Introduction & New Year Announcements
00:00:00
Speaker
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Speaker
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00:00:38
Speaker
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00:00:58
Speaker
All right, here we are.
Podcast Introduction & Cultural Differences
00:01:01
Speaker
Welcome to the Windbreakers podcast, everyone. I'm Yahtzee Croshaw. I'm joined by Sebastian Ruiz. So me, Sebastian. Marty Slaver. I did them in the other order that time. I know. Threw us for a loop. And this week we're talking about, well, before we get to the topic, I had a quick question for the chat. You know those large inflatable things that children jump on with their shoes off? What do you call that in your culture?
00:01:28
Speaker
I think you would like rent for a birthday party or a bat mitzvah. Yeah. A bat mitzvah. Yeah, at a carnival. I remember there was a fundraiser when I was in school that always do fundraising so that you could actually get to bounce on the bastard. Yeah. Bouncy castle. Bouncy castle. Bouncy house. Bouncy house. A lot of bounce houses. A lot of bounce houses. Maybe an American thing.
00:01:50
Speaker
Yeah. See, I would have called it a bouncy castle in the U.K. pilots. And most Americans seem to call it a bounce house. But in Australia, they call it a moon jump or a moon bounce. My wife was calling it an astro jump for a while, but we don't know what she's on. Richard Wells says bounce castle or jolly jump. I like jolly jump. That's a new one, a jolly jump. That's a new one. Hop aboard.
00:02:17
Speaker
I forgot we get so many Scandinavians in these chairs. Well, I like to think there was an ancient one. I can all do when I was all sheepskin and someone blowing on the thing. If it's got if it's got turrets, it's a hot dog. Anyway, yes, we're talking about remakes this week.
Remakes in Popular Culture
00:02:36
Speaker
I've got a hot take for you guys. You ready? I'm ready. I think there are a lot of remakes in popular culture.
00:02:44
Speaker
Yeah. Spicy, spicy. I agree. It's because we're afraid of dying and we're afraid of anything new. We're afraid of our own mortality. But what everyone always complains about is that the big studios only want to remake stuff that was good in the first place. Because, you know, that's got the name recognition.
00:03:02
Speaker
What's dangerous, isn't it? You know, it's it didn't sell the first time. How about now like that? Well, right. Well, you know, Resident Evil 4 sold perfectly well the first time. Everyone loved it. They reread it anyway. Silent Hill 2, Metal Gear Solid 3. What are we doing? Why are we making those games? Exactly. Because our point for this podcast is that surely, intellectually, it makes more sense to remake stuff that didn't quite reach their potential the first time. It's a free idea, after all.
00:03:33
Speaker
Yeah. Treating the original idea as a sloppy copy. Do you guys use the term sloppy copy? Am I still the only one? Yeah. I do feel a little bit uncomfortable every time you say it. Okay. Yeah. So we're treating a game that we could treat as a sloppy copy and then come back to for one reason or another and be like, Hey, now in the year 2024, it would be good to revisit this with modern eyes.
00:03:56
Speaker
Yeah, so I suppose my textbook example will, relevantly.
00:04:05
Speaker
would be Beyond Good and Evil, which I reviewed, retro reviewed, in Fully Ramblamatic. Ooh, I nearly called it by the other name for a second. Oh no! My tongue was pressing against the roof of my mouth already for it. Fully Ramblamatic, retro review. Because in replaying it, because it's a popular game with people who like retro games, I've always thought pretty highly of it, but when I was replaying it- It's my favorite game ever.
00:04:29
Speaker
I know he said that. And while I was replaying it I had this uncomfortable sense of, this is actually not very good. I don't think this has held up very well at all. I mean even for the time it's really incredibly cut down. And I just thought,
00:04:44
Speaker
forget sequels, I want to see the original developers just make what their original vision was. Because there's so much that's obviously missing from the game. Because there's a bit where they say, Oh, you need 30 pearls to unlock the next upgrade that will unlock the next part of the story. By the way, here's a room containing 15 pearls that we're just gonna give you for no reason.
00:05:07
Speaker
Nowadays, you'd have to swipe the credit card in there, you know, for the 30 pearls. Come back in a minute. That's in the review. That game is full of unrealized potential. It's got good characters, but they don't really go into detail in any of them. They're really fun and expressive, and all the voice actors seem to be, like, on something that's made them very excitable. If they redone it, what do you think they could hit on? What one thing could, like, offer the most
00:05:35
Speaker
I guess the resurgence of life to this game. I guess I want to see the original vision for the world more than anything else. Because it's an open worldy, Zelda-y sort of game. And it's got a really like small micro open world with like one city with one house you can go into.
00:05:53
Speaker
It's it's funny because that's one of those games that when you said you were going to re-review it and or review it a retro review and then you were like I was kind of underwhelmed by it my immediate response was how dare you and then my follow-up was I have not played the game in 20 years and so I'm basing it solely on my memory of the game which was like this is perfect no flaws at all but I bet if I went back and replayed it I'd share a lot of the thoughts you have and a lot of the criticisms about man things have changed a lot in two decades and
00:06:20
Speaker
This game may have been ahead of its time in a lot of ways at the time, but there's a lot of quality of life and technical advancements over the past.
00:06:29
Speaker
two decades that could improve a thing like this. So you're not going to play it is what you're saying. You're not going to play it again. Leave it nice and listening. They're like remastering it this year. Not like a full on. That's when we get into the whole what is all the different re-words.
Debate: Remasters vs Remakes vs Reimaginings
00:06:46
Speaker
Remaster, remake, reimagining, re-release. I don't know. Again, I don't think it's going to be remade in Resi 4 remake or anything. But I think they're maybe sprucing it up, giving it some widescreen.
00:06:59
Speaker
Yeah. I mean, it's, well, I was wondering why they haven't done that sooner. I mean, they did a HD release for Xbox 360 and PS3. Yeah. Apparently you can still run that on like Xbox one, but who's got Xbox one? I don't. Well, I do, but I don't think I've ever unpacked it. Like I moved into this house in like, uh, like four or five years ago and I never felt a result. I had any reason to unpack the expo in all that time.
00:07:29
Speaker
So there's a thing holding up my monitor right now. It's my Xbox One. You could play a six month old build of Power World on Game Pass. I kind of suspect that maybe they've been hedging on remastering it just because they realize it, just how cut down it feels when you actually play it. Like if you actually, there's a lot you'd have to apologize for if people played it now. It's like, yeah, we were going to have more stuff here, but we just couldn't be bothered.
00:07:59
Speaker
Yeah. There's also, I was talking about this before we went live, but I was, when we chose this as a topic, I started to think of like reasons to remake something other than we could just do this. People loved it the first time. So let's just run it back and make it prettier and sell a bunch of copies like Rezzy 4 remake. And one of the things is kind of reintroducing a thing that was like to a new generation. So trying to revitalize a franchise. So if they are still actually working on Beyond Good and Evil 2,
00:08:26
Speaker
it would make sense for them to get a version of Beyond Gun Evil 1 that a modern 12-year-old could pick up and play and not be like, you gross 20-year-old cooties. Yeah, because the problem with the original is that, in case in the world of introducing it to the new generation, is it was ahead of its time, but there's also plenty of games now that do what it does a lot better.
00:08:50
Speaker
Like, it's ahead of its time in that it's got a bunch of different gameplay aspects you can indulge in. It's got stealth, it's got combat, it's got chase sequences, it's got cinematic chase sequences, it's got racing, but there are a lot of games that manage all that a hell of a lot better. A lot of, like, the combat element is very undercut in Beyond Gonevel. It's basically just mash attack.
00:09:15
Speaker
Wow. Suck it back to the future. When he says, your kids are going to love it when he's talking about his rock music, right? Yeah. But you kind of have to, you have to make it right. You have to make it again because it falls into that almost like in the crack in the couch of too ahead of my time. But now I'm, I'm behind and outdated. Yeah.
00:09:34
Speaker
Absolutely. Those are those are where my games are. Yeah, I think I would just want to see Beyond Good and Evil as it is, all of it as it currently is, but with all the stuff that was intended for it in now. I don't care about making it look better. I think I mean, look at it there. Look at like that video there. I think it looks fine. Sure, it's tiny. And it's got a it's got a really strong art style to it. And I think holds up over time.
00:09:59
Speaker
It's got a sort of, it's got that sort of Wind Waker slightly cartoonish look that ages a lot better than more realistic graphical styles. Yeah. I could see an indie developer remaking that soon. Yeah. Yeah. Yeah. Oh yeah. We're starting to get those games that were inspired by like later and later games. Like we're in that sort of Dreamcast early aughts era of people being inspired by your, your Silent Hills, your, uh, uh, colorful platformers at the time. So I could, I could absolutely imagine that one thing.
00:10:30
Speaker
If they were to give this a redo, a remake, in a hypothetical world, would you want to keep as many people from the same team as possible? Granted, in 20 years, the industry changes a lot, but this was the Ubisoft Montpellier team who, ironically, would go on to develop Prince of Persia the Lost Crown, which is your fully-ramble medic this week. So a strange little 1-2 combo.
00:10:51
Speaker
for you. Oh, it's like already been remade then in spirit.
Challenges of Remaking Games
00:10:55
Speaker
There's like, exactly, exactly. So like, what do you, but it's also hard to like bring the band back together, right? Like, does it make more sense to have people who maybe grew up and loved the game as a kid and are now developers? Yeah. Yeah. On the one hand, having people who loved the original, making the remake or the sequel always tends to create this air of the work being too much in love with itself. I've always found that a problem with New Doctor Who.
00:11:21
Speaker
It's made by fans of the original, and now it's all just did too much in love with itself. But on the other hand, I hear the original visionary behind the game, Mike Michelle Ansel, was apparently kind of a dick, and nobody liked working with him. Yeah, he's had some scandals and some scuttle butts, so he's kind of back, like faded into the background a little bit. Yeah.
00:11:46
Speaker
He did make Peter Jackson's King Kong the movie the game though, which was excellent. Yeah, I heard that was surprisingly good. Yeah, that's one screen for the 360. I'm so confused because I remember playing it in a Walmart back when you could walk into the store and play the game demo and whatnot. This was the first time I didn't move because it's the first time I'd seen a game without a HUD or anything and it looks so realistic. I was like, what's happening? And then I touched the analog and it went off. I was like, what's happening?
00:12:15
Speaker
But then I go back and see gameplay of it. I was like, was I just not all there as a child? Yeah, you were just young. You were young and you were easily amazed. Is it tiny eyes? You know, less pixels are okay on tiny eyes. What's happening?
00:12:31
Speaker
Yeah, it's interesting that you bring up the sort of different people making it because Probably the highest profile remake of the moment is the Final Fantasy 7 remake project which you know is a huge departure both in terms of visuals and gameplay but also in what they are doing where it is not a remake more so as kind of a kind of a post-modern commentary on the original game but a ton of the leads on the game were leads on the
00:13:00
Speaker
original game, like Square has, is one of those companies, like a lot of Japanese studios that hasn't had a ton of turnover in a lot of those creative leads. So folks who worked on the original game are working on these new ones. And so that is combined with again, the fresh eyes of, of, uh, other, other folks who grew up loving these things to sort of create this, um, I guess a little melting pot of talent who sees the original game kind of differently.
00:13:25
Speaker
Well, you know, that's getting into the original topic of why we make stuff that was good in the original. And when you do that, I suppose taking a sort of deconstructive approach is one way to approach that.
00:13:43
Speaker
Yeah, you see that with creators as they get distance from, you know, less so in games, I think, but more so if you look at Anno's Evangelion rebuilds, he kind of like went back and was like, I've now gone through therapy for 20 years, so here is my thought on when I was very sad. See, there's so many bloody things vying for your attention in the world of pop culture. Like, I don't really want to waste time just looking at someone's redo. I'd rather stuff be fine the first time.
00:14:13
Speaker
Oh, man. Strict dad, you. You want to go to a therapist? That's great. I applaud you. Just don't force everyone else to sit in. But what if you want to show me your therapy through giant robots fighting each other? Some people will be okay with that, sure. Just make another thing about giant robots fighting each other. But I like the original one. Yeah. Yeah, I mean, honestly, Ken Levine kind of making a next game that isn't Bioshock, but is
00:14:40
Speaker
Not we have Bioshock at home, but Judas is very much sort of that same idea, but looked at through a lens 20 years later. Yeah, we don't count Prey as a remake of Prey, because Prey is a very different game to Prey. Prey was one thing, and Prey was quite another. Prey's different from Prey. Prey too. Yeah. I mean conventions. Aside from the kind of revitalizing a franchise monetarily, the three main reasons I had for
00:15:07
Speaker
Yeah, what I would like good reasons to remake games in frame in this conversation would be the games like we said the games were kind of bad but had a kernel of a good idea in them that we could explore the game is lost the time either because of
00:15:22
Speaker
rights dispute or because of the platform it was on. I'm thinking a lot of stuff like a DS or a 3DS game that is kind of like really hard to play nowadays. Yeah, well, pirating and emulation will fill the gap there. Yeah, but even like a DS and 3DS, like a lot of those games are so specific to the hardware that like I don't, I'm fine with pirating and emulating.
00:15:45
Speaker
I've played emulated DS games, you just use the mouse. Or you're using the mouse! That is some easy virgin shit, I don't like it. Oh my goodness. Get needed lads. We say this but it's like with Steam reselling the old Disney games and now they have that like weird rewind feature, same thing for the old Switch games where, you know, just an added feature to kind of take the old bite. I know some people say, oh, it's not like the original, it's like, yeah, but the original intent was to get as many quarters out of me.
00:16:14
Speaker
Yeah, so I'm okay. I'm okay with this like band-aid fixing some of the holes that we kind of put in because times have changed. Philosophy has changed as well. What was your third
Technology's Impact on Remakes
00:16:24
Speaker
one? Yeah, so what was the third of the three? The third of the three was the increase in technology from then to now would make that thing super red.
00:16:34
Speaker
That's why I supported the Resident Evil 2 remake. Or even the Resident Evil 1 remake, even though it was only a few years, that leap into the GameCube version was like, ooh, this is pretty big. And then yeah, Resident Evil 2 is a great example.
00:16:48
Speaker
PlayStation graphics, kinda not so easy on the eyes these days. I know it triggers the nostalgia brain for a lot of people. But yeah, Resident Evil 2 remade into full on Resident Evil 4 style. If you take off your specs, it's like the same, you know? Yeah. You get away with it. It's the Spider-Man meme. It's the Peter Parker take it off. Resident Evil 4 remade into Resident Evil 4 style, not quite the, you know, the world changing Quantum Leap.
00:17:16
Speaker
that you need. Here's a question for you. Do you think they're going to remake Resident Evil 5 and 6? Oh my goodness. It's like Moana, isn't it? Oh man. Where do we go from here unless they go back to zero or the original Resident Evil, which seems silly, or maybe they pivot to Code Veronica? I don't think they're going to do 5 and 6. I think they're going to do Code Veronica, but 5 and 6 just don't have that nostalgia value that fuels the other remake the rest of the games in the remake series.
00:17:47
Speaker
just I hope they redefine resident again because that was silly to me the first few games it was big military fighting fascist corpos and then the next the resident evil is literally evil within a residence in a farmhouse I was like all right what's what's a different way we could we could do resident evil
00:18:06
Speaker
I think Resident Evil 6 might be a good example of a game that could be good with a remake. It could be a kind of victory lap that takes all of the dumb characters we've grown to know and love throughout this series and gives them kind of a different flavor, like a Neapolitan globetrotting adventure that just doesn't screw the beach in the story. Are you saying Resident Evil to you doesn't immediately bring to mind Neapolitan globetrotting adventure?
00:18:34
Speaker
But I'd argue that trying to have all the characters at once in the Globetrotic Adventure is how the story is. I think that's true. But what if we do it well? I don't know how, but we do it well. I don't think you could. I think like, well, you know, history has shown us that Resident Evil becomes good again, when it learns how to, you know, pull itself back down.
00:19:02
Speaker
gets, like, put some restraint in. The Resident Evil 6 story is just an enormous tangled mess with too much callbacks to the whole tangled mess of the series, which exposes the fact that none of the series' ongoing plot makes the slightest fucking sense.
00:19:20
Speaker
So been a prologue done? Why? Yeah, where Resident Evil works is when it focuses on like a little nugget of the overarching scenario when it's just one dude trying to escape from a spooky house. Cycloverfield in it. Paradox versus the other one. Like one's the big monstrosity and the other one's just atrocities in a tunnel.
00:19:38
Speaker
Yeah. I don't know. There's something I appreciate about a big swing for the fences and a miss. And Resident Evil 6 is a big old, like, if I make contact with this, I'm going to destroy this ball. And oh my God, I swung so early on this. And I think another game that fits in that is in our episode art in Sonic 06. I think Sonic 06, that could have been it.
00:20:04
Speaker
that could have been UG knockers. I joined the discord call this morning. And the first image I saw in the fourth, like webcam slot was fucking Yeah, that one is Sonic getting a big fat smooch from a realistically proportioned human character. That was like, that was like,
00:20:25
Speaker
the fulcrum around which the entire narrative of the sonic franchise now rotates snapped on it should have been knuckles you're right just we do that all over again well he certainly looks like he's feeling left out yeah
00:20:40
Speaker
Which is funny because fans have taken it into their own hands to remake this in project 06. I've heard about that, yeah. I mean you can certainly make the game not play like absolute dog shit, but how are they going to get around Sonic being snogged by a realistically persistent human lady?
00:21:00
Speaker
Maybe we as a society are just more, um, uh, accustomed to that. We're more forgiving of that. We're more accepting of that in the year 2024. Or maybe you are. See, I was Roger Rabbit. And at the end you have Eddie, a man kissing Roger, you know? I think there's a quite significant difference in tone between those two moments. He has his humanity back, but I agree they should have a kissing frog thing and he's not a hedgehog anymore. That would just explain everything.
00:21:29
Speaker
He's actually turns into a render of Yuji Naka. You want to turn it you want to turn it into the cast for the friendly ghost live action movie. There you go. Living human girl in the end. Who amongst us is that kiss the ghost? I couldn't tell you're not wrong. Well, all of us could be kissing 1000s of ghosts at any given moment, I suppose. Yeah.
00:21:54
Speaker
Oh, man. I have a big list of games. But for us, what's kind of your thought on the philosophy of this whole remake shenanigans?
00:22:03
Speaker
I don't know if you covered it in your three specifically, or it's just a choice of wording here. I would say when a franchise kind of divulged in a way, and then they grew scared of it, I would like to see Mortal Kombat Deception again. It's like, all right, fighting game, but now it's going to open world. And they just go, we'll do one more with Armageddon, right? And then never do that again. It's like, no, no, no, come on. It's time to get freaky with it. Like, you were fine. You didn't stick to it. You didn't really go with it.
00:22:33
Speaker
Well, modern Mortal Kombat certainly doesn't seem to know what the fuck it wants to do anymore. Because it rebooted the plot twice. The latest game tries to do the bit from Mortal Kombat Armageddon, where all the characters fight, but it feels really unearned. So I didn't know Mortal Kombat Deception was an open world. How did that work? From what I hear, the same as Armageddon.
00:22:57
Speaker
How did it? I guess it was one of the first open-worldy RPGs that I could play in and had all those tropes of just like, oh, I'm walking through and there's this old man saying, you know, I lost a ring in a cave once if you could, you know, just remember this thing. You gotta go in that cave and rip some heads off until you find it. No, he doesn't tell you to go. You're just like, oh, I found this ring in a cave. He's like, oh, that was my wife's. You killed her. Sometimes it does do that, that weird mistaken identity. The story writing was pretty good on that.
00:23:23
Speaker
It's sort of like, not level-based, but it's different planets that you're going through and you're aging through as it tells this big story. And then you fight in the dojos or you're training with somebody. It really ties the, like, you want to have a story and you want to fight, okay, there's a little something we need to do to tack those on together instead of just cutscene fight, cutscene fight as the everything else does. Yeah, the new ones. Was it anything like Street Fighter 6?
00:23:49
Speaker
I hear that. It's not exactly there, but the bones, sure. Skin was a bit different. It feels like you could, you know, I can't remember exactly when Deception and Armageddon were, but I feel like they were in the shadow of sort of the rise of like out of war and the character action spectacle fighter.
Speculations on Game Genres & Remakes
00:24:10
Speaker
genre with Devil May Cry and Onimusha and that kind of stuff, Bayonetta. And it feels like the characters and the world and the violence and the bombast of Mortal Kombat could fit in that. Like, I don't think the series needs to be a one-on-one, you know, 2D fighter? Like, 2D plane fighter? It feels like they could. Oh, not to. This was a, this was a, it had an extra plane to the Tekken thing.
00:24:36
Speaker
Yeah, but like, it feels like it could just be more of like a big, like, Spectral Fire character action game. Like, you have your character running through a world and beating up trash mobs and you find a big cool boss and there's big cinematic set pieces. Like, I don't know that it feels like that would make sense to me in the Mortal Kombat world, but that's coming from someone who isn't like a massive Mortal Kombat fan.
00:24:55
Speaker
Yeah, I don't think you do any, like, fighting that's not in the structured sense, you know? Yeah, there's a lot of one-on-one fighting games have struggled with the notion of trying to create, like, campaigns. Yeah, Soul Calibur's tried it before and it's been kind of wonky. Because ultimately what the audience actually wants from it in the end is just one-on-one fights so that they can play it at Evo. Yeah.
00:25:18
Speaker
I think this is sort of like the Hades of Mortal Kombat, where the gameplay maybe isn't stellar, but the way that they handle their narrative and combine it with the gameplay was a lot better. I was like, you know, I'd take one of those again over the just, we're fighting for some reason, because the cutscene demands it. Yeah. Yeah. And those are games that as far as I know, you can't just easily get
00:25:43
Speaker
on a modern console or PC, right? I don't think you can just download those games and just play them now. So they are kind of lost the time, which we've seen a couple, um, the past few years, I feel like the remakes that have really stood out to me other than like, I enjoyed Resident Four remake stuff like, uh, near replicant a few years ago, which, which, um, in the wake of the success of near automata.
00:26:04
Speaker
remade the original Nier, near Gestalt. And so it was like people who, the vast majority of people who came into the franchise of Altamada were able to be like, oh, I could play the earlier game. And its story does directly tie in and like it, you know, it unshackled it from the PS3 and 360 era and had a lot of modern quality of life improvements, which were great. Live Alive was another one. That's the Square Enix RPG that came out a few years ago that
00:26:32
Speaker
that game had never been localized in the West. And so they did that and then also gave it that 2.5D sheen, which made it really great to play. And then even I was talking about the DS stuff this weekend, I started playing another memory recollection, which is a remake of the DS game that was called Trace Memory in...
00:26:52
Speaker
the US, but I think called another memory everywhere else. But anyways, again, it's sort of like a point Hotel Dusky, Phoenix Wrighty kind of adventure game that utilized the two screens had interesting things where you would like blow the dust off something by blowing onto your screen or making a stamp by closing the
00:27:09
Speaker
Yeah, but they remade them and spiffed them up for the Switch. And of course, you had to get rid of some of those gimmicky things, but it was a way to play those games that, you know, outside of stealing them and using your mouse is kind of impossible now. So I appreciated that. Yeah, I think the holy grail of a remade game is where you put it out and people go, Oh, I didn't know that was a remake.
00:27:34
Speaker
There you go. Yeah. Um, did you know, uh, nine 35 five bowling for soup was a cover song? I did not know. I didn't know that. It just, it just really feels like their song. It really does. Yeah. Yeah. You even have movies like that. People like people get fun fact. You got the, you got Brendan Fraser's mummy. You got the thing, John Carpenter's thing. People are like, huh? I didn't realize that was a, that was a remake. Um,
00:28:01
Speaker
Did you know that Dennis Nilsson's Without You was a cover song? Oh no, I only know the original.
00:28:20
Speaker
That was a cover of a punk band song. A punk band called Badfinger, I think. And by the time it was covered, I think both of the original members of Badfinger had both committed suicide. It was fine to cover it and make the sort of iconic version everyone knows. Well done, Mr. Nilsson, you bastard. Yeah, it's like, what, Johnny Cash is hurt?
00:28:45
Speaker
Sure. Well, I knew that was a Nine Inch Nables song. Yeah, but even Trent Reznor was like, that's his song now. Yeah, pretty much. I can't have this anymore. Yeah, like I'm never going to sing this over again. It's also funny to look at another thought I had was the studios and the publishers that are remaking sometimes feel like they're remaking the wrong thing.
00:29:09
Speaker
Um, like we're getting that persona three reload, uh, that's coming on like a week and a half and I'm excited for that. But I look and I'm like, persona three is still pretty playable across the various versions. Persona one and two.
00:29:22
Speaker
Not so much. So, like, what if you went back to those earlier games and gave them the modern treatment, as opposed to... Well, you'd need to completely remake it from the ground up, because the only thing anyone knows about Persona these days is that they're Lifesim RPG hybrids, and that was not the case in Persona 1 and 2. It was Persona 3 that introduced the Lifesim stuff. So, too much work? They just don't want to do it because they're lazy? Lazy devs? Lazy devs. Classic lazy devs. Yeah, it's always though.
00:29:51
Speaker
Mario Sunshine would make a good remake. No, that one holds up still. In fact, it's the jank that kind of keeps it going. I don't think Mario would do remakes generally because Mario just reinvents himself for every generation. That's what he does.
00:30:07
Speaker
When I was replaying Mario Sunshine, I thought to myself, imagine this game, the aesthetics, the flood idea, the vibes of Delfino Island, but having actual control over Mario and the camera like I do in Mario Odyssey.
00:30:23
Speaker
That got me excited. You just play Mario Odyssey then. I want to be on a cool island and I want to play the beach level of Super Mario Odyssey. It is difficult to strike that like that faithfulness, but also like why not just play the older one? Like me, I have some where I'd go, I would remake this game, which is modern
00:30:49
Speaker
trends, so to speak, like Dynasty
Evolving Game Series with Modern Trends
00:30:51
Speaker
Warriors. Was those called muso fighters or something? I was thinking of them as Dynasty Warriors-like games. There you go. I would do that, but I would combine it with all the vampire survivor stuff of all the constant perks and whatnot. We're using all our tech for better graphics. How about lesser graphics, but more bodies flying at me?
00:31:12
Speaker
I've made that very point. Semi ramblimatic in the past. Yeah, why don't you just like create a game where the graphics aren't so great, but you just fight 10 million dudes on a Dyson sphere. Oh, yeah. Or everything breaks destructibility. Give me Yeah, yeah. Let me break the planet. Yeah, but everyone's just getting prettier. And that's it.
00:31:33
Speaker
Yeah, I like that. I like that. Shall we go see what the Super Chats have to say about what games they'd like to see remade? What do they know about games? Yeah, I have a lot of extra thoughts. I know so many Super Chats. So many of these great Super Chats are going to be leading me to these thoughts. I appreciate every single one of you who have already donated, who will be donating, and who will never donate. Even the haters. The haters keep us fueled. Haters. Haters gonna hate and not give a gosh.
00:32:02
Speaker
potatoes gonna potato. Okay. I just got the super chats. Feel free to interrupt me with the member chats will do. Starting with Paul, who gives $2 and says Dark Souls two Resident Evil outbreak right to hell.
00:32:18
Speaker
Ooh, you see? I would almost say, yeah, do Dark Souls 2 again, but let Miyazaki actually, like, handle it. Well, they did. That's what Scholar of the First Sin was. They brought Miyazaki in to, like, redo all the others. See, but he's like, there's only so much I can do, you know? I feel like Bloodborne was more, what goes Dark Souls to me, and then off to Bloodborne, and then the in-between was a bit off. Uh, yeah, I'd say, give Dark Souls 2 another go.
00:32:47
Speaker
Well, they did. It's called Dark Souls 3. They did it correctly that time. You're not wrong. Do you think he's one of those artists that's like, I don't like once he does it the first time, he's like, I don't want to do this again. I just, I feel like I would sympathize. I mean, my wife was saying, hey, when you start with Vagabonds out, maybe you should think about, like, you know, doing a content update further down the line, like what the Stardew Valley guy does.
00:33:11
Speaker
I was like, I don't want to make new things that I'm excited about. You need a protege. That's what you need. A protege who can work on those content updates. Oh, I need, I need to be, uh, I need to be Shinji Mikami who makes one game and then leaves the sequels to his underlings. Exactly. You need your kamiya. That's what you need. I never finished anything. I was like, yeah, that's it. Knew me. Yeah. I'll forget. Right to hell. So like truly atrocious games, do you think they deserve another go?
00:33:37
Speaker
I think you'd just be making whatever the hell you want at that point, and then just calling it the same time as the Lord of the Fallen, though. I don't think there was a spark of potential in Rytel Retribution. Yeah, at that point, you would just be using the name, like you said, with Lords of the Fallen, like Prey, that kind of thing. And it's a bloody awful title, anyway. Why would you want to use it? Rytel? It's a very biker-like thing. That's how bikers talk.
00:34:07
Speaker
Well, I guess it's the retribution part that sends me off. So I got a lot of bikers. That's how they talk. Talk about retribution a lot. Anyway. Jewel row gives a two euros and says another 3d version of splatter house and be the pinata. Yeah, I kind of like the 3d splatter house remake, but it was very janky and obviously needed more time from the extremely janky. Yeah. Needed a lot more time in the oven, I think, but it was fun for what it was.
00:34:34
Speaker
Yeah, and I know Nick, and Nick is a huge Viva Pinata fan and is always banging the drum about bringing back those little pinats, especially just because it feels like that kind of cozy life sim farm management genre has blown up in the, again, 15 years since the first one. And it feels like Microsoft is sitting, like that could be Microsoft's Animal Crossing. And they're kind of just sitting on it.
00:35:01
Speaker
That's how I feel about Titanfall. I feel like they, they came just a little too close off of the, no one's going to dethrone Call of Duty, you know? I feel like they tried it. I mean, that's Apex Legends again. Yeah, yeah. Uh, SVS Gearroot 2000. It says an FF7 remake style remake of Terranigma. Just not chopped up into parts, please. I know the name. I didn't, I don't know anything about Terranigma.
00:35:30
Speaker
Uh, that was the, uh, quintet, uh, action RPG for the super Nintendo. That was like the spiritual, uh, end of the trilogy of like the illusion of Gaia games that, uh, never got. Uh, never got localized into the West cause I think it was a very late super Nintendo game. And by that time squared shut down there.
00:35:49
Speaker
US localization offices But that is one of the earlier games. I remember to get a fan to get a translation via rom and Or maybe it got a translation in Europe So it was translated in English, but just never released in the US But that was one of the first games I remember playing with a rom and being like oh, this is actually really good For me that game still plays really good. So they should just release that game for everyone. They should do that. That would be nice. I
00:36:14
Speaker
Do other indie developers that still do this thing of like, okay, I made a game and it did well. Now I'm going to try again, but now I have money. Like, uh, Edmund McMillan, people doing that. Yeah. We got original Spelunky test, Spelunky HD. Yeah. Like rogue legacy done it as well. It's like, Hey, look, I have more money now.
00:36:36
Speaker
Yeah, we're getting, weirdly enough, the Braid anniversary edition coming out in a few months. That's like the dream, isn't it? I mean, if we want to do the pedantic asshole thing of saying Valve is an indie company, that's what they did with Portal. The first one was sort of like the low scale, low budget, extra thing they were doing. And when it really took off, they were able to put all their budget behind it for Portal 2.
00:37:03
Speaker
I enjoy the paranormal activities of video games. Yeah. It's like we had a camera and a hundred bucks. Now let's see what happens when we actually have backing.
00:37:11
Speaker
I don't think it's ever called Portal, the paranormal activities of video games. You've heard it here now. I put an old flash game, it was called Will and Sly, I think. And that guy is making it again, but with modern technology and money. There you go. I love it. You know how the end of Portal, like the final climaxic encounter is just a static enemy while poison gas fills the room? That was literally because that was the way they ran out of money.
00:37:36
Speaker
Yeah. That was all they could do for the final boss. That's Monty Python.
00:37:45
Speaker
Holy Grail. We ran out of money and we just attacked everyone. Pretty much. I appreciate that though. It like works thematically in the game. And then you get the Portal 2 and it's this big bombastic, literally shoot to the moon. Yeah. Yeah. Uh, Snakey2023 gives $5 and says Far Cry 2 deserves a redo. You know, quite a few nice ideas and a good setting not yet replicated.
00:38:08
Speaker
Interesting. Yeah. Far Cry is one of those just polish up the core concept with each sequel franchises. I think Far Cry 3 was still the peak for me. It's like how you guys said about Persona, saying like one and two is vastly different. That's Far Cry. Yeah, right. And like Fallout as well, you know, you've got some games where they got popular in a different way. It's like the antithesis of Mortal Kombat deception.
00:38:32
Speaker
Yeah, Far Cry 2 was almost kind of more of like an immersive sim with certain elements. Yeah. Far Cry became the open world model. And it was much less plot front loaded than the Far Cry 3. Like the main character was almost like a blank slate in Far Cry 2. Although they were doing the charismatic villain thing in Far Cry 2. The Jackal?
00:38:57
Speaker
Yeah, but they realize they're more into the character- Yeah, Bruce Willis is the jackal.
00:39:04
Speaker
You ever play Bruce Willis's Apocalypse? Do you think they could remake Bruce Willis's Apocalypse? Not with Bruce Willis anymore. Well, they could do it and give him his family the money. That would be nice. I suppose we could just AI-generate his voice. Okay, that sounds less nice now. I'm starting to let his... I'll just record his dementia-riddled ass for a couple of hours and then edit it down. Oh, nice! Use the John McClain version. So every line is just yippee-ki-yay, motherfucker. Use the John McCain version.
00:39:32
Speaker
Oh god. I just disagree with him, ma'am. Dr. Theo, welcome to the tip jar, Dr. Theo, and a little membership.
00:39:44
Speaker
And then Dr. Theo gives a super chat with $5 and says, I've always had this dream of a game company where the whole thing is remaking bad games into something good. It can be the actual IP or a ripoff. Have you met a company I know called Nightdive, whose entire business model is putting out old games so that they actually work now? That's funny. Yeah, because you always hear of like plagiarism, right? What if you plagiarize bad games and you make them good?
00:40:11
Speaker
Is that just reselling thrift or was it flipping? Are you just flipping the bad games? Just find, find gamers where the rights just don't exist at all. And you just take them and yeah. Well, it feels like the sort of like a producer's situation where if the original is a flop, you just count on nobody giving a shit about it to legislate it from that point forward. Yeah, exactly. Easy peasy.
Nostalgia's Role in Remakes
00:40:34
Speaker
Um, yeah, you also see, look, I like the fact that there's companies like, uh,
00:40:39
Speaker
like Limited Run and like you mentioned, Night Dive Studios.
00:40:44
Speaker
Bringing old franchises back to the forefront. Like we're getting the Gex trilogy back. No one asked for the Gex trilogy. No one asked for that. This is the year the Gex is coming back. And let me tell you, he had some off-colored remarks and people didn't know. My dream is to take old games and make them woke. That's what I'm going to do. Oh no. Gex is going to get canceled. Gex either has to go woke or get canceled. There's only no, no two ways about it. There's literally two ways about it. Nevermind. There's literally two ways.
00:41:12
Speaker
B.S. Marsh gives $5 and says, I didn't realize this, but we need many more Marty and Frost readings. That was a peach. We had a little collab with the Darren Mooney backdrop that just drops. Go watch that. Yeah, go watch that. But the wind rises and Yahtzee played Hayao Miyazaki and I played a man interviewing Hayao Miyazaki about his love of women's breasts.
00:41:39
Speaker
Lovely. Yeah. Relatable content. Yeah. Jingleboy14 gives 25 British pounds and says, good evening, gentlemen. Happy to contribute to Adventurous Nigh Season 4. And gentle question for all, do you ever partake in gaming on the can? If so, what's your go-to title while taking care of business? I don't want a humble brag. I take quick shits. Oh, you're regular, are you? Not even regular. I just go in there and I just get it done.
00:42:07
Speaker
But I like my piece in there, so I'll have like a match of Rainbow Six Siege going while I'm in the game. That's a bit much. I have like an idle game here and there, but that's usually my like browse Twitter.
00:42:19
Speaker
Because you're on the can, you know, just all matches. Well, I'm, I'm very regular. So when I get up and I'm on the toilet doing my 630 poo, I will just that will just be my time to do today's wordle. I'm on the New York Times app. There you go. Something for the better. Maybe I'll do the maybe I'll do connections puzzle if I'm feeling sassy and maybe also guess the game.
00:42:42
Speaker
Yeah, I've got an idle game usually. Okay, I'll go keep it in the background. I'll just check my chickens on egg ink. Do you think there's anyone who like brings a big chunky steam deck into the shitter? I wouldn't doubt it. I've been worried about contaminating it with my pooey hands. I'd be worried about...
00:43:00
Speaker
Blood clot in my ass from staying there too long. I do have a bidet attachment, but I still have to use a piece of toilet paper to wipe off the last of the moisture. You could bidet the steam deck on accident. Naughty Dog's the last of the moisture. PS5 remaster out now.
00:43:20
Speaker
uh i'm sure there's a lot of people having a marvel snap while they're talking yeah i mean if you look phones just make sense right because phones are in your pocket like yeah i'm not bringing the gamecube in there yes also i like that the great mighty poo is here uh in the corner yeah yeah great mighty poo yeah
00:43:39
Speaker
I am the great mighty poo, and I'm going to throw my shit at you. A huge supply of dish comes from my chocolate starfish. How about some scat, you little twat? I know all the words for that. Would you like to get more for the phrase, chocolate starfish, rare or limbiscuit? Rare. 100%. I didn't hear the term chocolate starfish originally from either of those. Oh, chocolate starfish in the hot dog flavored water. That was a limbiscuit album.
00:44:09
Speaker
Uh-huh. I believe that was their sophomore effort. Wow. See, you're bringing it up. I would have them redo hell pie, but with just better writing, the game was fine. Like, make it a little less gross. Call it heck pie. Yeah. Heck pie. Fair enough. Make it make sense. Hell scone. Yeah.
00:44:28
Speaker
Moving on from Pooh, Nicholas JM gives $5 and says, instead of remakes, I wonder what games could benefit from somewhat late director's cuts that addresses feedback from years after release.
00:44:43
Speaker
Beyond Good and Evil might be a good candidate for that sort of thing. Don't we all hate that now? Aren't we all mad at like a game? Like you just release your game. Like people bemoan the, they miss the era when a game that was on its disc on day one was the game and you can't make any changes to it. So. Well, traditionally the director's cut is called upon if there's a perception that the publishers like messed with the original vision too much. Like with Blade Runner. Sure. Fair. But does it apply to games?
00:45:12
Speaker
I'm sure there are cases of publishers ruining the original vision of the director. Actually, yeah, Carmageddon. They had to change a lot of the original carnage, like green goo and it wasn't humans and whatnot. So I could see that. But like, I don't think you're going to get snidey cuts nowadays. People just get mad you didn't give them the full game. Yeah, probably. The directors are also usually still imply or employed by those studios so they can't kind of, you know,
00:45:41
Speaker
go rogue and talk about studio meddling because usually they are the high ranking people in the studio who are a part of the meddling. I think if anyone it would be Jonathan Blow that would do some sort of a director's cut shenanigans it just seems like his thing. Well. I wouldn't see Kojima do it. You want him to go back and make them slightly more pretentious.
00:46:13
Speaker
What the hell? There you go. He likes to mingle. He likes to get his fingers in there and get them wet.
00:46:24
Speaker
Well, let's just go on to the next one. From that delightful image, we move on to Magic Mix 2000. It gives 500 pounds and says Anacronox. They only got to make half the game they wanted to and it's used for Quake 2 engine is rough.
00:46:38
Speaker
You know much about Anachronox? I think it's a game Jason Hall made. It was a very ambitious sort of RPG. It was a Tom Hall. I think you're thinking of Jace Hall. Well, yeah, sorry. There's too many halls in the world. He was a designer on Doom and Commander Keen. Yes, he was one of the American McGee style guys who ate out on having been part of the Doom team for the rest of his fucking life.
00:47:06
Speaker
Is it lucrative? Do you want to know something sad? Do you want to know what his last game credit was according to Wikipedia? Tell me. The lead game designer of Gordon Ramsay Dash. Ouch. Must be a mobile Gordon Ramsay. Ouch, ouch, ouch. That game probably sold like 10 million copies and so he's probably fine.
00:47:26
Speaker
I've been meaning to go back and play in Acrodox, as everyone talks about how it was the unrealized gem of its time. Sort of like Young and Evil. Sure. Almost. The thing that sort of turns me off it, though, is the fact that it's turn-based combat. I don't know how it works. Because on some levels, it looks like it's going for a sort of Deus Ex sort of vibe. Yeah. But then turn-based combat. Do you play Commander Keen? Did you have thoughts of Commander Keen? I know of Commander Keen.
00:47:56
Speaker
I know of, I've never played it. That was just id's platform franchise before they got big making drone up shooters. It's yeah, it's apparently it was very spectacular. They were able to do side on 2d platforming in DOS at the time. Yeah. And everyone was like, wow. Now it's just a platform game from the past. Just like Cape Story. There you go.
00:48:28
Speaker
snake in my boot and gives $20 and says when you all were part of escapist I really only knew who yachts was since second wind launched design Delvin cold take have been added to my list of favorite content full stop keep up the great work dudes thank you as well appreciate you out of your boot
00:48:51
Speaker
Dan Tobias gives $5 and says one game series that needs a remake is Legacy of Kane. Heck, that's even mentioned the first one a few weeks ago. Yeah, I went back and played it on good old games because I was curious and it doesn't hold up terribly well. Yeah, that was when you were looking for a retro game to play. That was one of the ones you were considering.
00:49:08
Speaker
Yeah, it's not very good. It's sort of one of those games that's so old that talking about it kind of has zero relevance to anything related to modern game design. It's like one of those franchises that Legacy of Cain and Blood Omen and everything get talked about a lot and they just haven't made one in a very long time. And so it feels like... Yeah, the really popular one was Soul Reaver, I think.
Reviving Dormant Franchises
00:49:30
Speaker
That was like one of the first things Amy Hennig worked on with Crystal Dynamics and stuff. But the original, original legacy of Kane was this kind of dodgy 2D top down hack and slash like Ultima, but with blood sucking. Yeah. Yeah. That seems like one of those things that if they were to ever go back to that well, they would have to do a remake to like reintroduce this thing to a modern audience.
00:49:57
Speaker
Yeah, and at that point, who would care that much? The people who actually have an investment in Kane as a character would just go, oh, you changed it. And everyone else would just go, who the fuck's this? Just make a new thing about a vampire. It's a remake in chess, isn't it? Why'd you do this? Yeah. Legacy of Abel. The Bible Goof for you. I was saying something similar when the first person shooter version of Syndicate came out.
00:50:28
Speaker
Oh, I remember that. It's like old people who like the original syndicate will just go, what the fuck's this? And the people who don't will just go, what the fuck's this? So what was the point? Yeah, alienating audiences, because that's my kink. Richard Snook gives 10 British pounds and says, greetings from Herne Bay, Warrington-born.
00:50:49
Speaker
Nobody cares, Richard Snook. Really enjoy all your work. Really want someone to make a game reusing the guerilla fighting mechanics of Freedom Fighters on the PlayStation 2. Smiley face. Why geez, that's a game. Freedom Fighters. Was that the one that was like the plot of Red Dawn? Yeah, that was... What's that, Ken Levine?
00:51:13
Speaker
Nope, that was Iowa Interactive, nevermind. Iowa Interactive. Yeah, the Hitman guys. Did you read the one above that or did I space out?
00:51:21
Speaker
Yeah, no, we had a we had a member membership above. That's my thing. But yeah, freedom fighters, there's a couple games that generation feeder freedom fighters, mercenaries, tools of destruction. Do you remember that game? I believe that was a LucasArts game where that had a lot of cool destruction physics, kind of an open world sandbox. Not the Ratchet and Clang game tools of destruction. No, I believe it was just called mercenaries colon tools of destruction. And
00:51:47
Speaker
Oh, yeah. Oh, I played Mysteries 2. I reviewed it way back in the day. Oh, no, that would be a thing. Ratchet and Clank. Sly Cooper getting redone. That's just Batman Arkham City now, huh? They did. They remade. Ratchet 2016 for the PS4 is a remake of the original game. And they did that to kind of coincide with the movie, which ended up being a big bomb. But I've already seen people in the chat talking about both kind of bringing back Sly and bringing back Jak and Daxter.
00:52:16
Speaker
And again, it kind of feels like at a certain point that far down the road, do you need to reintroduce them? Can you just make a Jack 4? Do you even want to acknowledge Jack 3 and Jack X when it got all... Well, the devs of those games probably don't want to go back. Because for Jack and Dax, the guy's a naughty dog. You can make very serious games called The Last of Us now. And Sly was Sucker Punch.
00:52:41
Speaker
who made the infamous series. Yeah, and goes to Tsushima. Goes to Tsushima, so. Yeah, they're quite happy where they are, thanks. They don't really need to ridge up the past. Like, what if I did slap the Sly Cooper signal, and they're all just like, ah, the signal. We're coming. The thing is, it's French. You need to give it to French devs. No more, yeah, no more stolen valor when you give Sly Cooper the French. Is it the French? They do nostalgia quite sexy, yeah? Let's do it.
00:53:11
Speaker
Yeah, they love nostalgia. Jackson Jewel. Been around for two months. Thank you so much, Jackson. What about Draken, the Ancient Gates, a PS1 classic? Was that the one with the lady main character? It is a lady. It is a PS2 game. She rides a dragon by surreal software.
00:53:31
Speaker
Which, oh, they mean the suffering. I played the suffering. Yeah, I'm aware of the suffering. I think I played the dragon game as well. I remember it being quite hilarious. You were this lady who had a dragon friend she rode, and the dragon was intelligent and could speak to her and was like this board NPC. And you had a special button to summon your dragon. And if you did it while you were standing right next to him, he'd get increasingly annoyed. Lady, what the fuck you call me? I'm right here. What are you doing? I'm standing right here, you idiot. I like that. I like that.
00:54:01
Speaker
Jackson for you. I have a copy of The Suffering right here. I'm gonna send that out to you. I'm not gonna send that to you. I just bought my copy of The Suffering on Xbox. Wow, they made the Lord of the Rings game, too. Ooh, the first one, The Fellowship of the Ring, that didn't have the movie license. Yeah. Very long pom... Tom Bombadil second. Pom... Pom Bombadil? Tom... Tom Bombadil? Yeah, that's accurate. How do you say that in his name? Tom Bombadil. Yeah. Hard. It's hard to say his name. Pom... Tom Bombadil.
00:54:28
Speaker
Anyway, Arms and Legs gives five Canadian dollars. Says, I feel POP 2008, Prince of Persia, should have a redo. The idea of dual fighter combat stroke platforming dynamically switching between characters yet to be fully explored. Yeah, I've been meaning to replay that one as well. Because I remember the platforming being good. And I remember mostly being against it just because it wasn't the sound of time. Although I seem to remember the combat sucking ass. I loved it. You couldn't die.
00:54:55
Speaker
Yeah, plus in my book, video games are too hard. And it was my favorite aesthetic of any of the Prince of Persia games. I love kind of the watercolor art style of the music. I love the I love the the voice acting suck between them. It's just because you missed the original. Well, you know, getting no nothing to play the fucking Prince of Persia. No, thank you. Oh,
00:55:21
Speaker
I don't need my Nathan Drake getting in on my... hunky Prince fantasies. You just want- don't bring any New Testament into your Old Testament? Yes, quite. Not mixing the meats. Wesley Thomas gives $5 Canadian and says, my vote is for Ring of Red. Very unique. Make a combat strategy RPG for the PS2. It had much more focus on action and strategy than anime guff. Ooh, someone's got an axe to grind. That's why it died. All the anime guff killed my game then. Rip.
00:55:52
Speaker
of the anime goth killed by him. Ring of Red. I don't know Ring of Red. No, I know. What's that game? The weird survival horror thing? Rule of Rose? Rule of Rose. Yeah. That was the first thought I had. Then I thought, Oh, wait, no. Ring of Red's a different thing. Oh, my God. That's funny. Ring of Red. Okay, so this is cultural thing with Mexico that you get
00:56:20
Speaker
taco shops popping up all the time and they just make random murals of anything, plagiarism be damned.
Cultural Representation in Media
00:56:25
Speaker
I was like, I know this one. Yeah, there's a picture of an old taqueria in Mexico with that guy, the ring of red box art on their wall. Why? I don't know. It just has nothing to do with anything. It's just the random.
00:56:40
Speaker
It's like ice cream vans in the UK. They always painted with very slightly off-brand Disney characters. There you go. This is just random dude with a tank. Okay. I appreciate that. Also, fun fact, you know, Rule of Rose is made by Punch Line. They only did two games. First one, Chulip, the kissing game. Crazy. We all love the kissing game.
00:57:06
Speaker
Mikhail Houdon gives five Canadian and says, the last story needs to be off of the Wii and on anything else. It's great narrative and weird Dragon Age origins adjacent combat were very memorable. Don't think I've ever played that one. Mikhail Houdon. That was Sakaguchi, the creator of Final Fantasy, one of his Mistwalker games, along with Blue Dragon and Lost Odyssey. He did that. Yeah, it was for the Wii, which a lot of Wii games could probably use a nice refresh on modern consoles.
00:57:37
Speaker
Yeah. Most of them have gotten it, to be honest. Sure, yeah. Do they still make Wii Sports? They made a Wii Sports game that came out, I believe, last year. Cool. Yeah. I don't think they call it Wii Sports anymore. Surely not. I thought they called it Wii Sports? Switch Sports? I think they maybe called it Switch Sports. Do they still have it where you can box the gun? I want that. Yeah, you can still box. You can box, you can do tennis.
00:58:05
Speaker
I remember tearing my arm up that summer. That was a time. You had to get Tommy John surgery. Beneath 1111 gives 20 Swedish Chronos. Has any remake ideas on games you've made, Yahtzee? Ooh. Well, I have occasionally recently given thought to maybe I could just go to that guy who runs Wadjet Eye Games, Dave Givens.
00:58:33
Speaker
Yeah. No, Dave Gilbert, Dave Givens is someone else. Yes. Because he's an old adventure game studio luminary, just like I was back in the day, and just saying, Hey, do you want to remake the Gizmo mythos? I'll just write the scripts and you just put all your lovely art on it. And then we'll both make some cash. But then I realized I can't be asked. Yeah, I know. Remake hat fall, but first person. That would probably give people motion sickness. Hmm.
00:59:01
Speaker
You should go to Dave Gibbons though, the artist of the Watchmen. Yeah, I realized that's what I was saying, yeah. Go to heaven and be like, hey, you want to remake this game? And you'd be like, sir, I'm still dealing with Alan Moore. You know why I get confused? Because Dave Gilbert makes Adventure Game Studio pointing to adventure games, but Dave Gibbons also worked on Beneath the Steel Sky, which was a point and click adventure game from back in the day.
00:59:26
Speaker
Well, and there's Dave Gilbert and there's Ron Gilbert. They're both things. Yes. Ron Gilbert is another entirely different. A porn star? Different man. No, you're thinking of Ron John.
00:59:47
Speaker
Anyway, Diane Spencer gives 10 British pounds says hi, I'm still alive. Well, notify the Daily Express, Diana Spencer, because they've been banging on about that for years.
00:59:58
Speaker
Alex Armstrong gives $5 and says, off topic question, but Yahtzee, whenever you do another semi-ramblematic, may I put in a suggestion? Were any of the Watch Dogs games actually good? Well, you know, what was good about at least one Watch Dogs game? The writing of the AI character from the third Watch Dogs game was incredible. I think that was some amazingly well punched up dialogue, I thought. They made me cry.
01:00:25
Speaker
Uh, the piss bandit gives ten dollars, and says, philosophically, does Palworld count as a redo of Pokémon. I don't have a dog in the race, but it's been fun taking the piss out of both parties. I... what is it? I always say I got a side of plagiarism straight up.
01:00:41
Speaker
Always, like, no genre is sacred, so to speak. I saw that with Tinykin, right? Where people say, it's just Pikmin, but redone. It's like, well, if Nintendo's not going to do it. Yeah. Well, they, well, Nintendo do do it. They kept the same one. It's like with Tunic, because Nintendo has no interest in making those kinds of Zelda games anymore. So it's like, Tunic goes, I'll do it. Yeah.
01:01:04
Speaker
There's a difference in being inspired by something and possibly using rigging and assets. I mean Stardew Valley is basically just Harvest Moon as it was on the SNES and Game Boy Advance and because the actual developers of Story of Seasons and such like now want to make full on 3D farming simulators most people would prefer just the nice nostalgic look of Stardew Valley instead.
01:01:28
Speaker
Yeah. But if you want to tune in live for Yahtzee's full thoughts on Palworld when he plays it, tune in this Wednesday for Yahtzee Tries, 3 p.m. Central. Yeah, I haven't played it yet. I'm saving it for Yahtzee Tries. That'll bring the viewers in, I'm sure.
01:01:45
Speaker
Five million copies in three days. That is ludicrous. Clearly they've touched some unexpected nerve. Did you say 30 million copies? Yeah, I'm pretty sure it was 30. No, it was five million copies. One for every human on earth. Yeah, all 30 million.
01:02:10
Speaker
Raskily Scramp gives $5 and says, games that deserve a redo? Diddy Kong Racing! Too bad Rare is only allowed to make Sea of Thieves updates now. I would love that, yeah. Diddy Kong Racing was great. It was Mario Kart, but with like a nice little campaign and adventure mode, a little open world. Had a slightly culturally insensitive elephant. It was great.
01:02:28
Speaker
I should bring that back. Not the one that had Conker from Conker's Bad Fur Day in as a character. It had Conker and it had Banjo. Well, it had Conker before Conker went bad. It was back when Conker was going to be a nice little platform. It was nice Conker, not alcoholic Conker.
01:02:43
Speaker
Hard kill for, like, nuts and bolts remade. Better tech. So I can get some better snapping on mine. Well, you could always go and play, uh, The Legend of Zelda, uh, the Kingdom. That's basically nuts and bolts. Sure, but there's no, like, mandatory racing, you know? Sure. That's a good name for a racing game, by the way. Mandatory racing. Quarter-ordered racing. Yeah. Uh, Jackson Jewel gives $2 and says, I meant PS2. Forgive me.
01:03:13
Speaker
Oh, we forgive you. Yeah, I forgot what he was talking about. That was on the game. I already forgot the name of the game, but the one with the dragon and the girl on the cover. Drake on the ancient. Yeah. Alex Armstrong gives $2 it says why not remake Glover that had a bad release. We've lost all that game.
01:03:31
Speaker
It's bad. I don't want to play as a hand. What am I? Just a hand and there's a ball. What's going on here? I have no opinion on Glover. It's bad. It's a bad ACR to give us $500. It says, I'd love a Metal Gear series remake, but Konami hates money and I'll probably mess it up. What do you mean? You're about to get snake eater. Yeah, we'll find out. They're literally remaking snake eater. Yeah. But they love money.
01:03:55
Speaker
I mean, they just don't understand. They just don't know how to be creative. I mean, they're going to remake the whole series. I guess it makes sense to start with Snake, either, because it's the first one chronologically in the timeline. Yeah. You get to see Snake come out, eat a snake. That's how you got his name. Finally, yeah. In 4K. Oh, yeah. I hope they remake the theme tune. What are they going to do with that ladder scene? They've got to make it longer, right? You can't shorten the ladder.
01:04:24
Speaker
Make a roguelike. Ladders a roguelike, it's a different length every time. Neurass25 gives 25 runs and says, any of you play the A League of Legends story games? They're pretty good, but they get overlooked because of the lull name. Maybe for a Yahtzee try. I did try out the Mage Seeker, but you know what turned me off after a while is like it felt like it kept referencing stuff I didn't get.
01:04:53
Speaker
It does that a lot. Yeah. I've played League of Legends reference. Anyway, I'm bored now. That one was made by the moonlighter. Yes, moonlighter. Yes. The moonlighter guys. Interesting. They seem to tackle a different genre with each each game. But yeah, it's very like, hey, look, it's the game, the big game you should be playing instead of this one.
01:05:15
Speaker
Yeah, I couldn't respect wanting to try new things. I don't mind it. I think that's what a lot of like big franchise, um, like Smite, I always said, instead of being an online mobile, just make separate games with your IP. Yeah. I'm curious, uh, it was sort of like this on another thing, but I feel like Genshin is going to do that.
01:05:35
Speaker
I feel like in five years we're going to have a lot of different Genshin games that are kind of Genshin offshoots, possibly a different genre than traditional Genshin. Oh no, but what if they're not about my personal favorite waifu? I will feel very underserved. A game for all waifus.
01:05:49
Speaker
They'll do it like Pokemon, you know? Same game. Different waifu. Yeah. Like the Pokemon minigame in, uh, like a dragon infinite. But instead of Pokemon, it's creepy men. It's everything I hear about this game is this is the most game. It's every game. It's every game. Okay. Never made another game.
01:06:08
Speaker
Uh, Lowy Hasler gives $4.99 US and says, I would like a remake of the GameCube game Kirby Air Ride. Cut out the top-down mini races and just add more tracks and city trial maps. Uh, greed. Kirby Air Ride. That was a one-button game. That came up in, yeah, I came up and guessed the game last week and I didn't know what the fuck it was.
01:06:28
Speaker
Yeah. There's a lot of N64, the sort of games of that era, N64 GameCube, GBA, that Nintendo left on the table and I think could revisit. You can get the Chibi-Robo, you get Golden Sun, which just got re-released onto Switch Online.
01:06:44
Speaker
Space Station Silicon Valley, which is what the GTA 3 team did before GTA 3. We've got to go deeper, you know, like give me back ski free, but remake it with modern horror game where that where the Yeti chases you down. Why has no one made that an infinite runner with a Yeti chasing after you? I'm going to make so much money. The guy who made Gordon Ramsay Rush to make it. No. You could play ski safari. That's infinite runner where there's yetis. Ski safari. Oh, infinite skier. You know so many games.
01:07:14
Speaker
I just happen to know that one because I know the developers, they were mates of mine back in Brisbane. Oh, look at that. That was nice. Seven degrees.
01:07:23
Speaker
Uh, where was I? Alex Armstrong gives side dollars and says, you know what should get remade with way better graphics and include lore from a very good comedy mystery novel series? The Consuming Shadow, wink wink. Oh, you big bum licker. I've talked before that I don't really like going back to ideas. So I've talked about remaking the Consuming Shadow, but if I did, it would be like a whole new setting. I sort of like setting it at C on a boat.
01:07:51
Speaker
Yeah, some good Sea of Thieves water graphics. Oh, Christ. Not that I'm gonna make. Not that I'm gonna make a studio. Mark Davis gives $4.99 British pounds and says, there is now a whole generation who haven't played Soul Reaver. Does it deserve a redo more than Silent Hill 2? Love you guys, XOXOXO. I would say there's more than a generation. Like, that series has been, it's been like 20 years since that series was notable. Well, you know.
Potential Game Remakes & Wishes
01:08:20
Speaker
I mean, I never played Soul Reaver, so apparently, yes, maybe I would appreciate a remake to see what all the fuss is about. Yeah. I still know what a hot take of the year, sign a whole two remake. It's going to be good. Ah, bloody hell. Legacy of pain again. That is the most scalding of takes and you are going to burn yourself quite horribly on it, I fear. I like a spicy party. I'm wrong. I'll just deny I ever said it. I'm going to erase tapes, so it's fine. I'm a volume shooter.
01:08:46
Speaker
Well, I'm going to remind you, you said it every week for the rest of the year. Oh, no. Danimita gives five euros and says, I want remakes of the Jak and Daxter trilogy where I can control the camera with the right joystick. No other changes required. I want the first game and then I want the second game to not be influenced by Grand Theft Auto 3 like every game of that era was. I want them to stick to their laurels and just make cool, colorful platformers. Everything doesn't have to be Grand Theft Auto and gritty.
01:09:16
Speaker
Unless it's Grand Theft Auto. Yes, Grand Theft Auto should be Grand Theft Auto and Gritty. Yeah. Uh, Ron Harriman gives $2 and says, if only Kotor remake wasn't dead in the water. Meaning Knights of the Old Republic, of course. Yeah. That would be, like, that's one of those games that people adore, but is a little, a little janky to go back to, that, um, especially given the Star Wars thing, if done right.
01:09:43
Speaker
could, uh, could, I think really click with the new generation, but the need to find their right studio and Sabre Interactive was not the right studio. Didn't they go to play that on stream? I don't think so. Cause I think he said he was waiting for the remake and then they got canceled. Yeah. See my perception of Knights of the Old Republic is that it's just, it was the practice for Mass Effect. Sometimes it's all you are, you know, just the dude before you do the gets married. Yeah. Yeah.
01:10:11
Speaker
tragic. Anyway, Fox D gives $5 and says frost asked for a new twist on resident evil med student with Joseph Mengele as his personal hero gets his first job in a hospital. Not bad. Not bad. Little scrubs action. I see it.
01:10:28
Speaker
Scrubs? Yeah, residents. They're all residents. Abandoned hospitals. What's a megalar? Horror setting. Yeah, that's classic. Yeah, a little code I have to find and put into a locker. Oh yeah, makes itself. Yeah, if you play the adventure game, I have no mouth and I'm a scream, you can play as a character who's basically Joseph Mengele with the name changed.
01:10:49
Speaker
That's all I aspire to do, you know? Most of Jengla? Yeah. Sounds silly when you call that. Yeah, sounds almost jolly. Hi, I'm Mr. Jinglells. Yeah, it's like the difference between playing in major key and minors. Yeah, exactly. Less ominous.
01:11:11
Speaker
Erbanem gives 25 Polish Zloty and says, being a huge Tomb Raider fan back in the days, I kind of liked what they did with Tomb Raider Anniversary. That's how I think games should be remade. That wasn't a bad one, yeah. Yeah, I remember not disliking it.
01:11:27
Speaker
Yeah. And then this month or in February, I think we're getting the Tomb Raider trilogy remastered, which is taking the first three games and kind of removing some of the 3D jank. It's not going to be like the remake style that anniversary was. No, no, which again is very strange for all the different, um, all the different words that, uh, kinds of remakes and reimagining and revisiting games can be.
01:11:52
Speaker
Hunter Road gives $10, says P- Honestly, I wouldn't mind seeing Metroid Prime Hunters was kind of meh game, but I feel like it might be better received on something other than the DS. Almost feels like that could be a mode in Metroid Prime 4 as a multiplayer mode. It's a shame when- Metroid Prime Hunters wasn't that- Haha, you still think Metroid Prime 4's happening. How cute.
01:12:13
Speaker
Yeah, it's a shame when good games are exclusives for handhelds, nobody likes any ball. Remember Gravity Rush? That was like an exclusive to PlayStation Vita for the longest time. Yeah. That's how I feel about the Cranker. Yeah, Cranker games, Cranker HD, Cranker 4K.
01:12:35
Speaker
Gravity Rush underrated in my opinion. Yeah. Quite like them. Really strong. It's like, it's like a JRPG meets a Jean-Pierre Genet film meets a really weird movement mechanic. Yeah. It's, it's quirky. It's fun. Agreed. You need to go ask for help.
01:12:57
Speaker
Um, Zoe Heiswelg gives $5 and says Pokémon Coliseum stroke XD. The children yearn for unique takes on the IP and genius sonority were ahead of the curve on this one. I believe that was the one where you, uh, it's like, you, I think you play as the bad guys and you're going around and like, uh, you're Team Rocket or Team Rocket adjacent?
01:13:22
Speaker
I've heard so much about Pokemon being remade this weekend. It feels like Nintendo is not a game freaks, I guess. They're not the abusive husband, but they're just like, they're no good for nothing. Just kind of lays on the couch. They're sort of disengaged husband. Yeah. None of the official Pokemon games have had much of a spark lately.
01:13:42
Speaker
Right. It's like the dead bedroom type thing. Yeah. Got to watch out because the wifey is going to be making eyes at that hot new pool cleaner. Oh, I knew we shouldn't have got. We don't have a pool cleaner that's the one that's sent in Phoenix. Arizona? Yeah. It's like sent in a representation of Phoenix. So is that the game that started the Arizona trend? I'm sick of seeing Arizona games. Maybe it is. It's the first Arizona game. Oh man. Crazy.
01:14:08
Speaker
Camjor Ninja gives $5 and says, Dark Horse candidate, Deus Ex Invisible War. Because it was so dang there. Deus Ex deserves an actually good sequel and redo it properly this time. And whether you're Camjor Ninja, I wish we'd get out of the fucking hole of prequels with our franchise and just make more games that act upon the promise of the first one. I feel like immersive sim remakes never do better. Because I feel like they try to take in modern sensibilities, but
01:14:36
Speaker
That's not what you want out of it. So you end up, the people who like immersive sims don't like this sensible game and everyone else is like, what the hell is this? I didn't ask for this.
01:14:49
Speaker
Alex Armstrong gives high dollars and says, does Sonic 06 really need to be remade? It serves a place in gaming history as a how not to do. And we're fine moving on, despite Project 06 existing. So it should be a cautionary tale and just like put its head on a pike outside to make sure. Yeah, I guess I'm also with you on that, Alex Armstrong. I think Sonic 06 has more value as an example as it would ever have as a decent game. America likes a redemption story, you know? Yeah, but everyone will immediately lose interest in things when they actually work.
01:15:19
Speaker
Fair, but it was there for the moment. Like, what if Neil Breen came out and produced an actually competently made film? No one would give a shit. You say that, but that's kind of what's happened with Adam Sandler. You know, like uncut gems or whatever. It's like, Oh, he actually tried this time and it wasn't. Yeah. Every, every five years he tries and he gets punched over. Yeah. It's always been the, yeah, it's always been the case, isn't it? Like the occasional sign of effort. Yeah.
01:15:47
Speaker
I was like, group that with Nicolas Cage. Nicolas Cage only ever does really good or really astonishingly bad. There's no in between with that guy. He both had the same paychecks. Well, he won his Oscar pretty early. I figured he doesn't care no more.
01:16:05
Speaker
He already left Las Vegas. Just dinosaur bones. That's all he wants. Nicholas Coppola. Perhaps we should say. He changed his name. That's not about Bob. Isn't that like wanting to be on your own? Well, yeah, but everyone still knows that he's the nephew of Francis Ford Coppola. This is true. Anyway.
01:16:27
Speaker
Eric Wyckhart. Oh, Eric. Hi, Eric. What are you doing here? Gives 20 arses and says we need a full we need a full cover of Mighty Poop now. That could be that could be a picture a lot. Tell you what, we'll rework the lyrics and make it the next adventure is nice song. Can we do that? I am the great mighty oob.
01:16:53
Speaker
That's good. That's good. That'll bring him in. It's distinct enough. Banin gives five dollars and says they should do a remake of Bomberman, but gritty and a more machine-apocalyptic feel. I'm sure that will be a big hit. Oh, he's referencing a thing they actually tried to do. We got a Bomberman game for you. There was a gritty Bomberman game and it was really bad. His dead wife was his bomb.
01:17:30
Speaker
Okay. Titan Uranus gives $4.99 and says, modders have been redoing flawed games for a while now. I was literally thinking of P06 that claims to make Sonic 06 allegedly decent. Oh, welcome Uranus. Welcome to an hour ago, Titan Uranus. Oh, Titan. You know what? We appreciate your tightening Anus though. I think his Anus was a little bit loose with that super chat. I needed to do Kegels for my boy. Looser than we'd expect from you.
01:17:41
Speaker
Really? No, that was
01:17:59
Speaker
a banning comes back with $5 and says, okay, but actually, I'd like to see Fallout one and two updated, or maybe done well in the Bethesda style. But there hasn't been like a fan made mod for Fallout three that just turns in Fallout one into Fallout three. Yeah. What's that? That dragon thing? Far Cry three, the the retro dragon? Oh, blood. Blood dragon. Yeah. So not that was not really well. Hmm.
01:18:28
Speaker
Wait, what do you mean? I still gotta play it. Oh, okay. Yeah, no, people were saying- That didn't change the POV or anything. No, I did Far Cry 3 and people were like, I used to do Blood Dragon and I was my friend who was a big fan of Far Cry. He's like, yeah, it feels like they tried to fix 1 and 2 and threw it into Blood Dragon. No, that's not really what Blood Dragon is.
01:18:51
Speaker
The dragons just did like a joke. Yeah. Is this a joke game? What is happening? Yeah, I'm not sure. It's like a red dead zombie redemption. Yeah. Yeah. I think it's more on the side of that, I would say. Okay.
01:19:08
Speaker
Uh, Tsunami Dusha gives $20 and says Bomberman 64 could benefit from a redo. Bombs used as the main utility for platforming function as much as a weapon that kill yourself in one misplacement. Game was never remade and no spiritual successes.
01:19:22
Speaker
I like the 3D Bomberman platforming games. Bomberman 64, Bomberman Heroes, Bomberman Generations. Not the realistic ones. I guess they've built as much as they possibly could out of the whole Bomberman concept. The core top-down little maze thing. He's a dude who puts bombs in things. Alex Armstrong gives $2 and says, Marty, can I buy that Majora's Mask off you, please?
01:19:47
Speaker
Uh, Nick, a friend of the show's, Nick the OG in the chats, uh, actually made that for me. Um, it's, it's made of bead. It's one of those bead things where it's like a million little beads. Oh, the crystal things. Yeah. Well, he does, like he does those just sort of like was vibing out while watching videos and stuff. So maybe, maybe contact him. I don't know if he does, uh, commissions, but yeah. Well, that was nice of him.
01:20:07
Speaker
Yeah. I think I also bought a bunch of his amiibo and I got addicted to amiibo, so I think he felt bad that he paused me to become addicted to a thing that has financially ruined me. What a nice dealer. Yeah.
01:20:21
Speaker
John Connor gives $2 Canadian and says remake of Starfield could use some substance. You know, I used to think maybe there should be some kind of legal limit as to how much time would need to pass before you could remake something. I remember thinking about when Mirror's Edge Catalyst was coming out. But apparently if you can put out the remaster of Last of Us 2, it's...
01:20:45
Speaker
It's any, anything goes, I suppose. At least the remake immediately after the normal release. You could tell with some foreign movies, like they're working on an English version of Parasite. That movie just came out. The Departed was an American remake of Japanese. Yeah, yeah, yeah. The Grudge, then The Ring. The Ring, yeah, yeah. They really made a bunch of Japanese classic horror films in American.
Classic Games & Trivia
01:21:13
Speaker
What was that game? I was surprised we made it this far without them mentioning it. Freelancer. Oh yes. Wing Commander Freelancer. Chris Roberts. I believe so. That's all I heard through Starfield. It's like, it should have been Freelancer, not this game. Yeah. Or Star Control 2. That's another good one from back in the day.
01:21:37
Speaker
Uh... Humane Shield, it gives 4.99, and says remake of Commodore 64, Caveman Olympics, and Spy vs. Spy. Red Dwarf Pop Quiz, what food was Lister going to eat last in the episode Marooned? Okay, in Marooned, the only food they had was half a bag of soggy, smoky bacon crisps, a tin of mustard powder, a brown lemon, three bottles of vinegar, and a tube of bongella gum ointment.
01:22:03
Speaker
And the only other things they found after, and the only other things they found after that was a pot noodle and a tin of dog food. And Lister vowed that the last thing he would eat was the pot noodle because he can't stand pot noodles. That was the joke. Because you were thinking he was going to say the dog food, but he actually said the pot noodle. I was thinking more like say the best for last. So I don't know. I guess it's just which one would I not eat? All right.
01:22:34
Speaker
Never seen Red Dwarf. No. It's one of those shows Yahtzee makes up. Every time he makes up all these fucking... Yeah. I keep thinking of what was it? With Chris Hemsworth and Josh Peck, I think. I keep thinking of Red Rocket, the boners that dogs get. Oh, well. Wandering minds and all that.
01:22:53
Speaker
Anyway, it's worth it. Yes, red dwarf is something I've made up. It was a hell of a lot of effort making all those clips on YouTube. I tell you that goob bomber gives $5 and says Mr. Stream did the gang go over POC? Yes. No, we haven't. We haven't got over it. Another 20. Not even gonna read the rest of that. He was asking if we were talking about the Sonic 06 remake.
01:23:17
Speaker
that made it actually playable slash good. Yeah, give her a go, give her a go. And it's red dawn, I keep confusing red dwarf. Oh, red dawn, yeah, the Wolverines. You should play Sonic P06 some slow week for Yahtzee Tries, I'm just saying.
01:23:32
Speaker
Well, I ain't gonna do that, but fine. I'm just saying. Lance White gives 200 arses and says did Chrono Trigger get mentioned already?
Fan Projects & Game Remake Desires
01:23:41
Speaker
No. What's wrong with Chrono Trigger you think needs remaking? I don't think it needs I think there's a lot of Square games that could use a once over I feel like Chrono Trigger is like
01:23:50
Speaker
Like a visually, yeah, it's like a perfect, the Super Nintendo, I think the visuals from that generation age very well, in my opinion, and a lot of the mechanics, same thing. So I feel like some of their PS1 games could definitely use a little spruce up. How do you feel about Chrono Cross in comparison to Chrono Trigger? Not nearly as good, but when we talk about big swings for the fence, it is one of those big swings for the fence. Oh yeah. Is that the game with like 200 fucking party members?
01:24:20
Speaker
It's like, I think almost 50. Yeah. And some of them are like weird voodoo dolls and weird little, there's literally just like a little alien, um, strange game, but, uh, sort of more like Pokemon than the Japanese. Yeah. At a certain point when you get that many characters. Yeah. Um, I'd like to see them like a parasite Eve, which was a New York set sort of horror, uh, RPG for the PS1, uh, that takes place around Christmas. I'd like to see that. Give that one a remake. Give that one the old college try.
01:24:50
Speaker
Miss Harmony gives $1.99 and says Robo Warrior NES remake it so underrated. I don't think I know Robo Warrior. Certainly wasn't a very memorable title. That's Armored Core. It's remade. It's just Armored Core. You just make Armored Core. The cover. It's fucking sick. It's Jellico game. What is it with the Japanese and giant mechs? I love it. They love it. It's a feat of engineering. You'd show it off.
01:25:16
Speaker
Yeah, but it's not more practical than a big car. Yeah. It's not about practicality. Well, you know, what if you need to step over something? Your car can't step over things. Well, I feel whatever advantage you gain is lost in the fact that it takes like decades of research just to be able to get the thing to stand up by itself. Exactly. It's fashion over function. But I'm sure one mech would just completely obliterate all of Japan's resources.
01:25:45
Speaker
Yeah. Well, why don't you just use all those to make, like, a million tanks and train a million soldiers? Or just make better waifus. Flash in over a function. Not war. You want to look sick as hell. I love it when you look at something like Pacific Rim or a lot of anime stuff where there's sheer tortured effort that goes into justifying giant robots as a concept. Oh, really? It's the only thing that makes sense in this to fight this specific foe.
01:26:15
Speaker
It was Pacific Rim kind of just a fuck it. The only excuses we tried the wall. Now let's try the wall. It didn't work. So this is what we've tried nothing. Yeah, we're good with yeah. Titan Uranus comes back with $10 from his anus and says I would love to see a new game that takes influence from dark cloud to stroke dark Chronicle, if not necessarily a redo. Really interesting uses of photography, inventing town building and time travel.
01:26:46
Speaker
That sounds like Beunga Nivel, actually. Now you mention it. Yeah, Dark Cloud, too. That had a lot of elements that are pretty big nowadays. The crafting, the town building, resource gathering. Yeah, the photography. Yeah, it is. Beunga Nivel. That's interesting. They share a lot in common, I would say, around the same time as well.
01:27:08
Speaker
Templar Warden gives five New Zealand dollars and says lots of fan-stroke indie follow-ups to Spore still trying to exist. A remake might just work for firming up all the floppy parts and updating the editor. The floppy parts. The floppy parts. Is that too much of an everything game? I'd say so, yeah. A little bit too ambitious and at the end of the day it just boiled down to a sequence of minigames. Yeah. Rather than the actual vision, whatever the fuck that was. How many games before it's just WarioWare?
01:27:38
Speaker
You want a game that's where you start off in a very small and lowly position and build yourself up to something extravagant and wild. Katamari Damacy's right there and captures it much better than sport does. Yeah. And you can play it in nice, nice small chunks. Yeah. Start of like hoovering up paperclips and bits of dust and by the end of it, you're hoovering up entire nations and planets. The cosmos. That's Donut County. It is, yeah.
01:28:04
Speaker
Yeah, Donut County is a rip-off of Katamari Damacy. Thanks for playing. Wow. Rip-off and inspired. And inspiration. All right. All right. An extremely inferior game inspired by Katamari Damacy. It's fine. He gets neon white after the fact. That's true.
01:28:23
Speaker
Sean Cameron gives $5 and says, Oh, actually, I just thought of a bit of trivia. Donate County developer, neon white. Same. Dennis. Just said just said that. I wasn't I wasn't listening because I was suddenly planning things ahead of my brain.
01:28:47
Speaker
It's just grinding. I've made the connection. Yeah, I said, it's fine. Because Venice Presito gets neon white in the end. Yeah. Okay, right. Well, you should try to make your voice less soporific, then I'd completely zone down. I do have that. It's just a certain way before it's like,
01:29:06
Speaker
Anyway, where was I? Sean Cameron. Sean Cameron, yes, gives $5, says I would love to see a remake of Legend of Dragoon on the PS1. Also love everything you do. Keep up the good work. Yeah, it's your favourite game of all time. See if Star has almost had that in the tactile nature of it during the fights. It just didn't have the random encounters and
01:29:27
Speaker
The story was a bit too linear, but it was close enough. Just give it back. Just give it back to me. Legend of Dragoon, famously, Sony first-party JRPG wanting to capitalize and follow up the success of Final Fantasy VII, and their whole thing was them being like, this is gonna be the Final Fantasy VII killer. This is gonna put Final Fantasy VII to shame. It's like, you guys are making money off Final Fantasy VII. Just shut up. What are you doing? You have no competition in this. Why are you trying to...
01:29:55
Speaker
Why are you trying to one up the thing you already technically own? Well, you're looking at it from a business perspective and looking from the creative perspective, then you don't want, you know, you don't want to peak too early. Sure. I mean, even from business, if you own both of them, you still succeed. You own the competition.
01:30:11
Speaker
No matter who wins, we lose. Csi Freak gives 9.99 British pounds. Says I doubt this will ever happen, but I'd like to see the PS1 versions of Harry Potter one and two updated with better graphics. Also HBD to my son Ollie 25 today and he spent the day playing God of War Ragnarok for me. Oh, that's nice. HBD Ali. I hope you have.
01:30:36
Speaker
I would do that. I was seeing God of War Ragnarok. Your review, where you were saying you've had the abject horror of like, oh god, the game's still going. I was like, if I had a son, I'd watch them play this game. I wouldn't play it myself. I want to be able to rent a son just to have them play the games I don't want to play. I don't want to play Power World, but I need my son to play Power World. And you'll say just watch a playthrough, but it's not the same. Well, good luck explaining that to your son when they're 18 and ask what motivates you to have children.
01:31:06
Speaker
Playthroughs. They get out of, they fall out of love with games. I'm like, well, I gotta take you back. I wanted somebody to play Death Stranding that wasn't me. Yep. Okay. Matthew C. Snogus, 199 says the KOTOR series could attract a lot of new people if they update the old CRPG mechanics. So the remake is totally still coming out. Crying face emoji. Maybe someday. Too much money on the table. They'll leave it forever.
01:31:32
Speaker
And then Die's Vault gives $2 and says, Morrowind should get a remake, but not by Bethesda. I'm sure someone's working on it. I agree. You make it. I'm mad. Some mad fan developer somewhere. I think there was some scuttlebutt that Oblivion was actually getting an official remake. I don't know if that was real or not. I don't trust anything for Oblivion right now. I heard someone was making a fan-made version of Oblivion in Skyrim. Skyblivion was called Skyblivion.
01:32:00
Speaker
Uh, before Power World took over Twitter, it was nothing but, uh, no game will reach the peaks of oblivion. I saw that, the humour, the unintentional humour of oblivion. I don't think you could get that back with the remaster. No. The piss bandit gives $5 and says Frost. What are the wackiest, most unexpected Taqueria wall art that you've seen?
01:32:25
Speaker
I've seen a bunch of random ones. I think I'm immune to them. One of my favorites was a portrait of Jesus with tacos, but it wasn't Jesus. It was Obi-Wan from Attack of the Clones, I believe, when he has longer hair. It was very much Obi-Wan. And then this other one was Hulk fist down, double-fisting Haritos. Just like, okay. Spider-Man stealing tacos from Sailor Moon. That was a random one.
01:32:50
Speaker
It's, uh, yeah. Part. Sounds like one of those videos you get on YouTube if you just watch kids' videos and leave the autoplay on. Yeah, yeah. Or if you take, uh, Nyquil and, uh, Drink a bottle of Nyquil and Deco simultaneously. Yeah, and some more Chata. You have visions of that, yeah. They just cancel each other out, wouldn't they? Now you Robotrip. You think, yeah.
01:33:12
Speaker
Liam Omega gives $5, and says 7th gen wise, alpha protocol would be a good idea. Otherwise games from the 360th of stroke PS3 era should just stick to ports. Alpha protocol, eh? I suppose it would be nice to remake that with a customisable protagonist who's not a huge git.
01:33:33
Speaker
Because the thing with that game was there was a bunch of different like personas you could adopt when you were like interrogating people, but all of them were just a dick. Yeah, different flavors of a dick. Neapolitan dick. That was the game I saw I got confused last week. I was getting that confused with Shadow Complex last week. Yes, yes.
01:33:54
Speaker
Alex Armstrong gave side dollars and says, if Ubisoft are still doing that Sand of Time remake, do you have the combat visual see improvement and very little else or do you not care anymore? I think that's a pretty big if. But yeah, I'm not that bothered.
01:34:11
Speaker
Does, when was the last time you played Sands of Time? Does it still hold up to play? Oh, I haven't played that in ages. I wasn't like who played that. That's right. Yeah, just be curious.
Reflections on Past Games & Humor
01:34:22
Speaker
I've played it last year. The platforming, platforming would still hold up to you, I think. It's not bad. Still has character.
01:34:33
Speaker
Uh, Ryan Betts gives $10 and says, gents, I have to miss today, but I wanted to show support and say hello to my future podcast listening self. Yachts, please take the piss out of me. Marty, please defend me. Frost, please pick a side. Uh, Ryan Betts, your last name is one letter away from Butts, so I'm going to call you Hairy Butts. Ryan, I bet that all your friends and family really loves you and appreciates you.
01:35:01
Speaker
I think I'll go with Yahtzee on that one. I feel like it was a little reflexive. I take my victories where I can. Richard Snook comes back with five British pounds and says sorry for the first part of Last Message. Bit pointless. Hope this makes up for it. Which one of your novels would you make a video game set in?
01:35:22
Speaker
You should make a game of Mog World. Shining. That's already a game that would sort of like destroy the gag. I would make an open world sandbox based on jam with like a central mechanic where you have to avoid touching the floor. I think that would be interesting. That's kick bastards, I think. Yeah, something like that. You should make a basketball version of jam.
01:35:46
Speaker
And so what? NBA jam? Yeah, so yeah, I figured that was where you were going with that. Oh, we could have done space jam as well. Couple of jams. Yeah.
01:35:56
Speaker
Liam Omegur gives $5 and says, can I have Yahtzee say something mean? Marty say something nice and Frost say something random. Please and thank you. Liam Omegur- Am I stuck in a time loop? Did we not just do this one? No, this is a new one. This is a new different one. Liam Omegur, your name has got the word mom in the middle of it. And I'm gonna take that to mean that you have incestuous thoughts. Eat your heart out, Freud. Liam, you're not the Alpha, you're the Omega, the end of all things. Welcome.
01:36:24
Speaker
Liam, don't you find it weird how we bake cookies and cook bakeys? What? I like it. I love it. Let's drive on parkways and park on driveways. That's great. Quinn Thompson gives two Canadian dollars and says, how about a Space Quest remake? Well, there was a remake of the first Space Quest game. They remade the original AGI version in VGA.
01:36:49
Speaker
remember that confusing me when I was a kid because there was a space quest one on the shelf and a space quest two on the shelf and space quit to for some reason looked a hell of a lot worse. AGI VG and what were those letters? VGA EGA AGI SCI these all made sense back in the day. No, robo tripping. Yeah, modernize.
01:37:29
Speaker
Mm. M-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m-m
01:37:41
Speaker
What a sicko. I like that your name is Super Boner. Fair enough. Gray Fade gives $2 and says, a friend and I have been talking about Oni Remake. Oh, I know that. That's that weeb game that Bungie made before they made Halo. Yeah. Yeah. I don't know. They should do it. Yeah, just like from software. Like, hey, this is the mech game we used to make before the thing we know is for it. They kind of do that with Barathon, right? Yeah, I guess. Yeah. That's not going to make it.
01:38:10
Speaker
Go back to weebery. Yeah. Yeah. No one cares about your attraction shooter. Make a weeb thing. Lampy gives five pounds and says, what if they remade Mega Man one, but in the style of the US box art? Great idea. I love that. Yeah. An interesting art piece. Probably look a bit like Braid. Yeah. With all the weird faces on everything. Yeah. Easter Cauldron gives one 99 British pounds and says nothing. Thank Easter.
01:38:40
Speaker
Alex Armstrong gives $2 and says, you know what, console needs a remake, virtual boy. Speaking of everyone headaches, stare into the sun for an hour. Well, maybe they could make a version of it that doesn't have to be perpetually propped up on the table. And isn't just red. It doesn't just look like a vision of hell. With more colors, yeah.
01:39:03
Speaker
goobahmerg if it's time to list says, honestly, most 3D Sonic games have potential which could be realized by a remake that cuts out the jank one P06 dev is remaking heroes right now. Why is that? I don't want to be a hater. Why is that Marty and Sonic?
01:39:33
Speaker
our fan remix I don't want to take power away from the people but our fan are there any like amazing fan remix
01:39:39
Speaker
Oh, you've just done it. He's going to say the thing now. All the amazing fan remakes just become their own thing, if they're good enough. Like the guy who's making Sonic fan games made, moved on to making the Spark the Electric Jester games. Yeah, I guess that's true. And there was that other. The Forgotten City. Forgotten City. Forgot the Forbidden Planet? No. Forgotten City, I think, right? The sort of the time travel mystery.
01:40:07
Speaker
Yeah, that one as well started out as a Skyrim mod. Freedom Planet, that's what I was thinking of. Yes, Freedom Planet, very clearly a Sonic fan game before they made it very slightly different IP.
Final Thoughts & Closing Remarks
01:40:22
Speaker
There you go. Dickey gives $5 and says, came in late. Was Dark Void mentioned? Because that should be remade.
01:40:34
Speaker
The only thing I remember about that game is you walk up walls. You walk up walls and I think you had a shuriken. No, or was that the shuriken? That was Dark Sector. Dark Sector, yeah. Dark Void was the one where you had a jetpack. Oh, this is not the ninja game I thought it was. Yeah. And I liked it because I liked how you could switch from third person on the ground combat to flight sim. Jetpack combat with a single button press. I thought more should have been done with that. Agreed.
01:41:01
Speaker
Uh, Michael Warden gives side of his pants and says, Eric is such a good producer, providing and editing the clips that flow with your conversation. I know he's on the ball. Oh, some naughty pictures in there too, every now and again. There's a couple of little quick shots of pornos, like in Fight Club.
01:41:16
Speaker
Yeah, we should like try to troll him one of these days say, Oh, you know, my favorite game is a secret of Monkey Island. Oh, no, wait, not that. Half life. Yes. Half life. Yes. Half life. Yes. Half life. Alex specifically. No, wait, that wasn't I was thinking at all. I actually wanted to talk about ready for rumble boxing. But it was actually parabola the whole time.
01:41:42
Speaker
Yeah, I see he's not rising to the bait. No. Oh, there you go. Ah, clever. Douche, Eric, Douche. Clever. Mel Sirigan gives five US dollars and says also Einhandehr. That game needs even more love and HD Einhandehr would kick butt. That was Square Enix's weird, like, side scrolling shmup. Shmup, kind of like, kind of like R-type. Copper, do you mean?
01:42:12
Speaker
Yeah, but more like, you weren't like a character, you were like an aircraft. Ah, okay. Yeah. Potato Hermit gives 125 PHP Filipino pesos, I think. Still holding out for a brave Fence and Misashi from the PS1 remake, or at least a re-release after all these years. Poor game dwarfed by giants on release. Yeah, it came with demos too, which was the important thing.
01:42:37
Speaker
I have never played that. So if you want more of that, you can have a go at on guard. Came out last year, this year. Oh yeah. That was a good game. No, it was all brave friends from a shot, but you weren't a fencer. You were just like a little, like a little samurai dude. It was lie. It was, it was just, it's just lied and you stole enemy abilities, but it was nice. I want to go find it. And I didn't know where my copies. You like selling illegal stuff. Were you fencing goods? What? Why was there a fencer?
01:43:04
Speaker
No, he's like, he's just he was just kind of like a wandering Ronin more than Tom. So he fought with swords though. He didn't fight with swords. Yeah, but like it was the combat wasn't fun party, I would say. I learned something new. Fencing does not require foils. Or apays. Cool. There's one word the New York Times crossword falls back on way too often. It's apay. A repose. Good bowels, you know. Yeah.
01:43:37
Speaker
Zoe Reiswelg gives $5, and says, speaking of mecha games from the GCN era that need a remake, we haven't had a custom robo game since the DS. What's going on? Nintendo get your shit together. Give us the custom robos, give us the chibi robos, give us Skies of Arcadia Legends. That's more on Sega's boat, but good to us. Jay Smasher gives $5 and says, Yahtzee, how do you feel about the censoring of your last fully ramblimatic with removal of the tit?
01:44:02
Speaker
Was there a tetra mode from the last volume of the magic? I don't remember that at all. Who dares? If there was a naked female breast and it was edited out, that would be because of me. Because I wouldn't have put an actual naked female breast visible.
01:44:20
Speaker
because it's not like we're not sticking it to the man anymore we are uh sticking it to ourselves yeah yeah like what are you doing like a tit that early is super bowl is the only time you get a tit yeah yeah you get one tit and it's a few weekends or now during the super bowl so make it count one tit for a special treat yeah
01:44:42
Speaker
Raphael Wysocki gives a 10 Polish Lottie and says, half of the PSX games. Well, you'll be busy then. Raphael Wysocki. Yeah, a lot of games at server remake. Can we Final Fantasy Tactics modernize that a little bit? Ooh, doggy. Okay, the end's in sight, don't worry. David Fletcher gives $10 and says, here's some money. Thank you, David Fletcher. David, thank you so much.
01:45:06
Speaker
And then Alex Armstrong comes back with another $5 and says, you know what would be cool? Doomfans remaking the original Doom games with modern graphics. It's possible, considering how insane they are making mods.
01:45:19
Speaker
Waiting for the game that comes out of Doom, that like takes the world by storm, kind of like League of Legends and World of Warcraft. See, the problem with remaking the original Doom is that the environments aren't really supposed to be actual places where they actually function as a real life place. And again, the limitations of your control are kind of like... It wasn't until Unique from 3D that they started basing environments on actual places. Yeah, or you have to find very structured, straight places like in IKEA.
01:45:48
Speaker
Doom and Quaker just, you know, random labyrinths. Andrew Shug gives five Australian dollars. Says, I want Deus Ex 2000 remade in such a way that playing it gives me the same amazing feeling of discovery and wonderment that I felt 24 years ago.
01:46:09
Speaker
Maybe you just want to be younger. As they say, sit into one hand, wish into the other and see which one fills up first. Who says that? That's a thing. Isn't it? Yeah. Wow. Well, I first heard it in a Neil Gaiman book. That sounds like a Neil Gaiman saying, yeah. Yes.
01:46:34
Speaker
Um, ah, gives $5 and says for the spiritual fourth member of the podcast, Eric Wyckhart. Oh, well done. He's finally earning his keep. For all those, for all those photographs of me making love to a hedgehog. We were making love to a hedgehog. I don't know if you saw that.
01:46:53
Speaker
Beneath 1111, comes back to 20 Swedish Corona and says, the game Thief 4 should probably need a remake. No, it should be sealed in concrete and dumped in the North Sea. What a place to put the four, my god. The fourth. I don't think anyone liked that game, did they? Well, maybe the people working on it did. I don't know. I didn't. No, it's like Michael Caine didn't see the movie, saw the house it built.
01:47:23
Speaker
Yeah. Uh, HairySun94 gives five Australian dollars and says, remember me, the game everyone ironically forgot all about, had some genuinely interesting mechanics that perhaps could be reworked in a better remake. I remember saying as much. HairySun94, when I reviewed it. It's SpyDauntNod, who will go on to find success with the Life is Strange series, of course. Yeah, and Jossant.
01:47:48
Speaker
But remember me had an interesting mechanic where you got to like equip different moves into your combos, which was something that was really clever when God Hand did it. And I wondered why no one else has done it since. What you mean equip different moves?
01:48:03
Speaker
Well, you've got like four slots via combo, like square, square, square, square. That's right. And you've got like different moves, like you got one kind of punch, you got one kind of kick, you got a different kind of punch, you got like a throw, and you just equip them into those slots. And then if you press square, square, square, square, it'll do all the moves you equipped in that sequence. Ah, transistor. You kind of like create, yeah, a little bit like transistor actually. That'd be cool. You know, also got hand just to just remake got hand.
01:48:32
Speaker
smysk audio gives $5 and says smysk audio gives $5 to say smysk audio gives $5 to say oh you witty fellow smysk audio yes yes it's true i'm fairly utilitarian when it comes to reading out super jazz but you know i call it being efficient there you go
01:48:55
Speaker
Lampy gives I British pounds it says how about a zone of the enders remake that doesn't crash all the time Also a great job on the photoshop of that picture Eric Yeah, that even the HD collection crashes all the time crash. I mean while streaming it wasn't happy I wanted you to you know, keep that feeling from the original exactly include the crashing I want a remake of Skyrim on release day Just work
01:49:22
Speaker
Well, what was zone at the end is game wise? Uh, it was game. Yeah. Yeah. But like real quick combat kind of, um, almost felt at certain times, like a 3d, like a character brawler. Um, but with some Kojima awareness to it, your, your pod in your jahootie went into its penis. So it was just, you know, penis pod. Oh, your robot is called the jahootie, jahootie, jahootie and the blowfish. Ah.
01:49:49
Speaker
Shouts the hoodie in the bluffish. Friends of the pod. Michael Warden gives two British pounds and says, I wished for shit in my hand. Well, congratulations on exploiting the loophole. It's like asking a genie for a million wishes. You just ask for more. You just wish for more genies. That's the loop there. I think the genies are wise to that these days.
01:50:12
Speaker
Anyway. Thanks for listening to the Windbreaker podcast. That's all the Zippajats. They're all gone. That was a beefy one. It's almost tomorrow, and we're still here. I know, crazy that. I was Yachty Croshaw, presumably still am, and I was joined by Martis Leaver and a Sebastian Ruiz. That's us. Tune in later this week, because I've got another fully ramblymatic on Wednesday as always. It's going to be on the subject of Prince of Persia, the Lost Crown.
01:50:42
Speaker
since we already gave that away. And then I'll be playing Power World in the arts it tries. Gosh, everything's very well planned ahead this week, isn't it? And I've also got a new semi-ramble about it dropping on Thursday, and there's Adventurer's Nigh on Saturday. So that's all my stuff. Lovely.
01:51:02
Speaker
Frost, what are you cooking in the chambers? Go watch the cold take. We've done a review thing on Hades and use that to keep your mind open because I'm going to do one of those for Power World, which will be next Monday. And then after that, I'll go back to some cold thoughts instead of on games because I've been doing a bit of a thinking. There was a weird weekend that I had. Jesus Christ. And as far as streams are going to go,
01:51:30
Speaker
I believe I'll be shooting the shit with Nick this Thursday. When is the official day for that? Yep, Thursday, 3 p.m. Central. Thursday's cool. Better with friends on Saturday. With Will, that's going to be the pizza possum. And then on Sunday, going to be hanging out with Amy for a newly released. Alrighty. What you got, Marty? Yeah, all of our normal streams. Hidden Gems later tonight, 6 p.m. Central. Casey, Jesse, and Jess playing a game called Mortal Sin. Two words that have never been used in the title of video games before. Don't look it up.
01:52:00
Speaker
Uh, and then normal shapes editors backlog tomorrow. Yahtzee tries and fire link on Wednesday. Uh, hell let loose shoot the shit and devil may cry three on Thursday. Did you ever play devil may cry three yachts? Good game. Um, I believe so. Yeah. Very good. Didn't play it all the way through though. Very good game. And Friday we're waiting on a waiting on confirmation, but we may have a sponsored stream at noon central that might feature not only the return of Jack Packard,
01:52:27
Speaker
but the return of Darren Mooney on a stream. A video game stream. Stay tuned for that. Stay tuned for that.
01:52:45
Speaker
Well, chips. You can do that with a webcam filter these days, I think. John Russell gives 4.99 and says, I really wanted an update version of Riven, the sequel to Myst, when it was a fan remake. Cyan took over production to make me it an official game. Oh, John, they did it for you. Classic Cyan. Good guy, Cyan. Alright, I was smart enough to walk the dog before the podcast this week, so I'm just gonna go get my lunch now. Wunderbar.
01:53:13
Speaker
Bye, everyone. Bye, everyone. Thank you so much for hanging out.