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Abomination Vaults Episode 72: One With The Bones image

Abomination Vaults Episode 72: One With The Bones

S1 E72 · Live From Dice Jail
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24 Plays1 year ago

The party continues their Gauntlight exploration, as they tend to do.


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Played using the official Abomination Vaults Foundry module by Paizo Inc.


Intro/Outro music courtesy of Emily from RollForFantasy.com: https://soundcloud.com/emilyfantasy/four-horsemen?in=emilyfantasy/sets/wendigo&si=f25dc111fb2f45008e34fa4cc024b4d7&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing


Additional music by Emily from RollForFantasy.com.


Thumbnail Background By Gregory Desiato

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CONTENT WARNING FOR THE ABOMINATION VAULTS ADVENTURE PATH

While Abomination Vaults contains typical Pathfinder action and adventure, it also presents themes of suicide, ableism, body horror, and human experimentation.

Recommended
Transcript

Introduction and Exile

00:00:00
Speaker
Hey everyone, this is Cam, the GM for Life and Dice Jail. You are currently listening to Episode 72 of our Abomination Vaults playthrough, One with the Bones. Thank you so much for tuning in, we hope you enjoy.
00:00:15
Speaker
You have been convicted of a crime you did not want to commit. A crime of the highest degree. You have been exiled from your brethren and left to rot with the lowest of the low.
00:00:30
Speaker
In this place, there is no redemption. You are the base denominator of all, only to be taken from your cell in the most extreme of circumstances. You have no friends, no family. This is your prison. This is your home. This is your fate. Welcome!
00:00:59
Speaker
to dice jam. Let's see. We got a little. Oh, right.

Previous Encounters and Throne Incident

00:01:04
Speaker
Yeah. So we went a little further into gauntlet last session. ah And then we ah we fought some weird things by some pits and they tried to push us into the pits and there's something at the bottom of the pits. That's no bueno. And ah we got we got pretty beat up. Oh, actually, I'm looking pretty good. Yeah, actually, I didn't get catch as that fight. Yeah.
00:01:28
Speaker
yeah wait what the fuck y'all also had a chance to take a breather oh true but also like we didn't almost die in an abomination vault session i know what the hell like seriously y'all kicked ass since that happened yeah um and that's about all i can remember
00:01:50
Speaker
that's That's basically it. Y'all kicked ass, ah killed those gyptus bounders by tossing them both into the pits that you don't know what's at the bottom of, but whatever it is, it sounds deadly. um Wait, no. That means there is a bomb to this pit. Y'all found... Y'all found... um Sorry, I just processed what Yona said.
00:02:15
Speaker
um You all found a hidden compartment in a throne in the corner of the room, in which you found some loot. um And as we jump back in, um you all watch as Remy's eyes glaze over. Oh. The horror. For fuck's sake. The horrors.
00:02:45
Speaker
Is that what he knows to being poked on the nose? No. The tornadoes. I see them. Okay. We're just going to stash the rat man on the throne and hopefully nothing eats him while we're gone. All in favor? I, Remy Ridington refuses to sit down.
00:03:09
Speaker
Then I lift his tiny body and just set it on the on the throne. Yeah, it's not very hard to move. You set him on the throne and he he starts just screaming before going silent and turning himself upside down and falling asleep. Well, that's normal.

Exploration and Mimic Battle

00:03:29
Speaker
Does he do that often?
00:03:30
Speaker
He's never done that specifically. But he does fall asleep in here quite often. It's disconcerting. Steve begins loading the musket.
00:03:42
Speaker
Steve, my guy, can you not maybe? I think he needs the protector. What are these little holes? Those are more holes. Oh, they're just there's more holes. Those are smaller pits.
00:04:00
Speaker
Oh, weird. I can't see into that. Oh, Grenadine has just jumped into the pit. Oh, the pit. Yeah, you can't see into it because you don't have darkvision. The only source of light in this room is Petra's torch. So whenever. Oh, I see. I see. What is this? ah That is an empty torch sconce. Oh, all right. Next. What if we light it? um Well, you can't light it. We would have to put my torch in the sconce. Oh, never mind.
00:04:29
Speaker
I heard empty and i my my brain went to, oh, that means it's unlit.
00:04:38
Speaker
Alright, is that it for this room? We don't have any rope, do we? I can't imagine we, uh... I think do, but do we really want to go down there? Yeah, maybe not.
00:04:59
Speaker
Ah, no, let's keep going. There are other places that we can go. We don't have to lower ourselves into the pit. So there's a door to the east, and then there was also a door to the west that you did not explore. This is the one that's locked, right? That was the thing? No, you've been through there. the door That door is currently open. That led to a supply room.
00:05:26
Speaker
Okay, so we're we're going here, we're going to the east. Lead the way.
00:05:42
Speaker
You begin going over, and you do, you come across this uh... The IVF front, is that... looking Do you think there should be a front? The IVF front, because we can shuffle if you want. That shuffle is probably better. Yeah, why don't you do that?
00:05:57
Speaker
Pardon me. I'm not. I'm a big fella. I like to imagine like justing climbing over the armor and under the armor, just trying to yeah get through. Well, all right. Open the fucking door. Sogram takes the hand and opens it. Right. You push the door and it opens into a large looking room, barely illuminated by this torch. You see another empty sconce.
00:06:26
Speaker
against the walls of room but uh... response it's this thing right here i'll start well i need a lot i can't all right maybe you should go back in front of them uh... yeah right that's right you step into the room and you see Looks to be some sort of a... You're not really sure what kind of room this is, but you see weapons racks to the north and southeast in the corners. You see the rack to the southeast is empty. The northeast rack, however, ah looks like it's holding a hatchet made of crystal of some kind, some sort of dark crystal. um You also see two alcoves over here in the back.
00:07:24
Speaker
um and they appear to have open hatches, and you can see rungs of ah what looks to be a ladder leading down. You also see a door to the north and a door to the south.
00:07:41
Speaker
I'd like to take the the crystal hatchet. Yeah, that is over here. I'm moving in. I will take that. And I'll flake around. So, Petra, you move over on ah to the uh to the rack there and as you do you move your hand towards the weapon rack and you notice the surface shifts in sagram you watch as the door to the north does the same
00:08:26
Speaker
um That's not good. Oh, as ah uho uo both turn into creatures. Oh, my God. Are they mimics turning into lashing tendrils of wood? It's time for initiative. Oh, yeah. Which should be clear. Is this hatchet made of this or is that a separate item?
00:08:54
Speaker
Just a second, please. Oh, that's not the right button. There we go. um So the... It looks like the the hatchet might be made of it because I don't actually see an item for it anywhere. So I would say, yes, the hatchet is part of the creature. Right, good to know. Thank you. The hatchet is part of the creature. Oh, yes, the hatchet sort of merges into the creature.
00:09:25
Speaker
Okay. Alright.
00:09:33
Speaker
So... For some reason, I can't use my ruler. Did you break things? Oh, there it is. that was That's weird. and It may have been because I paused the game as you were trying to move. um I see. Anyways, Petra, which d20 would you like us to use? Here we go. Let me consult the list.
00:10:04
Speaker
Okay. We're going to pick 11. 11. Interesting. Um, you don't know you're good there. Are you enjoying? I'm sorry. This episode is sponsored by. Oh no. Good Lord. Oh, this is not lungs. Yeah. Oh gosh. So first up is the creature that was disguised as the door. Um,
00:10:34
Speaker
Oh no. ah And I should note, actually, that Petra, as you grabbed the axe, you're now feeling that, oh no, you cannot remove your hand from the axe. And the creature,
00:10:55
Speaker
sorry, first first up is the weapon thing that you just grabbed. ah It lashes out at you with a tendril. That is a 17 to hit. That will not hit. Okay, cool. Then now we go to the actual one who's turn it is. And this fellow here is going to, first and foremost,
00:11:21
Speaker
it is going to sort of crawl its way out of the doorway.
00:11:32
Speaker
and it is then going to lash out. Now that it is flanking Petra, it is going to lash out with a pseudopod. That is a 33 to hit. That will hit and crit. Lovely, okay. um So that means that Petra is going to take um Oh yeah, you're also grabbed, that's important. um You're sure you don't wanna hero point that? You're going to take... Sorry, I need to do a little math here.
00:12:14
Speaker
um
00:12:18
Speaker
You're gonna take 34 points of bludgeoning damage and I need to make a reflex save. I have one stamina point remaining. You said a reflex save?
00:12:35
Speaker
Oh. That's a natural 20. Hmm. Oh, OK. OK. So you you are you are not stuck to both of these creatures now. Only one of them. um Nice. It is then going to go for another pseudopod strike against you. That's a nat one.
00:13:01
Speaker
to extreme give that critical fumble card um that was an unarmed until healed you are clumsy too so this thing is now clumsy too as it seems to get itself stuck against the wall somehow um that is the end of its turn that brings us now to grenadine okay I'm gonna start off with a stride over here And then I'm going to use my ah mirror's reflection to put a copy of myself right there. Love that. And then I will end my turn with an exploit vulnerability on, I guess, this guy in specific. Okay, go ahead and roll. All right, all right, all right.
00:13:55
Speaker
18. 18. That is unfortunately a failure. Son of a bitch. So you get whatever the failure effects are. Yeah, so that means that I get the... the play vulnerability I get that personal antithesis, right? Yes, I believe so.
00:14:18
Speaker
All right. Sorry, open up like 10 Chrome tabs to be able to understand. I know. Don't you love Thaumaturge? It's great. um Yes, I believe. ah Yes, you can get personal antithesis and that is it. Okay. ah So I'm going to ah strike a match. These guys are doors, right?
00:14:42
Speaker
ah One was a door, one was a weapon rack. Both made of wood. But they're both made ah both made of wood, all right. They don't actually actually be made of wood. However, they made themselves look like wood. Okay, okay. ah Since they look like wood and really believing them to be made of wood, you know, looking at them hard enough, I'm gonna strike a match against my sword. It doesn't like catch flame or anything, um but I just believe hard enough that it imbues it with the power of flame.
00:15:13
Speaker
All right, works for me. All right then, that is the end of your turn. That brings us to the other creature, which is going to continue lashing out at Petra. um That is going to be a pseudopod strike. That is another nat one. What? Oh my God. Good opening. Number 42, the top.
00:15:39
Speaker
It bit your fist. The target deals jaws damage to you. So I bite it? Oh, I guess you bite it. Do you have a bite attack?
00:15:53
Speaker
Unarmed strikes? You do have a fang strike. I just bite a fang strike. So well we can say that if you would like to, you can partially transform enough to make a fang strike against it.
00:16:05
Speaker
Fuck yes, especially since these two characters don't know I'm part Spider at all. oh yeah Go for it.
00:16:18
Speaker
That's an 18. An 18 unfortunately does not hit. Unfortunate, but I do like- Oh wait, wait, wait, oh right, you just deal damage. It doesn't say you make a strike, you just deal damage. Just roll damage I guess. Holy shit.
00:16:32
Speaker
That is five points of damage from my bait attack. It takes five points of piercing damage. um That being said, as you... You know what? I'm going to say that that just works. I'm not going to make you make a reflex save or anything. That just works. um Okay. So it is then going to... ah I guess it's then going to... It streaks out.
00:16:58
Speaker
Oh! That hurt! And it's then going to- Speak common? It does, in fact, speak common. It's then going to lash out at you with a pseudopod again. That is going to be a 27 to hit. Well, that will hit. Okay, but not crit. No, it won't. So, you are going to take 12 points of bludgeoning damage.
00:17:22
Speaker
um And yeah, that is...
00:17:30
Speaker
That is, it's it then has one more action, which I guess it's going to use um to attempt to lash out of the grenadine clone. ah That is a 13 to hit. That does not hit. All right then, that is the end of its turn. That brings us to Petra, who's currently grabbed and flanked. Yeah, I got a lot going on.
00:17:58
Speaker
um Get away. Yeah, can I start by attempting to free myself? Sure, you can attempt to escape. Athletics, acrobatics, unarmed, strike.
00:18:15
Speaker
It's a 15. With which one? An unarmed attack. An unarmed attack, a 15. That is going to
00:18:30
Speaker
unfortunately going to be a failure that makes sense okay um just a regular failure though not a critical failure um i'm gonna try again okay go for it remember multiple attack penalty yep that's an 18 an 18 unfortunately is a failure awesome in that case i'm gonna go ahead and uh cast a one action heal on myself Okay.
00:19:03
Speaker
yes I would prefer not to die, but you know, it would be kind of funny, though. but is thou I don't know. I think it would be. All right. You restore six hit points to yourself. And that is the end of your turn. That brings us to Sogren. All right. I'm going to do a step for five feet as an action, right? Yes. Step.
00:19:29
Speaker
hes done this So you are now flanking the creature? Correct. it's This is the one that's ah clumsy too, right? Yes. Clumsy. It's clumsy too. It's it's clumsy too along with... God, that doesn't work. um I'm going to attempt to then... ah ah You know what? I'll attempt a vicious swing. I'll try a vicious swing. Go for it. Okay.
00:19:57
Speaker
With my Greatsword of course. Sogram's going to get on and ra ah and get a 24 to hit. 24 does in fact hit. And what does Vicious Swing do again? Is that the thing that adds extra damage dice? Yeah, it just adds a one extra damage dice if I hit. Alright. Vicious Swing plus one dice. That's going to deal it. 25 points of damage. 25 points of damage. Oh yeah. You just... yeah
00:20:25
Speaker
Yeah, fuck you gonna make a reflex save right as your weapon begins to stick to I get ball work to this I I never remember what bulwark does three I write it down a notepad. So let's see bulwark.
00:20:47
Speaker
um On reflex, saves to avoid a damaging effect. This is not a damaging effect. Oh Perfect. Okay, I'll keep that in mind next time. 25. 25, that is a success. Your weapon is not stuck to the... Oh, it's a sticky bit of virtue too. Wait, wait, wait. Hold on. Sorry. Sorry. I misread. There's so many lines of text in here. A weapon that hits the creature is stuck to the creature and can be removed with a successful athletics check made as a single action.
00:21:15
Speaker
So never mind, your sword is outright stuck to the creature. Stinky bit of furniture. And I believe that is your turn. So. Correct. That brings us now to the creature that you just attacked, which is going to go for a pseudopod against you. All right. ah That is going to be a 17 to hit.
00:21:38
Speaker
17 does not hit. Okay, it is then going to lash out at Petra. That is a 22 to hit. That will hit. Okay, so Petra is going to take 13 points of bludgeoning damage and I need you to make a reflex save please.
00:22:09
Speaker
May I make a reaction to that? um Sure, what's the trigger for this reaction? An ally getting hit by an attack. I believe. That's a 22 on my reflex save. Which um which reaction is this? ah Implement's interruption. Nope, nevermind. God damn it. but I keep thinking it triggers on attack. um No, that was Davina's.
00:22:36
Speaker
um all right 22 unfortunately that was a failure so patro is now grabbed by both mimics um that's not good and uh it is then going to go for a third and final pseudopod um this one will also be against patro that is a nat one what the hell i guess i guess this die is in your favor live from dice show baby um so uh unarmed smash the floor you kick up a cloud of dust becoming blinded until the end of your okay manages to like sweep dust off the floor and into its own face come on we've had that happen before to us let's confess you know it happened that brings us to grenadine uh you know i
00:23:27
Speaker
I guess we just beat the shit out of this thing now. Which one? The one that's kicking it well is down. Oh my god, yeah. I'm just gonna crash my good old broadsword right on top of it. I'm gonna i'm gonna try to find a good like split in the wood. And it it is off guard to you because it is blinded. Yup.
00:23:51
Speaker
Let me just double check what I get from my exploit moment. It's a personal antithesis, right? So Two plus half my level in damage. So that's an additional four damage that I get so that first strike is a 18 Wow 18 to hit that does hit oh it is off guard and clumsy too true that's 12 points of slashing 12 points of slashing is that including your personal antithesis yes all right lovely lovely and then I'm gonna do that again okay go for it that's 21
00:24:38
Speaker
Does hit. Go ahead and roll damage. That's another 12 points of damage. Another 12 points of damage. All right. And this creature is now bloodied. And then I'm going to, I'm going to do that one more time. Okay. Can't always win. That's an 11. Okay. That unfortunately does not hit. Oh, sorry. Something I completely forgot about your first strike. ah Your weapon is now stuck to it. Oh, does that undo my second strike? Um,
00:25:08
Speaker
unless you wanna, unless we can we can just retcon it and say, since you would have had the third action anyways, you can try to take an action to ah unstick your weapon.
00:25:20
Speaker
Sure, sure, I'll do that. Okay, make an athletics check. I'm good at those. What the fuck, 11. Okay, nevermind, your second attack is undone. So it is no longer mortal. Right. No, you have one more action.
00:25:39
Speaker
because we retconned your second attack. So I see, right? You have one more action um and you your weapon is currently stuck to the creature. ah Let's see. How's Petra on health? Petra is looking pretty messed up. She's she's bloodied and winded. Gotcha. ah Let's see. Am I within touch range of Petra? Yes. I'm going to lay on hands here. Lovely. How much does that heal?
00:26:09
Speaker
um uh let's see it is heightened plus two so that is going to be uh six plus two d six right
00:26:31
Speaker
uh it just went straight right sorry sorry sorry it's plus six for healing plus one d6 for damage i forgot that you roll damage but not healing would lay on hands it's right okay okay so it's just uh 18 healing the patro excellent patro you gain 18 hit points patro is no longer bloodied um what wonderful news lovely that is going to be the end of grenadine's turn then that brings us to ah the the The mimic who is not currently the one who's in the corner right now um It is going to It's gonna lash out at grenadine at the grenadine clone first that is going to be a 22 to hit ah That does not hit hit okay, it is then going to Lash out at Petra That's a nat 20
00:27:24
Speaker
um However, it is a lower level than you, so it will not get a critical hit card, it will just get a regular critical hit. So that is going to be... 26 points of bludgeoning damage.
00:27:41
Speaker
Tepetra. Oh It then has one action remaining, which it is going to attempt to use to...
00:27:53
Speaker
It is going to attempt to use this to trip you. Trip me? Yes. So kind of emo- what? You can be tripped. You're not you're not immobile. You can be tripped. You're currently grabbed, but it can throw you on the floor.
00:28:15
Speaker
um Either way, that is not going to be a success because that is ah Yeah, no. That is a five. Against your... know Against your... Sorry, your... What a fucking DC does this use? Why am I not finding this? Hold on, why am I not... Oh, sorry, that's the trip trait, not the trip action. What the fuck?
00:28:46
Speaker
um Yeah, there's a tray for sh trip. Yeah for weapons that you can trip with without Okay, okay I was like, wait, why here we go. So that is Against your reflex DC. Yes. So what is your reflex DC? 22 okay, so that is a critical failure. So the creature manages to lose its balance and fall from its um ah um This is just embarrassing. Do we say that? Do you say that out loud? Please tell me you say that out loud. I do say that out loud. The creature says, yeah, a little bit, but fuck you anyways. Petra, you're up. Deserved. um I can still access things on my belt, right? Yeah. We're going to go ahead, take two actions to grab and then drink a healing potion.
00:29:43
Speaker
Go ahead and do that. 12 points of healing to you. And then from there.
00:29:58
Speaker
I'm going to go ahead and try and. Stab it, I guess. Go for it.
00:30:14
Speaker
23 23 does in fact hit i'm assuming you're going for the one on the ground yes yes that does in fact hit go ahead and roll damage that is eight points of damage eight points of piercing damage and your weapon is now stuck i forgot about the sticky weapon thing how do we and how do we like all of you have weapons stuck Do we, is it like is there like potion of lube? Can we use like a potion of lube or something? There are a lot of oils in this game. That oil, we had that oil at one point that was like very- Yes, slippery oil that Jason had. Oh, the slick? You did have, the slick is a rune, which I, actually, Patrick, do you have the slick rune on your armor? Does somebody have the slick rune on their armor? I do. um You do. That is good to be aware of.
00:31:08
Speaker
Okay, so Petra, I believe that is the end of your turn. So your end of your turn with your weapon stock, Sogren. That brings us to the beginning of your turn with your weapon stock. Can I, it's an athletics check to remove it, right? Correctamundo. Correctamundo, okay. Then I will, first and foremost, have to do an athletics check to ah remove that thing, which I shall do. Go for it.
00:31:32
Speaker
athletics check will be 22. That is unfortunately just barely a failure. Fuck, can't do it again. All right, do it again with another athletics check. Yeah, you like see the strands of sticky goop that just sort of pull it back in like a rubber band. dead ah That's 27. 27, that is a success. You managed to pull your weapon off. I'll rip it out. As soon as I rip it out, I'm gonna hit him again.
00:32:00
Speaker
Okay, go for it. Oh god. I'm gonna waste another action on this thing 26 to hit 26. That is a critical hit Okay, go ahead ya damage and you get your critical specialization, which just makes it off guard. So it's already off guard Stop you killing you killing you off guard so much. That's 30 points of damage 30 points of Slashing damage. This thing is now mortal Okay. Fuck yeah. That's my, that's my, those are my free actions. That brings us around to the mimic you just slashed, which is still blinded. um And it's just sort of, oh, right. Your weapon is also stuck again. yeah That brings us around. Something's never changed. It is going to lash out blindly at Petra.
00:32:49
Speaker
um
00:32:52
Speaker
And so, yeah. ah It is, let's see. it Yeah, it does not have any other senses. So it's just going to sort of blindly lash out at Petra. Succeeds its flat check. So that is going to be a 19 to hit Petra. That will not hit. Okay then. It is then going to attempt to blindly crawl away
00:33:25
Speaker
Oh, is that a move action? Is that a move action? Hold on, I gotta check the adhesive real quick though. Petra is stuck to it. oh Okay, so it's first going to use... it first going or it is stuck shu It's going to first use an action to unstick from Petra. It's then going to move, which is a move action. so By the way, is my sword still stuck to action? Your sword is still stuck to it.
00:33:48
Speaker
so i can't strike with both of your swords are still stuck to it so you cannot strike with your so with your weapons so unfortunately that does make it so that grenadine cannot use his opportunity i i got you don't currently have it in your hand i But I do have, can you do an unarmed attack? Oh yes, you sorry, it took me a minute to process that, yes. You pulled out the gun show. Go ahead and pick an unarmed attack. That's a natural 20. Fuck! Yes, dude. Critical hit.
00:34:27
Speaker
uh that is going to be number 21 that was a bludgeoning collapse long normal damage and until heal the turret is in feeble two and fatigue so go ahead and roll normal damage okay poor mimic the worst experience it can have it's just trying to leave i just rolled seven points of damage seven points of damage it is barely alive crunch um and unfortunate uh it or okay so here's the thing it's going to continue trying to move yeah so sagram and grenadine i guess you have the option to either move with it or drop your weapons i move with it i also move with it
00:35:13
Speaker
Okay. You know what? ah that where you said gonna say We're instead going to say both of you make athletics checks to see if you can hang on. Cause I feel like that makes more sense than you. Okay. All right. Fair enough. Fair enough. 27, 27, 15. Okay.
00:35:28
Speaker
um Sagram, you are unfortunately not able to hang on to your weapon. ah Grenadine, however you are. So Grenadine, I'm gonna say Grenadine, you managed to pull your weapon off. So you now have your weapon again. As it continues to
00:35:49
Speaker
continues to move weapon I interrupted go get the fuck back here
00:36:02
Speaker
I'm not done with you this poor fucking thing like please want to be done with me 24 that's a hit roll damage oh no 14 14 this poor thing is like no please be done with me and you're like okay soon dead is it still next to is it next to uh is it next to Grenadine in that case because it can't be out of his reach. Yeah. Okay. Yeah. All right. It is very dead. Sogram sword is still sucking it. Grenadine your all your sword also sticks to it. Son of a bitch. Grenadine you're up.
00:36:43
Speaker
That that image that I just posted in chat. Yes. That's the dark side. of vibeber go God, that movie is so bad. Anyways. I'm gonna i'm go to roll athletics to ah pull my sword out. It's an 18. Nope. Son of a bitch. I do it again. Go for it. Well, actually... What about my reflection? Is his sword stuck? Yes.
00:37:13
Speaker
shit okay uh and then what i i mean i would i check the reflection ability though i would imagine he is because it it it literally is just mimics your actions exactly so yeah okay uh and then my next question is would i take multiple attack penalty for trying to do athletics a again No. This specific thing of un-sticking your sword does not take multiple attack numbers. Awesome. I'm going to try it again. 25. That is a success. OK. And now from my mirror, I'm going to attack this guy. Go for it, Chief.
00:37:55
Speaker
ah Hello. Hello. 16. 16. That is, unfortunately, just barely a miss. yeah And that is the end of your turn. That brings us now to the remaining mimic, which is going to take an action to stand. um It is then going to lash out at Grenadine. That is a nat one. What the fuck? I would say Emma's picking die number 11 every time now. Yeah. Holy shit. Card number 13 is unarmed until healed, you are enfeebled one. but This poor fucking, these poor fucking mimics, dude.
00:38:34
Speaker
um
00:38:37
Speaker
it's just it's gonna It's gonna go for Petra this time. um That's going to be a 14. That's not gonna hit. Okay, ah then it is... um it is is um it's gonna It's gonna let go of Petra.
00:39:07
Speaker
And it's going to throw its pseudopods up in the air and say, okay, okay, okay, that's it, I know what I'm beating, I know what I'm beating. So Petra, you are no longer grabbed. And you're no longer off guard actually either, because you're not flanked. So that brings us to Petra. What would you like to do with your turn?
00:39:29
Speaker
You promised to be a good little mimic and not try and murder people who come through here.
00:39:35
Speaker
i ah Sure. Yes, Justin.
00:39:45
Speaker
Yeah, well enough, I suppose. You look at Sagram, Sagram is going to cut this thing in half. Sagram does not appear to be stopping anytime soon. Am I am i able to talk as well now?
00:39:59
Speaker
i That depends. I would say that since Sagrem is saying he's keeping going, then we're still in initiative. Okay, so no. I mean, iye I'm just gonna step over here. This isn't my deal. Okay, Patrick, you step over there. And I guess that brings us to Sagrem. Stride over the here. Okay.
00:40:25
Speaker
And... Do you attempt to remove your sword first from the other movement? Oh yeah, sorry. I do attempt to remove my sword. I completely forgot. Athletics check. That's a 19. That is unfortunately a failure. Again.
00:40:45
Speaker
15. Again. Fucking 18.
00:40:53
Speaker
Nope. I'm just like, ah. Sogrib spends an entire round trying to wrench his sword off of a dead mimic. And I'm staring at his other mimic. I'm staring at his other mimic like straight down. I'm like, you're next. You're next. Top of round four, we have Grenadine. We have Grenadine.
00:41:15
Speaker
Right. Got a couple questions before I can truly trust you and take your word. What are you doing down here? You seem sentient enough. Food comes by sometimes. I don't know. I just live here. You just live here. Yeah. You disguise yourself as a door. No, he's the door. I'm the weapon rack. The weapon rack. Pardon me. That's it. Sorry, that was mean.
00:41:44
Speaker
um'm very stressed right now oh it's called aszama you're dead dead like calm down and um end of your termrennady I'm currently deciding what to do with you. Um, that brings us to the mimic, uh, wishes just going to, this is going to say, okay, okay, okay. Just, just, you know, hear me out, hear me out. mar And it just morphs back into the weapon rack.
00:42:12
Speaker
Would that trigger my interruption? Um, it was a concentrate action. So yes. Oh no. All right. I'm going to give it a love tap. A warning tap. Sir, you just shot him as a yeah. Warding shot. 25. Yeah. Warning shot my ass. Good. Nine points of slashing.
00:42:38
Speaker
Okay. Let this be a reminder. of what you chose to do here this day. Now does it get interrupted um when you get a regular hit or just when you crit?
00:42:53
Speaker
um Just when I crit. Okay, so it still does transform into the weapon rack and this goes out as your weapon gets stuck to it. Shit. Look, look, I'll even, I'll even as a show of good faith it releases your weapon.
00:43:09
Speaker
All right. And all I need to see. That is the end of its turn that brings us to Petra. I'm chill. I'm I'm happy to be done. All right. Sogram.
00:43:27
Speaker
I'm not chill. Sogram's not fucking chill. He's wrenching that sword out at this time. OK, go for it. 31 31 you successfully managed to rent your sword off Can I take a what locations he is? It's the weapon rack against the wall right here. Can I step? sure and I'm gonna hit him with a I'm gonna hit with a strike a full-on strike It's a monster you trust it 21 the hit 21 does in fact hit
00:44:08
Speaker
Oh my god. 15 points of damage. Okay. You're just gonna trust this thing. Ow! Your weapon gets stuck to it. Alright, that's my turn. And it is going to lash out with Object Lesson. ah So it is going to attempt to pseudopod against you. Okay, perfect. That is an 18 to hit. 18 does not hit. Alright then.
00:44:37
Speaker
Top of round 5, Grenadine. Alright, uh, I'm gonna put my hand on, uh, Sagrem, and I'm gonna say... Need I remind you... that you're traveling with a monster yourself. Mmm. Ooh.
00:44:56
Speaker
you
00:44:59
Speaker
Sagrem, I think you spawned. You didn't just try fucking kill us, did you?
00:45:07
Speaker
No, I didn't. I'm hungry, can you blame me? There's not a whole lot of things with flesh around here. Actually, that's pretty fair. This Look, it's surrendered. We gotta take it for its word.
00:45:25
Speaker
Damn, damn you, champions. So... Try us to eat us again, we can murder it later. Aye. That brings us to the Mimic's turn. The Mimic is not releasing Sogram's weapon.
00:45:39
Speaker
I'll let your weapon go if you say that you won't attack me again. Oh, there's still more time than that. I don't know what those words mean in that order. I don't know. I don't know why actually.
00:45:59
Speaker
I'm sure you're up. What do you want to do? So I'm going to wait. It's not that deep. Save the energy for something, you know, or worth killing later. The program, how do you respond? I'm just as this conversation, she'll try to wrench the sword out. OK, that brings us to soccer. And that's something else she wants to do as soccer is clearly not listening.
00:46:37
Speaker
Thank Kate. Oh. Definitely.
00:46:46
Speaker
Petra, anything you want to do? Nope. I'm, I'm just watching whatever the hell is happening. All right, Sogram, you're up. All right. I'm going to wretch my sword out. and Okay. Make an athletics check. 17. Nope. All right. Here's another check coming in. Athletics check. 15. Nope.

Lounge Discoveries and Fire Room

00:47:09
Speaker
Wow. Fate is really playing me right now. It's really telling you to not attack this mimic. Yeah. and I feel like it's trying to tell me something. yeah um and I'll try to do something. Wait. I need to use these things. Hold on. Wait. What's one round?
00:47:30
Speaker
one round. What do you mean one round? That's like one total round of actions and stuff, right? ah yeah yeah I What are you looking at? I'm looking at all like the skill feats I randomly chose in character c creation because I finally make good role play. That's not actually helpful right now.
00:47:52
Speaker
Can I coerce this thing to let me go?
00:48:01
Speaker
Sure. What do you say? I'm just going to say you can't coerce creature in the midst of combat. Oh, right. Unfortunately, you are still within combat. So really nice yeah in this situation, one round means six seconds. Okay. Okay. Okay. I'm going to intimidate it instead to say you let go or are you really going to die today? that Attempt to demoralize. and Make an intimidation check. Intimidation check. Can I physically menace this thing?
00:48:27
Speaker
um Do you have any of the feats that would allow you to do that? I have intimidating prowess in situations where you could physically miss a target. We need to moralize, get a plus one circumstance bonus to your intimidation checks. Yeah, I guess you you okay would use that is your strength modifier. Your strength modifier is not high enough for that. But yeah, you can you can use you can use that and it'll give you a plus one bonus. Your strength is not high enough.
00:49:00
Speaker
Don't give it a master and intimidation. So well, no, that's only plus two. I get a plus one. Yeah. Yeah. I know that's what I'm saying ah Okay 26 26 Okay demoralize it It is now frightened Okay You better let go or else I'm fucking killing you. I think you're gonna do that no matter what. Are you gonna need your help. All right. All right. All done all of you.
00:49:54
Speaker
I got a question for you, Petra. You said you have an house somewhere around here, right? Is it an house that needs protecting? Yeah, we could use protecting. I don't know what comes by, but yeah. Well, I'll be a good dog. I'm fine with that if it just gets this fucking guy away from me! There we go. You said it's on the beach, right? Yeah, I can drive over that. There you go. You get fish, seagulls, and whatever intruders come to us.
00:50:23
Speaker
That sounds amazing. To be clear, intruders are different than guests. I understand the difference. My intelligence is plus zero. I have average human intelligence. All right, that's an odd way of quantifying it. I just want to make sure that this isn't like a monkey's paw situation.
00:50:43
Speaker
Listen, if you get this fucking guy away from me, I'll do whatever you want. All right, Sogram, there. We're putting them to use. Sogram, how do respond?
00:50:56
Speaker
I relax a bit. As in you're not going to attack it anymore? As I'm not going to try and kill this thing. No, I'm not. Okay. That means the encounter is over then. Okay. And Sagamit lets your weapon go. Okay. I ah give it a map to get to the house. ah Okay. Jesus. Whatever that means. Thank you. There's a, there's a ghost there. Tell it, hello.
00:51:25
Speaker
Uh, okay. I see a lot of ghosts around here. So you know what? That's not too different from the home I'm used to. Uh, all right. Well, I'm going to leave now. Bye. And it starts just slithering away.
00:51:48
Speaker
It has now slithered away. Well, We've got a God dog now. That was fun.
00:51:59
Speaker
So you are now left um with a mimic corpse and you've got a room here with a broken down door. Anything on the mimic corpse? No. Okay. Just, you know, slime adhesive. All right. Oh, we should have taken the ax yeah actual of the axe. was oh The axe was fake.
00:52:23
Speaker
yes okay i'm gonna go ahead and take a breather and then try and uh uh treat my wounds okay as patro takes a breather do sagram and grenadine want to check out this top room is there gonna be a counter up there doesn't i mean you can't really see in there all right i'll light a torch light okay Go ahead and let your torch. Petra, you get a critical success on your medicine check. All right, torch is lit. Sagram, head on in. And this looks like a another storage room of some kind. You don't see any creatures or anything. However, you do see quite a few shattered jars. um dark But you do see, after you know doing a little bit of searching while Petra's patching herself up um over the next 20 minutes, um you do find a couple of intact bottles.
00:53:20
Speaker
Oh, OK. Alcohol. So hot water. One of them appears to be appears to be a sort of briny blue concoction. And the other is just a corked glass bottle. Or glass bottle. Why don't you guys go ahead and make recall knowledge checks real fast.
00:53:44
Speaker
Oh, no, I'm not interested in this stuff. Can I use my Esoteric Lore for that? Sure. Or Dubious Knowledge, I believe. Esoteric Lore is the one you would be using Dubious Knowledge just automatically. hi Oh, no, never mind. Recall knowledge regarding haunts, curses, and and creatures of any type, but can't be used ah to recall on other topics. No, I... well i perhaps use a medicine check for this just to make sure these aren't medicinal i mean it's an it appears to be an empty glass bottle oh this is and this is for the empty glass bottle oh empty glass bottle uh okay i rolled a 12 by i get in with occultism
00:54:32
Speaker
occultism yes but ah dubious knowledge ah when you fail a recall knowledge you learn the correct answer and an erroneous answer but I don't know the difference oh well grenadine just looking at this bottle you see that uh yeah it definitely appears that there's nothing but air in there but looking at the base you actually do see some runes etched around the base the bottle which you think I think our occult runes labeling it as a fire breathing potion.
00:55:15
Speaker
Now, a okay I think this might be a ah fire breathing potion. Judging by the runes. Is it now? I give it a check with medicine to make sure sure. Make a medicine check.
00:55:30
Speaker
22 well looks like nothing's in it it's nothing's in it oh yeah look at that it's empty god i could not have thought it is empty you're right but looks like someone drank a fire breathing potion who did who knows certainly wasn't these fellows back here and i'm gonna look over at the dead mimic i do not well If you want to try to identify the bottle that actually does have something in it yes, I would love to okay um I Heard you on his voice first, so you know healing potion. I don't have okay make context
00:56:13
Speaker
Oh, i actually, you know what? Never mind. None of you can identify alchemy. So never mind. Oh, ignore that. Is it a healing potion medicine? check No. Oh, damn it. I'd like to taste it. Oh, no, I don't. I'm not actually going to taste it. Oh, God. OK. It's six ounces of cyanide. None of you have identify alchemy as a thing you can do because none of you have alchemist tools. Oh, um you know,
00:56:43
Speaker
I will say that as, you know, Sagam is leaving that tiny little room, he'd probably see Petra using healer's tools on her many injuries. Alchemist tools, not healer's tools. No, no, I know. But he's going on about health potions. Oh, yeah.
00:57:09
Speaker
Like, yeah. I just look very confused at Petra, who I assume is staring daggers at me.
00:57:17
Speaker
Do you want? So which one do you want? What do I need? What do I need? Do you want to heal? What's happening? I'm perfectly fine. I'm literally at fault. If I'm perfectly on scratch. Oh, so you're a drama queen. No, I just I look at potions can either be healing potions or other potions.
00:57:41
Speaker
so It's just the process of elimination. way with work She's gonna slow blink at him. Which one of you is taking the bottle of blue briny liquid? If the lads aren't taking it, it'll go in my bag. Going once, going twice. Soul of Depatra. Okay.
00:58:05
Speaker
Lovely. i yeah start you You need to understand. out of character you understand This is not the most intelligent character I've made. I can tell. Yeah. OK, good. and Does anyone want to take the corked glass bottle with runes around it? Yeah, probably should. OK, Grenadine, you take that. Are we going downstairs or not downstairs? Are we going down here? Joel, let's go.
00:58:37
Speaker
OK, one second before you do that. OK, so don't open. Oh, yeah. Oh, stacked up on the door. You're like, can we all just really quickly stock up like one to the left, one to the right? Oh, cool. I mean, I feel like that's less conducive oh to helping with the light. Oh, see, whatever. I have a tall chat.
00:59:05
Speaker
OK. All right, so you go to that door. We go to that door. Would you like to try to open it? Yes, Sagar will check the hand. OK, you check the handle and it appears to be open and unlocked. I will open it. OK. At least to a hallway with another another door at the end.
00:59:35
Speaker
Alright, the hallway. Alright, there we go. I should probably hide Remi from the camera, that would be a good idea. I just realized that he's been dragging the fish in around. Alright, there we go. Zogrem? That hallway there. Zogrem's opening the door? Alright, you open the door.
01:00:00
Speaker
And- Another fucking hallway. Here should be another hallway. All right. Let's see too far. Step in. Step in. All right. To the west, you see a closed door. To the east, you see a room. Which at first glance, you can see some debris in the corner. All right. You're with me. Step on over. And at first glance, you can see what looks to be a couch.
01:00:30
Speaker
In the top right corner. um
01:00:36
Speaker
And you can see there, there's sort of, it looks like there's a counter as well, sort of wrapped around the wall, sort of under, like built into the stone with like cracked serving dishes on it. Right. Take one more step. ah You see a chair. Another chair.
01:01:00
Speaker
I think this is a sitting room. It definitely appears to be some sort of a lounge. But now there's a lot of like fungal groats on the wall and on the chairs, which are all molded. I could do to arrest me. I could do to arrest me, wary bones. You also see what looks to be a display case in the wall here, sort of with the rubble surrounding it. And it appears the glass is shattered.
01:01:30
Speaker
it's the display case uh... did not get a quick look and uh... doesn't appear that there's anything in there uh... that being said ice rink at it just in case you know okay go ahead and make an attack roll suspicious of weapons play cases twenty seven uh... what the fuck Sorry, nevermind. It looks like when they were making this module, they switched two of the room descriptions around. I thought this didn't look right. Give me a sec. I need to fix that. So nevermind. This is the mimic room. The mimic room is correct. This room, let's see. This room has, right, no display case, but you do see lots of,
01:02:29
Speaker
white fungus all over the place. um
01:02:35
Speaker
Yeah. So, ah why don't you all make recall knowledge checks real quick? Oh, I already think I know what you're going to say, but. Recall knowledge for what again? For these couches or? For um just just do it. um May I use extra tariff lore to see if this is haunted at all or something? Sure, sure.
01:02:58
Speaker
pocket
01:03:01
Speaker
so i sheet doesn't exist anymore I'm deleting it from your character sheets. oh I a 22 for cultism. 22 for cultism. Okay. I rolled a 16 for nature. 16 for nature. Okay. Grenadine, what did you get? 27 for esoteric lore. Esoteric lore. Okay. Okay. I understand.
01:03:28
Speaker
Um, okay. So there appears to be a hallway to the south and, uh, yeah, there's these couches here with the fungus all over them. That's all you can really see.
01:03:43
Speaker
I get the feeling we're being lied to. Though, uh, looking at the, looking at the couches, Sagram, uh, you, you think you see something shiny within the cushions.
01:03:58
Speaker
these something like shiny up in the cushions i'm not sure i would touch that fungus i wouldn't have like a thing if it's shiny means it doesn't burn what that's all metal doesn't burn not sure in sagram please make fortitude saves oh ah twenty five eighteen Okay. What? What? Oh, I don't like that. um I don't like that one bit. Continue. I do not like that. Nevermind. The hallway, the hallway hallway. Let's go hallway. Yeah. All right. Just, just a minute before you, before you go opening any doors, I need to set something up real quick. Um, so you did not want to go for the shiny things. Um,
01:04:59
Speaker
I mean, how deep is it inside? It's a couch. How shiny is the shiny? Can he cut it out? It looks like probably coins. Can he cut it out? Like try and cut out the coins? Oh, sure. I have an idea. You can try to cut out the coins. Oh, what's your idea, Grenadine? That's fine. Grenadine, what's your idea? I'm going to whip out this little mummified elf hand. Okay. Oh. And I'm going to use my hand of the mage to cast telekinetic hand.
01:05:29
Speaker
OK. Fucking David, it's cool. Cool. So yeah, you cast Helican in a can, and you use it to go over to the couch and start picking the coins out. You find in the sofa, looks like 13 assorted silver pieces. they ah But they look very old.
01:06:00
Speaker
And, uh, uh, Grenadine, as you pick them up and look at them, you get quick flashes of sitting in this couch counting coins just like this when someone claps you on the shoulder and you drop them in surprise.
01:06:17
Speaker
So would you like to take these 13 rare-looking silver pieces? I'll take them. Okay. Sagram now has those. so um Sogram. I have. I have. I'm sorry. Sorry. I don't know why I wanted to call Grenadine Sogram. We're basically the same person. He's just a few. He's a few centuries after me, you know. So, yes, that is that. And I have 13 of these. You do. I put them in your inventory. Gotcha. And also, Grenadine, go ahead and make fortitude save. I see.
01:06:58
Speaker
Also so real quick in the inventory, uh, I saw that it was very silver piece. there it There was just a one of, are you counting the 13 as that one? There's supposed to be, there's supposed to be actually 13 of them. Okay. Okay. i just i boed I just bumped it up to 13. Perfect. All right. 18. 18. Okay. Um, just a second. I'm going to reread something. Okay. Noted.
01:07:26
Speaker
Noted I don't like this. So you got coins. It's good. You've got coins. Sogram, you are got them. All right. Line up. Come on. Oh, we're anti lining up now. Crack over the door. You open the door and this room appears to be lit by a fire.

Bone Creature Combat

01:07:52
Speaker
crackling pleasantly over here against the eastern wall. Though there are spider webs. There are spider webs everywhere. um You can also see, just glimpsing through the room, there appears to be a door to the west here, a door to the south, and there appears to be some sort of a large piece of furniture, a divion, if you will, pushed up against the wall to the west.
01:08:23
Speaker
someone haphazard Someone haphazardly. There are more fucking spiders I swear to god. Thargrym looks up just to make sure there's no spiders up there. I do not see any spiders. Doesn't look like the spiders. No spiders. Let's just torch away because it's lit in this room. Is that bad?
01:08:51
Speaker
By a natural.
01:08:54
Speaker
ah You said you stole your torch. Yeah, I stole my torch. Oh, oh hold on. i'll make it I already did it. Thank you. Thank you. ah Thank you. The fire. Oh, yeah. Sorry. What were you saying? It's a magical fire or is the regular Yoldi fire. You know, just briefly looking at it, you would imagine it has to be magical in some respects, considering there's one looks like one sprig of wood in there um that is just maintaining the entire fireplace and it doesn't even look burned. oh Wow. That being said, you also, looking into the fireplace, see oh several little spiders um who have completely filled the fireplace with webs. Oh. They look like monday regular mundane spiders, however. And also as you enter in, you notice that the divion appears to be pushed up against a door.
01:09:50
Speaker
Oh, and how do you how do you spell Divyen? What the hell is that? Divan, not Divyen. Divan, I need to figure. Divina, what the hell is Divan? Oh, it's another word for a couch. Oh, oh, my God. I'm sorry. I used to use these white people words. I'm sorry.
01:10:10
Speaker
Something French is afoot here. Yeah, it's so big. Ew. Chantique le patimo. No.
01:10:19
Speaker
Is it look, here's a, I'm going to, I'm going to really quickly make, uh, I'm not sure if this would be a warfare Lord check or, or any check. I just, I'll let me get to it. Okay. I'm trying to check. um I'm wondering out loud. i Okay. I'm sorry. Well, you're going to get your answer. You get your answer about that seconds. Um, I want to see if it's like an attempt to barricade something as in like trying to get something not to come in. Well, um,
01:10:49
Speaker
Just sort of inform that answer as you're wondering that. ah You note that this this door that the Devon has pushed up against is um is stone. And it appears that several pythons have been pounded into the gap between the stone door and its frame. As if to ensure it remains shut.
01:11:11
Speaker
Ah.
01:11:14
Speaker
ah
01:11:20
Speaker
Let's not open that. I agree. I have to eventually. Maybe eventually. Not. Whenever there has been there, I assume for quite a long time. So let's So you move over to that other door. Yes. Go to this door instead. Seems a bit safer. OK. So you're at that door.
01:11:45
Speaker
I open the door. You attempt to open it and appears to be locked. All right. How is that the one that's down here? That appears to also be a door. I open it. You open the door. So one door is locked. One door does open. I pull out my torch again because I can't fucking see in here. OK. By the way, I know there is like some sort of headlamp. I got to say you think Rins has it.
01:12:15
Speaker
Grins1 does that stall. Probably. i It is kind of sad that I can't fucking see anything.
01:12:27
Speaker
i guess Play the game how to put a torch in your head. There you go. Okay. Is that in my head now? No. for I have it held in one head.
01:12:44
Speaker
Worked out. Oh shit. Does that work? Torch is lit. Okay. Thank you. Sorry. I thought you were talking about your ever burning torch. Oh, where's my ever burning torch? Wait. Your ever burning torch just disappeared. Okay. Now it's in your backpack. Your burning torch went to your backpack. So do you want a regular torch or your ever burning torch? I do. I ever burning torch. Okay. I'm doing my ever burning torch here.
01:13:06
Speaker
so you're ever burning torch held one handed regular torches you need to do that and then hit a tick box okay okay well I step so look at that arena you notice there appear to be a lot of bones on the floor here spiders as well um
01:13:29
Speaker
What was that sound? tables That was just gone light ambience, you know, regular stuff. That wasn't funny. Gone light just makes those noises sometimes. Don't dismiss that. So yeah, you see lots of absolutely destroyed chairs and tables and all that around here. Lots of bones on the floor.
01:13:57
Speaker
Looks like you can see even some preserved monster heads on on silver plaques on the walls. And you also... You see a very faint glow at the edge of your torchlight diagram, just around outside your field vision.
01:14:23
Speaker
Step in. Someone else coming? up and
01:14:28
Speaker
So all of you step in. And as light illuminates Petra and all of, or yeah, Petra and Sagram, you can now see that that appears to be runes etched into the floor over here. And yeah.
01:14:53
Speaker
May I take a closer look at what, the circle? Yes, go for it. So to the to the southeast and as you as you i approach it as much. You hear rattling on the floor as the bones begin to move. Oh. oh And form into a massive shape.
01:15:33
Speaker
a gargantuan humanoid-ish figure made from these bones. Now, before we roll initiative cam, huh I'd like to use my undead empathy to try and talk to this thing. The question is if it's going to give you a chance. Let me look at undead empathy.
01:16:02
Speaker
um
01:16:07
Speaker
question So long as there aren't living creatures nearby, they usually let you speak. There are in fact living creatures nearby. Usually, I've thought of this, I have a contingency plan. Do you now? What is your contingency plan against the gargantuan bone thing?
01:16:29
Speaker
Oi! Hold yourself real quick. I'm bringing these prisoners here down to the dungeon. Order straight from the top. Make a deception check.
01:16:50
Speaker
That's a nat 20, plus 11 for a 31. 20 plus 11. Oh my gosh. Interesting. And as I speak, I will take my helmet off to prove that I am, in fact, undead.
01:17:10
Speaker
Interesting. So it looks at you with its hollow, unseeing eyes.
01:17:31
Speaker
And then it turns back to Sagrem.
01:17:48
Speaker
Then it looks at Petra and begins to step towards her.
01:18:02
Speaker
So it appears that ah you may have convinced it that the guy next to you is a prisoner at least. Oh, son of a bitch. Roll initiative. Oh, damn it. I've been waiting to use that one. and That was a good one. That was a good one. And you used it well. Thank you. You tried very hard. I'm also putting my helmet back on. OK. Does it make a difference?
01:18:33
Speaker
funny true um okay so um okay so this fair warning this fight might get cut off by our time but oh no this seems like a boss fight so patro you're up first as this thing lurches in your direction
01:19:01
Speaker
but join are we are we okay with killing this yes yes we are okay just checking um and then you know what i haven't gotten used in a real hot second disrupt i'm dead oh boy oh the classic so there's a saving curve yeah is going to be a 37 his neck crit succeeds so no damage the disrupt undead just you send out this this webbing and just it just falls off the bones color me alarmed okay one action remaining I okay um
01:20:04
Speaker
Go ahead and cast guidance on my buddy grenadine Grenadine is now That brings us to Sagrem
01:20:21
Speaker
I'm good. I don't know how to handle this thing. This is like two sizes larger than me, right? This thing is size huge. Size huge. okay So it is,
01:20:49
Speaker
It's big. It's real fucking big. Can I try? yeah um
01:21:00
Speaker
I'll try. Let me see. ah I'll try to intimidating strike.
01:21:15
Speaker
uh 26 to hit 26 does in fact hit go ahead and roll damage all right it does uh 12 points of damage and it is bright and wide 12 points of slashing damage yeah slashing yeah really slashing it does less damage i imagine because you said that yeah um and uh it appears that you yeah you get the feeling that you can't intimidate a giant thing of bones yeah it doesn't look to have a whole lot of um you know brain in its skull if you will yeah i will i agree i agree i just want to see if i could do it um
01:21:56
Speaker
I guess we'll hit it with a standard second attack then. Okay. And as you strike it, its gaze shifts from Petra back down to you. Ah, yeah, let's do this, mate. A natural 20. A natural 20. Okay, that is a critical hit. Yeah. um So that is going to be card number 48. Sorry. That was... Can try piercing? Can I try piercing? Doesn't do more damage or do piercing?
01:22:25
Speaker
um You would need to tell me beforehand typically what type of damage you're doing. So I'm assuming slashing, since I think you just said you were slashing at it. Well, no, I said was good I was gonna hit it with... a to Sorry, I was gonna hit it again with like... Okay, point is, I know slashing through camp. I want to try piercing camp. Yes, you can use piercing. Okay, okay. I want to try. I want to try. So roll critical damage.
01:22:49
Speaker
Uh critical damage 26 points of damage 26 points of damage here say okay, you're saying Is that first help me does that do more damage? Well, I mean the fact that you did Pierce or the fact that you did did 26 points of damage means Yes, you did more damage. All right. That being said it still seems that the bones that being said With your critical hit, you jostle the bones around, and it seems that they loosen up a bit, meaning that it is now clumsy one. um And it is off guard until healed, just outright. okay um And that is the end of your turn. yeah So that brings us now to the massive thing, which is going to...
01:23:42
Speaker
Clank together as it makes a massive broad swipe against both grenadine and sagram. Oh Let's see, this is first going to be against grenadine that is going to be a 36 to hit and Against sagram that is going to be a 35 to hit 30. Oh, that's a crit Yeah, that also crits me. Is that an unarmed attack though?
01:24:12
Speaker
Uh, yes. All right, I would like to use my reaction. Which reaction? To use my twining chains. Ah, twining chains. I see, I see.
01:24:27
Speaker
um Okay, so go ahead and make that attack roll with your unarmed attack modifier.
01:24:38
Speaker
24 24 that does hit so go ahead and roll that damage One one does this armor have potency ruin on it ah I Don't do so this armor. Oh, it does. Yes. It does so that deals 2d6 piercing Okay, then I will just roll into the issue of the sex. Yes, the seven so seven.
01:25:04
Speaker
Okay, it doesn't deal a whole lot, but it definitely deals some. um All right, and so I believe that was critical hits on both of you. Yeah. So it's going to deal some lovely, lovely critical damage there. Guys, I need, there we go. So first against Grenadine, um that is going to be, hmm, 32 points of slashing damage to Grenadine. Holy shit.
01:25:34
Speaker
um And against Sagrem, that is going to be points of slashing damage to Sagrem. That's a lot of damage. um And it has one action remaining.
01:25:59
Speaker
which it is going to use in an attempt to grab Sawgrip.
01:26:11
Speaker
So... Yeah, it is going to make athletics check here against your... ah Oh my god, it keeps giving me the wrong things. This is why I don't like Archives of Memphis.
01:26:27
Speaker
um there we go grapple okay so against your fortitude DC that's what this is and accounting for multiple attack penalty
01:26:41
Speaker
So that is going to be a 23 against your 42 DC, Sogram. 42, 23 you said? Yes. That beats it perfectly. Okay, so that is a success, meaning that Sogram is now grabbed until the end of this thing's next turn. hey um All right, that brings us now to Grenadine. Hi.
01:27:07
Speaker
um I'm gonna start with an exploit vulnerability. See if I can figure out what the hell this thing's weakness is. Huh, uh-huh, uh-huh, okay. And I'm going to use my guidance for this. So, uh, son of a bitch. It's an 18 plus one for 19. 18 plus one for a total of 19. Ah, that is unfortunately a critical fail. What the fuck? So, I believe that means you're off guard now.
01:27:40
Speaker
wait wait wait for uh exploit vulnerability ah yeah critical failure couldn't remember the right object to use and become distracted uh you become flat-footed until the beginning of your next turn is it like just for like i trying to do the identify for exploit vulnerability
01:28:04
Speaker
Oh my god. Yeah, exploit vulnerability has a critical fail effect. Holy shit. Okay. Wow. So yeah. You have two actions remaining. All right, with my second action, I would like to draw from my pack the scroll of paralyze.
01:28:29
Speaker
Alright. And then... May I attempt and exploit vulnerability again? Nope, you can only use that once per round. Son of a bitch. So you have one action remaining. I mean, shit, I guess I'll just hit the damn thing. Okay, go for it.
01:28:51
Speaker
What the fuck? 15. 15, that unfortunately does not hit.
01:29:01
Speaker
That's my turn. All right, brings us around to the top of round two with Petra. Okay. So what I would like to do is I would like to take two stride actions and the one in the second one is going to try and be a tumble through of our, uh, bony friend. Let me double check tumble through. Cause I believe there's something about creatures multiple sizes larger than you. Um,
01:29:32
Speaker
Let's see. Maybe I'm thinking of grapple. Yeah, I'm thinking you of grapple. OK, you don't have to do two actions. You can do you can just do one because there's a stride as part of tumble through. But I'm thinking to get to the other the other side. Do I not need the second? Oh, wait, you do need to treat the square. Right. Treat the squares as difficult terrain. So you would you would need. Yeah.
01:30:01
Speaker
okay with the follow-up of if i succeed to tumble through may i use it as an unarmed strike trying to kick out it's like from beneath it no no no okay tumble through is always acrobatics okay in that case i will get to about here ish and then try and tumble through it okay go for it
01:30:33
Speaker
Let's get. OK, well, um, well, what does the natural one do in this situation? It's just right there. There's no hyper. It means. Oh, OK. No. OK. OK. OK. Your movement ends and you trigger reactions as if you had moved out of the square you started. in So nothing happens. 10 out of 10. Um, one
01:31:04
Speaker
It's a deception tech, yes? Yes. Interesting order of operations, as usual.
01:31:11
Speaker
24. 24. It appears not that you have a difficult time distracting something without a brain. That is the end of your turn. That brings us to Sagrem. You are currently grabbed by this thing. Are we fucking running? This is really big.
01:31:36
Speaker
Would you like to do, Sogram? Oh my gosh, voice suppression got that. Hold on. No, I heard you. Oh, okay. I yelled that out. Anyone else to fire? Everyone's just in shock, silence, and awe at this bony creature. That's your turn. Okay.
01:31:53
Speaker
Everyone didn't hear what he said, right? That was to run. Yeah. Yep. Okay. I think you didn't even have to say that. Um,
01:32:04
Speaker
um Is everyone else going to reply to me or are you just going to stare it off? No, just take your turn. Just take your turn. Can I attempt to escape? Sure. Athletics, acrobatics, unarmed strike. Athletics? You said athletics, acrobatics, or unarmed strike. You said? Yep.
01:32:27
Speaker
Only unarmed strike because it feels more in character. Okay. 28. Twenty eight. That is unfortunately a failure. a Oh, oh dear. Eight is a failure. That's not great. See, you are still grab. Oh, my God. You have two actions remaining.
01:32:58
Speaker
I tried vicious swinging this jerk. Go for it with multiple attack penalty. Yes.
01:33:05
Speaker
uh 13 to hit 13 does not hit nor an end okay so yeah um saw grim is just grabbed by this thing lifted like a foot off the ground uh and he's swinging only one foot so far oh um that brings us to the massive bone creature which is going to swing with its other hand at Petra and Grenadine. First one is against Petra. That is a 29 to hit. Okay, and against Grenadine, that is going to be a 30 to hit.
01:33:58
Speaker
that hits okay not crit just regular hit regular hit okay so against Petra it is going to deal 36 points of slashing damage and against grenadine it is going to deal 28 points of slashing damage and it is then going to use its final action to attempt to dig its claws into Saagrim. So it'll it'll just count as a regular claw attack here. OK. That is a 14. Nice flavor. 14 does not hit. 14 does not hit. As it tries to crush you, it can't quite get its bones through your armor. um And that is the end of its turn. That brings us to Grenadine. OK. My first action, I'd like to trick Magic Item.
01:34:55
Speaker
And I'm attempting to trick ah the scroll of paralyze. And that requires a check. Yes. Still mashing the items tradition. I'm going to roll a cultism for this. OK, it is cool. Let me check if this is an occult spell. I believe it's arcanan arcane. It is arcane and occult. So yes, you can do a cultism. The fuck. Fifteen. Fifteen.
01:35:25
Speaker
that is going to unfortunately be a failure.

Escape and Rescue Strategy

01:35:31
Speaker
oh my god So you can't use the item or trick it again this turn.
01:35:39
Speaker
Also, and i so often I would say you probably don't have your shield out um and you, let me see. um No, you are no longer off guard.
01:35:52
Speaker
Thank God. Yeah, I would say you don't have your shield out. So you would have had to drop it to take out your scroll. Either your sword or your shield. So. Okay. um All right. So you have two actions remaining.
01:36:10
Speaker
Also, Grenadine is mortal. That's worth noting.
01:36:15
Speaker
Yeah. Oh, wait. I don't think I'm holding. it I don't think the buckler is held. I believe it's it's strapped my arm. you're You're so right. I forgot that it was a buckler.
01:36:26
Speaker
um Doesn't make much difference, but still. Yeah. Yeah. Especially, you know, you need to actually raise the shield to get any bonuses from it. Yeah. Which you never know um might do it this time. I'm going to I'm going to try to exploit vulnerability again. OK, go for it.
01:36:47
Speaker
25. 25, that unfortunately is a failure. What the fuck? Okay, sovereign was right. Time to go. Okay, okay.
01:37:01
Speaker
um Fuck me, you have one action remaining. That I do. I'm not bribed anymore, right? Because I'm let go at the end of last turn. Oh, yes, yes, yes, that's true. Oh, okay, I'm going to stride.
01:37:18
Speaker
yeah Go for it. I realized that if we are going to run, I have actually three. just I was like, how am I going to plot my thing to help get Sogram to escape? Oh, he's just leading. Literally, literally what I'm thinking. Gently let me go out of pity, you know. And as I as I stride, I'm going to shout, run. All right. And that's my turn. That brings us now to Petra. Excellent. i You know, three, three strides, roughly that a ways.
01:37:49
Speaker
Uh-huh. So you've done one stride? Okay, that so Petra runs into the fungus room. i wasn't trying to go there was trying to get here Are you using your mouse or are you using the trackpad again?
01:38:04
Speaker
House because I can't plug in my mouse and my fucking I'm amazed. Did I not send you a USB? hu girls i haven't fucking unpacked since i move back got It's One extra man Ready in action because that takes two actions correct, so I'm just going to I I'm gonna go ahead and take an alchemist fire off of my belt, just in case. Okay. Uh, that brings us then to Sogroom. Uh, just run one action. Can I push? Can I shove? You can try to shove, Grenadine, if you want. Can I run here and just shove, Grenadine? Sure. Um, I'm a hefty boy. So I guess go ahead and make an athletics check.
01:39:03
Speaker
Trinity, are you a willing participant to the show? Does Sogram have one hand free? That's an important question. Oh. No, I do not. You can change your grip to one handed as free action. I change my grip to one handed. Okay. Your grip is now one handed. I shove. Go ahead and make an athletics check. 29. 29. Grenadine, that is against your 42 DC.
01:39:32
Speaker
Can you just choose the fail? 29 against my 4-2 DC. I can't just accept it, can I? I mean, I guess you can. I mean, it succeeds anyways. My 4-2 DC is 22. It would only matter if it critically succeeded. So, all right, Grenadine is pushed. And you can sucker him, I'm assuming. You choose to stride after him? Yes. Okay. I'll use my last stride action, my last action to stride into the room. Okay.
01:40:02
Speaker
We stride into the room. That brings us now to the bone thing, um which is going to, at a terrifying speed, stride across and make a strike against Grenadine.
01:40:22
Speaker
i That is a 28 to hit.
01:40:32
Speaker
That hits, but I'm debating if I want to hero point that. Three, two, one. I take it. Nope. All right. So you take the hit and it as it's moving at a truly terrifying speed, it gets a bonus of damage because that's part of the ability. Oh, son of a bitch. So that is. Oh, fuck. Oh. Oh.
01:41:04
Speaker
That is, thankfully, not a critical hit. So that is going to be just 30 points of slashing damage. I remember. And in addition, it will attempt to demoralize you. Oh, I'm certainly demoralized. um It gets a k nat one on that, so that doesn't actually do anything. But Grenadine is now down. It then has one action remaining, which it is going to use to slam down on Grenadine with its claw again.
01:41:43
Speaker
Okay. So, yeah, Gremadine, you take damage, your dying value increases by one. Okay, could be worse. Um, that brings us around to the top of round four to Petra. Oh boy, oh boy, okay. Um, I'm gonna go...
01:42:05
Speaker
here can I can I drag him out you can use a reposition action sure and then slam the door so you can't move but you can move him so ah you move him we'll call that five feet um So that's one action, action two to slam the door. And you can- Technically my first action was to move over, but- So third action to slam the door. Three actions have been covered. Yeah. All right, Sogren. What kind of door is it? Let's see, does it say anywhere?
01:42:57
Speaker
um I'm gonna say it's... Let's see, it looks like... Looks like wood to me. Can I bind it close or something? Like stick a torch in there to make sure, you know. Is it a push or pull? I'm going to say it's a hold on. Let's let's flip a coin.
01:43:23
Speaker
I don't know why I don't have a coin anywhere. Okay. One D2. One is heads, tails is two. ah So that's a tails. So it is a push. from From your side. So you would push it to open it. All right. Can I... but we Let's just run. Let's just go. All right. Plan.
01:43:53
Speaker
as that is our boy friend is actively dying Yes, uh, uh, I realize that shit By the way, this was mentioned in in chat. I can't put it feeling close to his mouth and save him, right? No, you can try no, but Wasn't that was that established that is not positive or negative energy or something? Oh
01:44:21
Speaker
the elixir of life i believe that was never established in any form you need them you need oil of undeft to go in oil okay okay okay shit uh uh like reaching for a healing potion and catch her like backs it out of his hand what the fuck goes wrong with you right i still remember sorry um um i put my sword away i take out my I take out, I put my sword away one action. Take out a pair of healers tools. Can I try and repair him? With healers tools? Nevermind, I can't do that shit. Nope, nevermind. Can I scoop him up? Sure. I take one hit, scoop Sure, does that encumber you? Adding 600%. Oh yes, it 100% encumbers you.
01:45:21
Speaker
Come on. Come on. All right. What's your move speed right now? You've been encumbered, so your move speed is 20. 20. Oh, yeah. Unburdened iron, I think. That helps, right? I don't know. I think unburdened iron helps with this, which I think it's automatically implied. Yeah. Let's see. Every time you take your pel your speed for some reason, it has such an encumbered deduct 5 feet from the penalty. So it automatically applies.
01:45:54
Speaker
I literally move the same speed the dwarf moves right now. So where do you move? That's the important question. I move away. I move stride 20 feet away with Grenadine. Away, TM. Yeah. All right. All right, then. That is the end of your turn, I believe. Yes, correct. All right, that brings us to Grenadine. Make a dying check.
01:46:19
Speaker
All right, that's just a flat. Yep, flat D20.
01:46:29
Speaker
Seven. Seven. Oh my god, is that Oberyn?
01:46:37
Speaker
That is a failure, so your dying value increases by one. Two dying, three. Grenadine is actively on death's door right now. Reminder, you can throw a hero point, not die anymore. Too late. That brings us to the next round. The next round. And Petra, you can hear it slam onto the door.
01:46:59
Speaker
um cool Let's see. Oh, yeah. Oh, yeah. You see a massive hole get punched in the door. It's going to go for another one there.
01:47:19
Speaker
Yeah, it breaks the door down. It is broken down the door. and is now standing right across from you. Lucky for you, it had to use an action to take a step closer to the door, so it has used both of its attacks for the turn. Solid news. So that brings us to the top of round five with Petra. Okay, cool. I'm gonna go up here, um and then I would like to follow that up with Stabilize.
01:47:54
Speaker
It says it has the vitality trait. Does that mean if I cast it on Grenadine, he will die?
01:48:02
Speaker
I need to double check negative healing. But I believe it would mean that that is not something you want to use on an undead. Well, it doesn't actually. OK, so it doesn't actually deal damage, so it it would just do nothing, basically. So it's not going to help.
01:48:27
Speaker
Oh, actually it outright says many methods of bringing someone back from dying such as stabilize don't benefit you Those were for shot so it will do literally nothing I also think you don't have enough actions to do that.
01:48:50
Speaker
you That's probably true. um Okay, can I... Can we go ahead and say that I closed the door on my way through this space? And that's what I did with my extra
01:49:12
Speaker
right. Okay, I'm the merciful. So that brings us now, as you enter the fungus room, to Sagrem. Uh, I keep carrying the poor guy on my hands. Okay. Uh, stride. Uh, that's... I got it. 15 feet more, because I... No, I stride up to here, because I... It's difficult terrain. Um, and then I stride a bit more. Uh, second action to stride. 20 feet. So it's 5. 15 feet here.
01:49:45
Speaker
All right. You have one action remaining. Still stride. Okay. Five. Fifteen. Grenadine stole in my hands. Four fig. Okay. That brings us to Grenadine. Make a dying check. ah Are you rolling it or no? Nope. You're not rolling it. I refuse to let you roll it. I'm going to pull a hero point.
01:50:09
Speaker
Okay, that was a success anyways, for sure. I succeeded. i mean i have wait here well Actually, you know what? actually Yeah, that brings me back to one health, right? Well, no. So here's the thing. You can only use the hero point if you fail. Oh, okay. Nevermind. So I thought it was... That reduces my dying value, right? So your dying value is reduced, yes. So you are now dying too again. Sweet. That brings us now...
01:50:37
Speaker
to the bone creature and Petra you can hear it clawing against the floor for a moment but then it goes silent don't want to know anything more about that brings us around to you excellent excellent I'm gonna start with a lovely little stride And we're gonna follow that up with a stride. And then we're gonna follow that up with, I would like to check through the bundle of bones and armor in Sogrim's arms to see if there's some kind of potion.
01:51:18
Speaker
Let's see, I believe Grenadine has some oil lump on life on him, right? Yeah, he's got oil on life on his belt. Three of them. Excellent, can I grab one of those? Sure.
01:51:32
Speaker
I think that covers everything. All right. That brings us to Sagrem. Petra now has an oiled on life in her hand. All right. I'll still run with him. Let's just get back up. Uh, uh, uh, I run the, uh, 20 feet over here with with him still in your arms. Yes. Uh, yes. Because you could catch up to him next turn, right?
01:52:09
Speaker
the west. I keep running
01:52:31
Speaker
The one there we go. Oh, hey, it's the gibbering Malva room. Yeah, there's the stairs out. All right, that brings us to grenadine make a dying check to gonna hero point that okay Do you want to use the thing? I'm assuming you want to use that thing that just makes it so you're not dying anymore yeah um Fair enough ah So, let me see here hero points i
01:53:03
Speaker
Okay, my dog is clawing at something and I don't know what. um but ah But... Oh, I see. I didn't realize you sounded like a door. It's my catchphrase, dude. I actually don't know what she's clawing at right now. That's somewhat terrifying. um But anyways, yeah, Grenadine is no longer dying. That's the important thing. And not wounded. Am I at one HP or am I at zero? I'm trying to find that out, but Archives of Netthis is not helpful.
01:53:40
Speaker
ruby stop it hero points there we go um okay you stabilize with zero hit points um so yeah you're still at zero but grenadine is no longer actively dying that means we can end the encounter Okay. Yay. i'm gonna I'm gonna go over here and I'm gonna dress his bones like a salad. Lovely. Love that. ah I also am just realizing that I forgot to give you the XP for the Mimic fight, so you each get 60 XP from that. Ooh! Yay! 6-0, you said? 6-6-0, yes. If only Remi Raddington was here, he would have leveled up from that.
01:54:24
Speaker
um too bad his alas he got hurricanes um so yeah as a I'm assuming you're doing the usual thing of just leaving.
01:54:40
Speaker
yeah yeah we'll do that Sorry, Patrick, was dressing the salad your way of saying that you wanted to put an oil of unlife over? Yes. okay Go ahead and roll the healing for that. Grenadine, go ahead and roll the healing for an oil of unlife.
01:54:54
Speaker
Alright. That lovely 2d8 plus five. I love drinking oil. I love crude oil. Drinking crude oil. god i love Is beef from somewhere? Is that beef? Seriously? Where is that from? Grant gets 10 points. Yeah. i'll I'll send you the clip. Please. He pulls himself back together.
01:55:23
Speaker
So, Grenadine, you have now pulled yourself back together.

Reflections and Session Wrap-up

01:55:26
Speaker
Sagram, you're no longer encumbered unless you're continuing to carry Grenadine. No, he he's reanimated, so he's a... Yeah, Grenadine is reanimated on the floor.
01:55:38
Speaker
You alright, friend? No. Yeah. If you said you're alright, I'd say you'd be lying. You want me to be honest or you want me to be lying to you right now?
01:55:50
Speaker
Be honest. You look like shit. Yeah, I knew about that. All right, good.
01:56:00
Speaker
By the way, should I be seeing him and something on the map right now? in first place hey I mean, the map should be active, but it doesn't really matter because that's the end of the session. ah So. So. um Yeah.
01:56:15
Speaker
That was horrifying. Sogram, how are you feeling? ah Terrified. Fair enough. um Grenadine, how are you feeling? Not good. Also fair enough. And Petra, how are you feeling? I'm not thrilled. Fair enough. um And how are we all feeling as players?
01:56:41
Speaker
that was that's a count that's a gauntlet encounter right now yay we're back we're so back so we're so back we're so back aren't you glad it's too big to fit through the doors yes yes very glad oh that was fun i've been waiting for that one yeah oh gosh I'm sure you have been. I have been. I like that guy. I don't funny enough. I'm shocked and appalled. Why would you not like such a such a funny little guy? little He's not little confused me because it had clearly understood. Grenadine well enough to like have some sort of response, and then you were like, it has no brain. And I'm like, fuck.
01:57:37
Speaker
It's because Grenadine specifically can communicate with mindless undead. I was like, it must have some sort of brain, no. Yeah, no, no. It is a mindless undead. So it is immune to all of the mental things. This invites the question, does Grenadine have a brain? Grenadine is intelligent. he isn't He is an intelligent undead, not a mindless undead. But he doesn't have like a physical brain.
01:58:05
Speaker
I don't think so. He does have a lot of worms now, though. It's probably been eaten. Oh, he forgot about the worms. The worms. Oh, right. Oh, yeah. Actually, his brain is just Steve's brother. It's Dark Steve. Dark Steve. Dark Steve. Why do you think Steve is already dark? Do we need to have a dark version? Oh, oh, yeah. Dark Steve is so much worse.
01:58:29
Speaker
wow la
01:58:33
Speaker
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