Speaker
Wordsmithing one way or the other. That's all writing. Yeah. That is all, that's all writing. It's all writing. It's all valid. Yeah. It is. It's using the muscle. No, I think, I think exactly that. I think, you know, like it's just, you're, you're exercising those, those muscles, right? You're, you're, you know, there's, there's times where I've taken, I've gotten joy with writing an email, even making sure I'm clearly constructing my thoughts in an organized way and presenting it in a way that the user, you know, the other person is going to be able to read it and clearly understand what I'm trying to get at. And, you know, and, you know, even, even down to sometimes where it's like formatting's involved because I want to, you know, have those headings in the bullets. Organization, bullet points, all that. Like I do it all the time. I do it at work. I, you know, there's, there's times when people who are, you know, I'm an expert in BIM modeling and CAD work, right? There are times when clients that I have are not at all familiar with how building information modeling works, right? And so I have to, sometimes there's this, on occasion, I have to write this email and I have to write, I have to write a big, long, you know, four paragraph email to explain the process, explain what's different about what they're used to, and then give them information they can actually use. And I take pride in taking my time and writing out something that they can understand, that I'm not talking down to them, but I'm giving them very good information. And hopefully that they can read and just know and don't have to follow up too much or whatever they can, but at least now, oh, I get it now. Now I can go quote this job. Right. You know, I take pride in those little emails. Yeah. That's writing. It is writing. Yeah. You know, so, so, uh, you know, for the, for listeners don't take any amount of writing for granted. It's all, it's all writing and it's all good. It's all helpful. Okay. So we've established that you and I and our listeners are writers. Yes. Right. Who are they writing for? Like when we're talking about getting into game design, we know that the first, typically the first group or the first people is their group, right? Or themselves, right? Where they're like, okay, I got to come up with this adventure. Yeah. And it could just be like the sloppiest of notes that you have. Yeah. Scrap pieces of paper, little notebooks, whatever. What does that mean? Like, what is that? What are we doing in that space? Like, you know, as writers, are we just kind of just trying to figure it out? Are we trying to actually construct something coherent? Is it all of the above? You know, like what, what is your approach when you, when you first start from that blank slate of like, I want to do an adventure for my friends. Right. Well, the first thing I do is not put pressure on myself about how, how organized or, or well-written it is. I don't care, right? If I'm just doing Horizon Zero Dawn one shot, right? Or I know it's not going to get published. There's no way. The first thing is I'm not thinking about how I'm going to present it. I'm thinking about what's important about this adventure. What am I trying to accomplish here? And then I just start in whatever format makes sense for me. I start writing some ideas down. That's it. And with Horizon, for example, I started writing. I didn't, I had a basic idea, just a one-sentence idea that I was going to expand upon. But what I really started with is creating the pre-generated characters you're going to use. So let's create the characters and then find the interactions between the characters and their points of view. I love that. Then I can expand on my one-sentence idea for the adventure. Right. That was just one way. Another way was, you know, with Harry Potter, I did about two months of research.