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Ep 133: Barry O's BBQ with Steven Bowden and David Fix

LoserKid Pinball Podcast
LoserKid Pinball Podcast

182 plays · Mar 27, 2024

American Pinball has released their newest game, Barry O's BBQ Challenge and we have Bowden and Fix here to talk about this latest creation.

Transcript

Speaker: It is episode 133.

Speaker: I am Josh Roop with me, my co-captain as always.

Speaker: Scott Larson.

Speaker: And Scott, we've got two awesome guests on today.

Speaker: They're going to be talking to us about their new game.

Speaker: Barry owes barbecue challenge.

Speaker: If you want to buy this game, where are you buying it from?

Speaker: I will contact Zach Nicole, many a flipping out pinball.

Speaker: They have always been able to help us out.

Speaker: And if you want that specialty game, they can definitely help you out.

Speaker: And definitely Barry owes barbecue challenge definitely fits the bill for a specialty game.

Speaker: Definitely.

Speaker: We're going to talk about that today.

Speaker: Awesome.

Speaker: And if you want to see our pretty faces, I keep forgetting to say this at the beginning of the episode, you can join us on YouTube and look at all of us as we smile.

Speaker: C. Fix and Steve Bowden.

Speaker: You guys are here joining us from American Pinball.

Speaker: We're excited for this game.

Speaker: Tell us about this game, guys.

Speaker: Tell me.

Speaker: Tell me.

Speaker: Give us the rundown.

Speaker: Yes.

Speaker: You want to do it or you want me to do it?

Speaker: All right.

Speaker: Fine.

Speaker: Go for it, Steve.

Speaker: Barry O's Barbecue Challenge is a game that I hope is a worthy tribute to Barry's...

Speaker: Career in design.

Speaker: Absolutely.

Speaker: That is why you'll see some of Marius' call-outs to that in the game.

Speaker: But as far as the game itself, Marius' Barbecue Challenge, you are an unknown chef, an unknown challenger at the festival.

Speaker: Okay.

Speaker: It's the greatest festival in the universe.

Speaker: It says barbecue and it has hot rods there.

Speaker: Most barbecue festivals have lots of card shows there.

Speaker: So I really like that mix of having them together.

Speaker: So your goal is to try to basically rule the festival as an unknown challenger and defeat the six stars of barbecue who are on the play field, who are in these barbecue contests with you.

Speaker: So your goal is to not only defeat them, but while you're doing that, also do some of the hot rod challenges that are also part of the festival.

Speaker: So you're showing your multitasking abilities, and in that way, you are basically becoming the master of the festival.

Speaker: Master of cooking, master of hot rods, and then some other things, some Easter eggs that might show up that might come in later.

Speaker: We'll see.

Speaker: Okay.

Speaker: Nice.

Speaker: And this is, honestly, this is a really cool tribute to a man that helped guide and direct pinball.

Speaker: Some say that he saved it back in the 80s with Space Shuttle, that design.

Speaker: I mean, he was on the first talking pinball machine, Gorgar.

Speaker: I mean, Barrow's got quite the illustrious career over pinball over the last four decades.

Speaker: Yeah, but Space Shuttle, I finally get to remind people of this.

Speaker: I've said it before, but in other interviews, but Space Shuttle was my first game that I ever played in my life.

Speaker: It was Space Shuttle.

Speaker: So having, being as involved as I am in the release of this game is a really special moment.

Speaker: It's like an arc of my life, really, that was my first game that got me into pinball.

Speaker: And now with this game, being able to work with him as much as I did on this and have this come out the way that it did, it really is a special thing.

Speaker: And I just, I hope people enjoy it and can appreciate what we have here.

Speaker: Okay, so let's go through the play field a little bit because obviously there was a collaboration to take Barry's ideas to bring it into this, but it's not solely, this is a group project and it's a tribute, isn't it?

Speaker: Like you're bringing a lot of Barry-O things, but you had to take it to the finish line with extra help.

Speaker: Well, let's step back here and let's just rewind a little bit.

Speaker: Okay, okay.

Speaker: Get the whole picture, okay?

Speaker: So in August of 2021, we know that the group, or Baltimore, Baltimore, yes.

Speaker: It imploded.

Speaker: And Barry had already been in contact with me beforehand.

Speaker: Obviously, Steve was there.

Speaker: Barry had helped me find Zofia Ryan, who is our mechanical engineer.

Speaker: So Barry called me up and said, hey, David, things are going south.

Speaker: I think the company is going down.

Speaker: I need a gig.

Speaker: And he also shared it with me at that time that he wasn't coming up, that he had been failing cancer again.

Speaker: and certain things have happened.

Speaker: And I kind of shared this with Josh just a little bit ago that we wrote up the contract.

Speaker: We started the contract in August.

Speaker: And with Barry, with me and him on the contract, Barry had a handshake before the contract even started.

Speaker: So he immediately started working with Steve in August on the game design.

Speaker: Barry has always been considered a quick gun, a quick person with the pencil, and he could bang out a play field really fast.

Speaker: Mark Richie always thought it was amazing what Barry could put together in a very short period of time.

Speaker: The contract was written up, and at that time, before the contract was finalized, I had said to Barry, why don't we put something in here for your family?

Speaker: And we did.

Speaker: We put it in way before he started that his family would be, which was different than the whole industry has ever done.

Speaker: So we wrote that up for him and put that in.

Speaker: And then the contract was signed by the legal team and everything in January when we made the announcement of him joining America's Involvement.

Speaker: Wow.

Speaker: That was January 2023, right?

Speaker: Yeah, January of which year you're talking...

Speaker: 23.

Speaker: That's January 22.

Speaker: Yeah, so last year, 23.

Speaker: Okay.

Speaker: So January 23, we made the announcement, and then, yeah, I know, it's like, it feels like it's fine.

Speaker: Or it's not 22.

Speaker: It may be because it's 22.

Speaker: It has to be 22.

Speaker: Okay, okay.

Speaker: So after we finally got Perry on there, we made the announcement, went after legal sign, he'll follow the paperwork.

Speaker: Steve had already been working with him.

Speaker: All right, the game plan and layout was pretty much done.

Speaker: In fact, Barry called me up and he had just sent over to Zofedia the entire Whitewood playthrough layout.

Speaker: And Steve had already seen it.

Speaker: And we were going to start making the first white

Speaker: I said a very thank you for giving all the paperwork in that time.

Speaker: We're gonna do this, X, Y, and Z. I said, give me a month or two, because it's gonna be end of March, April.

Speaker: Let's have you come into the office and flip the whitefish for the first time.

Speaker: He said, that'd be better to be up in Chicago during those periods of defense.

Speaker: Perfect.

Speaker: So that's how we left it.

Speaker: And then literally four days later, his wife called me to tell me he had x-ray.

Speaker: He had patients in his cancer period.

Speaker: So that took a shock for us.

Speaker: Steve really doubled down and worked on all the rules, everything that he had already worked with Barry, went through all the notes on Barry, grabbing everything he possibly can that they had already talked about in that whole period of time.

Speaker: Right.

Speaker: Well, in the design phase, when we were talking about this stuff, I already had a bunch of things that we had worked on in the initial design card for that first time.

Speaker: was submitted.

Speaker: So I hear the news.

Speaker: I get the call.

Speaker: I have the moment.

Speaker: I get stoic.

Speaker: Make sure that you're at work.

Speaker: You're presentable.

Speaker: Tell people, OK.

Speaker: And then it becomes, OK, trying to get everything down that we were going to talk about when he was here on paper because I would just not be able to live with myself if I had forgotten some stuff that we had talked about that wasn't written down.

Speaker: There was a lot already down.

Speaker: But there was literally stuff like in the initial rule set that I covered in green that these were burying us, burying us, not touch this.

Speaker: We must have this.

Speaker: We must do this in this game.

Speaker: So some of that was brought, well, all of that was brought forward as I was writing it down and making sure I had everything done as the initial plan was going forward.

Speaker: So that's how that worked out.

Speaker: But at that point, once I had processed the things I needed to process with what would happen, and I began to work with, okay, what do I have here?

Speaker: It became, how can I make this a very game?

Speaker: How can I make this a very true game?

Speaker: What can I use here?

Speaker: We have the space shuttle parts.

Speaker: We have parts we wanted to do with

Speaker: And that's how it sort of flipped over into, I'm gonna try and make this a Barry game.

Speaker: Okay.

Speaker: And pretty much with the team, when we lost Barry, it wasn't like, it was pretty much within that week.

Speaker: We as a team sat down and said, let's dedicate this to Barry, and that's when Barry O's barbecue challenge, we don't want to call it Barry O's barbecue challenge, no, Barry O's barbecue challenge just had a great ring to it.

Speaker: And we're like, this works.

Speaker: And then Steve and the rest of the team just started working on this.

Speaker: We built up the white wood.

Speaker: We flipped it on time, which we were going to do.

Speaker: We found one problem with it.

Speaker: And Dennis helped out with that.

Speaker: We looked at the design.

Speaker: Barry had the three bank drop targets.

Speaker: Yeah, the three bank was going to be on the right.

Speaker: You notice there's a right hole.

Speaker: Right.

Speaker: So the attempt, the thought, our thought was, let's see if we can have the three bags lead up into a combo shot into the upper hole, you know.

Speaker: Okay.

Speaker: But the problem is once you, as we learned, once you take out a few of those targets, it gets a little dead up in there.

Speaker: where certain things aren't as smooth up there.

Speaker: It came to be a ball trample.

Speaker: And it's like, just put it in the space shuttle position, please.

Speaker: Okay, please.

Speaker: Let's put it in the space shuttle position.

Speaker: It belongs there.

Speaker: When people see it there, they're going to recognize why it's there.

Speaker: Never mind it is a special on the art.

Speaker: That's much more.

Speaker: But I'm sure we're going to recognize why we put it there.

Speaker: It makes sense there.

Speaker: The backhand is there.

Speaker: The sweep is there.

Speaker: So that's why that moved.

Speaker: Absolutely.

Speaker: And Dennis did it within like a couple days.

Speaker: It was that hard.

Speaker: Dennis was man on the spot with that.

Speaker: I was like, yep, Dennis, you're right.

Speaker: Yep, I got it.

Speaker: You're right, man.

Speaker: You got it.

Speaker: And Dennis did it in like a couple days.

Speaker: It was that hard.

Speaker: Dennis was man on the spot with that.

Speaker: I was like, yep, Dennis, you're right.

Speaker: Yep, I got it.

Speaker: You're right, man.

Speaker: You got it.

Speaker: You got it.

Speaker: The whole game design was there.

Speaker: We brought in the smaller LCD, but really the inserts up in the top, all of that was pretty much locked in already with Barry.

Speaker: We already had stuff pretty much done.

Speaker: a small story about it, we can tell them, the original theme of the story was going to be Car Hop.

Speaker: But we kind of told them that Car Hop had already been taken, had already been done, and it's a little outdated.

Speaker: And it wasn't that hard to explain about barbecue restaurants and barbecue festivals.

Speaker: Especially since he being in San Antonio and taking me as well as people to various barbecue places and his.

Speaker: He had his house with his family, eating some barbecue.

Speaker: So that's, the theme is not random, okay?

Speaker: No, no.

Speaker: No convincing to get very on it.

Speaker: He even said there's more barbecue restaurants here than McDonald's.

Speaker: And he's like, I understand it.

Speaker: I understand it.

Speaker: So.

Speaker: So, I mean, I guess, well, I guess I don't know what part of the show this would be, but I mean, like, you're talking about the top lanes, right?

Speaker: The original design, there's four top lanes, right?

Speaker: That's with one row of lines.

Speaker: Now there's two rows of lines.

Speaker: Why?

Speaker: Because I wanted that to be barricorda, correct?

Speaker: Okay.

Speaker: Yeah.

Speaker: Oh, wait, I can make a second row and have the fun thing with barricorda brought back in, make it a little harder.

Speaker: I like barricorda's top lanes because I can't do them.

Speaker: I'm really bad at it.

Speaker: I feel like it's really exciting to play that way.

Speaker: So that's one thing as far as the transition from the very original design of the one row of lights to two rows.

Speaker: It's like that.

Speaker: So, as far as, I mean, yeah, we showed some of the original designs at Texas.

Speaker: But the other thing we basically talked about was that we, because Steve and I both love Space Shovel.

Speaker: I own two Space Shovels.

Speaker: I remember playing Space Shovel when it came out also, you know.

Speaker: And I know what everybody says, it's safe, you know, pinball.

Speaker: It hit a good run at Ed Williams.

Speaker: It did some good numbers.

Speaker: It had some cool stuff.

Speaker: And people love space shuttle.

Speaker: But one of the things that Steve and I always, everybody always talked about it, when the balls are in the lock, you hit it and you can't do much with it.

Speaker: So we were looking at this because we had two physical locks on the plate field that are gonna lock balls.

Speaker: Is there a way we can do stuff?

Speaker: And we started talking about it and then Ryan McQuaid, who jumped in the ear said, hey, we can turn them into where they can roll back and roll forward

Speaker: And that's when Bash Lock pretty much got involved.

Speaker: It was really quick.

Speaker: Ryan worked on the white wood, made a prototype to show the ball rolling back and rescoring, rolling back and rescoring.

Speaker: And then more importantly, you couldn't Dracula shape the lock.

Speaker: You can't shape the game and the ball will move and count.

Speaker: That was one of the first things I checked.

Speaker: And once I saw that, I'm like, oh, okay, I give my blessing.

Speaker: Yes.

Speaker: Okay, give the soup.

Speaker: and then we can get this, see if we can score it, see if they can hit it out, we can score them for that, put it back in, we can score them for that.

Speaker: Things like that started to form after the proof of concept

Speaker: worked and Ryan put it big on that.

Speaker: So.

Speaker: Yup.

Speaker: He just kept championing that with Dennis working through white wood revisions, white wood revisions to the point where we got the manufacturer of the play fields to be able to replicate that lock feature every time.

Speaker: And it just came out.

Speaker: It worked out great.

Speaker: And then we made rules for it.

Speaker: And it's funny because we talked about calling it smash saucers.

Speaker: But it was kind of a thing, and then we said, well, why don't you just call it Bash Locks?

Speaker: And then that just took off, and it just stayed with it.

Speaker: So we've called it Bash Locks ever since.

Speaker: So it's kind of fun, you know?

Speaker: So looking at the timeline, because you said that Barry hired in on August of 21, and you guys announced in January of 22.

Speaker: And then sadly, he passed away a month after you guys announced that.

Speaker: He did that.

Speaker: So he essentially did this play field in about six months or less.

Speaker: Yep.

Speaker: And you said you were known for just making.

Speaker: That's Barry's timeline.

Speaker: He was always going at Williams and everybody to start something in six months.

Speaker: And it's funny.

Speaker: He had already started working on another game, which I don't know if I was going to make it.

Speaker: Right.

Speaker: He only had a concept, which was as crazy as this is gonna sound.

Speaker: And Steve.

Speaker: I know what it is, of course.

Speaker: He was talking to me about this too.

Speaker: This was gonna be the second one.

Speaker: It was gonna be called American Pimble.

Speaker: Yeah.

Speaker: Factory.

Speaker: Parts and service.

Speaker: Parts and service.

Speaker: You have to shoot the ball around and get the pinball machine made.

Speaker: Put it in the box and get it to the dock door so the truck can pick it up.

Speaker: I have this.

Speaker: I have initial notes on that which I've never touched.

Speaker: They're just there.

Speaker: Because, yeah, that's in addition to this game.

Speaker: We were talking about that, too.

Speaker: So it was, again, we were basically going to be, yeah, Barry's coming here.

Speaker: I was going to be with Barry.

Speaker: And we were just going to be like a tag team, really, doing Barry-style games.

Speaker: And I love the games.

Speaker: So that's where it was going to be.

Speaker: And Steve and Barry worked together in Baltimore beforehand.

Speaker: And they were excited about some of the stuff that we were bringing out.

Speaker: And then that never got to see the light of the day.

Speaker: So when this came about, I was like, we have to give, Steve was the first one in my corner saying, yes, let's bring this game out.

Speaker: Let's dedicate it to Barry.

Speaker: And I said, you remember everything?

Speaker: He goes, yep, I know everything now.

Speaker: So I have a planet, I have a planet,

Speaker: plan to work out, which became a multifaceted plan, and it finally got melted down to one coherent plan, because that was a bit of time before that happened, as I was trying to work out how to make this one coherent theme while also making it a varied game.

Speaker: So there's a bit of marrying that has to go around on there to make that work.

Speaker: But yeah, once we had that, then we were basically running.

Speaker: And yeah.

Speaker: I'm pleased when it's come out that there's still more updates to come on this game.

Speaker: There's a lot that's not in here.

Speaker: There's a lot of rules that are in here.

Speaker: And assets.

Speaker: Yeah, a lot of assets not in here yet.

Speaker: So I am hoping that once this... You're saying not yet.

Speaker: Not yet.

Speaker: Not yet.

Speaker: I have a plan.

Speaker: We're still developing it.

Speaker: We've had three updates, and there are more coming.

Speaker: And so for everybody else to know, when we were in Texas, if you didn't catch it at the Texas seminar, Texas also had the new beta version of Galactic Tank Force.

Speaker: So very shortly, that beta code will be available for everybody.

Speaker: We headed it to show, testing it, and it played flawless.

Speaker: So we were very excited about that, too.

Speaker: Remember, we're a small company.

Speaker: There's Steve, Casey, Joe,

Speaker: Ryan, myself, Ryan.

Speaker: You got Jack, Jessica on animations.

Speaker: Jessica, Bobby, I mean.

Speaker: You're talking about a team of maybe 15 people that are building and coming up with a concept of a game.

Speaker: And then God bless the lighting factories.

Speaker: And all those guys right here that take it and make it work and look great.

Speaker: And we can't forget Dan Hughes, right?

Speaker: The guy who did all the art for this.

Speaker: I love his car.

Speaker: It's his car artwork.

Speaker: I love those and so wanted it and so that's

Speaker: I like the barbecue guys at the bottom.

Speaker: They definitely look straight out of a barbecue thing.

Speaker: The Burton brothers.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Yeah.

Speaker: That's right.

Speaker: Absolutely.

Speaker: But understand that Dan Hughes also worked at WMS.

Speaker: He also worked at Williams.

Speaker: He did artwork for

Speaker: I wanna say Indianapolis 500.

Speaker: He did work at Elvin G. He knew Barry.

Speaker: Okay, he knew Barry, the prankster that he was, and was excited to work on this game with Barry.

Speaker: And then when Barry passed, he was like, well, we have to definitely do something.

Speaker: And he did the back class, and he did everything else that we've seen on this play field.

Speaker: Okay.

Speaker: Now there is something that I, I would like to give you the opportunity to discuss because there have been some rumors floating around or allegations that, um, you know, that Barry O's estate was not included in the original plans, uh, for this game.

Speaker: Now.

Speaker: That's what, that's what some people have speculated on, on other podcasts.

Speaker: And so I just figured this would be an easy way of asking you directly.

Speaker: Was there, were they always involved in the, in the plan?

Speaker: Yep.

Speaker: From day one, that's why I said that in the beginning with the contract.

Speaker: When I wrote that up with the contract, it was very good money.

Speaker: And his wife knew about it too.

Speaker: And listen, Kathy has been great.

Speaker: She has been patiently watching.

Speaker: We have sent her updates on the game.

Speaker: She knows what was coming.

Speaker: She couldn't wait to see if we put some hidden stuff in there for the tributes, which she absolutely broke down and started crying in love.

Speaker: But we kept her apprised through the whole process of this.

Speaker: and she was very excited about it.

Speaker: So some podcasts would also say that I'm dead or that I'm dying or I've fallen and got hit by a truck.

Speaker: Don't believe everything you hear on some podcasts.

Speaker: You know, listen to what comes straight from the manufacturer themselves.

Speaker: We want to tell you that something's coming on, we'll tell you, okay?

Speaker: And that's why we've killed a lot of rumors that for some reason there's always a rumor about me, you know, and my earthly demise, so there you go.

Speaker: So, not true.

Speaker: And by the way, some podcasters might say one thing, but like you said,

Speaker: Zach, Manny, and Nicole, they have ordered barbecue games.

Speaker: So, yes, you can buy games through Zach, Manny, and flip it out because they have already ordered them.

Speaker: Okay.

Speaker: I would say I'm glad also, Bowden, that you've pointed some of the stuff out about Barracora and the space shuttle stuff on the left side.

Speaker: Because one thing we have for two is this is just like a replica of Hot Wheels.

Speaker: But if you look closely at this, I mean, I love that not only are you showing Barry O.,

Speaker: in the artwork, but you're also doing it through the games that he made as well.

Speaker: And so- Did you figure out another one?

Speaker: Figure out another one that's on the play field.

Speaker: I told you, Barakura, I gave you that one.

Speaker: Space Show, Space Station, Obvious.

Speaker: How about that right ramp?

Speaker: I'll give you that.

Speaker: What's the right ramp?

Speaker: What is that?

Speaker: I'm trying to zoom in on- What do you see on the right ramp?

Speaker: I see the spatula, which is cool the way you guys can see.

Speaker: Keep playing the spatula.

Speaker: What's that look like?

Speaker: What are those inserts?

Speaker: What do they say?

Speaker: Inserts say, you know, play filled.

Speaker: I can't zoom in that close on it.

Speaker: Okay.

Speaker: Well, I'll tell you what they are.

Speaker: So you have the six inserts and they say 1.5X, 2X, 2.5X, 3X, 3.5X, and 4X.

Speaker: Okay.

Speaker: Okay.

Speaker: What game, what area game does that?

Speaker: Of course you're going to play.

Speaker: Of course you're going to put me on the spot like this.

Speaker: Yeah.

Speaker: I'm waving the flag.

Speaker: I'm waving the flag.

Speaker: I'm not the rules guy.

Speaker: Is it Dracula?

Speaker: Is it Dracula?

Speaker: You have the answer and you're yelling at your podcasting.

Speaker: Yeah, yeah, yeah, yeah.

Speaker: Is it Dracula?

Speaker: You know what?

Speaker: They just might have to get into TARDIS at some point.

Speaker: And now you gave it away.

Speaker: Now you gave it away.

Speaker: But there's things like that.

Speaker: let me see if they figured it out after I gave them that cool.

Speaker: Well, Doctor Who is the TARDIS.

Speaker: I can say, I said, they got to get in their time machine and go back.

Speaker: Okay, I know what a TARDIS is.

Speaker: Time and relative to the dimensions and stuff.

Speaker: Okay, yeah, I don't know what it stands for, but I know what franchise it is.

Speaker: It's the blue phone booth that takes you everywhere.

Speaker: But it is fun to see people find that.

Speaker: like organically, because that's the reason why I did it like that.

Speaker: Okay.

Speaker: Ah, and then other people can just play a fun game, you know, they don't know.

Speaker: But people will know, ah, okay, yeah.

Speaker: Now talk about the screen in the middle, okay?

Speaker: Because there are challenges with having screens in the middle of a play field.

Speaker: So talk about the incorporation, talk about the decision of putting that in there, and talk about how it's incorporated into the game.

Speaker: The screen in the middle is not mirrored.

Speaker: So that's very important.

Speaker: And it's very important that we didn't do that because I needed to have more information in your face than I wanted.

Speaker: And if you've played the game, you'll see the two big numbers there.

Speaker: There's a reason why they are always in your face looking at you because it's sort of like a constant risk reward system there that's always in your face along with the quick

Speaker: along with the quick reference to certain things that are in the upper screen, like the meter, like the sauce and all that as well.

Speaker: But I wanted to make sure this was also a convenient place to look at information where you're not looking up as much.

Speaker: Because on a fast game like this, it's hard to do that.

Speaker: So I want to put the very important information, it's business time down there on the screen.

Speaker: It's party time in the back.

Speaker: Right, and mostly the player's screen.

Speaker: So it's giving you all the player's information.

Speaker: Like your score is always there.

Speaker: Like the current player score is always there.

Speaker: So everyone else's is up there.

Speaker: But your player score is down there.

Speaker: Once you start a mode, there'll be tool tips up there.

Speaker: Like, you know, pro tips.

Speaker: Like, shoot, this may mean whatever.

Speaker: And then I'll have the score running down.

Speaker: So you always know what you're scoring.

Speaker: That was one thing.

Speaker: Another thing that was important to me is to try to make the scoring as transparent as I could.

Speaker: Like, you know, sometimes you shoot shots and the shots were $3,473,000.

Speaker: You have no idea why.

Speaker: I wanted to be able to show you why that shot was worth $3.5 million because you just saw it.

Speaker: You know, so I'm mostly there.

Speaker: There's one thing that I want to work on that's not as transparent, but I'm working on it.

Speaker: But the mini screen helps with that, too.

Speaker: It helps with that, too.

Speaker: So I have heard people appreciate the mini screen.

Speaker: So as far as like, you know, it can be a place to look and everything.

Speaker: But it was great talking to you.

Speaker: Steve's going to stick around.

Speaker: Yeah.

Speaker: So I'll catch you later.

Speaker: OK, thank you, David.

Speaker: Go, Steve.

Speaker: All right.

Speaker: So back to the screen.

Speaker: So yeah, so one of my goals in this

Speaker: a quick fire trying to game through.

Speaker: So if you, it's sort of in the way of why those two numbers are there, why are they always in your face, which is why they're there, and that's sort of a let's make it feel, you know, do you want to keep pressing your luck sort of thing with that system.

Speaker: So I mean, I am glad we have it there.

Speaker: I'm hoping people will be able to use it in a way that will let them play better.

Speaker: um especially since in a view that you're kind of looking in that area most of the time anyway you know so yeah so one question i have looking over these pictures and whatnot is that you guys have spinners on the ramps uh what's kind of the logic behind that and uh what are is there something special that we need to accomplish with them do you have special rules that you're gonna have set up for

Speaker: Well, I like spinners are great in general, but I like that the ramps on a repeating shot so that you can like, if you can keep repeating the shot, you can keep spinning the spinners.

Speaker: It offers that.

Speaker: Because usually when you shoot a spinner, the ball's somewhere else.

Speaker: And so you can't get it back and get more spinners.

Speaker: But the thing with this game is, yeah, you can repeat the spinner if you keep hitting the ramps.

Speaker: But the ramps, the left ramp is easier than the right one.

Speaker: The right ramp is a little bit more.

Speaker: And so that's what balances that out.

Speaker: The spinners themselves are in charge of keeping track of how much you've been working on your secret sauce.

Speaker: So go back to the narrative of the game.

Speaker: You also, as the challenger, I've been working on, like the barbecue challenge, they have their sauces they give you at the competition.

Speaker: But you always have yours.

Speaker: So if you build up your sauce to 100%, basically you evacuated your sauce,

Speaker: your sauces aren't any better than theirs, so that will give you a better rating when you win the challenge.

Speaker: So as you're shooting the spinners, as you're shooting the ramps and the other things, if you make sure to build that meter up to max and add your sauce, that means you're going to get a better trophy for doing that.

Speaker: So one of the things I want to be sure to do with this game is that, yes, you can play the game straight through and just bum rush it through, and you won't score as much.

Speaker: but if you care, you will be rewarded.

Speaker: It's basically like that.

Speaker: Okay.

Speaker: Okay.

Speaker: So it sounds like a speed run.

Speaker: This is not like if you speed run the game, you can get to the end, but you're not going to maximize a lot of points.

Speaker: So you need to actually build.

Speaker: Yeah.

Speaker: Yeah.

Speaker: You have to construct the modes and go through them.

Speaker: Right.

Speaker: Like for example, just the, the, the basic, the basic cook off the foundation of the game.

Speaker: All cooking is orange shots.

Speaker: Orange shots is always cooking.

Speaker: Orange, orange, orange.

Speaker: If you could just shoot the orange shots for level one, go into the saucer to sit orange, and you're done.

Speaker: But you didn't really do anything.

Speaker: So you might leave that with seven, eight million, maybe.

Speaker: But if you remember to spin up your sauce to 100%, that upgrades you a trophy.

Speaker: If you remember to get some side orders at the job targets, make your macron and cheese and your coleslaw while you're cooking, show your multitasking abilities, shoot those job targets, I'm paying you for that because if you shoot those job targets, you might drain from them, so I'm going to pay you for that.

Speaker: Remember to do those.

Speaker: And the most difficult part of it, if you can get your meter correct, if you get your flavor at the right level that the judges want, that gives you another level.

Speaker: So the perfect doing all of those things and then winning, then that gives you the biggest multiplier.

Speaker: Right?

Speaker: So does this game have like... You don't have to do that.

Speaker: You just won't make this one.

Speaker: So does this game have an ending then?

Speaker: Like...

Speaker: Like once you finish, does it like end the game if you get to the end?

Speaker: No, if I say right now, Barry's final is being worked on.

Speaker: So it's going to loop to the next contestant so that you can like your loss.

Speaker: So you have to win a cook-off to like the loss.

Speaker: So there's not a hard end yet.

Speaker: That's one of the updates we have to go through.

Speaker: Okay, so, but the wizard mode you face will be based on your performance.

Speaker: It's not, I don't want to say any more about that yet, because it's not in the game at this particular version.

Speaker: But it will be.

Speaker: It will be.

Speaker: So, depending on what you do during the main competitions, it's depending on what wizard mode you face.

Speaker: And that's all I'm going there.

Speaker: Right?

Speaker: One is a Barry tribute.

Speaker: Of course, Pacific Creed.

Speaker: Yeah, but that's just the cook-off part.

Speaker: Then you have the mode part, you know, and you do certain modes, you get certain perks from doing certain modes and all, like I'll give you one.

Speaker: If you do ignition mode, ignition involves the barbecue pit targets, you know those six targets there, right?

Speaker: If you finish it, you get the ability where you hit a barbecue pit target and you get spotted another one.

Speaker: So it may get easier to finish for the rest of that ball.

Speaker: Don't drain because you lose it.

Speaker: But that's another game.

Speaker: We already mentioned this game.

Speaker: But that's another callback to which game?

Speaker: Doctor Who, Doctor One, Doctor Four.

Speaker: Both of those did that.

Speaker: Where you hit a target, and it gave you another one.

Speaker: So you can use that to get some barbecue pit targets and get more awards really quickly.

Speaker: But they're very dangerous, so don't drain and whatever, blah, blah, blah.

Speaker: Gameplay, gameplay, game.

Speaker: So that's just one of the perks.

Speaker: There are other perks like rants are worth more and orbits are worth more and what else?

Speaker: Saucers are worth more, things like that.

Speaker: So there are lots of things that you can build a play field.

Speaker: You can sort of build like a job-like play field if you last long enough, but don't drain them because they're just gone.

Speaker: So that could be one way to come back from somebody who's gotten hundreds of billions is you just do a few notes, get a play field next, and then you're good.

Speaker: That's another thing I'm hoping to see is that I want to see from hundreds and thousands of games, is there a part of the rule set that's, of course, broken to where if you go too far, you can't catch up from them.

Speaker: I think I have multiple things that balance that out, but I want to make sure of that.

Speaker: And if not, then that's just numbers.

Speaker: I think it's up.

Speaker: But it's fun to see someone finish a cook-off and get $200 million.

Speaker: And they're like, man, I think that's unbalanced.

Speaker: Well, no, because you hit this many food shots, and then you did the sauce, and then you did both side orders, and then you got the meter perfectly correct, and you did it in 50 seconds, so you get a time bonus, and you got a plane filled up.

Speaker: I have to pay you for all of that.

Speaker: It's like pay dad to pay out these money.

Speaker: That's what that is.

Speaker: So yeah, you earned that.

Speaker: I know.

Speaker: Good, legal.

Speaker: Good job.

Speaker: There's a reason why you got 200 and he got 40.

Speaker: So there are other games that have been introducing like challenge modes or

Speaker: a kind of a warp zone mode where they can warp to a certain part of the game to do, you know, mini wizard mode or something like that, or a co-op, you know, like two on two or one on three or something like that.

Speaker: Are you considering doing anything like that in this game?

Speaker: Well, I'm sure we can get to a point where you can consider putting our team play in there.

Speaker: I mean, that's just putting team play in.

Speaker: So, I mean, I don't want to say officially, but of course, other games have team play.

Speaker: Why not?

Speaker: Is there something that warps you up something?

Speaker: Yeah, not now.

Speaker: It won't be.

Speaker: I'll refer back to the statement of it will depend on how well you do, which wizard mode you see.

Speaker: Okay.

Speaker: Okay.

Speaker: So again, since I don't want to comment on things that are not officially in this version, but they are in the plan.

Speaker: And so we'll see what happens there.

Speaker: I'm kind of prattling on about rules, because that's what I do.

Speaker: Being privileged enough to be co-designing with Barry and having to put my rules in a Barry game already geeks me out, crazily.

Speaker: So forgive me if I'm rattling on.

Speaker: Oh, you're good.

Speaker: You are good, Steve.

Speaker: Like, we appreciate you talking about that stuff.

Speaker: You know, one thing, like I said, Barry has a ton of games.

Speaker: Gorgar, he designed Bearcourt, like you talked about.

Speaker: Joust, like the legendary Joust.

Speaker: But not Taxi, Travis Murray.

Speaker: No, no, no.

Speaker: No, no, no.

Speaker: But how many games – so you've alluded to like at least four of Barry's games that have been referenced in this game.

Speaker: Can you kind of give us a rough idea how many of his games are referenced?

Speaker: I can give you the answer.

Speaker: The answer is 11.

Speaker: Nice.

Speaker: I'm arguably 12, but I'm not really –

Speaker: Like, it's a two-in-one, so I'm saying 11, you know?

Speaker: Okay.

Speaker: Because, you know, I don't want to say, because the 12 is kind of a stretch, but because it kind of, it's the same idea, but across multiple varied games, so it's kind of one.

Speaker: So, at Texas Pinball Festival, I had, I brought up a spreadsheet, and I hid all 11 in there and had been trying to guess which ones they were.

Speaker: And they had nine of them.

Speaker: So, you know, with some cool ones.

Speaker: They got nine of them.

Speaker: I gave them some clues, of course, but yeah.

Speaker: So there would be 11 because there are others that are not on the play field.

Speaker: You have to play the game to find one.

Speaker: I alluded to one, which will depend on how well you're doing the game.

Speaker: So that's not going to be on the play field.

Speaker: That's in rules.

Speaker: might be fun to talk about this one.

Speaker: I'll give one more.

Speaker: It'll be a little bit obvious to people who play it, maybe.

Speaker: Okay, so I'm talking about the whole mini screen thing, right?

Speaker: And the mini screen has the recipe value and the multi-ball jackpot always sitting there in your face.

Speaker: It's the base screen.

Speaker: If nothing else is happening, like a mode or whatever, it's those two big covers looking at you, right?

Speaker: Always asking if you're going to go for it now or now.

Speaker: What you're doing is that you're building value in that multiple jackpot with your recipe values, or every shot.

Speaker: Every shot you make to cook your food for the marketing contest, you're adding value to that multiple jackpot.

Speaker: So it's that number, that multiple jackpot, that you take into the multiple.

Speaker: It's your decision when you start it.

Speaker: That is your base value.

Speaker: Okay?

Speaker: So if you start at 2 million and I come up after you and I'm like, no, wait, I'm going to try to start at 2.5 million because my number's going to be better.

Speaker: And that's the base value.

Speaker: It's going to go up from there.

Speaker: It's just sort of like ascending.

Speaker: If you've seen the game, like you've seen this little bit of a who wants to be a millionaire ladder going up, right?

Speaker: It starts at whatever that base number is.

Speaker: And that's under your control.

Speaker: Don't drain or else you lose something.

Speaker: It's classic list reward stuff that should be engaged.

Speaker: But it's about that number and how well you've been cooking your food without draining.

Speaker: And you can decide when you're going to start your journey up the ladder.

Speaker: And it's that number that starts counting up that ladder.

Speaker: And that ladder, the way the ladder works, is a reference to a barrier.

Speaker: And how it works is a reference, rules-wise, to a barricade.

Speaker: It's one of my favorite mountain balls ever.

Speaker: So I don't want to go any further.

Speaker: I want to leave it as a spoiler for people to figure it out.

Speaker: But, you know, it is a reference directly to a barricade.

Speaker: Instead of accepting the values that this multiple gives you, it's whatever you put in.

Speaker: It's whatever what you bring to the table.

Speaker: So if I bring in five million and you come up and say, nah, I've got 3.5 million in my market.

Speaker: I'm going to try to work it up to six million.

Speaker: OK, let's go.

Speaker: Don't die about that.

Speaker: Don't die.

Speaker: But make sure you actually start to multiple so that you can start

Speaker: going up the ladder and trying to take me down.

Speaker: So, yeah, but that would be an example of a very game that's not on the play field.

Speaker: So how many modes are in the game, or planned anyway, and how many multi-balls are planned for the game?

Speaker: All right, so there are nine modes in there trying to be on that little octothorpe on the bottom there.

Speaker: There's a reason why the octothorpe is there.

Speaker: I mean, you know, there's a reason why it looks like that.

Speaker: And then you have the sub wizard mode, which is being worked on, which will happen at halftime.

Speaker: That's a multiball.

Speaker: You have the kit man's a multiball.

Speaker: It's the main multiball.

Speaker: You have the side dish multiball, which is where the drop target is.

Speaker: And you have the wizard mode, depending on which one you get.

Speaker: What else?

Speaker: What other modes?

Speaker: Well, there's other ones that are planned.

Speaker: I want to promise, but it would make sense.

Speaker: Like, you know, if I ask the question, hey, there's nine modes, what happens if you beat all nine modes?

Speaker: You know?

Speaker: Right?

Speaker: So it's just like a leading the witness type question.

Speaker: You know?

Speaker: Right?

Speaker: So that would be one.

Speaker: But, you know, but say the reason why you have that octopope on the bottom is like, well, what if I beat these three modes?

Speaker: You know, what if I beat these three modes?

Speaker: So what if I beat these eight modes in this particular way?

Speaker: What happens then?

Speaker: So those wouldn't be modes.

Speaker: Those would be like perks and stuff, but more of the tournament aspect of it when you get to it.

Speaker: So that's more of the level two.

Speaker: Once you get used to the level one stuff of beating a mode, it's like, you know what?

Speaker: I'm going to try to go after the left column specifically.

Speaker: He's like, nah, I'm going to go after the right column, or I'm going after the middle for a reason.

Speaker: So I'm looking forward to some people putting together some craziness where they get some triple, double, 4X super, and they think it's an exploit, and I'm going like, nope, allow it.

Speaker: It's correct.

Speaker: Pay the money.

Speaker: You did everything right, and you didn't trade.

Speaker: I have to pay you.

Speaker: That is correct.

Speaker: You have won the barbecue contest.

Speaker: Well done, sir.

Speaker: Well done, sir.

Speaker: So I've done the math kind of.

Speaker: So if you guys started this in August of 2021,

Speaker: And it's finally showing in February of 2024.

Speaker: It's roughly about 30 months from start to finish.

Speaker: Was this kind of pushed around in production schedule because of Barry's untimely passing?

Speaker: Or was this kind of just always the game plan?

Speaker: Was this game never supposed to come to fruition?

Speaker: It just seems like there's a lot of time.

Speaker: I was doing this game.

Speaker: Okay.

Speaker: You're like, I'm doing it.

Speaker: Okay, but we're also working on stuff.

Speaker: Like I'm here.

Speaker: Hey, Steve, go work with Baha'u'llah now.

Speaker: Let's make this better.

Speaker: Oh, okay.

Speaker: Hey, let's go.

Speaker: Let's meet Galactic 10.

Speaker: Okay, good.

Speaker: Okay, good.

Speaker: Okay, good.

Speaker: And while I'm doing that, by the way, I have pages and pages of rules and writings and working with various stuff also.

Speaker: So you can do more than one thing, it just, that things take time.

Speaker: So, things definitely take time.

Speaker: And now was a good time.

Speaker: So, yeah, I mean, in between working on this and updating and testing Galactic, updating and testing

Speaker: Legend of Valhalla getting some more tournament-level coding in there with Frank.

Speaker: He did a great job there working with him.

Speaker: So it's just activity.

Speaker: I mean, things take time.

Speaker: I mean, I don't know the exact point of working with when and what, but I've been here all the time.

Speaker: You know, all the stuff about timelines and drama and rumors and all this stuff, I've been awakened to all that recently.

Speaker: I'm like, what?

Speaker: Okay, I've got this one of them.

Speaker: I just wanted to make a great game that Barry and I were working on.

Speaker: That's all I was.

Speaker: What's happening here?

Speaker: What is this?

Speaker: Honestly, looking at this game, you're making the other designers jealous because this is quite the tribute to Barry.

Speaker: This is a really cool way to honor him.

Speaker: I didn't want to make them jealous because I'm going to...

Speaker: who was trying to learn the best he can from Barry, and all that.

Speaker: But once I got that point, I was like, OK, what can I do?

Speaker: How can I pull this off?

Speaker: How can I get everyone on board?

Speaker: Everyone was on board.

Speaker: And I was like, of course, it's Barry.

Speaker: How can I get as much Barry-ness in here?

Speaker: But yet, not too obvious.

Speaker: You have to work through it in order to see, oh, this is

Speaker: but there's a reason why the space shallow is in the yard.

Speaker: Yeah, right next to the spicy sauce.

Speaker: Yeah, there's a reason why it's there, according to the space shallow drop targets.

Speaker: But if you don't know, it's like, okay, why is the space shallow there?

Speaker: Well, you'll find out if you're good enough.

Speaker: You know, but if you go to the barbecue challenge on the moon maybe?

Speaker: Yeah, maybe.

Speaker: I mean, where are we going with this multi-ball?

Speaker: I mean, we're pulling up this ladder.

Speaker: I don't know.

Speaker: Where are we going?

Speaker: I mean, where are we going?

Speaker: But yeah, so I'm glad it has come out this way.

Speaker: I'm glad it looks the way it does.

Speaker: I mean, it looks great.

Speaker: I'm glad things came together.

Speaker: As far as rules integration and design, I'm glad I was able to represent Mary in this way.

Speaker: And yeah, I don't know what else to say, otherwise I'll just keep saying stuff because I'm just very happy that it has come out and American Pinball did it, the team and everybody was working with me doing this and pulled this off.

Speaker: I mean, that's, yeah.

Speaker: I'm just very excited, appreciative, and grateful

Speaker: really and just grateful that this happened and that it's out and people can play it and so now I can get criticism, positive, negative, which I've been looking forward to to see, okay, because that's how you learn.

Speaker: Okay, learning how the game is not doing a good job teaching the player.

Speaker: I'm gonna work on that.

Speaker: Learning how things are good, things are not.

Speaker: People aren't able to see this yet.

Speaker: People are seeing this.

Speaker: Okay, people aren't going for this.

Speaker: So this is a part of

Speaker: Part of the things that I was looking forward to is this process.

Speaker: It's like, yes, it's out.

Speaker: So now I can see, OK, what's good, what's not?

Speaker: Let's see it.

Speaker: All right.

Speaker: Okay.

Speaker: Tell me about the different editions and why should someone consider buying the limited edition and what, what's the target audience for the standard edition?

Speaker: Well, I'm not a salesman, so I'll do my best.

Speaker: Sure.

Speaker: You can at least fill us in.

Speaker: Yeah.

Speaker: Um, I know that the, uh, the edition has the, has the, uh, side lighting, we call it the all lighting, whatever marketing term we're using for it.

Speaker: But, you know, I like that lighting because it's from Galactic Tank Force, right, and so it makes the game look good too.

Speaker: And we get to use some of the lighting there to sync up with the lighting animations and stuff, that's really cool.

Speaker: I think the limited has the plate on it, you know, it's limited to 100, it is limited to 100, it is limited to 100.

Speaker: Okay.

Speaker: Nice.

Speaker: So it's really limited.

Speaker: It's not like 5,000 limited.

Speaker: That's what Dave told me.

Speaker: That's what everyone has told me.

Speaker: I'm like, good, okay, good.

Speaker: Thank you.

Speaker: Whatever the number is, just, okay.

Speaker: All right.

Speaker: What else is on the limited?

Speaker: Let's see.

Speaker: I said that.

Speaker: Let's see.

Speaker: Power code legs or something.

Speaker: I'm forgetting some stuff.

Speaker: It's on there.

Speaker: It's on.

Speaker: There's a sheet.

Speaker: Okay.

Speaker: Okay.

Speaker: I'll go off.

Speaker: Okay, Steve, I got you covered here.

Speaker: Okay.

Speaker: It has the red powder coated side armor.

Speaker: It has the new Aura lighting system pre-installed.

Speaker: It has the magic glass.

Speaker: It has a shaker motor.

Speaker: It has a knocker.

Speaker: It has a limited BBQ cooking apron and a limited edition plaque.

Speaker: So that's what it is.

Speaker: The classic edition.

Speaker: And that's at $8,495.

Speaker: The classic edition is

Speaker: 6,995 and obviously it has all the same gameplay.

Speaker: I'm assuming everything, everything, the gameplay is the same.

Speaker: 100% that must, that must be the thing.

Speaker: I can't have it.

Speaker: Yeah.

Speaker: Okay.

Speaker: Okay.

Speaker: But that's actually not like for $1,500, like,

Speaker: If you want to upgrade to the limited, you're getting powder coating, which, by the way, if you do it after, it's about 300 bucks.

Speaker: A shaker motor, you're already looking at a couple hundred bucks.

Speaker: A knocker, if you put that in afterwards.

Speaker: Magic glass and the RSS.

Speaker: So you're basically just paying for the upgrades, but really you're getting them all at a reasonable price.

Speaker: I actually know because that was also part of my goal.

Speaker: One of my goals was to make it a game that many people can play.

Speaker: And so it being affordable, or as affordable as we can make it, helps with that.

Speaker: So when you're a designer, you're supposed to over design and let them cut stuff or whatever.

Speaker: And so then I don't want to prevent people from playing this.

Speaker: I mean, I hope it shows up in a lot of routes.

Speaker: I hope it shows up in a lot of barbecue places.

Speaker: Let's get some huge property places like the heart.

Speaker: Eight.

Speaker: I went to the heart eight at Texas.

Speaker: Finally, finally, I'm going to go to the heart.

Speaker: Eight.

Speaker: Everybody talks about the heart.

Speaker: Eight.

Speaker: Yeah.

Speaker: It's good.

Speaker: Yeah.

Speaker: I believe so.

Speaker: Yeah.

Speaker: Let's get one at the heart.

Speaker: Eight.

Speaker: Let's get one at all these places around here.

Speaker: I want to see him in San Antonio.

Speaker: I will stop and ground.

Speaker: Oh yeah.

Speaker: I'm really hoping it's a,

Speaker: easy to buy, easy to route, easy to maintain, and all that stuff that I hope will help.

Speaker: So one question I had too is, is Berrios running the same board set and stuff that Galactic Tank Force and the other?

Speaker: It's the new set.

Speaker: It's the new board set.

Speaker: It's the new board set.

Speaker: Yeah, it's that.

Speaker: Yes.

Speaker: It is that, yes.

Speaker: Awesome.

Speaker: Okay, where are the next places you guys are going?

Speaker: What shows are you guys going to be at?

Speaker: So if people want to drop by and say hi.

Speaker: We've got Midwest Gaming Classic.

Speaker: I know I'm going there.

Speaker: We've got a seminar there.

Speaker: I'm definitely going there because the tournament's there.

Speaker: So I'm going to go to the Midwest Championship there.

Speaker: Let's see.

Speaker: Pembroke, it will be there.

Speaker: The game will be at Pintastic.

Speaker: Pintastic is a third circuit event.

Speaker: So you know I'm going there for that tournament.

Speaker: But we'll be doing similar there.

Speaker: Ryan will be there for that.

Speaker: What else in the PBS?

Speaker: Nothing else on this board that I know, but I think it's somehow right outside this door.

Speaker: I could probably look at it and see where they are.

Speaker: But I know about Midwest Game Classic, Pembroke, and Kennedy.

Speaker: I know about those because there are literal markings on this board as to how many

Speaker: So I know about that.

Speaker: But we'll definitely be up at Midwest.

Speaker: Looking forward to that.

Speaker: And that would be a fantastic looking forward to that, especially going back east.

Speaker: See some of the boys that have season last year.

Speaker: Some of the New England boys back there.

Speaker: Some of the New York boys coming over.

Speaker: Yeah.

Speaker: And I'm assuming it's going to be at Expo because we're hoping to come to Expo.

Speaker: Yeah, Expo, Expo.

Speaker: Of course, 40th anniversary.

Speaker: The big hullabaloo, the big shindig, the big 40th anniversary.

Speaker: All the tours, all the majesty, all the pop and the circumstance.

Speaker: And the barbecue, yes.

Speaker: You will have that.

Speaker: Yes, definitely.

Speaker: So the question everyone wants to know, I don't know if you can answer this or not,

Speaker: but how do I get my hands on these sweet burial barbecue challenge aprons?

Speaker: Like, is this, it says limited edition.

Speaker: I don't know if it's like, you've got a lot of the answers order limited edition, but that's as far as I know.

Speaker: But I mean, if Dave were here, maybe he may be able to provide a more complete answer to that.

Speaker: But as far as I've been told, it's like, they're going to the limited edition.

Speaker: So.

Speaker: Okay.

Speaker: You're also wearing a pretty sweet hat.

Speaker: That's a pretty sweet hat that you have on.

Speaker: Finally, let's get some sweat.

Speaker: Finally.

Speaker: You got a shirt too.

Speaker: Look at that.

Speaker: I think the logo should be lower though.

Speaker: So on your bell, on my belly as you eat.

Speaker: Yeah.

Speaker: But yeah, we're getting our hats going, we're getting our shirts going.

Speaker: It'll be on the site, AmericanPinball.com.

Speaker: Look out for that if it's not already posted already.

Speaker: We've been having some very recent meetings about getting those on there and getting them on there and circling everything.

Speaker: So yeah, these will be available.

Speaker: And I love the shirts.

Speaker: I will wear it too much.

Speaker: I will wear it too many times.

Speaker: Other people in Texas saw a few people saying like Galactic Tank Force hoodies and stuff.

Speaker: That was another shout out.

Speaker: We got a call on people.

Speaker: They were like, yeah, we love those Galactic Tank Force hoodies.

Speaker: Those are going to be for sale and they may be.

Speaker: So there w as a lot of saying, look out for the site for some Galactic Tank Force stuff as well.

Speaker: So they love those hoodies.

Speaker: But yeah, as far as the hat, shirt will be sold.

Speaker: Shirts already posted, I think, for $20, all the fee.

Speaker: Nice.

Speaker: Awesome.

Speaker: Well, Stephen, we thank you for coming on.

Speaker: If someone wants to get a hold of you, what's the best way to get a hold of you?

Speaker: I am funwithbonus at gmail.com.

Speaker: You can email me there.

Speaker: If I get it, I'm a solid fan.

Speaker: But I am funwithbonus on most internet platforms, especially Facebook and Instagram and

Speaker: and Twitter ads.

Speaker: Do people use Twitter ads anymore?

Speaker: Whatever.

Speaker: So yeah, so IamFullWithPotus.com.

Speaker: Visit the site.

Speaker: I need to put some more there, but I just haven't had a lot of time.

Speaker: So I use the Facebook a lot, the Instagram, to help you out there.

Speaker: But that's me.

Speaker: See you on the show.

Speaker: See you on the show.

Speaker: Come on soon.

Speaker: We'll talk barbecue.

Speaker: And yeah.

Speaker: Thank you so much for having me on.

Speaker: How excited I get to talk about this game.

Speaker: I am so grateful that this happened.

Speaker: I am so happy and grateful that this happened.

Speaker: I don't know what else to say.

Speaker: I'm happy to see someone play and have fun on it.

Speaker: Well, we're looking forward to checking out in person.

Speaker: We couldn't make it to Texas, but we're definitely making it to Expo.

Speaker: Awesome.

Speaker: And definitely looking forward to feedback.

Speaker: Anybody who's played it, certainly send it in.

Speaker: I want all the feedback, and as long as it's constructed, I want all the feedback, please, because that's how we learn.

Speaker: We learn to feedback.

Speaker: We've received feedback already, and we're working on it.

Speaker: Awesome.

Speaker: There's a bunch of stuff that's going in right now because of feedback.

Speaker: So look out for further updates.

Speaker: And speaking of swag, if you want to get Loser Kid swag, go to silverballswag.com slash Loser Kid.

Speaker: We have shirts.

Speaker: We want to thank Stephen Strom.

Speaker: Scott saw him over the weekend, and he was sporting our new Loser Kid Attacks pinball shirt.

Speaker: Yeah, I mean the Loser Kid from Mars pinball shirt.

Speaker: Yes.

Speaker: Yeah, yeah, that one.

Speaker: And if you want to get ahold of us, we are loser kid pinball podcast at gmail.com.

Speaker: You can find us on Facebook, Instagram, X, or Twitter, whatever floats your boat there.

Speaker: We're also on YouTube and on Twitch.

Speaker: hit up, subscribe, like, do all the fancy little things.

Speaker: Even comment.

Speaker: We're getting plenty of comments.

Speaker: I appreciate everyone that's commenting even on episodes from like a year and a half ago.

Speaker: Like, why is there no gameplay footage to Pulp Fiction here?

Speaker: Well, this was an interview that they released like before the game was any whatever.

Speaker: But thanks again.

Speaker: And if you want to watch our beautiful faces, you can look at YouTube.

Speaker: And I, okay, my parting thought is I'm hungry now.

Speaker: I want to go get some barbecue.

Speaker: Me too.

Speaker: That's where I'm going.

Speaker: There's a place around here called Big Edgy's.

Speaker: I think I'm going there.

Speaker: I'm going home.

Speaker: Awesome.

Speaker: Thanks, Steve.

Speaker: Appreciate it.

Speaker: Thank you.

Speaker: Appreciate it, guys.

Speaker: Thank you so much.

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