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Our Favorite Game Devs and Studios | Windbreaker Podcast image

Our Favorite Game Devs and Studios | Windbreaker Podcast

E34 · Windbreaker
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On this week’s episode of Windbreaker, Yahtzee, Frost, and JM8 chat about the game developers that they would most like to meet.

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Transcript

Introduction to Union of Gnomes and Podcast Hosts

00:00:00
Speaker
This video is brought to you by Union of Gnomes, the deck-building roguelike where you stack together groups of bearded men to bring down your favorite fairy tale characters. The treacherous Snow White has used her enchanting voice to enslave your kind and it's up to you to lead the Gnome Uprising. Free your fellow height-impaired comrades, gain new cards and playable heroes as they join your ranks, and work towards putting a stop to her oppressive rule. See the end of the gnome oppression in the story mode, or try to survive the infinite gameplay of Never Ending Nightmare.
00:00:36
Speaker
It's up to you to build a deck with perfect, game-breaking synergy as what I assume is a group of non-speaking rappers. You know, because in Union of Gnomes, the G is silent. um and Union of Gnomes hits early access on July 18th, so head on over to the Steam page and start your uprising today. Boo all you want.
00:01:03
Speaker
Hello, everyone. Welcome back to the Windbreakers podcast, but he's on holes, as we used to say in the ghetto, and we're being joined by Jay instead. Say hello, Jay. Hello. Apparently I'm Sebastian, though. it shit and mar drums to me I'm My memories have just been shot back into my brain. I remember. I'm the obnoxious game dev guy. And Frost's here too, of course. And in the aftermath of Jay being a big old, big shot industry shoulder rubber with his Tim Shafer interview, we thought we'd talk about our favorite devs and game developers. Not based on what games they've made, because we'll just end up talking about our favorite games again, and we've done that shit enough times. But which ones we most like as people?

Industry Insights and Developer Respect

00:01:47
Speaker
o how like what the hell How did you get on with Tim Shafer, by the way? yeah because
00:01:54
Speaker
You you I don't want use the word salty you really wanted to be in the in that stream because you're big um ive I've played secret of monkey island when I was like 10. I followed his career ever since Yeah, yes, like my beyond Geneva with Michelle on sale. Um, yeah, like Tina was saying it um beforehand and while we were on the podcast that Tim is the only person that she's ever met that's just she's not out to prove herself to for like being a woman and that he's super, super nice. And I feel the same. I didn't have to prove myself to him for being a woman. No, he's just like the loveliest dude, im super down to earth. ah i I said to him before the pod started, he was like, I recognize you if we met and I was like, I saw you from a distance at GDC. And he was like, oh, yeah, we locked eyes, didn't we? And you said you whispered.
00:02:46
Speaker
You whispered, come on my podcast. um Like he's just down for a joke and he's really nice. And I find that most of the devs I meet are like that. Like they're, they're just super chill. Well, I found that if you've got a dev who's had a long career and who has attracted a lot of good talent, that usually means they're a pretty good person to work with. for years reasons. yeah They'll be careful because it's a small scene, right? But there are no in bunch. The amount of times I'll talk to a dev that I like look up to or whatever and they're like, yeah, you're, you're, you know, you're you. And I'm like, why do you know why I know who I am? Why do you know why? Yeah, be careful. Yeah, despite surprise you listeners, but I usually get along pretty well with game developers, even dare I say, especially ones I've talked shit about.
00:03:33
Speaker
because they're usually pretty good sports. I interviewed John Romero when we were at E3 and he was a lot of fun. I've got to the whole interview without having asked him if he'd seen my stuff. And then at the end, I sort of, we wanted to get the shot of him staring balefully at me. So we mentioned, um, I mentioned tactfully, I might've talked some shit about you over the years and he said, yeah, I've seen a lot of it. So that was a load off my mind right there. But he put me at my ease and I got to say, i'm
00:04:04
Speaker
I'm... Game developers are the only people I get Starstruck around. My favorite game developers, I get nervous with Starstruck around. Actual celebrities, fuck off. People who will also want to know influences by myself. yeah Those guys can fuck off too. yeah I once went go-karting with Brian O'Halloran.

Celebrity Encounters and Starstruck Moments

00:04:22
Speaker
Who? He plays he played Dante in Clerks. Oh really? Oh, that's right. Did not know that. You're the lead character in Clerks. He was, he was at a convention. I was at a convention. Okay. And he just seen my stuff and was a big fan. And we ended up hanging out and we, and we just, you know, when you just click with someone, we just, yeah you know, we just really got on. We hung out. Uh, we exchanged fine photos. Uh, then after the convention, we partied and hung out at the go karting track. did what What was the spark of that conversation? Like which one of you went, let's go go karting?
00:05:00
Speaker
i don't know. ah You know, it was a long time ago, as the memories all a bit of a blur. But I remember him coming up to me and saying, Yahtzee, I just wanted to say I'm a huge fan. And I was my mind was just going like, you seem vaguely familiar, and I'm trying to place it. Oh, that's crazy. We, um, when we were at GDC, it blew my mind. We were on our way to, uh, some meeting and then Nick was like, Oh, we've got to leave because, um, CD project red, the CD project red team, uh,
00:05:31
Speaker
are like at our hotel waiting to, they want to see us. And I was like, Oh, okay. And I was expecting like, you know, PR, like there was just a PR representative, but we got there and it was like the lead quest designer game director. And they were like, mainly you. Um, they knew my stuff, but it's a few cause you've been in the industry so long. They were so excited to meet us just as we were excited to meet them. And yeah as I say, they're always good sports. yeah And, uh, I had fond memories of at another convention, one of the developers of, um, wet that I talked absolute shit about came up to me and said, Hey, thanks for your video. We agreed with everything you said. We got handed the bill by the publisher and we're given like three weeks to finish it. Oh my God.
00:06:15
Speaker
And, uh, they gave me like a, a copy of one of their previous games that they'd also hated working on. I think it was Tom Clancy's, uh, future soldiers or something like that. And its it just had signatures from the whole dev team on it. Oh, nice. It's always a strange one that when you're like your crew, you're critiquing the game and people stand up for the game. Whereas you come off more as like the voice of the devs of like, yeah, that was and like, these were stupid decisions that were made. We had to. Yeah.

Criticisms, Pressures, and Developer Interviews

00:06:41
Speaker
Yeah. We're telling them these devs. You can have more of a peek into it as well, Yachts, because like you're a dev yourself. So like you can see when things are clearly either weird creative decisions or may have been pushed on them by publishers and stuff like that. Have you ever? Yeah. Yeah. And then there's Peter Molyneux. I've got plenty of insight on that just working for the escapist, frankly. Yeah. Have you ever met a dev who was actually mad at one of your reviews, like in person?
00:07:12
Speaker
o wom Well, actually, I'm so sorry, Mikey. Yeah. Do you do your podcast with me? Yeah, Mikey, yeah. and We met at, I think it was E3 2019, because Nick knew him, and we were just chatting over lunch, and he sort of like pinned me to the floor with a question of, what exactly do you think of Prey? Because he'd worked on it. And I felt a little bit on the spot when he asked me that. There was an intensity in his eyes when he asked,
00:07:44
Speaker
Did you recite your script and just watch his soul crumble? Did you link him the video? I think i and think I cited something I said before that, uh, there was nothing wrong with prey, but I think that perhaps the fact that that it was so highly polished that meant it didn't really stick in people's memories. Yeah. At what point and just did you, as you were growing, cause you exploded, did you start thinking, Oh, maybe I shouldn't talk my shite to these developers as much as I could have. No, it was the broadcast to be right from the beginning that the devs are cool, because when I first I first knew that I'd become hot, because I did a review of Fable the Lost Chapters. And I got an email from Peter Bologna. Like, yeah, he said he loved my video and he hoped Fable 3 lived up to my standards.
00:08:38
Speaker
And my, my, my, my first first review was of course the darkness and the same thing happened. I got an email from Theo Savadis who was one of the leads on that. And we ended up like exchanging emails back and forth a bit. So yeah, right from the beginning, I was getting contacted by devs and they were really chill about it. So I just felt, fuck it. Let's just ah keep being as horrible as possible. Cause it seems to, it seems to work Pavlovian conditioning and all that. Look at that. Yeah. It's their fault. It's the real life. And not long afterwards, of course, after I did the Orange Box, I was invited to tour the Valve Studios and got to meet Gabe Newell and and mental Eric Walpole. It's crazy, though, because we you've had it for longer, but I know frot Frost and I get it. like Whenever we cover you know certain topics, certain things, a lot of industry people do reach out, because even if you're being if you're critiquing,
00:09:34
Speaker
a lot of devs and industry people just appreciate it. And they want to hear it because, you know, we're all very constructive here. A second wind. Oh, there's the picture. Look how he's the cowboy embryonic I am.

Career Reflections and Game Developer Interactions

00:09:50
Speaker
Fresh. but day hair So wet from the womb. Still shaving my cheeks still wearing that fucking leather jacket I used to have. Boom. Do you still have that leather jacket? I don't think so. I don't know where it ended up. It's like behind that sofa right now. Yeah. I was really intimidated the whole time I was there of health. because
00:10:16
Speaker
Cause like how long had you been doing it ah at that point? Like, cause what did I want to box come out? It was like, oh seven, oh eight, right? Yeah. I was like that right at the start of my zero punctuation career. I was, I was still a fresh face, naive, like 20 mid 20 something. Wow. And up until then, like I'd only ever like being a tiny poverty stricken blip in the world. And suddenly I was a big shot and I'm getting to meet all my game dev heroes. It's mad. I had that experience in when we were at the escapist and we went to make the Sea of Stars dock. It was really nice to meet everyone at Sabotage, um but we were talking and we were like lining up a design delve to make and we're going to do a level design one. And they were like, Oh, let me introduce you to our level designer. And um it was a guy called Philippe Dion and
00:11:09
Speaker
I know who he is. Like I followed his career, wanted some of the most influential games when I was a kid was Prince Persia. And this guy was the level designer on all of the Prince Persia games in Assassin, early Assassin's Creed. And I didn't know he was there and they were like, Oh, let's, let me introduce you to Philippe. And, um. It blew my mind and he was like a hero of mine. And we got to sit down and discuss level design, discuss some of the things I'm working on level design. And he was, you know, in a reconstructive way, critiquing my stuff and like giving me advice. And it's such a surreal feeling to be like these games that I played and loved so much. We're now getting to, you know, rub shoulders with the people who who made those experiences. And it's such a nice feeling.
00:11:54
Speaker
That's cool. I used to ah hang out with the local game dev community you back when I lived in Brisbane. I knew a lot of them we were all chums. I used to know the developers of Fruit Ninja. I knew the developers of Hand of Fate. Destroy All Humans 2. Pandemic had an office there. I was chummy with those lads. Is there any any devs that you guys would like really like to meet? Like if, if I could teleport you to a dev or their studio right now, I wanted to say, have you gotten to, have you praised the game yet? And the developers like, thank you. I used to watch you growing up. Like it has the next generation gotten you yet.
00:12:33
Speaker
Um, I've gotten tweets along those lines. I think someone on Alice principal to tweeted something among those lines. They said, now I can die happy. Nice. Uh, but as for developers, I'd like to meet, I've still never met Lucas Pope. amit some I met Ben Esposito and like i tongued his little booties over ah ah neon white when we were at GDC. Such a great, such a great game. its ah so But I would love to meet Lucas Pope because you know the solo water game dev is the thing I aspire to be.
00:13:09
Speaker
I feel bad about having Tim Schafer on and not having you on simultaneously. So if we ever get Lucas Pope to come on DevHeads, I promise you, we'll get you in on that and we'll have you there as well. You got crammed like six cameras in there, bro. I don't even need to be on screen. I just want to be there. Get the entire team. All of us surrounding Lucas Pope going. love Yeah, that's to the line of like the kind of devs that I'm sort of attracted to, because the the ones that make my

Focus on Development Teams and Inspirational Figures

00:13:34
Speaker
favorite games, not so much as the ones that are more like, I guess, technically minded, like Lucas Pope, for those who don't know his history was going, he was making GUI tools for Naughty Dog. ah That's what his specialty was. And that's why his games are the way that they are. They're very tool ah focused. um yeah like how did you love this
00:13:52
Speaker
I love that. I love how design focused his stuff is. are people saying like Toby Fox who made Undertale. Yeah, that's a good, that's a good story. That's well written. But honestly, as a game dev, I'm more interested in like the nuts and bolts of it, you know, because there's a very nuts and bolts game designer. Yeah, I think like and a technical master as they come nowadays. So it's like you've got Lucas Pope on that. And on the other end, I do have my like, I don't know, just aesthetic, my Tim Burton's, right? Even for like the younger ones, like ah Renee Rother, who just made Children of the Sun. And what was that other studio, Strange Scaffold, who made El Paso Elsewhere, I'm Your B's, Click Holding. Super stylized, right? Like just weird, absolutely weird games. What was your upbringing like? Yeah, I wonder that of Suda51, another one I've met.
00:14:47
Speaker
I've always loved his ah theme and theming that he likes to do. yeah And he was a chill dude when I talked to him on for an on-camera interview, which sort of like this there's the strong contrast on at that ah show was ah the interview between him and the interview with the ah Yu Suzuki of Shenmue. Because That guy, that was kind of an awkward issue. He gives off awkward energy, that guy. like Yeah. Yeah. And like, a we had a yeah had a translator who, you know, i struggled to pass my mumbly British dialect, I think. Oh, imagine having someone who already doesn't want to be there and then they have to get stuff translated to them. That's like second hand, not ideal.
00:15:40
Speaker
2-5-1, he was fun, he was energetic, he put us at Harry's. Again, we had to work through a translator, but you know, it was all cool. Yeah. i See, maybe the other guy was also excitable. It's just the translator was the introvert. So it came through. Well, it diminish yeah yeah well an interview would literally hinge on the translator between people who don't speak the same language, wouldn't it? goes mom I think you you bring up Lucas Pope. I think my cryptid is definitely Miyazaki from Software Talk Souls. To have gone from accountant, played Ico, I want to be a game dev, looked for any play set at Hiram from Software. Demon Souls was absolutely a garbage Skyrim ripoff. So he's like, can I have it? They go, yeah, sure.
00:16:24
Speaker
Okay. Do the next one and then pops off and becomes president within 10 years. Like absolutely mental. His background is, um, accounting and then like a minor in sociology. I'd, I'd want to do one of those shuns, the spotlight kind of developer. Yeah, i it's what you said about Tim. Whenever I hear about, you know, these Tim Schaeffer's or, you know, Hidosaki Miyazaki, I want to go as much as I adore, you know, and respect them. I want to go see their team. I want to see the team of people they've accrued to build what they've built. You know, they're going to attract such crazy talent. And um that's what I want to that's where I want to go to and who I want to talk to. The problem is, is if I ever went to a studio
00:17:10
Speaker
just to, you know, Oh, we're going to make you sign an NDA, just come see what we're doing, do some consulting stuff like that. I would just want to talk to everyone at sabotage. We're making the documentary and we like, we were nearly there for an extra day because I was just walking around everyone's station. Like, what are you doing? Show me what you're doing. Oh, are you doing this and this and this? And um they're like, Jay, you've got a bloody job to do. You twat. I guess I want to meet Hideo Kojima just to x bask in whatever the fuck charisma he has that attracts so many Hollywood celebrities to his work. I don't know. Yeah. so Who was it? I think it was Marty where he's like, I don't know if this man makes games anymore. He's just always hanging out with celebrities. Yeah. Mine, the person I'd like to meet, it's kind of awkward because they no longer work in the industry because of stuff.
00:18:02
Speaker
Uh, but Michelle on cell who made beyond good and evil and all the Rayman games and and stuff like that, uh, absolutely adore the design design process and everything that they've worked on. But ah they've quit because of a controversy that happened. And now they're doing something completely random. Like they're like herding bees or something. Yeah. Yes. I mean, uh, this, this, uh, This podcast might age poorly if it turns out half the people we talk about were molesting interns or something. Yeah, let's let's go put that up somewhere. We don't condone any action of these people. We don't know. I mean, I don't think that's what I was doing.
00:18:38
Speaker
I don't, I don't actually know what Ansel was doing that led to a controversy, probably best not touched upon. Yeah. The, the, the stuff obviously I obviously, I can't touch on the actual, the facts, but with the research I did on my last video, so much of it is like rumor and, um, like some of the reporting that was done, apparently, according to multiple people involved, wasn't that deep and Ansel just left.

Controversies and Developer Personalities

00:19:03
Speaker
Um, because of it. So we can't really speak to what happened, but it does suck because I would have loved to have met him and, um, you know, picked his brains, but heard and bees now. There's a, there's a separate question for you. Which game developer do you think most people would most likely come forward about? Oh God, man. oh jesus is That is a fucking loaded question. Oh God. Who's so well.
00:19:28
Speaker
Oh, you know what? No, no, this is weird. Is this slanderous and reliable? I don't know, come forward with what? Hard to work with? I'll leave it there. It's just being hard to work with. Probably Jonathan Blow. Oh, I think people have come forward about Jonathan Blow about certain things. i like I'm not about to yeah bring that attention to myself, but yeah. I think the worst I know of Jonathan Blow is that he seems like a bit of a pretentious dick. Some do to Some do
00:20:25
Speaker
and ah but and remade it as well when Resident Evil 4 came along. Oh, you just reminded me. um Somebody worked on ah similar similar things, worked on My Cry and stuff like that. uh, Hideki Kamiya, uh, Bayonetta. I would adore to meet Hideki Kamiya mainly just because he famously does not give a fuck about like anyone or anything. There's a famous story and like, I don't have this fully fact checked. So chat, you know, check it, check this with if you will. But apparently while he was making Bayonetta
00:20:58
Speaker
ah He showed concept art of Bayonetta who had glasses, like librarian glasses, and an executive came over and was like, glasses aren't sexy, remove the glasses off of her. So out of spite, he put glasses on every main character and refused to take them off. i remember that that amazing like Remember even like the main male character who doesn't wear glasses on his face has some tucked into his collar. Yeah. And it's just, it's such a beautiful, beautiful little tidbit of just like, I don't care. And then like somebody tweeted at him saying, Oh, you've made Bayonetta 2 an exclusive on Switch. You're a sellout. You suck. And then he responded, it's either that or you don't get Bayonetta 2. Fuck off.
00:21:41
Speaker
And I love that shit. It's so raw. I love it. I just I'd love him to just like rip the shit out of me for for no reason at GDC. I think I think the game developers I most admire ah these days are the ones who've stuck around since the like pre 3D graphics times because Oh, yeah. Because there's a lot of developers who couldn't really adapt. I want to say, you know, someone like Peter Molyneux never really adapted well to the modern era. ah He made all his like big big name titles back in the 2D era. like That's odd considering you know like we have the tech now to make what he was over-promising for and now he doesn't want to use it. like Sean Murray, I think, is our contemporary Peter Molyneux, but he's actually doing stuff with the tech, which is kind of crazy. I'd love to talk to him.
00:22:35
Speaker
Yeah, but it amazes me that Hideo Kojima not only has weathered ah like the 8-bit era to the present day, but his like signature franchise has as well. Yeah. like that's Middle Gear is pretty much the only franchise that has maintained a continuity from the 8-bit days. mar Mario. That doesn't count. barrel we Mario and Zelda just basically reinvent themselves for every era. like kajima still presents Metal Gear 1 as canon in the larger Metal Gear storyline. Okay, so you mean like continuity wise, not like mechanical? Yeah, yeah, still the same continuity. It's not like being regenerated. Don't get me started on

Game Franchises and Adaptation Challenges

00:23:22
Speaker
Sonic. I'm not a one canon thing. I played one Sonic game. It was like Sonic Adventures on the game gear. It was a good time enough.
00:23:30
Speaker
Yeah, speaking of shit that doesn't really didn't really weather the shift to 3D very well.
00:23:38
Speaker
I don't think Sonic has weathered anything ever. I'm baffled Sonic exists. Something didn't click in my brain as a kid and I was just like, this I don't get it. I don't get it. Absolutely. who Who else do we want to bring up? um I mean, I was gonna go off of like, the people with the kind of fuck you mentality, fuck you attitude, because in this industry, you got do need a bit of arrogance, some of them will be a little more abrasive, and some might just go completely of their own ass. um But for that, I always enjoyed Edmund McMillan for his more of, I guess, crass humor that that has almost never been ah really fully accepted. Yes. Edmund McMillan, please don't be please don't be outed as a groomer.
00:24:26
Speaker
I mean, depend if anyone seems like they might be a likely candidate. We love you. I mean, I mean, I mean, I'm not saying he is. I'm not just saying that it if it happens, people are going to look back at his work and go, well, the warning signs were there. Jesus. I know he'd be laughing at that. So that's fine. I mean, i talk i mean yeah he could say that he just interacted with, with mcmon yeah yeah you might have right like he got in touch with me publicly on Twitter because he wanted me to record some cat noises for his new game.
00:25:04
Speaker
He's making like some new, uh, legacy rogue, like about mutant cats or something. Yeah. Yeah. Yeah. He got in touch and asked me to make cat noises. So, you know, I was bored. I was, I was, my work a couch is set up with my mic anyway. So I just like spared him a few minutes to meow into a microphone for a while. Contacting celebrities, into internet celebrities to make cat noises for you is the generate behavior. So. i that's number one that's enough one for the list it's weird if the game doesn't release ja and it just gets yeah
00:25:38
Speaker
yeah it was it was for to get these noises If it was for his own personal use, I'd be creeped out. sure but yeah yeah his game I a lot of footpicks for my next game. yeah Tarantino of gaming out here. Yeah, so his attitude about the entire thing. I'd love to meet Jeff Kaplan, ah more of a, took a director role, but just because of how he got into the role. And it was just him being a massive shit talker to company. Everyone could get it. They're like, fuck you, you guys suck. I'll do this for free if you want, pay me. And then Blizzard's like, you know what? I like your style. You're a high raider here, have a job. And then going on from there to Overwatch and then
00:26:18
Speaker
seeing how he entered his sort of dad era of like, I can't tell people to go fuck themselves anymore. And I have to be nice. And he's a very nice guy. Yeah. Another thing that's a shame in the current era is that individual creators can't really leverage that kind of autism in like the big AAA industry anymore. Yeah. Yeah. Yeah. I'm sorry. The committee has agreed that the best way forward would be for you to tow the line or we'll just get in basically anyone else. Cause we've got the money. Yeah. Yeah. Yeah. You do. I do think there's a front man issue in some
00:26:53
Speaker
Games where they get big enough and people kind of need that one person to go to that's why like the other one would be Ben Brode Oh my god, that man is booming laughter making heartstone and then Marvel snap I think he makes fun fun design cannot balance worth a damn him. He's exciting to watch Yeah I think, yeah, he likes, uh, Swery as well. Uh, he has fun ideas. He's like a weird little crazy man. And I like to see the results of his weird stream of consciousness, but he can't design for shit. I think speaking to the stream of consciousness, like that's what I enjoy. Just like we were talking about, um,
00:27:33
Speaker
like Lucas Pope with just these these crazy like systems driven like our tours for me who ive I've met multiple times Daniel Mullins who did you know Pony Island inscription stuff like that. ah That man's brain is just like warped in the best way like the designs they come out with are just crazy and that's what makes me really excited to play their games but also just pick their brains on a design point because you're just like why did you do this and they're like because I dreamt it and it's like oh god like I find it so hard to let loose and like just really stream in quadras I mean like the imagery in zero punctuation stroke fully ramblymatic is about the best I do but I've tried to like
00:28:22
Speaker
apply that to game design and try to create something with an air or something like a killer seven.

Indie Creativity and Game Design Freedom

00:28:27
Speaker
And I really struggle with that. My main instinct is just to want, I want everything to sort of make sense, I suppose. My best, my best but best effort was probably Hatfall in terms of stream of consciousness game design. um My next video is on this, you know. hopocalypse That was the best like stream of consciousness game I feel. Just like, you know what, that'll do. That'll do. You look at the diary, I could be a little more loosey goosey.
00:29:00
Speaker
was nice Like if you, yeah, you make the games very quickly and like sometimes creatively restrictions force you to think outside of the box and be quick and just be like, Oh, this is weird and fun. I'm going to make this. Um, there's like, okay, I can't talk about the game, but ah because it's under an EA, but I can talk about something that we were making in it and how it evolved. Like we we didn't have long to prototype this. movement mechanic, which is riding a pig. um And you're racing around on a pig. And um I'm very sweary beat you to that one. Yeah. And I was like, this doesn't like it just feels like I'm riding anything. It's like it needs to feel like an uncontrollable fast pig. So we made it super fast. We like lerped the movement. So it constantly feels like it's fighting against you when you're moving. Remember that Crash Bandicoot level where you have to ride a pig.
00:29:55
Speaker
Yeah, kind of like that. that um That felt like you were riding a pig. Yeah. And we were trying to reach that. And I i went around this corner and I was like, I'd be really funny if I could like pig drift. That would be fun. And then I was like, wait a minute. I'm making this game. I could do that. So we implemented pig drifting. And it's it's extremely fun. But it just comes from this like idea of like, Oh, this sounds interesting and weird. Let's do this. And like, indie is a beautiful place where you can actually do that. And those are the type of devs I want to meet who are having these crazy ideas and aren't thinking, oh, are people going to like this? Is this going to sell millions of copies? They're just like, this is weird art. Fuck it. Let's put it out there and just see what happens. um Those are the people I want to meet.
00:30:44
Speaker
Do you want to meet the guy who made Katamari Damacy? Yeah, no, I don't want to get rolled up in a bowl and like go missing. You will be included. I'm going to ask him to explain Nobby Nobby boy. I always, I always get nervous when I meet devs who know who I am, but like, I haven't played their games. Like that's the worst. Oh my God. It's, it's not fun because you want to have this mutual exchange of like, you know, Oh yeah, I love your stuff. You know, I like your stuff. Um, and you can't, you're like, Oh yeah, yeah, your stuff's great. You know, yeah.
00:31:21
Speaker
um luckily they've never asked specific questions Jesus man you know they want to talk to me i just i wikipedia their games i played them all that night before and i'm like yeah it happens it happens a lot as you can see where like we meet people and they'd say you know they loved our stuff and blah bla blah blah and then i'd be like i think i know what you made and then i haven't played any of their stuff but Luckily they're not. What did you think about this level and this game and stuff like that? It's usually quite just formal. Yeah, I've had a couple of those, but thankfully I bring across a sort of intimidating aspect in public and most of them would like to get away quickly.
00:32:01
Speaker
Yeah, tall. Yeah. Whereas I'm just a motor mouth and people think I want to talk about every little tiny detail and I'm like, I haven't played your game. I'm really sorry. I think I was lift at a meet and greet at PAX once and, uh, you know, people lined up, asked me to sign stuff, shake hands. And one nice lady just sort of pressed the paper bag into my hands and ran away. And I opened the bag inside. There was no, it wasn't a bomb. There was a, uh, There was a packet of Tim Tams. This was in America, incidentally. And there was a very painstakingly made and adorable woolen doll of me. Oh.
00:32:41
Speaker
Are there such a shame that they didn't have the confidence to come? She finally gave up. that She relinquished her voodoo doll. who oh though i i I'd have loved to see my reaction to her lovingly made crocheted facsimile of myself. yeah she did She did leave her fucking business card in the bag and turns out she was a fucking lawyer or something that was kind of surreal. What a professional crocheting voodoo doll. Yeah, while you're waiting on a case, you just out here. Sure. Yeah, everyone's got time to kill. when she gave you free will that that was that was your voodoo doll that was super chats we can but one last one big shout out to I love the most endearing are the nerd devs absolute nerdy as hell that would be Sid Meier and Patrice Seselay creator of um or putting his finger on Prince of Persia into the Assassin's Creed even after he was like ousted from his own company
00:33:37
Speaker
ancestors, the humankind odyssey, 1666, Amsterdam, you know, like no one makes these like super nerdy games and I absolutely adore them. fli it was a fine Like all devs are like horrifically nerdy. There's a reason why dev had like, um, almost like, um, like school, very school nerdy nerding out on us is a state of being, but this is very like the for his science history. Yeah. and like why we get big guests on dev heads and stuff like that, even though we're like quite a small podcast is because if you give a dev a platform to just gush about their thing and like nerd out about a thing, they'll take it and they'll, they'll run because they just, they're so hunkered down and spending five years and there's one thing.

Developer Enthusiasm and Niche Audiences

00:34:26
Speaker
And then even when it releases, you know, they get good reviews and stuff like that.
00:34:30
Speaker
Devs very rarely get to talk to people and just explain why and how. So giving them a platform for that, they'll, they'll do it. They'll talk your ear off. I love, nerd I love nerding out about stuff. Indeed. ah so of sound yeah I'll answer trivia questions on red dwarf all day. Okay. All right. Now we go to super chance and see what the nerds are nerding out about. ah Well, Fox D, a big nerd who gave his five nerdy dollars says SES software truck simulator or any other developer of ultra realistic simulation games to learn what got them into such a niche genre as devs. Yeah, that's a different kind of nerd, isn't it? I figured you'd have to be a truck nerd before you wanted to make a truck simulator.
00:35:10
Speaker
i I don't know why, but whenever I look at the two genres, well, kind of fields of game dev that I feel are most geared towards just making money is mobile gaming and sim gaming. Like if you're making a truck sim and just pumping them out year by year, it's like, i you like money. Like, come on. It's so exciting. It's a pretty lucrative niche audience. I used to know developers in Australia who made like mainly made train simulators. And they put out like fo the the kind of developers that bring out like $100 DLCs of like all these new trains that exist in real life. Apparently, you can make a lot of money if you like
00:35:55
Speaker
if you can sucker that niche in, because, you know, that's that's how you're profitable as a game dev. You either make a twenty dollar game that sells to 10,000 people or you make a two thousand dollar game that sells to 10 people. Oh, yes. But so they said that with that comes a certain amount of obligation because trained nerds are very, very serious about making sure your trains are 100 percent accurate to how they appear in real life. If one siding is out of place, you'll get it in the neck. Yeah, like ah the War Thunder crowd, they're so stringent about the historical accuracy, the heartbreaking national security laws left, right, and center. Jesus Christ. Crazy, crazy types. Alex Armstrong gives $5 and says, not a game dev, but I have tons of respect for Tom Kalinsky, former Mattel employee and CEO of Sega of America, who helped bring Sonic to stardom. Oh, we've got him to blame, do we? I'm having words.
00:36:56
Speaker
Yeah. Yeah. i'd still want I'd still want to talk to them. wow Like in Sonic 2006, fucking Sonic 2, it all comes back to that dude. Like the the Sonic people, people who make mobile games, I want to be like just not like why judging so much as like, how did you end up here? You know, I agree. For the stuff I love. I also want to know for the ones I don't love. I'm like, what made you do this? The why and how, like for Kaczynski, I'd say, how, how, how did you do it? Like, and how is it still a thing? Kaczynski, the Unabomber. Yes. but Explain yourself, Unabomber.
00:37:37
Speaker
Well, well, he'd probably just tell you to read the fucking manifesto, wouldn't he? Yeah, I explained myself. Read the sonic manifesto. Yeah. Zaratha gives five R dollars and says, it's Jamaite. Hi, Jay. Also, Frost, cold take felt a bit different today on the intro and outro. What gives? And a nice fourth wall break on the video to salute. I respect for people's time, you know, everything's trying to eat your time up. I'm like, here you go. Quick, easy, enjoy. Trying out some different things. Yeah, yeah, we're you might have noticed we've been experimenting with thumbnails and shit lately.
00:38:12
Speaker
I've always wanted those at home at the time. i do what We can't help to get the fucking algorithm to work with us. Yeah, the algorithm is a bitch. So, thank you everyone for helping us with that. I mean, obviously we're more, where we're less focused on ah YouTube views than we are on Patreon subscribers, but getting big YouTube views is how you get potential Patreon subscribers. That's my attitude. To me, it's it's a tour of being, I don't know, I always wanted it all to be one complete package thumbnail video, all of it all crammed in together. So this is like the second phase of it, I suppose. We're at second, second phase at second wind. There you go. The second wind of second wind. Oh my God.
00:38:57
Speaker
ah Rose Delta gives $10 and says, I can count on one hand how many game devs I've interacted with ever. One was a freeware game dev. One's a friend who works at Gearbox. The other is Yahtz because of Starstruck Vagabond. Yes, Rose Delta was one of our QA testers. Oh, nice. for to call loud We put a call out on the fan discord, if you'll recall. Yes. Thanks for you thanks for your help, Rose Delta. Still hanging out in the Starstruck Vagabond discord channel, letting me know when someone else finds another game breaking bug I forgot about. Thanks for your share. Are they slowing down? Hopefully. ah Dr. Theo, member for six months in tip jar. Thank you very much. And then gives another $5 to say while they're not my absolute favorite studio, I'd love to have a lunch with Devolver Digital. We can talk about how much we enjoy virtual violence.
00:39:42
Speaker
See, they're more a publisher than a developer these days, but they certainly have a curation attitude. They certainly very firmly curate the games they publish, which is nice to see. It's wicked it's weird though, they're curated, but they don't It feels crazy. Like they're just like, this seemed interesting. Let's publish this very meticulously curated. um Well, yeah I assume so. Any indie publisher has to very meticulously pick what they publish because there's so many of the buggers. Yeah. right do ah Alex Armstrong's. Oh, yes. I'm strong gives two dollars and says spark the electric jester's dev Lake Fepid's cool.

Fan Creations and Industry Entry Points

00:40:24
Speaker
Probably as cool as anyone named after a body of water can be.
00:40:28
Speaker
What's the last name? Thephard? No. Thephard. Lake. Lake Thephard. What a name. I know. Well, like the um Freedom Planet dudes, a developer got their start in Sonic fan games and now makes Sonic knockoffs. Well, that's the, that's the way to get into the industry guys. Make my life make some, son yeah i mean ah my attitude towards fan work is that it's a great entry point. If you're still doing it after 10 years, something's gone wrong. Well, what happens if you do go graduate to the IP? Um, well, that's just the snake eating its own tail, isn't it? Oh my God. autobo Yeah. What's rabbits?
00:41:12
Speaker
Rabbids. Yeah, don know and i integrated. About $10 a month, isn't it? I don't know. Uh, Dale Mallows gives $2. My favorite dev is some unknown cunt named Yahtzee. How is that? Consuming shadow too. Come on. It's on the back burner. umm I'm more interested in making detective games at the moment. I'm thinking about, uh, ah my battle royale detective game I've mentioned. What in the hell? All right. Yeah, it's a great concept. I've been feeling a bit listless lately because I've put out Star Stroke and I've put out my book so I'm not really working on anything. so I think I need to start making notes for the next book or the suicidal thoughts will start creeping back in.
00:42:06
Speaker
Also, like if you need help making a multiplayer game, i I'm currently working on one, so you want help setting up multiplayer stuff for your battle royale detective game. Get me a challenge. No, this is a ah single-player battle royale detective game which is in which you don't actually participate in the battle royale. I've told you about this idea, haven't I, Jay? It's where you're a researcher for battle royals, like organizers, whose job is to figure out who, yes you ah your job is to go through the, like the ruined battlefield, identify every corpse and identify who killed who. Yeah. Oh, very opportune. Do it. I need another one. I need another one. Very opportune. Yes. But I'm aiming for like a procedural. Oh, okay. Procedural crime scene investigation, sort of. Hmm.
00:42:56
Speaker
Anyway, Savage Grey Wolf gives $5 and says, did Yahtzee ever meet the Insomniac folk? And if so, what did they think of his terrible opinion of Sunset

Game Opinions and Industry Leaders

00:43:03
Speaker
Overdrive? Oh, piss off, Savage Grey Wolf. We're all entitled to our opinions. But what did they say of yours? I've never met them and I don't know. Ah, yeah tragic. I mean, and could they really yeah begrudge my feeling that Sunset Overdrive was a bit cringy? and was It was not you specifically, but in mass, sure. They got a lot of feedback saying that. I'm sure, yeah. Anyway, Geld on the attention gives $4.99 and says, I've only ever dabbled in independent game development, but I think it changes a person who has done enough, who has suffered for their art.
00:43:44
Speaker
Well, I guess I've been like indie game dev-ing since I was in high school. So I guess I will never know what kind of person I would have been if I hadn't gotten into that. Imagine. But you'd be less cynical. Yeah. Maybe I'll just be writing books. The horror stories come from like meeting C-suite. That's what I get to meet. You guys are meeting devs, but I get to meet my favorite people and they're like accountants, monetization, designing, all this other kind of stuff, um marketing and whatnot. And so much of it, it just is it similar to game dev and like my publisher wants it in a very specific way. I'm like, I'm sorry, only so much I can do.
00:44:28
Speaker
Uh, boom, Alex Armstrong comes back with two dollars and says, would do you interview Swery to see how he thinks? Well, I'd be hesitant having said on record and as many as, uh, as recently as a few minutes ago, uh, that he can't design for shit. I'd still be fun though. Yeah. I mean, I guess I'd like to pick his brain. I mean, he, I think he takes his work seriously. Because if you look at so like the behind the scenes stuff for Deadly Premonition and for The Good Life, ah he he put a lot of research into realizing his like settings. He like went to a small American town, toured it, took pictures, figured out everything worked. And if you play The Good Life, it very authentically feels like rural Britain.
00:45:15
Speaker
Yeah, it's just that the game the games play like ass to rural Brits, right? You could get along with you. I was not so much rural as like mid country industrial. I grew up in a small town whose main ah source of income was a cement works. Yeah, I'm, I'm rural. I'm, I'm Shire. My grandparents owned the only shop and in our village. Yeah. Yeah. That's rural. Yeah. I grew up in a town that had a shopping center. Yeah. That's, that's mid range. My town was mid range. Dishonored is what I'm picturing there.
00:45:58
Speaker
Dishonored, yeah. We were talking about that in staff chat today. Like I was doing my voiceover and I just had this godawful noise. I was like, what is that? Who's brought the steamroller over? And I looked outside and there was an actual antique steamroller going down my street. And I'm like, what the fuck is, where am I? Get me out of here. Immigration lawyers, please. Bring me to America so I can get shot. You might want to wait till after the election. Although I honestly, I'm feeling a bit more positive about that in given recent events. a lot more ah a lot more positive. We'll see. Harris is my favorite game developer. I loved. I loved hat for two made by. mo Yeah.
00:46:44
Speaker
ah from Tommy salty member for eight months. Hi, Tommy in tip jar and then gives 10 plns and says love the you gen systems who saved RTS games SD two rules. Okay, I don't know what any of that means Tommy's all day. What's SD2? SD2. Standard definition too. So it'd be one of them's. wo Sammy Davis Jr. too. Yeah. I think of celebrities. with those history the second Yeah. Well, I guess that's ah redundant, isn't it? so Yeah. Junior, junior.
00:47:26
Speaker
Anyone? What's SD2? Chat? What's SD2? Yeah.

Niche Game Genres and Their Audiences

00:47:36
Speaker
yeah no Biden dropped out. well you You're hearing this from us. This is not a good way to find news. man sha Get your head out of Photoshop and Illustrator and look at the news. Come on. Okay. I still don't know what that is, but okay. and RTS, Steel Division 2. I also don't know what that is, yeah.
00:48:03
Speaker
Anyway, Ben Cole, yeah. i Ben Collier gives five pounds and says shout out s SCS truck sim devs. Another one. Jesus. Oh, my God. Great community engagement and no shitty business practices. Just keep making good content at a fair price, often free. Oh, God. It's already coming out for those truck sim dark guys. Are they themselves truckers or is this sort of like white collar, fantasizing blue? I got to think if you're making a truck sim, you got to have some kind of nostalgia for being a trucker. Maybe they're dead. Like money.
00:48:36
Speaker
People buy them. People buy them. And I'm all for it. I think farming sims and truck sims are good games. And I think they're designed. Yeah. I was never a trucker, but I've had fun playing Euro Truck Simulator. It's a fun, chill out second screen sort of experience. Yeah. I'm not bashing the game in their designs. I used to manage trucks and that's why I don't yearn for it. I used to like be in charge of logistics and all that. And sometimes I'd have to be the one in the passenger to get the shipment. That's why I don't yearn. That's why I wonder. It's a niche, but people will pay for it. Just like there are suspiciously wealthy fairies, you know, that will buy art that you draw. There's lots of people. you love Yeah. I mean, that's what the real money is in like commission art, isn't it? Yeah. The fetish crowd. i I have professional artists who make a lot of money and all they draw is like furry porn. That's crazy. Judge the audience, not the author. yeah
00:49:29
Speaker
Anyway, Hawkeye Gough gives a hundred a Swedish kroner and says, I love Peter Molyneux. He gives off big Labrador energy. And I dearly hope Fids doesn't age poorly because he plays baseball with ducklings or something. I never met him in person. I was at like an in-person talk by him once. But, uh, I've like spoken to people who have talked with him in person and, uh, yeah, he comes across a bit weird, but, you know, weird in a nice Labrador sort of way. It's like, if you're very slow talking maths teacher decided to go into games and somehow became super successful. Is it like, you know, Labrador energy, like that just doesn't have any respect for its own space might sit on the baby type of thing.
00:50:13
Speaker
Look at that video. oh you're right He is teaching maths. He's like, oh, that's just a square root of pi. And, um, yeah. Oh, yes. He's Walter White's teaching a disinterested class at the start of Breaking Bad. Yeah. Anyway, sorry. I should have said uninterested class disinterested and uninterested have subtly different meanings. Language fans. ah leg was and Yes. Uninterested means bored. Disinterested means unbiased as in you don't have an interest. Interesting.
00:50:48
Speaker
Anyway, ah Jumbly Wobbly, a member for eight months in sponsor free videos, and says, I have 200 characters for use, but Yahtzee, will you meow for us in your Monday best? Please just give me this one. Meow. Well, funnily enough, I did one take for Edmund McMillan where I actually tried to sound like an actual cat. Meow. Meow. Meow.
00:51:11
Speaker
But then he said, could you also give me a take of just reading the words in a posh British accent? so Meow, hiss, hiss, perf. And um that was more what he was after. Yeah, he wants it he because he's collecting so many ah creatives and whatnot. He wants it to be very clear like this is them. Yeah, recognizable voices. Oh, fair enough. All the games, you saw $99 and says, I'd like to meet Titsi and Nomura just to hear him attempt to explain the fackin' plot of Kingdom Hearts and his thought process of writing it. ah I want to see a discussion with feet. What is up with Sora's feet? It astonishes me that Disney seemed to be so hands-off with Kingdom Hearts. I mean, they considering the tight stranglehold they have on all there the rest of their IP. I was going to say, yeah, why don't they have a Kingdom Hearts ride? But that is just Disneyland.
00:52:05
Speaker
Pretty much, yeah. You don't have to change anything. Um, Hedro gives 23.99 euros, as I always catch these in my podcast app, so here's for all the good times and interesting topics. Also on the topic, I bought a Playdate to play Lucas Pope's game, so him, I guess.
00:52:25
Speaker
You know, I was thinking about the play date because I was thinking thinking about my yeah prototype for my ah battle Royale Sim detective game. And one of the main mechanics in that is you have like, you can, you have a video of like the battleground. and you can like rewind back through it to like specific points like when a gunshot is heard so you can analyze the sound and figure out where it came from yeah that's cool and ah it occurred to me that the play the play date's hand crank might be a useful thing to have for that to let you like go back and forth through the footage that'll be awesome
00:53:02
Speaker
ah I wish I hadn't been on that because I want to play it. I've gone back and played his older games and it it is insane how technically ah design focus he is. So I'm like, i don't I don't know. I'm not buying a hole, whatever that thing is. A Cranker just for that one game. As much as I want. right yeah
00:53:28
Speaker
Alex Armstrong, again, comes back with $5 and says, as a fan, I like Yahtzee as a dev, critic and novelist. Yes, I'm what they call a triple threat, fellas. um my god Even if he has beef with stuff I like, Sonic, 3D platforming and tone shifts. Keep up the great work. I'm fine with 3D platforming, I love a hat in time. I just hate shit 3D platforming. As in most 3D platformers from like the early PS1 era. Well, I don't hate all live services, just so many of them are just cack. Yeah.
00:54:03
Speaker
Cack. That's a very up north sort of dialect. Cack. Cack me pants.
00:54:17
Speaker
I wouldn't think id to have I've heard that from you, Frost. Is that like an American phrase? cat No, definitely not. Frost just watches a lot of British TV, I think. I was brought up on that. Frost has again embraced that energy off of us. but say that you're Hanging out with great friends. So yeah, I know like your Brexit geezers and your... Abosh, who's that one fella? Hmm? talks about pouring his gravy without looking down because he's an absolute governor. He's an absolute governor. Yeah, I don't know who that man is. in But I'm like, Jesus Christ. He's every like trading in England. yeah Sure, sure. But I'm like, I hope this isn't some like all right grifter that made its way onto my TikTok just because I like how he talks. He's just a geezer mate. Yeah.
00:55:07
Speaker
So now we do show gives $20 and says now thin as this is tsunami do shows habit, it seems nice.

Cultural Insights and Media Influence

00:55:15
Speaker
And then Pedro comes with 249 euros and says also to make can you use the no true Scotsman argument? Yes, if you're gonna be in Marty's place, you're gonna have to be no true Scotsman. As in when you basically say that if you don't agree with someone in your field, you basically say they're not part of your field. and off They're not so not a real, they're not a real member of your field. Yeah. That person's acting, that Scotsman is acting like a dickhead. So they're not a real Scotsman. but yeah yeah exactly Okay. Um, yeah. Uh, with all of the controversy that's happened with specific devs, they're not real devs, you know, yes i wish awake i wish real would come back. Yeah. They they do quit and become B herders.
00:56:03
Speaker
I was really jazzed because, uh, one of the big answers in the New York times crossword a couple of days ago was no true Scotsman. Interesting. After you keep pounding that in the morning, the theme was, uh, logical fallacies. So one of the answers was no true Scotsman. Then another one was post hoc, uh, go prop to Hawk. That was like the longest answer in the grid. I was so, I was so, I got that with only like three letters. I was like, yeah, I'm the crossword master today. Oh my God. Don't mess with me on logical fallacies in the app.
00:56:39
Speaker
in the app In the app. Oh yeah. But where, where are you? Are you on the sofa? Are you on the toilet? What are you doing? Uh, I'm on the toilet usually these days, or I'm sitting on the couch in the evenings watching taskmaster on YouTube. I have a theory that crossword apps are trying to collect like stool time data because people only have a table on the toilet. So they're, they're, they're working later on when people go to the toilet. I don't do the crossword on the toilet. I do wordle on the toilet. That's dangerous. Doing a crossword on the toilet. Like you'll paralyze yourself. You'll give yourself hemorrhoids if you leave it, if you leave wiping that long until you've dried out. I've got a crossbow.
00:57:25
Speaker
It's true. Fox D gives $10 and says it truly is astounding how well the hobby shop business model works. I went from spending my paper route money on model railroading as a kid to spending my paycheck on ATS stroke ETS to DLC as an adult. Yeah, like I say, it's a lucrative niche ah to get 10 people to pay $1,000 and all that. Oh, trust me. People who people who are like model railways are really into model railways is going to make a game. It's the DLC that you make the money from
00:57:57
Speaker
Yeah, I'm 26 bucks for a bit in the future for a future episode I'm gonna be making a game for like a future episode and I'm gonna like put it on Steam ah but like so people don't buy it I'm gonna put it on for like a ludicrous amount of money So like people don't accidentally buy it and think it's a fully fledged game and blah blah blah, but I guarantee you Some fans on here will find it and we'll buy it because we have some suspiciously wealthy fans and You know who you are. Don't buy that game. Yeah. Speaking of which, ah witticism comes along with $5 and says, what is the worst interaction each of you have had with a game dev? No need for names, but I'm curious about your different experiences. Oh, I've got mine. Difficult. worse um ah it's It's more so disheartening.
00:58:50
Speaker
to see one that's, I don't know, kind of stuck up themselves and really insisting on a very specific design. And then they do inevitably kill their game. Like, that's, that's the hardest. way It's like watching someone self harm. I can't really think of any negative encounters because normally when I meet them, it's all in fun mode because they recognize me as the guy who makes the fun videos. And so everyone's in a good mood. Yeah. um And all the times I've worked with game devs have been basically fine and professional. Yeah. Yeah. Mine, I said this on dev heads on Friday. So apologies if you watch dev heads, but it is, it is what it is. Um, I was doing some freelance work years ago and I was doing, I was brought on to do all of their sound effects and their soundtrack.
00:59:38
Speaker
And, um, got on a call of them and was basically like, there was an indie game and I was like, right. So give me a breakdown. Tell me your kind of, what vibe do you want for this? Like, what do you want it to feel like? What, what direction do you want me to take with the, with the sound and stuff like that. And their immediate response was, um, Oh, it doesn't matter. Nobody cares about sound. They won't notice oh and um just left. So, uh, yeah, I, I, I left and left the project cause fuck that. Okay. That sounded fucked. Yeah. I want to talk about interaction to the creatives. Uh, when the artists, uh, of my galaxy for food books submitted the, his original idea for the art for the second book, uh,
01:00:22
Speaker
um If you look at the cover for my second book, I'm sure Eric will bring it up. We'll destroy the galaxy for cash. It shows the main character coming out of a portal while holding up ah a ray gun. In the original art, he didn't have the gun. He was just pointing a finger upwards. And I'm just saying. Dude. um We've all worked as contractors. We all know the old trick of doing one thing that's a really obvious fix so that the middling middle management types can feel like they've contributed. Yeah. So obviously, yeah and I kind of suspect this is what you're doing here. So I'm going to ask that you put a gun in his hand instead of just pointing a finger up. How is that? How are you anticipated?
01:01:07
Speaker
Well, I didn't know to talk to him directly. I was talking through like agents and publishers and stuff. I see. Okay. But yeah. It's true. It does happen. Yeah. I've done it myself as a contractor in the past. Yep.
01:01:23
Speaker
Oh, oh, I've just remembered ah more awkward encounters with devs. I used to be mates with someone who worked on Prince of Persia 2 Thrones. Yeah. And he'd been and the main chief thing he'd worked on was the chariot racing sequences, which I described in my review of that game as needless and finicky. Yeah. And he held that over me the whole time I knew him. Oh, my God. Yes. Oh, are you sure you want to come out? You wouldn't be too needless and finicky for you. Got down. Oh, my God. Yeah, it was, it was fun though, but i yeah I could tell he was quietly seething on that for a long time. Oh, yeah.
01:02:00
Speaker
ah Well, where are we? Jay Ansel gives five pounds and says, not a dev, but let's not forget Tommy Tallarico, a veritable video game industry icon, according to himself. Yes, we've all seen the Hbomberguy video. Jay Ansel. Ooh. Who we actually hung out with at GDC, actually. We did, yeah. Hbomberguy. for all like two minutes beforehand. He is an elusive like cryptid man. We were trying to meet up with him for ages. And like, I get all different things. All it really had was that we were both at GDC and ah but we were like Twitter DMing with him. And we were like, Hey, we're we're between things we have to go to have this specific point if you want to hang out. And they said, Sure. And then
01:02:47
Speaker
Well, and then we just sort of yeah tried to keep an eye out. the the Where we were at the convention place was what was absolutely gargantuan. Well, that's convention for you. Yeah, it was... Well, I'm not used to it. I'm from little rural England, right? Like, you were explaining... Yeah, I've been to E3, bitch. That would blow your mind. It would blow my tiny little socks off. But it we were just trying to find him. We did, eventually. um Yeah. and And then we had to, we had got to chat for all of two minutes. So we had to run off, go to one of our many meetings. Oh my God. Going to another hotel room to see another dev. How again, wo is us again, that again, that's to be expected of the convention experience. If you're covering it for media.
01:03:32
Speaker
Yeah, it's mad. Uh, Fox. No, Camilo Hill 777. Oh, no, sorry. Alexander Strong gives $2 and says, wonder how Bob and his game are doing these days. Yeah, that was a weird one. I'd love to meet him, but like with a nice thick pane of glass between the two of us. Yeah, ah that dude was just plain old mad. Like him in a blue jumper, me in a nice secretary outfit. Hello, Clarice. That would be a meetup.
01:04:07
Speaker
her What did Peter Molyneux say to you? Oh, yes. Camilo hell 777 gives $5 and says, do you guys think we'll ever get a resurgence of RTS games like that of the 90s or this genre is destined to be a niche for the foreseeable future? Well I'd say it's in the same boat as point-and-click adventure games and anything that's not a third-person action adventure with stealth action and crafting elements. It's... Nice stuff. Nice stuff is gonna be forever indie, I'm afraid, but why would you want to hang out exclusively with Triple-A anyway? They're a bunch of dicks. RTS is indie. I mean, like, start late. Isn't this the refuge in Korea?
01:04:51
Speaker
Well, yeah, but it's not. You couldn't sell it on a PS5. No, you couldn't. Yeah. If you can figure out how to get it on console, there's one. You also have to really pick a lane between casual and competitive. Closest you're going to get to real time strategy. Being popular is like Bloons Tower Defense, and that's not even close. Yeah. They tried to do strategy on consoles that like Command and Congo had a PlayStation release. It's never really worked out. Brutal legend they tried. uh but yeah that game was at its best when it wasn't being a real-time strategy game if you ask me that's what that's what blew my mind in tim shafer's interview i asked him about the
01:05:33
Speaker
real-time strategy stuff because, you know, when I was younger playing real legend, I loved all of the action stuff, but the RTS stuff was my first interrupt introduction to it. Now that I think about it, might have been the catalyst for putting me off ah RTS as a genre as a whole. And I said, why did you add this? Like, why did you decide to put this? I didn't use the words tack this on, but his response was the game was always an RTS and the combat was tacked on. which blew my mind. I was like, Oh my God, that's crazy. Hmm. Well, well, well, uh, Fox D comes back with $5 and says, whoever's designing 2024 America, the game has played way too much rainbow six cod and got the wrong lesson from spec ops the line.
01:06:22
Speaker
Nice.
01:06:25
Speaker
I would say, uh, the American politics is more, got more sort of Armando Iannucci sort of vibe to it at the moment. That's who I make. People are even saying like the whole Kamala Harris thing is straight from a plot line from Veep. Like pretty much exactly the same thing happens. Like the incumbent president decides not to run ah for the second term and the vice president ends up running instead. oh And that's how America gets its first female president. And it's very made for TV. Yeah. But you know, Donald Trump's success was largely because he was on TV. There we go.

Geopolitical Impacts on Gaming and Personal Moves

01:07:07
Speaker
a sovereign gives 20 euros and says, Hey, gents, congrats to Jay for getting Tim Schafer. That was a great episode. As for fave devs, mine would probably be Miyazaki and mikami also insomniac as I grew up with ratchet and clank. Oh, and Yahtzee too, of course.
01:07:22
Speaker
Name his games.
01:07:26
Speaker
Show me the starstruck receipt. Thanks. Thanks for the money's offering. SVS Guru 2000 gives five euros and says Steph Sterling famously attained US citizenship and shortly after moved back to the UK because it wasn't safe for them anymore. I think they should have moved to San Francisco then. Why did you three leave the UK? You, you, Biscuit and Sterling. I think we all had our individual reasons. For me, initially it was ah following a internet girlfriend. That's right. Who I broke up with like after a couple of years, but I stayed in Australia because because it's Australia. It's much better than Britain, one word I have to say. Nice weather, lovely people, um generally more relaxed attitude to life, and you're far away if the world ever descends into nuclear conflict.
01:08:22
Speaker
Already here. And you wouldn't notice if it did happen there, right? It was still. Yeah. Yeah. It was a wasteland. I'll fill my ass up. Gives 50 Norwegian Corona. Says always have this almost unconditional love for Obsidian Entertainment and Chris Avellone. Their writing consistency always made their games immersive.
01:08:44
Speaker
me Any Obsidian fans in here? None of us brought up Todd Howard. What's that say of us? What's that saying obviously that's be that say? This is fair. ah
01:08:59
Speaker
um
01:09:03
Speaker
loading hu Oh, yeah. I don't have a lot of like love for RPG. That's why I wouldn't have included any of them. new, I remember talking to, I think it might've been Chris Aveline actually, I was talking about Dragon Age and they mentioned they had like nine novels worth of dialogue in it. And I remember saying, are you presenting that as a selling point? Who the fuck sits down and writes, who the fuck sits down and reads nine novels? Yeah. And quantify length of a novel.
01:09:39
Speaker
See, it's a joke, but yeah, it's like around a 30 year old women, huge demographic for that. They just slam those things. Not much else to do really. Especially if it's a bit like spicy.
01:09:54
Speaker
i I would say 100,000 words would be ah average novel length. that's why That's what I shoot for when I write novels. how many how Roughly how many pages is that if you've got a reasonable font? and ah earning and Usually around the 300 mark. Who's gone and standardized these things? but it's Well, it's that's just what I like to aim for when I write a novel. That feels like a satisfying novel length. Yeah. But if you're doing like national novel writing month, it's like, what is it? Just like 30,000. It's a lot of words, i which is more of a novella. If you ask me.
01:10:43
Speaker
50 K. loki's wager Yeah. 50 K is no national novel writing month.
01:10:50
Speaker
um
01:10:54
Speaker
Um... L. Ellie Berry gives Sawnate a 9 and says, what author dev would you say is the most author? I like Yoko Taro near dev and I think he might take the cake. Um, shoot. Well, of course, when we say who's the most author, who has the most tight control over the theming and storytelling of their works, I suppose. if not the indie devs, but I assume like people working with other people. Um, Hmm. Maybe it always strikes me as I think the most hands on. I mean, Miyazaki was kind of like, I make the map and the lore and, you know, Eric. Yeah. Eric.
01:11:40
Speaker
ahron from studydy valley like any solo div again of course yeah anyone who's a solo dev I um want to make a video on this, like, I think it's a mistake to put our tour label on people who run the studios with hundreds of people under their staff because There's too many of them and what ah it's because there's so much to do and so many people working on things. Like they're steering the ship, but they're not really doing the work. And I think we should be putting, do you know what we're talking about? Oh, remember, you could have someone's name on the front of the box. Like, I want to meet the people who made the thing, right? so so um And I think sometimes, you know. Well, it's generally perceived that it's ah the director of a movie is ah the one ultimately responsible for
01:12:31
Speaker
how the movie turns out. i they i chipsing the chip right like The cinematographer has ah as a huge impact on how the movie turns out. um you know well yes but the perception But the perception is that the director claims responsibility and perception creates reality. 100% and that's what i'm that's what I'm kind of champion against is
01:12:57
Speaker
championing the people who are ah doing those individual things. Like a lot of the times when people see level design um things in, say, souls, they say, oh, Miyazaki did this. And it's like. a team of people made this. And yes, yes. Yes, yes. The Star Wars a new hope is the best editing job in Hollywood. Right. And to me, it's more like you need a front man undeniably. It's like Queen. Like people don't only know Freddie Mercury, but yeah, he's he's representative, so to speak. I mean, Brian May was the one who made all those classic Queen guitar riffs. But you know, without Freddie Mercury, it's not Queen. No, yeah.
01:13:38
Speaker
And I think it would be nice if the devs could kind of bring up their own star power, like access unseen, really funky little monster hunting game that's being made by, I think he worked that he was a level designer for Bethesda or whatnot, Nate Percupile, something like that on his own. So like, you kind of need to be able to take that with you. I think the industry has a bit of a name recognition problem. um
01:14:05
Speaker
100%. Daniel Person gives 50 Swedish krona and says Gabe Newell seems lovely and his take that being late with the game is just for a little while but sucking his forever is a quote to live by. Well, he certainly lived by that quote. Gabe Newell is a pretty I'm not sure I'd describe him as chill. He was very sort of professional, although, as I say, I was very sort of young and unprofessional when I met him. So it could have just seemed professional, but but with my attitude. all I was a little intimidated. He'd be, you know, he was a pretty no nonsense in my experience.
01:14:50
Speaker
Anyway.

Word Games and Personal Anecdotes

01:14:51
Speaker
ah Most applies to heist air gives five euros says favorite wordle starters yards. I like ad year and story to cover all vowels. Oh, that's better than mine. Yeah, I always start with ad year. And I'm feeling very self conscious because I've got a new feature on the app called the wordle bot. And who that's like an AI that basically analyzes your picks and tells you how ah skillfully you're playing. And for some reason, his old Wordlebot seems to have a lot of contempt for using adieu as a starting word. He's like, you should have started with something like plate. that' That's like the five most common letters in the world. Adieu is like only like 68% efficient. And I piss off Wordlebot. Starting with adieu, I usually solve it in as many steps as Wordlebot takes.
01:15:46
Speaker
and As a man who can either spell or read, Wordle is like my worst nightmare. And and get the vowels out of the way, then some of the more common letters and then you usually got it within three or four. high so I start with Adia and then my next word depends because I play Wordle in hard mode where you have to ah you have to keep everything you've learned with each guess. So if you've guessed that S is in the starting position, all your guesses have to start with S. Oh, because you say hard mode, but that's how I play. I thought that's how we were supposed to play. I don't do i like one word and then a whole bunch of new letters, which I guess is more efficient. Yeah. If you play it in easier mode, then you can just
01:16:31
Speaker
When I used to play an easy mode, I'd start with, like, Pious, and then Frame, usually. Right, a bunch of different letters. okay But in hard mode, I start with Adia, and then my next word depends on what, if anything, comes up from Adia. Like if if ah like the E ah shows up in the right position, then I'll start with something like loser after that. because that was some people yeah That will throw in the O and LS and RR, three of the more common consonants. My starting word is audio. I think I like it too.
01:17:08
Speaker
Yeah, I use Adia because E is literally the most common letter in the English language. So it's better to start with getting an E in there to get it out of the way.
01:17:21
Speaker
I like it. Sanyu says, Jamaica, you learning disabled, brother. Yeah. A hundred percent. I have dyslexia, which is extra funny when you find out my last name is literally read. And they used to joke at school that my middle name was Kant. So James Kant. How sensitive of them to know it's it's and a legit, a great joke. If you ever want to stop getting bullied, just laugh at their jokes. Cause if it's actually funny, just they'll just be like, Oh, you're like unbelievable.
01:17:53
Speaker
ah Sinu gives 9.99 and says, Red existentially challenged and will leave the galaxy for good this week and will well audiobook in the car, great stuff. What is your favorite flavor crisps? Salt and vinegar? Oh, yeah, it's a good one. I'm probably gonna have salt and vinegar with my lunch today, but I'm also, I like cheese and onion, which is a shame because they don't really do cheese and onion in America. They do. Sour cream. Cheddar and sour cream, which I kind of hate, and they do ah sour cream and onion, which tastes a lot like cheese and onion. But it's not cheese and onion, though. Cheese and onion. But it's not cheese and onion. Is that like a British thing, having cheese and onion crisps? Yes, a lot of like ah British chip flavours that you don't get in the US, like the chicken flavoured crisps is a strictly British thing.
01:18:48
Speaker
Yeah, like roast chicken. Yeah. Yeah. Yeah. We got a smoky, smoky bacon. You can't get smoky bacon chips in the US. yeah Prawn, prawn cocktail. Nope. Fucking hell. I thought my breaking forms yesterday. I think I'm going to rip them up. I'll tell you what I've most missed is prawn cocktail flavor skips. Yes. the d yeah no There's no real equivalent to those. I got to import them. They are delish. I, every time I get a meal deal, do you guys get meal deals? So not really, like, yeah okay, that's mind blowing. If I get if I'm at the shop, and I'm getting a meal deal, I'm getting a pack of skips because they're legit. They're the best. Yeah. On cocktail skips is it as lobster chips. Prawn cocktail. Yeah, it's a it's a nice flavor. It's tangy. Good. Yeah. Try this. I guess it's I guess it's more flavored like the sauce you get in prawn cocktail rather than the flavor of prawns other than actually prawn. Yeah.
01:19:49
Speaker
Yes. So you might be disappointed by the snack selection in the U.S. No Mars bars either. You got to get shitty American chocolate bars. Oh my God. Like your fucking three musketeers, which is basically just a fat Milky Way, if you ask me. Milky Ways are all right. But they're not Mars bars. No, they're not Mars bars, are they? Fuck. Well, stop disincentivising me to come over. I can't help it. I have a lot of opinions on snacks. There. Because i'm used to I'm used to the best. Yeah. Because UK snacks are great. Australian snacks are close second. US snacks kind of suck. We've got good snacks. You gotta go to a gas station for the good ones.
01:20:32
Speaker
Oh yeah. Don't not eat Twinkies. He's trying to trick you. Oh, not those. What's your go-to snack? Oh, I don't get American snacks. I go to like the the Oriental market. No, no. Either way, like what would you, what would you recommend? Well, the ones you named like, yeah, like chicken flavored chips and whatnot. Outside of that, you've got the generic Doritos and Cheetos selection, right? We get those here, but. Yeah, like I get Mexican candy and all that, all the good stuff, tajin flavored stuff, yeah. Cool. Tamarind. Yeah, Tamara's huge. I don't know. I love it. I mean only like was thinking about Tamarind because I was idly reading the side of my HP source bottle. Another thing I have to import incidentally, and that's got Tamarind in it as well. Tamara's great. I think some US grocery stores stock HP source, but I wouldn't count on it. Do you get my British sections?
01:21:25
Speaker
um Depends on where you're at. Yes, I've been to some like mainstream grocery stores that have British sections. There is a chain in California called cost plus world market that does imported foods and they usually have a British section. That's where I get my Branson pickle. Branson. but Oh, yeah. Yeah. Yeah. Tameran HP sauce. I've never seen this. Wow. We're a big condiment nation, I'd like to think. I'm not surprised we don't have that. Condiment nation? We just have like 500 different types of ranch. Yeah. and they is yeah The UK is a very condiment nation because all the base food is so bland. yeah We have to put condiments on for them to taste nice. Yeah.
01:22:12
Speaker
That's what people don't get about British food. They say, Oh, it's bland. And I said, Yeah, of course it's bland. You got to put a free sauce on it and vinegar. yeah and i We have a ritual in my house, me and my housemate, where we go on sauce runs, where we go out shopping, just for sauce, like just for condiments. And we come home with like bags full of it and thrill of fridge. Like it's, it's all thing. Who wouldn't put vinegar on their chips? I sometimes I've been tempted to put balsamic vinegar in a hip flask just so I can have it when I'm getting chips at a fast food place. Yeah, mate. Yeah. Do not have a problem at all. Speaking my fucking language dude. Anyway.
01:22:49
Speaker
um Oh, Blimey, that was quite a, there's like six more super chads than while I was

Game Development Preferences and Challenges

01:22:54
Speaker
ranting about that. calling So now, so now we do give us $5 because I would like to meet Mon hun director Yuya Tokuda. Many design choices I'd like to pick apart like level structure and monster choice development. Oh, monster hunter. I didn't get that. Fucking love monster hunter. Yeah. ra due um Yeah. ah Software gives $5 and says, I totally could list all of Yahtzee's games for us. Don't tempt me. Poacher is still probably my favorite, but I did enjoy starstruck quite a lot.
01:23:21
Speaker
they blast from the past good fucking game. Yeah, poacher was my first game maker game after I graduated from a adventure game studio. There you go. It was a basic Metroidvania sort of affair. Were you ah well satisfied by game maker or did you just not feel like looking for another one? I guess, you know, I've experimented, I've experimented into with Unity, but I don't really like working in 3D. And Game Maker is probably the best if you want to stick to 2D. I'd recommend Godot. If you...
01:23:57
Speaker
Godot is like so diverse and has so many tutorials. It's basically like the the blender of game engines at the moment. Like it's so, so good, especially for 2D. We're developing the bog in Godot. So I'm going to give that a look.
01:24:15
Speaker
Errrrrrrr... I am very jealous of solo devs who can also do the music, like Pixel on Cave Story. i And I think Toby Fox as well. Or the devs that have siblings. They're essentially a family studio, right? Like the Thompson brothers make the games, one does music and art the other one makes it. I have no ability to make music whatsoever. I've always had to third party. yet have you Have you tried?
01:24:58
Speaker
I've experimented with like, uh, when I was working with like, uh, adventure game interpreter, the old Sierra engine, I messed around with like a MIDI keyboard for a bit, but, uh, yeah, I have no it higher for music whatsoever. Yeah. It's very difficult.
01:25:17
Speaker
ah but but but Nick Knoll gives $5 and says, Yahtzee, try Absurdal by QNTM. It's Wordle, but the AI cheats and changes its word to give you as little information as possible. That just sounds annoying. What? I'm looking at this. What is that? You put in plate and then... What's it asking of you? ah I'm confused. Onwards. Onwards. Hunter Road gives $10. And there's not much to add this week. So here's 10 bucks towards Metroid Prime trilogy. I do wish some of these indie devs who kept you keep updating their games would release another one that' so why I can give them more money. Is that a dig Hunter Road because I've been updating Starstruck lately.
01:26:06
Speaker
Yeah. Stop cleaning it. making Come on. well I'm definitely the sort of person who wants to move on to the next one. Like, uh, I love Stardew Valley, but I don't really like what Eric Barone's done. Just constantly adding more content to it. That's sort of increasingly feels like it's getting away from the fundamental core gameplay. like that yeah like yeah I got to the, like the tropical island bit that he'd added and re and, uh, concluded, I don't want to be here. I want to be working on my farm. I don't give a shit about fucking golden coconuts. Imagine. Well, no. Yeah. Make your next, make your next one an absolute day, data-driven cash grab. Go for it. But where's the satisfaction in that? You can, you can have a satisfying one after. Just do it just to say that you did.
01:26:55
Speaker
uh beneath 1111 gave a 50 swedish chrono and says i would like to see you guys do each other's shows yahtzee doing design delve jamate doing cold take and frost doing fully ramblimatic i imagine i did design doc that's they're done they did I did design a dev diary rather. That was my thing. It's possible. It's it's definitely possible. i I don't think I could do cultic. I wonder have the voice and like the way the frost rites is just so good and so unique. Like it's not possible. I don't think you could do design of I think I couldn't I don't think I could do
01:27:36
Speaker
I don't think I could match you on, on novgags a minute. I could probably hit your pace. The writing would be very weak, but honestly, the intimidating thing is just how many games you go through. Just nonstop. That is scary. Yep. What a week. They, they mount up over 16 years. Who games in the past month? Have you calculated how many you've done? About a thousand now. Well, that's just, so well, I've reviewed like, uh, something like getting, probably getting close to 800 now, but that's just games I've reviewed. I've played a lot of games. Yeah. I've played a lot of games, decided theyre not to review them. And then there's all the games I've played in like up till like throughout my life.
01:28:24
Speaker
from like childhood onwards. I reckon I've, I reckon I could have played as many as 5,000 video games in my whole life. God. When I, when I have my first child, I'm going to start like every game they play, I'm going to tattoo a tally on them. So we'll be able to count them. but We'll start on their forehead. Work our way down.
01:28:48
Speaker
Oh, Julia Minamata's in the chat. I think I know who that is. They do videos on old adventure game stuff. Good developing an adventure game. They're going to be on DevEts. Oh, no, they made the Crimson Diamond. Yeah. Yes. Yes. Yes. ah Grand demo.
01:29:12
Speaker
Making, yeah I suppose. It's not released yet.
01:29:20
Speaker
Hey, Julie, if you're still there, did you once stream like a really old AGI game I made once? Because I have a i a memory of seeing like an old like stream of that. I think I saw some of your other stuff later and I would eventually realize and I thought you might have been the same person.
01:29:37
Speaker
I did a, what was it called? I did an old AGI style game called The Sorcerer's Appraisal.
01:29:46
Speaker
And, uh, yes, yes, she did. There you go. Oh, I used to like, uh, use AGI edits, uh, like hacking to games like Legisuit Larry in King's quest one and add like, uh, facetious things to them say jack tried making my own game. It's like the, the original Sierra adventure game engine that they make a lot of their early stuff in like space quest one and King's quest one. Uh, and I made like a couple of my own games in it cause I, you know, it amused me to do so. But I'm, I was mainly an adventure game studio boy. Hmm. Classic. Um, but Fox, do you get side dollars and says you want your food with flavor. Lord Walton is turning in his grave at your lack of culinary austerity. Hey, I mean, it was American food makers who were all about that fucking John Harvey Kellogg and his anti masturbation cornflakes.
01:30:46
Speaker
To be honest, it did stop my masturbating. If you have enough fibre in your day, maybe you'll stop hutching yourself and we can become a country. che yourself did you come yeah I was listening to a podcast about that, apparently like all the major cereal producers from in in like the early days of breakfast cereals, like the inventor of granola, the inventor of cornflakes, the inventor of post cereals. All of them were part of this like one movement that believed bland food prevented like ah ah sin. Cereal. I was like cereal masturbation. i yeah I eat granola like every day and I'm off doing crimes.
01:31:25
Speaker
upon the day. i help myself ah yeah Only a prude would make food that bland. That's just, no. I reckon it's all a front. It's like when they have those like super far right conventions who are super anti gay and it turns out that they're all secretly gay. yeah Apparently apparently the the week of the RNC is like a boom season for Grindr.
01:31:53
Speaker
so Imagine for that and like, people making all this bland food just hiding the good stuff and go mountains of sugar, they sleep in bags of sugar and stuff.
01:32:05
Speaker
ah Well, ah

Indie Development Strategies and Content Updates

01:32:08
Speaker
that's the end. Oh, no, one more. ah Hunter Roge. Remember for eight months in the Green Gang says that was more directed at Eric Barone and Relogic. ah referring to indie devs who keep updating their games without releasing another one. um Who was it where I'm like, just let it go, man. ah Some indie devs do that and i it' it hurts to see like the first game that they do that on. I'm like, Matt, get in there, like your fifth one, your seventh one, they just keep going. Tararria, like this this, the big one, like they, I think it was the devs of Tararria and um Starbound combined to make Tararria 2, ostensibly.
01:32:48
Speaker
Tauraria being the best in the games of all time, like it's huge. Wasn't Starbound just a Tauraria ripoff there? Yeah, but it did some interesting things, and I could be wrong, but I think part of the devs combined to make Tauraria 2, but then they cancelled it, and then they were like, we're just going to update Tauraria, and then they released a final, final update to Tauraria. And they've, ah they've made that final update like five times or something stupid. Like they just keep adding more and more and more. It's like, uh, it's like when Jason four was the final chapter. ah We've been final fantasying for a while now. We got Jason. as yes Get onto the next fantasy. First. Well, they can't, they can't cause they're on the final one.
01:33:34
Speaker
No, i got have I got to milk the final fantasy as much as they can, because there won't be any more after this one. That's fantasy. Let's go. Tragic. First fantasy. Okay. Thanks for shaking to the mic. I love it when you do that. We did it. Oh, cutie. See, my wife tries taking his collar off, but it's the ears. It's the ears that make the noise. little Oh, yes. Like when you, play bla fla fla flap the clicking is your, your, your fingers snapping that make the sound. It's your finger hitting your palm that makes the sound of a click. Yeah. Yeah.
01:34:11
Speaker
All right, well, that's the end of Super Chats. Thank you, everyone, for attending and listening. And thank you, Jay, for filling in for Marty this week. welcome welcome money times Glad to see you're not all podcasted out from your big, big developer fucking interview podcast. I know not salty at all. I appreciate it. Anytime if you if you got a slot, call me up and I'll i'll be able to chat bollocks in your direction. Oh, I've got a who I've got a slot you could fill. ah whole baby i brought h pau Oh, Oh, yes. ah Yes. Yes. Bring a few bin bags full of monster munch when you come over. Oh, my God. I'll pay you back. for much Oh, ah yeah, that's another thing in like the
01:34:58
Speaker
the US. They don't really do like the old corn based snack like Monster Munch or Space Raiders or anything like that. I think the closest to that would be like Funyuns. Do you like? Do you like onion flavored corn snacks? Because you might like i hands when I've been over to the States because I've been a few times I've had Funyuns and I don't dig them but I really like Space Raiders and Monster Munch. I think it's anything that's got like that tangy pickle vinegary taste. Yeah, it's just love an any flavor. Yeah. Well, you won't be finding much of pickled onion flavor stuff.
01:35:30
Speaker
Well, I'll just bring some vinegar and then I reckon if you add your Funyuns and just like drizzled some vinegar in there, you might be set or they dissolve. I've got a URL for you. BritishFoodShop dot.com. That's where my wife gets half my birthday and Christmas presents now. yeah It's an import site for Americans. ish Yes. Uh, so, uh, another great week of content from second wind, although Marty's off. So if you're a Marty fan, then. so Sorry. right Okay. Apparently Toffee's a Marty fan. Are you done?
01:36:18
Speaker
He's had his walk. I don't know what's got into him. Maybe he thinks there's a squirrel outside. Yeah, maybe. Uh, yes. So if you're like my stuff, uh, then fully Ramblamatic is, uh, on the subject of flintlock seed of dawn this week. Sorry. Flintlock whoop the siege of dawn this week. I didn't recognize the title without that. Yeah. Yes, and of course my Yahtzee tries stream on Wednesday afternoon. I haven't quite picked what will be in that, but we usually decide closer to the date anyway.
01:36:50
Speaker
And, uh, then, uh, what else we got this week? Just my appearance and adventure is now as usual, I guess. Uh, Jay plug your stuff.

Upcoming Content and Project Previews

01:37:00
Speaker
Me. Oh yeah. If you, if you haven't ah heard about it already, you can watch my, uh, collective sit down with Tim Schafer, which is on deaf heads last week. And this week on Friday, we have a new episode of design delve, which is on, there is a disease infecting the games industry. So. That'll be an interesting one. um that's a bit That sounds a bit hyperbolic. They can't stop fucking. But yeah, check that out. GDC is like the fucking Olympic village. Not anymore. They've got those cardboard beds now, which is the only thing impeding them. Can't get the condoms to the doors fast enough.
01:37:43
Speaker
ah Frost. Plug stuff. Plugging stuff. Cultake just went out. Go have a look at that. Enjoy yourself. I'll see you. Today's Monday. I'll be back tomorrow with Will. We're going to be finishing our way out. Those are my plugs. I've plugged them. It takes two before they figured out how to make it takes two. Does it takes to have as many mini games? Because that is Oh, yes. oh mini game down Just too many games. That's the game. I'm in up the hospital. I'm in the hospital. My wife is giving birth. And we start to play Connect four for a bit.
01:38:20
Speaker
ah Yes. ah The book to head that uncle height gives two euros right at the end and says really missed you guys last Monday Well, why didn't you watch us on Tuesday? That's when we were This is the start of the work week man people <unk>re we're out here load-bearing podcasts for software devs Podcasts are for people who work and if you work Monday, surely you work Tuesday as well. Yeah, but it sets the tone for your Monday. You know, they had to do something else. Oh, yeah, whatever. Yeah. Oh, yes. and Thanks for reminding me, Jess. I'm streaming Beyond Good and Evil on Friday for all you Beyond Good and gamers. Oh, that game does not hold up. but Hey, the remaster. i'd I'd say give it a give it a look. It's although I've been playing Knights of the Order public lately. And yeah, talk about not holding up.
01:39:13
Speaker
I mean, I don't want to sound ungrateful. I was surprised there was even a version I could buy on Steam and I was surprised it still actually ran. But, you know, I guess it being completely stable would have been one miracle too many.
01:39:27
Speaker
Looking forward to your fully Ramblo on that. ah Yes, that'll probably be next week's. All right. If you're holding out. All right. I guess that's it from us. ah What else is coming up today? today. hidden jumpy Oh, yes, hidden gems will be later. So do we know what they're playing? No, just you want that one? What are you playing? Just as in chat? Sneaky one. Probably. just so Well, whatever whatever is it it will be great. And you should all watch it. Yeah. I want your finger foot. Thank you. je ah Yes. Yes. I got he tries that very recently.
01:40:13
Speaker
It certainly devolved the digital the game. We were talking about devolved the digital, erating their stuff pretty well. All right. ah Well, that's it from us then. Bye.