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Tis The Season To Cancel TLoU & E3 image

Tis The Season To Cancel TLoU & E3

Log On Games Podcast
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Naughty Dog Cancels The Last of Us Online Game

00:00:01
Speaker
What's up, everybody? We just ended our podcast that we recorded. So if you were listening to this, you were hearing this first. The Naughty Dog news with the Last of Us online game being canceled literally just broke as we hit stop recording. So the podcast that we already recorded in full will follow this with myself, Matthew, and Andrew is also on that one, but Andrew is eating dinner now.
00:00:31
Speaker
Just for like five minutes, we wanted to pop in and just give our thoughts on this. Naughty Dog put out a thing and talking about how they, you can read it. It's on their website or they also tweeted it out and all that stuff for an update, but they canceled.
00:00:51
Speaker
stopped development completely on the Last of Us online game that they had, basically because they hit a crossroads where it's like, hey, we either become a Last of Us live service online studio, or we continue to kind of do what we're doing with our single player games.

Speculation on Naughty Dog's Future Focus

00:01:10
Speaker
And that's the route that they chose to take. So they've canceled.
00:01:14
Speaker
that. My initial thoughts is, I don't fully believe that they were going to be a Last of Us online live service studio completely, even if this game were to come out. I know that's what they said in the thing, but like they would still have smaller teams working on their single player stuff for sure. That's what Neil Druckmann is going to do. But I think reality is probably more like
00:01:40
Speaker
It would take a lot of time and a lot of resources, even if it's 80% of our time and resources being put towards this game because it's going to be an ongoing game for years to come, which would take away from what we do best already. So that's why they decided to do that, which I understand. I'm always forever going to be curious on what this game currently looks like now. We'll never know, but... Well, we might.
00:02:07
Speaker
I think this is a game that will come out at some point in the future as a live service game, not by Naughty Dog, probably not The Last of Us, but just like the same skeleton. I mean, what they said was, in ramping up to full production, the massive scope of our ambition became clear to release and support Last of Us online. We'd have to put all our studio resources behind it.
00:02:28
Speaker
for supporting it in post launch content, so on and so forth, right? And it says severely impacting our future, our development on future single player games, right? So it kind of came down to them. It's like, Hey, do we want to put out the last of us are in charted or whatever the new IP is or whatever, like every two years, or are we fine putting out one of those every five years and

Naughty Dog's Development Strategy and Release Timeline

00:02:53
Speaker
I mean, honestly, that's what they put it out every five years now. That's what it is. They put out a game about every two or three years, right? Like when they were doing Uncharted and Last of Us, they kind of overlapped about every two-ish years, right? I remember one time they did. It was like the next year. But like, what was the Last of Us to Uncharted 4? That's what it would have been. I feel like that was a long time. Really? And then Uncharted 4 to the Last of Us Part 2.
00:03:25
Speaker
I think the Uncharted 3 to the Last of Us 1 was pretty quick. And that was like a shocking ordeal. But again, they're a much bigger studio now too, so. That's true. That's true. That's true. Yeah, Uncharted 3 was 2011. Three years later was...
00:03:47
Speaker
Hold on. This list is not in order. It's throwing me way off. Okay. Let's find out. Let's find out here. Okay. Yeah. Uncharted 2 was 09. Uncharted 3 was 2011. So that was every two years having a game. And then two years later, The Last of Us.
00:04:09
Speaker
Um, and then one year later, I know that's just the remastered, just kidding. Uh, from the last of us to uncharted four was three years. Um, and then lost legacy was a year later, of course. And then from the, so uncharted four to last of us two was technically four years. Cause they did lost legacy. And then three years later came out with the last. So they were coming out, like I said, every two or three years or so. And, and then the last of us part two came out in 2020.
00:04:40
Speaker
Right. I think that is right. Yes. We're already 2020 coming up on four years. But this is, so this is the bulk of what that's the poopy part. I think is that if this is true, or at least all their games, at least somewhat true of what they've said, where they've been, they've, it's been all hands on deck and they're canceling it now, which

Quality vs. Quantity: Naughty Dog's Standards and Decisions

00:05:04
Speaker
That's what we've said in the past. Naughty Dog's just not gonna come out with a bad game. They're gonna scrap, we've said that on those podcasts. They would scrap this before they came out with a six, seven out of 10 version of it. Even if it's to make up money, that's not something that they do. So if they've been working on this for the better part of these four years, then that means we're gonna be waiting a long time for whatever they have next. I don't know that they have been, because you know that
00:05:33
Speaker
Neil's talked about they're working on a different IP, right? And so my assumption is they probably had split habsies and the people making this multiplayer game are going, we can't, we need, if we're going to keep putting out content and stuff, we need more than what we got or we need time, right? I saw the tweet from Jason Schreier from, cause he retweeted it in May of 2023. That was, that said that they have taken a lot of people off the last of us online.
00:06:01
Speaker
development team to work on other things. So I wonder if they knew that. Yeah, I think that's probably when they made the bulk of the decision. Personally, we talked about it just a hair as soon as you read it.
00:06:15
Speaker
I, for me personally, I think it's a good thing in terms of I would rather have a Last of Us Uncharted, whatever the new IP is, whatever the next new IP. I don't know. I'd rather have a game every two or three years. Two would be ideal, right? That's what I would rather. They're single player games that they do better than anybody else in the industry does than I would this Uncharted or this Last of Us multiplayer game. The problem is
00:06:40
Speaker
That that's a decision probably should have made two or three years ago. Right. That's the sucky part about it is just a lot of wasted time. Right. Unless, unless they give it to another team or something. And, you know, there's a really, cause they don't say the game's, you know, bad here. As a matter of fact, what he says here is, um,
00:07:00
Speaker
blah, blah. And they're in their blog posts as the multiplayer team iterated on their concept, uh, for the last of us online, their vision crystallized the gameplay got more refined and satisfying. And we were enthusiastic about the direction we're headed. So, I mean, it feels like they're sitting here going like, this is all good stuff, but if it's going to take over and not let us do what we're best at, then we don't want to do it.
00:07:25
Speaker
Yeah, it's still be in some ways, but I think they're going to be better for it in the long run if that really was going to take away and, you know, keep them from putting out of a single player story game, you know, every five years instead of two or three. To me, this feels like when you're trying to tell someone that you don't want to hang out with them, but you want to be nice about it. And so, you know, you say certain things to be like,
00:07:52
Speaker
nice about it. That's how this feels like to me where it's like, they don't want to come out and just be like, the game's canceled. It's never coming out. Right. We messed up. They're saying it in a nicer way. So it was maybe it's possible that it's passed on to another team. There's already been other teams that have made full uncharted games, for example, or whatever. Sure. But, um, I don't think they have a plan to do that necessarily, but I wouldn't be surprised if in a year or two, somebody's using that with their skeleton as of this game, you know,
00:08:19
Speaker
I don't think we'll know until whenever their next actual game is announced and we get a trailer and someone does an interview, a one-on-one interview with Neil and asks about this specifically. But it is what it is. We wanted to get that in as it dropped, since that's what a lot of people are going to be talking about today. Sucks. As someone who loves live service games, I want to see it. I want to play it.
00:08:46
Speaker
Well, we could talk more about this podcast too, but like this could, this kind of continues the narrative of maybe PlayStation over said, we want this many, you know, 10 live service games, whatever. Maybe they oversold a little bit and they're like, okay, maybe let's do what we do great and then add some live service games.

PlayStation's Live Service Approach and Preferences

00:09:08
Speaker
Yeah. And again, as someone that like we had our PlayStation wrapped,
00:09:15
Speaker
come out this past week. And for me, it's literally all live service games. It was Destiny 2, Rocket League, Overwatch, Diablo, Remnant 2. Those are my top five games. You could say Remnant 2 was not necessarily a live service game, but it kind of is. It is, 100%. Absolutely it is. I think I only had two on mine. I think I had Overwatch and Diablo.
00:09:45
Speaker
But like the right move is if if what they're saying is true, which I believe it to be 80% true. Yeah, I would rather you be working on your single player stuff that is going to be the most awarded games ever than I do.
00:10:02
Speaker
Have everybody 80% of your studio working on a live service game, even if it is, even if it was going to be my favorite game ever. Yes. And the reality is like you said, it's not only that that's what they do best, but that's what they do better than anybody else that makes games. And so, yeah.
00:10:19
Speaker
They're going to sell. So do it. And so I don't know. The biggest remedy for all of this is for PlayStation to have some sort of showcase something in the next three, four, five months. And they show a trailer of the new IP and then everybody goes, okay, now we moved on to whatever this cool thing is looking at. That's what they need to do. Which might be also part of the reason why PlayStation didn't have another.
00:10:42
Speaker
while their showcase was so lackluster slash they didn't have another one at the end of this year because they are pivoting away from their live service stuff. Time will tell.

The End of E3 and Its Industry Impact

00:10:52
Speaker
Yeah. I don't think they're pivoting away from it as much as it's just like, okay, well let's do it in a smaller chunk than we said we were going to do it.
00:10:59
Speaker
Yeah. Cause cause that's the thing. And he, the blog post talks about it, a live service game to continue to create content for it and everything. It just takes more people. It just does. Um, when your game's done, your game's not done. That's kind of the way it works. Whereas last of us, when your game's done, your game's done.
00:11:15
Speaker
You know, so we'll see. Um, but that's going to be it for this. Um, we are going to point you towards the regular schedule episode where we talk about E3 being dead as well. A lot of things dying today. So E3 being dead. Um, we talk some VR stuff. We talk the game award stuff that we liked and what we didn't like all sorts of stuff. So enjoy the rest of the episode.
00:11:53
Speaker
What's up everybody? Welcome to the Log On Games Podcast for Friday, December the 15th on this episode we are going to talk about.
00:12:06
Speaker
E3 being officially dead forever. Wow. The day before, not a real game. Sorry, Neil. I'm going to talk about that escapade and I'm not going to go over all the game awards announcements. If you're watching this, listening to this, if you're listening to this.
00:12:24
Speaker
Don't subscribe to us on YouTube. We didn't technically have an episode going to streaming platforms last week That's because we did our Game Awards reaction video. It's on our YouTube channel youtube.com slash log on games So you can go over there if you want to see our reaction so like literally every announcement through the whole show we did plenty of great commentary plenty plenty of very long it is it's over three hours is over is a 22 gigabyte
00:12:49
Speaker
Is a video file at 480p dang I it started rendering at 1 a.m. And finished at 3 a.m. Gally and then I had it It was it was something oh boy, but it is there so go watch it So I didn't stay up all night for no reason
00:13:10
Speaker
But if you're an audio only listener, we're going to kind of go over really only the game awards announcements that we want to. So if there's a specific game that we thought was awesome or that spoke to us in some way, we're going to talk about that. And if we didn't like it or don't care about it, we're just not going to talk about it. So could be short for that. And then, uh,
00:13:31
Speaker
And then some other tidbits of news we have for the end of the thing. So stick around with me on this episode. You can find him at xuser8x. We have Matthew on the podcast. I just did a big X on the screen and I'm kind of scared now because I don't know what all the emotions are. So I probably shouldn't have done that just in case something crazy happens. I was expecting my dogs to bark when I did that and they didn't. So I'm a little shocked right now. Okay.
00:14:01
Speaker
Matthew, what's cracking? I'm just playing with the camera. Honestly, the most fun that I've had with gaming for the last two weeks is every night before I go to bed, I lay down with my little MiU Mini Plus and I play that game Snatcher on the Sega CD.
00:14:19
Speaker
which is it's Kojima. It's a Kojima game before Metal Gear Solid to the point where you have a little robot. It's very cyberpunky game. You have a little robot sidekick and my robot sidekick is like he's named Metal Gear. This is before Metal Gear came out. So that's awesome. It's very Kojima. Yeah, there's a couple different things in there. It's kind of if you play either Phoenix Wright games, it's kind of a little bit like that.
00:14:45
Speaker
Um, where you're kind of going around looking at stuff and you're not really, there's no moving. It's just, you tell your guy to move or whatever, and you look and investigate things and trying to find, you know, different stuff. But man, I'm having a blast with it. It's so much more fun than I, I'd never heard of this game. And I'm a, don't mind me jumping off of what he's saying. Did you see the a 24 collab with Hideo Kojima for the death stranding movie?
00:15:09
Speaker
I love, I love A24 so much. I'm a big movie guy, especially a horror movie guy. And to have a studio that's like, listen, the weirder the movie you come to us with, the more likely we are to make it. All their stuff is good too. And I've played a solid 10 hours or so of Death Stranding. I want to get back to it and play it, but I'm going to be honest. So far, I think it would make a better movie than a game anyways. So.
00:15:39
Speaker
Okay. Yeah. It's just kind of what it is. You know, I can see that. I mean, I don't think they're going to, it's going to be an hour and a half of just watching somebody deliver packages, you know, in the movie, but who knows, you know, uh, also with this on this episode today, you can find him at Brown berserker across the four C's. We've enjoyed this on podcasting.
00:16:07
Speaker
The reason I say that Andrew is because me and Emily started watching the One Piece Netflix show. Okay. Cool. Cool. Have you seen it? And what are your thoughts? I, okay. So one, I'm a hardcore fan of the anime and the manga, and I have seen the live action and I approve it. He approves it. Two thumbs up. I approve it.
00:16:34
Speaker
Yeah, I enjoyed it. As far as a live-action adaption, I thought it was... It was fun. That was really good. I haven't watched very much anime at all. Is it a live-action version? Like, is it a different story or is it like a retelling? It's almost one for one with some small details, but I would say it's like the best introduction into the series for people that have not gotten to One Piece.
00:17:00
Speaker
Cool. I have not watched one piece because there is like a thousand episodes literally. Literally, yes. Yeah. And so I'm just like, I don't want to have to go through all of that. So I'll start with the Netflix show. So we started watching it and I was like.
00:17:16
Speaker
No, this is actually pretty good. I think we're like, we've watched three episodes or whatever. And I was like, I'm down. I'm down. He's both, he's both excited for the show, but like also kind of like, Oh man, I'm probably gonna have to watch a thousand episodes. Aren't I? So my advice is that people read it versus watch it or read it. And if you get hooked on it, then you can dive into watching it. So.
00:17:43
Speaker
Well, a thousand, if Netflix does a thousand episodes, that's, that's going to be something. No, that's not happening. How much money that would take. That's not happening.
00:17:54
Speaker
Um, all

Using Zencaster for Podcasting

00:17:56
Speaker
right. Well, we want to welcome everybody to the log on games podcast. This is a weekly show in which our hosts discuss a variety of gaming news topics from new games, big announcements, events, and more. New episodes upload every Friday on Apple podcast, Spotify, wherever it is. Again, we did not have an audio episode last week. Our game awards reactions is up on youtube.com slash
00:18:17
Speaker
log on games where you can find every episode every week. You can also follow us at log on games on all the social media platforms. Click that link tree in our bio, it'll point you to our YouTube or Spotify or wherever it is you want to listen to us at. Give us all the stars, give us all the subs, and then make new accounts and do it again.
00:18:42
Speaker
This episode is brought to you by Zencaster.com. This is where we record all of our episodes of all of our podcasting that we do. We just use a browser, Google Chrome. I don't know what other browsers they use, but it's browser-based. It makes life really, really easy to invite people.
00:18:59
Speaker
Um, think of like zoom, but without having to download any software, it's kind of like it is. And it's specifically made for podcast podcasting. So you can do the production side on here. If you want to, you can just do audio. You can just do video. You can upload. You can do different plans from free plans to all like businesses, like 4k max or whatever.
00:19:22
Speaker
Um, so if you are interested in making your podcasting life a little bit easier, you can go to Zincaster.com slash pricing and use our code log on games for 30% off your first month of any paid plan. It's amazing. All lowercase, no spaces, log on games. All right, guys, this comes from the verge.com. Oh boy.
00:19:50
Speaker
E3 is dead for good. While the video game industry had already largely given up on E3 once the largest video game trade show in the industry and biggest video game showcase event of the year, there was always a chance it would return after multiple years of cancellations. However, in a statement to the Washington Post today, E3's organizer confirmed that the show was permanently canceled.
00:20:16
Speaker
We know it's difficult to say goodbye to such a beloved event, but it's the right thing to do given the new opportunities our industry has to reach fans and partners. Stanley Pierre Lewis, the CEO of Entertainment Software Association, the nonprofit trade organization that ran E3 told the Post. How are we feeling today? Andrew.
00:20:38
Speaker
Did you light a candle for E3 today? No, not shocking. Took long enough. I don't want to use the word sad. It's the end of an era. I think a lot of people talked about how E3 was their Christmas. Same personally, it was.
00:20:56
Speaker
I actually think like it's weird because this kind of like correlates with the discussions of like the game awards because a lot of people are talking about how a lot of the awards were kind of brushed over just for the entertainment and promotional side of the game awards. So I think there could have still been a space for E3 to exist and just
00:21:16
Speaker
be that place where they present new content and the game awards could have focused more on the, the, the teams behind the games and the games itself. But yeah, I don't know. It's a, like I said, I guess it was inevitable. Um, I wouldn't say I'm sad, but like, I guess kind of Keely's running that torch now. So yeah.
00:21:38
Speaker
Matthew. Yeah, I mean, I would say I am sad because yes, he is running that, he kind of running with that torch, but like Summer Game Fest and Game Awards is a different thing. Like there's a different vibe. I mean, like you can't tell me there's not still a place for what E3 did well in our society, right? You can even just look at,
00:22:03
Speaker
Google and Apple and like they do the same thing or they step onto the stage and here's the new thing that we have and people still oh right and so like you don't have to release everything via you know, a YouTube video or whatever. It's like there's still a place for that. They did a lot of things really well and like ultimately this was they kind of did this to themselves which kind of that's the worst part about it in my in my opinion is that E3 didn't have to die. They kind of did it to themselves.
00:22:32
Speaker
I also kind of feel like some of that like has bled into like New York and San Diego Comic Con packs, you know where they have some gaming side like personally I'm kind of sad like I'll actually say it this time I'm actually sad that like I never got to attend an E3 I think that had been like super cool just once like that had been super cool but
00:22:55
Speaker
For me personally, one of my all-time greatest gaming memories moments or whatever was with Andrew in a random movie theater. And I think we were in Columbus, right? Is that where we were? Oh, yeah. Something like that, where we had gotten.
00:23:09
Speaker
to basically go to that theater to watch E3. It was a PlayStation E3 and they announced Shinmoo, which was my like holy grail. This is never gonna happen. But if they announced to do Shinmoo game, it'd be incredible for like eight years. And then all of a sudden they did. And like- That was the year they announced, they announced Shinmoo 3, The Last Guardian and Final Fantasy 7 all in the same E3 that year. It was crazy, crazy.
00:23:38
Speaker
Yeah. And then the next year after that, they announced Spider-Man of God of War. It was, it was time. Right. Yeah. And there's, there's, there's, like I said, there's still a place for that. If someone does it well, like my hope now is that summer game fest becomes.
00:23:52
Speaker
where he at least does one, like maybe his major summer games fest thing is a live thing at some point in the future, right? It's just so people, like in person where people could do it, you know, could just be cool. Does this break down to the fact that these companies realize that they don't need that space and like PlayStation is like, I can rent my own theater and do it. Xbox is like, or Microsoft's like, I can do it myself in this theater. And Nintendo's like, we don't need a theater. We'll just live stream for like 40 minutes.
00:24:20
Speaker
Is that what ended up being the downfall of E3? If we go back to our beginning podcast and stuff where we talked about this, what started the downfall was Jeff did a lot of stuff at E3. He had his own show at E3 and he helped run certain things. Whoever's decision it was to be like,
00:24:44
Speaker
You're off the team, Jeff. Sorry. You pissed off the wrong person. Yeah. You messed up. Yeah. And that was the beginning of the end. And that was the year. He's like, all right, well, I'm going to do my own thing. And although it wasn't the greatest first year, you know, this next coming year will be like the fourth or fifth time that he's done it. So.
00:25:02
Speaker
I am a little sad. I got to go outside of E3 twice, which is really, really cool. Never got to go inside, which is whatever. But part of what made E3's peak, the most magical of E3 is like people weren't invited or people couldn't just buy tickets and go anyway. So I think Summer Game Fest,
00:25:28
Speaker
If anybody can do it, it's Jeff. Like what made E3 special was like PlayStation, Nintendo, and Xbox would all have their presentations within like two days of each other, you know, especially the days where it was like Xbox in the morning and PlayStation was at night, like those big time, big days. Now, I don't know if that's possible. You know, we went through COVID where everybody kind of had their own time to do whatever. Yeah. I think Jeff,
00:25:54
Speaker
Has tried to get it's been mainly playstations like we're gonna do it two weeks before it's like can you just do it two weeks later? So you can be with everybody but they kind of want their own time and in this last year I don't think Nintendo had a Had one until like the next month or something like that if I remember correctly So it was really just like PlayStation two weeks later. It was the summer game fest stream and then Xbox as well so
00:26:22
Speaker
I'm less sad because there is something somewhat similar going on right now where Jeff invites people to come and play the games like it used to be in E3 time. So if you get invited or you're a big enough media member, influencer, podcast, or whatever... That'll be us next year. Exactly. You can get invited and it's basically E3 where you just go there and
00:26:50
Speaker
I mean, the Xbox thing is there. Summer Games Fest stream is there. I think, yeah, the next step would be for Jeff to do Summer Game Fest stream live. I think it's kind of the next step, but it's really hard. I feel like it's a lot easier for him to get the big announcements for the game awards because there's nothing else going on than it is for him to get them at Summer Game Fest because sure.
00:27:12
Speaker
I mean, if there's big enough announcements, even the state of play that PlayStation had two years ago, arguably better than their last showcase was had like Resident Evil four and all that kind of stuff. It's just hard. I think his summer game fest announcements are usually like, we got border lands, you know, and it's like, okay, well, yeah. Yeah. But yeah, I think that live thing would just go a long ways. Um, like if he announces
00:27:41
Speaker
I don't know. Like what would they announce the last of us multiplayer game at summer game fest, I think. Right. Which was awesome. But if that was in front of a live audience, the pop that would have happened in the crowd and getting to hear the crowd is even more excitement for the game going forwards online, everybody, whatever. Yeah. That live buzz helps.
00:28:02
Speaker
I mean, if we get them to get PlayStation to come there and do a live shows for him, PlayStation and Xbox could all do their live shows would be great.
00:28:14
Speaker
If there's one thing about Xbox and Phil, even though they haven't, you know, they've been struggle busting for quite some time now. They've always been a part of that around that same time. They've always had their live show and all that kind of stuff. So at least there's something, it's not like E3 is gone and nothing is there now. So, yeah.
00:28:35
Speaker
E3 I think was also the only place where you were seeing, you know, whatever the big three revealing like consoles within the same week, right? And it was like Xbox is showing their new console and you get a price and then you're like, Ooh, I wonder if Sony is going to and then like two days later Sony is like new PlayStation new price and it's all people are talking about in the same week like like it was crazy like that. Like so crazy. Coming off of the 360 and PS3.
00:29:05
Speaker
When they did those the notorious just absolutely god-awful microsoft conference, whatever they announced the xbox one i went to game stop after their conference i was like. All my stuff is three sixty m i so i get xbox one even though. The presentation was awful and they're like we're not doing prayers for you and i was like okay and send in that night was to play station when i was like well.
00:29:29
Speaker
Never going to make spikes. I went the next day and I was like, nevermind. I'm glad y'all weren't doing pre-orders. Switch that over, please. Yeah. I don't need to connect for my PlayStation. So yeah. Um, but yeah, so it's officially official. Um, you know, it's possible that one day they do kind of like a pack saying maybe where it's like, they don't have any announcements or anything like that. But, um,
00:29:56
Speaker
They do, like, have games where people can come and play or whatever, but we'll see. I think next year y'all should come up here for packs. You'd save my place for free. That'd be fun. Every time that packs happens up there, I always do it too late to where, like, we can, like, input for passes or whatever, but I do it too late, so. Well, you got to do it, like, now, I think. There you go. You heard it here first. Now we know. Heard it here first? Do it now.
00:30:26
Speaker
All right, in honor of Neil the Deal, Teal Neil, who again has died because he tried to fight a tornado and got bit, got attacked by a moose and died. Or he's been product testing this game the entire time. He's been product testing this game.
00:30:45
Speaker
Uh, if you remember, or if you're a long time listener, um, you're a long time ago, Neil being like, couldn't wait for the game called the day before it was the number one most anticipated game. And we're like, okay, it's not a real game, but you can think that all you want. I remember you saying that all the time. So.
00:31:09
Speaker
Shockingly, it was supposed to go in beta. I'm sure this article tells us more. But it was supposed to go in beta, I don't know, like a week or two ago. And people were like, all right, cool, like we're getting a beta finally. And then it was actually like, sorry, only if you're invited by a developer, can you get a part of the beta or whatever, but some streamers and influencers got it.
00:31:30
Speaker
It was utter garbage. The only one out of 10 games that IGN has ever given a one. Only game that IGN has ever given a one. It's this game. And then I'll just read those from IGN.com. In a bizarre update to the long, the day before saga, Studio Fantastic has announced its closure just days after the game's launch in early access last week.
00:31:55
Speaker
Quote, today we announced the closure of Fantastic Studios, the company said in a statement on its X slash Twitter account. Unfortunately, the day before has failed financially and we'd like the funds to continue. All income received is being used to pay off debts of our partners.
00:32:10
Speaker
Fantastic ads that the future of the day before and prop night is unknown, but the servers will remain operational. It has been since been delisted from steam. There's a statement from publisher, my Tona wrote,
00:32:29
Speaker
We are sorry for the fact that the game didn't meet expectations of the majority of players. Today we will work with Steam to open refunds for any of the players who choose to make a refund. We're in contact with fantastic regarding the future of the game.
00:32:42
Speaker
Still, the closure comes after fans still did spend money on it, with it costing $39 in early access. Some players were already asking for refunds. However, even before today's closure news, the long controversial game's early access launch was a rocky one to say the least, with the Steam page being flooded with negative reviews. Not only was the day before plagued by bugs and server issues, but there were also complaints that it wasn't even what was initially advertised. While labeled as an open world MMO, many were quick to point.
00:33:11
Speaker
point out that it's actually an extraction shooter. The backlash was so bad, the player count dropped almost 90% in four days, and as soon as it entered Steam's 10 worst review games of all time. I really want to know if Neil paid $39 to play this game. It's really, I was laying in bed last night or the night before, whenever it was, the day before.
00:33:43
Speaker
thinking back at the first trailer that we saw for this game. And I don't even know how that was even made, is my question. Because obviously we've talked about this game in the past where they're like, they've had videos where like, oh, we don't pay our developers. Everybody's a volunteer and all this kind of stuff. Okay. Well, that's not how gaming works. So it's not a real game. If you want to have a game.
00:34:06
Speaker
And every time they would come out with like, since the launch video, every time they showed off another video, it got worse and worse and worse and worse quality. Yeah. To the point where as that now where it's like, if you go and watch the gameplay for this so-called game, it's just like, again, I didn't give this a one out of 10.
00:34:25
Speaker
There's games that shouldn't be run on the switch. Like Mortal Kombat, as bad as that game was, didn't even get a one out of 10 on switch. Yeah. Let me read the, let me read the review, just like the little blurb, just like two sentences. It's a one out of 10 is called it's unbearable. The day before is easily one of the worst games I've ever played to the point where I'm afraid to continue running it on my PC. And if you didn't manage to try it, you can count yourself as one of the lucky ones.
00:34:55
Speaker
There you go. Very weird. There's a lot of really cool like, I would say like mini documentaries or just like YouTube videos from YouTubers or past game developers that also have YouTube channels now that like really dove in on this game throughout the years to try and figure out what was going on. So if you ever want to just have a have a time, go look up some of those videos. I have a tweet to read. And so my wife has never seen a donkey video before.
00:35:25
Speaker
I happened to watch his video on this game and my wife was lolling. So good job, Dunkey. So this tweet is this tweet is so good. So this is this is just like, I guess, like a player or whatever. He says unbelievable, unbelievable that you guys hyped this game up so much. And this is the end result. You guys are an absolute disgrace on the video game industry. Fantastic. Followed that by saying this was our first big experience. Period. Crap happens.
00:35:56
Speaker
That's also not true because they have other games. What's sad is that I want to play this anymore now than I did before all this stuff came out. Have you watched the footage of what was released? No. I swear there's 10 zombies in that whole city. I was never super excited about this anyways. Now I want to try it just to see how bad it is.
00:36:20
Speaker
Like I want to know if it's so bad that I could have a good time and how bad it is. Just like laughing at it, you know? Yeah. I don't know. The first ever trailer, which again, which is why it was like number one, pre-save on steam and all this kind of stuff. It looked like the division. Yeah. Meets the last of us. Like that was, I think I rewatched that yesterday. Yeah. Which is a good idea. And again, as we see this game's been in development,
00:36:48
Speaker
But I don't know what they did or if they did anything for years and years and years. Exactly. Like, how did that first video even get made? Because the first video is so good. It looks like a AAA big budget like trailer to a game. Yeah. Yeah. So like.
00:37:10
Speaker
It blows my mind like they had to, someone had to make that, that's what, if I'm PlayStation or Xbox somebody, I'm figuring out who made that trailer and hiring that person.
00:37:22
Speaker
Well, I mean, so I mean, you see that all the time and even goes back to what we're talking about, E3. Anthem's presentation, initial presentation looked insane compared to what they released. I mean, that happens all the time. So they spent a lot of time on making a two minute reel that looked incredible, but it wasn't actually what it was. But that's like that's like EA with all the money in the world compared to this team that has like
00:37:48
Speaker
no money. And even though Minsky was on the PlayStation stage. It just boggles my mind that how that first trailer even got made. Well, here's the deal. Like you said, it's taken them so long to make this game, right? What happened that they went, you know what? It's good enough. Just throw it out now.
00:38:10
Speaker
Do you want some documentaries? Because this is not the first time that this team has done this where they've just like they had this crappy game idea and or this game idea and they made a made it seem cool and then just made like the absolute bare minimum possible released it in like a week later it was gone like they've done that multiple times.
00:38:30
Speaker
So do you think the people funding it were pushing them to get it out the door? I don't even know how I don't even I don't even understand. I don't even know what to tell you. Do you think they called the day before because they knew they were only going to get one day out of it?
00:38:48
Speaker
And that's the other thing. The day before was copyrighted and they were like, that's why I got taken off steam initially. We talked about it on this podcast was like, and they still didn't change it because it's not a real game. But even like two years ago, Colin Moriarty from Sacred Symbols had their like lead guy and like did an interview with him. And I was like, no, man, game's real. It's going great. And I was like, I would call and got all that interview. It's just like some weird things that happened in that interview.
00:39:16
Speaker
It's a fun time to go look it up, but sorry, Neil. Yeah, I will say this. If you're like if if there's. I don't even know if I have a number. Yes, you think I've tried to call him before and he didn't answer. Can you give us your that's true. That's true. What's happened? I don't know. Probably the problem. I do have his number. I just don't know what I had him saved as. It wasn't Neil.
00:39:46
Speaker
Uh, so I had some weird name for him. I'll say his number out loud for the world to hear. You ready? Oh God. I'm just kidding. I'm not doing that. I'll type it in the chat and I'll try. He's probably not going to answer. He's probably playing the day before. All right. That's true. Oh, if I'm another team though, like, and this sounds crazy, but even like,
00:40:14
Speaker
Naughty Dog or whatever, or the people working on the Division 3. I'm looking at that trailer as like, listen, this trailer got this game to the number one most saved game on Steam. If you're the Division, you're not far off from what that trailer was, as far as like your game already. If you're the last of us making a multiplayer game, you go, hmm, that looks like something we could do.
00:40:41
Speaker
So I'd be really, it'd be really funny one day if a game comes down there and like, yeah, the original day before trailer was like our inspiration. All right, let's go. Let's give Neil a call. I don't know if he's playing it or not. Yeah, so bizarre. Sorry. I'm just, I'm just deep into the day before man. This is game of the year for me. I didn't have a man's deal, but it didn't come up. That was weird. Neilio Iglesias is probably what you had.
00:41:10
Speaker
He's not going to answer, he's too embarrassed. He won't answer out of embarrassment? Yeah. Still going to leave a voicemail out of embarrassment. Or 100% would. It's kind of content to pay for it here. He takes me and says, yo, call you back? Is it going to say it out loud? Yeah, it's saying it out loud. I couldn't hear it over y'all, so I don't know. I get nothing.
00:41:41
Speaker
Hey Neil, you just texted me saying, Hey, can I call you back? And no, you can't because we were talking about the day before, which was your most anticipated game years ago. And, uh, we just wanted to see if you were okay, which one to check in on you. Make sure you weren't fully depressed on the fact that this isn't a real game. And the only one out of 10 that I do is ever given. Um,
00:42:04
Speaker
But you have Tarkov, you know what I mean? So you can keep playing that. Hopefully you're fighting off that tornado and that moose that keeps murdering you to allow you to not be a part of the podcast anymore. But check it in, see you later, bye. Love you. If he calls you back and leaves a voicemail, play that before the end of the show. If he calls you back, I'll answer it live on here. That'll be grand. All right, let's move on.
00:42:32
Speaker
to let's just shoot through the game we're announcing this because I know Andrew has something he wants to talk about shortly and I have something I want to talk about shortly. So if there are any games I just spoke to you and we didn't talk about during the reaction or whatever. I thought you're gonna go straight from a one out of 10 to a 10 out of 10 on IGN but we're gonna do this one. I don't know. I thought it was a good segue.
00:42:54
Speaker
Um, that's true. I'm the, uh, the link I have is from polygon because they posted the games like in order, um, from what it was on the game awards. Yeah. Usually I think hygiene just kind of like jumbles it all together. Yeah. Yeah. Um, anybody, I mean,
00:43:18
Speaker
metaphor, which was a game on the pre-show, which is from the old persona team. It looks like persona. I want to play that game. I'm really excited for that. I was a little confused on why that's a pre-show thing and not a main show thing, but that's okay.
00:43:33
Speaker
Brown Andrew, did you see Pony Island 2 at all Panda Circus that game? It's in the pre-show? It is by inscription creator, Daniel Mullins. Oh, shoot. Okay, so here's the funny thing. When we came in, I think we came in like 15 minutes before the game award. So I actually missed all... Was that the Day of the Devs thingy?
00:44:00
Speaker
It must have been. I'm not sure I didn't see it live. Right. It was all in these. Yeah. I was looking at it now and I know that you're an inscription fan. So.
00:44:07
Speaker
What's it called? It's called a pony Island to Panda circus. Okay. Literally so funny because it says if inscription is anything to go by describing this game based off his debut trailer feels like a fool's errand. I agree. Oh, okay. So my friend told me to play this just on the fact that I liked inscription. Right. That's, that's why I brought it up. Okay.
00:44:32
Speaker
I know nothing about it, but when I saw the description, I just thought you needed to know in your heart and soul. Okay. I'm still kind of floored and beyond shocked that we didn't get an actual release date for the hell blade too. Yeah, yeah, yeah. We got to the date 2024, which probably means late 2024, which I thought it'd be closer to the, towards the earlier side, but like,
00:45:00
Speaker
You know, y'all know myself and how I just hate when, like all, especially like grand theft auto recently and monster hunter. Like why put 2025 like just can you not just wait a year and then do it? Yeah. Yeah. Yeah. Right. So I think we'll see in saying 2025, you're at least making sure that people don't have the expectations of 24. Right.
00:45:26
Speaker
Yeah, but now they have the expectations of 25. And when a game is that far out, we've seen that get delayed past that many times. That's true. So it's like, that's true. You're going to tell me 2025. And then when it gets delayed to 2026, I was like, all right, I waited a year and a half for you to delay another year. And that's super nice.
00:45:46
Speaker
Are you going through all of these or what's kind of the goal here? Just whichever ones you want to go through. Doesn't matter. Okay. Yeah, go ahead. Well, these are my notes and now like even though I wrote them down like this, like I can't remember. So there was a game called like Kazan and I put it as the better God of War.
00:46:07
Speaker
So like, let me look at this game back up. Yeah, I know what we're talking about. Oh, my gosh. It was like a 2D like 2D 3D kind of. Yes. OK, yeah. This game looks so cool. It's called the first Berserker. Yeah. This game look cool. They should have called the second one. Yeah, second. It's funny because like a lot of the like I have a list of the games, but like I can't remember them now.
00:46:39
Speaker
Well, make a break. What's make a break? I remember we saw the little teaser from. Oh, that looks cool, too. The tango game works. People was. Yeah. Which looked cool, even though it was just a CD trailer. So I don't really know exactly what's happening. Yeah, they are talking about. And me. Yeah, which one are you talking about? Camari, the unseen company. It kind of like. Yeah.
00:47:09
Speaker
Just CG-wise, CG trailer. I kind of looked over watchy a little bit. What's cool too is that, I think it's that same evening they listed merch for that game on their website, which is really cool. Nice. Really cool designs. Yep. I know Matthew's favorite probably announcement of the night being the Sega announcement. What did they mean? It was up there. It was a surprise. That was probably the most surprising announcement of the night for me, like in a positive way.
00:47:39
Speaker
Um, not all, I mean, I'm obviously a saying fan boy through and through play the dreamcast yesterday. Um, I actually played the dreamcast yesterday, uh, with Ivy's kids or hit the church. So there was like, I don't know how, like six and three years old playing the dreamcast. So let me show you your voice. If you, if I am a part of the development team for crazy taxi, the question is, do we.
00:48:08
Speaker
try and just get a lot of the original soundtrack or is this or do we just try and this is a taxi this is crazy taxi for the new generation so let's
00:48:21
Speaker
No, you don't talk it. You get the cosology soundtracks only like five songs. There's not very many of them. Yeah. And then you just add like, I don't know, some more songs that are similar vibe or whatever that are newer. See, I would say if the same, if the same bands or performers offering, it's mostly just the offspring. Yeah. That's what I remember. So if you got them to do new songs just for the game, that'd be pretty killer. I think so.
00:48:46
Speaker
Maybe we get, uh, maybe you get offspring to go into the studio and do the same songs, but modernize. I mean, I like do a rehash of them. Okay. It is. I'm looking right now specifically game. There are three offspring songs for bad religion songs. And then two that are like random people's. Okay. Yeah. That's a cool soundtrack.
00:49:12
Speaker
Yeah, absolutely. And everybody else's brain that went to an arcade ever. But the biggest deal and stuff like that is I just hope that they I hope they don't change it too much. Right. So like part of the brilliance for Crazy Taxi was the like you had two buttons to deal with basically. Right. There's like it's just super simple. I hope they keep it that way. How do you guys feel about where that trailer was placed? Because a lot of people felt like
00:49:41
Speaker
It should have been its own, like standalone world premiere. So more eyes were on it. Whereas when it was presented at first, we were like, wait, what is this? And then it was like the holy crap moment, like halfway through it. Like a lot of people feel like it was kind of just like brushed over per se. But yeah, I'm just saying a fan boy, man. We don't listen to them. Sega. I think Sega where Sega has fallen in the video game world recently, it's probably where it's going to be, you know,
00:50:12
Speaker
I hope they return to what they once were. It'd be great. I'd love for Sega to make a system in the future at some point. It's funny, this episode, we're talking about E3. One of my favorite memories of E3 was just the big four. The four just conquered E3, and it eventually just became the big three. I liked when Sega also had a console. It was cool.
00:50:40
Speaker
What did you feel like was the mega announcement of the night? Like the one they should have focused on the most? See, what did they do at the end? For me, it was Blade. For me, it was Blade. All the announcements, I do Blade last, personally.
00:51:03
Speaker
That was my, probably my favorite thing that came out. That was a cool one. That was a cool one. Um, I actually kind of think it was the Matthew McConaughey one for me. I forgot about that to be honest. Honestly, I'm, I want to play that game. It looks to me like, uh,
00:51:24
Speaker
Starfield except for I want to play it. Like I've played Starfield for like 10, 15 hours. I'm like, man, this is just not it for me. Right. And it kind of has a little old, old feeling to it. But, um, you know, these are X BioWare devs. So, I mean, if it's Mass Effecti, I played all those are great. So, um,
00:51:48
Speaker
And obviously, Max McConaughey is a pretty massive name to show up at a video game thing. So yeah, I'm actually pretty excited about that one. I was really excited about the Lost Records trailer, which is the Life is Strange team. That was cool. Yeah, that was cool. That made me excited because I've played
00:52:11
Speaker
I played all of the Life is Strange games, but I only played like half of two. I just wasn't really feeling it. I played all the other ones and all the DLCs. So, excited for that one. It looks good. I feel Monster Hunter was placed in a good spot, especially towards the end. And then for me, because I've been watching Black Wu Kong's
00:52:33
Speaker
Development I guess for so many years. It's cool to actually see a date on that six. It's very exciting. Yeah, yeah, right. It's the 20th 2024. Yeah, it's not turn-based. So I'm probably not gonna play it but for people that like that kind of for people that like that kind of game. I think that the the new mana game looked cool.
00:52:53
Speaker
visions of mana. I thought that looked really cool. Yeah, that was unexpected because I think the remake apparently didn't do well. So it's funny that that new one's coming out. Oh, the Jurassic Park game. Forgot about that. Looks fun. Looks really cool. I want to see gameplay. I agree. But from a trailer standpoint, it was killer.
00:53:14
Speaker
I mean, this whole show was that looks cool, but I want to see gameplay. That's like the theme of the game. That's gaming my entire life. Like every time I see a cinematic trailer, I'm like, just show gameplay, please. I don't like the last sentinel trailer that we got with the robot. Lady mom, they got her face halfway or whatever.
00:53:38
Speaker
That looks really cool, but it's like, I have no idea what, like, this could be a 2D top-down shooter and turn me off, be like, all right, calm down. I have no idea what this is supposed to be. Yeah. The Apex led the Apex Final Fantasy crossover. That was crazy. I did not see that. Oh, yeah. What the heck?
00:53:57
Speaker
Seriously. I'm seeing the skull and bones release date. And the reason that is relevant to me is because like an hour ago, I got a beta invite to skull and bones. So I might just play it just to see what I mean. Dang. It's I can't play more than six hours over three days, according to the thing. So I mean, I'll know by that point if I want to get it or not. Um, I mean, there's a lot of I wouldn't say that there was like,
00:54:26
Speaker
There's a lot of new IPs in this which is cool. There was a lot of CG trailers There's a lot of things. I was like that looks cool, but I don't know what the game is that looks cool But I don't know what the game is so Gonna hold off thoughts for a lot of these kind of stuff. We got a lot of shadow drops
00:54:42
Speaker
I mean like two or three in this thing, which is nice like There's actually quite a like a handful that came out with like the next week from when they announced I was about to say the god of war free dlc people are praising out the wazoo They said it's really good I am looking at the uh light no fire game the no man's sky creators made that that like
00:55:08
Speaker
Now that I know what no man's sky is, as opposed to what they kind of made you think it was going to be before it came out. Now I'm excited about that. Well, somebody, somebody was talking about how they focused on like the scale of the mountain. But then when they actually showed the footage, people are like, Oh, there's dragons in here. Like you didn't even talk about the theme at all. Like you're focused on the mountain. That's true. That's true. That's true.
00:55:34
Speaker
Yeah, looks deep. That's I mean, that's about it for me. The game awards went kind of how I thought it would.
00:55:45
Speaker
Honestly, I thought Baldur's Gate would win. I mean, it won a lot, but I thought it would win more. I was surprised to see Alan Wake 2 win as many times as it did. But I liked that game, so I'm fine with it. I was glad to see Final Fantasy 16 win Best Soundtrack because it's so dang good. Everything else was kind of unexpected.
00:56:05
Speaker
I still think Zelda was just the best video game that was made this year. I think it probably suffered some from being too similar to the last one, I guess. That's about all you can do with the Switch. Yeah, that's a lot of people brought up.
00:56:25
Speaker
talking about the overall game awards I watched a video from Alana Pierce kind of just changed a little bit perspective on all of that and how like I brought it up once already about how
00:56:36
Speaker
Like in the blink of an eye, you know, this company won best action game or best blah, blah, blah. It was just done on the side. And I think Matthew was even talking about that while we were watching it. And the show was more focused on entertaining people and showing world premieres.

Entertainment vs. Awards at The Game Awards

00:56:53
Speaker
And in Alana Pierce's video, she's talking about how like, you know, it's like blood, sweat and tears for these teams to like make these games.
00:57:01
Speaker
to just be like this little side thing that Keely talks about for a few seconds and then it's gone instead of giving that team their moment, you know, to feel proud about what they've made, you know, like that's it's a lot of the discussions have been popping up about that. I tweeted out about it, but it's like.
00:57:21
Speaker
You take a lot, it's going to be different every year. Like you take last year and they even joked about it. The first thing on this year's game awards last year, the first award, he spoke for eight minutes and we were like, let's freaking go. So, and last year didn't have a lot of announcements. It was a lot more of the devs talk and people like, yeah. And then this year is the exact opposite of hardly any dev talks and.
00:57:47
Speaker
just game, game, game, game, game, game, game. So it's like, I think it just depends on what you can get.
00:57:55
Speaker
Well, so this year happened to be like splitting it like a winter fest and then just game awards, you know, right. And that's fine. And I have no issue with that. But if this is all awards and talking and like if they split it to where they're showing the world premieres at one thing and then the other one's just the awards, I'm not interested in watching the awards. Maybe I'll say like, I guess certain people can chime in for certain things, I guess. Right. Right. Yeah.
00:58:20
Speaker
I would be interested in watching both, but I think this is part of the problem is like if he has a year like he did last year or whatever, two, three years ago when Fast and the Furious was like the best game that he could announce or whatever, like if you do two shows that you're going to have, some years you're going to have the announcement show be like absolute garbage and there's like no reason for it.
00:58:42
Speaker
And so I think it's just going to vary every year. It's not going to be perfect every year. We're going to have another year like this where it's just like the craziest announcements and the game devs don't get it. And then we're going to have years where they do like whatever award it was. It's like for a bunch of old game developers, like the appreciation award or whatever for starting gaming in some way.
00:59:04
Speaker
And then, and then massively long speeches. And I assume next year will probably be more on the speech side just because of the blowback from this year. It's just going to be, it's just going to vary year to year. And so like the alternative is like, don't have it at all. Or you just get what you get every year. Yeah. And so, I mean, I'm on the opposite side of things from a lot of the blowback. My opinion is I think you should.
00:59:34
Speaker
For game of the year, that's a big announcement. You give that dev team time to speak. I do everything else as a side thing. That's just my opinion because it's three hours and 10 minutes long is what we watched it. That ain't, that's not okay. In my opinion, that's just not, especially when you're building up to your best stuff is at the end. And that's rough. Like I think two to two and a half is like the long window that you should shoot for.
00:59:58
Speaker
I think they should treat it like the Grammys. So like, like, hear me out. So you have, you know, you have your awards, your speeches, but they also have like performances like embedded in it, but it's, it's performances of like songs from the game of the years. So like, and then, and then like, like we were saying, like the winter fest is just strictly trailers and all that jazz. Yeah.
01:00:23
Speaker
I, um, I don't ever watch other award shows either because to me, that's just, it's just not entertaining TV. Yeah. I gotcha. And so, um, I mean, I watched Will Smith slap a guy once that was fun, but other than that, like I don't really pay any attention to that. I think we were like in a PlayStation party when that happened. It was fun. Really? I think so. Yeah.
01:00:45
Speaker
It was, yeah, I just like, we've had the years where there's been an insane amount of ads. People are like, oh my gosh, there's so many ads. And we've had the years where they had, it was just really a bunch of bad cheesy parts. Like you remember the, uh, the big shaver guy mascot that was walking around in between all the stuff.
01:01:05
Speaker
We had the year the F the Oscars year, which was like nothing else in that whole workshop mattered because we got that one moment Yeah, and then we've had like last year with eight minute speeches and this year with no speeches random people on stage It's gonna be it's gonna he's obviously gonna take in the feedback, but I
01:01:26
Speaker
There's going to be issues every year that people talk about. So for sure this year just happened to be the devs got the shaft and everybody else got it. And again, like Matthew said, three hours and 10 minutes with not letting like any speeches happen is insanity. At some point, if you just got to say no to some of these games.
01:01:47
Speaker
or make the pre-show an hour. Whatever you got to do to make this thing two and a half hours. I would love that. Yeah. A lot of like a lot of people are like, you know, we give like these celebrities time to talk about their like broken foot and tell people to shut up. But like we're not letting developers have their spotlight to be like, oh my God, you know, this game was made by blah, blah, blah, blah, blah, blah, blah, blah, blah. We put our blood, sweat and tears, like I said, into it. But like I said, they'll pull up celebrities up there and they can stand up there for four or five minutes if they. Oh my gosh. We got Kojima.
01:02:17
Speaker
forever. Yeah. Okay. Kojima forever who talked about we're making a game, but we're not telling you what it is. Yeah. We're like, we know you've done this. You do this all the time. To be fair, that's basically all Kojima does. Yep. You could have just had a screen. You could have just had a screen that said insert Kojima here doing something weird. And then that was it announces the game that won't come out for 15 years. Yeah. Yeah.
01:02:43
Speaker
Um, yeah, I think next year it'll probably be more on the developer side of things but again like Imagine being jeff this year and being like I have so much so many things sure i've said yes like Yeah, we have hours of game announcements. How the heck?
01:03:05
Speaker
Are we going to make this less than four hours long? I don't even know. Well, that's what people are going to tune in for is they want to tune in to see the next cool thing. Right. I mean, there are people that are going to tune in to see the E3 replacement stuff. Right. A hundred percent. And like, I do feel bad for the devs that they don't, I guess, get that moment to kind of talk for a minute, but also you still get that award on your game and that still boosts sales and everything else. Right. And.
01:03:32
Speaker
Which is ultimately, that's ultimately the satisfaction that you get from a dev. Like as a dev, if, if people buy your game to play it and a lot of people do that, that's the satisfaction that you really super get. And it kind of sinks that they don't get a little more moment in the sun, I guess. But if it were four hours long, you boys check it out and I'm not seeing their moment anyways. Yeah.
01:03:54
Speaker
Maybe we should have had maybe I mean in hindsight it's whatever maybe they could have had a post show that's like hey Kind of like how the Oscars do it were like they do interviews with each person that won something afterwards Where you can see that?
01:04:08
Speaker
They, if they want to talk for two minutes, they can't, if they want to talk for 30 minutes, they can't. And then. Absolutely. Stream it posted on socials, all that kind of stuff. But I don't know. I like that. I know, I know F1 does that after the race, they take like the top, you know, few races, whatever they do an interview on the couch with them for whatever. I could see that that makes sense to me. We'll see. Um, I have a feeling that next year will be more developers because grand theft auto supposed to be in 2025. So I think a lot of games are just going to like, let's just push 2026. You know, we don't need to compete with.
01:04:38
Speaker
Again, it's going to be because of one that sold. It depends on the style of game. All right. Moving on here. I just wanted to throw this in. It's just like a little interesting tidbit. We saw a trailer for this. If you're a VR person, you knew what I'm talking about. We saw a trailer for this game at the game awards as an ad, I think, or maybe it was something else. I don't remember.
01:05:03
Speaker
Asgard's wrath two, which is a medicalist exclusive. And it's like, Hey, basically like you buy a medical history, you get this game and I've seen it a million times. I saw it at the medical stream. We saw it at maybe summer game fest or something. We saw it again here and it just kind of looks like a VR game. And I think even in our reaction videos, like it's really hard to show off a VR. Is that a game that he's in?
01:05:26
Speaker
I don't remember. I don't remember either. But it's got, sitting at a 93 on Metacritic right now, IGN gave it a 10 out of 10. And I saw that and I was like, I beg your pardon? Cause like, even someone that loves VR like myself, it's just like, I've watched trailers of this game before and been like, okay, like I don't care really. Like this isn't doing it for me, but
01:05:52
Speaker
Um, I was reading somewhere said it was a 90 plus hour open world game Which to me is what? exactly i'm looking right now at the medic critic awards or Say goodbye to your real life And it's got a 93 I know as a 93 on a metacritic ijin's the only uh 100 but nobody has given it below a 90
01:06:17
Speaker
Golly. Including, like I'm reading reviews, it looks great, runs great, plays fantastically, and has more high quality content than most RPGs I've played before. Than the day before. I know, right? I just thought it was crazy that I was just like, apparently there's like four playable characters and stuff, but just an open world, it said 90 plus hours, I was like. Wow. Even if you're saying like, yeah, the story, like a lot of JRPGs, if you just play the story, it's like 30, 40 hours. If you do all the side missions and all the collectibles,
01:06:47
Speaker
or whatever, but this is the line. So though I tried to complete most side quests and kept an eye on all the chests placed just out of reaching the open world, I didn't even approach completionist run and still find myself sinking in an astonishing 91 hours before I rolled credits. That's insane. So for a game to be a VR RPG to be that long, but also getting nines and tens, I think it's like,
01:07:15
Speaker
Pretty insane. So I thought a little insert here to be like, Hey, maybe, uh, maybe this game is something cool. So that's what I think that's what has to happen for VR to stick around. Not necessarily you have to have 90 hour games, but you have to have games that are full fledged regular games in VR as opposed to.
01:07:38
Speaker
Like VR, most VR games feel like a real video game light, right? And nothing they're bad. It's just that they're like a light version. And I think you got to have more of this kind of stuff where it's like, no, it's a legit full fledged game. You have to be willing to ruin your eyesight.
01:07:53
Speaker
I think the reason I've just been so dismissive over this game was because we see this all the time. Yeah. Anytime a console comes out, whether it's VR or whatever, there's always like, this is the game you have to play. Like for VR, too, it's like Call of the Wild. Yeah. For PlayStation, no, we got Miles Morales. Like every time something happens. And so with Mediquest, it was like, this is the game. When you get a Mediquest, like you're going to get this game for free and it's the game you have to play like. All right.
01:08:22
Speaker
Yeah, I've heard how good could it actually be? Well, it's also like crazy like you're saying that they slapped a 90 hour triple A game for free into this thing. It's kind of like the like we used to buy like SNS like back in the day and get like Super Mario World for free. Like it's crazy like that quality of game coming with a console. That's so cool. Very, very old school. You're in console though.
01:08:51
Speaker
We will. Crazy. I mean, I've wanted to get back into VR and I already planning on getting a MediQuest 3 whenever I end up doing that, whenever there's a price drop or a sale or something like that. $199, give it to me. So, exactly. When this thing isn't $500 or $450, we're going. Yeah, yeah. And it goes on sale for like $300 with two free games or something. This will be like the first game I play probably, so.
01:09:15
Speaker
Andrew, you wanna talk about Destiny before we end this thing out. Give it, lay it on me. Just a quick tidbit. So, you know, Bungie's been digging a hole throughout the year, you know, like... You mean Bungie, the video game awards nominated best community, Bungie? Yeah, the company that has taken eight years of my life away, you know, they're like firing people and telling you that like, you know, we've left the right people, don't worry, it's all good. Delayed their last expansion, all that, anyway.
01:09:44
Speaker
Their current season that we're going through in the game right now, this is like a level of lazy I've never seen before, or maybe I have. They literally took a mission from their 2018 expansion and slapped it into our current season. The exact same mission to a T, mechanically, enemies, everything to a T.
01:10:08
Speaker
copy paste. I haven't played yet. I'm so excited. Come on. That's like beyond lazy. At least the development team of a day before took some time and we're trying to do something different. You know what I'm saying? Are you telling me that like
01:10:30
Speaker
Like, did they explain it in any way? Is it supposed to be like story mission wise? Is it supposed to make sense? Well, this season is all taking place on the Dreaming City. So the mission is from the that's from Forsaken expansion is the Dreaming City mission anyway. And apparently nothing was changed at all. Nothing.
01:10:54
Speaker
Well, I don't know when I'll play it because we talked about this when we did the dungeon, which I love the new dungeon. I think it's super fun. Super fun. When we were doing the dungeon, it's like, all right, well, I guess this is the first time or the last time I'll play with you guys until June because like.
01:11:11
Speaker
If this season is going to last, it'll probably literally be like March or April. Whenever they supposedly do this, whenever you do something to keep this held over until the thing happens. But I actually get on and just do all the story stuff for this season.
01:11:28
Speaker
I just have no desire to play the seasonal content now. What's the point of doing it? I don't need to do it right now. I got Final Fantasy 16 to play. You know what I mean? Yeah, yeah, yeah, for sure. It's just sad to see where the company is going. I just don't understand how they can keep digging that hole worse and worse to the point that now we're talking about Sony taking over the entire company. It's so sad.
01:11:52
Speaker
These are the people that made Halo and then they created Destiny, this like thing that a lot of us have like just been living in for like eight years. And now it's just, I don't know, man, it's sad. That's sad. Not E3. Bungie going downhill is sad. I don't remember if we talked about this on the podcast or not. Maybe we did, but I do find it a little funny that like,
01:12:15
Speaker
The upper management of Bungie is what all the devs had laid off. The current people that, you know, the insider information had been like, yeah, we've told the upper management the problems that they just don't listen. And like, they're the ones that are the reason we're in where we are. And now potentially Sony can take over and people are like, I can't believe this is happening. Like, isn't that what we want?
01:12:40
Speaker
This is the same Sony that gives Naughty Dog all the time in the world to make their game. Yeah, that's true. They gave the God of War, like when you look at God of War, Spider-Man, The Last of Us, Uncharted's, Horizon, Ghost of Tsushima, like the Sony gave them all the time and money they needed and said, the game will come out when it comes out, make it a 10 out of 10 game, and they do. So it isn't like, I feel like if Sony took over,
01:13:08
Speaker
I feel like that would be a good thing. I know people are like, oh, we don't want Bungee. We want them to stay independent for some make-believe reason. But I feel like if Sony took over, that means the upper management that wasn't listening is no longer there.
01:13:29
Speaker
and the upper management that would be replaced is people that gives time and money to make good things happen. I want to refresh at this point. I don't think it could get any worse. They keep doing it. Exactly.

Sony's Acquisition of Bungie and Future Speculations

01:13:46
Speaker
If Sony took over, in my mind, there's just not
01:13:50
Speaker
They're not fully independent, which they're really not anyway. They paid billions of dollars to buy Bungie. They're not really independent, even if the same upper management is still there. So if these people that are complaining want to keep their make-believe independent studio, make-believe independent, then go ahead. But we'll see. Is there any thoughts on a Destiny 3 at some point? Soonish, not soonish?
01:14:15
Speaker
Any ideas? No one really knows, I don't think. They said they wanted to treat it like, wow, like just an ever evolving, uh, MMO light. They didn't want to, they didn't want to put numbers on it anymore. That was a, that was an Activision thing. They wanted to just keep expanding the world. Well, that was really dumb because it's Destiny 2.
01:14:34
Speaker
Yeah, like you're going to do that. Well, yeah, that we were we were kind of hoping slash thinking they were going to drop the number and it was just going to be destiny and they just keep expanding its world and universe. But yeah, instead of expanding it, they're just firing people. So that's my biggest. Apparently, the firing of all that was upper management being like, hey, because we know we have to meet certain quotas or Sony can
01:15:02
Speaker
Like in the contract, like if we don't hit certain quotas, then Sony is allowed to take over. They don't want that to happen. So the upper management of Bungie, the ones that fired the people, like it's not only their fault that they were in that situation. It's their fault. Those people got fired. Like this wasn't Sony being like, you got to fire people. This was all. Yeah. So another reason why I think it might be a good thing. Sony takes over. We shall see. Trusting.

Light-hearted Gaming Updates

01:15:32
Speaker
Alright, any other final thoughts before we end this? That's our buzzer. I have to get back to playing Animal Crossing on my 3DS. Nice. Any other final thoughts for you in this thing out? That was my sad final thought. I'm just glad this isn't going to be a 22 gigabyte video that I have to do.
01:15:55
Speaker
Yeah, and all right. I'm actually going to look real quick and see if the skull and bones, like if I get to give somebody else a close beta code. I don't want it. If you do, I just keep it. You don't want to play it for like 30 minutes and then quit.
01:16:10
Speaker
I'm a home. Now we had a short vacation cause Emily got sick, but we are back. So I'm pretty much just going to be going to final fantasy route, which I'm excited for because it's a really good game and the new expand or the new DLC that dropped. And

Podcast Promotion and Humorous Anecdotes

01:16:27
Speaker
the timeline of the game is right before the final mission of the game. So I think that's cool. I'll be able to play it. Uh,
01:16:36
Speaker
And then there's also the new DLC that they're making for it for next year. So I started played at a good time.
01:16:47
Speaker
So yeah, that's going to do it for us here. We want to thank everybody for listening again. New episodes uploaded every Friday across the globe, wherever you want to listen to us. But you can also watch us at youtube.com slash at log on game. So please do go over there and give us all the stars and the subs and the notification bells and whatever you want to.
01:17:09
Speaker
Yeah, I heard that on all of the platforms, the subscribe button was broken. So check it out for us. Fantastic. Just click it and test it and see if it works. Yeah, just test it. Don't unsubscribe, but just subscribe. That's right. And then go on your boyfriend's account and subscribe, your mom's account and subscribe. It's Google. They have them. If you have child, children's,
01:17:32
Speaker
Little ones you have child's you have child's. I don't know why You have them but I just got back from Universal Studios, so I am full on I don't understand why people have kids mode. You know what I mean? When you go to a theme park for one day, you're like my goodness you get when you get in an hour-long line That's how people there's and there's a kid around you. We saw a child
01:17:59
Speaker
pick their nose full of boogies full of them we saw them and then just wipe it on the railing while we were waiting in line i was just like i can't have to deal with that i mean i do that too so
01:18:09
Speaker
But you know it's different. It's hard to hear first. You know better, your child doesn't. So it's like, for everybody out there listening that has kids, bless your soul. I was once a kid and people had to deal with me that way. Y'all are a different breed of people, just a different breed. God. It's a way to end out the podcast, you know what I mean? If you are a child out there, don't pick your nose and then wipe it on railings. Because then you get made fun of on this show.
01:18:39
Speaker
And if I knew that kid's name, I'd call him out. Oh, God. Bye. We'll be with you next Friday. See you.