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Abomination Vaults Episode 74: Saagrim Hates The Elderly image

Abomination Vaults Episode 74: Saagrim Hates The Elderly

S1 E74 · Live From Dice Jail
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20 Plays1 year ago

The party continues their Gauntlight exploration, and Saagrim makes his feelings towards the "honored elder" known.


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Played using the official Abomination Vaults Foundry module by Paizo Inc.


Intro/Outro music courtesy of Emily from RollForFantasy.com: https://soundcloud.com/emilyfantasy/four-horsemen?in=emilyfantasy/sets/wendigo&si=f25dc111fb2f45008e34fa4cc024b4d7&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing


Additional music by Emily from RollForFantasy.com.


Thumbnail Background By Gregory Desiato

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CONTENT WARNING FOR THE ABOMINATION VAULTS ADVENTURE PATH

While Abomination Vaults contains typical Pathfinder action and adventure, it also presents themes of suicide, ableism, body horror, and human experimentation.

Recommended
Transcript

Introduction by Cam, the GM

00:00:00
Speaker
Hey everyone, this is Cam, the GM for Life from Dice Trail. You're currently listening to episode 74 of our Abomination Vaults playthrough, Sogram Hates the Elderly. Thank you so much for tuning in, we hope you enjoy.

Conviction and Exile

00:00:17
Speaker
You have been convicted of a crime you did not want to com commit. A crime of the highest degree. You have been exiled from your brethren and left to rot with the lowest of the low. In this place, there is no redemption. You are the base denominator of all, only to be taken from your cell in the most extreme of circumstances.
00:00:46
Speaker
You have no friends, no family. This is your prison. This is your home. This is your fate.

Setting: Dice Jail

00:01:00
Speaker
Welcome to Dice Jail.
00:01:04
Speaker
I exercised the ghost. I made him feel less bad. Or her. I made her feel less bad. I made
00:01:32
Speaker
And the ghost ah gave me their sword, which is a really cool electric sword.
00:01:42
Speaker
Yeah, and worth noting is that this is this is at the house that the party owns, um which everyone other than Petra is visiting for the first time.

Petra's Recovery and Team Dynamics

00:01:51
Speaker
Petra has joined the party after getting her fungal rot cured. um And Sagram is currently having a
00:02:04
Speaker
paranoid schizophrenic attack in the kitchen. Um, well, Remy is, uh, Remy is running around and outside very pleased with himself because he's gotten better at gun.
00:02:25
Speaker
I am, I am 10 dot of war instruction. So no man or beast is safe from my wrath. So it is currently a little after eight. states It is currently a little after eight p.m. What do you all want to do? Now, are we going for a night adventure or are we sleeping first?
00:02:58
Speaker
I think we should go to sleep. great okay the party goes to sleep in their house for the first time ever um definitely not the most comfortable experience because this house definitely needs some work uh the mattresses definitely need replacing but uh you know it's serviceable enough um
00:03:32
Speaker
And yeah, you'll wake up bright and early at five in the morning.

Recovery Mechanics Discussion

00:03:40
Speaker
All right, open up. um And then I forget, do we get our health back? No. Gotcha. You get your stamina back, yes but not your health. Do we get resolve back? Yes. Everything stamina related recovers when you sleep.
00:04:04
Speaker
where the Actually, wait, did y'all just take a day of downtime? Yes, I think we did. Yeah, so in that case, you do recover some health. Yeah. yipp pe that So that counts as a long rest? Yeah, that was a long rest. piporay have two after Hip hip
00:04:26
Speaker
why What do you have against hip, hip, and hooray? I'm gonna murder you. I'm a 15 year old rat and I have hip problems. okay Let me tell you, I've also got hip problems. And they all are.
00:04:49
Speaker
word man
00:04:52
Speaker
Skeleton? Oh, with worms. Yeah, yeah. i I'm trying not to think about the worms.
00:05:00
Speaker
Do we know the origin of the worms? They sort of just came out of the gibbering mauler and attached to them. Something about them feels right to wear. like a global Not sure you could stop them if you tried. No, I don't. I don't think that I could. So I'm counting my blessings. All right. Well,

Debate: Night Adventure vs. Rest

00:05:28
Speaker
are we going to gauntlet? Is that?
00:05:31
Speaker
Yep, let's go down the track. Where's
00:05:50
Speaker
Well, he seems like he has that well in hand. You know, I'd ask if that happens often, but ah you folks know him as well as I do. And you were there when we met at May? Yeah, I was.
00:06:05
Speaker
I was. All right. Yep. I guess we're going out without you. You can keep screaming at whatever it is you're screaming at. Brev-Trophique is. I feel like I've heard that name before. Maybe it's a ditty? I don't know. I think, uh, may I roll religion? Sure.
00:06:44
Speaker
I'd like to use esoteric lore. Oh my God. Okay. It's like, how can this possibly continue? 22, nevermind. No, don't know. Never heard of traffic.
00:06:59
Speaker
We can ask him later. Yeah. I will say that traffic is a word that you guys would know because, well, cars don't exist.
00:07:25
Speaker
bad bla bla la man ah garlet Let's get this story rolling let's go in the towel so you're going straight to gauntlet not stopping in town I Don't think I've it well, I think Remy needs to stop in town doesn't he I didn't stop in town There's something I have to do ah You know, I'll buy some oil to drink while I'm in town. OK, so you take an hour to get back to town. So, all right. Remy dashes straight to Rins. Grenadine, are you also going to win? Yeah. OK. And you said you wanted oil upon life. I guess. Yeah, I'm just going to I'm just going to buy a couple. I'll I'll subtract. Lesser. Lesser. OK. 12 gold each.
00:08:22
Speaker
Alright, so, Rami, you just walk in the
00:08:39
Speaker
The fact that you knew exactly what was happening even before I told you is quite distressing to me. I sense his presence. She looks at you, Petra. I am so sorry. um And she pulls out from on she pulls out from under the counter a double-barreled musket.
00:09:08
Speaker
I'm still alive. So, Rummy, you hand over your old musket. ah and attach your bayonet to the new one. And the new one already has all of the runes and everything etched onto it. And you've already paid for it. So yeah, Remi now has a double-barreled musket.

Return to Gauntlight

00:09:35
Speaker
All right. Yeah. Excitement. Yeah.
00:09:46
Speaker
Um, all right. Is there anything else you would like to do in town? I don't think so. Okay. So thing to pick up from more than yet. I don't remember. So I don't think so. Okay. Um,
00:10:13
Speaker
all right so you're all heading back to gauntlet are you just where where are you going in gauntlet just back to generally where you were before i do we want to go back to the in room yeah i i'm i believe there's uh other paths that we haven't checked out right main room of the of the same floor yeah yes that one all right one sec let me move your tokens around and delete Sagrem from reality.
00:10:48
Speaker
um Okay. So, there we go. There we go. All right, y'all arrive at Gauntlight and here you are.
00:11:11
Speaker
um in the place. We love the place. Yeah. um So where you specifically last were is to the to the the the west there.
00:11:32
Speaker
and have we checked out the the east and the south doors you have gone east that is where you fought the bouncing things and perhaps you got fungal rot and you fought this giant gladiator you have not gone south though and there's more to the west right we didn't go through the doors in there correct i might as well finish that up then real quick what i'm going to do is i'm going to put away my Ever Burning Torch, and I'm going to take one of the cards from the cantrip deck and cast Light. Okay. So, what are you casting on, just yourself?
00:12:19
Speaker
Yeah. Okay, so go ahead and put it away your Ever Burning Torch and I'll find the status thing.
00:12:31
Speaker
There we go. Okay. Petra is now illuminated with an aura of light as the card burns up in her hand.
00:12:50
Speaker
All right, Chaps, let's go. All right. So the gang begins moving back towards where they were before. Of course, they cannot see without Petra.
00:13:11
Speaker
But yeah, you get back in there. We'll be too straight into the pit. We'll jump straight into the pit, which is currently open. um Still, the Velstrach corpse appears to be gone. The chains are still there.
00:13:27
Speaker
but Yeah, the corpse itself is no longer there. Take it we don't see anything down the pit. Um, just no, not really. Um, there's, yeah, and there's doors to the north and doors to the south. We already checked out this room, right? This whole room that you're currently in? Yeah.
00:13:52
Speaker
um Not too closely, but just by looking around, it mostly just looks like there's chains everywhere. um I believe you inferred last time that this looked like some sort of a holding cell of sorts and the Velstrach that you fought was definitely not the prisoner. Because everything looks significantly oversized for a normal person sized creature.
00:14:24
Speaker
um i North or South, Japs?

Exploration and Decision-Making

00:14:30
Speaker
Japs. Hey, is Remy Raddington degrees it? All right. Remy, you approached the door. Do you wish to open it? Actually, we're going to spend the next two hours just kind of chilling right here.
00:14:48
Speaker
I wouldn't put it past you. Remy, you open the door and you can't see a whole lot, but there is seemingly a hallway and you see another door illuminated a little bit by Petra's light. Door. I'm going to open the door in front of me. It appears that, are these double doors? Yes, they are double doors. All right. Grenadine opens the other set and you can now see there appears to be a longer hallway here with a set of double doors on either side. Wonderful. Now, east or west?
00:15:17
Speaker
uh left is always right as i say so saying i've ever heard but okay wait is this left or is this my left uh so your your left in character would be the door to the east all right let's go yeah all right so grenadine approaches the door
00:15:44
Speaker
and stand here so the light can get in all right and rummy stands back um so grenadine i gently open the door all right you open the door and it appears to be a storage room of some kind all right make that first step in you step in and uh been bamboozled by storage before Yeah, this appears to be just rolling ru room full of dusty shelves, dusty bottles, surgical equipment. um And yeah, you definitely think it's been untouched for quite some time. There's a push cart in the center of the room. That appears to be empty.
00:16:30
Speaker
um But yeah. what's ah What's this right here? That is a shelf full of bottles.
00:16:41
Speaker
Ooh, I'm gonna see. I need one of you to pick a D20 for me. Uh, Emma? Nope, Colby. Let me consult. Nope, Colby. Colby's chosen. Will you volunteer someone else? You're volunteering yourself. All right, all right, all right. Uh, I'm gonna go with, try to man it. Uh, what's our range again? One through 14. 14. I'm gonna go with lucky number 13.
00:17:14
Speaker
Interesting, I don't think we've actually selected 13 yet. I don't think so either. Alright. Thank Christ it wasn't 9. I was so close to saying 9. Everybody's gotta stop saying 9. Number 9? Yeah. Grenadine, umfa you know you start looking around and um You start sort of looking through the sort sort of looking through the the bottles here. definitely appears that they are um mostly yeah It appears that these are all like bottles of chemical reagents. You don't know if you personally have a whole lot of use for that at this time, because you're not an alchemist. But it could be worth something at the very least.
00:18:10
Speaker
But as you're sort of going through the shelf, you find a key hidden behind one of the bottles. It's a round key with a with a bunch of bunch of bunch of teeth on it. A key teeth. What have we got here?
00:18:36
Speaker
Yeah, I'm gonna take the key. All right. I have put the round key in your inventory. Epic. And would you like to take the alchemical reagents? I would. Okay. So you now have those.
00:18:55
Speaker
um Petra, would you also be doing some searching or are you just standing at the door? ah Yes, I would be searching. Okay. Where are you searching?
00:19:07
Speaker
ah Probably these workbenches. They are workbenches. They are shelves. I would be searching the shelves. Okay. Well, you find a couple sets of healer's tools. ah Two sets of standard healer's tools and one set of expanded healer's tools. Well, it doesn't do me much good currently. lee But I'm going to toss one to Riffy.
00:19:37
Speaker
Actually, Remi, you're now trained in medicine. So, Remi, would you want the set of expanded healers tools? Okay. There you go. Literally thwacks against his chest. I just like softball pitch into his chest. And do you want to do anything with the other two? um How much are they worth? 10 gold each.
00:20:08
Speaker
Grenadine, I don't know if you... Grenadine, do you want a set of healers tools? I've already got a set of healers tools. Yeah, I thought you did. because No, I don't. Oh. I thought you did, because you stitched your flesh. He doesn't need... I hand one to Grenadine. Yeah, I'll take that. Alright. Actually, I'm gonna keep the other one, because when Sogram shows up, he's getting handed a set of healers tools. Okay, Grenadine is now in comfort.
00:20:39
Speaker
walk. ah no but If only you had a backpack. Am I not? Oh, if only there was some kind of device that he could use to carry a larger amount of things. I'm gonna put all this in my backpack. You don't have a backpack.
00:21:00
Speaker
doesn't have a backpack. I thought that Oh shit, I thought that I did. No, that's why I was making fun of you. I thought that's what you were saying. Like, no, put that in your backpack. Only had a backpack. What I will say, however, is that would you like to have sold your lung sword in town? Oh, okay. Um, could I put it in the party stash? Like leave it? Sure. Sure. Well, we'll go with that. We'll go with that. Right. So we have the imagery of of Kobe's character saying, right, I'm just going to put this in my backpack and then and then turning around and dropping it as if the backpack is there to catch it and then just watching as it falls to the floor. So, Grenadine is no longer encumbered. You are one light bulk away from becoming encumbered again, however. Epic. All right, so bro that appears to be everything in this room, at least that you're aware of.
00:22:01
Speaker
All right, shall we move on? That sounds good to me. All right. I trample over Remy. Grenadine tramples over Remy over to the other set of doors. Grenadine. You've got drunk shit at me. Grenadine walking over me. This is not Remy's episode. Oh, sorry. I didn't see you there. Grenadine.
00:22:30
Speaker
did Grenadine, do you wish to open the door? I would like some light before I open the door. You've got a little light.
00:22:42
Speaker
Petra has moved over. yes So now there is some more light. I open the dopin. You open the dopin and you actually can see there's some light in the room up ahead. um it appears to you It appears to be a room with some hanging lights overhead, which are hanging over what appear to be, you think, stone surgical slabs.
00:23:12
Speaker
And straight ahead of you, on the other side of the room, you see what looks to be something wrapped in a sheet on one of the slabs. Your body. Patrick, you don't know, you can't see it.
00:23:35
Speaker
All right, I take a step in. All right, Grenadine steps in.

Investigation and Danger

00:23:43
Speaker
Right. Come on in.
00:23:49
Speaker
Actually. Put all of my consumables in my backpack and not all of my consumables should be in my backpack. Trying to fix that. Okay. So, Grenadine has stepped into the room.
00:24:05
Speaker
And yeah, you can definitely see with the the dim light from these. You can now see with Petra's torch or Petra's self now that the door has been opened. And now Petra, yes, you can also see that there appears to be something wrapped in a sheet on one of these slabs. Well, don't love that for us. I feel like that's going to come to life and your souls. But what do I know? Yeah. um From where I am, can I tell anything about that?
00:24:38
Speaker
um Let's see. ah Yeah, it looks like it's probably a corpse. Yeah, that's a corpse there. All right, now, if I know this place like I do, me being as I am, that corpse is gonna fight us. So just be ready for that.
00:25:02
Speaker
i think we could all anticipate that's where this was going but yeah let's uh let's go poke the corpse shall we yup rot get in here all right so the two of you step forward and as petra's light emanates the room a little further rot and remi continues to stand outside of the room uh just sort of marveling his new gun um I am hypnotized by the thing. Absolutely hypnotized. And that's why you're starting the combat slow to eight. Fuck you. um I'm kidding. um But as the two of you step in, Grenadine, you think you notice something.

Spectral Combat Begins

00:25:52
Speaker
It's almost as if there's some sort of a mist coming off the table with the body on it.
00:25:59
Speaker
And as you watch, the mist begins to coalesce. And it's as if you can see it sort of being burned a little bit by the light above it. But the mist does manage to coalesce into a spectral form. Spectral skeletal form. That goes hard. Which immediately just begins shrieking.
00:26:26
Speaker
um With love for initiative.
00:26:32
Speaker
What the fuck is that? I have two or I have one. or one free hand sorry well two free hands including your ah you know what i mean Oh god, can I hero point that at me? Is it an initiative?
00:26:56
Speaker
you can you can heropoint your initiative if you want yeah
00:27:09
Speaker
so here we go. ah At the top of round one, it definitely appears that Petra is up first. Okay. I would like to take my first action to grab but plus one ghost touch scorpion whip that i have from i think carac's body yeah i'd like to you know start with that okay but so you take an action to get that out
00:27:59
Speaker
Okay. You are now right up next to it. I would like to try and strike it with the whip. Okay, go ahead and roll the hit. As you've gotten right up to it, even though your whip has a reach of 10 feet, which is fine. I didn't realize the whip had a reach of 10 feet. That's a problem for the later. So what did you get? It was a 30 to hit. A 30 definitely does hit. Go ahead and roll damage.
00:28:27
Speaker
is five points of damage five points of damage from the ghost touch scorpion whip you just send it out and you watch as it tears through the spectral mist um definitely appears to to deal like, the it's the this weird specter in front of you just recoils in pain, which you're kind of surprised about. You didn't think that spirits could really feel pain. So hey, I guess the ghost touch really works. You have used all three of your actions. So that brings us now to Grenadine.
00:29:07
Speaker
All right. Now, I have a question for you. Does this skeleton have any vulnerabilities that I could exploit? You can try by rolling. I'm saying I would like to exploit vulnerabilities. Yes. That's a 28. A 28.
00:29:25
Speaker
That is a success. ah So this is a Spectre. Let me double check. I believe you just learned its weaknesses, right?
00:29:42
Speaker
That was a question. I'm checking right now. I'm also checking. You recall an important fact about the creature you're learning, its highest weakness, but not its other weaknesses. Okay, ah well- And my strikes become magical against it. Okay, as far as you're aware, um yeah, specters don't have weaknesses other than, well, I guess they really don't like sunlight. And now that you look a little closer, you you kind of realize that it the specters that you're familiar with i just react really strongly to sunlight. And this specter is reacting with that level
00:30:22
Speaker
It's having that level of reaction. There we go is having that level of a reaction to the light above the surgical slab See Well, I would also like to is that something that I could use mortal weakness for You can use personal antithesis not okay, not mortal weakness Gotcha. All right Uh, then I'm going to take some, uh, some glowing moss, uh, or a glowing fungus that I found, uh, just, you know, somewhere, uh, and smear it on my, uh, sword so that the, uh, my spark blade, though, I'm not sure, uh, what color the lightning would be already. Um, but I want this to be like sunlight yellow now. Okay. Cool. All right.
00:31:17
Speaker
Uh, so you have two actions remaining. Oh, right. And then with my... Hang on.
00:31:29
Speaker
Uh, and then I'm just going to, uh, stride to... Yeah. There. Excuse me. And then for my final action, uh, let's see, I can only use once per day, uh, duh, duh, duh, duh.
00:31:51
Speaker
i am Oh yeah, sorry, something I completely forgot. I need both of you, both Petra and Grenadine to make Will save, something I completely forgot. It has an aura. That's a 21. That's a 16. 16. All right, both of you fail, so both of you are frightened too. Oh god. Can I use my reaction to decrease um Grenadine's frightened condition to frighten one? Yes. I'd like to do that.
00:32:20
Speaker
For my attempt to reassure him, I would like to say, you have real bones. He's just an image of bones. They're frightening bones though. I never looked at my own bones.
00:32:38
Speaker
I know I made a, you made a bones. It's still scary. Anyways, for my final action, I'm going to put my mirror right there. okay um let me there you go your mirror is now there all right and that was all three of your actions so it brings us now to the specter uh which the first thing it's going to do um is uh just a moment please um okay um it is going to first and foremost
00:33:19
Speaker
scramble away from the from the light.
00:33:27
Speaker
What kind of action is it taking? It's a move action, yeah, so go ahead and make your implements interruption. hell of it Thanks. and Hey guys, welcome to Grenadine's ASMR. It actually came for you to not do that, thank you.
00:33:46
Speaker
uh that's an 18 right now i just want to double check does uh holy shit i just realized my to hit is a plus 14 what the fuck for my god anyways um please step away from your microphone you're still very loud i apologize it's fine affected the rest of it thinking of miss that i personal antithesis
00:34:19
Speaker
It does not because that's damage okay now it does it all right yeah it and it does not have multiple attack penalty
00:34:28
Speaker
So that was total of 18, that does not hit. All right, so it is going to scramble over to there, over next to Grenadine. um And you watch as the the sunlight, or the the the light no longer appears to be affecting it as it is no longer directly under it. So it's not having that weird reaction anymore. It is then going to lash out with a vile spectral hand at Grenadine. Okay. I also need Remi to make a will save as Remi is now within the Frightful Presence Aura. But yeah, against Grenadine, that is a 30 to hit. ah Yeah, mm-hmm, that hits. Okay. So, Grenadine, you are going to take from that. Ah.
00:35:26
Speaker
Grenadine, you are going to take from that, 13 points of void damage. Mm, fun. 13 points of void damage to the skeleton. Mm-hmm. Mm-hmm. Mm-hmm. So it does nothing. It does nothing. Remi, we'll save. We'll save. I told you to make a we'll save like 30 seconds ago. Yes.
00:35:56
Speaker
could in Sorry. We'll save, we'll save, we'll save, we'll save with my modifier to 11.
00:36:07
Speaker
That, sir, is a 29. 29. That is a success. So you are frightened one. Yay! I'm scared. But yeah, ah Grenadine, as this thing slashes a claw at you, you sort of feel the worms over your bones sort of writhing with glee. um And the the creature just shrieks at you. That is the end of its turn. Remi, you're up.
00:36:41
Speaker
The image that I just posted in chat is Grenadine's reaction. Yum, yum. Rami, you're up. and do no time mind but You sound like a teen in like a Disney comedy. Because he is.
00:37:06
Speaker
So...
00:37:10
Speaker
I'm going to shoot this fella right here. Actually, wait, first of all, her the bullet dancer. All right, you enter bullet dancer. Second. Fire. Are you doing a flurry of blows? Yes. Are you doing single barrel strikes or double barrel strikes because you can. OK, so go ahead and make two single barrel strikes with multiple attack penalty as usual.
00:37:42
Speaker
actually wait this i do double val strike do i do the do i do the reload as part of the flu of blows like for this
00:37:54
Speaker
You know, I'm debating if I want to let you keep that feat because technically it's a 10th level feat that I gave you early because I felt bad. um
00:38:04
Speaker
But I'm going to say, sure, you can do that. But if you do the two single barrel strikes and one of them hits, you can attempt a stunning strike. So you have a chance to make it lose its entire next turn. Right. I can do that. Yes. So I might be very confused right now.
00:38:30
Speaker
So I'll do the single barrel. Okay, so make two stink single barrel attacks, please. is Does one have a multi attack penalty? Yes, the second one has multiple attack penalty. Okay. First up, 28. 28, that is a hit. Go ahead and roll the second one. Second up, 15.
00:38:56
Speaker
15 unfortunately does not hit. Let me double check stunning's fist real quick Um, okay, so go ahead and roll damage for that first one Well damage for that first first one is a five second one is a six, that is 11 points of of Dimash. It certainly, it appears that the bullet goes through it, but it's like you watch as sort of the magic from the runes on your gun sort of seems to like tear through the spectral mist, at least partly partially. So you get the feeling that you've you've dealt more damage than you would with a non-magical weapon, um and but still not as much as you'd like.
00:39:51
Speaker
Um in the bone well if you hit i'm assuming you shoot it in the in the head so that you don't accidentally hit petra, um That is fair. I do shoot at the head Uh and home this dude because you dealt damage to it. That means that you Get a stunning fist and that means that it needs to make a fortitude save against your class dc So what is your class dc, sir? 20 20 That is a 20 on the dot. So it is successful and is not stunned. God damn it. All right. So funny. So Remy, you have one action remaining. And your gun is currently unloaded. And remember to subtract two bullets.
00:40:47
Speaker
Yes, two bullets, right. I need to subtract two of those. Two bullets. Two of the bullets. I need to subtract these two bullets.
00:41:00
Speaker
Do I have one more turn? I do have one more turn. You have one more action, yes. Reload. Okay, you reload your weapon. And that is the end of your turn. And yeah, reloading once reloads both barrels, so.
00:41:15
Speaker
All right, your frightened condition ends. That brings us now to Petra. And Petra, it's- Well, your old god is justified. Petra, now that you don't have the spectral, there's spectre over the sheet, you realize that there is still blood all over it that appears to be somehow still fresh. Even though it's pretty clear that nobody's been in this room for a very long time.
00:41:54
Speaker
So, what I'm First, I'm gonna sheath my here. I know I don't have to.
00:42:14
Speaker
necessarily um and then third i would like to strike at the all my you did have to do that if you were going to strike at it oh um yeah it is a 10 foot reach which basically means you get one square in between you um so yes go ahead and roll the hit oh hi yo no oh another 30 another 30 that does hit go ahead and roll damage
00:42:42
Speaker
Does six points of damage six points of damage. All right Yeah, and it you the whip definitely just tears through this things missed All right, and I believe that is the end of your turn so that brings us now to grenadine as Petra's frightened condition decreases All right. ah First action, I'm going to use my mirror. I'm not what I meant to do. I go over and I give him a little smooch. Now, I'm going to move this guy to right there.
00:43:27
Speaker
Where are you? Sorry, where are you moving him? I was putting you on the map. You're good. Right there. OK. Over to there. All right. Yep. Cool. which means that he is now flanked, correct? Yes. That was one action, I believe. Yep. ah Now, I'm going to hit it with my sword. All right, go ahead and roll a hit.
00:43:55
Speaker
25. 25 does hit. Go ahead and roll damage.
00:44:04
Speaker
That is a nine plus, I think five? Let me double check. Two plus half your level, that'd be four of them. So I'm gonna put it down. Yes, round it down. So, sorry, how much damage was that total? That's nine plus four, so 13 points of, I guess, is it piercing damage? You get to choose piercing or slashing with a short sword. Ah, gotcha.
00:44:33
Speaker
um Let's make it slashing. Okay. So, sorry, say again how much that was. 13 points of slashing. 13 points of slashing. Okay. um Definitely appears to be reduced at least a little bit.
00:44:49
Speaker
um
00:44:53
Speaker
But yeah, the magic definitely helps tear through the mist. All right. And I believe you have one action remaining. with my last action I am in fact going to now thrust for a piercing attack go for it son of a bitch 13 13 does not hit unfortunately all right that brings us now to the specter itself um which is going to
00:45:28
Speaker
Do a little bit of a, do a little bit of a fly. Does that count as a move? Yes. I stab it. Go for it. 29. 29 does hit. Go ahead and roll damage. That is 15 points of piercing. 15 points of piercing. Okay.
00:45:57
Speaker
Okay. As usual damage is at least a little bit reduced, but that seemed quite effective so it does Continue its flight um And as it flies around it is going to lash out at Petra um So Petra that is a 35 to hit
00:46:23
Speaker
crit okay so Petra is going to points of void damage plus I need you to make a will save um and it appears that the Spectre becomes a little bit, a little bit more energized. That's a 16 on my will save. 16 on your will save. That is a failure. So you feel this horrid corruption entering your mind. And you just hear as you stare into the specters eyes, just, oh, pay me.
00:47:17
Speaker
yeah So you are now controlled by the Spectre. Oh. um So what this means is that you have to obey its orders, though you don't have to obey obviously self-destructive ones. So if it tells you to kill yourself, you don't have to do that.
00:47:40
Speaker
i But yeah, you do have to follow its orders. um and uh yeah um and hold on i'm just gonna check one okay uh and it is going to then uh oh yeah that's it that's that's this entire or no no it does get one more action what am i talking about um it is going to take its final action to command you to
00:48:18
Speaker
Cause them pain! So, that brings us now to Remy.
00:48:31
Speaker
Hi. What would you like to do? I'm gonna shoot him. Okay, what's the range on your musket again? Great question, actually. It's just...
00:48:49
Speaker
Oh yeah, it's 60, you're fine. You're fine, you're fine. All right, are you doing a flurry of blows? Are you doing a flurry of blows again? Yeah. All right, go ahead and make two, I'm assuming single barrel musket strikes.
00:49:05
Speaker
Yeah. All right. Yeah. Go ahead and roll the hit for both of those. By the way, you and I are going to jump. He'll find out. 25. 25, that is a hit. Go ahead and roll the other one.
00:49:23
Speaker
you 17. 17 does not hit. No, no, no, no. Actually, um my fighting level is gone. So that first one was actually a 26, and the second one is a... What's 12 plus six, Cameron? Oh, 18. It's not 12. It's 11 plus... or Sorry, I'm, you're confusing me. I don't know. So what math were you using before? Okay. The first one I got, I got a 26 minus 11. So that I got like, I rolled a 15 plus 11. That's 26.
00:50:03
Speaker
The second one I got a 12 plus six speak with because of multi tap penalty. Yeah, there we go. I understand now. I for ski team shit and fucking, oh my God. and okay Either way, that still doesn't hit. So the 26 does hit though. Go ahead and roll damage for that. And if you deal damage, then we can do stunning fist. Yay. Six.
00:50:26
Speaker
and six oh my god six and six six and six okay 12 points of damage 12 points of damage uh which is reduced um but it does have to make a fortitude save against your stunning fist um that is a 21 against your class dc which i believe you said before was 20 No, it was 20 because I was frightened and I was 21. So it's still, no, it's still 20. Why is it still 20? Because it is. You said my 42 DC or class DC? No, your class DC. It makes a 42 save against your class DC. Oh. It's not even the same sound. So it's 60s. I'm tired. I'm so tired. You have two actions remaining.
00:51:30
Speaker
okay you have one action remaining i'm gonna shoot myself with okay are you doing a single or double barrel what okay go ahead and roll the
00:51:54
Speaker
thirty twenty Dirty Dirty 20, that is not a hit. So that is the end of your turn. You end your turn with your gun unloaded. Sagrem, you hear quite a few gunshots coming up from up ahead. yeah So ah let's have you roll initiative. All right. Am I still stupefied? You are still stupefied, yes. yeah So being in gauntlet, you're fucking terrified right now.
00:52:20
Speaker
Yeah, 14. Alright, cool. You'll join at nearly the end of this round. Got it. Petra, you're up. Okay, so... You've been ordered to cause pain. Yeah, and i'm I'm assuming that I can't attack it. I have to attack. You've been told to cause pain to them, so yes.
00:52:46
Speaker
I'm so sorry, Grenadine. I'm gonna try and strike you with my just being. Alright, go ahead and roll the hit. It's okay, I'll get it.
00:52:59
Speaker
24. 24 against Grenadine. Oh god, I forget. So my AC is 24. So it hits. Son of a bitch. Yeah, it hits. Okay.
00:53:14
Speaker
OK, that's that's five points of damage. Five points of I believe slashing damage. Hey, Ghosty, can you ah can you come hit me real real quick? um And yeah, Petra, you have two actions remaining. OK. I'm going.
00:53:40
Speaker
I try and tumble through Grenadine. Sure.
00:53:52
Speaker
not today. Let's not. Make an acrobatics check. Okay, that's an 18. 18 against grenadine's reflex DC.
00:54:13
Speaker
uh that fails all right so petra attempts to tumble through but is unsuccessful you have one action remaining i try and tumble through him again okay i'm assuming is still unsuccessful uh yes yes it is okay so petra you are still unsuccessful at uh at tumbling through grenadine um and as your turn ends you're frightened goes down by one you feel the control fade uh but your head fucking hurts so you are
00:55:13
Speaker
I'm gonna start with my mirror. Uh, here's a question. Uh, is Petra the ghost ally now? You watched the control fade from Petra's eyes. Oh my god, that's right. yeah Okay, no, yeah, fuck, fucking. Uh, yeah, mirror, mirror goes. Oop, oop. Ah, shit. No flanking.
00:55:37
Speaker
Bitch. Can I at least? Okay. I'm gonna start with a stride. And then I'm gonna mirror right there. Okay. And now I'm gonna stab it. Okay, go ahead. Stick it with pointing it. That's usually a good end to stick things with. Do I wanna hero point that? No, no, I don't. 17. 17, that unfortunately does not hit. Yeah. um And I believe that is your turn. Yep. So that brings us now to the Spectre.
00:56:13
Speaker
Which is going to to look at you grenadine And you sort of watch this gaze pierce you You are like me It says out loud in common Um, they're sorry not in common in necro. It says that necro So grenadine is the only one who understands that That's why I say back sure
00:56:43
Speaker
I hope you still feel pain. ah And it is going to make a corruption strike against Petra again. That is a 22 to hit. That's not gonna hit. Okay. And it is going to use its final action to do some movement.
00:57:15
Speaker
go for it dirty 30 dirty 30 okay that does hit go ahead and deal damage but it's not critical bridge yeah so i love how you say dirty 30 is if there's any other kind oh wait yeah that wasn't a damage uh 15 points of piercing 15 points piercing all right
00:57:47
Speaker
Yeah, it it is now bloodied as around the room there. Great verb.
00:58:01
Speaker
um And it's going to finish its turn there.
00:58:14
Speaker
and it is no longer flanked. That brings us to Sogrim. You hear gunshots coming from down this way to the south. Okay, ah first action stride. I feet of movement so I can move to the door.
00:58:40
Speaker
First action stride. You see Remy holding a double-barreled musket, shooting into this door. Remy, what the... On an elbow. What's happening? Ghost man. um alright All right. All right. Oh. um Second action stride, 25 feet. All right.
00:59:03
Speaker
15. Did I see ghost man? Yes. You see the ghost right there. I'll continue. Oh, sorry. I continue my stride 10 B.
00:59:14
Speaker
um yeah What? Get out of my line of sight. That shop. I'm doing it right now, Jacob. I'm going to stride over to that's that that'll get me here right that's ten feet yeah yeah so so you are now there and you have one out there i step i'm gonna step five feet that's all right you step there all right that is the end of sagram's turn remi you are up
01:00:03
Speaker
What would you like to do when I'm writing?
01:00:11
Speaker
You're going to reload your gun first. that's one i call my up first and ah is true And then honestly, I don't know why I've been having you track your ammo so hard. It doesn't even make fucking sense for this campaign.
01:00:26
Speaker
you can track your you can track your ammo if you want but I'm not gonna make you do it if you don't want to because it really doesn't matter I'm tracking my ammo because I mean like I do have I do have alternatives from this gun so this is true a nabo it'd be nice to have consequences this is this is true however I am trying to be nice and give you less things to think about if you don't want to think about them that That is fair. On days that I don't want to think about it, I will not think about it. Yeah. um All right. So yeah. You reload your gun as one action. You have two actions remaining. I'm going to shoot him. OK. Are you doing a first action? Are you doing a flurry of blows or just a regular shot? Yes, flurry of blows, a single shot. OK. Go ahead and roll to two attacks. Yes, sir.
01:01:18
Speaker
First one is a Nat 20. That is a 31, ladies and gentlemen. So go ahead and roll the other attack, please. The other attack is going to be 9. No, 11.
01:01:35
Speaker
11 can't math. I apologize 11 does not hit but the natural 20 definitely does and that is a piercing attack ah So you get cheek pierced the target must succeed at a DC 5 flat check to cast spells with a verbal component until healed So go ahead and roll critical damage for a single a single barrel shot critical damage for a single barrel shot mm-hmm that
01:02:03
Speaker
is going to be very harsh. Should I say the process out? I mean, sure, I guess it's pretty simple to just say what it is. Wants to keep the mystery alive.
01:02:25
Speaker
My big PP damage. Oh, trust me. um I will be doing to this feller. 39 points of damage 39 points of damage 39 points of damage from one hit. Okay. From one fucking hit. Which does get reduced a little bit by its resistances, but holy fuck, this thing is just. Sogram, you run up to it, you're like, yeah, I'm gonna hit it. And then just this bullet whizzes by your head and just, a just boom, makes a massive hole. Like it basically removes this thing's entire spectral rib cage. um That's awesome. And it now gets a fortitude save against stunning fist.
01:03:12
Speaker
That is going to be against Remy's class DC. ah That is going to be a 30. So that is a is a success, a critical success even. All right, Remy, you have one action remaining.
01:03:34
Speaker
Reload. All right, that is the end of Remy's turn. Yeah, that brings us around to the top of round four with Petra. Okay. I'm going to start. All right.
01:03:53
Speaker
yeah all right You are now flanking it. I think, wait, I think, yeah, I'll double check that, but yes, keep going. I'm going to go ahead and strike at it.
01:04:15
Speaker
It's a 31. Okay. 31 and you are not flanking it. Um, but, uh, wait. Oh, nevermind. You, you are flanking it. Um, so a 31 you said, uh, so that does hit not critically.
01:04:40
Speaker
another four points of damage four points of damage okay it is now mortal so i'm gonna try and hit it again okay go for it see what happens well i'm gonna hero point that oh yeah that's a nat one we're gonna hero point that
01:05:05
Speaker
that's a 12 a 12 unfortunately does not hit still not he's still not an ant one all right that brings us now to i can't help but notice that um far away
01:05:33
Speaker
Oh yeah. Sogra make a Will save. Sorry. Oh. Oh. It has a Frightful Aura that I forgot about. Frightful Aura. Okay. 27. 27. That is a success. So you actually wouldn't be frightened anymore because it would have decreased at the end of your turn. And that actually activated it at the... like the second you entered it. So yeah. You are no longer frightened.
01:05:56
Speaker
All right. All right, Grenadine, sorry. All good. I'm going to use my mirror to send this guy over here. OK, you can just move your mirror, I think. Because it is literally and it is literally another one of your tokens. Epic. All right. ah I will now stab. OK.
01:06:24
Speaker
So you know what, I'm gonna switch it up. I'm gonna slash. Okay, go ahead and roll the hit.
01:06:31
Speaker
Wow, 18. 18 does not hit, unfortunately. You have one action remaining. see Final action. I don't really want to use any of my magic items. I will just stick with the classic hack and flash. Okay.
01:06:50
Speaker
That's another 18. What the actual... 18 unfortunately still does not hit. That is the end of your turn. That brings us to the Spectre, which is going to turn to Sogrim and is going to slash at him with a with a spectral corruption touch. That sounds scary. That is a 31 to hit. 31 hits, but does not crit. Okay. So Sogrim, that is going to be against you.
01:07:20
Speaker
22 points of void damage. 22, ow. The Spectre appears to gain some some some energy from that. So it's still mortal, but it it got temp HP. And I need Sagrem to make a will save. A will save? Right up. That's gonna be, I'm gonna hear a point that.
01:07:44
Speaker
to a, that's a natural one, got turned to a 16. 16, that is a failure but not a critical failure. Sogrim, this thing slashes at you and just stares into your eyes. Cause them pain. You are now controlled.
01:08:01
Speaker
by the Spectre. So you have to obey its orders, but you do not have to obey self obviously self destructive orders. So if it tells you to kill yourself, you don't have to do that. But you do have to cause them
01:08:37
Speaker
it has you controlled so ah It is then going to It is going to take a risk it is going to do some flight
01:08:55
Speaker
so uh i attack it no i have control yeah no grenadine but it told me it give them pain cause them well yeah well it does not exclusive is it them refers to everyone else i don't know his pronouns i'm not gonna judge but So, Grenadine, if you have your reaction. I do, in fact, have my reaction. And you can try to use it if you'd like. I will hit him with a 23. 23 just barely hits. Oh, wait, actually, never mind. It's not flanked anymore because Sagrem is now its ally. So, ah never mind. 23 just barely misses. And it's going to round the do some flight around the room there.
01:09:47
Speaker
And that's where it ends its turn. All the way in the corner over there. That brings us to Sogram, who has been ordered to cause them pain. So, cause them pain. Can I attack Rummy? Sure, run over to Rummy and attack him.
01:10:09
Speaker
Alright, uh, you absolute fucking waste of breath. Finally, I get the use of actual fucking, um, though. Stripe first action stride. and I'm going to hit them with, uh,
01:10:26
Speaker
was I have two actions left, so I'm gonna hit him with... Oh, I gotta drop my torch first and double-hand it, right? Two-hand my sword. Yeah, so we'll just say you did that a while ago. um wellll We'll just... Yeah, that's fine. It's a free action anyways. In that case, I will... I will do Vicious Swing. Okay. I'm gonna hit him with Vicious Swing.
01:10:56
Speaker
Go ahead and roll to hit that. That's strike. Vicious sweet. 27. 27 to hit Remy. fuck that head all Alright. Go ahead and roll damage. ooh Plus one dice to this. ah That's going to be 21 points of damage. Remy takes 21 points of slashing damage. Oh my god. Are you for real? I am not. It's a fighter man.
01:11:24
Speaker
Oh, he's a fighter. Okay, well, go fucking figure. So ah yeah, Remy, that is damage. And that was a two action ability, I believe. So that is... that's my tear Yeah, that is the end there. That brings us now to Remy Raddington. Sorry, as Sogram, you slash down your blade and you're like, yeah! And then you're like, ah oh no, as the control fades. ah And your head begins to hurt even more. You are now stupefied forward. Oh my...
01:11:55
Speaker
Sogram is just i'm stupid as hell now. i don't I don't have intelligence anymore. I literally am just... Can I understand language? Yeah, you you still have your regular zero intelligence. Oh, no. Kevin, I had the opportunity of a lifetime in the funniest fucking thing on God's green earth. Yeah, what's that? Do it. Do it. I can set Sogram on fire. You can do that. Yeah, that's objective and hilarious.
01:12:25
Speaker
so i love yono saying i assume on fine i'm a fucking fighter i can be on fire dude a fighter is made for free things is taking damage dealing damage and getting set on fire while doing both of those things you perplex me remi what are you doing are you doing what i think you're doing okay well hold on i have a quick question yeah This will decide that the the direction of my turn, the trajectory of my turn. Do I do i recognize that Sagram is no longer controlled? Yes. You've got a nat 20 on your perception check, so yes. Okay, cool. So so i then I will not be setting him on fire today. Unfortunate.
01:13:16
Speaker
let yeah tell me about it so your cataracts have been cured so you your feet you finished retraining your feet Right, and I finished creating my feet and then yeah, you can't your cataracts by firing your gun over and over again Yeah, pretty the gunpowder burned away your cataracts and all right all We're gonna have to have a funeral for roomies cataracts so
01:14:00
Speaker
Yeah, so I I just kind of like pushed through zagrem. I got the fuck out of my way. You push through. God damn. Ariana delda. 10. Laura includes 20. As I push through, by the way, I go, I go, why couldn't you stay controlled? You have 15 feet of movement remaining. If you wish to use it. Yeah, sure. I just kind of do this. All right.
01:14:30
Speaker
I had to fix it to be that, that's why I use it. So, yeah. So I, what is that, 30? Yeah, 30 feet, so it's for the range. I'm gonna shoot him. That's for your blows. For your blows, two singles, I'm assuming. move forward load motion all right two symbols from the sure seems For Two singles, for your blows. Oh, shit.
01:14:59
Speaker
Yeah. accidental how i i was I was trying to do a thing with my die in my hand where I shake it and then I accidentally let go of it and it went flying across the roof. so That checks out for you. It really does. Anyways, the first attack is going to be a 29. A 29? That does in fact hit. Go ahead and roll the other attack. Okay.
01:15:28
Speaker
Second attack is going to be a dirty 20. Dirty 20 does not hit, so go ahead and roll the hit for the first one. yeah and Sorry, roll damage for the first one. Right. Four and five, that is nine. Nine points of damage, which is reduced.
01:15:48
Speaker
ah So, yeah. Well, you don't get to know the actual number. um And it gets a nat 20 plus, yeah, so it gets a 33 on its stunning fist save. So it is not stunned. um And you have one action remaining.
01:16:16
Speaker
One action remaining, I'm gonna reload. Excuse me, okay. That brings around to the top of round five with Petra.
01:16:24
Speaker
Okay, I am going to go ahead and do the DC. i did mytoop Oh, I accidentally increased it, my bad. Okay, I'm going to do the flat check so that I can cast a spell. Okay, so go ahead and make that flat check. That's a 19, so I've passed my flat check and then I would like to cast Disrupt Undead.
01:16:48
Speaker
Okay, so it is going to make that saving throw Let's say What is that fortitude save? It's a basic fortitude. Okay, it gets on that a 22 Okay, so that succeeds but not critically. Okay Take half damage and it's gonna take half of 13, which is gonna be six.
01:17:14
Speaker
Six, okay. Lovely. As this vitality damage just rips into it. All right. You have one action remaining. you go over there. You are now there. That brings us to Grenadine.
01:17:48
Speaker
What would you like to do? I would like to exploit on my vulnerability till I strike. That's gonna be a... You harm me physically with your words. I'm gonna move my mirror over there. So I'm assuming you wanna move... Sorry, Colby, I'm assuming you wanna move your mirror to there from your person who is here.
01:18:17
Speaker
Nevermind. Wow. I had a complete brain fart. So yes, everything is now correct. You have two actions remaining. I was just like, what what is he? I was like, what what is he doing? Is he just going to? Trust the process. Trust the process. Being a silly goofy guy. He's being, he's being funny. I'm just a silly guy. silly little guy.
01:18:41
Speaker
I didn't mean to cause all the chaos. He didn't even wanna walk. I just wanna strike. Okay, go for it. This is the episode of Colby getting really close to his mic. 30. 30, you say? He missed my ears. A 30 is, in fact, a hit. The new walls.
01:19:10
Speaker
Episode title should be Colby ASMR. So go ahead and roll damage with your spark blade.
01:19:20
Speaker
All right, guys, so that is seven points of slashing damage that we rolled plus an additional four from my exploit vulnerability for a total of 11 points of slashing damage against the skeleton.
01:19:33
Speaker
A total of eleven points of slashing damage against the skeleton you say. So a total of eleven points of skeleton damage. How do you want to finish them off? I know what I said. um how do you the skeleton What did say to me earlier? You are like me. Something along those lines. Alright.
01:19:56
Speaker
i I thrust my sword into its rib cage as the electric energy pours out and I look deep into its eyes. You're just like me.
01:20:10
Speaker
ah
01:20:16
Speaker
It bursts.
01:20:20
Speaker
It is now gone. That is the end of initiative. In response, ah this mirror explodes. ok um so ah Okay. um So that is the end of that combat. ah All of you get AD XP. Sagram, I'm gonna say you get 40 because you came in at the very end.
01:20:44
Speaker
and But look, I almost killed someone, all right? Yes, you almost killed Remy. I know. I get experience. No, I'm kidding. So you get very worth experience. You get experience because you really you really sold the control. So you get 40 XP, everyone else gets 80. Thank you, thank you.
01:21:04
Speaker
um But yeah, here we are. Also, Sogram, you noticed that... a Petra doesn't have her torch out right now. Petra is just literally glowing. I'm not even gonna ask. And yeah, both Petra and Sogram, your heads are screaming at you, but Sogram, you are also extremely paranoid right now.
01:21:29
Speaker
then ah I ate some cheese. the but floody okay you pull back the bloody sheet and you see the desiccated remains of a Morlock which has had all of its limbs amputated um and large portions of his skin have just been taken off and judging by the expression on its face um it was screaming when it died and make a medicine check for me real quick
01:22:07
Speaker
Or a thing.
01:22:14
Speaker
It's a 24. 24. Yeah, not only was it screaming when it was when it died, all of these things, all of these injuries happened to it while it was alive. And then it spent a good amount of time ah like this before it died.
01:22:36
Speaker
all of the injuries. cover the body Yeah. So you you put two and two together and you're like, oh yeah, it makes sense why it would come back as a vengeful agony creature.
01:22:47
Speaker
um ah Now something else you note is that these ah metal surgical slabs, which I might've said were stoned before, but they're metal, you know,
01:23:02
Speaker
that they you all note that they appear to have hinges on the sides and uh they have you notice that the the lights all have two chains on them one chain attached to the light itself and one chain sort of attached to the side which you can

Discovery of Secret Passage

01:23:19
Speaker
see running up into the ceiling oh can you pull on the on the chain is that Sure. You, do you pull all on the chain? I'm gonna look around just to make sure that everyone knows that I'm about to pull on the chain.
01:23:45
Speaker
Oops. Nobody makes any sound. Okay, I pull on the chain. All right, you pull on the chain and the slab just begins folding in on itself and the Morlock corpse falls down into the pit that just opened. It appears that these slabs are covering long dark shafts and you hear the body just tumbling down, down, down, down, down. Okay, so we're gonna find a body pit at some point, but that's a later problem.
01:24:27
Speaker
yeah
01:24:31
Speaker
my i'm gonna go ahead and take a take a result point rest and all right how do i get rid of stupidified uh well it just kind of goes how long does it last yep i'll let you know when it's done yeah thanks for throwing that up i'm panicking i'm panicking i'm gonna toss the healer's tools to sogram
01:24:59
Speaker
What's this supposed to do? Oh yeah. Sakura, you've been given a set of healer's tools. Thank you. I now have two sets of healer's tools. There you go. yeah Congratulations. It's your problem now. what What am I supposed to do about it? Oh, I and just got given five gold pieces that I have to sell.
01:25:23
Speaker
um
01:25:28
Speaker
Um... so i think uh i think a resolve point rest as well yes so you you take anyone who how many of you are taking resolve rests i'm pretty sure i don't know about remi yeah remi would you like to rest for 10 minutes and restore your stamina i would like to rest and restore my stamina i guess all right because the only damage i took was from summon Okay, so I'm doing just fine. I don't need anything. All of you, go ahead, restore all of your stamina at the cost of one resolve point.
01:25:59
Speaker
um
01:26:02
Speaker
And yeah, Grenadine, what are you doing while the rest of them are resting? That's a good question. I don't know, just sort of meditating, I guess. Nothing else that I need to...
01:26:20
Speaker
Do or investigate. Okay, cool. Then ten minutes have passed. No room? No room.
01:26:35
Speaker
All right. Stupidify lowers your intelligence modifier or just intelligence period. it It gives you a penalty to checks. It doesn't actually lower the modifier. It gives you a penalty to checks. I can imagine SawGrip just has like a cluster headache right now, if that makes sense. Oh, dude, I've had those. All right. So and those yeah as you continue moving forth, um yeah, you
01:27:11
Speaker
Yeah, you come across a set of stairs going down towards, and you're not entirely sure where, you see a bridge over the stairs. It's a little, not necessarily the easiest for you to see, but there is a bridge sort of going over the hallway through which the stairs seems to go. There's also a hall, like a passage going this way, it seems. All right, Amy out. We finish what's on this level.
01:27:42
Speaker
before we go down the stairs. Yeah, I'm anti-going down the stairs before we address a gesture vaguely. I will note, it's not like going down a whole level of gauntlet. You're going downstairs. Okay. but No, I know. down a whole story but yeah This is just how my gamer brain does dungeons. That's fair. I'm just clarifying that this is not leading you to another gauntlet level. It's just another area in this same level. Yeah, the place where we get our souls eaten. Yeah. That's the whole place to eat.
01:28:13
Speaker
Lots of souls, as in foot souls getting eaten. I hate you. Come on, ghosts. Lick these toes. I hate you so much. So as the two of you, as the two of you keep going, you see another bridge crossing over somewhere. ah o Oh. Oh. I said help. help me. I'm still in your movie. You're moving the screen.
01:28:43
Speaker
Uh, now i'm looking at you're currently looking at, if I, if I can have a chance to explain over the oppa Gangnam style. Um, but currently style directly in front of you is a bridge, uh, passing over a hallway. Um, and it's very large, very stately. There's a door there, a bunch of stairs leading up to a door to the north. Um,
01:29:11
Speaker
And you can see along the walls of this passage, there are frescoes depicting powerful creatures at battle. um There's pinpoints of light glimmering in the vaulted ceiling, the massive vaulted ceiling of this area.
01:29:31
Speaker
And you see, yeah, there's just, right now you're on a balcony running along the length of the hallway. Looks like you're around 20 feet above the floor here. um And yeah, with ah you know rusty old twisted railings.
01:29:52
Speaker
Yeah. And you can also see, looks to be some sort of a light source down at the end there. Now that, that's an arena, if I've ever seen one.
01:30:11
Speaker
What do you think is down there? Dragon? Where are we going? Bad things, probably. Very bad things.
01:30:21
Speaker
I don't know if it's an interesting character, but I vaguely see a giant spider on the map, and that terrifies me. Yeah, you actually do see, it looks like there is a large spider-like form. However, from, at least from here, it looks like it might be unmoving. Looks like it might be a statue of sorts.
01:30:40
Speaker
Yeah, I'm not risking that. Right. Can we access this door from here? Like to these stairs? ah You have to jump down from over here. Probably only i like 10 feet. So we keep going. Do we want to go? I say we keep going straight. You don't want to go down here? Not quite yet. OK.
01:31:07
Speaker
okay
01:31:14
Speaker
Oh, I thought it like that the pi disappeared under us. That's showing that it has has things. Yeah. I know. I know. Are you crossing the bridge with the rest of the group? Leaving. rebien would talk All right. Remy has been Remy has been left alone in the dark. No, I'm going. Remy gets consumed by the void. So you all you keep on going down this hallway.
01:31:43
Speaker
and you see chains, rubble, general gauntlet ruinous nonsense as per usual.
01:31:57
Speaker
Do you wish to keep going? I investigate. Yeah, I guess. Yeah, she might. Anything special or? They appear to be rusty old chains. Rusty old chains. All right.
01:32:11
Speaker
But I need to speak left in the dark. Oh, a door. My mouse. There's my mouse door. There we go. At the end of this hole. That's right here. The rat is actually in my walls somewhere. I don't smell it yet, but it's it's in there. So, yeah, you see a single wide door. Remy runs right up to it. Remy, do you wish to open the door?
01:32:43
Speaker
I grab onto the handle out of sheer excitement, I turn back to everybody else, and I go, open it? I guess. Why don't you jump on through it? See what happens. Kidoki, Remy jumps on through it. OK, Remy, you jump on through it. ee And you land face first in a display case. Or sorry, not a display case, a countertop. You shatter your snout on a countertop. um Oh.
01:33:13
Speaker
I'm filming it for Vine. You see this countertop which appears to have a few cracked serving dishes on it. um But you can't see much else because there's no light in this room.
01:33:31
Speaker
AKA, would you like to move out of Petra's way so she can enter and you can see the rest of the room? There we go. what i to do i see So you can now see ah there appears to be a shattered display case in the bottom of the room and another door.
01:33:49
Speaker
I'd like to investigate that display case. okay You take a gander and carved into the side. ah that You don't see any contents here in the display case, so um besides the broken glass and grime, ah but you do see carved into one of the sides, the words, they are watching you.
01:34:11
Speaker
um And as you look at the words,
01:34:21
Speaker
you realize, huh, there's a as a set of hinges on the display case against the wall here. It also leads to a shoot. These ones are more like swing outwards rather than fold inwards. Well, I'm gonna swing them outwards. All right, with ease, you move the display case.
01:34:48
Speaker
um and reveal what appears to be a secret passageway. A secret passage.
01:35:01
Speaker
Interesting. Want to go to the secret passageway or the obvious door first? No one wants a secret passageway. Let's see. The secret passageway is just knowing my knowledge of dungeons.
01:35:18
Speaker
I'm willing to bet if we don't die at the end of this, it's probably just gonna be in a small room with a bit wee bit of treasure in it. Or another one of those void things.
01:35:33
Speaker
let's let's not think about out that so okay so secret passageway so grenadine looking down this hallway here you can see what appears to be a porthole of sorts and you can see into a room on the other side oh even from here wow i'm gonna i'm gonna creep on through you creep on up you can't go through the porthole it's way too small for that you might be able to throw your skull through it but you can look through And it appears to be some sort of an empty bedroom. You see an absolutely wrecked. An absolutely wrecked. Why are all of these windows? What the hell?
01:36:12
Speaker
um
01:36:17
Speaker
Yeah, you see all of these.
01:36:24
Speaker
Sorry, you see an absolutely wracked bed frame and you see a what looks like a chest right below you o Well we can see treasure There's no treasure yet. What's down here?
01:36:49
Speaker
Sorry, I'm just checking which I'm trying to figure out which I'm trying to figure out why these walls are acting weird um Okay, the rat coming with us or is he probably not it's probably just gonna i burn with you um Okay you keep on going I don't yeah all of these walls are configured wrong what the hell I
01:37:19
Speaker
let's share
01:37:24
Speaker
so yeah you uh you keep on going it and yeah hallway the hallway just keeps keeps going down and down and down
01:37:45
Speaker
And, uh, you come across.
01:37:52
Speaker
Hey guys, guys, have you played bribble before? Yeah. You know what kill blocks is? They're literally kill blocks. So the yeah, unfortunately you cannot see. but sawrim overtook me So I'm just moving. So you, you, you mom have light.
01:38:13
Speaker
Uh, you now have light and you can now see this room up appears to be full of bones. All right. I'm not taking a step in there. ah
01:38:27
Speaker
I learned that. I've learned my lesson. I, I would like to, um, use my esoteric lore to see if, uh, there's anything magical or, or, or haunting about these bones.
01:38:43
Speaker
i want to see if there's any similarities to the last giant pile of bones that we found okay sorry i'm just before we do that i'm realizing no it was not an error for all the walls to be transparent that was intentional you can just see through all of these rooms what oh um you can just see through all of these walls so let me just fix that um because i apparently can't read um probably has something to do with the thing that says they're watching or whatever Probably ham more like can't read yeah You you yeah, you you yeah, you you yeah, yeah you you you yeah you um You can see through when that when the me when the when the me
01:39:40
Speaker
me when me win the me me you? When I have the cold food when ah oven out hot eat the food. So yeah, um you can see through actually Remy right now looking at the the room that you're right next to right now, it appears to be full of black sludge. And then the other room like right there appears to be another bedroom. um But anyways, yeah.
01:40:06
Speaker
there's There's this room full of bones in front of you. Grenadine, from looking at them, ah well, you know, they appear to be bones.

Mystery and Suspense: The Bone Room

01:40:15
Speaker
um And um they don't appear to be quite as gathered together as the the bone gladiator was. You don't see like pieces of armor or anything either. You just kind of see a lot of lot ah lot of limbs.
01:40:35
Speaker
and skulls and a lot of them appear to be cut in half. All right. Now, I'm not getting any sort of deja vu now. But let's just remember where the exit is.
01:40:54
Speaker
We're through this winding nightmare passage. Okay. you Like rake through some of these walls. Nothing. Um, I fucking knew it. I fucking, sorry. I, I'm trying really hard to read a lot of things. Um, okay. So, uh, grenadine, as you step in, you, okay. Here we go. Um, you hear know um as uh sorry these scythe blades begin shuffling out of the walls um and uh yeah um you you see this yeah these scythe blades are just shuffling all along the southern
01:41:53
Speaker
branch of the room. Is it like an active hazard? Yeah. Okay. But then they disappear.
01:42:13
Speaker
um And ah yeah, I guess it's time for time for initiative. What the initiative with the the wall blades? Yeah. Okay. Jesus. I have minus four penalty to everything. Holy shit. 13 is no bueno.
01:42:39
Speaker
I mean, I'm rolling. Roll faster! Roll faster! Okay, Petra goes last voluntarily. am ah That brings us to the top of round one. As the side blades continue shuffling around the room,
01:43:10
Speaker
Sorry, I'm trying really hard to read as fast as I possibly can. Okay. So. So, so, so. All right.
01:43:31
Speaker
So the size begins shuffling around the room again.

Navigating the Path Forward

01:43:36
Speaker
ah and Okay, they apparently end up in the exact same spot. And that is the end of his turn. That brings us to Sagrem. So currently the sides are all located in the southern part of this room. Are we going?
01:43:56
Speaker
Does anyone answer Sagrem's question? Does anybody, why don't you answer the question? Are we going? Where are we going? Where are we going?
01:44:08
Speaker
uh the the nearest door hey which one's that one so there's there's an open passage there there's a door down there and there's a passage down there hug the left wall okay it's technically left uh sagram will hug the left wall it's stride uh take one stride action so it's 10 feet to get through each of them so 20 feet to get through them
01:44:37
Speaker
Oh, I got up till here, basically.
01:44:49
Speaker
I guess. Okay. So now that Sogram enters... Wait, wait. Where am I? You're currently in the Scythe region. Where's the... I thought the Scythe region was out here. No, it's the southern section of the room.
01:45:04
Speaker
Oh, you i you I thought it was over here. No, I told you it was the southern section of the room. However, it seems that that's not doing anything right now. Okay. So it's already taking, sorry, it's already taking its turn. So yeah, if you're in this region, you sort of see the blades preparing to bring back out.
01:45:25
Speaker
Okay, that's 10, 15. I got one more stride action. Okay, so that was 15. I got 10 more feet. 10 more feet. I'm gonna rush to here. Okay. Is the door open? Can I just bash it open and crush it? You can try opening the door if you want. That's an action. Open the door as an action. You open the door as an action and you can't see much of anything except for lots of blood on the floor. And also a desk. That is the end of your turn. Okay. So that brings us now to Remy.
01:45:57
Speaker
keyto key So I'm going to move over here, and see what is going on. That is 10 feet, and I'm going to move in here. That is 25 feet. Yeah, that twenty five should be just about enough. Yeah, that is your entire movement there. Yeah. on I can't see any enemies still. Right, there's side blades in the walls.
01:46:26
Speaker
oh you're dealing with a trap not an enemy right now right right i don't know why i so down so um are we trying to get to this room over here that's so that's where soccer is currently okay so I just like kind of gotta get in there and I go where where are we going where are we going what's happening yeah yeah
01:46:52
Speaker
got it so a second stride action to um all right so that'll be 30 feet 30 feet of movement to get all the way through it's my speed again 35 my speed is 35 so you have enough so i can report that so i will do that i'm going to go in there right you run on it inside the room you can't see shit except for the uh except for the blood on the floor and the desk that Sagram could also see. You have one action remaining.
01:47:32
Speaker
and do a perception check or something i don't know You can try seeking, sure. um You can't see shit because there's no light. That's what you get. nice I smell, I sniff, I go, I go free, free. You sniff, that is a good point. You do have, you do have sniff as an imprecise sense. um You smell blood on the floor. And but very fresh, guys. It is not, it is not fresh. You can smell that it is very, Remy can smell that it is old blood.
01:48:08
Speaker
Granadine, you're up.
01:48:11
Speaker
All right. ah Yeah, I mean, I'm just going to I guess just follow suit. That's 15 to go there. And then.
01:48:38
Speaker
I have a tinderbox, don't I? um oh but wait that's for that's for lighting a fire yeah what can't wait wait i love trying really hard to guess at colby's thought process colby i need to know i'm sorry what was the play with the tinder box we need light this is true i thought he was like a handheld lighter for some reason no
01:49:11
Speaker
uh okay uh i guess my second action will be where are the saw blades exactly um the sides so huh i have been misreading this thing the whole time um uh so currently i'm gonna i'm gonna say you make a little seek there because that's what you seem to be asking me for um okay um you have no idea they are all like they're in the floor they're in the walls they're just coming out of places that they shouldn't be able to come out of so no real way to like purposely avoid them not really you could try to destroy one or dismantle one but uh i'm not gonna do that
01:50:11
Speaker
I don't think I'm particularly effective. So was seeking, was that an action? Yes. Okay, so for my final action, I'm gonna go...
01:50:33
Speaker
You are now right there, and that is the end of your turn. That brings us to Petra. Okay.
01:50:49
Speaker
Petra runs in there, illuminates the room. You now see, yeah, there's a lot of dried blood on the ground, of this weird weirdly shaped chamber, stone desk against the wall with tools, bottles, jars on it. Yeah.
01:51:10
Speaker
believe it took you two actions to get in there yeah can I use my last action to look at whatever's on this desk um jars tools bottles looks like um might be some sort of you see a couple of bags on here as well actually yeah a couple of a couple of bags little sacks on the table looks like some alchemist supplies as well all right that is the end of your turn that brings us to the scythe blades ah which are going to now now that i've read this correctly each of the blades rolls individually for where it is
01:52:01
Speaker
Oh, so blade one is okay, blade two, blade three. Okay, so um I'm reading this correctly.

Encounter with Scythe Blades

01:52:20
Speaker
Uh,
01:52:23
Speaker
ah Yup, okay, so this blade is going to make an attack against Sagram, an attack against Grenadine. So the attack against Sagram is a 34, and the one against Grenadine is a 30. Yeah, that hits me. Okay, Sagram does a 34 hit.
01:52:45
Speaker
Damn, I muted. Yeah, Sagram, a 34 hits you said? Yes. Just crits, yeah, but AC's 24. So, so. Is the lower level enough? Sogrim, it's a hazard. So, well, you know, actually it does get a, well, yeah, it didn't get an at 20. So it it doesn't get a crit card either way, but, um so ah the attack against Sogrim here,
01:53:16
Speaker
is oh, oh, oh, I just, oh, I just realized something bad for you. Uh-oh. Oh, oh, Okay, so Sogram, I need to do a little math here. um Oh, fuck. Sogram takes 48 points of slashing damage. 48 points? um As the, 48.
01:53:41
Speaker
four, eight. all right um As the site just she slashes right across your chest and you manage to whoa dodge out of the way, but like, holy shit. And against Grenadine, that was not a critical hit. So Grenadine takes only 20 points of slashing damage. could be worse Let's see, another blade.
01:54:04
Speaker
um
01:54:07
Speaker
Okay.
01:54:10
Speaker
Okay, none of the other blades are in your region. They all appear to be in the more northern areas of the room. So that's the end of the blade's turn. That brings us to Sagrem. I'm going to step inside the room. Wait, before I step inside, can I shove Remi aside? You can try to shove Remi, yes. Make an athletics check. I'm ready to race close the door. Athletics check.
01:54:36
Speaker
Wait, hold on. Can I... I don't have anything I could actively shove people. Athletics check, you said? Yes. Well, here's the other question is, does your weapon have... So you're going to have to change grip to one handed in order to shove them. Okay, in that case... Wait. Hmm. Because you need a free hand. Are you allowed to occupy a space if somebody is... if somebody's prone?
01:55:10
Speaker
sure you still have to you still have to shove him oh you still would need a fan free in order to trip him oh i have slammed down i can slam him down bro what are you doing I just need to, I need to wait. Okay. You know what? I trust wherever to shut the door. So I'm just going to take a, I'm just going to stride inside. All right. Bad decision, but you have taken a stride inside. All right. Is that where you're ending your movement? ah Correct. Okay. You have two actions remaining. Uh,
01:55:47
Speaker
Could I have attacked the saw blades is what you're getting at? You could have tried. ah could Could I have carry retrospect through this? No. Because I... Why not? Because because you spent ages deciding if you were going to slam down Remy. That was more of a... Okay. Now you know what you can do. Now you know what you can do. If you want to reposition him, you can move him. I was going to ask about moving somebody, but... You can move him. I got the idea... Okay, hold on.
01:56:17
Speaker
ah Now that you are in the room, you're able to move here five feet to the right. I'm sorry. I'm a little too stressed out for this. So I'm too stressed out. I'm sorry. I can't do this.
01:56:32
Speaker
Huh? What?
01:56:38
Speaker
okay um okay okay uh i'm sorry i was i'm just way too stressed out right now to to to function i think i'm having a moment sorry okay that's okay just do just do whatever do whatever for me okay we're gonna have remi take his turn you know a i mean what's this what's this over here on the desk the desk with a bunch of shit on it There's some s sacks, there's some alchemist stuff. Yup, that's what's on the desk. There's a door. There is a door on the other side of the room.
01:57:25
Speaker
here I'm not gonna open the door yet. Okay, Remy's over there. You have two actions remaining.
01:57:34
Speaker
You cannot walk over here Okay, you have one action remaining Walk back over here. Okay. That was a waste of time action That was all one stride. That was all one. Yeah, two actions remaining. Oh and Remy wasn't able to open up that door. He didn't even try. I was waiting on gravity. However, as you have entered the room, the scythe blades appear to retract back into the wall. Encounter is over. Encounter is over. Okay.
01:58:21
Speaker
oof
01:58:25
Speaker
Congratulations, you survived that. Okay. Can I take a result point rest?

Aftermath and Healing

01:58:32
Speaker
Sure, you can take 10 minutes to rest. Yeah, always search. I suppose we're all casing the room, right? Yeah. All right. Yeah. OK. So you take a look at the things. And yeah, there's definitely some alchemical shenanigans in here. If anyone wants to try to identify them. I'll try and identify them.
01:59:00
Speaker
Okay, go ahead and roll and identify alchemy check. So crafting, since I believe Petra is the one with alchemist tools.
01:59:13
Speaker
That's a 15. A 15 is not a success. But these,
01:59:25
Speaker
these little sacks that you have here. um You open them up and they appear to have some sort of weird sticky substance in them. ah they All three of them appear to be identical. You can try again since you've got a regular failure, not a critical failure. All right, let's try again. Okay. That's a 16. A 16.
01:59:51
Speaker
That is still not a success and That was another 10 minutes. So at this point Sagram. Yeah, you have fully done your resolve rest um And during that 10 minute period while Petra is identifying as anyone else want to do anything um I Would like to stitch my flesh, okay You don't have hit points to heal. Oh, my God. No, you're right. You're right. Wow. Would you like to have taken a resolve? rest Yeah. So you can take a result. Yeah. Yeah. I take it to the huge hit. Did he did he bleed into any hit points? I got blood free hit points. OK, cool. i hik I'm going to go over to Sargrim and use my newfound
02:00:46
Speaker
healing powers to heal him okay you can go ahead and roll a medicine check to treat wounds with a plus one bonus from your expanded healers tools okay yay so so it's
02:01:09
Speaker
Well, it doesn't really matter. I got Matt 20. Holy shit. Oh hell you wow. All right. So that's 48 hit points. Uh, go ahead and Remy roll 48. 48. I think this guarantees up back to full health. It does. However, I want to kind of overkill. Yeah. All right. Well six. So you guys are fully healed. Yeah. Look at that. Oh my God. One and Two, so congratulations, you are... I'm super healed. Congratulations, you are 10, 1... Yeah, like about 13 or 15 points over healed. I'm thankful. I am the magic man. I am the honored elder. I think the honored elder actually diagnosed some some diseases I did not even have. Goodness. Okay. Petra, do you want to attempt again?
02:02:08
Speaker
Sure, we're not doing anything else. Go for it. Go ahead and roll your crafting check. 27. 27, that is a success. And as you spend your 10 minutes doing this, Sogrim, your st stupefied value decreases back to where it was before, so you're just empty death stupefied. And, Patrick, you are no longer stupefied at all. Yay. So, Patrick, you finally are like, aha, I know what these are. These are moderate glue bombs.
02:02:39
Speaker
So you can throw them and immobilize targets. And there are three of them here. Awesome, I'm gonna put those in my bag. Okay, they might be labeled as tangle footbags, but they're the same thing. Okay, yeah, glue bomb. They're three moderate glue bombs. And also, it appears that these all these tools here ah are an alchemist lab, an expanded alchemist lab even, which could be used to create potions and all that. Oh, awesome, I'll

Exploration Continues

02:03:12
Speaker
take that. Okay. um That is six bulk, so you are now encumbered.
02:03:19
Speaker
I will leave that here and take it back later. Okay. Um, yeah, this is a whole ass lab. It's not just the tools. It is like a whole ass lab. Buckle out the lab later. Okay. Get my Walter white RV.
02:03:39
Speaker
so
02:03:41
Speaker
um why and I live in 308. yeah really I'm currently in Mexico. um as what what are you what What do y'all want to do next? I imagine we'd go through this door because I don't think we want to brave the sides again. You plan on going yeah through that door and we will see what is behind it next session.
02:04:09
Speaker
Okay. hi So Petra, how are you feeling?

Session Reflection and Thanks

02:04:15
Speaker
Bad. Okay. Very descriptive. Grenadine, how are you feeling? Could be worse. Also very descriptive. Remy, how are you feeling? a Also very descriptive. Sogram, how are you feeling? Superfied. Yes. All right.
02:04:40
Speaker
Cool. How are we all feeling as players? You're great! I was really expecting a boss fight. I know. When the side-tips came out, I was like, oh, it's not too bad. Yeah, the hallway was like, OK, either this is a trap, or there is some kind of mega boss at the end of this hallway. If you guessed trap, then you'd be right. Congratulations.
02:05:10
Speaker
Oh, what do I win? You win, SmoreMoo, the fifth smiling friend! My favorite fucking thing about that bit is that, uh, SmoreMoo won the popular vote, but lost the electoral college. Yes. But why why is the electoral college even... just it Just like, the more you think about the joke, just the less sense it makes. It's fucking...
02:05:38
Speaker
so
02:05:42
Speaker
We want to give a special shout out to our first member on Buy Me a Coffee, Jane Meyer. Thank you so much for your support, Jane. And to any anyone else who would like to support us in exchange for some pretty cool rewards, you can check us out on BuyMeACoffee.com slash Live from Dice Jail.