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The Movies That Influenced Games the Most | Windbreaker Podcast image

The Movies That Influenced Games the Most | Windbreaker Podcast

E38 · Windbreaker
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On this week’s episode of Windbreaker, Yahtzee, Marty, and JM8 take a look at some of the movies throughout history that've had the biggest influence on video games.

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Transcript

Introduction to Game Maker and Podcast

00:00:00
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This video is brought to you by Game Maker. The free, fast, and easy to use 2D game engine that helps power modern classics like Undertale, Hotline Miami, and Hyper Light Drifter. Starter templates, official asset bundles, and a wealth of tutorials are available to help bring your ideas to life. And you can export and share your game for free on all non-console platforms. But you don't have to take my word for it, I'm just some jerk. We have an actual bonafide Game Maker-er on hand. Oh shit, that's me. Yes, I've been using GameMaker for a long time. It's probably the most powerful and easiest to use engine for making 2D games out there, suitable for both amateurs and hardcore coders, and with all the Steam and console integration stuff for when you're ready to start monetizing your hobbies. I used it to make my recently released game, Starstruck Vagabond, which has already delighted thousands of sci-fi cosy game aficionados, thanks to GameMaker being so bloody great. Head on over to the GameMaker link in the description to begin your game development journey today.

Movies Influencing Games

00:00:59
Speaker
Hello everyone, welcome to the Windbreak Podcast. I'm Yahtzee, I'm joined, as always, by Marty and Jay. And this week we're talking about the movies that have influenced games. And I want to say early doors that we're not talking about adaptations here, are we? Video games, to their fault, have often aped cinema as a medium, and the two mediums have acted in parallel for a long time, certainly since video games started making all the money.
00:01:27
Speaker
And there's one or two films that one could certainly point you to say have had a very huge influence on the popular aesthetic of popular video games, shall we say. say where films I've written so many movies down.
00:01:40
Speaker
thing i any movies ever I'm gonna guess that the one thing I'm about to raise is one of the films on your list. You ready? I am ready.

Saving Private Ryan's Impact on Games

00:01:51
Speaker
Saving Private Ryan. It is. It's true. It's true. Yeah, quite directly to, I mean, Steven Spielberg even. Yes. He founded DreamWorks Interactive, which made Medal of Honor, which was the very first of the Second World War shooters and started the whole trend, which arguably led into the trend for modern warfare shooters we now have.
00:02:16
Speaker
ye and it still won't die yeah there so yeah there was ah i mean quote obviously there was a million war movies that came beforehand that directly inspired ah spielberg himself for saving private ryan but um it seems like it was one of those movies there's actually a handful in the late ninety s early aughts that i feel like They weren't necessarily pulling from video games, but there was a, so like, almost like a similar energy or like a kinetic verve running through pop culture at the time that, uh, directors in Hollywood, as well as, uh, folks making games were sort of tapping into. And so you have things like save saving private Ryan and even a couple of years later, uh, Ridley, uh, Ridley Scott's black Hawk down, um, sort of, that was part of that nine 11.
00:03:04
Speaker
Uh, well, same rubber. I would have been beforehand and black Hawk down would have been afterwards, I believe. But, um, yeah, definitely like it is funny to, uh, well, but black Hawk down was 2001, but it is funny to look at nine 11 as so much media is directly commenting on that. You play games shortly after nine 11 and you're like, Oh, okay. This was like, this was clearly something that like impacted all of life, including pop culture.
00:03:29
Speaker
Do you remember when Deus Ex Invisible War came out, the American box art had like a a tagline on the front that said, the future war on terror? No, really? Yikes. Yes. This is true because it came out. When did Invisible War come out? That would have been like 2003.
00:03:48
Speaker
Yeah, something like that. Yeah. Yeah. You want to change that? Yeah. quick because The original was 2000. That's one of my benchmarks for video game history.
00:03:59
Speaker
yeah Yeah. I mean, those kind of phrases too. It's funny when, when, I mean, I'm sure we'll talk to quite a bit about, um, Kojima related things, but, um, people play rising revenge. And when the evil Senator from the game literally says he wants to make America great again, everyone's like, this was before Trump, but it's like, well, obviously pulling from Reaganomics and like, this was, uh, less predicting the future and more like knowing which way the wind was blowing. Um, which I think but it was pretty good.
00:04:29
Speaker
It was more than just the theme of Saving Private Ryan and influence games, I think. I think that whole like introductory sequence of the Normandy landings in Saving Private Ryan was specifically a very huge influence on the way warfare games would be presented. Actually in games like Call of Duty onwards. The chaos, the ah the the running through the enemy fire, there's Graymen.
00:04:55
Speaker
ah umized that kind of fucked up the fantasy of like that horror and a lot of games after that try to replicate that through gameplay. I don't think ever it ever is. I don't think anything ever will hit as hard as that I've seen in the original saving by Ryan. Yes, it's very fucked up and horrible and violent. oh yeah And I think I'd say in the original Call of Duty, it to ah speaks to that. Like there's a sequence in the original Call of Duty where you're in the Russian army and you're part of a charge where one man gets the rifle and the other man gets the spare ammo because they were so short on resources. Yeah, and that's that's pretty like horrifying as well. I think it was only in where do you want to say Call of Duty started glamorizing it? Maybe modern warfare. Yeah. Well, that was when you kind of
00:05:45
Speaker
The early Call of Duty and even Medal of Honor games, obviously, you're like, quote unquote, a superhero because almost every video game protagonist is, but it felt like you were more of a regular everyman, which is very much what stuff like Saving Private Ryan or Thin Red Line or ah Black Hawk Down or About. Whereas eventually in these games, you are kind of just a superhero, like to the point where you're, you know, health recharges or you do wall running like you're wearing a mech.
00:06:12
Speaker
Yeah. Yeah. Yeah. oh Yeah. I remember that. If I can call a duty modern warfare sort of in parallel to Game of Thrones, they started out doing the sort of anyone can die thing where they kept killing off the the playable character. But then if you keep doing that long enough, sooner or later, you're going to have characters that you've invested too much story in to be able to kill.
00:06:31
Speaker
Which is what happens with Game of Thrones towards the end. Like the guy from World at War, ah there was the russian the Russian sniper dude in World at War, and then they kept bringing back in Cold War and and stuff like that. And for me, I'm all for telling a unified narrative between these games, but also when you have these superhero characters that will not die, it really does take away a lot of that. And for me, World at War was the beginning of that.
00:06:57
Speaker
Every game after that, I feel like starts to go down in a lot of aspects, not necessarily gameplay-wise, but just how grittily it's presented. I suspect I found exactly the right spot to make Toffee like kick his leg when I scratch him. One second, one second, one second. one Oops, what what's happening now? Whoopsie-pupsie, we're back. Well, sorry, you were trying to get Toffee can up, weren't you?
00:07:28
Speaker
Look at the things we do for talking to him. so to spot order to spot orders just i just brought that to that is we We named a couple of the war movies that have obviously heavily inspired games going forward.

Aliens and Cinematic Influence on Games

00:07:43
Speaker
um the Another big one that i'm I'm sure you were also thinking of Yahtzee, which is on the um thumbnail for this. ah yeah partnerer And it's both alien and aliens. And you were annoyed because aliens was going to be your number one, right?
00:07:56
Speaker
Yes. that's that's what I would say Aliens is the film that is most unilaterally influenced games across the board. and I'm sorry. You needed a thumbnail. Was that the end of the matrix? Sorry. um why Why do you say that about Aliens in particular, James Cameron's sequel?
00:08:12
Speaker
Well, it's got the, uh, the monster horror thing that, uh, the first movie was doing, but it's also got the colonial Marines thing. I'd say more so the way the colonial Marines are presented. You can see in basically every like big cock first person shooter. Like I remember playing, uh, do you remember Turok the FPS that was like a reboot of the Turok series? a di That game like literally starts with an exact copy paste of the scene where the Marines get out of cryo sleep.
00:08:41
Speaker
yeah aliens Yeah. Halo games have begun with that. yeah i mean Doom 2016 kind of gets you coming out of cryo sleep. um yeah it's even I did a ah full Alien franchise rewatch the last ah week or two leading up to to Romulus coming out this weekend and um it is fascinating how Like the pacing even of aliens feels like a shooter campaign in that there are very specific levels in the games. And it's like, oh, it is, uh, us. It's almost like a siege level where we're in this room and we don't know where they're coming from. And oh, they're coming from the door. They're coming from the ceiling and they're coming from the floor. There are specific levels where they're lurking around a vent and they they have equipment with them where you can use like, you know, sonar and radar and stuff. And you see their presence.
00:09:26
Speaker
the the first movie or like pop culture reference to the phrase game over game over man game over man game over man game over man game over man game over man game over man game over man game over yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah diehard that but when he gets an event all those ven are so clean we need to get dirty events way too clean <unk> bla be lama like the the marines that i think uh their their aesthetic has influenced a lot of things like whenever i see uh the characters from guerra war it guerra war it makes me think of aliens yeah yeah no absolutely do you ever see that film the rock with shawn connery
00:10:10
Speaker
Yes. I've ever seen that thinking, hey, those Marines are dressed exactly like the Marines in Half Life. Yeah. I'm thinking. Yeah, I can see it. Yeah. Think it back to that's got that same sort of diehard style lone hero behind enemy lines sort of thing that so many video games ah implement. Yeah. Yeah.
00:10:29
Speaker
Yeah, it's ah yeah, I think this is this is a fun topic for me because what I've always thought is that I love it when a video game manages to recreate what feels like a movie moment using it's like organic ah gameplay. Yes. Yeah. Okay. I always think of FTL faster than light.
00:10:47
Speaker
Because when I'm playing that, I get into a fight and then like by my high brain wall thinking, hey, I need to like the enemies are stronger than I thought. I need to redirect power from the shields to the weapons and attack their weapon systems. And then I'm like, hey, this that's exactly the sort of thing Wolf would do in Star Trek, the next generation. Yeah, I'm bloody well immersed. I am.
00:11:08
Speaker
Yeah, it's funny because it's those games that aren't distinctly based on a movie that tend to do those movie moments better than like, you know, your your regular adaptations that we used to get, um you you know, every time a big summer movie would come out.
00:11:21
Speaker
And it was a great recent game for that sort of thing. Lethal Company and that whole sub genre that's emerged of the horror extraction shooter. Yeah, that can create a lot of alien style moments where you're alone in the darkness and you're wondering why your teammates aren't replying on the radio. And then something so then something makes a noise in the darkness that you're not sure is someone you someone you know.
00:11:43
Speaker
Yeah, I think a lot of modern horror is, I mean, not even modern horror, just horror games in general pull from the ah pull from the big hits, right? They pull from Night of the Living Dead, Dawn of the Dead, in terms of how zombies are prevented it presented, how how sort of a zombie siege would be like in either of those, um Halloween and Friday the 13th. Project Zomboid does a good job of recreating that Dawn of the Dead.
00:12:11
Speaker
a feel of trying to create a holdout against the zombies and then all your careful plans falling apart because of one little breach in security. I can't trust that person. 28 days later had a big influence on the the zombie genre as well. Yes, zombies. Oh, sprinty zombies, yes. That's when sprinty zombies became a thing. I guess Left 4 Dead is the yeah ah directly rising to that. The days gone with their freakers.
00:12:40
Speaker
Remember the freaker is gone. Only 90s kids remember freakers. Um, yeah. And then just as a side thing for 28 days later, they're making 28 years later, but that's right releasing it 27 years after the original, not 20. What a missed opportunity. i so they just like out i One of my most hated things ever. it makes experience to my stomach Absolutely disgusting.
00:13:05
Speaker
um Yeah, other other horror things that I feel like I've had. You mentioned ah Lethal Company stuff. John Carpenter's The Thing. I feel like introduced kind of that paranoia horror that among us that um a lot of social deduction games werewolf, um obviously a Lethal Company itself of not being able to really trust what your eyes see. Really after the fact, though, what do you think would be an example of films like setting a tone that games

80s Action Heroes in Video Games

00:13:31
Speaker
of the time would recreate? Because I think of all those tutors on like 16 bits and eight bit platforms that were paying off the old 80s action hero tropes. They'd even have like posters from like commando and slightly photoshopped for the books.
00:13:47
Speaker
Oh, yeah, definitely a Contra, even like, you know, ah solid snake being directly designed after like snake Pliskin from from New York and everything. perhaps you yeah to get close to his best there Absolutely unashamed.
00:14:00
Speaker
yeah Yeah, reference to Hollywood action here is a way of it back then. um And even the tie ins, right? I feel like As we were saying at the beginning, a lot of the best games we saw or we still see today are trying to emulate a feeling from those popular materials rather than just copying them. The games in the 80s that were tie-ins were previously made games that they slapped the IP on and got it out rather than games like Metal Gear, which was trying to emulate a feeling and um an aesthetic and did it in its own way. I think the influence is way more powerful than the actual imitation.
00:14:37
Speaker
Sure, like in like the ET game famously is buddy T falling in holes and having used the neck to get out Whereas if someone was like we're making a DT game now I'd roll my eyes, but the very least I feel like I could understand what some of those mechanics would be Honey in the house falling in holes riding a flying bicycle i don't riding a flying Yeah, um I feel like there's a couple like or texts in terms of all big adventures feel like they're cribbing from Star Wars and like Indiana Jones. Um, yeah, i mean has made into the ninetyties the matrix and Lord of the rings. I feel like those are kind of four big blockbusters that I feel like have their DNA all over the place. no I think Lord of the rings is a good example because of this, that was like,
00:15:23
Speaker
happening at pretty much the same time video games are really embracing the big glorious open world. That whole, yeah you know, New Zealand is one of the characters in the film thing that was the rings. It really feels present in a lot of the ah big medowee open worlds you'd get later on in games like Far Cry 3 and Horizon Zero Dawn.
00:15:46
Speaker
Yeah. you the butcher i feel like whenever the cameras zoom Whenever the camera zooms out and your character feels like a little speck running in the environment, I just always think of Lord of the Rings. Like even in Death Stranding when that happens, I think of Lord of the Rings. I remember those shots of Lord of the Rings where they zoomed out far enough that you couldn't tell it obviously wasn't John Rhys Davis running behind them dressed as a little dwarf man. There's no way you're getting Ian McKellen to climb up this mountain. So yeah someone else. Yeah. He's a pretty tall guy, John Rhys Davis.
00:16:14
Speaker
Yeah, which is weird because a lot of his characters always sit between Gimli and the the the bud. He plays in ah Indiana Jones. They just seem small for some reason. Yeah. Indiana Jones is is another one in terms of I feel like it ah as a movie, I think one of Spielberg's things was like, we want to do something exciting every five minutes in that movie. And the variety of things that are done. feel very much like how a modern adventure game is paced, whether it's through, um, uh, like, uh, spelunking through tombs or, or puzzle solving or, you know, hand-to-hand or gun combat, and then like an exciting vehicle set piece and everything. So like, obviously your two makers are uncharted. And the other Jones really sets a visual style for the concept of adventure. I remember playing
00:17:01
Speaker
fucking pickaxe Pete on the, um, Magnavox Odyssey, also known as the Phillips video pack, uh, which, where the main character on the front box art was literally dressed as Indiana Jones. And that was obviously what you was supposed to take from that. Yeah. Yeah. I mean, you even play Crash Bandicoot and there's like, you know, it's a famous level where the boulders running at you and you have to run away from it. That's just yeah um kind of language that was pulled directly from what Spielberg and Lucas did with, uh, with Star Wars.
00:17:30
Speaker
Uh, I had a couple more written down, uh, just touching different genres, uh, crime movies. I feel like the, the, um, bank heist in heat and then the subsequent shootout kind of in the streets of LA, uh, downtown LA is something that, um, you know, whether games like payday or GTA kind of directly pull from, it feels like what he did there is, is when you think of a bank heist, that's, that's how people think of it now in games. Yeah.
00:17:57
Speaker
Well I think of Dog Day Afternoon, but that probably wouldn't make a very good video game. I think that would make a great one. Screamatica. Scarface obviously directly, like Grand Theft Auto has had no qualms with pulling, you know, Vice City very much pulling from Miami Vice and Scarface and everything and then... Yes, it has made no bones about that sort of game.
00:18:18
Speaker
Even like from the very beginning, it was Cribbinov. Well, because it was made by a British company, a lot of it was with Cribbinov, British gangster movies and like the very first couple of games. Yeah, yeah. Especially, especially GTA London, 1969, thinking about it. And I do not remember.
00:18:38
Speaker
I just, I've barely played the top down ones. Um, I just feel like to me, like my brain can't wrap my head around like that. Such limited view. Uh, like behind the massive hot property it became until GDA three, of course. Yeah. Yeah.
00:18:55
Speaker
think It's it's always I.P.'s or like movies where you can actively see very vividly a gameplay mechanic evolving from a specific scene. Like you said, with Indiana Jones, I'm going to cheat a little bit here because it is a movie tie in. It has a tie in, but I think Spider-Man 2 had a huge influence because of the game that spun from it and how that pushed like they want a lot of good you know superhero games until that point. And then they just started trying to figure them out. yeah but for That certainly felt like the start of the ah what I used to call the superhero sandbox game, but which I now call the traversal focused sandbox game. Yeah, it's a great way of putting it.
00:19:40
Speaker
Yeah. Where it realizes that kind of the, if you're going to be going from point A to point B 90% of the game, make it feel incredible. Like maybe the player not want to use, uh, yeah, make them not want to use fast travel. Like I think that's one of the, one of the best things I could say about the modern Spider-Man games is like, I never want to use fast travel. I just want to be like, Oh, it's only a one kilometer away. I can, I can swing there.
00:20:01
Speaker
I didn't even know it had fast travel. I always enjoyed not using fast travel in games like Just Cause 2 as well, even though that has a massive map. Just about the mention Just Cause and Just Cause 2, those games are the peak of of that kind of game for me. Absolutely love them.
00:20:18
Speaker
um I'm just gonna keep rattling off a couple couple ones I had written down. ah Bruce Lee movies, and specifically Game of Death, ah where his whole thing is he needs to like traverse this pagoda, and then every floor of the pagoda, he has to fight a different boss. And the number of times, like especially in RPGs, but in a bunch of games, you get to a place and you're like, ooh, I have to work my way up this structure, and there's like a different challenge on every floor that I have to take care of. ah that's That's one of those where I'm like, oh, everyone, everyone.
00:20:46
Speaker
crib from this, but in the in the best possible way. And even kind of just the kinetic nature of fight scenes in this, like draw a distinct line to fighting games as a whole, as a genre. Yeah. Yeah. One-on-one fighting games always have to like the tower of match.
00:21:00
Speaker
Yeah, yeah. On the animated front, ah I think Studio Ghibli movies, both in terms of ah visual aesthetics, like the number of you even see like Nintendo shifting there with Breath of the Wild, kind of having this painterly look where the environment looks like ah a Miyazaki movie or so many indie games coming out, like ah Planet of Lana or the upcoming Europa

Studio Ghibli's Visual Influence

00:21:23
Speaker
that... Europa, yeah.
00:21:24
Speaker
Yeah, that look like that. But um even more so stuff like ah ah the way Princess Mononoke portrays sort of this like evil corruption in nature and like an evil blight taking over a natural land is something you see in you know you see in a Breath of the Wild, you see in um um It's a very common motif in like third and open world games, isn't it? Oh yeah, know Tommy did it. um Yeah. Also like if you watch Nausicaa, that is just breath of the world, basically. Yeah. yeah betweenow ah Castle in the sky, like the way Castle in the Sky has these floating islands and sort of the, um
00:22:07
Speaker
It's automatons are things that feels like you fought before, yeah not only in Zelda, but in games like Nier. Sorry, Eric, we're just like rattling things off and Eric's like desperately unbelievable. But ah we we appreciate that. um And you think that so do you love me thats is a question do you think there was a cinematic influence that led to Dark Souls popularity?
00:22:28
Speaker
ah Yes, it's not a cine cinematic though. It's berserk. It's that book. Honestly, that is. Yeah. Yeah. I want to say maybe Lord of the Rings has a bit of a hand in that as well. Yeah, 100%. Western fantasy in general. it's Yeah. yeah exactly spoken about his influence um on on just Western fantasy ring very famously, you know, delves into that. and Lord of the Rings, the movies kicked down the door and made, I guess, along with Harry Potter, like made fantasy mainstream and cool, like that kind of thing. like els And dwarves weren't just like, oh, look at this nerd playing D and&D. It was just, oh, this is the most popular thing in pop culture right now.
00:23:06
Speaker
And both Lord of the Rings and ah Harry Potter does have have a certain grim aesthetic going on. hu yes not cut and it like There's bits of Lord of the Rings that feel really, I don't want to say horrific, but um When I think of Dark Souls, I think of a sense of, you know, oppression and hopelessness. And as many sequences, especially in the latter half as Frodo's like struggling to get that ring up through the last bits of Mordor, where it has a very similar feel, you know?
00:23:38
Speaker
yeah has to fight a big spider lady at one point. Does ands not nearly as attractive as the spider ladies. And can you can see a lot of the influences like um the ring race and the Nazagul have such an influence on a lot of the enemy designs. I'll set the arachnophobes. Yeah. Every time I every time I have ah like a cutout of a giant tarantula and fully ramble about it because I'm thinking I get it up my ass from arachnophobes saying give us warning next time I'll book googly eyes on it or something.
00:24:08
Speaker
Arachnophobes are usually the most vocal group of people who are scared about things. Maybe that's just because spiders are so commonly used in media. Yeah. I feel like if you're scared of like millipedes, they just don't show up as much. So yeah being scared of the concept of deep water, that doesn't show up a lot in fully ramblymatic. It's hard to convey with like a job scare. Yeah. It's such a common phobia spiders because there's something very primal about the fear of spiders.
00:24:38
Speaker
It's the way it looks like two grasping hands going, I'm going to get you. They turned the spiders into just hands, just a bunch of fingers coming at you. The middle man. No.
00:24:49
Speaker
Um, one, this isn't a a movie, this is a TV show, but, um, you see the, uh, they just released a story trailer today for, uh, in new previews for, uh, Silent Hill two, which I don't want to say it guys. I'm back on, I'm back on the, fire i I am resolved not to watch any of the trailers or previews. I will play the game on when it comes out. Don't even put it on there. Eric, I'm going to cover it up in my view so I can't see it.
00:25:16
Speaker
um But ah one of the inspirations for, I would say for Silent Hill and for um ah games like like Earthbound and Deadly Premonition was Twin Peaks.
00:25:28
Speaker
Obviously, a television series now. Okay, thank you, Eric, for making it so that you guys can see it. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Peaks. Twin Was was so many people have have crib from over the last 30 years weight control is like anything has this kind of like yeah yeah the super natural yeah remedy especially yeah.

Battle Royale Game Genre Origins

00:26:08
Speaker
um then ah The last one which again started as a book but obviously became um a movie but battle royale.
00:26:16
Speaker
um the the japanese um in a very direct sense yes that was very influential quite literally that's probably my number one that is probably one of the most influential movies for one for one translation yeah that mechanic becoming into a game that's it yeah yeah um yeah because now we can explain Yeah, yeah. really hey i want Hey, I want to make a game. It's basically just battle royale. Great. Let's call it battle royale. Job done. That's it. Let's break for lunch.
00:26:48
Speaker
Okay. Um, so yeah, whether, whether you'd like it or not, um, that seems to have had a ah major, major influence. Um, and I'm also less a single movie, but just the kind of the MCU and it's, um, the way it rewired a lot of our thinking into everything needs to be connected. Like there needs to be a cinematic universe for this thing. I thought you were going to say that Marvel universe is the way to get us to think everything has to be monetized.
00:27:16
Speaker
Because if you look at Marvel's Avengers, it certainly had that influence. yeah cynic cynic yeah and to to tweet i guess like yeah So you don't watch a ton of movies, but I'm just curious if there's any like thoughts of like what might be the next thing that is pulled from. like from From an aesthetic standpoint, i'm I'm curious if a lot of things are going to... We're seeing it already in animated movies, but pulled from the Into and Across the Spider-Verse movies.
00:27:47
Speaker
which are kind of this ah collision of a bunch of different art styles and kind of like worlds jammed together but with a real singular voice. um And I'm always proud because it's games have a hard time of really switching its aesthetics ah too often just because settling on one feels like a ah core pillar of of game design. um Yeah, are there are there many games that like every so often just completely changed the way that they are presented or viewed or played that aren't, I guess, indie games, because I feel like indie games are able to do that a little more often.
00:28:25
Speaker
Resident Evil 4 leaps tonight. Yeah. Yeah. Like tonally where, where its various sections will feel very different. And mechanically, like the the way it switched to its third person, um, rather than yeah and and the graphics were way ahead of its time. I sometimes refer to Resident Evil 4 as the herald of the PS3 generation. Yeah. Hmm. Yeah. it It brought with it the brown, the brown zone. Yeah.
00:28:53
Speaker
Yeah, that sounds like it was a poo thing, but it wasn't a poo thing. I was just calling it the brown zone. um Yeah, those were the ones ah those were those were the ones. I guess we didn't talk too much about the matrix. The matrix seems like a big one in terms of slow motion in general, right? Well, I guess sir when things become too obvious, they hide in plain sight.
00:29:16
Speaker
um might I might, for a counterpoint out here, I think The Matrix was more influenced by specific graphic novels and games itself, which then created The Matrix, which then fed back into games. Yeah. was yeah it was The Matrix was before Deus Ex, wasn't it? The Matrix was 99. Yeah, April 1999. So what games would you say The Matrix would have been taking influence from there? Ocarina of Time.
00:29:46
Speaker
OK. Good question. I think it's mainly from anime. I know the Wachowskis were adamant like Ghost in the Shell was obviously a huge shell like specific mangas and and stuff like that. um But game wise. Hmm. Yeah, I don't know. It feels like they're ah obviously the the the way action scenes unfolded in ah the Matrix would directly go on to inspire, you know, oh, so a slow motion, slow motion dive in, in shooters. And so you had that in Max Payne. You know, it was just something that tons of third person games would be like, you know, fear, uh, that kind of almost like the, the birth of like ragdoll physics, which seemed, um, obviously the matrix was in the first movie to do it, but, um,
00:30:40
Speaker
Yeah. Yeah. I'm just wondering, it's, it's funny cause so many of the things we mentioned are from the eighties, nineties, aughts. And so few of them feel like they're from the last couple of years. So I am, I am curious if it's just one of those, like, well, there was certainly a cyberpunk vibe, uh, that matrix feeds it to him like in video games, uh, in that period. I mean, even something like quake ah with the precision shooting and the sort of tech, but like so mono monochrome techno base a effect,
00:31:17
Speaker
sort of, I don't know, I'm talking out about bum here. stream Yeah. um And there's even a couple of people in chat have mentioned Blade Runner, but the way Ridley Scott kind of designed near future um release future a influence on on games for his ah his multi web absolutely yeah and And having the cities kind of be this homogenized hodgepodge of cultures and religions that have all jammed together where you have signs that are in English and Chinese and like um a sun that never comes up, this constant rain.
00:31:50
Speaker
Yeah, not to discount gladiator as well. Like gladiator had a huge impact on, you know, bringing us media that was, uh, very heavily based in a specific time period. Um, and getting really down specific niche. Yeah, it's funny. I was someone in the chat mentioned 300 and I wanted to say, yeah, you could certainly see that influence and stuff like rise son of Rome, but thinking about it, that was almost a direct copy paste of certain parts of gladiator as well. Yeah. Yeah. Yeah. I'm curious if gladiator even like,
00:32:20
Speaker
They're not a one-to-one, but if gladiators' um popularity somehow impacted the original God of War, to kind of be like, oh, okay, people are fine with having this sort of sword and sandals ah mythological journey of, you know, revenge and redemption and everything. um but It's also gritty in a way that sort of reflects to me what Ryerson of Rome was doing in that it sort of applies the attitude of a modern warfare shooter to a historical epic, if you can, if you see what I mean. Yeah. Yeah. Yeah. I hear what you're saying there. Yeah. Interesting. Yeah. I'll be curious to see, you know, we might not know it in the time of what the big influencers are now. Like we, but there might be a show or a movie that is impacting younger creators. Well, basically everything that's popular.
00:33:15
Speaker
Most everything that's popular gets licensed by Dead by Daylight at some point. So we should look at that.

Humorous Observations and Super Chats

00:33:21
Speaker
So the so the Metaverse, the the Ready Player One and and Neuromancer, those are the... blame bro A first of my time friend of mine said that Dead by Daylight is where IPs go to die.
00:33:36
Speaker
And just added another one. They're fucking Castlevania in it now. You could play as Dracula. I love it. That means it's done for. ah I had such faith in Konami. Yeah. That's funny. Anyway, anyway.
00:33:54
Speaker
Time for super chats. we have past not actually In conclusion, movies, they're pretty cool. come out In conclusion, here are some super chats. Dr. Theo gives $2 and says, remember to do today's word all yards. Yes, I've done today's word. Oh, what was it? It was like a was one of those tricky words that's got two of the same vowel in it. Oh, don't spoil it for me. I don't want to know what it is. I haven't done yet.
00:34:18
Speaker
I don't like to do the same balls. Uh, also a couple of people have asked, I think the tenative tentative plan is because next week, the back half of next week, uh, most, a lot of the team minus us are going to Seattle for packs, uh, possibly next Wednesday, instead of doing a Yahtzee tries, it might be Yahtzee just does a bunch of word puzzles.
00:34:40
Speaker
Yeah, I'm just going to do the New York Times crossword and possibly the other New York Times puzzles on stream with like maybe two co commenters having a chat. Jess, if you're free next week, Wednesday, you should come on as our, as our resident words, words, oh yeah words, master. yeah i've I've heard Jess likes words. I was thinking of inviting her on. She's a word. just smith Jess has to make a top five words list. Tell us your favorite. Do you have a favorite word, Yahtzee? My favorite word. Canoodle. Serendipitous. Ooh, that's a good one.
00:35:10
Speaker
It's got a lovely flow to it, doesn't it? It does. ererendipitous this
00:35:17
Speaker
Anyway, Alex Armstrong gives two doors and says, does an obscure Ace Ventura point and click count? I remember that, but as I said earlier, we were talking about not necessarily a direct adaptations. That was more based on the Ace Ventura cartoon show. Do you remember that? No, I didn't remember the cartoon. I didn't realize it was a point and click adventure game. Absolutely. there was i I can see it working though.
00:35:39
Speaker
Like what we're seeing in that preview looks kind of fun. I would think I believe my first point and click adventure game was an FMV adaptation of Muppet Treasure Island.
00:35:53
Speaker
Oh. I love that baby so much. Does that one know CD-ROM games? Like, Multiperson and the Holy Grail, where you just click on stuff? Yeah. And it had a bunch of the actors and everything, and it had, like, Tim Curry and the and the kid and everything, um and obviously all the Muppets and everything. But it was great. Like, I just remember loving it. And now I want to look it up and see if it still exists and if I could play it at all. Oh, my God. I want to play that so much. I referenced those sorts of games when I was talking about, thank God you're here, and Yartie tries recently. Oh, that's right. Yeah, yeah.
00:36:21
Speaker
um Yeah, it seems like a a product of a bygone era. Yeah. It was like the age when CDs were new and they were seeing what they could do to stuff as much as they could onto the suddenly much more bountiful disc space, which usually meant just kind of city full motion videos and CD soundtracks with lots of dialogue. Alexander Strong comes back with two doors and says, there is one hand isolation other Colonial Marines.
00:36:51
Speaker
Yeah, it's funny how when they actually made a first-person shooter directly influenced by the first-person shooter trappings of aliens, the result was Colonial Marines, which fucking sucked ass. Yeah. Yeah. Yeah. Whereas isolation kind of leant leaned more towards alien, right? The the claustrophobic horror of alien.
00:37:10
Speaker
I think it's it's difficult to make a Colonial Marines game good because everything about the the Alien franchise that is good in my opinion is the fact that the Alien is so intimidating and unkillable, right? And to to make a action game based around killing aliens ah entertaining in a way, you have to be able to kill at least a few of them.
00:37:34
Speaker
Yeah, mean that you have to lower their power level and raise your power level. And that's how you get Gears and Halo and franchises like that. Yeah. Yeah. Yeah. Of course, it can flip on a dime because once you guns out of ammo range that you're doing to those things. Yeah. There was a cool. ah ah I believe it was a Nintendo DS alien game where you played, it was like a metro a two d Metroid, And you played as a, a team of colonial Marines who each had like different abilities and stuff. But the whole thing was you load in with the 10 of them. And if they die, that one's just gone. So you can technically finish the game with the whole team, or you can scratch by and finish it with only one or two left. Um, you're kind of swapping between them all to do different puzzles and different sections. Um, I think,
00:38:21
Speaker
It's like a Commodore 64 Aliens game that does something like that. Where you can switch between like eight different Marines and if any of them die you just can't switch back to the middle. That's a good way to end it. Yeah. Anyway, FoxD gives five dollars and says, this one's way outside my gamers' scope, so not much to add, but here's five bucks for upsizing the combo meals for y'all's lunches. Well, thank you thanks very much, FoxD.
00:38:46
Speaker
Yeah, that's the, ah that's not the specific game I was thinking of, uh, Eric, but there was, yeah, there's more than a few. Yeah. Like Jack the other day was just talking about an alien, uh, an RTS he played on that's one. This one, that's the one I, that's the one I played when I was a kid. That's a little ship at the bottom and the first person at the top almost looks like the Friday, the 13th game for the original NES. Yeah. Yeah.
00:39:14
Speaker
Bookie staff reminded me of Project Fire Start, which was like the the original sci-fi survival horror game. I think you can reply to that. a Well, it was fairly obscure. Commodore 64 only. So yeah, not that but not ah not a big footprint.
00:39:33
Speaker
e But if you've if you look if you go back and watch videos of Project Firestart now, I'm just waiting for Eric to find footage of it, yeah you will probably all go, oh my goodness, I can certainly see the influence of this in basically every sci-fi horror game that exists now.
00:39:51
Speaker
A hairy son 94, remember for nine months in tip jar, thank you very much. Who then gives five A dollars and says, my favorite instance has to be Dawn of the Dead, inspiring most OTT silly zombie games, mainly Dead Rising and Left 4 Dead. Dead Rising was pretty blatant with it. It was with them all and everything. Yeah, that's right that's getting ah a remake coming out pretty soon. I'll bet.
00:40:19
Speaker
Yeah, I've seen ah footage of slightly off-puttingly realistic faces on all the characters. Yeah. so little anynyvalley a little uncomfortable Yeah. Yeah. I'm not sure I like how it looks. It makes you think of those... Do you remember that ultra-realistic Mario Photoshop that got sent around? Yeah, I hate it. a lot of A lot of like modern CG realistic characters reminds me of that.
00:40:43
Speaker
Like, these people weren't supposed to look like this, they were supposed to look a little cartoony. yeah um the The time element of Dead Rising got me thinking, and Dead Rising's not a time loop game, but ah I think Majora's Mask and time loop games in general can point to Run Lola Run, the movie, as ah that was a movie about a time loop, about a woman who kept having to like relive the same moment and not succeed at doing what she's trying to do and not die. And Groundhog's Day. and ground yeah yeah about moment What about Memento? I think there's an influencer Memento in all of that as well. Have any games done the backwards thing?
00:41:24
Speaker
It's a great idea. Like that should be done in games, like a puzzle, effectively like a suspense puzzle game where you're trying to reveal may and solve the Yeah. Yeah. Yeah. I mean, there are games where, you know, the plot gets dished out over time. you know yeah or your directors tell you she act and it's So you Yeah. Well, anyway, spicy dot.BP gives $2 and says, Marti, persona five isn't a movie. Don't bring it up.
00:41:53
Speaker
We didn't mention it once yet. Spicy dot.BP. I can't believe you've done this. Oh, but surely there's lots of animes to influence. No, we're not going there. Whoa, any time. I bet Akira has a lot. of There's got to be a million games that have the cool power slide in Akira.
00:42:08
Speaker
um my go Yeah, there's like supercuts on YouTube of all the yeah millions of things that have referenced the power slide from Akira. Yeah. Nope. Jordan Peele's. Yeah. attached At one point to do an Akira movie. So he's obviously the Akira fan. But yeah, as much as i'm I'm not a big fan of live actioning animated pieces, especially the Disney ones, um I would watch a Jordan Peele Akira. That would be metal as fuck. Yeah.
00:42:36
Speaker
I guess early animation also was a direct influence on oh not only just direct stuff like Cuphead, but um how characters look and move and sort of the the stretchiness, the elasticity of a character in just in terms of how a character is moving and jumps and coyote time.
00:42:54
Speaker
dragon bolt yeah huge influence and all that Yeah. I mean, sort of the hedgehog's design, original design is sort of directly cribbed off of like Felix the cat, isn't it? Yeah, that's right. Did Felix the cat ever kiss a woman though? I bet not. Probably. He's done a lot of things. and old getting cat Congrats Felix.
00:43:16
Speaker
ah The Ratha gives $20 R dollars and says finally a day off on a Monday to catch you silly geese life. Congrats Marty on the archive debut. And here's a Brazilian reminder to not give beer to tropical birds. They easily get drunk with only two cans. yeah That's pretty good for a second. I was like, we would never give beer to them.
00:43:38
Speaker
Oh, I only just got it. Okay. Two cans. Two cans. Good stuff. that' yeah thank Thank you so much for the kind comments. The first episode of the archive went up this morning. This is our new um ah season one of our our retro kind of rewind show. The first episode, Java did an incredible job of taking my words and turning it into genuine art is all about Mega Man Legends. So tune in for that.
00:44:03
Speaker
The combo of your writing and Javed's presentation is just like a match made in heaven. It's so good. Yeah, he's he's wonderful. Yeah, we've got cool episodes coming up. Stuff like Parasite Eve speaking of movie games, Peter Jackson's King Kong, the movie, The Game, which ah Jay, you're going to join me for when that goes live for Peter Jackson's King Kong, The Game, the movie, The Stream. Yeah. So excited. be The post-archive stream. There you go.
00:44:29
Speaker
There you go. ah Ryan Betts gives $5 and says, in Alien, you don't know the woman is the main character until the end. And in Metroid, you don't know the main character is a woman until the end. Yeah. Metroid has never made any bones about being influenced by Alien to the extent that the main villain is named Ridley after Ridley Scott, the director of Alien. Yeah. um And I'd never put those two together. I thought it was just because it was close to Ripley. Jesus Christ.
00:44:59
Speaker
I've played so much Metroid and I've watched so much Alien. um Yeah, that is one amazing thing about the first Alien movie is you keep thinking you know who the main character is and then they die. And you're like, who the fuck is the main character of this movie? Then you're like, oh, it's Ripley. She's lying. Well, I never watched the original Alien movie before I'd seen other Alien media in which Sigourney Weaver is very overtly the protagonist. So I wouldn't know.
00:45:21
Speaker
I also don't want to be anti-Cat, but it is insane to me how obsessed they are with saving the Cat in that movie. Like, they could have avoided a lot of death if they would have just been like, well, we like Jonesy the Cat, but may it rest in peace because we need to get out of this shit.
00:45:36
Speaker
The cat is an innocent. It's like how you can instantly know a dude is bad because he kicks a dog. You say the cat is an innocent. However, the alien never kills the cat. So I feel like both of them are apex predators on their own levels. I think they're just, that there's like an understanding between them that they're apex predators.
00:45:54
Speaker
yeah You think, uh, while the alien was creeping around the ship, it ran into Jonesy. They just did a little fist bump and then continued on their ways. Yeah. jack pointed with that little poor where you saw In alien three, the alien just completely obliterates a dog. So he's not, he doesn't feel that way about dogs, but feels that way about that I'm just saying. Jonesy is a true villain of aliens. Yeah. Okay.
00:46:15
Speaker
well speaking of Ryan Betts then gives $2 and says also can my dog get my dog Samus get an HPD from Marty HBD Samus the dog. It's also my mom's birthday who is not Samus the dog. So HPD my mom and HPD Samus the dog. Are you sure? I haven't I don't think my mom knows what a Metroid is, but I don't think they had Metroid or is a dog. Yeah, both yeah let's lead with that. one
00:46:46
Speaker
MIMATCH 120, welcome to the Green Gang. And then Meister Kleisterheist Eir gives five euros and says, I still rewatch Terminate every now and then. Kojima straight up took the design and put it in his game, Snatcher. Yes, I've seen that. Yeah. Kojima likes movies. He really, really loves movies. He's a big movie buff. Yeah, that's why half of his games are movies, lol.
00:47:10
Speaker
Not wrong. A superb owner gives $5 and says, quick, thank goodness you're here. I am doing the GMTK Game Jam and forgot the name of the site that Yachts recommended for all the free sound effects. It's freesound.org, a superb owner. I feel like you could probably have Googled that. Freesound.org. Yeah, I saw that Game Makers Toolkit does does yeah annual game jams. So so it's cool to hear participating in that. Ryan Betts gives $2 and says, Yachts and Jamaite do a game jam on stream when?
00:47:40
Speaker
That's an idea. who's Who's got the time for that and the stress level? neith Neither of us, but it's a cool idea. Yeah. I mean, if you want to like float an idea for game jam game buyers, we could rip the shit out of it. That's something we could do. Well, we've in in the back end, we've had ideas of potentially doing ah some kind of second wind ah design doll for Jason game jam event. So, hey, is that if that's something you guys would be interested in? Jump in the discord and ah but let me know.
00:48:12
Speaker
Everyone gets 24 hours to make an RPG Maker campaign. Yeah. I don't know how to do RPG Maker. I just use Game Maker. Mario Maker? Can we do Mario Maker? Game Maker. I need something to be very simple for me. Game Maker with Chinta Deadly sponsors today's stream. And everyone should check it out because it's good. Thanks Game Maker. Great product.
00:48:32
Speaker
ah Fusionator, a gift member for nine months in the Green Gang says, I liked archive, angling for a DYKG guest spot. It's a winky face. They do, they do like intense research and like, did you know games, they like dig up, dig up new things. I mostly just want to tell the stories the games already like.
00:48:50
Speaker
Yeah, I appreciate that. did you know him is it Maybe you'd have to be an expert to be able to do that sort of thing. but Sure. I mean, the Dunning Kruger effect states that people who are experts on things are less likely to think of themselves as experts on the thing because they know enough to know how much they don't know. Ah, interesting. I like that.
00:49:10
Speaker
maybe another or Whereas idiots are more likely to declare themselves experts in things, because they don't they're not smart enough to know how much they don't know. I have also lived since 2020, so I'm aware of this. I've seen it. well Rose Delta gives $2 and says, Halo and Doom were inspired stroke based on Alien. Yeah, fucking everything's inspired by Alien. We've been over there. What's not inspired by Alien, Kirby? Hello Kitty Online.
00:49:42
Speaker
I don't know. I mean, I mean, ah did you see how cute that little alien was when it burst out of John Hurt's chest? That's true. That could have been a little Kirby. yeah i Yeah, I get confused with that scene from spaceballs where the yeah need dances along the bar, which they literally cast john hurt in a cameo to reprise his role. I haven't seen space but that's john hurt as well. yes yeah him wrong Amazing. And then after the chestburster comes out, he says, Oh, no, not again, just to completely whack you over the head with it.
00:50:18
Speaker
Which is one of Mel Brooks' weaknesses as a comedy writer in my book. yeah He's a little bit lampshady for my tastes. What's your favourite Mel Brooks movie? ah um The Producers, obviously. Okay, great. Mine's mind's just because of nostalgia as young Frankenstein. That's a good one. It's possible we might just be Gene Wilder fans.
00:50:44
Speaker
Yeah, I think, yeah, we we are a hundred percent. Hey, I rewatch Robin Hood met in tights recently. Not good, but not bad. Not really. No, not enough Gene Wilder. No. Nope. Zero. It has zero Gene Wilders, actually. Yeah. They should have put in Gene Wilder as the blind guy. Was it? Was it on the fire, and on Windbreaker that I spoke about the Gene Wilder documentary and my conflicting emotions about it?
00:51:12
Speaker
No, I don't think so. I watched to the Gene Wilder like life documentary where people are just gushing about who of course Mel Brooks is in it. Um, and they're just gushing about how great of a guy, uh, not Bob Brooks, uh, Gene Wilder was, but they use quotes from his like memoirs, um, in the documentary, but they use, I think and unless they have a recording of him reading his own book, which is likely. I think they were using AI to generate his voice.
00:51:40
Speaker
so that he could read his own book, I think, allegedly. I hate it. Unless he did like an audiobook version of his memoirs or anything. um I hate it. It was a great documentary, but there was something about him reading his own writing that like put me off. I was like, oh, who knows Chris. Oh, moving on. Lee Revvie gives 10,000. Ooh, I don't think I've ever seen that currency before. What's that one?
00:52:08
Speaker
google Well, 10,000 of them, whatever they are. South Korean one. Thank you. Thank you very much. She says I played the last of us when I was a teenager and got wowed by the stories. To be honest, it was just Troy Baker's acting. And after I watched Children of Men, my delusions. Yeah, definitely. film ah Great film. Great film. Yeah. ah Something class was as good.
00:52:33
Speaker
I know that's an unpopular opinion. I still legalize what's good. I still think it's a little bit weird how often British sci-fi depicts Britain descending into a fascist state. It's a constant worry. Yeah, I think it comes out of the Thatcherism from the 80s. 1984, it's very British. Yeah. But it seems to have been like a constant worry of the British sci-fi writers. Yeah, V for Britain. 1984.
00:53:04
Speaker
Uh, real life, real life. We happy few. Yeah. The, um, what was that other game? Not tonight. The papers, please. like Yeah. Yeah. I opened that. If I open that window over there, a fascism just going to get beamed in. That's why I keep this yeah blinded by the, flat by the fascism. ah
00:53:26
Speaker
Ahem. Stickman Grit gives $10 and says, since I missed last week live, what if Final Fantasy Spirits Within never happened or made money? No Squeenix merger? No bailout from Sony needed? Whole mess of variables in play?
00:53:40
Speaker
Yeah. That's a big fucking if. Stick man, great. That's a huge thing because Sakaguchi, the creator of Final Fantasy, was given free rings to create a new studio in Hawaii. And it started off as you know a game studio. like They helped co-develop Parasite Eve with the Japan studio. And then the big thing was like, all right, just just bring this movie into fruition and it's going to be really expensive and its technology is going to push the medium forward. And the movie was a giant flop.
00:54:07
Speaker
and got him out of the company, Square needed money, the merger happened, um and that sort of ended Square's very exciting PS1 era where they just took chances all the time because Final Fantasy VII made them so much money that they were able to be like, all right, this one Final Fantasy game can fund hand-weird projects that are fighting games and small RPGs and racing games. Yeah.
00:54:30
Speaker
Maybe Square Enix wouldn't suck so much. Rude. Oh, Jesus. We've we've got ah Jess's top five words. Ooh, lovely. Which are picturesque, transient, ambient, obsidian, and twat. Obsidian. Well, right up at the last one, I was like, you got a real diphthong fetish, haven't you, Jess?
00:54:56
Speaker
this dog What does that mean? A diphthong is when you put two vowels together in a way that changes the sound. So the ian in ian would be an ambient would be a diphthong. Oh, she says you know it. You guys are too intellectual.
00:55:15
Speaker
But yes, Twat is one of my favorites too. And until recently, she was pronouncing it wrong. I'm glad I could educate her on that. Oh, she wasn't one of those Americans that pronounce it Twat, are they? Yeah, like someone who is in this call, apparently. Me?
00:55:31
Speaker
Yeah, you you for a longest time you can pronounce the word so I don't say it. I don't i think it's what or I think it's good appropriation if I use it. Well, if you go back and watch George Carlin's classic seven words, you can't say on television bit he pronounces it what as well. I think I presume that's where all the Americans are getting it from. And he's great. All right, he's great dogma. They were and Anyway, sovereign gives 10 euros. I just want to say congrats on the new show, Marty. Very well put together first episode. Here is some monies as thanks for the work. Oh, thank you. So much of that is on Java. He did the excellent thumbnail, all the all the goofs and spoofs in the edit. So he's wonderful. And then Corvus Vocitio gives $5 and says this is unrelated, but have any of you played OTXO pronounced Ocho? It's like Hotline Miami, but with bullet time and it's been a blast.
00:56:26
Speaker
Oh, it looks, it looks kind of neat. Yeah, it looks exactly like Hotline Miami, but very like black and white, except for the blood. Came out last year and it looks a little spooky. There's a nun. um ah al was fifty nine Oh, I do remember seeing this game when I was like, I remember seeing it and thinking, why do I need to play that? I've already played Hotline Miami. It's been a while. Been a while. It's been a hot line minute.
00:56:54
Speaker
HarrySun94 gives to $8 and says, GTA and Payday owe so much to Heat as well, which we went over, of course. I want more. I want a game that a multiplayer game that is able to um ah give me the excitement of a well-planned heist, less like a bank robbery and more of like ah Oceans 11, like a heist. A heist that has little twists and you think everything's gone to hell, but going to hell was part of the playing i going to have different gameplay mechanics for each kind of step or is it gonna cool like each player or each character you play as has a very different set of skills that's like oh the the sweet talker is very different than the crack safer is very different than the different play tear down
00:57:37
Speaker
No, I did. I played a little bit of the demo. That's the one where you can like complete the levels any way you want. And it's all. destruction though Yeah, I was thought that game gave me a sense of heist planning because I had you have to plan the most efficient possible route through various objectives and you'd have to like decide. You'd have to like ah case the joint and. Yeah, yeah. I quite enjoyed that aspect of it. Sounds cool. Sort of the the heist planning this ah experience writ small. Mm hmm.
00:58:08
Speaker
ah Alex Armstrong gives $2 and says Godzilla had varying results. It had the PS4 trash. Of course, that's only one of of the video games based on Godzilla. I think there was a one-on-one fighting game based on Godzilla at one point. It was, and I really enjoyed that one. It influenced a lot of other ones. It was one of my hidden games that I needed a community help me find, which is called like Monster Wars. but One more of the monsters and PS2.
00:58:34
Speaker
Yeah. On the front cover, it kind of looks like Optimus Prime. um Yeah. Yeah. Like a robot fighting a big kaiju. Yeah. Yeah. Like a Gundam. Yeah. super cool Yeah, but even levels in like Psychonauts has an entire level where you're like a Godzilla-esque monster traipsing over like a city and everything. um So yeah, I feel like that's like almost the things anytime you're fighting a big, thing a small thing is fighting a big thing in a game. Like it owes itself to the kaiju and monster movie. Boom. Yeah.
00:59:06
Speaker
ah Corvus Vocatio gives $5. I forgot to mention it also has roguelike elements referring to Ocho, which they picked up in their previous Super Chat, as well as being entirely solo developed and composed. Well, now you speak in my language, Corvus Vocatio. Sounds great. Hawker Bridging gives $1.99, and there's love to the new show, Marty. Can't wait for more. Aw, thank you. Hell yeah, brother.
00:59:30
Speaker
And then Lamb's Slaughter gives five pounds and says, not just aliens for Halo, Master Chief has got to be a straight rip of Kurt Russell's titular character from Soldier. Oh yes, that well-known film and performance, everybody knows. Everyone. Oh, Russell. Russell heads. Yes. Oh, Rusty Boys. Kurt Squad. Rise up. Rise up. Rusty Boys. The Kurt Squad. I don't know. I was trying to think of a word that rhymes with Kurt. The Kurt Cabal. There we go. The Kurt Cabal. I like it. Yeah.
01:00:01
Speaker
Hawker Bridging gives 4.99 and says, always felt Robocop had an influence on the visual style of early 90s side scrawlers. Ghost in the Shell definitely influenced many PS1 stroke PS2 era a titles. Yeah. Yeah, Robocop certainly gives you the vibe of um one of those arcade ah ah light gun shooters, you know, like Virtua Cop. Yeah.
01:00:24
Speaker
Yeah, but dudes, dudes pop out from behind things and you gun them down with perfect accuracy. Yeah. Yeah. And you kind of just like wander through like, how do you feel like very mechanical lade machine, right? Yeah. ah Yeah. That's why Robocop the recent game reminded me of those games as well. Yeah. Uh, lots of place. There we go. Alex Armstrong gives $2 and says, do Disney movies or RPGs have more influence on Kingdom Hearts? yeah that's a direct as i move to Correct.
01:00:54
Speaker
as I've said before, I always wonder why Disney gives Kingdom Hearts such free reign with its characters. Yeah, I mean, that's they usually keep a tight, tight lid on that sort of thing. Yeah, yeah. Yeah, and it's it's it feels like there's like nothing precious in terms of like where they can and can't go. um yeah Yeah, that that that that that relationship has always been very strange to me between Disney and square a great they had a fucking Tron level once in Kingdom Hearts. Yeah. Yeah.
01:01:26
Speaker
focus things yeah
01:01:30
Speaker
He gives five thousand, comes back with five thousand Korean, whatever they were, wands and says, Heard Silent Hill 2 was heavily influenced by Solaris. Solaris, ah Jacob's Ladder. Yeah. ah Session nine. Yeah. Oh man, I remember session nine.
01:01:49
Speaker
All kinds of famous American films influenced. Oh, Solaris was a Russian film, wasn't it? Yeah. That was the Tardikovsky.
01:02:02
Speaker
yes Um, I don't know. I think if there was any other, like, well, what's like that, the root of the horror DNA that brought us Silent Hill two. I feel like there's a big one there.
01:02:15
Speaker
I'd say if you went all the way back to like, the Texas Chainsaw Massacre, the original sort of the whole vibe of ah innocent person arrives in spooky town. Yeah, immediately realizing you're at a place you shouldn't be. Yeah. Yeah, you extremely underpowered as well. Not like, Oh, well, I'm gonna be able to take care of these monsters because I'm a hero. Yeah, Resident Evil seven very overly Texas Chainsaw Massacre influenced. Yeah, yeah.
01:02:45
Speaker
um Spicy dot.BP gives $5 and says Avatar broad waiting years for a sequel just for it to be not that good. Dig at Silksong MP4 and Beyond Good and Evil 2. Sorry, Jermaine. I mean, you could say that, but Avatar 2 made like $2 billion, dollars so. Yeah, I keep hearing that, and I still don't know why. I don't know. We just collectively, society goes into a fugue state every few years when James Cameron releases a movie.
01:03:11
Speaker
I also, the the strangest thing about Avatar to, and correct me if I'm wrong, Marty, I might just be having a stroke. I remember you constantly going on about like how much you loved it. And then we were having a meeting or something and I came back and I was like, yeah, I've seen Avatar too. It's great. What do you think, Marty? And you were like, I haven't seen it.
01:03:29
Speaker
Yeah. No, I was very much on the train as the movie was coming out before it came out. People were like, this is going to bomb. And I'm like, big Jim doesn't miss. This movie is going to be huge. People are going to love it. It's going to make a ton of money. And so I was championing. I was caping for big Jim and then the movie came out and I still have not seen it because I'm just not that interested in Avatar. but one no it was you ohio I was a cheerleader without interest in the thing. not the avatar okay I just played through I just played through crime scene cleaner last week and the main ah mob boss in that game who you work for is named big gym of college Jim Cameron by a strange coincidence. Yeah, now he makes an awful lot of bodies for me to clean up there. Hey, you don't work. He's thinking of getting paid.
01:04:19
Speaker
That's interesting. There must be old footage of crime scene cleaner because he's wearing yellow gloves and in the game he wears black gloves. Maybe you don't like them. Maybe you should make a Reddit post about it. There's no cosmetic options. It's got the scrub daddy there. Yeah, the scrub daddy made it into the final build. We love a scrub daddy. Anyway.
01:04:41
Speaker
ah Nick Noll gives $5 and says, Spider-Man game is my favorite for evoking a movie feel. Getting phone calls around missing a birthday party while fighting muggers gave me actual anxiety. Okay, that's not the thing most people latch on to from the Spider-Man game, but yeah. That's a very Peter Parker thing, right? It's like being able to balance your life. the life of his life That's his whole shtick, yes.
01:05:09
Speaker
I mean, everyone else seems to manage. Stop whining, Pete. Mate. He's a child. He's high schooler. Well, he doesn't think you don't then, does he? Oh. He has to help with groceries. Spider-Man confirmed layabout. Yeah, had to blow I forgot to bring the bins in. Cheers. I mean, I may not sell like a soup kitchen in the in the most recent game. I don't think she's raking in the box. Well, especially now that she's dead. RIP.
01:05:39
Speaker
Rip. Big May. A recipe to a real one. Big May. Big bay big May. Doran Grossman Naples gives $5. As I said, before Fortnite and PUBG, I remember Minecraft Hunger Games being quite popular among the kids. Yeah. hunger game Like Battle Royale came out, and then Hunger Games kind of obviously Americanized it and and brought it to like Hollywood pop culture. And yeah, I think those are kind of tied in together.
01:06:04
Speaker
That's what it sounds like. Oh no, so just one of the things I'm um kind of worried about, and Darren's written about this quite a bit, is like so much popular culture now is like regurgitated nostalgia, that it just doesn't feel like generations have their own pop culture anymore. It's like recycled. I read um was say I was going to say that earlier. Counterpoint, there's going to be a lot of 30 year old Bluey fans in about 20 years. Yeah, that is true.
01:06:32
Speaker
But you were you were speaking, Marty, about, oh, well, we can't really name a lot of movies that have influenced games in the last 20 years. yeah And I think that's why, is because the movie industry has also taken a big shift. It's moved into producing rehashes and remakes and long-awaited sequels. So they're not bringing anything new to the table. And hence, that's having a knock-on effect on the games industry, which is also currently doing the same thing.
01:07:01
Speaker
Yes, like nine different people, including KC, simultaneously posted, there's 30 year old Bluey fans now, there'll be a lot more 30 year old Bluey fans. It was my point. um Anyway, Alex Armstrong gives $2 and says, I think Jurassic Park inspired Far Cry 1 in a way. I think you're right, Alex Armstrong. When I was on the honeymoon in Hawaii, I took a helicopter tour of the island, and they made a special point of pointing out the bits that they used for the island in Jurassic Park.
01:07:29
Speaker
And yeah, Far Cry 1 certainly brings to mind those sweeping vistas through mountainous tropical islands that Jurassic Park was so fond of. Yeah, it definitely feels like Ridley Scott and Spielberg might be those two directors we keep coming back to as so many of their works feel like they left a thumbprint on the spider. The people who make the most well-known and influential films in the world ah left an influence on other forms of media as well.
01:07:55
Speaker
And also have done various varied work. I think a lot of times um people underestimate how, how varied Spielberg's and James Cameron's, and you know, yeah library of um media is. It's crazy. That's always one there's one of those couple of blatant themes that keep coming up like the sea in James Cameron films. yeah water Yeah, it's got a big hard on for that.
01:08:22
Speaker
Um, I think but that's one of the reasons why, uh, Stanley Kubrick is probably my favorite director ever is because every, just every movie feels like a Ted, like trying himself in a completely different genre, which is wild. because That was a range. The shining Barry Linden, a clockwork orange, 2001 of space Odyssey. Yeah. Spartacus. Um, yeah.
01:08:49
Speaker
What a vision. And yet you can see his thumbprint on every one of those. Who has got someone doing that thing where they tip their head forward and stare into camera looking weird. I wish like his thumbprint would be greasy. You think he's a greasy boy? It gives me greasy thumbs vibes.
01:09:06
Speaker
Yeah. Yeah. you know heors sleep Like John Madden afraid of flying. Didn't want to fly anymore. well He doesn't, he doesn't seem to have a very good haircare regimen. look Like me. It's too busy ah abusing is his, his, uh, actors. She said she wasn't abused. She's just a good actor. Strange love as well. Yes. Comedy. Oh my God. Yeah. Holy shit.
01:09:33
Speaker
Sunami Duscher gives $20 and no super chat. Thanks, Sunami Duscher. And then Aaron Ducker gives $10a and says shout out to Marty, the true MVP of Second Wind. The X-Files and Lost are my two fav shows, so he's my spirit animal. Also, Sunset Overdrive was the first game on my Steam Deck. Congrats on the archive. Love you, Aaron Ducker. I have my commiserations, Aaron Ducker. X-X-Files and Lost are so good.
01:10:00
Speaker
You know, Darren wrote an entire goddamn book on the X-Files. I had no idea. A whole book where you go season by season and has big old essays on each one. Good stuff. Hey, I've written books too. We should hang out. Yeah. Someday. Someday we will get the Darren Yahtzee stream. You guys can start tracking down. I can't read. I'll sit in the corner like a cuck. Read a novel cuck. I get read cucked.
01:10:27
Speaker
It might surprise you listeners, but I've genuinely never spoken to Darren Mooney. He's like 100% 0% films. So what we got to but we forgot to talk about. But combined, you're 100% films and 100% games. Think about that. well you know ten books If we had like a radio show together, he'd do the first half and review movies. And I do the second half and review video games. And maybe we have some fun banter in between. go We're gonna make it happen.
01:10:58
Speaker
oh Jeremy Clay Brook gives $50. A deep magenta super chat and says nothing to add to discussion. Just wanted to say love you guys and join the Patreon to support after all the recent drama. Keep on keeping on. Well, I'm glad we're actually and and glad we're actually getting followers from the recent drama. That's a contrast, isn't it? Thank you

Racing Games and Comic Influences

01:11:21
Speaker
so much. do jey As Just Go 2000, remember for nine months in the Green Gang says, all racing games were inspired by Michel Vellon. So I didn't know who this was, I googled them and apparently it was like Tintin adjacent and did French ah race car comics that looked pretty cool. So I don't know if those comics kind of, some of it even looks like how the way Speed Racer looks, which um I guess how to shoot an interesting car, like an interesting race.
01:11:51
Speaker
And I thought Jamaite was the only tinting adjacent thing of my knowledge. I've got a counterpoint for this. I think most... It's the hair. Yeah, I guess we do have tinting hair. Oh, I'm not going to be able to see that now, for fuck's sake. We're going to start calling you Dog. Whoa, Snowy? Was that the name of his dog? Oh my God, Snowy. Yes. really It's tinting and Snowy. Yeah. Come here. KFC says Jamaite doesn't think it's an energy.
01:12:21
Speaker
There we go. Yeah. Oh God. I do have tint tint. So I've got a counterpoint for this. I think most, um, racing video games were influenced by cars and how they, how they move and, um, operate. I thought you were going to say the movie cars. like no buty race I think a lot of games, uh, I dunno, do you guys have that in America? Wacky races.
01:12:48
Speaker
it's a little cartoon right Yeah, the one where they race each other and they use power-ups and stuff and the the special stuff. and the power Yeah. Although that in turn was influenced by It's a Mad, Mad, Mad, Mad World, the original like, uh, comedic race movie. Yeah. See, also the cannonball run. See, I know old films. I just haven't watched any films in the last 20 years. Eh, they're not good anymore. You're fine.

Wacky Races and Comedic Influence

01:13:16
Speaker
Interestingly, It's a Mad, Mad, Mad, Mad World features a ah Peter Falk in a small role, who would later be Columbo. So if that gives you enough reason to check out old movies, there you go. Yeah, we got some Columbo files here.
01:13:31
Speaker
ah so Happy Jack gives $2 and says Streets of Fire inspired every beat-em-up game. If you like, I don't think it's like yeah the warriors. I think of the warriors a lot when it comes to beat them up. Yeah. um the masteries fire looks great a Young Willem Dafoe. Yeah. With a cool like, uh, cool greaser hair. Also Raven and his name's Raven Shattuck. That's a good name. Raven Shattuck. Hell yeah. Oh, it was by the guy who Walter Hill, who, um, wrote, uh, alien. Huh?
01:14:08
Speaker
so know I thought Dan O'Bannon wrote Alien. and There was a couple dudes. I think one dude did the sciencey stuff and one dude did the spooky stuff.

Ownership of the 'Alien' Idea

01:14:15
Speaker
You know, I've always said the problem about Alien is that it doesn't really have an owner, as in like, you know, the George Lucas to Star Wars or the Gene Roddenberry to Star Trek. Who could you point to and say this guy created Alien? Sure. reallyly Well, especially, okay, so Dan O'Bannon wrote, ah my mistake, wrote Alien and Walter Hill wrote Aliens, ah which again, points to the fact that Well, yeah the idea for Alien was come up with by Dan O'Bannon. He shot the screenplay around and Ridley Scott was attached to the director. But, you know, the iconic imagery of the Alien was brought to us by H.R. Guyger of course. that's right and then And then James Cameron made Aliens and made the maid it his own, I would say.
01:14:57
Speaker
Yeah, but also with Prometheus and um whatever the... Covenant. Yeah, yeah Covenant, like Ridley Scott came back to to retake ownership of that. I think when most people think of Alien, it's either H.R. Giger or Ridley Scott that they they think of immediately. um Then James Cameron, I think, is just below that. Yeah. No one's thinking of David Fincher, Jean penai jo john-Pierre Jean-Pierre Jornet, now Jean-Pierre. Not positively,

Biker Culture in Games

01:15:24
Speaker
anyway. Yeah.
01:15:25
Speaker
Well, I, well, you know, and I don't think both of those directors came away from that franchise unscathed. I think David, yeah, the best days are out of great stuff. Yeah. Uh, Alex Armstrong gives $2 and says more TV, but hell's angels influenced right to hell. Or were they both just influenced by biker gang culture? Yeah.
01:15:53
Speaker
Yeah, that might be like, Yeah, being, you know, pulling from the same, which I don't know if those are pulled from, like, Easy Rider, you know, those kinds of things. Yeah, the original, like, Biker movies, Ripple Bear,

Mad Max and Post-Apocalyptic Influence

01:16:07
Speaker
Coors. Yeah, there's certain movies that kind of, like, codified how we think of a setting, you know, kind of Mad Max and a post-apocalyptic kind of wasteland, like George Miller's movies would go on, you know, Borderlands and Rage and stuff, obviously pulling from that visual aesthetic.
01:16:26
Speaker
with a little sprinkling of cowboy bebop in there as well. Yeah, definitely.
01:16:32
Speaker
ah Thought takes gives $5 and says you pronounce the R in memoir. The original French is meh-boi. I don't pronounce the R in memoir. I say moi, as in moi. As in moi. I say, I say it like a fucking warrior, moi. Memoire. Memoire.
01:16:54
Speaker
I like a pirate. yeah are Pirates of the Caribbean? Did we think that did anything with but the influence games? Well that was really good. Those first three movies were very good. Well that was knocking off the Secret of Monkey Island Pirates of the Caribbean. it was It's basically a Secret of Monkey Island movie. Yeah.
01:17:13
Speaker
I'm always surprised we didn't get right that existed of it. That's, that's, that's true. well always care but influence from the ride so you know it's you know we've We've gone full circle. um but i guess it that joke Indiana Jones influenced the creation of Tomb Raider, which influenced the creation of uncharted and the unex success of uncharted influenced Tomb Raider coming back and to success of both of those influenced Indiana Jones getting turned into a game. So it's like a weird. incestuous relationship. The weird, um, the one with hearts, the Caribbean also comes full circle because it influenced a lot of, you know, uh, sea naval battle based games, namely, this um, sea of thieves, which has a parts of the Caribbean tie in DLC and secret of monkey Island and a monkey Island. Yeah. Yeah. Another, yeah. Another game where franchises come to die. Yeah.
01:18:09
Speaker
cj amused gives $5 and says pink Floyd's the wall influencing so much including the constant works about Britain's descent into fascism. There you go. Well, we don't open those blinds. Yes. Because most of the kids will know pink Floyd's the wall from ah holding ideas video about the nostalgia critic about the wall critic. it's Such a good video. Yeah.
01:18:41
Speaker
JayPando27 gives $5 and says, speaking of British dystopias, was there ever a video game based on Brazil? I don't think so. but think Unless you count those Monty Python point and click CD-ROM games that Terry Gilliam presumably also worked on.
01:18:59
Speaker
Yeah. Um, yeah, Brazil's another of those. Yeah. V for vendetta style, not in the whole world's 1984 things. Why is angry birds on the screen? but i Just Eric just loves his angry birds. Just really, just really fucking every time we get on a call with him, he's like, have you guys played angry birds recently?
01:19:18
Speaker
Yeah, and we're like, no, we have not, Eric, stop breaking it up. um Yeah, Brazil, ah you could see some of its influence on sort of cluttered urban design, near future urban design, where it just feels like a lot of vents. And that's sort of yeah um i guess magical realism, a little bit in Psychonauts even, Stanley Parable, some of that humor. Now that you mention it, ah when I think of live video games that feel like they were inspired by Brazil, my first thought was dishonored.
01:19:47
Speaker
Oh, interesting. Yes. Okay. Yeah. Fair. Like the design of the city almost. Yeah. In terms of aesthetics and like world design. Yeah. Yeah. You can see that. Hmm. Alexander gives $2 and says, how much do Japanese horror films owe Fatal

Japanese Horror in Video Games

01:20:02
Speaker
Frame? As much as every other horror game that references the ring, I suppose.
01:20:09
Speaker
Yeah, I mean ah stuff like Fatal Frame was a little late to the like J-horror really started in the late 90s in movies with the grudge and and the ring and everything and ah so I feel like Fatal Frame was very quick to crib off that, you know, while Resident Evil was, had a more, I guess, Western sensibility for horror. Yeah. Fatal Frame feels more drenched in sort of standard Japanese horror tropes. Like the whole concept of a piece of technology acting weird because of ghosts is a very classic Japanese horror theme. Yeah. I mean, the ring is all about that.
01:20:51
Speaker
Yeah. but And if, and if you look for it, you see it everywhere in Japanese horror, the garage, phones go weird, dark water. Yeah. Where like a building's infrastructure goes weird on someone. That's a little, that's a little Silent Hill right there. Um, PJ Doolin gives $5 and says independence day of war of the world's definitely spawned games like earth defense force.

War of the Worlds and Iconic Imagery

01:21:16
Speaker
Yeah. That's a good, uh,
01:21:19
Speaker
That's a good shot. I wore the world. I just inspired the way we think about those like tripod. Like that's just iconography that is everywhere now. i half two very yeah I had a moment with a friend where we were just brainstorming, you know, game ideas and stuff. And I was like, Oh, I'd love to see an asymmetrical game where four people are hiding from another player who's playing a tripod and they have to hunt you and stuff like that. And they were like, that would never work as a game. And then the the next day, I can't remember what the team is, but they announced that they're making an asymmetrical war of the world. Yeah. Yeah. he play as a tripod hunting of a player like Well, there we go.
01:21:58
Speaker
Well, I guess that's one thing that probably wouldn't work in Dead by Daylight. That's one thing where there's not enough games where the the asymmetrical multiplayer is one player just being big as shit and the other people being very small. Oh my God. Yeah. I just theres like i mean, Titanfall kind of does the thing where you can get in a mech or you can be on foot. Yeah. Yeah.
01:22:21
Speaker
They're not as imposing, right? It's the, it's the sheer size and their power to destroy and just the sound. Just like, what I would love yeah to do that. I think it's difficult to make video game graphics look good on two different scale levels. That is very true. If some weird LOD fuckery there.
01:22:42
Speaker
Yeah, uh, GEO 213, remember for nine months in tip jar, thank you very

Stalker and Lone Survivor Games

01:22:47
Speaker
much. like A Wilt Potato gives $4.99 and says, speaking of Tarkovsky, I feel like Stalker has had a significant impact both on the game of the same name and games of that ilk. Yes.
01:22:59
Speaker
Yeah, very much being like a lone, a lone survivor or explorer in a world that is already clearly dead. Like even that, when we talk about Dark Souls, like that always feels like it is but like post apocalypse in the way that like this has already happened. Like this world has already been ruined. how You're just kind of putting it. That's a nice. Yeah. Was Stalker before Fallout and Wasteland and all of those games?
01:23:25
Speaker
Yes. Yeah. I mean, Stalker, I think was the... um Stalker of the movie or Stalker of the game? Stalker of the movie was like the 70s, right? Yeah. yeah yeah it was like I think the the yeah but the book in the movie predated games as a whole. There was a book, Roadside Picnic, which was by... um earth No, not Ursula Glenn. I think it's a Russian author.
01:23:49
Speaker
The talk was in 79. Anyone I could think of is Tolstoy and Stanislav Lem. Those are the only two Russian orders that lead to mine. I think Lem's Polish. I don't know. That's how little I know of Russian literature. They're very close together. They just touch.
01:24:11
Speaker
Um, PJ Dylan gave side dollars and says destroy all humans is certainly an homage to fifties alien and monster films.

1950s Alien Films in Games

01:24:20
Speaker
Yeah. But that, that genre has its share of, I mean, even a little bit of earth defense force, but like stubs, the zombie had that kind of, you know, fifties Americana. I think Xcom sort of takes a bit of that vibe as well, especially with the, yeah, the growth, the gray aliens. Yeah.
01:24:39
Speaker
ah J.A. Griffiths gives $2 and says for the Tintin reference. I was a big fan of Tintin growing up, Tintin and Asterix and all of those. Also, big shout out to the new ah Peter Jackson Spielberg collaboration Tintin movie. That was a new it was like 10 years ago. Yeah. And it felt hard. Yeah. i like like though Pretty good. Only because I starred in it, apparently. But yeah. Yeah. You and you and Ludo.
01:25:05
Speaker
ah I've seen clips of it and it just throws me off how it sort of straddles the line between realistic and cartoony appearances. Yeah. to the point that he just looks like andrew brownney Yeah, it's very uncanny valley. Everyone just looks like normal people wearing prosthetic noses and ears. Yeah.
01:25:25
Speaker
Yeah, there's some point. ah Again, makes me think of the ultra realistic Mario Photoshop. if you ah exactly yeah movies do because You know, there's a lot of people in the visual effects department trying to look busy, just adding pores to people's skin. More pores. That's the one. Thank you, Eric. Sonami Disha gives $5 and says, narratively, I wonder how many games are influenced by the sixth sense.

Plot Twists Inspired by Movies

01:25:52
Speaker
Mmm. With like big twists. And, well, tournament didn't invent big twists. Yeah. That's what I'm trying to grasp. Like what, what is the sixth sense influencing? Well, he was influenced by a Hitchcock Hitchcock. Definitely. Yeah. But I mean, the, yeah, you're dead all along.
01:26:17
Speaker
um um When I'm trying to think of games that have final act mega twists in a similar vein as ah the sixth sense. You do think of stuff like without spoiling it, Silent Hill two or Bioshock, which all were after the sixth sense. I don't, I don't know if I'd say either one coach or and stuff like that. Yeah. Yeah. Um, uh, that sort of identities whiskers back to empire strikes back, doesn't it? Yeah, it goes out. It just feels like that was an era, same with like Metal Gear Solid two where twists became more prominent in games just because
01:26:51
Speaker
the game narratives kind of grew up a little bit, and we're telling those kinds of stories that could have those kind of twists. Yeah, I feel like if we look far enough back, though, we can say that a lot of the things that have influenced games are from genres and movie tropes that are way back, like Hitchcock and, um you know, like the serials that influenced um Star Wars.

Cyclical Influence of Movies and Games

01:27:13
Speaker
or wars yeah um Indiana Jones and stuff like that. um the The further you go back, the more you'd be like, well, this kind of idea of movies influenced those popular movies being made in the 80s and 90s, which then influenced the games, right? Yeah, almost everything's cyclical. Yeah. Alex Armstrong gives side dollars and says besides Red Dwarf, Starstruck seems to have influenced Starstruck Vagabond by the game.
01:27:37
Speaker
right down to the Amalgam Commander looking like TNG Picard. Yes, I said in like a ah couple of episodes in Dev Diary season two, I very ah overtly shouted out Star Trek as an influence. I wanted to recreate that sort of episodic thing with the crew quests where you meet them and then something dramatic happens and then it smash cuts to like the the opening credits in the classic TNG g cold open fashion. yeah That was absolutely my intention.
01:28:03
Speaker
Yeah, yeah have a lot of games, FTL, you see the inspiration there, even that the the one multiplayer game we played the other year, a bunch with me you and Jack and whatever that one was. I specific i specifically made it so that the crew quests aren't just a side quest you can do alongside other things. Once you get into a crew quest, you're stuck in it until you resolve it. Because I wanted to make it feel more like an episodic TV series rather than just like a list of things to do on the side if you feel like it.
01:28:35
Speaker
Uh, Alex Armstrong gives $2 and says zombie films, the last of those days gone walking dead, et cetera.

Romero's Zombies and Game Evolution

01:28:42
Speaker
Yeah. Yeah. Those, uh, I feel like, yeah, the Romero zombie movies and then, uh, night of the living dead or, uh, not another living dead, but, um, 28 days later, I want to be g glad i feel like kind of the deeper texts of zombies, like all zombie stories can, can point back to either the living dead, dawn of the dead, or yeah. but Yeah.
01:29:03
Speaker
Yeah. And they all say me. And then um and so one day somebody just said, Hey, what if they ran instead of walked? And everyone was like, why didn't we think of that? kind know know this changes everything and suddenly the donor was Suddenly the genre was revitalized. Now it's going to be, what if they fly? Now the zombies have wings.
01:29:23
Speaker
I mean, the whole shambling zombie thing sort of comes ah from Karloff's Frankenstein. But if you read the original Frankenstein book, Frankenstein monster was actually quite a spry and articulate fella. Yeah. Big man. Yeah. Big Frank. he Yeah. He argued his case pretty eloquently. I thought big Frank. Well, that's, uh, that's the end of the super chats.
01:29:48
Speaker
So thank you very much for listening to another Windbreaker podcast. I'm Yarti Krosjor. I was joined by Jamaite and his adorable dog Snowy. Oh, I'm going to go on an adventure after this. And also by Marty Slaver. No dogs because I'm allergic to everything.
01:30:07
Speaker
So, what else can we look forward to this week? Well, my specific stuff, ah fully Ramblamatic of course, on Wednesday, and Yancy Tries, streaming two new indie games that I have not decided on yet. And well, actually that's it for me this week. Apart from my usual appearance in Adventure is Nigh, the season two episode one remaster will be going out on Saturday. ah What else can we look forward to on second wind this week?
01:30:36
Speaker
got a design delve this week on Friday, um, on wow topic. The the topic is, oh my God, why is it just evaporated from my brain? I spent all day writing it. Um, I need to literally go through your plug while I actually go look up what I've done all day. Incredible. Wait, game devs lying to you. Yes, that's the one. Uh, the topic is game devs lying to you is good actually.
01:31:03
Speaker
So it's all about how we lie, manipulate players um for their benefit and a horrific amount of examples, which is, uh, it's going to be a hefty one. So see you in the beefy boy.

Upcoming Gaming Events and Discussions

01:31:15
Speaker
Oh yes. Real beefy boy. Uh,
01:31:18
Speaker
Excellent. Yeah, we got a bunch of good stuff the rest of the week. Later today, 6 p.m. Central, normal time. ah Jesse and Jess will be back for hidden gems, playing the new ah kind of top-down tactical RPG Western called Arco, which looks pretty cool. and I believe Casey will not be there because Casey has to take us onto the airport.
01:31:37
Speaker
So it'll be just be Justin Jesse tomorrow. A slightly different schedule tomorrow. ah The rewind is going to be an hour earlier at 11 a.m. Central. ah Darren, Jack and I are going to be chatting about Alien Romulus because Darren has a hard out at noon. ah So it'll be a little bit of a shorter episode starting at 11 a.m. But ah we'll be back just a little bit later at around 1 p.m. Central. Jamaite, Casey, Eric and myself will be back for the Gamescom. opening night live showcase. So the Keelys, two hours of game reveals and all that nonsense. ah Tune in for that. ah There'll be a new backdrop tomorrow. um This weekend we'll have ah Adventure is Nigh season two, episode one. So season two will begin this weekend on Adventure is Nigh. And then yeah, like we mentioned earlier, check out the first episode of the archive that went live today. 100% on Mega Man Legends.
01:32:27
Speaker
So amazing episode. I think that's it.

Content Wrap-Up

01:32:29
Speaker
All right. So you've got plenty of content to keep you amused, you grabby bastards. Oh, I'll see you all on Wednesday. Bye bye.