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Vecna: Session 2 - Part 1 image

Vecna: Session 2 - Part 1

S3 E3 · IDM Roleplay
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28 Plays4 months ago

Our heroes return as they continue deeper into the Hallix Mausoleum, delving ever deeper into the mystery that is Vecna: Eve of Ruin! 

Transcript

Introduction to Vecna Yvamrua

00:00:07
Speaker
you Welcome, listeners of the Twitch stream and podcast. um I see you out there in in Japan, that one person, um according to our stats, that listens sometimes. um Thank you, one listener.

Character Introductions

00:00:32
Speaker
We are Integrated Dice Management, and tonight we're playing Vecna Yvamrua, Yvavruan, fifth edition ah module that recently came out. um I am your Dungeon Master, Ron, and with me tonight is Bill.
00:00:48
Speaker
Hey, everybody. I'm Bill. So glad to be back. I am going to be playing Slurm, the goblin artificer. We've also got Frank. Hey, everyone. I'm Frank. I will be playing. Hope that it come through. Did that come through? I can hear you. OK, cool. Sorry. Hi, everybody. I'm Frank. I will be playing. Oh, fuck what's my character's name? Amber Nock, the artificial the fucks warforged yep that's the word yep um I am currently drinking something and we tricked him last episode by letting me go first but once again he is last Aiden hey yeah I yeah that was kind of rude Aiden I'll be playing I shoot danger in your little slither in yo but ah I sorry I had a brain aneurysm
00:01:48
Speaker
Yeah, we're going to be playing. We're going to see how far we can get before print kills us all. Yeah. Or until we just do something that destroys an entire city. And I use my wish spell to get rid of Frank's anus. You can use your wish spell for whatever you want. I don't know if you want to use it for that. I don't have an anus, so that seems no. No, it's not Amber Knox anus. It's your anus. Oh, I don't think it transcends dimensions like that, so I think you're SOL. I'm praying to God, take your anus away. I was listening to this book series recently from Audible where these people got transported into a D and&D world of of D and&D by this dude that was like a 30-something year old DM who hated people and then went off topic.
00:02:41
Speaker
That's fucked up. Okay. yeah Well, they're also going to be able to go on. So your story needed to go on for about 20 more seconds. I was trying to eat an entire slice of pizza while you talked, but oh, yeah well, anyways, so, um, the, the part where you like is them off and what like caused the guy to transport them to the other world was they walked up to the gates and the DM guy was like, uh, in front of you, there are two tall black men here, which is a word meaning obelisk or something like that. And then they started making gay jokes about the men here um And that apparently pissed them off enough to make them transport these people to the DMD D d and&D world. Oh When they decapitated one of the guards and it's like you're not playing Dungeons and dragons like you're supposed to play soon. Yeah, you can go to that world sorry Okay, no spoilers. Okay, you never say
00:03:35
Speaker
Uh, so, um, it has been a couple of weeks. I know in the last episode, I was like, we're going to start doing this, you know, often, but then a hurricane happened and work happened. Um, people were out of power for a while, you know, just stuff happened. And I think it's been like two or three weeks now.

Session Delays Recap

00:03:57
Speaker
Family things happen to certain people and lots lots of stuff, you know happened over the past three weeks, but we we're here tonight. Hopefully Another hurricane doesn't happen immediately following this this session and I had a hangnail That one time. Yeah
00:04:15
Speaker
um I had swimmer's ear briefly. the The water didn't want to come out. It's going now. I got a bead stuck up my nose. It's been ah it's been a bag couple weeks. A trying couple weeks. All right. So last time we played um to refresh people's memory, you guys um all kind of met up outside of Slurm's shop in Neverwinter. um Ambernock's cat. ah thank you
00:05:00
Speaker
and and And then they discovered that a cat or something had disrupted the shop. um But of course all of that was then kind of put on hold when Slurm's old friend Dennis showed up. And had a job for which specifically required all three of them. And conveniently all three of them were close together. um So it's as if fate had ordained it. um They met Lord Neverember who told them that they ah that he needed them for a job, which was to go into a crypt and find some missing people. Their reward for doing this is a house each. They each get a house. um Oh yeah, we were making fun of that guy for like half an hour. yeah Wait, do each of us get a house or do we get a house as a group? No, you each get your own house.
00:05:53
Speaker
Dope. Can I get it on the same street as Slurm, but not on the same street as the new guy? ah While I have not finished making the houses, the houses will be presented to you and you will um each roll a d6 to determine which house you get. Y'all, I'm moving to Neverwinter. I thought you already lived in never winner. Well, you said I just just said I just opened up a shop. Yeah you guys man i been and i can come for that Yes, you just sleep back behind the bar yes a goblin he doesn't need much space so you got also while you were there you learned about why um never winter is called what it is called thanks to the um
00:06:38
Speaker
the ancient historian Bartholomew Nevergray. Basically the river is a flows from a um magic hot spring in the mountains and that is why Neverwinter is a nice warm place that doesn't have winter. um You guys then went to the graveyard where this crypt is and um killed some zombies. ah You killed 12 zombies, each head worth 10 gold pieces. um if you turn those into to the the town guard. um yeah and ah Then you went into the crypt and were attacked by some wights. They tried to surprise you, but Slurm was the first one to walk in. They tried to surprise him, but he spotted one of them.
00:07:22
Speaker
um The other one he didn't spot but you know, it it didn't get that really get the jump on him Like it it's not like it did anything to him um and you guys slaughtered the whites you Luted their bodies you found some random weapons If you guys, you know, I told you I'm not keeping track of your loot. Um so if you didn't write down what you found it's too late the only thing that i'm going to i will retcon one of your treasures however you found a potion of invisibility but this potion is actually an oil of greater invisibility it is enough oil to cover one medium-sized humanoid or two small humanoids it takes five minutes to apply but lasts for 10 minutes um
00:08:07
Speaker
So this is oil that you have to cover yourself in. um And anything the oil touches is invisible um where the oil is. um So it requires complete coverage um to be completely invisibility invisible.

Loot Clarifications

00:08:20
Speaker
But greater invisibility is not disrupted by attacking. You remain invisible for the entire 10 minutes. um Oh nice. Yeah, so I will There's so much chaos to be had with that. I do have I do have my loot list by the way Okay, I have a question. Yes. So why did we attack the white people they attacked you? They're not white people. They are whites as in WIGHT The I thought we we're just being racist first. Yeah the Intel the intelligent undead known as the white um Yeah
00:08:54
Speaker
ah That is not what I tried to copy. pay Oh, I know what I did wrong. i copy I hit copy on my phone and then went to my computer and typed in control V. That definitely wouldn't work properly. It does not seem to have worked properly. ah Yeah, so... did you call Did you control C before you controlled V? i Well, I control C'd on my phone, um and then tried to control V on the computer. Since when was there a control C on the phone? Well, you don't how would you know, Frank? You don't have an iPhone. yeah ah You are correct, I do not have an iPhone. I have an Android, like a civilized person.
00:09:43
Speaker
Us, iPhone, people know what what I'm talking about. I also have an iPhone. Oh, flip off. so I'm not having this argument a again. Go back and listen to episode 12, season two of the IDM podcast for for that full argument. but Probably a few episodes. um So ah the you guys searched the bodies and stuff. You found the various things. And the last thing you found was a secret door. um So you've got, um I will switch the map over in a minute. But when the map comes up to the left, um you probably can see the room numbers. I don't know if you can. But basically, the bigger room to the left of y'all's location has not been really ventured. But the um the secret door is right in front of where Danger Noodle is standing. So let me move the map over.
00:10:39
Speaker
Boom. Oh, that's right. I wanted to read you. And please don't explore like way out of the way, Frank. um I can't say the anything. So. Oh, it's because I'm zoomed in really far. Yeah. There we go. Yeah. but I'm having that. I was having the same problem. Now I got to zoom in so I can zoom in on myself. I see a bunch of dead bodies.
00:11:04
Speaker
OK, yes, those are the the whites. They're all they're all still dead. They didn't come back in between sessions. um The secret door is right. There in front of Hayden. I remember being where I'm at now. Oh, no wonder I can't see I can't I can't actually see Hayden. That's what I see. So you would have to walk over to where he is. Why is it not pinging anymore? Whatever I do that. I'm trying. Why isn't it letting me click on my character?
00:11:37
Speaker
I mean, often more oh, now it's pinging. It's pinging like crazy. Are you doing that or is that it? I'm pinging. Oh, OK. I thought it was belatedly. Bill, are you not able to control your token? It doesn't look like it. Let me see. You should be able to, but you know how things are sometimes. Edit. It says you should be able to control it.
00:12:03
Speaker
I hope you're trying to pick on the one that looks like a goblin, right? Yeah, it was Slurm right underneath it. Slurm right here? Yeah. um hu yeah what is a maybe this is I don't know why you wouldn't be able to control him. You have all the permissions. Slurm.
00:12:43
Speaker
I can't go through the wall. Huh? I can't go through the wall. That's why I said stop cheating. OK, now I can now I can move them. I'll shut off that other room if you continue cheating. OK, stop. No, you're not going over there. OK, sorry. Unless that's the room you want to explore first, you want to explore that room or the secret door room? oh And just found a secret door I'm not not sure how much exploring I want to do since we're actually actively looking for a guy Okay, I roll like an intuition or something to see if I think That that room is the room that with a secret door is going to be a treasure room or a different room That'll lead us a different you can roll on in sight Okay Insight I am NOT great. Let's see
00:13:34
Speaker
13. Do I think it's going to lead to like just a room with treasure or do I think it's going to be like a hallway leading to different areas and it'll take us to do things? Okay. What I can tell you is um this secret door that was behind this coffin um has not been disturbed in a long time. Therefore, whoever is using the dungeon now didn't probably didn't know about it. All right, guys, at the treasure room. Let's go. OK. Is it? Let me check if it's locked. Where are you? I'm Amber Knuck. OK. So there is a latch that opens that door. I want money. Would you like to um throw the latch? I feel like that's a trap. I would like to magic make sure the white doesn't come. Sorry, I'm not using my brute force.
00:14:32
Speaker
I think one of us should stay out here before. I don't know why I turned into your your character, Ron. Well, you're a snake person that's close enough.

Crypt Exploration

00:14:42
Speaker
That's racist. um All snake people sound the same. That's just the rule. I think one of us should stay out here.
00:14:54
Speaker
In case the light comes back. Are you going to try to rob us? Robbie, you're the ones going into the treasure room. I'm sti- Slur. Dennis says, I can stand guard if you would like. Dennis, my man. God, employee of the month every month. My God. I don't remember what my voice was. Uh, sexy cat.
00:15:25
Speaker
He's kind of a cat inside of a robot, so. Mm, no. I'm going to pull out. You tried. You tried Cat and Side Robot and it did not work. So don't try it again. I'm going to I'm going to go ahead and open up the the door. OK, was it male sexy cat or was it female sexy cat? I think it was male. I don't know male. I I yours. Oh, let's leave. How do I can you see through the door? I just knew I pressed unlock.
00:15:59
Speaker
um Wait, I have to press opened. OK, boom. Oh, I was in the wrong spot entirely. I was ah I was like here. I was thinking it was like right here. The door um opens into a passageway. um At the end of this short passageway, you see another door. I I would like to check for traps. OK, giving me an investigation already. ah I'm not. I had this good question. um Hey, Dennis, do you think we should go and find the other white bed? I have No, you guys, Dennis killed, or you guys killed it. It's the one that's almost in that other room.
00:16:47
Speaker
So I'm just going to walk underneath your feet while you're doing that. OK, I'm I'm trying to um understand the description of this room. ah Is it the room the hallway we're walking into or is it the room at the others on the other room at the other side of the door? Okay, I was reading the wrong room. That's the problem. All right. Slurm just walked underneath Amber Knox underneath Amber Knox legs because he's like, you know, small.
00:17:16
Speaker
All right. um So and then I need to read this room.
00:17:24
Speaker
OK, I've read both rooms. All right. Yep, there's another door. Now, Frank, you were investigating for traps. You got an 11. So Amber and Oc, you find no trap, nothing of concern. what I assume you're investigating the door at the end of the hallway and not the door you already opened?
00:17:46
Speaker
We can't hear you. And of course, I muted myself. I'm sorry. I was investigating the the room in general, not just the door. um You find no traps. Awesome. I go in the room. Yeah. get All right. You're going to open this next door. Yeah, I would like to check if it's not technically secret because you're on this side of the room. i'm ah No, I'm just opening the door. So I got i ah got an 11. Is it trapped? ah You don't see any traps. Awesome. All right. Door is already open, but.
00:18:17
Speaker
um So in this room, ah rusty stand pipes, whatever that means, and interlocking cogs cover the walls of this small alcove. um The cogs are jammed together and don't move. Whatever mechanism they connect to is inoperable. ah Player handout. Can I investigate this and kind of, uh, since I'm a, you know, a tinker and an artifice or can I have to try to either learn a thing or see if I can apply anything I know to this? Does this, any of this look like stuff? Dope. Apparently a stand pipe is a vertical pipe. oh just Yeah.
00:19:02
Speaker
Dr. Google told me. Yeah. Thank you doctor.
00:19:09
Speaker
10 Uh, you don't see the purpose of these pipes, but you do notice that the pipes go into the next room over Um, well, I guess I go through the walls in both directions, but there's a door um You know over over here I would like to put my ear for me. I don't know I would like to put my ear up to the the pipe. Do I hear anything? Uh investigation That I think would be perception to hear. 19. Let me see if. While he's doing that, I'm going to go ahead and open the door. I don't think there is currently water flowing. So.
00:19:59
Speaker
Hey, I think this might have been a water pipe at one point. Oh, wait, hold on. Hey, Slurm, I think this might have been a water pipe at one point. That's usually what pipes are for. either gas or or Either gas or water. It's not really used for solids like dirt. Is copper worth anything? Is this copper or brass? Iron. Iron. Is is this iron worth anything?
00:20:31
Speaker
It's probably worth a little bit, but probably not much. It's it's old Don't be a crack. Don't be a crackhead Frank Fine I'm opening out the door Okay, you open that door All right, the next room. um You enter another room. Pipes along the south wall of this room disappear into the walls near the ceiling. A complicated series of cogs and fourhanded four-hand turned wheels connect to the pipes. So you can see the wheels down here. through Hayden, I guess yeah you can't see. Although if you watch the stream, you can see Hayden. OK, I'm allowed to watch the stream. Yeah, because it's um in a player's view now.
00:21:17
Speaker
um And you should come and be with us. Hello Pablo Manu 10 underscore 10. I don't want to purchase viewers from you, but I hope you will become a long term viewer of us. They're already gone. I know. Thank you Pablo Manu 10 underscore 10 for your yeah amazing comment there. Yeah, we appreciate all of viewers. um until we appreciate all viewers right now yeah
00:21:50
Speaker
Uh, in, in like 12 years, whenever we have like 15 viewers, then we might not be okay with Pablo. Yeah. Yeah. Yeah. Once we, uh, but y'all be careful. Cause when we hit 15, it's off. We are going to be living the like successful life. We're going to be walking around. Like we are like, we're like, we have everyone, even though it's still only 15. What would we do if we actually got a million viewers? Like, and where the hell is Amber knock? I'm on top of... Oh, okay. I was like, where did you run off to? The door closed somehow, so I was just sitting on top of it. It closed. Oh, yeah, dude. Oh, shit. Weird. Okay, okay. Okay, yeah, there we go. If we had a million viewers like this... What the fuck are you guys doing? Just play the game. I like this door opening and closing feature. I can't just really nearly just march through the building. It's it's terrible.
00:22:47
Speaker
um and Yeah, so there's a bunch of pipes and there's some wheels. So I'm going to really quick just jot down a little sketch a little sketch of how everything is working. And um is there any heat in here? ah No. Is anything working? It all seems kind of inert, I thought. Well. At least it wasn't the other one. I guess you heard some water flow, I guess.
00:23:18
Speaker
Are the cogs moving as well? The cogs are not moving. OK. I'm going to go put my head outside and and be like. The fuck noodle person? What? What do you want? Achoo, danger noodle, slithering you. Achoo, we found some random pipes over here. ah Go wander into that room to the left of this area and see what's over there. I'm standing guard out here since you guys were kind of rude to me. I take a step over. I'm like, I'm sorry. I didn't realize I was rude. Somehow it's building turning into like a ah high school like trope of some kind. and I don't understand what's happening with my voice. Can you please keep some distance away please for the love of God? I i a will. I will blast you in your face.
00:24:19
Speaker
Okay, I guess I'll... I'll go investigate. Alright, Frank, stop moving. Okay. You can investigate after Slurm tells me what he's doing. ah Okay, i so I saw he just left, so I'm just going through the next door. Okay. Oh, there's a door there! um but yeah There's a door. Yeah, you just fucking left, dude. Describe the room that you and ah Danger Noodle are in currently. um So you guys are in an uneven chamber. Roots protrude through cracks in the ceilings here. A stone stairway in the southeast corner that would be over here. um i Oh, interesting. Focus ping. It moves the map.
00:25:03
Speaker
ah in the southeast corner has collapsed and the nearby walls have crumbled. Three doors in the north wall are shut um and the middle door bears a new shiny padlock. To the west, um west oh yeah to the west uh stairs lead to a small balcony that overlooks i don't know my east and west got flipped in my head for a second uh stairs lead to a small balcony that overlooks the room from five feet above so uh danger noodles currently standing five feet high on a balcony with just enough room for a door painted with an eye um while i was walking up the stairs i saw something
00:25:50
Speaker
in the room across.
00:25:55
Speaker
Over here. um I guess technically those things aren't blatantly visible, but it's fine that you saw them. Okay. Yeah, no, you can say you saw them. So yeah, you got a glimpse of some sort of watery creature splashing you know splashing around.
00:26:19
Speaker
so Meanwhile, Slurm opens the door. um So let me get the description of the room you're going into, so Mr. Slurm.
00:26:32
Speaker
yeah we got Wait, nope, it's this room. um What are we here for again? We're here to save people, right? Yes, you're here to find some missing people and ideally save them, yes. yeah ah All right, all right. Here we go, opening the door. So, um
00:26:54
Speaker
ah omit the first sentence if you did that, which you did not. So, rusted pipes run along the walls and ceiling and the water flows from nozzles in the ceiling pipes in the center of the room in a deep stone basin that's set into the floor and filled to the brim. Oh, the water flows into the center of a room In the center of the room is a deep stone basin that's set into the floor and filled to the brim. The surface ripples, revealing several by several three um watery creatures inside. ah To the south is a closed door. A closed door is padlocked. The watery creatures
00:27:33
Speaker
um
00:27:36
Speaker
do when you open the door, they stop frolicking in the water, and they turn um towards the open door. But they they don't um they don't like attack.
00:27:55
Speaker
They do rise up out of the water, though. um And you hear, Slurm, what languages do you speak? Oh. so No common and Dwarven, I think infernal.
00:28:15
Speaker
I guess Hayden and and um Frank also same question. I apologize. Well, elemental is not a language. I'm sorry, I'm actually supposed to take go I'm actually supposed I forgot to take the goblin language off and replace it with infernal because I've never actually met other goblins. Well, that's fine. That we're willing to talk. I always see common on my list of languages. So you should know other languages. I know two languages. Yeah. Yeah. I know. Two languages, cool, right? Let's hold common interonic. OK. Yeah, infernal common endorphish. And Frank, what languages do you know? I know common and that one that we talked about.
00:29:04
Speaker
Sorry, no, no, that's a racial language. Um, so you get an additional language. What ground did you choose? You probably get more than one language. Um, uh, the one where I can, I dress up as people and I have a sitting ring of in imaginary Duke, the charlatan. Okay. sure So yeah, I just looked at it. Char.
00:29:30
Speaker
Come on, bring it up. Oh, it went away. Bring it up.
00:29:39
Speaker
So let's see if that background gives you any additional languages. It usually does, but not always. It does not. So you only get the two racial languages unless Warforged gives you a secondary language. Well, that is a secondary language from the Warforged. Right?
00:30:04
Speaker
Hold on. You speak common, and then you speak. um mean Let me just check.
00:30:22
Speaker
All right. So you, hold on. I don't know what's happening. It's not let me type in there. It just keeps posting it.
00:30:36
Speaker
It won't let me type. OK, I see the languages you speak. um
00:30:46
Speaker
Oh, OK. You get common um and a language thanks thank to your unique backstory and then one additional language of your choice. um What do these creatures speak? I speak that. I will allow it. but Because it's funny, they speak Awquan. Oh, fuck. That makes no sense, but great. I love it. Awquan... I mean, your former master was a wizard. He would have spoken strange languages. Yeah, sure. Okay. and I don't know if I spelled that right. That's how you spell it. Oh, sweet. It's an upward anyway, so. um Yeah, so the creatures... um
00:31:32
Speaker
To Slurm though, and you hear this because you're only 5, 10, 15, 20, you know, like you're you're within 30 feet. You're not very far.

Water Elementals' Plight

00:31:45
Speaker
So you hear this directed at Slurm, who dares betray the um the fountain of the water clock guild? Or betray, who dares who enter who dares enter the fountain of the water clock guild? Slurm, but you the water clock. You let me see if this provides me with any special information um on the water clock guild, but I doubt it does. I am a member of a guild myself. So the water clock guild is a um no longer operational guild.
00:32:27
Speaker
Can I roll in about this? the roll I roll it. I roll history 19.
00:32:36
Speaker
Is this something you know, or is this something I know? which one Which one of us knows this? I will. Well, I was going to have Slurm. Slurm, you go ahead and also roll history. um Well, I mean, he didn't hear anything about the Waterclock Guild. Oh, yeah.
00:32:55
Speaker
Hang on, I'm just double checking. OK, so. i Ambernock, you recognize um the name of the Water Clock Guild. It was an occult guild of artisans, geomancers, and artificers in Neverwinter, famed for producing water clocks, magical and non-magical, that were both accurate and beautiful. Awesome. I don't share that information. So they, they, so you you hear them speak in a watery language at U SLURM.
00:33:30
Speaker
like
00:33:32
Speaker
um do i mean i Do I recognize what they are? You've certainly seen water elementals, or at least are familiar with elementals. You're level 10. I got you. So hearing the voices, I'm going to step into the room um up to the edge. um Do I remember the the the greeting of the water clock guild with my 19 history? um
00:34:00
Speaker
it yeah Maybe not the secret greeting, but like the non-secret greeting of the Waterclock Guild. yes oh Oh, great winds of water and time. I agreed to the... I assumed that was it. That was totally it. um but They turn... um towards you suddenly and say, you speak the ancient words. Are you one of the Guild? It has been and it's been so long. I am a follower of the Waterclock Guild, yes. ah Very remote and
00:34:41
Speaker
removed from the common members. I have searched long and hard for the remnants to gain more knowledge of the water clock guild, so I may continue to produce fanciful artesian water clocks. Give me a persuasion. but ah and so At this point, do I see the robot walking in and like and like we're just weirdly undulating around around to these water people? That was a net 20 with a plus eight. I see that, yeah. We we know much of the Waterclock Guild. They were doing the Lord's work, producing beautiful clocks powered by water.
00:35:28
Speaker
ah We have been bound here for so long we've lost all sense of time guarding these fountains which which the guild used to power their ancient and mighty clocks. But recently these Terrible, terrible people have moved in and they have been tormenting us. They they forced us to to guard this passageway against intruders, against our will, turning off the water should we refuse. um How dare they turn off the water. Water is like raining down on top of them from the pipes.
00:36:09
Speaker
Okay. Oh, they turn off the precious and sacred water. Where are these fiends? i will I will destroy them for you. We know not to where they are. They live deeper within the within the within the catacombs. We are bound to this fountain. My friend ancient might may my friends, my my fellow Well, not my fellow, I guess, not my fellow. um my My great spirits of water, what can I do? What offering can I make to you? In in the next room over, the pipes open them fully. We need more water. Of course. Before that, would adding more water flood this chamber? I'm checking, I'm checking.
00:37:08
Speaker
um
00:37:14
Speaker
Um... I mean, well, for one you don't know, but the basin does have a drain in the bottom, so it's not like it's overflowing. Hmm. Gotcha. Um... I... I... By your command, great spirits, O... O heavenly water-cluck guild spirit creatures, I shall do such...
00:37:39
Speaker
And I go to do the thing. Yeah. And and they say um they say the cultists, we do know one other thing about them. dare I come back of the room. Yeah. um that they They bear um yeah turn the pipes they bear a symbol ah a waves a symbol of a hand and a decaying hand and eye. These Europeans. um I guess give me either history or religion. Uh, doesn't matter which. Whichever is better for you, if you if one is better. My religion is a negative one. Yeah, my history is a negative one. OK, so. Well, let's go. if It doesn't matter. Yeah, let's see what cards. OK, yeah, you don't you don't recognize it from that vague description. um Perhaps Shonsism may be able to tell you more.
00:38:39
Speaker
He dwells in one of the rooms further through. um They point towards the staircase that is um down here. um ah Over there. ah Recently, they also brought a a small creature. it humanoid, we we' we're not great with with you human things, you all look the same to us, but through this door over here, um they locked him in here and they point to the door in the southwest corner.
00:39:14
Speaker
Awesome. So I'm going to relay this, wait, hold on. One moment, please, my amazing and wonderful spirits. I must speak with my comrades. And the entire time, Slurm, and I'm assuming Danger Noodle from the other room have just heard her hearing me going, blue, blue, blue, blue, blue, blue, blue, blue, blue, blue, blue, blue. So then I like relay the information to Slurm and I speak loudly enough so hopefully Danger Noodle can hear me. Okay. You relay it all accurately without deception? As best as I can. Yes. What, what do I have to roll from memory for that one? Because that was quite a bit of conversation. yeah war force I recording the conversation. It wasn't that hard though. The gist of it, the gist of it, you know, you should be able to get across without much problem. I do those things. Okay.
00:40:07
Speaker
yeah Didn't Danger Noodle say... but Danger Noodle? It's a terrible name. Didn't Hachu say there was a door in that other room with a hand and an eye? What's that? I'm asking Slurm. Well, Slurm wasn't there. He wouldn't have known. I walked over here. You're just trying to get him to see if he knows what the hand and eye is? Well, I guess Warren Danger Noodle said something along the lines of this door has this thing on it because he was next to it. um I never said that. That was just the DM. Oh, OK. Well, never mind. Fucking entirely then. All right, back over here. um So, yeah, I tell Slurm, I'm like, we need to open all of these pipes so that we can provide all of the water to the water spirits.

Helping the Elementals

00:40:58
Speaker
Well, we have an eye, by the way. Oh. Like, is there no way to get them out? I didn't ask. Um, I take a step back. Uh, great. Oh, wonderful spirits. And of course, I'm still hearing blue, blue, blue, blue, blue, blue, blue, blue, blue, blue, blue, blue, blue, blue, blue, blue, blue, blue, blue. Oh, great. And wonderful spirits. Are you trapped? Will this help release you?
00:41:31
Speaker
It will not release us, we are bound by ancient oaths to guard this basin. Unless you know the the ancient words of release, oh we are bound here. Can I roll another history? ah You can, it's going to be, I mean, if you get another nat 20, you'd know them, but ah yeah, you don't know them. That is not a natural 20. If you're not, only members high within the guild would have known such words. Um, let me see. I want to, I want to roll up performance and see if I can do it just like off the cuff. Sure. Okay. Uh, performance. That's a 12. No, no, no, no. Those, those words are releasing. Oh, and we are about, we are forgetting to speak the words ourselves.
00:42:18
Speaker
No, I apologize. I tried. It's okay. It's okay. Some more water would be nice. Yes, of course. I go back over here and I'm like, Slurm, turn the levers, Slurm. Yeah, okay. Hogs? Handles. You're like wheel cogs that you can turn. Yeah. All right, we turn all of the levers.
00:42:45
Speaker
I'm just checking if you need to make a check or something. Nope, I believe that they... ah Okay, wow. um Give me an investigation check, Slurm. Ooh, fun. Watch, they're evil.
00:43:07
Speaker
23. All right, all right. so For some unknown reason, these levers are ridiculously complicated. um But ah you eventually are able to figure out the right combination to ah turn up the pressure. How high do you turn it up?
00:43:29
Speaker
questions say Do you turn it you turn it up like pretty high or do you turn it down, basically? Are you turning it up like they want or turning it down? I'm going to turn it up. OK, you turn it up, and you hear in the other room, water starts spraying out way faster. Oh, nice. And in like almost not steam work, because it's water, but as if the pipes like and ah comically rattle,
00:44:00
Speaker
rattle and and you know dust comes off them as pipe start as water starts flowing through the the various pipes. All right.
00:44:13
Speaker
I step back into the room. OK. What does it look like now? I mean, it's it's going to take a while to like fill it up, but it is coming down much, much faster. And they're like, thank you. Thank you. As they're like swaying about their are water arms in the air, like an inflatable arm man, um just an ecstasy of having more water. A wacky waving inflatable arm flailing tube man. Yeah.
00:44:41
Speaker
Come on down to Wacky Waving Inflatable Arm Inflatable Tube Man. Come on down to Al Harrington's Wacky Waving Inflatable Arm Flailing Tube Man Emporium and Warehouse. Yes. So I let everybody know that they are friendly spirit things and they're stuck in the basin. So we're okay to come and investigate this room. I tell both Ashu and... Oh, Ashu's gone. I'm here. No, he's there. Fireball. ah The fireball is above my head. Oh, OK. Well, I tell Hashu or I tell Slurm and then I go back and tell Hashu. Shouldn't we figure out what's in these other doors before? should Shouldn't we figure out what's in these other doors before adventuring down there?
00:45:29
Speaker
All I know is what we're looking for is some missing children. People. no People. There are adults. There are adults. When was an act in? Oh, I do know that there is at least one creature in the other room behind a locked door. The spirits told me so. yeah so Just just unclear. Hey, you are the fireball, right?

Door Lock Challenge

00:45:51
Speaker
The fireball next tool is next to me, but it's canonically over my head. Hmm. Gotcha.
00:46:00
Speaker
Should we go, uh, find the person in the other room or? What did they say was a humanoid or a small creature? Like you said earlier, small creature humanoid thing. They weren't certain. They're not. Oh, it's a small humanoid creature thing that they couldn't exactly describe. They're terrible with the human races or humanoid races. I will go and investigate. but but but pepper I guess. I'm gonna go unlock the door. I just kind of fast walk over to it and open the door. Is is it open?
00:46:45
Speaker
I think we lost Ron. Ron? Ron! I think he was expecting us to bullshit for a little bit longer and I think he would go get more pizza.
00:47:00
Speaker
Well, um, so how about them in sort, insert sports team here? Oh, the sport ball game. I love the sport ball game. Oh yes. The sport ball game. So wonderful with the, the, the sticks. Yeah. And that one ball. Oh yeah. Well, actually, did we actually just lose Ron chip? We just lost Ron. Oh, well, Well, Craig's still recording. um Yeah, that just happened. Hopefully Ron just didn't get nuked into oblivion or something. Is the stream still going? ah Let me check. Nope, it's it's frozen.
00:47:46
Speaker
Well. and Looks like I'm back. All right. You disappeared from over there. Yeah, Craig should still be recording. Now let me just get the stream going again. Did your PC shut down or something? No, the internet decided to be dumb. ah Yeah, that happens. Yeah. um We had to talk about Sportball. OK, looks like we are live once more. OK, looks like we are back. Everything looks good. All right, Craig.
00:48:21
Speaker
is still recording he doesn't stop because that's their discord not through me okay can i can i ask these water spirits like do you know what are what's in the rooms north of us they stare at you and then they look to ambronach and says what what does he say uh he asks
00:48:48
Speaker
I wasn't paying attention. Ashu, what was the question? I apologize. What's to the rooms north of us? b bla blalo bla bla b bla b bla b bla bla bla bla They respond. um we We know not what is within the rest of this these catacombs. We know only our chamber.
00:49:12
Speaker
I mean, Shansa Zim is to the room to the east. um He used to come and visit us, but is not seen has not been by in a very long time. And we know that they locked someone up in the room to the south.
00:49:29
Speaker
ah Some guy... ah Some guy named Shazim is to the east, ah some creature to the west, and the rest of it they don't know.
00:49:49
Speaker
Okay, let's go to the south, not the west. To the south and find the... Yes, things those doors. Okay, I open the door. Does it open? It's locked. Oh. I... I... I... You got a role in that one! ah A lot of charisma check. that Well, that doesn't work. Thanks to her. Why don't you open for me? Alright, where's the DC on this frickin' lock? I shrink the lock? I try to... Hold on. Let me see where the damn DC on this lock is. Does that room have a number C11?
00:50:27
Speaker
ah Hey, and are you still in that in that first room? Did you go up the stairs? Or go into those other rooms that were to the north? He did go up the stairs. He did not go into any rooms because the doors were closed. Hmm. There was one door with a shiny lock on it to the north. I think we lost Ron again.
00:50:52
Speaker
Yeah, we lost Ron again. We got Ron.
00:50:58
Speaker
I don't know. Did we lose it? Not in there. Oh, OK. I was just asking, Hayden, where ah and did you are? Did you go up those stairs or did you go check out one of the doors? I never opened any the doors. Where are you at? I'm still down here by the water. Things I thought they said they were down there. Yes, I was up here. Technically, I was over here in this corner.
00:51:25
Speaker
He didn't go into any room. He went up these stairs here. um And he stood there for a while. But like this door right here supposedly has a shiny lock on it. And I think he said that these two doors were rusty looking and unused. I never said anything. No, ah the DM did. Ron, I don't know why I said the DM. That's weird. Okay, that happened again.
00:51:53
Speaker
Background what's going on with my internet? ra Really get takas I Should get what you should really get takas. It's great. Bye. We're out to get like the spicy chips. Okay I have one option here. So um, I can't do that My only option is Xfinity which you would think would work, you know because it's it's the big one, but it doesn't I i I don't want to say, I don't want to say anything. I'm well aware that Xfinity is terrible. Ron, don't say that. They're powerful. All right. Why can't this guy see anything? Oh, there he is. Okay. Welcome to IDM role play but you brought to you by Xfinity. um All right. So I was trying to figure out how hard it is to break a lock. We love our Xfinity internet.
00:52:49
Speaker
He wants to break the lock on that door. Can I just shoot it? You can, but I still need the stats on the lock. Let's see, stats or lock. pulled it up.
00:53:08
Speaker
Even the, OK. I do need to look up my, idea let's let's yeah. um Break, lock, DMD, 5E.
00:53:23
Speaker
How to do lock picking? Nope. Picking locks, lock sluck picking, opening locks. I'm trying to brute force this, and everybody's like, hey, pick that lock. I know, right? Actually, can pick the lock. You want to attack it? Well, I actually have thieves' tools. I can just pick the lock. Well, okay. Do you want to do that? Or is, is Hoshu attacking it before you get a chance? Well, I punched it. Hoshu was talking about shooting it and Slum was the last one. Definitely wouldn't do much. Damn. Okay. I step back. I'm like, okay, I've exhausted all of my... You're not, you're not a punchy person. Did you look at my strength? My strength was a 19. You do have punch strength, that's true, but, um... That's solely because of my fucking, uh,
00:54:10
Speaker
Gauntlets of giants, ogre strength, whatever it is. Gauntlets of ogre power.
00:54:21
Speaker
my Am I blasting? So I saw you punch it, but... You can blast it or I can just pick it. I hear Slim's voice, but I don't see you. Sorry. I'm right next to you. I don't see you.
00:54:43
Speaker
Are you sure? Are you underneath? Oh, you're under the fireball. He Eldritch Blasts it. Yeah, I mean, sure, an Eldritch Blast will will destroy the lock. um I should fucking hope so. You destroy the lock. I open the door. All right. Let me get the description for that room back up since my stuff went away on me. um Okay, you open the door and inside you see a pretty sure he's a gnome.

Gnome Rescue and Sandwich Scene

00:55:20
Speaker
Good gnome. I step in. Do you see? yes he told Is he taller than me or shorter than me? ah It's probably shorter. But he claims that he is taller than you by at least a centimeter.
00:55:35
Speaker
Water leaks down the walls of this cell and pools on the floor near a rusty drain. A dejected gnome sits on a sodden mattress in one corner. um He looks up when he sees you and says, said is it my time? Yes, my son, it is your time to become one with the, oh, wait, no, sorry, wrong people. What? What?
00:56:00
Speaker
It's time to become one with the water spirits. Come now. You're going to drown me? No, no, I'm just going to introduce you. What the actual hell, dude? How are you so bad at this? I don't talk to people much. I have a high charisma. Please, please don't drown me. Listen. so I don't know what you want from me. He's not gonna drown you. and We were sent by the mayor to rescue as many people as possible from this... dungeon? You you were sent by Neverember? Yeah, Neverepants. Yeah, that's the one. Slytherin, Slytherin, do you mind do you mind taking ah ah taking over talking? Me and... Hey, to be fair, I've got a really high charisma.
00:56:56
Speaker
I know. Hey, robot boys, so do I.
00:57:03
Speaker
Thank God I'm so um so pleased that the food here has been terrible. Do you you have anything good to eat? um Oh, I was going to make a joke. I'm sorry. I shouldn't say that. I i think I'd sit back and be like, i I do have something. ah Name your type of sandwich and watch me make it magically appear. A sandwich? Yes, yes, sir. Wait, what do you mean a sandwich? Where the hell are you bringing the sandwich from?
00:57:36
Speaker
I am a magician. I'd like a ah Philly cheesesteak, please. Oh, that's a good pick. Let's see. Artesian sandwich bread. and and it From meat. From the left of the real kitchen, obviously. light cheese and copy topest economist's a bonus action players speak um What bread does a Philly cheesesteak usually come on? usually usually on a hoey or french bread or. Yeah, I've got I've got some sourdough. Ew, that's not how much that goes on a sourdough. I have a little bit goes on a sourdough. I have some pita brioche, tropical bread, whole wheat and sourdough. Whole wheat would be the best either. would but Either whole meat or yeah, whole wheat, because yeah when it comes to a Philly cheesesteak, you need a bread with texture.
00:58:29
Speaker
um So you start hearing like weird mechanical noises coming from inside of my chest. um it's It sounds more like somebody just banging like some sort of metal parts together. um And then my my front pops open and a very passable version of a hoagie pops out on like a little platter. And and he he reaches out for it drooling, like he's just salivating. It wasn't a huggy, it was a Philly cheesesteak, yeah. yeah it's it's not It doesn't say whether or not the meat is hot.
00:59:09
Speaker
It says meat of any deli variety. be I would assume you can it can be hot if you want it to be. OK, OK, cool. If it's not high, I'm pretty sure I've got ah got Firebolt if we need to. You can probably press press to digitize it to heat it up. Actually, I can. I have to press the digitization. I can do that. I think I also have pressed the digitization. Let me double check. Yes, I do. um All right, so ah yeah you hear some metal mechanical noises going on in my chest, and then the doors open, um and two little cat hands pop out holding a plate that has ah a very passable um Philly cheesesteak on it. And I grab it, and I hand it to the gnome. All right, this is going to trigger something. I'm trying to find the thing that triggers. What, the sandwich?
01:00:04
Speaker
no i mean inadvertently yes but but also no um oh no my magical sandwich machine oh no the sandwich it's a bomb get down it's not a pie it's a bomb it came from a bomb factory I know there is something going on I'm supposed to, I believe this is where I'm supposed to explain something to y'all, but I have to find the explanation to it. This is how God obliterates his fucking pants because he can't handle the cheese.
01:00:42
Speaker
Hello, everybody. This is your Dungeon Master

Session Conclusion

01:00:45
Speaker
Ron speaking. Once again, this was a long, long session. So this was part one. Enjoy two more parts after this. three-parter. Bye!