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Abomination Vaults Episode 75: There's A Worm In My Vault! image

Abomination Vaults Episode 75: There's A Worm In My Vault!

S1 E75 · Live From Dice Jail
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24 Plays1 year ago

The gang continues their journey through Gauntlight, and experiences far more friendly fire than they bargained for.


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Played using the official Abomination Vaults Foundry module by Paizo Inc.


Intro/Outro music courtesy of Emily from RollForFantasy.com: https://soundcloud.com/emilyfantasy/four-horsemen?in=emilyfantasy/sets/wendigo&si=f25dc111fb2f45008e34fa4cc024b4d7&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing


Additional music by Emily from RollForFantasy.com.


Thumbnail Background By Gregory Desiato

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CONTENT WARNING FOR THE ABOMINATION VAULTS ADVENTURE PATH

While Abomination Vaults contains typical Pathfinder action and adventure, it also presents themes of suicide, ableism, body horror, and human experimentation.

Recommended
Transcript

Introduction to Episode 75

00:00:00
Speaker
Hey everyone, this is Cam, the GM for Life from Dice Jail. You're currently listening to episode 75 of our Abomination Waltz playthrough. There's a worm in my vault. Thank you so much for tuning in. We hope you enjoy.

The Grim Reality of Dice Jail

00:00:17
Speaker
You have been convicted of a crime you did not want to commit. A crime of the highest degree. You have been exiled from your brethren and left to rot with the lowest of the low. In this place, there is no redemption. You are the base denominator of all, only to be taken from your cell in the most extreme of circumstances. You have no friends, no family.
00:00:50
Speaker
This is your prison. This is your home. This is your fate. Welcome to Dice Jail.

Exploration Recap

00:01:04
Speaker
All I remember is that we ran through the scythe world, and stuff happened before that, but I don't remember what.
00:01:11
Speaker
Oh, right. We also went through like a long winding hallway. We saw a few portholes. ah We, I believe, avoided another boss fight, I think. So you went through this area with transparent transparent walls.
00:01:27
Speaker
where you saw what looked like some living quarters of some kind. You saw a room filled with some sort of sludge. And then you went through, yeah, you went through the scythe room, getting into this area where you currently are, which appears to have been some sort of a, I mean, there's a lot of blood on the floor. There's a desk with like an alchemist lab on it. um And you found some other stuff, like little, little tangle foot bags.
00:01:55
Speaker
um or whatever they're called, glue grenades, basically. You found glue grenades in an alchemist

Strategizing Next Move

00:02:03
Speaker
lab. um And yeah, that's basically it. Sogram is currently gonna have a panic attack in the corner. um you Yeah, he's just gonna do that. That's on bread. Yeah.
00:02:18
Speaker
um And there's so that the door to the north here. That is where you came from. That is the scythe room And the door to the south East over there has yet to be opened Open the door you open the door and it's a set of stairs going down All right lads stairs going down I I don't think that we want to go downstairs. It wasn't the point that we stay here and not to go down. Oh, yeah, you're right. Nevermind. Well, your options right now are either a scythe room or downstairs. Those are your options currently. Unless you can come up with another one.

Navigating Traps

00:03:04
Speaker
I know there's another door in the staff room, but I'm going to be honest. There's a door straight, straight ahead. Yeah. Yes.
00:03:15
Speaker
And there's a couple of hallways branching off of the scythe room.
00:03:24
Speaker
I mean, theoretically, we could just like sprint over there, right? You could certainly try. How far is that? 30 feet. It would be from where Petra is currently standing. It is 25 feet to reach the door, one action to open the door, and then another action to move inside. So you could in theory. Cool, I'm going to try to do that.
00:03:44
Speaker
Okay. Just a moment, please. Okay. If I get, you know, cut to ribbons, such is life. So, uh, I need MMA's to roll a D to, or to, uh, not roll, uh, pick a D20 for me.
00:04:02
Speaker
Excellent news for me. As I consult the list.
00:04:14
Speaker
Let's go with four. Four, okay. Have we done four before? We haven't. All right. Cool beans. All right, so Petra, go ahead and step into the room.
00:04:33
Speaker
Can I go to where I'm going or do you want me to just do one step into the room? Just go where you go, or and na one step.
00:04:45
Speaker
Yeah, so you take a step into the room. You feel your foot depressed on the floor um and immediately the sides all come out again. So give me a sec. I need to roll for where all of the sides are individually. Yay. Yay. And then technically I'm supposed to roll for initiative. So side one is going to be in
00:05:16
Speaker
Um, wait, what the fuck? Uh, okay. That's just not correct information. Um, okay. So one side goes across the middle. Uh, one side, uh, there's one side, uh,
00:05:37
Speaker
at in the Petra area, there's.
00:05:47
Speaker
Let's see.
00:05:52
Speaker
what the hell
00:05:56
Speaker
is Okay, there we go. I see. Okay, there's that one, which seems to go down this hallway from what you can tell. um Another one that they can go down the hallway. Another one. Another one at Petra.
00:06:14
Speaker
and another one down the hallway. Okay, so two of them are in the south branch right now and they're both gonna make attacks against Petra. ah So where the hell is the attack? There it is. All right, so that first one is going to be a 38 to hit.
00:06:37
Speaker
And the second one is going to be, A 22 to hit. I'm not dignifying the first one with a response. The second one doesn't hit. Okay. I'm assuming the first one is a crit. Yeah, Cameron. Yeah. Don't Cameron me. You knew this was going to probably happen. I knew this was going to happen. I'm not dignifying a 38 with a response.
00:07:09
Speaker
alright

Encountering the Drustrakan

00:07:11
Speaker
so
00:07:14
Speaker
right so That is going to be a total of points of slashing damage. Oh, that's all my stamina.
00:07:35
Speaker
Yay, Petra is now winded. And then, i like thevoley let's see, do I bother rolling initiative or are you just gonna back out of the room? Back out of the room. Okay. but That was a genuine question because you do have the ability, theoretically, if I were to roll initiative right now, you'd be able to, in your first three actions, get to the other side and get out.
00:08:04
Speaker
If I continue standing here to debate this question, is it gonna go again while I'm standing here? Time is not currently passing. Okay. um Jens, what do you think? Well, if you talk to them, then time will pass. If you talk to them, time will pass. If I'm standing there and I'm debating the question with them, do the things attack again? Yes. Okay, then I will back into the room. Okay.
00:08:36
Speaker
I'm gonna spend a result are we trapped I think we're gonna have to go down the stairs which I don't want to do downstairs it is all right resolve point all right yeah do you study yes that was you doing so i just thought that was like cam I mean, honestly, to a certain extent, yeah. So Petra was taking 10 minutes to rest. Is that what I'm hearing? Yes. OK, what are the other two of you doing during this 10 minute period?
00:09:15
Speaker
I'm just shimmying back and forth across the map. I really waste his time, um as usual. I actually, I don't really have anything to do during this time. I don't think that I do. OK, you both waste your time.
00:09:29
Speaker
um All right, Patrick, your resolve is restored. Make sure you remove the resolve point. I did. All right, cool. Then that's that.
00:09:44
Speaker
So yeah. Grenadine, do you open the door? I gently open the door. You gently open the door and reveal, once again, these stairs going downwards.
00:09:59
Speaker
all right here we go one step at a time the order is grenadine remi petra come along rat man come along i shall so you continue heading down these stairs Solid, like. Unblocked by a wall. It's a solid at five minute, well, yes, well, yes, I need to move you to the, I'm preparing the next area. Hold on a sec. I was pre-loading the map. What could you? So. Here you now are.
00:10:43
Speaker
It takes you maybe two or three minutes to get to the bottom of the stairs. And as you reach the bottom of Grenadine, the first thing you see is a table, a chair, and a book.
00:10:55
Speaker
I see a table, a chair, and a book. And additionally, illuminated by Petra's light, it appears that you see the wall in front of you here is transparent like the ones you saw upstairs. All right. Well, I'm going to take a step forward. You take a step forward.
00:11:23
Speaker
and Yeah, that that definitely appears to be the case. Oi, Petra. Need some of that light over here. Tell the rat man to move. Rat man, move.
00:11:42
Speaker
Wait, I smell something. You do, in fact, smell something. ah You also can something sort of see it. Now that you've got some light from Petra, there is some sort of a moving form in the darkness beyond the invisible wall. I don't love a moving form.
00:12:04
Speaker
i'm not I'm not too thrilled by it either, to be honest. So is Remi going to move to let Petra further into the area?
00:12:13
Speaker
so Okay, so now you have illuminated this picture on the other side of the wall, which appears to be sort of sniffing around. um Big hairy green, got a big old mouth. You see absolutely no eyes. It's got weird fin-like ears. um Is that another one? That looks like my dad. What do you mean in another one? You've never... i can smell another I can smell another thing up there. What is the range on your scent?
00:12:44
Speaker
30 feet. I don't know, but apparently your range of scent is 30 feet. So no, you do not sense anything up there. What the fuck is that? You don't see it. No, it's kind of cute. Can we adopt it? No, he's not. So little this, this thing is just sort of sniffing around on the floor and it is, uh,
00:13:13
Speaker
It is then just going to raise its head and unleash this sonic blast at a crystal that you can see across the room just at the edge of your torchlight, Petra, which you watch shatter. I don't love that. I'm going to be honest.
00:13:52
Speaker
did you say that it can't see us? It doesn't have eyes. It doesn't appear to have eyes. And it doesn't appear to be acknowledged in your presence. I'm going to point here and here waiting for someone to tell me which way.
00:14:12
Speaker
I would, um, Before we do anything else, I would like to use my esoteric lore to figure out what the fuck that thing is. Sure, go ahead and roll an esoteric lore check. Yippee. That's a 28. 28. Okay. This, you believe, is a type of aberration called a Drustrakan.
00:14:39
Speaker
Which are... blind reptilian underground creatures um that get around through echolocation.
00:14:55
Speaker
Does that role allow me to learn any of its weaknesses? Anything like was
00:15:06
Speaker
I don't believe that was an exploit vulnerability, but we can say that it was if you want. Uh, no, no. It doesn't feel right doing that out of combat. Okay.
00:15:22
Speaker
But yeah, their main, you would remember that their main weapon is sound. Okay. All right, we got to be very, very quiet.
00:15:59
Speaker
just say something small?
00:16:05
Speaker
I mean, it might blow out its face drum. and Is that it?
00:16:15
Speaker
Well, I mean, there's a hole between it and us, so...
00:16:24
Speaker
time What's on this table? Is there anything on this table? For some reason, I'm trained in stealth. That's fantastic. It does appear to be a book on table. Very sort of old and ratty looking. And I pick up the book? Sure. You pick up the book. Black leathery cover.
00:16:49
Speaker
What do you do with the book? On it? In it? On it? No. Would you Okay, you open the book and it appears to

Combat with the Drustrakan

00:17:04
Speaker
be scrawled in very neat handwriting, you think, in a script and language that you do not understand.
00:17:18
Speaker
So it's not... Backflow, no? It is not aqua. Well, that's only somewhat ominous. I'm gonna put it in my bag. Okay, you now have Black Journal. Is the death note?
00:17:42
Speaker
I guess we move... We either move towards the creatures or we move away from the creatures.
00:17:52
Speaker
You're only aware of one creature right now. I'm assuming it's the second one. We either to move up or right.
00:18:13
Speaker
can't see us and there's a wall between us, right? That's what you believe. See, I don't like that language. I don't like when you clarify things like that. I know it's your job, but I really hate it.
00:18:37
Speaker
Part of me is just like, let the rat man choose and his fate is in our hands. You know, I'm fucking peeking that fucker.
00:18:51
Speaker
So, what do you do? Well, ironically enough, I am trained at stealth. Remi, it does seem that it is up to you, so... Oh god, I don't like it, but things have left up to me. None of us do, that's why we left it up to you. Oh god.
00:19:14
Speaker
Alright, here's what we're gonna do.
00:19:26
Speaker
Can you guys hear me? Yes. If it becomes unavoidable, then we have to find it to get out. I am going to shoot it. both barrels at the same time which will hopefully daze it and or stun it to to bite overwhelming its hearing okay but in the meantime we have stop are at and and And worst case scenario, I do have a scroll that will paralyze it.
00:19:57
Speaker
if need be. That works. That works great. That works fantastic, actually. I wish you said that earlier. Yeah, I've been saving it, but i look but but if we can, if we can stone it with the blast without needing to use this scroll that I've only got one copy of, that'd be great.
00:20:19
Speaker
That would be ideal. So I'll use it as a last resort. Exactly. Exactly.
00:20:28
Speaker
So which direction

Stealth and Caution

00:20:29
Speaker
are we going? All right, so.
00:20:39
Speaker
North. North. North. Yeah, let's go north. Just Petra, who's leading the way here? i will Something else I will note. ah It does actually appear that Petra's light is going through the wall.
00:20:58
Speaker
Just something to be aware of. Oh wait, they can't see. They can't see, right, Karen? This can't see. You don't see any eyes, so. But we don't know if the next thing can. Granted, we can't really stumble around in the dark, we'll die, but you know.
00:21:20
Speaker
So who's leading the way? I will lead the way. Okay. I will be the brave, the brave mouse. Okay. Laying us with your nose. Actually, if unless Petra turns her light off, because if we don't know that the next thing can't see,
00:21:47
Speaker
then her life leading through might not be the best thing. And since I can sniff around, well, I can't sniff. I can't sniff. I don't know where I'm going in the dark. You bash your nose and then just lose all sensing.
00:22:02
Speaker
That is a possibility. What do you what you guys think? I say we risk the light.
00:22:12
Speaker
All right, we are risking the fight. So, you see before you, eliminated by the light, a very long, narrow hallway.
00:22:22
Speaker
Fantastic. Do I have to do a stealth check because of this thing appearing? I roll stealth checks for you. Oh. Oh, okay. Fantastic. All righty. Well, I guess moving on through. As you move through, the creature does not appear to acknowledge you.
00:22:51
Speaker
can see you can through this positioning you can actually see uh what you would imagine is the other side of one of these invisible walls and they are definitely one-way walls
00:23:12
Speaker
As you stop and acknowledge this, going the light is directly on the Dastrakhan right now. And it is going to... Perkett's head up and look right at Petra. Look in massive air quotes.
00:23:33
Speaker
he doesn't right that's why That's why I said look in massive air quotes. What are you doing? What are you doing? It's flicking her me. I said, just be quiet. Just be quiet.
00:23:52
Speaker
Steps right up to the wall. Thank you, Colby, for playing a fart sound effect. Thank you so much for that.
00:24:07
Speaker
um i thought it would be funny and that's actually if that's don't tell me that you're actually counting that there's no way that you're actually i'm not counting that um just you know acknowledging for the audience because they can't hear that why the uh why i stopped because the moment was broken
00:24:39
Speaker
raises its head. You can see as it turns back to you, its throat starts to quiver.
00:24:52
Speaker
And it sends a blast out of the crystal right there, right near where Remy is. Remy, you can feel the wall vibrating. But nothing seems to happen.
00:25:06
Speaker
I did the the two that fucking grenadines and Petra turned over to me and I'm just like, fuck. I would imagine you're making a facial expression right now because we can't hear you. Oh, I did like a fuck.
00:25:33
Speaker
Okay, so then so then like I just turn back and I just like I just kind of make like a like I am shaking with the leaf right now I just like kind of turn back to them and I just kind of like like wave my hand like it like this way. Metra is violently motioning to move just move. Yeah, so we keep moving forward. So Remi you move up into this area and I need you to make a little save.
00:25:59
Speaker
Fuck. Fuck. What does that mean? I don't like what that means. I don't like what that implies, Cameron. As your, you suddenly feel like your brain is just getting real foggy all of a sudden. 24. 24. You shake it off, but it's like, it's almost like you just had a hangover for a second.
00:26:24
Speaker
Well, like he woke up in the life of Jacob Perez. Uh, anyways, that's, that's, that's kind of weird. So for, for a grenade and Petra, you just sort of see Remy stop for a second, just shake his head. Like move.
00:26:42
Speaker
on the day
00:26:54
Speaker
Now, I will note that what you can also see from this current positioning, Remi, you can see that there is more hallway to the west. And you can also see there's some more areas to this little chamber that the Dastrakhan is currently in. And you can also see across the room, there appears to be a drain of some sort. And there's lots of dried blood, in case you hadn't noticed before.
00:27:22
Speaker
Yeah, I saw the drug blood. I thought it was i thought it was clay from a baseball pitch.
00:27:30
Speaker
The real question is, who the fuck has been feeding this thing? I don't think people have been feeding it. I think people have been feeding themselves to it. Anyways, we're not going to think about that at the moment.
00:27:50
Speaker
So Remy currently cannot see. There we go. He steps into the darkness.
00:28:00
Speaker
Well, if you guys want to turn the corner so I can see. I'm waiting for the skeleton. Grenadine, I need to make a will save. Oh.
00:28:14
Speaker
Oh, 16. That was a lovely noise, Jacob. Thank you so much. Uh, 16. Grenadine, you feel this brain fog. Well, even though you don't have a brain, you feel this mind fog just wash over you. And suddenly you're not entirely sure where you are, what's going on. Who is next to you? You, so you feel the shape, you feel the shape. Roll the hit. Oh, wait.
00:28:43
Speaker
as you are now confused. That's a 31. Okay, does the 31 hit, Remi? Fuck you! Yes! Fuck you! I'm assuming this was with Spark Blade. Yes. Alright, so go ahead and roll damage. Not critical? I'm assuming that's a critical hit. Wait, 31? Actually that is not a critical hit against Remi.
00:29:06
Speaker
It's barely not a critical hit. It's barely! I'm going to display vulnerability against... stripe No. ah Fuck you! Just 11 points of slashing. Revvie, you take 11 points of slashing damage. That's crazy. It splashes right across your back, almost severs your spine. I just like, I just do that. but I take the hit and I just go... ah Like trying my best not to scream.
00:29:35
Speaker
Grenadine, the fog fades. And you realize what you've just done. All right, man. You better watch out. I think there's something around here. I just like turned to him, like tears welling in my eyes, like furious look on my face. I go, oh, he's there.
00:30:01
Speaker
Petra? Do you follow to give them light? Step forward. Yes, it will be literally. Petra, make a will save.
00:30:18
Speaker
Twenty seven. Twenty seven. You managed to shake off the brain fog. So now we're just going to keep moving.
00:30:33
Speaker
I will note that even though, Remy, there is currently a wall between there are currently multiple layers of wall between you and Petra. You are in a fully illuminated hallway due to Petra's life. And something else I will note, now you do in fact smell something around the corner. this. I don't like this.
00:31:02
Speaker
Not 20.

Sensing Danger

00:31:04
Speaker
You feel this brain fog coming back and you're like, nope, fuck that. Not letting it happen. You shake it off, but you definitely smell something slimy. You can, you can just smell the texture of this thing. Just this weird, metallic, almost not quite earthy scent, but.
00:31:26
Speaker
Okay, so then I'm going to turn back to my two colleagues and whisper as quietly as possible to alert them what's going on. Remy has as quietly as possible alerted you to what's going on. Okay, so we've got another patch of brain fog there.
00:31:52
Speaker
I guess there is.
00:31:57
Speaker
Okay, what's the plan? Do we just keep walking? Do we give up? Do we go home? I think we just gotta keep going. I don't think we have a choice.
00:32:14
Speaker
I move up one. The creature approaches.
00:32:45
Speaker
I need you to make another roll save.
00:32:59
Speaker
27. Why is this making me turn into an ASMR podcast? Please don't be an ASMR podcast. yeah Remy. I don't want to be one. Remy, you realize at this point that this is definitely, this mind fog is definitely coming in waves.
00:33:19
Speaker
It's as if the longer you spend- That's very good to know. It's as though when you overcome it, the longer you spend in it, Um, you know, it'll eventually come back. You can only overcome it for so long at a time.
00:33:41
Speaker
Jesus. Anyways, Richard stumps away. Let's get moving. Okay.
00:34:01
Speaker
Grenadine, will save. Yep. It's an 18. Grenadine, you feel this confusion overtake you again, roll the hit. i'm I'm a fucking expert in will saves. Why is this happening? Not one, not one. Please get a fucking k not one. 22. God, wait, actually, no, it doesn't hit. Yes, it does. It does? 22. What? Meets it, beats it.
00:34:36
Speaker
oh my god and went to slashing I'm so sorry go on matchhees gar across recipe by and again thank God we're still on stand there or I would kill you let me let me you got got me careful there Swear there's something holding me. Grenadine, that this confusion is still affecting you. And you have no idea who this weird rat thing is in front of you. ah Roll again. 26. You didn't even have to wait for me to finish speaking that time. 11 points of slashing. Grenadine takes an additional 11 points of slashing damage.
00:35:19
Speaker
This man has single-handedly shredded to all of my stamina. Is that with multiple attack penalty? Yes. Nevermind. I need to reroll that. Okay, so nevermind. That does not hit that. That's a 19. Oh, thank god. I mean, you expect you to see this flash coming and you're like, hey, fuck off!
00:35:42
Speaker
um Well, and not that loudly, mind you. You didn't actually say that yourself, so I was sort of... um that that was ah That was more of a metaphorical fuck-off.
00:35:55
Speaker
We love a metaphorical fuck-off. Either way, Grenadine is still affected. Roll again.
00:36:12
Speaker
I swear there's something around here. I'm gonna get that little bastard. There is something around here. Like there's a door in front of us. Oh, let's go to the door. i'm working Yes, we're gonna go to the door. Alright, so going silver Petra, if you want to catch up. Do you want to get out of the space of confusion? like what Do you want to get away from the space of confusion before I step into it and kill you?
00:36:44
Speaker
Jesus, okay. I'm going to move to the door.
00:36:51
Speaker
Hello, I could hear that gasp as if you were ready to say something. Just awesome. I wasn't gonna say anything. Either way, Remy, you turn the corner and staring directly at

Confronting the Worm

00:37:00
Speaker
you. Is this fucking worm centipede thing? Excuse me? Is it fucking, what the fuck? Is that one of the snake people from all tomorrows? It appears to be holding a wand in one tendril, a book and a piece of chalk, or sorry, a writing slate and a piece of chalk in another. And it currently also has a longsword in a sheath on its body. Oh, not today, Satan. Just looking right at you, Remy, and you hear in your mind, ah, took you long enough to get here.
00:37:42
Speaker
Well, we will see how you survive. I need you to make a will save, and Grenadine and I need you to make a will save again as well. And we're gonna roll initiative. I don't like this. 26, I really fucking don't like this, sir. What the fuck are my rolls? That's a 15. So 26 passes, 15 fails, Grenadine starts combat confused. I'm a bitch.
00:38:09
Speaker
I'm going to go ahead and use my feet that lets me go last voluntarily. Okay. Um, so yeah, go ahead and everyone roll initiative, including patch right. And I'll just drag you to the end. Okay.
00:38:31
Speaker
I said that the one time that I ever rolled bad is on initiative.
00:38:38
Speaker
so grenadine roll thank you oh wow lovely nat won an initiative there i'm actually going to dice jail um you didn't roll in the correct spot so let me just put that in for you uh there we go basically build a dice jail and just entomb ourselves and lucky for you though petra still goes last so uh Final episode of live from dice jail. We all walk ourselves in the dice too. So up first, uh, is this snake thing that currently only Remy is directly aware of. Um, so, um,
00:39:21
Speaker
I don't like getting in this. So,
00:39:29
Speaker
this creature is going to start out by you see a piece of chalk levitate out of the bag out of like a little bag on its hip Or well, hip in massive air quotes because it doesn't really have hips because it's a giant worm thing. And the- Yeah, it's a giant fucking worm snake thing for fucking dudes! A piece of chalk sure flies through the air directly at
00:40:06
Speaker
Oh, fuck you. So I hate every literally not a single thing about this. I don't hate it. ah It hits with a with a good amount of force.
00:40:28
Speaker
points of bludgeoning damage as you just clocked with the chalk. um
00:40:37
Speaker
It is then going to take its final action to Uwash as it takes its sword out of the sheath as its final action.
00:40:55
Speaker
And that is the end of its turn. That brings us now to Remy Raddington. Wait, sorry, to clarify, is it taking the sword out of its sheath telekinetically or... No, it uses one of its tendrils. Okay. As as you do. Yeah. That's what I do. I'm not sure which version I hate more, but thank you for answering. So so just to be clear, there's a giant worm thing trying to kill us with levitating chalk. And and we can't really fight it because then we'll be calling attention our presence to the
00:41:35
Speaker
son I will remind you that you believe there's a the walk sonic right mean that you believe there's a wall in between you and the, uh, the drop, uh, the, the, uh, Dristraken. Believe you do believe there as in there is a fucking wall. It's just invisible to your knowledge well with you. I have with you. I have to be so specific. This is appreciated and fair.

Battle with the Worm

00:42:02
Speaker
However,
00:42:03
Speaker
yeah
00:42:05
Speaker
understandable have a nice day yeah so I turn I turn to the rest of the team and I go and I just say fighter run fight I don't know what we're looking at I'm just saying fight I just okay so I turn around and I go giant worm thing with floating chalk and and sword runner fight fight oh
00:42:36
Speaker
Did you just haunt me? He's confused. So that's as much speaking as you can do without using any of your actions. Oh god, okay, fine. I guess I'm gonna fight this thing, so... Yeah? Roll it dancer. Okay, one action and a roll it dancer.
00:43:04
Speaker
Two actions remaining.
00:43:10
Speaker
so Double? it's double? Double barrel counts as my Fourier blows, right? Or how does that work? So if you fire both, you can fire both barrels at once as one action. Right. um Or you can fire both barrels independently as one action per barrel.
00:43:42
Speaker
Wait a second, let me do the math on this real quick. So if I if i do double barrel, the the max damage I can get, well I guess it's not counting that. Never mind, I'm overthinking this. Okay, so I'm going to, yeah, I'm bolt dancer.
00:44:04
Speaker
I, this is a really big, this is a really big commitment here, but I'm, I guess I'm going to shoot this thing. How many barrels at once? Are you doing Floria blows two barrels or Floria blows two attacks or one, just one attack?
00:44:24
Speaker
Floria blows two attacks. Okay. So go ahead and roll both of those attacks. And if one of them hits, then stunning fist can come into effect. Alrighty, well I guess the thing is going to be aware of our presence now. The first one is a 25. 25 does hit. Go ahead and roll the other one. Second one is going to be a 22. 22 just barely misses. So go ahead and roll damage to the first one and Stunning Fist will take a effect. So we've got 2d6.
00:45:05
Speaker
So what is what is your what is your class DC? My class DC? It's your class DC. You find it at the bottom of your skills page.
00:45:24
Speaker
2020. It succeeds, so it is not stunned. Unfortunately. That is nine points of damage. Nine points of damage, okay.
00:45:38
Speaker
um Yeah, you definitely, the bullet pierces its weird fleshy hide. You hear, oh, shriek out loud in pain, you'd assume. And so now all of you are aware of this creature's existence as you've just both seen Remy shoot it and heard its reaction. ah So Remy, your gun is now unloaded.
00:46:04
Speaker
I'm going to reload. Okay. And that is the end of your turn. um That brings us now to Grenadine, who is confused. You don't know who this weird
00:46:23
Speaker
Attack. Okay. If you are confused, if you are confused, you have to use all of your actions to strike or cast a fence of cantrips. 26. 26 to hit Remi. Oh my god, this guy's gonna kill me. I'm so sorry. He's gonna kill me. So yes, that's a hit. All my stamina is gone. Go ahead and roll damage. Remi Raddington dies at the hand of the skeleton we rescue. Remi takes 12 points of slashing damage.
00:46:57
Speaker
ah Fucking die. the next attack is a 28 that was including multiple attack penalty yeah so uh yes that hits go ahead and roll damage nine nine points of slashing damage i'm at 11 hp rummy is bloody 13 13 13 does not hit um oh my god If I die, it's actually going to be because of Colby. Holy shit. Because I can. The confusion fades. Jesus. And Sogram, or not Sogram, oh my god, Grenadine, you realize what you've done. Sorry, I'm so used to Yono being the one who attacks Remi. Grenadine, you realize what you've done, but too little too late. That brings us now to Petra. You have Panache starting out. You've just watched Grenadine attack Remi again.
00:47:57
Speaker
Do I have the- Heavy is not looking good. Good to know. Do I have the movement to get through both of them without a second stride? What's your speed? I wanna stay with the panache, it's like 35. 35, okay, so it's 10 feet to get there, and then an additional 10, so that's 20, 30. You'd just barely be able to make it through both of them.
00:48:26
Speaker
Awesome. I'm going to do that. Okay. You do just that. You are now faced with this horrifying worm thing. Oh Jesus. Um, also I need you to make a well safe. Great. Love that for me. Actually, no, nevermind. Sorry. Sorry. Sorry. Ignore that. Ignore that. I misremembered. Yep. You're good. Okay. That applies when you start your turn in the aura. Oh, lovely. Um,
00:48:55
Speaker
What I'm gonna do is I'm gonna try and battle medicine, my boy Remy. All right. Thank you. I'm just like, thank you. Well, let's see. Okay, that's a 19. That is a success. It says 2d8. 2d8. Yep, okay. You get eight points of healing, bud. Remy is looking significantly better after this quick patch up.
00:49:25
Speaker
That's nice. You do feel, however, that his spine is definitely much looser than it should be. You're not sure if that was Grenadine's doing or just Remy being old. That's a problem for later. ah All right. And then one action my last action, I'm going to use my throwing knife and throw it at the thing. Okay. So your weapon that was out was a throwing knife. So go ahead and roll to hit.
00:49:53
Speaker
Oh right, you're still affected by the light spell, so you can have a weapon in your other hand. Yeah. What weapon do you have in your other hand? The whip or the sword? Uh, the rapier. Okay, make sure that you reflect that on your shield. Yeah, I'm gonna swap around that in a second. Okay, to hit, it's a 26. 26, that is a hit. Go ahead and roll damage.
00:50:16
Speaker
That's 16. Oh no, it accidentally added my precise strike. Yeah, that is...
00:50:24
Speaker
Yeah, you didn't. You you had your finisher ticked on. Oh, I wasn't trying to do that. Sorry. um That is just six points of damage, then. Six points of damage. I believe you do get a bonus to your... You do get precise strike damage from just being in Panache. Do I? Yes, you do. I'm just trying to remember how much. um Because you never are in Panache. That's true.
00:50:52
Speaker
um flush buckler Swashbuckler, precise strike. ah When you have Finash and you strike with an agile or finesse melee weapon, or, ah, nevermind, it was not a melee weapon, so nevermind, you only deal the, yeah, six points you said? ah Yes, six points. It's actually eight, no, because it's,
00:51:19
Speaker
I rolled a six on my 2d4 and then I have plus two for my strength, so it's eight total. Okay. My bad. Gosh, no worries, no worries. All right, that is the end of my turn. Okay. And the knife just thunks right into this thing and sticks in. All right, that brings us around to the top of round two with the creature, which is going to ah first,
00:51:48
Speaker
taken action to bring the sword up to its mouth and it just sprays this venom across the sword. It is then going to slither a little bit closer and it is going to stab at Petra. Must you? Yes. That is going to be a lovely, solid 31 to hit.
00:52:17
Speaker
It's gonna hit, but it's not gonna crit. Okay, so um Petra is going to take from that, if I can find the correct Okay, so you take seven points of piercing damage, ah and I need you to make a fortitude save.
00:52:56
Speaker
Okay, I'm gonna hero point that. What did you get? oh yeah We're hero pointing. We're not even gonna discuss. Thank you. That's a 28 instead, thank you. All right, you managed to avoid getting
00:53:27
Speaker
Remy, I need you to make a will save at the start of your turn. Yippee.
00:53:36
Speaker
Jesus, why can't I see right now? That's a 29. 29. You succeed, you are not confused, and you are temporarily immune for the next minute. Yippee. So now I'm going to double barrel.
00:53:57
Speaker
Shoot the fucker. Okay, go ahead and roll the hit. The first one is, that's a decisive, it's not, it didn't make a side.
00:54:09
Speaker
um First one is going to be a 30. 30, you say. A 30 does hit as you just put your gun on Patrick's shoulder and fire. Patrick, you're now deaf in one ear. um Yeah, that sounds about right. Awesome.
00:54:27
Speaker
I just prop it on her shoulder like a tripod. I just go start it in advance. So go ahead and roll that 2d8. 2d8. Does it really not crit? Jesus. Oh god, that's tragic. Anyways, oh yeah, I guess it doesn't. huh First one is a three. Second one. An eight. So we have What is that, 11? Yeah, 11. 11 points of damage, okay. This thing just shrieks out in pain as these two bullets just whizz through it. You have two actions remaining and your gun is unloaded. Okay, yeah, so the next action I'm gonna do is I'm going to reload. Okay, you reload.
00:55:20
Speaker
And then I'm going to double barrel. Fire again. The cool thing about Double Barrel is you're only at minus five multiple attack penalty because that was only one attack. Yeah. So there you go. Yeah. There you go. Look at that. Go ahead and roll the hit again. That is a... If I can do math, 23. 23 just barely hits. Go ahead and roll damage.
00:55:46
Speaker
appropriate interview Six. six
00:55:54
Speaker
One. Seven points of damage. Okay, so let me just double check something real fast.
00:56:07
Speaker
Okay, yeah. It's definitely not pleased with you, Remy, as you end your turn with your gun unloaded. That brings us to Grenadine, we'll save. Yay, I love we'll save. I've done like 30 points of damage this day. What the actual, but what what's my,
00:56:29
Speaker
He's gonna kill me! At what point do I hero point it? I feel like now is that point because if you hit me like at least one or two more times, I am going to die. Here's a question, can I hit Petra instead? you Well, that is up to me who you target.
00:56:53
Speaker
And he's gonna say no to that because he wants to piss me off. i I might regret this later. I'm gonna hero point it. Okay, go ahead and roll roll again. 26. Thank Christ! You finally, Grenadine, are like, no, I will not let you back in my fucking head! So you are now temporarily immune to the confusion for the next minute. Oh, thank God. Go ahead and take your turn.
00:57:16
Speaker
Okay. um Am I able to even use my exploit vulnerability on this thing right now? You can't see it, so no. Shit. And I can't... I won't be able to... Can I step into Remy's space? You would have to go through both Remy and Patrick. You can't end your movement in somebody's space.
00:57:36
Speaker
Well, shit. All right, guess that's what I'm doing. That is five, ten, fifteen. That was actually 20 feet because he had to move through both of them. But I like imagining just like this giant, you move 25 feet. are I can't do that, actually. Shit. Yeah. Twenty five feet. What's your speed? is Fifteen. Yeah.
00:58:05
Speaker
I can't, I wouldn't be able to use my mirror. And I wouldn't be able to like open the door, right? That would require ending year that would require ending your movement in the space, yeah, so.
00:58:24
Speaker
Jhin, what can I do? You can use a second action to strive.
00:58:32
Speaker
would allow I would allow two continuous movement actions to go through both of their spaces. Alright, let's do that then. Since you're not technically ending your movement, so there you go. You are now, through both of their spaces, you are directly in front of this creature. In actuality, how much more movement would I have from that? Let's see, let's twenty feet twenty five so 25, so you move 25 feet, you have five feet left. I'm gonna put it up there. Okay. Just so that's open.
00:59:02
Speaker
And then, ah yeah, I'm going to exploit vulnerability against this thing. Okay, go ahead and roll.
00:59:14
Speaker
That's a natural 20 plus 13. What the fuck couldn't you do that for all of your goddamn will saves? So that is a critical success on your exploit vulnerability. So let me double check what exactly that means.
00:59:31
Speaker
let's see themitter s somemitter slamiturge you can also tell me what that means if you haven't pulled up but i don't think you're You remember the creature's weaknesses, you remember the creature's weaknesses and as you empower your Esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amount of the resistances and the weaknesses, and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's anti-magic.
01:00:01
Speaker
ah You can exploit either the creature's moral weakness or a or a personal antithesis. Your unarmed and weapon strikes against the creature also become magical if they weren't already. Excellent. So, you, Grenadine, as you lay eyes on this thing, you just get this horrible flash. As you remember exactly what this is, you are so intimately aware of what Sugathi are. Horrible, aberrant, torturous,
01:00:32
Speaker
Mad scientist creatures with immense telepathic ability. ah They are immune to mental effects and poison. They are resistant. Does it give you the exact number? ah resistance Yes, and including the amounts of the resistances and weaknesses and any unusual weaknesses. Okay, it has a resistance of five to bludgeoning.
01:00:59
Speaker
um I would say you would also know that they are somewhat, they have a plus one bonus to saves against magic.
01:01:10
Speaker
And I think that's all the weaknesses and resistances that I can think of from looking at the sheet. What did you say its weakness was? Does not have one that you're aware of. Does not have one, okay.
01:01:29
Speaker
And then does it have any resistances that can be bypassed?
01:01:35
Speaker
The only resistance you're aware of is bludgeoning. Okay. Well bludgeoning and then it's got the plus one ah save against magic. Betcha. But that really can't be bypassed. Okay. ah So mortal weakness wouldn't apply here. Meaning I guess it is personal antithesis time.
01:01:58
Speaker
Alright, and that is the end of your turn. Yeah, I'm just going to oh God, I don't know See it's a big snake. What don't snakes like snakes snakes don't like cats, right? I'm gonna I'm gonna put her tooth and Just sort of fix it to my sword. I Like it. All right, that brings us to Petra Petra maker will save for me. Oh
01:02:33
Speaker
and you've already used your hero point. So I guess Petra is currently fucking confused. Petra, you feel this mind fog enter you and as you sort of are like, what the hell is happening? What the hell is happening? You hear a voice in your mind, quickly, the creature behind you, destroy it. Oh, I'm going to die. I'm going to die. I'm going to fucking die. and kills
01:02:59
Speaker
At two, Remy. At 26 against Remy. At two, Petra. So I'm assuming at 26 hits? I did that. I did a fucking massacre. I feel like we're all very intimately aware of Remy's AC at this point in time. Petra, roll damage. And also, you do have Pinage, so this does deal precise strike damage. It's not your finisher.
01:03:31
Speaker
So yeah. already That's 10 points of damage. Remy takes 10 points of damage. Remy is now mortal.
01:03:43
Speaker
I am mortal. Petra this horrible literally literally all but 10 points of damage has been done by a friendly fire Petra there's a I want this on the record there's a horrible thing in front of you you stabbed it once and it appears to have done something so you feel like you need to go in even harder this time you confident finisher Remy o no I fucking hate you, Cameron. Roll the hit. With multiple attack penalty, of course. No, that's a 24. 24 does hit. Roll full Confident points of damage and fall unconscious. Oh, no.
01:04:36
Speaker
You know, Remi hasn't been dying for quite some time. And Remi is not a dying one? As Petra, you hear the creature in your mind. Quickly destroy it! You're so close! Roll again. Oh no. As you are no longer in Penas, however.
01:04:50
Speaker
<unk> that your
01:04:55
Speaker
<unk> jack it big god a sick of does not hit Finally you're watching your blade towards this horrible thing the confusion fades and you're like wait a minute That's Remy. Oh fuck. Oh god. What am I done?
01:05:12
Speaker
um damn it harder that is That is the end of your turn. That brings us around to the Sugathi's turn. It is going to, at this point,
01:05:29
Speaker
okay, it is going to turn to you, Grenadine, and it is going to
01:05:40
Speaker
Send this psychic blast at you. I need you to make a will save, please. Oi. I swear to god, if I can confuse the 22. 22, that is a failure, so you are affected by the days, but you do manage to not be sung too hard by it. um
01:06:02
Speaker
As a you take eight points of mental damage, It is then going to stab at Grenadine.
01:06:17
Speaker
That is... Going to stab himself? What? Nothing. No, it's stabbing Grenadine. That is... Oh, it is stabbing. That is going to be a 28 to hit.
01:06:30
Speaker
Oh, yeah, that hits. All right. So, Grenadine, you're gonna take nine points of piercing damage. Oh, nine points. Oh, God. Shut the fuck up. I'm dying on this. I love shut the fuck up. I'm dying because of you. That, I do believe, is the end of its turn. Oh, yeah. So that brings us now to Grenadine.
01:06:57
Speaker
Oh, is it my turn already? Oh, that's lovely. It is indeed. All right, so I'm going to... I don't know why I feel called out by the accents. It just sort of happened. I'm going to put my mirror right over there. Okay. You put your mirror right over there. And is this considered flanking? No. Gotcha.
01:07:24
Speaker
Uh, then I am going to... At least I don't think it does. Let me double check. But... Yeah. What are you gonna do? Actually, is that... Is this an open space right here? Uh, yes. Oh, it's 20 feet. Never mind.
01:07:40
Speaker
um e Um... Let's see. Yeah, that would not be flanking currently. I see. All right. Uh, then I'm going to use my...
01:07:54
Speaker
You said it's it's it's immune to poison, correct? Yes. And it resists magic? Yes.
01:08:06
Speaker
Well, shit. I'm going to go ahead and... i Is Petra confused? No. No, she's not. Not currently. I don't want to move down because I don't want to block Petra. But we need the flanking, so...
01:08:21
Speaker
Patra, you're gonna have a movement tax. If you move, then you destroy your mirror. Oh shit, is that how that works? Yes. When you move, you choose which one to move from. Ah, fuck. And then the other shatters. Would it it all be possible to move and then do my mirror?
01:08:42
Speaker
If not, I can just i could just play from here. I'm gonna say no. Okay. That's my bad. Then I'm just gonna make a strike. That's a natural 20. Natural 20, all right. Let me go ahead and roll that crit card for ya. That is 27. That was a, was that a slash or a pierce?
01:09:02
Speaker
That's gonna be slash slashing. All right. Long gas, you deal normal damage and the target takes 1d4 bleed. The DC of the flat check to remove this bleed is five higher than normal. So it is going to be a flat check of DC 20 for it to stop bleeding. So go ahead and roll that normal damage, please. All right.
01:09:27
Speaker
So that is 12 plus 4 for 16 points of slashing. 16 points of slashing damage. All right. This creature is now bloodied. Really? Yes. And you have one action remaining. Fuck. Hit that bastard again. All right. Go for it.
01:09:53
Speaker
29. 29 does in fact hit. Go ahead and roll again roll damage. That is 14 points of slashing. 14. Where's the 14? I see 10. Plus 4 from my ah ah personal antithesis. Ah yes, right. I forgot that doesn't apply automatically. Okay, so 14 points of slashing damage. Alrighty then. This creature is now mortal.
01:10:22
Speaker
That is the end of Grenadine's turn. Wow. That brings us now to Remy Raddington. Remy, I need you to make a death roll. Maybe this fight won't be a shit show. So that's just a lovely little flat check. Oh, really, Colby? You think it won't be a shit show? You think it won't be a shit show, Colby? Things considered, we're not doing too poorly. Oh, because I stabbed him, he goes before my initiative. Yes. A third of us are dying. Remy, that is a DC11 flat check. So just roll a d20, no modifiers, no nothing.
01:10:55
Speaker
I literally rolled an 11. Okay, you barely succeed, meaning that Remy is just unconscious, not actively bleeding out. That is the that the end of Remy's turn. That brings us to Petra. Petra, you look at Remy and you're like, oh, I guess I didn't really fuck about that hard. I need to make a will save though, as you're not immune to the confusion.
01:11:20
Speaker
Emma, please. That's a 19. 19? No. No. Confusion comes back. No.
01:11:54
Speaker
So you don't need to roll damage. However, I want you to just in case. Just for the fun. Just in case. I hate you. That's nine points. Nine points of damage. So Remy, you are really going for Remy today, aren't you, Cameron? You are. You love this guy. You are now dying too.
01:12:17
Speaker
Oh my god. Destroy it! Quickly! Roll ahead again. Oh my god. This is this is horrible, actually. Oh, thank Christ!
01:12:29
Speaker
Oh my god, thank god. You stab at it, but this weird thing just sort of wriggles out of the way. ah In reality, Grenadine, you can see that Remy is just sort of spazzing on the ground. It's like he's having a seizure while he's dying. Oh, just like me. Quickly, please! You're so close! Roll again. Oh my god.
01:12:51
Speaker
No, no, no, no, no, no, no, no, no, no, no, no, no. 20 does in fact hit. So Remy, your dying value increases by one. Remy is now dying three. And I'm realizing, Petra, you'd still actually be confused because the confusion lasts for one round, not one turn. So you're still confused right now. You don't know what you're doing. um So that brings us now to the top of round three with the Sugathi, which is going to quickly
01:13:20
Speaker
take an action to invent its weapon. It is then going to go ahead and roll to hit against Grenadine with its sword. It's going to take a slash of Grenadine. That is going to be a lovely, lovely 23 to hit. To hit me? Yes. Little all me? Little all you?
01:13:53
Speaker
That does not hit. Okay. ah It is then going to... It is then going to attempt to bite Grenadine.
01:14:06
Speaker
That is going to be a 26 to hit. That does hit. Okay. So, Grenadine, I need you to make a fortitude save. I don't know if it matters, but this is a poison effect.
01:14:24
Speaker
And you are going to take, from that, 12 points of piercing damage. oh yeah Go ahead and make that fortitude save for me, please. Oh god.
01:14:41
Speaker
14 stamina and then there's a fortitude you set. You do have a plus one bonus. I don't know if you applied that because you're undead. You have a plus one bonus to saving throws against disease and poison.
01:14:56
Speaker
Oh, I did not apply that, so that's 23. Okay, 23. That is a success, you are not poisoned. And that is the end of the Sugathi's turn. That brings us now to Grenadine. Oh right, it does take its ah it's persistent bleed damage, so it takes its takes two points of persistent bleed damage, and it does not recover. So yes, now it is Grenadine's turn.
01:15:25
Speaker
oh right No pressure my man, but if I do stab Rumi again, I think he dies instantly. so like Remember where you yeah so i do die in we're using the solo froth's death rules.
01:15:41
Speaker
You said this thing is still looking mortal, right? Yes, it's still mortal. Uh... I'm assuming we're gonna head back after this, because Rebi's kind of... Well, nah, we don't need to head back after this. I'll save my my super move for a little later. Uh... Fuck it, i'm i'm gonna I'm just gonna whack this guy with my sword. Go for it. That's a 23 to hit. 23 just barely hits, go ahead and roll damage.
01:16:03
Speaker
is 12 points of points of slashing damage how do you want to finish this thing off all right uh given that this is a how how big is this snake guy uh pretty big it's a solid like maybe 15 feet long Okay, I'm gonna rush over to it and you know holding holding my sparkly in my hand, I'm going to stab it into its side and use it as leverage to climb on top of the worm. And then I'm going to plunge the sword back down into that big ol' central eye of his.
01:16:36
Speaker
excellent you do just that you just as the blade crackles with electricity you stab down and as you slide back on it slimy hide it shrieks out in pain as you split it right in half it is now
01:17:01
Speaker
Well, not initiative, sorry. As as the- Rennie fades. As the the the thing fades out, Petra, you can hear, please destroy it!

Post-Battle Investigation

01:17:12
Speaker
Grenadine, I believe you have two actions remaining. Oh my god. I didn't hear that, correct? You did not hear that, that was telepathically communicated to Petra only. Yeah, two actions remaining.
01:17:27
Speaker
Well, I guess I'm then just going to not knowing what else is going on, except for that Remy isn't doing well. It's going to. Shit, it would it would be another two strides to. Get down there, wouldn't it? Or well, it would be another two strides to get to the other side, alternatively. i can see that passeds my mirror right there ah You can't see there. No. OK.
01:17:57
Speaker
Wait, can you see that Petra is confused? You can see that Petra is confused, yes. So pull her away! Yeah, pull Petra away. Okay, you attempt to reposition. I would say that Petra is not willing here because Petra does not see anyone as an ally. So I'm gonna need you to make an athletics check. Let's see, dirty 20. Alright, Petra, what's your fortitude, DC? Fortitude is 21.
01:18:22
Speaker
21, so that does not succeed. You are unable to pull Petro away. You have one action remaining. Oh yeah, and don't forget to apply multiple attack penalty it's still what i failed you also want to Yeah, there's no way of me trying that again and succeeding.
01:18:50
Speaker
So instead, what I'm going to do is... I will note, with confusion, there is a chance to recover from me if you take damage. That is something you'd be aware of. I'm gonna whack Petro with my sword. That's a 17. 17. Petro, I'm assuming that does not hit. No, not even close.
01:19:19
Speaker
all right Oh my god. Oh my god. I'm gonna die. I'm actually gonna die. That is the end of Grenadine's turn. That brings us now to Remi Raddington. I need you to make a lovely little DC 13 flat check. Jesus Christ. No modifiers. It's a 15. Your dying value decreases by one. You are now dying two. That brings us now to Petra. Petra, the confusion fades.
01:19:46
Speaker
And you realize... I mean, she still only has to hit me one time, right? I said the confusion fades. Oh! all creature the The creature is dead. So that's basically it. Petra, you now have your turn ahead of you. And you realize what you've done. Remy is currently bleeding out in front of you. Oh, that's bad. Uh, I'm gonna cast Stabilize.
01:20:05
Speaker
okay you cast stabilize and that means that remi is no longer dying does that i don't i don't think that affects wounded at all um ah yeah it loses the dying condition so it does not say that it prevents uh wounded from forming so remi is now wounded too and unconscious as we end combat so You all get from that. ah I'll have to double check the XP in a sec. To make sure that it is correct. But ah yeah, what do y'all do now that Remy is on the floor? Here.
01:20:50
Speaker
I did not enjoy that. Rapman. Good. Rapman. You okay?
01:21:01
Speaker
I grabbed the grenadine by the throat. He's still asleep. Remy is still un unconscious. I'm still asleep. You all get 60 XP. 60 XP. 60. 60. 60. Fuck you. I mean, fuck you. I I'm going to lay on hands, Remy. OK, how much healing does that give him? Let's see.
01:21:27
Speaker
18. 18. Lovely.
01:21:34
Speaker
So Rumi, you've regained the 18 headpoints. You are now awake. Oh my god, you are in so much pain. Ow, ow, ow. I have so many stab marks on me. To be clear, I wasn't intentionally trying to kill you. Yeah, I apologize for the for the confusion.
01:21:58
Speaker
Have a nice plan. Thanks. ah And then I'd like to hit him with my healer's gloves.
01:22:10
Speaker
Excellent. What do those do again? Uh, healer's touch. Uh, I get to restore 2d6 plus seven hit points to him. That is 16 points of healing. All right. Remy gets an additional 16 points of healing. Oh man. I think that's fully heals me. I believe so too. Right. It doesn't, it doesn't roll into my stand. Correct. But yeah, Remy is now the wounds are closed. Remy is now at full hit points. Um, yeah.
01:22:42
Speaker
So you have beside you a Sugathi corpse. The Dastrakhan does not appear to have really reacted to much of this at all. um There appears to be a door right next to Remy, which you note does not have any handles, but does have... Let me check this. Does have two distinctive keyholes.
01:23:10
Speaker
Interesting. What's on the... I can't remember the name of its body. The Sugathi. That's the one. The Sugathi has a longsword. It has, including the piece of chalk that I threw at Remy, it has 10 pieces of chalk. It has a writing slate, which has some some some writing on it in that language, the same language as that journal you found. And it also appears to have a wand
01:23:42
Speaker
What kind of wand? Would you like to try to identify it? Yes, please. Okay, so while Patrick spends 10 minutes attempting to identify this, would Remy like to do a resolve rest and would Grenadine like to refocus? I would love to refocus. You can either refocus or do a resolve rest. I don't think that I need a resolve rest. Okay, so...
01:24:08
Speaker
Okay, over the course of 10 minutes. Gonna need refocuses, Remy resolves. So Remy, minus one resolve point, and your stamina is back at full. um Petra, go ahead and make a recall knowledge check for identify magic. My options for that are what? Arcana occultism religion? Arcana nature occultism religion.
01:24:34
Speaker
Let's go with occultism.
01:24:37
Speaker
13 13 you don't know but it that was not a critical failure so you can try again if you'd like let's give it a shot with arcana okay grenadine do you want to take a resolve rest if we're taking another 10 minutes for this yeah might as well okay okay that's a four i know nothing uh yeah no that was a critical failure so uh you look at this thing and oh you think it must be another wand of heal probably Okay, I put it in my bag. Just a moment, please.
01:25:16
Speaker
Looks to even be a second-level Wand of Heal. Oh my lord, I can't wait to waste this one again. um So there you go, Petra, that is now in your bag. um Do any of you want the Chalk or Riding Slate or Longsword?
01:25:35
Speaker
Is it like a plus one longsword or just like a- Regular old longsword. I guess we can sell it. Put it in his bag. Okay. I'm gonna take the chalk. Okay, you take the chalk. You are also now encumbered.
01:25:55
Speaker
Yay. Well, wait a second. I didn't even accept the longsword. Well, do you not want the longsword then? I said that we could, I said that we could sell it. so shit i So she put it in your bag. If you don't want it, then say you don't want it. Okay. I don't want it. You don't want it. Does anyone want the longsword going once no going twice?
01:26:18
Speaker
i not want the long story It stays. Are we opening this door? Does anyone want the writing slate? No, thank you. And whats what's so special about the writing slate? ah yeah they go by the way It's a chalkboard. It's a small chalkboard. That's all. You can write on it. and which How much bulk is it? um Negligible. I'm going to take the chalkboard. Let me know how's the chalkboard. heat did They choke. I'm now i now finally a professor again. Excellent. I have my chalk and in chalkboard.
01:26:58
Speaker
So you have before you this solid stone door.
01:27:04
Speaker
We grabbed keys from somewhere, didn't we? We got keys from somewhere. We got keys from a couple of locations. But like there was a recent key. I think there was, yes. Can we try those keys? Well, if you can find those keys in your inventory and tell me which ones they are, then yeah, you can try those keys.
01:27:27
Speaker
okay i Okay, I have an iron key and I'm pretty sure it's not the iron key.
01:27:37
Speaker
So I will also note that, ah yeah, again, there are there are two keyholes here. um One appears to be round and the other appears to be have four holes on it, four clustered holes in a metal plate.
01:27:55
Speaker
Hmm, okay, well, all I have is the librarian's key and the large silver key, and I'm pretty sure none of those are it. I think someone else had the key. Let me see what I have. ah I have the round key! All right, do you want to try using the round key? Let's try using the round key. Okay.
01:28:21
Speaker
So... Okay, does Remi want to move?
01:28:26
Speaker
I go ahead and move. So yeah, this key has a round shaft tipped with several teeth of varying length.
01:28:46
Speaker
yeah I plunge that sucker in. Okay, you plunge that sucker in.
01:28:55
Speaker
It clicks into place.
01:29:03
Speaker
You turn it. Yeah, I turn the key. Hell yeah. You turn the key and with a loud, the door slides to the side and opens revealing what appears to be a small passageway that you can't see down because you don't have darkvision. I can't see.
01:29:24
Speaker
I've got oil in my eyes. Fucking oil. Now you can see that this is a small hallway leading to another door. All right, in we go. This door.
01:29:46
Speaker
Double check something here. Da, da, da, da, da, da.
01:29:57
Speaker
So this door does not appear to have any keyholes. At least not on this side. And is it locked? Sorry, hold on. I'm trying. to This is a very obtuse piece of text.
01:30:25
Speaker
um
01:30:33
Speaker
No, it... Ah, wait. Okay. ah Yeah, no, I don't think there would be any keyholes here. um And if you if you push on it or whatever, it does not appear to open. There are no handles or latches or anything. What's it made of? Stone.
01:30:55
Speaker
Well, there's a door here. ah Not sure how to open it.
01:31:03
Speaker
guess we go another way until we find this other key i suppose again there are no keyholes i mean do i have a for the sake of it can i try to kick the door open sure go ahead and um make an athletics check to force it it's a 30 uh 11 11 uh he snaps his bony ankle Yeah, you feel your foot bones crack as the worms quickly reassemble it. Oh, oh yeah. that it All right, yeah.
01:31:39
Speaker
ah
01:31:46
Speaker
Anybody else have any other ideas for opening the store? There are no handles made of stone, no keys, no keyholes. Any panels in the wall, anything?

Discovering New Paths

01:32:00
Speaker
um no not currently maybe there's something in uh excuse me sorry i this is so much confusion
01:32:29
Speaker
just a second uh that door wasn't open at any point you do hear the grinding noise on the other side though sorry i see okay in that case i guess we just move around to the other side of the sky's room yeah i guess so so going around you get to the you petra steps over the corpse uh and on the other side you can see Looks like just smooth stone.
01:33:01
Speaker
Just a moment, please. Oi, Rep. Oi, you coming? Yeah. You should put him on a leash. Fuck you. So as Remy says, fuck you, Remy, you are the only one to notice that ah you think you see the outline of ah of a door in the wall right there.
01:33:26
Speaker
You guys, I think I see the outline of the door over there. You want to show us where? Tom, yeah, right in front of where Granitea is, on the left. Do I see this? Sure, now that he points it out, yeah, you think you see the outline of the door here. And it appears that there's a slightly raised
01:33:51
Speaker
masonry square press that push square all right you press it and slides open revealing a passageway aha a passageway through which you can see what appears to be another invisible wall of sorts yay more invisible walls come on chaps sure this isn't a threat to our lives or anything
01:34:23
Speaker
Well, this is everything else is in town.
01:34:31
Speaker
So you're farther and farther. Yeah. Yeah. We're going five. They're in. OK. I hate you. OK. So yeah. Now I will note.
01:34:51
Speaker
These walls of transparent stone appear to be only 10 feet high. as you, also just to confirm, all of you updated your experience totals? Yes. Jacob?
01:35:21
Speaker
Well, that's updated your experience total. Yes. okay Um, I had, I had a feeling in my heart. Um,
01:35:44
Speaker
Right. Or forward.
01:35:55
Speaker
Before we're right. Let's start with right as well okay just a moment please I Need to do some I need to do some quick reading I to be entirely honest. I did not expect you to get to this area so soon. Oh so I did not expect you to get to this floor. So Okay
01:36:23
Speaker
Okay, okay, okay, okay, okay, okay. All right.
01:36:31
Speaker
ah Okay, so Petra, as you turn the corner, you see another pool. It's sort of an extension of the pool here. who More of the same 10 foot high walls. Exciting.
01:36:57
Speaker
Yeah.
01:37:02
Speaker
Well, are you guys coming? You can step over the rat. You step over the rat. No, you don't. Oh, you step over the rat. I think I just saw Remy move out there. OK, there we go. So Petra, as you turn the corner, you see very easily clinging to one of the cave walls, a very brightly colored winged creature. That's

Facing the Sarglagon

01:37:29
Speaker
bad. That immediately upon your torchlight hitting it turns and just shrieks out in a language that you do not understand um before you hear in all of your minds, you fuckers!
01:37:48
Speaker
never take me alive
01:37:52
Speaker
Um, so yeah, it's time. I should have again. Oh, fun. What? We're not trying to take anyone. trying but We're we're just here. 30, 20. Okay. 13 again. Are you kidding me? I'm going to use my, um, feet to go last and get panache.
01:38:19
Speaker
Thank you, Petra. All right, so up first at the top of round one, we have this creature, which is going to as its first action.
01:38:44
Speaker
Excuse me, sorry.
01:38:47
Speaker
Trying really hard to read fast. All right. It is going to... Okay. It is going to, as its first action, beat its wings and fly up over the wall. So that takes 10 feet. It is then going to fly over the wall.
01:39:14
Speaker
It's gonna take a second action. to fly over to above you. So it might look like the walls in between you, but it's not currently between you. um yeah And as not why would it be as it gets closer, this weird, you feel this weird, heavy atmosphere surround you. I need you all to make will saves.
01:39:43
Speaker
I hate William. William, the listener. I fucking hate you. Let's say 22. William Afton, the listener. 26. 26. So 26 from Remy. that That's a success. 22 to Grenadine. 20 for Petra. Both of those are failures, so both of you are encumbered. Am I okay? Yeah, Remy, you succeeded. You seem to be fine. That's interesting and new.
01:40:12
Speaker
And um it has one final action, which it is going to you know what? It actually doesn't have any of you within its reach. So it is going to take its final action to, I guess, just...
01:40:42
Speaker
uh let me see here let me let me um let me let me see here i uh i believe it is then going to at that point uh yeah it'll just fly over to the other side uh and that is the end of its turn it is still 10 feet above you that is now grenadine's turn that we've reached
01:41:13
Speaker
okay uh hmm here's a question stop sending means and play the game no if i were to hypothetically stand right there would that be considered flanking with the height difference stand right where would you get that that is below the creature i see So we currently have no way of flanking it, so I'm going to exploit its vulnerabilities. Okay, go ahead and roll that.
01:41:50
Speaker
That's a 23. 23. That is a success. So you recognize this creature as a type of devil called a sarglagon, sorry, sarglagon, there we go, sarglagon. Thank you. um They are aquatic devils.
01:42:12
Speaker
um And yeah, they're pretty, you know, as most fiends are, pretty violent vein.
01:42:23
Speaker
um And yeah, um let's see, I believe you learned its highest weakness. Yep. ah So it is weak to holy damage with a weakness of... Let's see, do you learned learn the number? No, I just know what its weakness is. Okay, so yeah, it's weak to holy damage as a devil. Okay.
01:42:51
Speaker
And then, ah because I keep forgetting to invoke this this feat that I have, Breach Defenses. um did-ada I also learned about one of its highest re resist... about the highest of its resistances that can be bypassed, if it has any. Uh-huh, uh-huh, uh-huh. So... resistances that can be bypassed...
01:43:26
Speaker
So,
01:43:29
Speaker
I mean, your exploit vulnerability, unless you critically succeed, does not allow you to learn resistances in the first place. Right. um I think that breach defenses specifically refers to like, if there is a vulnerability that can be bypassed, I learn about it. Right. But you need to actually learn about that vulnerability in the first place. No, it's saying yeah that that that I do learn about that.
01:43:56
Speaker
So you can find lovely creatures scales when you succeed and exploit vulnerability. That's fair. OK. OK, so.
01:44:08
Speaker
OK, so you would know that it is resistant to all physical damage except from silver weapons.
01:44:19
Speaker
Beautiful. So instead of mortal weakness, I'm going to do breach defenses i and ah bypass its ah physical damage resistance. Excellent. I'm just going to I'm going to hold my sword in the right light. So it looks as though it's shining silver. If you look at it from the right angle. Go lanes. All right. And I believe do you not have one action remaining?
01:44:48
Speaker
I believe that I do, which I'm then going to use to strike at it. Actually, wait, do you don't you have two actions remaining? Also, it's 10 feet above you, you can't reach it. Oh, you're right. And um actually, holy shit, yeah, that was all one action, Jesus.
01:45:05
Speaker
Okay, in that case, I am going to, since this guy is flying, Uh, do something I don't do very often. Uh, I'm going to use my next action to, uh, draw my shit. Now, nevermind. I'm not going to, because if I, I'm assuming if I put away my sword, I'm going to lose the exploit vulnerability. No. I mean, it won't, it won't affect anything other than the sword. I don't think about, uh, let's see, you're using mortal weakness.
01:45:45
Speaker
Yeah, because I am debating if I want to draw a different weapon. Because I like like I can't hit this guy in the air. Yeah, unarmed. OK, so hold on. What it says is ah your unarmed and weapon strikes activate the highest weakness you discovered by exploiting vulnerability. So that would apply to any strikes that you make.
01:46:09
Speaker
oh doesn't doesn't just have to be with your weapon but you won't get any of the benefits of your weapon because normally ah you know not all thaumaturge have their weapon as their um as their uh implement yeah so okay uh
01:46:29
Speaker
But yeah, still, since since this guy's in the air and I see no way of making him land, ah I'm going to actually sheath my spark blade. Can you take one action to sheath the spark blade? Shit, never mind, I'm not gonna sheath- fuck.
01:46:44
Speaker
I'm not going to sheath my spark blade, and instead, I'm going to... I believe you technically still have a hand free with your buckler. I was going to say, I'm going to... Thomas will just benefit from having a free hand, but that's not really going to apply in this case. So yeah, in my other hand, I'm going to draw the staff in Necromancy. Okay. So you now have the staff Necromancy out, you have one action remaining. Yep. And then I believe...
01:47:09
Speaker
Do I need to trick magic item to use this? Yes. Okay. Yes. And with my final action, I am going to... I'm going to ah attempt to demoralize this guy. Okay. Go ahead and roll and then decide how you try to demoralize it after we know your results. That's a 20. A 20? That is unfortunately a failure.
01:47:38
Speaker
All right, what did he say to us right before he started combat? You'll never take me. You'll be lucky if we take you alive. I went Scottish for a second there. It does not appear to understand what you say to it. Ah, shit. That's my turn. All right, then. That brings us now to Remy Raddington.
01:48:02
Speaker
Remy Raddington! So, I slight failure to lose her!
01:48:13
Speaker
I'm gonna I'm gonna shoot you with a double please dear god that means I don't have to go to work anyways uh first action bullet dancer second action fire gun fire double barrel double barrel okay go ahead and roll the hit
01:48:37
Speaker
That is a if i can do math 28. 28 that does in fact just barely hit. yippty d Go ahead and uh roll that damage there. Wait did you just say barely? Yes. Oh no.
01:48:57
Speaker
Oh no. All right and the first one is at six and the second one is an eight for a total of I can do math 14 14 you said uh 14 points of damage okay and that is it is resistant to that physical damage since your weapon is not silver uh so that is going to definitely still deal some damage but not as much as you like and you have one action remaining and your gun is unloaded
01:49:36
Speaker
Alright, you reload the gun. That brings us now to Petra Palmer. Okay, I'm gonna go ahead and take one of the glue bombs that I got off of my belt.
01:49:54
Speaker
Okay. And then I would like to try and throw it at Petra. Okay,
01:50:03
Speaker
so let's see, that is an alchemical bomb, so go ahead and roll the hit. That's a 29. 29. That does, in fact, hit. So, on hit, minus 15 foot speed penalty for one minute.
01:50:22
Speaker
ah Okay, so yeah, it now has a minus 15 foot speed penalty. tap As you can see this glue sort of constricting its wings. That's nice. um Okay, I'm gonna use my last action to draw my whip. All right. You now have your whip out. And that is the end of your turn. That brings us now to the Sarglagon.
01:50:54
Speaker
which is going to start out by lashing one of its many tentacles out in the direction of Petra.

Reviving Petra

01:51:07
Speaker
ah And you feel, you feel, oh God, oh God, there's water in your lungs. How the fuck is this possible? Petra, you begin drowning. ah Make a fortitude save. That's new kinds of horrible.
01:51:24
Speaker
That's a 16 16 that is a critical failure ah So Petra falls unconscious and begins suffocating So so let me just pull those rules up because I haven't used them in a while
01:51:41
Speaker
Rounding and suffocating. Let's see. So you can hold your breath for a number of rounds equal to five plus yours constitution modifier um But you are already suffocating ah so You can't recover from being unconscious and must attempt a DC 20 fortitude save at the end of each of your turns. On a failure, you take 1d10 damage and on a critical failure, you die. On each check after the first, the DC increases by 5 and the damage by 1d10. These increases are cumulative. Once your access to arrows restored, you stop suffocating and you no longer are unconscious unless you're at zero hit points. So,
01:52:21
Speaker
Yeah. That's cute. You're now actively drowning. Congratulations. What the fuck? Yay.
01:52:31
Speaker
Let's see, I'm trying to figure out... a Okay, I feel like, yeah, okay, yeah, okay. So that means that now it is going to take its final action to fly back down so the wall is between you.
01:52:52
Speaker
Of course it is, why wouldn't it? And that's the end of its turn. That brings us to Grenadine. You can now see that ah Petra is unconscious and appears to be convulsing as water's murky dark water spews from her mouth and nostrils.
01:53:13
Speaker
right. I'm going to use my mirror and put a clone right over there. OK.
01:53:20
Speaker
There's now a clone right over there. And then, ah am I able to assist Petra in any way? You can try to get the water out, I would say. I'm gonna try to get the water out of Petra. Okay, so let's see, I'm trying to, there's, unfortunately, there aren't actually rules for this, so I'm going to say ah that, ah yeah, I need you to, I guess, make a medicine check.
01:53:51
Speaker
i'll so you know what I'll say medicine or survival.
01:53:55
Speaker
essence or survival
01:54:00
Speaker
ah Let's do medicine. Okay, go ahead and roll out then. And that is a dirty 20. Dirty 20. I would say that I would say that you are able to push the water out of Petra's lungs. So Petra, you're no longer drowning. um Yeah.
01:54:21
Speaker
Yeah, so you are no longer drowning. i You are no longer unconscious as your access to air is restored. Holy fuck, that's unpleasant.
01:54:34
Speaker
Grenadine, you have an action remaining. Can I pull Petra to her feet? Yeah. So you use your final action to pull Petra to her feet. And now Petra is no longer prone.
01:54:46
Speaker
That brings us now to Remy Raddington. Again, there is a wall between you and your enemy. Can I climb the wall? You can try. I will try to climb the wall. Okay, so it is a smooth stone wall. Let me make sure that they haven't changed the climb action since the last time we used it. So in order to do this, you will need to have two hands free.
01:55:10
Speaker
Well, then I'm not gonna be able to attack this round.
01:55:23
Speaker
Yeah.
01:55:33
Speaker
And since this is a, so I believe this is a smooth surface, you would have barely, and I would say that you have barely any handholds or footholds here. So this is gonna be a very difficult wall to climb.
01:56:03
Speaker
Um... Shit, what do I do? There isn't really anything I can do. I can climb the wall, but then I'm vulnerable. I can drag me down or something.
01:56:16
Speaker
Uh, if you don't fuck it, I'll just climb the wall. Okay. I'll put away my weapon, which I think is an action. Yes, it is one action to shield your weapon. um fly on the walk Let me double check something with guerilla stance real fast. um So here's the thing about guerilla stance. If you are in guerilla stance, so you can take an action to change your stance there, ah you get a plus two bonus to checks to climb. and you And if you roll a success, then you get a critical success instead. So do you want to switch to guerilla stance? That would also let you do melee.
01:56:52
Speaker
Okay, sure. Okay, so go ahead and switch over to Gorilla Stance. That doesn't take an action. It does. So you have one action remaining in that case. The action was either way. ah I'm going to... Climb, yeah, I guess I'll climb the thing. Okay, so go ahead and make an athletics check please. Athletics check. This is athletics.
01:57:23
Speaker
That is a 25. A 25. So that would be, I'm going to say that would be a success, which means that you get a critical success as you're in Gorilla Stance. So you climb up all 10 feet, you are now on top of the wall. I don't actually have the ability to put you on like on top of the physical wall, so we're just gonna have to pretend. Here we go, elevation 10, look at that.
01:57:51
Speaker
I forgot that I can do that. simple mercy Completely forgot that I can do that. So yeah, you are now above this creature. I would say that because it's a large creature, you now would be in melee range. ah You unfortunately do not have any action actions remaining this turn. So that will bring us now to Petropalmer.
01:58:15
Speaker
Okay. So it's between me and the glass, right? or it's there's glass between me and it. The one-way the one-way stone is between you and it, yes. Okay, yeah. Okay. Let's... What can we do? I'm gonna cast Guidance on Remy. Okay. So that feels like a good start.
01:58:46
Speaker
And then I'm gonna hold, I'm gonna ready an action for if it comes above the wall and in my melee range to strike with my whip. Okay, so you're ready. You take your two actions, two remaining actions, two ready for that. That brings us around to the top of round three with the Sarglagon, which is going to, first and foremost, attempt to drown Remy. So Remy, I need a fortitude save.
01:59:16
Speaker
I knew this was gonna happen, by the way. That's a 29. A 29, that is a success, so you feel water filling your lungs, but you've managed to cough it up, so you are a second one, which means that you're not able to ingest things such as potions, and you take a big old penalty minus one penalty to everything, but you are not drowning. It is then going to take its final action to fly up 10 feet. And that is all it can do with its turn. So it is now on eye level with Remy. And you know what? I would argue that it's within Petra's whip reach. That was gonna be my question. All right, let us see if I get lucky.
02:00:08
Speaker
That is a 19 to hit. A 19 does not hit. Shocked and appalled. So that brings us to the end of the Sargulagan's turn and to the beginning of Grenadine's turn. All right. Did you say that the Sargulagan is now high level with Remy? Yes. It is 10 feet above you.
02:00:34
Speaker
That's still something I... Yeah, OK. I'm going to use Trick Magic item.
02:00:42
Speaker
So I believe you have to make some sort of a check as part of that. Yes, I believe it's a cultism for a cult. Yes, a cultism for a cult, this is definitely an occult item. Yep. And it's a DC, based on the item's level. And it is a level six item, so that will be a level six DC. Go ahead and roll that occultism check. Six? Six? Not like 16?
02:01:12
Speaker
the high level is the The item level is six, which means that you get a level six DC, which is 22. Oh. That's a natural one. Okay, so that is a critical fail. ah You can't use the item and you can't try to trick it again until your next daily preparations. Son of a bitch.
02:01:36
Speaker
I have two actions remaining, correct? Correct.
02:01:42
Speaker
I'm going to interact with my spark blade. Okay.
02:01:49
Speaker
And I'm going to, oh my God, that's a single action. I'm going to point my spark blade at at big man over there and shoot lightning at him. Okay. And so it needs to make a DC 19 reflex save. It gets
02:02:12
Speaker
It gets a... I don't know how to tell you this, it gets a 32.
02:02:22
Speaker
Alright, so that's a critical success. So it just completely dodges the lightning. And that was the use of the spark plate for the day. Oh no.
02:02:44
Speaker
One more try. I'm going to attempt to demoralize. It is immune. You've already tried that. Oh, fuck. Oh, shit. That is how demoralize works. Shit. Oh, my God. Cameron, you mean I've done nothing. All right. All right. All right. All right.
02:03:10
Speaker
I do want the record to show I did not design this encounter. I'm curious.
02:03:22
Speaker
I legitimately don't know what else I can do right now. I suppose I can move or move my mirror. Actually, oh my God, I know what I'm gonna do. I'm gonna unequip the staff and necromancy because I can't fucking use it.
02:03:39
Speaker
Okay, you drop it. Do you drop it or you sheath it? I sheath it. Okay, that's your last action then. That brings us now to Remy Raddington. You have guidance. So that's a plus one bonus to your next attack or skill check or whatever. The first thing that I'm going to do is I'm going to... I'm going to punch this thing. Okay, are you doing a flurry of blows?
02:04:11
Speaker
You know what, yes. Okay, go ahead and make your two attacks then. Make sure to remember remember your multiple attack penalty on the second one, and that is what you get. Right, so the first one is a 30. A 30. And that's thirty that's including... Okay, yeah, that checks out. Okay. Wait, no, no it doesn't. That means you would have gotten a natural 20 if you got a 30.
02:04:33
Speaker
No, I have, I got a 19. I plus 11. I forgot that second is automatically applied. Okay, yes, so 30. Yes, a 30 does hit. Go ahead and roll your second one. Second one. That is a 18 plus 6. That's a 24. 24 unfortunately does not hit, but go ahead and roll damage for the first one with that Gorilla Slam and Stunning Fist will possibly take effect as it makes a 4-2 save against her Class TC.
02:05:01
Speaker
I still love how, I i love how Remy Raddington comes face to face with this giant flying beast and just decides, I'm gonna deck the shit out of it. Comes face to face with a literal devil and is like, I'm gonna punch this fucking thing. So.
02:05:20
Speaker
Second one is an 8, so that plus 12 plus 2, 14 points of damage. 14 points of damage, okay. ah Reduced because of resistance, and I don't know how to tell you this, but um that's a, does a 37 beat your class DC? Oh my god.
02:05:47
Speaker
you know camera close call and i have to i might have to ask for a recount but ah
02:05:59
Speaker
but is funny is this thing from picking up the rat throwing him under her arm like a football and just walking out unfortunately the rat is 10 feet above you you cannot reach him that's unfortunate Remy has two actions I would I would volunteer to be put under Petra's arm if it means if it means getting out of there he has two actions remaining what would you like to do
02:06:24
Speaker
I'm gonna jump down. Okay, you jump down, and do you have anything that prevents fall damage? Oh no. What? It's 10 feet? Yes. I'm pretty sure we've done this before and I haven't had fall damage, but I just... Let's see, quick reference falling. Let me double check it. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Yay! Okay, so...
02:06:52
Speaker
five damages then. No, no, no, no, no. I want to see if you have any differences or ah um things that would stop that first. ah Let's see. Nope, you don't. Okay, so you would in fact, let me just check that I'm using the correct rules here. That's the trick with everything being.
02:07:16
Speaker
Let's see, so if you jump down, equal to half the distance you fell, so yes, you take five points of bludgeoning damage as you land.
02:07:29
Speaker
Right, so... And you have... How much damage is that? Five. Five. Okay, so yeah, I am going to jump down. And you have one action remaining now.
02:07:47
Speaker
i am going to I'm going to grab my two companions by the shoulder. I'm going to look at them both. And I'm going to say, I'm going to be real with you guys. We got to get the fuck out of here now. So what do you do with your last action? Which way is the way out? West. That's the way we can. That's the way out to your knowledge.
02:08:24
Speaker
What did he do? We're short on time here. to today Follow me! We're running this way because it's either... that actually Actually, I guess we should run this way. Okay, so you go the way you came. That was 10, 15, 20. You've used 20 feet of your movement, so you have 15 feet remaining. Unfortunately, you cannot see down, so you're going to be running blind.
02:08:56
Speaker
five, 10, 15. Okay. That is the end of Remy's turn. That brings us now to Petra. Why do I smell this thing? Um, you're not supposed to. Cause I didn't set the, I had to change all the walls to make them function properly and I didn't have time to make them block smell. All right. You know, it's there. Just ignore it. Um, all right. Petra, you're up. Well, uh, I'm going to follow the rat man's lead and just,
02:09:27
Speaker
Time to go, I guess. Far from the worst idea you've had. 15, 20, 25. You've used 25 feet. Does Panache end if you fall unconscious? I don't remember. Let's look.
02:09:52
Speaker
um Um...
02:09:59
Speaker
Nope, you still have Pinnash. Oh, that's nice. So yeah, you still had all that movement. So that's, I believe the, ah that was one action only. So you have two actions remaining. ah Remy, you can now see that you were about to run face first into a wall. Yeah, don't do that. So yeah, Patrick, two actions. I'm gonna go ahead.
02:10:24
Speaker
I'm gonna stay there just in case. Okay. And then I'm going to cast guidance on our boy, Grenadine. You can't see Grenadine. Oh, I can't see Grenadine? No. I can't see Grenadine. That's correct. Um, in that case, I want to go here.
02:10:55
Speaker
Okay. You use a second action to move back up there. Yes, I'm going to cast Guidance on him because if he, you know, starts drowning and shit, I guess he doesn't have lungs, but I don't trust how Pathfinder works. And that is the end of your turn. Yep. So that brings us now to the Sargolong. Yep. Which is going to ah shriek out telepathically. No, no, you won't tell him where I am.
02:11:28
Speaker
and it's going to attempt to drown Petra. Make Fortitude safe. Oh Lord. That's impolite. yeah I'm trying to leave her alone. That's a 29. 29, that is a success. You managed to cough up the water this time. You are sickened one, however. um It is then going to use its final action to fly over and it is now within Grenadine's melee reach.
02:11:59
Speaker
as it is right above it is right above the mirror, basically. That is where it ends its turn. That brings us to Grenadine. Before it does that, um did it? Hang on. I forget, do move actions trigger my reaction? Yes, I believe so. All right. Yes, that was a move action. Correct. I'm going to react to that. All right, go for it.
02:12:33
Speaker
21. 21, that is not a hit. Shit. So, now it is your turn. But, you said that it is now in melee range. Yes. However, the rest your companions are attempting to leave.
02:12:56
Speaker
This is called his decision. All right. Yeah, I'm going to run. we yeah we We we need our fourth for this. So, you know, all right. And then your as your shatters. Sorry, I didn't actually follow you. Your mirror shattered and I couldn't read. That was that was terrifying.
02:13:14
Speaker
yeah
02:13:17
Speaker
OK. And then and then you'll need to do to move action. Yeah, I'm just going to do that. So that's 15.
02:13:26
Speaker
Five, right, and so you have five for you left. Oh, gotcha, I'll go there. There, okay, that brings us now to Remy.
02:13:38
Speaker
Wait, sorry, Grenadine, you have one action remain i one action remaining. Yeah, sorry, my bad, I'm dumb. Which I am going to, maybe I should have struck it, whatever. um I don't thought have any torches or anything.
02:13:54
Speaker
You can try to stumble blindly through the dark. I probably shouldn't do that, though. Just to be safe, I am going to raise my shield. OK. Remi, you're up. What would you like to do? I'm just
02:14:19
Speaker
25. You have 10 feet of movement yeah ten feet are movement remaining as you wander through the dark. sense all right see That is all of your movement as you step in the Sugathi corpse. You have two actions remaining. First action, come out of guerilla stance. Second action. You cannot come out of guerilla stance. is Why not? Because that's how stances work. They don't end until you exit combat.
02:14:48
Speaker
Okay fine, now I'll switch to bullet dance. Okay, you switch to bullet dance with him. And then I'm going to draw my gun. Okay, that is the end of your turn then. That brings us to Petra. Okay, I'm getting out of the way. Is there a way to seal this door? Can I un... Sure, you can just press the button again. Excellent, I'm gonna press the button. All right, you press the button and the door starts to slide closed as you hear, as the creature just screams out in a language you don't understand.

Session Reflection and Escape

02:15:20
Speaker
Congratulations, you are now out of initiative. Remy is standing in the Sugathi corpse, and that's where we're gonna end the session. So, Petra, how are you feeling? Excuse me, Petra, how are you feeling? I felt better. Fair. Grenadine, how are you feeling?
02:15:46
Speaker
I'm alright. We killed one monster, ran from another. I feel like I could kill that thing now. I got so many bad rolls this game as well. This was this was horrendous. This is not a lucky session for you. got You got bad rolls where it counted. Right. um Exactly. Thank you. Remy, how are you feeling?
02:16:08
Speaker
so many stab wounds yeah yeah it would have been cathartic if it hadn't nearly killed you yeah yeah oh my god and how are we all feeling as players
02:16:28
Speaker
I wish we hadn't gone down the stairs. You know what? Let's go even deeper down the stairs. No! No, we're going back up the stairs, bitch. Let's let's speed run, Bellcora. Fuck that. We're going back up the stairs. We're going back where we belong, where the skeleton thing can kick our ass in peace. I can't do it. I can't. Hey, hey, look, if we go deeper, there're go there's gonna be good loot though.
02:16:58
Speaker
Maybe it's theoretically true. We're gonna die! We want to give a special shout out to our first member on Buy Me a Coffee, Jane Meyer. Thank you so much for your support, Jane. And to anyone else who would like to support us in exchange for some pretty cool rewards, you can check us out on BuyMeACoffee.com slash live from Dice Jail.