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Ep. 06 The Dungeon Awaits – De Profundis image

Ep. 06 The Dungeon Awaits – De Profundis

S1 E6 · The Fellowship of the Tabletop
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110 Plays5 years ago

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Intro written and produced by Joseph McDade - https://josephmcdade.com/

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Transcript
00:00:00
Speaker
Cut to the Macarena.

Introduction and Boarding Adventure

00:00:28
Speaker
Hello, welcome to this week's episode of The Fellowship of the Tabletop. My name is Mark, I'm the DM for this wonderful, wonderful game we have currently going on, if I do say so myself. With me, we've got three other amazing players and a couple of great NPCs as well. But firstly, we've got Ian, who plays Drago. Hello, Ian. Hello. How are you doing today? I'm all right. How's your week been? You know what? It's been...
00:00:47
Speaker
It's been. It's been. It began. Then there was a middle to it. That had a definite end. Well, this is the definite end. Yes, it's been and gone. Thank you so much for asking the VM. I feel like DMs don't get arsed enough. You know what? The players always get it. Elphir, how are you doing? And at will, how are you doing? Because Elphir's obviously dead. Oh, Elphir.
00:01:12
Speaker
I'm well, how are you? Oh, it's love. I'm getting out. It's just yes, I'm fine. Now when can I kill something? How are you today?
00:01:22
Speaker
I've got to be careful because sometimes my impression of Callum is Drago, so I've got to distinct to those. I've noticed it showed us a bit more. Oh yes. I had a great date from Tinder this week. Callum, unfortunately, is not with us. Again, he's gallivanting off around the world being a superstar. He's not going around the world. Well, he's gallivanting somewhere. He's at a Comic Con near you. Oh yeah, but that's awesome. That's gallivanting. I consider that gallivanting. Yeah.
00:01:46
Speaker
The episode began with the party finally reunited. Helya regaled her story of what happened with Eraqas the Lunatic and the people of the Ottoman Islands to the other members of the party. Upon which, suddenly, as Sheyla took a deep breath in, he was grabbed by these two monstrosity of creatures with massive, massive, flawed hands, undead-looking creatures that transported him out in a mist and disappeared. Helya told the party this is most likely going to be Eraqas the Lunatic, the necromancer who has a propensity to becoming a lich. So also the room is safe.
00:02:16
Speaker
They boarded the boat and moved towards the island where, and he apparently lives, which is the place called Fullholt, which is to the south east of the Ozurum Islands. Rich veins of copper.
00:02:27
Speaker
They landed, they took a long winding path up and came across two more of these massive hulking creatures with huge long claws, which the party then fought. Slaying them both valiantly, unfortunately, Elthe had gone down and that is where we find ourselves. Now, we'll put that moment there, it's like the screeches just shriveled onto the floor, twitching as this body stops moving. Elthe, are you unconscious?

Cave Battle and Recovery

00:02:50
Speaker
What are we gonna do?
00:02:51
Speaker
Everyone okay? I can't see. I'm fine. Is Alfie alright? Doesn't look like him. What the shit are we gonna do? Um, Talia kind of runs up and starts to pike a little bit. Oh god! Talia, it's okay. It's okay. I've helped him before in these situations. And I lean down to Alfie and I grab... I don't slap him. Don't slap him. I lean over Alfie.
00:03:20
Speaker
and I grab the lower partner's jaw and I mimic, I pull him down like a mouth puppet and just say, my name's Alfredo. He'd still be making saves at this point. No, he's making death save. Please make another death save.
00:03:36
Speaker
Five? Fail? Yeah, it's another fail. My name's Albion. I always have to be right. I like to be stealth. Stealth helps everyone. And I role a medicine thing's life-saving. I hope you pass this. Can you see if you've seen whatever it is? It's a 10 plus medicine. Is it a 10 plus medicine? 10, yes. I got nine, so I'm gonna be fine.
00:03:53
Speaker
That would have been hilarious if you were messing around with his corpse. I didn't help it. And he died. He fully died. And that was the way Elfie had died. That would have changed, Draggo. That would have changed, Draggo. Anyway, Elfie, you're now stable. You OK, buddy? Oh, my god. He keeps doing that. I'm stable. I'm still unconscious. Still unconscious. He's got a push and you can...
00:04:14
Speaker
i take the potion from his hip and i from his hip his own damn potion i make it quite obvious i take his potion from his hip and i throw it into his mouth hole so in roll the healing
00:04:28
Speaker
Add two. Fucking ass. That's two ones. Add two. That's four points of here to beat you all. You're welcome. Come with it. Turds. Buddy. Buddy, are you okay? Well, at least we managed to surprise them. There weren't more of them. You sound like me. Are you sure you're okay? Yeah, I'm just a bit holy. While this is happening, I'm just dancing inside the cave to see what I can make out. Have you ever taken they didn't escape? No, we killed them all. I'm glad you're okay. Thank you. I was worried.
00:04:55
Speaker
Oh, thank you. As this is happening, Robin's going to be glancing inside the case. So, Robin, can you give me an investigation check, please? You want to roll a D20, not a D8? Yes, that might help. You won't do very well with a D8, I must say. You got juices! That was a massive roll! That was a 12.
00:05:10
Speaker
the cave instantly dips down you can't without walking further and discern where or what happens as you get further down the cave but you can't hear any river any water so you can assume it doesn't it doesn't just hit to the the the the sea which is just either side of you can't hit that roaring as well but it gets quieter as you go in the sand dead in the slightly quick and there's no other creatures or anything that you can discern from my current position. Talia goes over to Elf here are you sure everything's all right?
00:05:35
Speaker
Is there anything I can do? No, hopefully we'll get a chance to rest for maybe an hour. Well, should we do that here then? I don't see any... Is it worth going in now? If we just wait here in the mouth of the cave, we have to wait for an hour. I hate to say it, but we're at the point where most of us haven't slept for nearly 24 hours. If we rest too long, we're going to lose any advantage. So are we taking a short rest? Yes. Okay, that's fine. Why are we taking a rest? Because I'm dead on my feet, rather. If it helps you out there, then okay.
00:06:04
Speaker
Thank you. That's nice of you to talk to. I'm a magnanimous guy. You're a people person. The darkvision spell at Cass will continue in the country. With that Talya rips open her book, turns to the page where she can create bonfire and starts to make a very small controlled, or starts to. I've never seen no fire Talya.
00:06:26
Speaker
Oh no? Bad idea. Okay. Maybe you should make sure that your fully recovered Elf here. If you go down quickly in another fight, we might not... Okay, I present to you another very, very real situation that we do not know where Shader is. Yeah. But he was taken by those monsters. And they're pretty dangerous. Pretty dangerous. I wouldn't suggest that all you can do to heal yourself.
00:06:48
Speaker
Ah, I've just taken my potion. Okay, I'll just take the potion. He's not going to drink it, but Alfie is now at 24 hit points and I'm going to stop there. I've got four hitdives left and we might have a chance to rest before we continue. So, you know, I'm going to have some more points to spend later. Just stay behind us. Let's continue stealthing and it serves us so well.
00:07:06
Speaker
As we move off, I take another potion out of the bag of holding and just give it to you to replace the one that you've... So I've... so Elphir gets up, does himself off, he's picked up a little bit now, having rest, maybe eating some dry rations. I suggest we continue to move our stealthily as we can. I'll try my best. I know, and you did so well last time, it was fine, and they were clearly cheating. Agreed. But what my fear is, is if we face more of them,
00:07:35
Speaker
We may struggle. I suggest we stealth up again and move off into the cave. Okay, I'm happy with that if you guys are. Perhaps I should take point off it if you're not 100%.
00:07:56
Speaker
As you start to link your way down this pathway, the air temperature starts to drop slightly. You start to hear this kind of dampened sound of the wind and rain and waves around you as you seem to dig deeper and dig deeper into the ground.
00:08:17
Speaker
starts to form proper grounding, seems to now be part of the castle that was above you, but it's some kind of external entrance to it from the low that's been dug to quite a few years ago. The cave tunnel starts to lower

Exploration and Traps

00:08:30
Speaker
smaller and smaller and smaller until it comes a narrow passageway that you would find underground, say in the lower quarters of a castle. You enter into a room and the room opens up to your right
00:08:43
Speaker
and you're kind of following along that left side wall as you look in on the far side the northern side in the corner you can see scattered across the ground and a set of demonic wall masks that are the length of a hanging on that northern wall and also a gauntlet, a rusted gauntlet that seems useless over on the western side of this northwest side of the room as well. The two entrances are both doors
00:09:14
Speaker
high-perception L3, naturally high-perception 16 17 16 there are very obvious footprints in the ground human-looking footprints that seem to have traveled back and forth this route primarily though to the door on the western side that's this yes you can see footprints going from the south to the west and then also from the west to the north so it goes through both of those ways as well could you have your roll a stealth check I'm assuming that there are no torches at all lighting anything though unless because
00:09:51
Speaker
I should have probably mentioned that before. Okay, thank you very much. So you enter into this room. Stuff works. You enter into this room, what would you like to do? First things first, I'm guessing there's been a big clatter as Drago brings up the... Not yet. Both doors are closed. I'd like to go over towards the demonic masks, please, and investigate them. Yeah, sure, give me an investigation role, please.
00:10:17
Speaker
23 are you handling the masks anyway? We're just looking at them. I'm looking at them at first
00:10:25
Speaker
pick it up. So looking at these masks these etchings and carvings are covered in a thick layer of dust and spiders webs and even if you blow them to try and move them away they seem to stay in position. The mask faces seem to be nothing you've ever really come across before. Okay that was something I didn't question yet. Upon handling them they feel distinctly heavy. I don't feel like they're made out of wood or anything like this seem to be etched out of stone in itself. They have not been touched for quite a long time. None of the footsteps have been near them
00:10:53
Speaker
all the masks there's about eight or nine of them there are all identical masks which are the same thing of two kind of crescent moons like smiley faces for the eyes so it looks like the lids are hanging quite low and then a wide open almost aggressive mouth piece where they kind of etched small nose position as well there are also two holes off to the sides where it looks like you could have attached a kind of rope or a lever if i don't recognize much of my
00:11:17
Speaker
Try and remember the etchings as you go to hand-recusing them again, but then I'll put it back. I would very tentatively begin to move around the room, just keeping them on the floor, either around doing a general kind of perception sweep for traps. Do you want to do an investigation for her? Do you want to check for them?
00:11:35
Speaker
I'm not actually going to be wrecking, it's literally over actually more of a perception chair. I was trying to move stealthy but it's almost coming off like a comedic buffoon in the fact that everything he thinks he's doing that stealth only just exaggerates.
00:11:51
Speaker
the deeper sounds of his footsteps, the tail scratching against the wall as he's trying to shuffle across from it, and just making an ass of himself in this situation, hence the role of a four. Did I understand there was a chalice in the corner of the room? There was a rusted gauntlet. Cool. Drago's going to walk over to that and just pick it up. It makes a sound with screeching noises, you kind of, it kind of starts to
00:12:25
Speaker
back down making this incredibly kind of loud noise you can hear echo around the room but nothing else seems to have moved or noticed anything so far the doors don't seem to move out they will go to the Western door and I will listen through see what I can sense perceive through the door give me a perception change 15 on the roll one shy of my passive with that roll you do not hear anything through the door except for
00:12:53
Speaker
No, you hear nothing. At the northern door, you do hear this kind of weird vibrating noise. Actually, give me a roll first. Fuck, I already told you, shit. Yeah, that's a 23. Okay, actually, with that then, you hear the distinct vibrating noises, but you hear, you can distinctly make up two tones of it, so that you can infer from that that there are two things making that noise. I will say very quietly, there's something behind this door making a noise. I hear you, and I kick the door down.
00:13:23
Speaker
Amazing. I'm so happy you did that. Let me just find what it is. A drago just gives you a knowing nod as if that's what you meant. Just take me full on. Just goes, I understand what this dude wants. How's that work? I'm going to do it. Robbie's come back into the room and gone very quietly. There's something behind there and Drago's gone awesome. That is exactly what I wanted you to do. No, thank you. Right, so you see this room in front of you as Drago, you move yourself a bit closer to that.
00:13:58
Speaker
heads with one singular contorted massive eye in the middle with no pupil in it. Massive mouth beneath it, with jagged sharp teeth and a number of these eyes coming off like almost peck out of the deuces. You're fucked. Around them. I know what these are. You're better than Elph, can I? Can I do a history check? Can I do a history check? Hit one.
00:14:21
Speaker
Elphie critically hit. They are zombie beholders. Shit. Drago doesn't have a clue. These are a pair of zombie beholders. Yeah, Elphie just looks past Drago, turns to Robin, and you almost see there's a slight look of concern in Elphie's eyes, because as far as I know, Elphie knows that the holds can be quite dangerous. The holders. Yeah, Robin doesn't know the holders, but he's heard enough from the stories of the legends of these little things you don't mess with. I think it's a roll of this shit, you sexy bitches. Did anyone get?
00:14:51
Speaker
More than 20. Yes. What did you get out there? I got 25. 21. That's a 6 from me though, because I'm a modest 5. Lovely, thank you. It's not a natural 1 on the mission 2, thankfully. So out there, you just seen... Got it. Kick the door in. You see massive heads just turn around, you just recognise them. Is it dark in there? It is dark in there.
00:15:10
Speaker
Elphir will shadow step past Drago into here and just lunge out of the wall suddenly. The shadow is flaring up and Elphir leaps out of the shadow and punches with advantage. 25 on the first one. That hits. 25 on the second one. Both hit. So that's 12 points of piercing damage. Lovely, thank you very much. Really annoying. So you manage the ones as it turns right.
00:15:38
Speaker
with a dagger just stab you in the eye reels back in pain and then as a bonus action no i can't i've already done it don't worry ignore me i've already done my bonus action so shadow stepping drago your turn or would you like to do i would like to rage and then run at full pelt at this dude on the left hand side of the room so you go for the other one so i'll be up
00:16:01
Speaker
I'm going to run, holding my sword like you would a lance, and gut the sword straight through his eye, and I'm going to hit it with a 18. 18 hits. With a 26, so 26 in total. Yeah, that definitely hits it. That's my first hit. 16. 16 points of damage in total. Before first hit, yep. Yep, thank you very much. 15 to hit. 15 hits.
00:16:22
Speaker
Oh wow. Yeah. 20. 20 damage. I'm like a washing machine. I started whisking this up. Yours is magical damage, mine isn't. Yes, you manage to, as you come in, just swing the sword, stab it right through, misses the eye, catches it right through, it's kind of this jaw. Shoulder eye. It's through itself. As you pull this back out, this green liquid starts to pour out of its mouth ever so slightly and looks back up at you, ready to fight. Talia's going to see this and strike the one. She's going to move into position so she's not going to be in
00:16:51
Speaker
in anyone's way, i.e. Robin coming through the doorway afterwards. She's going to just fire her firebolt at the one that Elsa is currently fighting, and rather Nadi won, then a forward punch.
00:17:04
Speaker
health, it was 15 plus, he's going to head off, that would have been 5-0, hits the ceiling on a bit, just falls onto the top of the beholder but it doesn't seem to take any notice of it. Now it is the beholder's turn. And it's a round of magic by achieving a target in the ceiling and 60 feet of it. It's going to be Tarja who's just struck it to begin with. If Tarja is a creature, you must succeed at DC 40.
00:17:29
Speaker
points of force damage. This damage reduces the creature to zero hit points, this body becomes a pile of fine grey dust. This is why I said these are bad, you can instantly die from them. So she actually naturally rolled a 15. So actually this hit does start to move towards her, she manages to dive just out of the way, drops actually, I'm gonna say she drops to the ground to get out of the way and start to hit the ground and the actual
00:18:00
Speaker
of the self is the actual war starts to do not take any damage if you pass it oh wow damage you take if you fail well no i was just saying do you take damage and then do you have to do a save was it just no it's just if it hits this is how much damage it does and if the creature is killed this is what it does to the body oh so it was it does it as saving throw yeah it's the same thing yeah it should have hit it should have hit but yeah because it's next to everything so that hit misses but these are randomized as well i get the
00:18:29
Speaker
Next up, Robin, your turn, what would you like to do? I'm going to move here, and I'm going to shout, Talia, get back behind this wall, and I'm going to shoot. Yeah, I was going to say. Talia, get back behind this wall, and I'm going to, is it full cover, the one behind Drago, or three quarters of a half cover? As a quick look up behind Drago,
00:18:49
Speaker
I'd say Drygrove is an imposingly large figure. I'd say it's full. Full count. Well, that means I can't shoot that one. Unless you've moved from what you're prepositioning. Yeah, that's fine. It's just because obviously I ignore half and three quarters, but I don't ignore full. Sorry for being a fat bastard. That's okay. It just means I can't help you. So the one that struck first, by the way, is the one that Elfie was currently fighting. That's the one that just fired the subscription rate at Talia. That's the one. That's the one Rob won. Now I know that that's the one Rob didn't shoot that anyway. Silver happening. Phrasing. Sneak attack on the first one. That's a 15 to hit. That hits.
00:19:18
Speaker
I'd rather 5 on a hit, it's good. Plus 10, baby. It takes 7 points of piercing damage and can it make a DC 6? I'll do the uh... I'll do the con anyway. Yep. It's 11 points of piercing damage if I sneak attack. Add it to that, yep. And now for the force damage. Yep.
00:19:37
Speaker
It takes four points of force damage and then now depends on whether it's past or... It did not pass, it's failed it. We've run onto each attack. I will take the attack of opportunity. I'm going to move it to ten, I'm just going to move it up to ten feet, so that's what I'm going to do. Five, ten feet. Hours into it, hours and a half back. As before, the origins of Robin's arcane study for starting to come to fruition, the burst of force, is it sent backwards? Twenty, not natural. That definitely hits us. So I do five points.
00:20:11
Speaker
So make a DC14 console, please. Passes. I'll try to sell it. Fine. I've got my second attack then. I will go for it again. Natural 20. 15 points

Zombie Beholders Encounter

00:20:31
Speaker
of piercing damage. And can it make a DC16 strength save?
00:20:37
Speaker
Fails. Fails. Peachy. It also takes... Fucking two ones. Two points of horse damage. And it's prone. And it's fallen over. I've knocked it.
00:20:51
Speaker
I then am going to, fuck it, I'm going to waste my action surge because Robin Wood, he's going to use his movement, he's going to grab Talia and he's going to attempt to pull her back to safety. Can you make an athletics check for me? I can be your hero Talia. No unfortunately you do manage to grab her and you pull her but she gets stuck on the corner way as you're trying to pull round her arm or shoulder gets caught on something and she can't, try and pull, she's not screaming
00:21:24
Speaker
You're hero, Talia. As at the end of your turn. Robin would have movement, but he wouldn't use it. He would stay where he is. Okay? The other beholder, which is currently upright, directly into the face of a dragonborn, one of the top left eyes turns and looks directly at Drago, and this black beam starts to headstroke towards you. Can you make a DC-14 Constitution saving throw, please? It's not looking good, guys. 14.
00:21:56
Speaker
DC-14 which means then you only take half damage which means for this 12 points of macrotic damage. So you don't have it, don't have that at all. 12 points of macrotic damage. I'll take that, that's fine. Top of the round, healthier, what do you think? I'm gonna go for the one that's prone there.
00:22:12
Speaker
Okay, which we'll find a sneaky pack. Ten. Because we've got advantage, Elf here, spins on his dagger, comes at it because he wants to get as much damage as can on it, so it attacks. Fourteen. That doesn't happen fortunately, it misses. Did you miss a prone creature? That's the first attack. It's probably rolling out the way. 26. 26 does hit. I will go for the crit, though. No, so that's now Tate.
00:22:39
Speaker
11 points of piercing damage. Thank you very much. We're still up, yeah? Well, it's prone at the moment. It is prone, but it is still up. Okay, as a bonus action, I'm going to punch it. It's a natural one, but we've got advantage still. That's still a natural one. That's so annoying.
00:23:00
Speaker
Drago, your turn, what would you like to do? I'm going to hit this thing right in front of me. Just hit it, hit it, hit it. With a 20, not natural to hit. And the damage for that will be 16. Okay, thank you. And then I'm going to swing again. 13. And that doesn't hit, unfortunately. So the first hit you hit with such veracity that it hits and actually moves, shunts
00:23:23
Speaker
this position slightly so when you cover the second swing it's a move from where you're expecting it and you're actually going to miss it, it doesn't even try and defend itself. So just the 16 points of damage it takes, thank you very much. Is that all you're doing on your turn? You saw London, I'm still looking this thing in the eye.
00:23:39
Speaker
I should have ran the corner by you, you're still going to grab her now, so she's unable to really do anything else. That's her turn done for that. They bare him off. Bare him off? No. Bare him off, yeah. That is currently prone, is going to stand up and is going to... Ooh, we're all before, which means one thing.
00:24:00
Speaker
I'm pretty happy with the way he's been stood up. Can you roll a DC, sorry, can you roll a dexterity saving throw please? I'm good, I'm good at that. 26. 26, you pass it. So again, this thick light seems to burst out of one of its lower eyes and then just towards you, you manage to move your head just like the way it hits the stone. Hits the door behind me. Hits the door behind you actually and the door starts to actually disintegrate slightly.
00:24:29
Speaker
Let me check, which door is it? Oh no, there's no doorways, there's no doorways. I'm glad I got the deck set against that. Yeah, it's quite good, that one, actually. Well, I think it's fair, we didn't have to. Well, I've seen whether we had to roll to hit or not, yeah. We'll just fuck you up with him. And that's the beholder's turn. Robin, your turn. Okay, Robin realises that Carter is not going to budge without the fight. He's going to realise the danger of the situation.
00:24:55
Speaker
and he's going to say to her something he's seen her do before, magic missile. With his turn, he's going to shoot, at least I hope I've seen her do that, I apologize if I haven't yet. He's going to again, Drago is fully invoking the one behind him, so I'm going to go for the one that's engaged with Delph here.
00:25:15
Speaker
That's an 18 to hit. That hits. At this point, I suspect that killing this thing is the best option we've got, so we can do as quickly as possible. I'll take the sneeze attack first, though. Eight points of piercing damage. Yep, eight points of piercing damage. Can it make a DC-16 strength saving process? It can do indeed, and it fails it. It takes another eight points of force damage. Which one's this? The one fighting you. Yep. And moves away from him. I'll take my reaction.
00:25:43
Speaker
It's funny, not natural. 20 hits. Excellent. It takes five points of damage and can it make a DC-14 Comm saving throw please. Five points of damage and a DC-14 Comm saving throw. It's magical bludgeoning, sorry that. Thank you, yeah, I got it. 20, so it passes that. Damn. First time, they haven't passed many things. Seems to keep failing all night and passing yours. Yeah, I was just trying to...
00:26:09
Speaker
This creature is real back in Gizbanges to dodge out some of the major damage that Elphie you handle out. Second attack? Yep. That's a 28 to hit. 11 points of piercing damage.
00:26:26
Speaker
Straight in the eye and it just pins against the wall. The arrows are stuck in this zombie beholder holding its body up against the wall through the eye. It's fallen. Military tactics would suggest a Robin to retreat, but he's not. His bullshit, paternal care for Talia means he's not going anywhere. Your man's turn, you know. How old is Talia? 14. That's the end of Robin's turn. Okay, thank you very much. The beholder is currently facing you.
00:26:59
Speaker
Make a DC-14 dexterity saving throw, please. CUT, BABY! You are gonna be disintegrated. Going into the fights, the moment you said that, and I went disintegrate, I knew for a fact that this could kill any character in this room, apart from him in one go.
00:27:15
Speaker
Yeah, it definitely could kill you, it'd fully kill you. So luckily that's missed that one. That's the end of the holders turn. If this is the second room, it's the second fight in the room. It's an old dungeon to go for. Okay, Elphir will move around the back of this and I'll use my dagger then because it's got sneak attack and I've got advantage. The first stack is a 20, not natural.
00:27:42
Speaker
And we'll go for the second attack. It is a critical hit. Yes. Fantastic. So let's do the first attack first. 10 points of damage on the first attack. And now we'll add the sneak attack to the second attack. 26 points of piercing damage. I stab it in the back and then I'll punch it. Love it. As a bonus attack. Does it have a back?
00:28:09
Speaker
Thank you. I've got the disadvantage. 25. 25 does hit. It's a spit. And then it takes 10 points of magical bludgeoning damage. 10 points of magical bludgeoning damage. Is it still alive? Still alive. Can it make a DC-14 console in purpose? It

Confrontation with Eraqus

00:28:25
Speaker
rolls an 11, so it fails. It is stunning! It smashed it.
00:28:39
Speaker
I know I saw you annoyingly. Rod under the table. Great pickup there, Althea. Um, so Crit, I'm gonna go for the first off.
00:28:49
Speaker
15? That's the message. Every time. It's always 15. I don't think it's going to survive. It won't lift twice then. How does it die? I stick my sword straight through the centre and then I would carve straight down. Straight down. So it would almost like open its guts on the floor. In a greeny mess.
00:29:14
Speaker
Nice. And this creature has now fallen. Talia is able to get up as well and you now manage to have a look around the room. There seems to be some very old area of the dungeon. Good hustle team, we could die.
00:29:28
Speaker
This room saw alcoves cut into the east wall, and the floor you do notice now, only now that you finish the fight, it's covered with shards and bits of bones, actually, and also now littered upon the other two corpses of the beholder zombies, that you smoked. Are there little parts of ash, from where they've disintegrated other people? No. There's loads of shards of bones, no other ash. Oh, okay, there's no ash over there.
00:29:54
Speaker
I'll investigate the rooms in case there's anything else in the room. I'm looking around, can you give me an investigation role please? Fourteen. Fourteen. I'm looking around the rooms, especially checking out the archives and those kind of areas. You know, there's a build up of more bones in those kind of areas than on the rest of the floor. This room doesn't seem to have been trod through much at all actually, at least not recently, otherwise that would have been recovered and stuff. And there's nothing else worth really noting aside from that really.
00:30:21
Speaker
that they obviously took the archway off to the west side which she's been. Alfie looks at the party and goes, we can count ourselves, very fortunate that didn't go worse for us. Agreed. As I say agreed, I'm studying the corpses of these beholders and I'm doing so with the intent of using know your enemy on them to figure out some things about them because I know
00:30:49
Speaker
I've never heard of Behold as being undead. These things look particularly undead, is that right? Yes. So I've had to know your enemy on them. I'd like to know. So I get to study a creature for... Does it have to be living? Observing or interacting with another creature outside of combat. It doesn't say anything about being alive. Okay, yeah. So what information do you get to know? So I'm going to have to pick two of the following. What I would like to know
00:31:16
Speaker
As you start to look at these corpses, you hear off in the distance the slight pitter-patter of rain as there seems to be some kind of mode of guttering which seems to bring this pitter-patter of water down. As you can notice, it's been expertly filtered into the ambient soundtrack. We've actually built that in already for you, so that sound is naturally occurring in this cave. Also, my constitution score is 17. Is it higher or lesser or the same as my cons score? Lesser.
00:31:45
Speaker
Right, we should try and... Do we check the other door or keep going down the dark corridor and finding more creatures like this? How is everybody after that fight? I'm fine and... Didn't take a hit. Didn't seem like we came into too much trouble. I say we carry on. I have a bit shaken up, but no, I'm trying to get... Well done. You dodged out the way. That was lucky.
00:32:05
Speaker
That was adorable, what was that? Those are beholders, they can disintegrate you. Disintegrate? As in, yes, we would have been piles of ash if those beans had hit us. Fuck! Oh, good thing we messed that up. Drago, you're right, you took a hit from one of them.
00:32:21
Speaker
Nothing but a scratch. And he just kind of does that. Necrotic damage being the damage of death and decay and corruption. You're a hardy guy. Okay, I suggest we, do we, do you want us to redo our stealth saves if we're gonna compare? That's what you're gonna be doing. Should we continue down the corridor? Yeah. Save we go stealthily then. Alright, give me your stealth off please, Gem. As we make off, I turn to Tyre and I say, perhaps you should dig out that scroll with the lightning bolt that I gave you.
00:32:51
Speaker
Sounds like a good idea actually. I like coming loose. 24. I got 22. What did you get? I got 21. Hell yeah you rolled a natural one. She rolled a negative 6. No she rolled a 16. So as you turn round this corridor, who's going down after you go first? Same order. Because people have disadvantages to seeing me because of your clothing of alkaline so I figured
00:33:18
Speaker
go first true true true makes sense makes sense makes sense off to your right you see a door and the corridor continues down through a couple of spaces and then there is another opening here it does continue further down you can see for like forever can't you 60 feet at the door there's another seems to be some other kind of doorway right i listen at this first door listen door can you give me an investigate
00:33:47
Speaker
You hear nothing. While that's happening, I would go down to the previous door carefully. There's no door in the middle one, though. There is just an output, an opening. How about before Robin goes, should we be cautious and just check this door first? Is it locked? Can I punch by? Is everyone in front of me? He's in front of you. That door, so I've just written a code for it so I can see what it is. You've got to open it. It's a locked door, but it's a wooden door.
00:34:16
Speaker
If we want to get in now I can... Go for it, I haven't acquired any thieves tools yet.
00:34:21
Speaker
Okay, I'm going to try and break the lock. Pick the lock. So thanks to level one row, plus 11 to slight of hand. And that's a 23. Yeah, that manages to open the lock and the door swings open. Inside. More beholders. You see six beholdening. The room is a relatively small stuffy room and the minute the door opens you all get hit with this incredible
00:34:48
Speaker
stench. Booking into the room you see body parts stacked up that have been discarded into this. Body parts or bodies? Body parts, sections or pieces of bodies. Bits of bodies that seem to have been ripped off their bodies, sections seem to have been burnt off, to have been scolded off, to have been kind of using the magical arts to remove other parts of these bodies. And these seem to have been the body parts that have been discarded and this, whoever's been doing this, has decided not to be one of them.
00:35:20
Speaker
Eric has maybe using people's bodies to create constructs perhaps. And this is its refuse pile. I don't know if I'm about to be able to but I don't fancy digging through that. No neither do I. I'll do it. Just walk into the room. Okay dig through the pile. And I unsheathed the sword on my back and I kind of just...
00:35:41
Speaker
stick it. Every couple of, like, I start from one side of the room and I'll just slide the sword in, see if there's anything hard or anything under there, slot it out, move one foot, do it again. I need you to make two rolls. First, you can make an investigation check for me, please. How is a nine? Okay, thank you. And can you also give me a constitution saving throw, please? Oh, the piss. How is a 19? It's fine. Before... Yeah. I was going to say throw up or something like that. It's a stank. I'm a dragon.
00:36:11
Speaker
fine um but you do hear noise you turn around you realize Robin is just pissing in the corner. Oh yeah that's sorry. Robin could you know like there's minors here like I'm a young girl it seems a bit it's a very long pest actually there you go. That's cute.
00:36:36
Speaker
door. As you take another step. Pause there, pause there. We were checking for a trap. I can pick one now. My passive perception is 16. Do I sense the pat trap? Nope, you look 20. You fucked it up. And you were actively looking for it so you get hit by a feather stone. Mine. It affects all targets within 20 feet. That's all of us. That's the trap. Ignore cover. Yes. Yeah, then we're all fucked. It's a DC 10 dexterity save. Or you take
00:37:06
Speaker
Thirteen. Fourteen. Tighter on. Eighteen. It's the saving throw. Five! Okay, you take 2d10 of... Thunder damage. Thunder damage, which is... 13 points of damage. Ow! Justin. Justin, everyone else passes. As a loud boom goes off. Oh! And the whole floor starts to shake and move.
00:37:31
Speaker
I will now cautiously check for traps as I walk down the corridor. Okay, there we go. How did you change that? Are you looking all the way? Investigation or perception? Investigation please, not straight investigation wrong. Eight. I'll take your passive at fourteen then that you're actively looking but your passive is better than you. Just doing it all the time, yeah. So I get to this corridor here. And you're looking into the room? Yeah, so Elfie is leading the way with a death drive behind us. Five PM.
00:37:54
Speaker
Dr. Kelsey's sketch where he's deaf, we're all just putting our thumbs up. You're a great guy! Actually we're all like... Just getting frowns back. Good job we can't lip read. In front of you is another room, inside this room, stacked up on either side. Excuse me, all three corners are along the walls as well, seems to be...
00:38:15
Speaker
lines and lines of mining equipment. Suddenly you remember that this is this castle that's our purpose was to mine and this room seems to have all its equipment. None of this has been touched for quite a long time, actually a really long time. And this corridor has seen you going? Yeah, you can see footsteps. This millpath has been walked since, but none of the equipment has been touched at all. Mining equipment. Shall we check the end of the corridor first? Candy. Yes. Yeah. Check this room. Go and course this room.
00:38:44
Speaker
Down to the end to have a look at that one. Okay, so you move down. If anyone's joining me. Tanya wouldn't leave your side. Tanya would be with you. That's what you've been with us? I would come down there. I'd like to see everything. What? Yeah. Okay, what are you doing? I'm coming with you. Okay. Okay, we move down. There's an iron door here that's kind of right in front of you. You've got an imposing iron door that stood in front of you. What would you like to do? I'm getting to wreck it. Make sure it's not booby trapped. You've been investigation checked, please. Just to check. I'll help it. With advantage.
00:39:21
Speaker
the concept of what you know of the traps that you've come across in your past. This is a well guarded door now for a potentially mining area. This could be the way into the castle of others. Is it locked? What, there's one way to find out? I'll push the door. It doesn't move. So it's locked? Well you haven't tried to open it, you've just pushed the door. Well okay, I've tried to open the door. Okay, it doesn't open, it is locked. Would we lock me soon? Yes. Okay, so you're going to try and open the lock?
00:39:37
Speaker
This could be the door to the castle.
00:39:53
Speaker
Working are good because I Robin would know from that will be history in his path and that past and he would just say to the group That's the locking mechanism on this is perfect No, I didn't do a bad job there. I don't say so myself and I still didn't get it Whatever's on the other side. He doesn't want to go through it. Perhaps it's important then you've been teaching me perhaps I can help you It's something rock can can I now help it because obviously healthy has been picking up some skills from Robin
00:40:18
Speaker
Can we work together to try and make that attempt? Yeah, absolutely. If, say, for example, I thought you took the lead on it, I'll let you try that. OK, I'll take the lead on this one this time. Talk me through how you did it. I'll see how... I would suggest that you need to get the leverage underneath the pin there and the winch. Talia, if you could just ready mending in case something breaks. Yeah, and she's just looking to... I think I've got advantage. 25 on the first roll. OK.
00:40:48
Speaker
25. That does not get you in. It's a one-off, it's 26 if it gets in. Okay, do I go see what's going on? I've had enough of this and it steps through this room here. Okay, now you walk in and you see the same mining equipment that you've seen prior to that. Have you walked through the room?
00:41:06
Speaker
oh yeah well you get to about there this is what you would have seen okay in the center of the room you see a long large well lit table and a series of pillars around the outside of the room flanking it you also see a figure of a humanoid stood with one hand resting on the table one hand lifted up of the book in his hand he's
00:41:34
Speaker
with the long gold trinklets that kind of stem off this middle chest piece. His face, his head is shaven, his skin is almost a deep blue, or light blue actually, from his eyes seems to be streaming tears of blood running down his face that seem to constantly be running there. And behind the back of his head are these two pieces that almost have a collar that starts to stick up and
00:42:01
Speaker
giving them a very imposing six, seven foot tall. As he leans down onto his book, looking at the book, and then looking down at the table, which happens to hold the body of Shader, who is lying there on the table as he's studying this book, and Shader seems unconscious on the table. What was your act today? I take in the scene and I withdraw my sword. Erika! The figure lowers the book and looks directly at you.
00:42:27
Speaker
Me and you have got a dance to do and I've run towards him in rage. Give me your erm... You want to slip? Erm, let's slip all the please. Erm, 20 plus. 21. Ooh! Damn, Jago! I know, I know. Tonight's been... It's been alright. 15 to 20. 16. 16. Erm, he's got the high index. 5. There you go. Lovely.
00:42:50
Speaker
So everyone is in the orders. You're running into it. As soon as I said we have some sort of cool line. I said we have a dance to do. I tried to be cool. I have to go round the corner and we're just doing the tango.
00:43:02
Speaker
cut to the magarina shane off just i love it i love how i ran past the two guards as you sprint past this figure into the room you move into the gate with this wall from this light that seems to come from aziz his pillow seems to have a number of candles chandeliers kind of kind of like sticking out of them making the room very well lit as you run in you have
00:43:31
Speaker
You'll hear the long scratchings of these nails on against the wall as they stand up and start moving in towards you as well. Driver, it's your turn. What would you like to do? He's just gonna... Did you say he's holding an arm out of stress with a book in his hand? Yes. Can I cleave his arm off? I mean, you can try. That's what I'm gonna try and do, just like straight out run and I want to cleave his arm off. Twelve.
00:43:57
Speaker
Hits. What? Wow. This is going to be interesting. 18. 18 hits damage. Yep. Going for the second attack. Same arm. 16 to hit. Hits. This one's 19. Pause the damage. Yep. Straight off the bat. Not bad. It's a damage machine. I love that dragon boy. And as I'm hitting him, I'm like, what are you doing with my friend?
00:44:22
Speaker
is your turn done. Talya's turn. Talya's going to just look up to you guys waiting for you to do something. I've certainly heard this shout now. Yeah, absolutely. You know exactly what he's done. Talya wouldn't react first. She'd wait for you guys to do something before she'd do anything and wait for that. So our next step is Robin. Robin your turn. What would you like to do? Robin is going to turn. She's a friendly creature so I can get past her. We can indeed. We will come back to this door another time. 15, 20, 25.
00:44:46
Speaker
Is this this room, or is this the entertainment room? 30 feet, dash, see what I can see. And I assume from there, we say Robin's there. That's where I'd get to. I wouldn't quite get to there. I'd get to there, so. Yeah, and you can see into the room now and make out Eric Cassey, what you think is Eric Cassey, can make out Drago as well across this room as well. I have dash, so I'm done. Okay, so I'm gonna bonus action, because we're in the darkness, shadow step to that point, which then gives me...
00:45:15
Speaker
5, 10, 15, 20, 25, 30, 35, 40. Okay, let's fight this one. Okay, right. Give me some damage. Because I've shadow stepped technically I have advantage. You then have advantage on the first melee attack you make before the end of your turn. Nice. Very nice. I'll take the attack action. 17.
00:45:39
Speaker
hit yeah it hits yeah excellent it's good once the crystal failed it six points of piercing damage yep thank you and i'll make the second attack which is a 13 misses yeah i figured good move that eric has his turn i should have punched my face off and stunned it that was a bad move confirmed eric has just said
00:46:02
Speaker
Er, it is. Erm, he turns to... Eric has confirmed, not exactly in the casting. He just turns to you, erm, after taking two for the first two hits and goes, Your time on this realm ends here, and then has a quick glance at the book, and then utters a phrase that doesn't seem to even compute as a language to you. There's a weird feeling in the air across everyone all over the place, where you suddenly
00:46:30
Speaker
Well, nothing happens for you, but he casts time stop and gets four turns uninterrupted, unbroken. All you know are second passes. Not even that, time doesn't even change. But for him, he gets basically four turns worth of things. So the first thing he's gonna do, he's gonna cast Coke of Cold on Drago. I can't save the throw from Drago.
00:46:57
Speaker
Power is, for my last Consave info, a 22. 22 is fine, and you still take 23 points of cold damage, which then you have. Fuck. Because I'm resistant to cold. Because you am. I'm resistant to cold, so it's 23, but then you have half that, which is going to be 11. Yeah. That could have been a lot worse. Jeez, man. Who's taking some big hits? I've taken some big hits. That's the first.
00:47:22
Speaker
first of four things he gets he's then also going to cast lightning bolt directly down the corridor towards elthea he's going to cast down the corridor towards the nearest next target okay so yeah i don't want to talk myself out again here but that would be can you please make a dexterity saving throw do i get to make these saves
00:47:43
Speaker
I'm considering what happens is he goes one, two, three, four. They've still got to travel. Cool, fine. That might not actually be how it works. No, no, no, no. It's like he's released four spells. I was just curious about how it worked. It would be ridiculous if you could just... 28. 28. No, no, 18, sorry. That hits, that's what it passes, but you still get... Take half damage. Half damage of 15 points of lightning. Was that a dex save?
00:48:13
Speaker
I take no damage then. Evasion. When you're subject to an affair that likes to take a deck saving throw, take only half damage and instead take no damage if you succeed in the saving throw. Only half damage if you fail.

Eraqus's Defeat

00:48:25
Speaker
So like elf is like, like elf is like lightning fast reflexes like to just move even
00:48:31
Speaker
out of the way of that one basically you and him are fighting in the matrix at the minute yeah darren your character your standing corridor now and sees you approaching there can you make a charisma saving throw please
00:48:45
Speaker
20, not natural. Okay, that's fine. We are loving this saving property, guys. How much damage would that line-up bolt have done? He said 30 or 31. 31. That would have brought me. He tries to banish you from his realm and in doing so fails and in the anger this happens all in an instant. He realizes almost as he casts that the spell has failed and he instantly casts Lightning Bolt again but directly at you this time. Can you please make a dexterity saving throw?
00:49:13
Speaker
You're not going to believe this. 15 plus 5, 20 not natural. You're going to take half damage unless you've got evasion as well. No, I do not have evasion. I've only got level one, right? The rest is all five. So, Darren, you take a grand total of 21 points of lightning damage. That's already been halved, yeah. That's 10 points of lightning damage. Oh, sweet. So there are four things that happen at once and then should we come back in to kind of
00:49:37
Speaker
our regular speed map that's when everything kind of all the reaction is going to happen at once really for that that's his turn done first things first I'm the realist and this guy is going to make way straight over here to protect his master 5, 10, 15, 20, 20, 30 he is now being flanked he's going to take two big swings at Drago to see if he gets any damage on him and in 19 oh he's at my back yeah he'll flank man it's advantage don't want advantage so that's a 5 for that one as well so that's a fail that's a 4 so it's
00:50:13
Speaker
Don't they? So it's the first, only one hit. So it's just the first hit that's going to take any damage, which is really fucking annoying, because I wanted to really dick on you a little bit. Unfortunately, you're being annoying. You're doing really fucking well. Mate, those saves, if I had taken that damage, I'd be out.
00:50:32
Speaker
You take 21 points of slashing damage. Have you ranged? Yeah. So 10 points of slashing damage. That must be whittling you down. I don't want to say just yet because I don't want to influence anything. The other creature going to do the same thing. Take a swipe at you. 14.
00:50:50
Speaker
For fuck's sake, or 12? No. Why? Both of those hits is massive. Come swinging down, and you have to dodge out of the way super quick like a dodgy little bastard that you are. That is the end of both of those creatures' turns. Drag out your turn. What do I have to do? I like to ignore this fuck behind me and carry on swinging at Erickus. I think your time, right here.
00:51:12
Speaker
Is done. And with that I roll a 20. Shit. How about an 18? That hits. And we all know we've got an 18 about 12. Ah, not so good there. Those were turds. Those were turds. 11. No, 12 points of damage. Crit on the second! Come on, no! Third of the night. Wow. This could be about to kill Eraqas. This is where Mark realizes his fights are still too... Are they not? We're just rolling well. How much damage does that person do? 12. 12. Yeah, 12 on the damage. Yeah, okay, I'll give that a second roll.
00:51:44
Speaker
Nah, you won. Oh, one. The sword breaks. Is that three charges that's used up now? Three charges, yeah. Yeah, that would have been. Wow, who would have said? No, that's it, done. Three charges. Twenty-three in total. Okay. Twenty-two in total, so. Eric Ast is still alive. Lovely, thank you very much. It's highly air.
00:52:03
Speaker
She's still down there. I've seen everyone. She's going to just run and use her action to dash, so she'll end up probably behind Robin here, out of breath, panting, not really knowing what's going on. I would say, to tell you, if that scroll's ready, the one that's currently attacking Drago is from behind. And that will take a step forward, and I'm going to... I didn't like getting hit by that lightning bolt, I decided, so I'm going to shoot at this foot. Okay? That's a 15 to hit. That hits.
00:52:31
Speaker
11 points of piercing damage and can he make a DC 16 strength saving throw? He's going to fail this. Oh, he passes. Son of a whore. He takes six points of force damage though. 17. I'm going to do the five penalty. So I'm only adding five to all the roll here. Okay. Only. That's still a 21. Oh no, I've got my six points.
00:52:56
Speaker
Yes, I have 10 to the damage. He takes 17 points of piercing damage and for the final time can he make a DC 16 strength saving throw. Fails, that one. We only take 1.4 damage but he does move away from Drago allowing Drago to swing at him. Right now? Yeah, baby. How's an 18? 18 points of damage. I would then move him to the rim just to clear away for Talia. I'll be away from my movement.
00:53:21
Speaker
End of my turn. Thank you very much. It is Eric Astor's turn. Oh god. And he's not engaged. And he is not engaged. Again, he is going to cast time. Wow, that sounded awful.
00:53:37
Speaker
First thing he's going to do is he's casting Fire Shield on himself. I'm not told how many times he's got this. He's going to then cast, he's going to move forward away from Drago, and firstly he's going to cast Code of Cold at Robin. Can you make a constitution saving throw please, Darren? That's a 17. That, wow. Beats, fucks sake.
00:54:05
Speaker
turn around towards where Drago is and he's going to start chanting these words towards him and he starts crushing this soil into his hand which draws him to the ground. Can you make a charisma saving throw?
00:54:19
Speaker
Oh yes I can make a Christmas saving throw. That's 16. That fails. Bullshit! You are banished. The second time in all our games we've played actually, you are banished. You have been sent to another realm of resistance. Mother. You enter into a place.
00:54:39
Speaker
that you instantly recognise, you are instantly transported and within a second, you find yourself on a crooked tower in a sea of black liquid surrounding and you've been returned to something from
00:54:54
Speaker
something that's happened to you a few years ago as far as you can see there's no sound there's just the sea of what looks oily liquid and the remains of some kind of ship floating off into the distance ever so slightly as you're stuck on this this kind of tower banished okay i've just called out hello hello this sound almost the ocean seems to suck the sound up it doesn't echo i can't remember how many turns he's there so now you are banished from that as well how many turns have you gone for he's
00:55:30
Speaker
He's going to cast Mage Armor on himself. Oh fuck didn't I do that before? Oh my god. Mage Armor is big and clever. Can't believe I didn't do that. Right so he's got two fucking shields on him though. Okay but he's um he's tagged himself up now. So that is his turn. You come round and suddenly in an instant he's moved.
00:55:46
Speaker
Drago has disappeared and now he's in this position and he's going to take his last little bit of movement and back up five and feet there. That's the end of Erikas's turn. The next turn this chappy chap is going to turn realising that his target Drago is banished five, ten, fifteen, twenty and engage with Robin. Robin can you please tell me does a 13 beat your armour class
00:56:11
Speaker
Does a 13 beat your armor glass, both hits, fucking miss, thank you very much. Elphir, the other creature's going to attack you, that's better. 21 against your armor glass. Yes, hits. When was my go? In the order of fame. Oh, sorry! Yes, now up to your turn before the speech ends. Sorry, sorry, sorry. Before those go, that was good to say. It's because of Elphir and Erik has a right to the one and a half. Yeah, it's all right, it's all right. So I'm going to punch the guy in front of me first. Yes, please do. Those hits against me stand, right?
00:56:37
Speaker
Yes they do. How does it, how does it, how does it, how does it, how does it like a nine against his armor first? Uh, that unfortunately doesn't make any difference. Right, I make the second attack against him. How's a 24? Uh, three points. Excellent. It takes 10 points of magical bludgeoning damage. 10 points of magical bludgeoning damage. Couldn't make a DC 14 Con saving throw. It can try.
00:57:01
Speaker
It's stunned. Right, I'm going to move away from it. Five, ten, fifteen. And I'm going to spend a kai point to cast Flurry of Blows and try and punch Derek has. Okay, just before you do that, whenever a creature moves in five feet it hits you with a melee attack.
00:57:19
Speaker
The shield will erupt into flame, the attack will take 2d6 damage. Do I have to hit him first? Yes, you do have to make contact with him. That's fine, I think that's what happened. 24. That does hit. You then take 10 points of fire damage. You take...
00:57:34
Speaker
This thing we need to put down. I'm hoping it's concentration banishment, but I don't think it is. Concentration. You might be back. So now you roll your hits. Roll damage. Nine points of damage. So it's going to be DC of 10. Yeah. Okay. So roll DC of 10. Hit passes. Excellent. Could it now make a DC 14 Con saving throw? Fails. It is stunned. Which means concentration is broken. Sorry, it's back. What a rush. It's stunned until the end of my go. I now get my second flurry of blows attack. Yep. Oh, a natural one.
00:58:03
Speaker
I don't want to stay there, because he's stunned, so he can't do anything. So that's all he had, it's good, but he can't do anything, it's stunned. No, it wouldn't have had it's good, this one has, this one hasn't, but he can't redo that until the start of your go, is that right? The end of my next go. Fucking hell, it's great. End of your next go, so he's out of action, Drago. Okay, cool. I am pissed, super pissed at being banished, so I walk up behind him. Do I get advantage on that one? Yes. Yeah, it's fine. And he's stunned anyway.
00:58:31
Speaker
and stunned and flanked. I'm going to, fuck it, okay, I'm just gonna swing my sword in between his legs and right up, we'll go for that. Yeah. Cut it in twain. How's that crit?
00:58:44
Speaker
That is ridiculous. Hang on, are you out of charges? How many charges do you have? I'm out of charges, but it's still a grip. But it won't, we can't actually kill him. And your modifier alone will kill him either, or two health points. I should have just headfired him, but I've just gone up behind him and gone, do we have a fire damage? Don't you take fire damage? You take 2d6, fire damage. Sorry, 2d8 fire damage. You take 10 points of fire damage. What did you say, because it was in total going to be 29 points of damage coming out in from that one. How much health have you got? How much do I take?
00:59:14
Speaker
Fire damage. I'm still up. Stop trying to get me down. I'll show you later when this battle's done. It's funny, if I had hit with my one, I would have taken him out myself. Cool. So yeah, he falls and this crumple of people goes and just becomes ash. Ash? This cloth remains ash, yeah. But it's kind of remained there as he has been smoked from this wall. Just kind of stand over his ashes like, who's standing now?
00:59:41
Speaker
I'm going to do the Darth Vader and just put my phone in right. Kylie's going to step to the doorway and see Drago just absolutely smite this bitch and think twice about using her spell. She then notices that Robin's in a bit of a predicament with this guy and is going to cast Firebolt just over his shoulder to hit and it's going to take four points of damage. That's the end of her turn. She's going to move back a little bit actually as well to stay out of the way because
01:00:12
Speaker
Yeah, fuck it. I'm engaged with this guy, so the bow is slung like it's kind of moving back onto his shoulder, out come the two silvered scimitars, and I'm going to take three attacks at him. So that's nine points of damage on the one that hits the main one, and now it's 2d6 on the, and five on a critical hit.
01:00:35
Speaker
Thank you very much. And then what I would do is, I know he could follow me, but without disengaging, I'm going to put half colour between me and him. Just basically say the pillar's beautiful. He could move, but it's just military footwork. That's all. Lovely. That's it on your turn. I'll do your turn. Five, ten, fifteen, come to this one. It's Koneyshtans, so I'm going to punch it.
01:01:02
Speaker
22. That hits. The first attack, 24 for the second attack. Both hit. Okay, it takes 17 points of magical bludering damage. This guy, yep, 17, thank you. Is that all of it combined, yeah? Yeah. Thank you very much. Is it still going? It is still going. As a bonus action, I will do flurry of blows. Okay. Oh, critical hit on the first one. Nice, so many prints today.
01:01:33
Speaker
25, let's do the critical hit first. That's a shit amount of die sluts. 8 damage magical bludgeoning on the critical hit. And then that's another, really annoying, 10 points of damage on the second. 18 in total then. Yes. Gotcha. Yep, cool, thank you very much. And then can I make a d2.14 comm saving throw? Yeah, it passes. That's annoying.
01:02:02
Speaker
So it's these creatures who are going to retort. Now the first one is going to move slightly around the corner to be able to look at Robert and he's going to take a hit at you. Ooh, that is a 24 plus one and it is a 24, 26 for the second one. You're going to take 49 points of slashing damage. Can you also make a strength saving throw please?
01:02:27
Speaker
Yeah anyways, do your clicker. He's got this wonderful like HP wheel in his hand so he just clicks. Yeah I'll spend my last lap point on that. That is a 16. Okay you pass it you're not grappled by the creature.
01:02:51
Speaker
rolled a 91 so it missed that first attack and then rolls a 14 plus 8 so it's going to be a 22 for the first hit. You're going to get two sets of nine points of selection. I'm still alive. Two ones and a three. So lucky. HD 10s, you lucky. Five HP left.
01:03:10
Speaker
Good job, there's no more bad guys. That's his attack done. Back to the top of the round, Drago, your turn will drive today. I'm going to turn around, pound the pavement towards Elthi, his guy, and hit him in the hem of the face. He's going to take his reaction of deadly reach and gets an attack against you, which is like an opportunity at the moment. Yeah, that's fine. He's 20, non-natural. Yeah, he's going to hit. Because of that, because he hits the first time, he gets to hit with the second time, which is a 21. Yes, I'll let you roll. Now here we go. Hallelujah!
01:03:39
Speaker
So he's going to take half damage. No, if it's not with the clashing. It's slashing. If it's necrotic. 22 points of slashing damage, and that is half already. It's 44. Yeah, so now it's your turn. Cool. I'm going to fucking crit this fucker. No, I'm not. Ah, that's the worst roll I've done. 11. That misses. That's better. 26. That hits. I'm going to fucking nail this. 18. Hits. Oh, that's the damage. You've killed it.
01:04:07
Speaker
I'm just angered. Just pure anger and fury after that. He just sliced me as I was singing at him. I take my sword and I just hack at him into his little bits in front of me. I think the drago should take some time and practice songwriting just with the guitar. I think so. I think it'd be good for him after all. And thank you very much. Robin, your turn. Robin's in a bad way.
01:04:33
Speaker
Second wind is a good shell actually. Metapigeon, thank you. Metapigeon. Let's not have a Metapigeon in our D&D. As the aircraft comes back, shoots the Metapigeon dead with a rifle. And then dies again. Is that an action though? Bones action.
01:04:55
Speaker
You don't get one of your six billion attacks anymore. Oh, no, sorry. A bit salty. Yeah, all your characters dying, huh, DM? I think we're still up. I need to check what dice it is I rolled because every fucking hit point I recover counts. I recover 14 points. Aren't you happy you're on 20? I'm not entertained.
01:05:16
Speaker
Three swings with the scimitar. 20 not natural for the first. Gonna miss. That's 12. It misses. Natural 20. On the offhand again. On the offhand again. Fuck the offhand. So here's the first one. That's 10 points of piercing damage on the first. That is 9 points of damage. 19 in total. Thank you very much. Lovely. That's your turn. Elphard, your turn. What do you have to do?
01:05:45
Speaker
I need to attack, though I know he's probably going to use the reaction against me. Reaction! Strike! 24! Yeah, that hits.

Battle Aftermath and Discoveries

01:05:53
Speaker
Well, the second one, and that is a... 9? That's a 6. 6, 7, 8, 9, 10, 11, 12, 13, 14 against your armor gun. Misses, thankfully. Lovely. So you just take... Enough to knock me out. 15 points of damage. Yep, and up there close to the floor. Take the second time. You've gone down.
01:06:13
Speaker
Alpha you're down, down, down. That bow guy's dead. Next, bone dude. He's gonna take a fucking swing of Robin. And that is a three, so that's 11. And then a four, which is 12. So both of those hits miss. He's going to use shadow jump. Can you roll a constitution saving throw? DC 14, please. 18. Okay, that's fine.
01:06:41
Speaker
I like the fact that I might just try and kill it. They're good. It made that to the drama. It wouldn't be fun. It's then going to finish off the move with a shadow jump and it just jumps away. So it's almost like he releases this necrotic feel of the rag, which allows it to move. It's a more kind of violent version of what you'd see. I can think it's too quick for an opportunity effect. It doesn't affect me, is it? No. Oh no. Yeah, you need to each creature is in the vocal as a choice. Each creature of the vocal
01:07:14
Speaker
He's dead if he fails that. That's the crotting damage. Hang on. No, I'm not dead. It depends on the... It's a common saving throw.
01:07:24
Speaker
I've got a 20, so... Fucking hell, don't do that. And he starts crumpling up the paper and I was like, oh my god, I'm killing him finally! Because if that had been damaged, all it would have been is one automatic failure. I thought the gothic damage was. No, no, not anymore. In old war. It used to be, it used to be. Yeah, but it's still, any damage you take is one automatic failure, or... Thank you very much. Yeah, so that's his turn. Sorry to cut you off a lot. Driver, your turn. What do you like to do? I will fucking...
01:07:54
Speaker
I'm going to sing hallelujah this time as I run towards him and I'm going to swipe at him. It takes a reaction and hits you first. 23 against your armor points. The second one is a 13 which is 21 against your armor points. Yeah, that hits too. 25 slashing damage. That has already been halved. He rolled exactly. Oh wait, sorry. Sorry, sorry, sorry. Plus 4 for each hit. So that's 8. 25. 29 points of damage.
01:08:18
Speaker
It's a promise you're still up. I really am. This guy is barely still up. I don't want to tell you yet. I don't like telling the damage until I'm right at the end. But however, this isn't going to hit. 11. That misses.
01:08:42
Speaker
Fifth crit in this dungeon. Yep 23 points of damage and he's 100% dead. How do you want to do this? How do you want to kill off the final creature? That's the new ticks black dungeon
01:08:51
Speaker
I want to reach towards him after he's successfully dodged my first hit and with my free hand I want to grab him by the throat, hoist him up so he's eye level with me and then grab my sword and stick it right through his stomach all the way up his body until it goes out his mouth.
01:09:09
Speaker
and he just falls in a slump to the floor and as you kind of survey the room as silence kind of falls the dust starts to settle you look behind you and again see one hit point my god you see the now familiar sign of Elphir lying prone on the ground breathing but looking rather distressed around the room you see papers you see vials you see information which will no doubt give you the information
01:09:33
Speaker
You so desperately need in this new and strange world, but we'll have to find that out on the next episode of the fellowship at the table.

Session Wrap-up and Listener Engagement

01:09:42
Speaker
Anyway, you've been with us long enough, go on. Do whatever you've got to do if we were part of your- Get back to work if you're listening to this at work. No, no, no, no. If you're listening to us while working, then- Read the next, go to the next episode. Yes, yeah. Absolutely, read that. Unless, of course, you're listening to this weekly, at which point you'll have to wait a week. Ooh. Go on about your daily lives and enjoy them as much as you can. Go on, Si, see the world. If you want to tell us about your daily lives, feel free to post it on our Twitter page, which is at FellowshipTable,
01:10:11
Speaker
Or hell, if you don't want to let everyone know and you just want to kind of DM us, that's cool too. And you can do that for me at iRolledA1. And obviously I'm Ian. We got Will. And I'm at Natural20Will. Darren. Darren on page 06. And the DM. I am at HastyRolledDM. Until next time, guys.