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LichPlease! Podcast - Epiosde 25 image

LichPlease! Podcast - Epiosde 25

E25 ยท Lich Please! Podcast
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39 Plays1 year ago

Join Iwan and Alex as they discuss Alex's new campaign! and 44 crazy rules for DMing which is rocking the dnd world

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Transcript

Introduction & Episode Focus

00:00:00
Speaker
Hello and welcome back to the Lich Police podcast. It's just me and me out today. It's been a while. I can say one video unedited that is just sitting there waiting to be done, but we are recording this one first.

Campaign Update & Personal Anecdotes

00:00:17
Speaker
What has happened since... Well, we started your campaign since we last recorded.
00:00:24
Speaker
Uh, yes, we finished other door and we have officially started. Yes. Is that, is that, yeah. Yeah. Yeah. Yeah. No, we started, we've done three sessions, missed the last two just being, well, food poisoning and unexpected birthday surprise. But yeah, food poisoning sucks. Yeah. Food poisoning is not fun. Um, but you did, you did shoot in your local. So.
00:00:54
Speaker
Yeah. It was your own fault. Not by choice. Not by choice. I don't want to. All right. Parents ordered it. I knew it was going to be bad and I was right. I was correct. We don't talk about local takeaway. You cheat on your local takeaway. Not a person. Yeah. She had my takeaway. Chinese. But yeah, so we're three sessions in. Three? Yeah.

DM vs. Player Experience

00:01:24
Speaker
Three sessions in. Well, four if you include session zero, I guess. Three playing sessions. Yeah. Yeah, I think it's going all right. I'm enjoying it, but you're a fantastic DM. And this is like, what I'm going to say next is not a criticism of that. I don't think I like playing. I'm starting to realize that I'm
00:01:52
Speaker
fully happy being a forever DM. I think I'm enjoying it more because I'm playing with you guys. I was playing in like another group I don't think I would have, like I don't think I would stick around, but like I thoroughly enjoy playing with you guys and I love Granny. I just like being not in control, but like, you know, you're a DM now, you know what I mean. I actually do, yeah, I actually get you, yeah. I was actually gonna ask how you felt playing. I'm really low down in the camera, I'm gonna.
00:02:21
Speaker
Yeah, I was gonna I Was gonna ask how you feel as a player because it's weird being on the other side. It's weird. I Like it's very strange. I hate Not being in whispers. I hate it. I hate it so much. It's actually the worst thing ever yeah, hmm, and I here's the thing I
00:02:47
Speaker
could have gone to whispers so much more, but I actually abuse how much I use them channels.
00:02:55
Speaker
Many people get message during a session in them channels. Like it happens a lot. Oh, I should definitely use them more. I just forget they're there. I use them very, very interestingly. And I find it impressive they don't react because I'll do it like live. So for

DM Techniques and Preparations

00:03:15
Speaker
most of you have this channel, so I'm just gonna say it like there's the God conversation channel, right? I've got that for most people, right? Yes.
00:03:25
Speaker
So like sometimes something will happen and I will live react in that channel and they stone face no reaction. And I'm just like, wow. If I saw that I would react. So someone's in constant communication with their God, is that what you're saying Alex? Multiple people. Oh wow. Okay. I'm listening, picking up a new law here. At least that's what I'll lead you to believe.
00:03:52
Speaker
But yeah, it could be anything. Okay. Okay. That's it. Play it off with nothing. I mean, I'm not going to say like, it's like words, like it could just be sounds in everyone's channel. I put the start spooky sounds, but like, it could just be sounds or something. Yeah. So that's true. But stone cold, no reaction in live. Like I'll do it straight when something's going on. I'm just like, wow, it's impressive. Yeah. But it's all right. I was, I was, I was nervous to start DMing. Um,
00:04:19
Speaker
You're doing really good. You're doing like fantastically to be fair. Having never really DM'd before to pick up like a homebrew word like you have, it's great. Yeah. This is the most organised I've ever been in my life. I'm so organised. I've got the whole like obsidian folder, it's got every session recap, everything I need to do for the next session, like rules, everything.
00:04:50
Speaker
So how much session prep are you doing? Are you just doing bullet points or are you writing full? I think it depends on the session. So yeah, that's very true. It does like it's very yeah. So like I had all the ruins and stuff planned out properly ages ago. I say ages ago when you asked
00:05:18
Speaker
when you found out about the ruins, that's when I had all the ruins that I found out. So that was like, I was fairly prepared for that. All the, like the, I didn't know if you guys were gonna go to Christian Harbor and just like leave.
00:05:39
Speaker
Orion's payment and just come back for it later. So I thought you guys would just go there. So I've already got stuff prepared for that though. That's like a big point like in your big mission. So I understand the feeling I got from it. Yeah. Yeah.
00:05:57
Speaker
I mean, we've got to clean that tavern. Yeah. Honestly, when you've not said you'd wait, I was like, ah, I'm going to think of something quick. I was like, well, it's going to be a lighthouse. Sure, we'll open a new tavern and fuck it. You can clean this one if you want. But I have actually, like, luckily, I have thought of things. So that should be fine.
00:06:26
Speaker
But I shit myself when you lost that news day. Pretty much. Yeah. Welcome to the aiming. Yeah. So, um, it's going, uh, it's going right. I think, yeah. Um, should be good. So I, I think I've, I've said some, like, I don't write anything down. Hmm.
00:06:48
Speaker
Yeah, I'm fully that could be a dyslexia symptom of me being like, I refuse to write anything down because I don't want to write anything down. I will mentally plan always what I'm gonna do. Yeah, but I also feel like if I write something down, I'm self, maybe subconsciously like, using it as a script. And like, if I then get thrown off what I've written, it I feel like it could just like, like, Oh, fuck, what do I do now? But if I've just planned something, because I overthink, I've then planned
00:07:16
Speaker
15 other things that could potentially happen. Yeah, because I've That I think that's the benefit of not writing anything down is you have free thinking to just bin it and for sure for sure I mean mostly the notes I mostly write is like oh You need to this for next session so for instance That's why I do. Yeah, I always do a session as well. I can't do it during session. I just lose focus but I
00:07:44
Speaker
Um, like after session, I was right. I'll, this will, I'll do the whole summary of what happens. Um, summary for each person, like stuff that happened to them. Then I'll write, um, stuff I need to just gather for next session. So like last session before last session. So session two, I wrote get a map for, uh, storm watch, make one, whatever. Um,
00:08:13
Speaker
I also had like... No, not get him out of the storm, sorry, get him out for Olympia, which I did, because that's for free. And then I had stuff like, get some combat encounters made for Crespin Harbor, possibly. That's basically it. Like, it's just like, oh, stuff I've just got to finish and then... Yeah. Yeah. I don't, I don't tend to plan.
00:08:43
Speaker
too in depth of what I want to do. I just put things I need to do. That's yeah. Yeah, I think that's the best way to do it because you get ideas like while the session is unraveling and then you can just run with them then and there. Yeah, pretty much definitely. Yeah. It's nice.
00:09:04
Speaker
I also have like this, I like whole underlying section

Maps and Tropes in Campaigns

00:09:07
Speaker
of things I need to do during these six months. Um, which is just, most of it is just making maps. Yeah. I think we're both at that point now cause I'm updating maps and you're making maps. Most of it is just make a map for this place. Make a map for that place. It's like, okay. Yeah, sure. Um, but I hate making maps. I,
00:09:29
Speaker
have never ever in my life been artistically creative. I despise making maps. Oh, it hurts my brain. Oh, dear. Yeah. I will. You're using Incana, right? Yeah. Yeah. Incana, the YouTube channel, has a lot of like the developers put it like will make like
00:09:51
Speaker
What's the word? Guides. That's the word. Why did I forget the word guides? But like we'll show you how to use it and like they said that you can use like like I did with the cliffs in the new map that I made to show like depth and stuff. Which is really like I put that fucking everywhere. It's everywhere now because it's really working. It's really cool. I'm going to cover my map in it. And yeah, there's cliffs fucking everywhere.
00:10:13
Speaker
Um, the region of every changed drastically. But could I was like, Oh, I can put a mountain range here. Work mountains there before there's mountains there now. You know, it's pretty sick. Um, but so I find incarnate like a double edged sword because
00:10:33
Speaker
I know what I want something to look like in my head and if they don't have that specific thing, I just can't do it. It irritates me a lot. I can't draw something and put it in. It's not going to happen. It just won't appear how I want it.
00:10:54
Speaker
Last time we spoke, I did mention that incarnate doesn't have the ability to generate random land masses. Yeah. It does. It does. I found it. I have found it. So if you do need to use that, I can show you where it is. Yeah. Nice. Uh, I may, um, because so most of the maps I'm making like the Olympia one are parchment maps, uh, because a the simple designs make my head hurt less when I make them and B.
00:11:20
Speaker
It's a pirate campaign, so I'm just going to make a parchment. Makes sense. That's cool. Yeah. Yeah. Yeah. But Mike, I will, after making all the maps parchment, I will make actual proper maps. It's just like delaying it because I'll lose my mind when I do it. And I know I will, but that will happen. Yeah. Yeah.
00:11:43
Speaker
You know, about a year ago when I put in the document, I will update map for the for the region of the continent of Vendron. Yeah. It's still a blank continent. I've named the five cities that are there, but nothing else. Nice. Yeah. Honestly, I haven't even properly thought about stuff I want in. The thing I'm scared for the most is I've gone out of my way in the law document to describe how some of the lands look.
00:12:10
Speaker
right yes and i've realized i've screwed myself there because how am i meant to make this land look so beautiful when i'm so artistically challenged it's just gonna be shit that's why i said it has lush green forests it has snow region it is a desert yeah um it's like festonia i've just gone yeah this is a really beautiful luscious land
00:12:39
Speaker
full of amazing scenery and beautiful beachfront. I've just gone, why would I write that? Why? Oh, dear. Yeah, carried away. I empathize with you on that. Yeah, yeah. One question that I do have. I see a lot of people in the D&D space will say, avoid tropes or following things, big fantasy
00:13:09
Speaker
genres have done like Lord of the Rings or stuff like that. Now pirates is obviously a huge genre. And there's a lot of like, tropes in that I think personally, that leaning into the tropes can be a very cool thing to do, because your players can pick up on that. And it can really excite them. And that's probably something I'm going to lean into be like, are you doing this thing from Lord of the Rings or just
00:13:30
Speaker
vaguely in that region. Is that something that you're going to do? Are we going to get a jar of dirt at some point? As someone who takes mass influence from from media. This entire campaign. Yeah. Oh, my God. So it's been a long day. Yeah. For like, like clarification, I am a media goblin. I love like
00:14:00
Speaker
TV and I'm about to say books, but I don't really read. So TV, anime, manga, whatever. I watch a lot, right? What have you read, Alex? What have you read in its entirety? Books, Percy Jackson, which is why we're using Greek gods. Yeah. Pretty much that was the deciding factor or it was going to be Norse gods. And all my knowledge from that comes from God of War. Honestly, a lot of the influence from things that will happen
00:14:30
Speaker
will be tropes so you could guess like but there'll be obscure ones that's the thing i don't want to do like huge ones a jar of dirt i have had a thought um it's just like it's it's it's culturally significant um yeah i make a lot of references to things i'm a fan of obscene magical items like the goblin toe shoes or the wet pebble yes yes yes um i will be making my fair share of
00:14:59
Speaker
stupidly referenced items. I already have a list of items that will be in the game as a reference. So I guess you're just going to have to find out.
00:15:16
Speaker
Yeah, I like leaning into satirical tropes, I guess. For the bigger things, there are some that are like, I feel like have to be done. Like whole undead pirate cruise has to be done. Oh, absolutely. Yeah. But yeah, it would depend. A lot of it will just come from pirate things, but we'll see. We'll see. Yeah.
00:15:46
Speaker
I, you weren't in this campaign, but in the one before you joined, I had a pirate crew of entirely halflings who had mini chips. And I can't remember what his name was, but the captain was an angry halfling. His ship was halfling size. So it was like, you know, half the size of like a regular like frigate or something. No, he was just the angriest little man ever. This feared pirate captain, he were like,
00:16:14
Speaker
you know, humanoids were fully terrified of, just because he was so brutal and so angry. And he's, I think genuinely one of my favorite, I think he was called Half Hand McGee or something, like a really dumb pirate name. Yeah, yeah. I am planning on having really stupid pirates. Perfect. Excellent. Yeah. I mean, I can't have a whole goblin crew, which is fine.
00:16:44
Speaker
because I wasn't planning on having a whole goblin crew, but I will have whole crews of just weird things. Yeah, I could, yeah, yeah, sorry, I could have a whole, whole, whole halfling crew, but I don't think I will. You could have, I mean, how does, yeah, I guess you couldn't have goblins, because I would interfere with goblin lore. Yeah, true. Maybe a whole Cobold crew that was on, I've had thoughts about that. Oh, yes, that's so cool. A really overly stupid Cobold crew. You could have there be a Cobold crew that rides a really fat thingy dragon around.
00:17:16
Speaker
I can do that to be fair. Yeah, but it will be, there'll be goofy ones. Like, as I said, I don't want this to be an overly serious campaign. At some point, I'd imagine it will become serious. That point is nowhere near. So keep it goofy for the meantime. Yeah. I mean, I think it's gonna go sort of similar to mine. I mean, look back at the very beginning of mine when we had the button cult and you were making the giant coat.
00:17:45
Speaker
And then at the end, you wouldn't think they were the same campaign just because it was so dumb at the very beginning. And then it got to the point where someone made a pact with an ancient being that fucked everyone. Pretty much, pretty much. Yeah, so soon I'll be starting my thoughts for how I want to end the first arc. Oh, wow, OK. Because I'm not going to...
00:18:12
Speaker
force you into the end because i'm going to make it so the ending can happen wherever so not a big deal um and i think i will go down the route of involving one one or two of you guys uh but i will decide who i involve based on what happens yeah so yeah that's that's that's pretty much what i did like i didn't have a plan of who like when
00:18:40
Speaker
I've got to be very careful about how I say this now because Wednesday might be listening. True. I'll tell you this after, I can vaguely say it now. So I didn't have a plan of who would be contacted by the mother. I think at one point maybe all of you had been contacted, but I could tell from those early conversations which character would have been receptive to
00:19:10
Speaker
Was I contacted? I don't think you were because Dan was too pure. I think Dan would have just... I was gonna say, I would be awfully surprised if Dan got contacted by that. Yeah, yeah. Yeah, Dan would have flat out probably said no. But I mean, already like, Tyr was directing that he like, wasn't...
00:19:33
Speaker
it wasn't fully connected with his current guard and stuff like that. And it just led so very nicely into that story that it just became obvious that Tyr and Mike were gonna be the cliff front runners in that. And I think that's kind of, at least from what you said, that's the vibe that I'm getting that you're gonna do. Yeah, because I know how I want things to happen, I guess. Exactly.
00:20:04
Speaker
But even then, it might not just be necessary that any of you guys get involved. Plus, something dawned on me the other day. Now, I obviously made you all create NPCs just to make ship logic make sense. Now, it did dawn on me like these NPCs will grow close to your hearts and are important to you guys.
00:20:29
Speaker
And it just means I have another chip that I can play with. Yeah. Yeah. Yeah. That's what- If you kill Rufus, Granny will go spare. I should go fucking nuts. If you kill Rufus, my crusty little white rat friend. Rat man, sorry. Rat man. Rat man. Rat folk. Not rat man. Rat folk. If you kill- I will be very upset if you kill Rufus. Not that I plan on killing anyone soon. Yeah. I forget her name.
00:21:00
Speaker
My gran said, if you kill Ayala, I'm not bothered. She can go.

Emotional Depth in Campaigns

00:21:08
Speaker
Yeah, no, it's so like, I was actually thinking about this, like in depth, like, yeah, I did do it for crew, but eventually you guys are going to be proficient enough that you don't necessarily need the NPCs overly much. So maybe I can play around with that, but we'll see. That would be very cruel.
00:21:28
Speaker
It would be cruel. That would be, that would be evil. It would be something I would do. Oh, oh, 100%. Yeah, no. It'd be cruel and evil, but...
00:21:37
Speaker
It'd be fun, I'd enjoy it. So. Hey, emotional turmoil equals great campaign. Yeah, I just, you know, it's when, I'll do it when everyone least expects it. When you reach your goofiest, the least serious, just snap. Everything changes. Yeah. What I would do is, and I've genuinely just had this idea now. We, you know, we go on a great mission. We come back, we go to the tavern. Everyone's having a great time. We come back. Our entire empathy is hanging from the masts.
00:22:08
Speaker
Which would be very dark and very evil. That'd be interesting. But that's how I would end the session. That's maybe how I'd end the whole arc. Interesting. Interesting. Oh, I can't. I've given you this idea. Interesting. It's a cool idea. It's a great idea. It is a cool idea. Yeah. But, you know, we shall see. Depends. There's a lot of factors into how I want the ending to go, but
00:22:33
Speaker
I reckon that I know you guys well enough that it's going to go like a certain route. And I feel like that route is probably the best one. So yeah. Okay. Interesting. Interesting. We shall see. This is where you're completely wrong and we go the opposite direction now. Yeah. Yeah. But you know, chaotic as fuck. So I feel like this specific group is what's going to happen. I feel like, yeah, I wouldn't say too much, but
00:23:04
Speaker
There's been a few moments, and I think we've not done an episode since this, but there was a time when we'd just finished talking to Orion, and we're about to head to the ruins. And I was like, so does anyone want to do anything? And I was like, wait, that's not my job.
00:23:21
Speaker
Yeah, yeah. I'm not in charge. I find it quite funny to be honest. It's like you're trying to get used to being a player again. I find it hilarious. I can't tell you how weird it is. I've been since 2021, like weekly. Yeah. Honestly, sometimes if you go like, oh,
00:23:51
Speaker
make a deception or persuasion check. When you say it, I'm just like, in my head, it's just like, yeah, that's all right. That's normal. I'm just like, oh, wait, no, wait a minute. I'm the DM. I'm not a player anymore. It has me bugging out sometimes. I'm like, oh, shit, yeah. I'm meant to be the one who's saying things and doing things. Bollocks. Ah, yeah, yeah. But, oh, I'm sure we'll get used to it. It's, yeah. Yeah.
00:24:16
Speaker
Yeah. I do miss playing Dan. That is one thing. I do really miss playing Dan. Oh really? Yeah. When I stopped, I was like, ah, I wonder how Dan would do, like, especially seeing Mike play, uh, uh, I'm, I'm just like, this is such a damn thing. Fuck. Ah, they'd get along. They'd be dangerous together actually. They'd be so dangerous together. They've caused so many problems. Um, yeah.
00:24:45
Speaker
It's great, but yeah. So, unless you've been living under a rock in the TTIBG community this past week, you might not have seen these 44 rules. So instead of our D&D horror, well I guess kind of both.

Critiquing DM Rules

00:25:05
Speaker
It's your segment, Alex. I'll let you all introduce it. It's technically a horror story. I had actually been living on a rock for this past week. You hadn't seen this and I couldn't believe it. I hadn't seen this. The surprising thing is I go on Reddit often to check for horror stories just in case. I find it fun and I hadn't seen this, which is wild.
00:25:33
Speaker
Posting horror stories some person said these are the 44 rules my DM laid out for D&D now 44 rules your DM is laying out is wild because There's a whole rule book already
00:25:49
Speaker
yes but I would also say laying out rules is like that not necessarily a bad thing like I've done that in a session show like we don't do this this doesn't happen this doesn't this never touches the table that kind of rules fully okay with I think everyone agrees with that of course of course these are batshit insane yeah yeah and like 44 is a lot so yes yeah I guess so we're gonna go through the one by one
00:26:14
Speaker
yeah I guess so you take one I'll take the other so yeah we'll go off the first one I did read like three at the start but that's fine so number one I'm timing turns I don't give a fuck if it's unfair in your opinion because your spells are hard or you don't know what square to move to you get one minute to know all the actions you want to take or I skip your turn now here's the thing I understand why people would want to time turns
00:26:45
Speaker
playing like kind of devil's idea. Yeah. Because like I can understand not a minute. That's way too short. I can understand being like, yeah, you've got like 10, 15 minutes to do your time. Because if you know, you're in like a notoriously, like if your group notoriously take way too long in combat and you feel like it's going to take up the whole session, then I can understand you wanting to time turns because you've had stuff planned and you don't want to be like, Oh,
00:27:12
Speaker
We've taken two hours for a combat against, you know, that should have been like, I don't know, an hour max. I can get that. Yeah. But giving your players a minute is fucking insane. A minute. That's so wild to me. Are they genuinely expecting them to go with, I'll do this, my bonus action, I'll move here.
00:27:36
Speaker
Like how are they like, you've got a, you've got to reel that off quick. Is that, does that include rolling time, adding time? Exactly. And are they like, if you're expecting them to plan that term beforehand, like they still got a whole set of combat before they get to their turn. So they can't plan that like stuff will happen and just ruin what's they they've been planning.
00:27:59
Speaker
you think about it right six players right that's six minutes before it's your turn again exactly yeah like that's wild that is so wild now don't get me wrong i think like i reckon i could abide by a one minute time rule i think i do my turns quite quick most of the time yeah you do
00:28:20
Speaker
Yeah, I think I'm very quick when I do but more time that's because after I finish the turn I have a specific thing I want to do Not to a specific enemy, but it's just a thing I want to do and I just do it. So yeah, but I can also understand people taking their time because like
00:28:40
Speaker
Here's the thing, we're level two, we don't have a lot on our sheet. Even level five, you have so much shit you can do. That's so true. And then that's just like for martial classes. That's fucking casting classes and they've got so many things to do. So one minute is so harsh.
00:29:01
Speaker
which fighter has the fighting like the stances and different weapon attacks and different like the farming strike and there's a what's it called um champion no maybe it might be champion champions we'll just go with champion yeah we both thought champion so let's just go with champion we'll cover champion yeah
00:29:22
Speaker
But that's like a lot to understand. A hundred percent. And so I could understand being like 10 minutes, because also at the same point in time, 10 minutes per turn is at least an hour before your next turn. So I'd be horrendously surprised if anyone took up 10 minutes. Most times I'd say take like three to five minutes max. Um, yeah. But if you're concerned about taking time, I don't think timing is, is the. Yeah.
00:29:52
Speaker
way to go. I think in terms of that, you can word it in a way that's like, this is meant to be a six second thing, you haven't got this long to plan what you're doing, you wouldn't be able to plan in this combat, so I'm going to have to push you for what you want to do. Instead of being like, your minute's done, turn's done, bye. Yeah, it's wild. Yeah, I don't know, it's crazy to me.
00:30:15
Speaker
Sure, right, number two. Number two. If you want harder fights, bring a second character sheet and expect to twiddle yourself when you die. I'm not going to baby anyone. Okay. That is the kind of toxicity that I don't think... I would never tell anyone not to play or DM. That is the kind of toxicity that I don't think should be allowed in the DMing community. It is not...
00:30:46
Speaker
a mentality that I think should be upheld currently. Agreed. Now. That is, I'm putting in very diplomatically not using any words that would possibly get me in trouble. No, he could have written it nicer. He could have just been like, my, my, my fights will be difficult. You know, prepare a second character just in case. Uh, I don't like to fudge roles like that, which I'm pretty sure you want.
00:31:14
Speaker
if you want harder fights your character may die and that is a possibility that you have to accept that that kind of thing is what you need to yeah i'm pretty sure we've both said that to our groups like yeah the fights will be difficult just prepare whatever but wording it like that just makes it seem like you're going out of your way to kill characters and yes make a second character sheet now just as a psa to everyone as well i think everyone should make a second second character sheet for i agree and like second backstory i like
00:31:45
Speaker
i do that because you might die so you know just be prepared for that but yeah um i would say that he worded it so insanely wild um yeah it also feels vindictive right it always also feels like it just feels like vindictive like vindictive is the only word i can think of to describe it but it
00:32:14
Speaker
feels angry yeah i mean they all feel angry yeah no 100 um it's just so it seems so harsh yeah i don't know that's it's the wording for some of the some of these rules are probably agreeable to some extent but like the wording is just what makes it bad rules agreeable in the sense i don't think they need to be said yeah yeah yeah agreeable like yeah that makes sense
00:32:42
Speaker
It's just it's just table etiquette and you don't need to tell people that I think it's just assumed Yeah, yeah, like going out of the way to tell people in this way. It's just really extreme. Yeah So number three is crazy If you call me on my rolls unfair I'll get up and go home and if you've got a ride with me You can find your own way back and suck it up insane This is a rule. I don't agree with at all Because
00:33:11
Speaker
Firstly, I don't think I've ever met people who just go, oh, your roles are so unfair. Like, oh, you're cheating, I guess. Like, I get people rolling well, or the DM rolling well, and just be like, oh, this sucks. But like, that can happen. Yeah. Yeah. And also, fudging roles is allowed.
00:33:38
Speaker
Technically, but if you're so if you're fudging rolls to the extent where you're not sweating or killing people every time that's wild if you fudge a roll because you've been rolling like once the whole time and Then you're just like fuck it. I want to hit someone to actually make them enjoy combat sure fudge that roll, but This rod you're going home because someone says your rolls are unfair Wild I just have been Adeline talk about it. Yeah. Yeah
00:34:07
Speaker
be an adult and have an open line of communication and talk about it. This is, this is breed horror stories, this does, this kind of mentality. I feel like if it got to the point where someone would have to call you out for your roles, it means you're fudging them way too much. So yeah, maybe don't be a bad DM. I guess.
00:34:33
Speaker
If you're saying that, that makes me think that you have previously been told your roles are unfair. And if a player is actively calling you out for having unfair roles, that is a terrifying criticism to have. Because I have never known anyone to actively call that out. Yeah. It's bad. I don't get that. And the thing is as well, like,
00:34:59
Speaker
I get fudging rolls, but I don't do it yet. I haven't done it yet as well. That's the thing. And I feel like it's obvious because you lot have seen me roll atrociously bad in these cosmats. I roll historically bad as a DM. I've never fudged up. I've only ever fudged down. Yeah, yeah. No, 100%.
00:35:22
Speaker
I do tend to only fudge down if I was to fudge like, if one of you guys was close to dying, I would probably like, and it was just because you've been unlucky, I'd fudge down. But in a combat scenario, I'm yet to fudge a roll because I just roll bad. So I don't need to fudge rolls because I just do roll bad. Most of the time I fudge, it's normally when someone's,
00:35:49
Speaker
has not hit an entire combat, because I will keep a mental note of how many times people have actually hit. And that sucks. If you've, if you've spent the entire combat missing every single time, there's no worse feeling than that. So like, if it's a, like a con save or the, you know, you're throwing a spell, it's like, yeah, they, they fail. Probably your damage friend. Yeah. Yeah. Agreed. I would be. We're on rule three and disagreeing this much.
00:36:19
Speaker
Yeah, wild. Cool. Four I don't understand. Right. I'm going to tell your characters loot away as regularly as you want it given out. Rule three will apply here. So I'm guessing the rule three part is saying if you complain about the loot stuff, he'll leave. Yeah, he's going to leave. But taking your character's loot away. How are you narratively doing that is my question.
00:36:45
Speaker
Or are you just saying, I is DM, take it away. Like, are you saying, like, there's durability and stuff and use your weapons? Which if so, is a fun mechanic to use. Yeah. But it doesn't feel like that. No, because I feel like if you're saying, let's theoretically say, and he's like, oh, your weapons have durability. But if you keep asking for weapons, your weapons will have worse durability. That sounds so odd.
00:37:15
Speaker
Or he's saying that, I will steal from you. Yeah. Yeah. Like, what's the point in giving out loot and then just being like, Oh, we're going to take it away at some point. You just, why? Why? If you want to do that, there are magic items that have charges.
00:37:34
Speaker
Yeah, yeah. Ah, this is also reminding me, this is like off topic, but it's D&D related, off topic of the rules. I saw something so cool the other day and I'm slightly inclined to introduce this into the campaign. Okay, let's see. So this guy said, cause here's the thing, one thing I do struggle with is, or I think I will struggle with is like loop balance. But then, so this guy was like, okay.
00:38:02
Speaker
Gave my level one players this armor, right?
00:38:06
Speaker
that was related to their backstory, cool piece of armor. At the start, it's just this, for instance, it could be like, you know, the, the cape Dr. Strange has, right? Yes. He's like at level one, I gave it to them and it just flutters around a bit. You know, it just flutters around at level one, whatever. When you get to like level five, you've leveled up once you can, you know, float with it or glide with it. And it levels up with your character. So cool.

Innovative Game Mechanics

00:38:37
Speaker
spoiler that's what song stroma does not song stroma no what yeah that's what that's why the blood's involved oh yeah because i saw it and i was like huh
00:38:51
Speaker
A, that would just mean I get to deal so much less with loot, like weapons and stuff. And B, it would be so cool to have a narrative upgrade for your weapons. Yes, I really love that idea. I've already had ideas for some of the armour as well. I'm excited now, because I've got fucking trash armour right now.
00:39:17
Speaker
I've got one, I've got an idea for you, but if I say it, I'll tell you afterwards, because there'll be big back story implications. I think I can work out what it might be. Yeah, there'll be big back story implications, but I feel like it would be cool.
00:39:32
Speaker
got one for Arme, not much like kind of backstory, but it will be like a glove type, like wraps, hand wraps type of thing. Oh yeah. To hide his glowing face. We've seen it, Mike. I know what's going on. It'll be like hand wraps because he's a monk as well, so I ain't going to give an armor.
00:39:56
Speaker
yeah i haven't fought an insane amount for the others but i i can i can roughly guess what i would but i think it'd be so sick um it'd be like an armor and a weapon i reckon but i wouldn't upgrade them so often maybe once at like level five once at level 10 once at 15 if we get to 15 like that's sort of what i was like the the milestone levels are like um i was
00:40:27
Speaker
like level three maybe level six i was here doing in threes maybe yeah for song cleaver yeah yeah um i might even do it like based off your class as well like oh fight i had stuff at what three five seven twelve seventeen something like that um yeah so something like that but yeah sorry it was really cool anyways
00:40:56
Speaker
Yeah rule five rule five If you don't act out any of your persuasion or intimidation or any other social checks you fail Before you even roll you fail immediately because you aren't even trying and you're making the game lame for everyone else On the plus side They're pushing role play
00:41:22
Speaker
Yeah, let's try and scrape some positivity out of this. They are pushing roleplay. But in the same vein, not everyone's comfortable. You've got to... Yes. Not everyone's comfortable. I'll be like, what do you say is the most I will ask. If you guys want to take it further, you pretty much do the same, then it's fine. But if you don't want to fully act it out, it's cool, no worries. Yeah, I agree.
00:41:52
Speaker
I feel like just forcing someone to fail because they don't act out. And this sounds like it's in person. So do you want them to actually stand up and act it out? Because that's insane. Like I get people would want to do that. I would never in a million years stand up and act like my character. The most you'll get is me speaking in character. Right. That's it. Yeah. Yeah. I'm not going to stand up and be like, oh, this is how I move my hands and shit. No.
00:42:17
Speaker
that's just no. To give you an insight into our group we've all just started doing accents so to get us to stand up and act something out would be like we've just started to crawl you know I want us to sprint. That would be like my personal health as well. Yeah I agree. There is a limit on things I would do for like role-playing that is way over my limit. Yeah.
00:42:41
Speaker
that's not to say for you acting out is a bad thing like it's just not something us or our group would do and if you were to be part of our group and wanted to do that like feel free to do it but it's never going to be a requirement and making a requirement is yeah you rarely even see like i don't you don't see critical role or dimensions when you stand up and start like interacting properly in character don't be wrong they do movements and they act and share
00:43:07
Speaker
But which is what we do. Yeah. Yeah. It's basically what we do. They just do it a bit more and professionally because half of them are. Yeah. Half of them are voice actors and shit. So yeah, that's their job. Yeah. They know how to do it. It makes sense. But saying in your own private group that it's just I don't know. It's not a lot. You know what I mean? Like I get if it was a lot, but it's not not agreed. So yeah, I guess.
00:43:37
Speaker
Six. To an extent, it's good to, like we said, good to push roll points, but making it a requirement is absolutely too far because, you know, it's still a dice rolling game at the end of the day. I agree. If you're disregarding the dice, why the fuck are you playing? It doesn't make sense, I agree. Cool, yeah, six. Six. If you don't pick up clues for side quests, that's not my problem, get over yourself. It's not a video game, it's a roll
00:44:07
Speaker
It's a role-playing pen and paper based game with miniatures. I'm not holding your hand if you choose not to pursue shit. First of all, I'd like to clarify, it's a tabletop game with dice. Which is basically... The dice dictate all. Yeah, it's a role-playing pen and paper game. Jesus Christ.
00:44:33
Speaker
Um, with miniatures, not over on these miniatures. This is interesting. Um, it's very, it's very pure isn't it? I think it's a very, it comes from a very D and D purest point of view. Um, but I feel like this wouldn't need to be said. Like if you don't pick up queues for a side quest, obviously it's not the DMS problem. Like, yeah, he made a side quest. It's your choice. If you, if you really want to pursue it, doesn't really need to be outright said like, Oh,
00:45:00
Speaker
Yeah, I'm not gonna, if you don't choose to pursue it and then you just realized that you had something to pursue and then it's too late, I'm not gonna help you. Everyone's well aware of that fact, right? Of course. Thoroughly aware of that. Just be better. A lot of these things just seem to not need to be said. Yeah.
00:45:27
Speaker
I don't think any DM would disagree with that, but I disagree fundamentally with how it's worded. Yeah. Yeah. No, like no DM is going to be like, that's not incorrect. I don't think any player would disagree with you that that's not incorrect.
00:45:42
Speaker
You guys would be so pissed off if in character you walked away from someone and went, um, actually guys, uh, that guy was gonna send you to the swamps, um, and you were gonna get some really cool shit in the swamps, so you gotta go to the swamps. You were like, uh, we're not going, like... Yeah, uh, mmm, no, I really don't wanna go to the swamps. Yeah. And if you really undergo to this, if you really want to go on that mission...
00:46:04
Speaker
There's no other road other than to go through the swamps. It's your world. You can mold the world around them. If you want them to go there, the road goes through that town. Exactly. Yeah. And then at that point, if they walk away from the adventure and they want to leave the town to burn, that's their choice. And they're going to have to face the consequences. So, seven.
00:46:31
Speaker
If you move to a square in combat, there's no take backs. I don't like that. I can understand where he's coming from, but like, it's not chess, right? If you pick up a piece and move it, that's not it, right? You're allowed to just be like, oh, actually, cause here's the thing as well. If you move something and then one of your players, like your fellow players are like, oh, actually, could you move somewhere else? Cause I've got a plan for that.
00:47:02
Speaker
you could just like that's fine yeah and I know some people who disagree with that yeah but that's I too much right off it's a fantasy game yeah fuck would be my mind if you think about as well
00:47:20
Speaker
If you really think about it, their characters, if they were to do something in combat, they wouldn't move and then move back, move and then play a character in combat and be like, oh, actually, I was going to kill that guy. Can you move back? That doesn't make sense. What it would actually be is like their character would beforehand go, I'm going to kill that guy. They'd go over there. It's just, yeah. I don't care if people want to change where they go. I don't either. I really couldn't care.
00:47:51
Speaker
do what you want. Basically, people change their minds. Exactly. You can move your account. Oh, I want to attack him. You look at your character sheet to like, okay, let me just read what I was like the spell I was gonna count something. Oh, actually, this works better. Can I do this instead? And I'm like, yeah, sure, you can do that. Yeah. Then you move there. And you're like, Okay, I'll move to there instead. It I don't give a fuck if you want to. Exactly. I don't know.
00:48:17
Speaker
I mean, if you want to run it that way and you'll play the fine with it, then I guess, sure. It's the best rule we've read so far, which says a lot if we're on rule eight. Pretty much, yes. You tell every single person what you're doing before you do it. You don't fucking roll dice and say you're casting fireball. Tell us.
00:48:46
Speaker
very harshly worded like but i feel like once again you don't need to write that down because yeah i just i don't know it's just i feel like a normal thing to do yeah i'm i'm you can tell i'm struggling to put it like i don't understand like
00:49:06
Speaker
Yeah. Who doesn't do that? I've never met anyone who rolls dice. Unless you're DMing, right? Because the DM's not gonna say what's gonna happen. Oh, I think this person, like, this is the DM's rules. Yeah, yeah, that's what I mean. The DM's saying this for their players to do that, but every player does that, right? Yeah. So I don't understand why you'd have to tell them to do that. Doesn't make sense.
00:49:37
Speaker
It's such a bafflingly shit rule. I mean, it's not a shit rule. It's just table etiquette, like we said at the beginning, right? Yeah. There is one thing, though. There is one thing about this rule. At the end, it says you tell us all. I disagree with that. I disagree with that. I had forgotten about that, and I agree with you, because there are some things that I'm going to do in your campaign that I... Can only tell me. Yeah. Yeah, exactly.
00:50:05
Speaker
I actually 100% like let's say you want to do something really secretive In combat and then like you ask you tell the difference instance, let's say Tier wants to do some insane fucking backstory shit in combat, right? He's not gonna go all to the whole table and
00:50:28
Speaker
I'm doing this because my ancient deity told me to do this, and this is what I wanna do. That's really stupid. That just ruins his backstory. He'll just tell you, and then he'll describe what happens. Yeah. Yeah, exactly. Exactly that. And I'm not sure people are doing secret shit with you in combat. Yeah. I mean, Mike did. Yeah, literally. It's happened, so. Yeah, it's weird.
00:50:58
Speaker
It's the dumbest shit. Cool. Number nine. I will give out exhaustion more frequently. If you argue, go home or you can actually fight me over it or you can DM yourself. Weird. A... Go on, you go first, because I think I've got an interesting take on this.
00:51:22
Speaker
A is, what do you mean by giving out exhaustion more frequently? More frequently because you feel like giving out exhaustion or frequently because it makes sense when it happens. That's my first question. B, why are you telling your players to actually fist fight you? Strange. Good point. Good point. Good point. Honestly, if you were in this campaign, DM yourself. Yeah. Contact your friend and DM yourself. Don't do this. DM yourself. Yeah, 100%.
00:51:52
Speaker
But I do give out exhaustion more frequently in my campaign. And I will be doing it more when you travel into other climates. Now, I say that having changed exhaustion in my campaign, because as everyone knows, 5e exhaustion, it's harsh as fuck, and you get six levels, you die. Now, mine, that's not gonna happen.
00:52:17
Speaker
I think if you are running exhaustion as is, and you're giving out more frequently, there has to be a payoff, right? Of course, of course. There has to be a lessening of exhaustion, it has to be spread, or there has to be a quicker way to resolve it. Or there has to be a very, very solid reason why they are exhausted. Basically, you have to change exhaustion. If you're giving it out more frequently, there has to be a fundamental change mechanically in how exhaustion affects players. 100%.
00:52:47
Speaker
No, I agree. Because I am likely to run exhaustion the exact same as you run it. It's just easier. And also, you guys will get exhaustion when you're out of sea for way too long. If your Russians get low, you're going to be tired. So it makes sense. Exactly. Yeah. So I understand him saying he'll give out exhaustion more frequently. Because there are cases where it makes sense. But if you haven't changed the rules for exhaustion,
00:53:16
Speaker
or you're giving it out for no reason, then you're wrong. I mean, I give exhaustion out and I think you do the same, I think, from when we've gone down in combat that when you get back up, you're going to have a level of exhaustion. And the level of exhaustion is just a minus one on all roles. Which is easy to remember, one, first of all, there's a lot of rules that I'm going to forget and that plays and might forget.
00:53:47
Speaker
Minus one across all rolls, level two, minus two across all rolls. It's easy to remember. And then when you get post level five, that is when things are going to get more extreme and more dangerous. But at that point, you're rolling with a minus five across all rolls. You're already not in a good place. Exactly. Yeah. 100%. It's interesting.
00:54:12
Speaker
If they change exhaustion, it's fine. Again, issue is how it's worded. Every snide comment you make to an NPC will be remembered and paid back in triplicate. You all seem to believe there are little consequences. Why?
00:54:35
Speaker
First of all, I think we need to address the fact that if they are making snide comments to your NPCs, I think this speaks more about you as a person in the way the empathy may be interacting with them compared to how your players are interacting with your NPC. Now let's say theoretically in this huge hypothetical world full of imagination that this person is a good DM, right?
00:55:00
Speaker
Yep, let's say you're struggling to get there, but I can yeah, it's it takes a lot of imagination Um, yeah, and let's say your player makes a snide comment to your NPC because their character would do that and their characters sassy Whatever, right? Let's say that happened because we've sassed NPCs before right like happens. Yeah paying back in triple the snide is so extreme
00:55:28
Speaker
Like, in any event in real life, right, if you just snided someone, right, because you're an arsehole, they're not gonna, most of the time, like 95% of the time, they're not gonna turn around and be like, ah, fuck you, and try and cut your head off, right? Like 95% of the time. So why would it happen in your campaign? It doesn't make sense at all.
00:55:56
Speaker
Yeah. I don't think anyone is going to disagree with actions have consequences. No, no DM will sit here and tell you Oh, yeah, no, the action just don't have consequences. It's gonna have an effect, right? Of course, he's not gonna want to talk to them. Maybe not want to sell for them. Maybe gonna sell to them at like a an increased price. That is the kind of consequences you would expect. Not in triplicate, not, you know, it's an it's, it's, it's just again,
00:56:25
Speaker
I'm exasperated by this list. Very extreme. Very extreme. Rule 11. You will not be given a mega dungeon every session. A temple isn't the size of a small city, neither is a cave. This shit will not happen. This shit will happen when it is natural and organic. Go plague some roguelike if you want that. Fine. Again, issue with how it's worded, but at base, fine.
00:56:53
Speaker
yeah like that i don't think anyone assumes every dungeon would be huge or every temple is the size of a small city um because they're not i don't know yeah some sometimes players want a small quick combat like you're going to be done in like boom you're done it's fantastic when it's it's a small cave we work them out we're done we leave yeah
00:57:21
Speaker
It makes sense, didn't need to say it, I guess. Yeah. Again, it comes back to what we've been saying. It's just table etiquette other than rules. This is things everyone knows and doesn't need to be said. Yeah, pretty much. 12. The travel portion is done. You wanna travel continents doing literally whatever you want, whenever you want. Go play World of Warcraft or play D&D with chat GPT.
00:57:51
Speaker
That's stupid. If you're running a campaign based in a city, that's fine. That's completely fine, not acceptable. If you're doing it in one small region, that's fine, but you need to be upfront about that before you run the campaign. Yeah. Yeah.
00:58:17
Speaker
that's like I don't know this rules weird because yeah if you're doing like a small campaign in a city it does make sense yeah but and the reason I disagree with this so much is because my whole first arc is just traveling I don't yeah like yeah in arc two there'll be less traveling but you're still going to travel and you can still do what you want I don't care like do whatever you want
00:58:48
Speaker
The story is still gonna be involved. It doesn't make a big difference. That's just so extreme. I feel, I feel, I don't know. Weird man. It's so fucking weird. I'm starting to think this DM might be a child. Like not emotionally, like actually a child because I'm going home.
00:59:18
Speaker
I mean not like a childhood, like 14, 15 years old. Yeah, very plausible. They might just be. Cool. If you're late with no good reason, I'm going to halve your character's hit points for the entire session. What? To me that pretty much confirms they're a child.
00:59:39
Speaker
one thing that we always say is i think most people say like real life come first if you can't make a decision that's like it doesn't matter that's fine like do like do what you've got to do like i don't care no one's gonna care yeah i like i understand being annoyed at like people being late consistently for no reason like let's say
01:00:02
Speaker
you have a campaign and someone's always like an hour late for no reason then sure just talk to them about it but just being late because no good reason as well is subjective like let's just say you're late and then you're like oh there's some traffic like that to you that just might not be a good reason because oh you could have just left earlier so you just take half and a half hit points is crazy
01:00:32
Speaker
That's fucking wild. That's genuinely, that's character death. That's genuinely what that is. Yeah, 100%. Jesus Christ. These rules are just so petty and just... They are. They are, 100%. Pathetic. 14. If you don't show up for no good reason, and that'll be determined by me alone if no one else has the guts to say shit for fear of upsetting one another,
01:01:00
Speaker
The first time you'll find yourself losing either a whole level or up to three major items of your own The second time you do in a row you're being rude from the track and the group will stop I have no fucking time for people to not show up Wow Wow, that's that's Insane that's this Wow So
01:01:26
Speaker
My question to this is, what if you don't show up? What if you, Mr. DM, don't show up? You're the one deciding good reason. This is just foolish. Foolish. It's pathetic. It's fully pathetic, is what it is. It's the fact that he said he'll determine alone if it's a good reason or not, which means when the others are like, oh, that makes sense, that's understandable. He'd be like, no, no, it's my choice. Imagine, let's say, oh,
01:01:58
Speaker
um i i first of all i think we need to address that you never need you never need to give a reason for not coming to a session no i agree yeah like it's it's nice to give a reason sure but yeah i have to say yeah like if you just if you just put oh sorry i can't turn up today whatever it's not the end of the world all right this is not some like fucking high priority this is so important to everything thing right like
01:02:27
Speaker
Just play when you play, man. I guess you can just show up even if you just don't feel like showing up. I mean, we've had players who haven't, in the past, who haven't felt 100% okay that day, who have sat mute for a bit and then joined in later. Yeah, you can just choose to not. So no one's gonna question it, but like, for instance, let's say this person's just had like a horrible week or summit,
01:02:56
Speaker
So much has happened, they're just like, sorry, I really don't feel like it today. Then Bosch, all of a sudden, they lose a level or three of their items are gone. That would just, personally, if I had a week that was bad, that happened, I would just leave. I would just leave the campaign. Yeah, I should be like, okay, bye-bye. Goodbye, have fun. I'm gonna, yeah, bye. That's insane.
01:03:24
Speaker
Rule 15, okay, maybe not a child. If you get too drunk, if you get too stoned or drunk to play, I will go home without warning. Your warning is here. I get it. Yeah. I think that is fine. Yeah. I think, but the way you're wording it is pathetic. He seems very passive aggressive, like, oh,
01:03:50
Speaker
Like this is a, I feel like this is a, just a normal rule to have. Like, Oh, he could have, the ending, your warning is here. There was no need to say that. You could have just said, he gets two toned or drunk. I just will go home. But like, well, without, without a warning part, because I can understand like, if you had a plan to play and then someone sat there, drunk off their mind, not being able to play, you'd just be like, yeah, we'll go home. We'll just re, re, reorganize it for next week. But it's the fact that they,
01:04:19
Speaker
Just the way they were things, just, yeah. It might be worth this DM, sitting their friends down and be like, do you guys want, like, actually want to play D&D? Like, is this something that you want to do? If not, cool, I'll find other people to play with. We can do something else and hang out. Because it doesn't, it feels like they want to play D&D, and maybe their friends just want to hang out. Yeah, 100%. 100%.
01:04:49
Speaker
Yeah. Rule 16. If you get up for a bong or smoke or whatever breaks every 10 minutes, I'll simply pack up and go home. I'm sick of waiting every bloke to be at the table. I don't think we need to talk about this one again. Just same as last one. Yeah. I don't think it's the same rule. It is the exact same rule. Yeah.
01:05:14
Speaker
Guidance, divination spells, owls, or whatever spells I decide are fucking stupid or banned outright. No more fucking guidance. That's- No, you can't- No. Guidance is not broken. Guidance is- It's 1d4. It's a d4. It's 1d4. It's a d4 and requires touch. And is very obviously being cast.
01:05:37
Speaker
It's one fucking D4! It's... Wow, at most... What's the most extreme case of guidance? You get a four, right? And you go from not hitting to hitting. That's it! It's one D4. It's not that serious. It's not it. Wow. Wow. This DM's cracked.
01:06:08
Speaker
It's the most wild thing I've ever read. This is crazy. Yeah, I can see all these. I specifically avoided them because I knew we were recording today. But I've seen it's posted somehow, like, oh, this is going to be great. We've got to cover it. That is wild. That is so wild. Oh, my phone is falling. Cool.
01:06:39
Speaker
So you get one chance at a skill check. If you fuck up, your party doesn't get their chance to do the same check. Think carefully, he's going to do it. That's bollock. That's straight up utter shit. So you're saying, right, if someone does an investigation check on a table and then their friend goes, oh, I'll also have a look. Nope. Only one person could look at this table. That's so dumb.
01:07:07
Speaker
So only one person can tell if someone's lying or not. But that could just, that's just so, let's say you have an important plot cook, like in a chest or something, and they roll a one on investigation. That plot is gone.
01:07:29
Speaker
Yes. Because by your rules, no one else is allowed to check that chest. So your big thing you set up is gone. That's against your rules. Exactly. So your next part of the story, you're going to have to think about another way to bring it up because it's gone. And that's your, and that's only your fault. No one else's. Wild. Wild. That's insane. Wow. Jesus. Well,
01:07:58
Speaker
If you do want to shout these rules out, there are 44 of them. We've covered 18 of them. Maybe we'll do this again another time. Yeah, I have screenshotted these rules. So maybe next episode, we'll get some more done. Yeah. Oh, if you guys are watching this on release, if you have got the notification that says they're not watching it right now, once you're done watching the episode,

Charity Livestream Promotion & Conclusion

01:08:26
Speaker
I mean you've got to finish the episode to get to this point. If you watch about an hour in, watch to the end and then come to Twitch because I will currently be streaming a 24-hour live D&D charity event. We've got some cool people, actually we've got quite a lot of people who have agreed to come on. EncounterSmith is going to come on again, that's another one of our guests. A guest who the episode failed to
01:08:54
Speaker
to export properly Sunfire, they're gonna be joining us. We've got some really cool people coming on. Yes, myself included. And I'm gonna try and convince Mike to join us. Nice, nice. Yeah, try and get Mike there. Mr. Mike. Cool. Officially reached Mr. Mike's status. It's officially happened. Yes, Mr. Mike. Nice. Yeah. Oh, well, yeah. Thank you for watching.
01:09:25
Speaker
We have got a few guest episodes coming up. They're in the books. I'm trying to work them out. I'm trying to figure out dates and stuff. But yeah, thanks for, we were gonna, well, we're back. We're gonna be regular again, hopefully. Cool, yeah, thanks for watching and we'll see you guys next time. Cool, yeah, goodbye.