Introduction and Hosts' Opening Remarks
00:00:00
Speaker
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00:00:28
Speaker
Hello everyone, welcome to the Woodbreakers podcast. I'm Yachty Croshaw. Sorry, with someone pressed the wrong button for a second there. And I'm joined by Marty and Jay as always.
Early Horror Experiences and Childhood Fears
00:00:36
Speaker
Swamp spot out. And this week to Mark's spooky season.
00:00:42
Speaker
We've been doing a lot of things. We've been doing a lot of horror re streams. We've just put out a horror-y themed battle masters in which I was fucking robbed. And I'm very mad. You're really handling it with grace. I have never seen us like that was like the real argument. People arguing over the battle master singing Slack. That was. ah Yeah, it was. It was five. Like we. Who was it? Who suggested that we post that Slack conversation in this industry? Pretty funny. Yeah, it was. It was heated.
00:01:11
Speaker
I had a beautiful stack. I didn't just pile things on a fucking table. one The most beautiful stack. I will die on this stack you won. ah But, alternate to Mark's spooky season, we thought, hey, we're all banging on about yeah Silent Hills and your Resident Evils and your Amnesia, the bunkers, but what about those deep cut horror experiences that people might have overlooked? So we thought we'd talk about the more obscure horror games that we're familiar with, and I thought we could start by answering like a question that occurred to me over the weekend. What is the first
00:01:49
Speaker
time you remember being scared by a video game in your whole life. Ooh.
00:01:57
Speaker
That's a good question. I was going to say so like the first horror game I would say I played was the original Resident Evil when I got ah when I first got a PlayStation. However, the first game I remember scaring me was there was a Jurassic Park game for the Super Nintendo. And I believe it was just called Jurassic Park. And it had two separate gameplay segments. It had sort of top down your exploring the island and and opening shit. And then you go into buildings and it's very rudimentary first person stuff. Yeah, I played that one. It's a yeah Wolfenstein 3D style. ah Yeah. And I might've played that before I played Wolfenstein or Doom and I was probably seven or eight. um And that to me, that might've been my first first person game. And I was like, Jesus Christ, this is terrifying. All these dinos are running at me and I don't like any of it. um So that might've been the first time I remember being scared of a game.
00:02:52
Speaker
Jay? Mine's really dumb. Um, like definitely a child being scared of things. It was the, it's like, I think it's the main antagonist pig man from Diddy Kong racing.
00:03:08
Speaker
Um, and i the pig wizard, I, there's like the scene at the beginning where he's like chasing the, um, like the races at the start and like a cut scene and like it. Terrified me. Like a giant, something about giant pig men. What is it with me and pig men, me and Bill Gonebo and this is really good. I thought you were going to say manhunt.
00:03:30
Speaker
massive racing modern masks yeah yeah god me It was actually a horror game. It was a game on the Commodore 64 called Beyond the Forbidden Forest. Yeah, go hunt for footage of that, Eric.
00:03:46
Speaker
if you're not too busy playing Sonic X Shadow Generations, that is, where you were a dude in a forest, you could just walk left and right, you could walk into and out of the screen, and you were supposed to shoot arrows at random, like, ah there was like one monster hunting you, and you were supposed to kill it with arrows. But if you didn't kill it, it would kill you in the most viciously gory way that yeah I've ever seen on a Commodore 64 game.
00:04:12
Speaker
Okay. The giant scorpion would just pin you to the ground and just stab you over and over again with its tail and your guy would be flailing his limbs going, ah, and he'd still be alive and there'd be blood flying everywhere. Is this the game that Eric showed on? That's the one, yeah. Okay. Yeah.
Horror in Children's Media and Nostalgic Gaming Moments
00:04:28
Speaker
And the music was, while you were dying, it sounded more like a fire alarm going off. Really discordant.
00:04:40
Speaker
It's like losing the Mario on Yoshi's Island. I used to scare the shit out of me. Yeah, it's obviously scared you. What do you mean? What part of it scared me? I was being savaged to death by a giant scorpion. That was the that was the bit that got you. It wasn't like the atmosphere or, you know, like the was the atmosphere of knowing I could get savaged by a scorpion to death at any moment. OK, no one likes that. Yeah. um Yeah, it's funny you mentioned You mentioned Whizpig and Diddy Kong Racing, Jay, because I feel like there was a lot of, like, the N64 didn't have a lot of horror games. Like, it had a Resident Evil 2 port.
00:05:23
Speaker
any, that might've been it. Like that might've been the only pure horror game. The game cube had a eternal darkness. The game cube had eternal darkness. Yeah. And you know, stuff that kind of straddles the line, like a killer seven shadow man on the N64. Shadow man. That's right. That's right. um Yeah. but There was something about Maybe it was because it was the the the first console I had that had 3D, but there are small elements of a ton of N64 games that scared me in non-scary games. Like the underwater you like the Eel in Super Mario World, not Super Mario 64, not a scary game that Eel scared me. um yeah it
00:06:01
Speaker
Yeah. There's a level in, uh, shadows of the empire where you're in the sewer and there's sort of like the monster from the trash compactor in a new hope. And that thing scared me. And part of it was because everything was foggy and there was barely any, uh, you know, your, your field of view was, was limited and you could barely see what was 20 feet ahead of you. Uh, and also it was just early 3d gaming. So it just felt more realistic than, you know, what I was used to on the super Nintendo.
00:06:25
Speaker
Yeah, he was a great example. Majora's Mask had a ton of moments that felt horrific in nature, especially at the start where you get body horrid and turned into a little Deku sprout. Yeah, that also i had that sense of dread of like the cut the the timer counting down of like, oh, this moon is getting bigger and bigger and closer and closer, and it's not good. And that look on the moon's face does not make me think he has friendly designs in mind.
00:06:51
Speaker
that ah those Those things are so important, though. I think it's really important to introduce children to horror or aspects of horror early. Well, children's horror being a thing when I was a kid, like no it all those ah children's BBC shows like the Demon Headmaster and the other one.
00:07:14
Speaker
Well, if you look if we watch like classic Doctor Who, there's a ton of scary shit in that. The the classic um image of watching children's TV in England in the 80s and 90s was hiding behind the sofa when the Daleks come out.
00:07:34
Speaker
Yeah, that was all, Gummidge always scared me. i I didn't like the scarecrows and ah for you listeners, it's a scarecrow show. Scared me. He was a friendly scarecrow. wasn't I know, but he freaked me out. Yeah, he did freak me out. One of the things that scared me most as a kid was this scene in Fellowship of the Ring when Bilbo reaches for the ring and like does his spooky scary face, his eyes. yeah I used to like cover my face knowing that was coming. Because he used to scare me so much. The reason why that's so scary is that it happens right in the middle of a completely safe context. Everyone's at the Elf Village. Everyone's like catching up again. Everything's chilled out. But out of nowhere, boom, that face. Yeah. Well, yeah I also have Peter Jackson got his, you know, got his start as a horror director with stuff like, uh, you know, brain dead and frighteners and everything. Like every once in a while he throws that curve ball into Lord of the Rings where it's like, Oh, geez. He started as a horror director. He wasn't what I would call a very psychological horror director. No, no. He was kind of schlocky and silly.
00:08:42
Speaker
he was He was probably one of the goriest, ah film most blatantly gory films you've ever seen. If you've ever seen Brain Dead or Dead Alive, it's called in the US. With the lawnmower and going yeah like at the end room. yeah price seems quaint now compared to like terr fireer three yeah It's very overtly a common comedic, Splaft Fest.
00:09:04
Speaker
Yeah. It's not that kind. It's not Ian Holm's Scary Face kind of horror. Yeah, no. Ian Holm's Scary Face. loie also Was it him who also directed The Frighteners? He did, yeah, with Michael J. Fox. Yeah. That was like so um i was also like semi-comedic. Yeah, yeah. But I think it's naturally kids.
00:09:23
Speaker
whether it's, you go back all the way to like grim fairy tales or scary stories to tell in the dark, those like black and white books that they had a lot of kids, goosebumps, which was huge in the US in the 90s. It's like horror. Kids love horror. Kids love horror. Kids like, I meant to Freddy's, like it started a cottage industry, ostensibly, you know, having horror that kids could consume and enjoy and dig into. Yeah, they love that
Exploration of Obscure Horror Games
00:09:46
Speaker
shit. So let's get back to the, what was meant to be the core of this topic, obscure horror games we've enjoyed.
00:09:52
Speaker
know I'll tell you the most recent one was I played through mouth washing. Oh nice. Did you ever play that? Yeah. and yeah and We should have a bite size actually going up about that maybe later today. Yeah, it's ah one of those PS1 graphics styled.
00:10:07
Speaker
retro-styled horror adventure things where you're a couple of guys who are trapped in space on a doomed spaceship. The captain's been hideously mutilated by a disaster and it's a really good at creating this really visceral sense of, uh, being trapped and with no way out. And the way it has you, it's just a little touches the way there are a couple of moments where you have to feed the injured captain and painkillers and you have to open his jaw for him. And there's this horrible sort of wet sound full of of his jaws parting.
00:10:48
Speaker
Yeah. ah And then there's the sound of like cuts to black and then the sound of you forcing pills down his throat and it really gets under your skin in places. Yeah. Yeah. Deeply, deeply disturbing. And also like you mentioned a, uh, you know, part of that burgeoning cottage industry of games that visually call back to the, to the PS one era. There is a lot of those, I suspect, cause you know, it's easier for like some very small teams to make quick concept horror games if they can just,
00:11:16
Speaker
hammer it out from like the basic graphical assets. I also think part of it is that, um, that style is synonymous to a lot of people for the birth of the survival horror industry of the genre, right? Like yeaht even mean po ill are are they weren't the first, but they were probably the first really big ones. And so going back to the dark was a very early three days as well. Yeah. Clock tower, uh, the PS one version. Um, yeah, I really, I really liked mouth washing made me feel um extremely uncomfortable.
00:11:52
Speaker
Uh, I, uh, speaking of, of, uh, brand new ones, I, uh, I'm dropping a link here in the chat. I played a game the other weekend called crowded followed, um, crowded period followed period. And it is a, uh, it's a first, a first person.
00:12:09
Speaker
short horror, I don't want to say immersive sim, but you play a you play a homeless man who ah writes a start, you find this guy who's dying and he has a scary suitcase wrapped in chains. And he says, you need to get this out of the city and he's not going to stop following you. And he points and he turns around and there's this giant figure kind of like the thing from it follows walking towards you. And so you need to get out of the city.
00:12:36
Speaker
um as that thing is just walking towards you, but you're homeless. And so you need to be like, I need money to get on the subway. And so you like, part of it is like accumulating these things to get on. And then you're on the subway and it's this crowded subway and you're wow making your way through it. And this thing you can see like coming towards you a really short, really effective, um, yeah, really, really enjoying it as an asthma mechanic, which I love too. You have an inhaler and, and yeah, finally that was I represented.
00:13:06
Speaker
That was a feature of the Quiet Place game, wasn't it? And I really thought that game suffered from how utterly ineffectual the main character came across. Oh, yeah, it had the... ah the you know Not just ineffectual, but she keeps getting people killed because she's so ineffectual. Everyone keeps, like, sacrificing themselves for her because, I don't know, because she's like an adorable puppy. Yeah. Exactly. That's how horror works.
00:13:36
Speaker
Uh, you know, yeah yeah, this crowded followed game does look pretty, uh, interesting. Playing it on Yahtzee tries this week and I hadn't decided what to play on Yahtzee tries this week. So let's, let's bung it in there. long in fies We're absolutely bunging.
00:13:55
Speaker
ah What, uh, when you, when you think back, I'm sure we're going to name a bunch more games, but like, is there, do you think we're like in a golden age of horror games? Do you think that the genre at some point or I think we're in um a pretty good age for, uh, a low barrier to entry for development.
00:14:16
Speaker
And a lot of like short concept games are horror, because horror is a theme that can be instantly brought across. You're in a lonely room, it's quiet, something jumps out at you, bam, you don't need to establish characters, you don't need to establish shit. And I assume that's why we see so many ah short indie concept horror games on Facebook.
00:14:37
Speaker
the The tools as well are so much more available, not just the act of making you know games, but to make them effective using things like lighting um is is easier to do. Now we'll never.
00:14:50
Speaker
One of the things I really enjoy doing as a game developer is creating a horror atmosphere. I remember when I was doing Dev Diary and I was making something in the sea, I was really enjoying ah setting up the tone and atmosphere, yeah're working, like ah getting all the pieces in place. There's something about bringing across an immediate visceral reaction that feels very satisfying as a creative.
00:15:15
Speaker
Because you you want to have that effect on your ah your player or or the watcher or something like that. Like being able to immediately um give be that through jump scares or or applying different effects to to put that emotion in them. It feels great. I remember the first time I ever futzed with volumetric fog. Like having fog that moves as you you pass through it and this thick fog just adds so much.
00:15:44
Speaker
sphere and nuance to stuff. Those little touches are really satisfying to put in as devs. It's like getting a laugh when you're a stand-up comedian. If I hear someone has nightmares playing one of my horror games, that's job done as far as I'm concerned. Yeah.
00:16:02
Speaker
yeah I think also, I mean, you touch you touched on it. ah well I don't know which one of you said it, but horror, I think, works particularly well in small, short doses. That's why there's so many short horror short stories, you know, or horror movies, generally the best ones don't have to have a crazy long rung run run time. There's a surprising number of connections between comedy and horror because there's another thing you can like if you just tell a quick joke. In a short little story, ah that's the format that most jokes take.
00:16:33
Speaker
ah because they're both about creating an immediate physical reaction to something that starts in your higher brain with a description.
00:16:45
Speaker
and it you yeah It's funny when we point to games like, um you know, Silent Hill 2, the remake, or um the Alien Isolation game from 10 years ago, that one of the main criticisms of both of them is it goes on too long. Sex is dragged out a bit like it hurts the pacing because it feels like it's now this 15, 20 hour thing.
00:17:07
Speaker
Well, I've always felt in a horror game, you really want to ah try to you want to like threaten the player, but you want to avoid the player actually dying from the threat. At least early on, because if you do that, it immediately kills the tension. Like and I was playing when I first played ah Outlast two, I start the game, get out of the helicopter crash, walk down a path, a lady with a side showed up, bam, right in the nads.
00:17:34
Speaker
And the game just wasn't scary from then on because I'd immediately seen as bad as it gets. because It was a really fucking. Overly elaborate death animation as well. Blood fountaining up from the hole in my crotch where my nads used to be. Yeah. Oh, for me, it's um sorry, it's Karen.
00:17:52
Speaker
No, no, I was i was kind of done. I was just elaborating on the bloody nerves. There's two extremes to this. I think they they both have the same problems. So one for me is alien isolation with the xenomorph. And I'll use a modern example of Silent Hill 2 with the enemies.
00:18:12
Speaker
If you allow the player in a horror game to become too familiar with the mechanical function of the horror, it stops being scary. And that can either be through repeatedly bombarding the player with the same thing, um like Silent Hill 2 Remake, or spending too much time with the Xenomorph so you start to understand it on a mechanical level rather than it being a horrifying thing. isn an It is a, you know, an an NPC running through, you know, checks to try and find you. And once you know how to avoid those checks, it stops but being the xenomorph. And, um, yeah yeah, exactly. It's the unknown, the scares people. Amnesia, the bunker yeah does that pretty well. Yeah. I don't know why it tries to get you to do like repeat playthroughs because I think it's perfect in just one playthrough, if you just, because you just don't get enough time to learn to understand the monster.
00:19:07
Speaker
Yeah. Yeah. And again, another ah a pretty short game that I feel like works really effectively with horror. um Another game from, I believe this was late last year that is also filled with ah sort of smaller bite-sized adventures is a World of Horror. That's the ah yeah the chat that's the sort of Junji Ito inspired um but the visual novel, text adventure, roguelike kind of thing, where you play through a bunch of of these small, kind of procedurally generated, slightly randomized ah stories in a town that, again, evoked the horror of Junji Ito, who's best known for like... Yeah, very ah very well play yeah I played it. it's ah It's pretty cool. It's a little bit like...
00:19:50
Speaker
um That Consuming Shadow game I made, it's like a roguelike, you have to like gather resources in order to take on the threat, but it's also very narrative-focused. There's like plot branches. It's ah pretty neat if you're into Genji Yito, certainly.
00:20:08
Speaker
Yeah, I think it's a better representation of Junji each other than the current Uzumaki, uh, anime, which the first episode is great. And then they just ran out of time and money on episodes. It's wild. yeah I've never seen anything like that. That's crazy. Yeah. And will the horror really evokes that sort of retro, the uninvited sort of classic horror adventure game vibe? Yeah. Yeah. I, yeah I like games that.
00:20:38
Speaker
I think something that there are horror games, but I also like games that kind of ah evoke that kind of October autumn like nostalgia um and ah not necessarily going for spooks, but going for or jump scares going for just that atmosphere. And I think a lot of puzzle games um on a recent recommendation, Marty suggested I play the room um series and I 100%ed four of them in in ah in like a few days, because they're really short. I love that kind of just like that tinge, that tinge of horror. And also my mother is obsessed with VR ah at the moment. And she's been playing this game called Seventh Guest.
00:21:20
Speaker
which is like a taunted mansion. Yeah. all do want I remember the original seven guests. I used to have that on CD-ROM. Yeah. Wow. Is it, is it a remake or is it just like a continuation, like a a sequel to the original? the The VR game is a remake. It's a rain is the old one is very ah archaic looking. So they had to yeah definitely do for VR. Okay. Um, yeah, it was really, really enjoying that.
Horror in Virtual Reality
00:21:46
Speaker
There's a CD-ROM sequel called The 11th Hour as well, if you're interested. I didn't know those guys were real. I guess I should have. It's the numbered thing. Yeah. Yeah. I guess we have either of you done a lot of v horror VR. I'm very, I'm i very not VR versed. So, um, I've done a wee bit of it. I've played like our DRE seven demo in VR. I've played Resident Evil four in VR. I guess that life alex everyone points to as being on my quest to half life. Alex is quite horrific. Like there's, there's a certain level of like,
00:22:23
Speaker
responsibility and this kind of visceral dread you get when something is coming for you in VR, ah something is coming towards you. We was talking about it in RE7 streams, Marty, when you were like, Mia, coming at you with a knife in VR is just crazy. Like it's such a different experience. And absolutely I think, you know, you know, it's funny thinking about it.
00:22:47
Speaker
I didn't really get that scared by horror and VR. It's just me. But um the sense of having one-to-one movement and control feels like you're much more capable than you are in like a standard first-person or third-person game where you've got like a limited peripheral vision and yeah only a limited set of verbs.
00:23:06
Speaker
Or in VR, I can just, i it like in the, uh, when I was playing Resident Evil 4 in VR, I would, I could, uh, run rings around that fucking L Gigante. I'd just like pass under his legs and say, see ya. And then just like half turn and chuck a grenade. It's easy peasy without having him to wrestle with Leon's bloody stupid turning controls. What kind of, um, movement were you using? Were you using, you know, locu normal locomotion or were you throwing your shoes?
00:23:32
Speaker
Um, no, like, did you teleport or did you, did you, I was like, oh i' a be ah I'm a vet, so I don't need to teleport anymore. I just, uh, move one to one. Oh, look at Mr. Doesn't get motion sick. Yeah. I still get headaches though, just cause you got two massive screens, like right in front of your eyes. Yeah, that's fair. But I'd lost the motion sickness pretty quick.
00:23:56
Speaker
Interesting. I'd love to hear those early, uh, those early VR headsets were like, no, I don't know if he ever like got a chance to play like early, early Oculus stuff, but that was not like there was no sea legs for that. Like everyone got nauseous and it's cost way, way better since then.
00:24:13
Speaker
I still think they need to work on making them lighter. That's why the main issue with me these days, like that huge heavy thing hanging off the front of your bons. I mean, that's what it's going to be mainstream when it says light and sort of unobtrusive as glass. Right. I haven't tried the quest three. That's why I haven't played Arkham Shadow. I don't know if you want to bang it on about. It's really good. That's like the one I'm like, shit, I really want to play this. I watched some like footage of it in like a YouTube long play. Not all of it, just like a couple of it. I just wanted to see the bits with Scarecrow in because I like Scarecrow. Elijah Wood's Scarecrow.
00:24:44
Speaker
Really elijawood play a skyper in that game in this one. Yeah. yeah Interesting. Uh, I tell you what, that scene in Batman Begins where he gases, uh, Falcone in the, in the police cell. I watched that scene by itself. Is that the one where he just remember a conversation and then he just like pulls out the suitcase and then starts. Yeah, up yeah that's cool. Would you like to see my mask? Yeah. And then like the creepy music like creeps in. Yeah. While Coney looks confused. Great stuff. That's good stuff.
00:25:15
Speaker
ah A couple other recos sticking sticking on the the short story train, a game called Stories Untold, dropped in chat from a a couple years back by by a developer called No Code. It's former Alien Isolation folks who started this. Oh, No Code. Didn't No Code make observation?
00:25:35
Speaker
observation. Yes. And they're also now doing the Silent Hill. They're doing a Silent Hill game. Silent Hill towns. floor Yeah, they were hearing about that the
Unique Horror Game Recommendations
00:25:46
Speaker
observation. Someone mentioned it in the chat a while back, but it's um that one certainly he seems to have gone under the radar a bit, but I really liked it. It's where you play an AI on a space station, but in space station in actual contemporary sense, like it looks like the moon.
00:26:01
Speaker
And, uh, like you observe the station through like security cameras, something's going on. Like you're working around like some weird directive you've been given, but that you don't fully understand. And like observation.
00:26:15
Speaker
Yeah, um I liked horror based around security cameras footage because it's very effective. If you like switch from one footage camera to another, there's like a burst of static and then it just switches to the camera and there's a monster there. That's a really effective way ah to deliver that sort of thing. Five Nights at Freddy's gets a lot of mileage out of it as well. Yeah.
00:26:35
Speaker
Um, yeah, both, both, both those games, like obviously, uh, have the team having worked on, uh, alien isolation makes sense that, that they're nailing these shorter experiences. Jad recommends stories I'm told to you because they, it's like four separate sort of, uh, point and click adventure slash.
00:26:50
Speaker
but ah puzzle games that are all sort of wrapped around a spooky spelling filter. there It's also, I just looked into literally 99 cents right now on Steam. um buying it Yeah, it's it's ah it's good stuff. definitely Definitely recommend that. I always get observation confused. What was the name of the game that Bloober did with Rudger Hauer? Oh, um um the Observer. The Observer. I always get the two of them those names confused.
00:27:15
Speaker
Yeah, well, observation's the good one. Observation's the good one. Observer is better than most blooper. Again, that's it. It's upper tier blooper. I mean, I guess. If you just put everything in a list, something has to be upper tier. Well, we know what's at the upper tier now.
00:27:36
Speaker
The Silent Hill 2 remake. It's about as good as Blooper Team gets. Take that however you want. And I heard the camera's great and no one has any problems with it. Uh, shut up. and do I agree with you guys. I agree with both of you. I agree with both of you. Uh, and then one of my, uh, one of my last recos, which is the game that's actually on the piece of key art is called, uh, Year Walk. And this was, uh, I wonder about what that was. Yeah.
00:28:03
Speaker
Yeah. So this was a, uh, uh, point and click adventure game that originally came out for, um, iOS. So I played on an iPad back in the day by Simogo who, uh, did Lorelai and the laser eyes earlier this year. And it has that similar sort of like Swedish, uh, folk horror vibe to it. Um, but playing it on an iPad, like it made me want,
00:28:26
Speaker
more horror things on an iPad because I remember playing it like in bed and the lights were off and I had and i had headphones and like ah just like there's a tactile ah connection between between you and a sort of a tablet when you're playing a game. and and For a horror thing, it worked so well because there's certain puzzles in the game where you need to like literally flip the iPad over like it taps in which gyro sensor and there's like one particularly great scare that came from that where I was like Jesus like this is I can't imagine like this couldn't work the games on PC and everything but I can't imagine how it would work um
00:29:03
Speaker
you know, in, in, in a non sort of handheld setting. So cool. I love, I love explorations of the medium with the movie controls and stuff. It's so cool. Yeah. And I'm a sucker for like folk horror in, uh, in movies and and everything. I just think it's like a goal. It's cool to sort of get a little peek inside a culture while seeing what scares the shit out of them. Thanks to some cryptids. Love me a cryptid. Oh my God gave me them cryptids open. Yeah.
00:29:29
Speaker
Sign me up. Do we have any more obscure horror games to bring up? ah Iron Lung? is yeah yeah What did you think of Iron Lung? You played through it the first time, Jay. um i so Part of me is thinking, did I enjoy it because I was playing with Yahtzee and streaming?
00:29:53
Speaker
would I have enjoyed it as much if I wasn't like it had some really good scares like the eye is just extremely good and I'm surprised I didn't see it coming because it's very obvious when you in hindsight but like it was really effective um I think that's because there's a long stretch of vagary like seeing twigs and like like so things that could potentially be stuff then to see something so over is like super, super impactful. um I think yalts you were disappointed that I didn't get spooked, like jumpscared by the ending. But um yeah, I think the timing was just a little bit off. It was short, sweet. It was a, it was really nice. I just wanted
00:30:35
Speaker
I wanted more, I want to see more underwater stuff. I think it's good, like the reason why short format games work well for horror, because then you can just end with a jump scare and then that's it. I think if a game tries to keep going after it's done a jump scare, that's what kind of starts to... Or also the reverse. If I played a game for 20 hours and it ended on a jump scare, I'd tell it to go fuck itself. Thank you.
00:31:01
Speaker
and but like that's extreme's a punchline to It's a joke is a job is a is a jump scare. it Imagine reading a like 5000 word book and the ending is just ah it was all a dream. Yeah. Yes. Fuck off. One. ah One thing I wish more games did and granted we only got it.
00:31:22
Speaker
Weiss in my memory is I thought it was going to become a big thing where a big game, a big AAA game would come out and then they do a weird horror tinged DLC expansion to it, which we got in Undead Nightmare for Red Dead Redemption. We also got into this.
00:31:38
Speaker
the Feast of Blood or something, the vampire? Yeah. um And I thought that was going to be the start of something, and it wasn't, I guess, or maybe that thing just became, oh, look, the Ghostface from Scream is a playable character in Call of Duty now, like, yeah, Mortal Kombat and Dead by Daylight. they Yeah, yeah.
00:32:03
Speaker
Yeah, they're really, so really whoring out that ghost phase these days. Yeah. So I guess instead of all of them, they're all getting holed. Have you seen those retro realms games? like there were There was an Evil Dead one and a Halloween one. I love Halloween. Like Halloween is one of my favorite movie franchises ever. And the games look really uninspired to me. Yeah, I know what you mean. that It feels like they just slapped a wallpaper onto something that they already had.
00:32:29
Speaker
As someone who also loves Halloween, I think that's because Halloween's selling point is its, you know, it's its atmosphere and its direction from, you know, be that John Carpenter or Rob Zombie or whatever. And when you try and translate that into actual mechanical expression, it kind of just becomes a bit derivative. And because if you boil it down, Halloween is very simple and kind of bland.
00:32:54
Speaker
Yeah. Um, well this was trying to be like, atmospheric, like the Halloween movies. This was just ah like a side on. Someone described as it just kind of looks like metal slug like little slug with a slug, but we get Michael Myers in it just feels like someone like put all all the budget into the license and then hacked out whatever what they were doing anyway. Yeah.
00:33:19
Speaker
Also speaking of the Rob Zombie's Halloween, Aaron has an excellent column that went up this morning for members of the Patreon at $5 or above, ah sort of on why halloween Rob Zombie's Halloween 2 is actually like an an understated gem. Yeah. Yeah. I don't know if people like them off because of the remakes, right? Yeah. Yeah. They're good. Oh, you're going to remake something, then put your own spin on it. Yeah. That's your Bloover team. Do not put your own spin on things, Bloover team. Your shit with your own things.
00:33:47
Speaker
Oh, they said they're not making bad games. You hear that? Oh, wow. i'm glad I'm glad they've decided that. Oh, well, thank goodness they've decided to stop making bad games. What a good career move. ah thought it was but Speaking of games, people assumed it would be bad, but are actually pretty good. What was that game that was the movie tie-in to the Tom Cruise Mummy movie that was actually pretty legit?
00:34:11
Speaker
Oh, yeah. Yeah. That's meant to be pretty good. Yeah. ah But better than the money movie. Yeah, certainly goodness something that came out of that was good. Yeah. And then you get better, I suppose. Yeah, exactly. I believe some of the folks who worked on I don't know if this was a way forward game, I think. So like it has. ah It has like platforming action pedigree to it, like talented devs. Yeah, way forward with the Shantae guys. hey guys yeah yeah and I think they've done a couple of decent ah licensed platforms. I looked at their like list of games they've made. They've done like millions of games. They've been at this since like the late 90s. And Shantae is like their only original IP. Everything else is adaptations. Keeps the lights on.
00:35:01
Speaker
yeah Imagine being a dev and getting given this IP that like make a game off of this. It's like, what? It's also funny because it it was like a sliding doors moment where, you know, a lot of folks thought, man, like Tom Cruise, who's like oftentimes box office gold in a mummy movie kicking off a new like shared universe of
Indie Horror Game Discussions
00:35:21
Speaker
spooky monsters. This could be it. Maybe we'll make one for all of these characters. And the movie came out and bombed and they were like, we're not doing we're not doing any of this. Yeah, fuck that. Oh, well, we're going to make him fucking troll pets 3D for the DS. Yay.
00:35:35
Speaker
and um one One last game, I want to give a shout out, which I clicked and was ah mortified to see that ah it has mixed reviews on Steam. Well, that's recent, nevermind. It's actually very positive now. Sometimes they do that because people don't like the latest update, you know? Oh, gotcha.
00:35:53
Speaker
Uh, this was a game that came out, um, 11 years ago in 2013. It was a 2d, uh, a 2d, uh, I would say a puzzle platform or similar to portal in that you go into a bunch of, uh, yeah. And it's called the swapper. And the whole conceit is you, you are on this like derelict space station and you have a, you have a so ah swapping gun to where you ostensibly shoot.
00:36:17
Speaker
and create a clone of yourself and then you are able to transfer your um consciousness into that clone and so you control kind of both bodies at once or up to four bodies at once ah but your actual like your player consciousness is in one of the bodies but as you solve these puzzles again these like and it slowly rolls in elements like Portal does um you need to start sacrificing like your clones and your clones could die as long as it's not you who's the clone then it's fine but you like you start thinking you're like
00:36:49
Speaker
What is this thing that's dying? like I'm creating a tool to myself and I'm able to put my my consciousness in there. So what is this thing that is but is dying? What is Sumo? What is the human? Yeah, very Sumish. But yeah, really really great really really great puzzles, very cool art style. um I just don't like the devs, if you click on their name, they just don't And just don't exist. Yeah. like I'm just going to shout out. I'm just going to like ah emphasize the chat out to Soma because yes almost I wish those developers could do more than just have an easier games.
00:37:25
Speaker
Cause the last time they did something that wasn't amnesia, they did soma, which was really good. And I wish ladies d games sold much better than soma. Probably. I mean, fucking pc right yeah. i mean they got yeah completely ti bump didn't they I mean, that's sort of the rise of indie horror, right? Goes coincides with the rise of, of, uh, Twitch streaming and like horror is just that genre that is tailor made for watching people play and get scared. Yeah.
00:37:53
Speaker
Yeah. Shall we start on these super chats then? You know what? Some of these chats, they look genuinely super. All right then. Yeah. ah Dr. Theo, remember for nine months in Tip Jar, gave us $5 and says, psycho pump gold just recently came out and it looks right up my alley. It's an exploration of a fucked up world with apparently no jump scares. take ah word the The word psycho pump is an old word that used to be used for someone who shepherds you to the afterlife.
00:38:21
Speaker
Like Karen really Aaron. Yes. Karen Ferryman. Yeah. and Like territoryman would be an example ah a psychopu cop was the emology of I have no fucking clue. I'm going to look that up. That sounds fun. Psycho pump and circumstance. Uh, this game looks, uh, really cool. I appreciate the recommendation. I'm putting on the wish list.
00:38:46
Speaker
Hell yeah. It looks like a first-person game, but you've got the jaw trap from Saw stuck to your face. It seems like it. Yeah. It also says, Psycho Pump is back, which I'm like, I didn't know Psycho Pump was a thing. Psycho Pump was here, and then left, and then is now back. Sorry, Psycho Pump. I didn't realize you were here.
00:39:12
Speaker
Geotony13, remember, four, eleven months in. Tiptra, thank you very much. And then Will Cooling gives two pounds and says, William is the world's cutest baby and daddy loves him. What was that you, Will? Did we? I'm a very cute baby, Will. Did you have a baby called William named after yourself, you narcissistic git? Or maybe William it was the verye the cutest baby. We don't know.
00:39:39
Speaker
Yeah. Who will be the baby of the mayor? Little Taffy Tovins. Squirtle Squad 420 gives $2 and says, Half-Life headcrabs will always be jump scare machines. um They seem really bad at latching onto your head, though. They seem to be really good at it when the scientists are concerned. What is our... We touched on it earlier. How do how do we feel about jump scares?
00:40:04
Speaker
which Are we just out on jump scares? My feeling is that a jump scare in a horror is the equivalent of the fart joke in comedy. In all the slapstick jokes in comedy. In that they can be pulled off very well. ah You can get a really big laugh from them or a big jump from them. But if you're reliant entirely on them, ah maybe you need to work on your craft a bit.
00:40:30
Speaker
Um, I, there's a horrible middle ground for me. Like I, it's either if you set them up with atmospheric music and you know, the setup of the environment, I don't like them because I know they're coming and then the punchline doesn't work. It's like a joke that I know that the answer to. Right. No, I'm with you on that. That's why I've never liked five nights at Freddy's games. Yeah. But also just be anxious.
00:40:55
Speaker
Yeah. I appreciate jump scares that genuinely take me by surprise. Like zeba i I don't, if they come out of nowhere and they genuinely get me, for some reason I find it more cheap. I found it cheaper. I'm just like mad that they got you. I'm mad that they did it. I'm like, Oh, but there's this middle ground where it's like, I'm I'm in that correct mind space to be on edge and then they get me. But it's not like completely out of nowhere. um And that's the sweet spot. But it's it's very rare for to actually have that hit for me. I'm i'm mostly in the I don't like them camp. I prefer ah a tense horror atmosphere that builds to something narratively horrific rather than something being. Oh, it just jumped out on me and my like fight or flight response got triggered.
00:41:48
Speaker
The, uh, the, the jump scares across sound health two remake, particularly in the form of the, uh, the, they call the mans legs yeah. Oops, all legs, uh, by very quickly. They just started to get laughs from me because first off, like their AI is very funny in terms of like where they tried to hide. And sometimes they're really good at hiding. And other times it's like, that's a, as a really awful place to hide. Like you are so visible, like your whole ass is sticking out from behind that TV. I can see exactly where you are. yeah Um, but that was definitely one of those in, if, if used sparingly as a seasoning, it could have been done well, but by like the hundredth time I'm like, this is, I'm just like numb to this. Even if like the jump gets me, it doesn't leave anything with me.
00:42:32
Speaker
In the OG Sion Hill 2, your introduction to Mannequins is in the room with the flashlight. You pick up the flashlight, you put the flashlight on your chest, and it illuminates what was behind the dummy, which turns out to be a mannequin monster that comes to life and attacks you. yeah ah's It's the same in the remake, but when the mannequin comes to life, there's a little musical jumpscare sting. Ring! And that's when I first rolled my eyes and realized I was in for a...
00:42:57
Speaker
a bit of a dumbing down. The in the original, the the mannequin does do a little like, like, like scream thing, but it's, it doesn't have that cheesy, like horror, like shing. Um, they, they do really lay on thick little that kind of musical sting you get. That sounds like someone sitting on a piano keyboard. Yeah.
00:43:19
Speaker
i mean song yeah Alex Armstrong gears $2 and says, my first video game scare, the redead scream in Ocarina of Time. oh That's a great one, yeah. yeah Fully ramblymatic this week is Zelda Echoes of Wisdom, and there's redeads in that, and they're a pain in the ass. Yeah, a pain in the ass. You know how do you beat them? You just throw a bunch of snakes on the ground. That's how you beat everything in the game. Spoilers. No, what I tell is that other other undead monsters are immune to the scream.
00:43:50
Speaker
So I would just drop those mummy dudes to take care of redids. We don't have enough mummy games. just mumy hastard other broughts up one like a real beat I want a game where I'm exploring a pyramid and it turns out I own it with them all.
00:44:07
Speaker
I want a Brendan Fraser mummy like laura like tomb raider esque. How great would that be? I'm sure there's mummy monsters in one of the tomb raider games. Also, there's an Egyptian themed pyramid level in Castlevania, Portrait of Ruin, which you can play on the ah DS remastered rerelease they yeah just put out. Okay, I like that. I like a nice pyramid level.
00:44:33
Speaker
There you go. Uh, yeah, the redads are great. Nintendo's really good at, like, springing against something kind of fucked up in their otherwise non-fucked up games. Good on you, Nintendo. Prize Fighter gives 4.99 and says, Observations seem to fly off most people's radars. I should probably finish it. The first encounter stuck with me. Well, I guess it flew over your radar as well, Prize Fighter, if you didn't finish So that's great. There's actually a sale on currently. I just picked up observation and stories untold as a combo for like $5 during the stream. yeah It must be the steam Halloween sale.
00:45:06
Speaker
o probably it's actually Uh, Alex Armstrong gives $5 and says, Yussy! An indie horror survival game, Project Mist, launches December 12th, is inspired by Far Cry and Bioshock, and even has Lovecraft monsters and a gravity gun. Well, that just sounds all over the place, Alex Armstrong. There's a lot of stuff going on here, let me be honest. A lot of stuff. Looks kinda neat. Looks like- Oh, remember, you brought it up.
00:45:33
Speaker
yeah is fondalous Oh, it says here that it's coming out in May. I don't know why. What about Lovecraft? e Do you think, have you ever played in those like actual Lovecraft was Sinking City or? Oh yeah, i reviewed I reviewed Sinking City. That was a weird one. It was made by the same developers as the Sherlock Holmes adventure games that really feels like they just took a Sherlock Holmes game and set it in Lovecraft town. And yeah in a way that it kind of felt really non horrific.
00:46:00
Speaker
Like, um, something like Deep One fish dude, Innsmouth look guy would, uh, tell you to investigate who broke into his office. And then you just go, Oh, it was a hideous monster from your time in space. Better lock your doors more carefully next time, mate. It just felt really weirdly uncommented on all the horror. Yeah. There you go. Oh, fucking. Hang on.
00:46:28
Speaker
this This is happening a lot lately. The chat keeps like crashing and seeing my browser run out of memory. Oh no. Maybe your browser is Alzheimer's. My son. Yeah. Browsing. There we go. That's your problem. There's your problem. Yeah. This video is sponsor sponsored by Opera GX.
00:46:55
Speaker
Doo, doo, doo, doo, doo. Dr. Theo goes find all those and says, I think kids love horror because it makes them feel like adults. They're enjoying something. A part of them feels like his taboo. Yeah. I think that's exactly. I've told my ah Cape Fear story a couple of times, I think, on on here where i my mom had a cabinet ah behind a glass window of VHSs as I wasn't allowed to watch. And when I was like five or something, snuck down and watched Cape Fear. It was horrific. It was horrible.
00:47:25
Speaker
Yeah. Real. Do you remember? Yeah. So do you remember like the first thing you watched? real I probably shouldn't be watching this. Yeah. Cape fair. Um, I feel like I'm being shit scared by the end of Who Framed Roger Rabbit when I was a kid.
00:47:42
Speaker
God, that's like when the face is melting. I have one, but it's it's a little extra naughty. I taped a movie. Like, you know, I left the VHS player to like tape a specific movie that was on on on a channel and um it recorded the the thing that was on after it. And I can't remember the channel or the thing I was originally recording, but I watched the movie the next day and it continued recording like soft core pornography of like uh ghost like a ghost porn so like it was basically just a woman writhing around pretending to be with a ghost and i was like really young and i was like i shouldn't be watching this this is like this is bad um and that was my earliest memory of watching something i mean like this is naughty like i shouldn't be should be watching this I can add to my block list, obviously, because I don't want to, I don't want to see it. So I'll see if my mom still has that VHS. Okay. Just cause I can add the 4k version of my block list as well. Yeah. Yeah. Tsunami Dusha pulls his signature move. $20. No comment.
00:48:53
Speaker
but drra has been Zaratha, member for nine months at Tiptra, thank you very much. And then a Wild Josh gives $10 and says, most underrated horror games the last decade, the Sucker for Love series. When is Marty recording playthroughs of them both? but visual That's that visual novel dating sim where you s seduce Cthulhu, I think.
00:49:13
Speaker
Oh, it's got overwhelmingly positive. Yeah. I used to be part of the Dred Ex collection because I played Dred Ex Collection. There was like a little version of that in there. Oh, sure enough it is. Yeah. Spookware. Yeah. You'd think a lot of those games would have like mixed reviews because Post Nut Clarity is a thing. yeah I don't think it's an actual porn thing.
00:49:35
Speaker
and Anything's porn if you try hard enough. If you try hard enough, exactly. But that reminded me that I did play through Slay the Princess as well, the visual novel. And that's pretty good as well. That's a horror game. Alex Armstrong gives $2 and says, games that threaten to kill your last save is scary. That was one of the sanity effects in the Eternal Darkness. It would pretend it was deleting your save. Yeah. Well, turning down the volume and stuff. I love that stuff. So good.
00:50:05
Speaker
only really yeah works once though yeah but most horror things do right like once you know the jump scares coming that that part of the game's fucked so i'd rather it give me the horror of oh no i'm sat on my controller yeah uh zoratha gives five a dollars and says do you want a really scary game league of legends womp womp Yeah. Stop playing. Yeah. Vote with your wallets and your free time. yeah way people know likelog i thought people like No, I like league. It's just, it's very toxic and it's kind of bad for your health. You know, it gave us arcane and arcane fucking rules. So that's fine. You can all kill each other in league as long as I get my cool ass animated series once every three years.
00:50:52
Speaker
Uh, lowpolyfreak gives 10, uh, $80. It says, given all the game dev-related content you guys do, ever consider hosting a game jam! And thank you for making Dev Diary by far the most inspirational series I've ever watched.
00:51:05
Speaker
but I think we've, we have talked about it more than once. We should do a game, a game going out. It would require organizational skills and some of us can't be asked. It was one of those ideas we definitely had, um, when we started second wind and we were like, that's a year two idea. And now that we're approaching year two, I'm like, it's a year three idea. I know. I reckon, I reckon we could do it. Well, we should genuinely talk about this in in our meeting today. I might be able to do some organization for that stuff.
00:51:35
Speaker
Also, if you're a sponsor interested in sponsoring, give us money. Think about that. Yes. Or just as time to start at the Patreon. but just get laughly yeah Yeah, or just mail me money. ah Dr. Theo gives $5 and says, Yahtz, you might like the big screen VR headset. It's the lightest headset in the market and uses index tracking. Only problem is it's expensive AF.
00:51:56
Speaker
A bit wireless though. I think wireless is the road I refuse to turn back on when it comes to VR. big It's so much better when it's wireless. It's so much better when it's It lasts two hours and it has to charge for two hours They just need to keep improving the tag. I'll come back to it in like three years, see where we are. This thing is pretty small. It still looks dumb, but it is pretty small. Yeah. Doran Grossman Naples gives $2 and says, Eerie versus scary. Discuss.
00:52:34
Speaker
Well, not much discussion there. Eerie is just the implication of frightening things and scary is the full on presence of frightening things. I'd argue. Yeah. um What would you what would you say is a good Eerie game? I guess but the games can't generally can't sustain Eerie. OG o g Silent Hill 2 is Eerie. Remake Silent Hill 2 is scary. How about that? But the stuff comes.
00:53:03
Speaker
What a weird well what to myself did you find the vhs smart did you find it did did it get did you get it in the middle one by the way I found I found the ghost VHS and it's ah it's great. I'm burning it, but it's great. yeah but You clip that out and take it out of context. You know, as in it sounded like what you're saying is eeriness is a feeling until it culminates into something scary. And so so even the original, it may start eerie, but I take your point.
00:53:32
Speaker
Okay, Eerie, is what's that game where you're putting together a red string conspiracy board in a spooky basement? A hand with many fingers, I think it's called? Legit, tell me that because I'll buy it. Did you make that up? I'm pretty sure I've told you about this before, Jay. You had, but I hadn't added it to my wish list. Yeah, it looks like a hand with many fingers. I it' lied. I just looked it up and it is on my wish list. I'm terrible.
00:53:59
Speaker
You would say that that is eerie. Yeah, I don't think it has much flat out horror presence. Hmm. It's just like, you know. something might be approaching as you do this. I think a lot of the the early big ah walking simulators have an eeriness to them, whether it's gone home or Dear Esther, um everybody's gone to the rapture. The sort of like, if you're wandering around an empty world and sort of piecing together, like what happened before I got here? That has a little bit of eeriness to it. Yeah.
00:54:33
Speaker
ah Dr. Theo gets $2 and says, horror versus horror themed discuss. Oh my god. Silent Hill 2 is horror. ah The Halloween town level in Kingdom Hearts is horror themed.
00:54:44
Speaker
Yeah. Threed in Earthbound, I would say, is horror themed. But Earthbound itself, I would not say, is a horror game. But there's some undead nightmare in Red Dead is horror, right? It's it's a DLC themed around zombies, but it is in itself but its own entity. Yeah, like it runs through its DNA. Yeah. A horror themed thing doesn't isn't necessarily like scary or horrific, like, as I say, ah the spooky themed levels in a Mario game that have ghosts and pumpkins and shit.
00:55:14
Speaker
Yeah, I like that. yeah
00:55:18
Speaker
Yahtzee will wear a green hat in six weeks, gives two euros, and says Doom 1 was scarier than 3 on first playthrough, if you say so. I didn't play Doom 3 at launch. I was pretty late to that party. I remember his big thing was he had a flashlight and didn't even like it.
00:55:37
Speaker
Doom 3 was all about the, uh, jump scares. What was your, what was your, cause Doom 3 came up before you were, you were doing this for a living, right? Yeah. Uh, like that woman that have been like Oh three, Oh four. oh and then okay so Yeah. What was your, like, what was your, i did you play Doom 3 right away? Like where, where did you kind of fall into it being a fan of Doom? I played a little ways down the line and it was very dependent on monster closets ah to create tension.
00:56:07
Speaker
ah You couldn't pick up a fucking single health kit without a wolf flinging aside to reveal a zombie. Yeah. It was all about making you have to trade visibility for the ability to fight because you could hold the flashlight or you could hold the gun, but not both. It was a point of contention for a lot of players. Sure. used just swear refunded it There was a mod for it called the duct tape mod where they you could just duct tape your flashlight to your gun and everything was fine. There you go.
00:56:35
Speaker
And they added like that feature to like the re-release for a few years back, the BFG edition, I think. But turns out a lot of the levels were sort of designed around the fact that you were having to swap visibility for strategy to defend yourself and the game lost a lot of its teeth. Yeah. Yeah, it's a contentious one. I think no one denies Doom 2016 sort of got things back on track. Yeah. It's funny though, it got things back on track while I would say 2016 Eternal have just no horror in them.
00:57:04
Speaker
like Well, we're themed. Maybe it's horror themed. I'd certainly say it's horror themed. Yeah, yeah, but there's like nothing that's scary or really unnerving about it. No, well, you're not supposed to feel scared. You're supposed to feel like a powerful doomslaying badass. A superb owner. He was $2 and says, Eric will make a jump scare happen now.
00:57:29
Speaker
Oh, wow. He put some actual work into that. Holy shit, Eric. I'm impressed. Well, Eric, you impress me every day. You're great.
00:57:40
Speaker
ah Not much for jump scare when we like literally said it was about to happen right now, though. See, this is an example of the ones that don't work. They're building up and then it's shit. I believe in doo doo man gives $2 and says cuss versus dis discussss discuss Well, it does make me wonder curs what the etymology of curse is. cost To swear, right? Yeah. Yeah. but like What? Yeah. title the versionary Hey, you talk about something else while I look it up. ah I'm a big fan of discuss the common platform. No, I'm not. Discuss is actually a terrible common. Big fan of disco.
00:58:23
Speaker
Let's groove tonight. Elise Elysium. Did you see that the disco Elysium team started their new studio and like released the entire manifest? Like the real team, like the actual realties because a lot of them left and have the actual creative self claiming to say bad words, use profane language, a vulgar pronunciation of curse. Oh, there you go. Well, I guess that makes sense. discuss Discuss. ah Discuss and to examine, investigate from Latin. Discuss past participle stem of discuterae. To dash to pieces, agitate, strike, or shake apart. Take apart. That's beautiful. ah Shake something apart. That's lovely. There you go. To discuss as in to break down. Yeah. Yeah, we learned. Interesting. Etymology. Fascinating, isn't it? I'm always a fan of this. I love it.
00:59:14
Speaker
Did you know, um, the word ah vocation derives from the word for voice because it's supposed to imply a divine calling. ah Oh, it's like you've been, oh, you've been called to that by a higher power. I'm a word snob, but I'm an etymology fan as well. As you should know.
00:59:34
Speaker
Uh, yellow member for eight months in the green gang says javelin versus discuss, discuss. All right. I think we're done with this little riff now, everyone. Very, very witty. I don't understand. I go a lot about me though. I like that.
00:59:47
Speaker
what's the discuss what's ja discuss with one is discuss oh it dis yes gotcha Fucking hell, that discus went right over your fucking head, buddy. Oh, good, everyone gets fucking hit with it. Yes, you gotta hope. See for Mark. Alex Armstrong gives $5 and says, do you know any moments in non-horror games that are unintentionally horror-y? Example, Sonic CD's Game Over song in the US soundtrack with haunting laughter. Well, if we're talking Sonic, the fucking drowning music, yeah I'm surprised you didn't bring that up.
01:00:17
Speaker
Yeah, that's genuinely terrifying. I was like the soundtrack of an entire generation's nightmares right there. I found the part in Rezzy 5 when Chris punches the boulder to be quite horrifying. And that's not a horror game. Because it would hurt his hand.
01:00:37
Speaker
Yeah, it's terrifying. He's been pushed to those lengths. Yeah, yeah. Eric, the fact you got that up so quick is is the scariest thing of all. because You know, he can see the super chats ahead of time, don't you? Yeah, but but the super chat didn't involve Resi 5. That was funny. Last week with with with gab miracle sound gab He was just so amazed at how quick Eric would be able to get these up But it was like well part of it is if he sees the super chat coming he can queue it up But like you said Jay you just said that <unk> you're always long to Well if you go to YouTube and just type aria-5 boulder punching scene, it's probably the first result Anyway, yes, how about you start producing the podcast? and We'll see how quick you can get your b-roll up. Yeah, maybe I will oh no my god
01:01:24
Speaker
trump scares all the time A winged potato gives one I didn't and says not video games, but Marty's folk horror mention made me want to recommend severance to all the haunts be hours film box sets.
01:01:39
Speaker
I don't know what most of those mean. Okay. Severin is probably a person or a company. Severin films, all the hot BRs, is a compendium of folklore. This also looks great. Ooh, this looks cool. This also looks great. I was going to say adding it to a wish list, but I don't know what wish list this is. It's not a weird company. then And then gives $5 and says, requesting a sample of every British accent you're comfortable impersonating.
01:02:04
Speaker
Okay. Well, let's start with my default received pronunciation voice and let that mutate a little bit to my English Cockney voice. Oh, if Apple's and Pears get up the stairs. i was a bird and and that um Well, let's, uh, since to mates here, let's, uh, let's go, let's go to the Southwest and say, oh, more than farmer joy. So I'm just going down the shops. Can I get you any, or can I get any shape where I'm in tablets? Right. Me lover.
01:02:33
Speaker
touch good my but let's let's Let's go to Wales. Let's go to Wales and talk about shaggy sheep ah while we're in Wales and while we're in Cardiff. And let's c sir complain about the rugby team.
01:02:46
Speaker
and let's go at but And now let's go a little bit east and where we where we find, ah closer to my old neck of the woods, Birmingham, where you can talk with the Brumaay Accents, which is probably the most hapless of the British Accents, but in many ways similar to the Liverpoolian Accent. Liverpoolian Accent's a bit more phlegmier. As he stopped. He didn't like the Liverpoolian one.
01:03:12
Speaker
And now we're going north. Let's, let's, let's ah pop into Scotland for a little bit of a Scottish accent. Oh, and Scottish. Yeah. Where everyone looks like, uh, uh, looks like an octopus trying to unhook a bra and et cetera. Can I get you, can can I give you a blank map of the UK and can you put a pin where every character from metaphor refend has he was from?
01:03:38
Speaker
horribly. Yeah. Yeah. Cause they're all like all their exits are pulled from somewhere around there. Yeah. Oh, I haven't done a Yorkshire yet. Oh, we'll put kettle on, but we'll let's have ah some Lancaster up port cupboard. See, okay. Classic copper.
01:03:54
Speaker
I think that's all my English accents. I could ah like ah do a Irish, a little bit of Irish as well. That's that's not British, of course, but you could do we could say we're from Northern Ireland. United Kingdom, yeah. That works. Yeah, that's the Royal Kingdom. I don't think I could go to Australia, mate. I'd go to Australia and play some Australian rules football. I'm watching it. You're a fucking accent to us. I record my own audio books. You've got to try to make every character unique.
01:04:22
Speaker
Yeah, I've I've heard shit audiobooks, though. Like you're you're pretty legitimate. Well, and then perhaps if since we've done Australian, we could slightly tweak it and be in South Africa.
01:04:36
Speaker
too off I'm from South Africa. Kill the BLEX kill the BLEX apartheid. There you go. All right. I think that's my entire repertoire. Yeah, it's good. I can't improve.
01:04:52
Speaker
No idea what's happening right now. And Alex Armstrong gives $2 and says Luigi's Mansion. Oh, shit. Hang on. I'll just lost it there. ah Did you lose all the blood like in your head from those accents? Was that why? Luigi's Mansion horror arcade or action adventure. It's whatever you wanted to be, Alex Armstrong. Oh, my God. Is Luigi's Mansion. Big shout out to Luigi's Mansion, honestly. Like, absolutely adore those games.
01:05:22
Speaker
Yeah, I mean, it's not horror arcade. Like there is a Luigi's Mansion arcade game where you have like you sit in a booth and you have your arcade gun like your your suction gun. But I mean, I would say Luigi's Mansion isn't even horror themed. I think it is. A horror game just for kids, though. Yeah. Like it's not a horror theme. It is horror in my mind. It is. It can be both horror and horror themed. Yeah.
01:05:51
Speaker
I mean, it's definitely a spooky Halloween game. Mm hmm. Red Dwarf 42, this one I die, and says, shout out for horror dark comedy game Lucius. Being maybe a demonic kid killing people is funny. I promise I'm not a psychopath, maybe. Do you know what Lucius lucius is? No. matter of that Oh, I just, I think I just googled luscious. Well, whatever, whatever, never going to find out what this game is. Hang on. I'll look on Steam. yeah Is that the game that I just brought up? Because that doesn't look like a baby killing. Oh, it's got two sequels. Unless it's like it's a religious game. one evil child It's like a video game adaptation of the Omen. If you remember that. Oh my God. yeah No, I haven't played any of those. It looks he looks religious.
01:06:42
Speaker
looks like it's trying to be like it's like yandere simulator but with the omen by the looks of it sorry anyway oh my god uh ryan betts gives ten dollars and says there's a horror game reviewer called the mason scale who has a plethora of insightful horror game review stroke essays on his youtube channel as a patreon supporter of you both i'm dying to see a collab oh
01:07:07
Speaker
He knows where to find me. He could fight me any evening he wants. I don't know who this person is. They sound great. I hadn't heard of the Mason scale, but I'm always on the lookout for good ah YouTube video essays to listen to in the background of things. The Mason scale. The numbers Mason.
01:07:25
Speaker
Oh, the first result is a review of Resident Evil Revelations. I remember that. o That's the one where your psychic lady has like one leg missing from her wetsuit for no particular reason. Yeah, why is that happening? Because it's cool as shit. Because it was made the outfit slightly sexier.
01:07:42
Speaker
Uh, if I just like having a wet left leg, get off my case. Listen, cause Gooners need horror games too. Um, yeah, there's a, there's a, there's a couple of really great, uh, horror horror centric YouTubers. Um, sphere hunter is great. Euro thug is great. Um, max Derek is great. A lot of, a lot of great spooky folks.
01:08:05
Speaker
Sofarin gives 10 euros and says, I sometimes find horror sections stroke levels in non-horror games can sometimes be more effective than straight horror. Probably because of the contrast in tone, plus you're less prepared for it. Yeah, I think the prat thing is is pretty big. um Well, people wouldn't ah remember the Shalebridge Cradle level level from Thief, Deadly Shadows so much if it wasn't like the one horror chapter out of an otherwise not horror themed game. Mm hmm. Yeah.
01:08:34
Speaker
Yeah. Or even some of the, like the, some of the supernatural stuff that occasionally pops up in, in metal gear, um, death stranding that feels kind of spooky. And I just got through the black ops six story campaign, which just has a horror level, actually more than one horror level out of nowhere. it i looks How does it frame that? I don't want to give anything away because I'm reviewing it next week, but, uh, yeah, it's like,
01:09:02
Speaker
If you can imagine a game that tries to be a different game in every individual mission, that's the Black Ops 6 campaign. again I haven't finished it yet, but I kind of like that. I kind of like that every time I load up a new mission, it feels like a curveball of like, who designed this? Like, what's what's the thought process going behind this? It sounds a lot better than it was in execution, if you ask me.
01:09:25
Speaker
You know what? I just like going back to my KGB mansion and solving a bunch of mystery puzzles. so i cycle The mystery puzzles, they weren't that You get a thousand dollars at the end. Which is great. To spend on having slightly less recoil. I love it.
01:09:43
Speaker
ah Where was I? Fucking chat keeps crashing. Stop it.
01:09:49
Speaker
I believe you're on Dr. Theo now. $2.00. Yes. Yes. Dr. Theo gets $2 and says, by the way, buckshot roulette is getting multiplayer soon. Crazy. Well, we've talked how to horror I guess we've posited that horror doesn't work once you introduce multiple players into it. Um, obviously there's a ballooning industry of horror centric co-op games. I think, I think asymmetric multiplayer works in a horror context. Like the the Friday, the 13th game. Yeah. by daylight yeah but You have these, your phasmos, your, your content warnings, your letal company works. Little company works pretty well as a horror game. Yeah.
01:10:36
Speaker
Again, it's because of like how you frame information, right? I think Need for Company works because of the way it restricts communication through its voice and chat and stuff like that. Yeah, I think my point was that narrative-based horror doesn't really work in a multiplayer setting. Yeah. But this is all like gameplay focused horror, like organically created horror moments. That would be a perfect example of a game that went to shit because they added multiplayer to it. I want that to be fair.
01:11:04
Speaker
What a damn. Pungus finder gives $2 and says, dark forces is scary as a kid because of low visibility. Yeah. Low visibility, absolutely. um is i here I feel like so many of my earliest scares were because I just couldn't see 50 feet in front of me. Well, that's just being scared of the dark. Everyone is as a kid. I guess that's true. Yeah.
01:11:27
Speaker
Well, Will Cooling gives two pounds and says, I'm William Cooling 4. My son, Ickor Wickel, is number five. Well, have some fucking originality, man. I changed the fucking record. I i appreciate that. what What if you name your next kid Ill Woolink? Ah, there you go. Yeah, mix it up. There's nothing stopping you from giving your kid a completely different surname to your own. There's no law saying that they have to have your surname. Name them Lebron James.
01:11:57
Speaker
Not in this country, you can write whatever the fuck you want in the birth certificate. You could, yeah, you could even like say their first name is Doctor, just to confuse people. President?
01:12:09
Speaker
president President, president, president, president. Well, this was like a plot point in Catch-22, wasn't it? Major, major, major, major. Yeah, major, major, what's your vector vector? Uh, Ryan Betts gives $5 and says, I sometimes enjoy games where the horrifying thing is funny,
Obscure Indie Games and Platforms
01:12:25
Speaker
e.g. pineapple on pizza. Also, games where the horror is all in your mind, e.g. anatomy. What's anatomy? I don't know what anatomy is. Remember the anatomy? The fuck off. That was your show.
01:12:40
Speaker
it was It was and I changed it for for obvious reasons. ah Oh, it's a game by Kitty Horror Show. who is There's also like, ah when we talk about indie horror, like all the games we mentioned have pretty much been on Steam. There's like deep, deep cut indie stuff that is only on like itch dot.io. um yeah Yeah. Yeah. If you one ofris happening yeah really want to swing your obscure reference penis, that's like the open mic night of video games. it i Yeah, it is. That's a great way of putting it. I just wish they were it was easy. It was easy to just ah buy it and play it without having to fiddle stuff on Steam Deck. I pretty much only play the stuff you can play in browser on itch.io. Hmm. Calabriel gives 9.99 and says, I don't know if anyone brought this up yet, but I highly recommend Jimmy and the pulsating mass. A horror JRPG inspired a lot by Earthbound and the nightmares of a child. Absolutely kick-ass soundtrack too.
01:13:39
Speaker
You know what's funny? It definitely looks, looks Undertale Earthbound. Earthbound is one of my favorite games ever. I just, if I'm not replaying it, I'm just thinking about wanting to replay it. I don't think I've ever really gotten into any of the Earthbound inspired games. Part of it is I still haven't played Undertale, but like I just, there's that whole sub genre of games inspired by Earthbound that I don't know. It's just like Lisa the painful. Yeah. moreury Yeah, I don't know. I don't know what it is. Maybe I'll just stop. Maybe.
Influences and Inspirations in Horror Games
01:14:17
Speaker
Mayank disdain gives 179 rupees, I think, and says OG Resident Evil 3 demos scared the heck out of me. Yeah, Amnemesis was just a cool...
01:14:29
Speaker
a cool thing. Well, apparently, yeah, people keep bringing him back for things. He's a dead by daylight DLC as well. Yeah. But yeah, kind of that that ah same sort of fear as like it follows or even like Terminator one of like this thing.
01:14:46
Speaker
walk through walls to get me and there's nothing I can do to stop it it for snap it. It can't be reasoned with, it can't be bribed, it can't be threatened. It doesn't eat and sleep and it absolutely will not stop until you are dead.
01:15:01
Speaker
it It's too it so effective though, because I got the same thing from, what's his name? Pappy from Rezzy seven. Like I hated it mechanically because I just wanted to be able to do the puzzles and stuff. But every time he got near me, I was like, Oh, like it's effective. It works. Yeah. Yeah. It's one of those things where it can be annoying in the moment. And then when you look back on it, you almost remember the the fond parts. Yeah. Like the annoying stuff kind of melts away a little bit.
01:15:32
Speaker
Alex, I'm strung is trying to listen says off topic. We all know your love for the early paper Mario games. But did you like the first one? Also any love for SM rpg and early Mario and Luigi games? I do like paper Mario to an awful lot. It's one of my favorite GameCube games. Although I'll be honest with you. I never played through with the first paper Mario because I never had an in 64.
01:15:54
Speaker
I think Thousand Year Door is just it, but better in every sense. But for me, the ingredient that makes Mario RPGs work is always when Bowser ah is a playable character and not the villain. So in Paper Mario 1, I know Bowser is the villain, so i'm not I don't have much interest.
01:16:12
Speaker
I've never played any of them, so I'd like a recommendation on where to start. You know what? paul Play for Mario 2. It's really good. Thousand-year-old. Or wait a week and a half, because you know what's coming out? Brothership. You want to join me on the brothership? I do want to play that. It does look good. It looks really good. Looks nice. Yeah. I love Super Mario RPG um for the Super Nintendo. I don't have the same fondness for the Mario and Luigi series, but I just also haven't played them all, so um yeah.
01:16:40
Speaker
Yeah, I think the Mario and Luigi series, the problem with that is they took the ah timed hits thing that works in Paper Mario so well, and they just sort of kept escalating it. So by the end of it, like these you had to do there like these 19 button pushes to like pull off these super attacks, and it was getting kind of obnoxious. Yeah. Malberticus gives five euros and says, when I finished Silent Hill 2, I immediately ran out and bought a copy of Crime and Punishment by Dostoyevsky.
01:17:10
Speaker
Yeah, apparently that was one of the inspiration, one of the influences for the plot of Silent Hill 2. Yeah, that's not, uh, that's not surprising. Um, the story is still really good. Silent Hill 2 story? Damn. I wonder if it's as timely as it was when it came out. Cause, uh, I think a lot of big developers would turn the noses up at a straight man and woman, man and wife, uh, dynamic. Cause I think, uh,
01:17:38
Speaker
that would be too traditional for a lot of developers these days. Yeah. I mean, we saw what happened we so what happens when you make Silent Hill 2 these days, you get Signales, which is about robot lesbians. Yeah. Or you get the parental story of like yeah any one of those 10,000 dead I mean, I think just part of it is ah less like it wouldn't hold up in today's society, but more of just It was, it felt really unique in the gaming space in 2001. There just wasn't a lot of game. There just wasn't a lot of stuff coming beforehand that were, that were, um, that was doing that or like delving into those sorts of issues or emotions. And now it just feels like you can't chuck a rock without it getting a game that deals with it in some way. You, none of them, very few of them as well as Silent Hill 2 did, but
01:18:33
Speaker
What's this robot lesbian signal us? That was a sort of a horror throwback sci-fi game. They came out a few years ago that was was inspired by friends that really love that game. Yeah, it's yeah. yeah is sorry but inspired Right. No, I was sort of bounced off it because it had a really obnoxious inventory system and it didn't feel like it was just ripping off a lot of notes and themes of Silent Hill 2 without really, you know, understanding what made them work.
01:19:01
Speaker
She's like a sin for you, right? Yeah. Yeah. ah Omega minus gives five Canadian dollars. There's faith. The unholy trinity is my go to for an unsettling Halloween game. Yeah, I've seen those. That's the one more this one look more. They're made to look like sort of really old school graphics.
01:19:26
Speaker
Really interesting story. Wendagoon has a really fascinating video on this game. It's like five hours long, just dissecting the story. It's a really good watch. If you're looking for something to listen to, to go to sleep, it's Halloween. I recommend that video. There you go. We'll just play it. Yeah, yeah. It's just quite snacky by all accounts.
01:19:49
Speaker
ah Name's not fit, member for three months in Tiptja. Thank you very much. And then B.S. Marsh gives $5 and says, Jamait, have you seen the WoW documentary, The Remarkable Life of Iberlin yet? It's on Netflix. I have it's not. um This is a documentary about a ah parent's retelling of their child who had, um I believe, a muscular condition that I think took their life. um And they had ah effectively a secret life in World of Warcraft.
01:20:19
Speaker
Um, oh instance it's a documentary about that and how, uh, you know, games and especially games that put us into social settings can allow us to live, you know, different lives and, um, experience things we wouldn't otherwise, I have not seen it, but it is on my list because it, uh, it looks incredibly heartwarming and, uh, it's close to my heart because of wow. So yeah.
01:20:44
Speaker
speaking of Speaking of movies, movies in or about games, there's a movie that's screened at a bunch of film festivals that's apparently really good called Grand Theft Hamlet. And it was ah during the pandemic, a group of ah of pals who would hang out in Grand Theft Auto Online decided to just stage the entirety of Hamlet inside of Grand Theft Auto Online. That's amazing. Yeah. That's cool.
01:21:11
Speaker
Yeah, man. Very, very much seems like one of those pandemic things of like, oh, fuck it. What else? We're going to do Hamlet. Yeah. Um, yeah. But I think that, yeah, it's a screen that film film vessels. And I think it's coming out later this year. I feel like that would have been a performance that would have been very easy to sabotage. Sure. Yeah. You start firing rockets at them. Yeah. yeah Just plow your car into them. and Like it's a fucking Mac lives matter protest. Jesus.
01:21:39
Speaker
Come to ninja give us $5 and says my first game scare was in non horror Deus Ex Icarus is looking for you on all the terminals. Then it changed to Icarus found you weed my pants. Yeah, I remember that. I don't get it. Very weird becomes ASX has this weird tendency of getting like weird horror themes at the end. Human Revolution does that as well with the final boss that is like ah screaming blindfolded women in a machine.
01:22:09
Speaker
Well, I don't get the Icarus thing. Do you remember that? No. I don't even think I've ever fully played. Probably best that you don't, Linus, then. Well, then. Gal Benari, welcome to Tip Jar, thank you very much. And then Sussyguru2000 gives five euros and says, what do you think of flashlight batteries that run out after barely a minute when they should last for hours these days with LED technology? Well, that's game mechanics for you. Yeah.
01:22:37
Speaker
yeah yeah if you want like I've got a i've got so like um headband flashlights at home that I used to walk the dog during the winter months when it's dark at night. yeah same I don't see those in games very often. They've got rechargeable batteries, you plug them into the wall and they charge up. and just I just think with art, you need to like there's a certain suspension of disbelief of like Yeah. You know, I don't, I don't need to be like, why is the the character going to go to shit? These are the characters. I mean, 90% of classic horror films sort of don't work if the main characters have cell phones. Yeah, absolutely. Same thing with Seinfeld plots. Yeah. pink of himselfphon i I don't know. Whenever I'm in the game, usually, because I have an example of this not happening very recently.
01:23:28
Speaker
If I see a resource that I need to manage like ah hunger meters, I'm not a big um like survival game
Halloween Gaming Traditions and Humor
01:23:35
Speaker
player. I don't like having to repeatedly refresh or um those resources, but the game that is the exception for me at the moment, that is my new obsession is hard space ship breaker. I love that game. I'm i'm in love with this game. um Every moment I have free, I'm breaking ships down. I love that i love that game so much.
01:23:57
Speaker
So good. to It has like like oxygen and fuel that you have to manage and go back and you know restock. um it's i I'm in love with it.
01:24:09
Speaker
yeah as Placeholder gives $5 and says, not a horror game, but Arkham Asylum is a game I usually play around this time of year. The atmosphere of the asylum screams Halloween to me. Yeah, especially the scarecrow bits.
01:24:24
Speaker
Yeah. In terms of ah open world games, that might be the closest, you know, the closest we've gotten to sort of or yeah open world. I would, I would like argue that it is a horror game. I mean, Arkham City, you are the monster in a lot of it because in the certain combat encounters, the original Arkham Asylum yeah sort of has like the the framework of a survival horror game. Yeah.
01:24:52
Speaker
of something I liked about the alien versus predator games is that each, each, you know, if you played the xenomorph, you were but effectively the, well, you were the monster, you know, stalking around the vents, going for the, the Marines, um but then the predator and the Marine um campaigns were very, very different. Yeah. I always enjoyed the xenomorph ones the most because I loved scurrying about being the villain. It was great.
01:25:18
Speaker
Yeah, it was like the xenomorph is the glass cannon stealth assassin a game. Yeah. ah The predator is just like the hardcore bad ass can kill things really efficiently game. And the marine was just the standard sort of alien FPS, I suppose. Yeah.
01:25:39
Speaker
So security 2000 gives five euros. It says, did you know that deer just used to mean animal in the generic sense, like it doesn't other related languages? I did not know that. How interesting. now that Did you know that the word samurai and the word knight both derived from an original word that means servant in an interesting case of linguistic parallelism? You think it was just a coincidence or do you think? that what It was a coincidence, but they both, ah ah both in both cases, knights and samurais were both expected to fight under a master. Yeah.
01:26:14
Speaker
So like, uh, the original word and used to mean just like a lowly servant, but then it came to when I gained an association with chivalry and like, uh, warriors warriors fighting for a master, they gained seven of the realm. Yeah. More of the modern meaning more like civil servant as of hers.
01:26:38
Speaker
Well, I, well, I think it's interesting. i thought Great fact. Freak UNC, 4 Night Gives 4.99, and says with the archive on PE and PS1 games coming back, was wondering if there was any love for Galerians. Played a lot like r RE, but with a sci-fi twist. Galerians. I've actually played Galerians. I've watched some YouTube videos about it. That was a 1999 survival horror game with a slight, like,
01:27:06
Speaker
It was like sci-fi. Yeah, um yeah Japanese developed a relatively good scores. And I know it has like kind of a cult following to it. um Yeah. PS1 has had a lot of, you know, outside of even Resi and um Silent Hill, you know, you had your, your nightmare creatures, your Parasite Eve, Galarians, Koudelka.
01:27:30
Speaker
A lot of people were getting into the spookies cause the, cause Resident Evil and Silent Hill were selling really fucking well. So I think they realized that google people will buy these, you know, kinds of like abortive survival horror attempts. Yeah. racist Like stuff, that you know, blue st remember that yeah I actually, but you got brought up yesterday during, uh, I streamed a bunch of, uh, Dreamcast horror games on my personal channel yesterday and you got brought up. Apparently you did a let's drown out on blue singer.
01:27:57
Speaker
Yeah, I've never seen it before. It's really dumb. It's really dumb. The Dreamcast horror games are very dumb. The the most impressive was a game called D2. Have you ever heard of D2? I do remember D2. I've watched playthroughs of both D and D2.
01:28:13
Speaker
It takes about 45 minutes to start playing. It genuinely sounds like you guys are just making shit up. These don't sound like games. I've also played D4 Dark Dreams Don't Die, which i'm not not I'm not sure that's supposed to be associated with. That was like a launch Xbox Kinect game, right? ah Xbox says one, I guess, Kinect game. Yes, I think so.
01:28:37
Speaker
Um, and then I also played ill bleed, which is like the rarest dreamcast game, which is that game is mad in a, in a very lovable way. I play, I play through it and I was like, I literally do not understand the mechanics of this game. And then off stream ended up playing a little bit more started to understand the mechanics. And I was like, okay, they got something going on here.
01:28:55
Speaker
He's kind of like look around the environment for traps and be like, it's like spot the jump scare. So like you're you have a finite resource in order to try to spot jump scares. I would advise you to watch a full playthrough of that if even if you can't play it because it is nuts. There's a chapter where you basically play as Woody from Toy Story and you fight demonic Sonic the Hedgehog at the end.
01:29:16
Speaker
This sounds great. And if you do like a new game plus, then then at the end of the game, the main character has been stripped completely naked. And that's how you unlock the true final boss. Oh, because the true final boss goes for a naked lady and then comes out to greet you. Oh, no. What's this called? Ill bleed.
01:29:35
Speaker
It is mad. Yeah. It's very strange. He was the same developer as Bluestinger, and then he died. It's utterly unique. You will never play it you'll never see a game like it. He made Bluestinger, he made Illbleed, and then he passed away at a young age. All right, then, rest in peace. Sasegeru2000 gives two euros and says, do a Bavarian accent, Järz. I can't. i mean I mean, I could do a sort of German thing by saying V instead of W.
01:30:04
Speaker
Everything's just like 1000 years. No. Is that Arnold? Is Arnold Bavarian? I'm a Nazi. Arnold is Austrian. Austrian. That's that slightly, put that slightly camp tone into the German accent. Oh yeah. Oh yeah. That's just my handy.
01:30:27
Speaker
dipshit the clown gives or 99 and says long time listener first time caller you guys are handsome and clever and we love you thank you are both handsome and clever also absolutely not your first time because every time I say your name I get excited Dale Mallows gives $5 and says, I missed the first 66 minutes. Can you please repeat everything? Also just started, we'll leave the galaxy for good. Destroy for cash was great. Well, I hope you enjoy. We'll leave the galaxy for good as well. Hopefully we'll have a print version of that out and at some point. ah Need to check in with my agent actually. um Remember, if you like the latest book, a review on Amazon goes a long way.
01:31:07
Speaker
ah And Lasty Moses gives 50-some things and says, Warhammer 40K can be a good setting for a horror game. What's that one where you're exploring like a spooky space station?
01:31:22
Speaker
A Warhammer game? Yeah, the Warhammer 40K game where you're exploring a spooky space station. I'm sure someone in channel know. I don't know anything about Warhammer. I know it's just you're a big, thick man with big, thick armor. Yes, absolutely so.
01:31:38
Speaker
Warhammer horror game. Warhammer really does have chode energy, doesn't it? so It's just that big, big chode energy. yeah Yeah. I always wonder how ironic it's being at any given moment. Because like the original 1.14K was pretty overtly sort of satirical in a way. Very sort of Judge Dreddy in that sort of sense.
01:32:03
Speaker
And then some people sort of took it at face value. And that's a lot of what you see these days. A lot of people took it at face value. Yeah. Most of the families. It sounds like Space Hulk Deathwing is the game you were thinking. Yes. That's what I meant. 2016's Space Hulk Deathwing.
01:32:19
Speaker
ah Names Not Fits gives 50 Swedish Kroner and says, my first horror experience is putting in one of my older brother's games at random, getting scared by the opening credits and running out of the room. What game was it? Shall we speculate? I think it might have been Eternal Darkness. That's got like an opening movie where yeah lots of spooky things happen. I think it was Diddy Kong Racing.
Reflections on Iconic Horror Moments
01:32:45
Speaker
when whiz pig shows up. Whiz pig, yeah. oh that was um Yeah, could have been resi one, the scene where the very early, the the zombie turns around that kind of, that kind of spooked me for some point. Yeah, agreed.
01:33:02
Speaker
ah L.O.T.R fan 193 gives 199 and says, if you watched MST3K favorite episode, my first exposure to MST3K was watching the movie. Cause I found it in like a VHS rental place, like a long time ago. That was my first experience with it. And I really liked that. And some of the TV shows felt a bit like the gags were a lot thinner on the ground. I think they put a lot more efforts with scripted gags in the movie.
01:33:27
Speaker
It was this Island Earth, I think was the movie they watched. Yes, they did this on the dev. That was great. Yeah. There was one ah one episode of the show, I remember, the movie took place in San Francisco and for some reason, Mike kept doing a Steve Urkel impression throughout it, which doesn't make sense because ah family matters took place in Chicago. So I'm not sure why he kept doing Steve Urkel impression, but as a fan of Steve Urkel impressions. just felt I just felt like it.
01:33:57
Speaker
Oh, right. Yeah. Dipshit the Clown gives 9.99 and says, is there any game you stopped playing because it was too spooky even as a kid? I haven't finished Alien Isolation because I was playing with my homie, but he moved and my he moved and my elemental weakness is jump scares. Yeah, I can never play Five Nights at Freddy's for very long because as we discussed, I just don't like the sensation of expecting a jump scare coming and I just get too anxious and I have to turn it off. Yeah.
01:34:26
Speaker
For the longest time, Alien Isolation was that for me. I ah couldn't get past the, like the Xenomorph did scare me for the longest time. And then when I came back to play through the video I was making.
01:34:42
Speaker
i I got to that point where it's like, this has been too long and it's, it was the complete opposite. It was, I was so terrified of it. I didn't want to play. And then I pushed past that barrier. And now is this is too long. I'm not scared at all. So it was, I had both of that.
01:34:58
Speaker
Yeah, most of the big PS1 survival horror games, I had an older brother, I have an older brother, and he yeah he was really into horror games. And so he bought like the Rezzy trilogy and Silent Hill and stuff. And I would play them for a little bit and then get too scared. And then when I came back, when I was in like high school or whatever, I ended up getting really into horror and just jamming through all of them. So yeah. Yeah.
01:35:21
Speaker
a tsunami Russia gives $10 as in kyran dia one the fire berries caves had a horror moment where if you enter a scene with no light a group of red eyes descend and eat you you never get to see them yeah I remember that like that it was part of this whole puzzle maze thing where the whole place was dark but every now and again you stumbled across a bush with like glowing berries but with with every room transition the glowing berry would get slightly dimmer so you had to you know Carefully strategically parcel Algae Berries. Never even heard of that game. Sounds good. Sounds good. You might have wished Nick Wardens. Oh, so I did. Nick Warden gives $5 and says, late to the show today, but the first game to scare me was Kid Icarus on the n NES. There was a Grim Reaper enemy that chased you and had its own music. Yes, the same was true of Bubble Bobble, as I recall. I used to scare shit out of them. It's a Grim Reaper and Bubble Bobble?
01:36:17
Speaker
I think so. I used to chase you if you took too long on the levels. Oh, do you got bubble bubble on the banks? You referenced it in your upcoming. I just think it's a funny name. Some inherently, inherently funny thing to randomly bring up is it is a very funny name. Yeah. I'm a bubble bubble main. Like, um, just keep raising it like a punk punk on the world where she keeps referencing salt and pepper. It's so funny.
01:36:46
Speaker
How many times can you say bubble bubble fast but but bubble but but bubble bla but but bubble bla bubble You know, from the end credits of an American werewolf in London. Ah, forget it. like you just oh yeah i watch something the day We had you, we know what we were doing. this one of the rare ah This is one of the rare moments where I understood your reference. Okay. Uh, Yahtzee will wear a green hand in six weeks, gives two euros and says kiss or dust, disgust.
01:37:36
Speaker
Well, let's just move, move straight on from that fungus. finally is two dollars Fungus finally gets $2 and says, did I do that? Urkel is here with us. Friend of the show. Steve. I love San Francisco. Not from San Francisco. He's from Chicago.
01:37:52
Speaker
yeah And then names.fits gives 20 Swedish Corona and says, I don't remember, but I think it was Darksiders oh was first referencing the first a ah one of his older brother's games. He put on a random that i see and credits. Yeah. I guess that was pretty like overtly aggressive, demonic. Yeah. Yeah. I think we learned something today. Yeah. The answer is obsessed with bubble bubble.
01:38:23
Speaker
together and we can we could chat for an hour and 40 minutes and then we can all go on with our day. That's what I learned. yeah That's what something we learn every week, isn't it? Yeah. Well, thanks for listening to the Web Breakers podcast, which we were talking about a skier of video game horror experiences and less obscure ones. Uh, I was Yahtzee. I was joined by Marty and Jay as always.
01:38:49
Speaker
And if you like my stuff, I have a fully ramblymatic coming out on Wednesday, which will be on the subject of Zelda Echoes of Wisdom. I think I might surprise you on that one. In the year, question mark, question mark. That's not the surprise. No, no. The October surprise came up forever. I don't I've also got my Yahtzee Tri stream on Wednesday, ah which I guess will, I guess one of them will probably be one of the games. are a a yeah Why? hope Why the fuck not? Crowded followed. ah i I mean, av Adventures and I on Saturday, as always. And I was in Battle Masters this morning as well getting fucking robbed by the rules lawyers. I'm sure you'll all agree. You won.
01:39:44
Speaker
you know Right into your local legislature and tell them that you will not stand a lawyer meddling. Uh, Jay, like your stuff.
Upcoming Horror-themed Gaming Streams
01:39:57
Speaker
And I've been traveling, so I've been a bit light on stuff recently, but I am on a bunch of horror themed streams. I think at some point there's going to be a Dead by Daylight stream that I'm on. um So you can hear me complain about that live. I'm also on an Amnesia The Bunker stream with the Dev Frederick on Halloween Spooktober. And also I'm on a stream with our lovely Jess and Marty Sleever. I'm continuing our Resi 7.
01:40:24
Speaker
streams on Thursday. So stick about for some spooky ass streams. Yeah, that's me. Yeah. So the Amnesia stream with, uh, the dev heads crew plus the dev of Amnesia is going to be at noon central on Thursday. And so then that'll be two hours and then there'll be an hour break. And then, uh, Jay, Justin, myself will be back for resi from three to five central on Thursday. And then a normal time for more Metroid prime. Boom.
01:40:52
Speaker
That's great. Yeah, you also and then you got a new signed off on Friday, right? Jesus Christ, there's so much. And yes, you also had a wonderful video that went up over the weekend. Patrons saw it a few months ago, but ah your way of ah your special way of remembering US states. Yes. And which and look you a lot of comments complaining about the way I pronounce Michigan.
01:41:16
Speaker
That's fine. You know what? Apparently it's supposed to be Michigan. Yeah. Should have put an SH there instead of a CH. That's what we should have done. Quite. Yeah. Also apparently I pronounced Las Vegas wrong, but they wouldn't say how.
01:41:30
Speaker
You know, pronouncing however you want, words or jazz? It's just my accent. That's how it would sound. I mean, I remember like, ah I was doing like the British expat panel at the Escapist Expo one time, and we were all saying, talking about Ocarina of Time, and all the American guests, like ah all the American audience members kept giggling. They were like, why do you keep pronouncing it wrong? I said, we're pronouncing it right. How do you pronounce it? And they said, we pronounce it Ocarina. And I said, that's what we're saying.
01:41:57
Speaker
You know what? Tell them all leave their, their hometowns and see it's a big world out there and folks talking different. A hundred percent. Um, yeah. And then all the normal stuff this week, later, uh, later this evening, the engender crew will be back six zero PM central and, uh, tomorrow at noon, you got a brand new rewind with, uh, myself, Darren, Jack and Jesse Schwab, uh, sort of as a companion piece to this episode, uh, under the radar horror media that you should watch movies, TV, anime, all that stuff. So good stuff. Yeah.
01:42:29
Speaker
All right. I guess that's it. It says it's pronounced our Kansas. I'm pretty sure a little pirate dog. Yeah, there you go. All right. That'll be it from us for now. Thanks for listening. Bye everyone.