Speaker
Yeah. Or even those like, we're seeing a bunch of those, uh, like body cam shooters that it like are like photo realistic. And it kind of looks like, I think a few came out earlier this year. You might've tried one of them, uh, at some point, but, um, it's like, well, you're making me think of pools where it's like, yeah, this is like, I guess as like a gif, it looks realistic, but then you're like, you know, I guess there's the difference. It's almost like the museum thing where Astros playroom, it's, it's things in the environment feel like someone described as a pile of leaves, like jumping into a pile of leaves as a kid. It's very interactive and tactile. Whereas I would say a game like final fantasy seven rebirth, which has some gorgeous places you go to and visit, uh, feels like a museum. It's very look, but don't touch. You're not really doing anything there. You're kind of just and like I was saying earlier, it's you said it there. It looks good in a GIF or a screenshot because that's what's going to sell copies. Yeah. Yeah. I like when a game ah has a really reactive environment, you know, i love people praising like the Luigi's Mansion games because yeah basically everything in the environment reacts to being so and being blown and being missed by it.