Speaker
And yeah, for me, that was it was real joy. I mean, i could have imagined this being a legitimate Sierra game, which I couldn't say about most fan games I've played. And I think that was the aim. I think, like, the the aim, like, i like i don't I don't know anything about the development of this this other than that they put a lot into it, is that one gets the sense playing it that their number one objective was to make it feel like a real King's Quest game. Yes. And not... like some sort of adjunct or something else, but make it really, really feel like a King's Quest game. And at that, it succeeds. It's just like, it's just like when when it gets very referential to yeah like other stuff, I kind of roll my eyes. Like, I mean, spoiler alert, I don't need to see a brief cameo from Connor from Mask of Eternity.