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00:00:00
Speaker
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Podcast Introduction and Game Genre Debate
00:00:58
Speaker
Hello, everyone. Welcome to Windbreaks podcast. I thought I'd hang out in the bottom left for a bit. And I'm Yarti Krotl. I'm usually joined by Marty Sleevo and Sebastian Ruiz, but this time I'm joined by Sebastian Ruiz and Jack Packard. Hello! We're here. Marty's away. Maybe he ate mixed meats in a meal somewhere and had some terrible reaction.
00:01:20
Speaker
But what we're talking about this week are the games that we just can't get into. And the games and the genres we just can't get into that everyone else seems to like. And is it something wrong with our heads or is subjectivity actually a thing?
00:01:35
Speaker
Where to start on this, would you say, boys? See, it's as I was filling this out that I think I actually hit a game genre I didn't understand and I don't think anyone else did either and it was NFT games. Where I went, I really didn't understand those and then, well, I don't think anyone did.
00:01:52
Speaker
Now, I don't understand those as part of my broader not understanding what NFTs are about generally. Yeah, it's like the cherry on top of this. I don't get it Sunday. But who's daring enough to insult a fan base? Let's bounce off of NFT games because the first category that I'd like to talk about is idle games.
00:02:13
Speaker
is games in which the majority of time you're not actually engaging in it. I am someone who cannot do the whole, I cannot play a game, even if it's a game like Stardew Valley or Pal World over the weekend, a game that has very little
00:02:33
Speaker
moment to moment engagement, I can't then also listen to a podcast while playing that game. I need to give 100% focus to a game. And so I cannot understand idle games. No, I am the sort of person who likes listening to a podcast while playing games like Stardew Valley. Yesterday evening even, and I don't get idle games either.
00:02:58
Speaker
All right. I like this. All right. So we got Jack doesn't get it. Yasi doesn't get it. And me popping on the camera real quick. My play of egg ink that I've kept running for the past two, maybe three years. It's a different sense of just like, I want something quick to do here, but also has the, uh, I guess that it's definitely fake.
00:03:17
Speaker
The fake idea that like, I've done this for the past two years and look at my progress because I have like a mega mega mega super egg. And it's so bad that even though that's my longest running one over the weekend, I just find another one. This is, um, I don't even know what the hell this thing is called, but it's like the old block breaker games, right?
00:03:37
Speaker
Remember those balls bounce, they break bricks. And I get money from those points whatever to spend and now I get an extra ball or more power or more speed and then I just go away and then I come back later.
Idle Games and Game Mechanics Discussion
00:03:54
Speaker
Maybe I'm just ill? That was definitely in the games that I like and other people will find me like I have a second head here.
00:04:04
Speaker
In my head, games serve a purpose. Games have a function. That function is art and entertainment. And so my practical mind says, I can be vastly more entertained via something else than something that I don't have to pay attention to. So how do you square that math?
00:04:26
Speaker
No, cause I think about some idle games is that they're almost no play games. Like, um, well, well, the whole thing with podcast games for me is that I have a very active mind and I can't just sit and listen to things. I have to be doing something active with my hands, whether that be like shooting aliens in quake or running around to water all my crops. I'm not sure what it is. Like,
00:04:51
Speaker
I don't remember when idle games were a joke. I remember when some dude released a joke game called Progress Quest, which was... I think it was like deliberately spoofing on EverQuest specifically, where you just set up your character page.
00:05:07
Speaker
with all your stats and an XP bar and then it would just, the XP bar would just fill by itself. And you collect and random trash would appear in your inventory and after a while it would go, well, inventories fall back to town. They would just automatically sell it all. And you didn't have to do anything. And it was a joke. It was intentionally a joke. But now it's a thing. Now idle games are a thing, just a thing to have running in the background, like some kind of executive toy.
00:05:35
Speaker
That's a good one. I was like, maybe it stems from the side of me that also went into stocks, not just like long-term stocks, but penny stocks, following trends, seeing growth, that kind of stuff. It just comes down to how much engagement you want because even they're fractured where they go. I call them incremental games. Like there's a whole community.
00:05:54
Speaker
Where it's it's more about the math it is like a spreadsheet and they're very active and like alright And if I know if I'm tweaking this right and it's it's 24 7 always on it But then the ones that are like I don't want to do anything myself. That's an idle game and yeah, there's idle games and there's
00:06:09
Speaker
There's idle games and there's clicker games. Clicker games are the spiritual successor of when you were really, really bored as a kid and you get a calculator and you type one plus one, and then you just see how many times you can press equals before you get bored. That's good. Yeah. And there's not much innovation in the formula because where can you, I quite like Yahtzee's idle game. Didn't you play it, Jack?
00:06:34
Speaker
Well, the button that ruins everything. Well, the point was that wasn't strictly an idle game. It was subversive though. If you're subverting something, does that still make you the thing you're subverting? Well, ask Wes Craven when he made the Scream films. I don't know him that well.
00:06:49
Speaker
When you are subverting expectations though, then you are requiring at least a little bit, a modicum of engagement in order for someone to understand that they're being subverted. Whereas these games that can kind of run in the background, you set a couple parameters and leave it be, it just seems like, and this is a very much a me thing, a personal thing, where it just seems like I would rather spend my time somewhere else.
00:07:18
Speaker
I suppose in that sense, it's also kind of like gardening. I don't want to do gardening, right? But some people do want to like, and I understand farming, like I got corn. I can eat said corn, but I'm like, oh, here's my rose, you know, it is.
00:07:32
Speaker
that sort of satisfaction that they get of like, Oh, I grew this long term, right? Where it's like, Oh, here's the thing on my phone. That's not that it's what Neopets. Well, one perspective I can offer is my wife's because my wife actually likes games like cookie clicker. And what she likes about it is not so much the act of clicking the cookie to make the number go up.
00:07:54
Speaker
But it's a much sort of broader term thing where she's interested in finding the most optimal arrangement of cookie acquiring things and most optimal process for creating cookies. I've seen her like open a fucking spreadsheet.
00:08:09
Speaker
And like right down like, you know, average cookie per minute for every like arrangement, it's a combination of upgrades. Yeah. And it's like, I guess it's kind of like speed running, but on a more sort of meta level where it's like... Mathematical speed running. Yeah. Mathematical speed run. Finding the most optimal setup. I love the idea of a min-maxer for cookie clicker.
00:08:36
Speaker
I'm sure they exist. I'm sure there's like speedruns and shit. Oh, yeah. Oh, yeah, especially because like the more janky an idle game is, the less they fine tune it. And people like going, oh, wait, I just found a way to like really cut down on my optimization here. The other ones are just a little too clean. Just like bounce off within a few hours.
00:08:56
Speaker
That's fair. It's a game that doesn't appeal to my particular sensibilities where instead of idle gaming, I will sit in silence and stare off into nothingness for an hour instead of filling my brain with an idle game. So that's where I'm going to start. I'll rip off this Band-Aid with idle games.
00:09:16
Speaker
I have a much more controversial take later, so don't worry. Yeah, I think that was a pretty uncontroversial thing you don't get. A moosebooge. Yeah, this is just a wet the palate.
Real-Time Strategy Games and Personal Preferences
00:09:26
Speaker
Moosebooge. Well, let's move on to my first genre that I've never gotten, that I've never found appeal in, and that's real-time strategy.
00:09:40
Speaker
Ooh. Wait, okay. It contextualize your, what you mean when you say real time strategy. I don't want to get into all the philosophical musings, just the game you mean. I mean, games like Command and Conquer, Starcraft, Halo Wars, anything where you're an omniscient general, you have to create a builder, an army or whatever, and then individually select your units and send them off to fight in a big war on the other side of the map against some dudes.
00:10:11
Speaker
For some reason, I get so bored almost instantly. Like I look at the map and I'm like, but what do I do now? There's so many things I could be doing. Did you like maths as a kid? I guess not. I was one of the English language, like blue eyed boys. Every other subject, I just did the bare minimum. But in English, the English teacher loved my ass.
00:10:39
Speaker
I speak the language. What about you, Jack? Did you like math? No, no. I didn't like a lot of school, though, so I don't know if that can count.
00:10:48
Speaker
I can be with you on real-time strategy. To me, and this will be a part of my conversation when I get into my more controversial talks, is I don't like how distant the player is from the action, from the moment to moment. You know, you make these broad, sweeping motions, maybe very similar to idle games, where it's like you just kind of set the parameters and hope that all of your dudes do the right thing. And so I never feel the action.
00:11:16
Speaker
You want to be the dude, I guess. I want to be the dude. I want to be the dude. I put it down to feeling overwhelmed when I have to consider more than more than one thing.
00:11:28
Speaker
Because I'm fine with stuff like turn-based strategy, I really like XCOM games, I'm fine with the turn-based JRPG battling, you get in games like Persona. It's just when there's three different fronts and I've got to be very quickly organising all of my armies into three units to attack all three fronts, I'm a very single-minded, I get very quickly overwhelmed trying to keep all this in my head.
00:11:53
Speaker
Like when I'm playing like a management game, the game goes like, oh, uh, there aren't enough houses for your residents. And I'm like, oh shit, I better tackle that. And like, then it's like, oh, we also don't have industrial, shut up, go away. I'm just taking care of this residential problem.
00:12:09
Speaker
I guess that's why I prefer games where you play as one dude and you only have to worry about the perspective and the actions of that one dude. Yes. What if it was RTS? You set the parameters and all that and then you press spacebar and then boom you are one of the dudes. See I think I played games that were sort of along those lines. I mean you could argue FTL is like that.
00:12:32
Speaker
I can see that. But again, that's manageable for me because there's only like a small number of pigs in an enclosed space you need to worry about. Yeah. You know, the exceptions to the RTS rule are usually FTL and Pikmin. Yeah. Yeah.
00:12:52
Speaker
because those are RTS in spirit, but have, you know, things that differentiate them. Are those RTSs or unless the S stands for shepherd, like real-time shepherding? I like the tiny kin Pikmin. That's fun. All right, come here now, you do that. Yeah, I think of Pikmin more as an isometric combat game where your projectile is little red dudes. This is a grey area.
00:13:18
Speaker
Jack wants to be immersed the whole time instead of like, you just don't like middle management, do you? Just like, you go there, you go here, and then I will... I don't. I do not like middle management in general, correct. Well, I'd say more micro-management than middle management. Ooh.
00:13:39
Speaker
Like, if I'm part of an army, I'd like there to be a certain amount of, you know, independent spirit in the middle of the skies. Like, if you're being attacked by some dudes, maybe attack the dudes back instead of waiting for me to tell you to attack the dudes back. Hmm. That's right. And you don't like your war games, like, hell that loose where you're just one bit of it all. I've played, like, Battlefield multiplayer where you're, like,
00:14:06
Speaker
You're like one dude and there's like 60 players and you just like try to achieve, make a vague attempt at achieving something in the middle of this chaotic brawl. But it doesn't really do, that doesn't really do much for me either. But it's that, it's that micromanagement aspect that Yatsu was talking about where there are games that are like, you know, what are the games I'm trying to, I'm thinking like prison architect or... Life sentence.
00:14:32
Speaker
Like kind of life sims where you you build up your the prison architect people have a new one that they're working on It's a ship building game and that I'm gonna have to remember intriguing Which is it's a spaceship Building game where you get to like have a spaceship crew and you float around in space and I played a little bit of the early access It's an incredible amount of fun. I am stalling so that I can open up steam. It's called the last starship
00:14:58
Speaker
That's a very generic name that I'm instantly going to forget. But that kind of base building strategy like, oh, build up your X number of platoons. Oh, thank you, Eric, for bringing up the last starship for me. That sort of stuff where it's more that
00:15:16
Speaker
that overall management where I can just tell dudes to start doing something while I work on something else, I'm okay with that kind of strategy. It's just the real-time micromanaging. I think, Yahtzee, you put it really well there.
00:15:33
Speaker
I'm neither for or against. It's one of those I want to get, I want to understand, but RTS to me might as well be a piano because I've seen professional star crafters and the way that they're just with the mouse and it's all about your, what is it, your WPM, your words per minute. That's the other thing, yeah. Little fingers. These days, yeah. These days I tend to group RTS with fighting games in that
00:16:00
Speaker
that their genres seem to have been mostly taken over by the sweaties these days. Sure, but it's about, like, the accessibility. To me, RTSes are the pianos of the genre, whereas fighting games are more like the drums. I do like the drums. I grew up on those. That's why, I guess, I was more attracted to those. But RTSes, I mean, it's like, you just can't- piano and piano drums are kind of the same in that anyone can play them, but very few people can play them well.
00:16:24
Speaker
Sure, yeah, it's like I can do... What would be the equivalent of the guitar that actually takes some technical know-how to play it as well? What if you don't have hands though?
00:16:38
Speaker
Not not to bemoan one of our favorite series, but the guitar is the souls like that's the that's the generic Thing that many people can still play they Some people can just play power chords and but they can muddle through a song and some people really know how to
00:16:55
Speaker
how to go hard. I like fighting games as the drums because that's how I play fighting games is just smacking stuff.
Multiplayer Gaming Stress and Experiences
00:17:04
Speaker
See, this sort of ties into one of my next points was that one thing that I know I'm in a minority on, it seems, is that I just don't get playing online multiplayer against or with people at all.
00:17:19
Speaker
And especially not in RTS and fighting games and Mopers and stuff, because it seems like if you don't go into that with an automatic degree of instanced natural knowledge and experience, everyone just takes the piss out of you. And maybe this is just my social awkwardness, but I don't want to do that when I'm trying to have fun.
00:17:40
Speaker
No, you're right. That's just too overwhelming for my poor nervous brain. Yeah, absolutely right on that to the point where I had to wean myself off of them. I played them for like 10 years. And I go, I've become very angry. I just, at any disappointment anywhere in the world, it's just too much. So I'm going to wean off of those slowly. To defend them though, I don't like
00:18:04
Speaker
team-oriented ones, so much more as like me versus somebody else, because there's only so much, you can only feel so smart against AI. Like, like. Yeah, I get that. Season stuff like that, yeah. I just get really stressed out of the thought that I'm disappointing someone either by not helping enough or not being a challenging enough foe. Oh my god. I didn't even think about that part. I could get the first one, but like, oh, I wasn't, I'm sorry, you beat me so easily. I just don't like other people.
00:18:31
Speaker
Well, they have matchmaking now. You know, it wasn't always the case. I remember I used to be really into TF2. I played it all the time. Yeah. I'm not even sure what happened. Well, I know why I stopped playing TF2. I was a medic main. And then they introduced the first character update that included the achievements and the new weapons. And the first one was medic. So I joined a random game and like every fucking player was medic because they were trying to grind up the achievements. So I stopped and basically never went back.
00:19:00
Speaker
Awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
00:19:21
Speaker
I just like being medic because it means someone else has to make the important decisions. You just point at whoever seems like they know what they're doing and try to keep up. And help them, yeah. You say that, God. I played a little pro Overwatch for a bit. And as a healer, if you just sit there and you just heal a little bit, it's whatever, but you'll get yelled at for like, you have to call the next point. You're behind us all. You can see everything. You're the fucking general. I was like, no, that's why I heal. It's like, here, are you okay? All right, we can stay here. Is everyone fine? Juicebox? Okay.
00:19:51
Speaker
I always preferred medic or engineer main for TF2. Same with Overwatch. I was always a mercy. I was always a healer class as I enjoy support more. But like to me, the, the online experience is that, is that the, oh fuck, I always forget the name of it. You know, the story that just happens, not that's intended in a game. Emerging gameplay. Thank you. I love that as well.
00:20:17
Speaker
Right, and you know, just like the tiny little moments that can happen when you are all speaking the same language, whether it be in an Overwatch or TF2, or in any online game where we all know the language of this game, and we know that, like, we all know the things that are supposed to happen, and so when they don't happen, we can all enjoy the same in-joke together, which to me is a lovely experience.
00:20:40
Speaker
Yeah, I remember feeling like part of the community. If you look at all the, like, millions of weird Source Filmmaker Team Fortress 2 movies on YouTube. Oh, did you see Emesis Blue, Jack? I'm sorry, Emesis Blue? Emesis Blue. It was like a video that went out on Source Filmmaker YouTube channel. It's like a two hour long, incredibly gripping horror noir that's incredibly well made.
00:21:06
Speaker
He's I'm, I'm seeing, I'm seeing it now and I will watch it later. This, this looks amazing. Yeah. Cause I like put it on idly one morning cause I like source filmmaker movies. Most of them are just silly humor, but you know, I like that sort of thing. Yeah. But I just put, I put this on like, uh, while I was working in the background and I didn't get any work done that morning. Cause like things roll out and my just eyes were fixed to it for the entire length.
00:21:30
Speaker
That is quite a compliment. All right. Great stuff.
Source Filmmaker Community and Competitive Games
00:21:36
Speaker
So we've got, what are the ones we've mentioned so far? I've got the idle games. Idle games, RTS, fighting games, multiplayer games generally. Did we say fully fighting games? Who doesn't? Well, I just said, you know, fighting games as part of the RTS umbrella thing that it's taken over by the sweaties. And if you try to play them online, you get instantly mulched.
00:21:57
Speaker
I think any sort of competitive game, the issue that you'll run into, and whether we are talking Tekken to Mario Kart, is the skill gaps are usually ridiculous. If everyone's at the same general level, you can usually have fun. But if one person, and I'm speaking
00:22:18
Speaker
myself, I got very good at Mario Kart, I got very good at Smash Brothers, to the point in which no one wanted to play with me, and I couldn't have fun playing with anyone else. I had that problem with Words with Friends.
00:22:31
Speaker
That's that's why I'm okay. I used to be very like get good every I would get good at it all But it's just that where I went, you know, if I didn't get good, I would enjoy this more I suppose sure. It's like Robo tripping. I don't know. I'm just like Making sure that you never improve that's why I can't get into rocket league because I know that game doesn't open up until you improve I'm not gonna do that to myself
00:22:56
Speaker
What have we got here, though?
Sex Games and Adult Content in Gaming
00:22:58
Speaker
Rocket League is so much very fun, though. I'll throw one in. I got another softball, but that's for later. Actually, no. I'm going to go ahead and say it now. Because they are constantly on Steam, and they are constantly top sellers. Sex games.
00:23:13
Speaker
You know, I was about to say that for a joke. You're talking about sex games, aren't you? Yeah. Yeah, absolutely. Yeah. Yeah. Tons come out because like Steam favours the popular, the Steam algorithm favours whatever's popular and people like their sex games. I mean, I don't, I didn't really expect to have to explain this to someone, but yeah, people like Paul. Where babies come from.
00:23:56
Speaker
I suppose, since Pornhub became prominent, I never went to magazines, so to speak. You're asking why people would play a porn game where you have to complete challenges and go through story to get to the porn, where they could just look at the porn on Pornhub. Right, okay. In movies, the boner comedy no longer exists because access to pornography is so easy, we no longer need to see boobs in our comedy movies. But what if it's the fact that it's easy to get that turns you off?
00:24:05
Speaker
What don't you get for us? Good look finding footage for this one Eric.
00:24:26
Speaker
What if like you're more turned on by an experience you have to work for like so you can get the sort of simulated conquest of seduction. I'm married.
00:24:44
Speaker
Oh my. I see what you mean. Sure. Um, it's also, um, I have liked porn games in the past. Porn games have done it for me in the past. I'm giving you my perspective. No, no, I will never, as I take it, I will never judge anyone's tastes, but I'm free to just go. I don't get it, but I support you and I'm just like grandpa.
00:25:04
Speaker
You know, I'm slightly ashamed that I'm pretty sure I know what that game is that Eric's showing. I think, I think he's got Catherine up. Am I wrong? People are saying Catherine's the guy. Yeah, I'm pretty sure it's Catherine and I'm slightly ashamed that I could recognize it. But what I'm getting at too is like, are they good games? Sex Away? Are they good games? Well, they're good because they get you off. That's their intended purpose and they achieve it, therefore they must be good. Am I the idle clicker now then?
00:25:32
Speaker
Are you saying are they fun games to play? Let's say like super giant games, right? Where it's like very narrative intensive, but the game itself might be a little, you know, basic at times perhaps. So do those games have cool moment to moment core gameplay loops?
00:25:51
Speaker
Well, no. Do they have like a Tetris, but it's Rule 34 Tetris? Well, most of the porn games I've played weren't that involved gameplay-wise. I guess I'm more of a, you know, a hentai visual novel sort of guy. Right, right, right. You just sort of skip through the text, like click on the thing, it goes to click, and then you get to see boobs.
00:26:13
Speaker
Sure. I think the most in-depth porn game of those I ever played was sort of like I had a full-on persona style life sim attached to it. So you had to choose what activities to do each day and that would change what girls you spent the most time with and who you'd eventually seduce. That's what I was wondering. Because a lot of the times these can just be visual novels. Yeah. Sure. Sex or not, visual novels are a rough one for me too. I was like, I kind of would have preferred to read this physically.
00:26:44
Speaker
You don't like the sight of, well, I'm not even going to finish that sentence. Probably smart, probably smart. For the best, yeah. It was going to a sentence that started with the word school girls and I didn't like anything that came after that. We appreciate that. I think like in general, yeah, people like boobs. People want to see boobs in, you know, as much as possible. Still the largest demographic of people who play video games are young men.
00:27:11
Speaker
A lot of straight young men want to see boobs. That's great. I can empathize with Yahtzee's half-joking point that, you know, working for boobs might be part of the thing. You know, as I'm going through Baldur's Gate 3, like, you know, the romancing someone to get to boobs. Oh, that does make boobs even, you know, Githyanki boobs definitely more worth it. Yeah.
00:27:34
Speaker
So relatedly, the whole like Rule 34 thing, people seek out porn or characters they know because they have associations with that character that the porn enhances in some way or that enhances the porn. That's how you can actually genuinely calculate how popular a game is and locked into the mainstream. If there's porn of it, if there's no porn of your game, it's just a flash in the pan. That's that's that's it.
00:28:03
Speaker
Well, I'll have to keep an eye out when Starstruck Vagabond comes out. Oh boy. See what sort of waifu fantasies I'm able to inspire. Oh, big, big one there. Fingers crossed for you. Shall we move on? Fingers crossed and fists blurred.
Action RPGs and Game Mechanics Critique
00:28:23
Speaker
All right, here's here's my here's my hotter take my hotter take of games that in general I do not like your action RPGs your Diablo likes your once again camera far away murder a bunch of people pick your looters shooters or looter slashers, however you call them.
00:28:46
Speaker
Another fan of this sound. Click, click, click, click. Oh, now I have hot bar buttons. Click, click, click, click, click. Oh, see, I do one button builds where it's like, press that and he spins and that's it. You're Walsons. You're any, anything in that genre, you're, you know, a lot of, uh, MMOs have that perspective and I do not feel
00:29:10
Speaker
You know, for action games specifically, I want to feel like I am doing a thing. I want to feel like I'm swinging a sword. You don't like isometrics, is what you're telling me. It's the camera angle. Some of that, but even like, you know, when you play Diablo, it's very click and then you swing and click and then you swing and I don't feel powerful. Okay, but how's that different to pressing a button and swinging your sword and fire a gun in like a third-person action adventure game? Right.
00:29:38
Speaker
Is it literally just a camera thing? It might be a camera thing. When I play Baldur's Gate 3, which you can have the camera in many different places, I always zoom in as much as possible because I want to be as close to the action as possible. So maybe it is just a camera thing.
00:29:57
Speaker
Yeah, I see where you're coming from. Because when I play Diablo in those Isometrics, because I do, because they're very similar to idle game, incremental ups and whatnot. I don't even know where the character went. I just see a big blur of things. So that's, I'm with you as well, that I don't feel immersed, but I'm not there for that in that instance. So that's why I'll just play them, loot. I was going to ask, how do you fill out like Borderlands? Because you said looter shooter.
00:30:25
Speaker
Well, yeah, Luda Shooter was the incorrect term, but that style of game in which like maybe that part of my brain is broken that where you see like the big loot drop and you just pick up all the loot. I hate all of that because so much of it is so useless.
00:30:39
Speaker
Yeah, I hate a game where I have to pause every now and again to go through my inventory and clear out everything that hasn't got numbers higher than my current numbers. Right. It just feels really like breaking up the pace. And no, intellectually, I understand that alternating between, you know, high octane action and rest periods is like the best way to parcel out the fun in a game. Somehow that particular flavor of it doesn't float me boat. Yeah.
00:31:08
Speaker
I mean, it was the very thing that Progress Quest was riffing off way back in the day. Go to the dungeon, collect all the stuff, go back to the town, sell all the stuff. It's part of the cycle of the machine. You just see the bars go up. What about you, though? You got isometric cameras to make you feel like you're there? Well, I would raise the subject of Hades and how Jack feels about playing Hades, which is a nice metric game. I dislike Hades in general. You don't like it because of that.
00:31:38
Speaker
I did not play Bastion, no. But I like many, many a roguelike and I like many an action game and Hades didn't click for me. I think on a roguelike, not necessarily related to the camera.
00:31:55
Speaker
Uh, Hades didn't work for me just because I didn't feel like my builds were substantially different from run to run. I wasn't, you know, like the, the upgrades were very incremental. I didn't feel like I was having that like wildly different journey run to run. So it didn't click for me. Rogue likewise.
00:32:14
Speaker
Yeah, I'd almost say this is closer to a pet peeve of just builds that don't ever differentiate from themselves. Yeah, I mean, the Binding of Isaac was showing how it was done with roguelikes like years, years ago. Just make every run feel different depending on what combination of shit you collect on the way. Absolutely. But even something like Spelunky, who has a very small cache of items, you could have incredibly different runs based off of just one or two items.
00:32:44
Speaker
So I don't necessarily think that the camera angle difference of Hades is what did that for me. But I'm trying to think of an example of a game that has that isometric view that I do enjoy. You know, like your X-coms, while I enjoy X-coms, they have those kill cams that really sink it in for you.
00:33:11
Speaker
especially if it's like a 60% chance to hit and you got your little fingers crossed. And then you get to see your character actually do a thing. Ooh, baby. Play player and player character connection. That's, that's a very important thing for you. Yeah. I mean, I was, that's made me, cause I was thinking like, um, uh, well, if you don't like isometric, you probably wouldn't like board games either. Cause it feels like you're out of it.
00:33:39
Speaker
and just looking down on it from afar. But that maybe remember another thing I don't get and that's video game card games.
00:33:50
Speaker
I love that video. Because surely card games were originally created because we didn't have TVs on which to display crazy dragon fights. We just had to look at two pictures of crazy dragons and have to make up the crazy dragon fight in our heads. But now we can make a crazy dragon fight on our TVs. And we're using all the technology that could be creating a crazy dragon fight to just simulate the fucking cards. I mean, am I on crazy pills? Is it?
00:34:19
Speaker
I know exactly what you mean, like a thousand percent there. And it's, especially if it's like a card game that the deck is tiny and there's not a lot of variety, because for Slay the Spire, it works almost like in a, in almost like a text-based adventure card game where it would just be like, all right, here's what I'm doing. And if you're going to have cards, fine. Make up with it with a vast assortment of them instead of just like, all right, here comes the legs.
00:34:45
Speaker
two dragons here that now I'm 100% with you there if there's not a lot of variety in a card game I'm like what is how why am I why am I here I could play dragons dogma instead of like oh the orc oh you climbed on the orc you know I used my climb on the orc card yeah
00:35:02
Speaker
But I do enjoy cards as a mechanic, like Neon White. It was Esposito who said he wanted... The fact that there were cards in that game was almost completely superficial there, wasn't it? He said it was just a different difference because people would, if they were guns that they had, they looked at them as guns, like just straight up and were more interested in shooting. Whereas as cards, this makes you go puzzle strategy.
00:35:28
Speaker
Oh, that's interesting. Yeah, it was an old design doc or something as well. I was like, that is a neat way of shifting the perspective. That's interesting. I can see the logic that he's working off there because it is more a puzzle game than an action shooter.
00:35:44
Speaker
Yeah, because like imagine another game where you have three submachine guns. Well, you're going to have one in your hand and the other two just like out of view. Machine gun, one in one hand, one in the other hand, the other strapped to your new bellend. So I do like card mechanics. I'm not a big fan of, like you said, not a lot of variety and it's just how I went with the story of it all.
00:36:11
Speaker
I think like the reason that card game, video games are such a strong thing right now is because of the antagonist, right? Like we can play card games at home, you versus me, but playing a single player card game at home is significantly more difficult. So we have that artificial intelligence villain to fight against, right?
00:36:38
Speaker
I say that just loving Slay the Spire. Slay the Spire is so odd to me because it feels like a rogue. The runs can feel vastly different depending on the builds that you fashion. Well, it is a rogue-like. Yeah, yeah, absolutely. Well, not the traditional term, but yeah. Just how it goes there. Okay. Did we have anything else before we go to Super Chats?
00:37:06
Speaker
Um, I'll do my quick fire offs here. Okay. That'll be, this isn't, I don't get them. It's more, I don't get people who have more than one of these and that's MMORPGs. Right. I feel like one will set you for life. Uh, what else? I get people who buy every installment of like a sports game. Uh, five year gap, but every year they use those aren't, you know, standard core gamers. Those are people who are more into the sport than they are into video games.
00:37:35
Speaker
And they're just supporting the interest. I don't know, bro. Gamer's a gamer. That's what I see. On the subject of MMORPGs, I found a YouTuber recently who I very much enjoy, Josh Strife Hayes, who reviews a bunch of MMORPGs. He's going into more retro games now. A lovely YouTuber. I really enjoy watching his kind of deep dives into all of these MMOs, which is a genre that I
00:38:05
Speaker
do not care for, you know, far away. Clicking, you know, action RPG clicky. But the fascinating thing about him is, you know, he'll like play a game and oh, like you can see here, this is really good. But if you look at this game, it's really bad. And to me, they look exactly the same.
00:38:24
Speaker
And so it's like someone tasting French wine, eh? There's lots of like ham and cheese in this one. For me, the comparison is Olympic diving judges. Like I'll watch about the Olympic diver who will do like a triple somersault and like land in the water perfectly and they'll go, oh, he'll be happy with that. And then I'll see the next person come out, do precisely the same thing with precisely the same landing. And the judge will go, oh, that's let the side down, hasn't it?
00:38:51
Speaker
Oh dear. He won't be showing his face at the Olympic fuck dungeon tonight, will he? It's amazing to me how, like, if you are so dialed into a specific genre, you can pick up those minutias. And I enjoy the content overall, but yes, when you are not well versed, when you don't know the language of a genre, it's all triple backflips to you.
00:39:18
Speaker
So that was my MMORPGs, the sports games. I even applied the same thing for Ubisoft for like every once in three years when your game goes on sale for five bucks.
Spectacle in Gaming vs. Mechanics
00:39:29
Speaker
I'll have a look because it wasn't changing up enough. And then my last one, which would be more the guilty pleasures was just vampire survivors, bullet heavens, where the whole point is to just get super overpowered. And I think that's that's me acting out because a lot too many games are so sensible.
00:39:45
Speaker
You know, no power fantasy. Just, you got power, not a fantasy. I was like, let me be God every now and then. Yeah. We can, we can super chat them up. I'm sure chat's got plenty of my, my, my hot take with vampire survivors or bullet heavens in general, uh, vampire survivors specifically. Cause that's the only one I've played. I don't think it is mechanically a good game.
00:40:10
Speaker
And I don't think that's the point. I think the point is, like you said, we want spectacle, we want, you know, super overpoweredness, but I just can't justify playing it because at the end of the day, there's almost nothing I can do to play better. Yeah, I'll play them like that. If I'm in a particularly bored mood and don't particularly want to do anything more than zone out for a while.
00:40:37
Speaker
So I think the better one, even though I love them for just bringing some popularity to it, is Brotato, because it is like Diablo-ish. The characters drop more than like the one item you get when you level up. Sure. And you're like buying constantly builds and shaping that. It's very, very involved, more math. Yeah, Eric's got it right there. Thank you. But no, I think you're right, because Ponkle was saying, I wasn't really designing a game, so to speak, more like a lottery machine. Right.
00:41:05
Speaker
And so for what it is, for what it intends to be, I think it nails it. But Vampire Survivors is the epitome of the game where instead of playing that, I would much rather just zone out. Literally, I will look at the ceiling and zone out for an hour. Lovely. To me, it's like standing on your porch and watching a storm roll in. Because by the end, all you hear is, kshh. Very nice. I could have just taken a shower, I guess. Super jets.
00:41:35
Speaker
All right, let's move. Let's start. I've only got the super chats. If I miss a member chat, be sure to bite my head off. All right. More money. But let me change my tabs here and I will I will keep track of member chats. Absolutely. OK, and we are starting with Mark Devis, who gives one ninety nine British pounds and says, Jack, please say something nice in Toasty's voice.
00:42:00
Speaker
Now, how much of a dickhead am I going to be? Should I just say something nice? I'll say something actually nice. Yahtzee, you smell terrific today. That's not like toasty voice, though, is it? That's whoever it was who voiced the Mad Hatter in Amazon Wonderland voice. I mean, it's all, what's his name?
00:42:24
Speaker
I want to say Errol Flynn, but that's not true. Ed Wynn. It's all Ed Wynn. That's toasty. Edward Flynn. Errol Flynn is the swashbuckling actor. Ed Wynn is the one who voiced the Mad Hatter and Snagglepuss, which is what toasty is. I love it. Have you ever heard the story of Errol Flynn's life? No. There's this podcast I've listened to called The Dollop that does American History, and they do an episode on Errol Flynn, and his life was nuts. Yeah. Didn't he get shipwrecked?
00:42:54
Speaker
It was insane. He was Australian and he pretended to be Irish once he was a film actor. He used to have a career biting the testicles off of sheep.
00:43:08
Speaker
And he went from that to Hollywood and he had like the worst divorce settlement in history. Like the divorce settlement was that if he had to pay his ex-wife alimony and if his income went up, the alimony went up, but the alimony never went down again. Even if his income went down again.
00:43:32
Speaker
That's worse than what Nintendo gave that one guy. Wow. Amazing. Yeah. Crazy, crazy life. Look it up. Um, pure pyro gives two euros and says how frost and Yahtzee played, sir, you are being hunted. I never got around to that one actually, since you ask. It's an interesting game. It's like sandboxy and it's
00:43:57
Speaker
Well, sandbox is survival, horror, very fun, good atmosphere. It suffers from Yahtzee. You talk about this a lot is too much a video game giving the players too much control over the difficulty as if they didn't have an intended play style. Yeah. You can mess with all sorts of difficulty sliders across a spectrum of ranges to the point where it's overwhelming.
00:44:26
Speaker
Yeah, I don't like that. It shouldn't be the player's responsibility to figure out how to balance your fucking game. Right. Uh, but, uh, you know, it's, it's a fun, a fun little, uh, first person, uh, survival whore. All right. And, uh, real quick. Now miss is welcome to the green gang. Turned us off. All right. Then BS Marsh gives $5 as a donation for the Marty ransom fund. Yeah. What is he doing today? Yeah.
00:44:52
Speaker
Whatever suits him. You know, it's like back in the old days when they'd say she's got lady things. He's powdering his nose. He's got Marty things. A weak wink, yeah. Dr. Theo gives five dollars and says, I enjoy arcade mill sim like Insurgency, but I just don't get full on mill sim like ARMA 3. Seems like a lot of work for the fantasy. Maybe I'm not an RP guy.
00:45:17
Speaker
See Milsim meaning military simulator. Thank you. So games like armor three, I group with like the traditional sense of dad games, like Euro truck simulator and train simulator. Cause those are games specifically designed for people who used to be in that specific job and really miss it. Dads, in other words, retired dads. And that's what I think of armor three. It's a game for retired soldiers who need something to stave off the BDST.
00:45:46
Speaker
There you go. It works, yeah. I like it.
00:46:01
Speaker
Well, no. If you're being distracted by a podcast playing a horror game, then you miss out on all the horror stuff, don't you? Why not just watch Futurama? Like, that's a fine quality show. Just watch it. Well, maybe they're like me and they can't just watch something anymore. They got to be like playing on their phone, like playing Bejeweled on their phone while they're watching it as well. I do not have the brain power to split my attention like that.
00:46:26
Speaker
I do almost too much. You said you're a one-track mind, so I've got like nine fast lanes. I was like, all right. I've just got to do a bunch of things. I've taken up meditation to sort of get one longer road running. But that was another one of my, these games, the Civ-type games, they're always the most wish-listed demos during Next Fest.
00:46:49
Speaker
like one ought to be enough to keep you going to me it's very much like MMORPGs where I was like okay the feels about the same but they're they're always the most popular I don't get it but love it love to see it yeah I started playing um Universe Sim the other day because Nick recommended it and it's going down rather well now it's out on Steam and
00:47:13
Speaker
Again, I'm like a one-track mind and I like something to be goal-oriented. And it's just like, hey, you've got some dudes. What? Look at them go. Look at them go building houses and shit. Isn't this fun? I'm like, well, are we supposed to be waiting to defend against Godzilla or something? What's going on?
00:47:31
Speaker
Yeah, depends on who you are. There's the Spiffing Brit, and I forgot his name. They like breaking those kinds of games. And just... I think I know who you mean. Yeah, absolutely, just messing with it. And I was like, it's fun to watch someone who's good at them, you know? Yeah. Ambiguous Amphibian, is that who you're thinking of? No. I've seen a lot of his videos. He does things like, can we play The Sims where we've only got like one tile of space to work with?
00:48:01
Speaker
And, uh, we can only unlock another tile of space for every hundred dollars we earn. And by the way, no matter what the genre, I will always watch those videos. I will always watch someone who's very good at something completely break it. Even if I don't know the game genre very well, there's a lot of project is on board stuff as well. Well, uh, Oh no, his name was let's game it out. He, I found him because a lot of developers were saying this guy is like the most chaotic QA I've ever seen. Oh, good.
00:48:30
Speaker
All right. Galden Yelch. Thanks for the two-month member of the tip jar. We appreciate that support. Oh, nice. Nick Warden gives $5 and says, I'm sitting here with anti-matter dimensions in one tab and a spreadsheet in the other. Still can't explain it.
00:48:45
Speaker
Yeah, that's like Rocket Scientist for... Yeah, it's an idle game for essentially Rocket Scientist, I would say. Yeah, if you're really into being in academia, I suppose. Yeah. Or maybe they've got a really asshole boss and everything they play has to look like work. Remember the old boss key thing Sierra Adventure Games used to have? Where you'd smash a key and a fucking spreadsheet would fill the screen?
00:49:13
Speaker
I like it. That are just people who maybe post dad being like, okay, that's a job they used to do. Maybe that job was like, I used to be a maths professor and he's still got me. Well, I can't imagine myself playing game review simulators after I retire. Or like game dev tycoon, something like that.
00:49:37
Speaker
Yeah, well, it's not, it doesn't feel like the actual game dev does it? I mean, the satisfaction I get from game dev is like building things in programming and seeing it all work. Yeah, it might just depend on the application. There's a hacking MMO that came out.
00:49:53
Speaker
where you hack each other and it was pirate software tested it out and he's a black hat or whatever he used to do that for the government and he's like oh man this is actually pretty like intuitive and he was there for hours just hacking away and like sure post dad game. Fungus finding is $2 and says roses smell good and you could make tea from the hips.
00:50:18
Speaker
Thanks for that little household tip, Fungus Finder, who then gives us another $2 to say nothing. He's decided to confuse us all today. I think you can see anything, but... And then Hjorth87 comes back with 20 Danish Chrono and says, maybe my examples weren't really idle games. He was talking about Mountain Blade and Civ earlier. Those are like the grand strategy type games, aren't they? Yeah. Civ is. I don't know much about Mountain Blade.
00:50:47
Speaker
I think that's a game where you mount and blade. Oh. Where you mount things and then blade them while mounted. Hell yeah. Bucket List gives $5 and says, when I was a younger, I played and enjoyed everything. I think age also affects our understanding. I can't do multiplayer anymore. We're getting old, fellas. I hung up the golden joysticks long ago.
00:51:14
Speaker
Jack, we should get the second win team together and we should just play Team Fortress 2 one of these days. You missed that day. We did that. Remember our glory days. I love Team Fortress 2. Obviously, yeah, you get older, reflexes get slower. That's a part of life. You get older also, you have other shit to do. I cannot give the time to a video game that I once was able to, even though I do it as part of my job.
00:51:44
Speaker
So, yeah. Old. Dr. Theo gives time dollars and says, I hate that I can't enjoy New Vegas. I'm a Zuma and it has the case of the old. So it makes it feel like I'm fighting the engine instead of playing. That's a very fair criticism. New Vegas, all of the wonderful things that are in New Vegas, it is janky as hell.
00:52:08
Speaker
Yeah, that's just Bethesda face, isn't it? Yeah. Yeah. I still have, I still have trouble with that. I have trouble with it in star field as well. Yep. So, uh, that's okay. Dr. Theo. I mean, in a perfect world, we could get a, a nice remaster of that to make it, you know, run properly, maybe look a little better. It's, it's, it's ages showing. That's fair. A numb face clown. Welcome to the green gang. We appreciate that support. Nice.
00:52:35
Speaker
Fox D gives $5 and says, I have 2,000 hours in American Truck Simulator and a crime shortage of audible credits. These are related.
00:52:52
Speaker
Check out my next audiobook that's coming out pretty soon. Really? What's that called? It's called We'll Leave the Galaxy for Good. And it's the third and final chapter in the Jacques Pecun trilogy. What? So what you're saying is if I wanted to catch up on the entire trilogy before it came out, I could do so right now via audible.com.
00:53:12
Speaker
That would certainly be a smart thing to do in preparation for that. I think we're looking at, I think April was looking at the release date, but you know, subject to updates. Dr. Theo gives $2 and says, beating players is more satisfying than bots. Yeah, I get that. But as I say, multiplayer liking people are so sweaty these days.
00:53:39
Speaker
Yeah. Like a new multiplayer game comes out and there's already people who've like spent the last 24 hours becoming the best in the world. That high is worth it. Like that high, when you are a sniper in TF2 and you get that real good headshot on a scout, that high is worth like 20 minutes of crap.
00:54:03
Speaker
That's a human you just shit on. Yeah. It's worth it. And you know, you lined it up just right. Oh, I bet he's going to jump right here. Cook. Oh, yeah. Oh, when you predict it, it's I'm in your head. That's even it's more drawn out because I gave up on like on competitive ones. I switched to like on those games. Now you mentioned it. I got weirdly into playing Babel Royale because that was a game that I actually didn't have to put work into kicking absolute ass in.
00:54:30
Speaker
And I'd be playing that on stream and I'd be getting stream sniped and I'd just take down everyone who tried to stream snipe me because I was that good. What the hell? You could have had a different career, you know that?
00:54:42
Speaker
Professional Scrabble Player. There you go. Professional Hostile Scrabble Player. Extreme Scrabble Player. I think those exist. Professional Scrabble Players do exist. I'm pretty sure they do, yeah. One way. Diane Spencer. Yes. Gives 20 British pounds. Says, nice to see Jack again. More Toffee Cam, please. That's true. Well, I could wake him up, you heartless monster. Don't you do that. If you want to see him that bad. Don't you dare.
00:55:13
Speaker
There he is. That's a good dad, moving the cam. Move the cam instead of the dog. There you go. Thank you. He's a sleepy pup, as ever.
00:55:29
Speaker
BlueMcDeesNuts gives $2 and says, g'day wildfrost, you don't know Jack and Yahtzee. Ah, I see. Because all three of those are games, you see. Oh, I didn't get it at first. I didn't know that. And now I do. And then Meister Kleisterheister gives five years and says, Yahtz, how did your perspective on tabletop games change before and after Adventurer is nigh?
00:55:52
Speaker
Not much. I mean, I knew I was kind of keen on playing D&D again. That's why I said, Hey, I'd be keen to play D&D again when it came up. I used to play it when I was a kid and haven't had the chance with that sort of, you know, fun social role playing in a while.
00:56:12
Speaker
You know, tabletop role-playing, tabletop games generally, like they serve a different niche to video games, I think. Because they're a social lubricant. Unlike couch co-op stuff, you actually have to sit around a table and all look at each other when you're playing tabletop games. What's the opposite of lubricant? Degreaser. Degrea... It makes it more abrasive and less smooth.
00:56:36
Speaker
It makes it more abrasive when you are playing a game without a game master. As someone who has many, many a board game night, there are many games that are very rules focused so that you can't have bits and funny gags in between. It's too focused on the rules. That is a social degreaser. No fun.
00:56:57
Speaker
A pandemic legacy edition will ruin friendships. You just will not see people after you've done a couple rounds of that.
00:57:09
Speaker
Okay. Hey, I haven't played board games in ages. I should probably do it when we're all in the YouTube Airbnb late this year. I'll bring you some. We had some nice ones, not like, you know, here, let's play a honey. I want a divorce. No, no, I have, I have some very lovely, low stakes, more fun board games that I will bring. I've got Arkham Horror at home. That's like, that's a co-op board game.
00:57:39
Speaker
So all the players work together against the Lovecraftian horror. That's fun. And usually fail. Where is he? Odd Cam gives $2 and says, isn't life just one big sex game? That's the way you want to look at it. Odd Cam, some of us have different motives. Some people are trying to get plaid in that.
00:58:03
Speaker
Well, you could argue the central motive that connects all life is the desire to reproduce. I mean, I've had a couple of reproductions and yeah, not too, not that bothered about sex anymore, to be honest with you. Wow. That's when the depression kicks in. Now I just want to
00:58:48
Speaker
but you got to shave. I mean, um, I've occasionally called upon to, uh, unblock the bathroom sink by taking apart all the pipes underneath and, uh, but we're putting on some hardware and gloves and getting a big rent shout. Ooh. Cause it's cause you know, I know how to do it and it's easier than calling a plumber out. You just have to, you know, clear out all the horrible snot.
00:58:56
Speaker
mend things with a screwdriver. Cause I'm a dad.
00:59:17
Speaker
Every few months from the pipes, little, little vinegar and bike baking soda. That can be helpful before it helped clear out some of the bigger ones. But if you can access the pipes, just take them out and just watch them. Yeah. I always call someone that way. I have someone to blame because if it was me, it's like, Oh, I'm not getting the deposit back. Fair.
00:59:40
Speaker
Peter Parker SL gives $10 and says, ''Love to your latest semi-ramblematic, Yahtzee. How do you feel about moral plot twists in RPG?'' I know I was emotionally exhausted by the end of games like Witcher 3. I'm not sure what you mean when you say moral plot twists, Peter Parker SL. My last semi-ramblematic was about plot twists and how to make them work in games. I think they mean more so, just moral dilemmas.
01:00:11
Speaker
Do you think? So like more moral choices. Witcher 3 is, Witcher 3 is just one guy being as neutral as he can be. And it's just like, this is good, but bad. And this is bad, but good. Right. Right. I suppose like Witcher 3 does like ask you to pick sides at certain points and you know, like, uh, slaps you on the hand when you say, I don't want to pick a side. Uh, so yeah.
01:00:37
Speaker
That's my Geralt impression. It's a good moral twist. I heard this on War Thunder, where being good, like the way we describe good, is bad. You know, you have to be a capitalist, fascist dickhead. And that's how you get ahead. So the moral twist then would be that being good makes the game harder. Yeah, that's what the old do good versus do bad moral dilemma of games like Infamous never really got. Is that the whole point is that doing good has to be harder.
01:01:07
Speaker
than doing evil. Evil has to be the easier option that gets you your goals faster but fucks overload of people on the way. That's what you have to confront about yourself. Are we willing to put others before ourselves?
01:01:30
Speaker
In the is in moral plot twist would be like you make a decision and then you discover later that that decision had disastrous consequences. That would be a moral plot twist or would that just be a plot twist? I think that's up. Yeah. Just seems, yeah, this is like a plot twist to me. Maybe there's like maybe a plot twist is just the larger umbrella and moral is just a subset of that. There we go.
01:01:55
Speaker
But anyway, Sebastian Mikulek gives two dollars and says Huni Pop is a legitimately fun match three that's porn.
01:02:02
Speaker
So that's what I was asking. Like, that's all there is. There was certain people like trying to nag me to review that for ages who've now finally given up thankfully. But it's just a match three. I do like a match three. I suppose. I just know the mood when I'm in the mood to play Bajoule on my phone, there's not usually much crossover with the times where I'm in the mood for a wank.
01:02:28
Speaker
Yeah, but it's more fun to play a match three that you can't have the audio on, you know, so it's naughty. Anyway, John Connor gives to Canadian dollars and says ideal idle idle games keep both hands busy.
01:02:46
Speaker
see that comes down to flavors because there's some people that want a nice horizontal spread so it's like okay I'm gonna do this little thing and then it goes on a little kind of timer thing and then mathematically I should optimize over here and then optimize this and then I've made a route that makes me go here here here then here and then here here here then here. I was like that's too much for me. I think he might have been making a masturbation joke.
01:03:08
Speaker
We were talking about honey pop, weren't we? Yeah. As they say, that's the sort of game that should be designed to be played one-handed. There you go. SVS Guru 2000 gives 2 euros. Speaking of Rule 34, Power World already at 700 plus pictures.
01:03:30
Speaker
So what are people getting off to? Or do I not want to know? You do not want to know. Because the human characters are just generic NPCs, right? It's not the human characters. No, I figured it wasn't. I just don't get who would get off on that. It's like the tree and the crafting bench with big tits. Wesley Thomas gives five Canadian dollars and says, I don't get one, visual novels and two, mascot horror.
01:04:02
Speaker
One's a book with delusions of grandeur, the other's for someone else to play for you.
01:04:08
Speaker
I'm that guy, when I was a kid, my hobbies were very compartmentalized, so books were books, videos were videos, and games were very gameplay heavy. And so whenever it's something that's very like, oh, it's super cinematic or just super, a lot of reading, it's like, I could have just read this book. But there's a few that, it's when they go, this could not have been done in a book, like say Disco Elysium, right? It's just like, oh, I absolutely love this one with it.
01:04:35
Speaker
So yeah, I'm kind of with that just a little bit. Let people like what they like, I'd say. Yeah, like Five Nights at Freddy's. Oh. Yeah. Yeah, I think there's a certain segment of games that are very popular, not necessarily because the games are good, but because people enjoy watching other people play and react to them. Yeah, that's what the Zoomers like, isn't it? Watching fucking Markiplier and whoever else, like having an amusing scream.
01:05:05
Speaker
And you know, does that make it any less of a game or does that just make it a game of a different caliber? These are the heady things that we don't have to deal with. It's funny you say that because Hello Neighbor went that same route as well. But in the sequel, he leaned super into that someone's going to play this and you're going to watch them and there's lore and stuff like that for MatPat to find. And the community was like, it was a bad game though. Even the community went, this feels like MatPat bait.
01:05:32
Speaker
Well, they went Sharknado is then the thing. It's like, we, we love a bad movie. We love a movie that is so bad. It's good. But when they try to make a movie that's so bad, it's good. It no longer has that special thing. Yeah. Yeah. Cause it's the, uh, unwittingly of the director that, uh, makes it fun. Exactly. Yeah.
01:05:56
Speaker
Anyway. Yeah, go ahead. Moving on. Storm Templar gets $2 and says, welcome to the Lazell Club, Jack. Best grill. It's funny. That's the one I choose. Internet users seem to get very territorial when it comes to waifus. I mean, you should have seen the comments on that extra punctuation I did when I was talking about Persona and mentioned that Chie was my waifu.
01:06:21
Speaker
Some people, I'm sure, loved it. Heads up, everybody. I killed Shadowheart. I killed her dead. Just absolutely murdered her. That's the one with the bangs. That's the one with the bangs. And you know what? She wanted to fight me because she wanted to kill that angel lady. And she fought me. She lost. I killed her on the floor, dead, out of the party.
01:06:40
Speaker
Take that white foods. There you go. There you go. Uh, gold Perak is $5. There's someone out there better make starstruck bag of on porn now and send the link to Yahtzee personally. You know what? I'd be flattered. I'd be flattered. I'm flattered by any like fan art. Cause it's nice to know that my work can occupy a person's head like that. And I'm not like, I know like prudish mimsy. I understand that porn exists and people like it. And if people make porn in my wife, who's I'll consider that, you know, job well done.
01:07:10
Speaker
Huh? There you go. So if you're going to make Starstruck of Egebon porn, make it good. Yeah, put the effort in. Put the effort in, yeah. Great. Squirtle Squad 420 gives $10 and says, as an RTS enjoyer, I feel it scratches a similar itch as puzzle games as I figure out the best types of units, best placements, and timings to attack, stroke, defend, at least with well-designed missions.
01:07:36
Speaker
See, I like a puzzle game, but I like it because it's figuring out the one specific thing you have to do. It's not like, oh, you could be, you have to make a thousand decisions and you have to make sure they're all right.
01:07:50
Speaker
Agreed. And I think there are games like XCOM that can have a puzzle element feel to it. Ooh, I can place my things just right here, but it's different pacing and different modes of intensity. Yeah. Flank. Flank. Always be flanking. ABF.
01:08:06
Speaker
That's, that's what I was going to say. It feels like the hardcore ones, they're a lot cooler because the ones that try to be more accessible usually have one strategy that like Yahtzee said, flank, zerg. And then I go, why do people like these? I'm not sure. Yeah. I think your next comment is overwatch as well. Flank and overwatch. Always be overwatching. Always be overwatching.
01:08:30
Speaker
The piss bandic is $5 and says, I couldn't get into Transistor no matter how hard I tried. Combat bought the piss out of me. And is that why you've taken to stealing piss? He takes the piss. You were barred out of you? That was another super giant isometric game that presumably was to be lost on Jack. I think I liked that one the least because again, the combat, I felt two degrees, two detached because I was not.
01:08:56
Speaker
They're in the character and now I have to piece this together. I liked maths. I was very good at it in school, but never in a very formal kind of way where it's like, I was that kid where I go, here's the problem, here's the answer, show your workload. No, you can't.
01:09:10
Speaker
No. Yes, no. I don't know how to get on my level. Yeah, they would take points away from me. So what I would do is I would go write the question, skip a few lines, write the answer, and then filled drivel in the middle. And I was like, you don't check these. There's no way you want to watch TV. You don't want to do this. No. The answer is 17, because bingy, wingy, dingy, dangy. Always is? Always is.
01:09:39
Speaker
Alex M gives five pounds and says, great to see you again, Jack. Love you all lots and lots. I don't get gacha games. I understand it's easy dopamine, but they're just not for me. Yeah, I don't get why you'd want to keep sinking money into a game you've already paid for. See though, that's a different concept of like, yeah, paying and free to play games. I could never.
01:10:02
Speaker
Again. Well, you know, well, are you, we're not people with gambling addictions. I assume not anymore. No. I have nothing to add to this. So I'm going to say, there you go.
01:10:19
Speaker
It's more like poker. Minimize, like, yes, there is a degree of chance, but how come the championships are, they tend to be played by the same people over and over. And it's because like bluffing each other, the skill of the game and minimizing chance as much as you can. But the rush of knowing that sometimes it is not going to go your way, I guess like XCOM, right? That 60% chance you say? Yeah.
01:10:42
Speaker
Sebastian Michalik comes back with $5 and says, I hate level scaling in RPGs. It ruins the feeling of progression. I want to get stomped early and be a god late, which is why I love Piranha Bites games. Yeah, I'm with you on that. Hard agree. Yeah. I mean, if you're just going to have everything scaled at your level the whole way through, you might as well just keep everything on level one. But it's different, you see, when the DPS is the same, but now it's a dragon instead of a rat.
01:11:08
Speaker
I had that problem with Diplo 4 because I was having trouble with a boss in Diplo 4. I was like, well, okay, I'll go off and grind up some levels and then come back and kick its arse. And then I went back, he did the exact same thing, apparently. Just all grind break, both of you. Yes. But you took a grind break. I'm going to take a grind break too.
01:11:41
Speaker
Rialan Quake gives $5 and says, RTS and 4X games have always eluded me despite my fervent love for TRPGs like Final Fantasy Tactics, Troubleshooter and Fire Emblem. I don't think it's that hard to understand that if you don't like real-time strategy but you do like turn-based. Because as I say, turn-based doesn't feel overwhelming because it's turn-based. You've got as much time in the world you need to figure out what the next move is.
01:11:58
Speaker
Every press-up you don't do is one the enemy could be taking.
01:12:03
Speaker
What's that one thing that I can do right now, whereas in a real-time strategy, oh wait, this one thing and this one thing, oh fuck, oh fuck, oh fuck, oh fuck. That's the genre, it's called oh fuck. Yeah, it is, isn't it? It goes well, but then it's like, oh fuck, I was cooking six things at once and everything's overflowing.
01:12:25
Speaker
Uh, Evil Apple Juice gives five dollars and says, sick at home today and can catch you wonderful people live. I don't understand visual novels. It's rough for me to click through a book on a screen. Yeah. Yeah. Agreed. I'm pressing today too. Evil Apple Juice, I've got a cold. Exerted myself a bit too much over the weekend, taking the kids to the park on both days. Ew. Family time. I know, right?
01:12:54
Speaker
And the kids, a little gem, gem machines, you know, like I was, I was at home with the youngest on the couch the other day and she found my laptop and for the umpteenth time I said, we don't touch daddy's laptop. And, and, uh, after I said that, she like just deliberately picked it up and licked it. Oh,
01:13:17
Speaker
I was like, well, why do you got to make me do a thing that's going to make you cry now, little child? That is biological warfare, that. I know. I love that. You know, it never gets better with children, but you know, mine are in high school now and they still bring illnesses to everywhere and it will never end. The children will always make you sick. It's terrible.
01:13:43
Speaker
You think your immune system would catch up at some point? Well, it's because we're not the ones in school interacting with all these. So it's not being strengthened. That's why I make an active effort to lick the road in front of my house. You also lick Yahtzee's laptop? Yeah. See, when I was a kid, I picked my nose and ate it. Yeah, there you go. And that was probably exercising my immune system. But now I don't, because I'm polite and a nice grown up. I pick my nose and wipe it off on a tissue like other grownups do.
01:14:12
Speaker
I have heard someone legitimately argue pro booger eating because it strengthens your immune system. Here's the thing. Well, considering you're still a lot less when I was a kid, I can believe it. Yeah, no, like it is a thing. It is genuinely a thing. There's also like cultured caca, if you will. This gets better gut by
01:14:34
Speaker
Yeah, the flora. Thank you for knowing words. You put that in someone else and it'll fix them right up. So like, yes, it works 100%. It's still icky. I can't bring myself to do it. I'm sorry. Can I put my boogers in a smoothie? Like, will that work? Or do I have to eat them raw? You could cook them if you want. Pan fry them.
01:14:56
Speaker
See, I'm still occasionally tempted because, you know, you like the taste of your own boogers. Another thing I never thought I had to explain to someone. Is that true? I have legitimately, I've never eaten my boogers. I was a picky eater growing up, so I never ate my boogers.
01:15:12
Speaker
Well, maybe it's an acquired taste that you have to start early. Am I going to have to start? Am I going to have to at least eat one booger in my life? Maybe. Your boogers are as much based on where you are, you know? It just tastes like salt, you know, just because you're a little salty snack. Like a little pretzel. I'm not going to do it on camera. Mine have a little umami to them, like there's some MSG in mine.
01:15:38
Speaker
Maybe some people just genetically have nice tasting snot and they're more likely to turn into booger eaters and some people just don't. Maybe that or it's yeah a medical thing because like diabetes makes your urine sweeter. I mean I've got that gene that makes cilantro taste horrible. Maybe it's the similar thing. Oh it's it's equal but opposite you don't eat cilantro but your boogers taste amazing.
01:16:03
Speaker
Yeah, it's just green things. Everything that's green just switched around. Brussels sprouts taste like apple-flavored jelly babies to me. Wow. Anyway, Chubby gives a hundred arses and says, I don't get Metroidvanias. Most of them don't have a good story, so you're just backtracking getting collectibles. The Messenger and the new Prince of Persia are the exception. Lol. Good to see Jack again. Cheers.
01:16:27
Speaker
Well, it's just completeness. It's a combination of exploration and completeness that attracts people to Metroidvania. It's also, yeah, I would say they do have story, but it's more in the old Dark Souls kind of like, final lore. Yeah, story tends to be like a de-emphasise in Metroidvania specifically, because the focus has to be on an environment that makes sense for the gameplay rather than an environment that makes sense for the story, I suppose.
01:16:56
Speaker
I think like Metroidvanias are the simplest visual representation of power progression. Here's the thing you cannot do. You get an item. You can now do the thing that you could not do before. It's so simple that I like that feeling of like, oh, I'm going to get that double jump. You fucking know I am.
01:17:16
Speaker
Yeah, Apple opens it up. I played a Metroidvania demo recently called Rat Trap. Had the picture thing from Prince of Persia, but also it just threw me for the loop because I was like, oh, here comes the double jump. It's like, no, you're a rat in a ball. You don't double jump. Instead, you jump up and then you smash the ball down and it bounces you. All right. You're subverting it. All right. I'll keep an eye on you.
01:17:38
Speaker
I feel like I've seen that mechanic in places. Yeah, and then it's a rat that swaps. I think he throws his brain into a machine and it'll go into a mech elsewhere and then you have to unlock other things. I was like, oh, cool, different abilities. Oh, great. Fair enough. There you go. Gabero Bustos gives 10,000 COPs, although it's still a green super chat, so that can't be worth that much.
01:18:03
Speaker
And says this coming from a psychologist and a fan. Yahtzee, you and Frost look a lot happier and content since second wind. It's really incredible. Well, I'm glad somebody noticed. I'm glowing, aren't I? Yes. And Jack, you look terrible. He's taken up responsibilities. This is why I'm not in front of the camera so often. I look terrible because I have real responsibilities.
01:18:34
Speaker
The N3 gives $5 and says, I love grand strategy games like Hearts of Iron, Europus, Universe, Harlys, but I understand why some people don't. How magnanimous of you to look down on us and be understanding.
01:18:50
Speaker
You high and mighty great grand strategy-liking person here. Let's not make fun of this too much. As we know, people can get very attached to their preferences. And so let's just all take a moment and understand that not everyone will like the things we like and vice versa. That's a fun thing. But grand strategy people, they're the most noble and get the most sex. Uh-oh. Well, that explains a few things.
01:19:18
Speaker
Reflexes of a dead cat gives $5 and, fittingly, says, truth, Jack, reflexes do get worse. Especially if you're a dead cat. Entropy comes for us all in the end. For me, it's just not being able to move the mouse as fast because my wrist hurts.
01:19:36
Speaker
It's my patience. It's just worth him. I was getting way too mad loading in. It's all the same. This is probably not what you want to hear. But yeah, there are people like me who would get pissed at people who are not a challenge. But in the end, I wouldn't get mad at them. I would get mad at the matchmaker. Fair enough. Samson143VR gives $4.99 US and says, where does VR gaming fall for you all? Heard good things about Asgard's Wrath 2.
01:20:04
Speaker
It's got to be very gameplay focused for me. Yeah, I like VR, but I can't play it for very long because it gives me headaches. And I got prescription lenses for my VR headset so it wouldn't give me headaches. Yeah, that's what I got and I still get headaches.
01:20:23
Speaker
Uh, I, I can't, I still cannot fully justify VR, even though I have found several things I really, really enjoy about it. Uh, it's I, I have to shower afterwards. Like it's too much of a workout, which is how I'm treating it now. Oh, I can get like a half hour VR and that'll be my workout. It's always going to be a niche, but you know, people like their niches. Absolutely.
01:20:52
Speaker
Thought Takes gives $5 and says, I compare early games to early films. Very few people watch Citizen Kane because it is as entertaining as modern cinema. I mean Tetris is a baller still. Tetris is like timeless. And I went back and played the first Legacy of Kane game and it just felt like
01:21:13
Speaker
really dumb. Like the game design was just so old, there was nothing relevant in it. Nothing in it that was relevant to anything about modern games for sensibilities. Oh, it's like a rotary phone, eh? Yeah, I guess.
01:21:31
Speaker
I will challenge you that Citizen Kane is as entertaining as modern cinema. Citizen Kane is fundamental to the history of cinema, groundbreaking piece of work in what we know as the modern cinematic language, and it is boring as fuck. It is so goddamn slow. I've got to say, you wonder why it's never been remade.
01:21:56
Speaker
That's why because it's just a guy going, what was that name again? Oh, yeah, it dies. It's literally the story of some asshole doing asshole things and being a bigger asshole at every turn. It can never be remade because everyone who goes to film school and who studies film has to read so much about it. No one wants to remake it. No one wants to be the asshole who remakes it. No one wants to be. Oh, who's the guy that remade psycho? That asshole. No one wants to be that asshole.
01:22:27
Speaker
Yeah, yeah, I remember that. Well, he remade it shot for shot, didn't he? Like exactly the same as the original. Remade it shot for shot only. He did update some of the things that were hinted at, like there was a scene where Norman Bates is like watching the young lady shower. In the remake, he has Norman Bates actually masturbating while watching her shower, something they couldn't do in the old ones. But you know what? Still an asshole. We don't need to be remade.
01:22:56
Speaker
It's a boring, boring movie. There are modern movies that are still have the top tier cinematic quality that are have modern sensibilities that move a little faster, have a little more happening to them. So I will argue with you that it is as entertaining. Interesting films. I'm sorry, say that again for us. Citizen Kane like the tech demo of films almost feels almost like a cocoon to me.
01:23:21
Speaker
You know, I heard an interesting fact about Psycho. It was like a trivia game thing I was playing. But apparently, the shower murder scene was one thing, but the really controversial thing about Psycho is that one of the first films that actually shows a toilet on screen.
Evolution of Films and Video Games
01:23:38
Speaker
You are correct. That is a correct thing. Oh, God, imagine. Any film nowadays would show them to them would kill someone. Yeah.
01:23:49
Speaker
Yeah, yeah, very, very controversial. Tech demo, like, there were some... So, you know, the reason why Citizen Kane is so popular, real short abridged version, is it was one of the first movies, arguably the most popular movie at the time, that used the camera position and camera movement to help tell the story. Literally inventing modern cinematography before everything was shot kind of like a stage play.
01:24:12
Speaker
There were tech demos beforehand, mostly in foreign films that utilized these practices, but Citizen Kane was the big one here in America. Yeah, I remember saying films started off just copying stage plays and eventually discovered the strengths of their own medium. Video games need to do the same fucking thing. Of course. Start off ripping off films and then discover the strengths of their own medium. Absolutely. And so Citizen Kane is...
01:24:42
Speaker
would be like less of a tech demo and more like Tetris. Tetris started off as a tech demo, but then they actually made it into a game. So the first release of Tetris was Citizen Kane.
01:24:56
Speaker
Okay, Tsunami Dushir gives $10 and says, I wish I could get into mobile games in general. Phone touchscreens fail to read my fingers. I default to playing handheld games mostly for the buttons. Well, that sounds like a you problem, Tsunami Dushir. You a skilled metal worker or something? You got some callous fingertips here. Are you in like, maybe? Were you in Men in Black and they burnt your fingerprints off with a big weird machine? Damn, they can't access their phones.
01:25:25
Speaker
Uh, Dr. Theo gives five dollars and says, okay, last super chat from me. I'm a huge fan of the galaxy books with the second one being my favorite book of all time. Super excited to hear what you got. Well, that's a high bar to clear. I hope you will not be as disappointed as I suspect you will be by the third book, Dr. Theo. They're very, they're very fun reads.
01:25:49
Speaker
No, thank you for saying so. And everyone should buy them. And everyone should buy them. And if you buy them via Audible, it's Yahtzee reading them to you. It's double the pleasure. Double your fun. Yeah. And you better well appreciate it because that's why my throat keeps getting infections, apparently. There you go. Kaunte gives two euros and says Yahtzee has that dog in him. Got the dog in him. Dog in him. Yep, he's still there.
01:26:19
Speaker
Why must I feel like that? Why must I chase the cat? There's his ear and there's his other ear. You can like figure out the, uh, logistics. Any, uh, Funkadelic fans, parliament? No. All right. And that's fine. Oh yeah. Ready? Sorry, those old, those old people references. These are his old, old, old people references. Motown. Come on now.
01:26:50
Speaker
Uh, Gull Pirak gives $5 and says, Yahtzee, given your enjoyment of nautical adventures and horror, have you a nautical horror novel to recommend? If not, just a good horror novel. I didn't actually read horror novels, little Pirak. I like horror video games. I like the odd horror film, but when I'm reading a book, I want to read either something funny or something that's a rollicking, exciting adventure. You don't want to pay. Yeah. Cause you don't want to, the fanaf of books where you turn the page and just says boo and all caps.
01:27:20
Speaker
That genuinely surprises me out. I would assume that you would also enjoy a good nautical horror. Well, I can't really explain it. I just don't like reading horror books. That's not the thing I want to read. Oh my God. Hold on. I got I'm actually an atomic dog is a George Clinton solo track, not a parliament Funkadelic track. Many apologies to the Funkaholics out there.
01:27:50
Speaker
Humane Shield gives 4.99 and says, you should try the card game Muffin Time. It's a more competitive version Uno. Hi. Okay. Thank you. Uno gets pretty competitive. Uno is just Crazy Eights, isn't it? It's Crazy Eights, I know. My family played lots of Crazy Eights. Oh, okay.
01:28:15
Speaker
Oh, and actually, Rob Roland, thank you for joining a member of the Green Gang for one month, says hi. Thank you for that. Hi. I'm going to open up a new tab with Muffin Adventure. Muffin Time. CJ Weigel gives $5 and says, we lost Atlanta in February in Pandemic Legacy. Definitely strained a few friendships, lol. There you go, you know. You know Pandemic Legacy is no joke.
01:28:46
Speaker
Mm. Wash your hands, people. Also wash your hands, people. Thank you for that link, Eric. CSI Freak gives 4.99 British pounds and says, put Mary Poppins on in the background while playing on my phone and suddenly looked up and thought, what the hell is Toasty doing in this film? That's right. Edwin is like the grandpa, grandpa Joe or whatever. Yeah, I think I remember that.
01:29:10
Speaker
That's right. You know, like they go to visit that old man and he makes everyone drink weird stuff and dance on the ceiling. That's Edwin. Oh, that's where the voice comes from. That's a naggle post as well, isn't it? That's how I think of him. I always think about him as snaggle post. I think snaggle post was doing an Edwin impression, but I don't know for sure is what I will say. I just think it's a funny voice.
01:29:36
Speaker
Ooh, got a big old deep-red super-jan next from Eitor Urobari who gives a thousand arses. To say great to see Jack's back, guess Marty is in prison with Yuji Naka. Personally, I love grand strategy like Stellaris stroke WHF Total War. I see why they are difficult to get into, too much shit going on, but they have an unparalleled potential for epic emergent storytelling. If you say so. A story in those, wow.
01:30:04
Speaker
emergent story. Oh, sorry. I get you. It's like a like the Crusader Kings thing. Like they're just a load of random elements out and a story occurs. And then a tour of Ari then has a member chat. I remember for two months in the green gang and says, also, Jack, you're an amazing DM. Kudos to you. I try.
01:30:28
Speaker
Uh, a lot of improv training, active listening. That's all you need to do. Listen to, listen to your players, uh, react to them, take a moment to take it in. That's that's all it is. Just listening.
01:30:41
Speaker
All the games, gives 4.99, and says, I'm 32 minutes behind, but I don't understand. Hyper-realistic games, especially realistic sports games. Why not play them in real life? Because it's hard. All the games. It makes you sweaty. We're big belly. I can't play football. My thing was hyper-realism.
01:31:04
Speaker
just because eventually it won't be that realistic. They don't age well in hyper-realistic games. No. I like stuff that was being passed off as the most realistic graphics, like 10, 15 years ago. Look at Oblivion one of these days. Christ. We were playing like a dragon yesterday, and we saw Sega Bass fishing, and I saw so many hours into that game, it was just like if I was out there. No, I think I was just, someone was wrong with me as a child.
01:31:35
Speaker
and if you like like a dragon so much perhaps you'll enjoy this week's fully ramblymatic on wednesday
01:31:41
Speaker
There you go. Yeah. I never understood what you guys saw in those until we played that for two hours. I was like, this is just Seinfeld. That's Jerry Kramer. Like Elaine, like they're all here. Did you get to Hawaii in two hours? I kind of doubted you would. Yeah. He proposed on the first date. Yeah. Yeah. It's funny. It's hilarious. He's a lovable do for that boy. Yeah. I love him.
01:32:20
Speaker
I'm Googling it right now. I don't know what that is either. Oh, that was, what was it?
01:32:27
Speaker
Um, you've mentioned this, it's like, uh, this craze in, in China. It's like, um, I street larping. I do subscribe to, uh, the YouTube channel, people make games and that's the, what their latest video is about. Um, a big fan of, uh, those gents in general. Um, but I haven't watched the video yet, so I don't know anything about jubincha. All right. I will watch that YouTube video though and find out more.
01:32:55
Speaker
catch up with him later. Eric, the producer, you could just send us a private message if you wanted to say something, Eric. Just send it as a chat, Eric.
01:33:06
Speaker
He gives us a hundred arses to say, did you know there's a card battle game for the PS Vita that you need to stroke the console using the touchpad from both sides to involve the cards? Don't ask me how I know or why I ended up owning it. Haptic feedback would probably be better for point games. A little bit of this motion. Let's pour one out for the PS Vita.
01:33:34
Speaker
Thanks for hogging Gravity Rush and Persona 4 Gold and for ages. Hell of a system, hell of a system. Goldtooth's leg is $5 and there's questions for all three of you. Do you think Nintendo is going to take down Power World? My honest opinion, they're not going to.
01:33:49
Speaker
Well, if you actually play Power World, you'll discover it doesn't really play like Pokemon at all. And as for the characters looking like Pokemon, Nintendo can't copyright thing that looks a bit like an animal, but it's not. Right. You cannot copyright gameplay mechanics. No, or art styles. Putting creature in ball does not equal Pokemon.
01:34:15
Speaker
So no, I don't think they will. And they've already taken down mods for Power World that let you play as Ash and Pikachu, and that got taken immediately. So it's either, no, they're not going to care, or they're like, let's find as much stuff as possible so no one fucks with us ever again. But yeah, they're slowly building a case behind the scenes. Yeah.
01:34:39
Speaker
I don't know. I can't. I like, you know, they'll go after pal, they'll go after, you know, cassette beasts, they'll go after Moonstone Island, they'll go after Temtem, they'll go after all the Pokemon likes. And I can't imagine they care that much. But if Palworld continues to be as crazy popular as it is, which I personally don't believe it will be, then maybe Nintendo will. Maybe Nintendo will care.
01:35:07
Speaker
I think Nintendo and Game Freak should focus their energy on making actually good Pokemon games. Cause it's a means of, cause apparently, you know, audiences are starved for a good Pokemon game. They keep running to these third party ones. Ooh, there you go. Anyway, he's making some very odd noises down there. He must be dreaming about snorting McDonald's chocolate milkshakes up through his nose. Oh.
01:35:35
Speaker
All right. Where was I? You were on Fill My Ass Up. Good old Fill My Ass Up, who gives us 50 Norwegian krona. Speaking as someone whose first gaming hook was CNC Red Alert, Brutal Legend helped ease me into its RPG genre, which I previously couldn't stand. Yeah, I played Brutal Legend, and I didn't really like how it tries to force you into playing an RTS, as well as all the other stuff. I eventually just got through all the RTS stuff by just vaguely engaging with it, and then like,
01:36:05
Speaker
getting in my car and running over all the, all the enemy armors. It's more about if you can get one that makes up for my lack of dexterity because an RTS game, if I were to be playing it, not about 10 seconds in, I've all tabbed and activated sticky keys, right? Like it has to make up my inability to actually play it.
01:36:27
Speaker
Evil Apple Juice gives five dollars. It says, how do you feel about deck builders? My optimization brain gets too stressed out that I'm not playing it well enough and I often pass, sadly. Now, I'm going to be a little pedantic here, Evil Apple Juice. You might be talking about collectible card games and not deck building games. They're two very different genres. Deck builders are like ultimately too random to like play optimally, aren't they?
Card Games and Industry Trends
01:36:52
Speaker
Yeah, the point is like you just get randomly drawn cards from the deck like to think that. Well, the generally speaking, you know, in both categories, you are engine building, right? You are attempting to build an engine that starts perpetual motion to make you more
01:37:10
Speaker
Powerful, but in a deck building game you start everyone starts with the exact same cards And then you just build your best deck by removing cards or placing certain cards in it Whereas in a collectible card game you get to choose the cards that start the deck to build your deck So two very different genres. Let's make sure we're clear on that
01:37:32
Speaker
Okay, then. As I love deck building games and hate collectible card games. Yeah, it's a difference in it. Slay the Spire versus like Gwent. Right, exactly. And the reason I'm with you, Evil Apple Juice, the reason why I hate collectible card games is because I don't want to sift through the hundreds of cards to try to build my optical draw deck. Just give me all the cards I can have and let me build a personal deck off of that.
01:38:04
Speaker
Anyway, uh, James Miola gives 4.99 and says, what happened to triple indie games like flower or journey? Did that sort of indie business model with strong publisher support vanish completely? And that just doubled. I mean, the industry as a whole sort of going through a shakeup right now. This is why everyone's getting laid off every bloody turn. I think Ubisoft's latest Prince of Persia game is sort of the current manifestation of the triple indie attitude.
01:38:34
Speaker
I like that name. Just the implication of a lot of money and like, here, you know, I'll leave you alone. Kind of. I'm, I'm fine with it. If it means interesting games get made, if they just take all the bloody money that would have been spent on like the $100 billion blockbuster game that would takes five years to make. And they just split it up into a bunch of interesting, smaller projects with creative control over them. Also, didn't we just have like the hugest triple indie game ever with Dave the Diver?
01:39:03
Speaker
Oh yeah. Or high, high five rush. Yeah. That was a big triple indie games. Yeah. I mean, they're all out there. They're out there. If you're going to pay attention to the stuff that gets the triple A marketing, then of course you wouldn't see them. So, you know, they're still around. They're still around. John Connor gives to Canadian dollars says finally, Jackson windbreakers love to see it.
01:39:31
Speaker
The thing is, I just don't have that many interesting things to say, and so they need to spread out my appearances. Yeah. He has to wait for Marty to need an understudy. Pretty much. Pretty much, absolutely. Taub. Taub Orcs gives 10 Canadian dollars. Says, here's some gamer heresy. I don't get souls likes, probably because I don't have time to git gud. Also, the Bethesda-faced games fall out three ruined them for me.
01:40:00
Speaker
I think it's entirely understandable. I think anyone who says like, I, you know, I'm five hours into Dark Souls and I don't understand what's going on and I'm not having a good time. That is valid criticism that I understand completely. Yeah. But having said that, that's what my like initial reaction was. And then sometime later with some, you know,
01:40:23
Speaker
with some preparation with some after a bit of like homework. Yeah. Um, I went back to it and now it's one of my favorite games of all time.
Fantasy and Puzzle Game Preferences
01:40:33
Speaker
100%. I feel I don't like the genre. I just like four of them specifically in the way that I liked Lord of the Rings. I just don't care for fantasy movies, but I like Lord of the Rings. Interesting. All right. I'll give you that.
01:40:50
Speaker
Uh, ahem, Humane Shield, Gusaw99, says Jack. Humane Shield.
01:41:04
Speaker
How do you feel about exactly doing that thing? That is not only a chance, that is planned to happen. I'm going to show you how I make my maps. We are going to bring those maps into foundries, how to set up NPCs, how I organize my foundry screen. It will be an edited video, all planned, part of the plan that will be out after.
01:41:29
Speaker
Thank you, Eric, for getting toasty up there. That will come out after Season 3 is out. Yes. As I'm a big believer in Foundry VTT. So I'll show y'all how it works. There you go. Beneath 1-1-1-1-1-1, gifted one whole entire second win membership. Ooh, great. It went to timeless days, it seems. Oh, well, there you go. Lucky old them.
01:41:56
Speaker
And then Pure Pyro gives 2 euros, says, I can't get into puzzle games or walking sims. I like puzzle games. What, are you dumb? Are you a big, thicky Bobo? Is that why you don't like it? I am. And you know what? I don't like it. You and I have talked about this, yes. Return to Obra Dinn is a phenomenal game.
01:42:19
Speaker
An absolute masterpiece of storytelling, of puzzle design, and I hate that game so much because it told me I was a big dummy dum dum at the end. And it said, start over, you absolute idiot. I didn't know that was a thing. Well, we can't stop. Let everyone catch up, Jack. Here on the smart people train.
01:42:45
Speaker
Otherwise there'd be no value in calling it the smart people train. If you don't answer enough of the things correctly, it will just call you an idiot and say, start over you idiot. So, uh, it's, uh, I didn't even know it did that because I'm a smart boy who figured it out. You are also someone who has a history of a nautical, uh, vocabulary.
01:43:12
Speaker
I knew what a mid shipment was that didn't help me identify the Chinese top man. Oh, I guess those nautical things. You had a leg up. You did a walking Sims. How do you guys feel? I'm like, yeah, I don't, I don't like them. I like the, my video games to have a bit of game in them. Agreed. Agreed.
01:43:39
Speaker
The Dogmatic Director gives $5 and says, Powell World rips off Pokémon, sounds like Tekken rips off Virtua Fighter. They're too different for me to agree they're the same. It's funny because Virtua Fighter was made to compete as Tekken. I was like, I'm just going to make Tekken again. It's not that valid a comparison because Powell World is a survival crafter and Pokémon is an RPG. Whereas Tekken is a fighting game and Virtua Fighter is a fighting game.
01:44:12
Speaker
It just, just my little, I think a lot of people don't understand that, like how different pal world is like even to the open world Pokemon games, pal world is shockingly remarkably a different loop. Yes. People are just latching onto the argument online and not looking any further. Fair.
01:44:37
Speaker
Uh, Yellow Jello gives five dollars. It says, if you could pick any D-list action movie star from the 80s, or to put that another way, any action movie star from the 80s, and give them a video game of any kind, who would it be, and why is it the McNamara twins?
01:44:53
Speaker
I have a feeling that this was specifically meant for me. The McNamara twins, some twin brothers from Canada who ran a successful karate club who tried to make a couple movies and they are very, very bad movies.
01:45:09
Speaker
Yes, I think I remember those episodes of Best of the Worst. Twin Dragon Encounter is one of them. Phenomenal, phenomenal movies. If they're in so bad, they're good movies. No, you don't give them to the McNamara twins because then it will be all about removing your shirts and chopping wood. We want actual fighting in our D-list action movie 80s game.
01:45:35
Speaker
So we give it to, ooh, okay, we give it to Jean-Claude Van Damme. I was thinking that, and then I was like, is he D tier? If he is, that's who I send. In the 80s he was, I'm gonna say in the 90s he moved up to C or B tier, but in the 80s he was B tier, and then it's half dress up life sim where you're making yourself look as beautiful as possible, and half a fighting game, and that's a game I wanna play.
01:46:05
Speaker
He's got a cameo in Mortal Kombat 1, you know? There's an extra unlockable skin where you can switch Johnny Cage to look like Jean-Claude Van Damme and have Jean-Claude Van Damme's voice acting. Beautiful. Blood sports, specifically. For anyone who doesn't know, Jean-Claude Van Damme was the original alien in Predator, in the Predator movie.
01:46:26
Speaker
But he didn't realize, Jean-Claude Van Damme didn't realize that he was going to be in a costume and once he did, threw a hissy fit in the jungle while wearing the costume so they had to completely, not only like recast the creature, but redesign the creature. Also the creature looked really stupid. But he threw a goddamn hissy fit because no one would see his beautiful face.
01:46:51
Speaker
is Belgian, isn't he? The muscles for muscles. Alex Armstrong gives $5 and says, I can't have fun with games like Minecraft, Ark Survival and Power World where the objective is simply to craft your own projects. I'm very goal oriented.
01:47:14
Speaker
Yeah, me too. But I was able to get into Minecraft by saying, hey, I'm going to build a skull fortress. And then that was the goal that I was oriented on. What if there's goals, but it won't give you pop-ups? Yeah. How does that make you feel? There's goals, but it won't give you pop-ups. Terraria, to me, is like, if you like Minecraft, but it wanted more goals, but it never at any point goes do this, do that. It has, like, end game, it has end bosses, it has things to collect, but it doesn't tell you.
01:47:45
Speaker
So it's it's tricky where like some of it is make your own fun I think pal world does a good job of saying like oh you eventually want to go You know fight the the local boss or whatever you need to get stronger in order to get stronger You need to do a B&C so like it has a good enough loop and it does a good enough job of kind of showing you the possible goals You know like in your Minecraft in your Stardew Valley you do need to have some player set goals and that does make the experience more fun and
01:48:15
Speaker
Don't lose hope, the end is in sight. Parashti gave us $1.99 and says, love New York Times crossword but can't get into word games. Okay, well that is a word game so apparently you can get into some kinds of word games. It's like a word search versus a crossword. Have you done connections? Oh yes, I do the connections, I do the spelling bee, I do Wordle, I do the law of them.
01:48:40
Speaker
Christ, you're getting your subscriptions money, aren't you? Like, I never got the game aspect of Wordle, because it's just like if you guess the word right, you're not really doing anything. Yeah, it's just mastermind. It's just, yeah. So, but connections is, to me, the really good, like, game of it. It's like, ooh, how do these four words, what do these four words have in common? How can I group these? I really enjoy connections. I like that. It's more abstract.
01:49:09
Speaker
And it's freeze play. And the spelling bee is just anagrams that I like anyway. See, I like that connections idea because it was like, oh, I got into your head. I guess that's why I enjoyed Family Feud so much where I go, I know what the populace thinks. I know what every all you peasants. Yeah, I really recommend connections. It's that to me is a really fun daily word game where you actually have to do some deduction, which is nice. Yeah, I like it. I always try to throw you off.
01:49:38
Speaker
Hmm. They do. And it's really, really fun. Yeah. So recommend it. Go do it. It's in the New York times game app thing that we're all good. I do it every morning while sitting on the toilet, doing my morning poo. I check my eggs.
01:49:56
Speaker
And then Danny Smith gives $5 and says, you guys do a TTRPG. We do, as it happens, Danny Smith. Adventure is 9. You can watch it on second wind every Saturday. That's right. We do an actual play TTRPG, where we play the TTRPG of D&D.
01:50:17
Speaker
So we do an AP TTRPG. Yeah, we do. Yeah. Yeah. ASAP. We do. Alex Armstrong. Yes, Alex is maybe gone. Oh, yes, there I am there with my very unflattering hair. Oh, hey, there you go. Oh, yeah, because, you know, at the near the end of the shoot, we were all a big mess. So that happens.
Van Damme and Video Game Mechanics
01:50:42
Speaker
Alex Armstrong gives $5 and says, I also don't get how Pokemon's 100% completion turns me off, but Jiminy Cockthroat's like Far Crying Spider-Man, I 100% and have so much fun. Am I racist? Possibly. Yeah, you are racist because of that. You're racist against adorable creatures that somehow resemble foxes but aren't.
01:51:07
Speaker
Well, it could be that in Far Cry and Spider-Man you do a bunch of different things to get to 100% completion. And also doing those things is fun, and not just cataloging little monsters. Oh, there you go. That's a good word. Some people like to catalog, some people want to actively do something.
01:51:25
Speaker
SGSGO 2000 gives 2 euros and adds and Jay and Jean-Claude Van Damme in Mortal Kombat 1 looks nothing like the real Jean-Claude Van Damme. Yeah, it's not a very... It's based on when he played Frank Do in Bloodsport and Mortal Kombat was based on that movie. So it's all gone back.
01:51:46
Speaker
That's why Johnny Cage does his split nut punch. Yes. The splits was his thing. He's always find an excuse to do it. Like in Time Cop where he has to do it to avoid electrified floor. Oh, you say that.
01:52:02
Speaker
You think he could just, you know, jump onto the kitchen to counter normally with both? He looks so good doing it. You know, I might as well. What was it odd is they were trying to teach him how to fight and he's like this super ripped dude, but he doesn't know how to fight at all. And we got to teach him and say, you must learn to dance. But he doesn't know how to dance either. So all he does is just like bounce doing splits. Sure. Okay. It's so great.
01:52:30
Speaker
Mappy1964 August $5 and says Yahtzee, regarding your double jump comments, how often do you think it might be included due to the fact that gamers expect it to be there? Okay, I was being a little bit facetious when I said that whenever a Metroidvania game comes up with the double jump, you know that's the point where it ran out of ideas. I saw a very offended thread on Reddit. I was like, what's wrong with double jumps? This is why he's not a real critic.
01:52:57
Speaker
They always do that, don't they? He didn't like something, he's not a real critic anymore. They took away your credentials yet. Yes. It was a funny gag along the lines of the Old Man Murray start to crate gag. We should bring that back. Maybe they just don't get the reference. Oh, okay. Yeah. Race to the double jump. Like how fast? How soon? How soon do you get double jumps in games? I think, yeah, a lot of games have double jumps because
01:53:24
Speaker
A lot of games feel like they're sort of missing them now, if you don't have them. I think you're missing it if you don't do ledge grabbing. I think more so what we were talking about earlier with Metroidvanias and just like you need visual progression and just making a ledge a little taller is really easy to do.
01:53:45
Speaker
I think it's also that there's a greater sense of control when you have a double jump. You jump once, and then you can correct your trajectory with the second jump. Oh, that was my favorite. Yeah. It's a superpower. It's great. Sebastian Mikulek gives $2 and says, crafting is cancer. Keep it in survival games only.
01:54:05
Speaker
I guess intellectually I find it hard to understand why it's so automatically successful crafting as a mechanic, because really it's just another way of exchanging something else. I've just made something. Yeah, but you're not, are you? You're just saying I've got five wood. I've got five wood. I'm going to exchange that five wood for a chair. It's just the same as buying, but what is the currency? Yeah, but it's just me. I got that wood though.
01:54:32
Speaker
My generation grew up currency by working a job. That's fair. My generation grew up on survivor man. Bear versus bear versus wild man versus wild. Thank you. And it, to us, it's, you might as well have just been sticking them together just like that. And it's like, Oh, you know, he's got a gun now these two sticks. And that's why I love video games where you have to pee on your shirt and wrap it around your head. Oh yes.
01:55:03
Speaker
A little Bear Grylls humor right there. I thought that was Total Recall. He had to wrap something around his head, but I don't think he peed on it. He did not. He just had to wrap a wet towel around his head to block his tracker.
01:55:22
Speaker
Well, they couldn't, why did the, why did that stop it? Cause it was in his head. The track was in his head. And so it created like, you know, like it just created a distance barrier. You know, it was like, it was like a tin foil hat. It's a cheesy sci-fi movie. It doesn't matter.
01:55:37
Speaker
Oh, I didn't know. Oh, okay. The principle of the tin foil hat. It was like, I didn't entirely block the signal. It just sort of expanded the area that he could be in. Yeah, just weakened it. So he was able to escape. You know, this is a movie that also contains a lady with three boobs. Yes. And, uh, et cetera.
01:56:02
Speaker
Alexander Strong, you're so jealous. So speaking of Power World's final boss, I can't get into Breath of the Wild or Tears of the Kingdom because I'm so used to the linearity of older Zelda games. Am I stubborn or just boring? Both. Both, though. You're used to a specific thing. You may just not be. You're not being offered what you came here for. Are you overwhelmed by choice?
01:56:26
Speaker
You could just play Half-Life or something? Yes. No, maybe. I don't know. In art, you as an audience member, you as a player, need to sign in somehow. You need to accept the terms and condition. I am going to sit in this movie theater and watch the movie. I am going to engage in the gameplay mechanics. If you're not willing to do so, that's fine. But you have to be willing to engage with the mechanics.
01:56:55
Speaker
as a bare minimum. And so, yes, I'm saying you are boring because you are unwilling to engage with the mechanics. All right, then. And stubborn. Every time I think we're getting close to the end, a few more pop in. The Dogmatic Director gives money. Yes, it's so painful. I wish they'd stop. The Dogmatic Director gives $2 and says, I can't get into GTA types unless it's Saints Row 4.
01:57:24
Speaker
Funny, that's the one that broke me, yeah. I was like, I don't really get these. And then Saints Row played it. They just went even more extreme with it. I was like, okay. Well, it's because it's more fun. It's more of a superhero sandbox game than a GTA knockoff at that point. It's like I feel with like a dragon where I go, okay, this is very narrative heavy, but they're so over the top with it. I was like, I can accept this. Yeah. My review of the new one seems to be going against the grain a bit from what I was in.
01:57:52
Speaker
Cuz I know well as I actually say in the review at one point if it's the first yak is a game you ever play Like basically every yak is a game. It'll probably blow your mind. Oh No Sorry, but I was I've as someone who played like a dragon one I was a little bit disappointed because I didn't feel like it differentiated itself enough. She valid Anyway
01:58:20
Speaker
Alex Armstrong gives five dollars and says, speaking of metroidvanias, I still think that reverse progression idea you had could still work.
Innovative Game Concepts and Future Episodes
01:58:26
Speaker
Just need some good level design that works with it. That's just pizza tar. If you like. No, my idea was reverse levelling, like for like an action RPG, like you start off with
01:58:37
Speaker
all the abilities, you can double jump, you can parry, you can, you got super attacks, you got fireballs, you got a bunch of spells and stuff, but at the end of every level, you get severely injured and have to remove one of your upgrades. That's interesting. By the end of it, you can just move and hit things with a sword and you just have to adapt. Like you'd have to be really good with your game design and also your psychology because gamers don't like frustration and losing power. So if you could pull that off, oh man,
01:59:06
Speaker
That's where I think people should experiment, is getting players to give stuff up. I think that's just something we don't explore.
01:59:17
Speaker
Well, theoretically, you could make them feel more powerful because they would be doing similar things with less super power. So, like, yeah, it's possible. It's an interesting idea. Yeah, that was the theory, at least. Mm-hmm. Uh, Yellowjello goes $5 and says, why did we never get co-op Hitman missions? Taking on targets specifically crafted for two people to take out would be amazing.
01:59:41
Speaker
You would need a really really high degree of communication between the two players for something like that. And if you don't the amount of design you'd have to put into it because like one person sure like there's 500 options now two people oh christ like that would just be 500 times 500 options. Yeah and
02:00:04
Speaker
Taking into account any sort of server lag, you would almost have to do a turn-based to make sure that, you know, like, hey, I pressed that, I pressed the make the paint fall down button like three seconds ago and that you were supposed to hit it with the mop or whatever. And it's like that kind of lag could never happen in a game that's so coordinated.
02:00:25
Speaker
What's that one co-op game? You're both like thieves or assassins or something? You have to lock in because of that because they know that you won't be able to do the timing right. So they just both of you lock in and it plays a little cutscene. So yeah, it's just difficult to get through that and make it organic and still active dynamic there. Could be talking about a few games there.
02:00:49
Speaker
What was that terrible one that came before it takes two? It takes one. The one that was a rip off of the Shawshank Redemption for behalf of it. Oh, prison, uh, it wasn't just called prison break. No way out. It was called a way out. Prison break was the TV show. Yeah. Yeah. Yeah.
02:01:12
Speaker
No, that game was amazingly bad, and it's doubly amazing that the next game those guys produced was It Takes Two, which was like game of the year. They figured it out. Yeah, they figured it out. Well, that's the end of the Super Chance. We finally got there. Boom. So let's quickly wrap up before they add any more.
02:01:36
Speaker
Uh, thank you for listening to the Windbreakers podcast. I was Yachty Crowshaw. I was joined by Spastian Ruiz. Indeed. And Jack Packard standing in for Marty this week. I'm a lesser Marty. To the other Marty. That's a depressing thought.
02:01:54
Speaker
Yeah, thanks everybody for watching, listening to this later. We appreciate that support. Remember, if you like this kind of stuff, head over to our Patreon. And if you don't, then, you know, keep watching and out of spite, I guess. Sure. And now is the time we plug all our stuff. So tune in on Wednesday for my next fully ramblimatic episode, which will be on the subject of like a dragon. I almost did infinite warfare there. Inverted wealth.
02:02:22
Speaker
I will also be streaming a couple of games in Yahtzee Tries, I don't know what yet, and that's one of the things I need to figure out probably today or tomorrow. And I think that's all I've got besides Adventurers Nigh on Saturday, which I am in. But I think this will be the last old episode before we could start bringing out new episodes.
02:02:48
Speaker
of adventures nine. Yes, I think I'm right in saying you are correct. Yes. Saturday's adventure is nice. Episode eight, which was the last of the aired episodes, which means that not this upcoming Saturday, but next Saturday, the next Saturday, the 10th.
02:03:08
Speaker
will be the first unseen, never-before-seen episode of Adventure is Nigh. Y'all, it is so exciting. The animations look phenomenal. It's gonna be big. Gonna be huge, gonna be big. Catch up now. Let's go.
02:03:23
Speaker
You're going to love it. You're going to be shocked. It's going to be great. Frost, plug some stuff. Plugging stuff. All right, go watch the newest cold tank. Fresh out the kitchen. This is not a remix. This is a proper look. 60 hours in the power world because I have a problem. A specialization. Maybe I just need rehabilitation. That's how it goes.
02:03:51
Speaker
And as far as streams are gonna go, definitely the ones that are planned are gonna be, imagine shoot the shit, that's gonna be on Thursday, Friday. That's next where we just kinda, it's like part shooter, part podcaster, the first person podcaster.
02:04:04
Speaker
And then you got yourself on Saturdays. Better With Friends can be Will and I and then newly released on Sunday with Amy. That's the usual. So come back here to second wind for more content every day and come back later today at 6pm for Hidden Gems where we'll be playing Oblivion Override according to Nick. At 6pm CT, we stress.
02:04:28
Speaker
Liam Stirling gave us two pounds and then their message was deleted. Someone made an asshole comment apparently, but let's just... It was on the border. It was on the border. Let's move on, Bouldersbrass. Pierre Pyro gives two euros, as Jack might be the only one who gets duskers. That's right. Phenomenal game. You know what's up.
02:04:53
Speaker
Yeah, I played that for a bit. I could see myself getting into that. I tried to play it with a podcast in the background, but it didn't really fit that particular setting for me. No, not that vibe. No, it's all the horror thing. Oh, yeah.
02:05:07
Speaker
And beneath 1-1-1-1 gives 20 Swedish cronies and says, love to see more Mortimer natties. Oh yeah, it's a big Mortimer couple of episodes coming up. Mortimer's getting all his payoffs. Oh man, for anyone who knows, episode seven was all the planning of the, or episode eight is all the planning of the heist. In episode nine, you get to see how the heist turns out. And by the law, you won't be prepared for the craziness in episode nine.
02:05:35
Speaker
We've been building up a lot of important Mortimer character shit this season, and how painful it was to think we might not be able to end the season without paying all that off, but now we can, so it's very nice. It's very, very nice. Yeah, very good times. And I think that'll be it from us for now. See you all next time, chaps, and chap hits, and chapartas.