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Curse of Strahd Ep. 31: Into the Amber Temple image

Curse of Strahd Ep. 31: Into the Amber Temple

The Blade's Edge
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Greetings adventurers! We back at it again with another eppie, and today, we're headed into the Amber Temple in pursuit of Strahd's secrets. It's dungeon crawl time, so get your snackies, bring out the horn of mead, chill out and pray that we survive to see the pale grey sky of Barovia once again...

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Transcript

Introduction to 'The Blade's Edge' Podcast

00:00:01
Speaker
Hello, one and all, and welcome back to The Blade's Edge, a D&D actual play podcast where we are currently playing through the legendary module Curse of Strahd. I am here with ah Kyle Beams. Who you playing?
00:00:15
Speaker
Oh, baby, we are Stalvadak, the Warforged Artificer. Kyle G., who you playing? Bash, Bloodsinger. Bosh.
00:00:26
Speaker
Bing Bash. Bosh. Singer, Singer, Singer. Bullshit. Trevskis, who are you playing? Anabi, Shatterkai, Bladesinger. Tommy, the Mac, Million Man.
00:00:41
Speaker
How's going? Playing D'Saun, Paladin Lathander, Sun Sword in Hand. Shield out. His shield is out. His sun sword is in his hand.

Exploring the Amber Temple

00:00:52
Speaker
But as the group call the lightning where we last left off are in the Amber Temple. And before we jump right back into the Amber Temple, I just want to say if you'd like to get the episodes a little bit early, go ahead and follow us on Patreon.com slash Blades Edge as well as ah We have an upcoming, if it's not out already by this point, don't know how many episodes we have banked, but we are doing a four shot ah run by the man himself, Mr. Kyle Beams.
00:01:25
Speaker
So based off of ah where we're at right now, it might be following this episode that we have it live. Nice. Yeah, might be then. So shout out some of our patrons. Janester, Kendall M, Bring Myself and I, EMF5671, Ken Brown, Justin Dakin, Jay, Kendall, Brandon, ah Sad Boys, Ashley, Connor. Thank you guys so much ah for supporting us. And we jump back in in the Amber Temple.
00:01:54
Speaker
You've just found the statue in the main area. You're standing on a black marble floor, amber walls, amber ceiling above you. ah Inabhi, you hear a door close somewhere to the west of you as you're the furthest back on the stairs coming down from the balcony.

Who is Heinrich Stolt?

00:02:14
Speaker
ah bash you've noticed a door in the base of the statue as well as the void like face of this statue you've identified as a magical darkness and you've knocked on the door and you heard a voice say hello who goes there
00:02:40
Speaker
um Yeah, I think the back of my mind, I breathe a sigh of relief as knocking on a door in a temple of evil is probably a good way to get yourself into some hot water.
00:02:56
Speaker
um No. You don't think so? Yeah, yeah I just say, hello?
00:03:07
Speaker
Is someone in there? Oh, who goes there?
00:03:11
Speaker
Uh, my name is Bash Bloodsinger. I have a group of people here, just so you know. You're not alarmed.
00:03:21
Speaker
Uh, nice to meet you, Bash Bloodsinger. My name is Heinrich Stolt.
00:03:28
Speaker
Uh, is he talking to me through the door, did he open the door? He is talking you through the door. Heinrich Stolt. Heinrich Stolt, he goes, um, what are you doing here?
00:03:42
Speaker
Well, something led us here.
00:03:48
Speaker
We're trying to do something, and we were told that we could find something good in here that could aid us. Hmm.
00:04:00
Speaker
Well. No, we don't really know what that is. Well, I'm not sure what that will be either, but you do not wish

What is the Nature of the Temple?

00:04:08
Speaker
to ransack this temple. You do not wish to cause harm to this temple. Is that what I'm gathering?
00:04:16
Speaker
That's correct. We just, if something jumps out at us, not literally, but we're not trying to ransack this place.
00:04:27
Speaker
Well, that is good to know, Bassbloodtinger, because I guard this temple.
00:04:37
Speaker
guard this temple? Hmm, Who are you guarding it from? People who wish do it harm. Who wish to ransack the knowledge?
00:04:51
Speaker
You don't think people want to come here just to learn?
00:04:56
Speaker
Much to learn. Good things and bad things.
00:05:04
Speaker
You know of any good things we can find? Ask his name. What's his name? Here, I told you. Oh, really? Heinrich Stolt.
00:05:15
Speaker
Heinrich Stolt. Let me write that. Hmm. Well, that'll be for you to find out, Bash Bloodsinger.
00:05:25
Speaker
I'm not your guide. I am a guardian.
00:05:31
Speaker
Well, like I said, we don't want to ransack the place.
00:05:36
Speaker
Well, then don't.
00:05:42
Speaker
Ominous.
00:05:47
Speaker
How can we find what we are looking for?
00:05:52
Speaker
have no idea what you're looking for. There's only one way to find out. The temple will show you if you're meant to find it. And if you are meant to die here, then you'll die here.
00:06:04
Speaker
The temple wants what it wants.
00:06:11
Speaker
The temple wants what it wants.
00:06:17
Speaker
So it's alive.
00:06:20
Speaker
In a way. It's sort of like in movies when people say like New York is actually the main character in this movie. Okay, I get it. Does it always want something?
00:06:34
Speaker
Depends.
00:06:37
Speaker
this ah Is this an eye for an eye type of type beat?
00:06:44
Speaker
If I could show you a shrug, I would show you a shrug. Not my place to speak on behalf of the temple.
00:06:55
Speaker
Well, would be able to, do it like, I know what it wants what it wants, and if we're testing to find it, we'll find it right, but would you be able to point us in the... We're looking for a holy symbol. Would you be able to point us in the direction of it?
00:07:06
Speaker
No. sometimeshow Not at all. Got it Okay. all All right. No idea. but If there's a holy, so probably many holy symbols in this facility. Right.
00:07:17
Speaker
Do you allow safe passage safe passage for Strahd when he comes through here? Most people don't even talk to me. ah okay Most people don't know I'm in here. I'm actually kind of impressed that you guys found out I was inside this thing.
00:07:32
Speaker
Yeah, you got enough food in there, man? Yeah, I'm good. You good? A little pocket dimension kind of type beat? Ah, who knows? There's an ominous shroud at the top and a door at the bottom.
00:07:45
Speaker
Right, I thought they were hidden pretty well. I'll have to do some double overwork, but you're very astute. You should do well. I see many who come and go. I see many who enter and never leave.
00:07:57
Speaker
And I see many who come and then Leave stronger, leave weaker, leave with a bigger brain, leave with a smaller brain, many who don't leave at all.

A Gruesome Discovery

00:08:08
Speaker
Normally, I'm undisturbed. Well, then let's continue to explore and try not to defile the place.
00:08:20
Speaker
Yeah, let's just get the holy symbol and get out of here. This place is giving me the creeps. Yeah. Nice to meet you, Ash Bloodsinger. Likewise.
00:08:33
Speaker
He's got your name now. You're so fucked.
00:08:38
Speaker
He's going to send you so much spam. I'm going to walk back towards Valentine and kind of just... um
00:08:47
Speaker
I want to see if he's just kind of hanging out there or if he's fascinated by this stuff that's in here as a ah wizard of much renown. Well, that man's voice was eerily similar to mine and quite annoying, if I do say so.
00:09:01
Speaker
um yes, this place is very interesting. If there were wizards here, much like the dead one you found whose wand you took, uh, that is of some importance to me, to know how they died, why they died, what they died to protect, if it can help in the fight against Rod, then I'm all for it.
00:09:28
Speaker
i feel that. This place does seem evil.
00:09:35
Speaker
It's time to kick down some more doors, and I'm going to head up the stairs over by Anabi. Anabi, you doing anything? You did hear a door close.
00:09:45
Speaker
Yeah, I would look behind me to see if I think it was the door that I locked past right here. Um, make a ah retroactive perception or investigation check for me. Let's see.
00:10:00
Speaker
20. It's not that door, but the sound came from beyond that door. A door beyond that door closed with a lot of force.
00:10:13
Speaker
Uh, yeah, I would, uh, I would, probably tell Doc and maybe walk up this direction and ah kind of put my ear to the door, see if there's something going on behind this or if it seemed as though when the door closed they were moving through that door and passed.
00:10:32
Speaker
Or if they moved like into this room, you know? Yeah. Yeah, you you put your ear to the door, no check needed. You don't hear anything beyond the door. Okay. You're really silent. um Can I check to see if the door is locked and or trapped?
00:10:48
Speaker
Absolutely, yeah. Give me another investigation check.
00:10:54
Speaker
24.
00:10:56
Speaker
Not locked. Not trapped. You do see. You do see.
00:11:05
Speaker
With a 24. It's quite high. At the bottom of the door, you know it's, you know, you try the handle. Handle works. You see under the door that this door was locked.
00:11:18
Speaker
from being opened from the inside because you see a chain on the ground. Uh, that like under the door. Uh, we're losing you. We lost you, Bri.
00:11:31
Speaker
Hello. There you go Yeah. We hear a chain or see a chain. So Navi, under the door, you see a chain that was used to lock the door from the inside, but it has been cut.
00:11:45
Speaker
o It is not locked and it is not trapped. Could I potentially
00:11:53
Speaker
surmise that when I heard that door, could the person who opened or closed that, what I assumed to be a door, also have maybe unlocked this? i Or is that just... That is a leap of faith from you. That is an assumption that you can make, but I've given you no such indication that that would be the case.
00:12:17
Speaker
Okay. But it's possible.
00:12:20
Speaker
um Cool, yeah. i would lightly creak it open and peek inside. Okay. Feel free.
00:12:31
Speaker
think you can click it and it shall open for you.
00:12:36
Speaker
Oh, God damn. ah You see torches in sconces light this bare stone room. You see six bedrolls made of stitched animal furs cover the floor.
00:12:48
Speaker
ah Cold air seems to enter through a fissure in the southwest wall. You immediately... ah clock. ah However, the thing that ah pops out to you immediately are there are one, two, three, four, five, six dead bodies of ah humans.
00:13:07
Speaker
Okay. Some of them look like that. Some of them look like this. um As well as a fully dead dire wolf. on ah They all look pretty pretty relatively recent kills.
00:13:20
Speaker
Oh, damn. Okay. And you see blood ah from their bodies, um like a footprint ah traveling towards this door in the north.
00:13:31
Speaker
Double door. Okay. Like a set of footprints. Can i This may be too hard to tell, but if I look at, like... the marks are there like marks on the wolf and do they match the weapons of the humans? Like I'm trying to get a sense of if the humans killed the wolf or if the dire wolf was on the side of the humans.
00:13:50
Speaker
You've rolled two pretty high investigation checks. So we'll just roll those over. but The same weapon killed every single one of these people. Um, you maybe get in your, uh, Sherlock Holmes bag here. And you notice that these people were killed with like a with, first of all, there's a lot of, um,
00:14:11
Speaker
uh like bludgeoning marks on their bodies so you get the sense and and they look like a massive fist damn okay sized like protrusions and uh um bruises all over their bodies but there are holes in their bodies that look like they were caused by like i think you've seen like a war pick you know okay like a picture like a like you know like a pick that the people would do for like mining, like a miner's pick. yeah ah But a war pick generally is just one side of it, and it's very long, almost scythe-like.
00:14:43
Speaker
Yeah, yeah. ah you get You see those ah wounds on everybody, and ah one set of bloody footprints moving to the doors in the north. Okay. um
00:14:57
Speaker
Are these like haystacks? Those are their bedrolls. Oh, the bedrolls.
00:15:06
Speaker
know, they just set up this way.
00:15:13
Speaker
Yeah, you also see this this fissure down here. or The gap is two feet wide, 10 feet tall and 15 feet deep and leaves outside. OK.
00:15:24
Speaker
Yeah, could I this might be weird? I mean, that I don't think they're going to need their bedrolls anymore. Can I take these bedrolls and like pack this closed?
00:15:36
Speaker
potentially like roll these up and see if I can just like cut it. My thought is that if some of the cold air is coming in through there, if closing this up might help the temperature in here at all.
00:15:49
Speaker
Yeah. You also know that where you came in through the front of this whole place was open as well. Oh, it just sits open. Yeah. There's no door. Oh, gotcha. Okay. Just kidding. It's permanently cold. and So you can you can do that. No, it's all good. if I was just feeling the cold. If it felt cold coming in from outside, I was thinking maybe that's where...
00:16:12
Speaker
Old Gucci. Yeah, if that front door's open too, i don't think. What sort of beast could do something like this?
00:16:21
Speaker
Massacre.
00:16:24
Speaker
A bigger dire wolf, maybe? Like a really big one carrying a war pick. It'd be one bad ass. Maybe
00:16:38
Speaker
it was in his mouth. We're picking the mouth. I did hear a door slam pretty aggressively earlier. Um, and I assume it was these doors right here, or it was at least in the direction that these doors are leading. So if we want to follow,
00:16:54
Speaker
who did this or were you guys talking to somebody over there that is human would they know what caused this doesn't seem like he's inclined to share even if he did know like okay he doesn't seem to know much of anything yeah bash take it down he can probably just uh don't know send messages across this place to other people in here or something sending spell
00:17:25
Speaker
Yeah, let's open that door All right, I'll open it Oh Tommy school out of the way here. We go shield up. Okay shield uphi up shield up Should we check it first for traps?
00:17:42
Speaker
Nope Nope open

Encounter with a Falcon-Headed Enemy

00:17:45
Speaker
open. I open the door roll initiative. Hell yeah This guy at the far end of the hall ah You see a massive yeah's a figure covered in scars all over his body.
00:18:00
Speaker
ah Sort of looks like he's almost wearing gladiatorial armor except over his head and nailed to his upper torso over his head. Is that of a, ah is that a falcon? Hey, Brian, I i closed the door.
00:18:17
Speaker
Sort of a i win i will say I will say these are the moments where like I try not to be the DMPC because like if I was playing and I was Voundhead, I'd go, wait, why are we doing this?
00:18:30
Speaker
um why You want to follow the bloody flippers? um The door opens. That's what we were investigating. I don't know. I closed door. Hell yeah. ah Falcon head. He sees you. ah Not after I close the door, he doesn't.
00:18:42
Speaker
Massive falcon war pick in his hand dripping with blood. ah Blood from these people he killed in this room. ah He stands in a room full of crushed skulls ah in this room as well.
00:18:58
Speaker
You guys see ah the walls of this 20-foot-wide room. 20-foot-wide, 70-foot-long arched corridor are ah sheathed in amber. The southern half of this hall, it looks like it was scorched by fire as you open it.
00:19:13
Speaker
You see a charred corpse lies on the floor here under a burned fur cloak. ah You see several amber doors leave from this hall. ah Three arrow slits are cut into the east wall.
00:19:25
Speaker
Um... And you see in the in the middle of the hall, walking the other way, ah brutally, who ah turns around at the sound of the door being opened. And as he turns around, you see him crouch down, ah and i'm like ready to sprint.
00:19:40
Speaker
Oh, fuck. ah Back at you as we roll initiative. Does he look like he took any licks from the previous fight? ah You can make a insights...
00:19:53
Speaker
I can't donate a day. It's all good. I can't even see him technically from where I'm at. Oh, okay. Let me go. Where is his niche?
00:20:02
Speaker
Why am I losing that? okay. Cool. Dear Lathander, please bless us with every natural 20. Yeah, please bless us this day. Our daily bread. Blessed be thy name.
00:20:15
Speaker
Hell yeah. All right. As the door opens, D'Saun, what's your dex? Plus two. ah for what What is the score of your dex? Oh, 14.
00:20:28
Speaker
Okay, I need roll off between you and me who goes first. Roll off! Just a d20. Wait, is it like double advantage? Two! Beat that!
00:20:40
Speaker
Five. I beat it. Classic. Oh, no. oh I don't know why i rolled twice. Should we try to replace one of our initiatives with the... No, you're good. If I take the first roll of his, it should be 11. Oh, okay. i don' understand I don't understand why i rolled twice.
00:20:58
Speaker
He does have advantage, but it does not have a double advantage. So, D'Saun, the dice have spoken. You are up first. This guy turns around and looks as if he is going to move in your direction. ah Sick. Can't wait for him to be here when that happens.
00:21:14
Speaker
i I'm to meet him actually. can't wait. he's like a nice guy I'll be here waiting for him, you know? ah
00:21:26
Speaker
I actually didn't expect to go first. um Okay. Battle of enmity. What's the range on that really fast? um No, I'm too far. ah Okay, you know what? I'm going to cast
00:21:42
Speaker
Fairyfire.
00:21:47
Speaker
as a feature, as a drow legacy feature. So i'm gonna cast, I'm gonna light up this room. Okay. In fairy fire. The room that he's in. i'll I'll draw it out. And then I'm gonna step into the room. Okay.
00:22:01
Speaker
Five, 10, 15. Yas. And will be... ya and that will be my turn. Actually cut.
00:22:12
Speaker
Yeah, I'm gonna do that. Fairy fire, 15 in the room. I'm greeting him. Is that a dex save for me? Yes, it is a dex 14. He's got a plus five.
00:22:24
Speaker
Eight, he failed. Let's go. Nice.
00:22:29
Speaker
Yeah, and I'm gonna try to, I'll take i'll take one more seven actually. And then, yeah, that's my turn. Okay. He is going to use a hit legendary action. Oh, fuck. Okay. Okay.
00:22:40
Speaker
ah He is going to use ah ah ah rapid shaping. And as he does this, he holds the war pick up. And do you see ah stones in the room begin to float off the ground.
00:23:00
Speaker
And all of the stones fly towards ah everybody let's here, 60 feet. Oof. sixty feet Which is ah definitely you.
00:23:17
Speaker
You're 35. Stahl the Dock. You're on the other side of the door. So not bash. It ends right there. And Stahl the Dock, you'll have advantage on this roll.
00:23:28
Speaker
um But Dasan and Stahl the Dock, I need you both to make dexterity saving throws. 18.
00:23:37
Speaker
eighteen Dirty 20. 18 is pizza pizza. ah So you oh you both succeed and as these stones ah fly into you into you both, you both take half of 18 bludgeoning damage for nine.
00:23:53
Speaker
Nine, okay. All right, that is his legendary action. Inabhi, you are up. Blade singing. Of course. God damn it. Fucking fairy fire dropped.
00:24:06
Speaker
Rolled con save, dropped. Rolled a six. Fairy fire's gone. Okay.
00:24:13
Speaker
um And then I am going to, let's see, I'm going to bring,
00:24:24
Speaker
ah might hold my action here. um ah Yeah, I'm gonna use my, I'm gonna use
00:24:40
Speaker
10 feet of my owl's movement to get it here, and then it has like 50 left. So I'm gonna wait until it's within...
00:24:56
Speaker
Wait until... If that thing charges... Okay, so I'm holding my action. If it gets within 30 feet of the owl, the owl's gonna swoop in and then go...
00:25:08
Speaker
10 feet back, like do one of those maneuvers, do a little like skr-skr, a little U-turn. And when it does that, it's going to give Anabi the help action and he is going to cast um a We'll do a ah third level Scorching Ray. um Anabi will... Yeah, we'll move into...
00:25:31
Speaker
like there ish like 10 feet over so you can see it and cast Scorching Ray. Okay. Once he gets once he gets like with in this range, essentially like here ish.
00:25:45
Speaker
Okay, go ahead go ahead and draw a line on there. You can mark off the spell slot. Yeah. um And is that your turn? ah Yep, I am holding that.
00:25:57
Speaker
Okay. At the end of your turn, he is going to use a legendary action to charge. And Dasan, you see him start to run. Oh, shit. is He's revving the engines. He's kicking his feet back bull.
00:26:14
Speaker
Oh, shit. Which just brings him up to you. That's his legendary action. Bash, you're up. Yeah. I think it's probably in my best interest to rage.
00:26:26
Speaker
It's bashing time. Okay. Go ahead and do that.
00:26:31
Speaker
Um, and then is... Do it, is, is Frenzy attack a bonus action? I know that it, like, like, to initiate it, is it a bonus action? No, you just determine I'm Frenzy. Okay.
00:26:45
Speaker
Yeah, so I'm gonna Frenzy, but it won't take, uh, it won't take into effect until then, uh, my next turn. Cool.
00:26:53
Speaker
Um, cool. Raging, mad, this guy has bigger biceps than me and I'm jealous. Mm-hmm. take a swing.
00:27:02
Speaker
That is a 13 to hit. I don't see your token move. ah wait what? What you mean? Oh, oh my God. I'm stupid. I'm just like swinging out in the open. Hold on. i Yeah, yeah, yeah.
00:27:14
Speaker
I was wondering if my my screen was frozen. i am and i i Bash, everyone there is dead. He's hitting you from the room. I just swinging. Swinging anyway. Oh my God. I'm a dumbass.
00:27:27
Speaker
There's a 13 hit.
00:27:31
Speaker
there's a thirteen hit Uh, 13 does not hit. Okay, I'm gonna use a luck point. Reroll that. Second luck point.
00:27:44
Speaker
Uh... 25 to hit. 25 hits.
00:27:50
Speaker
Or... 22 damage. Nice. Big damage. Yeah, yeah, yeah, yeah, yeah. She's cooking. And yeah, that's going to be my turn. I say it's a pleasure to meet you.
00:28:06
Speaker
ah He looks at you and you just hear a grunt underneath the helmet. And he will use ah ah a legendary action to do 70 damage.
00:28:22
Speaker
Executioner's attacks. do what? Oh. Executioner's attacks, which is just a an attack with his executioner's pick. ah which is a plus 10 to hit.
00:28:33
Speaker
16. Yeah, it hits. Okay. Oh, rats. I'm fine. 2d6 plus 10.
00:28:46
Speaker
um halve, so 15 halve to 7, and your speed is reduced by 10 feet
00:28:56
Speaker
until your next turn. Sounds good. Or until his next turn, which is coming up, so... Don't even worry about it. Bear with me. Yeah, yeah. Reduce by 10 feet until the start of this guy's next turn.
00:29:11
Speaker
Okay. Hey, Brett, real quick. yeah Whenever you get a chance, I just feel like the dark vision on my owl should be 120 feet. Okay. He's got a lot. i didn't give you that. bo and is Thank you, sir. Fuck yeah, poif.
00:29:27
Speaker
All right. Cool. do you um Okay, it is now Ridley Valentine's turn. He doesn't have... ah Well, you know he has his staff. Which doesn't have everything, but he'll... He's gonna do...
00:29:48
Speaker
Uh, do do. I'll do a second level magic missile. So 44 plus four just happens. ah This guy takes 13 points of force damage.
00:30:00
Speaker
Big damn. Oh, that's his turn. Now it is this guy's turn. Gulp.
00:30:09
Speaker
Uh, this guy at the start of his turn, you see some of the wounds he's taken. ah heal. on his Oh shit. Okay, okay, okay, okay. That's not great.
00:30:22
Speaker
He is then going to make... ah
00:30:28
Speaker
ah he His war pick is in his left hand and he pulls it back, leaving his right hand free and with his right hand he goes to uppercut you, Bash.
00:30:41
Speaker
With fist. Hell yeah.
00:30:44
Speaker
Only 13.
00:30:47
Speaker
but He sees a 14. right. oh Oh. As that misses, he then brings the Warpick around from the other way. ah And the Executioner's Pick and makes an attack with that.
00:31:03
Speaker
That's a 24 to hit. That'll do. That'll do, pig. Um... I'm sorry, his his his pick is 2d10 plus 6. That's on me. So just the first damage stands.
00:31:19
Speaker
But that's on me. ah So 16 halved to 8 for you. That's his turn. Stalva Doc, you're up. All right. um I'm going to enter the room. And do I see anything on the ground around here that looks like it has a little bit of weight to it?
00:31:35
Speaker
It's a dead body. Dead body, yeah. So I'm going to... Actually, I don't think Catapult can affect that much weight. One to five pounds. There's rocks and stuff, because he he did that. He shaped some of the rocks and threw them you guys. I'll take some of the crumbled rocks, and I'll fling them back his way with Catapult.
00:31:52
Speaker
Okay. So that's a DC 17 Dexterity saving throw. All right, he's got a plus five. 19. Okay, so he takes half of that damage. Okay.
00:32:04
Speaker
Okay. And then, uh, as a bonus action, actually don't have many bonus actions. Um, that is going to be my turn.
00:32:16
Speaker
All The end of your turn, his leisure actions recharge. He is going to do implacable advance. This is brutal. Pretty cool. Pretty cool. name though This is the big one.
00:32:27
Speaker
Uh, much like juggernaut in X-Men, this guy's body starts to vibrate and he starts sprinting through your guys' location.
00:32:39
Speaker
Oh, coming through. He moves 30 feet. Everybody gets pushed out of his way. No save. i i fifteen twenty 5, 10, 15, 20, 25, 30. He enters the room. Inabi, this will trigger your held action. 20?
00:32:54
Speaker
Um... um Here we go. Let's see. Where is this third level? Scorching Ray. right. Using above two, three. Okay. So that's four of these first ones at advantage. So just give you here's the first one. 21. 20.
00:33:17
Speaker
twenty one ah that twenty Wow, 20-ish. 12. Oh, that was the And 23. The 12 misses. Everything else hits.
00:33:30
Speaker
Sweet. Two, four, so that's 66. One, two, three, four, five, six.
00:33:39
Speaker
18 fire damage. Nice.
00:33:43
Speaker
18 fire damage as he ah fully juggernauts into the room, moving everything in his path and also destroying everything in his path. Any objects or anything that wasn't being worn or carried by...
00:34:04
Speaker
love this, love this. What's he shaping, huh? Okay, um...
00:34:10
Speaker
Okay. ah The ah debris in the room forms a giant scythe bash in the room that you're in and swipes at you. And I need you to make a dexterity saving throw. That's really cool.
00:34:25
Speaker
Dex is not good. I'm going use my last luck point to reroll this.
00:34:39
Speaker
Brutal. Natural one. For the zero. That's crazy. man. It's advantage, so it's eight. Not that matters, but... Bash, you take 15 points of slashing damage halved to seven.
00:34:59
Speaker
um
00:35:05
Speaker
Okay, and you have a wound, so... doodood do Okay, cool. There's a wound on you, Bash, that is visibly bleeding. Gotcha.
00:35:16
Speaker
Okay, and Navi, you're up. All right, I'm going bonus action cast Spirit Shroud at fourth level.

Strategic Battle Tactics

00:35:25
Speaker
Oh, yeah? And then I'm going to have my owl do little fly-by, a little skr-skrk. A little skr-skrk. A little skr-skrk.
00:35:35
Speaker
Do little swoop in. I'm gonna step up like here-ish within 10 feet of him.
00:35:47
Speaker
so Is that five or is that 10 feet? Am I within 10 feet of him right here? I'm tripping. Yeah, yeah, yeah. I'm gonna use the lengthy thing. So once per turn, you may try and extend your reach up to 10 feet with this thin long blade on rolling a nat one. We can figure it out. If roll a nat 20 or a nat one, something else will happen. But I'm gonna try and reach a little further and I'm also gonna cast, it'll be a booming blade.
00:36:15
Speaker
Cool. of
00:36:20
Speaker
Oh, 17. Pete's Pizza. Oh, thank goodness. Okay. ah That will be seven.
00:36:31
Speaker
Nice. Plus.
00:36:35
Speaker
It's just the first nice plus eight and then another. 14 if he moves. Oh, he's going to move. Oh, he's going to This guy loves to move. Hate that.
00:36:48
Speaker
And then, uh...
00:36:53
Speaker
2d8 radiant damage, 10 radiant damage, and he also can't regain hit points until the start of my next turn. Nice. That's huge. As you guys are about to find out, that is clutch, as is doing radiant damage.
00:37:10
Speaker
Radiant damage for this guy, it's gonna wait till this turn, but now that you've done that, but makes it so that his regeneration trait does not function. Oh, sick. That's amazing.
00:37:21
Speaker
Nice. And then I will step up one closer and then just take a regular Nodachi, swing at him. Okay. No reach or anything. Oof. Prolim.
00:37:32
Speaker
And that misses. And no more bonus action. And that is my turn. Okay. At the end of your turn, you step up and he drives his elbow towards your face.
00:37:44
Speaker
With a legendary action. The people's elbow. Hell yeah. Hell yeah. The people's elbow. ah That is a 14.
00:37:54
Speaker
This guy's rolling pretty low. That misses? Oh, yeah, yeah. Okay, that misses Bash. He's a himbo. Bash, at the start of your turn, ah you have one wound.
00:38:07
Speaker
You take eight points of necrotic damage. Oof. At the start of your turn. And it is your turn.
00:38:15
Speaker
Yeah, I'm going go sicko mode.
00:38:19
Speaker
I'm gonna take three. Wait a minute. Yeah, I'm gonna take three swings at this dude. Okay.
00:38:31
Speaker
That's a natural one for a 12. So once again, where are you standing? So right now you're about 20 feet away from him. That's so crazy. I looked at the tokens that are right next to him and assumed one was mine.
00:38:45
Speaker
That's insane. um I'm right up here. can i Can I hit him from here? Yeah. I don't know why I keep doing that. I'm just like... It does an 18 hit.
00:38:57
Speaker
An 18 does hit. Okay. My second attack this is going to be for 19 damage. Huge. um Come on, Frenzy. Bless me with a 90-20.
00:39:11
Speaker
Dirty 20. Best I can do is a dirty 20. Okay. ooh Another max damage roll for 22 damage. Love nuts ah that unreal All right, is that turn?
00:39:24
Speaker
Yeah, that is my turn Okay, Mr. Valentine is going to take ah he's going to, just for funsies, he's going to take 5, 10 steps back and lean against the wall as he lets off a, ah ah just a cantrip, a ray of frost to make this guy's movement down by 10. Nice. um With a 27, he hits for 2 cold damage. Jesus. That's 2d8. I rolled two ones.
00:39:53
Speaker
Brian's not going to do you guys see that role or no? Yeah. Yeah. Yeah. Oh, OK. That's great. that's That is insane. Too cold damage. But this guy's speed is ah reduced by 10 feet. And as he leans against the wall, he falls through the wall because there's a secret door there.
00:40:08
Speaker
Oh, shit. Into a room. ah He falls on his keister. oh Bring that keister. haven't heard that one in a long time. It is now this guy's turn on his turn. No regeneration.
00:40:23
Speaker
oh Also, the speed has reduced another 10 from Spear Shroud. A creature of your choice that starts its turn within 10 feet of you has its speed reduced by 10 feet. I think i think most and think he was going to move, but now everybody's within striking distance. don't I'm going to move now. i think he's gonna say He's definitely bloodied. He's been bloodied. and I forgot. I didn't say that. but And this is probably his last turn.
00:40:49
Speaker
So, come should walk around, walk it off, shake shake off the cobweb, do lap, do a lap, regroup. Yeah, regroup.
00:41:00
Speaker
He missed the unarmed strike on Bash and Inabi, so we're gonna go, gonna take a fist at you, Stalvodok. Let's do it.
00:41:10
Speaker
And throw in a hammered fist at your robotic face for 24 to hit That's gonna hit, yeah. Okay, that's only a D10 plus six. I need to make a strength saving throw.
00:41:24
Speaker
Strength save coming out. Take 12 points of bludgeoning damage. ah That's an 18 from Stalvodok. 18 is the DC. As his he hits you and attempts to knock you prone, ah his fist just hits your face for 16 damage. Okay.
00:41:39
Speaker
Or 12 damage, sorry. 12 damage? 12 damage. ah You are not knocked prone, and then he will take... um
00:41:48
Speaker
He is going to instead of using his second attack, he is going to use deadly shaping. ah He features the surroundings into deadly implements.
00:42:01
Speaker
um And we are going to go ahead and do because this could be,
00:42:08
Speaker
dangerous you guys all succeeded on this flying stone one last time but if you fail the flying stone one something bad happens as the stones lift off the ground and come on let's do it go at all of you guys uh just you four let's get deck saves do you see 18. everybody gets gets a plus two everybody gets a plus two Uh-oh.
00:42:32
Speaker
Hey, we have the portent. We have portent. We still one portent roll, by the way. That's good. We have a 15 to use. That's three failures. Three failures, my guy. It is over.
00:42:43
Speaker
16. Tommy, you use it. Use it because you'll be the one that succeeds.
00:42:49
Speaker
ah What's the DC? sorry 18. should i Should I use it? i think you should use it. No, you wouldn't succeed. 15 4. Oh, yeah, yeah. oh oh yeah yeah yeah No, I think I'm gonna save it. I'm i'm ah i'm i'm fine.
00:43:03
Speaker
Like, I'm i'm healthy. Okay. Famous, famous words. Those are famous last words, because as you fail this, ah you each take 5d8 bludgeoning damage.
00:43:15
Speaker
ah You each take 31 points of bludgeoning damage. Mine is halved, correct? Halved for you, for 15. Okay. And because you failed, each one of you is incapacitated into the start of his next turn.
00:43:30
Speaker
Which means you cannot take any action, bonus actions or reactions. Your concentration is broken. You cannot speak. are Sorry, sorry, sorry. The the legacy definition is an incapacitated creature can't take actions or reactions.
00:43:44
Speaker
Got it. Cannot take actions or reactions. That's it. What about bonus actions? ah the Bonus actions? I think by the legacy definition, you're good.
00:43:55
Speaker
Wait, oh my god, I have advantage on dex saving throws. I have danger sense. Roll it.
00:44:06
Speaker
It has to be you. okay Fuck, I rolled the same thing. Okay, you cannot take actions or reactions. That's his turn. Stall the dock.
00:44:17
Speaker
No actions or reactions, but movement, bonus actions. um I'm i' frozen. in fear wishing that I could overload my capacitor and use a charge of my wand of wonder but uh it ain't like that right now um so there's not really anything I can do sure you want to use it as a bonus action sure my god I'm gonna lose my rage um it doesn't say I can use it as a bonus action says I use an action so
00:44:50
Speaker
I want you to be having fun. So if you'd like to do it, since you don't know, it could be something harmful towards you. Yeah. Well, it also could fireball everybody. So it's okay. It's okay. I'm not gonna. Okay.
00:45:01
Speaker
All right. Is that your turn? Yeah, that's my turn. All right. cook cook cook cook i I get rocked, unintended. At the end of Stall the Dock's turn, ah this guy is going to use a legendary action to make a hammer fist attack on the last person he hasn't, which is you, D'Saun.
00:45:19
Speaker
So he raises his hand like a hammer and brings it down UFC style.
00:45:25
Speaker
That's a 12, miss. Perfect. i earn No actions or reactions, but movement and bonus action. Uh, bonus, so can I bonus action compel duel him?
00:45:39
Speaker
oh Oh! Bonus action? I throw my sword down at my feet, point at him and go, you and me big boy! nice What's the save for that?
00:45:53
Speaker
14 Wizzy. He's got a plus 6 here. Oh shit! Natural 20. why Oh my god. Yo, is it worth using the port and roll to make that not a nat 20? No.
00:46:05
Speaker
Wait, it's just a save. So it'd be a 15 plus 6, maybe 21. Right, but I'm saying like to make it not a nat 20. Oh, gotcha. like He'd hit regardless, but is it worth it not critting? It's up to Tommy now. No, it doesn't matter. it doesn matter okay I pick up my sword, I go, well, shit.
00:46:25
Speaker
That's it, that's my turn. Alright, Inabi, bonus actions and movement. Actually, sorry, can i I run out of his reach? i want to try and draw his reaction. Oh, that was just safe on here. Sure, sure, sure. You run out of his reach and he does take it with the pick.
00:46:42
Speaker
Go for it. nineteen 19. Yeah, that'll hit. 12 piercing. That's fine. As the pick pierces your armor into your back. I'm goad him out of the way. Be like, hey, come on, this way. All right, I'm trying to goad him.
00:47:01
Speaker
Bonus action five feet here. Okay. Bonus action.
00:47:11
Speaker
Blessing of the Raven queen.
00:47:14
Speaker
I teleport 30 feet right here.
00:47:21
Speaker
Um, then I'm going to go five, 10, 15, 20. fifteen twenty
00:47:30
Speaker
25. I'll just go all my movement um back that way. And chill. All right. At the end of your turn, he is going to use Implacable Advance.
00:47:44
Speaker
And he is going to accept your challenge, Dasan, and run back through the door, pushing Stalvadak just over this way. guys do not have your reaction, so he will just run right there.
00:47:57
Speaker
Shield up. Shield up. That's just his legendary action bash movement and bonus action.
00:48:07
Speaker
um
00:48:11
Speaker
Can you ah read off again? What the you cannot take actions or reactions. You have your movement and a bonus action.
00:48:21
Speaker
Interesting. Interesting indeed. This might be crazy. my I have Frenzy. Go crazy. My bonus action is an attack.
00:48:34
Speaker
Nice. Does it say you have to use your... if Is it like you can attack if you use your action to attack? Or you can just attack with your bonus action regardless?
00:48:43
Speaker
You can make a single a melee weapon attack as a bonus action on each of your turns after this one. Big boy, you got attack. Oh my god. My rage stays alive. I thought I was going to lose it. Oh yeah. Yeah.
00:48:56
Speaker
I'm going to run up to him. Boom. Yeah. Make it a big one, baby. Swang it. Okay. 19. 19 hits. Oh my god, another max damage for 22. so crazy. oh Hey, Bash, how do you how do you kill this guy? Let's go. god. i've done up By the way i just at the beginning of your turn, I'm so sorry, you did take 6 points of necrotic damage from your wound. don't give fuck.
00:49:24
Speaker
I don't give fuck. I don't care. So we get hit with these rocks, right?
00:49:36
Speaker
And I am suddenly, not paralyzed, but I feel like I can't do anything. And that makes me more mad than anything else i in my life.
00:49:48
Speaker
I see this guy running around bullying my friends and I'm over it. I see him walk past me. and I run up to him. And I swing my axe above my head, and I cleave down at his right collarbone, and smash it into him.
00:50:06
Speaker
and my axe sinks probably a foot into his collarbone. And i remove my axe and I sink it again, same spot, another six inches into his into his chest, swing again, six inches into his chest, and I cleave him in half diagonally.
00:50:22
Speaker
That's like really deep into his chest. That's huge. Yeah. yeah yeah I slice him like a grilled cheese diagonally. um i love that. Grilled cheese the long way.
00:50:35
Speaker
Um, I love that. And is that the end of your turn? um Yes, and I also gained 2d6 temporary hit points for killing him. Let's go. Yes.
00:50:46
Speaker
um Valentine is going to move. Fire roll. Valentine is going to yell out to you guys and go, ah an old scroll room in here, but everything's turned to dust. I don't know if there's anything in here. It seems all done.
00:51:03
Speaker
um That is is his turn. And at the start of this guy's turn... Six inches deep into the clavicle. His hand hits the ground and he pushes himself up as the clavicle begins to repair itself. oh We got to hit him with radiant damage. Radiant damage. That's so funny. I'm trying. I'm trying. And he looks back at you, Bash, and just starts to nod.
00:51:32
Speaker
That's so much shit. He starts to nod as he what ah winds his fist up and throws his fist at you. It's a 24 to hit.
00:51:44
Speaker
Oh no. That was hilarious. need you to make a strength saving throw. get plus two because you're next to me. And also I have advantage because I'm raging. 18. <unk> eighteen Oh. But let me just hit a natural. to Okay. Yeah. it's ahs oh You are not knocked prone, but you do take seven points of bludgeoning damage.
00:52:06
Speaker
And then he wields the Warpick up and brings it down on you. He's going for the kill shot here. ah That's a 22 hit. That is 2d10 plus six.
00:52:21
Speaker
Oh shit. Ryan totally punked us again. Oh. Oh. 26. Jesus Christ. Half to 13. Two nat 10s. Ouch. ah Gagunk.
00:52:32
Speaker
He hits you back and then sort of like rolls his shoulders how fighters do. ah Ready to go. That's his turn. Stalva Doc, you're up. He's Henry Cavilling us. um Yeah, so I'm just recovering have after having been stoned.
00:52:46
Speaker
um And I don't really, well, I guess I could have seen that he just got killed and then kind of reanimated himself. um So I'm going to use um my second level spell slot to cast Scorching Ray. Okay.
00:53:05
Speaker
AC 17. First one's going to be a 26. That hits for seven. Second one's an 11. Third one is a 28. That hits.
00:53:17
Speaker
So that's, oh my goodness. A one and a two. Yowzers. um So we're going to do a total of nine, ten damage. Ten damage, yeah.
00:53:31
Speaker
um And then that's it. Throom, throom, the fire ah lights this guy up, scorching his body, and at the end of that turn, he is going to use a legendary action to do rapid shaping to do another one of his deadly shapings.
00:53:45
Speaker
Oh, shit. Guys, what are we doing? What the hell is this? ah He's going to do flying stones again. So everybody in this hallway, as the stones get up and go towards each one of you, I need you each to make ah DC 18 dexterity saving throws. Oh my god. Or take 5d8 bludgeoning damage and be incapacitated. and Hey guys, i have a question for you. yeah Yes, you can use it. Would you guys mind if I used the portent for this?
00:54:17
Speaker
Yes, use it. ah Can you do radiant damage? Yes, if I cast a ah Spirit Shroud again. Roll yours, Tommy.
00:54:29
Speaker
16 plus 2, 18. Oh gosh, so yeah, it's on you. Do you add the 2 to yours, or is it already added in your sheet? always wondered that about. If you look at the roll, it says 1d20 plus 4 dex equals, so it's 12 plus 4, and then I'm adding it plus 2 to the same. No, no, well, isn't it, shouldn't, do you think the powder sheets should auto-add your own?
00:54:50
Speaker
should, but it's not. Yeah. I'll play it at least. Okay, I'll see if I can... They were always doing it for me, I think, weren't they? I'll figure it out.
00:55:02
Speaker
Cool, I just want to make sure that it's... Isn't factoring it in. Isn't factoring it No, it's not like already part of the plus four. When you hover over the roll, it does say just a d20 plus four.
00:55:15
Speaker
parenthesis decks. Right, so your four decks would be your... ah because you're not proficient in it, it is already being added. Because if you look at your decks, Dasan, under your saving throws,
00:55:30
Speaker
It's plus four, which is your dex is only a plus two, and then the other two is coming from your aura. If you were proficient, that would be a plus six, or it would be a plus eight, because it would adding your plus four pericency bonus, but you're not.
00:55:46
Speaker
So fellas, I'm once again asking. um Either you or Trevor. are there or yeah wait Can you do radiant damage? Sunsword hello oh yeah um he hits two two misses and no rate I have advantage with ah joe with the yeah Tommy can be the truth yeah but you can roll for now ones in row say don't say that no yeah said it I don't know why I forgot about that already go for it but I might die off how much HP do you have I have 29. Okay, I have 24. Cool.
00:56:19
Speaker
ah cool ah yeah what You guys decide now because I'm about to roll five d eight ah You have more HP, so you should take it. but I'll let you make that call. I'm down for either. You have more HP, you take the save. you take the portent.
00:56:35
Speaker
So Trev, you use the 15, which brings your total to 20. You will take half this damage and not be incapacitated. Second portent gone. Stalvodok saves and will take half and is not incapacitated.
00:56:50
Speaker
But D'Saun and Bash, you both take the full amount. Bashers will half you're raging. Oh boy. 22 to Dasan, 11 to everybody else, and ah Bash and Dasan are both ah i'mac again incapacitated, and Dasan, it is your turn.
00:57:13
Speaker
i have no bonus actions, I'm just going to stay here. Okay. um Let me see what this guy's reach is real quick.
00:57:22
Speaker
uh do do do five feet okay bummer um all right well at the end of your turn jason he is going to use a ah legendary action to make a fist attack on bash okay uh bash that's a 18 it's uh i'm getting six fucking nine halves to four i need you to make a strength save
00:57:52
Speaker
You're good. You're not knocked prone. Of course. As probably his last act of just punching Bash in the face. Inabi, you're up. All right.
00:58:03
Speaker
Bonus action. Last fourth level for a spirit shroud. Okay. har I'm going to have the owl fly up. Do a little flyby. Okay.
00:58:17
Speaker
Give me advantage on the first one.
00:58:21
Speaker
Um, scooting up.
00:58:29
Speaker
Holy shit, 14. 14 misses.
00:58:36
Speaker
sixteen 16? 16 misses. Oh, man. holy Holy shit, that's it. Okay, that the end of your turn? Yeah. All right, seeing how you are not incapacitated at the end of your turn, he is going to like drop down to a knee and turn around swinging his ax at you.
00:58:56
Speaker
Executioner's picks. yeah Get up, get up. Oh my gosh. Nice. Everyone's rolling low. Is that a miss? Oh yeah, 100%. Okay, cool.
00:59:08
Speaker
All right, Bash, you're up. You're incapacitated, but you still have bonus action. Yeah. And you still have ah your movement. A real shame that I rolled nat 20 on that advantage, but... Put him down, baby.
00:59:23
Speaker
Stranger things have happened.
00:59:27
Speaker
Natural 20. Let's fucking go. Okay. I will save you. yeah Even rolling. He goes down. is there any way that you can put radiant into him?
00:59:42
Speaker
and No. Take crack the Sun Sword out of my hand. My name is Bash. So Bash, you you bonus action. Fucking cut his head off. His head falls to the ground.
00:59:54
Speaker
ah i should have asked for the Sun Sword. Does not have a way to do radiant damage. At the start of the guy's turn, his head rolls back over to his body. His hand reaches out, grabs it, puts it back on his shoulders, and it stands up.
01:00:09
Speaker
Oh shit. I should have bounced for the Sunzord. He is going to make a fist attack on you, D'Saun.
01:00:20
Speaker
Come on! Don't do it!
01:00:28
Speaker
go. ah Insane. We just need to kill him. I got 2 HP and a dream. um And then he is going to do deadly shaping, where the scything shrapnel, this is the other one, this is one he does on as part of his turn, ah the the debris in the room makes a scythe, and that scythe will make an attack at you, Stalvadoc.
01:00:51
Speaker
i need you to make a dexterity saving throw. Here I come, dexterity save. And Bash, I'm so sorry, at the start of your last turn, Bash, you did take ah four points of necrotic damage.
01:01:05
Speaker
That's a 13. Okay. yeah You got that, Bash? Yeah, I got it. Cool. With a 13, that's a failure, and you take 16 points of slashing damage to Alvodoc, and you also now have a wound on you that begins bleeding or whatever is inside you. As I take that damage, a one of the tubes that connects um to what you would perceive as some mechanism that makes me move um It's cut, and I am down.
01:01:39
Speaker
Alright. You're down? Yeah, i am I am dripping oil and powered down. Fundamentally making saving throws.
01:01:50
Speaker
Okay. Okay. Okay, okay, okay, okay, okay. okay okay guys okay okay
01:02:01
Speaker
Not the music. Yes. Yes. all the doc.
01:02:08
Speaker
You're down. Yeah. Do a start of your turn because of your wound, you automatically fail one death save. Okay. There's one down. Failure. I need you to roll me a d20. And how are we that?
01:02:19
Speaker
If you roll a natural one. Oh my God. You die. How are we doing it? Am I doing rolling or open? No, do that in the open because we got listeners. yeah Okay. Here we go.
01:02:30
Speaker
Call the lightning d20 and I'm walking away.
01:02:34
Speaker
15 is a success. That is the end of Stalvodok's turn. However, you do have a wound that will be doing damage at at each one of your turns. After your turn, he is going to make an Executioner's Pick attack on Dasan.
01:02:54
Speaker
Fuck! 17. ah seventeen 18 AC shield off! Shield off! Oh my Dasan, it is your turn.
01:03:06
Speaker
Sun sword advantage. Let's go. Two attacks. Please. Please. 26. I will hit. Seven radiant.
01:03:17
Speaker
Seven radiant. Okay. Still up. ah Oh no. ah
01:03:25
Speaker
I need to make sure i have enough for... Oh, I have... Lay on hands. I'm an idiot. he Yeah, he's getting smited for sure, Brian. ah is Level one, smite.
01:03:37
Speaker
So it's 3d8, because he's a feat. Fire, fire.
01:03:43
Speaker
14 points of uranium pumped into him. He regenerates 20 hit points, so 7 14 21. yeah as you As you smite this guy and he falls to the ground, unmoving, we stay in initiative order because of these wounds.
01:04:03
Speaker
So is that your turn, Dasan? No, I am going to leave. So I stab this guy like through the neck, like hilt through the neck. i I let go of the Sun Sword, leave it in there, and I run to Stalvadak, who's down.
01:04:17
Speaker
Use my movement. Bonus action. I who have no... I have to wait. Lay on hands. I have to wait to use lay on hands because it's an action to heal somebody else.
01:04:33
Speaker
um And I don't have, like, healing word or anything.
01:04:39
Speaker
So I will twiddle my thumbs. That's how it be sometimes. um Okay. ah Let's go. that is your turn.
01:04:53
Speaker
Anabi. um Yeah, I don't have... I'm gonna just going to go... I think I might just have to do like a medicine check or something because I don't actually have anything that can.
01:05:04
Speaker
Sure. You get the sense that a medicine check will work. It is just there is a DC on it. If once you choose to do that, I will even tell you the DC. ah Yeah. Medicine check. um I'll say this as you go up.
01:05:17
Speaker
ah Valentine, who's running up to says, wait, wait, but ah let me help you. Hell yeah, please hold the check. You'll get a ah help ah from ah from him.
01:05:28
Speaker
Oh, yeah, yeah, I'll wait. Okay, cool. so the only thing that will happen in between that roll is a bash at the start of your turn. From your wound bash, you take 13 points of necrotic damage.
01:05:41
Speaker
Okay. um Where is this wound again? It is just on your... You tell me. Where did he hit you? Okay.
01:05:56
Speaker
Can say like my upper arm? like yeah Like on my bicep? Yeah.
01:06:08
Speaker
All right. Anything you want to do on your turn? oh it's my turn. um Yeah, you just picked 13 points of necrotic damage.
01:06:22
Speaker
okay, okay, okay. Yipe.
01:06:31
Speaker
so i I do have clothes. They're just not on right now. So can I rip up my clothes, like my shirt, and put together like a makeshift bandage? Stanch the wound?
01:06:47
Speaker
little tourniquet? What'd say? Stanch the wound. Staunch the wound. Staunch the wound. Staunch the wound. Do you like to staunch the wound? Yes. It literally says right here, a player can attempt to stanch the wound, requiring a successful DC 15 medicine check.
01:07:04
Speaker
but You'll roll your medicine check, DC 15. And then Anavi will roll his at advantage.
01:07:15
Speaker
Yes, 21. Oh my goodness. You successfully, 21, cleared the wound.
01:07:21
Speaker
And after you do so, Anabi, with the help of Valentine and your owl, attempts to staunch the wound of Stalvadak. Am I a stauncher? Can I staunch?
01:07:32
Speaker
Well, get back Big staunch energy. I was born to staunch. He staunched the fuck out of it. is Stalvadak not have a wound, but he is also no longer rolling death saves as he is stabilized.

Securing a Safe Rest

01:07:45
Speaker
Wow. Oof. That was a little too close for comfort. Gentlemen, do we have any way of bringing this man back up? is it Any healing? i got I got it. I put my hand. i like try to like reconnect the wiring and I kind of like zap myself.
01:08:04
Speaker
as I go, ah! As I put in two points of healing, ah lay on hands into him.
01:08:10
Speaker
Lovely. Welcome back, Sylvia. Yeah, some gears start whirring and spinning and then my head Picks up, my eyes open back up. Like, what happened?
01:08:24
Speaker
I had nasty little wound. um Hey, fellas. I hate to be this guy. um I'm a little sleepy.
01:08:35
Speaker
a little eepy over here. You know, been a long day. ah How's everyone else feeling? Anyone else kind of sleepy?
01:08:45
Speaker
Not feeling great. I'm hella sleepy. Yeah, that was ah that was an encounter for sure.
01:08:55
Speaker
we find a safe place to rest? Could we rest in the secret door that um Valentine fell through? Oh, yes. and this is Yeah, it seems like the wizards kept scrolls here.
01:09:07
Speaker
But, ah the see, there's carved into the the walls of this this dusty space, the cylindrical holes that fit scrolls or maps, but... um The scrolls have crumbled to dust in the 2000 years.
01:09:21
Speaker
Can I check to see if there's anything that isn't crumbled? I'm going to close the door. Actually, going to check this guy for loot and then I'll close the doors. Sure. Make an investigation check in Nabi and Dasan. Make an investigation check.
01:09:34
Speaker
Hell yeah. but Actually, i would also like oh the guy. That guy was crazy. Natural 20 for 27? Two nat 20s in a row for T-Pain over here. Where were these rolls when we were fighting Juggernaut, dude?
01:09:48
Speaker
That was his name. His name is a Relentless Juggernaut. Really? Yeah. um Okay. ah And then, Dasan, what did you roll?
01:09:58
Speaker
thirteen 13. So for you, Dasan, all you see on this guy is this pick. There are skulls attached to his belt. Roll me a d8. Okay. Unless Bash is giving me the help action.
01:10:12
Speaker
Oh, yeah. I'll give you the help action. Sure, yeah. Roll again. And then roll me a d8. All right. Nbezi? Way worse. That's an eight. Okay. And then a d8 is a six.
01:10:24
Speaker
Okay. Not finding much on this guy.
01:10:30
Speaker
Uh...
01:10:33
Speaker
ah
01:10:39
Speaker
You see a ah all these skulls on this guy's belts, you get the sense are from people who have come to this place and ah but come across this man.
01:10:53
Speaker
um And you see across all of these skulls, the same saying over and over again. And it says only the penitent man shall pass.
01:11:03
Speaker
Brutal.
01:11:07
Speaker
Super brutal. The penitent man. ah Written across each skull. And then you see that he's got this he's got this war pick, but that's that's the only sort of loot.
01:11:18
Speaker
Pick up the war Can I check out the war pick? Sure. um
01:11:26
Speaker
Yeah, you just pick you just pick it up? Um... Yeah. I'll see how it feels. So like you touch it? make an Make an insight check for me. Yay, 22. 22. thing feels evil, um but it also feels powerful.
01:11:52
Speaker
I'm not an evil man. feels like a ah It feels like a a a decision would be to wield this weapon would come with ah great power and would come with a cost.
01:12:13
Speaker
You should do it.
01:12:18
Speaker
Yeah. I don't want it. I don't want it. You see Bash holding this weapon. um can you Can you blow up the ah the picture of the guy holding the weapon? Give him a shift Z, Brian.
01:12:35
Speaker
Yeah, you ah you see me holding a weapon this weapon in like a similar fashion, kind of looking up and down ah the stock as well as the the head of the scythe or whatever it is.
01:12:50
Speaker
And... For a split second, Bash is like, he knows it's evil, but it feels good. And then he remembers his father and how he knows that he doesn't want to be just end up like him.
01:13:12
Speaker
So he kind of snaps out of it. And despite loving the feeling of having so much power, he sets it back down, picks up his greataxe.
01:13:24
Speaker
You set it down at that same time, Inabi, you're going through the dust of this place and you notice buried under the dust of crumbled spell scrolls, one piece of paper remaining.
01:13:41
Speaker
I don't look at it. I just leave. I walk out of the room. Fair. just kidding. I'm totally joking. I definitely pick it up. ah You see a spell scroll for Glyph of Warding. Oh, abduration spell. When you cast a spell, you describe a glyph that affects other creatures either upon a surface as a table or a section of floor or wall or within an object that can be closed. There's a book, a scroll, a treasure chest to conceal the glyph.
01:14:04
Speaker
The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast the spell, the glyph is broken and the spell ends out being triggered. It's nearly invisible, requires an investigation check.
01:14:16
Speaker
to your spell cs DC to be found. You decide what triggers the glyph when you cast the spell. ah For example, somebody stepping on it and there are certain runes. You can choose explosive runes or spell glyph. Explosive runes um do 5d8 damage. You can choose the damage type on a deck save.
01:14:34
Speaker
ah Spell glyph is you can store a prepared spell of third level or lower in the glyph by casting as part of creating it such as fireball, um <unk> etc. Glyph of Warding spell scroll. Glyph of Warding spell scroll. that's a level three spell? Mm-hmm. Glyph of Warding, perfect.
01:14:54
Speaker
Boom. That's a good spell. That's great. And since it's a scroll, you can copy it, can't you?
01:15:03
Speaker
I think so. it Yeah, it takes gold. Yeah, have to look into that, how much it costs to do that. Sure.
01:15:14
Speaker
That guy got hands. so are we locking ourselves in this room and having ourselves a little nap? Do we want to put ourselves in here? I think so. In this school room? Yeah, if we do. That's like the most safe place, if there even is one here. Get in here, Bash. I'm closing the doors. Wait, before you go, going to tell you guys to get out. And for 10 minutes, I'm going to make a little dome that's 10 feet by 10 feet.
01:15:42
Speaker
Or wait, wait, wait. hell yeah. What's a radius? 10...
01:15:46
Speaker
that's not a that would be a 20 foot weight it can't fit in here just kidding well you can just put it in here yeah yeah just i'll throw it in there uh a little tiny hut yeah tiny hut tiny hut tiny hut hike
01:16:04
Speaker
awesome yeah so we're hanging out in the tree house the cool hut and then we will conquer more of the amber temple next time huh ah Valentine takes some of the dead bodies and puts them in the puts them all in one corner to be away from the tiny hut.
01:16:19
Speaker
Nice. All right. And you guys are taking a long rest. Yeah, I think so.
01:16:30
Speaker
Yes, sir.
01:16:34
Speaker
OK, as you guys take that long rest, a couple things happen. Are you guys all sleeping at the same time?
01:16:43
Speaker
You definitely i think have some keeping watch. Yeah, I could do like two hours on the front and back, because I think I only need like four hours, but I also don't even think I have to be asleep, so I can be... and let me double check. ya Yeah, yeah, yeah. Four hours of like meditation.
01:17:02
Speaker
um In which I remain conscious and I'll be present in with my centuries rest So I'll be spending six hours in an inactive motionless state rather than sleeping um and I appear inert But it doesn't render me unconscious and I can still see in here as normal so Sure so throughout the course of the night ah who who's taking what you guys taking shifts are you guys i Need my full eight hours. Just so you guys know I'm a growing boy.
01:17:27
Speaker
I will um I'll take the first bulk of the night and then if you want to get up early and watch some of it. can. Yeah. I can watch the whole night myself too. Well, it's eight hours. Yeah. Eight hours.
01:17:41
Speaker
Yeah. Sentry's rest is at least six hours in active motionless. So if I got woken up during that time, I wouldn't get the benefit. You can also see through the whole thing, right? Yeah. Yeah.
01:17:52
Speaker
Um, perfect. Well, you guys are in store inside this ah bubble, right? um So at some point during the night,
01:18:02
Speaker
um
01:18:06
Speaker
at some point during the night, I'll put your little guy in here. We'll pick up next time. um You both, maybe you're both awake at this point while the song is sleeping and bash is sleeping and Valentine is sleeping inside the tiny

A Mysterious Armored Figure

01:18:19
Speaker
hut.
01:18:19
Speaker
This door right here opens.
01:18:23
Speaker
Oh, and do you see walking in this room, this guy.
01:18:33
Speaker
Oh, he looks so cool. It's so Dark Souls coded. and you walk that through He walks in very slowly up to the hut.
01:18:47
Speaker
Sort of pokes at it with his sword arm.
01:18:52
Speaker
Sees it can't Bust through. Makes one swipe at it. Can't bust through. Just makes eye contact with both of you who are awake.
01:19:04
Speaker
Goes to this door. Opens this door.
01:19:09
Speaker
Walks over to this guy on the ground.
01:19:14
Speaker
And sort of picks up what him picks up one of the skulls on his belt. Takes it. Puts it in a bag. Then he comes over here. He closes the door.
01:19:29
Speaker
Spooky. For those of you listening at home, this man who is, ah once again, his head is inside this helmet that seems welded to his body, two arms that look like swords, appears throughout the night, ah roaming the halls of this place.
01:19:48
Speaker
As you guys long rest, ah feel free to take a long rest.

Morning in the Temple

01:19:53
Speaker
You wake up the next day with only half your hit dice. True. So you guys are level nine, which means you guys would have, we'll say four.
01:20:04
Speaker
You have four hit dice for the day.
01:20:08
Speaker
ah Meaning if you take a short rest during this day, you will only be able to use four of your hit dice. But as you do... A couple things happen ah as the camera pans out. Dasan, you wake up in this place of evil and you see spiders crawling over all the dead bodies in the back of the room, seemingly coming from the hole from outside.
01:20:38
Speaker
ah You see one of them is even crawling on Liam's tiny hut. This tiny little spider crawls over towards where your face is, where you're sleeping, and just sits there.
01:20:50
Speaker
This spider looking at you. Ugh.
01:20:55
Speaker
um and I picked my feet up off the floor. God. i don't want spiders looking at me. And Inabi, as you are in this place, you feel the ring on your hand pulse as the tattoo on your arm of the snake glows with almost this turquoise blue-green light as your tattoo lights up.
01:21:27
Speaker
um you feel You feel a presence in this temple drawing you in deeper. A voice calling out in your head.
01:21:41
Speaker
Deeper, my child. Further into the temple.
01:21:50
Speaker
As the tattoo lights up on your arm, we pan out. through the spider infested hallways, how cold it is.

Spooky Hallway Exploration

01:22:04
Speaker
And that is where we will end tonight. um Trev, I have something here for you. Oh, baby.
01:22:17
Speaker
Which is that I will let everybody know, just as, you know, sort of fun for people listening to know kind of what's going on behind the scenes.

Inabi's Potential Transformation

01:22:26
Speaker
Should Inabi die?
01:22:30
Speaker
Should Inabi die, you would slough off your flesh. Your flesh would ah leave your body, and your skeleton would crumble away, leaving only your skull.
01:22:46
Speaker
your stat block would be replaced by that of a flame skull. Sick. And all fire damage that you deal as the flame skull would become necrotic damage.
01:23:00
Speaker
Whoa. The tattoo that you described on your arm would now appear carved into the skull's forehead. Fucking tight. Yeah.
01:23:11
Speaker
I start stabbing myself. ah was sure I'll put that in there for you. And we will pick up next time for what will probably be a multi-session arc in this place as it is pretty big and pretty evil and pretty dangerous.

Closing Remarks and Call to Action

01:23:27
Speaker
But thank you guys so much for ah tuning in once again. um go check out our Patreon-only series that we've started to release. um The little four-shot there.
01:23:40
Speaker
And make sure you subscribe to not only listen to that but also get the episodes a little bit early. And hell, tell a friend. ah But from from me, your humble dungeon master and call the lightning, we say thanks for listening and we'll see you next time. Thanks, everybody.