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The Best Video Game Music (ft. Miracle of Sound) | Windbreaker Podcast image

The Best Video Game Music (ft. Miracle of Sound) | Windbreaker Podcast

E47 · Windbreaker
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5.8k Plays28 days ago

On this week’s episode of Windbreaker, Yahtzee and Marty are joined by Miracle of Sound (Gavin Dunne) to chat about the past, present, and future of video game music.

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Transcript

Introduction and Patreon Promotion

00:00:00
Speaker
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Podcast Introduction and Guest Intro

00:00:28
Speaker
Hello, everyone. Welcome back to the Windbreak Podcast. I'm Yachty Croshaw. Marty's here as usual. Hi, Ron. And we've got an extra special guest this week. We've got Miracle of Sound himself, former escapist, Gavin Dunn. How are you doing, Gavin? I'm doing good. How are you guys? I'm doing excellent. Pretty pretty good. Now we've all got away from the escapist.
00:00:48
Speaker
because
00:00:52
Speaker
Cause you got out like way before everyone else did. Yeah. Yeah. I got out

Gavin's Career and Music Journey

00:00:57
Speaker
pretty early. Um, I don't like dramas. so i was like so what I like a quiet life. So I'm going to get out of here while, while things are good. And yeah, or yeah that was, that was the same read. One of the reasons I left pod acquisition with Laura and Jim as well, because, um, I love those two to bits, but they are no strangers to drama.
00:01:21
Speaker
No, I was like getting blocked by video game companies and stuff. And I was just like, you know what? I don't need this. My job is in the video game industry. So speaking about video games, isn't ah an essential part of my job. Yeah. Oh, yeah. Well, that's incrediblyly i just definitely Irish of you. And I love it. Yeah. justsy just one them yeah me Just correct, correct myself there. Yeah. I think I once said to you, you're just too nice for the internet sometimes, Gav.
00:01:49
Speaker
when We will see about that.
00:01:54
Speaker
Because after you left the escapist, it's just been strength to strength for you, hasn't it? I was looking at you up on Wikipedia and did you know your Ireland's most successful indie musician?
00:02:05
Speaker
That's arguable, honestly. I don't think I'm not sure about that now. That was actually me being misquoted from an article that was a long time ago. I said one of the most successful. There's there's no lies on Wikipedia. Wikipedia is just truth all the way a the at top to bottom.
00:02:21
Speaker
Yeah. You've gone like super viral, haven't you? more once in The last couple of years it went super viral. In terms of Spotify listeners, like it's probably pretty high up there in terms of Ireland's biggest artists now. But like, I don't know about biggest start most successful. You know, that's very hard to measure. And I i was especially in the era we're in now, it's very much gone into a social media era with TikTok and everything. There are a lot of Irish indie stars who are who are quite famous now and ah much more than me, you know? Because I'm pretty niche. Well, yeah, but niches can be rewarding.
00:03:00
Speaker
Yeah, especially if you're on ah not on a record label and keep all of your money. oh yeah You say your niche, but I went to i went to your your YouTube page and I went by popular and you have a video that has over a hundred million views. so that's That's insane. That's so many views. I have a couple of it videos that are over a hundred million views. Yeah, that's amazing. My niche is the entire population of Switzerland.
00:03:22
Speaker
yeah
00:03:24
Speaker
So yeah for like the viewers who might not be more as familiar with you again, sum up Miracle of Sound in a nutshell, and maybe tell us what some of your most famous songs were. So Miracle of Sound is my music project that I've been doing for quite a while now, I think it was 2011 it started.
00:03:45
Speaker
And um a lot of the songs are inspired by other subject matter, like video games and TV shows and things. So it's very, very nerd friendly music. And um it's kind of gradually grown through the years and gotten bigger and bigger. And a couple of years ago, the song Valhalla Calling really blew up. So that's how I would imagine anyone who's ever heard of me for the first time these days, they they hear Valhalla Calling and that's how they find my music.
00:04:14
Speaker
Um, but there are over 200 other songs to go and listen to when you find that one, which is great. So it's hard to

Music Style Evolution and Gaming Impact

00:04:24
Speaker
describe the project because musically it's so, uh, so diverse. There's folk music, there's symphonic metal, there's, you know, there's even like jazz and weird J-pop kind of songs in there in places. So I don't really know. I never know how to describe it musically.
00:04:40
Speaker
So like when you say you're influenced by like video game music, you're influenced by like the entire spectrum of video game music. It's not just like this one small section of AAA games. I'm not even just video game music, to be honest. Like I always think from it like even the songs that are inspired by video games, I think of them more on a songwriting like.
00:05:00
Speaker
more traditional songwriting points of view, you know, like they're basically pop structure songs. A lot of them are like the Elden ring. We put a song we put out this year about millennia as like a nearly eight minute long symphonic metal song, which was a little bit inspired by the soundtrack of the game, but also by bands like, you know, Nightwish and ah cradle of filth and what have you, you know? Yeah. So this is let you learn like a live performances of stuff as well. but You're not just internet cred.
00:05:30
Speaker
Yeah, well, actually, um, we're getting, we've, I've basically the escapist were the only two tiny little live shows I ever did. And that was a long time ago. And I haven't performed live since then. And we're going out on tour next year, like a proper tour of Europe and we're doing actual proper metal festivals. So the scope of miracle of sound now has expanded so far beyond.
00:05:52
Speaker
Like gaming stuff we actually have like an audience now who's a mix of. Gamers and just like music fans like people on spotify who have no idea what the song was written about but just like the song. You know um and i think that's because the style of writing has changed ah like i'm sure you yai will remember the days when the songs were very me me.
00:06:13
Speaker
And there the song was literally called Commander Shepard. Whereas nowadays the songs are written in a way that anyone can enjoy the song, whether they know anything about a video game or not, you know. And actually the next project I'm working on at the moment has nothing to do with video games at all. It's like a ah Celtic Irish dark folk metal album, which is much more based in like Irish mythology and history and stuff. So hopefully that will do as well as the gaming stuff.
00:06:42
Speaker
So do you find much time for actually playing games still these days? No, and I knew this question would come up and I have barely played a a video game this year. um because I've just been so overwhelmed because the project expanded a lot this year because we're going on tour next year. I have a lot to organize and because we're finally doing some physical media and just with running social media and running all this by myself. It's been a lot and I finally got a manager a couple of weeks ago and that's been life changing. So hopefully I'll have some time to so video game now. ah The only thing I've played like in the last two months was like a little tiny bit of the Starfield DLC.
00:07:20
Speaker
And I just didn't really play very much of it, to be honest. and So I can't tell you whether it's good or not. Well, I, but what I think I hear, it didn't exactly take the universe by storm field. I assume you played if you got the DLC.
00:07:37
Speaker
Yeah, it didn't, um, it didn't grab me the same way as fallout and elder scrolls. Uh, for me, that was about, I think if starfield was set in like maybe one or two planets with a handcrafted open world, I would have liked it a lot more.
00:07:54
Speaker
Yeah, the second they revealed the game and they said, oh, there's hundreds of planets you can go to procedurally generate. And as soon as they said that, I'm like, well, this isn't my cup of tea right here. Like this isn't that kind of thing. I don't want to go to a place that just feels like a barren landscape that an artist didn't really have a thumbprint on. Exactly. And that's the magic of Bethesda games, isn't it? The handcrafted worlds. That's what they're that' what they're the best at. Yeah.
00:08:19
Speaker
Yeah, but you know, procedural, it's in. It's the thing people like. Yeah, it feel like feel kind there's kind of been a backlash against that. I don't know. I almost feel like the pendulum swinging back around to where I think there was a time where people like games need to be hundreds of hours long and have infinite worlds to explore and yada, yada, yada. And I almost feel like it's, I don't know, maybe it's with certain generations of of players getting a little bit older, whose free time might be more valuable or they might have less of it than they did when they were in high school or college saying, Oh, maybe what if this thing was only like 20 hours long and I could see all the best bits of it in one run through that might be
00:08:55
Speaker
Yeah, or even a longer RPG that doesn't have to be endless. I mean, hopefully the success of Baldur's Gate and Elden Ring will show developers that gamers if A finite experience is okay once it's really good, you know? Yeah. Well, those things are like focus on doing one thing. I mean, relevantly. ah I think the most recent standout in terms of video game music would have been Metaphor refantazio. I'm sure you'll agree, Marty. I will absolutely agree. People were wondering how long it was going to take for us to talk about Persona. And look, we didn't talk about Persona first. We talked about Metaphor first. So think about that. Oh, yeah. Tricked you.
00:09:33
Speaker
Yeah, there's two games that whose soundtracks I would just listen to as like a ah song by itself. One of them is like Persona 5, maybe Persona 4 sometimes, and the other one is Silent Hill 2, which have both become relevant in recent times. Yeah. I've never Have you never played Persona?
00:09:56
Speaker
No, the idea of just being in high school doesn't appeal to me. They finally got away from high school for metaphor and now but you they don't let you romance any of the female characters.
00:10:12
Speaker
What are you doing Atlas? What are you doing? Uh, but yeah, the soundtracks, the, uh, uh, the, the composer of metaphor. He fantastic. He was the same guy who's been composing music for the series since, you know, persona is three and four and five, uh, McGurro son. And, uh, he, every game feels like he very much is taking inspirations from a different genre. Like some of the persona, it feels like a little bit like of a jazz inspiration or more of a rock inspiration, whereas metaphor I wouldn't even know exactly what the inspiration is here. It almost it just feels like a sort of a modern high fantasy adventure but pulled in a bunch of different directions.
00:10:51
Speaker
I know, it's weird. it's I describe it as sort of generic bombastic epic fantasy. And if you want to go to my arse for so using the word generic, because everyone wants to talk about how there's a lyrical track of some dude singing Esperanto in like a weirdly fast, like rolling down a staircase sort of way. one live to live but did did live believe I didn't know you spoke Esperanto. That's huge. No, well it's one of the many hidden strings in my bow.
00:11:20
Speaker
Yeah. ah But it makes Esperanto makes sense in a game like that, where if Esperanto was a language that was supposed to be created to bring cultures together into under one sort of communal roof. That's the same thing. And all cultures came together and said, we don't want to have to learn another bloody language. Piss off. Yeah. Yes.
00:11:42
Speaker
ah you you You also mentioned Silent Hill 2. Did you you think Silent Hill 2 Remake sort of struck a strong reward music-wise with you? Well, yes, because for the most part, it was the exact same music that they just copied and ah played in exactly the same context it had been played in before. Like that wonderful promise for prize that plays during Angela's mirror scene. yeah That's one of the songs I'll just listen to by itself every now and again.
00:12:09
Speaker
beauty dooodoooooooo It helps that like... It helps that Akira Yamauka has been kind of involved in it the entire time, very much being like, I don't want to lose control over this. Yeah. Basically everything Silent Hill related, they bring it back to do the music.
00:12:28
Speaker
ah Gav, growing up playing games, like do you remember the the kind of the first games you played where the soundtrack was a thing where it was like ah thing you noticed, where you were like thinking about the soundtrack, either in terms of outside the game or even like how it sort of interacted with the game itself?
00:12:44
Speaker
Oh, yeah, absolutely. like Obviously, like being an 80s kid, we had the the n NES. So the Mario Brothers 1 soundtrack is the obvious one. um But I think the first video game soundtrack I really, really loved was A Link to the Past. And also, that was the first video game that I really, really, really loved. So I think the soundtrack for that just brings back such like nostalgia for me, ah particularly the main theme when you're roaming around the overworld.
00:13:14
Speaker
And it's just so um the Zelda music is so beautifully written. It's so good. you you just The fact that that theme sounds as fresh today as it always did, you know. ah you just think But here game music was much more melodious back when they had far less to work with back in Chiptune's days. Sorry, you go ahead.
00:13:36
Speaker
No, no, go on. no I was gonna say that's been a trend in cinema as well. um There aren't as many memorable theme songs in movies nowadays. Every yeah trailer's got the same bloody, that one music. Or or they just, yeah, or they just have a slowed down soulful version of a fast pop track.
00:13:55
Speaker
Yeah. I mean, you even think of like, if, you know, I guess five years ago, superhero movies were like the genre du jour. And if you think about the original, like the Richard Donner Superman or the Tim Burton Batman, like those soundtracks are as iconic as the movies themselves.

The Emotional Weight of Music in Games

00:14:09
Speaker
Yeah. There's like a lot of these Avengers movies. Like I barely. I don't know what like Iron Man's song is or Captain America's like theme song. All kind of just compared to like the in Indiana Jones team or Superman.
00:14:24
Speaker
all the John Williams stuff. yeah Also, side out do you remember ah yeah sorry side side note do you remember when movie trailers had voiceovers and they were all done by the same guy? Yes, I do. Oh, that was you. They were the best of times.
00:14:44
Speaker
Uh, yeah, I don't know what happened. You know, the worst, the worst trend with, with movie trailers, the current one is when they have the short, like three second montage before the trailer starts. And I understand it's for like so social media and like people who have like, you know, it's so yeah,
00:15:01
Speaker
yeah it's so know trailers have mad fucking spoilers in them these days. Like they yeah they, they have like the whole movie in the trailer and you feel, well, I don't need to see it now. So thanks. especially if you like I'm a big horror movie fan and I feel like you get the like the big scares and set pieces of a horror movie spoiled by every trailer. And yeah, I guess I don't know like you need to sort of feed the audience all the cool bits in order to get them in there. And they're really saying them now is that there's always like there'll be the action sequence and then you'll hear the bass struggle. And then there is some wishy comment.
00:15:34
Speaker
Yeah, how does how does that stuff like enter like how does that just become like the language of Let's not forget the slow dark moody version of an 80s pop is mother love it Absolutely love it. There was that first trailer for the Ghostbusters remake and they just had the Ghostbusters theme played on ah like a sad piano. I don't think you guys understood what Ghostbusters was about. but ah Do you think, he's sort of speaking of ah licensed musical like that, um do did you were there any standout games ah with licensed soundtracks? I mean, obviously like, ah
00:16:12
Speaker
You know, I feel like Grand Theft Auto Vice City was the first one I ever played where I was also just right at that age to where like, I'd kind of heard the songs, but suddenly I was like, Oh man, I got to track down like all these, all these eighties songs. And I feel like it was from there that licensed soundtrack. You can't really beat Rockstar for that. ten you I mean, they're, they're the absolute emperor of licensed music. I think it's very popular, but for me, San Andreas is the one where I really, really love the radio stations.
00:16:44
Speaker
Yeah, that really puts the boat out for that one. But the but most recent game that had licensed music that ah jumped out for me would be Hi-Fi Rush, I think. Yeah. And that did an interesting thing of of actually entwining it with the gameplay because you are ostensibly playing through the songs. Yeah. I think that was what really well done yet.
00:17:05
Speaker
Yeah, I thought the ah the Guardians of the Galaxy game from a couple of years ago, um which is a game that was like good at the time, but felt a little for forgettable is one that is kind of burrowed in me. And that had some good musical moments that again, tied into the character because the character has his mixtape that he goes back to the movies. Yeah, it was something they copied from the movies. And they had this weird approach to it where ah you have this sort of like charge up superpower thing where you call a huddle.
00:17:34
Speaker
and inspire your teammates. And then the the remainder of the fight would play out over a random song from the playlist, which every now and again would be something like Kickstarter or something that makes sense to play over like pitched combat. But one time I did that and the song was, ah don't worry, be happy. but Which felt a bit incongruous yeah as I proceeded to blast the shit out of the dudes. Or somehow perfect. Yeah. yeah I did a song inspired by the first movie and it was really fun to make because um it was like using a bunch of production tricks to make it feel like it was from the 70s or maybe early 80s. So it was like a challenge, but really fun. The song is called Friends, by the way, but look it up after the podcast. but okay yeah Or you're going up during the podcast to listen to it, just have it drown us out and it's fine. We'll we'll we'll be justll still be here. Put that on in the background. Yeah.
00:18:27
Speaker
Yeah, you I always know a game's soundtrack, whether it's the actual score or the licensed music is good when it causes me to stop doing whatever I'm doing. like in You can get the various cassettes in Metal Gear Solid 5 and like put them on and you could put on like you know like Kim Wild's Kids in America and I'm like, well, I could be storming this base or I could just listen to the song right now and that sounds great.
00:18:51
Speaker
Yeah. Does that ever happen? You, where you're playing a game and you just stop playing and just sit there kind of listening to the music. going oh oh and all Well, when you said that my first thought was killer seven.
00:19:05
Speaker
where yeah they have this incredible like high tempo disco track that plays literally in one corridor in like a recurring corridor. ah that um I think the song's called Raven. So I would just stay in that corridor for like five minutes going up and down the stairs listening to that one song. That happened me last year when I was playing Cyberpunk Phantom Liberty.
00:19:31
Speaker
There's this one mission in that game where ah you're in a situation and you have to escape from a stadium. And the fucking soundtrack that's playing in that action-packed mission is one of the best things I've ever heard in or out of a video game. so It was kind of, I kind of ruined the level for myself because it was like supposed to be this hyper tense kind of like escape, but I was just, my character was just standing there listening to the music behind a box while all the characters were running around shooting. I was like, Oh, I don't want this to end because the music is so goddamn good.
00:20:03
Speaker
yeah Yeah, yes, that's why. Marcin's an incredible composer. And he's just so good. And I'm very lucky to have got to work with him before on a video game. So that's awesome. Yeah, he's a lovely guy. Is that one of the things miracle of sound has brought in for you collaborations with actual games? like That was a once off actually. um I don't do it very often. And actually, I don't do video. I don't want to do video game soundtracks, because I like to own my music.
00:20:33
Speaker
and And yeah, the time investment that's put into it. And I also like to control my music and do it the way I want to do it. So video game soundtrack so far just haven't been an appealing thing for me. But what I do like to do is a sponsored promotional song for games. I've done that a few times. So they pay me money to promote their game and I will make a song. But The deal breakers for me are I own the song and I do the song the way I want to do it. So sometimes that's kind of yeah thats my approach to ad reads. Yes. And sometimes that doesn't work for video game companies and that's perfectly fair. i don hear
00:21:15
Speaker
the yeah must we When you were mentioning the cyberpunk thing, ah that's that's also i felt like a that's been a growing trend of ah specific moments in games where you can very much feel like the ah kind of the authorial thumbprint of like, we want this exact section to sound like this. So it does feel like that moment in a movie where the score so swells up and you're doing things like that.
00:21:36
Speaker
I feel like I'm good i probably gonna bring up Kojima a million times, but there's a couple of moments in Death Stranding to where and it's mostly when you're just going from one place to another when you're when you're traveling across the world and you like come over a rise and the camera will zoom out and you'll see your destination and then like he'll choose a track from like he had like low roar and silent poets on the soundtrack and just like his ability to needle drop in that exact moment is yeah such like an incredible and and and powerful thing that makes sense for a guy like Kojima who clearly seemingly consumes all other media that isn't video games much more than video games themselves, which I think is partly why his games are so unique.
00:22:17
Speaker
And then again, you have that bit in Metal Gear Solid 3, where he just starts playing the theme tune while you're climbing a ladder. What a good moment. See, he knows. He knows he's got you wrapped around his finger. Remedy are also extremely good at that. Yeah. I was glad to bring that up. Yeah, the chat's mentioning the Herald of Darkness sequence in Alan Wake 2. That was fucking amazing. Yeah. The Ash Tree Maze in Right out of control, yeah.
00:22:43
Speaker
I actually didn't enjoy Alan Wake 2 as much as the first game, um, for various reasons, the respawning enemies being a huge one, but that fucking section was the best thing I played in years. Yeah. Amazing. I sometimes feel like control, I remember they might be happier making movies or TV shows because half the, uh, all the really good parts of the game, it's like,
00:23:10
Speaker
very well-directed stuff or live live action video stuff. Well, I think that section in Alan Wake was genius because it did use the medium as a medium, like with the guys on the screen pointing which direction for you to go and stuff. I thought that was really clever. Yeah, their approach, I mean, I guess what it started Even like Max Payne, I guess, did the thing with sort of the graphic novel cutscenes and then Quantum Break them, like positing it as this thing where you watch episodes of a television series in between levels of the game and that gives you the the story. Yeah. It's a good little Venn diagram you have to occupy. Because, you know, i I play all the video games. I play tons of video games. I never stop. But ive as you know, Marty, I very rarely watch TV and almost never watch movies.
00:24:05
Speaker
Yeah. And you're very much like, if, if control is taken away from you, uh, then I get a movie at this point. Yes. I have like every time I have to sit and watch something, I have to get my phone out and play bejeweled the way, the way these games were intended to play bejeweled on the cutscene role. Sometimes I do that while cutscenes are playing in like video games. Yeah. Cause I just get bored.
00:24:31
Speaker
And, uh, like character drama between people makes me uncomfortable. yeah I'm like you, Gav. I can't stand conflict and yeah nastiness. So I've been playing that, um, a quiet place game that just came out. And, uh, early on, you're this character who's just completely bloody useless because you've got asthma and stomach problems and as stomach problems. I mean, I'm useless.
00:24:55
Speaker
I'm like two characters established in the game like die because of you trying to save you and those characters have a mother who gets really pissed off at you and then I just I get uncomfortable watching her having to interact with that character. thats I'm afraid she might yell at me. Break up to me traumatic memories. This is why I didn't like Last of Us 2 which I'm not sure I had good music I don't really remember.
00:25:25
Speaker
had a good spin And it had ah a pretty strong example of that Pearl Jam song, Future Days, being a part of like the story of the whole teaching. a like and I just remembered, speaking of like slow soulful remakes of 80s hits, where the main character plays Take On Me on the acoustic guitar in a really slow... There's some really nice diegetic music in that game. yeah But on I had a hard time with

Critique of Modern Games and Remakes

00:25:51
Speaker
that game too. I found Just on an emotional level, I found that game difficult to get through because it was so relentlessly miserable all the way through. It started to wear on me. And I get that's the point. And actually it wasn't that big moment that did it for me. It was a couple of moments later when some other characters kind of got killed off and seemingly very callous by the writers way. I was just like, what?
00:26:18
Speaker
come on really what was the last 10 hours for then you know like I don't know and I just thought yeah I much much much much much preferred the first game like wildly preferred the first game So it's also, yeah I feel like the last was to, uh, it's a, uh, I actually really enjoyed it. I do think it has a similar problem to, um, the Silent Hill two remake, which is experiences like that, that go on too long, like become like legitimately exhausting and not in a good way. Sometimes you'll watch a movie and feel exhausted afterwards. And I think in a really good way, but and this was like 20, it's like 20 after 20 hours, you're like, I don't like, this is, I feel like I'm in hell right now. Yeah, and I read Crime and Punishment last month and I found that less like exhausting than the last one. Yeah, more erroring than Crime and Punishment. More depressing than Crime and Punishment.
00:27:15
Speaker
yeah yes so people two remake they just extend everything by three by by a factor of three here and we're going to the prison section which in the original game was like one map and like say like picking up the map and then leafing through the maps I've just been given one, two, three, four steady on. Yeah. And then you have to keep on locking the different doors from the thing in the courtyard. Yeah. I was like, how is this? This is taking me so long to get through. And i yeah I had the opposite problem with the Resident Evil four remake. I was like, I really hope they've made the mansion like even bigger. But for some reason, the mansion felt really short in the remake. And I know you may. Yeah. The man, the castle in the original game feels like it goes on for ages and it definitely feels pruned down a bit.
00:28:02
Speaker
Yeah, I don't know how I said mansion the castle. That's what I meant. Hey, what what what is a castle, if not a European mansion? Yes. um What about, were there any, ah are there any game ah soundtracks or games that like where the the core mechanic revolves around music?
00:28:21
Speaker
that um um that stick out to you. i mean Not so much of like and nothing thinking and like ah a rock bandy thing, but um like and did either of you guys ever play Sound Shapes? Do you remember that game? It was like a PS3 Vita indie game. It was like a 2D puzzle platformer, but each screen, like everything you do adds elements to the score.
00:28:44
Speaker
or to the music and like each level, like there's a level that's a Beck song and it starts silent, but everything you're doing is slowly kind of folding in elements of the song, instruments and bass lines and the vocal tracks and everything. um and I always found stuff like that or even like a rez where the the music gets sort of bigger and more bombastic, the better you do or quieter, the worse you do to be um be super super fascinating.
00:29:09
Speaker
Cause there's two kinds of rhythm games that I see. There's the rhythm game where you have to press a button in time with the ah things appearing on the screen, like your Guitar Hero. But there's other kinds of rhythm games where monsters appear in time with the music and you just have to dodge them. Did you play, um, what was it called? It was like Undertale, but with Guitar Hero.
00:29:32
Speaker
I'm on. Someone will know. Crip to the next dancer? No. Come on, chat. Help me out here. You would like a little puppet man with one arm. Everhood. Thank you. Speak easy. A little puppet man with one arm. I've never even heard of this game. I think it's made up. Well, it's a game where you play as, do you remember the little puppet dude in Super Mario RPG? I do Gino.
00:29:55
Speaker
Yeah. It's basically him, but with one arm and wearing red and kind of a bad ass. And the combat in that game is basically you sitting on a guitar hero board and you have to dodge the things as they come in out here. Oh, weird. it's It's an interesting game. ah Check it out. Yeah.
00:30:14
Speaker
Yeah, I feel like those are games you can't, ah a lot of games I now play kind of passively on like a Steam Deck while doing something else. Whereas with these, they feel very much like, like you've noticed Yahtzee, it's hard to play these rhythm-based games on a stream when it's like, I need to also input chat and goof around with like the co-host, like if you try to play with DM or one of those metal hell singer or anything. I don't know how do you do that? Like I'll never understand how people can play games with people watching them.
00:30:43
Speaker
I always just put it around. My secret is I put it on easy. Like when I play through Silent Hill 2, it's just not easy. And I'm like, well, I don't. ah well I just play badly. Yeah, you just play badly. I keep saying on stream, you know, if when I'm on stream, I play about 60% worse. So please don't judge me from what you're about to see.
00:31:01
Speaker
And yeah, i I did really well on high five rush the moment I started streaming the bloody thing. Yeah. I just yeah yeah i was kind if i written joe would be the most boring streamer ever because I'd be walking around Skellige just listening to the music and Geralt would just be standing there for five minutes.
00:31:19
Speaker
I'm going to be honest, there's absolutely an absolute audience for that of people who would just be like, yes, what is soaking it? Yeah, I guess it's, I guess you have to learn to engage your stream of consciousness. I just sort of opine as I go, yeah which helps because I find it easy to form opinions on video games because I've played so many and so many of them suck. Yeah.
00:31:39
Speaker
So many of them suck, you monster. I've been finding in, i could I was starting to think maybe it's just me getting older, that I've finding less and less new releases interesting to me these days. No, I think that's just because modern games suck. game so so Modern AAA games are feeling soulless. So for looking at AAA stuff, I do feel like they feel much more soulless than in 2007 or something.
00:32:04
Speaker
But I still play indies that get me excited for this thing. I think you got ah you just got to look at the non-mainstream stuff. yeah Like UFO 50. I've been playing a lot of that in my spare time.
00:32:15
Speaker
Yeah. americaev That's like 50 NES styled games in one. Oh wow. All together. Yeah. means for monkeyky almost It's like the whole the whole idea of it is like they unearthed a ah of a forgotten console that never existed throughout the eighties. And so it has these 50 completely full games that feel like they were made through from like 83 to 90 or whatever in all different genres, but it's like complete games. It's not just like little bite-sized warrior wear things. It's.
00:32:45
Speaker
50 things you could have bought from the drugstore. Yeah. And they're all completely unique gameplay concepts. And as I said in my last Yahtzee tries, it really illustrates how creatively bankrupt the mainstream industry is these days. They just bring out the same bloody open worlds and the same bloody shooters all the time.
00:33:02
Speaker
And the only game, the only new game I spent any real time on this year with Final Fantasy seven rebirth is not the name of it. Yeah. Yeah. It's confusing. There was a remake, then there was rebirth and rebirth was the sequel to remake.
00:33:17
Speaker
Yeah. And Rebirth is good. I could have done without a lot of the mini games, but I liked it overall. I thought it was very good. Well, you lose about 50% of the game if you cut the mini games out of that. I mean, it's a long game, so that would be okay with me and I'm a busy person. so No, I never, I was never able to finish it in the time I had. Yeah. But then I you i tend to expect that with JRPGs.
00:33:40
Speaker
that's That's another one with an interesting soundtrack that is part um original music, but then that music is woven into the kind of iconic songs that people remember from 25 years ago. It's really only the retro times that had iconic music and now all the new updates of those games have like the full orchestral versions of those yeah like original ditties like the Final Fantasy music at the start where it goes... do dodoo did did They've remade that song like 90 billion times at this rate.
00:34:08
Speaker
I have to say, hearing the main that overworld theme was really nice in the first area. I'd done orchestra, like, ah you know, it's like, ah da Yeah. Yeah. da and It's just such a beautiful thing. And especially to sort of juxtapose it with like the memories of playing it as a kid and it feeling like such a big world, but then now being like, obviously they never played the original as a kid. so that's Yeah, but that's it. I mean, if the moment hit for you, then that shows the all the moment. In 1995, I discovered guitars and I didn't play video games for like and a whole, like almost a whole decade.
00:34:44
Speaker
The next game I played after 1995 was like Gears of War 1. That's that you guitar hero how long the break I took from video games was. Did you ever like go back and like try to play catch-up where you're just like, well, whatever, I'll just jump back in from that. yeah Oh, no, absolutely played catch-up. I went through all the PS2 stuff, Silent Hill, Metal Gear, the God of War series, Prince of the Project, tons of time. What a fucking amazing series. yeah I love that. I love that game.
00:35:12
Speaker
Well, that was the era where the triple, like all the, all the publishers and developers that people now kind of bemoan, like, you know, your Ubisoft or Sony or anything, like we're just releasing bangers. Yeah, absolutely. Ubisoft used to be good. but They were really great. They were like top tier AAA publishers.
00:35:32
Speaker
Back in their Sands of Time Beyond Good and Evil days, I was like, they were the triple-A publisher I would go to bed for, but really insane. Early Assassin's Creed, early Far Cry, and then I guess all the bad ads rubbed off and everything. There's going to be moments where I can really comment on what on developers because I work with a few of them. Sure, yeah. yeah my My respect for Ubisoft has always been good, and they've always been good to me.
00:35:55
Speaker
So, greatest publisher of yeah, yes. We have one of our co-workers AC. also scream games So like, yeah, I mean, I know liked, I really liked the mirage. I actually liked mirage more than I liked Valhalla. So did I, because it felt a little smaller and like, Oh, I was able to write my head. Um, yeah, sometimes it was originally ah wasnt going to be the DLC to Valhalla. Wasn't it?
00:36:23
Speaker
Well, I actually don't know as I understand it because it's got like a character who was introduced in Valhalla as a guy who was introduced in origins, I think, right? Byak. We're going to make that up. No, that's it's just I just pretend that was why it's the guy who's at the start of Valhalla, who sort of recruits the the same. Maybe it's a bathroom. Yeah. but so bads him Yeah, that's it. It's that guy. That guy.
00:36:52
Speaker
Yeah. And he's kind of, it's interesting cause he's kind of, um, well, actually I can't can be a spoiler if I was, if I were to speak about who he is and what he is. Well,
00:37:04
Speaker
boiler but but I looked it up on Wikipedia cause I played, I didn't ever finished Valhalla, but I played through Mirage and I was like, you know what? Mirage sort of feels like I'm supposed to know something I don't actually know. So I went and looked up the plot of Valhalla and went, Oh, okay.
00:37:20
Speaker
Yeah, with series like that, it can be overwhelming to feel like... That's almost like the modern cinematic universe thing. Welcome to how I feel about Marvel. Every time I watch a Marvel movie, I'm like, what the fuck? Who are these people? Why is the movie treating me like I should know?
00:37:35
Speaker
fucking 15 TV series worth of lore here. You know what they've done? They've successfully turned movies into superhero comics. That's why I never read superhero comics back in the day. Yeah. And even when they say like, Oh, you don't need any backstory in this one. It's like, well, no, you're going to enter it and be like, well, who the fuck are all these people? I'm so bored of that genre now. Like I was so excited when Spider-Man and Iron Man movies were coming out at the bridge like, Oh my God, nerd movies. Amazing. And now I just, and anytime a new Marvel movies introduced, I'm like,
00:38:05
Speaker
Yeah. Yeah. It feels like a real monkey's paw thing, right? Where it's like, this is always what I wanted. And you're like, well, this is all you're going to get now. you're like well no i don't It's become a little too ubiquitous, you know? and And I feel it took over the movie industry a little too much because we're there's not so much space for other movies now, you know? Yeah. I think you're seeing the backlash there of, you know, things that were assumed to sure fire hits kind of bombing, like even the Joker two bombing at the theaters the other week. um I think kind of proves people are getting a little sick.
00:38:35
Speaker
I'm seeing actually and movies or anything. I think the last movie I saw was Dune part two. That's a good one. That's a good one to see out eating on thing better than me. no yeah The last last Marvel movie I saw was the first Guardians of the Galaxy, I think. Oh, wow. Oh, wow. that was like That was a long time ago. That was 10 years ago.
00:38:55
Speaker
Yeah, I got really back into reading reading this year. That's been my hobby this year. You know, I love. Yeah. I've been trying to read more because I'm trying to start my next book and it feels disingenuous to not be in the book, really sort of mood for you to start writing the fucking things.
00:39:13
Speaker
Well, we've got piles of super chat, so I'm going to start on those. Yeah, there's a bunch of games I didn't bring up during the chat just because I'm seeing people bring them up here. Yeah. When I saw what the chat was about, I made like a little list of all my favorite soundtracks so I can rattle them off to you whenever you want.

Creative Limitations and Artistic Expression

00:39:30
Speaker
Oh, you want to start with those? I would actually love to hear that.
00:39:33
Speaker
Okay. Well, I just like rattle off the list really quickly, and then we can talk about any of the jump out at you. ah yeah yeah they're not okay So ah the two that I actually listened to, ah like you said earlier, Yahtzee would be Deus Ex Human Revolution ah and Assassin's Creed 2. Jesper Kid is fucking amazing. And then one that stood out to me recently was Starfield that had a lovely soundtrack. ah Obviously Skyrim and Elder Scrolls Online has a beautiful underrated soundtrack. That game has just gorgeous music. um I feel like you there's there's a bunch of and MMOs. Well, not a bunch. I feel like Elder Scrolls Online and Final Fantasy 14 people are always saying like these have some of the best soundtracks.
00:40:17
Speaker
in modern gaming. And it's just like, and MMOs are such a like genre. I can't break through that. I feel like I'm missing out even though I like, I love final fantasy, um but I have listened to play and MMOs either. And that's why I play Elder Scrolls on online. yeah you can You can play that like a single player game. Like you can just do like quests and things and you don't ever have to interact with anyone so. It's the loneliest MMO. lonelyneest seminmo yeah um And then I'm a basic bitch so the obvious ones like Doom, Halo 3, Mass Effect 2, Silverpunk, Witcher 3 and every Supergiant game. Oh yeah. I i love how they just have the excuse for a little vocal track in there somewhere.
00:41:00
Speaker
always. Yeah. Yeah. I think having like the the in-house, like Darren Korb, the in-house composer, and then like, it lands like you can, in the same way that their games evolve mechanically across the four of them, or I guess upcoming five of them, like you can feel the the score do that as well. And you can feel like the the similarities and the differences between them. um Yeah. Incredible music.
00:41:25
Speaker
Yeah, absolutely amazing. Um, actually my, my wife and I have this thing where if one of us falls asleep on the couch, the other one will put on like the Skyrim soundtrack. Cause it's just so lovely and relaxing to sleep to. Yeah. All right.
00:41:46
Speaker
all right Let's get, let's get through these cause as I say, there's quite a lot. Let's get started. Dr. Theo gives $5 says, I already know you'll bring up persona five. ah Very perceptive of you, Dr. Thea. Speaking of, I finally beat it for the first time two days ago. My first JRPG completion ever. Took a while. Wow. Yeah. you you You picked a hundred hour one to be your first. Yeah. I think the first JRPG I finished was Earthbound. Yeah.
00:42:12
Speaker
I feel like those super Nintendo generation ones are like the easiest ones to recommend people for first, just because you can get through them much faster than like Chrono Trigger is like 15 hours. but Well, I played Chrono Trigger, but then I got to the point where the boss fights, so suddenly like just 45 minutes of attacking and healing over and over again. And I got bored. Earthbound also is an amazing soundtrack, but Hypnica. Someone in the chat mentioned the suicide mission from Mass Effect 2, and I'm like, yeah, 100% degree.
00:42:43
Speaker
Oh man. Mass Effect is also, Mass Effect is one of my, uh, Oh God. Dan Hulich doesn't get enough credit for that series. He's a, he's a great guy. Um, a friend of mine and he did amazing music in that series.
00:42:56
Speaker
I had a similar ah moment when you when you were you said you you discovered guitars and stopped playing games for a while. um I discovered girls and I turned of age to go to bars and I stopped playing games for like five or seven years. And so there's like a there's like a span in there where it's like the mid to late 2000s to early teens. It also comes with discovering guitars, of course. Yeah, exactly. Yeah, sure I'm sure those are all shorthand there to where I had to play catch up with a lot of things, but I missed a lot of, you know, from the Mass Effect trilogy to Skyrim to Fallout 3, just a lot of kind of, um you know, empty spots there in my back. Seminole experiences. Yeah, exactly, exactly.
00:43:41
Speaker
uh, ah, gives $2 and says, someone brought up a tone of five. I get to bring up a meta Ray, which I guess is how we've decided to shorten metaphory. Fantasio these days. I mean, it's a real, I don't know how could you just, do you just call a metaphor? I think that's the easy way to shorten it, right? Just call it a metaphor. Yeah, I just say metaphor.
00:43:58
Speaker
Yeah. Yeah. I need more time to know if that soundtrack is going to stick with me in the same way personas three, four and five do. I mean, I can, I mean, the, uh, the, uh, hallmark for this sort of thing is if you can bring to mind the song and I can certainly bring to mind the metaphor of battle music. Yeah. Yeah. Yeah. I guess. that Yeah. If it's an earworm to that point, then yeah.
00:44:24
Speaker
It'll never beat to takeover for me though. Takeover is a song I put on if I feel like I want to get something done. Look at that. I like it. It's that on Kickstarter my heart. The two songs that make me feel like getting things done. That is such a tune.
00:44:39
Speaker
da dan did to dan to dan Oh, that intro is just so fucking good. Oh my god. And it just reminded me of another game with amazing music. Fucking brutal legend. Oh, yeah.
00:44:51
Speaker
Yeah. That song was in that game and it was just amazing driving your like. they ho a wheel around yeah um Blaring. We are the road crew by Motorhead. Yeah. It's such a shame that it was an RTF.
00:45:07
Speaker
but yeah yeah whatever it was just like kind of like a neat little zelda adventure know now we got some arts I think if that game had been a straight up hack and slash adventure, it would have actually been way more successful. Yeah. Yeah. I think my approach to it was just, uh, do some like, like spawn some token troops and then do all the work myself by running people over in my car.
00:45:29
Speaker
I just threw it on easy mode because like I can't do, I can't like multitask, so. No, um that's exactly my problem. I get stressed out if there's like three things I have to worry about. I'm very single-minded. Yeah, absolutely.
00:45:47
Speaker
Hjort87 gives 20 Danish kroner and says Morrowind had fantastic music, fitting and strange. Yeah. Yeah, actually, if you like Morrowind music, the um I feel like I'm like selling this game, but like the Morrowind chapter in Elder Scrolls Online has some lovely new versions of those song songs. Oh, that's neat. They kind of harken back to to the songs from the original game. yeah My wife plays the shit out of Elder Scrolls Online. Yeah, it's a great little game. Well, it's a great huge game. I've spent four more hours than I would like to admit decorating my houses in that game.
00:46:24
Speaker
there Every day I come up from the office, the kids are watching Bluey and my wife's playing Elder Scrolls online. And I like to think she hasn't been doing that all day. She tells me she's been doing things before I showed up. Yeah. but sort It's an extremely easy relaxing experience. There's like no challenge in the combat at all, unless you start doing public dungeons and things.
00:46:48
Speaker
That was ever thus with MMOs in my experience, because they just want you to, you know, stand there, like knocking numbers off each other. Yeah. They won't actually challenge you. You might alienate the whales. Chris S gives five pounds and says, Grant Kirk hopes Banjo-Kazooie scores are just the best. I can listen to them endlessly so full of joy.
00:47:12
Speaker
Very happy chat is bringing up Banjo and Persona. We're at the start. um Yeah, the Banjo Kazooie score is legitimately one of my... Rare of that era. um From Donkey Kong Country through even the Perfect Dark and GoldenEye soundtracks and then into Banjo. um Some of my favorite soundtracks ever. And I talk about this with Banjo a lot, but I love the ah the element of it where the the overworld castle has a theme, but as you approach the various worlds,
00:47:39
Speaker
that you jump into, that theme song will um adopt the instruments of that of the world you're about to jump into. So it'll seamlessly become kind of piratey as you approach the pirate level, or it'll introduce sort of like jingle bells as you approach the the Christmas level. um such ah Such a cool little touch that I think is still amazing today.
00:48:04
Speaker
sling armstrong so Sorry, someone said Street Fighter 2 and like, yeah, you can't deny that. That's undeniably great soundtrack. Back from the days where ah melodies were a little more memorable, I suppose. Speaking of, Alex Armstrong gives $2 and says Sonic's classic pop funk to his modern rock and EDM.
00:48:24
Speaker
Yeah, original 16-bit Sonic music was one of my earliest memories of a video game soundtrack just be being something I just wanted to listen to by itself. Mr. Cave Zone in Sonic 2 was probably least one of my favourites still.
00:48:38
Speaker
Yeah, I mean, I think with a lot of things, the design limitations of the hardware at the time produced a lot of creative solutions and really memorable things both in terms of mechanics and art, but as well as music. And yeah, I'm happy that it wasn't just like an immediate Oh, you can record anything you want at your disposal, because I feel like having to think inside that box created some really... Well, I think that's kind of what we see with gameplay, you know, because I was writing about, like, how Silent Hill 2 Remake kind of looks exactly the same as the Resident Evil 4 Remake, which kind of looks exactly the same as the RE2 Remake. And all three of those games used to be very visually distinct. And I think what it is, is if you take away parameters, if you take away, like, limitations,
00:49:25
Speaker
counter intuitively, everything starts becoming ah homogenous, you know, all starts becoming the same. Yeah, and that can happen in in music as well. Like as a musician, and producer, you very much sometimes the best way to stand apart is to choose a lane rather than doing a bit of everything and making everything super What's the word I'm looking for? Like those games are super good looking, but for me, maybe the some of the atmosphere. Do you know, actually one and one great example of that was Bully on the PS2, right? Bully on the PS2 had this, I think due to the limitations of the console, had this kind of glazed look over it.
00:50:11
Speaker
And when they released the remaster on the Xbox 360, it didn't look as nice to me because they took, i don't I don't know, the pixels were clearer and everything. And, but it was almost like a fog had been lifted off it, you know? And for me, that was part of the atmosphere in, in the PS2 that made it so nice, you know?
00:50:30
Speaker
Yeah, there's actually a lot like a lot of games of that generation feel the same with their ah the the the modern versions while being better looking don't look as good like the i of the crossest yeah and losing look worse in the in the remaster because they took away the yellow the yellow filter.
00:50:47
Speaker
Yeah. They took away a pizza. It was divisive, but it was, you know, it helped the game stand out. People remembered it. Yeah. You could have a screenshot of it. You'd be like, Ooh, yes. And you look at a screenshot and know what it was. Yeah. And it helped the assets in the game to, to blend into each other because when they took away the filter, it really showed up the limitations in the assets and the graphics engine, you know,
00:51:12
Speaker
yeah
00:51:14
Speaker
It's my humble opinion. It's opinions. It's all subjective. So see guru 2000 gives five euros and says the loadout music from XCOM two perfect tune to pump you up to kick some alien butt. Who I like good music or a good menu music to get me like psyched for for jumping back into the galaxy map in Mass Effect. Yeah, there's another Sam Hulick piece, by the way, and shout out to some Shout out to Elder Scrolls Online, the big two winners of the podcast. Something I was going to bring up when you talked about limitations. Did you ever listen to classic Commodore 64 chip tune music? They did some crazy stuff back then. You look up soundtracks to games like Monty on the Run or the Creatures games.
00:52:05
Speaker
and it's well really i was doing as much now they possibly could It was a combination of being a musician, but also like being a programmer and having to like figure out like, what can I actually do with this relatively new piece of hardware? Um, and so yeah, you found throughout those entire, all those early generations, the, the n NES or the Genesis, um, uh, people found weird quirks and workarounds that ended up allowing them to do things other people weren't able to do.
00:52:36
Speaker
Alex Armstrong gives $2 and says off topic Subnautica 2 is online co-op ruined.
00:52:45
Speaker
ah Yes, let' let's just say yes. counterpoint that I hadn't actually heard they were bringing out a Subnautica 2. just got revealed last week. I have no opinion on that because I have got music in the first game. So, Oh, bro. Bias ethics. I cannot give you unbiased opinion on that. I was never, so I try to get this one of my favorite games. I love it. I serious.
00:53:11
Speaker
find my smile I just, I just, like I go to the code for your song is playing and I just wait there. And I'm like, Oh, it's on the jukebox. Um, you find it like by searching for like a little tape because that's, I think oh there is there's a lot, of there's a lot I didn't find. It's an order because there's a lot to find. I, uh, I was never able to get into subnautica. Um,
00:53:36
Speaker
not for lack of trying, but because I think because, ah which is is the first time we mentioned in the cover art, we have Outer Wilds, which I put in there because it might be my favorite. maybe my favorite video game soundtrack ever. um But after finishing that game, I was like- Speaking of diegetic music. yeah Yeah, the whole thing of of you finding these different people on the planet based solely on hearing their single instruments strumming across the universe. um And all it all coming together at the end is is incredible. But after finishing that, I was like, I need something similar to this. And a lot of people recommended Subnautica, but Subnautica felt too a little too stressful for me.
00:54:10
Speaker
It's a spooky game. It's a thomasophobia game. Yeah. It almost unintentionally a horror game just for the mere act of exploring the deep seas just to sort of automatically brings horror with it. It gets scary down there. A lot of weird critters down there.
00:54:26
Speaker
Yeah. thomas Oh God. I mentioned in the chat and like, I would have to agree there. Yeah. Keiichi Okabe. That's one of my favorite recent scores. Incredible. Nier Automata and Replicant, both great.
00:54:41
Speaker
Yeah, the brain sturgeon. Sorry. Oh yeah. I was saying someone said bloodborne and I'm just like, I'm such a from soft fan boy that I don't want to even start on those games because I won't shut the fuck up about them. But yes, all of the from software games. So I've had the weird, I love, I love from soft. I feel like their music isn't stuff that gets into my head, even though I've put a thousand hours into all their games combined. Like I can't draw their tunes from memory in the file fantasy song.
00:55:12
Speaker
Well, if I played the Dark Souls boss music now, you'd probably immediately get some kind of muscle reaction to that. I get worried that Ornstein and smaller going to be in the atmosphere with those sound trucks rather than having memorable, like, um, especially the DLC they put out this year for Elden ring had some of the most gorgeous sound trucks I've ever heard. It's absolutely beautiful. What I mean, I'm just sorry. Don't start. Don't let me start on Elden.
00:55:39
Speaker
right Uh, the brain station gives two euros and says Steph sterling check Irish music. Jesus check. Yeah, we have a while back as well. Going through all the old, uh, contacts post, escape his bods. Yeah, exactly. Plung, plung, plung, plink.
00:55:59
Speaker
There you go. Yahtzee will wear a green hat in seven weeks, ah gives two euros, and says, willy fiddlers, willy fiddlers, willy fiddlers. Is that like a Beetlejuice thing? is Or is that going to appear in my mirror? hey I think it's a reference to a joke I made once. Oh, also. Yeah, I see we're down to seven weeks. Yeah, this slightly ominous poster who keeps changing their name to reflect the passage of time, who seems very sure I will be wearing a green hat in seven weeks. I'm excited to see.
00:56:28
Speaker
and Maybe they know something we don't. ah Local Apotheke gives $5 and says, Yahtzee, have you ever considered that you look a touch like Hugo Weaving for the curious look at Weaving's character in 2018's Black 47? If you say so. you know I always thought I had a young Terence Stamp thing going on. As someone who makes things online, it's always weird to be told, hey, you know you look like this person.
00:56:56
Speaker
Yeah, I don't, I don't get the, I don't always see it when people mention it. I mean, I get, I get the Jesus thing. I understand that well yeah that's just long hair and beard. That's too easy. Yeah. Yeah. I had some, oh God love them. There were a couple of like people handing out religious pamphlets called to my door the other day. And I'm not shitting you. When I opened the door to them, I was wearing a white long white t-shirt.
00:57:23
Speaker
It was a moment where they kind of went like that. and and Unfortunately, I had to break their little hearts and say it's not for me, but thank you very much for the offer.
00:57:34
Speaker
but Okay, I just looked up Hugo Weaving in Black 47, and yeah, now you mention it. I have got this sort of dodgy thing going on with the back of my hair, because I asked them to just cut everything uniformly short. Last time I was at the barber, I had sort of backside on there. I guess I was just thinking of like Agent Smith and Elrond from Lord of the Rings, and I was like, I'm crazy. Yeah, I guess I can see it too, yeah. Yeah. Yeah, I've been getting more and more gray in the beard since the kids were born.
00:58:00
Speaker
We got like a photo right after my eldest was born where I'm like still brown as the day is long and look at me now. That's what it does to you. and That's why I look 30 at 44 because I've no kids.
00:58:14
Speaker
Oh, Christ. I love my children very much. They have enriched my life. Okay. That will cover me. this just child service but FoxD gives $5 and says Mojave song is still stuck in my head five years later, my favourite gab song and my all-time favourite game. Deal another hand and play.
00:58:33
Speaker
Thank you. That song was an absolute fucking nightmare to create. And I'm glad it did so well, because it was so painful to create. It took me a month and a half. And like, it's an eight minute song. so And with all these different sections and parts, it's like a kind of progressive structure. And my wife was driven crazy by hearing that chorus over and over and over. And she knew how tough it was for me that just to troll me. Can you see behind me? ah There's like a white little box there with a waveform on it that I'm pointing at. That is Mojave song. The waveform. My wife got it framed just to troll me because I had such a night and nightmare with that song. Incredible. Yeah. Well, they say all great art requires suffering. Yeah. Yeah. Well, how a calling has certainly caused me no end of suffering. so
00:59:27
Speaker
It's a dual double-edged sword. Yeah. There you go. Look up what was going on, the set of apocalypse now as well. Yeah. A dual rogue is 10 euros and says, we'll watch the VOD later. We're going to say, I couldn't imagine a better pod host than Marty. Gave of miracle of sound as guests well as well. Damn. Also extra for Starveg. Bought it today. Can't wait to play.
00:59:52
Speaker
Starveg, that's your game. Starveg. Starstruck Vagabond, yes. Starstruck Vagabond, my game that I made. Starveg, that's nice. You guys make things. It's kind of wild that you guys just make things. You just make art. I'm in a sort of creative block mode at the moment. I'm just focusing on the day job, but I got a game I want to start making and I've got a book I want to start writing, but it's just, you know, pushing yourself over the edge.
01:00:22
Speaker
Yeah. Because once I start writing the book, that locks me in, that locks me in for like another year.
01:00:33
Speaker
So i've I've been starting to blame the Lexapro. I'm thinking maybe I should just take off Lexapro so I can get really i anxious again. And maybe that'll be the creative juice I need. More suffering for you, right? Yeah, exactly.
01:00:48
Speaker
A party pirate gives £2 and says, for music, Halo leads the way, especially ODST. Can you hum the Halo theme though? I'm not sure I could. ah yeah definite up up up bomb Oh I should ask Nick, I I love that one because it sounds like kind of Irish Celtic music. It's almost like Riverdance or something. that hat yeah Halo soundtrack.
01:01:24
Speaker
I can vaguely hum the Uncharted theme, June. and That's the one that's got that sort of epic vibe. Yeah, I don't remember that one. I remember liking it, but I don't remember. um remember I remember it's done on horns, but I don't remember the actual melody.
01:01:43
Speaker
It's like that. of But I agree with the person who said Halo ODST as well. That was a really cool little soundtrack. It was kind of like almost a film noir, a techno sci-fi film noir vibe going on with it. That whole game was good. I wish they did more games that felt like sort of like one off experimental things like ODST. That sounds great.
01:02:07
Speaker
Alex Armstrong gets $2 and says, what's the best Zelda music without saying Wind Waker? Oh, you cut me off there, Alex Armstrong. I think Wind Waker is still the Zelda game I've played the most.
01:02:19
Speaker
my love Wind Waker. Yeah. Especially the the remastered version with the faster sailing. Oh yeah. Yeah. Yeah. That's how a lot of the bullshit. Yeah. ah in In terms of just letting a game linger on its title screen, Ocarina Times title screen that has sort of the sunrise to sunset link galloping on the horse across Hyrule field. oh Yeah. You see our title menus. I'm just going to say Elden Ring again.
01:02:46
Speaker
like Yeah, really good. Okay, so I do remember the Elden Ring title music, yeah. I remember something. Yeah, I think Ocarina or Majora's Mask, if I had to pick, might be myself. Deus Ex Human right have Revolution had fantastic title music as well, like it was just really just the atmosphere of the game.
01:03:07
Speaker
I still remember the original Deus Ex title music. I did like the lyric version of that once for a laugh. Nice. It's the original Deus Ex title music. Yeah. But on a trench coat and by some conspiracies.
01:03:21
Speaker
etc
01:03:24
Speaker
ah Fungus Finder gives $2.00 and says Minecraft's older tunes still stir something in me. How old is Minecraft now? There's got to be like a whole generation of people with a lot of Minecraft nostalgia now.
01:03:35
Speaker
I mean, I think it came on the late aughts, right? It's like almost 15 years old. yeah me Yeah. Yeah. Yeah. The first public build launched in May 2009. Jesus. It was a while before it really took off though. Yeah. Yeah. I remember it was the YouTubers scene owners who helped it to kind of find a big audience.
01:04:01
Speaker
ah Leonard Bloom gives 10 euros and says, the Professor Leighton OST was the first music I enjoyed. I also love the Bioshock Infinite OST. That game introduced me to CCR.

Challenges in Music Creation and Collaboration

01:04:11
Speaker
Also, a plagiarizing time-traveling music is brilliant world building. I did like that. I like the barbershop quartet. All Bioshock games have fantastic soundtracks.
01:04:23
Speaker
green a Snake in the Garden, member for 11 months in Tiptra, thank you very much. thanks i I believe in Doo Doo Man, gives $5 and says, oh my God, Liquid Nights and Disco Lights creator, my looped anthem, give this one a listen, for studios to make more bangers from coming. Thank you. That is my disco Elysium song that they are talking about. Oh, what a game.
01:04:51
Speaker
Yeah, beautiful. i'm Probably, in my opinion, the best game ever made larry be made. In terms of writing, easily my favorite game. Yeah. Oh, yeah. Yeah. And the music. I don't know. publishers apparently No, but I did any of you who heard that's here who heard that song notice that in the chorus, the the chords are the same as the music from the bar. That's like a little Easter egg in there.
01:05:20
Speaker
Oh, that's cool. Like the hardcore fans to be able to to draw a link between them. ah Fast gives 9.99 pounds and says, hi, Gav. Love your music. Nerdcore is my favorite genre. You, JT Music, and Hala CG are my faves. For game OST, Cyberpunk 2077 takes the cake, especially the Samurai tracks. Chippin' in is infectious.
01:05:42
Speaker
And yeah, JT are great guys. They're friends of mine. And we've collabed a couple of times. And yeah, it's ah it's such a lovely little scene. I feel a little outside of it, to be perfectly honest with you. I don't because a lot of nerd core music tends to be more modern, contemporary sounding music, like rap and hip hop and things. And I feel like my genres I pick kind of tend to follow a little outside of that. And I feel miracle sound now, especially in the last two years has appeal outside of it as well. Um, but it's such a nice genre and i they're so supportive of each other. Like every time one of them puts out a song, the the others will promote it and and like plug it. And they're such a lovely crowd. The nerd core shout out to the nerd core gang. Love that. Yeah.
01:06:29
Speaker
Yahtzee will wear a green hat in seven weeks, comes back with five euros and says, miracle of sound, I'm a huge fan of your doom songs. Even made an AMV to bring her of pain on my other channel. P.S., Willy Fiddlers, Willy Fiddlers. Nice. we're We're considering putting hell to pay in the life sass next year. We'll see. yes Congratulations on the ah plagiarizing Gav's song. ah Yeah, it's all wear a green hat in seven weeks. I feel like that's how you know you made it if you get an AMV made out of your song.
01:06:58
Speaker
It's like you, you in a Lincoln park. Yeah. People plagiarizing my songs is a topic that has been very, um, not near and dear to my heart over the last couple of years. You know, it came up a lot in your Wikipedia article I was reading the other day. Yeah. And even that stuff is quite old, but, um, like in the last two years, since that one song blown and blew up, like,
01:07:20
Speaker
half of my job started to feel like it was chasing people down for money they owed me, unauthorized remixes, people covering the song, all this kind of stuff just had taken over my my work life.
01:07:34
Speaker
and it's so hard to Yeah. Hard to know how to approach that without coming across like the asshole, I guess. I stopped caring, honestly, about being the asshole because I realized how much money I had been missing out on by not claiming my music on YouTube and other people making the that money instead. And I'm like, well, I don't feel bad about this because you're taking money with my art. So yeah, I'm i'm going to have a share of that now. Thank you very much. You know, no absolutely.
01:08:01
Speaker
And thankfully I have i got companies to do that for me now so I don't have to manage all of that shit anymore because it's a fucking nightmare. It actually was like really the amount of covers and remixes and stolen, sped up, slowed down, night car, like there are hundreds and hundreds and hundreds of videos of like my music being taken all the time, you know?
01:08:24
Speaker
and I'm sure having to spend time tracking that town, like just saps you of energy any energy to like want to be creative and make something new. Yeah. i Yeah. This year, especially with introducing live music and everything, like I have, I usually make like 12 to 15 songs a year. This year I've only made two, you know? yeah yeah so But thankfully now with the manager coming on board and everything, and it'll free me up to but actually making music again. But yes, people plagiarizing music is not fun for the creator.
01:08:55
Speaker
Support Indie Creators, everyone. Have we mentioned we have a Patreon?
01:09:02
Speaker
ah a Lampy gives $5 and says, Sidebet then, seeing as Marty rules, Lawyered me. How long before Marty mentions the Katamari soundtrack? We didn't mention the Katamari soundtrack at all.
01:09:15
Speaker
Man, that would that would have been my third game of songs I would just listen to out of context. I'm i'm ashamed of us. ah Yeah, that was also that felt like one of those moments when the first Katamari came out to where I was like, oh, there's this entire genre of of music and style of music that I just didn't know existed. It felt the same way, like it was probably a couple of years earlier that I first saw ah the anime Fooly Cooly. And I was like, oh, this is everything's different now. Like I now know that there's this entire world of music that I've never heard of. Yeah, Katamari is so good.
01:09:48
Speaker
a Fungus Finder gives $2 and says Portal 2's dynamic music, lasers, faith plate, etc. I didn't even realize the music was dynamic in Portal 2. When you jump on a faith plate, it's like just a little like extra percussive track sort of fades in for a little bit. That's cool.
01:10:07
Speaker
You know what I wish more games would do? And this was the thing that happened in Metal Gear 5, I think. um So this there was like the baseline soundtrack, which is like a kind of a drone or something. And as the action would ramp up, different elements would be added on top of that.
01:10:23
Speaker
Like the extreme opposite of of that would be, for example, oblivion, where you're walking around peacefully and then suddenly you hear, you're kind of ramped it up and ramped it down again by adding and taking things out. And I feel like I wish more video games would do that because it's such an elegant way to approach the the different dynamics of of gameplay.
01:10:45
Speaker
Yeah. And almost like subconsciously convey information to the player without them really realizing it that, like Oh, the music has changed. And so something is clearly happening. Yeah. things give How in the last phase of all the boss fights and metal gear rising, revenge, suddenly they'd add vocals to the, yeah to the music tracks. And that's how, you know, things are finally getting serious.
01:11:09
Speaker
Yeah. And sometimes in games, like I will deliberately avoid combat encounters because I want to keep listening to the, the overall.
01:11:20
Speaker
ah Casey Jones gives $5. It says when I need to get through the nine to five work rut, I always like marathoning the original Spyro the dragon trilogy soundtrack by Stuart Copeland.
01:11:29
Speaker
Yeah, that was, uh, there was so many of those, so many of those colorful 3d platformers of their, even the non-nintendo ones, your spyros, your, your crash, your, like the music is pretty iconic when I think back to it. yeah I'm just going to turn down the volume on the other PC because I'm getting messages.
01:11:50
Speaker
No worries. He's getting pinged. Yeah, that's how you know you're popular. Tsunami Dusha gives $20 and says nah thing as is their pattern. Thanks Tsunami Dusha. And then Zoratha gives $5 and says the obligatory Yasunori Mitsuda can't go without Chrono Cross. Weird as a sequel to Trigger but musically it is the perfect evolution.
01:12:11
Speaker
Yeah, that's, um I feel the same, but I like Chrono Trigger more than Chrono Cross as a game. I think Chrono Cross's soundtrack is arguably the best the JRPG soundtrack ever. um it is It is phenomenal how like thematically it fits with the kind of island island hopping ah nature of the game. Really good stuff. Fox Deeg is signed on and says, licensed music is great until the licenses expire and the game ends up delisted and lost to history like Spec Ops the Line.
01:12:41
Speaker
That's why you get a forever license. Yeah, that's the thing. In the 90s and aughts, they realized when you were putting down soundtracks for Tony Hawk, I don't think they were thinking that far ahead. Something similar happened with Grand Theft Auto games that some of the songs had to be removed from the remaster. I believe so, yeah.
01:13:06
Speaker
these get These days they just add like streamer mode. I suppose they could just first game to it. You could just patch that into beyond by default. Yeah. Yeah. That's supposedly the reason that, uh, I like this feature that when we talk about a game, it comes up on the screen. Is there like, so that's Eric, that's producer Eric. He's a literal wizard. Cause he even asked like this morning, he's like, Oh, do you have any, uh, things you want me to queue up? And I'm like, we're just like, most of this is just going to be us being like, remember that game? That was cool. I remember they show up.
01:13:39
Speaker
I like to think Eric is actually living like 10 seconds ahead of us. And I don't know how it happens, but it's pretty, it's pretty c incredible. Well, he can see the super chats that are coming up. So I assume he's going off those. You know what? I like to think he's living in the future. Okay. Oh, he's just an AI. and Just a very sophisticated one. Yeah.
01:13:59
Speaker
could be. Nearest25 gives 25 runs, whatever they are, and says, to Gav, what's a game series that you'd like to make a song for but haven't gotten around to? PS, I'd love for you to make a Darksiders song. who ah Well, the one that used to come up a lot with Dragon Age Origins, um not the series, but the the game and I actually did try and make a song for that. It just wasn't very good. So I didn't put it out. And inspiration is a funny thing. Even when you love something, it doesn't guarantee that you're going to be inspired by it. I'm with you on that. The big example for me the year before was RE2.
01:14:38
Speaker
which was my game of the year and which I absolutely adored. Absolutely adored the story. I love the the gameplay, everything and the music. Oh my God. Was it Gareth k Crocker? I think did the same. Oh my God. Absolutely beautiful. And I just could not come up with any good song idea around it. So that would be your reason. Usually it's um But now, trying to think of something that I wish I could have done a song for. I don't know, maybe Demon's Souls?
01:15:10
Speaker
o
01:15:13
Speaker
jump Yeah, these days I'm only really interested in very rare video game songs. I'm doing other stuff now, so yeah. ah John Brooks gives £20 and says, always had a place for Hellmarch from Command and Conga, but the Rome Total War map music is pure nostalgia for me. Gav, MOS's Half Man song has been on my work playlist since 2019. Thank you for an awesome rendition. Yeah, that's that's an oldie actually. That sounds like must be over 10 years old now. Well, it must have been back when Game of Thrones was still good.
01:15:45
Speaker
Yeah. that's not Back when Tyrion was worth singing about before he was absolutely ruined in the final series.

Media Critiques and Nostalgia

01:15:53
Speaker
but no I remember we were watching that episode and I said, if he fucking hides them in the crypt, I'm fucking done. I'm done with it. If he hides them from the dead people in the crypt full of dead people, this show has officially jumped the fucking shark. And what does he do?
01:16:11
Speaker
You know what? At least we can all agree. No one has a better story than brand the broken. and think god I don't even know why I was still watching it by the last episode. i was just like that point It was just like a sunk cost fallacy. Like I put so much time yeah into this. I got to see it through to the end. but You know, Mass Effect three fans were like watching all the game of thrones fans that year going like, Oh, you sweet summer job. Welcome. yeah Uh, Jamie D at Mixtape Games gives 10 pounds and says Tunic is a recent game which really resonated with me and has definitely influenced the music I make for my indie games. Fun fact, I do this using a Nintendo Switch. What, on Mario Paint? You make music. I wish they'd been on Switch.
01:16:51
Speaker
That's a really great little game, but unfortunately, it was too difficult for me to to completely finish it. So I just gave up about 70% of the way through. I just got tired of beating my head against the wall. Yeah. It's also to get like the quote unquote true ending is like so out there that I just was like, I'll just look this up. Someone else did this. I'll just, I'll just watch this video and pretend I did. Yeah.
01:17:19
Speaker
Alex Armstrong gives $2 again and says PS1 platformers Croc and Toy Story 2 had wicked jams. I think it also helps that these games we played as kids, like anything when you're a kid, you're just way more impressionable and like you've just consumed less so you have more space in your head. And I think that's why a lot of folks go back to and like their favorite things may have been the things they were introduced to when they were 12, whether it's like hands or music or, you know. I think it's especially relevant to it in music because um A, music is a very immediate art form. It hits your brain in a very immediate ah way.
01:17:55
Speaker
And also music is, is what's with you through your teenage years. And the most situations where you're like in the bar for the first time yeah this might have a soundtrack. Yeah. Or you get a car and you can listen to it while driving your first next thing after a kiss. Yeah. are you That's why Yahtzee likes kickstart my heart so much. Now it all makes sense. I'd give myself a heart attack.
01:18:21
Speaker
and Bookworm776 gives $5 and says, obligatory shout out to Baldur's Gate 3 for having one of the villains sing his own boss fight music. That was an amazing operatic moment. Oh, I love that. Yeah, I haven't seen that. But I have seen the bit in Final Fantasy 6 where you have to take part in an opera. I assume that's exactly the same. Yep. It's yeah. And Boris Slav is I've spoken to him a few times. He's like a lovely guy. Like he's such an unbelievably passionate creator. He's such a cool dude.
01:18:53
Speaker
And that whole soundtrack was really, really nice. And actually, the music in their previous game, Divinity Original Sin 2, was really, really nice as well.
01:19:03
Speaker
Uh, Fox League is $5 and says, I dig when Yahtzee mentions his dislike of passive forms of media. That's hard to explain to people. Like, you don't like TV and movies. Yeah, that's weird. No, I just don't like sitting there. how I ah assume I've just perverted my brain chemistry from playing video games all the time.
01:19:21
Speaker
My wife is the opposite. She, she just can't play video games. She tries and she's like, I wish I could like share that world with you, but she just can't deal with the having to participate in it. You know? Yeah. Hmm. Well, that's all that's part of the fun, isn't it?
01:19:38
Speaker
Yeah, but she prefers her entertainment to be passive. So it's just, I guess, some fun de yeah, it feels like, you know, reading reading a book is kind of like playing a video game because in both cases, the audience has to do some of the work. I have to picture all the things that's going on in the book in your head. Yeah. I think it's a nice middle ground for me. It's much more relaxing video games, but it's more involved than TV and movies.
01:20:07
Speaker
I always, like, have a book ready on my Kindle on my phone that I can just bring up while I'm walking the dog or something. Mmm. Uh, Otaku, modern PhD, gives five New Zealand dollars and says, keep up the good work team. Marty, best anime OP.
01:20:22
Speaker
Oh my God, what a great question. I don't know if it's the best, but the one I am ah absolutely obsessed with right now is the new new series Den to Den, which has, but just, I'm going to go as far to say it's the greatest song ever recorded by human beings. And I'm just absolutely fucking obsessed with it. I'm going to put it in the chat so people can can listen. It's also, it's a combination of the song is incredible and the, ah And the the opening animation is is great. it's It's entered the pantheon of no skips for me. Never going to skip this.
01:20:58
Speaker
Hjorth87 gives 20 DKKs, Danish Chronos, and says, add to BG3, the silence spell turns off the vocal. Oh, of in that song where the guy's singing his song, if he sounds, that's really good. That's a nice attention to detail. Oh, that's good.
01:21:16
Speaker
What is Baldur's Gate 3, if not, nice attention to detail the game. yeah yeah a Retro Guy 200 gives 70's hours and says, I love Spiritfarer's OST, especially because each song created the perfect backdrop for whichever town you entered. It elevated the minigames and zones so well. Yeah, because I kept welling up playing Spiritfarer and it's usually music that is like the final trigger for me welling up at a game.
01:21:40
Speaker
Yeah, all of your all of your one-on-one trips in that game to the gate always did it to me. And the final credits music with the vocals. Oh, oh. We're all going to die, and I'm melancholic about that fact.
01:22:02
Speaker
Neeras 25 gives 10 runs and says, banger OST recommendation, Yu-Gi-Oh! Master Duel. Kai. I don't know anything about Yu- I've learned everything I know about Yu-Gi-Oh! recently over the past few weeks by editing a couple of the Jesse Schwabs taking a look at some of his scripts for his personal channel where he does a bunch of Yu-Gi-Oh! content. Yu-Gi-Oh! was a big blind spot for me. I was more out of a Pokemon and Digimon guy. Yeah, I've watched Pokemon and I've watched Yu-Gi-Oh! the abridged series and that's about all I know about it. There you go.
01:22:36
Speaker
ah John Brooks gives 10 pounds, says Marty, music that is part of the gameplay, Tetris Effect, from a few years ago. It would grow from simple sounds as blocks hit to full songs with lyrics or symphonies but if by the end of the level. Yeah, that's ah that's a great one by the by the folks who made REZ. um And yeah i didn't I didn't realize in in this century that you can make Tetris feel fresh, but um yeah, this was one of those games that it it made me feel stuff.
01:23:03
Speaker
It's rez the one where you're climbing towers by the really guy who used to get angry on Twitter all the time. No, that was Fez. The guy who used to get angry. yeah Fez was where you climbed towers. And the angry guy made it. Rez is you like a little perfect summary. Perfect summary of Phil Fish, the guy who caught angry at Twitter all the time. What Eric showed right now is Fez. Rez is it's almost like playing Star Fox.
01:23:28
Speaker
64, but um in a trancey world where the music is, you are creating the music by destroying shit. That was old school. Was that on the PS one or was that a PS two game? Res was originally, I believe it released in the dream cast and then on the PS two. And then they released a ah like Xbox live arcade version. That was where i found I think there's a Res reference in Astro bot. Uh, I think there might be. Yeah, that sounds right. Yeah. I did find all the bots. So yeah, I'm pretty sure.
01:23:56
Speaker
Uh, Calibrial gives $4.99 and says, can't catch this live, but I'm excited to see Gavin here. Love, Miracle of Sound. Don't think I have more music by anyone else in my library. Hey, that's awesome. Well, he is Ireland's most popular indie musician, apparently.
01:24:12
Speaker
And I would have to make probably more songs than most artists. Yeah, just by sheer weight of volume. It's just popular in the musician. Yeah. They complain there hasn't been a new song in a while. I'm like, there are 200 of them. Go back and listen to the old ones. There's enough. Yeah, I got like 2000 YouTube videos. Go watch some of those. Jesus, give me a break. 2000? That's so many.
01:24:42
Speaker
Dale Mallows gives $5 and says, yeah, does it make a difference to you if someone buys your book with cash or an audible credit? Also, I'm pooping lol. No, it doesn't make much difference to me. I think I get paid either way. I think audible, I think I get the most comfortable sales. My head is still going through that. Yeah, I see 2000 YouTube video. Like, do you just cry when you see the color yellow?
01:25:07
Speaker
Oh, we moved on from yellow now. it's ah scary stones yellow we you see one another yeah Well, you know, we couldn't be sure how much they were going to claim copyright on. So I just heard on the side of caution when I was designing fully emblematic. But no, it's just the day job now. I'm used to it. I'd probably be quite lost if I wasn't spending most of the week making a silly video.
01:25:36
Speaker
I've got time to work on my hobbies. That's all I want. yeah As long as I could think of a hobby to work on. Things would work out. ah Casey Jones gives $5. There's also anything with jungle, stroke, drum and bass, Ridge Racer, Gran Turismo 2, 1080, Ape Escape. If I can't game at work, I at least want to groove.
01:26:00
Speaker
Also, I feel like this is the point where we can say that if we have a neglected to mention a game, that doesn't mean it's soundtrack is bad. it's just just only a finite There's only like a finite amount of things I can remember right now. Yeah. No, no. We hate everything you like. I saw someone earlier was like, I can't believe they haven't mentioned Castlevania yet. And I'm like, I'm sorry. There's just so many games. This is like, I'll have somebody say to me, I can't believe you've never done a song about insert obscure game. I've never heard it. And I'm like, man, I'm so sorry. I hate that. and you know It's always right on the tip of my tongue, but just yeah, don't have anything. I know. what I'll put like a video essay and then I'll get a lot of comments like, ah, you forgot to mention such and such example. so No, I didn't forget it. I just wasn't going to list every bloody single example of what I was talking about.
01:26:46
Speaker
Yeah, there are hundreds of thousands of of video games and and it's hard to account for everything. Mm hmm. Uh, Tinka gives two dollars and says, listen to the Eschetos OST, Yosuke Yasui, the goat. This is one of the rare times where I i have no idea what this is. Hmm. Well, I wanted to have the more obscure reference.
01:27:13
Speaker
Yeah, it looks like ah a shmup, looks like a a vertical shmup. but i don i don't know she ups Shmups are too sweaty for me. Shmups have their own mad, sweaty audience. Yeah. They're like mopers, but that there's less money in it. Yeah. ah Pirate Cap and Jack gives $2 and says, AC Black Flag is the last good AC game.
01:27:39
Speaker
Ooh, I disagree. I really liked Syndicate. I really don't agree with that. As I possessed in saying, it wasn't... not and it's I wouldn't say it was the... I loved Origins. I thought that was absolutely brilliant.
01:27:53
Speaker
I kind of could conscious say it was the last good AC game because the only bits I liked it that were when it was not being an Assassin's Creed game. I liked fighting a pirate ship and being a pirate. I didn't like hiding in bushes trying to like follow people.
01:28:11
Speaker
Uh, I, I really liked AC syndicate for anyone who is, is, uh, misses. Nobody else did AC. Well, it's cause people didn't play it. Well unity had the big internet kerfuffle of unity being broke, which was a lie. I mean, unity was kind of broke, but it wasn't broke for everyone.
01:28:28
Speaker
and able the sessimus like acknowledge syndicate was kind of the shitty one because that's ah after that they went on like the hiatus to like figure out what the fuck they were doing i don't think it was shitty i think it was just it was so similar to the last few years and people were starting to get tired of the formula people wanted like big old action RPGs and that's where the series kind of turned into, you know, or just not as involved. Unity had the best parkour, the best parkour in the entire series. I completely agree. Unity is in retrospect a little underrated. I think the story is pretty good, at least compared to Syndicate. I like the sandbox assassinations. Good stuff.
01:29:07
Speaker
Uh, unity was the first one that kind of opened up the gameplay in that there's no more instant fail bullshit. Yeah, which was nice. If you're spotted in unity, you run away and wait for them to staff and and or you can choose to fight. And I think that's a much better system than they had in the previous ones where it's like you take one step to the left and the whole mission fails. Yeah.
01:29:32
Speaker
Oh, jumping in here, Yahtzee, because at this point we got a Kofi Dono from Tungsten. Thank you so much. Remember, you can also donate to us on Kofi. i Thank you so much, Tungsten. The music that's tied to gameplay, Mini Metro's background music is based on the stations and the passengers and grows in complexity as the Metro expands over time. Fantastic works by work by disaster piece on the game, as well as on Hyper Light Drifter and Fez, the aforementioned Fez. Amazing atmospheric music. Disaster piece is wonderful.
01:29:59
Speaker
Um, yeah, the Fed soundtrack hyperlight drifter. Extremely kick ass song by Slipknot. Yes. so There you go. Best of both worlds. Fox devious finalists is going to a franchise film for me is like sitting the final exam for a class I never attended any lectures in too much commitment.
01:30:17
Speaker
Yeah. Yeah. That's like a recurring nightmare. I have been back at school and realizing I haven't studied. I know it's a cliche as recurring nightmares go, but, uh, you know, for me nightmares i'm I'm in school, I have studied and I still can't remember a shit that I studied. like Some people's brains just cannot retain information in the way that school demands of you. Yeah.
01:30:43
Speaker
I get teeth falling out dreams as well. I mean, that's a common, they're not fun. Uh, Alexander Strong gives $5 and says, speaking of books, I feel it's been long enough since it lets out that I'll ask this without people crying spoilers. Is Jimmy implied to be mock world's Jim? Uh, yes. Alexander Strong has not so much implied as flat out stated in my most recent book.
01:31:10
Speaker
Uh, red dwarf 42 gives $5 and says just ripping for the Folin brothers. RIP Jeff Folin. Oh, we talked about them. We talked about them on a, I think they did a bunch of like sness era games, like some, uh, license games. I think they might've done like Spider-Man and X-Men, which is one of the hardest games ever made. Pluck. I think they might've didn't pluck. Oh, and someone said Ken Griffey Jr. Baseball, which was great. Greatest baseball game soundtrack ever.
01:31:37
Speaker
That's kind of, kind of a small niche, but sure. Yeah. read specific it's there's ah It's a list of one, but it's a great sound. ah Great soundtrack. Uh, witticism gives side dollars and says the game music that sticks with me most is the really active energetic stuff that helps drive the action on screen and isn't trying to be background music. Yeah. There's a few of those.
01:32:00
Speaker
Yeah, I guess, yeah, it's like, do you want the songs, you know, I guess it's a situation by situation basis basis where should the song blend into everything else or should the song take, you know, yeah center stage and pull you forward. a good Good driving music is a good video soundtrack. Do you really feel like you want to be going over rolling hills as it blows?
01:32:22
Speaker
Yeah, going, going, going across the hills of Los Santos with Tom Petty's running down a dream. No, that's an experience. There you go. ah Snowbound Wanderer gives scientists his daughter's soundtrack for life is strange before the storm really resonated with me.
01:32:41
Speaker
I cannot believe how quickly that came up. What the fuck? like what yeah come on the screen so fast. Yeah. Maybe we've just grown numb to how quickly Eric does it. Like what? ah Well, he has the order of all the super chats. So I think he might be like repping the next one. He could, yeah. yeah yeah should Should I not have said that? Does that like demystify? Like it takes away a bit of the magic. A little bit. Life is strange and it was there like a second later. Yeah.
01:33:15
Speaker
A superb owner gives $2 and says, time for yards to sing. Oh, one, one, eight, nine, nine, nine, eight, eight, one, nine, nine, nine, one, one, nine, seven, two, five, three.
01:33:33
Speaker
That's a reference to British television. Everything's right. I never understand any of these. Every time this is sort of a obscure thing, they i should jesus to tease you with.
01:33:45
Speaker
I mean, i we're next door and I don't understand that reference. so It's an IT crowd reference. Oh, gosh. Yeah. Darth Satoris gives 50 Danish Corona and says three of my favorite soundtracks from newer games are Potanomics, Corekeeper, and Sea of Stars. What are your thoughts on these? Sea of Stars is great. I had some guest songs by the aforementioned Yasunori Matsuda from Chrono Cross. Yeah, we like Sea of Stars.
01:34:11
Speaker
Yeah. I don't think I played Potionomics for Keeper. No, I haven't played those two. Yeah. That's the other problem is that there's so many good indie games out there. It's very easy to- I know. Potionomics in my mind is one of several games centered around running a potion shop, which is a weirdly well-supplied niche these days. Yeah. It's become like a little cottage industry.
01:34:37
Speaker
ah Thought takes member for nine months in the Green Gang says old RuneScape has one of my favorite soundtracks Did you ever get into RuneScape back in the day? No, that's a different nostalgia crowd. I suspect same same Pirate Captain Jack your side-a-less it says Uematsu is retiring after Fantasian his compositions for the early FF games shaped my childhood Well, I think, I don't think he said he's

Influential Composers and Gaming Soundtracks

01:35:03
Speaker
retiring. I think he said he's not doing full soundtracks anymore. I think he's just gonna, you know, which a lot of these guys have just, you know, they'll, they'll pop on and do a couple of songs for a game. But, um, yeah, I did, I did, uh, or I'm in the middle of a full Final Fantasy series, uh, chronological replay and yeah, his tunes starting in one and then going all the way through. Um, like his, his, his music for eight is phenomenal. I don't like eight as a game, his tunes out of this world.
01:35:29
Speaker
So he's the one we have to thank for, for, et cetera. We're going to get a copyright strike because that was so perfect. Yeah. The channels are going to be demonetized. Well, how many points did you get as a composer for just walking all the way up your keyboard and then walking all the way back down again? He gets a lot of points from me because that was great. That was great. Sussyguru2000 gives five euros and says, I remember the first soundtrack I ever downloaded. Was that for Age of Empires 3?
01:36:01
Speaker
Thanks for sharing. andve as a strategy guys i don't think No, I know the soundtracks for, for civilization are big, big deals. I know like civilization was the first video game soundtrack. I think to win a Grammy. I want to say when they introduced, um, the category, um, I like those soundtracks, but yeah, I don't play the games.
01:36:21
Speaker
ah Hunter Roge gives $10, says, can't really think of anything to add that hasn't already been said. Here's 10 bucks anyway. Glad to see you here, Gavin. Finally been a long time fan. a Then the horns emoji. ah Greg Hodgson gives five to pounds and says, I always remember the themes in Gunstar Heroes on the Mega Drive. My first memory of music in games. Yeah. I feel like everyone there, the the first games that clicked with you stick with you.
01:36:46
Speaker
Yeah, I'm going to be running through these things a bit faster because there's still quite a lot to get through and I want my lunch. Delicious. Alexander gives $2. How long is this podcast, by the way? Can I go for a week? It's a filibuster. Yeah. yeah We end when the Super Chats end, not before. Okay. I'm going to quickly run out to the loo and come back. Oh, go for it. Alexander gives $2. It says pay for Mario versus and Luigi. Which music is better?
01:37:14
Speaker
I'd never really noticed the soundtrack of either the franchise, if I'm honest. The one that sticks with me the most is Super IRPG, Yoko Shimomura, the composer of the aforementioned ah Street Fighter II, as well as stuff like Parasite Eve. um That's the soundtrack that ah maybe it's because of the one I played the most. But yeah, like i' been I went through Thousand Year Door a couple months ago with the remake, and I really liked it, but like none of the tunes super stuck out.
01:37:40
Speaker
I'm excited for the new one that's coming out, the Mario Luigi game, The Brothership. You excited to buy a lot of Brothership? Oh yeah, I'll be all over that Brothership. Oh no. Uh, Hug Hug gives 4.99 and says wanted to mention System Shock is a niche favorite. The newest remake kinda lost me by not having the classic medical theme playing when you wake up. Have I ever heard anyone talk about System Shock music? No. Is that a game you think about the music of?
01:38:07
Speaker
I remember playing Sister Duck 2 and thinking, boy, this is a bad place to put music to have killed the whole atmosphere now. I don't remember it being that well-implemented, if I'm honest. Alex Armstrong-Gustudolos says, thoughts on Crash Twinsanity's OST being a cappella? Oh, that is too deep of a- I remember the a cappella Mario music in Mario Sunshine.
01:38:33
Speaker
Yeah, which I liked. Yeah. I wonder if Twin Sanity was directly um like that happened in Sunshine and they're like, Oh, we need to put this in here. Whatever Mario does, we're going to do next. When was Twin Sanity? Well, it was a PS2 era game. So it would have been probably after. Yeah. Yeah, I guess would have been around then. Yeah. ah Old, old cam gives $2. Is there any love for the Mechwarrior 2 OST?
01:38:59
Speaker
You need to think about my core here. No, you are wrong for liking the Macquarie II OSD, please. Hand in your ears. You are no longer entitled to them. The only robot songs you're allowed to like are from Neon Genesis Evangelion. So, sorry. I regret to inform you. Dick Honda, member for seven months in the Green Gang. Thank you very much. Thanks Dick Honda. And then Longshanks gives five pounds and says, I haven't played Metal Gear Rising Revengeance, but I think it's one of the best video game soundtracks out there.
01:39:25
Speaker
Yeah. Like, uh, like you mentioned the thing with the battles, uh, near the, uh, the boss battles near the end of them, when the, the vocals kick into the songs, incredible I remember that game that have like crazy metal songs and yeah parts. would Yeah, that was very cool. I was playing with vengeance. I actually had to turn the music off with some of the boss fights because i it was just sort of.
01:39:46
Speaker
I was sort of getting really frustrated. Yeah. So overwhelming. My hands were getting too sweaty. I did that in Sekiro actually. And if you're ever struggling with the bosses in Sekiro, that's a huge secret tip from me to you. Turn off the music because it's so clattering and distracting and like adrenaline pumping and actually with Sekiro, you kind of need to be calm. yeah When I turned off the music, it made the fights much easier.
01:40:13
Speaker
Consider, well, that being the case, can one really call it a good game soundtrack? Um, I actually was mixed on the Sekiro soundtrack. I loved the exploration overworld kind of slow, uh, atmospheric music, but the boss music in that game was at times a little too much for me. It was very overbearing.
01:40:34
Speaker
I never really noticed ambient music because I guess that's the job. to like send the ambience Having made music with Japanese instruments, um well well, VST versions of them. There's a lot of, and this is real music nerds shit here, but there's a lot of high mid range in the kind of wood and Tycho percussion.
01:40:55
Speaker
that can be very abrasive on the ear. And when that's clattering into your ear for a long time, it can get very tiring. And that's actually a challenge when we mix any songs that have like Japanese stuff in them to ah to do it in such a way that your ear is that it's.
01:41:11
Speaker
Soothing to your ear rather than clattering into it. because yeah It is all about those ah sharp hits, isn't it? Yeah. The Guinness hero in particular. Oh my God. I had to turn the music off for that fight. Cause it was like, frank like time yeah.
01:41:32
Speaker
I'm also going back really quick to ah Kofi. Thank you so much, Tungsten, with a follow-up message from earlier. Appreciate you, Tungsten. On a completely different note to my previous comment, Ultra Kill soundtrack by Heavenpiercer and a Risk of Rain 1 and 2 soundtrack by Chris Christodoulou are bloody fantastic. um I really liked the Risk of Rain soundtrack when we played it for a game night. I have not played Ultra Kill.
01:41:57
Speaker
Speaking of boss fight, boss fight music, um, the dancer of the boreal Valley from Dark Souls three, like the as fight my favorite ever boss fight, but also a lot of that is to do with the music. It's such incredible. Like the way it bills as the place catches fire and the way there's no actual, uh, percussion in the song, the percussion comes from her feet walking on the floor. It's just so clever. That's cool as hell.
01:42:24
Speaker
Alex Armstrong gives $2. Should OST DLCs cost less, more, or same as game? OST DLCs? I mean, they should probably not cost as much as like $70 game, right? Well, I don't know. I mean, I think comparable to other music. I mean, I don't know. I don't know. Like putting ah putting a monetary value to art is always weird because yeah money and time and all that stuff means something different to everyone. But ah okay but my family so someone literally just posted in the chat the same thing I just said about the dance.
01:42:59
Speaker
of the story of Alex. What if it's you? Think about it. it's I promise it's not me, but it's someone called, is it Aile? Aile? They said exactly what I just said about the dancer before I had said it. And about how VatiVidia did a ah video about it. Yeah. It's you from the future. The Red Dwarf 42 gives $5. It says the Hunt Showdown title theme is awesome. I am a sucker for a good chant. Love a good chant. Absolutely love a good chant.
01:43:28
Speaker
And then DMBlan99 gives $5 and says, Love your sound, Gav. Reminds me of some of my favourite opera metal, like Nightwish. What inspired you to do this kind of music? Hmm. Nightwish.
01:43:43
Speaker
with the syphon I don't know if you mean the symphonic metal or just the the the nerdy stuff, but um I just felt natural. um and In terms of Miracle Sound beginning, it was ah after a period where my previous band had broken up and I'd spent a year making an album with a record label, which never ended up coming out and I was a little bit depressed. So I just started making stupid video game songs to cheer myself up and posting them on the escapist.
01:44:09
Speaker
and it kind of got popular then and that that's kind of what got it going in the first place but what inspires the songs like now is just I don't know it's my job you know yeah yeah I find you know it's usually just experiencing the art form you're trying to create. Like I read books to get inspired to write books. I play video games, get inspired to play video games. Exactly. Yeah. Yeah. Um, with Symphonic Metal in particular though, like, yeah, Nightwish would be a big one. Um, cause there's not really that many bands who do it, but, um, yeah, there you go.
01:44:53
Speaker
Okay. Ah, still quite a view. Don't worry, ends in sight. Hawker Bridging gives 4.99 and says, tears the kingdom is the first major release in years with an OST that left an impact on me. I still think about how the theme was used in the end. Yes. I think specifically without spoiling it at that moment near the end, I think the music is is phenomenal. I think just a while I and tears the kingdom both do a really good job of of ah using silence in their soundscapes and then folding the music in, it really opportune moments. so There's a thing in that game of ah a certain MacGuffin that you're searching for and I had it spoiled for me where the MacGuffin was and it was very upsetting. Yeah. That made it kind of ruined one of those final moments for me. Yeah.
01:45:41
Speaker
ah yeah it's in ancient moment. elongit It gives $5 and says star control to his approach was to have a public contest and the winners got prize money and their music in the game. It was a really creative mix. Well, that's a nice hustle. I suppose. Hey, you could win the prize of doing work for us.
01:46:02
Speaker
Yeah. There's always that sort of weird tightrope to walk between like, Oh, we're paying you in fame and notoriety. And it's like, well, that doesn't pay the bills. Well, I guess they got prize. guys so Yeah. That's an extremely part of being big part of being a musician, by the way, people offering you to work for them for free. Yeah. Yeah. That's just great exposure in general. and lose Yeah.
01:46:26
Speaker
a Snake of the Garden gives two euros and says, Eric, what's your favorite game soundtrack? I will something that nobody mentioned yet. Shin Megami Tansai. When I recorded the soundtrack for Shin Megami Tansai 4, with that Stingwave industrial soundtrack, it was like it's recording a new type of music. I love it.
01:46:50
Speaker
There you go. SMT for you. Put it back to Shin Megami Tensei. I once had a ah ah video game company approached me to make a song for free. And when I said no, and they were like, but don't you want 50,000 people to see your song, your music? And I was like, my no YouTube channel gets 15 million views a month. so Okay, thank you.
01:47:16
Speaker
oh That was my actual response I typed to them. God. I don't usually flaunt numbers around, but when someone's trying to like bully you with numbers, it's nice to reply with a much bigger number. Odd Cam gives side a listen. There's been using Breath of the Wild OST as work music for years. I feel like I know the game well enough. I feel like I know the game well, even though I've never played it.

Experiencing Soundtracks Beyond Gaming

01:47:43
Speaker
Tell the music as a whole. How did you first hear the music of these games, whose songs you love, have but that you've never played? Maybe there's like a lot of populations where you can find, like a lot of times I'll just like, if I'm writing, I'll write to like, kind of like, there's just playlists of like Nintendo songs with rain in the background. Right, but it wouldn't have occurred to me. They're like, oh, what's this from? And it's like, ah, Pikmin 2 or something. You never know. You'd go out of it by way to listen to a sound director or song i to a game I'd never played. yeah These days as well, you might hear something on TikTok or Instagram. sure yeah well That would re require me to be on TikTok and Instagram. which i am not Not the old man you of you and I. um Were i not a musician or I not a musician, I also would not be on them, but that's unfortunately required. yeah I only just joined Blue Sky and that was like pulling teeth. Took like years of Twitter being shitty before I finally pulled the trigger on that.
01:48:41
Speaker
I don't scroll TikTok though. I don't scroll TikTok and I try i try not to scroll reels either because it it just eats your time and it just shares your yeah it fucks your attention spans. Empty galleries. Yeah. Yeah. yeah ah Tinkerg is $2. I thank VGM for my obsession with jazz fusion.
01:49:01
Speaker
And then Strum Theory gives 999 and says obscure LucasArts point click adventure The Dig had an amazing synth score composer Michael Land also wrote the Monkey Island music Curse of Monkey Island and The Dig are wonderful scores. When lot someone mentioned um when someone mentioned jazz there it made me think of L.A. Noire which had a really very yeah of smooth like film Noire jazz soundtrack.
01:49:26
Speaker
So did, uh, speaking of jazz and the LucasArts area, Grim Fandango, the last game. Uh, a lot of that LucasArts adventure wave had a great sort of day of the dead cross with noir jazz soundtrack. What's his name? Tim? Is it Tim Schafer? Yeah. yeah legend is um Really good for, uh, music yeah have music fan. He certainly lets his music musical tastes shine through his work. Hmm.
01:49:55
Speaker
Did you play Psychonauts 2? I really liked it. Was this whole sort of Woodstock inspired level in their game? That was so good, yes. That was the best level in the game, in my opinion. It was great. It it almost felt like um like a Beatles album cover come to life or something. Yeah, I was just thinking. It was very and was very a Yellow Submarine. um That was wicked.
01:50:23
Speaker
Jamie D at Mixtape Games gives five pounds and says, I used to i used the Switch Korg app to make the music. The game is called Vaporwave Pinball. I use it for my game Hellscreen, which I've sent to you folks before. I love that. Yeah, Korg app I know is like a big music creation tool that I think the original one, i like back in the DS era, you could buy like a music creation app.
01:50:45
Speaker
for the DS called Korg. Uh, Dr. Theogus $5 and says, ever heard of Igor? It's opera metal that combines multiple genres. I recommend Opus Brain for your first, but be warned it's quite heavy. Yeah. My, uh, mix and mastering guy Frank, that's like his favorite band. And it's, it's the ultimate band for like music tech nerds. yeah they're They're really good.
01:51:11
Speaker
Tsunami Dushi gives $10 and says, as a Monster Hunter fan, every game has an emotional moment. When you hit the flagship monster for big damage and the triumphant title-themed trumpets start playing, all while an uninterrupted gameplay.
01:51:23
Speaker
I wish I could enjoy Monster Hunter, but just the hour long boss battles just don't do it for me. It's a bit much, isn't it? Yeah. i totally I can understand the appeal of it, but it just for some reason just doesn't work for me. I'm like, if I fuck up right at the end, I've wasted an hour. I can't deal with that. you yeah yeah Yeah, we have folks on staff like like Casey and Jess who who are obsessed with Monster Hunter. And I'm like, that's something I can appreciate from a distance, but I don't think I'll ever get into it.
01:51:51
Speaker
It's the same actually with racing games for me, like you can do so well and then you make one tiny mistake right at the end and your whole thing is fucked. That for me is an instant rage.
01:52:06
Speaker
ah Bill Byrne gives 130 somethings and says shout out to old armored core music from software gems that not enough people have heard. Agitator, Red Butterfly and Remember are all amazing.
01:52:18
Speaker
Yeah, I went back and replayed Armored Core 1 and 2 before the new one last year. um And their soundtracks were great. Props off, you did good. ah Basic Birch gives five euros and says greetings from Finland. Looking forward to the Miracle of Sound concert in May.
01:52:35
Speaker
Well, I love Finland, and I've been there three times already, and it's my favorite country in Europe, so I can't wait to come here and play for you guys. oh wow The Finnish language is just so beautiful to listen to. I don't know if you've ever heard it, guys, but it's just so pretty. I love it. That's awesome. Lampi gives five pounds and says, Gav, as a musician, what would Marty's theme song be for you? Yahtzee already has one, but I imagine Marty's to be butt rock with a kickass AMV. I don't think I like butt rock.
01:53:04
Speaker
theme song for me. Hmm. That's kind of hard to maybe like something by Enya. Fucking love Enya. Oh my God. Enya's great. Wait, what's Yahtzee's theme song? Do you have a theme song? Well, they're fully rambled about it. It has a theme song. I suspect that's what they mean.
01:53:25
Speaker
editor yeah Oh, yes okay. And also I did a theme song for your, uh, Jimmy, what was that show you did? with oh un civilvil war Yes. That was a good shit. Yeah. We borrowed a couple of tracks from you for like the incidental music as well. Yeah. Yeah.
01:53:44
Speaker
That was a fun little thing. It was meant to capture both of your personalities in music, that song. Well, I think you did a good job. Because it was something I would... I got really jazzed listening to. Somehow.
01:54:00
Speaker
As your wind dress member for five months in sponsored free videos says, replaying Ape Escape and forgot how much I like it soundtrack and what games do you like the music but not the game? Ooh, that's a good...
01:54:11
Speaker
Oh, you mentioned racing games earlier. I like the Ridge Racer soundtracks are really cool. And I have no interest in racing games whatsoever. um But that soundtrack just rolls. I just know that every time I went into an arcade as a kid, there'd be something going.
01:54:28
Speaker
day to ah
01:54:34
Speaker
See, that was great about our games. They had to just scream their songs at you in order to like, convince you. but what's that particular That particular song will be inescapable. It would drown out everything else. Yeah. Um, uh, Alex Armstrong gives two delivers a Sega's outrun that you choose between three great songs. Look at this. All racing games all the time now.
01:54:56
Speaker
Uh, fill my ass up, gives 50 Norwegian krona and says the music to crypt of the Necrodancer is pretty good. Something that you can put on your car or go along with the rhythm of your walking stroke jogging. I mean, there ah rhythm of rhythm action games always need a nice heavy beat. That username is a, is an album title waiting to happen now. oh i guess We've had a lot of, we've had a lot of fun with fill my ass up over the years. yeah Friend of the show, fill my ass up. Yeah.
01:55:23
Speaker
ah Doran Grossman Naples gives $5 as part of what makes Undertale's music so memorable is Toby Fox's incredible use of

Upcoming Shows and Content Plans

01:55:30
Speaker
motifs. They practically tell the whole story on their own. There's ah there's my answer for the previous question. I i really wish I could enjoy Undertale, but for some reason, it just never clicks with me. And I recognize how awesome the music is in that game. It's so good. But I just couldn't connect with the game, unfortunately.
01:55:51
Speaker
yeah I mean, I think that's like, like if anyone is like, ah yes, every classic game and I like them all, it's like, well, there has to be something that doesn't clink with you that you appreciate from a distance. Speaking of games that people wanted a song about, holy shit. Oh, I'm sure. yeah i know was one po and base And there were people who got legitimately angry that I didn't want to do a song about it.
01:56:14
Speaker
it's It's already got a really good soundtrack. I mean, but the moon on a stick yeah it's got plenty of amazing songs in the game that you can listen to.
01:56:26
Speaker
And that's capable. Zaratha gives five ah dollars. says Eric, we need to discuss your student loans from magic school, Mr Wizard. You're late on those. And Eric had a picture of a wallet ready for that. Very super chat.
01:56:43
Speaker
ah Fungus Finder gives $2, it says, stream that never ends, goes on and on, my friend. Ha! This is actually only three Super Chats left till the end, Fungus Finder. Famous last words. LOTRfan193, remember for 11 months, says, my family likes Kingsfield, the ancient city music. And then they give another $1.99 and says, have some money as well. Your does your your family like gathers around like the hearth to listen to Kingsfield music? Because that sounds amazing.
01:57:12
Speaker
But I just, if I tried to explain Kingsfield to members of my family... Did you know? Did you know that advertising jingles pre-date radio? Where were they played? What they used to do was they would publish sheet music of their little advertising songs. And you were expected to sit around with the family in the in the lounge, or the sitting room, and you'd all sing the advertising jingle together, reading off the paper.
01:57:38
Speaker
Wow. I feel like that was the moment where we realized society was cooked. No coming back from that. And the last super jab, Zaratha gives to our dollars and says Nightwish Rocks. I'm still a sucker for Taha or Taja or whoever you say that. Oh yeah. I think, I think it's Tarya. Tarya. Yeah. Speaking of Finland, Finnish band. Yeah.
01:58:05
Speaker
There you go. Are they finished? Oh, one last one. Tinker gives $2 and says, Marty's theme song is My Homie from Persona 5. Which, is that the one with the kid in the arcade? I don't know. I'm just trolling me now. No, yeah. Just trolling me now. I don't even know how to describe My Homie. it's like It's usually like when you're in the middle of a character's storyline and some like weird shit starts happening. It's a good one. My Homie's really good.
01:58:32
Speaker
Okay, Lambie gives five pounds and says, what's everyone having for lunch, stroke, dinner, and excruciating detail, please. Ah, gives 189, says Yachts, is good for one fun fact for podcasts. And Ugly Stupid Loser gives five dollars and says nothing. Thank you very much. Thank you for listening to the Web Breakers podcast. Ugly Stupid Loser. I've never seen you before. Welcome, Ugly Stupid Loser.
01:58:49
Speaker
Uh, I was Yahtzee Grosjean. I was joined by Marty and our special guest, Gavin Dunford, Miracle of Sound. Uh, please plug everything you would like to plug in the next 30 seconds, Gav. You have more than 30 seconds. You can take your time. Just cause Yahtzee wants to eat a sandwich. You don't have to. You have 25 seconds now. Oh no, shit, sorry.
01:59:10
Speaker
Uh, I don't know. I mean, it's look up miracle of sound on YouTube and Spotify and you will hear all my tunes and, uh, buy tickets for my live shows next year. We're touring Europe. Uh, yeah. So there you go. That's really exciting that you're touring Europe. and That's like such a cool thing to say. I toured Europe. Like that's crazy. Yeah. and can do um but Like a proper like tour and we're playing some. yeah I can't say which ones. We're also playing at some like big metal festivals next year as well.
01:59:42
Speaker
and bringing the dog out until you know, it's the end of the, the vlog. Yeah. He's been in my jacket this whole time. Oh my God. incredible yeah He likes it in there. It's warm. It's getting colder in Northern California. Yes. I was, yeah, it's crucial. Um, if you liked my stuff, my fully rambled about a video this week is on the subject of the silent till two remake. I think one or two of you have been asking for my opinion on that. ah some in there What's that? That's the next game I'm going to play by the way. Silent Hill 2 remake. It's probably be a good pick to get away from the old fear of missing out.
02:00:21
Speaker
Yes. Yeah. yeah ah I've also got my usual stream on Wednesday. Yahtzee tries. Haven't decided what we're playing on that yet, but we'll figure it out. And I've got a semi-ramble-o-matic video dropping on Thursday for you all as well. That will also be relating to Silent Hill, interestingly. Turns out I have a lot to say on that particular subject. I'm shocked. Marty, what else we got?
02:00:43
Speaker
Uh, first off, Skeleboi dropped a $20 donut right at the end. Thank you so much, Skeleboi. You! Level 3 is my jam for all time. Love ya, Gav. Thank you. Thank you, Skelly boy. And in terms of our stuff later today, normal time, the hidden gems crew will be back playing the the Dead by Daylight narrative game, whose name I can't remember. It's kind of like Frank Stone. Yes. the yeah And Jess and Jesse are both deadly Dead by Daylight fans. So it'll be interesting to hear their takes on it. And then tomorrow are our regular spooky streams 9am.
02:01:16
Speaker
Central, Resi 2 original with Jesse and Jesse, and then we're doing a cheeky one-off at noon tomorrow. Myself, Darren Mooney, and Jack Packard are going to get together, and I'm going to play Zombies Ape My Neighbors, and we're just going to talk about horror movies for two hours. Oh, I remember that. There we go. Yeah, that was a good one. LucasArts, speaking of. All right. Check it out. We'll have a bunch of bite-sized reviews going up this week, as well as our roundup of our favorite Steam Next Fest demos, so keep an eye on those.
02:01:46
Speaker
All right. Well, thanks for watching again. Thanks again to Gav for joining us. Gladly to see you again. I can't believe it's been like over 10 years since we met up. I know. And I can't believe it's been almost a year since second wind started. I know. Wow. Wow. You guys are flourishing by the looks of it, which is great. but Yes. Oh, yeah. We're doing great. but Yes, they're doing very well. Incidentally, please subscribe to the Patreon. You know what? Support the art you like. I feel like that's I think if there's one takeaway from this, if you like independent artists, support them. Absolutely. There you go. Okay. I guess that'll be it from us then. Bye. Thanks, Eric.