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But the other scene, of course, between that scene and the scene where, unfortunately, you build up this relationship with but John Greenway, as you were saying at the very beginning, he is this very cynical, burnt-out agent, And then Bond basically makes them see that maybe things aren't as bad. And then we get the On Her Majesty's Secret Service level where I should have seen it coming, to be quite honest, when they played that theme for. He gets shot and yeah, you have a big fight with the big bad guy with the golden mask and we will reveal him soon. But yeah, then unfortunately he passes away. And I don't know what's worse, that whole scene where once again we get to see Bond's vulnerability throughout the game. He goes through as being this smart arse and, you know, very quippy. And they go from this antagonistic relationship to kind of throwing the banter back and forth. And then all of a sudden he doesn't know what to do. You know, he is just so heartbroken. He's like, I don't know what to do here. And that is a side we never really see much of with Bond. I mean, we've seen it on occasion, like with The World Is Not Enough, when he has his relationship with Electro King, or especially with Vesper and Casino Royale. That's the quintessential recent one as well. But we never see that kind of him not knowing what to do. Or not being openly admitting it either. Yeah. You know, just, and I think, for that moment as well the whole way through greenway's being air cream and bond bond this bond that in his final moments he turns to him and he calls him james and it's just it's an emotional gut punch really because i didn't anticipate greenway dying i thought like munro he was my other candidate for being the main villain by the end of all in all the lead up they were going oh he's 009's a master manipulator and i'm thinking hang on is greenway actually 009 yeah kind of playing everyone but think afterwards, it's the moments after these losses when Bond goes back to the flat in London that he was sharing Cressida and Munro and Munro's trainers are by the door and Cressida's bags are all packed for her moving out. Or when Bond goes back to MI6 after Greenway dies and M's trying to console him. And she says, but i don't remember the dialogue per se, but she refers to Bond as the first light that Greenway saw in a long time. Oh, is that when Q says it? Sorry. It was at Q, sorry. It was just, oh, that is actually... I wasn't expecting this level of depth, of emotional depth to a Bond game. ahh Maybe just from what we've had in the past, but i was just like, oh, this is top tier game writing, narrative writing right here. There's been very few games that have kind of just maybe kind of have to take a break for a few minutes just because it has made that kind of impact. and Things like God of War, Horizon Zero Dawn, The Last of Us... they're few and far between for those human moments and that even just with the third filled whiskey glass and having a toast to him in the lab is just yeah just it shows that we keep circling back to this but it humanizes everyone in this you feel for all of these characters even secondary characters like munro bombed His relationship with him, as you said before, they were butting heads. There was this, you don't belong to be here, you've wormed your way here, you've not worked for it. And by the end, they're brothers in arms. They have that close connection and they love each other to a degree. So that loss is felt not just by Bond, but by the player as well. and I mean, it is just heartbreaking seeing the whole story unfold because it's honestly hard to strike that balance between let's have a wish fulfillment action game where you're playing as James Bond 007, even though he's obviously not 007. something at this point but you've got that but then you have to balance this sentimentality beside it and it can be so easy for it to fall into cheesiness you know to be like oh not monroe and then move on immediately but they allow you to ruminate on it they allow you to sit there and go oh my god because what happens as you were saying when you go back to the flat and i knew immediately what was going to happen when i read the quote-unquote suicide note from bond And he reads it and he goes, oh, that can't be good. I'm like, I'm going to get attacked, aren't I? I was half expecting Cressida to be, you know, when the woman's on the bed and she's got all the gold over her. was expecting something to have happened to her, like Goldfinger, or, i mean, if you're a filthy heretic, like Quantum of Solace, if you will, but... Yeah, that's definitely going to happen. Unfortunately, it doesn't happen. She's safe in the Amalfi Coast, apparently. Again, I was expecting her to come back as a villain, but she didn't come back either. or No, she pretty much just disappears. So does her father. There's a funeral for them all, for all the agents KIA'd, and they've drawn very heavily from Skyfall for that scene. But yeah, they kind of just, it's like, okay, bye, and away she goes. Yeah. Her presence is still felt by her possessions. And I imagine at some point we've all been there where we've lost someone we care about. And the only thing that we have left of them is what they possessed, you know, what they coveted, whether it be, you know, in Manuel's case, it's his trainer collection. It's his free movie poster. So it's a moment we can all relate to. As you say, It's it's not a moment that you expect in a James Bond game. Because one of the things, and I mean this in all the positive ways, but the advertising for this game is insanely deceptive. Because every time I saw any advert for this, it was like, oh, look. you're in Vietnam and you have to chase down the bad guys. Oh, you're in this explosive car chase. And that does happen, obviously. Don't get me wrong. That is the action set pieces that they want to sell the game with. But what they don't sell in between, which is a nice surprise, is just those, as we were saying before, slow moments where you get to talk to the characters. You get to see their hopes for becoming double O agents, for serving, it's going to sound weird saying, serving king and country, not queen and country. tree but you know it's just absolutely incredible to see that there's so much depth in a James Bond game and granted the only downside to that I could see is if you're well actually twofold that if you want to just play the action sequences again then you're going to have to play through all the slower moments but what is also cool is you can actually choose what part of the level you can dive back into so I was looking out of curiosity because there was one particular level wanted to play rhymes with shmoo bra But you can actually choose. You can choose to skip all of the bits before sneaking around or having to do XYZ. And obviously playing it through the first time, I wouldn't recommend that. I don't think you can anyway. But yeah, it allows you at least if you want to play those particular missions, then you can. And I think that's just such a great touch. I think that is really cool that they've included that versatility into it. also allows you to there's the challenges that io have included in which again is another carryover from the hitman games so if there's a particular challenge that you've yet to complete you can find this section that will allow you to achieve it without having to put an hour or so into an entire chapter of a game just to get one little challenge which is part of a bigger level of progression that will allow you to use a certain skin in the taxon so that caters to everyone as well if you're wanting a quick bit of run and gun action you can again jump into the grand bombastic finale sections of the game or if you're wanting just to replay your favorite moments like for me going back to just do the whole vietnam level again from beginning to end and from riding in the boat until the very end with the dump truck in the quarry. For me, that is pretty much one of my favourite levels of the game. So I was very keen to go back and just play through that from beginning to end again. IOI have always done really good with their repairability and ensuring that their games have an extended shelf life. So I'm very excited to see what else we're going to get from them going forward. You're completely right because the replayability definitely is there, especially for the way that you tackle missions and things. And it is going to be interesting to see what they're going to bring to the table because they've already announced that they're doing more tax-submission stuff, which yeah, that's cool and all, but to be honest, I personally, and this is me just being greedy, but I would love to see more story DLC stuff, even if it's like a one-off mission or whatnot. They probably won't do that. They'll probably focus more on expanding the tax and stuff, but it's really interesting to see the way that they've angled this game to say, oh, here's the cool side missions that you can do, or here's the in-depth story that's going to stamp on your heart. smash it to a million pieces because the other thing as i was saying before you've got the heartbreaking moments and then you've got the rule of cool moments and i adore the rule of cool moments and this there are so many whether that is chasing someone through for example and all the time in the world where you chase 009 onto this carrier plane and you can hack it with your cue watch and you can tilt the plane left and right and i didn't realize that you could actually move while you were doing this so i was standing doing left and right and i'm like okay, why is the game not progressing? I'm like, oh, right, okay. So you've got things like that. There's one particular one I want to give a massive shout out to, and that's when you go into Q branch at the end. Basically, it's something we've not really talked about much, but you get to choose your very own Q watch, which, get granted, it's not really much of a difference, but to basically say this is an Amiga watch, you know, oh, if you want an Amiga watch, you have to... pay that's actually something that surprised me you can buy the real light version of it obviously without gadgets for nearly nine thousand pounds i'm gonna be honest unless it comes with its own gadgets i'm not paying nine thousand pounds for a watch maybe one day when the podcast becomes successful but even then that's a bit rich because think resident an evil requiem did a similar thing with hamilton was and that was seven thousand i want to say and that was two watches one for leon and one for grace at least two of them yeah who's buying these watches to be honest i mean i've seen some people be like oh check out my watch and it's like how much money do you have crazy money but yeah so you get the watch and everything and throughout the game you can use it to a bit like watchdogs you know you can hack different terminals you can use your laser watch you can use the darts and your phone you can use earbuds as well and shock wave cameras and things it's honestly cool the way that they've integrated the again as i said the modernity of the world with the gadgets you know it's like a kind of android-esque phone it's still a smartphone you've got the earbuds that are airpods it is really cool to see that integrated with it but there's a bit at the end and this is one of my favorite moments because throughout the game whenever you go to q branch you have been teased relentlessly to be like oh here's the phone box from think tomorrow never dies or golden eye one of the two gold right It's a Goldeneye, yeah. Goldeneye, yeah. Yeah. You've got the big protective bubble thing from The World Is Not Enough, because I remember it's John Cleese that gets trapped in that. You've got the knife shoe from from Russia With Love. we've got the jet pack from thunderbot You've got You've got, honestly, the tarot cards from Live and Let Die. There's just so many. There's also, and this is one I keep raving to you about, and I thought there is No way they added this. They've got the Ghetto Blaster from The Love and Daylights. I was grinning from ear to ear when I saw that. I thought, there is no way that this game is so in-depth that you've got an Easter egg to the Ghetto Blaster. Granted, it's a little bit different. but there's just so many different variants of these things. But at the very end, MI6 gets invaded by villain, and you get the watch. You basically get the keys to the candy shop, as it were, or the street shop, and you get to control all of these gadgets. And then after doing that, you think, how much cooler could this level