Speaker
um Without closing those loops because I've met people who've been working on their setting for 30 years And I've asked have you ever run it and they say no not yet. It's not ready yet. Oh, yeah, no Well, yeah, and and that's the thing we're we're eager to put it in front of players. um We just want to have something that's um coherent enough that we know what we're doing when we run it. yeah you know and and so there's There's still things that are um you know they're they're mostly defined, but again, I don't know how to explain it. we We basically just want to make sure that there's um, there's strong connections from one thing to the next, you know, yeah and that when you get to say plot point nine, yeah you're not like, wait a minute, you know, that wait, what happened? But, but we did this over here. Why didn't this, you know, this doesn't make sense. You know, we don't, it's so Yeah.