Introduction and Character Introductions
00:00:07
Speaker
you Hello, everybody, um all us in chat and future listeners on the podcast. I am your storyteller, Ron Bjork, and this is Integrated Dice Management. Tonight we are once again playing Vecna, Eve of Ruin, a fifth edition module. um And with me tonight is Bill.
00:00:39
Speaker
Hey, everybody, I'm Bill. I'm going to be playing Slurm, the goblin artificer. I'm having a great day. I hope everyone else is having a great day and stay. Maybe we'll make maybe we'll make someone out there laugh. Who knows? We might get company tonight. We might. um Also, um ah right, right in the middle is Hayden. Hey, um I'm play sorry. Man, I messed this whole thing up. I i started eating my food.
00:01:08
Speaker
um believe Hey, I'm playing Husho Danger Natal Slytherin in you, ah who is a warlock. Yeah, let's see where it takes us. And Frank. I feel violated by being the last one. Also, someone gave me fire and burnt hair smells a lot like burnt duck feathers.
00:01:32
Speaker
that aside right for because someone gave me fire Why are you burning duck feathers? Because ducks are evil and deserve to be persecuted. What?
00:01:51
Speaker
like with this sticker on her and underneath the sticker was What? why my dog walk who gave you fire My dog walked up and was on fire!
00:02:03
Speaker
no so apparently at some point away from the answer frank why doesn't that keep evolving further away he was walking by the fireplace and he nat one'd into the fire
00:02:19
Speaker
I left this sticker on the ground. It's from a a pack of ah underwear. um And I guess at some point my dog got that stuck to her and at some point it got a hold of a lighter. And so my dog brought me... Oh, you burned it off your dog? You say your dog on fire! I burned it off myself. but You got it successfully off the dog, but you were unable to get it off your shelf.
00:02:44
Speaker
Sure. What inspector inspected your underwear? Was it inspector number six? Mine was inspector number six. Well, I got inspector number 12 and he does a terrible job. ah ah You should try to go for inspector number six. They never do me wrong. at this i'm point ibe your Is there an actually an inspector number on your underwear?
00:03:08
Speaker
You've never seen those? Yes, there's actually literally a sticker that comes occasionally in your packs of underwear or socks and they will say this product inspected by inspector number. and whatard I mean, I've heard of this being a insane guy because it was a it was a plot point on I think the the show monk, but um because he only purchased clothing made done by a certain inspector. But yeah, I wanted to become an underwear inspector. I'd fucking do that. How much do they get paid? Do you have to put them on? Do you have to put them on and stretch in on them? Do you have to pose for a Calvin Klein catalog? What the fuck? Yeah, I want you to check your number six in my underwear.
00:03:52
Speaker
We are testicle brothers. I would go to any club where so where stripper number six was Hayden. Sorry, we are now under bits. Why is it that the stickers always on the inside of the underwear? Like I have never found one of those stickers where it was on the outside. It always wound up stuck to me from the inside. Because that's their entire goal. They want you to be covered in underwear stickers.
00:04:18
Speaker
Also, additional question, why is it that when they whenever you there is something like a tag or a label or anything like that inside of there, they always make them soft material, but when you feel them on your skin, they may as well be a goddamn barbed wire. What the fuck? Welcome, everyone, to our our podcast and livestream. This this is a livestream about D and&D, I promise. us Yeah, where we talk about one thing and immediately switch to another thing.
Session Recap and Humor in Mechanics
00:04:48
Speaker
We all have some wandering amount of ADHD, so we do kind of run off into a tangent from time to time. Just ride it out with us. Ride it out with us. We'll get back to the plot. Bill, you can ride it out with me. Speaking of plot, who remembers what happened last time? Oh, I do. yeah mean There was a lot of combat. It's literally all it was, just a lot of combat. We we fought some stuff. Yeah, we did fight some stuff. And we opened the rooms.
00:05:16
Speaker
You did open some rooms. He opened two rooms. We successfully freed the weird mermaid gin guy in three. Wow. That's right. Whenever it's not part of the module because they immediately yeeted themselves out of this place. I was a bit of a dickhead and I passed out drunk. You did. In in real life. In real life. Oh, yeah, I forgot about that part.
00:05:45
Speaker
i um There was also a little a little bar that popped up above my head that said that these people will remember this whenever we were freed them That was totally a thing that happened. Yep And then you got a fish tied in and and the the weird part about it was it was the same Dramatic sound as like when you do something bad in the game. and No, yeah you are confused Wait, was it just over Frank's head or was it over the party's head? It was over Frank's head. Oh was bad. I'm just saying the programmers use the same music. And so it's confusing. You're like, was was that bad? You don't know. If they use that music. Are we the best? I don't think but i met I imagine it was the same sound that that plays whenever you you found a new ah shout in Skyrim. Yes. It Amber not try like swatting at the green label floating above his head.
00:06:44
Speaker
did amber and did sorry did did and better did the cat see it
00:06:51
Speaker
The cat's inside the suit. ah so i ah It was a thing that happened that I don't know who saw what. To be fair, it's a cat and cats see all sorts of weird stuff. so That is true. du Did you know that a rabbit can hear and like differentiate sounds up to two miles away? Dogs can only do that up to about a quarter mile away. Cats, on the other hand, we can't figure it out because they're such assholes and won't show us what they're thinking about.
00:07:26
Speaker
makes There's a documentary on Netflix about the secret lives of pets or some shit And they're like, yeah rabbits can see can hear shit up to two miles away and differentiate it Turtles don't actually hear too well, but they can feel the vibration through the ground That's how they can like track predators and shit, but they don't get out of the way when I'm driving. It's 80 miles down the road and Yeah Yeah, actually fun additional fun fact most turtles can't swallow without having water in their mouth Oh, I knew that. Oh, that's almost like how Hayden can't swallow without. Never mind. This is a PG podcast. No, go ahead and say it. when but We've already dropped the effort twice. We're going to be bad. We got one more. We got one more counter. And we need a fuck counter. see Yeah, you lose the last one.
00:08:19
Speaker
yeah Seriously, we need a counter up at the top and does every time like ah like it it registers the word fuck, it goes off. Let's see if that's one of the apps. if i press plus And then at the end, we look at the analytics and see who had who had the highest score. there's ah There's an app called Shield Mode.
00:08:42
Speaker
But if there was a foot counter, I'm pretty sure I would have the lowest score of all of us. Yeah, you'd burden. Stop raids for one hour. Why would I want to stop a raid? That would bring us listen like our second listener. OK. So the other thing we did last time um was ah you you guys like killed two people who were sleeping, yeah um looted their stuff. That was the last thing you did. um I believe, yeah, you did. We didn't kill them while they were sleeping. We woke them up and then killed them. And then killed them. Slurm very frequently liked. Yeah, not really. But yeah, um we had the chair. the Not fair. The beds like grab onto them and played hacky sack or whatever. Slurm did what now? I played with your hacky sack. Yeah. Stop playing with my sack. Never.
00:09:42
Speaker
Thank you. Only on Tuesdays. Wait. And alternating Thursdays. And Saturdays between 8 and noon. sundays Sundays are for me. um sundays Sundays are for me. So you grope my sack just personally for you? Yeah. OK. Just making sure.
00:10:06
Speaker
and all And also there's also Sunday is probably also the day where you and I kind of more ah probably discuss any things we're into at them ah at the moment or just see how we how we've been doing through the week, you know. Basic, basic, basic, you know, up keep upkeep of our bitchy relationship. Thank you. What is technically off limits in Twitch? Like how far I have no idea.
00:10:35
Speaker
We're gonna find out and Probably eventually but what's up? I feel like it's the things I would Stop you from doing anyway, so And also I thought it I thought we had like five people in here and now we're rolling down to three so Mm-hmm Well, we've got um Me, Hayden and Frank.
Exploration and Secret Discoveries
00:11:08
Speaker
Yep. OK, this bill is not going to jump into the chat. I can't log in, I'm just random person. Well, then get Tasha. Oh yeah, that's right. Tasha doesn't exist. Yeah. Sound board. Yeah, all right. all right right didn know oh Danger noodles on the move. So yeah, you guys finished slaughtering some people. You looted them.
00:11:35
Speaker
Right. um There are, you looked in this room down here um already. so that Yeah. There's something in there, but we literally just can't find it. Or was it the other way around? Somebody went down through the rooms down south, didn't they? We did. That's where we found the. The room to the south was food.
00:12:05
Speaker
Oh, well, there's something hiding in there. Not a character who knows something is hiding in there, but in character, we couldn't find it in the food room. Yes. Why? I didn't know out of character that there was a thing. Well, now, you know, not now you're tortured with the information that I want. I want to go and make a perception check. You already did. Oh,
Zombie Combat and Strategy
00:12:30
Speaker
OK. No perception check in there. I don't remember this at all. So it's like when in uh, molders gate three before you realize that you could just use the shovel because you all failed your perception check. I got to refresh digging randomly in the same area where you're all failed. Oh, I never knew that was the thing until y'all showed me that. Is that a new one what?
00:12:57
Speaker
room did you go somewhere else suppose no no that's been met up okay well then i think that's the indicator that usually that there's a door there so i guess there was yes there is a door there i'm trying to get the darn document for this stupid okay now it's up finally um it wasn't wanting to open it for some weird reason but we could need to make the unknowns be known to us as we can kidnap one of the coldest bring him into the food room and force him to continue making us bad sandwiches until he hates his life so much that he uses the escape door that's in there. Okay, so um ha ha that room that Abernock just came out of, um that was the kitchen. The thing that you guys were spending a lot of time on figuring out was this um creepy basin. Yeah. Yeah, that's what another thing was. and We never figured out anything about the creepy basin. and
00:13:52
Speaker
Yeah, it's I can pull a gnome out of my jason pocket and then actually hey So Aiden, I don't want to hear about what you stuff in your genie pocket. Okay, just out of curiosity before we leave because that's that's been bugging me. I just want to go over to the base and it just look down and is it does have water in it?
00:14:13
Speaker
Before y'all do that, since you were all in the room over here, um you guys don't see the room numbers, do you know? Okay, so that little, the room where you've murdered the sleepers. yeah um Everyone go ahead and roll a perception from over there. Perception. Yeah. I totally remember how to do that. God.
00:14:32
Speaker
Damn it. I believe in you, Frank. Where the hell is Dennis? OK. Perception. Perception. Damn, Dennis. Damn. Thank you, Jesus. Perception. I have a plus four, and I get a nine. God damn, Dennis. The fucking menace. Now GM rolled as the side of Dennis decides to tell you what he sees now. Slurm also knows. Dennis and Slurm, I believe, both noticed this.
00:15:02
Speaker
before you guys walked out of the room. Slurm, there's a ah secret door. a gun ah I'll just reveal the door.
00:15:13
Speaker
but I'm gonna lock it so you can't open it until I'm ready for you. So it's back in this room. I can in fact see the door here. So before anyone goes to any other door, they're just gonna hear Slurm go, hey, I discovered there's a door here over here. This wall moves. And you go, oh, that's, and you hear how she would say, oh, that's nice. Well, you see two bodies disappear in a puff of smoke.
00:15:41
Speaker
It's not stuffing, duing but i know you're just killing bodies. OK, you stole these two bodies over here. me am Yes. OK. I like how the two people that were rescuing keep seeing dead people pop up. They're like, what the fuck's going on out there? You're just cleaning up the dungeon. Out of curiosity, like obvious, like, do the bodies just start like, is it shaped like a bottle on the inside? Do the bodies just fall down?
00:16:10
Speaker
60 foot. I don't know. it says oh It's not that big. There's like four dead bodies in there now, plus a bunch of. We all just they just cram them into a corner. It's their. Now we have four. No, we have three people in there, right? Three living. It's a 20 foot cylinder, 20 feet high. So 20 by. c I imagine it's it's a lot like the TV show I Dream of Genie from the 60s. We're inside. It's a Persian themed inside of a lamp shape. That's just what I imagine. That's see, that's actually where I was coming from originally, too, is with cushions and tables and is a comfortable temperature. Do you have to wiggle your nose to go in there?
00:16:55
Speaker
I believe this that's a different show. of but No, I just... so let's that's i dream of dreamly No, wait, that's Bewitched. Well, it's also I Dream of Jeannie. No, it's not. She doesn't wiggle her nose. She brings her her hands together and she bows her head like she's whipping her ponytail forward.
00:17:17
Speaker
i dream right but okay but so just to wrangle the cats real quick ah so you've got a secret door in here and then there's that other door we're hating what's standing earlier next to is glowing orb so there's secret door or orb door whichever one you guys want to look at thank bill the secret door unlike the last secret door you found this one While hidden in everything, it is not like covered in dust and stuff. It does appear to have been used fairly regularly.
00:17:56
Speaker
um That's the one over by Hachu? No, the one that you're by. The one that... Yeah, you're right. It was Bewitched. The one that Danger Noodle was standing by was not a secret door. It was a... um You know what we should do though?
00:18:16
Speaker
Should we go through the no non-hidden door first? No, we should have the blonde witch from Hocus Pocus. What? Bette Midler. Sarah Sanderson. Does no one remember her?
00:18:38
Speaker
ah I mean, I know you're talking about Hocus Pocus the original. Yeah, a blonde one. ah She was all right, but she was like, I don't know, man. She was like, I read that six year old self. Oh, f that ain't no way, bro. Bet that with that overbite. I can clean a heart, bro. No, man.
00:19:05
Speaker
Sorry. ah Go ahead, Ron. Well, what are you guys doing? Sarah Jessica Parker. What was that one TV show? They've had they've re made it several times. They had the. Oh, God, the the little girl with the black hair, her younger brother. Wednesday is the Addams family, the Addams family, like the 21 to do live action section to do a what? Bedbug inspection. Well, let's let's see. but There are bad bugs for sure. Oh, Jesus. And now there are bad bugs in your lamp.
00:19:44
Speaker
God, no! Oh, no! Oh, shit, we're fireballing the inside of my gun. Wait, can't you destroy it and just make another one later?
00:20:00
Speaker
The mother from the Adam Stanley original. The test 22 of that one is if my vessel is destroyed. um That means it can destroy. Every object and stored harmlessly appears in the unoccupied space as closest to the vessel's former space. So all the bed bugs would still exist. Oh, my God. They just land outside the bottle. Yeah. And so got we just got to put an amber noggin just to wish for the best. I just put my vessel inside Everything that was inside of that bottle, if it gets destroyed, it just all starts raining from above.
00:20:35
Speaker
in like a ten foot cylinder on bed bugs. Who wrote in that one jesus ron why did you do that that was to see if there are bed bugs.
00:20:46
Speaker
oh fuck it Well i mean this is the from a time piece or time period where that would definitely be a thing that happened. I need to look at this guy real quick. Well, yes. So what do you decide what you all decide to do? um ah I absolutely absolutely i's say we go north or. I say we go through the non-hidden door that we heard whispers that sounded like normal people. Oh, that's right. You did hear normal people through that door. I want the hidden in door. I say, oh, wait, you how normal do they sound? Do they sound just like normal or do they sound like
00:21:27
Speaker
They were whispering. If I recall, they weren't whispering. They were just too far away for you to hear anything specific. I go back to the door and listen again with the perception check of 22. That's a good perception check. Same deal. you hear people You hear what sounds like casual conversation, but it's too far away. It's muffled because it's through a door and presumably not immediately outside the door.
00:21:56
Speaker
Can I like stealth look through this door or something? You can look through the keyhole, sure. Do I need to like roll something for that or? Roll or you just roll a 22. You look through the keyhole and see a staircase leading up. No, down. I guess it's leading down. Okay, um I found a staircase going... Well, I found. There is a staircase going down behind the door, I say to everybody.
00:22:25
Speaker
It kind of looks like it's going up on the map. That makes so no sense because up would be to the surface.
00:22:34
Speaker
And you're going down into a cross. Damn it. I rolled an 11 to investigate. If they're having, if they're having like, this is a spare. out behind this door That is just Bill's thought outside. Usually if you're like a kidnapped and locked in a dungeon.
00:22:53
Speaker
It's like straight up locked or you're just not ready for it It's what is it straight up blocked or you're just not ready for that's why you locked it Well, um, you don't know if it's locked or not um what i roll the What I will say is that I'm locking doors before you guys get a chance to yeah Yeah, cuz a Frank Frank Frank lock that one too. Okay Thanks trying to glitch to the wall You can try to open the door or you can try to lockpick it, you know, but you don't know if it's locked or not because nobody's messed with it. I will attempt to open the door. OK, the door. You did it because I was about to do it. The the door opens. And leads the short hallway into another door. It wouldn't be secret from this side, so there's the door. and We did this once already.
00:23:53
Speaker
Whoever built this dungeon they need to realize all these doors need traps on them. What are they doing? Oh Shit well, I just did that you just opened the door. Yeah. Um, well you open the door ah And I guess I should have uh had it locked, you know, um, yeah, okay Well, I guess you open the door. This is your phone Ron. I will ah we We can undo that if you want I'll allow it. Okay. You open the door. um This large room has been furnished by a cozy to resemble a cozy bedroom and study. Stooped over the desk and scribbling furiously on parchment is a gaunt and robed human man. Standing next to the desk is a one-eyed bipedal horror with spikes growing out of its back. Tapestries depicting feasting undead creatures hang on the wall. Let me get a picture of the the creepy creature
Chasing the Mage and Scrying Plans
00:24:49
Speaker
um God, creepy creatures. Yeah, that's. There it is right there. Nice, so one of those things um I like how it tells you what it is. You know, I wouldn't prefer it not to tell you what it is. um Oh God, that I. Uh, yeah, that thing is hanging out in the room and I guess I can show the picture of this guy.
00:25:17
Speaker
if it gives me his hand out, yeah. And then you got this dude right here. He has hunched over a desk.
00:25:28
Speaker
Nice. So yeah, those are the two beings in this room. um And the one-eyed creature ah says, does anyone speak under common?
00:25:45
Speaker
ah No, but I speak abyssal. But that's not the same thing. It is not.
00:25:55
Speaker
um If no one speaks under comment, it says something ah in in alarm. um You know, alarmidly. To its master, and the master says back in the same language, something. And then the creature turns,
00:26:13
Speaker
And Russia's right at you. Roll for initiative. Fuck shit. I'm not sure how long I had it muted for. ah Long. Whole time. We haven't heard you the entire night. I was going to say I could have sworn my thing said for a second that I spoke shields.
00:26:36
Speaker
she Because I kept I kept scrolling back and forth and there's like I've got armor shields language common It's like I scrolled up and saw language and then looked over as I scroll across and shields. I guess this guy needs initiative, too Does this guy look like a mage probably I think I need a nap you saw his picture Okay, certainly mage like looking I would say Um
00:27:09
Speaker
Did I roll for him? Yeah, I did. OK. Did everybody roll? Yeah. Slurm, roll again. And I got to roll again for the creature. OK. Although, well, I guess that's going to screw up. your initiative I'll fix the initiatives. There we go. Sorry, I was looking at my spells.
00:27:40
Speaker
We'll put you at 18. Because he got one point higher than you. Okay, so the creature um is going to turn towards ah the person who opened the door, Danger Noodle there.
00:27:54
Speaker
um ah And first, ah he um he he he looks at you weirdly. that Weirdly and sightfully. And you must make um a...
00:28:12
Speaker
Contested, wait, must contest its charisma. You need to make, you need to make a deception check against the Nothics inside check. Okay, you need to make a deception check for some reason for this.
00:28:31
Speaker
against an 11. So you you did win. You did beat it. um So he OK. Well, nothing happens. um And then it's going to. This an action. Yeah, it's going to run up and and start ah attacking you with its little claws or big claws rather. um Claw attack. Does an 11 hit?
00:29:02
Speaker
No. Does the 14 hit? Yes. Yes. 9 slashing damage. As it weirdly looks at you and then starts attacking.
00:29:14
Speaker
um This does not say if it's an action or not. That's what I'm confused about. yeah We'll say it's an action though. And then that is the thing's turn. Wait, who was that at the top? Slurm was supposed to be 18. Let's use that. Descend. yeah There we go. Now you're up, Slurm.
00:29:37
Speaker
All right, so can I run underneath Hachu's legs so I can get line of sight? You can duck under
Intense Combat and Tactical Adjustments
00:29:47
Speaker
his legs to get a line of sight, sure. But you've got to look underneath Ambernock and Hachu.
00:29:52
Speaker
but yeah I think... Oh, there we go. Okay, now it's... so it was Sorry, it was locked to me for a second. So I couldn't see anything. Yeah, it just opened itself up to me. Oh, weird.
00:30:06
Speaker
um Yeah. ah Technically, you can you can fire past your your allies, so you you do have line of sight. Okay. And so I think by that, it's the one-eyed thing, right? Oh, I forgot, Dennis. Well,
00:30:23
Speaker
Slurm is going to see that and get horrid horrid memories of when he was in Hell. So he's going to cast Magic Missile at the thing at okay second level. He's going to use the second level spell slot for that. So I think or that's four darts, right? yeah Yes. Yes, four four.
00:30:54
Speaker
right You just have to click it four times. Oh, oh.
00:31:04
Speaker
Two, two, and three. So, uh, 11 damage? Yep. Could have been better. Um, yeah, it smacks into the thing. Um, pow, pow, pow, pow. That was four pow's, I think.
00:31:20
Speaker
um Yeah, yeah that the creature screeches in agony um And and and and then stands there because it's not its turn. Is that all you're doing? ah Yeah, okay. Well then in that case it is ha shoe danger noodles turn Okay, what intelligence level does this thing look like it has? You did hear it speak in a some sort of language
00:31:53
Speaker
yeah So intelligent and intelligent enough to speak a language It save um Good thing it has plus 20 on that now. i'm chuck She kisses That's a fail and then it also gets damaged god damn I It also hits him. It does? Yeah, it's an area of effect. Oh, nice. OK.
00:32:29
Speaker
It's safe for him. Now he rolled a nat one and a nat two. My god. Oh, god. So that's that was a nat one, by the way. he's He's a smart one, but the other guy, not so much.
00:32:47
Speaker
Um, they're both still standing, but, uh, they didn't like that. That was painful. And then, um, after failed say the target, the target has metal thoughts for one minute during the time it rolls a D six and subtracts the number rolled from all attacks or ability at the checks, as well as its constitution saving throw to maintain tank constitution. Okay. That's a good spell. That is pretty good. Let's do, um, what's an icon that makes them look dumb.
00:33:18
Speaker
That's kind of sad looking. There, they both have sad icons now. And then my bonus action will be to waste my second spell slot. Misty Step.
00:33:40
Speaker
Oh, dear. Misty Step, out of the way. OK. That works. OK, well then, are you doing a movement? Any movement actions?
00:34:00
Speaker
Not now, no. OK. Now it is that guy's turn. It doesn't say he needs it to do this.
00:34:11
Speaker
so um He says, and you intruders will die. And then um you hear him mutter some arcane words. um And i I need some tokens real quick. Oh, let's see. It should be in here.
00:34:36
Speaker
And then who this thing appears. And this thing appears. And this thing appears. And this thing appears. Granted, none of these can get to you guys. But some things appear. Are there zombies? They are indeed zombies up here. Oh, it's this fucker making the zombies.
00:35:05
Speaker
And, yeah, he he, you know, says some words and then ah some some ah some zombies appear. And that is... Sorry.
00:35:21
Speaker
Okay. um That is, I guess, his action movement. He's going to... um Go... Let's see.
00:35:34
Speaker
He is going to go up to the door here. Open it. Not that any of you see him doing this.
00:35:54
Speaker
Okay. And then that's his turn. Oh, I guess i should I'm just going to do a... ah Screw, we'll we'll do it for all of them. Because I'm crazy this way.
00:36:21
Speaker
Hey Siri. Hi Siri. But they will be... um
00:36:32
Speaker
While one zombie got a negative one to his initiative, I didn't know you could do that. Now that dude sucked before he was dead. Yeah, but it is currently Dennis' turn. Dennis! All right. Dennis is going to do 5, 10, 15 to where he can see, and then he misty steps right into the room onto this bed.
00:36:59
Speaker
um And he will attack. be home i He does does not check. um He doesn't have time for that. He's gonna try to stab him with his spear thing.
00:37:16
Speaker
ah That's pretty low, but a zombie. How much HP? AC. Yeah, that hits a zombie. um So that is 11, 16 damage to zombie.
00:37:31
Speaker
a um Actually, I think he has multi attack. Do you have multi attack Dennis? He does yeah, he's got extra attack. Yeah um And then the attacks again did did it go nope it didn't up there else 16 hits um So 12 more damage and that one is restrained Assuming it's alive. Let me see. It's dead. Yeah
00:37:58
Speaker
That is one dead zombie. Fucking Dennis. And I'm going to move the zombies out of the way, because this is a small room, so I'm going to move dead stuff out of the way. Plus, there's no loot on these zombies. They were summoned. And then he steps forward prepared for the next round. Next up is a non-dead zombie who is going through... I still haven't been able to go. Yeah, you've got four initiative.
00:38:25
Speaker
You rolled real well. Yeah, but should the summons be able to go before me since they just got summoned and put it into the initiative round? Yeah. Oh, sure. You can go. OK, cool. It's like it's a go. um Well, I mean, you are a robot, so that means you're already resistant to zombies anyway. I would like to cast I would like to cast vitriolic sphere ah right here. All right.
00:38:55
Speaker
um I don't know what that does.
00:39:01
Speaker
ah Oh, fuck me. So they need a that's not what I wanted. I wanted to go spell description. There it is.
00:39:11
Speaker
and You point at a location with them range and a glowing one foot diameter ball of acid streaks there and explodes into 20. I don't see why they would be. Oh, I'm thinking they're immune to poison. Oh, that OK. So everything in here, basic needs to including including this, a ah dexterity saving throw. Oh, my God. Dennis was already low. fourteen
00:39:43
Speaker
Okay. No, Dennis is not low. He's fine. You guys rested or something like that. We all healed up a little bit. Yeah, we took a short rest. Dennis fails. God damn it. Dennis might die.
00:39:59
Speaker
Number one fails. Number two fails. Oh, these are going to me. Okay. um Well, we've got a six, a negative one. A one.
00:40:12
Speaker
and a negative one from the zombies, so those are all fails. um those are Two zombies rolled nat ones on their deck save. And then the monster thing gets a 12, so all everyone in the room fails. Everybody takes 19 damage. 19 damage, all right. Should should I roll 10d4 for each one, or should I just do a flat 19 for everybody?
00:40:38
Speaker
Did you roll a 19 already? um Yeah. in order we you know yeah trying to show It would be um ah forever body. So turn off the whispering. Always with the whispers. OK. 19 to everyone. All right. And minus 19. Dennis is fine.
00:41:08
Speaker
The zombies are all still standing.
00:41:12
Speaker
But quite um melted. Did this thing roll? It did. It also took down. Everything failed. Nice. Everything's going to take another 5D4 at the end of its next turn here, starting now. So Frank, you might want to roll your 5D4. The big freaky monster thing died. So I'm just going to move it off the map for now. Oh, the one-eyed thing?
00:41:37
Speaker
Yeah. It's gone. It's dead. It's a lot weaker than I thought it was going to be. Everything will take 12 damage at the end of its next turn. Okay. Including Dennis. Yeah. Why do you want to try to kill Dennis? Does he get an extra a secondary save or anything like that? No, it's just if you failed. Okay before at the end of its next turn. All right, so A's up. Nope. That's the dead zombie. That's the dead eyeball thing. All right. Now we're at the top of the round this zombie also move over here I move up past ah
00:42:15
Speaker
Slurm and into that room. Let's see if that zombie me goes for Dennis. So zombie number one. Suck zombie number one. We'll do a his only attack, the slam attack. Now, if a zombie reaches zero hit points, it needs to take a.
00:42:43
Speaker
DC of five plus damage taken um Unlike okay, I guess I will roll in that to see if that one zombie rolls in at 20 Real quick. Let me let's just see if he he comes back to life. Uh
00:43:01
Speaker
on a success, he survives basically. So, um did you get a nat 20 zombie? Yeah. No, that's not a nat. That's a dirty 20. Okay. I was like, what? I was like, are you serious? Okay. Dirty 20. All right. Dennis gets attacked by a living zombie. That's a twenty another dirty 20 for the attack. So that's going to hit Mr. Dennis ah minus For five bludgeoning damage to the face. Slurm, you're up. Oh, and that dumb zombie is dead. and So first, let's see, it would be 12 plus five is 17. So he's got to get beat a 17. OK, he stays alive. And he goes down to one HP and stays alive.
00:43:50
Speaker
um Slurm, you're up. All right. Slurm is going to move ahead one, two, three into the room. And from here,
00:44:09
Speaker
these two zombies on my left, I'm going to aim my lightning through. I'm going to move my hand up, open my palm, and I'm going to use my lightning launcher to hit to use one shot for both of them. All right. All right. sir yeah
00:44:29
Speaker
It's great. so I need to change that. Oh, God, that first. OK, so the first one was a net one. ah That's still a well, it's a net one, so it is a miss. Yeah, I was about to say, yeah, you can add a plus nine and that one. I don't I don't care. I deserve some level of punishment for that one. So. I'm going to go ahead and andre roll the second time real quick.
00:44:54
Speaker
I didn't need to change that. It keeps asking me if this is a normal roll. Yes. And a natural 20. So is that the front one or the back one that you got that in Nat 20 on? Well, I was going to aim at the closest one first and the furthest one second.
Post-Combat Exploration and Story Development
00:45:09
Speaker
So you hit the second one. ahha With a natural 20, which I'm going to use the extra 1B6 for this one. OK.
00:45:17
Speaker
and so it does 6 plus 7 for being a nat 20 and then an extra d6 so that would be 16 that shot does 16 points of damage and it's got to get a consave of 21 It does not get that because it doesn't have advantage on that save. What are you doing, zombies, with these high rolls, though? um That zombie ah disintegrates into ash from your lightning bolts. Nice! I wish I had Nat one right up next to me. Right. And I'm all ah already up-armored, so I'm going to just be ready to tank a hit. Okie dokie.
00:46:05
Speaker
Danger Noodle, your turn. Hola, como estas? Muy bien, E2. Oh, hi, Mark. I've 10. Cuantos años tienes. 15. What's this? i got it I've got it down to a lingo. That's Those are the phrases I remember from Spanish class. I hit it with an Eldritch Blast. OK.
00:46:33
Speaker
ah Yeah, you do. That that does hit. At level 10, are you doing two or three bolts of Eldritch Blast? So that's 18 damage. 18, so that would need a 23 to succeed. um So ah it fails. um So yes, this zombie is dead. You blasted into Oblivion. Okay, my next one goes to this one. Okay.
00:47:03
Speaker
That's still, wait. Is it a separate attack roll as well? Oh, sorry. Yeah. Yeah. 18. OK, so an 18 does hit. OK, it's just 15. 15. So it needs to roll a 20 to not die. And that definitely dies. That one's dead too. Why can't I click on you? OK. All right, there's one zombie standing, the one who failed at eye.
00:47:33
Speaker
25 to hit with a 13 damage. 13. So it needs to roll an 18. Any fails? All right. All zombies are gone. 5, 10, 15, 20.
00:47:51
Speaker
ah Do I see this door? Yes. OK. 25, 30. I opened the door with my last movement. OK.
00:48:03
Speaker
OK, that's the end of my turn. I can't do nothing else. All right. Let's see here. First things first, I need to add someone to this. First things first, I must say all the words. No, stop that.
00:48:36
Speaker
I'm just checking some stuffs.
00:48:46
Speaker
We know the damage we've done to these things so far, most everything in here is just not survive to either get its turn or to be able to get a second turn. Ho, ho, Hayden. What? What are these? Oh, baby, oh, baby, oh, baby. Let's see.
00:49:09
Speaker
hayden Okay, Danger Noodle, Slurm, and Dinnis each need to make a constitution saving throw. It does get a negative six.
00:49:24
Speaker
On his saving throw? Or it it needs to roll a d6 and subtracts the number rolled from all its attacks and ability checks. It's not an ability check. It's you start making a saving throw.
00:49:39
Speaker
OK. What was that roll? Constitution saving throw. Oh, god. All right. All right. I'm just reading the description real quick.
00:50:10
Speaker
So Slurm and Dennis are going to take half damage from this um as a ah fear of negative energy ripples out 60 feet in all directions from right in front of Danger Noodle.
00:50:28
Speaker
As the dude drops a circle of death Oh! Upon you guys. and um Oh fuck! For 32 necrotic damage to Hayden or half damage to the rest of you. um is Is Dennis still up? Dennis is very low but still up. ah It does not appear that there are any other negative effects. Why does my hit points not show on my health bar? They show to me.
00:51:01
Speaker
They're showing for me. um buzzy On the health bar, it just doesn't change. It's weird. That is odd.
00:51:10
Speaker
and one twitch to show Yeah, the bar is showing halfway for me. So it's just a weird. Strange. um see Did that do anything? No. OK, well, then I don't know. um It's just roll 20 being weird as it often does.
00:51:32
Speaker
um That was that And then doesn't he have to make like a intelligence or a save to see if he shakes off your spell Yes Well, he can if he wants he doesn't have to If he wants to fail his check it literally says a target can make an intelligence saving throughout the end of each turn and He um decides that decides that he's going to do that. And and then you scroll back down. I was checking your DC 16 and he got an 18. Okay, so he shakes it off.
00:52:17
Speaker
um Don't forget everybody that you had 14 temporary hit points. I did not yeah one hundred i not. I was in my lamp.
00:52:28
Speaker
oh they are aspiring speech follows inside my land I 100% did forget that we had the temporary HP, because I actually need to readjust your character sheet. i I think I might have, but i like please I actually had those on here. I just wasn't looking at that spot, because I'm dumb. So, returns. This looks slightly better as well.
00:52:57
Speaker
um Speaking of Dennis, Dennis is up. um Dennis is like, he he coughs up some blood. And he's like, oh we've got to go catch him. 5, 10, 15, 20, 25, 30. So now Dennis can see outside.
00:53:18
Speaker
um Let me check this this thing. I think it's just a hallway, but it's a hallway with a description.
00:53:31
Speaker
OK, it's just a hallway with um some weird rooms. Is that what these are?
00:53:42
Speaker
Oh, yeah, there's some weird rooms. they that There's no description of these rooms.
00:53:50
Speaker
I guess there are just so some empty rooms. i will We'll say they're like they've they're just just got like beds or something in them, since they're unimportant rooms. They're just where they the cold people sleep.
00:54:02
Speaker
um i Dennis shouts, he's trying to get away. And then he is going to... ah You can only Misty Step once per battle. That's his NPC ability. I don't know that he wants to throw his spear and risk losing it. So he pulls out his bow and he's going to try and shoot down the hallway. and pan that Dennis is terrible with his bow. um So yeah, Dennis misses. He's a good That's another attempt.
00:54:38
Speaker
like he gets multienia attack oh no yeah It's extra attack for him. It's not multi attack. I give him extra attack like a fighter. Hey, that's a hit. um Yeah, I don't think so. So due to reasons you don't know, he doesn't hit that guy, but he does hit something. For eight piercing damage, does he hit his zombie?
00:55:03
Speaker
Does it sound like a zombie gets hit? It sounds like a zombie gets hit. Yes, they do not have resistance. to I'm surprised zombies don't have resistance to some form of damage. I guess it's because they can just um take hits, that they have that chance of not dying. ah There's another another zombie in the hall. ah dennis so zombies Don't zombies have resistance to slashing and piercing because they have no organs to pierce and no blood vessels to slash?
00:55:32
Speaker
Well, Frank just said he'll be right back and it's his turn. and right I think zombies used to have resistances, but I guess they don't anymore because they've got this fortitude thing instead.
00:55:53
Speaker
Like I was honestly just following the. The skeleton rules, because you know, skeletons basically take our shouldn't take any or not much damage from piercing or slashing, because they have nothing to pierce and nothing to slash.
00:56:13
Speaker
Skeletons are not granted resistance to anything, though though they are vulnerable to bludgeoning damage.
00:56:28
Speaker
That's odd that they don't have... I mean, they're they're immune to poison, but all on dead arc. That's odd that they didn't... they I definitely feel ah like in old edition, skeletons had like... and zombies had um resistances. Because the whole reason they have that poison resistance is that they don't have a working yeah circulatory system, so they don't need to breathe.
00:56:52
Speaker
and That's that's why I always assumed it followed just follow those same rules cuz I mean a skeleton doesn't have organs or in others important stuff to pierced and it doesn't have blood vessels or limbs to chop it's just Just bonking it yeah I would just do Frank's turn, but I have no idea what he would do so how And he was lucky Mike sounds like it might be back I'm back, sorry. It's your turn. All right, so. It's your turn. About two seconds after you left, it became, after you left, it became your turn. Great. All right. I go five, 10, 15, 20, 25, 30. Whoops. And then I want to do the sprinty thing. Sprinty thing? The dash. The sprinty thing, yes.
00:57:53
Speaker
OK, you dash. And I want to dash to, I guess, right here. OK. That is the zombie. Awesome. Oh, that's a very strong zombie. Oh, no, that's my hit point. Never mind. My bad.
00:58:14
Speaker
Unless you've got a bonus action, I guess that's your turn. I'm looking to hold on.
00:58:25
Speaker
uh nope nope nope okay i'm good yeah that's it all right then you run up to the zombie who um says thank you sir and punches you in the face uh nice and tips to punch me in the face does a 19 hit it does not you and your robotic body um oh that's that's all it does it only gets one attack because it's just a zombie slurm Yes, sir. It is your turn. You were just right of or a circle of death. um But you survived. Because that was a pretty low, low roll. Yeah, I think. Actually, that was a mid roll 86. Yeah, that's that's not bad. So I'm just going to thank his lucky forges that. Amber Nock had given everybody sandwiches. Yep. And he's going to run one, two, he's going to run underneath.
00:59:24
Speaker
I think this is Hachu and Dennis' feet. It's four for another one.
00:59:34
Speaker
Two ahead. And Slurm is going to focus fire straight down the hallway with his lightning launchers. Right into Amber's back. No. Right in between right in between um right in between Amber's legs. Yep. It just kind of gives me a little tingle on the undercarriage.
00:59:54
Speaker
You were built with undercarriage. You don't know why. Why were you? That is a little crit.
01:00:05
Speaker
So that's a crit to hit that zombie there. Oh, damn it. That was my wrong. That was the wrong thing. That was my thunder gauntlets. That's not my lightning launcher. I don't have that. I don't have that today. My bad. False alarm. Let me reroll this. Can you only hit the zombie?
01:00:24
Speaker
um Still pretty good. It's a 25.
01:00:30
Speaker
Theoretically, you could aim for the guy way back there. What's your range on that? Because you've got an amber knock and a zombie blocking your path. 90 to 300. Yeah.
01:00:45
Speaker
So I think it's using. ah Prosper statistics, yeah, yeah, I mean, I've been letting you know within range because you're a small creature. I've been letting you shoot between the legs, so I guess it's fine. If you want, we can stop doing that. I can I have. You can you can hit the wizard in the back if you want. All right, if you're cool if you're cool with that, I have other options that I could do.
01:01:12
Speaker
Go for it. All right. So then, so that first one is a 25. That does hit. I'm going to say 12 for that first one. And I don't think this one has counter spell. Nope, he doesn't have counter spell. 12 damage. I don't think it would matter because while it is launching lightning, it's technically an aspect of my armor. So I don't know if it actually counts as a spell. True, true. It might not.
01:01:40
Speaker
So that one was at the first one that is. Up this way, you want a second, I've got to move my map like the first one.
01:01:51
Speaker
Yeah, yeah, the this. The one right in front of Ambernock. Yeah, yeah, yeah, the one. Yeah, I mean, even at him first. OK, that 12 and then I'm going to use that same thing again. Did he is he still up? He is still up.
01:02:06
Speaker
All right, then I'm going to focus fire. I'm going to do that exact same thing on the exact same target.
01:02:16
Speaker
That one is also an Atoni. That's an Atoni this time. Bill's coming up left field with all the Atonis. Basically disintegrate this this zombie.
01:02:29
Speaker
as he Don't worry like copper he swapped cop rolls into the hallway and just takes a knee and launches two shots And don't worry these zombies don't have loot. So you're not missing out Don't worry, I'll come come I'll come back for remains Um, yeah, I think that's your turn then yeah, that'll end my turn I only next up is a that guy's that zombies dead danger noodle. I um
01:03:02
Speaker
I step inside 5, 10. I aim for him. Okay.
01:03:11
Speaker
25 to hit. That will hit. With a 16 to hit, or 15, 16 damage. All right. He still lives. 15.
01:03:29
Speaker
fifteen 15... if it meets or beats. That is true. Oh, we know it's AC and it's 15 now. Yep. Okay, set your auto dice roll to always land on 15.
01:03:47
Speaker
18 with additional 17 damage. ah What? A conditional? No, just 17 damage. ah He still lives. How much help does this fucker have? What the actual shit? He has to have some condition. He doesn't have sad face right now, but... What do you mean, some condition? Aiden, what did you say to that lady with the TV? What? Oh, I didn't say jack shit to her.
01:04:21
Speaker
cannot be her. Because they took the picture with the the reflection down. But as soon as you said some shit. I didn't say shit. So it's not even my fault. I don't know what you're talking about. but um It's a previous the conversation.
01:04:39
Speaker
Frank, check your your Discord chat.
01:04:46
Speaker
All right, so this that's your turn, right?
01:04:54
Speaker
um Yeah. The guy on his turn is going to cast a spell. um And a door appears behind him. Dimension door fucker. He flips you guys off, steps through the door, and vanishes. No!
01:05:18
Speaker
um um That son of a bitch! I just need 10 minutes. I need 10 minutes. 10 minutes? Can you buy me 10 minutes? What? who who's Who's buying who 10 minutes? If you give me 10 minutes, I can cast Scrime. Oh, okay.
01:05:42
Speaker
That sounds fun. Let's do it.
01:05:48
Speaker
There's nothing to buy it from, but sure. Oh, I fucking hate robots.
01:05:57
Speaker
Nothing's in these places. Hold on. No, those are all like bedrooms. Those are bedrooms. um'm I'm in a different part of the map at the moment. Sorry. Oh, he's franking around. How the how the fuck did he have so much health? He wouldn't go down.
01:06:32
Speaker
I was right here the whole time. thats um All right, so you guys... ah Yeah, so these four rooms that are kind of down on the side, they are... um They're just like bedrooms, I guess. um They've got some bunk beds in them, but you know nothing really of interest that you can tell.
01:07:06
Speaker
And I'll just say nothing of interest because that that the the book literally doesn't even describe them. And I will say that they definitely danced better than ah Reagan did from the Olympics. Thank you.
01:07:27
Speaker
What the The Australian Olympic Cancer, Reagan. I see. this These are rooms number C24. These doors lead into empty crypts. These four rooms are empty. So yeah. that I like my idea that they're beds beds better, that they've got beds in them.
01:07:54
Speaker
Where are you running around to, Abernock? ah I'm being bored and waiting for everybody to well stop running around. Oh, I'm just waiting for wrong to. Alright, what are you guys doing? So we're buying 10 minutes. Oh, you're buying 10 minutes, OK? How much is 10 minutes like two golden? I first need to go inside my.
01:08:23
Speaker
Actually. I don't know where he went. I can cast this any time. ah get go yeah to ah shit um mischief I go to the south door and I perceive there is a door here. ah There is a door there, yes. I am doing a thing real quickly like. it um that guy Honestly, I think we might still be an initiative.
01:08:57
Speaker
okay i I don't know how to do this. There's something happening on the other side of the map. We're still an initiative. I think, yeah. Gotta make some adjustments. Alright.
01:09:19
Speaker
I'm going to, although you may have seen what I just did, I'm going to make all of these whisper to GM. um And essentially, I'm going to do some stuff while you guys are exploring. um But we're in initiative. So I'm going to do things, and then I'll let you guys do things, and so forth. Yeah, it's going to be a little weird. Well, OK, so you guys are exploring. um Oh, my god.
01:09:50
Speaker
Yeah. What I may need to do. All right. Yeah. um happy I want to how bloody did that guy look? Yeah, that's a good question. He definitely wasn't dead. um He didn't look any didn't look great, but he didn't look like he was he would not have been considered bloodied. Ah. We a bunch of bitches.
01:10:23
Speaker
By fourth edition rules, he was not bloodied. You're doing an archery. Fucking shit. Why do I roll like fuck now? Did you catch my curse? Yes. So are you doing this, the... What the hell am I asking you? Are you doing this 10 minute thing? No. Yeah. Okay. Then you have to go in my lamp and...
01:10:53
Speaker
What not? Yeah, you guys can to explore then. OK. Woo. What doorways? I know what I need. I know what I need. I just need. I'll just do this as you all are doing stuff because it's not going to affect you right now, but I've got dice rolls and I don't feel like changing everyone to toggle to whisper. So you're all are going to hear some real life dice rolling happening as we're doing other stuff. OK, I guess.
01:11:22
Speaker
We'll go with Ambernock in the south door. Yeah. All right, Ambernock in the south door. um
01:11:33
Speaker
Let me read the next room real quick. What the? No bad. What? Bad at Frank, bad Frank. Sorry, he's privately messaging me. Yeah, he does that.
01:11:56
Speaker
i it's and it's it's It's a ah music thing that- No, you don't need to feel the bass that deep. You don't need to feel the bass that deep. There's no reason. I don't know why it came up on my feed, but now I sense I had to see it, so you do too.
01:12:15
Speaker
Bring music inside your body. Have you ever been to a concert where you can feel the bass inside you? Well now you can take that everywhere you go. Our device uses new patented technology to vibrate precisely with music. You can tell the difference between a bass guitar and a violin. I don't know what's happening.
01:12:38
Speaker
um What do you guys do at the door? Are you just throwing it open? You listening? You searching for traps? What's the what's the plan? Amber knocks the one standing at it and so where is all the way up here? You perceive. OK. Yeah, I wasn't I wasn't sure if I could move down that way.
01:12:56
Speaker
um might have map I My my character always stands 10 feet away from the person, if available, so the word quirk they have.
01:13:08
Speaker
That was an accidental click, by the way. That was not attacking you. The door attacked me. Oh my god, I knew it would happen.
01:13:23
Speaker
um Do I notice anything with my 8 perception check? Where's your 8? I can roll it again. No, but it wasn't. Oh, there it is. OK, I see it. No, it's an 8. It's totally a 14. I see it. You noticed nothing.
01:13:37
Speaker
ah have You noticed the presence of a door. Okay, you open the door. um This enormous room features raised galleries at the east and west ends. Six chanting figures ring the east gallery. um You know what, we are still an initiative. Fuck!
01:14:00
Speaker
What have we done? We'll re-roll initiative, but um ah initiative is actively happening now. OK, this enormous room features raised galleries at the east and west ends. Six chanting figures bring the east gallery, their hands raised towards a spherical cage hanging from the 30 foot tall ceiling. The rituals leader chants from the west balcony um So I guess that is this person directly in front of you, Abernock, this one that I can ping because right there. um
01:14:40
Speaker
that They chant from the West balcony surrounded by hunched one-eyed creatures with knobby hides, a terrified elf struggles while you step take one step forward just so you can see the room. Yeah.
01:14:53
Speaker
Um, a terrified elf struggles, uh, in a cage. That's the guy over here. Uh,
01:15:05
Speaker
the room's floor is 10 feet lower than the raised galleries. So the balcony's, um, over here and over on the other side, those are 10 feet up that basically those stairs go up 10 feet. Um, uh,
01:15:19
Speaker
or down 10 feet rather into the center part of the room. um And yeah, I've got a lot of, initiative everyone's got a lot of initiative rolling to do. So let's get to it. God damn it. God shit. I got a four again. Wow. You can use your inspiration.
01:15:46
Speaker
You all have inspiration if you want to use it on initiative. All right, this thing. This thing. What does initiative do in this campaign again? Celera rolled an 8. Inspiration? Yeah. You just have advantage. A one-time advantage. ah they want If you want to use it on initiative, you can. No, I'm good. but as You could also save it for an attack roll or whatever.
01:16:13
Speaker
Some of these people are hidden because it defaults that, but I'll unhide them when their turn comes up. Oh, goodness, I've got a lot of ah NPCs in this room here.
01:16:29
Speaker
And I've got some NPCs in them. And I'm going to just add the other NPCs to the other side of the map because it'll be easier. Because they they they could show up. We should have took a nap.
01:16:44
Speaker
I really need a nap. You did open the door to um the important room. um So I believe the rest of the night is going to be a combat night.
01:17:01
Speaker
ah I mean, technically, you no combat has happened yet. So you could attempt talking or something. but um
01:17:14
Speaker
But that's i'll I'll just say, never mind. You you can't. We just got a few more. And I'll do their turns quick. They won't do anything interesting. These are the people that you can't see that may or may not make it to you.
01:17:37
Speaker
I think it shows the wrong door, guys. you You might. This is your fault. um
01:17:45
Speaker
Did that roll? Did it? I think it did. No, it didn't. OK. And then this one.
01:18:00
Speaker
I'm just changing it to Whisper because you can't see what they're doing right now. And the last one. Change him to Whisper.
01:18:14
Speaker
If you do encounter these people, um they have one of them has a lot of gold on him. All right, let's put this into order. So first up is the chanting person. um Let me just read through the GM notes on this description real quick. I do believe I know what everyone's supposed to do.
01:19:00
Speaker
OK, OK, yep. All right. um So ah oh of course, it's the bad guy up first. ah She sees Abernock open the door. If you want to be back inside that door, you're welcome to be. I just wanted you to jump out so you could see the room if you feel that is a more defensible position. ah She does shout. um she She turns and looks over at you and she says,
01:19:29
Speaker
Intruders! Kill the interlopers! And then she um is going to... Let's see what she's got here. She's gonna um cast a spell upon herself. She cast Mage Armor. She doesn't need to be whispered because she is in the room with you guys. um She casts a spell and then she's gonna go...
01:19:57
Speaker
five She jumps five takes no damage because it's a short drop. 10, 15, 20, 25, 30. She moves away. um This person chants mindlessly.
01:20:17
Speaker
This person is one you can't see so I should hide them and I'll do their their thing real quick. Which one are they? This one? That person is not in the room right now. Oh, WhisperToggle. Yeah, we'll just do WhisperToggle. I don't care if you see their initiative. Screw it. We'll hide them.
01:20:44
Speaker
Oh, wait. Hiding them doesn't hide them from your ability to see them on the initiative. It just hides their role. So I don't need to worry about them. OK. um
01:20:54
Speaker
So I don't think you can see that. Nope. And that ah didn't do anything concerning, I don't think. And I just noticed the sky needs this. There we go. And that number is wrong. That number is correct. OK. Actually, yeah, that number is correct. OK.
01:21:25
Speaker
All right, a thing happens that you guys can't see. Boom. All right, next up is this person. I wonder if I can jump to them. No? Lame. I just have to manually go back and forth. All right, that person um this person continues chanting. ah Next up is the guy in the cage. He continues struggling and says, help me. Next up is someone you can't see. They.
01:21:53
Speaker
um Do a thing that you can't see, hopefully. ah It is on Whisper. Good. They do their thing. OK.
01:22:16
Speaker
It is not going well on the other side of the map. um Granted, it's only been two turns. Okay, next up, other guy from the other side of the map. That is this one. He also does thing that you were able to see because I forgot to turn it off, but it doesn't matter because he missed the thing that he was attacking. Next up is creature in the room with you guys. Okay.
01:22:49
Speaker
So, um one of the one-eyed creatures moves forward and he is gonna look at you, Amber. He's looking at you, and it's weird. Make a deception check.
01:23:07
Speaker
weird but He's looking at you and it's weird. <unk> or You passed the deception check, so you're not weirded out by what happens, but um are you immune to being being charmed for some reason? I do not believe so. Okay, make a that that that would have been for the weird thing. If you happen to be immune to being charmed for some reason, the weird look doesn't bother you. um Make a DC-12 Constitution saving throw.
01:23:35
Speaker
Because it's still, it looks at you even harder. I am immune to poison, if that helps. It is not poison. He said constitution saving throw? Yeah. Okay. You succeed by quite a bit. um All right, so that's what that thing does. it's It just stares at you and you and nothing happens to you. So you don't yeah you're just like, what?
01:24:02
Speaker
I succeed by double what I needed. so Does that give me anything? it Unfortunately, it does not um because that's not how D and&D works. ah i feel like wish something I wish it did, um but it it doesn't. ah this Of course, this one hits the thing he's attacking with.
01:24:26
Speaker
like um Now we are on to... Another person uh, yeah this guy chance maniacally or fanatically rather Um, who the hell is this? Oh, okay this guy Does a thing he's doing a thing Um, but I better whisper that I don't want you to see his loot Okay, um He does this thing Okay
01:25:05
Speaker
Okay, he does that.
01:25:11
Speaker
And then we're up to another one-eyed thing. This one-eyed thing is going to ah run towards the robot. 5, 10, 15, 20. And attack Mr. Robot with his claws. 23, 19. Both of those I assume miss. 23 actually hits.
01:25:36
Speaker
Sorry, 13, 13. Both 13 and 19 missed. Yeah, um so yeah, it it roars angrily and and just, you know, fails miserably. A thing in the other room.
01:25:51
Speaker
um Probably doesn't succeed. Let's see. Why are you not opening? Okay. um ah Whispered, good. You're whispered. It does its thing and oh, it does succeed, but rolls the lowest damage possible.
01:26:08
Speaker
Okay, next up. um Oh, the last of the things in the other room. um Make sure he's whispered. Okay, good. They are all whispered now.
01:26:19
Speaker
ah he does does He does a thing and succeeds.
01:26:29
Speaker
All right, one-eyed thing. We're back to the one-eyed things. I wish there was a way I could just click and go right to them. Wait, can I? Now I'm curious. Let's just click. Nope.
01:26:42
Speaker
No, it's this one. I know which one it is. I was just hoping it would be convenient and like magically go to him. It's going to take a step back, a couple of steps back, so it has a good line outside on you and looks at you weirdly. Oh, no. Fucking weirdos. Deception. DC-14, you pass. a Constitution saving throw. It has two two staring abilities. You pass.
01:27:09
Speaker
um Yeah, and it's not a half damage thing. All right, so weird looks aren't aren't cutting it. um The guy, ah you guys don't know he's doing things, but but he's totally doing things.
01:27:21
Speaker
um All right, he did his thing. um Eyeball creature. ah ah This one here, I mean, he can't. He's going to make an athletics check and attempt to jump over his friend.
01:27:36
Speaker
ah He's not very athletic, but he gets a 20. Wow, he got a 21. So he jumps over his friend to land behind Amber and attack robot creature. Is he gonna look at me weird again? He does not. um And he rolls a 10 and an 18. So his claws harmlessly effect bounce off you. The final eyeball creature moves forward.
01:28:05
Speaker
and looks at you weirdly. Deception. One of them will eventually succeed. Weird look. Roll a deception. deception You passed constitution.
01:28:20
Speaker
that's all too should he looked at you You finally failed. You're going to take 3d6 necrotic damage. there no sticks He rolled high, 13 damage. He looks at you. The weirdness doesn't do anything, but then you start feeling like you're you're the wood in you is running. They just kept staring at you and eventually... yeah Danger noodle, you're up. I guess I can't see the main bad girl anymore, so... but fine now um I target this one. Okay.
01:28:58
Speaker
It's a hit. With a lot of damage. 21 damage. That's a lot of damage. All right. It it goes... I tried to do that high-pitched and my voice just did not go high-pitched. You know, like ah ah a noise or something. I can't do high-pitched noises. So it's still up? just won't Yeah, it's still up. Hit. 12 additional damage. It's still up. Holy shit.
01:29:29
Speaker
It is dead. deserve right You a creature. No more looking at people funny for you. Well, that one didn't do any looking. Not yet. Do you do any movements or any bonus actions?
Renewed Combat and Spellcasting Chaos
01:29:46
Speaker
Nope. Alrighty. Where is Den- Oh, he is in the hall. Okay. Did I roll for Dennis?
01:29:55
Speaker
I don't think I rolled for Dennis. We'll just put him in after um what's happening after what's happening in the other room. um In the other room. Slurm, do you have any sort of mental connection to your Hell Peacock? Directly, no, but I can't summon it in here. OK, well, it's already been summoned, so it's in the Material Plane because you've summoned it and never dismissed it.
01:30:21
Speaker
um It's ah so I'd have to I'd have to spend an action to get to get rid of it first. Yeah, it does some stuffs Over in the other room does some pretty effective stuffs. Oh, it's we're being shitboxed um And and that oh does he gets just to get multi attack No,
01:30:46
Speaker
bulliest no it does not oh fuck all right, so but but It, you know, it Elko's the thing it just attacked. So let me insert Dennis behind the Hell Peacock because I forgot to roll for him. um he He was almost behind it anyway, but um we'll put Dennis at 6 as well.
01:31:16
Speaker
And then go back to Dennis being at the top of the round. So many people in the round. All right, there you are, Dennis. Okay. They put him in front of that there. Okay. Dennis. It's a new combat so he can Misty Step once more. ah How far is Misty Step? Like 30 feet?
01:31:41
Speaker
It is, yeah, okay. a So he'll move up, five, step over, Slurm, 10, 15, Misty step into the room and start attacking. Dennis! Hits for 20 damage. Unless these things are weirdly immune to psychic damage, let me check. They're not, okay.
01:32:08
Speaker
So he's attacking the middle one minus 20 and then a second attack I Didn't mean to do his one-handed one. We'll take the 17 because it's a hit, but I wanted to do that this damage ah for seven damage all right, so Dennis goes in and Stabs away at all I being And um this dude chants maniacally. This dude chants maniacally. Abernock, you're up. Finally. um So I'm going to cast Chaos Bolt. Okay.
01:32:48
Speaker
oh fun um It's a spell save DC of 16. I'm going to attack the guy in front of me. okay I'm also going to use a twinned spell. Nice. um It just duplicates it, right?
01:33:06
Speaker
Yeah, it's just ah another creature that I can see within range. And I'm going to do this guy directly behind that guy. What spell save is it? Is it a Dex? Where does it say? It says spell save DC. Oh, it's a ranged spell attack. So it's an attack roll plus your spell modifier thingy.
01:33:27
Speaker
ah What does say spell safe DC 16 on it? always It always puts that at the bottom for some reason. Okay, so let's see if I can find it in my list. It should be a beggar great ex andalation fly if you just if you just roll Firebolt. Okay, that's what also works.
01:33:50
Speaker
Well, neither of those are going to hit. you You do got that inspiration if you want to use it. I guess I'll use inspiration. All right. On one of them. Yeah. All right. Do one of them hits. Twenty two. Is that that? Oh, well, it was going to hit anyway because it was a ten slash twenty one. um So show your damage then. Oh, no. So you have to roll a D eight. Find out the amount of damage, right?
01:34:27
Speaker
So it's 7. It's 2d8 plus 1d6 damage. but that's So 7, 8, 7, 14, 15 damage. And then roll a d8 to find out the damage type. It's the first one, which would be 7. And the damage type is psychic. OK.
01:34:57
Speaker
um If you roll the same number on both d8 so he didn't oh well, yeah, yeah um so psychic damage and how much damage ah Was 14 15 6 7 8 7 14 15 15 damage minus 15. All right, that's unfortunate that that your Sorcery point wasted I'm also use quick and spell um I can change something from a cast of one action to a bonus action. Yeah, you can only do a cantrip with that.
01:35:37
Speaker
Great Baldur's Gate rules, you can do a spell. when you cast a spill that has a casting time of one action you can spend two sorcry points to change the casting time to one botus action for I know, but there's another rule um that supersedes that one that normally says you can only cast one leveled spell per round, no matter what.
01:35:57
Speaker
um or per your turn, um not counting reactions. But you can do a can trip under the normal rules. But I like Baldur's Gate's rules, where you can just just just cast whatever spell you want, like, quickly. I'm going to do, I guess, Scorching Ray.
01:36:17
Speaker
You create three rays. Those are spell attacks.
01:36:23
Speaker
and So, 3d20. Well, hold on. Let's just go back over here and click Scorching Array. You'll probably have to click and click it three times.
01:36:39
Speaker
I'm not doing well at all. You are not, but the third one hits. I assume you're... Are you doing it all at the same guy? Yeah, the same guy right in front of me. All right. No rage damage.
01:36:52
Speaker
yeah Um weird that it added rage damage to that. Uh, okay Well, that's unfortunate some a series of unfortunate roles. Yep. Yes very much so. Yeah All right, that's uh my turn yeah, all right cult fanatic um continues chanting maniacally Uh now we're back to the main person. Um She screams, don't stop chanting! And then she is going to... Oh,
01:37:29
Speaker
um she had counterspell. I could have been counterspelling all of that crap. um She's going to... ah It says she fights defensively, but she doesn't have defensive spells.
01:37:50
Speaker
ah did literally like it's like she fights defensively um but then all of her spells are offensive spells except for mage armor hey you know what they say the best defense is a good offense I mean that's true which is probably what she's gonna she's gonna shoot a magic missile at some one of them will go Let's see, Dennis is just appeared in the room and Abernock did ah very poorly in her eyes. So she'll shoot two of the missiles at Dennis and one at Abernock. So Dennis, um that's three and four damage. And then Abernock, that's five damage.
01:38:35
Speaker
Goddamn. The dog shit kicked out of you, bro. That's a 48 hit points. It's fine. Oh, yeah, he hasn't really but this is like you haven't he hasn't been damaged very much And then she will I guess she's just gonna stick around this dude because she wants to make sure he dies called fanatic Chance maniacally guy struggles in this cage chance maniacally something in the other room
01:39:07
Speaker
Slurm, Bill, you're able to see what's happening around your Hell Peacock, aren't you? I don't actually know. I don't believe that I've actually got the ability to really share my ah share anything with my Hell Peacock. No, I mean, um you Bill, sorry, Bill, you're able to see what's happening around the Hell Peacock, aren't you?
01:39:27
Speaker
ah Do you have sight from the Hell Peacock? Vaguely, I can see its outline, I can see its hurt, but I can't see anything else around it. I can see the icon in that the like dimly lit glass. Oh, that's because the Hell Peacock... Oh wait, I guess all those things all the circles around it are... The Hell Peacock doesn't have sight um because I never set it up, because it's you know I'm the one controlling it.
01:39:51
Speaker
That's why you can't see. Well, that's fine, because Slurm can't see. um But you you can sense, maybe, um that your Hell Peacock is in distress. ah not that I don't think it dying actually matters, though. um I don't believe so either, but either way, I'm not that. Out of curiosity, I haven't gone yet once. You haven't? No.
01:40:24
Speaker
Where's your initiative?
01:40:28
Speaker
Make sure to click. ah Click yourself and then roll initiative because you're not on the list here and I'll just have you go next. That's probably a good thing because I actually rolled six. OK, well. We'll put you in next in line. Where are you in this list? Does the list have too many people?
01:40:50
Speaker
I did a little better than the first one. OK, there you are. love All right. So we'll put you in at ah right after the guy who just went. So you are here. And it's your turn now. OK, Slurm, you're up.
01:41:13
Speaker
All right. And you know what? Sure. You can sense that your Hell Peacock is in distress. Of course, that depends on if you want to waste an action doing anything about that. But yeah. Oh, yeah. I am going to 100%. I don't like finding out that my that my precious cinnamon has been hurt. So I'm going to use my action to click my heels together ah hu to dismiss the Hell Peacock from where it is.
01:41:43
Speaker
Mm-hmm. That's cinnamon. Hellpeacock disappears.
01:41:50
Speaker
What are those items you have called? ah they were It's part of the infernal tack that allows the controller thing. And it is ah basically the only part I actually have to wear are the spurs, because the saddle, the brit and bridle all stay with the nightmare.
01:42:13
Speaker
uh so you can call the nightmare by clashing the spurs together the nightmare appears at the start of your next turn it acts as your ally and takes this turn on your initiative we didn't we just give it its own it remains for a day until you or it dies or until you dismiss it as an action if it dies it reforms within 24 hours after which you can summon it again it doesn't say if it gets any healing from being dismissed but the way i'm going to do it is every turn that it is in Hell, it can um ah spend day um what you might call a, what are those things called? Your health dice. Hit die. Hit die, yeah. Yeah. So it can slowly start healing while it's in Hell if you try to summon it back the same day. OK, does Cinnamon have his own don't hit dice for being a nightmare? OK, cool. Yeah, he's got nightmare hit dice.
01:43:12
Speaker
He has eight d10s, so. Oh, nice. Nice. All right. And then we'll just roll for that whenever he comes back. Yeah, yeah. So you can, I mean, you can summon him anytime you want, but um you're also welcome to let him heal up a bit. Yeah. I mean, for right now, it's I'm still, yeah we're still stuck in a and a five by five area. Yeah.
01:43:37
Speaker
well That was my action. I'm already up armored, so I can't use that as a bonus action, and I don't have any bonus action spells. For right now, I'm going to go ahead and stay back here behind Ammonok. He's a big-ass door effective.
01:44:02
Speaker
um Now it's one of the eyeball creatures. ah unless it's the dead one. Nope, it's not. OK, it's going to this thing is um going to. ah It's going to attempt to stare at Dennis weirdly. um I'm going to give Dennis basically a freebie here because I think he might be immune to this.
01:44:28
Speaker
ah If it's a effective, it's like a charm. He has advantage. He's not immune. But he's advantage against charm. So it stares at him. He's let's see he's got to beat a six on his deception. He does. okay And then it tries the rotting gaze on him. ah he ah He fails the rotting gaze. So he takes 3d6.
01:44:54
Speaker
Dennis might be making death saving throws this battle. Oof, eight damage. He's still upright for now. And that's what the thing does. um This guy does some movement over here. Oh, wait, no, that's the dead one out of initiative. Chance Maniacally, this guy does some movement.
01:45:24
Speaker
This thing, um this eyeball creature is the one standing in front of Ambernock. It's going to attack Ambernock with its claws. A 12 and a 22, does a 22 hit. It does actually hit. Five whole slashing damage on you. God damn. All right. Yep, this guy.
01:45:56
Speaker
Moves. This guy moves.
01:46:03
Speaker
I'm only giving them one move because they're taking their time because they don't they don't know where that the fight is. um And also because there's enough going on. okay ah Eyeball thing. um okay Let me bring back up these sheets because it's doing that ah and this the middle ones. That's the one. yeah He's going to try to claw Dennis. Dennis, what's your AC? Dennis' AC is? a c is 18.
01:46:38
Speaker
It misses both. All right. And I think up next is a guy not on screen and then another eyeball thing. ah Oh, dead eyeball thing. And then the last eyeball thing. OK, other eyeball thing next to Dennis tries to stare weirdly at him. None of them have have um succeeded the weird stare.
01:47:03
Speaker
ah So Dennis has to beat a 16. Dennis does beat a 16, and then it does the con thing. Dennis, oh my god, Dennis, ah fails the Constitution saving throw, 3d6 necrotic damage.
01:47:22
Speaker
in Oh my god. ah This thing stares at Dennis and the life fades from Dennis as he hits the ground and is now taking death saving throws. God damn it, Frank. What did I do? what Danger Noodle, you're up. You're the one that cast a dispel directly onto him. I'll tell you this one. Holy shit, Frank.
01:47:54
Speaker
Hold on, which one? I completely forgot about that. OK, the one fighting Frank. All right, that's it. That's a lot of damage. It's almost dead damage. and Second blast. if it's not a miss That is a hit. but And additional you slay this creature.
01:48:18
Speaker
yeah Another one now. Can I say with the Nat one that I hit, can I graze? the non-existent ballsack of Amernok? Yes. Okay. Thank you. I do believe that is fair. I'm trying to delete these dead ones from the initiative. Okay. um So now we're... Okay. Anything else?
01:48:49
Speaker
Hello. Hi. Anything else? Hey, me? Hey, no. No, that's it for me. All right. Dennis, let's do a death save for Dennis. Technically, oh my god. that's Technically, as an NPC, he should die, but that's one one death save failed. Ron, we are friends. We can keep it that way.
01:49:18
Speaker
ah Hell Peacock is going to heal up.
01:49:25
Speaker
10 hit points. Nice. Nice. Go Cinnamon. um Call Fanatic chance fanatically. Chance fanatically. Abernock.
01:49:40
Speaker
ah Probably should have been paying attention more. Well, you're fine. There's a a bunch of fanatically chanting cultists, um a woman who fights defensively, and three eyeball monsters left, and Dennis is down, and has failed his first death save.
01:50:02
Speaker
um I cast Aid. What does Aid do? our That just stabilizes, right? ah It gives five temporary hit points.
01:50:15
Speaker
Does temp HP matter if you're already down? I don't know, but I'll allow it. Oh, wait, no, sorry. Each target's hit point maximum and current hit points increased by five for the duration. Nice. OK. So yeah, that does matter. Yep. Dennis, myself and Slurm. OK, so everyone gains five. Nice. 1, 2, and 4, 5.
01:50:46
Speaker
Good job, Amarnok. I'm also going to use Quickenspell. Wait, at higher levels... Oh, that's if you cast a higher spell slot. Okay. I'm going to use Quickenspell to cast... I don't know. I'm running out of spell slots here.
01:51:11
Speaker
You can, um I think, exchange sorcery points for spell slots as well. but I could. yeah um I'm torn between Fireball and Mel's Minute Meteor.
01:51:24
Speaker
facebook Technically, if you drop a Fireball on Dennis, he will ah be back at zero death saving throws. what If Dennis drops to zero again, his death saves were cleared, you know? um Oh, yeah, yeah, yeah. That's right. So like, one point, let's make a dexterity. This is each creature in a 20-foot radius sphere. I'll do Fireball.
01:51:52
Speaker
I mean, let's say you could arrange the fireball to not hit Dennis. I mean, it's not that hard. I want to do it like over here somewhere to the point that I hit those three, but leave Dennis out. Yeah, yeah, that's that's easy enough. OK, it's a deck save, DC 14.
01:52:15
Speaker
There's the spell description. One. to why are you kidding me why so they all take half damage yeah ah so 11 damage apiece that's all you rolled it 22 is 22 is what I roll yeah oh okay it's DC 60 I mean it's still a decent amount of damage why doesn't spread around the every ocean Yeah, I mean... My spell save DC on my character sheet says 16. Okay, I wonder why it says 14 in the description, that's weird. I don't know, it keeps doing that. I mean, they still passed, but okay, so 11 damage to all three of them. At least it's damage. Damage is damage. Yeah. I mean, the middle one's looking pretty bad. Dennis has been wailing on it, so... That's all I do, I guess. Well, I guess I could step into the room.
01:53:12
Speaker
Oops, I closed the door. I closed the door. You know, that's a strategy. OK, I step into the room. OK. Chance fanatically. OK, this person, having seen you drop to Fireball, I guess they're going to now target you with a ah spell of some sort.
01:53:37
Speaker
um ah What does this spell do? thats Hit me with your best shot. to do to do hipy with your best No, okay. I don't know what this input value thing is. It appeared on my screen and I can't get rid of it.
01:54:02
Speaker
Um, okay. So what happens? Uh, I guess I'm going to give you a saving throw, uh, do a deck save, uh, Ambernock. They're casting a spell. Yes. Is it a third level or lower? It is higher than that. I cast counter spell. Okay.
01:54:31
Speaker
So you do, well, is it isn't it a roll or something? DC equals 10 plus the spells level. So you need to do a, um
01:54:44
Speaker
so it'd be your your spell casting attack roll, basically. um What's that? You're a sorcerer, so charisma bonus plus provision. It's plus eight for you. So 20 plus eight, or d20 plus eight. Yeah. Boom.
01:55:01
Speaker
fuck damn it are you silly me that's not not that's a ten that's ten oh um the good news is all that happens is the floor thing five feet underneath you so you drop five feet and the like a five foot tall wall appears around you. um be She casts stone shape and basically slurped the floor out from beneath you. ah You can still do the deck save, actually. You can still deck save since your counter so your your spell failed.
01:55:40
Speaker
Nine. Okay, so you're trapped in a stone cage basically. Obviously Bill's luck rolled off on me. And the stone cage does block this. For all points and purposes this door is closed because the stone cage blocks off the door.
01:55:56
Speaker
um Because she basically slurped the floor out from under you and put a box around you. The box does not have a roof um because she didn't have enough floor for that. But ah you drop five feet and basically there's a 10-foot cube around you, minus the roof of the cube. Awesome. Yeah.
Climactic Battle and Space-Time Tear
01:56:16
Speaker
so So you're in a box at the moment and slurm the door but more or less. I close the doors to to show that it's blocked, essentially. Right.
01:56:25
Speaker
um Cult fanatic chants fanatically. This guy does some stuff. Cult fanatic chants fanatically. um This guy tries to break free. Does some stuff. Slurm! You just saw a wall of stone appear in front of the door. Is it like impenetrable? Sorry, I was speaking for... Sorry. No, you're good. You're good. I forgive you. Thank you, Ron. This time. So there's a wall in front of me, you said? Yeah.
01:56:56
Speaker
Okay, I'm going to walk up and I'm going to cast... Actually, let me double check, make sure I actually have that.
01:57:13
Speaker
I'm going to cast Shatter at second level. Okay, that sounds great. Which I think this actually has a thing to do directly around think I think I'm going to take a shot. Show spell description please and thank you. Settle down ringing, painfully intense. yeah Each creature in a 10-foot radius sphere centered on that point must make a con save. A creature takes 3d8 thunder damage on a failed save or half as much damage on a successful one. A non-magical object that isn't being worn or carried also takes the damage if it's in the spells area. Now obviously you're casting that to where you just get the wall but don't go beyond the wall.
01:57:59
Speaker
Because I sunk five feet down. It's gonna go right over my head. That's true. Okay. that is yeah I was not even thinking about that. But I also assumed that Amber knock is made of metal so he could probably hand. He's a non magical. No, he is a magical object actually. So yeah. Oh, your damage. No, actually.
01:58:22
Speaker
Yeah, roll damage. Okay, yeah, you the the the wall shatters around you. um ah Though, Abernock is still in a hole that's ah five feet deep. um Well, at least there's not a wall in my way. Yeah, you see Abernock's head.
01:58:39
Speaker
um Just to work clear, this entire time that I've been standing in this doorway, under my breath I'm saying, Hodor, Hodor.
01:58:51
Speaker
Do you do anything else learn? No, I that was that was my ah that was my Action and I don't have anything I can bonus action do right now. So we're good. That's ah that's my turn It's been a while since I've taken a whiskey shot. I forgot how good that feels um Stuff happens that you can't see eyeball creature ah ah Seeing all the craziness and now it's got a good line of sight on slurm It's gonna look at you weirdly slurm Roll a deception check. I walked away and looks at me funny. All right, you said a deception check. Yeah. That's weird. It is weird. It's a weird ability that hasn't yet worked. Well. Back off, it just builds in the house.
01:59:48
Speaker
All right, all right. but does work now Someone has finally failed. um Tell me one fact or secret about Slurm that this thing learns. Okay. This thing learns that secretly Slurm is actually afraid of the cat inside of Ambernock.
02:00:20
Speaker
that's so good um yeah that's all this a millenialism he does not say he does not believe he does not believe that is actually that is something else that is a demon that is pretending to be a cat he does not trust that's all that ability does by the fifth I do need to remember that. Ron will remember this because get on it's on recording. And then and then make a dex to a constitution saving throw. Consave. Yeah, all the um all this ability does, literally all it does is you learn a secret or fact about the thing it stares at.
02:01:04
Speaker
I got a 20 on the card. You're good. You passed the con save. But it knows. And it also now knows that there's a cat in Amber's chest. It doesn't know who Amber is, though. Or Ambernock. It doesn't know that Ambernock is the warforged that is over there.
02:01:24
Speaker
Uh cold fanatic chance fanatically, um, and stuff happens that you can't see uh next eyeball creature this one's going to keep attacking dennis i'm, sorry dennis but You are a fighter. Why are you going after dennis right now? He's down right there. He's not down. He got healed for five, um Both of those miss so dennis is fine Uh, stuff happens that you can't see. Third eyeball creature, um, is gonna, it's, it's, it's gonna be stupid and provoke an attack of opportunity. Cause I'm trying to like, you know, do some stuff here. Dennis, Dennis, go for it. Dennis hits the thing. Yeah, he does. For nine damage.
02:02:16
Speaker
Minus nine. ah This thing is going to go up and start clawing at Ambernok. At my head. At your head. nice A 21 and a 14. The 21 does hit. Okay. um Technically, I think it has advantage because you are lower than it, but whatever. It doesn't matter. It hits you and deals a whole six damage. and Okay. I take it. Danger Noodle. hi Danger Danger Noodle.
02:02:48
Speaker
Yep. 5, 10, 15, 20, 25. Oh, shit. 30. Oh, hey, I can see her. Yay. Sure, why not? It'll trip last. Does a 27 hitter. Yep. Fuck yeah. 16. 16. 20 damage. 20. Yep. Guys, 20 shots, screeches in pain.
02:03:18
Speaker
13 probably does not hit. ah No. can do it again Does that hit? That does hit, but she's going to cast um ah Shield. God, fuck you. I shot that out. Fuck you. Yeah, she shields that third one. um She has cast this spell and this spell, so she's cast three spells so far. Yeah, OK.
02:03:48
Speaker
all right that that yeah and that's all i can do i moved and i did an action uh dennis he is he is hurting but he does not give up he is a warrior he's gonna stab miss stab hit um and do the vine thingy ah If it doesn't die Every time he does the vine thingy, it's already dead. The thing is dead vines grasp. It's dead corpse um Unfortunately, it was the second hit that killed so he doesn't get to attack the other guy um Let's see he And just seeing if I gave him anything fun I didn't all right Dennis's turn is over help peacocks gonna heal up a little bit and
02:04:41
Speaker
for 12. It's getting some good healing in the in the nine hells. It's eating some nice tasty fire grass. Fanatic chance, fanatically. Chance, fanatically. Ambernock. Hey.
02:04:56
Speaker
um I'm running out of shit to do. You've got cantrips. I do have cantrips, but the cantrips are effective if you took one that deals damage. Firebolt is a good spell. And you're level 10, so Firebolt deals more damage than it does at level 1. I'm gonna cast Chaos Bolt. I've got one more cast... ah Actually, yeah, I'm gonna do Chaos Bolt. Which is a...
02:05:26
Speaker
12. Does the 12 hit? It does not. Okay. Um, I'm just gonna chill this hole. All right. Just gonna, just gonna stay in here. Colvin had a chance, chance fanatically. Um, this person, um, having been fired at by, uh, what's his face fires back. Uh, does the 13 hits? Nope. Okay. Um,
02:05:55
Speaker
Has she got anything crazy? No. Okay. That's... Wait. What does that do? Oh, nothing useful. Okay. Yep. So that's that's all she does. Cult Fanatic chance fanatically. Stuff happens. Cult Fanatic. a Guy tries to break out of the cage and and continues to fail because he sucks. Stuff happens. Slurm!
02:06:21
Speaker
All right. So Slurm seeing this thing directly in front of him is going to move. Why isn't it letting me move? Why does this always happen to you, Bill? It happened last time. That's a good fucking question. that It just stops letting me do shit. All right. Basically, I'm going to I'm trying to make Slurm run. It's not letting me move.
02:06:50
Speaker
Where do you want to go? I want to basically want to run under underneath Ambernock and Danger Noodle's legs and I'm going to run at this one way down here with my Silver Great Wrench. You run under Danger Noodle but you so you have to you'd step on Ambernock's head. Oh that's right, he's in a hole. yeah That does provoke an opportunity attack when you go by, though. um I believe I am difficult terrain. Does the nine hit? Naive and close. Okay. i Am I not difficult terrain? He would still have enough movements.
02:07:31
Speaker
he would still have enough movements i mean
02:07:35
Speaker
it would just cost one extra movement to move move on top of you. Frank, why are you trying to trip me up when we're in combat?
02:07:46
Speaker
So I'm going to run straight down there and I'm going to hit this weird looking at people thing with my silver great wrench. It has finally been reprieved.
02:08:02
Speaker
<unk>t miss You do have ah inspiration. You haven't used yours yet. Oh, okay. The inspiration is a... i Advantage. So you can you can roll again. All right. I mean, go ahead and do that again. I am going to use that because... I just randomly decided that you all had inspiration at the beginning. I had an advantage. Advantage was 13. Sadly, 13 is still not enough.
02:08:30
Speaker
then for my second attack i'm going to try to hit it again all right that hits okay yes this is where the silver bludgeoning weapon that does five whole damage five damage you businessing your bacecing take any extra damage the silver No, unfortunately it does not. yeah he why you hit through two other times with the food One of them was with advantage.
02:09:00
Speaker
i have i also i also have multi attackcks the first one had advantage but at eleven then a thirteen yeah doesn't do shit Unless you're going to do a bonus action, I believe that's your turn.
02:09:12
Speaker
i am not going to be doing a bonus action Okay. Um, stuff happens. Uh, this, okay. The one you just smacked, he's going to attempt to smack you back. Uh, that's a six and a 12. Uh, hopefully not. Things happen. Things happen. Things happen. Things happen. Uh, the, the one that's.
02:09:36
Speaker
that beside Ambernock. It's going to um it's it's it's gonna look at Ambernock weirdly. do it Do a deception check against a 14. Deception. Deception. Deception. Deception.
02:09:57
Speaker
doesn't let them do fail. Does it learn something about learn or does it learn something? It learns a secret or fact about you of your choice. It has to learn something from the cat. It doesn't even have to be anything important. Slurm gave us something. Bill gave us something delicious, but, you know, whatever you want to get. I hate the way that you described.
02:10:18
Speaker
Well, was it those delicious? ah but that He's a afraid. He's afraid of the cat in your chest. He doesn't believe your cat is actually a cat. It's like there's no way that this works and makes sense that that thing is a cat. The thing is a demon of the nine hells and slarms just trying and to find the evidence. Gotcha. OK. Yeah, no. So a secret of mine. um I when last I had um Let's learn work on myself to increase my rage ability. um I actually so stole a random trinket from his shop.
02:11:00
Speaker
OK, hold on. oh It's a good thing it's a good thing we don't actually we don't actually learn what these things are. Slurm would do this. Well, i ah we we do learn what they are, but Slurm doesn't. OK, all right, interesting. I'll whisper you that. Yeah, for Trinket Generator. ah It's always ready. I have a lot of them. I mean, it's it's weird, but it's it's something.
02:11:30
Speaker
Why does it put in quotations? The quotations make it even more mysterious.
02:11:40
Speaker
that's That's what you got, Ambernock. Oh, that makes sense. Yeah. that Actually, that kind of does. um All right. ah and then it's And then you need to do a constitution saving throw because it's trying to rotting gaze you.
02:11:59
Speaker
Hold on, I'm adding this to my inventory. Yeah. um Since that was a while ago, Slurm, you're welcome to make an intelligence check to see if you were you you ever figured out that something was missing. Constitution, you said? yeah Right now? Sure. okay When you pass, you pass.
02:12:24
Speaker
ah Danger noodle. The turn is yours. It was a 22 hitter. Yeah, yeah. God damn it, 13. Yeah. OK, she's standing but not looking great. 12 doesn't hit her. 13 doesn't hit her. Fucking Christ. Actually, oh no, she's that's right. She cast mage armor in round one. So no, 13 doesn't hit her. Actually, with that 20, I'm going to use my inspiration and hit her with that. Oh, how convenient she cast shield.
02:12:59
Speaker
No, it meets it beats it meets it beats so you do hit her Okay, okay all right. All right, so um how do have trigger so no no That triggers something uh You're welcome guys. I introduce you to the rest of the campaign your ah
02:13:26
Speaker
and And oh, wait, no one's with him range to notice this. OK, never mind. Abernock, as you look around the corner, you see like that that dude you were fighting come out of that door and look towards you. um with because that Because he was making his way back towards you all. But ah your bolt smashes into the somehow you just know her name is Kindredex. No, you don't. But your bolt smashes into her chest.
02:13:53
Speaker
um ah And um as she falls to the ground, ah a rift opens in the air before her. um ah And ah it's just a tear in space time, a riot of silver purple inner silvery purple energy start fills the room. um You feel a sense of space tearing open and then all of you are falling and everything goes dark. And what time is it? That's it for tonight, everybody. I was your dungeon master, Ron Bjork. And with me tonight was um Hayden, who just tore a hole in space time. There we go. I'm excited. at ah
02:14:40
Speaker
where it go hey We actually survived this encounter survived for now, who knows we might take a shit ton of fall damage um Yeah, all of you take 10 d10 fall damage now oh but would that he but fuck you You'd survive it, you know, but but you don't
Conclusion and Player Reflections
02:15:00
Speaker
I'm joking I was like, no that that second round would have killed me um but Yeah, I survived with 42 hit points to go um Bill Hey everybody, I was bill I played slurm the goblin artificer I was actually about to say that damn we're doing pretty good with once we get past this part and get Dennis back up These cultists are gonna be are gonna be our bitches But ah Anyway, I had a great night. Y'all have a good one. I love you and prank
02:15:33
Speaker
Hi, everyone. I am Frank. I was Amber Knott, the spellcaster who could not cast spells, apparently. oh Yeah, it was funny sometimes. Yeah, no, you need to stop rubbing your your lame rolls off on me. I don't know what happened, but stop just stop. You can find me on social media. You can find me on social media if you look hard enough. I am out there. I hope everyone has a good night.
02:16:02
Speaker
all right and and thanks for um that thing thanks for nothing joy for for pete nobody joining us uh swag money um all right and have a good night everyone
02:17:00
Speaker
Thanks everyone for listening. The intro and outro songs you heard today was Fox Soul Revolution created by Kevin MacLeod at Encompetech.com, licensed under Creative Commons by Attribution 4.0 license, Creative Commons.com, licenses by 4.0. The night is over, and have a great day everyone.