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Vecna: Session 1 - Part 2 image

Vecna: Session 1 - Part 2

S3 E2 · IDM Roleplay
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36 Plays5 months ago

Join our heroes, Slurm, Ambernock, and Dangernoodle as they embark on a new adventure in Vecna: Eve of Ruin!  You can also watch this on our youtube, or watch us live, usually Tuesday nights, but sometimes Monday or Wednesday, on Twitch!

Transcript

The Unexpected Reunion with Dennis

00:00:00
Speaker
And we're back with part two. Enjoy. Speaking of, where was that... devilishly handsome elven boy? He didn't come. No, he's here. Dennis, you've been here the whole time? Dennis, where the hell did you come from? God! It's been more than 10 years. I've missed you so much. I remember you used to do that all the time. yeah I followed... I'm on this mission with you guys. ah Your name was on the paper, too. You put yourself down. Well, no, I was... um You should really start doing that. It's not good for your self-esteem to put yourself down. I work for the Lord. Not Dennis is like that. He'll always do extra he'll always do extra stuff.
00:00:44
Speaker
I take pride in doing ah and in doing a good job. Sue me. Hey, no, it's a good thing, Dennis. It's a good thing. ah best is but You're my bestest mate.
00:00:57
Speaker
Yeah, so you guys are standing um out around this entrance to the mausoleum. um Let me see.

Entering the Haunted Mausoleum

00:01:08
Speaker
the there There are numerous towering mausoleums all around, but the hallux mausoleum is a squat, unassuming granite block in the shadow of larger monuments. um It's got a metal double door bearing a rusty broken chain and a padlock that hangs off the door. Um, I want to do a quick investigation of the area, like, you know, try to see if, uh, things have been disturbed or if there's been movement through here. What would that be? Uh, an investigation. face tap But while we are walking through. Potentially, you could also potentially use, um, survival. Uh, I guess while we're walking through, I do tell, ask Dennis, Dennis, would you like a cloak? My dear boy. Okay. Sorry. It's a cape.
00:01:57
Speaker
I've actually got a cloak. Thank you very much. and What's was your cloak? Slurm got a 21, by the way. Nice. ah His cloak looks um surprisingly very similar to yours. yes I sniff it. ah It smells like Dennis. Dennis, you smell amazing. Mine smells like brimstone.
00:02:24
Speaker
Not his doesn't smell like brimstone. He he he got a fake creature which I feel like would smell like pine tar like pine tar, uh, squat soap Yeah, he he smells so confusing that you've got to make a wisdom saving throw now The fire like the entire forest my boy It's it's this fair. No, it's fair. It's as pheromones. You're rolling to or you're rolling to see if you're uncontrollably turned on What was that roll again? I rolled nine. ah you know Dennis, is he's hot. He smells good. um He's got those elven ears and a mystical, a mysterious appearance about him because he's he's a fae. I always wondered what a... ah Wait, is he... So what is a fae? What type of fae is he? He is a generic fae being.
00:03:24
Speaker
Um, you would guess Alfred Alodron from The Pointy Ears, but he's got a- his- his face still looks quite human.
00:03:33
Speaker
So he's got more of the rounded features. But you can tell that he's not a half human, though. It's obvious that he's not a half human. I guess you might mistake him. If you were just looking at his face, maybe you'd think he was half elf. But the ears are definitely closer to elf, or maybe even longer than your standard elf. Probably closer to a lodger in size. Do the ears match below the waist?
00:04:03
Speaker
um What, pointy? Long. yeah he he ah How would Dennis react? Dennis is like, um he he just winks. Oh. my. Well, yeah you have me blushing. And I i continue looking around. OK, so Slurm, you rolled to investigate. um I mean, yeah, you can see the the signs of perhaps um what the the signs of someone having been dragged through these gates. um The gates, ah you know they lead into the the the tomb

First Encounter with the Undead

00:04:50
Speaker
thing or whatever. So like um unless you go, I'm assuming right now you're investigating outside.
00:04:56
Speaker
Yeah. Yeah. haven't I haven't quite opened the door yet, but there's definitely been activity around and I'm going to go ahead and as I'm discovering stuff, I'm going to. Also the chain and stuff, the lock and chain and all that are clearly broken. They're not unlocked. Actually, the padlock itself is still locked. The chain is broken. I'm going to shoot the lock. The lock? Yeah. Shouldn't we? like I see you writing well hold on cast are you doing this because you want to destroy the lock or because you're trying to open it because it's open uh the chain yeah the chain is broken and the locked lock is still attached to the broken chain i yeah okay i misunderstood then yeah we're just i'm just opening the door then
00:05:39
Speaker
Okay, yeah, you open the doors. There is a, I guess, like a brief stairwell. um like ah Or no, no, not at this level. i I guess it's not a stairwell. It's just the the the entrance. You do see a stairwell going down on the other side of the room. um The door opens noiseless noiselessly. It's been well-oiled apparently. The crypt's interior is dusty. um you do With that 21 investigation, you do see that tracks and dragging mark are leading um towards the staircase. ah There are six coffins in the room.
00:06:24
Speaker
um a Stone slab engraved with the with a name birth year and death covers each coffin Obviously it didn't give me that information. So, you know, I know y'all are gonna ask so that Yeah gp ah Yeah, these members of the helix family died 40 years ago after Mount hotel now and erupted um Yeah And Slurm Go ahead and give me a perception as you step through. 16.
00:07:05
Speaker
sixteen OK. So hold on. Let me do some adjustments. Just going to take away some stuff real quick.
00:07:26
Speaker
So Slurm, you have stepped in. ah
00:07:32
Speaker
Zombie poo. All right. I I got to move. That's how I'm going to control over there. All right. Map should be changing now. All right, so ah two of you can't see I think oh now I can see um What what all what all can you see right now? I mean I have a straight-up black. Okay black box, but yeah, arm you can see right? Yeah ah give me what You should be in the top left of the map or top right of the map. Yeah, I visited 30 right I
00:08:21
Speaker
Yeah, no, you and Frank can't see anything if you haven't entered yet. Flurm, you're in a room. You rolled a 16, so um let me make something visible. ah Yeah, I can't i can in fact see, which is good because I was about to say I'm like, I have goblin dark vision, so I can see really good. I've already added your dark visions to your tokens. um All right, so as you enter this tomb, directly to your, if Slurm was facing this way, to your left,
00:08:58
Speaker
um
00:09:01
Speaker
is a a white, um W-I-G-H-T, ah crouched, thinking that you're not gonna see it. um Why is it not ah white? Yeah, W-I-G. Why am I not able to, what token did I move him to? Did I move him to the wrong layer? Did I move him to the map layer maybe? I did, whoops, token layer there. So the the white is crouched down thinking I don't see it? Yes. But so it but it's directly it's directly next to you. So it is an undead creature. Yeah, if you turn and look at it, it's going to know it's been seen. But like this is you walking in, you see it out of the corner of your eye.
00:09:45
Speaker
i And basically this is surprise round, but it does not have surprise

Battle Against the White Creatures

00:09:52
Speaker
against you. So I guess we should roll initiative. The rest of you don't roll yet, but, and remember to select your token when you roll initiative. Oh, oh okay. There we go. There's that's selected. Where is initiative? Wait, wait, wait. Where's the turn order? There it is. Okay. You can roll now. All right. So there's this, where did all these gargoyles come from? Why did it roll mine twice? It's from the last, hold on, let's see. Oh, from the one that we tried playing. Oh, that's perception. Oh, OK. OK. All right, so you will each get around and then everyone else will roll because they will obviously hear you saying or making noise. um So Slurm, you can react before the white, which makes sense. you
00:10:45
Speaker
I won't give you a surprise round on it because it knows you're there. Yeah. So what I'm going to do is basically since I see it out of the corner of um of my eye right when I do that, I'm holding my gun like to the side and I just basically aim and fire without looking at them. But I'm using, I'm using one of my shells. Okay. I've got 23 regular shells and those shells give me the knockdown. So that, um, is going to,
00:11:17
Speaker
So it's five damage with the gun. I forget. So this gun always doesn't require an attack role. It's always magic missile. Or do you have other weapons I forget? I do have ah i do have other weapons, yeah. But this one, OK, this got. This didn't get input, right? OK, give me one moment. That would be each one. this is a match
00:11:49
Speaker
ah magic my infusion
00:11:53
Speaker
Because the boom gun is the magic missile gun, basically. Yeah. um But don't you have a different gun or something like that? Or did we decide the boom gun could shoot other types of shells? Was that how it works? i've got ah Yeah, I've got other types of shells that I realized that oh wait the but the back the boom gun has magic missile bullets. That's what it is. And you can potentially run out of them. Okay. Yeah. Okay. This works. Yeah. So it works. um That's right. I had to remember how that weapon even works. So you hit it because these are the magic missile shells. um No way. You said knockdown.
00:12:30
Speaker
yeah Yeah, so that's part of that's actually part of the gun ah the guns ability. Oh, there it is, yes. yeah so um So it takes five damage and has to roll a DC-13 strength. So I'll go ahead and roll that. um And then subtract 5 HP times five. i Those missiles slam into its chest and it does slam back against the wall and um is currently prone. dope, then in that case, as soon as that happens,
00:13:13
Speaker
this was just a surprise round. It's not a full action, right? ah He wanted to be a surprise round, but
00:13:23
Speaker
I guess it's a surprise round. Do surprise surprise rounds, you only get one thing, right? Think so. Surprise.
00:13:38
Speaker
OK. Actually, I don't know if surprise round has that in this. I think surprise is technically a condition. OK, if neither side tries to be stealthy, they are like, oh, if you're surprised, you can't move or take action on your first turn of the round and you can't take a reaction until that turns out. OK, no, no, it's it looks like it's a full round. Oh, OK, then I'm going to use another shell another shell and I'm going to while he's down. OK.
00:14:15
Speaker
And trick that down that again. So that's another seven points of damage. All right. And just for the fun of it, I'm going to make him roll the strength again. mom
00:14:31
Speaker
OK. I was going to make it do something extra if he failed, but this time he passed. um Oh, that was seven damage, so minus two more. OK. Yeah, so you you blast this guy, knock him down, blast him again while he's down. um Unfortunately, he's not down, down. um Everyone else can roll initiative now. And I will select my various tokens. Yeah, I can't see myself yet. Oh, that's right. Don't don't roll initiative. um ah I don't want you to see until you actually enter the room because I have to put you in to the room for it. well
00:15:19
Speaker
I know what to do. Because I don't want you all running around the outside of this map. ah I can fix that real quick. Let's go to the map layer. Map. And I will just put a wall around you. So you can't be going. This is mostly Frank, who likes to go places he's not supposed to. um So draw ah wall.
00:15:50
Speaker
Just draw a wall around. Why are you not drawing? Oh, do I have to do this? Oh, there it goes. OK.
00:16:00
Speaker
There. That should do it. um Yep, that did. OK. Now I can give you guys the ability to see yourselves. So let me click on you. Ah, no. All right. um Select.
00:16:27
Speaker
So that should be Hayden.
00:16:33
Speaker
And Frank. All right. Can you guys see yourselves now? Yes. OK. And can you see into these doors? Oh, let me open the doors, because I'm opening them. So boom. but Now you can see through the doors. I can see a sliver of the white. Yeah. um So yeah, you guys, ah everyone else can roll initiative now.

Strategic Combat Intensifies

00:17:04
Speaker
We got this one. That was Dennis. And then I need to roll for monsters that you that are totally not there. You totally don't know that I'm rolling for other things.
00:17:31
Speaker
You know what? I'm going to. Can you guys see the initiative turn order thingy? Yes. Yeah. OK. Can you see? I'll just reveal that there is a second white. Can you see it on the initiative? No. No. OK. Interesting. That's all right. That's what I want then. um
00:17:54
Speaker
I don't want you all to see how many things you're fighting. um And I've learned now how to hide that from you.
00:18:09
Speaker
Descending. All right. Slurm is the highest. So Slurm, it is top of the round again. You're up. All right. So Slurm having knocked the white down is going to holster. Sorry. i Well, yeah, I guess holster is shotgun back into his bag of holding. And from that same bag, he's going to pull out his silvered great wrench. Yeah. And he's going to smack a bitch while they're down.
00:18:43
Speaker
The silver does a silver weapon affect the undead. I'm checking that right now. And that's a nat 20. OK, silver overcomes magical resistance, basically. Gotcha. So, yeah, and that 20, I think that's going to hit. Eight plus three. So that's. That one.
00:19:10
Speaker
And it's it is still squirming on the ground. yeah You got two attacks and a turn. I just realized I've been here this entire time again. That's my new yourself. Because whenever I hit my vape, you hear it. Yeah. So I mute to not make it. But I don't remember to unmute myself. I got. Yeah. So as soon as I hit the white and I bring my wrench back, I'm going to bring my palm up and blast him with the light with my the lightning launcher and my palm. OK.
00:19:50
Speaker
Like 19 that hits. Dope. For six lightning damage. OK, I doubt he's weak to lightning or something, but let me just make sure.
00:20:05
Speaker
No, he is not weak to lightning. That would have been a weird thing to be weak to, but, you know, action and. Once on each of your turns when you hit a creature with it, you can deal an extra 1d6 lightning damage to that target So I'm gonna roll and so I'm gonna just roll an extra sure 1d6 on top of that I Thought that would been like the next so another one Well once on each of your turns, so yeah, okay. All right, so you whale on this creature. Do you do anything else? ah I OK. All right, next up.
00:20:45
Speaker
ah
00:20:48
Speaker
Let's see here. Danger noodle. No. Oh, no. on Danger noodle. He pops out of nowhere for it. thats and I want to depress. ah Oh. oh No, then the other white Yes, um, oh My god, okay, so it got a nat 20 So slur me you are busy just blasting this thing and you feel a sword Stab you from behind as a white. Um, I need to be on the GM layer to reveal him.
00:21:32
Speaker
as a white ah steps forward and appears, you know, just just was hiding in the shadows. To your other side, um you failed to spot him. Everyone else, ah you obviously see him now because he has revealed himself. He was able to get i get through my armor class? Yeah. Damn! ah Wait, until yeah, he got it. He rolled a Nat 20. Oh, fuck! My AC's are 22. Nice. ah Crit, so that is 17 damage. Oof! That stings! And then... um It is ah going to make a second attack against you. I don't like it when my rolls are hidden. I'm going to reveal rolls, just because I like to be honest, you know?
00:22:22
Speaker
um
00:22:25
Speaker
How do I change that? I know. Oh, whisper to GM. Never whisper roles. Well, yeah, he can be never, because I don't need him anymore. All right. His second to attack with his claws, he's going to try and attack you. um
00:22:44
Speaker
That's an 11, so thankfully that's going to miss. Yeah, it is.
00:22:50
Speaker
and Yeah, so second white just pops up from behind you and attacks ah Danger noodle. It is now your turn ah Odd when I reveal him it doesn't change his status on the um i guess you Just mainly have to put it in now. No, it does I see to uh, you can see him now Okay, he's still like grayed out for me. But as long as y'all can see him, so yeah, they both rule five from what I can see and
00:23:21
Speaker
um But that being said... I revealed the wrong one. Nice. Oh, there's a third? Apparently, you know. Nice. i get the feeling I get the feeling from what I'm looking at in this map. I think there's six in here. that We'll just change that number. my My character looks at them. Have I seen or heard of these creatures before? ah This would be common enough. This is a white. um You may roll ah something, um an appropriate intelligence skill to try to remember its weaknesses and stuff if you like. God damn whites. They're not the most common undead, but they're not uncommon either. so
00:24:10
Speaker
what do you want make it Whatever you prefer, arcana, history, or religion, I think would be your three best bets. I don't think nature would work.
00:24:22
Speaker
History.
00:24:27
Speaker
A role history. Wow. Damn. um Night of the 20s. So through various legends and things that you are aware of, you know that these creatures ah resist necrotic damage, non-magical damage from bludgeoning, piercing and slashing. um They are immune to poison. ah also i immune to exhaustion, but I guess you wouldn't necessarily know. And you've somehow even heard a story about a white that could never tire. um Wow. Yeah. ah They are intelligent, undead. um They usually can speak a language, whatever they knew in life. ah And they don't usually have weapons.
00:25:16
Speaker
But this, well, the one that attacked Slurm, the one that stabbed Slurm has a longsword, the one that has been being blasted by Slurm, you can't technically see this, but it did have a club and a longbow across its back. that But it's it was wielding a club, it was planning on clubbing you, Slurm, but you know, you spotted it first, so. Kind of wish I had taken out the, the the stabby one instead of the hit you one but so i i guess i i repeat all the like so necessary information to them um and but i say slum i would recommend you uh trading places with our good elven friend over here um while i
00:26:09
Speaker
I guess, sure, the how bloodied is the one that Slurm was wailing on? It's not bleeding because it's dead. um I mean, there's some blood oozing out, but it's not like pumping blood. um How damaged does it look? It looks pretty damaged. I guess first bolt will go to it. That way we can just get it out of the way.
00:26:33
Speaker
I assume a 10 does not hit. 10 does not hit, unfortunately. Oh, but it's prone. So it does hit. 16 to hit. Yeah. 8 damage. OK. 8 damage is still not enough to take it out. Yeah. 27 to hit. 3 force damage. Wait. Oh, wait. I'm supposed to be adding my mike Also your level 10 there should it should be doing more than one of those. And it's only rolling 1D 10. Let me look at your arm. Let me look at your sheet. I thought I would have since I did like the whole thing. Yeah, it normally does. I guess it doesn't. Yeah, I guess change it to. Change it. Are you using it over here on on this page? Yeah, just change that to.
00:27:32
Speaker
2d10 and you're good plus charisma, right? Yes, plus charisma. Okay, it is updated So go ahead and roll me 2d10 and then your charisma is whatever it is. Um, uh, It's uh, my charisma is at plus four plus four. Okay, so Um, thank you ron. Yeah three So actually, oh yeah, I know it wouldn't have died on the first hit. So yeah, you would still have needed to do it twice. But yes, you do manage to finish it off. It roars in agony and then and then dies. um I need to move him over because apparently I can't see the full little menu here. I've put an X on him, put him back. Okay. He stops moving.
00:28:27
Speaker
And then the third drop glass will go to the other one. Yes, that I can see. Twenty one hit that is going to hit with twenty six damage. That's a lot of damage was what you roll. I roll. nice Yeah. I don't think it's supposed to add the plus four twice.
00:28:55
Speaker
I can go and check it. Yeah. I don't see any reason why I would add the plus four twice from this. That's odd. Oh, OK. There's a plus four. Oops. Ignore that. I clicked on your thing. um There is a plus four right there. Just delete that. And now it's now's right. OK. Yeah. So it's 22. 22.

Triumph Over the Undead

00:29:26
Speaker
Yeah.
00:29:27
Speaker
That's a pretty hard hit, but as you know, these things are pretty tough um as you've seen.
00:29:42
Speaker
that Since you explained all that, I went ahead and dropped that in chat so everyone knows and can remember. um Do you do anything else?
00:29:52
Speaker
With spells, I'm not allowed to do like a additional attack, right? Like that's not how that works. No, yeah, that would be with melee attacks. OK, or or or ranged weapon attacks.
00:30:09
Speaker
I can't miss you said because it's not a bonus action. Well, they actually miss you said it is a bonus action, but I have nothing to do that. Thing else is.
00:30:30
Speaker
Yeah, I don't really see what else I should be doing. So I go, go team go. And then that's my turn off. All right. Dennis is up, Dennis. um In a proof of mist disappears and reappears right here. um And then he will attack the creature. um He has multi-attack. The other one or the dead one? The dead, dead or the one? This one.
00:31:01
Speaker
um
00:31:05
Speaker
He has multi-attack. So he will um attack with his spear. Well, I guess he's going to do the first one. 21 is going to hit. ah Ooh. OK. He gets all of his effects. um So a fair amount of damage. That doesn't kill it. But it is restrained now. um It has to make a DC 15. Oh, no. It is restrained and has to make a check to break free. So it's restrained now, which I'm pretty sure it gives an advantage on the next attack. Let me just check restrained. Retrained. Searching.
00:31:45
Speaker
I need to put the um the window the chat window for roles or something so people can see the roles. Oh, then they would also see private chats, which isn't good. Restrained. Speed becomes zero. Attack roles against the creature have advantage, and the creature's attack roles have disadvantage. Cool, cool. So his next attack, he's probably going to kill it because, nope, 14 if it meets the beats. um Are you guys able to see Dennis's rolls? I don't think they're being whispered, yeah. um So that's another hit. Yeah, OK. So Dennis ah teleports. team play God, how? I wish it like rearranged the little icon menu based on where your token is on screen. I have to move on to see. So yeah, Dennis stabs that thing a couple of times, and it goes down.
00:32:36
Speaker
um
00:32:40
Speaker
and
00:32:44
Speaker
Okay. Well, um, Ambernock, you're up. Are we still in initiative? Yep. Is there any enemies I can see? I like how we keep hearing boss music in the background. We're like, what the fuck? There's boss music playing? and Because we're still initiative, so in D&D, the boss music would still be playing. I was like, I didn't know I was playing music. Is there no enemies in sight? There are no enemies in sight. Not that we can see. I want to go 5, 10, 15, 20,
00:33:26
Speaker
um and cast Mage Armor on myself.
00:33:33
Speaker
All right, so mage armor activates I'm actually goingnna go there be 25 Let me I'm gonna mess with your sheet for a second here. Do you wear armor currently? um but Okay. Okay, so mage armor I Was gonna do a thing for you But essentially I think mage armor why do you have such high AC right now I
00:34:06
Speaker
I don't know. You've got the Ring of Protection, which gives you a bonus. and plus So that's one plus two for dexterity. That bumps you up to 13. Are you wielding a shield? No. um
00:34:23
Speaker
Oh, you get your Constitution, ah which bumps you up to 15. I must have just included mage armor for you already. ah
00:34:38
Speaker
Allow shields. I have it towards shields are allowed. Oh, you've got integrated protection. That's another plus one. Because you're a warforged. OK. Oh, and then cloak of protection. OK, yeah. So your base AC without mage armor is already 17. Mage armor will boost that by three, I believe.
00:35:03
Speaker
Awesome. So it's now for the next eight hours. 20. 20. Yep. OK. Very nice. um Yeah. So you've got a lot of AC yeah here. We can do this. um
00:35:21
Speaker
Because what it technically does is it increases your base AC to 13 from 10. So yeah, it's basically a plus 3.
00:35:34
Speaker
And let me do that, and yep, now it shows 20. Cool. Yeah, so under all your attacks and stuff, you've got that integrated protection, and then I added a mage armor that you can check and uncheck. Gotcha. So yeah. ah Sweet. So you've done that, ah and you've moved, and now it's... For both action, can I rage? You can, yeah. I rage. And I am um doing the rule ah from ah the new edition, which is not out yet. But I like the new rule in that barbarians can maintain their rage when they've taken no damage by spending a bonus action. So um if your rage would normally cancel, you can basically do a bonus action to uncancel it. Yeah, I should.
00:36:25
Speaker
Okay Not being stealthy I suppose I can reveal this because he's not being stealthy a white appears from around this corner here um And moves in to attack He runs up to Abernock because you are the first thing it sees and it is going to attack you ah with a long sword
00:36:52
Speaker
That is a 19 to hit, which misses, um but it has multi attacks. So it attacks again, a 20. Man, this thing is rolling good. um If it meets a beat, so... Reaction shield. All right. So your AC is even higher now. How high does shield do?
00:37:13
Speaker
That's two spell slots, by the way. A plus five bonus to AC. So move your level one spell slots down by two.
00:37:25
Speaker
Sadly, it does not do it for you automatically. Yeah. All right, and then I'm going to do that same thing for your mage armor real quick um because you are likely to do this often. Shield.
00:37:42
Speaker
I'm glad I noticed that this field exists because that's very useful for bellcasters okay um yeah so

Discovering Secrets in the Mausoleum

00:37:50
Speaker
it tries it swings and and yeah you summon forth a mystical shield um blocking it uh and it roars in anger unfortunately it's not alone um revealing itself another one is going to step on out uh hey
00:38:14
Speaker
and do the basically the same thing. Oh, ignore that. Sorry. Okay. I'm not sure I minimize that. It is wielding, oddly, a rapier and attacks with the rapier. A 16 misses. It's not likely to hit you at all, you know, and a five misses. but um I guess you can't see the rolls because I didn't fix that, but, you know, whatever. um
00:38:43
Speaker
Why is this one not going? Oh, that's the one I accidentally did. OK. We'll put this one's initiative after those. Fix that.
00:39:00
Speaker
And finally, ah stepping out of hiding is going to be, surprise, surprise, another one. um once i Look at this real quick. Which weapons does he have? This one steps out, does not approach. Instead fires its longbow. I would think at the angle, the only person he could see is Amber, Ambernock, because you're at the top of the stairs and the rest are in the room, so it can't really fire at them. Nope, that's your character sheet, not the white. It fires its longbow at you. 18 is gonna miss. Yep.
00:39:39
Speaker
Yeah, you you this round anyway, you're very hard to hit. With this. Slurm, you're up. Nice. So yeah, you've seen the two whites at the um ah pop up in the stairway. You probably can't see technically the one in the room because it's downstairs, but you did see an arrow lodged into the ceiling above Amber. So you can presume something is down there shooting an arrow. All right. That case can I clearly see this one? Yes, you can see the two on the stairway. Okay, okay I'm gonna I'm gonna use Both of my attack act both ah attacks for this action to use the lightning not launcher on this one No one at the top at the top of the stairs well, how bad is that one looking? How do you ping again
00:40:38
Speaker
This one. This one. OK, OK. How bad is that one looking? He's unharmed. ah I have done no damage. All I do is step up and be a shield. Yeah. Yeah, we're definitely going to shoot that guy. Here's one. Fourteen. Fourteen hits. Nice. All right, so that one is worth eight. and Then you do the are you gonna is that yeah on each of your turns, okay? You can do the decks or d6 if you want Six all right all right, and then I'm going to attack it with the same lighting launcher again Tins not gonna hits Yes, I think I actually not won. I did I not won
00:41:39
Speaker
All right, anything else? um i'm going to After that second one misses, I'm going to... Is there a gap ah over directly over the this crew right here? The ceiling is above them. Yes, it is ah probably... I think it's a 10-foot tall ceiling, but let me verify that. But yes, there's definitely a gap over them. If I was to you know fly over them, would it be within an attack of opportunity reach? ah Yeah, I would think so because this okay the ceilings are 10 feet high in passages, 15 in rooms, unless otherwise noted. It does not otherwise note. So the stairwell itself is only 10 feet tall.
00:42:28
Speaker
Yeah. So flying over them, you would be within a square of them. So, yes, within. All right. All right. Then in that case, I'm going to go ahead and hold ah hold my position and take for another last. OK.
00:42:44
Speaker
And that'll end my turn. ah Danger noodle. All right. I'm going to throw out my drip glue. OK. It casts. I imagine this is an action, right? Correct. Okay. Yeah, I, I throw out my drift globe. It casts daylight in a 60 foot radius. Very nice. Um, so I guess I would cast it here or do it again. Okay. There. All right. We'll put a globe. I'll make, I'll make that happen. And what are you doing? Um,
00:43:25
Speaker
I do my command word and it sheds daylight in 60 feet, um which now they have. What was that? I meant is the rest of your turn, yeah. Okay. I can't like cast a spell because ah that was an action, right? Yeah. Well, that globe is probably not that large. And then it emits bright light for 60 feet. And can I change the color of that light so I know which one it is? Yes, I can. We'll do it like orange. See if that makes sense. I'm having a cast daylight. That didn't work.
00:44:11
Speaker
um I mean, I see i see where the orange or the orange setting is. Yeah, I see it. Oh, OK. It's just hard to see. I'm going to make that a different color so I can actually tell. Let's go like red.
00:44:26
Speaker
yeah that is You can tell, but it's hard to tell. yeah Either that or my ability to see isn't great. Advanced. can i
00:44:41
Speaker
Oh, OK. Yeah. OK. It just makes it really dim. I wish I could make it not dim.
00:44:55
Speaker
But that's fine. um Yeah, so that is a glowing thing that's happening there. Can I make this smaller? Nope. Has to fill the box. Lame. they Lame uh, yeah, so the creatures they like screech in in anger at the bright lights Um But besides that I just move over so that way I'm like I saw an arrow getting shot and I don't want to be in the way of that, right? unfortunately, that is my turn
00:45:36
Speaker
Okay, Dennis is gonna step on up to this guy and he's gonna make some attacks. ah So Dennis will attack with his spear. He doesn't have advantage on it. ah So that's not a crit. He misses and he attacks again. and gets a crazy might with. See, Dennis the Minus. Damn Dennis. OK, well, um that is 9, 15 damage with his spear, minus 15.
00:46:22
Speaker
Okay, um with his two attacks. yeah He misses the first one. The thing dodges, but then at the second one, he slashes back down and gets it. ah Amber, you are up. There are two whites. And from and one with a bow.
00:46:39
Speaker
So if I do damage or take damage, I continue on with my rage, right? Correct, yes. um So I'm going to swing my greataxe. to the one to my left. Did they deal any damage to you? No, they didn't suck. Nope. Good and hit him. That's definitely a hit. um How do I roll damage? Is that? Yes. So 13 and. Two for rage.

Looting and Planning the Next Adventure

00:47:10
Speaker
OK, so 15 damage, and that's to the one that Dennis was attacking. Yep. Yeah, minus 15. It is still up, though. But it's looking bad.
00:47:22
Speaker
um I can't do any sort of bonus. Yeah. So down instead of having level, what, level one barbarian? Yeah, I think you need to be at least level five to get the like second attack or something. Yeah. OK, well, yeah, I do damage. that That's my turn. All right. Oh, you're raging too, so you can't cast. Wait a minute, you are raging, so you technically couldn't cast spells. Shields a reaction, it didn't say anything about. And the mage armor is not concentration. Yeah, well no mage armor is fine. I'm fine with it. Technically, you couldn't have cast shield. But yeah, when you are in rage, you can't cast spells. um You can maintain spells that are already there. But technically, you shouldn't have casted shield. But that's my bad as a DM.
00:48:18
Speaker
um ah here chi Shield is level one spell reaction, or which take when you're hit by an attack. So you were. Well, it doesn't matter that it's a reaction. It's still OK. Yeah, I got you. All right. We know for next time. Yeah. OK, so I guess that's your turn unless you're going to move. ah Yeah, I'm I'm feeling pretty good where I'm at. All right. Um, the that one that you guy that you and dennis just attacked he's gonna fight back he's he's uh Looking pretty bad, but he's still gonna try to hmm I think in this Well, I guess he would attack the big raging robot he's gonna attack the big raging robot with his first attack at least
00:49:11
Speaker
The 17 is not going to hit, even though you your shield is going now, but... Shouldn't he have disadvantage anyways? He does. He does have a disadvantage because of the sunlight. So it's a 7. And... 17 still wins anyways. Yeah, he's still going to attack and miss. So he he attacks you and misses both times. Next up, we are to the other one that's in front of you. ah I mean, it's still going to keep attacking. um because that's what they're here for. Rapier, miss, and both of those miss. i think I think those, the rapier damage or the rapier attacks rolling in a. It is. um I'm fixing it now, but they were both misses. OK. And okay um and ah next up is, everything is set to default roll um hidden damage.
00:50:06
Speaker
ah Yeah. The next guy with the longbow, he will, is it on hidden damage? Or is not on hidden? OK, I've already fixed it. um It's going to go ahead and fire its longbow again and miss. Another arrow lodges into the ceiling, and then it, 5, 10, 15, 20, 25, 30. I think its speed is 30.
00:50:43
Speaker
Where is its speed on this sheet? that Yeah, 30. OK. Hayden, you also knew that its speed was 30 feet. who
00:50:55
Speaker
Slurm, you're back up. the The one white, well, you couldn't see it, but one of the whites seems to have run off. Ooh. Then in that case, I'm sure.
00:51:11
Speaker
You are, we can't hear you. Okay, now we can. Sorry, can you hear me now? Sorry, I admitted. Let me go into my spell list real fast.
00:51:31
Speaker
Mm.
00:51:35
Speaker
OK, yeah, now in that case, I'm going to once again, I'm going to use my lightning to that one that's at the top of the stairs, the one that's to the ah to the left of Amber. OK. It's. Twenty eight. That definitely hits. And what does it look like when you kill it? I hold my hand out one last time and I just wink. And all of a sudden lightning shoots out of my palm and the zombie's head just explodes. If you have an exploded white on the ground, um it doesn't even have time to let out a roar of agony because it's... We could have used its head for more gold.
00:52:27
Speaker
And you get a second attack. Oh, yeah. So then in that case, I'm going to aim at the... Can I see this one that's in front of... Awesome. I'm going to go ahead and... I mean, he's a couple feet lower, but you can still see him. I'm going to use the lighting launcher on that one. I'm just going to aim.
00:52:48
Speaker
for another six damage, and this one is the one that's going to have the extra D6 of damage, so ah another 11 damage to that one. And it scquee screeches in pain, but but isn't killed. Hon, Danger Noodle. I imagine I can't see this this boy. you Yeah, from outside, probably not.
00:53:14
Speaker
He's probably just low enough that you can't notice him. Hello, Slam. Let me grab my character. Thank you you. You dead body. Can I see him now? Yes. OK.
00:53:37
Speaker
That's a crit. That's a bunch of... OK. That's going to be a lot of damage. All right.
00:53:47
Speaker
Damn. Okay. So attack number one.
00:53:54
Speaker
Oops. Happened. I zoomed out. Didn't mean to do that. Okay. Attack number one doesn't completely down him, but attack. So your second missile actually takes him down. I guess the third one, I just rocketed into the back of the hole. Yeah.
00:54:18
Speaker
Annoying that I have to move them to the side. I like how like they casually walk out into a wall and then come back dead. It's like they glitch out and they're like they ran all around like Skyrim. That giant hit you real good. All right. um At level level two when you're just trying to pick up flowers.
00:54:41
Speaker
Dennis says, there was another one down the stairs. We should proceed with caution. And he is going to. um I also move my beer boy. You what? I move my my my drip globe. okay um Oh, Oh. I cannot control. Does it move? It can move. All right. um ah You can speak another word of command as an action. Oh, as an action. You can move him now. But yeah. But it's an action. I can't do it. OK. Dennis, he's going to crouch. um He's going to be a disadvantage because of this light thing and the fact that it knows he's there. ah Sorry.
00:55:30
Speaker
ah
00:55:32
Speaker
What are you doing? I can see you perfectly fine, Dennis. He's like, ugh, fine. And just gives up. And he goes around, OK, 5, 10, 15, 20, 25, 30. um
00:55:49
Speaker
He's got line of sight on it. So 5, 10, 15. You won't get away from us. You can sneak now if you want to. You hear him shout, you won't get away from us. ah And then hear the clang of his, or the thud of his spear as it embeds itself in some flesh. 10, nine, 19 damage. Oh, that was 16.
00:56:22
Speaker
Okay. And that is his turn. Amber, knock, you're up. OK, let me go run, Amber, run. That's odd. Oh, that's OK. 5, 10, 15. To our audience, I apologize. But apparently, the map never changed over on this screen. ah Yeah, so they were just watching out. Yeah. um Oh, we can see everything. Yeah. Oh, I know how to fix that.
00:56:56
Speaker
um All right, stop looking at Twitch. ah Here, just go to a blank map or something. I just duplicated the Roll20 and dropped it over top of it, so I can't see it. Oh, no, no, that's fine. That's fine. i i ah I know how to fix this. I just have to do some things over on the non-screen that you all can see. um
00:57:21
Speaker
I think what I have to do to fix this is ah We will let the audience view from No, I don't want them to see from Dennis's eyes so they'll get to see from the rest of your eyes um because there's a way I can join the I Can view basically from you guys's eyes I just have to give myself permission to do that
00:57:53
Speaker
be added and controlled by. OK, I can already do that, obviously. And then pranks one.
00:58:06
Speaker
Save. And then learn. Save. OK, let's see if this works. We're going to pop over to the stream. um
00:58:23
Speaker
Where is the option to do this thing here? As long as that doesn't do something weird on my screen that I'm currently using.
00:58:36
Speaker
Yes, I know it's dark because over there. There we go. Okay. This was why I was considering having like Frank be the the one doing the the stream or something so that they could see from his point of view. I do have a free screen I can do it with. Yeah. Well, no, it'd be fine to do it from your point of view, is what I'm saying, um rather than the DM's point of view. yeah But it's no big deal. We're we're good for now.
00:59:09
Speaker
um
00:59:12
Speaker
ah Okay, yeah, so Amber you move down into there. um I believe you can see the white just fine now I Can but I don't think I can hit it. Oh Yeah, cuz you can't cast spells Yeah, you have like a throwing weapon or something. I have some daggers you could throw a dagger at it. Yeah, I throw a dagger at it Give me um Well, daggers are technically decks or strength. You can use strength. Did it not add it? Oh, yeah. um roll Just roll dagger regular because you would throw with strength, probably. I assume your strength is better than your decks. Yeah. it would be The dagger would deal bludgeoning damage instead.
00:59:59
Speaker
My dagger strength, my base strength is whatever it is plus it's 13 plus a hill giant strength gauntlets, which brings it up to a 19. Yeah.
01:00:15
Speaker
Okay. Now you can click dagger. There it goes. 16 hits. Why am I hearing? oh Am I hearing twice your roles weird you deal eight damage to it so Minus eight and a dagger lodges into its into its eye, but it doesn't seem to care So I went roaring down the stairs yeah um hopped across the floor and then pulled out a dagger and and threw it and
01:00:57
Speaker
And that was my turn. All right. um
01:01:02
Speaker
Now it's time for some of this. OK, that one's dead. That one's dead. This one lives. um So this guy ah drops his longbow and starts attacking with his claws rather than drawing his longsword. He's attacking Dennis because Dennis is the one in front. Ooh, a 23. What is Denis? I mean, that does hit, but let me check Denis's AC. Okay. 23 hits. Three necrotic damage. The target must succeed at con save, or its hit point maximum is reduced. This reduction lasts until the target finishes a long rest.
01:01:45
Speaker
um Okay. Didn't deal much damage, but...
01:01:55
Speaker
Dennis loses 3 HP and does a consave con.
01:02:03
Speaker
He fails his constitution saving throw while Dennis. ah His max HP, I mean, I'm just gonna, all right, minus ah poor dennis three. And we'll just say over here, his max HP is a maximum there, okay. So I don't forget that in case you heal them or something. It gets multi attack though, so it's going to attack again. Multi attack. Wrong one. It. Oh, yeah, it has disadvantage, actually. No, does it? Is it in that red zone? I don't think it is anymore. Yeah, it's out of the sunlight, so it gets a crit.
01:02:49
Speaker
still not that much damage, but he's got to make another con save. He passes this time. um So he takes five damage and it does not reduce his maximum.
01:03:02
Speaker
ah Yeah, it it's roars at him and and does some damage. Slurm, your turn. Everything around you is dead. There's a floating sun in front of you, but you could move around it. It doesn't seem to be hot and burning. Okay, I'm going to go ahead and do that. i'm goingnna That's it. I'm going to go ahead and run down the stairs. I think it's five.
01:03:31
Speaker
All right. i so They're still not in my line of sight. So I'm going to go ahead and do it. I'm going to go ahead and use my action dash. OK.
01:03:47
Speaker
Right. Here. Alrighty. And that's it, and that's my turn. OK. Um. And danger noodle, you are out. Yeah. Um. Guess I Only have 30 speed. Yeah, 30. Yeah. um
01:04:20
Speaker
I guess if I was over here, would I be able to see anything? Is your wife still playing the first act? She's replaying the first act. Oh, my God, bro. No, she's ah she's loaded. She really hated. How many times have you replayed Act One? She got she got rid of some mods earlier today and she's in. So she put in some new ones. So, you know, she can't like go. I like how I heard Shadow Hearts voice and I instantly knew. Oh, um that's not one shadow art. Tell Tasha she should. arm I know she's using vortex for our mods, but if she downloads the BG3 mod manager, you can actually like save your mod setting like your mod. Uh. Load out and switch between them real easily.
01:05:12
Speaker
OK, yeah, it's just BG3 mod manager. um You actually you don't have to uninstall vortex, but it's easier if you get rid of vortex and start, you know, when you use that, um because otherwise they both try to affect the game. And and so then BG3 mod manager is different vortex. Yes. All right. so Yeah, she she might want to like watch a video or something on how to use it because it's not as user-friendly as Vortex. Oh, you use both? Okay, so okay cool. cool here Yeah, it's nice because you can just swap out your mod loadouts like instantly. he Big titty mods. Yeah, I know you had all the big titty mods on Skyrim.
01:06:02
Speaker
All right. ah Sorry about that. My wife is a dude. Yeah. Danger noodle. What? So you moved to there. Do you do anything else?
01:06:12
Speaker
No, ae yeah I can't really do it. Well, I guess you can talk to my teammates. You can do a second move. That's true. I'm like, do you guys want the ah the burning globe of daylight over here?
01:06:33
Speaker
Yes. How far can you move it? 60 feet. Oh, OK. You can get it wherever you want it. Damn. I'm annoyed that and sorcerers don't regain spell slots on. Short rests.
01:06:56
Speaker
That was my life only warlocks do, and that's because they only get like two spells a day or something. Yeah, they have two spells. 35, 40, 45. Oh, man, the red is way more visible in that room. Not that I can see. We have too many tabs open.
01:07:18
Speaker
um and Unfortunately, that is my turn. Does that look like on the stream? OK, it also shows the globe. That's fine. um Okay, Dennis is up. Well, Dennis, it's like, I'll destroy you, you fiend.
01:07:42
Speaker
And then he accidentally glitches and says, what was that? Must have been. Must have been the waves with the wind. So he it has disadvantage, but if he doesn't get advantage, right? I used to be an adventurer. And then I took a netter to the knee. And then I picked this weird spear. Well, that is two misses. So um let's just ball to escape. Bonus action shove now. I'm sorry. That's two misses. I'm sorry. I don't care who that guard is or what kind of life he had. Clearly he was a scrub adventurer because as a player, I've been peppered with arrows and that shit didn't even slow me down.
01:08:23
Speaker
So I'm like, you do it, you gave up after one arrow. Yeah. Um, Amber, knock you are up. Awesome. Um, so I may go. fuck Oops, that's not the right button. Five. fuck Ten. Fifteen. Um. So I'm on the other side. Yeah, I'm sandwiching the guys advantage. Yeah, it's unfortunately not. Oh man. What was it for e that that was advantage or something? Yeah. or Yeah, it was. Um, regardless, I'm sandwiching the guy between me and, and fay boy, and I'm gonna, I'm gonna go ahead and and just bonk him with the great eggs.
01:09:10
Speaker
23 hit yep. Yeah awesome. So that is 16 damage elk a bunk. It is looking really bad um But not quite there ah Yeah in reaction it's going to swipe at you with its claws And a six is obviously gonna miss ah that So is a five. Mm-hmm. Oh the five is even in that one. Yeah, it Swipes and and because it got in that one it accidentally like smacks your arm your your your hard body Hard yelling dealing. Let's see if this kills it Smack my body
01:09:58
Speaker
Nope, it didn't kill it. be ch um but boanaper But it definitely hurt it. So Slurm, it's up to you.
01:10:09
Speaker
Oh, okay. It's up to me and this, and this thing looks pretty bad, right? Yep. All right. Then I'm going to run over here. I'm going to run down here. I'm going to run over there and I'm just going to, I'm just going to take my great rent, my silver great wrench. and I'm just going to biff them real fast. Yep.
01:10:30
Speaker
It's going to come in, take out a fucking kneecap. BAM. Twenty four. hit That is definitely a hit. Nine. Yeah. um You swing your wrench through through its kneecap crushing it and breaking it right off. The thing hits the ground screaming and eventually it it's still it's it's stills and and. um As it as it dies, you hear. I used to be an adventurer like you. Then you crushed my knee.
01:11:10
Speaker
a So um yeah, you've got so you guys have killed the wights. You've dealt with the threats um that you can at least see. I'll go ahead and describe since you've now entered technically three rooms. um I'll just quickly reiterate there are six coffins in the the first room you entered, the second room which you guys ran through. um ah Stone stairs descend from the mausoleum to a large subterranean chamber with more stone coffins.
01:11:41
Speaker
um Sitting on sturdy shelves part of the West wall has collapsed West wall. Oh Okay, that's yeah That's why there's a cave the next you that you guys just entered I guess part of the West wall has collapsed creating an opening into another chamber um And you guys have already killed the warriors that would have been in this chamber um
01:12:08
Speaker
And then the third room, ah roots protrude through cracks in the ceiling here. A stone stairway in the southeast corner has collapsed um and the nearby walls have crumbled. ah Three doors in the north wall are shut and the middle door bears a new padlock. To the west, stairs lead to a small balcony that, is that a room? Why is it describing the room? Like you haven't entered the room yet.
01:12:41
Speaker
to a small balcony that overlooks the room. Oh, stairs leading up to a small balcony that overlooks the room. Okay. These these stairs, why is it not doing it? How do you ping? Right click, ping. Those stairs lead up to a balcony, I guess. I'm a little confused by that description, but those are the only stairs in the room, so. I guess that's where it leads.
01:13:14
Speaker
um
01:13:18
Speaker
All right, yeah, ah combat's over. Woo hoo. As far as no. s that's all That's probably a good thing, because it's like 11. Yeah, I know. bonus Bonus action maintain rage. Bonus action maintain rage. oh Bonus all action maintain rage. Don't explore any new rooms, but you are welcome to explore the three you've been in as we end the night. ah Did we find anything in the coffins? So the first set of coffins, let me yeah close out that description thingy. Is this a bathroom? This looks kind of like a bathroom. Where are you? These these little holes look like bathroom. No, those are cos those are coffins.
01:14:09
Speaker
ah Those are small coffins. They're clearly coffins. Well, they're standing up. That's weird Yeah, ah I'm gonna go ahead and search. I'm gonna go ahead and search Well, hold on let me answer the room coffin set number one They're empty except for scraps of cloth and bits of bone
01:14:34
Speaker
Now, what are you searching, Slurm? You were the next person to say something. This one. I'm going to search the wights himself. Yeah. Okay. I know they at least had weapons and they might have other stuff, you know. This wight has a longsword and longbow with
01:15:02
Speaker
three arrows left because he shot two. Oh, OK. You know what? I'll go ahead and take the long so ah the long sword, the bow, and the arrows. All right. Feel free to add though add those to your inventory or create a running inventory or something. Yeah. I'm going to go ahead and just ah write this one down. Write that. Yeah. I'm not going to keep track of your loot for you. So if you guys take loot, keep track of it.
01:15:30
Speaker
um
01:15:33
Speaker
Hayden, it looks like you might be searching around the room. Yeah, I'm searching all these coffins in this room. Okay. Um, give me a purse. Are you, um, you're searching the coffins. Give me an investigation. You can also do a perception, whichever one's higher. My character, she's learned back up. It would be a investigation would be better for me.
01:16:00
Speaker
That's pretty good. yeah All right, so. um
01:16:09
Speaker
Yeah, so the. One of the coffins, not not ah so ah this coffin. Contains. Four wool cloaks worth 10 GP each. And two wide hats worth five GP each and I'll copy paste this in the chat. Okay. Thank you. Yeah. And there is also a potion of some sort, a potion of clear liquid, which you, do you just assume it's a potion and not just some water? Ah, yes. A potion of clear liquid. I've seen these before. They're clear.
01:16:49
Speaker
and liquid um and the posture never like with with your high investigation check the only reason you know that there's liquid liquid you cannot so it's a liquid it is it is that clear i told you never liquid oh my god oh my god always liquid okay um yeah Yeah, you've got that. Slim, do you want invisible water? I want, I mean, drink. I'll take anything. You have to drink it, my dear. Got to drink it? Yes.
01:17:43
Speaker
I pop the cork. What does it smell like?
01:17:47
Speaker
um Give me an Arcana check. Oh dear. What does it smell like roll for Arcana? What the fuck?
01:17:58
Speaker
17. OK, hold on. Um.
01:18:19
Speaker
Okay, it has a faint barely noticeable aroma like fresh air or morning dew.
01:18:28
Speaker
So refreshing. um But with that with that 17 arcana, you know that the combination of that smell and the fact that you can't see the liquid at all. This is a potion of invisibility. Oh, I have potions of invisibility. I would have known that.
01:18:46
Speaker
Well, I didn't know you had potions of invitality. It looked very similar to the two potions you already have. Let him don't drink that. That's mine. Thank you. Hey. I grabbed a prosthetic arm. Sorry. You know what it is, and so does Honshu. But Honshu. Honshu. Honshu. Honshu. You had it right that time. Yeah. Honshu. All right. May I request one of the jackets of wool? You may. ah It does smell rather crypty.
01:19:24
Speaker
I don't have a nose. Yes, you do. It's right there. It does not function. It's like your brain, obviously. I don't think that's actually a nose. I think that just I think that's just a dent. I do hand you a cloak, but it's like a comically large cloak like it. All right. It's one of the cloaks, but it's like you're it's like you're wearing your your dance cloak. And it's the cloak that spawn wears. It's ridiculously big. I pressed it. I pressed to digitize it and then stick it in my hole.
01:19:57
Speaker
Nice. no okay Now, there's more. um After you guys distribute that and you're searching the other coffins, um you find behind one of them a secret door. um what is secret tunnel What's inside secret tunnel? I don't know. small child But we'll find out next time on ah Integrated Dice Management presents Ooh, can I have one of the hats too? No, you're just going to steal it. You can't have my hat. I want to wear it. No, no, no. It's going in my bag.
01:20:41
Speaker
ah Yeah. And you see me already having three hats. If you open up my chest cavity, there's like a ton of pillows in there. I have a ton of pillows in my cavity too.
01:20:57
Speaker
As I say with Link.
01:21:00
Speaker
um With that high investigation, you also find in random coffins like scraps of gnawed on bones and flesh and stuff like that. um Very little flesh, but lots of gnawed on bones. What do I find? By seven. my you My three hats that you keep wanting to take from me. You found empty coffins. and Look in there. It's like nothing's in here. I'm like, there's a hatch right there. i Thank you. And fucking I'll search to twelve. What are you searching? Oh, you know, I just kind of go along the same exact confidence we already searched. Well, you can investigate the other dead whites. Yeah, OK, I'll do that. So one of them, another one is carrying a long sword and a long bow um with.
01:21:54
Speaker
nine arrows. um One of them is carrying a wooden club and a longbow with a full quiver. um One is carrying
01:22:15
Speaker
ah I guess I didn't give these guys much random to any random treasure One is carrying another one has a long sword and long bow With some more arrows another full quiver Wow um and and The last one is carrying it's been a lot lot he night Yeah, I know this last one is carrying a rapier another long bow with eight arrows 30 copper pieces and
01:22:48
Speaker
You don't know how this didn't end up getting eaten, but the shrunken head of an elf. How's shrunken? Yeah, yeah like, dennis how small are we talking about? How small are we talking about? How small are we talking about? How small are we talking about? How small are we talking about? How small are we talking about? How small are we talking about? How small are we talking about? How small are we talking about? How small are we talking about? How small are we talking about? yeah you know the weird shrunken heads that exist in real life that How small are we talking about? I don't understand how they shrink the skull. Do they shrink the skull? I don't know. I don't ah fully understand how that works, but I know just what to do with the shrunken elf head. ah Oh, shop the shop is going to get a new greeting chime. Oh, God. Oh, and an alarm system. You steal something, the head the little shrunken head starts screaming.
01:23:44
Speaker
I was thinking you're gonna go for like a junk launcher from Fallout 4. I have a request to make. I might have a response. and Can I put coach's hat onto your cat? and No. Damn you. Wait, wait. ah Amber, do you know, do you know who the coach is? I saw an interaction with a hat and a thing and I just stipulated that's what he was referring to.
01:24:24
Speaker
ah
01:24:30
Speaker
Alright, I think that's where we're going to call it for the night. um You guys haven't searched the third room, but that's probably for the best because we'll we'll see you next time if you want to look in the hidden door or if you want to say search the next room. Always search the hidden door. Hayden's always searching my hidden door. You have too many hidden doors. Jesus. And on that note. They're all used and used.
01:24:56
Speaker
All right, well, thank you, everyone, for listening to another episode of whatever the thing we're playing is called. Integrated Dice Management. Brought to you by Eve of Rune.
01:25:13
Speaker
um Yeah, I was your Dungeon Master, Ron, and with me tonight was the one who just said that stuff, Frank. I said it backwards. um I was Frank. I played Ambernock, the Warforged. It was great playing with you guys tonight um in the literal not the figurative sense. um um I'm a sleepy boy, but you can find me on social media if you look hard enough. ah
01:25:46
Speaker
I will stream occasionally on the, well, I'm going to try to start streaming on the IDM roleplay, twitch dot.tv, um Sunday mornings again. I haven't done it in like a while, but i'm I'm getting back into my rhythm. So look for me on Sunday mornings. I may also stream random Pokemon games.
01:26:08
Speaker
and Nice. Also Hayden. Fuck it, I'll figure it out. Hey, I play Hashu Danger Noodle, Slytherin and yo. um It was great. We are going to totally kick ass as a complete mage party. um And hopefully no one gets shanked alive. I mean, we're all we are. as Dennis the menace. Well, Slurm and Amber are pretty pretty ah tanky with their armor class at least. yeah You're the squishiest. I'm the squishiest with a 14 armor class, but I do come in handy because I'm about to use my spy fly real quick. Next session. yes much My base is 17 armor class with mage armor brings up to a 20.
01:26:58
Speaker
so I'm, I'm kind of built out to be a frontline caster is what just wait until that one guy waits for eight hours and one second and then smacks the shit out of you. it Closing, closing us out tonight is Bill. Hey everybody, I'm Bill. I was Slurm. I had a great time with everybody. And I've maybe got some new stuff to sell at the shop. Once I get this stuff, uh, enchanted. Nice, nice. You, you cannot have my razor. I, I paid for it!
01:27:32
Speaker
Thank you for anyone who listens to this and thank you to moonlitimportant who is in here for about two seconds to spam us. If anyone's out there listening to us, are you okay? Is there a reason? There's probably a good reason wrong. You have better things to do then. If you're out there listening to us, why?
01:27:58
Speaker
Are you okay? Hey, I'm convinced a coworker to start listening to us, but yeah. Thank you everybody. I'm going to stop the recording now. Bye. Bye.
01:28:48
Speaker
Hey, everyone. It's me, Ron, from the future. Ooh. Although, I guess whenever you're listening to this, I'll be from the past. But what even more from the past Ron didn't know is now we have contact info. You can email us at idmroleplayatgmail.com and tell us all about how much you love us or hate us or send us fan art or whatever you want to do with that. And maybe we'll even read it on the show. You can also find us on Twitter at idmrollplay. And that's all. That's everywhere you can find us. So bye. Thanks everyone for listening. The intro and outro songs you heard today was Foxhole Revolution created by Kevin MacLeod at incompetent.com licensed under Creative Commons by attribution 4.0 license Creative Commons dot com licenses by 4.0.
01:29:33
Speaker
The night is over, and have a great day everyone.