Zencastr
00:00:00
00:00:01
Speed1x
Format
Share
Embed
Report

Ep 159: Lyman's Legacy with Penni Epstein, Roger, Josh, and Zach Sharpe

LoserKid Pinball Podcast
LoserKid Pinball Podcast

277 plays · Jan 28, 2025

It's been 3 years since we lost Lyman Sheats Jr and we wanted to honor him the best way we could. Through those that were closest to him. Thanks to Penni, Roger, Josh, and Zach for joining us to honor Lyman. #LymansLegacy #InLymanWeTrust Click here for all our social and merch links: https://linktr.ee/loserkidpinball

Transcript

Speaker: Thanks for tuning into the loser kid pinball podcast.

Speaker: We are excited to be on episode 159 with me, my co-captain as always Scott Larson.

Speaker: I am Josh Roop and we have a very special episode today.

Speaker: So we're going to kind of keep the introductions to a minimum and cause we really kind of just want to jump right in.

Speaker: We want to give quick thanks to Zach and Nicole many for their sponsorship for flipping out pinball and making this all possible for loser kid and doing episodes like this.

Speaker: Um,

Speaker: Scott, I'm going to kick over to you.

Speaker: Why don't you give us a little introduction of who's all joining us today?

Speaker: Sure.

Speaker: Well, let's give an overview of what we're trying to do with this.

Speaker: This is an episode to honor Lyman Sheets.

Speaker: And we gathered together a lot of people who had connections with Lyman through many ways.

Speaker: And the impact that he had on their lives and also the things that he accomplished in pinball.

Speaker: And so I definitely want this to be more of a celebration of memories and celebration of everything that he left to share with us.

Speaker: And so today we invited Roger Sharp, Zach Sharp, and Josh Sharp on

Speaker: And in a very special welcome to Penny Epstein, who was his significant other.

Speaker: And so we appreciate all of you coming on to being able to share your memories of Lyman and to give us a view of him that many of us didn't know, because most of us honor him through playing his games.

Speaker: If you look behind me, I have four Lyman coded games right behind me.

Speaker: And so...

Speaker: You know, I would, how about we start by Penny.

Speaker: Can you give us, can you give us one of your favorite memories of Lyman and what Lyman brought to your life?

Speaker: All right.

Speaker: I will try not to cue the tears yet.

Speaker: It's really hard to just pick one memory of him.

Speaker: I guess I,

Speaker: Here's something that's really special that not many people know, and it's not completely pinball related.

Speaker: I was living in New York at the time.

Speaker: He was in Chicago and both of us didn't want to leave our respective cities.

Speaker: And it happened to be Valentine's Day.

Speaker: And

Speaker: You know, I couldn't get in touch with him.

Speaker: He was in meetings all day, this, that, whatever.

Speaker: Long story short, he calls me at around like seven o'clock at night.

Speaker: And I was like, oh, big day with meetings.

Speaker: He's like, yeah, what are you doing?

Speaker: I was like, sitting on the couch, you know, like that's all I'm doing.

Speaker: And he's like, I think your windows are dirty.

Speaker: I was like, what?

Speaker: What are you talking about?

Speaker: And I'm like, what's going on?

Speaker: He's like, maybe you should see when was the last time you cleaned your windows?

Speaker: And I went to my window and he was downstairs in my apartment with flowers, things, whatever.

Speaker: And he just, it was wonderful, but his plane got so delayed.

Speaker: It was insane.

Speaker: And he had to fly out in the morning.

Speaker: So, and it was, it was kind of spectacular.

Speaker: My former boss was like, could I use that story?

Speaker: That's a really good one.

Speaker: So there's a really soft, sweet side to him that was very special.

Speaker: That's quite intimate.

Speaker: Thank you so much for sharing that.

Speaker: You know, maybe we can continue with this and go around and we'll ask Roger the same question.

Speaker: Can you give me one of your favorite memories of Lyman and what type of impact he had on your relationships?

Speaker: I guess I'll go back to the beginning when I first saw this intrepid pinball player who was teamed up with Leonard for doubles.

Speaker: I want to say that it was Papa 2, maybe, or 3.

Speaker: Josh or Zach may remember it better than I do.

Speaker: But the game that totally mesmerized me was watching Lyman play

Speaker: play surfing safari.

Speaker: And for those who don't know the game, I won't get into the depth and breadth of the rules set or whatever else, but you know, the star of that particular event at the time was Rick Stetta, who had captured a lot of people's hearts and minds when it came to pinball championships.

Speaker: But here was Lyman in his socks.

Speaker: He'd taken off his shoes.

Speaker: He had done his crouch.

Speaker: He

Speaker: He was down low on the game.

Speaker: I had never seen anything like this.

Speaker: And I was just standing there amazed.

Speaker: The whole approach to pinball playing now has transformed.

Speaker: But back then, what I witnessed with Lyman and calling over my late dear friend, Steven Epstein, to say, who is this?

Speaker: What's going on over here?

Speaker: Surfing Safari had a particular double feature.

Speaker: And again, I don't want to get into too much of the weeds with it.

Speaker: But there's a sequence of shots.

Speaker: And Lyman effectively did, I think it was six shots or seven in a row that he needs to do to light double.

Speaker: And both Stephen and I just stood there amazed at number one, the discipline, the concentration and really the skill to be able to

Speaker: isolate, this is what I'm going to do on this game, and this is where it's going to go.

Speaker: And he went on to put up an incredible score.

Speaker: And it really had an influence and an impact on me because I didn't know this person.

Speaker: I had never seen anybody play pinball like that.

Speaker: And I guess in terms of age difference and being the old person that I am, I always thought of myself being a little bit more paternal in regard to linemen,

Speaker: And there was a tournament that followed at the O'Hare Hilton, which was the very first tournament for the IFPA.

Speaker: And Lyman was playing with Leonard.

Speaker: And they were playing on, I want to say it had to be getaway.

Speaker: And Lyman put up some ridiculous score.

Speaker: And maybe Penny will appreciate what I'm going to share with everybody because it really is a quintessential Lyman in terms of his personality.

Speaker: And he walked away after, I mean, it was phenomenal.

Speaker: And I was like, what?

Speaker: I missed a shot that I wanted.

Speaker: And it's like, are you kidding me?

Speaker: You've already surpassed everybody else on ball one.

Speaker: Nobody's going to get even close to you.

Speaker: Stop it.

Speaker: just relax and take it easy.

Speaker: But that was, that was Lyman.

Speaker: Lyman was a very focused individual on anything that he did.

Speaker: I won't call him a complete perfectionist, but in all the times that I ever interfaced, worked with him, uh, encouraged him to leave MITRE way back one to make the career change and taking on that responsibility, if you will, of overseeing his, his career.

Speaker: Um, yeah, I mean, I love them.

Speaker: I really did.

Speaker: Very special.

Speaker: Josh and Zach, you two were kind of younger when you met Lyman, right?

Speaker: How did, how did that start out?

Speaker: Sure.

Speaker: Um, and then I, I guess I can go into, it's kind of a combo, but I would, I always kind of say Lyman was not to speak for both of us, but he was our slash my, uh,

Speaker: pinball Yoda by Obi-Wan because he was truly the first person.

Speaker: And, you know, we played pinball growing up.

Speaker: We were always good against our friends and not really knowing some of the kind of nuance and flipper tricks.

Speaker: And I remember watching Lyman play, and I think it was Adam's family in particular, where the ball would kick out of the chair.

Speaker: and he did nothing.

Speaker: And the ball just bounced over and he cradled.

Speaker: And I mean, I'm sure at the time it's like C ball, hip ball, but I recognize that he was doing all these kind of voodoo tricks with the flippers and ball control.

Speaker: And it just opened up my eyes to, you know, what you could really accomplish, not just

Speaker: from like an aiming perspective, but just manipulating the ball and doing post-pass and all the other flipper lingo, um, things that he like legitimately was my sensei when it came to competitive pinball.

Speaker: Um, and what's really cool, and this is just, um, not a humble brag story, but, um,

Speaker: You know, notoriously, when I advanced from the juniors division where I had much success, when I had to play in adult divisions, I did not have as much success.

Speaker: And I kept making finals, never breaking through and winning an adult division tournament.

Speaker: And I remember I went out to...

Speaker: not to pull a segue, not to be long-winded like my father, but it was a tournament that I helped organize and run with Steve Epstein out in Carlisle, Pennsylvania.

Speaker: And it was the first kind of big tournament of trying to generate some good prize funds.

Speaker: And I made the finals and it was my first victory.

Speaker: And this is pre-social media.

Speaker: On my drive home from the tournament, which I was extremely thrilled about because it was my first kind of like breakthrough, like, yes, I finally won, you know, my first big tournament.

Speaker: I'm driving to the airport and my phone starts ringing.

Speaker: It's Lyman.

Speaker: And he was the first person to congratulate me.

Speaker: I don't know how he found out that I won.

Speaker: Because again, this wasn't like, oh, somebody's doing a live stream.

Speaker: Like,

Speaker: He might've found out from Steve.

Speaker: He could have found out from Bowen.

Speaker: I have no idea.

Speaker: In fact, I never even asked in the moment because I was driving to drop off a rental car, but he was the first person to call and congratulate me.

Speaker: And he was like, like a proud coach of, you know, his, his students, you know, mastering and finally winning something.

Speaker: So that was truly special.

Speaker: And like I said, it just kind of shows like the person that he was that, uh,

Speaker: you know, he cared so deeply about like everyone that he interacted with.

Speaker: I feel like I want to make a joke about, well, if Lyman was your, your sensei, is that how you started taking first and, and Josh always took second kind of thing?

Speaker: Oh, you know what the somber, come on.

Speaker: You know what it tees up from Josh?

Speaker: I don't want to speak on a memory for you, but the mayday trips,

Speaker: Oh, yeah.

Speaker: Yeah, I mean, that was a fun... Zach and I finished first and second at that tournament.

Speaker: Not the way that you expect.

Speaker: I finished second.

Speaker: For me, I know much of what Zach said in terms of Lyman being this pinball Yoda.

Speaker: He was definitely...

Speaker: like my competitive pinball hero.

Speaker: And I used to play in my socks because Lyman played in his socks.

Speaker: And I used to hunch over the game because Lyman hunched over the game.

Speaker: I just, you know, when you see someone who transformed the sport that much, you know, as a teenager, it's like, you know, all the kids that are pretending they're Michael Jordan while they're shooting baskets in their front yard.

Speaker: And what was so great in our universe was like,

Speaker: he was a real person that, that I got to know very well.

Speaker: And in even, I'm, I'm sure that now as, as a dad myself, you know, there were, there were various people that Zach and I both formed, you know, friendships with, and that may be, you know, a little weird for teenagers and, you know, I mean, early twenties, you're kind of an adult, but like 15, 16, 17 year old kids, you know,

Speaker: hanging out with people that are older and, you know, being able to develop a friendship with Lyman over those years.

Speaker: And remember like coming home from college and having like play sessions in his basement and just hanging out and talking trash about certain players and making fun of certain gay, like just all the stuff that, that, you know, is just really the, the BSing of a friendship through pinball that,

Speaker: obviously, you know, State of Sports, I used to visit him when he was doing, you know, game designs at Stern.

Speaker: I would pop over there and see how it's going and just sit on the couch in his office and just chat.

Speaker: You know, chat about the game, chat about life, chat about Penny.

Speaker: And it's really, it's all good things, Penny.

Speaker: Don't worry about it.

Speaker: Like, but just, you know, one of those true...

Speaker: friendships that I was fortunate enough to have because of pinball.

Speaker: And then, you know, I sort of was able to enjoy a second life with him in our business partnership that, you know, watching him in terms of how he went through his process of game development, you know, is outside of his playing skills, just seeing the wonderment of

Speaker: you know, his brilliance of, and I mean, you see it now with, with his appreciation for his games that are still selling, you know, there's, there was a rhyme and a reason for the things he did and getting to learn, you know, the wise and the don't do that.

Speaker: So the, you know, for him, he was so nice.

Speaker: Whenever I would suggest something, I knew it was bad.

Speaker: I just heard that like there was just a pause, you know, I'd share with an idea and he's so nice.

Speaker: He wouldn't want to trash on my idea.

Speaker: And it'd just be like long pause.

Speaker: And I could tell he tried to figure out like the nice way to explain to me why my idea is dumb.

Speaker: And, and, you know, that was the best because it was a way for me to learn, you know, Oh, this is why this doesn't work.

Speaker: And be able to apply that for the other things that, that I'm now doing and sort of,

Speaker: finishing up, you know, the projects that have yet to come to light that him and I were working on.

Speaker: And that's sort of, you know, after his death, you know, like the ability, I think about him literally every day because I'm still actively working on projects that him and I were working on.

Speaker: And, you know, we'll see as time moves forward, but I'm hopeful that,

Speaker: more things that we were planning on doing, we'll still find a way to surface and it'll allow me to stay connected with him for years to come.

Speaker: Well, and I think you've all kind of hit it on the head, the nail on the head is, you know, we feel a connection through these games when we play him because he redefined pinball.

Speaker: I mean, looking at the list, I mean, you know, just medieval madness, attack from Mars,

Speaker: Monster Bash.

Speaker: I mean, one of the games that ooted and awed me was Revenge from Mars.

Speaker: That's what sucked me into the hobby.

Speaker: It was like, this is innovation at its best.

Speaker: And granted, it was 15 years after it had been released.

Speaker: But just these games made you think about pinball in a different light and put modern pinball where it is today.

Speaker: Yeah, it just...

Speaker: I know a lot of people that have a love... I've never heard an ill thing said about Lyman.

Speaker: And that goes to say something about his character.

Speaker: He's done an awesome job to impact all of our lives.

Speaker: He could be feisty.

Speaker: Petty used to have to get him to apologize to me on multiple occasions over the years for maybe taking things in certain directions.

Speaker: But it all came from

Speaker: From his passion and wanting things to be done at a very, you know, he had high expectations for anyone he worked with because he set the highest expectations for himself.

Speaker: And he would always apologize when maybe he did step over the line professionally here or there.

Speaker: Well, and can you talk to me more about, you've talked about how he took his job very, very seriously and how these games that he worked on, I've heard in the past a lot of how he'd finish a game like Spider-Man and he just didn't feel like he had enough time and he would stew on it after years.

Speaker: Can you kind of speak to that as well, maybe?

Speaker: I mean, I can a little bit.

Speaker: I mean, ultimately, he is also a player, right?

Speaker: So, I mean, he enjoyed playing games, and he didn't enjoy watching people not play games in the way that he wanted them to be played.

Speaker: So he never hesitated to make a change, you know, to make the game better.

Speaker: Whatever had to be done to make the game better always interested him.

Speaker: And if an idea came later that made the game better and he was allowed to put it in or found a way to put it in, I think you see that even with, you know, home releases of Attack from Mars from way back in the day that Williams wasn't selling the game anymore.

Speaker: They didn't do, you know, post-ROM updates for fun, but he found a way for a home update to add things that he found made the game better.

Speaker: So I feel like that was 30 years of him sort of having that attitude.

Speaker: Yeah, it was always difficult in terms of the deadlines and needing to get things, you know, ready for production on the games that he worked on during his time at Williams Valley.

Speaker: I know that when I encouraged him to go to Chicago, one of the first people he met with was Larry DeMar.

Speaker: And Larry just didn't think that he was ready yet.

Speaker: So through whatever avenues that I had, he wound up landing over at Data East to kind of start his career and then eventually wound up coming back what I always thought was home base in terms of where I wanted him to be, just given the opportunity and being able to work with some of the folks that we had internally.

Speaker: And I think that, you know, the part that stands out for me

Speaker: is that there are many individuals in our lives that we wind up following, knowing, who somewhat transcend their time on the planet.

Speaker: Some of them are professional athletes or politicians or whatever, who live long after they were viable, and others who wind up over a period of time fading away.

Speaker: I think that Lyman has been one of those unique individuals who will never, ever fade from view through the games, through the legends of what he accomplished, through the experiences that all of us have.

Speaker: good, bad, and indifferently when we're playing any of his games, being frustrated, being challenged, really enjoying the experience that this unique individual has carved out for us.

Speaker: And I think that, you know, look, now that I'm old and have been around for multiple generations, in all honesty, multiple generations of individuals who shaped the entire coin operating amusement game industry, let alone pinball,

Speaker: I think that Lyman is one who, you know, long after I'm gone, he is still going to be the penultimate that people will measure everybody else by.

Speaker: And I think that it is because of his commitment, his passion, his unwavering obstinance as to knowing what was going to be right, what was going to be worthwhile.

Speaker: And if it took an extra day, two, week, in some cases, months or years,

Speaker: to get it right.

Speaker: He was going to do what he thought was going to be best.

Speaker: And it wasn't out of ego.

Speaker: It wasn't like he was doing it just to surpass himself or to prove a point.

Speaker: He did it because he believed in every single project that he worked on.

Speaker: And I can attest to that, not only with pinball, but with slot machines when he moved into that for a while before he shifted gears again.

Speaker: truly just a miraculous, wonderful person that I am enriched in my life for having had him in my life.

Speaker: Now, Penny, I don't know, how did you meet Lyman and how did your relationship start?

Speaker: And can you talk a little bit about that?

Speaker: Can we go back like 20 plus years ago, 25 years ago?

Speaker: You can go back as long as you want.

Speaker: Does that date me?

Speaker: I don't know.

Speaker: You're 23, right?

Speaker: Of course.

Speaker: We were, let's see, I was part of an IRC internet relay chat, which had like a bunch of pinball nerds and some of the industry folks on there as well.

Speaker: And we would just like chat, talk, whatever.

Speaker: And there would be...

Speaker: you know, we'd get together during expo or something and we'd all have a dinner or we do, you know, we would just, you know, hang out.

Speaker: And I don't know when this transition happened, but he and I were friends for at least 10 or 12 years, even before we started dating, we both knew how crazy each other were and we knew that we could work with that.

Speaker: And yeah,

Speaker: I don't know, one day he used to have an expo party every Sunday.

Speaker: And he's like, hey, are you going to come to my party?

Speaker: And I was like, I always roomed with my friend Therese.

Speaker: You know, we were like pinball roommates.

Speaker: And I said, well, Therese and I would just need some place to stay.

Speaker: He's like, oh, you can stay at my house.

Speaker: We were like, okay.

Speaker: Okay.

Speaker: So Teresa and I stayed at the house.

Speaker: We had this party, whatever.

Speaker: It was a really good time.

Speaker: And the next day he was driving us to the airport.

Speaker: Teresa lives in Ohio.

Speaker: I was in New York.

Speaker: We get out of the car.

Speaker: Teresa runs.

Speaker: And just leaves me there with Lyman.

Speaker: So we're just talking and, you know, he's, he's Lyman.

Speaker: And I was like, okay, this is great.

Speaker: Thank you so much for letting us stay, blah, blah, blah.

Speaker: And the awkward hug came in, you know, and I was like, okay, great.

Speaker: This is cool.

Speaker: And, um, I was like, he's like, let me know when you land, yada, yada, yada.

Speaker: I get home the next day at work.

Speaker: I get an enormous bouquet of flowers.

Speaker: And I was like, okay.

Speaker: And it said, let me know when I can see you again.

Speaker: No signature.

Speaker: So I was like, okay.

Speaker: And I assumed maybe it was him.

Speaker: I also did not have my cell phone with me that day.

Speaker: And it was kind of a funny story.

Speaker: And then I called him later that evening and he was like,

Speaker: I was like, were these flowers from you?

Speaker: This was so great, wonderful.

Speaker: And he was like panicked all day that like it was the wrong thing to do, the wrong message, whatever.

Speaker: And it starts, you know, took off from there.

Speaker: I think we went to, I guess it was a Papa at the old building that Kevin had in Pittsburgh.

Speaker: And we were like talking, hanging out, flying back and forth.

Speaker: But we were like keeping it on the down low because we were like, is this even going to work?

Speaker: And that's how it started.

Speaker: Wow, that's actually great.

Speaker: How long did you guys have together?

Speaker: Like dating together, whatever.

Speaker: Was it 15 years?

Speaker: Wow.

Speaker: Wait, I have the date of our anniversary on here.

Speaker: Oh, wow.

Speaker: That's awesome.

Speaker: And my eyes aren't that good.

Speaker: It was 07.

Speaker: And I'm not good at math.

Speaker: And that's when it was like 15 years.

Speaker: But we were probably friends for like at least 10 or 15 years prior.

Speaker: Wow.

Speaker: Until you made the move out here.

Speaker: Yeah, he convinced me.

Speaker: Yep.

Speaker: And so did my employer.

Speaker: Oh, well.

Speaker: We were like, whoever gets laid off first is going to move.

Speaker: Mm-hmm.

Speaker: And that was me.

Speaker: And you lost the bet, huh?

Speaker: I called him from my office and I was like, Hey, he's like, what's going on?

Speaker: I was like, does that offer still stand?

Speaker: And he like paused and he's like, uh, he's like, did you just get fired?

Speaker: I was like, yeah.

Speaker: He's like, come on down.

Speaker: Wow.

Speaker: That's I, I'm in many ways it's horrible news, but good news.

Speaker: Yeah.

Speaker: Because it's like, wow.

Speaker: Okay.

Speaker: So let's do this.

Speaker: Never, ever thought I'd leave New York.

Speaker: No.

Speaker: All right.

Speaker: And are you in Chicago now?

Speaker: I guess I don't know where you live now.

Speaker: I'm in good old northwest burbs of Illinois in our house.

Speaker: Josh, can you talk a little bit more?

Speaker: We talked briefly about it.

Speaker: The whole, hey, let's revisit some of these classic games that feel, they're amazing games, but when you compare the rule sets of a 90s game, it doesn't really stack up the depth of what is offered today, and mainly because of the limitations back then.

Speaker: You either had

Speaker: memory limitations or people weren't putting them, if you weren't Roger Sharpe's kids, you weren't gonna have pinball machines in your house.

Speaker: But now I have pinball machines in my house.

Speaker: So you want something that's going to have longevity and looking at some of these games, even though they are amazing, to people who are really into pinball, you need to extend that rule set to match up with current ones.

Speaker: So how did that idea come about?

Speaker: that, you know, we, it's been announced, uh, that the pro one of the projects you were working on was cactus Canyon because it's, it's notorious that cactus Canyon was done very quickly.

Speaker: It was the end of an era and it never got the legs that it needed to.

Speaker: And so for you guys to take on this project to say, how can we finish, finish this up and also take it to a next level?

Speaker: How did those discussions start?

Speaker: So I, I think I, most people don't know, but, uh,

Speaker: the project that we had signed up to do together was actually a monster mash update.

Speaker: That was, that was, that was the deal.

Speaker: And, and because Chicago gaming had their own team that was doing the cactus update.

Speaker: And I think, you know, when you start peeling back the layers of cactus Canyon, the original, and you realize like how not good and not finished it is, um,

Speaker: There came a time where I think Doug had asked Lyman, hey, can we, because we were already rolling on Monster Bash ideas, and Doug had asked if we would be willing to look over what the Chicago gaming team was doing for Cactus and see if there was anything else we could think of to help make the game great, because there

Speaker: I think the Chicago gaming team, and I've poked Mr. Duva on this over the years, when you sort games by market value, you start at the top, and Medieval's great, and Attack's great, and Monster Bash is great, and then you get to Cactus, and you realize, oh, it was rare.

Speaker: That's why it sells for ungodly amounts.

Speaker: Yeah.

Speaker: you know, to sell the kind of volume that they really needed to sell, you actually have to have a good product.

Speaker: So, you know, Lyman and I talked about it and, you know, we're both like fans of pinball.

Speaker: So the opportunity to get to have a brainstorming session and see if there was anything that we thought was there, you know, with sort of the limitations of, you know, I can remember Lyman at, like, did you guys run the play fields or can we change anything?

Speaker: It's like, no, we read the play fields.

Speaker: We're done.

Speaker: It's like, okay, well, you know, you start,

Speaker: man, it'd be nice if we could change this one thing.

Speaker: Well, we can't.

Speaker: They were already well down the tracks.

Speaker: The opportunity presented to us was to jump in and help that project out.

Speaker: We just enjoyed the process.

Speaker: For us, we put Monster Bash on hold, but

Speaker: I think anyone that works in pinball development, you know, what is putting on hold by air quotes in the dark while driving, but like putting something on hold, you end up thinking about this stuff all the time.

Speaker: And, and so, you know, we did not think about monster bash while, while, you know, cactus was in development.

Speaker: We had a medieval update, you know, on paper that's ready to go.

Speaker: So I think, and, and he was helping me with stuff, you know, outside of, of,

Speaker: Chicago gaming directly on new products that, you know, we were also working on that stuff.

Speaker: So I think, you know, adding cactus to the plate was, was not a big deal for us because we just enjoyed, you know, talking pinball and talking about what makes great games and how you can tell great stories through a steel ball slamming into random crap on a piece of wood.

Speaker: And, you know, that was what that brought us both a lot of joy.

Speaker: So yeah,

Speaker: You have the ability to do that specifically with some Williams games that you know have a charm that speaks to everyone.

Speaker: Like I saw a long process of us, you know, doing this for all sorts of games that weren't even on the list yet.

Speaker: If ideas presented itself, that could make the game good.

Speaker: Speaking of these games, there's a ton of games that Lyman worked on.

Speaker: He was in the industry for 30 plus years.

Speaker: Is there a game that sticks out to you that's one of your favorite Lyman games?

Speaker: Let's start with Zach.

Speaker: Let's start.

Speaker: Yeah.

Speaker: I mean, I was fortunate to have him as a coworker for, you know, a few years here at Stern.

Speaker: And it was really cool to see him in his element, not on the outside, because, you know, growing up, I mean, we would talk with him and bounce ideas off of him when he was working on, you know, Walking Dead, ACDC, the original Batman.

Speaker: But it was kind of cool to be in his office and

Speaker: full full days with Elvira and Batman 66.

Speaker: But if I had to say what my favorite Lyman game is, it's probably the walking dead.

Speaker: I think everything with the risk reward and just some of the ideas that he executed on and how that game kind of developed and took shape.

Speaker: Um, that's probably my personal favorite.

Speaker: No doubt.

Speaker: What about you, Josh?

Speaker: What game stands out?

Speaker: It's Walking Dead.

Speaker: It's just the pinnacle of it.

Speaker: I think for good players, the game is... I would insert a word that you'd have to beep anyway, so I won't bother, but it's a really challenging game.

Speaker: And a lot of people don't like it.

Speaker: That's how I play it, by the way.

Speaker: It's so hard.

Speaker: It's really hard, but the fact that it's really hard means that it's that kind of...

Speaker: game that I can enjoy because it can beat me up.

Speaker: And when I get a hold of it, I feel really good about it.

Speaker: And the things that he put, you know, into that game, like, like Zach mentioned, the risk reward of choosing when to do things, you know, there's nothing better than, than trying to do something and failing and really just wanting to like shatter the play field glass and anger.

Speaker: There's something to... We went through that in the Cactus development when he had built something up so high.

Speaker: And Penny used to come over for this.

Speaker: We used to once a week come over and we would play the latest code and Lyman would have his little notebook and write down whatever bugs he may have seen or whatever features he thought could be better, different, and...

Speaker: You know, he had built this feature up so high in a game that we were playing as each other and drained and like wanted to punch a hole in my garage wall because it was so frustrating to have done all that work and then get nothing for it.

Speaker: And it's like the next day he's like, yeah, no, we totally have this right.

Speaker: Like, you know, being able to get to that point of frustration and then you know if you're able to consummate that moment

Speaker: the payoff of it is just, you know, the endorphin rush of being able to succeed only comes with the pain that comes when you fail.

Speaker: And I think he was the master at, you know, I'll yell at the, like Raymond all the time about, you know, choices he makes in games where it's like, he'll choose to not reset something to zero when you trade.

Speaker: And it's like, dude, for, you know, for the payoff to be as awesome as you want it to be,

Speaker: The pain has to hurt.

Speaker: And some people are afraid to really make, make something hurt when you, when you don't execute.

Speaker: And Lyman was not afraid of that.

Speaker: And, and I appreciate that as a player.

Speaker: Penny, is there a game that you liked most that Lyman worked on?

Speaker: is a really, really difficult question.

Speaker: I feel like Monster Bash is one of my all-time favorite games.

Speaker: And I think it's, you know, although it's like very simple, I like the humor, I like the rules, it's just always a good time.

Speaker: But of all the other titles that he worked on, I think that when we were together in

Speaker: living with him and dealing with the development phase and whatever.

Speaker: Like every time I play a game, I keep hearing him in my head when I'm talking and I was playing ACDC and he was like doing code on a different game.

Speaker: And all of a sudden he's like, why'd you hit that?

Speaker: I was like, what do you mean?

Speaker: Why did I hit that?

Speaker: He's like, nobody's going to play that game that way, you know?

Speaker: And like, he would just like stand in back of me and watch me play.

Speaker: He's like, no one's going to do that.

Speaker: I was like, I'm going to do that.

Speaker: You know?

Speaker: So it was like, like each game to me seems very special and

Speaker: because of like little moments like that.

Speaker: But definitely I would say Monster Bash and Medieval Madness are at the top of my list.

Speaker: And I agree with you guys about Walking Dead.

Speaker: It is so frustrating.

Speaker: I love it, but it's tough.

Speaker: It's not for everybody.

Speaker: It's not for everybody.

Speaker: Okay, Roger, you're up.

Speaker: Well, other than the fact that in my living room,

Speaker: There is a Monster Bash and a Medieval Madness, part of my collection.

Speaker: Over the years, I have been asked, and it'll be different as a response to what my sons shared.

Speaker: I've been asked, what's my favorite pinball machine?

Speaker: And then I've been asked, who's your favorite son?

Speaker: And it always seems to be a Sophie's Choice in terms of, they're all my children, and both of my sons are my sons.

Speaker: And I guess I'll answer my favorite Lyman game is all of them.

Speaker: There's not a way for me to differentiate and put a hierarchy on the enjoyment that I have, the challenges, the frustration in playing any of his games.

Speaker: I just know even the ones that kind of sneak up on me where I wind up forgetting that Lyman has done them or those off chances where it's like,

Speaker: I'll vaguely remember the right button combination to hear Lyman's lament.

Speaker: You know, those are the things that make it, you know, incredibly special for me.

Speaker: So I cannot justify an answer as to one in particular.

Speaker: We'll say all of them.

Speaker: Whatever one your hands are on at that time that you're playing.

Speaker: Yeah.

Speaker: Everyone's on the production line.

Speaker: Gary's.

Speaker: Right.

Speaker: Right.

Speaker: Yeah, the Metallica remastered.

Speaker: You know, there's fingerprints all over there.

Speaker: Okay, Zach, you're not watching TV, but the Metallica LE is right over my shoulder.

Speaker: And then I just ordered the topper for it, too.

Speaker: So I'm hoping to get that soon.

Speaker: Zach, can you speak to, because I mean, we're talking about Metallica Remastered, and obviously this is a Lyman game, and he wasn't there to see the remastered.

Speaker: How was it working on it and honoring his vision through this game?

Speaker: Definitely bittersweet.

Speaker: I mean, I would say, you know, the Lyman is like the ultimate.

Speaker: I like to think of him as like a chef or a baker where they'll make something you try.

Speaker: It's like, Oh my God, this is fantastic.

Speaker: He's like, Nope.

Speaker: Throws it on the ground.

Speaker: It needs more salt.

Speaker: It needs more flavor.

Speaker: It needs more citrus.

Speaker: And like Metallica is kind of no different.

Speaker: Like,

Speaker: The original is so damn good that the starting point for, you know, the team to take over and, you know, make not just like some software additions or sprinkles, as I'll call it, but...

Speaker: you're starting from such a high bar that it's almost tough to screw that up because it is so damn good originally that it's just, it's sprinkles on a cupcake that was fun.

Speaker: I mean, again, there's a reason why you see on every Stern game LFS code champion.

Speaker: Like, I mean, he is forever emblazoned into the pinball zeitgeist.

Speaker: In many ways, I would equate Lyman.

Speaker: There are certain people that you know when you play a game that it has that vibe.

Speaker: When you're playing a Lyman game, when you're playing a Keith Elwin game, you know it.

Speaker: Because it's not something you can put your finger on other than this feels true to the highest level of what I would like to have in a game.

Speaker: And I would argue that that's what Lyman brought to us.

Speaker: I know that we are wrapping up a little bit because we do have a little time crunch that you guys were able to commit to.

Speaker: But I would like to give everybody the opportunity for their parting thoughts.

Speaker: And I also want to throw it to Josh too, if there's anything that he's thinking about right now.

Speaker: There's been a lot of, I think of Zach Many with Flippin' Out and Pinball Show and stuff like that, who's talked about making a Mount Rushmore pinball and Lyman was always supposed to be on there.

Speaker: I don't know how much more you can immortalize a man because he's already done it so well himself.

Speaker: I don't know where I'm going with this, but I really appreciate what he's done for us and I would argue has kept Pinball alive along with Gary Stern and those that pushed it through in the 2000s, but have elevated it to a place where it's such a high bar right now and we have him to thank for that.

Speaker: Scott, what are your thoughts?

Speaker: His games still hold up.

Speaker: And that's what makes a game a legendary game is every time a new game comes out, there is a, there's a tendency for people to say, oh, this is the next big thing.

Speaker: This is the next big thing.

Speaker: And then with time, things kind of fade down or realign into maybe the proper perspective of where they should be in relation to other games.

Speaker: So the amazing thing is you don't know that you're doing something legendary in the moment.

Speaker: You don't.

Speaker: It comes with time.

Speaker: You don't know which part of history you're going to play.

Speaker: And the fact that his games are still my kids' favorite games are the ones that stick out to me to say that there is something about it

Speaker: that makes it accessible to both entry level players and high level players.

Speaker: And if you want to find a way of bringing everybody together in pinball, you're going to choose one of those games.

Speaker: And that doesn't happen by accident.

Speaker: That is a calculated move that he made to ensure that people can access them even if they aren't a top 100 player.

Speaker: And that's why, like one of the reasons why I keep telling, usually the entry level game for people is Medieval Madness because everybody plays it.

Speaker: Everybody loves it.

Speaker: And I'm, man, Josh sprinkling the little nugget in there that they have ideas of updating the code on that.

Speaker: I'm really hoping some of that stuff actually comes to fruition because that would be amazing just to take a legendary game like they do with Metallica

Speaker: and take medieval madness to the next level too.

Speaker: Let's see how this cactus update sells for Scott.

Speaker: Settle down, tiger.

Speaker: Hey, hey, I already told you my cactus is ready.

Speaker: I got you.

Speaker: Yeah.

Speaker: I think I am going to have to jump off of it, but like my, I'll do my closing comment and then you guys can go on for hours with my dad if you want.

Speaker: I think

Speaker: I hear Lyman talked about a lot as a programmer and as a coder, and it always rubs me the wrong way because he was so much more than that.

Speaker: He was a freaking game designer.

Speaker: And I think the two people that stand out to me at that level of not just being software and programmer and coding is him and Larry DeMar.

Speaker: And you see, you know, in those two guys, the ability to have, you know, as much impact, if not the most impact on a game being made, you know, for these legendary designers.

Speaker: You know, I often joke, like, there's the Pat Lawler games that he did with Larry, and there's the Pat Lawler games he did without Larry.

Speaker: And to me, you know, no offense to Pat, I love, you know, all of his games.

Speaker: But to me, there's a significant difference in

Speaker: what him and Larry were able to do together.

Speaker: And I see that with what Steve Ritchie and Lyman were able to do and what Steve does when he's not with Lyman.

Speaker: What Brian Eddy and Lyman were able to do together and the games that Brian's had without Lyman's involvement.

Speaker: And that's not to knock those designers.

Speaker: I'm sure Steve Ritchie will take it as a knock and beat me up the next time I see him.

Speaker: But Lyman's impact...

Speaker: on what made these games so phenomenally awesome is, you know, that came from him.

Speaker: And I think he gets sold short a lot from people that aren't aware.

Speaker: They just see, you know, these greatest games of all time.

Speaker: And it's always, you know, the sexy designer, I think, that gets a lot of the credit and...

Speaker: And I think, you know, Lyman deserves so much more credit, even though he has, you know, he gets a ton these days, like even more than he has given.

Speaker: That's like my, my closing thought about him and the impact he's had on the game.

Speaker: Never would I thought I'd hear Steve Ritchie and sexy designer in the same sentence.

Speaker: Sorry.

Speaker: He's a good looking guy.

Speaker: What are you talking about?

Speaker: At least he has hair.

Speaker: I don't have hair.

Speaker: That's true.

Speaker: I'll be much shorter in my closing comments before I have to drop off here in a minute.

Speaker: But it was cool to see this hashtag on both sides, both before I was at Stern and while I was there.

Speaker: But in Lyman, we trust.

Speaker: And that was just kind of the sentiment with all the games that he touched.

Speaker: It's like the game could be launched, you know, early and it's like...

Speaker: Hashtag in Lyman we trust.

Speaker: You know, Batman needed to be rushed out the door because Adam West's health was in decline.

Speaker: And, you know, the game was a shell of itself just by that timing.

Speaker: But there was no worry because with Lyman's fingerprint on it, you knew that it would become a masterpiece.

Speaker: And everything he touched was pinball perfection.

Speaker: I guess in closing, despite my son's thinking that I would talk forever, I'm trying to be better with that.

Speaker: We've never had complaints, by the way.

Speaker: No, no.

Speaker: Whether people are disappointed or relieved, you know, trust me, it's kind of like going to one of the current movies where there is an intermission because it's about a three and a half hour movie, which will remain nameless.

Speaker: So it's like going to a Broadway play.

Speaker: Anyway,

Speaker: among a few select people that have been really special in my life.

Speaker: Let me share something that I see every single day.

Speaker: It's by where I get my clothes from.

Speaker: This is a special photograph for me.

Speaker: where I see Lyman every single morning, afternoon, and evening, based on where this is residing up in our main bedroom.

Speaker: And obviously, it's when he won the Papa tournament.

Speaker: The only other person of honor, if you will, outside of family and everything is Steve Epstein that I have surrounding and everywhere.

Speaker: What I would say is that, number one, having had the great fortune to call him a friend.

Speaker: I said before, I always thought of it more paternally because of the age difference.

Speaker: let's face it, I'm not a contemporary of Lyman, but, you know, at one time we did team up as doubles partners and won a tournament or a league here in Chicago.

Speaker: And it was, everybody's saying, well, it's only because you teamed up with Lyman.

Speaker: It's like, no, I actually was a decent player back then.

Speaker: And we did that.

Speaker: Yeah.

Speaker: Well, every once in a while, but we did it again where I introduced them to a game called Sea Witch.

Speaker: that he'd never played or seen before.

Speaker: We were in a tournament with Dave Hege, myself, God, I'm trying to remember who the fourth was, Lyman, myself, and somebody else.

Speaker: And we were picking games and David is from somewhere close to the vicinity of where I had been playing games.

Speaker: And it was like, oh yeah, let's do Sea Witch.

Speaker: And Lyman, I guess, fell in love with it, wound up buying on it as a result.

Speaker: It was the hidden gems that were out there that I think he always gravitated to, whether or not he took inspiration from it.

Speaker: Don't know.

Speaker: But again, being able to be part of that process with him was a joy and a blessing for me.

Speaker: And I think that hearing what the boys had to say, and I'm sure whatever Penny has already said and whatever she'll share as well,

Speaker: Lyman was always very collaborative.

Speaker: So to the point of, you know, Zachary and Josh and Josh, I guess more specifically, my Josh, if you will, saying that, you know, he was more than just a programmer.

Speaker: Absolutely, he was.

Speaker: And I think the part that I find so compelling, and I mentioned it early on in this call, the fact that Lyman transcends his time here

Speaker: and the games that he worked on and what he has influenced and inspired that will be carried on throughout.

Speaker: Maybe the undeniable fact without becoming, I guess, too sentimental or too introspective is that playing his games, you really get a chance to touch his soul.

Speaker: And I believe that in my heart.

Speaker: that his games have a life and a vibrancy and a vitality and a personality that is unique.

Speaker: It's Lyman.

Speaker: You know, there's bits and pieces, if not large morsels of him in every single game that he touched.

Speaker: And for that, you know, I couldn't ask for anything more other than wishing he was still here.

Speaker: for all of us, but he is in my heart.

Speaker: I don't know how you can follow that up, but do you mind...

Speaker: Penny, are you okay with sharing your feelings?

Speaker: I'm going to have a hard time just after what Roger just said.

Speaker: But obviously, I agree with what everybody said.

Speaker: He was the love of my life and he was an incredible person.

Speaker: Yeah.

Speaker: I just can't even get my thoughts together right now.

Speaker: I think it's great that people appreciate everything that he has done.

Speaker: I just wish he felt that.

Speaker: I'm hoping he does.

Speaker: And...

Speaker: I want people to continue talking about him and remembering him and honoring him because of what he's contributed to pinball and to the world.

Speaker: He just wanted people to have fun and enjoy playing his games.

Speaker: Nothing made him happier than to watch people play his games and have a great one.

Speaker: You know, that was amazing.

Speaker: you know, one of his biggest joys.

Speaker: And I feel like I'm rambling because I always have a lot to say, but, and also with like people talking about him to me, it doesn't go away or he doesn't disappear and I don't want him to.

Speaker: And it just brings him closer.

Speaker: So I always have a lot more to say, but I don't think I could do it right now.

Speaker: That's okay.

Speaker: We, we,

Speaker: We would like to express our gratitude for you guys being able to come on.

Speaker: We really wanted this to be a tribute, a living tribute to him and to everything that he has done, both inside and outside of pinball.

Speaker: And with the sorrow we feel in life tends to be with the intimacy that we've had.

Speaker: And obviously when we are very close to someone or someone has had a great impact on our life, we feel it more when they're not around daily.

Speaker: But the legacy is still there.

Speaker: We're still honoring him by remembering him and his love and the...

Speaker: the collaborative nature that he worked, it felt that he was better when he was working synergistically with people and the games that he touched, the lives that he touched continue to go on.

Speaker: And I appreciate that, that, you know, even in a distant way that we all are part of that in some level.

Speaker: And I appreciate those who are most connected to him in life that were able to come on today and

Speaker: and share that with people who aren't familiar with Lyman more than being an excellent coder, an amazing coder.

Speaker: There's everything associated with that that has made us better for being in his presence.

Speaker: I really want to thank you guys for letting us do this.

Speaker: I know that Lyman meant a lot to you guys.

Speaker: And like Josh had said earlier, he feels like sometimes Lyman can be shortchanged as just being seen as a software designer or whatnot.

Speaker: And I was hoping with doing an episode like this, it could be remembering him and also who he was.

Speaker: Just because...

Speaker: I only got to meet Lyman once while we were up there, but he was awesome.

Speaker: He was great to us and a really, really nice person.

Speaker: And I don't think many people got to see behind the curtain for that.

Speaker: And I know he's just so beloved by those who are in this community that's in this industry.

Speaker: I knew it would be wonderful having you guys on because you have the best stories about him and remembering him.

Speaker: And so I want to thank you again for coming on.

Speaker: Scott, thank you for thinking of wanting to do this, not even thinking of wanting to do this.

Speaker: It makes it that much more special.

Speaker: So really, from my bottom of my heart, just really appreciate both of you.

Speaker: thinking about wanting to fit this into not only the schedule, but also what it is that you wanted to offer to all of your followers and fans and so on.

Speaker: So it's nice to be able to pay tributes for someone who is so well-deserved of it and the passage of time not diminishing that light that still burns bright.

Speaker: I can't thank you both Scott and Josh so much.

Speaker: And of course to Roger, Josh and Zach for doing this.

Speaker: I mean, this it's fantastic.

Speaker: So can't thank you enough.

Speaker: You're welcome.

Speaker: And I was always nervous because we're always, we've never done anything like this before.

Speaker: And so I just, I guess I was nervous going into this, but it's been, it's been an amazing experience.

Speaker: It's been good because it's been, I would say,

Speaker: positive remembering of the things that made lineman special and that's always good yep i think i'm going to wrap it up there um i'll do our usual outro you know if if you want to get a hold of us we're lucerkidpinballpodcast at gmail.com

Speaker: We're on all the socials at loser kid pinball.

Speaker: If you'd like to support us, we are now doing Patreon.

Speaker: So you can hit us up there or silver ball swag.

Speaker: If you'd like the Jersey, it's very comfortable.

Speaker: I'm taking Scott to his, to him on Tuesday.

Speaker: So hopefully we'll be able to show off some of that.

Speaker: But Scott, why don't you give us our final words?

Speaker: I want everybody to go play their famous, their favorite Lyman game.

Speaker: I want you to stand like Lyman.

Speaker: And if you are able to put a score in, put LFS in.

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Speaker

Recommended