Speaker
After hunting down Gideon to his care centre, his path crosses constantly with Grace, as the duo seeks to find out what Elpis is, all the while interacting with familiar faces and locations. But before I did dive into the story, which I would admittedly argue is probably the weaker part of the game, let's talk about the presentation. As of this review, I have played through the game around six times now. A couple of hours ago, I finally 100%ed the game, and now it's over, I can sit back and finally relax. Knowing that I've completed it, I am done, and without giving too much away, I can see why they don't let you play on insanity mode right off the bat. as it spoils a lot of the enemy variants, all for the sake of a harder challenge. But with that being said, there is no way in hell I'm replaying that mode. One unique aspect is that the game can be played in both first and third person, with Grace being recommended to be played in first person, while Leon should be played in third. Now I've played through both and I can safely say that I definitely prefer this. For some reason, Leon's first-person view slightly reminds me of the way that you play in a first-person POV in GTA V, and I've got no idea why. In addition, while appreciate that they added a stumbling mechanic for Grace in third-person, It gets really old fast when you find yourself launching yourself across the room unwillingly, as zombies look on with secondhand embarrassment. Granted that's limited to a couple of scripted events, but yeah, for anyone who's played Insanity and has ran right by the fuse box, I feel your pain. I feel your pain guys. But that's my own personal view, and there's absolutely no right or wrong way to play this game, despite what others may say. But in terms of overall gameplay, this is so damn fun to play. As I said, gar Grace's gameplay is more akin to the RE2 remakes, with limited item storage that can be expanded upon by acquiring hip pouches. Also returning, similar to RE7, is the antique coins, which can be used during the game to get bonus items which will in turn help. you. That being said, you aren't like the rest of the seasoned veterans of the franchise. You can't parry or do backflips, instead sticking to the shadows and trying not to alert anything that could take you out in one hit. Even when you stun an enemy, you have no way to deliver a finishing blow and you can only feebly push them to the ground. But unlike the last few entries, these zombies have a cool twist to them. As promoted in the run-up to the game, certain zombies have retained their memories and as such go about their daily business. You have the butler who continually turns off the lights, and the maid who won't stop scrubbing any mess that she finds, and the singer with main character syndrome who wanders the halls in search of an audience.