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Predator Pinball by Pinball Brothers image

Predator Pinball by Pinball Brothers

LoserKid Pinball Podcast
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1.4k Plays25 days ago

Predator Pinball is here and we ask all the important questions like: Where's Arnold, why Predator, and when can we play this game?!

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Transcript

Introduction to Loser Kid Pinball Podcast

00:00:06
Speaker
Thanks for tuning into the Loser Kid Pinball Podcast. I am your host, Josh Rupp. Scott's running a little bit behind. He may or may not catch up, but we are on a time schedule because we've got a new pinball machine releasing.

Pinball Machine Trade Experience

00:00:17
Speaker
If you want the new Predator pinball machine, hit up Flippin' Out Pinball with Zach and Nicole Many.
00:00:22
Speaker
I just traded in my Foo Fighters for ah King Kong, and it was amazing. The process was smooth. They sent me a big shipping container. I pulled the new game out, put the old game in, and shipped it back to them. So the trade process is easy. If you want

Creating the Predator Pinball Game

00:00:34
Speaker
to trade in a game,
00:00:35
Speaker
towards predator if you're loving what you see hit up zach nicole many at flipping out pinball with me right now i have daniel from pitball brothers and let's talk about this new exciting game that just come out daniel okay first off why why predator why are you guys doing predator uh hello thanks for having me um yeah why predator um how can you not make predator i would say because it's a dream for most people in our development team or all people, I would say. So it's a, it was ah a real, a no brainer to do it since we have done a alien before.

Design and Licensing Influences

00:01:12
Speaker
And this was the sort of natural, a natural game for us to make, I would say. Nice, nice. And so was it kind of born out of the fact too, that you guys made alien? So it's just a nice coupling and pairing as well.
00:01:28
Speaker
It is. I mean, from from many perspectives. yeah First of all, we um ah we had a obviously a contract with 20th Century Fox that was acquired by ah Disney ah back in the day.

Game Features and Restrictions

00:01:41
Speaker
And so ah from from a licensing perspective, it was quite straightforward because Disney was, they liked what we have done with the with Alien and it was pretty straightforward to start talking about doing another game, and and Predator was ah kind of the obvious choice, I would say.
00:02:01
Speaker
so So that was ah that was an easy one. And then, of course, we are Alien fans too, and we want the Predator machine next to our Alien machine as well, so personally.
00:02:15
Speaker
So it was ah an easy choice for that matter as well. And I think many people out there owning an Alien today ah really would like to have and a Predator one next to it.
00:02:25
Speaker
So it's ah it's um very fitting in many ways.

Voice Acting and Future Content

00:02:30
Speaker
Totally agree. it And and it almost they've they've intertwined over the years, and so it makes sense to make a Predator when you have an alien.
00:02:37
Speaker
um I guess the real question, a lot of people are know that they've seen the footage and stuff like that. um i've I've just seen the flyer. I don't see any of the actors or whatnot on the artwork or on the, the, the, the cabinet anything like that are the actors at all involved in the project or what was the decision to, to not include that?
00:02:59
Speaker
The actors are very much included in the game and in the project. So I can explain all ah of that.

Development Team and Game Design

00:03:08
Speaker
um The whole idea for the game, ah the constant,
00:03:13
Speaker
context of the game, if you like, is that you are stepping into the shoes of being, you are playing the game as Dutch, obviously, because Dutch is the main guy taking on the Predator. And we really, from the start, wanted to make the game about the Predator, the the main character in in the movie. And for Pinball Machine, we felt that it's it's an obvious thing that you should fight the Predator straight on.
00:03:40
Speaker
ah But Obviously, the the ah the crew, the soldiers, the the the the characters, the other characters in in in the movies is equally important, of course.
00:03:55
Speaker
So ah we yeah you um you play as Dutch, but you go around the play field and you collect the the crew members, you bring them to special missions, you you fight the predator together, and there are movie clips and there are all the actors in there.
00:04:12
Speaker
The only restriction we have is, and I guess that is the one one of the big questions on the elephant in the room perhaps, ah is that we are restricted to some degree when it comes to Arnold.
00:04:26
Speaker
And that actually fits the narrative that you are playing him. So that is, to me personally and to us, it doesn't um make the game ah bad in

Game Mechanics and Innovations

00:04:39
Speaker
any way. But I guess some people would love to see some close-up scenes with with Arnold, but he is he is in the clips, but he we are not allowed to use him close-up, any close-up clips.
00:04:55
Speaker
So that is the only restriction. but Apart from that, all the quotes, all the actors, all the all the great scenes from the movie are all in there, I would say. So like Carl Weathers is in there and the movie clip. So is there any original audio that was done for the game?
00:05:12
Speaker
Or is this all ah movie clip assets that have been placed into the game? ah the The quotes are ah from the movie. Yeah. so But then we obviously we have voice actors doing ah other call-outs for for becoming a pinball machine. You need to have a lot of other other call-outs to help the player what to aim for and so on.
00:05:35
Speaker
So there is a deep speaker voice in the game, um and that is a voice actor named James Burnett who did those call-outs for the game.

Production Choices and Challenges

00:05:46
Speaker
But we are actually, um i should add, that the current situation is ah is's not set in stone because we we are,
00:06:00
Speaker
still waiting for approval to ah add more assets into the game. ah These things with with licensing is really, they are quite complicated. And I guess a lot of people have already talked about the other manufacturers. When you when you talk about big movies like Predator and and other movies, you have a lot of different stakeholders involved, of course.
00:06:24
Speaker
So there are ongoing discussions all the time. So we hope we still hope to add more assets ah clips with Arnold into the game. We are also having discussions to add ah custom speech from maybe from from some of the actors made for for the game.
00:06:44
Speaker
So all of that could could still happen. But I don't want to, i can't I can't promise that will happen. But we we are really happy with the game as it is

Build Quality and Partnerships

00:06:55
Speaker
and where we are. And I don't think that anything we will add from this point will make the game a lot different. But of course, those will be yeah those will be nice touches to the game.
00:07:08
Speaker
if Definitely. we added yeah Yeah. So who who designed this game? Is this a team effort there at Pinball Brothers? Did you did you have a different designer from Out come in? Tell me about that.
00:07:20
Speaker
Yeah. it's ah it's ah in internal we have a core team of three people who has been designing the game so me and Andrea I don't know if everybody knows this but we are people brothers also have a subsidiary in Italy called the European ball Corp which is co-owned with the Dretti gaming who some people know from before so and we are working together on on all all projects you can say so we have a
00:07:52
Speaker
For this project, we had a core team of three people with me, ah our mechanical engineer, Peter Dahlman from Sweden also. And then Andrea from Italy was part of that team. So we came up with the initial design ah for the game.
00:08:09
Speaker
Cool. And have you guys done have you done the previous games? Is it ABBA and Queen that was also done by you guys as well? Yeah, partly. We have all been in the development team before, but um we had different roles, you could say. I mean, Queen, for instance, was an original design by Barry Ousler back in the day. Correct, yes. so And then that design was refined by other people after that. So it's been a collaboration, you can say.
00:08:40
Speaker
But from ABBA, me and and Peter has been... pretty much involved. We are also doing the code for for the game. so

Unique Design Elements

00:08:52
Speaker
Nice.
00:08:52
Speaker
Nice. um Where did you guys, what did you draw inspiration for it to do this play field? Because when I look, well, go ahead and answer that and I'll tell you what I see. Yeah, that's interesting. I'm i'm curious to know to to know what you think.
00:09:07
Speaker
and I mean, ah we obviously love a lot of different games and we wanted, to but we wanted this to be um um ah different from the other games we've made before.
00:09:20
Speaker
ah But it we also wanted it to be somewhat ah resembling Alien to some degree ah as a white body game also.
00:09:31
Speaker
So you we we really wanted to have flow for for for and have the upper flipper come into play a lot in the game. And ah because that is, I think that is the only drawback we all had with with Alien. We love Alien as a game and as a design.
00:09:49
Speaker
But to me personally, it's really hard to get the upper flipper into play. So we wanted that one to to really be able to, you should be able to feed it and to to loop in different ways for the upper flipper.
00:10:04
Speaker
And of course, when it comes to that part of the game, I guess... and There are a lot of games who have a lot of flow, of course, but the but some of the Steve Ritchie games are, of course, an inspiration.
00:10:20
Speaker
And I think um even if it's big loops we are talking about here, I think yeah ah Keith Elwin obviously introduced a lot of looping from for the upper part of the play field in different ways. So we have a lot of inspiration, I guess. but So I don't know if that was the answer to and it to your question. but it It did answer my question. i actually I was going to lead towards a little bit of Steve Ritchie in there with the getaway because of the upper loop, the way it spins around.
00:10:52
Speaker
I see a little bit of Attack from Mars with that Predator in

Immersive Gameplay Experience

00:10:55
Speaker
the top middle. um does that Does that partition come down to to hit the Predator, or is it just pretty much that stays up the whole time?
00:11:04
Speaker
and The Predator, the main toy is actually It has two motors in it, so it it moves, it comes up. it's It's not hidden ah under the play field, as you've already seen, but it's sort of in a passive position, if you like. yeah and ah when ah when you are attacked by a predator, you will not miss that because it's ah it's a massive light show and sounds, ah ah besides that he's actually rising up ah in the game.
00:11:35
Speaker
And then he also moves left and right and and follows the ball and so on. So he he yeah has quite a lot of movements. ah We didn't want to sort of hide him when he's not active because, first of all, we think he's a really beautiful sculpt.
00:11:51
Speaker
It is, yes, it is. and i And I think that ah hiding... hiding um the main toy would mean that for a lot of the time most people wouldn't see it. So we yeah we so decided to have him sort of a bit half hidden behind the wire form, the helix helix ramp going in around the front of him. So and that was an early early decision. Yeah.
00:12:19
Speaker
yeah Cool. I didn't know if it was, because you know in Attack from Mars, there's the the the bank right before the spaceship. I didn't know if that was if that bank was ah came down at all and and the Predator became a bash toy, if it's solely a mechanical that you don't hit, essentially.
00:12:39
Speaker
Ah, okay, okay. Yeah, sorry, I missed that question. You're good. it It is. it's um you You don't hit him. It's not a bash toy in the sense that you actually hit hit his body, but what you do is that He is guarded by these three drop targets in front of him.
00:12:56
Speaker
And those drop targets are coming up ah oh as soon as they are knocked down, ah unless you have qualified for a predator attack. at that At that time, the drop targets will stay down and then you hit him and then ah he will come up and and attack the player.
00:13:14
Speaker
And then you hit him by shooting, because behind the drop targets there are

Market Targeting and Licensing

00:13:19
Speaker
leaf switches. So you actually, it it feels when you play that you are shooting him really. but But of course, technically you are you are hitting the leaf switches right in front of you. So that is the that is the solution.
00:13:36
Speaker
Awesome. I guess the other question I had too you've talked about this a couple times, you've decided to go wide body on this game. What made you decide to go wide body versus a standard? ah I think there are a couple of reasons for that.
00:13:50
Speaker
One of them is, is ah again, connected to Alien. We really think that, the as I mentioned, we are Alien fans also, and we would like to have the game.
00:14:02
Speaker
This is is kind of a sister game to Alien, really. So we we thought that many people would probably want to have these games next to each other, and it's really nice if they are if they fit, basically.
00:14:16
Speaker
But, ah of course, we also... wanted to pack this game with a lot of stuff and you have some more space if you have a wide body game so that was um i think that was mainly the two two reasons for going wide body we are making it a little bit hard on ourselves to do that because we are we have been making standard body games uh mainly now for a while we have been making uh assembling yeah Abbas and Funhaus in the factory, and both are standard games. So it's it's a little bit difficult to to switch between standard body and and wide body. But we thought that we really didn't have a choice. We can't we we need to make Predator wide body game, just to fit the as much as possible in there, make it as good as possible.
00:15:09
Speaker
So it was an easy decision from from the very start. Nice. So you guys are also producing the fun house games and would you say ABBA as well? All the same time you're doing this.
00:15:20
Speaker
Yeah. Yeah, that's right. Okay. Uh, we, we are, European ball Corp, um,
00:15:30
Speaker
has the agreement for making remakes and fun house was the first remake that that's been, um, um, produced basically. So, yeah, we have been making house for, for More than a year, I think now.
00:15:45
Speaker
Yeah. Yep. I think it was unveiled for Expo last year. It was least at Expo for sure last year. So, I mean, we're, we're what, eight, nine months away from when that happened. So, you guys are obviously producing it before then.
00:15:58
Speaker
um So, I guess another question too, a couple questions that we've had here um is we've we've seen... Some questions about build quality. I don't know what you guys have done to improve your build quality to reassure someone that is buying a Predator that they ah will be happy and taken care of when it comes to buying this product.
00:16:22
Speaker
Yeah. I understand the question, of course. it's ah Making pinball machines is is really is really a challenge. And there's so many parts and there are so many things that need to be tested and and so on.
00:16:38
Speaker
So we have ah we have been working really hard for for um years now to to take steps and to to improve the quality step by step, basically.
00:16:49
Speaker
And for this project, we have made, I would say, quite big steps because we have stepped into ah partnership with Fast Pinball.
00:17:01
Speaker
And I was almost about to say that we have stepped into a new partnership which is true when it comes to the Pinball Brothers games. But obviously, Fast Pinball, Aaron and the guys, has been providing their platform for Funhaus for over year. So we have been knowing each other for for quite a while now.
00:17:23
Speaker
And ah so we, um obviously, as a company, we have a big, yeah there's there's there are a lot of benefits to only have one platform to maintain and to um work with.
00:17:37
Speaker
ah also for purchasing, for supporting customers, for spare parts, for basically everything. It makes life a lot easier. ah Plus, and this is very important, I think, ah not that we intend to go away and stop making pinball machines anytime soon, but I think as ah as a customer, if I put myself into that position, when I buy an expensive pinball machine, I want to make sure that I will get spare parts available for this game for a long time. And I think that
00:18:09
Speaker
and and moving to a sort of a standard platform but that are used for many other pinball machines is ah is a really good way to to make um life easier for for customers also to find spare parts for a long time.
00:18:26
Speaker
So I think it's a win-win situation really. So we are really, really happy with that without choice. and on On top of that, we are also changing some of the mechs in the game to more standard parts, you can say.

Production Challenges and Timelines

00:18:42
Speaker
we We already had a lot of standard parts in our previous games, but we have taken another step, and that is also in the same um sort of ah direction as with ah with the fast electronics ah when it comes to mechanical parts. It makes it easier for
00:19:01
Speaker
our business and it makes it better for the end customer that they can find the spare parts easily and and don't have to worry about if we are around or not. So I think yeah i think ah think these are really good steps that have been made now.
00:19:17
Speaker
Definitely. And and like looking at this this mechanical list that you sent over, I'm assuming BW means Bally Williams. So you've got Bally Williams style flipper mechs. You've got Bally Williams style pop bumpers. So you are going more of of you know mechanics that people already know and mechs that people come to love. Yeah.
00:19:35
Speaker
yeah yeah I think yeah ah over the years we have been trying to be to to innovate, everybody wants to innovate and and and to make new things.
00:19:49
Speaker
But really, when it comes to standard parts like flippers, slingshots, bumpers, and so on, there's no real point trying to to innovate, to be honest.
00:20:05
Speaker
it's It's more about using using things that really works. And then you can focus on making yeah more special things in the games unique.
00:20:18
Speaker
So that is that is kind of the strategy, I think. Okay. And speaking of unique, I like that this bottom third, you've got this, uh, like this turret here on, on predators, you've got old painless on the left side, but on the right side, it, it comes out of like a turret. I want to say, how, how does that work? So the ball comes up the wire form down below, kind of like a Steve Ritchie on star Wars where the wire form comes down kind of by the outlane and then drops into that left side.
00:20:46
Speaker
How do you load that? And, and what is the purpose of all that? Cause it's, it looks very exciting and interesting. Yeah. Yeah, it's actually quite a, it's even a longer sequence than you, then than you describe now, because at the very top of the play field, you have a lock magnet at the very top.
00:21:04
Speaker
You can't see it, I think, yeah because there are things hiding it. But the the both orbits, both the left and right orbit leads to the ah to the lock magnet.
00:21:16
Speaker
And when that one is active, it actually catches catch the ball and drops it into a Subway. And that Subway ah goes all the way ah down to that book at the right side, which is the start of the of the wire form that goes around behind the flippers. when it comes up from that book, you have a lock post there. You have an army net, and the balls are actually locked there for jungle blast multiball.
00:21:46
Speaker
So when you when you have qualified the jungle blast multiple, the balls are fed one by one into the old painless and then fired into in into play.
00:21:59
Speaker
ah That is not the only use of minigun mech and this sort of device. It's ah actually used for some hurry-ups and super jackpots and other things. But locking balls is is one of the purposes for that.
00:22:15
Speaker
a feeding that's cool eating the minigun yeah yeah and then i assume the minigun just kind of feeds up behind the hut there on the left behind the camp exactly exactly when when uh when that ramp is uh when the minigun is firing the bolts uh up that ramp it it flashes um with um uh yeah it's basically firing and and uh The whole camp but is kind of on fire and the ball comes flying out, uh, from, from that, um, uh, camp area and, uh, goes, it comes back to the left in lane to the, to the flipper feeds the flipper for, for, uh, shots basically.
00:22:58
Speaker
So, um, yeah. Okay. You got to tell me about in the bottom middle. on the, on the apron, the the inner interactive sacrifice, everyone, if if you don't remember this part in the movie, uh, right when Arnold has bested the predator,

Gameplay Mechanics and Audio

00:23:15
Speaker
he but presses the buttons on this and it it makes him explode and Arnold gets away just in time. Right.
00:23:21
Speaker
How have you incorporated this in this game? Cause this looks very, very interesting. Yeah. Yeah. Uh, yeah, we, uh, I can promise you and all the listeners that, uh,
00:23:32
Speaker
ah viewers that we will not blow up the game at least. So it's is harmless, but but it's quite nice and it's a nice, really nice feature in the game. We really wanted to incorporate that device because we, are as I said, we are great fans of the movie and that part is of the movie is kind of iconic. So ah and there's actually some art there showing his arm and then that device is the Yucha display is ah but user device is is obviously incorporated there as part of his arm.
00:24:11
Speaker
So and we use it in the game for different things. But of course, it's um is mainly looking nice. But there are actually situations where we use it for countdowns and stuff like that. so But you have to learn that language to to know what it says. So it's it's complicated.
00:24:33
Speaker
That's awesome. that's It's a really cool a really cool way to incorporate the movie into the game. um So the interactive ah ball lock, the chopper, so is this just a magnet? like How does this work up here?
00:24:49
Speaker
and which Which one is that? It's the helicopter. Correct. Yes, the helicopter. Yeah. ah The helicopter sits above the wire form there, and the so the balls are, this it's a two-ball lock.
00:25:02
Speaker
with a lock post behind below it. So the the chopper is where you actually ah start the special missions in the game, and you also lock the balls for the get to the chopper, multi-ball.
00:25:16
Speaker
So the rotor spins of the helicopter, and and it's ah is it's um
00:25:25
Speaker
it's an important part of the game in that sense that you start a lot of things there ah at the chop.
00:25:33
Speaker
Cool. um What is something that you've that you've put in this game that you're super excited about that you want to share with ah the listeners right now?
00:25:43
Speaker
ah I think that there are many things, but um two things come to mind immediately when you ask that. One of them is the fights with the Predator, because we want those moments to really powerful.
00:25:58
Speaker
um we want those moments to be really cool pinball moments. There's a lot of light show and and sounds and and movement and shaker and everything coming going off when when when that happens.
00:26:13
Speaker
And that doesn't mean that you fight the predator all the time because that would be pretty boring. But those moments should really be exciting. So that's that's one part of it.
00:26:24
Speaker
The other thing is ah is a completely different thing, I think, and that is that we have worked really hard to achieve the feeling of that you really step into the movie when you start the game and play the game.
00:26:40
Speaker
What I mean by that is that to me or to us, the the movie is, it's a lot of contrast in the movie. There are a lot of ah time in the movie where things are pretty slow and pretty silent or or quiet and eerie.
00:26:57
Speaker
And you have that, uh, um, weird feeling and, uh, of some kind of excitement, but it's still quite quite calm. And then suddenly, suddenly things happen and hell breaks loose and, and, uh, things becomes action.
00:27:13
Speaker
And we, I think that is the, the best way of describing it. So you have the, the idea is to, to, reflect that in, in the pimple machine that in the game that you, um,
00:27:25
Speaker
you have ah You have moments of calm, and then you have moments of ah of super action in the game. um So getting that balance is is pretty important to have a fun game, I think. And and we we we think we have succeeded with that.
00:27:43
Speaker
Well, good. I know you guys are based over in Europe and whatnot. um Is Europe your main target audience, or is are you trying to drive these into America more possible?
00:27:56
Speaker
and you mean for this particular game? This particular game and also um with all your games. I know that ABBA is more of a European thing, like it's not huge here as like it is there, but um are you specifically targeting certain, i guess, certain markets or is it just kind of you're trying to get everything to land where it lands essentially?
00:28:21
Speaker
Yeah, I think that... i think that we really love to work with the iconic yeah brands and themes that speaks to us. we I think it's really hard for us to work with something that we don't really love.
00:28:38
Speaker
And then, as you say, it more like happened that way that ABBA ah proved to be, or we knew it was before, of course, more of a European thing and Australian thing than the US thing.
00:28:54
Speaker
so And for Predator and Alien, I think US or North America is to it's the strongest market, even if Predator is quite strong, also in Europe and Australia, I would say.
00:29:10
Speaker
But yeah, it it it so it shifts a bit but between the the themes. and the but the But yeah, it will be really exciting to see what people think about this game.
00:29:26
Speaker
Definitely. I think think you're going to get quite the response today. this is We're recording the day before, ah but this is obviously releasing the day of. and um I know a lot of people have been excited for predator pinball machine.
00:29:39
Speaker
I know that like it always gets brought up because there was one before that wasn't really done right the right way before. One exists in Chicago and everyone's always like, I've got to go play it. And they realize it's not as great as it should be.
00:29:52
Speaker
And I hope you guys have done justice this games because I think there's a lot of people out there that is clamoring for a predator pinball machine. We made the mistake of last episode or the episode before saying Predator is kind of a bygone license. And the fans have come out in the droves telling us on what's alive and well, and it's doing very, very well.
00:30:14
Speaker
And i i stand corrected. I will eat the crow on it. And I think you guys have hit the iron while it's hot because people are still in love with Predator. um Pricing, can you tell...
00:30:27
Speaker
How many different editions are you doing? What's the pricing on those editions? All those details. Yeah. We thought we should make it simple to everybody. So we just we decided to make one version of the game.
00:30:44
Speaker
this is This is Predator Pinball, basically. But then we couldn't resist but to create um ah an add-on package or a the trophy package that we call it.
00:30:57
Speaker
So you can actually, your only sort of um decision is if you want that package or not. The game is is great as it is. there there There are no differences playing the game or or it's just some some add-ons that are really nice in the trophy package if you want want that and that. That package comes with, the game cost, the MSRP for the game is 10,995.
00:31:24
Speaker
ten thousand nine nine five US dollars and the trophy package is 1495, 1495. one thousand four night five and And in that package you get shaky motor and invisi glass and then you get the the green the green jungle trim and you also get the um controllable RGB lighting on the back back of the back box.
00:31:51
Speaker
that adds to the light show for ah modes and and things like that in the game. So, yeah, i was gonna say, so let me, did I hear that correct? So you you get one edition, which is the 10, nine, nine, five, but if you want to upgrade to the trophy edition and have those add-ons, it's another $1,495.

Team Collaboration and Music

00:32:11
Speaker
Exactly.
00:32:12
Speaker
Yes. Correct. And apart from those four things that, that I listed there or or mentioned, You also get a quite beautiful wooden ammo box with, I think it's called in the in the flyer, i don't remember exactly, but a jungle.
00:32:32
Speaker
you You get a jungle service kit in there. It's basically a box, a goody box, you could say, with with some stuff in it. And you also get a limited exclusive and exclusive predator poster.
00:32:47
Speaker
You can see some stuff. so some of those variants. They're nice. Yeah, those are awesome. They are very 80s, I would say. So that that is great nostalgia.
00:33:01
Speaker
um Yeah, so that that is that is the pricing and the availability. And we have um i mean we have quite limited the production ah capacities. we are We are looking at ah making somewhere around 800 games.
00:33:18
Speaker
so Even if the game isn't the um sort of um isn't called limited in that way, it's it's still going to be quite a limited number of games made, if I put it that way.
00:33:34
Speaker
so You said 800? That's what you're you're capping this off at? Yeah. yeah Okay. Okay. um So, I mean, obviously, if you want to get on this, you better get in on it. Because if there's only 800, I mean, that's that's quite the ah the number to pause it um So I guess the other question, too, one one question that's lingering on everyone's mind is with Alien, there was an alien just an Alien package.
00:34:02
Speaker
And then years later, you guys did a Ripley's edition. Um, are you hoping to have an Arnold edition in the future? Cause like you said earlier, you're, you're still trying to get some stuff signed off. You're still trying to get some clips put into the movie or into the game.
00:34:15
Speaker
What, I guess an Arnold or a full cast edition be something that is a pipe dream in the future. Uh, there, there's no, there are no plans on, uh, having another, uh, edition of the game, as of now.
00:34:29
Speaker
So, uh, ah what What I refer to is mainly to get so improved ah keep improving their content in the in the game edition that we are ah launching now.
00:34:44
Speaker
So that is the that is the situation. I think, ah as I said before, the the production capacity is quite limited and it will also be ah produced under a limited amount of time, I would say.
00:34:59
Speaker
so um I don't mean three months or something like that, but it's ah maybe a year ahead, something like that. So, so yeah.
00:35:11
Speaker
Okay. So, sorry, when are you going to start producing these? We are actually in production with the game ah right now. So we are building cabinets and and preparing, ah not only preparing, we are building cabinets. We are in production.
00:35:28
Speaker
But we have some some parts that are have a long lead time, especially the molded parts. The camp, there are two two really, really, really great, lot of good stuff in the game, but there are two really great sculpts in the game made by a lady called Malin Iverson, who is a great 3D artist.
00:35:53
Speaker
She made the camp the the camp mold on the left side where you have the jeep and the barrels and the where the ball comes flying out from the from the when it's fired from the minigun. ah beautiful Beautifully painted also. And then also the main toy, the main character, the predator character in the game.
00:36:11
Speaker
She also did that. And it's also ah beautifully detailed and painted in a great way. But those those parts in particular has a really long lead time. So we hope but we, we um I should say that we the first games will ship mid-August is is ah because we have to await those final parts.
00:36:37
Speaker
But in the meantime, we're building games and preparing games for for shipping out. Awesome. And when do you think we'll see them in the US? Yeah. and Hopefully very soon after that.
00:36:50
Speaker
ah yeah i expect that the um some will be air freighted so that it shouldn't be um yeah it shouldn't be long after that that they start appearing.
00:37:02
Speaker
that is That is the goal. Awesome. Do you have a show that you're hoping to get to? i assume you'll be at Expo. You guys have been consistently at Expo for the last couple of years.
00:37:14
Speaker
Is to be probably the first show we see it are you going to to get to one before that? and It's a really good question. I yeah
00:37:24
Speaker
i am currently, i'm I'm not sure if we can manage something before that, but I really hope so. um We are, as I mentioned before, we are um as we are partnering up with the with the Aaron and the guys at Fast Pinball, they are attending some shows also so that they had to have a better um view of the schedule of all the shows in the US, I guess, than than than me for the moment. so Because I'm i'm fully fully focused on the launch now and ah things are a little bit ah crazy for the moment.
00:37:59
Speaker
But the expo in October is obviously ah definitely one one location where you should be able to play the game. And hopefully hopefully before that in many places.
00:38:12
Speaker
so But I'm not sure about a show. that is That's all.
00:38:17
Speaker
Nice. Well, and quick ah shout out. You've said Aaron multiple times. Aaron Davis with Fast Pinball. Great dude. ah Everything I've ever worked with him on, like just so professional and so great to work with.
00:38:30
Speaker
I'm glad

Final Thoughts and Contact Information

00:38:31
Speaker
to see he's working with you guys on this. So did you just start using him for Predator or has he been on previous projects as well?
00:38:39
Speaker
I mean, they he started working with the with us through European Ball Corp for Funhaus. So that is that is, and I believe that before the Funhaus remake, he was obviously involved in the Funhaus 2.0 kit.
00:38:58
Speaker
um and And so, um but I got to know him a some time ago, and we are really, really, really excited to work, work with them. And I'm really grateful that we took this decision to do it for for this project. So it's coming out, out great, I think.
00:39:22
Speaker
i hope so. Because like I said, Aaron's a great dude. And ah obviously, every project they've been on, it's it's helped elevate that product and i think that it's a great a great marriage for pinball right with with anyone that they can use so is there anything is there anything about this game that uh we haven't talked about yet that you definitely want to to point out or you just i know it's i know you're getting ready for uh predator eve so you're getting ready for bed to wake up for predator day ah yeah is there anything that you just you want to don't is there any final thoughts i guess on the game
00:39:56
Speaker
um I think we have covered quite quite a lot. um And as I said, you really want people to feel that they are they are sort of stepping into the movie when they yeah when they hit the start button and and they play this game.
00:40:11
Speaker
And one one thing we haven't touched that much upon ah is the music in the game, I think. And that is, we have the the original score from Alan Silvestri, the main the classic really iconic main theme.
00:40:28
Speaker
ah This game wouldn't have been possible without that, I guess. so um ah But we also have a great, great, great sound guy in this for this project, Olof Gustafsson.
00:40:40
Speaker
he yeah He has been elaborating um using that main theme and made a lot of other music that really ah blends into that. it It feels like that music was part of the movie, to be honest.
00:40:55
Speaker
So that that is one aspect aspect of the game that I really love also. So I'm not sure if people know Olof from before, but he is he's been around for a really long time. For those people who were around in the early and had an Amiga,
00:41:16
Speaker
and had an amiga Commodore Amiga computer. he yeah He was one of the founders of ah of the digital illusion company DICE, who who later became Electronic Arts, I think.
00:41:29
Speaker
and so And they yeah they ah kicked off their career with making pinball dreams, pinball fantasies, and pinball illusions on the Amiga as ah computer games. And it's actually Olof who designed those games and made the music for those games.
00:41:43
Speaker
And then, so he's always been been ah he's been wanting to make music for real pinball machines. And now hes oh he's doing that, and he's doing it great, I think.
00:41:55
Speaker
He's also been working on other big titles gaming-wise, and one of them is Battlefield. ah He worked for that for for for a long time. And we have been really lucky because we have a lot of weapons in in this game, and there is a lot of...
00:42:13
Speaker
um Sounds that he's very good at making except for for great music. So it's been ah it's been a pleasure with that part as well. I think Awesome.
00:42:25
Speaker
It sounds like you got quite the team together. This product looking great. I hope people are excited about this already get their hands on it. um If any if I appreciate you come on Daniel, if you want anyone to get ahold of you, what's the best way to get ahold of you or Pinball Brothers?
00:42:41
Speaker
and The best but way of getting a hold of us is to, you you can always go into pimplebrothers.com and sign up for the newsletter. Then you will always stay on top of what we are we are doing. You can also follow us on on Facebook.
00:42:56
Speaker
You can always email me on daniel.pimplebrothers.com, of course. Nice. Awesome. If you want to get hold of us, we are loser kid pinball podcast at gmail.com at loser kid pinball on all the socials. If you enjoyed the content, like subscribe, comment, all that stuff below.
00:43:15
Speaker
And if you really want to go the extra mile, you can hit us up on our Patreon loser kid pinball and you can subscribe to us monthly. Also silver ball swag slash loser kid. We appreciate you guys hanging in with us um and we hope to see you on the next episode.
00:43:31
Speaker
you