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Ready Player One Part 8 image

Ready Player One Part 8

Rolling Across The Pond Shorts
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28 Plays6 months ago

Davita and Luke play a game where Luke takes a nap and Davita swims for her life. Doesn"t sound like quidditch to me.... 

Website: rollingacrossthepond,com

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Transcript

Introduction & Game Setup

00:00:06
Speaker
Hey everyone! Welcome back to Rolling Cross the Pond. We are doing meta games today, we are doing Ready Player One meta games today, and I'm your Jim Jesse who is not prepared but prepared and hopefully things go well today and they get the second key.
00:00:26
Speaker
Hi, I'm Vivita and I play Vivita. And I can't remember the same. Oh, Evenstar. I can't remember the game. Evenstar, which is my username. And currently I have a skin that looks like Arwen dressed as the Wasp.
00:00:45
Speaker
because I have a wasp suit, so that's pretty awesome. And I have a helmet hat. It's like a Star Wars hat thing that is like a shield, but also a hat. And you're wearing the trench coat. And I'm wearing the trench coat so that I'm not recognized because I got the first key already. Hi, I'm Luke, and I'm going to be playing Baldur Dash. My current skin is that of Freya, brother of Freya, and I am very handsome.
00:01:13
Speaker
You're always very handsome. You're always. Yes. Where we left off, do you guys remember?
00:01:20
Speaker
Uh, we were, oh, I, I failed my wisdom fit wisdom role and Luke thought he could try and stop me.

Game Recap & Strategy Discussion

00:01:30
Speaker
So, but because I rolled so badly and he was in my way, I just pushed him into the game with me. So now we're both in the hog. We're in the Hogwarts game where I thought we were playing Quidditch, but I'm not positive. That's the thing, but we'll see. We'll see. Yeah.
00:01:48
Speaker
But yeah, we're trying to get all the keys. And so a more thorough recap on top of that to get to that point. We started the game with you actually being hypnotized to go into the Twisted Metal game and you were racing and you died from that.
00:02:08
Speaker
and then Lee entered the Yu-Gi-Oh game and he played his like an amazing blue eyes like dragon game and he won from that but in that you guys found out basically how what you need to do to get the second key as well as you learned that there is a loophole with getting keys you can just leave and enter the house and you
00:02:34
Speaker
most likely get a new key if you don't have any keys on you at the time. So you keep giving them to Lee and then going out. But in that, you did get hypnotized and sent into the Hogwarts game.

Hogwarts Game & Triwizard Tournament

00:02:49
Speaker
And we ended with you guys picking your houses. So did you pick your houses? Let's let's go. I think I know, but I can't reassure. Are you guys messaging each other?
00:03:02
Speaker
What? No, I'm doing the Wizarding World quiz just to make sure I... You get the right house. You have to get the right house. Did you pick your house to be there? I'm messaging Luke right now.
00:03:25
Speaker
So listeners, they have gone full meta and they are in the game, but not in the game. They're messaging each other and not. We can't message each other, right? And on top of this, Davida, you have rolled a natural one. So you have to make the decision. You can't necessarily communicate with Luke. You have no idea what's going on. Okay. Okay. Okay. Fine.
00:03:51
Speaker
I'm choosing Ravenclaw. Ravenclaw. I'll say Ravenclaw. Okay. You say Ravenclaw. She says Ravenclaw. Now. Oh, okay. I will say because you both entered and you're from the same clan, I will say Luke. You can choose team or individual. Team. Team. Okay. So you pick team and only one option shows up. Do you click it?
00:04:15
Speaker
Yes. You pick this option and I want you to roll initiative, both of you. Davida with disadvantage. Five. Also five. Hey, roll again. Both of us? Yeah.
00:04:28
Speaker
Oh my gosh. I rolled in that 20 twice. No way. That's incredible. What the disadvantage. Okay. Okay. Luke, what did you get? 14. So you do have Luke. He had the Tetris one. I believe I wrote this down. I really had the Pokemon. I did. I did. I Pokemon. Davida has Quidditch Quidditch. That's the only one I have or whatever this is.
00:04:57
Speaker
Right. Yeah. Yeah. So. And then Lee has all the other ones. Yeah. So you guys have picked your houses. You pick teams. Davida, you rolled a natural 20. So Davida, you find yourself on a pier and you hear the trumpet sounding. You hear.
00:05:18
Speaker
It's the Hogwarts School and the other two schools that are also in Europe, that they come together every five years to play the Triwizard Tournament. And you are standing on the pier alongside the other schools. Is there like a port key or something here? No. You are on a pier of a lake. A lake? Okay. And you don't see Luke. And this is a... Did you say Triwizard?
00:05:47
Speaker
Yeah. Oh, OK. And the other schools are what, like Hogwarts? There's the Russian school. There's the Russian school and the French school. Yeah, and the French school. Yeah. OK, so the competition, I am I can I assume that it's the one where you have to swim under the water to find or to save somebody?
00:06:15
Speaker
Meta knowledge is available, yes, you can assume that. But as you, because the natural one, you stand there, you recognize this, and then the gun goes off. Oh my gosh. I don't have any way to breathe underwater. Oh, I mean, maybe I can. I guess I'm a computer, right? I jump into the water. Okay, you jumped into the water.
00:06:40
Speaker
As you jump into the water, we're going to cut over to Luke and Luke, you are supernaturally unconscious, but it doesn't mean you can't, you have to stay that way. So your mechanics, you have two roles and at some point you are going to get exhausted to the point where you have to start rolling death saves.

Underwater Challenge & Key Acquisition

00:07:01
Speaker
So I have to find him quick.
00:07:03
Speaker
Oh, oh, okay. Okay. Cool. Okay. So you don't know what's around you, but you feel wet, you feel, but you can't open your eyes and you are kind of trapped in your own mind. And so what you need to roll is.
00:07:19
Speaker
Kind of like death saves, but, um, you need to roll a wisdom save and the number matters. So what we'll do is we'll roll initiative and we'll go with that. Do I have, I, do I have my stuff on me? No. Okay. Neither does Devita. She is just in Ravenclaw apparel. I don't have a wand. Is that what you said? No, you don't have a wand either.
00:07:46
Speaker
Can I breathe underwater? Give it a try. Does it? I mean, like, doesn't matter. Since I'm in a video game. You roll a natural one, I can't help you. I did roll a natural 20, though, for me. Yes, for your initiative. So which is why you are on land and Luke is the one dying.
00:08:10
Speaker
I although I will say in either choice Jesse would want this would want me to be the one that has to roll death saves out of nowhere.
00:08:21
Speaker
I'm going to kill Luke again. No. So what's going to happen is if you, so it's basically a death save, but it's an exhaustion. So if you roll below a 10, get exhausted. You roll above a 10, you're fine. If you roll like a natural 20, that takes off two, two wisdom saves. But if you get fully exhausted, then it switches to death saves. So initiatives, what did you guys roll?
00:08:49
Speaker
I got 18. 12. So what we'll do is we'll go down the initiative and immediately I have to roll. Okay. And then it is Devita. perception, I guess. Okay. Roll it. 14.
00:09:09
Speaker
You've just jumped in. You see nothing in front of you. Like you see water around you. You see the pier behind you. You see wizards, like looking at you, like shushing you to go forward, to go and do it. Like somewhere like, ooh, like, come on, hurry up. But I jumped in the water, remember? Yeah. Oh, you mean because I'm still okay. You're just sitting there.
00:09:38
Speaker
Well, I jump in the water, I do my perception, and then I start swimming. So you just go forward? Yeah, I guess. Okay, fine. You know what, with a form of game mechanics work here, I'm just like, dash. Yeah, you can dash.
00:09:54
Speaker
Yeah, I guess I'll dash. You do see your opponents also jumped at the same time. Okay, I will dash. That's your turn. And then you see next to you a remember that bird that was it called flappy bird? So you remember? Yeah. So you see like the head of flappy bird on this avatar of
00:10:20
Speaker
of the Russian outfit like he's just wearing his wetsuit but he's got the flappy bird head and he he's like just swimming forward like you he has no idea what's going on okay
00:10:35
Speaker
And then it is turn 16, 16 passes. So you with it with 16 while you're down there, you feel you're in water. Obviously you can, you, you can't fully understand that, but like you're like swaying, but in that as well, you feel like movement.
00:11:01
Speaker
Kind of like the waters kind of rushed towards you for a second and then stops and then
00:11:10
Speaker
Can he like message me or is he out of that? He has no, like he can message you, but he can just be like, hi, it's dark. Cause he, cause you can't see anything, right? He can't see anything. He's trapped in his own mind. So he can kind of feel things, but not like a hundred percent as he may be more conscious than he might be. Okay. But.
00:11:35
Speaker
Wow, that makes sense. I have to bro wisdom saves. Wisdom saves because I'm in my own mind. Stuck in your mind, oh great. What is happening?
00:11:47
Speaker
fresco nice walker oh no so again you see uh bready cougar kind of the skin in in the french outfit not like the beginning outfits but like in his wetsuit the head of bready cougar anyways and he's like he's also he just followed you he was just like okay this person knows what they're doing how does how do they have their skins and i'm just me
00:12:15
Speaker
no you are you are um arwin arwin oh so that was their regular yeah yeah look i don't think he has like the claws or anything no no it's just his face and okay so like if you saw encountered them in the the general world area of ready player one it looked like clappy word and jason yes yeah
00:12:38
Speaker
Okay, let's see. Okay, so then I'm just gonna do this. Oh, that's not good. Neither of them are good. Okay. Yeah, they all just followed you, Davida. And another one. And another one. Okay, Davida, let's do a turn again. Oh, okay, perception 15.
00:13:03
Speaker
With a 15, let me tie you the difference. No, there's really nothing different. I mean, you still have just 15. Can I do a stealth roll to try and hide from the other people who are falling? Yeah, yeah, that's fine. But that will be your action. That's my action, right? Yeah. Because I've given you perception to do for you. You've given me perception to do, yeah. I can't have them following me, so I'm going to hide. Okay. Roll, roll sneak.
00:13:32
Speaker
17? Stealth, sorry. 17? Okay, that's fine. So you're swimming and you see like you're coming up to, I don't know, some, some, not shallow, but like more murkier water than others. So you can either go in the water or you can go to the surrounding where there's like dips and like branches coming into the water. You can hide over there. You can hide where there's like
00:14:01
Speaker
In the middle of the water, it's like not a yeah, it's a floating patch of land. You can go there. I'll go to the rocks and and sticks and stuff. OK. And then Flappy Bird did not find you. So I think I mean, I got to roll. Nope. And they have no idea what's going on. Oh, you can't hide.
00:14:28
Speaker
Oh, no, Luke, it was your turn. Sorry. Jump again. So it's your turn, Luke. Roll another wisdom save. Ten. Ten is not pass. Yeah. Okay. Still hidden. Still not found. So he's going to roll what to do. Not understand what to do. Again, hidden. Right. Now I'm going to roll for him. Okay. Okay. Is it my turn? Yes. It's your turn, Davida. Okay. Can I do a perception roll again?
00:14:58
Speaker
And I keep getting lower. It's 11. With your perspective, I'd say, yeah, you're still not sure. With an 11 and where you're at, now, yeah, it's just a nice scenery. Yeah, I can't, yeah. OK, then I will start swimming towards the island that you mentioned. OK, are you going to do it stealthily?
00:15:25
Speaker
I mean, aren't I already in stealth or... No, as soon as you start moving, you get unstealthed. In night 11 perception, could I tell if the other... the Jason Krueger and the Flappy Bird are still around? Yeah, they literally did not move from their spot. Really? Yeah. What jerks. Find your own way! Don't think you can follow the elf, just because she looks awesome.
00:15:54
Speaker
I mean, yes, I'll do it stealthily. Roll stealth again. The nine. Okay. And so you're just moving towards the island. Okay. Looking around, I guess. No, you can't do that. You're blind if you're swimming to the island.
00:16:13
Speaker
This is what is hilarious to me in D&D is that if you roll, if you don't roll a good enough perception, it's like something is invisible that would be clearly visible if like you were there in person. Exactly. This is what cracks me up about that like particular. Yeah.
00:16:32
Speaker
an obvious thing. And I don't know if it's just Jesse's way of GMing. It could be just mine. It could just honestly be mine. I have a feeling that maybe other GMs would just be like you obviously see a thing that's very big and in front of you and in your path, but... Well, the thing is...
00:16:48
Speaker
You don't, especially in this situation, it's very hard to see, and that is why. And to be helpful, I did watch somebody who kind of explained perception to me of like, perception is like beyond what you, like, if they're- Look beyond what you see.
00:17:12
Speaker
If there's detail, like, you see, obviously, if you go to a door, you see a door. But with perception, you see the detail on the door, or you see the camera that's connected to the door. Things that you're, like, not, like, that are not obvious, but that are there. If you look... So, if it's obvious, you will tell me that I see them, right? Meh, we'll see. Meh, go ahead, Jesse.
00:17:39
Speaker
So, yeah, OK, I got to roll for other things then. Oh, my goodness. Oh, yes. There we go. Firstly, laughing says, hey, hey, hey, you over there, the elf lady. What are you doing? Do you? OK, so you

Trophy Room Strategy & Key Search

00:17:57
Speaker
have to find somebody who's hidden in the water. Go look for them. Oh, I know. Yeah, it just. You were just so determined. You sure you don't know where to go?
00:18:08
Speaker
I don't know where I'm going. Oh, okay. Bye. And it like goes in the water. And, uh, one, two, Freddy's not coming for you. Well, it's not, it's not his turn. It's your turn. Krueger find me. I don't know. It's not his turn. Oh, I see. Wait, it's me. And then Krueger. Yeah. Okay. Uh, 19.
00:18:31
Speaker
19 passes. Right. Uh, okay. I don't know. I'm, you know what? No, I'm going to stay. I'm going to keep, I'm going to keep being diligent with being difficult because I have to be. Okay. Also Freddie, like looks at you and smiles. And so you basically know you've been seen then also goes in the water.
00:18:54
Speaker
And yeah. Oh yeah. Now I got to roll for everybody else. I forgot about that. Oh, that's a first fail. That's nice. That's a fail. I am rolling equally as horrible for everybody else. Then right. Uh, Davida, it's your turn.
00:19:11
Speaker
Should I be rolling investigation instead of perception since I'm looking for something in particular? Sure. Okay. I mean, honestly, I don't have any bonuses on that either, but I just figured it makes more sense. No. Yeah. Yeah. Okay. So I'll roll investigation and I rolled a 19. Oh, I thought that was a 13. Amazing. So 19 is a really good roll. Am I going to be nice or is it just, what, what are you looking for?
00:19:40
Speaker
I'm looking for Luke and some people in the water, maybe some mermaids. Okay. You see a lot in the water in it. You kind of move your hands about and you notice the water clears for a moment and you do see a lot in the water. It's hard because you're nowhere near Luke.
00:20:06
Speaker
But can I feel like maybe like maybe a brush of water that's like? Well, that's OK. So that's what I was thinking. So you do feel the water current pushing you forward. But that's more insight than the investigation. Yeah, I'll give that to you. Yeah, so I would say, yeah, with the 19 you you kind of understand the game, the water wants you to go forward.
00:20:33
Speaker
All right, so then I will, yeah, I'll go forward and follow the current. Okay. You don't see the other two.
00:20:40
Speaker
The other two who were following me earlier. Yeah. Yeah. OK, I will take it. Can I take a dash action then? OK, so that'll be my action. Yeah, that's fine. OK, that's your action. And roll big. Oh, that's not very good. Yeah. Luke, it's your turn. Eight. Eight. Fail. OK. OK. Wow. Hmm. That is a good point.
00:21:09
Speaker
Now you see Freddy's character, but he has a bubble over his mouth. And I'm giving that because you can obviously see that. And he's underwater. He's below you. So I've been at the surface this whole time. Yes, you're still at the surface. Okay. Right, and now you're going to roll for the others. So there is a... Okay. It is your turn to beat it.
00:21:37
Speaker
insight on how I can dive down. Like, how can I get a bubble head, I guess? Sure. Oh.
00:21:48
Speaker
Because I don't have any wand or anything, so there's got to be some sort of way that I can get it, because he probably doesn't have a wand either. So I want to figure out how that happened. A 12? Well, you know what? It's like that midway point where it's hard to decide. It was technically a succeed if you're just going on fail and succeed. I'm not. I'm not. You're doing a scaled version of that where I kind of know part of it, but not very much.
00:22:16
Speaker
My opinion would be give an answer that equals that, you know, something that is like yes or no or like something like that, but isn't detailed. I will say with a 12, you can see a wand in the Freddy Krueger's hand.
00:22:36
Speaker
Okay. All right. So I searched myself to see if I have a wand on me. You don't have to roll for that. You don't have a wand. So where did he get his wand? I'm not telling you that you rolled a 12. I'm just saying can I swim to Freddy Krueger to try and take he's very far down. But yeah, can I try and take the one from him? Yeah, but you have to roll strength to swim down.
00:23:05
Speaker
Okay, that's fine. Isn't the current working with her? It's working for both of them. It doesn't make a difference. In a way, she's kind of fighting against the current because he's going forward and she's going down. She said she was going after Freddy Krueger? Yes. So same direction? Yes, but she's also going down. So she's putting more effort into going down where he's already down and going. Okay, so roll strength save.
00:23:29
Speaker
Eight? No, nine. Nine. You go and you're underwater, you know, when you're swimming, but you just can't reach him. And I can't. OK. Like, yeah, he's he's so far down that you can't reach him. OK. Just by swimming down there. I can't breathe. And you're not able to breathe. Yeah. OK. But you're underwater now.
00:23:53
Speaker
Do I see them? Do I see Luke now that I'm here? No, not yet. Okay. I guess I'll continue following the current for now. Underwater. Back up at the surface. Okay. So you go back up. I'll let you use your movement to go back up. Yeah, use my movement. Yeah. I mean, you can go back up as like half your movement and the rest of your movement you can go forward.
00:24:13
Speaker
Okay. Yeah. I do. How did I get a wand? I'm so confused. I, can I take a dash for my action, I guess? No, you've already, you've done your action to go down. Right. Okay. So just sort of, that's all I can do really. Right. So at this point you are passing the, the landmark that's in the middle of the pond. Okay.
00:24:35
Speaker
have to roll something. Oh, that, that is beautiful. That is so funny. You are above water and, and you're very far out now, but in that you, you hear like a. Okay. We can't hear any of the sound effects you just made because. Oh, really? Cause it's so loud. Your, your mic muted it.
00:25:00
Speaker
So you hear basically a fireball release and fly up in the air, do a spiral, and then come back down into the water. Oh no. What the heck? Did it come from the water? You don't know. You're so far out that you don't know. It came back from when you started. So that's that. And now it's Luke's turn. 13. 13 passes.
00:25:25
Speaker
So how many passes do you have right now? Three? I think so. I've only been counting fails because I thought it was just like holding off the fails. Yes and no. Yeah, I think it is three as well. If we had five turns and I can tell you exactly how many, but I'm in five turns.
00:25:42
Speaker
Yeah, I think so. Then three saves. Yeah. Okay, cool. Three saves, two fails. So Davida... Oh, wait, no. Let me roll for the other stuff. Okay. Actually, yeah, that was to continue. And not very good. Okay. That was a pass. That was a pass. Sorry. So it's your turn again, Davida. Yeah, I guess do another insight on where I can get a wand.
00:26:11
Speaker
I feel like this is pointless. But obviously, Freddie got one, so there's gotta be a way to get one. Yeah, I don't have inspiration. I rolled another eight. I will tell you, with an eight, you are feeling like there is an urgency now to get Lou.
00:26:28
Speaker
I know, but there's no way to get them if I can't hold my breath underwater or have a wand. Wasted all my good rolls on my stealth finish. I know that was a good rolling. Too bad. Perception and investigation, but I need it for insight now. Hey, can I look around underwater? Yeah, go for it. That investigation then? Yeah.
00:26:55
Speaker
Uh, poor rolls, poor six. You see a lot of nice looking fish. Do I see Freddy Krueger? No. That was a wasted turn. I can't do anything else. I guess I kept swim forward. Now you're about midway through the lake. Okay. Yeah. All my, all my turns are just going to be the same thing, literally rolling insight, rolling investing. I mean, he's just rolling with them saves. It's true.
00:27:25
Speaker
Do I have other options? I don't know. Roll insight. We also have to roll the wisdom save. Okay. Luke, you now, like your body is moving a lot more. As in like water currents or like physical ability.
00:27:42
Speaker
It's just, no, no, like your physicalness is not, but you're like, yeah, water current, like water shifting. Sure. And quick question with these fails, am I taking levels of exhaustion? Yes. Every, every, um, like on the actual chart.
00:27:59
Speaker
Yeah. So I think you get five levels of exhaustion. There's five and then death. Yeah. So then on that sixth one, I'll roll my death saves. Yeah, you get three death saves. So it is eight. I thought so. Yeah, that's right. Now it's your turn, Luke. So with that 14 for wisdom, but I have to do with disadvantage.
00:28:23
Speaker
Yep. Eight. Why do you have to deal with disadvantage? Because exhaustion makes it disadvantage. Oh. Yeah. So eight for insight. Okay. So insight eight, you think it's the game and yeah, this is, this is what you got to do. All right. Okay. Oh, I was backwards. Actually that's what that was. So this does not take any damage.
00:28:47
Speaker
Let me know when you get five passes, Luke. Okay. And one more days. Okay. It is your turn, Dorita. Insight. 20. Oh, yes. Where do I get a one?
00:29:02
Speaker
So, insight, hmm, with a natural 20. I mean, I'm going to give you where, but it's not necessarily insight. In your brain, you are like tracing back, where is this wand? Where is this wand? And you're like reviewing every step you took. And you remember, right before you jump in, you see a, like a box.
00:29:29
Speaker
that's floating in the water near the beginning and it's got said wands in there.
00:29:35
Speaker
How many, how far is it away? Like if I were to, it's, it's been five turns. You've done dash after dash. So I haven't, I've done a couple of that. You've done three dashes. She had to do stealth and searches. I think I did two dashes. And no, I'm sure you did three. Three. Yeah. And then when you went down in the water and then you went forward. Okay.
00:30:01
Speaker
So I would say dashes yeah or dashes times or times two because I have to get back to where i'm at probably. Oh, my goodness right to turn back yeah. there's no way I can do that does my insight tell me that I need a one to free loop.
00:30:19
Speaker
Your insight will tell you that the ones are over there. There is. OK, if you can rephrase the question, I will help you. Does my insight allow me to know whether or not I can I guess free Luke?
00:30:40
Speaker
So with that, you understand that a wand obviously will free loop. But you also notice that back when you were with the sticks in the rocks area, there were these vines that were going down that you could probably carry on. You're not 100% sure.
00:31:02
Speaker
But they look different. They looked a bit more lively. So that could help you. You also know, notice that the water is pushing you in a direction. So maybe at some point it'll push you down. OK. It doesn't necessarily help with your breathing, but yeah. Yeah. So those are the three things you kind of go through your brain. Right. Looking back through all this stuff.
00:31:26
Speaker
Oh boy. Okay. Cause I definitely don't have time to go back for the wand. I probably, unless there was a magical way to get it, but I don't think I'm instinctually magical. Wizards can do magic about wands, right? Oh, these guys with the insight. Yeah, you can't.
00:31:53
Speaker
Okay. Feel like I should just keep going. So, uh, does my insight also tell me which way to go or just keep following the current. It's given you these three options that you said, you said, which is the, is there a way I can save loop and that I gave you the three options. I'm going to follow the current. Okay. Yeah.
00:32:16
Speaker
So in that, I will just say you, you going to use your full dash again and in that. Yeah. Okay. You're still above water in that. It's not pushing me down yet or anything like that yet. They're so far away with the natural 20 insight. I'll also give you a little thing where a flappy bird is underneath you to be following me.
00:32:42
Speaker
No, just underneath you. Okay. Yeah. Can I tell if they have a wand with that or no? No, I'm giving you. Yeah. I'm giving you all. I can't go look three. Okay. Oh, right. Now I got to roll for these guys as well. Forgot about that. Okay. It is your turn to Vita. Okay. So I want to investigate whether, or I guess perception, whether or not Freddie has a wand.
00:33:10
Speaker
You mean Flappy Bird. Flappy Bird has a wand, right. 20. Yeah, he has a wand. I want to try and actually, you know, initially I said a strange thing to just try and take the wand, but is there, is it possible for me to like talk to him? No, he's underwater.
00:33:29
Speaker
Cause I have really good in like, I have a plus two in charisma. So, uh, I would love to use like deception, intimidation, performance, or persuasion to acquire the wand that Flappy Bird has. I'll say, I don't know, try to swim in front of him and see how you do first. And then we'll talk. So I can use like intimidation or something possibly, but you have to get his attention somehow.
00:34:00
Speaker
He's not looking at you. He's literally going. Take off my robes. That'll get his attention. I'm kidding. I'm kidding. I will. I mean, A, Arwen taking off her clothes definitely would get many men's attention. I don't think I would do that. I don't think Arwen would do that either.
00:34:31
Speaker
Oh, OK. I will. I I don't know. Just you said it doesn't. It won't work. Oh, oh, right. Sorry. I think you're mistaken. So what I meant was when you rolled the insight. Yeah. You saw him. So before before you took the current, you saw him. Oh, yeah. That was my bad. So he's behind you behind behind you.
00:34:58
Speaker
So in a way you can wait and see, like wait your turn and then as he comes forward, then you can drop down and try again his attention. I'm just going to keep following the current, I think. Okay. Cause he has obviously also figured that out at this point. So, um, he, if I can get to Luke and find another way, then I will do that. But if not, um, he'll probably show up at some point and then I can fight him for his want.
00:35:27
Speaker
With that, are you just doing a regular movement or are you doing a full dash? So on after your first movement and you're ready for your next one, you do feel the water pulling you down. Okay, I'll swim down then. Okay. And let it carry me so I'm not coming out too much exertion. Hopefully I can hold my breath longer.
00:35:49
Speaker
Yeah, that's a good thing. It's fair. And you don't see anything just yet. You see a lot of like seaweed and stuff like that growing from the ground. Right. But with my 20 perception, I won't, I don't have a sense or. You roll it in another national 20 perception.
00:36:07
Speaker
No, from before. From before when? Last turn? No, no, I rolled a natural perception. He said he had a- Oh, right. Yes. I mean, that was also his turn. That was this turn. No, that was his turn. That was what you found the one. No, that was this turn. And then I took my dash. So I just figured it was, I rolled for perception, then I dashed. Yes.
00:36:29
Speaker
Yes. So I just figured because I'm still, that 20 is still affecting my turn. Fine. Fine. I just thought I'd try and try. Give it a try. I appreciate it, but no. Okay. So that's your turn. Uh, full dash.
00:36:58
Speaker
Not finding anybody. Luke, your turn. Uh, I did roll a nat 20 and then I rolled a 13. So pass, but not anything spectacular. Sure. Which would be my fifth. I don't know what that means, but with that, you can take off one exhaustion. Oh, cool. Oh, okay. Good. Cause after my third one, like, Oh no. And I got a release with disadvantage. I'm glad I can undo that as an immediate, the role fails the next one.
00:37:25
Speaker
Okay. 18. That's what we want to see. Okay. Okay. There we go. For now anyways. Oh, no, it's not. No, it's not not yet. Now it's your turn to read it. Okay. I guess I'll roll investigation because I want to see if I can see him yet or see any mermaids or any magical seaweed. Those are the things I'm looking for. Okay. Luke mermaids and magical seaweed or whatever that I may have seen before.
00:37:55
Speaker
Let's see if there's any of that here. That is a natural 20. Nice. Skippy weed. Just chilling at the bottom. So you see as you're going down, like you said, magical seaweed. And around that you see a lot of dead Grindelow. Oh, okay. Yep.
00:38:15
Speaker
and you see Freddy going for his- He caught up to me? Oh, he's been, he's already, he's been down there for ages. Oh, Freddy's been there, sorry. Freddy. Oh gosh. He, yeah, so he's going for his partner at this point. Yeah. Oh, with a natural 20, you see more Grindelow coming. Can I tell if that magical weed is like, like Gilly Weed that will help me breathe underwater? It's not, no. Can you- What magical properties?
00:38:41
Speaker
Or, or something. I'll say with that, you can tell that going through the weed is not the smartest idea. You can see, you can see on Freddy Scott lacerations. Okay. Who knows what's happened to him. Okay. Okay. Normal Freddy. Yeah. But, but a lot like on his wizarding, less burns, more, more slashes.
00:39:08
Speaker
Okay, so I see like he's trying to basically try to free his partner.
00:39:15
Speaker
No, he's going, he's like almost there. He's almost there. Yeah. Hey, can I, man, I feel like I can't do any of my charisma stuff to try and get as long. Oh, I was going to say with that, you do see Gillyweed, but it is like bottom. Like you have to go all the way to the bottom of the ocean. Yeah. Or the lake for it. Yeah.
00:39:40
Speaker
I think I could hold my breath long enough. Basically. I mean, you're, you're doing okay. Yeah. Cause I'm like. Is it really important that I go for this Gilly weed? And I don't think I can because the rounds are very funny. Yeah. The rounds are really quick. I think I could probably get his wand and free Luke and still have enough oxygen to get to the surface. So I'm going to try. With that also, can I figure out if there is a way for me to use my charisma to get his wand or.
00:40:09
Speaker
or is there only, can I tell? I will say you are on a, you are with the current, the current is going down, so you will be passing them if you do not move out of the current area, as in like move forward, in that you will be on your own and you will be making strength checks. Okay. So I think in that you will, you're not unless you can get his attention, can you do something?
00:40:38
Speaker
right okay so because he is not focused on you he's just trying to get his partner yeah so i will pretend to be sorry well while you're going down this you also do see those vines that i talked about earlier they go underneath the weeds and you see bubbles coming from them
00:41:07
Speaker
bubbles coming from the weeds? From the vines. The vines, the magical vines that I noticed earlier? Yeah. Okay, so the seaweed that's dangerous is different from the vines, or is the same thing? Yes, no, very different. Okay, and the vines are attached to Luke? The vine, no, no, no, there is rope literally attached to Luke. Okay, and the vines have bubbles coming from them? Yes. Can I grab a vine and pull it?
00:41:35
Speaker
You need to swim over to the vine. Okay. So you're not on the same path right now. The vines are along the outer wall going inwards. They are somewhat in close distance, but it will take a turn to get to them. Or not a turn, it'll take movement to get to them. It'll take movement to get there. Okay. I think I've given you everything I can with a natural 20 now.
00:42:01
Speaker
I will make a very startled face and look very scared and wave my arms about and point to another direction. Like, there's a shark. And I'm going to go like this. Like, there's a shark. I'm going to put my hands above my head and try and get Freddie's attention. Um, role, performance, performance with disadvantage. Performance or deception?
00:42:29
Speaker
perform. Oh, you know, a deception with disadvantage. Yeah. Does it have to be, does it have to be disadvantage? Yes, it has to be disadvantage. He's not look at you. If I do this, can I still make it to that magical vibe in this turn? No, no, that would be your turn.
00:42:49
Speaker
I want to attack him. I guess I have to attack him because I don't want him to win this game. If he gets out before I do, he will win. Yeah. And I need to stop him from winning. Yeah. So I will. I don't want to risk a disadvantage thing, so I'm going to try and attack him. OK. And take his wand, I guess. OK. Roll and attack. How are you attacking?
00:43:15
Speaker
Your force of will? I have pretty powerful arms, so I'm gonna punch him in the face. Okay. Okay. Sure. And try to pop his bubble, I guess. Yeah, okay. I mean, yeah, sure. It's gonna be like a boom and then grab the wand. You can't grab the wand the same time you punch him. I have two hands.
00:43:37
Speaker
No, you have one second, one second to do something. I'm going to punch him in the face. She's going to do same time. Okay, that was an eight. What? Oh, nine. It's a nine because I have a plus one plus one with strength.
00:43:59
Speaker
Did I distract him enough to... Oh, come on! You didn't roll for anything that you tried to hit him. And you didn't. That's the bottom line. Okay, but you've been giving me like two rolls. So I'm gonna also guest distract him, try and distract him. You already had your second roll. You rolled inside. Jesse!
00:44:28
Speaker
You're trying to play me. That's like the other way around. I want to die. How did my role have to be so bad? Also with that role is strength safe. Jesse is having too much fun. I'm loving this. Eleven. Eleven. Okay, you're fine. Okay. Is it because I'm resisting the current? Is that why? Yeah. That was a lot of fun. Okay, it's Luke's turn.
00:45:00
Speaker
Does he come to consciousness yet or no? No, not yet. It is a fail. So Davida, as you go in for the punch, you see him try and do something with the wand to the rope and it just kind of like fizzles out.
00:45:18
Speaker
And actually, and now in that though, you also see the other being that he's trying to go for their eyes open.
00:45:34
Speaker
And they start freaking out like, and so they're both like looking at each other, like what's going on? Back to back natural twenties. But that's why, that's why she woke up. Yeah. And now it's Davina's turn.
00:45:51
Speaker
I'm just gonna say the fact that I don't have a wand is ridiculous. But okay, I'm gonna keep going. Because the Wizards had wands in the Twire Wizard Tournament. They had wands to begin with, no matter whether or not
00:46:12
Speaker
None of them had one, but you had equal time to get to. I'm just saying in Harry Potter, they all have one story. This is not Harry Potter. This is a game that I created in my brain. Okay, fine. I will. That's civilized by a broomstick and is exact copy of, of the try winners. And even it is called the try wizard terminal, but the wand from ready, ready strength. Oh, 12.
00:46:42
Speaker
Okay. You, uh, take the lawn and as you take it, his bubble stops. Okay. And, um, yeah. Can I immediately try and use it to free? No, that's why. It's just a question, Jesse. Stop getting defensive.
00:47:07
Speaker
Oh, it is. Now it's Flappy Bird's turn. He's finally on the right path. Flappy Bird has been rolling twos and ones this entire time. So he's just going around in a circle. He's just literally been going around. He finally has a path. And it's Luke's turn. Not 20. Yeah.
00:47:31
Speaker
Uh, you can get rid of your second egg or your other exhaustion. And, and yeah, so you get rid of one of them and you, um, reduce your fails by two. Okay. Cool. Yeah. So I have to now roll again 18 at least, but no, no, I have to get another nat 20 to wake up. Yeah. Okay. Now it's roll a strength save. Oh, actually you should roll a strength save anyways, after your turn.
00:48:01
Speaker
Oh yeah. 15. 15 for the first strength save or? The first one. Okay. It's the one you should have done before. So now we're all a different one. Uh, 12. 12. Okay. You keep a hold of that wand, but Freddie is, is on you now. Like he is trying to grapple you. Okay. Oh, that's what now we know. That's right. That's fine.
00:48:22
Speaker
They do nothing. You do see you. The other being is like like a llama, but like scratched up and like like dead eyes and the being he's trying to save right now. Yeah, the being he's trying to save. Yeah. OK. And so like it works. Yeah, I was going to say is a scratched up llama like Carl, but post a lot of the car. You see you see above you see it. It's called a polka doll.
00:48:49
Speaker
That's their username. I need to roll something else. Okay. You also then at the same time, see Grindelow surrounding you. Three of them are surrounding you guys. And like he says, yeah, that's it. What's your turn to be done? Okay. I will try and, can I use the wand to try and free Luke? Like.
00:49:15
Speaker
You can do, but you, you have Freddie. I know. Fighting with you, but yeah, go for it. Do a spell. I'll point my spell at Luke's rope to try and sever the rope. Roll, roll your strength save first and then see. Uh, 14, uh, 15.
00:49:32
Speaker
All right, you pass. So, yeah, go ahead. Thirteen. Oh, no, sorry. It's a strength, he said. No, you're just trying to use the wand. So it's a wisdom. OK. OK. So, yeah, 13. 13 wisdom. You point at you have 13 wisdom. I want roll a d eight for me. A seven. Seven. A. To tell you the HP of rope. No, no, no, no, no.
00:50:02
Speaker
No. What? No. I mean, yes, but no. Okay. I need you to roll 8d6. 8d6. That's a lot. Five. If I just tell them to you, will you like remember what write them down? I have to write them down. Okay. Five, three, six, three, six.
00:50:32
Speaker
How many? Eight. Oh, five. It was the last one. Okay. Do I add that all up or what? Yeah. 28. Okay.
00:50:42
Speaker
Ah, oh man. It's like a part of his like, ah, do I, so what happens is you flick your wrist thinking, you know what, I just need to, to win the game, get Luke free. You flick your wrist and the, not a spot comes to your mind, but the, uh, motion and X, uh, creates
00:51:06
Speaker
a bolt of light. And in that, you see it fly from the wand straight through Freddie. So you disintegrate Freddie and you fly. It goes completely through this rope through everything in the direction and also hits Luke.
00:51:32
Speaker
No, Jesse, I wasn't aiming for Luke, I was aiming for the rope. Yeah, it's five feet of rope. That's the thing, if it was just a direct line, I'd be fine with that. But the fact that it's a five foot going. It's a five foot what? It's a five foot ball of light. It's taken up a hundred feet of just... But what about the rope? You said it was... Yeah, the rope is gone.
00:52:03
Speaker
But you were, so, okay, the problem is these guys also took time to learn a spell. That's the problem. That is why, that is why he was able to make the bubble because he rolled wisdom to figure out the spell and then use it. So you just did a spell.
00:52:26
Speaker
Because I already know a spell. It's Repugno. That's the the spell to make the. I'm going to Google this. But do you? OK, if we're going to go semantics and you're going to say, you know, do you know how to use the wand to do the spell? I am a wizard, of course. You're not a wizard. You are gay.
00:52:49
Speaker
I will say I believe Repugno is just point. I'm Google it again. Yeah, it's just pointing. Is it? Apugno. Sorry. Apugno. You said Repugno. I said Apugno. It's the same thing. Repugno. Apugno. Apugno. Okay. If she's, if she is, if my Latin is correct, that's just a disgust. So I go, that's gross.
00:53:16
Speaker
Or no, what is Repugno? Repugno is a spell. No, it's Apugno. But Repugno is something too. For the record though, Ron couldn't cast Leviosa because he mispronounced it. So mispronouncing would just do nothing.
00:53:32
Speaker
Can't even say it anyway, but I know that's. But I'm just saying if she would, I mean, if you want, that's fine. You can fail that role and do nothing. If you prefer that, that's fine. If you were trying to do a pug, though, and you couldn't, I would do it like that.
00:53:47
Speaker
I don't have to say it anyway, because I'm underwater. So yes, it's a pointing of the... No, no, but you think it. The thing is, you know the spell, you said it, Repugno. It does not work if we're going to go into semantics. If we're not going to go into semantics, then you lightning bolts. If we are going to go into semantics and you want to retroactively say, okay, I just missed the turn because it didn't work. That is your call.
00:54:13
Speaker
Fine, I miss a turn because I said Repugno instead of Elpugno. Hey, I was so close! Why can my Harry Potter knowledge be better? Hey, it's way better than mine. I didn't know the spell. I was just gonna use D&D magic. Okay, so now it is- Try not to think of what Elpugno would be. Unmending. Oh no, it's not. No, it's not. No, it's not. It is the- Oh! Sorry, I got confused.
00:54:44
Speaker
Okay. Okay. So now it is. Unmending. Oh, no, it's not. Oh, no, it is. No, it's not. It is the. Oh, sorry. Okay. You googled the actual spell. I did. Yeah. It's not a pug. No, is it? No.
00:55:07
Speaker
Well, a pug now is a jinx. It is a jinx. And it's the one that Hermione uses on the birds that start attacking Ron when she doesn't want Ron there. True. But it's not what you were trying to do with something completely different. The one that I'm thinking of is a different one. Yeah. It's really close though. I was close though. Oh, pug no is a real spell. Oh, pug no is. Yeah. It's a real pug no. It's not one. No. No, it's not. Right. Okay.
00:55:37
Speaker
You take three damage as the Grindelow from after you and Freddy as well. Three damage? Yeah. No, it's Laffenberg's turn. Wait, okay. How do you know they attacked me? You didn't ask what my armor class was if they actually hit. Because I know what your armor class is. Do you? Because it's 10.
00:55:58
Speaker
No, it's not. You don't have additional things. You don't have additional things. Because you took away my suit, right? Yes. I was like, it's 13. It is Luke's turn. 13. 13 passes. Okay. Now it's Freddy. Freddy's going to roll a strength save. Passes. And now, roll a strength save, Davida. 15.
00:56:27
Speaker
Nice. You hold on to that wand very tightly. Okay, right. Roll another strength save. Eight. The llama, scarred up llama swims as close as they can to you and revs the wand. No, they don't. They can't do that. If they can, they're awake.
00:56:50
Speaker
you said you just although you did just devil's advocate you just opened their eyes you didn't say no i said they were moving they freaked out i said they were moving i said they were freaking out no i said they were tied by a rope from their foot so they can't reach me why not the rope moves
00:57:09
Speaker
I know, but I'm not next to the rope. Like I, I went next to Luke. I'm next to Freddy. Which was next to his person. He was going to go for it, but I'm not in the like water tunnel. The water. They're not in the water tunnel either. Oh, I thought they were. No, I thought they were in the column of water that was going down.
00:57:31
Speaker
No, I thought that was like the movement that you're trying to stay out of that. That is the thing. So you're in front of that. Okay. But that's all I can do. And now it's your turn to read it. I'm going to die. Hey, how do I do this? Darn it. I have to defend myself against the Grindelows, but I have to get the wand back so I can free Luke.
00:58:00
Speaker
I'm going to try and take the wand back. 15 sorry. Okay. You swim up and she'd like the, the llama like holds it up and then you swim up and you like, like push it through the hand and just catch it on the top. Exactly. And I kick her in the face while I'm at it. I'm kidding for him.
00:58:30
Speaker
Roll his strength save though. Oh yeah. That's a 17. 17. You stay down there. It is starting to get a little bit harder, but you're still okay. I mean, it's only been a few seconds. Yeah, I know. Throughout all this commotion, you guys see Flappy Bird just, just pass you guys in the water tunnel. Just come all the way down. He's in the current. Yeah, he's straight up in the current.
00:58:57
Speaker
He's just, yeah. Oh, right. I forget about this game. Oh, okay. You're fine. I was going to, I was risking the fact that the Grindelows would roll low for their attack. He did roll low. Um, Luke, it's your turn.
00:59:13
Speaker
Okay. How many, how many fails do you have now? That's two fails now. Okay. In total because of getting it back like three. But yeah. Roll a strength save. That's a 12. You do that to the, to the, to the llama and you grab it. And then Freddie just pushes his finger down and then he grabs it. Um, it is.
00:59:40
Speaker
uh oh right and then oh with that you know what i'm gonna do it anyways the llama then like just tries to just get like so noi tries to punch you but in that like flips forward and like picks himself in the face and knocks out oh god and now it is back to you davida
01:00:04
Speaker
Does Luke have his armor and things on? No. Okay. He also has just robes. Yeah. Okay. I'm going to take the, try and take the wand back. Stupid wand. Okay. Nineteen. Ooh, that's a good one. Yeah. You take it. Okay. Can't do anything else, right? Nope. Nothing else. You roll a strength save though.
01:00:27
Speaker
17. 17. Yeah, that's fine. Survive the Grindelow again. Good hand. So ploop, ploop, ploop. Yeah. Okay, now, now, now the game changes. No! I've been taking too long.
01:00:48
Speaker
For everybody, Jesse is laughing his head off, but his mic is muting it because he's being too loud. And it's as an automatic. Yes, it's a filter. It's got a filter to filter out loud and abrupt noises such as hysterical laughter. Okay. At least they know that for next time. And it's your turn, Luke. Five. Five fail.
01:01:16
Speaker
Have I, do I see what this thing is that you just started tackling about yet? Or is it in? No. Within. Okay. Is it my turn or not yet? Not yet, but we're all a strength save. That's a 16. No, he did. He rolled higher than I.
01:01:36
Speaker
He rolled an 18. Oh. So he goes for it. But I need to roll a strike save to see if he's in the water still. Or to see if he's down there still. Yeah, he's fine. 14. This is ridiculous. Now I'm going to roll to see if I can wake up. No. The llama's still passed out. And it's your turn. Oh, wait. No, no, that's fine. Yeah, it's your turn to be there. This is ridiculous. OK. You're telling me.
01:02:05
Speaker
But I knew this game was going to be a long one. There's no other. Oh, is there a sharp object on the ground that I could use to sever the rope? Yeah, definitely. What is it? Can I see? Those those those those those the seaweed seaweed seaweed. So, yeah.
01:02:29
Speaker
Okay. I guess I will cry and dash to go get that. All the strength save. Actually, no way. I think I'm changing my mind because I can't let him have the wand. Darn it. Okay. I'm going to try and take the one back. Sorry. I'm changing my mind. It's fine. I can't let him keep the one because then he's going to save his partner and I will lose. So another straight check. 19. 19 strength tech. Okay.
01:02:56
Speaker
See, let us see. You got it. Kids like yanking and grabbing it back. No. Yep. Yep. So you get it back. Roll a strength save to stay in the water. Well. Oh yeah. That's fine. Only I have the right spell. It's whole thing. Oh, that is so good. Oh yeah.
01:03:19
Speaker
Good for me, Ray! No, no, no, no, no, no. So, you... Well, I don't even know if you see this. The... Yeah, you know what? I don't think you see it. Yeah, okay. Yeah. It is... Now your turn, Luke. Okay. Okay. Thirteen. Thirteen passes. And... Roll a strength save, Davida. Again. That would be a dirty twenty. Dirty twenty? You keep the wand.
01:03:48
Speaker
Yay, finally. Yeah. But I get attacked by the crazy thing that's coming, probably the mermaids. Yeah. Freddy gets sucked into the water and flies through the current. Oh my gosh. All hell is going to break loose. And now it's your turn. That was because he failed his strength. Oh, we know. Yeah, that was he failed his strength. He failed his strength check. Yeah. Oh, yeah. No, that's fine. Yeah. Go ahead. It's your turn. It's my turn? Yeah.
01:04:17
Speaker
at the rope, which is the severing charm. Okay. Which I knew all along. Sure. Sure. I don't ever believe you. Uh, you googled it. I totally did it. I did know that though. You did not though. You did it. You would have said a bug though. I just needed to know the letter it started with. Anyway, I know it now because of some bad knowledge. Without rolling, you knew it. Thank you. Because you googled it. I will let it slide this one time.
01:04:49
Speaker
Okay, so Luke is now free, but roll a strength save. That is a 14. 14 passes. Okay. Yeah. I still have movement. Yep. Can I grab Luke while I'm moving? You can grab Luke, but you can't move after that. Okay, I'll grab Luke.
01:05:12
Speaker
Okay, cool. So you grab Luke now. Yeah. Yeah, you're fine. It's your turn to Luke. So are these Grindelows just trying to attack me and keep missing? Yeah, basically. Okay. 11. 11 passes. Nice. Okay. Yeah. Mm-hmm. Mm-hmm. Okay. It's your turn, Devita. I will dash to the surface with Luke.
01:05:38
Speaker
Yeah, you dash the surface and you get up there, you take a breath, Luke takes a breath and everything disappears. And you end up on a yellow platform and you are, I mean, not a platform, you, the room turns yellow.
01:06:01
Speaker
I keep expecting him to just be like, and then you die. Cause he's like, you didn't pay attention to the blah, blah, blah, blah. Jesse is just prone to do stuff like this. I really am, but I did not. Thank you. You see in the yellow wall, two keys pop up. Oh my goodness. Is Luke awake now?
01:06:30
Speaker
Yeah, Luke is awake. Yeah. Luke is done with rules. Yeah. Yeah. You don't need to roll the rules. Okay. Good. Cause I, I realized if I got the fourth one, I would probably just have to go straight to the death saints. Right. Cause yeah, I would have to have, I'd have, I'd have my.
01:06:47
Speaker
my max HP, which would then be zero, right? Cause you round down and it had to go straight to the, I don't think I would even have to do death saves. I would just be dead, right? No, you have to do death saves. That's the rule. That's the game mechanics. Okay. Okay. Wow. So I was sold. I can say this now. It was really quiet in the hospital. You know, I could tell you looked really nervous.
01:07:10
Speaker
Yeah. Like, I'm super lucky. I think if I got fourth, I would have, yeah, died. Sure. So you see two keys in the wall. Okay, what do they look like? Roll wisdom saves.
01:07:29
Speaker
18. 18 passes. 16. 16 passes. Okay. So yeah, you see a football one and a. So I have the Hogwarts one. Yeah. And Luke has. Lee has the FIFA already. So if we got a choice then. I have Pokemon. You have Quidditch. Lee has Yu-Gi-Oh! Tetris and FIFA.
01:07:53
Speaker
You have Hugo or no, you have Harry Potter. I have Hogwarts. Yeah. Hogwarts. And then you have, um, Luke has Pokemon. Pokemon. And Lee has Yu-Gi-Oh! Tetris and Pika. Come on, map load up. Uh, you know, I'll just do it from the, here we go. Uh, but if you don't have notes, Lee has all of them except for Quidditch and Pokemon, which we have. So we have all the keys. Casey, you don't have notes. Cause he has the twisted metal one.
01:08:23
Speaker
No one has twisted metal. And if, if Jesse doesn't have notes and we have all. No, I have notes. I have notes. I know. I'm just trying to count, uh, which, which way I went around. Oh, cause you had some sort of circle or something. The, you see a circle with a line of line through it, which is signifies the, uh, um, super smash bros. Oh, nice. We needed that one. Oh, the line of line. Okay. Yeah. Okay. So.
01:08:53
Speaker
So do you grab them? Yes. Can it be like, Oh, yeah. Start with grabbing the smash bros. Just cause that's one we need. Are you going to try and take it with them? Sure. I'll take it. Okay. Roll wisdom safe. 15, 15 passes. I thought we already rolled that. Um, you rolled to ignore the thralls. Now you're ignoring the grab. Right.
01:09:16
Speaker
Um, and the other one was the FIFA one. Yeah. I don't think I will. Do I have to grab it? No, you don't have to grab it. Because we already have it, so I don't think I want it. Okay. Okay. Luke grabs it and then it depixolates and you are in the trophy room standing in front of the Hogwarts trophy. Perfect. Hey, can I do an in- Wait, did anyone have-
01:09:44
Speaker
Oh, no, not anymore. So we had to be the had bought rope, but doesn't have rope because she died. I died. I lost my rope. Okay. Do I so that we can like Odysseus this or one of us is tied up and we'll go in and out of the door just to try to find the twisted metal key. And if we get enthralled, the other ones can just pull them back. Well, it doesn't necessarily work that way, but sure.
01:10:12
Speaker
But can I do a insight to see if I can find investigation investigation, see if I can find the secret key. Sure. And I rolled 15 investigations are 14.
01:10:25
Speaker
14 with a 14, the 14 you see, you look around and you see a lot of trophy cases, but alongside that you see that the wall itself, the wall, like the circular wall around it is keys, like, like massive amounts of different keys. Is the twisted metal key on the wall? I can't give that to you for 14.
01:10:54
Speaker
Okay. I'll tell the, there is a secret key here somewhere. It's a, it, it, we need it to get to the end. So can you help me look for it? And also, I guess maybe the twist another one, but for now I'll give, I'll give my keys to, uh, to Lee. Okay. So you leaving the trophy? No, no, we can't give it to him yet because we're, we'd have to leave the trophy room and we need to look for this key first.
01:11:23
Speaker
Yeah. Okay. Then I will not leave. I start to leave and then I'd be like, Hey, no, smarten up. We can't smarten up and don't leave. Do you roll investigation? Can you help me look for the secret key? Yes. Yeah. All right. Yeah. I don't have any bonuses. 13, 13, same. Yeah. I keep looking because we don't have any time pressure right now. Sure. So then a two, 11, 16.
01:11:52
Speaker
I'll say I'll tell you what, if you give up a day, I'll give you the key. No, because we'll just eventually roll the number that we need. Right.

Key Finding & Strategic Challenges

01:12:03
Speaker
Exactly. Right. We could do it in a couple of minutes, but. Keep rolling then. OK. Well, because this also takes time, but it's six seconds. Nineteen. Is that good enough?
01:12:17
Speaker
No, not 19. That's not good enough. And 19 can give you the twisted metal key. Okay, then I find the twisted metal key, right? Because I'm looking for both. There you go. And natural 20. There you go. With no net ones. I'll say I did keep a note of like whether or not I got Oh, wait, you grabbed the twisted metal key. I, I find it. Okay. Okay. I just words. Okay.
01:12:43
Speaker
Luke, so you find throughout all of these keys, there's a key that's like, like you're like, you're doing everything you can to look for it. You're using your eyes, you're smelling. And then finally, you just think, I just rolled my hand through it and see if anything's different. So a load of them feel the same, but then all of a sudden you feel sharp claws into your hand.
01:13:09
Speaker
and you pull it out, you don't pull out the key, you pull off your hand and you see... Sorry, I pull off my hand? Yeah, you pull off your hand. No, you pull out your hand. Pull off your hand. Pull out my hand. Oh, sorry. He's like, what? He's clipped on. Sorry.
01:13:28
Speaker
And you find the odd key that looks very odd. That's just attached to my hand now? No, no, no, no, no, no. It is attached to the wall. I just know where

Health Issues & Wisdom Checks

01:13:39
Speaker
it is. Yes. Now do you grab it? No. I tell Davida where it is, but I do not grab it. Okay, and I'll tell him I found the Twisted Metal one.
01:13:51
Speaker
You don't grab anything. Now, uh, do I have anything that restores health or only if only, I don't have anything that restores health. No, not anymore. It's just gone. Yeah. Yeah. Cause I'm at two health right now. Um, because the brindle, oh, my condolences. So I know you don't have that. Sorry. I was in my mindset of being Canadian that I forgot I was supposed to make that joke of baby.
01:14:21
Speaker
Okay, so there's no way to get Lee here, is there? No, I mean, no. He could win a game. He could win a game. Okay. Is he close enough to give us our bonus advantage rules? Yeah, you know what? I'd say that. That's fine. Okay. Then, yes, I guess I'll try and grab the twisted metal key.
01:14:47
Speaker
Okay. Roll. I don't like this game. What if I get sucked in? I don't know what to tell you. Wait, can I stop her before she does that? She's doing it. You can't just roll a wisdom check to see if you can catch her before she does. 19. 19? Yeah, I'd say that's fine. You can see her intention. Whoa, give me your key first. Oh, right. Yes, thank you. I will give him the Hogwarts key.
01:15:16
Speaker
Hey, 14 save. No. No. Roll again. You roll with advantage. You roll with advantage. Oh, right. Oh, good point. Maybe right later. 18. 18 doesn't save. Wait, for the Hogwarts key? No. No, for the Hogwarts key. Oh, no. Because it wasn't your key. It was it was your key. Yeah. No. Yeah. You're fine. You're fine. Yeah. Oh, OK. Yeah. Yeah. I thought you were doing the other key. No. Hey, I will.
01:15:44
Speaker
Try and grab the... So should she even roll if it's... Twisted Metal? 18 isn't good enough. Twisted Metal, that's fine. You can roll with advantage. Right, okay, so 16. 16 passes.
01:16:00
Speaker
Okay. So I have the twist of all the keys, but, uh, using my insight, I'll know that my, my Divina's insight will know that grabbing the secret key is very dangerous. And I want to roll an insight to see if there's another way to get the keep without actually grabbing it. Is there a way I can get it maybe like.
01:16:26
Speaker
Grab it with a claw grabber or like a trophy scoop it up within a trophy or something like that. I got 18, 18 in insight. Oh, and inside 30, 20, 30, 20 insight. What did you get? Not a nine for insight. No, you don't know. I'm not sure. Uh, but Luke, uh, no, you only can grab it. So he'll know that you can't scoop it up and grab it some other way. Hmm.
01:16:56
Speaker
Wow. Uh, do we know what the secret key does where it will bring us? If you think about the poem, possibly. Okay. I don't think I wrote it down. I think I wrote it down somewhere. I wrote, um, I just have to go into my new hopefully. Is this the, I live amongst, among my brothers and how it's not far away. I'm the key that you must find to move ahead today. Yeah. Um, so.
01:17:24
Speaker
I guess this is the brothers looking at all of the keys that are just in this random pile. Yeah. It is like the pile of keys or in, in the trophy case in the wall and walls. Okay. If we don't have Lee's keys and we try and grab the secret key, will it not like work or like we won't be able to get that's that I haven't said that so far.
01:17:53
Speaker
do we

Strategy for Missing Character & Session End

01:17:54
Speaker
did we have to have all the keys like i feel like he said that we did i did say you have to have all the keys and there's no shared inventory and lee's not here and we need the secret key but we also need all the other keys and yet we're not all in the same place
01:18:09
Speaker
So I guess what we could do is go back into the room, get lead to give you the keys and I'll do the same. We could both go into Smash and then I could just help you defeat the people and then die myself. I'm just trying to think which one I could be the most help with. Be the most helpful, right? Because you would want to protect the one who has the keys, right?
01:18:35
Speaker
So smash. We haven't tried Tetris. Maybe that's something we could all survive. The only problem is every key he gives me, I will have to do a wisdom save for. I only have one key. It's the Twisted Metal one. You have three. Lee has three. That one is. I closed. I do have three.
01:18:56
Speaker
Rolling a Nat 20 is not easy to do, obviously, if the odds are not in our favor, but it seems like that might be the only way for us to get the secret key without being pulled into whatever reality it will pull us into. So, okay, let's just end for today. Well, let's finish this another day. If that's what you want to do.
01:19:17
Speaker
Okay. And it was with me being like, so Lee, this is the situation. Oh, so you do leave. You're leaving in the message. We got, we got Hogwarts and twisted metal that we found the secret key, but we're not sure what will happen if we try and grab it, but it will take a very, very good wisdom save stuff like that. We're sending that information to. Sure.
01:19:43
Speaker
That's fine. Okay. I guess let Lee decide whichever game he thinks he can do the best out of the ones that he has and then join us. Sure. Just give Lee a chance to have his own episode. Right, everyone. That is where we're going to end today. Yeah. Hope you enjoyed that wonderful Hogwarts game that I created myself. And I hope, yeah, I hope you guys love playing it and I am tired. So I'm going to hand it over to Davida.
01:20:12
Speaker
Yeah, so my way of copping out on making a decision this round was just being like, let's end for today. I don't feel like making a big decision that could take forever to finish. But anyway,

Podcast Promotion & Closing Remarks

01:20:27
Speaker
thanks for listening, everyone. Go to our socials on Instagram, Twitter, Facebook,
01:20:35
Speaker
and TikTok to follow us there or get more information and support us. Go to our website, rollingacrossthepod.com, or you can access our merch page if you want to see what kind of stuff that we've created for our store. We have a Europe store and an Americas, Americas store. If you'd like to support us more, please consider giving, supporting us on Patreon. You can also access that from our website. And if you want to send us any questions or comments or concerns,
01:21:05
Speaker
You can email us at reallyacrossthepond.com. All right. Tell your friends about us and we'll see you next time. Bye. Bye. Luke waved.