Speaker
FMV cutscenes. I mean, even the first one has little bits of FMV, but it's more pronounced in the sequel. um Alongside its gameplay, which is mostly 3d third person, he has stuff, you know, but yeah, the use of FMV there, I think is a nice touch for it nowadays where you can take you know, this technology that once upon a time, it's like the scaffold we build the entire game around. And now it becomes something that's additive to an existing game design. It's like this is something it's a, you know, it's something that spruces up, ah you know, game that maybe isn't built just because it's like, hey, we have, we can do full motion video. So let's do full motion video. Yeah. And you know, that, that, that's kind of jogging, like a ah thought I'm starting to put together in my head and I don't, but you know, it's, it's interesting or you thinking about immortality or, or like the video segments in Ellen wake or like, you know, I know that there were at least, you know, in, I think a metal gear solid has some FMV.