Introduction & Co-hosts
00:00:13
Speaker
Hello and welcome back to the Lich Police podcast. This is episode 16 and I'm joined by just Alex this time. Me and Alex back to you just chatting some utter, utter shite. Yes. Some utter nonsense. Oh boy. Yeah. So it's two cracking episodes coming. Like we've just released.
Recording & Future Plans
00:00:39
Speaker
So I think it will be in Countless Smith and Gabe. Gabe Green's back at the end of the stage. For you that are confused, we have recorded the fourth recording this week. We have been recording at most days this week to try and get some good content out of you guys over Christmas. It's been intense. But four of them have been incredible.
00:01:02
Speaker
Yeah, we've got some insane, well obviously you guys have seen the past two and then we'll have one more next
Guests & Listener Feedback
00:01:12
Speaker
week. We are recording one next week. Yes, and then
00:01:18
Speaker
We'll record another at some point. We've got a lot of recordings to do. If the timeline seems skewed when we talk in the episodes, it's because we've recorded a lot in the same time. So when we just go last week, we're guessing, right?
00:01:35
Speaker
Our last week to us is like a day ago from the recordings. Honestly. But that's how prepared we are. We're organised. We're organised. Yeah, but it's been interesting. We've talked a lot and then we're coming up with some new ideas and conversations.
00:01:55
Speaker
In the episodes, new segments, we've had talks about repeat guests for some more in-depth conversations because obviously when we get first-time guests, it's relatively the same like topics. But if we have repeat guests, it will be new conversations like in-depth, which would be nice.
Ambitious Guest Plans
00:02:19
Speaker
which I think you guys can get involved in. If you guys want us to cover anything like overland travel or how to make combat more engaging, definitely leave us comments on what else else else we want us to cover. And we can get any of, well, hopefully cross fingers any of the days we've had on to come back and have a more directed conversation. And we can really sort of delve into one topic in particular. Yeah. And I think we've got some plan for the new year as well. Some interesting guests.
00:02:49
Speaker
uh that we talked to yeah it should be very fun um the pipeline yeah quite a few things we've said brennan by april we're on track don't take our work for that that's the goal of ours yeah that would be nice um very nice yeah it would be incredible so brennan april matt in june
Campaign Delays & Pirate Theme
00:03:16
Speaker
yeah yeah i reckon that sounds that sounds about right right like realistic yeah yeah you know just what people expect um cool so uh yes
00:03:32
Speaker
Yeah, recently we've been talking, at least recently, we've been talking about my pirate campaign because this was the original timeline to start. We would have been gearing up for the Arc One finale of Oligor. It would have been. Next week would have been the Arc finale, big things that have happened.
00:03:56
Speaker
We would have had an incredible podcast episode to talk about the end of the ad. And it's not material. It's not happening. No. No, no. We're not even close. You guys have done what? We've done three. Um. Three. I'm going to say three. Three and you're on session 30. Yes. Um. Put that into perspective.
Campaign Styles & Exploration
00:04:26
Speaker
Just so to give you a heart attack here, Friday, session three, defeated the Slards. Oh, God. Oh, God. Yeah, we get distracted. I mean, we do other things like, you know. We do. Yeah. It's definitely really engaging and it's just interesting to see how different places are of each group. Yeah, yeah.
00:04:51
Speaker
I think I definitely prefer the way that you, the style that I would want as a player is the way that you guys do things. Or the slower, sort of more ex ex, not the word.
00:05:03
Speaker
exploratory that's the word yeah yeah i guess so i mean we do a lot of um yeah we do explore a lot and as much as i want to start my campaign i would rather not just rush the whole thing um yeah like yeah don't get me wrong i'm thoroughly excited to start it but i've got
00:05:25
Speaker
When you start that campaign, that means we'll be stopping the other campaign for like three months. So it's like, let's get as much out of it as we can at the moment before we stop.
00:05:36
Speaker
I'm going to start speeding things up for you guys and not give you as many side quests to do alongside the goblins to try and get you guys. Understandable. I'm sure we'll pick things up a bit. I can imagine the later ones will pick up.
00:05:56
Speaker
maybe this time next year yeah maybe um i i reckon i reckon i don't think so two months max i think so i think about that yeah i think i think that's that's where i can see us completing like february um like early feb or something like that yeah
00:06:15
Speaker
yeah that's that's I mean once it gives me more time to finish writing things like I very much procrastinated the entirety create like the creation of most of the law like I just procrastinate um I have the important things that's all that matters so yeah so we had a brief conversation I think it was
Arc Planning & Pirate Life
00:06:37
Speaker
after one of the recordings this week about how you've broken down your arcs. And then we had a moment where we were like, wait, no, we can't have this conversation now. So I've been waiting for days to hear about your sort of planned arcs. Yeah. So
00:06:53
Speaker
I've planned like four. There's going to be more than four. I've just hashed out in my head like four of them. But the first one, I don't think it's going to be like a traditional D&D like first arc, right? Like a lot of people who do first arcs, it's
00:07:09
Speaker
It's mostly you follow the storyline, like the main hook or like a part of a storyline or something. There's usually a quest line. But for my first arc, it's basically just like letting you guys be pirates and having, you know, you guys will have your backstory moments.
00:07:29
Speaker
You're you're you're all gonna get it's not gonna be like a specific character arc as well It's not gonna be someone's moment. It's the first arcs just gonna be you guys will have some more backstory development for your characters like like their own personal story and Just then you guys be pirates because It's the first it's gonna be like three months or something or three or four months at the first arc It's just straight up and the end of it will be the start of they like a plot hook But for the first I just thought you know
00:08:00
Speaker
We've we've hushed out all these rules and these pirate things and you're excited to be pirates I just I'll let you guys be pirates for like four months or whatever and Like go crazy be three like do what you want and then I'll just throw in Your personal storyline like plucks Give you guys like some pirate quest and pirate things to do travel the season or not and then You'll start to see a
00:08:27
Speaker
a storyline, I guess, but at the end of Arc One. I think that's quite interesting because I think we've kind of done it the opposite in a way because my Arc One is very much story driven. It's like that. And then my Arc Two is currently what I've currently got planned is just you guys adventuring. Just a bunch of missions and a bunch of just exploring the world and going from like country to country. Yeah. Doing things. Yeah.
00:08:57
Speaker
So it's funny how we planned it the opposite way around. Yeah, I mean... So my arc two, you said that your arc one is going to be quite short. Yeah. Your arc two is going to be longer. Yeah, my arc two is going to be quite short. I can see my arc two maxing out at a year. It won't be a year. Oh. Unless you guys really sidetrack, it won't be a year.
00:09:25
Speaker
It will be the same amount of time as we've done like arg one for for this for Okay, it will be like eight months or seven months or whatever. Um It depends how you go about things. Like I can't I can't predict the future. So I really it really depends, right? Um Yeah, I didn't put it in here goes this long To be fair I didn't factor this in at all
Character Backstories & Greek Mythology
00:09:52
Speaker
No, I think it should be it should be decent. But I mean, there's still going to be story stuff. I've already gotten a few, like, obviously I know the backstories for a few people, not like in depth, just a rough idea. But I've I've already put in how that relates to the main story a few and for a few of the characters and like plot hooks for them.
00:10:20
Speaker
basically the minute that I sit down with anyone you lot and do your character is I decide on that point how how you are linking into the main story because it just comes like it's very easy especially when you guys decide that you want
00:10:39
Speaker
relations with a god, it makes it so much easier. Like, don't get me wrong, you don't have to have a relation with a god, I still find a way to fit it in. But if you do, it makes the plot hooks really easy to work in. I'm not saying my campaign is largely based on gods, I'm allowed to put it out there now, so no one gets the hopes up. The gods are just there, they just exist, it makes things easier.
00:11:05
Speaker
But yeah, a lot of the law preparation and stuff that I have done is mostly just like Greek mythology research straight up for just to find the
Political Landscape & Factions
00:11:20
Speaker
stories. A, the stories I'm not going to be able to put in because some of them are insane, like absolutely insane. Yeah. The Greeks were unhinged. They were. And B is
00:11:34
Speaker
things that will be like make for interesting things like i've got um i've got some factions so oh i'll release some lore here because it's going to be in the document anyways um so i may as well talk about the podcast but i'm gonna have after so after the one shot that happened um basically uh the noble families kind of just collapsed i mean
00:12:04
Speaker
You killed most of them. A lot of the rebels got blown up. If we hadn't have blown up that island, how different would the law be? Quite. So from where you guys killed the nobles, basically five of the families, I say the families, five of them are split into factions. Can you pause it?
00:12:33
Speaker
Cool, so yeah, because the families died, kind of like five of them have basically risen to their own factions. It's not nobles, nobles aren't a thing anymore. You guys will find remnants of the noble families and maybe like remaining noble lineage, but nobles aren't a thing anymore. So what happened was, it was like a big,
00:13:00
Speaker
power rush, I guess, and five factions related to five of the gods has risen. And then there's a sick faction, which is like a rebellion thing. Haven't got a name for it yet. I'll get there. But it's like a rebel faction that kind of despises gods and all sorts.
00:13:25
Speaker
Um, but yeah, so that's intriguing. I might, I might have to have to side with the rebels. Well, the, um, the, the big, the big thing about the, the factions is they're all like pirate factions. They're basically all pirates. Like the, a lot of countries became like independent to themselves and, uh, because the nobles was like a United front, but obviously they all.
00:13:55
Speaker
They died. So a lot of countries are just independents themselves now. And then the factions kind of just do what they want. And it's like a really big pirate world. But the rebellion faction, A, despises gods, and B, wants unity. So yeah, it made a big change. If you let the nobles live, stay alive. A, those factions wouldn't exist. And B, it would be like a more united world. And pirates would probably struggle more
00:14:23
Speaker
I think you guys probably did a better thing for yourselves because pirates would just be like, there'd be less of them.
Player-Driven World & Pirate Power
00:14:32
Speaker
And they'd be, like, hunted. So, yeah. Well, I guess we need a good thing for your campaign, then. Well, yeah. Thanks. Yeah, it definitely benefited you guys. Yeah, yeah. I mean, I think when you planned that, you definitely knew you were targeting us as a party, being like, if we have a chance to blow up a floating island, we're going to take that opportunity to blow up a floating island. Yeah, well, I'll put the option out there.
00:15:01
Speaker
Yeah, when I put the option out there, I knew you were going to choose it. I don't think you were deep in a conversation. No, not really. I was just like, you know, maybe maybe you guys might not. Maybe maybe you guys might be nice. And then I'll just like, yeah, there's like a one percent chance of that happening. So Mike was playing. So. Yeah. Yeah. It genuinely just a given. Yeah, I had no faith. I had no faith, but it was not going to happen. But yeah.
00:15:28
Speaker
uh basically like that's like the law side of things um no one knows about the eggs uh and it no the eggs are curious i'm really interested about the eggs i'm thinking yes uh go on i have no real ideas yet well it's it's kind of i don't know you're going greek so my one thing right now is maybe they're titans or they're some kind of new deity kind of thing
00:15:58
Speaker
And that's where I'm sitting. But obviously, we've not done anything. We've only just seen the baby. Yeah. The one child. Yeah. I mean, so I can see what you think that because there's 12 eggs, right? And there are those 12 titans, 12 primordials, 12 limps. Yeah, it makes sense. I can see the thought process. Yeah. But you're saying I'm wrong. You might be. Sounds like you're saying I'm wrong. The thing with the eggs is
Campaign Progression & Player Levels
00:16:28
Speaker
A, obviously, it's not going to be the law document, because it's a big plot hook, like huge. B, only Boblin actually knows about the eggs, because it's been like a long time since that happened. And I think the only person who would be alive is Loblin, because in this world, goblins tend to live for a very long time.
00:16:57
Speaker
because, you know, they were made by God and bloody blah, whatnot. OK, OK. But yeah, the eggs is a very important plot hook, just if you so you guys got to remember that when we start my campaign that the eggs are important. OK, OK.
00:17:14
Speaker
Yeah, though I can't imagine you not seeing the eggs till like the third or fourth arc. It depends how you go about things. It really depends. Yeah. Okay. Well, what I'm hearing guys is we have to beeline for the eggs. Immediately level three straight for the eggs. Yeah. Immediately.
00:17:35
Speaker
Yeah, uh, i've even like thought about the your guys levels through the arcs as well. I think oh wow Okay, what's the end of arc one? Um I think you guys will be so you start level three and end of arc one. I think It's definitely level four maybe level five, uh, it's three months it's like like three four months
00:18:00
Speaker
depends how much exploration you do and depends how much like things you get involved with but if if if you do a lot in those months and then i'm like cool yeah you guys are quite experienced and i'll give you level five if not then you need to be level four like it really just depends okay um yeah but i i want you know oh no it's cool i i want
Gameplay Styles & Outcomes
00:18:21
Speaker
I want the levels to progress faster than Unador, but like not fast. Okay, well, let me say something that's going to make you very happy. I think during my arc two, you will probably go from level three to perhaps level five or six. Oh, that's nice. That is quite nice. Yeah. But you will obviously hit level three during arc two as well. So it'll be a very fast progression, I think, relatively.
00:18:51
Speaker
Yeah, see because my arc two I think I will max you guys out at level eight if like and that's not like not even Necessarily like it could just be level seven. Um, because it's like a long arc, but it won't be a Uh, like like the first arc where you do a lot of things um Like well depends how it depends how you guys go about it. You think your arc two might be quite linear? Yeah, yeah, um
00:19:21
Speaker
I think the thing is, I think you guys will be inclined to be more story driven in Ark 2, as opposed to explore and do story afterwards because of the plot hook. So I think, yeah, generally looking at the path and having him. Can you pause it one sec? I don't know where we were. It's fine. Um, yeah, no, so I think, yeah, on to a billionaire for me.
00:19:51
Speaker
I guess from DMing you guys as a party I think you are very story driven in general because you are definitely I mean the main story that I'm running is the obviously the meteor on the on the prophecies and you let her focus significantly more on that which you're not getting paid for than the quest with the goblin and everything else which you are getting paid for yeah
00:20:15
Speaker
So I think that's a good sign that everyone is very much story driven and wants to uncover that kind of thing. So if you've got kind of like a mystery of things going on in Arc2, I think we're absolutely gonna be like, okay, we need to go here, uncover that, so we need to get this piece and go there because we need to find out what's happening. And I'm definitely, I'll be definitely driving that. Yeah, yeah, I think it helps as well that most of us are all live, I think. Yeah. Which is why it will be like a big thing. And I mean,
00:20:44
Speaker
I've already hashed out like three possible BBGs. Like three, it depends on the route you guys go down, but it could be like any one of them. It really depends on how you play it. So yeah, and I think it will be fun. Yeah.
00:21:03
Speaker
I think I've got about 15 damn damn possible possible ones see but I could think of like a few that are possible BBGs from your campaign like some of the chaos gods like definitely if we were depending where we went um uh the naughty guys like easily if we were just really bad people and decided to fight the king like then yes um
00:21:33
Speaker
There could be all sorts, even like the actual gods, Oryfelii, because evil person. He's not, okay, he's not evil. He's not evil, he's just destructive. I've told you this before, he's not evil, because the way that they look at destruction in this world is that destruction is part of life. Yeah. So he is considered a good god, because destruction is a facet of life, and so is sorrow.
00:22:02
Speaker
yeah yeah he's just a bit a little bit a tad a tad psychotic if you will oh he's he's a nutter absolutely yeah yeah he's unhinged yeah his domains aren't necessarily evil i guess i guess uh but definitely like the actual the normal gods could be bbgs um i think so i could see there being like a lot
00:22:25
Speaker
For your campaign to be fair Yeah, there's a lot of possibilities and knowing you guys I thought you need them. Yeah Yeah, everyone's chaotic as shit. Yeah, that is that is very valid.
Ship Combat & Creative Scenarios
00:22:39
Speaker
Um, I mean there will be like mini bosses as well Which like it will probably be like Back per people personal backstory bosses type of thing. Oh
00:22:55
Speaker
Because, you know, that's what I like. This is what I've got in my head. Yeah. You should make my ex-husband Mike's grandfather. Maybe he is. Whoa. I mean, maybe, to be fair, I could do that. I really could. But yeah, there's a bunch of stuff that I've got planned for you a lot.
00:23:22
Speaker
I'm just, I'm mostly excited for the ship stuff. Looks gonna be fun. I think. Ship combat. I think so. Yeah. I'm looking forward to seeing how you've properly done, like you've described it, but like I'm looking forward to seeing it in practice. Yeah. I kind of want to do like a little like, um, like drawing session zero, like just be like, oh, let's do a little, a little practice run of how this works because I think that's a good idea.
00:23:52
Speaker
yeah yeah um and then i've got uh there's all the roles and yeah genuinely well i've done like a bunch of stuff um to to expand the amount that you guys can do uh good so it should it should be fun should be very fun yeah we had a relatively i mean i think a relatively important session on monday um
00:24:21
Speaker
Yes, yes. And I think you guys had a lot of fun with it. I let you get away with a more in combat that I think I normally would. But I'm definitely going to be, I think, running more combats like that because they were a lot of fun, things engaging for both me and you guys, because combat can get quite linear, especially if you're a melee fighter. But I mean, I'll let you, we've met, wait, no, because they'll know what happened.
00:24:49
Speaker
Yeah, sorry, we recorded this it's now Thursday we recorded the episode where we described this on Monday Yeah, yeah, you guys will know what happened annex jump. Yeah bookshelf. Yeah some hobgoblin he was meant to be a really big powerful like goblin hobgoblin warlord and
00:25:09
Speaker
really cool guy who could do a bunch of fucking damage and they snuck up behind him, pulled a dagger to her throat and dragged him through. Yeah, it was great. Honestly, it nearly went like...
00:25:22
Speaker
to shit. You went to shit. Yeah. Yeah. Fighting the goblin monks. Yeah. Oh, but I love it. I love combat like that. And I love that you allow combat like that because obviously I would be bored out of my mind if I every single round I just had to go. I hit him with a ballax and I roll and then I say I'd be absolutely bored out of my mind if I had to. Like I love fight. I love martial classes. I like I love them so much only if you're allowed to be creative.
00:25:53
Speaker
of why is this yeah I think I think you have to be I think I don't know I don't how do I say this without no I'll just say if you don't allow to do that you're a bad DM yeah yeah okay I can agree I mean like like it might yeah
00:26:19
Speaker
It might stretch the rules a little bit and it does require a lot of quick thinking and improv to be able to be, okay, you could do that, but you don't do that much damage or you do this much damage or roll this and roll that. And I think for a new DM, that can be quite the challenge. But once you get more used to just being like, oh, okay.
00:26:38
Speaker
I'm going to, you know, give this guy an extra 10 hit points or they deserve the kill on this guy. I'll kill him now, even though he's got nine hit points left or just stuff like that. You'd get used to being able to do it. Okay. I think it's about flexibility. Like the thing is with, with D and D and I've always had like a minor problem with is, um,
00:27:01
Speaker
Like it's weird, but like damaging killing things, right? Because, for instance, if you went up to, I don't know, the
Combat Realism & Player Engagement
00:27:14
Speaker
captain of all of the, like, the knights in the country, like the big boss of them knights, and you snuck up to him and stabbed him in the head, right? Like he specifically went for his head and he stabbed him in the head.
00:27:29
Speaker
And then they just roll for damage, maybe double it, do whatever. And they survive. It's really weird. And I've always had my problems. I get that people would be annoyed that you've just insta-killed the boss and the DM would be like, OK, which is the whole point, so you don't insta-kill things. But at the same point in time, you just have to up.
00:27:50
Speaker
the role, like I know it'd be to for the AC but just be like okay if you're specifically going for the head it's going to be more difficult let's let's up let's up the DC that you have to get to to actually kill him and kill him right I've always had like a thing for it because it's weird like if you're trying to do something to someone specifically and all you get to do is roll normal damage even though you're doing something that is not just hitting them with a sword
00:28:19
Speaker
it should be changed, but like only a few rules touch on that in D&D and like the DMs guide and whatnot. Yeah. I think, okay. I'm thinking about it now and I'm trying. Yeah. Okay. Now that you've said that I fully agree with you and I think it's definitely a balancing issue that people don't run it, but I'm, I'm thinking about it now and I'm trying to work out what I do. I think I'd want,
00:28:49
Speaker
two stealth rolls to get up there, one to get to him and then one to move the knife in a position where you can. Yeah, yeah. It would definitely, it would definitely be a lot of rolls. That's the thing. It would be definitely stealth rolls. I think I'd make them do a slight of hand for the purpose of
00:29:09
Speaker
being able to to accurately get the sword close enough to the head to hit and without dropping your sword or fumbling or falling over your feet or anything like that like a sleight of hand um and then obviously like a roll to hit but i'm going to add to the armor class like temporarily this is what i'm thinking about now for the armor class you could add something like their percept so their what is well perception to wisdom their wisdom roll
00:29:39
Speaker
or maybe even their decks modifier to their armor class. Yeah. Yeah. I mean, definitely. Because, yeah, they could react. There's all sorts. Like, there's a lot of factors to factor in. So I get why D&D, like, it's not in the rule book. Because there's so many things to factor in. But it makes for more creativity, right? Like, at the end of the day. Yeah. Because it makes sense as well. Like, and for instance, if you're like, fighting someone,
00:30:09
Speaker
The whole fight is not just going to be like, this is like in real life, if there were two people fighting my swords, the whole fight is not just going to be, I hit your body, you hit my body, we bleed a bit. Until some of us, one of us. Exactly. Exactly. People will lose limbs or just get like a stroke from their heart. Like there's a lot more to it than just hitting each other, which it like,
00:30:35
Speaker
Which is why, when I do it, when I do it, I'm gonna be so much more lenient on things that you don't wanna do. Sure, you can do it, but I'm gonna make it difficult. It's gonna be a hard, because it's a hard thing to do, right? That's the thing.
00:30:53
Speaker
With going back to what you said about sneaking up, we can have a conversation about that in group, in party on Monday, and we can decide on how we want to do that. I will be fully upfront and transparent with you guys. That is what they're going to be doing.
00:31:11
Speaker
Um, yeah, but it's, it's got to work both ways. Right. Oh yeah. Of course. Oh yeah. Of course. With, to an enemy, they can do it to you. So that's why I want to have that conversation about how we do the, how we calculate the AC. Yeah. And I think it's something that some DMS shy away from is when someone is, when there are, when you're in a combat situation and you're, especially with like humans and humanoid, so like elves and you know,
00:31:41
Speaker
the things with a decent level of intelligence, they can probably work out who the cleric is. And they might, the party cleric first take them out. Yeah, no, I agree. But that it, you know, you've got to run it in a way that both realistic and consider the fairness of the game as well. So you can't just solely be targeting the cleric and then leave everyone else unharmed.
00:32:08
Speaker
Yeah, we've got to do that to an extent as well, I think.
Balancing Combat & Challenges
00:32:14
Speaker
Yeah, there's definitely like some balancing stuff. But yeah, I feel like there needs to be more lenience with some things. Like, for instance, as well, after a certain point in time, like you should just be able to just chop like a goblin's head off or something. Like after you're like level 10 and you've got a normal problem,
00:32:38
Speaker
Like yeah, you're still rolling for damage and it's likely you're going to one hit it anyways, but if you don't, that's stupid. Like, because you just rolled bad. So like, I would just be like, okay, there's a goblin. You can roll to hit, but I'm just going to say you kill it because you're above level 10. Like if it's got nine hit points.
00:32:57
Speaker
and you don't kill it in that strike it doesn't make sense to me because you've got like 95 hit points and you do like 2d10s plus whatever of damage and you've just somehow not done that because of a bad roll like it's it's weird yeah i get it yeah
00:33:13
Speaker
I don't think it would ever be that kind to you guys, but... Well, to be fair, you'd never put us against goblins when we were level 10, so it just wouldn't get to that point, I think. That's true, that's true.
D&D Rules & Player Misunderstandings
00:33:25
Speaker
So, having this conversation about D&D rules and you starting to DM, I am going to be introducing a new
00:33:35
Speaker
Any section? You hit me with having to play a game against a guest. I did. I'm one all. I'm one all. Just making sure you're aware of that. Yeah, yeah. I have a D&D rule. Yes. Now, this rule I'm going to read you is incorrect. Okay.
00:34:04
Speaker
But I want you to tell me what the correct ruling is. Oh god. Oh god. When a wizard casts mage armour, they gain a bonus to their AC, equal to their intelligence modifier. That's not it. It's just a plus two, isn't it? It's just a plus two to AC, I'm sure.
00:34:30
Speaker
I might be wrong. Well, you didn't even let me finish, but I'm not correct. It is AC plus the dexterity. Oh, AC plus dexterity, okay. It's 13 plus the dexterity. It's just like a normal armour.
00:34:51
Speaker
okay yeah i was gonna say it becomes their intelligence modifier timeless by the armor level by the spell slot level oh that would be a lot damn it would be an insanely high ac why i said it was a very easy one to start with yeah yeah yeah that's understandable yeah and that would be
00:35:10
Speaker
That'd be crazy Yeah, something like that would be Like you're never getting hit
00:35:26
Speaker
You've got what? And if you've got plus five on intelligence, that's a 45. You can have like 16 AC. You're going to have like a 51 AC, not 51, a 61 AC overall. Who's going to hit you? I genuinely, who's going to hit you? That's ridiculous. That is ridiculous. Yeah. That is wow.
00:35:49
Speaker
Honestly, I was nervous waiting for that part for the segment. I was like, wow. If I get the rules wrong, then I'm just going to look so awful. I think the plus two AC part is Baldur's Gate. And you can quote me on that. You can search it up. I'm pretty sure that's what they have in Baldur's Gate as opposed to the 13 plus. I think it's the Baldur's Gate version.
00:36:12
Speaker
because of my actions. That is kind of why I did Mage Armor, because I had a feeling you were in the rhythm of Baldur's Gate. I like to warp your idea of the rule. Yeah, yeah, I'm pretty sure it is just a penalty. Well, to be fair, Baldur's Gate warps a lot of rules in people's minds. It really does. To be fair, I mean, now that I say that, I can't think of many, but the Mage Armor one is one of them.
00:36:39
Speaker
But that's just because a lot of them is because it has to work for game mechanics as opposed to D&D rules. It just has to work in the game. So I get that. Yeah, it makes sense. Hey. Hey, Alex. Yes. I think it might be time for you to walk. Yes. Yes. For the horror story. So.
00:37:10
Speaker
This one's relatively new on the sub. Okay. About three days old. It's not bad. I saw it before, had it in my favourites. Yeah. The title is, I hoped I would never have to post here, but the player in last night's game was truly worthy of this sub. Wow, so someone, wait, someone was like, I would never post here. Yeah. And then has broken their personal, the poster story. Pretty much, yeah. So.
00:37:40
Speaker
We were set off to have a party of 4 players for a level 9 one shot, and of course last minute something happened and someone could not make it. One of the players called their friend to come and take the 4th spot. I honestly should have just run the game with 3 people because the person who showed up is truly something else. The first thing I asked related to the game was naturally, have you played D&D before?
00:38:02
Speaker
to which the response of a squat was a scoff, and the words, yeah, I play E5. You know, the current edition, I shrugged it off, but in hindsight, this was a huge red flag. What a prick. Immediately, what a prick. E5, wow. That's mental. I've never heard someone call it E5. I've always heard I play fifth or fifth edition. Yeah, or just like five E. I'm sure he searched up current like,
00:38:30
Speaker
like D&D and it just said 5e and he read it as E5 or something. Anyways, I then ask if they have a level 9 character and let them know I've pre-made characters to use if they would like.
00:38:42
Speaker
They hand me a binder full of lore. I have an entire plan for this character up to level 20. It is 10 plus pages of completely homebrewed werebear bloodhunter and no ability scores or skills to be seen, but all the attacks and traits copied down. This is not exactly what anyone called a character sheet, but I don't say that. I tried to offer one of the pre-made characters a scare to honestly,
00:39:07
Speaker
I would have just rejected the binder. I would have handed it back and I'd be like, that's not a character sheet. His homework gave me a character sheet. Honestly, um, yeah. I tried to offer one of the pre-made characters as skeletons. Maybe we can use one of these sheets as the werebear character. Well, none of the sheets really fit that character concept, but luckily they have another character concept that worked. He's like a regular guy, but he's a mortal, but he deals like no damage.
00:39:38
Speaker
I laugh and say go for it, sounds fun. Let's start already.
00:39:42
Speaker
As the night goes on, and with all of this information, I start to get the idea that this person has never played a game of D&D, no matter how many games of E5 they've played, whatever E5 is. It clearly does not use dice, because this person does not even know what a six-sided dice looks like. And I can understand asking some questions, since you're using a character sheet written by someone else, but asking which one is the D6 500 times has me utterly baffled.
00:40:12
Speaker
To share just a brief example of this person's combat flow, this is their first attempted move on the first mini boss fight of the dungeon. I jump up, behead him and put the head in my bag of holding and the head stays alive, right? To their credit,
00:40:27
Speaker
At least the player asked to use acrobatics to make the jump onto the ledge. Cut to the end of the night, the group made it about a quarter of the way through the one shot, all because one player took about four times longer to do everything. I told the group we would pick up next week after the long rest, but now I am sincerely hoping my usual fourth will make it. If that happens, I am honestly considering restarting the one shot from the top for everyone's sake.
00:40:52
Speaker
more of the story is dm's if you ask a player have you paid dnd before and you get the answer i got they haven't i honestly i respect the shit out of going i jump up and bear head him which is incredible i respect that yeah so much
00:41:16
Speaker
that is that is insane and one of the comments said um well i'm a very new player uh obviously i get my d10 and d12 mixed up but the d6 is the one line at one die and nope because it's the only one that looks like a die yeah like it's quite literally just common dice a d6 is a regular dice oh god i could have done it again but you know the the d20 and the d12 mixed up they're very similar uh
00:41:46
Speaker
I don't know. I'm trying to think of another combination. The D8 maybe in something? Yeah, the D8 and the D10 I can see sometimes. Not so much, but I could see it. The D12 and the D20, because people just look at a round one and go, yeah.
00:42:09
Speaker
But the D6 is like the dice that you use at the start. The D6 is literally just a normal dice. It's a fucking square as well. It's the only one that's not pointy. I'm trying to think what I would have done as a DM in that situation. The thing is...
00:42:37
Speaker
he he's the the person who who's a the player like clearly just misunderstands um everything so it's not like to the point like i just keep them out like i'd just be like okay i'd give them a rule book or something and just be like read through this um have a read and and then we can start again but yeah yeah see i i'm in two minds about it because there's a chance that
00:43:06
Speaker
I try and give them any help playing their character, and they bite my head off being like, I know what I'm doing. I've played D&D before. And they're like, well, you clearly fucking haven't, my friend. Yeah, I mean, to be fair, that is quite possible. Honestly, though, just shrugging off the fact they called it E5. I just call it E5, it's hilarious. I think that's so funny. It's an interesting thing. I don't think I've ever heard anyone call it that. I never.
00:43:35
Speaker
I genuinely never heard it. I've played D&D and then most people, like if you say I play D&D nowadays most people assume you play fifth. Yeah I mean... If you don't know people will specify I play third edition or I play fourth edition or 4.5. Yeah to be fair yeah I don't think anyone's ever really asked me what edition of D&D I play.
00:44:01
Speaker
Yeah. Yeah, it's just assumed to be fifth. And if they play anything else, they'll tell you because it's relevant. Yeah. I don't even know where he would have read that. Like the only logic I can think of is. There is there is none. I'm just going to be honest, there is none. I'm wondering, no, never mind. Does it just play Baldur's Gate? But then even in Baldur's Gate, you can't just jump up and behead something. Yeah.
00:44:30
Speaker
And there's like, yeah, I don't know. I actually don't know. I really like, at least he asked to roll acrobatics. He has some, he's got to have a minor understanding of the game. But, but, but sure. Okay. To me that this says like, he made someone on an acrobatics check to do something in combat before him. But this guy was like, Oh, I need to roll acrobatics check, but I don't need to roll to hit.
00:44:59
Speaker
roll to do damage, roll to do anything, but I need to roll to jump. Yeah, yeah. And I like the fact that he put it right into his bag of holding and just asked if he stays alive. Because why, why, why in a one shot would you need to carry around the head of this like mini boss in the bag of holding? That's just, yeah. I guess. Yeah, I guess. Yeah.
00:45:28
Speaker
that that that oh yeah probably the best one we've had i think it's the it's got to be the goofiest one i think i've ever read yeah it's it's it's the least bad one we've had by a by a by a oh yeah like it's it's it's it's the it's the least normal like i would never ever ever expect any of that to ever happen um it's probably a rare occurrence for dms to just have someone pull up and just be like yeah i was what d6 is
00:45:56
Speaker
Just a person in general. Yeah, just say that they've cut someone's head off and put it in a bag before anything. And give them a binder of ideas up until level 20 for a one shot. Definitely first. Yeah, no stats, just things. Like traits and skills and things. It feels like they might have come from LARPing.
00:46:27
Speaker
Yeah, yeah, I could see that. Yeah, I could see them coming from all over. Because it's all about the aesthetic and what I can do, and you never really consider the stats because it's not relevant in the LARPing, I guess. No, it's not. Because you don't roll for things in LARPing. It's real life, isn't it? Yeah, I have a very little idea of the LARPing community. Maybe that's the one we can get on. Maybe. Yeah.
00:46:52
Speaker
I've never really thought about, I've known people who do LARP. In the D&D community, you'll just find them LARPers or people who do LARP, right? That's just common things. But yeah, I guess I've never really talked to them about the relation to D&D, I guess. Yeah. Could find someone. I'm sure there's quite a few people. I think so. There should be. Yeah. Yeah.
00:47:23
Speaker
yeah well it was a that was i wasn't expecting something quite that innocent really it's innocent relatively innocent yeah i mean it's none of our stories have been intense but well i wouldn't say intense but there was that one story that was just a bit a bit insane wasn't it like the micro transaction one yeah yeah that one was just a bit insane i think that's absolutely we should we should
00:47:51
Speaker
Absolutely start a list. Editor, our editor friend, can you put a list and put in the top corner now somewhere our worst story and just have it say, well, I mean, if you're listening, you won't see this, I guess. Close your eyes and visualize letters popping up that spell out microtransaction DM is our worst story. Yeah. Yeah. Like without a doubt,
00:48:15
Speaker
And this one would have been like the, the, the tamest one, I
Podcast Reflection & Future Plans
00:48:20
Speaker
guess. I, I think tamest story is, is what's a D six guy. Yeah. I mean, Oh God. Yeah. Thanks. Um, but yeah, that was, uh, that was the horror story for this week. Um, yeah. Interesting one. Um,
00:48:44
Speaker
It definitely has been. But, how long have we been doing this podcast now? Since August? Yeah, I think, yeah. Four months.
00:48:59
Speaker
yeah it has it has been since always hasn't it because yeah you messaged me you messaged me when i was on holiday like do you want to start a podcast and i was like yeah okay i just went back it's on holiday i was like oh cool let's start the podcast now that was sick yeah it's been about four months yeah four months and we're already getting big guests on yeah um crazy it's been pretty good uh
00:49:27
Speaker
yeah i think so we are going to still upload during christmas it would just be pre-recorded wait we we've had a we've had our discuss is this going to be the christmas episode i think it might be oh wait oh that's actually that's a great point if this is the christmas episode so this so you've got no it's not man
00:49:53
Speaker
no the christmas episode on the 30th of december i think i thought this would wait is this is this not the one before uh yes no you're right so this is the right it it is the one we recorded yesterday is the well um wait the
00:50:16
Speaker
wait well this note i can't say who it is because it's you won't know who it is i know it's because we've recorded it already yeah well our previous guest you are our christmas m3rd coming out on the 23rd of december yes looking back should have worked out or maybe said something it's irrelevant uh christmas we could we could we can do a christmas slash a new year's episode on the next recording
00:50:42
Speaker
That'll be fine. Because that'll be the fail-off. So, yeah, it's close enough. Sure. We can do that. We can do that. But Christmas doesn't exist in D&D. Exactly. Exactly. Yeah, Christmas is not fair. I think a New Year's celebration is a thing that most worlds should do. Yeah. Yeah.
Campaign Progress & Geography
00:51:05
Speaker
I mean, that makes sense, to be fair. Speaking of celebration, Wednesday group update.
00:51:13
Speaker
Ah, yes. They have a festival named after them now. Honestly, there's so much further ahead than us. When you put that in, I was like, well, they're in a new place. They're in a new city or village or whatever. A town. Yeah, they are. So you said the name of the town. I can't remember it now. Bail. It's where you're heading next.
00:51:37
Speaker
Ah, is that where the... The forest fire. The forest, yes. Yes. That's where they are. Fancy. It is. So their party is called the Daisy Janes. Ooh. What's that party called? I don't know. But the Friday group are also called... It's fucking ridiculously long. It's like...
00:52:09
Speaker
A's association, AA for short, in brackets, something, something, something, in brackets, something, something, something, something, something. And I'll find it by the next recording and I will read out the full name of Friday group. But it's insane. I think you're the only person I have currently that don't have a group name.
00:52:33
Speaker
And we're 30 sessions in. You are 30 sessions in. We're 30 sessions in. We should figure one out by now. Really? Yeah. Because you might need one. You might you might also get a festival named after yourselves. We might. We might. I mean. Oh, yeah. Yeah. They'll now celebrate the day of daisies. Dan, are they already leaving there?
00:53:02
Speaker
village then the town yeah yeah they're leaving so the next they're moving on to the next on their on their way to the next they're doing one more goblin place on their way out of town they're going to do another two on their way to the next location and then they're going to the their next job location damn which is um keia asil oh
00:53:28
Speaker
fancy the the next major town after phallion the day that you will be visiting yeah i was um oh that reminds me i was i was actually looking at the whole map i didn't realize how far ocra was from it's like the other side of the world oh yeah it's a it's a journey
00:53:48
Speaker
Yeah, it's a long old trek. I was looking, I was like, wow. It's like, we're not going here for a while. Damn. Like, this is, yeah. Arc two, you will be. Arc two, yeah. And we can implement the getting tiredness for travel.
00:54:05
Speaker
Yeah, which I haven't spoken about yet on this forum. No, we've talked about it, yeah, because episodes, maps, yeah. Yeah, we've both fucked up today thinking about it. We have, we have. But it dawned on me as well, it's a good thing. Okra's snowy, I think. It is. Dan's a good life, so it works perfectly. Like it works amazingly. Dan, Dan will have clothes for Okra and will not need to buy new ones.
00:54:29
Speaker
Oh, he doesn't even need to wear clothes. God, stumble twice. He doesn't even need to wear clothes because Goliath Law here, they actually are in the character sheet. They're actually resistant to cold damage because they grew up in mountains. So yeah, technically he will. Looks like Dan's fucked in the desert then. Oh yeah, of course he is. Yeah, I have no faith for Dan in the desert.
00:55:00
Speaker
Oh god. I think this reminds me of Dan in a desert, confused, being like, where's everything? What is this? Why is the ground hot? Honestly, um, I don't even know which, I'm guessing the desert regions are like Vendron, Vendron side. Or? No, they're not far from Okra. Oh. If you look at the map, it's like, not far, it's like Athil. Oh. And the island.
00:55:29
Speaker
just off Athil. I forget his name. Audra maybe? No. I see. There's like 10 kingdoms I've got to remember and all the cities and towns and currently I'm just focusing on Eryon where you guys are.
Conclusion & Listener Engagement
00:55:45
Speaker
Yeah understandable.
00:55:49
Speaker
Yeah, I've still got to do the map for mine. Yeah. I can send you some software for a map, for map making. Yes, please. It's fun. Yeah. Anyway, I think that's about what we'll call it today. A relatively, a shorter episode than we have been doing. Yes.
00:56:11
Speaker
But I think, given that we've recorded four times already this week, we are pretty chatted out. Yes, yes, yes. Something we should have considered. Probably. We're starting to record today. Probably, yeah. Might as well. But, yeah. Thank you for watching and listening. We are on, as always, Spotify, YouTube, Google, Apple.
00:56:39
Speaker
all these places all these wonderful podcast places everywhere you can get a podcast that's where we'll be we are starting to grow our tiktok following so do go and follow us on there we're fully now on twitter fully active on twitter so go and follow us on there i know that's news to you alex i saw i saw an email i was just okay along there we have fully active on twitter now um we are on instagram i believe we have an instagram
00:57:09
Speaker
We have an Instagram. I'll get round to it. If you talk to us on Twitter, that'll be me. If you talk to us on Instagram, that's Alex. I'll get round to it. If you talk to us on TikTok, either one of us, because we both have access to that app, and we have discovered we can both type at the same time in that app. So you could be talking to both of us at the same time if you get real lucky. Yeah, pretty much.
00:57:38
Speaker
Yeah, and if you have any creators that you would like to get, like us to get on, do leave us comment, tell us who you want and tag them. Yeah, tag them down. Let them know that you want them on here and we will try our best to work them out with them if they are interested. Yeah. Do go over and give as much love as you can to the previous guests we've had on. They are all fantastic and any future guests we have on. Yeah.
00:58:08
Speaker
And they're all amazing. So yeah, thank you for listening and we'll see you next week. Goodbye.