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Ep. 08 Ghost Slayers - Bellum Draconis image

Ep. 08 Ghost Slayers - Bellum Draconis

S2 E8 · The Fellowship of the Tabletop
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107 Plays2 years ago

If there's something strange, in your downstairs room, who ya gonna call? (NOT THESE GUYS)

 

Follow us on our Twitters - @FellowshipTable

Intro written and produced by Joseph McDade

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Transcript

Podcast Introduction

00:00:26
Speaker
Dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-dun-
00:00:35
Speaker
Hello everyone and welcome to this week's episode of The Fellowship of the Tabletop, Bellum

Setting and Characters Introduction

00:00:39
Speaker
Draconis. We are a live play 5e D&D podcast set in the magical home-brewed world of Aerith in the Kingdom of Sleekguard. My name is Mark and I am the Dungeon Master. And also with us for this week's episode is Ian, who plays the Tiefling Warlock, Nyx Karel. Hello! Daron, who plays the High Elf Artifice Arrange, Haddo. Howdy, High Tabletoppers. Danny, who plays the Half-Ork Monk, Morota, Broken Desk. Bonjour! Will, who plays the Human Cleric, Emron.
00:01:05
Speaker
Let's do some ghost busting. And we've got Callan who plays the warforged artificer Alpha. Hello adventurers.

Adventure Reflections

00:01:12
Speaker
Straight over to our chronicler for what happened on last week's episode. In the last few pages of our adventure, our party of not yet heroes rested and took in the events of the day. The dragon, the gang in the sewers, and new allies.
00:01:29
Speaker
Marota, the longest deserton of Goldview, returned to her rented room in an old butcher's abattoir. Mix, without refuge, spends the night a cold sentinel, gazing over his beloved ship, the Esmeralda. Our trio from Shadowmend spend the night in arms and armour, resting above the danger lurking in its basement.
00:01:53
Speaker
discussing the views of Nix and Marotta, and animating a lifeless meerkat sculpture into life. The morning arrives, and the party open the hatch to the basement. Emron sends a prayer to Alido, and on the split second the holy words are sent, Marotta leaps into the basement, a room covered in antiques, still silent. Then a voice echoes from one corner of the chamber,

Cellar Exploration

00:02:24
Speaker
You should leave. The lights of the cellar have long been extinguished. You hear shuffling. The cellar is filled with large draped dust sheets, boxes stacked. Six pillars prop up the room and stone walls adorn the space.
00:02:47
Speaker
There is a low level mist, either that or dust lurking on the floor. The hairs on the back of your neck stand on end. Marotta, you've come, you've jumped down the stairs first, landing. And one just creaks down the ladder behind you, followed by alpha rains, and then finally nicks.
00:03:12
Speaker
The single shaft of light coming down from the trapdoor above you is your only refuse of light. As you look around the space, you see a mess, a cacophony of items placed haphazardly around. Directly in front of you is a large rug rolled out with a number of stacked crates on top of it. Behind you bookcases, statues, suits of armor, chests,
00:03:37
Speaker
Room dividers, more boxes adorn the space, sacks everywhere. The voice. And when you all come down, the voice that Marotta heard from the corner of the room still catches Marotta's attention. Just the other side of the crates, you just saw those two eyes standing out. There's a noise that sounds almost like a groan. You're not sure if it's from someone else in the group or something else down in the space with you.

Mysterious Encounter

00:04:05
Speaker
What would you like to do? You all at the moment, around the ladder down, by the way, at M1. So as we reach the bottom, M1 will cast light upon his hammer, which casts light within 20-foot radius and dim light for another 20 feet.
00:04:24
Speaker
The room suddenly erupts into light and you see long shadows cast by the six pillars that hold up the room. At the far end of the room from where you're currently stood, everyone, you see a room divider hiding a portion of the room that way. Long shadows are cast all over the place now, long, almost denizen areas of absence of light, but you and your friends, colleagues are now lit, yes.
00:04:51
Speaker
If, and he's going to lower his voice at this point, if this creature is within the wee lass, Ella,

Strategizing and Threats Discussion

00:05:02
Speaker
it may be we have to force it out of her before we can truly defeat it. So what we don't want to do is kill her without killing whatever's in her, if it is in her, just so we're aware. If we can get all of her,
00:05:20
Speaker
Whatever dinner, I might be able to force out. And then we can face that. What the fuck is happening? This is fucking freaky. Emran, are you sure that this is a, what are we doing? How are we handling this? Emran, look, is everyone else doing anything at this moment?
00:05:48
Speaker
No, this is your gig. Okay, and one will look around your pair for a moment. Ella, you down here. You hear a scuttling. I'm here. You hear behind you. Next, call the crap. I mean, I'm just, I'm just playing off what you're going for.
00:06:17
Speaker
You hear a scuttling from in front of you. And some movement. And directly in front, about 10 feet away from you, Marotta, there's a series of crates stacked up. And you see a pair of eyes and a splash of brown hair pop up from over the top of it. Two eyes, bright shining in the light coming from you, Emron. Look back towards you and just stare at the group. You can only see up to about her nose line at the moment. Just her eyes and forehead are over the crates looking at you.
00:06:45
Speaker
Marotta's going to approach and just try and grab it. Do you want to grab her? Yeah. Do you want to make a check for that? Is it like Acosta trying to? Yeah, just gonna like grapple her or whatever. Just grab it. All right, yeah, it's fine. Do you want to give us the, is it athletics check for a grapple then, Danny? Four.
00:07:12
Speaker
Four, okay. What she manages to do is you reach out to grab her. She ducks down slightly and swipes across, pushing one of the little crates that's on top of the pile next to her onto the floor between you and her. And then she's going to scamper back into the corner. And again, there's a moment of silence. Just gonna go quick little bastard. And then I'm gonna head home and try and like in her direction to try and grab her again.
00:07:41
Speaker
You take a few steps past the crates, and as you pass by the line of pillars that seem to adorn the middle section of the space, you suddenly feel a strange sensation along your right shoulder. A big scratch appears across your arm, and you take one point of slashing damage. Ooh, donkey. And you just hear...
00:08:05
Speaker
You just hear this as something passes by you. You feel the wind kind of move by you. You don't hear any footsteps or anything like that, but you're very much, you've taken a scratch and something else is in this room. Something else is here with you that isn't that little girl. Could we all please roll initiative? Oh, shit. Oh, don't.
00:08:33
Speaker
strange in the arms of armor. Who are you going to roll for? Not Alpha. Definitely not Alpha. I can't remember the name. I'm that guy on the bus in Ghostbusters 2. It just kind of gets there when everyone's already in the pinkoos. Okay. Did anyone get 20 plus?
00:08:53
Speaker
Yeah, yeah, yeah, yeah. Good. 15 to 20. Okay, we've got... Nick, what did you roll? 18. 18. Rains? More so in 18. And... Rotor? 16. 16. What's your Dex modifier? Nick's? 2. Oh, sorry. It's all right. Oh, 2. Fucking hell. Roll-off. Roll-off then.
00:09:20
Speaker
Top of the order. Straight D20, yeah? Yeah, it's straight D20. 91. I don't know what mine is, but it's probably better. It's an 18. It's an 18. It's fine, so that's rains. And then we've got further down the order. We're going to have the last two. Emron, what did you roll? I rolled an 11, but with my minus one, that's a 10. Oh, lovely. And should I even bother asking alpha? I got five total.
00:09:47
Speaker
Oh, gorgeous, gory damn lesbian. I'm a very slow robot. You are. I like to think you're processing. Please wait, buffering. It's like the ship all over again. I'm just going to be like, hmm. I know, it's going to be great. I'm just standing there thinking about everything. Raines, you've just already heard the same kind of noise that Marotis just heard as she's gone after this little girl.

Combat with the Skulk

00:10:11
Speaker
You can't see anything from your current location. What do you want to do?
00:10:14
Speaker
Rains is immediately just going to start to go, we haven't agreed on a name for you yet, but I need your help and bring the pin hinge Rubik's Cube and the homunculus servant is going to grab from the desk of the shop, one of the Rubik's Cube, the one I put the pin hinge in.
00:10:28
Speaker
and it's going to dart down the hatch and just drop that into my hand, land on my shoulder and I'm going to, thank you, and I'm going to point the Rubik's Cube forward. It's going to glow with the divination runes and I'm going to cast Faerie Fire in the direction of the scratchy sound. So wherever that scratchy sound was, that's the center of the cube where I'm casting Faerie Fire.
00:10:50
Speaker
It's the other side of some crates that stand between you and Morota. And they are kind of blocking your field of vision and would block the Faerie Fire as well. So you'd have to move around them. Faerie Fire is effectively, it goes into a space and it kind of casts a cube of just like radiance to try and light up what's over there. It's not a spell to attack, it's a spell to just like reveal. So I'm just throwing it in that direction. Do you have to have light of sight though? I'm going to check now. I don't think so. Okay, cool.
00:11:21
Speaker
Each object within the range doesn't say anything about sight, either in blue, green or violet light. Any creature in that area when the spell is cast is also outlined in the light if it fails a dexterity saving throw. For the duration, objects and affected creatures shed light at 10 foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it. And the affected creature or object can't benefit from being invisible.
00:11:49
Speaker
Cool, no problem, thank you very much. And you like the space around Morota, 20 foot radius around it, and Morota glows, and. We expect a dead save. The little girl's glowing, straight away.
00:12:11
Speaker
Oh yep. Seven Marota is glowing as well. Both are glowing. Thank you for joining the square and the area on roll 20. Very kind of you. Um, however, apart from that, nothing else glows. Nothing else is appearing. Uh, any movement, um, reigns. Uh, no. Anything else you want to do? Nope. That's it. Okie dokie. Thank you very much. Next. Um,
00:12:35
Speaker
You've just seen Marota now become very bright and this little girl is illuminated as well that you were impersonating. Do you want to do anything? Yes, absolutely. So as Marota is doing all of that and the light is shining her up, Nix is going to do what he does best and slip into the room to the first chest he can see, which is about 30 paces in front of him and on the left. And he's just going to open up the chest that's in there. Marota, I'm coming.
00:13:07
Speaker
You open it up and it is filled to the brim with clothes. So it's all kinds of like shirts and dresses, frocks, etc. Scarfs, hats, gloves, and the like. All kind of secondhand. It's got that secondhand kind of smell to it, but they're all filled in that chest. Well, that's disappointing.
00:13:31
Speaker
Anyone need any clothes? There's some right here. I just thought there might be some weapons. You never know. And Nix is going to move forwards.
00:13:45
Speaker
Yeah, he's full 30 feet. So Nix is going to move forwards from the chest closer to Marauder, but staying the fuck away from whatever this fairy light is, because he's got darkvision. He's fine. He doesn't need to be near some ethereal light. And he's just going to just keep a watch over Marauder.
00:14:06
Speaker
Okay, very nice. Thank you very much. Morota, it is your turn. What would you like to do? You're now glowing. You said that the Ella is glowing as well. She's just staring back at you. She has disadvantage, so I'm going to go and make a grapple attack, please. Okay.
00:14:33
Speaker
I have advantage, sorry, so he doesn't have disadvantage. I'm gonna use my whip, so I can use acrobatics instead. 13. Yep, you got eight, so you've beaten her for that. Great, so I'm gonna use my action just to sort of coil her up in the whip, and then I'm going to try and,
00:15:02
Speaker
It's up to you whether this is like difficult terrain, but I'm gonna then with her grapple, just move her out towards the ladder. Okay. Let's say kind of burdened. I mean, no, I'll give you a strength check for that. I think see if you can grab and pick her up. It's like whilst in the grapple. So like I've got her and then I was trying to move. I'm just gonna drag and I'm not lifting her up. Yeah, yeah, just pulling her.
00:15:29
Speaker
Gotcha, okay, yeah, just, we'll go with, yeah, difficult terrain, so half movement for that. While she's doing that, she's just gonna be looking at you, rather nonplussed about the whole thing, and she's just gonna say, I don't think that's a good idea. It's creepy. I was just gonna move her to this square, so I'm just gonna move myself directly to the east, out of the Faerie Fire, and keeping her in the Faerie Fire. Okay, I love you. That's my turn. Thank you very much.
00:16:00
Speaker
from the very center of the room near nicks near alpha emeron and rains almost very sensitive but outside of the fairy flyer there's this sudden ear piercing scream that starts really really low and quiet
00:16:21
Speaker
and becomes incredibly high-pitched and incredibly loud. And then suddenly the entirety of Disturbed appear and start playing down with the sickness. No, I'm sorry. I'm literally a day out of COVID guy. I'm not going to do the full-on script. No, I just thought it was, I thought you were going to drop a mad beat. I was, I was here for it. No, I don't have the energy for that.
00:16:47
Speaker
That was a bit Jack Black changed rock history. Sorry. Anyway, um, no, I'm going to cast. Oh yeah. I'm all warm now. He's going to deafness. Could you all roll a, uh, gosh, what the fuck do you got to roll for that? Yeah. Constitution saving throw, please. Uh, against being deafened.
00:17:19
Speaker
Okay. Marota, what did you get? Ten. Ten, thank you very much. Reigns. Thirteen. Thank you. Alpha? 21. Makes sense, fair enough. Emron?
00:17:40
Speaker
14 and nicks 17 17 oh man okey-dokey um I kind of make sense actually then marota you're the only one unfortunately this everyone else manages to make sense everyone else gets to cover their ears just in time but because you've got um the girl Ella grappled your hands are busy and you don't want to let her go so you don't go to cover your shoes trying to lower your head down and your eardrums just are ringing and as you look around and
00:18:08
Speaker
You see the little girl turn to you again, a mouth, something. You can't hear a word she's saying. Your ears is ringing and you physically cannot hear anything. That is that. Emron, you've managed to just pull yourself up from covering your ears as this ear piercing sound emanates out in the cellar. What do you want to do? He's came from the very center of the room. What would you like to do? Did we see anything that caused it?
00:18:36
Speaker
No. Or is it just, just, okay. Um, okay.

Tactical Adjustments

00:18:42
Speaker
Uh, M Ron is going to move 15 feet and almost up to the besides sort of move north past the ladder, it's up to beside Marota, uh, and the little girl. And he's going to look to Alan and be like, what's down here? Lass. What's happening?
00:19:06
Speaker
And I will then take the dodge action. I've actually given her position on the order, but I'm going to give her one here. Um, she's just going to kind of, cause you can't move around. She's restrained. She's going to look over your left shoulder or your right shoulder and run and just say, she's just going to say, he's right there.
00:19:33
Speaker
That's all she's going to say. Alpha, your turn. You stood by the door, near Rains. Sorry, the door, the ladder. About 20 feet away from where Emerald and Marota are stood with a little girl. Nix is to your left. What do you want to do? Alpha's basically going to walk west in this little underground room. He's going to stop just a little bit behind Nix. He's kind of got his pistol.
00:20:00
Speaker
ready at the moment, as he's walking and just kind of looking left and right, trying to take into, trying to spot anything aside from this little girl at the moment. He's confident in Emron being near the little girl as well as Marota. Not seeing anything, so yeah, I'll take the dodge action as well for now. Okay, Doki, all right, thank you very much. And you then hear, Reigns, you're the only person who hears this,
00:20:30
Speaker
About 10 feet away from you is a statue of probably some kind of animal that's been covered up just to the south from you. But in the corner next to a bookcase just next to you is a suit of armor. You do hear that go, clang, and you hear some shuffling from the other side of that kind of, that way. Rains, it is now actually around your turn. What would you like to do? You've just seen everyone move up towards Morota. You've heard that clang and the armor kind of shaking, shook a little bit. And then some shuffling noises.
00:21:01
Speaker
I'm really sorry. We have not named you yet We will address that but I'm gonna call you little Al for now little Al just head round the other side of that statue and tell me if you see What appears to be a very drunk monster hunter? and I'm just gonna send Al off little Al as he's effectively known for now and
00:21:20
Speaker
I'm assuming he's gender, they are going to just stop and just glance at what's the other side of this statue. And it's just going to cut down and give me a nod if it's a, appears to be a drunken night. Nod's back. I'm going to sprint over and I'm going to give her a shake and say, hey, hey, it's time to wake up. And we got, we got, we got a Galston. In front of you is a halfling.
00:21:51
Speaker
halfling with her hair tied back, jet black hair, really pale white skin. She's wearing what seems to be just kind of regular adventurer's garb, just a white shirt with a leather waistcoat over the top of it, a small short sword on her hip still. But what you notice is the strangers that she has bound, her feet are bound, her hands are bound, and more importantly, her mouth is gagged and her eyes have been covered up. You can see blood trickling down from the corner of her mouth as you hear just groaning as she kind of
00:22:21
Speaker
Rides against the the binds that are held the groaning sounds quite strange from your perspective as well But she does respond to you. Yes I presume that's my six seconds. Yeah, I wasn't sure there's anything else you wanted to do lovely Thank you much. Next you I've just been skidded out all day long and alpha is just on your flank anything you want to do
00:22:48
Speaker
Given that I'm quite skilled in this area and I have dark vision, if I do a quick 360 turn of the room stood on the spot, what is the most valuable thing that I can take into account? Give a perception check. Obviously, I give a perception check. That is 18.
00:23:16
Speaker
From your current location, I'm looking at sight lines, et cetera, from where you currently are, there are two things that probably look quite worthwhile. And both of them are back near the entrance. One is the large suit of armor, which probably could be melted down, sold at blacksmith, make it turn a quick profit with that for metal. The second is what you can assume is probably a statue next to it with the cover over it. You're not sure what it is, but statues usually affect your bit. However, the problem being is both are relatively heavy. However, to your north,
00:23:43
Speaker
And behind the kerfuffle, there is a bookcase with what seems to be a number of ornaments on it. Some of them look silver. They look light and easily pocketable. Aside from that, everything else would involve you opening and checking what's inside. You do assume you can see a mirror as well, like a large freestanding mirror that might have a nice bezeled edge to it that could be worth a bit. But that's all you can kind of see from your current location. The mirror is actually directly in front of you. Like if you were to walk
00:24:12
Speaker
North exactly from where you are against that wall is again, you assume it's a mirror. It's got that kind of oval shape to it. It's got a cover over the top of it. One can make the assumption that it is a mirror with that kind of perception role. OK, cool. Absolutely. And from where I'm stood and that air pitch scream that that ghost is still invisible to all of us, isn't it? Yeah, we've seen nothing. Nick's is just kind of at a loss for what to do. So we'll just turn towards Alpha and go.
00:24:40
Speaker
Oh, can't wait to see how good you are with that thing. That's the end of my go. Okay, brilliant. Thank you. Marotta, you've got the girl. You're deafened. You can just about have your peripheral vision make out the emeralds on the corner and you can see her mouthing something towards the little girl and she mouled something back. What do you want to do?
00:25:00
Speaker
Is there a save I can do at the start of this turn to try and shake that off or is it a permanent effect? I assume it's a constitution saving throw at the start of each of your turns like you would do with other effects like that. So let's go with that for now. Give me another con saving throw.
00:25:19
Speaker
That's a 14. Okay, yeah, that passes actually. So it does the the high pitched ringing noise does retain, but it lowers slightly and you can make out the sounds of voice and you can hear Nick's voice say something to Alpha about being good with that just just before and you're hearing kind of does start to clear up a bit.
00:25:38
Speaker
Okay, then I'm just going to turn to Emron with the girl still grappled and just use the help action and see if there's a way I can aid Emron at all when it's Emron's turn. Okay, lovely, thank you very much. Sorry, does a 25 hit your armor class, Morita? Yes.
00:26:07
Speaker
Sorry if I had to ask. You take six points of slashing damage as across your arm that's holding onto the girl, these big claw marks appear down your arm, ripping some of your shirt in the process. There is something else that happens as well, sorry, oh, I'm upset, sorry. Something else that happens next, where you are currently stood,
00:26:33
Speaker
to the left of you, about five feet away, is a large room divider made of wood. And you suddenly hear a noise, a poof, noise from behind it, and it comes tipping forward towards you. Could you make a dexterity saving throw, please? Oh, God.
00:26:51
Speaker
Four, nope, you take three points of bludgeoning damage as it catches, lands on a foot a little bit, as you try and hop skidlet out of the way. Alpha's in your way, basically, you're trying to move them, it's in your way. What the fuck is this made of? It's heavy, it's got iron in it as well. So that's now fallen, which has cleared up that second half of the room, though, as well. And... That is...
00:27:20
Speaker
That is that, okay, thank you very much, me. Emron, so you've just- Hi. You've just heard, ow, the fuck is this made of? As this big room divider has fallen, something has pushed this room divider onto Nyx, he's taken a bit of damage but moved away, and Marota, more importantly, in front of you, has just taken a big, welting scratch down the arm, doing quite a bit of damage to her as she holds on to the little girl. You still cannot make out this figure or see it at all. What would you like to do?
00:27:50
Speaker
Okay, given that Marota's taken a big sort of swipe at this point, everyone's gonna particularly rummage into his, into his pouch's pocket. He's gonna take out some powdered silver, a little bit of iron, and I'm going to touch Marota on the shoulder, and I'm gonna cast Protection from Evil and Good upon Marota. Okay. Thank you very much.
00:28:20
Speaker
So until the spell ends, Maroach is now protected against aberrations, celestials, elementals, fae, fiends, and undead. Creature of these types of disinfectional attack rolls. Target can't be charmed, frightened, or possessed by them. Yeah. And the target has advantage on any new saving throw against any relevant effects. Very nice. I'm just trying to see if this creature is indeed
00:28:53
Speaker
If it has conventional invisibility the second it attacks it should become visible. I think that's right.
00:29:02
Speaker
yes well sorry if it has conventional yeah yeah and it must it might fill in the one on the fall under one of those things it should that normally covers most things hence it comes aberrations and all sorts and i will sort of as i've done that i will try and gesture to marota and ella and tell her ella we need to get you out of it your brother's upstairs and that's all i can do in that time i imagine
00:29:33
Speaker
yep pretty much thank you very much alpha it's your turn you're stood next is just had this thing fallen him as he bumps into you taking a bit of damage on his leg uh what do you want to do alpha gonna stand there completely
00:29:46
Speaker
Stable as Nick's kind of just bashes into him and then I'm gonna say kind of recourse off him and I was not even shifted At all from that and he's not I'd be hugging you man if I'd find it up on you Are you hugging me right now? Are you again right now? This may be just you know caressing you Robotic Alpha does not know how to compute a hook
00:30:16
Speaker
So I was going to look down to Nix and, are you scared, Nix? Me? I can't talk, can I? Not yet. And Alfred kind of with great trepidation is going to just
00:30:32
Speaker
put an arm on Nix's shoulder. He's not reaching all the way around to like return a proper hooking gun, but just put an arm on Nix's colt. Are you reaching around? No, I'm not doing a reach around now. And he's kind of got his pistol up, but Alfred's going to try and just move a little bit.
00:30:52
Speaker
I could not resist that one. That was too much. That's not making this any better for yourself. No, I'm not trying to. It's more fun this way. But yeah, pistol up. He's going to move in a southwesterly direction a little bit just out next to where this thing has fallen down and actually hit Nick's. He's just trying to get a better view of the room because there's a lot of stuff kind of happening and at the moment in this corner.
00:31:17
Speaker
aside from that thing falling down which is now in design of sight there's not been much so he's just kind of waiting there for something to show itself kind of wants to shoot something but he doesn't know what to shoot at the moment so okay um yeah i think as an action i'll just do dodge again okie dokie no problem at all um
00:31:39
Speaker
The Monster Hunter Ola in the corner with you, Rains. She's kind of reaching up trying to pull the gag out of her mouth or remove the cover from her eyes, but she can't really do it. She doesn't have the finger mobility in the order to do it. It's all she can really do at that point. That's the end of her turn. Rains, it is your turn now. What would you like to do? I immediately help remove the gag and the blindfold.
00:32:12
Speaker
Nice. Cool. Thank you. That stats is pretty much as good as I can do. And then I'll say to her, hi, my name's Raines. This is currently unnamed and we're here to help. Help. Cool. Lovely. Thank you very much. Raines for that. Nix, you're just recovering from having this room divider fall on your leg. What do you want to do?
00:32:36
Speaker
Yeah, so when the room divider fell, obviously I can now see past it. Is that another mirror that I'm seeing in front of me? That is indeed another mirror in front of you. Covered in cloth or just a mirror mirror? That one is clear. Okay. If I look in it, do I see just my own reflection or do I see the reflection of the room? I'm wondering if there's any sort of weirdness if I look through it.
00:33:04
Speaker
Uh, as you look through the, give me a perception check. Cause as it's dropped down, I'm looking the area that it's dropped and now I see the mirror. I'm assuming I'd see myself and I'd look. So I don't know if there's anything happening behind me spiritually as it were. Okay. Perception check. 17.
00:33:27
Speaker
No, 18, sorry. The stack of crates behind you, in which Ella was hiding to begin with, this highest stack sits just behind Emrom. It's four crates high. And as you look at yourself, firstly giving yourself a little cheeky wink, probably, you look around the rest of the room and you can see the shafts of light coming down from the ladder behind you. And then to your right, as you, from on your back, as you look into the mirror to your right,
00:33:57
Speaker
You notice something weird. You see a slightly invisible, a slightly see-through transparent claw appear around the edge of one of the crates, which quickly disappears again. As you spin right, sorry, the claw is there, sorry, the claw is there, and you see it for a second kind of moving and scratching against the crate. And as you turn around to look at it, nothing is there. As you look back at the mirror, it is there. Then the claw disappears.
00:34:25
Speaker
As you so wonderfully described that, as Nix was seeing it, he'd been walking towards the mirror, seeing that there was something happening in the reflection. So he'd moved his four or his 15 foot. So he's up close to the mirror now, and he's just saw that claw kind of appear, disappear from behind the crate. And every time he sees something, he'd look over his shoulder, see nothing, look back at the mirror, look over his shoulder, look back at the mirror.
00:34:50
Speaker
Guys, there's something spooky in here. I can't explain it. There's some sort of claw thing happening, and it's happening near that crate over there. And Nix is going to point over to the crate in question. I can see it in the mirror. And that's the end of my go. All right, nice. Morota, you hear Nix say that.
00:35:14
Speaker
And you can, from your current location, not see him, unfortunately. So his over there didn't probably help, but he said something about in the mirror. Okay, I'm going to continue to pull the Ella towards the ladder, so treating it as difficult terrain. I'm just gonna take two steps to the south.
00:35:38
Speaker
And as I get near that, that specific crate stack, I'm just going to make an unarmed attack of my foot against the crate in order to try and just sort of like topple it. Okay. Nice. Yeah. Give us a, give us a, we'll just attack. Roll to hit. Hope you've got it. Hope you've got an AC for a box. Don't you worry. Just written one down.
00:36:00
Speaker
I mean. Cause it's a mother flipping 17. Whole mad days. That hits, surprisingly. These aren't, uh, these just wooden crates. These aren't moving boxes. Yeah. Uh, I'm just, yeah, just trying to cause them to shove them. So they might all like just topple. Yeah. I got you.

Battle Continuation

00:36:19
Speaker
And then I will just use that momentum to what does it do I need to do I've got I could do it Oh shit. No, no, I'm sorry. I was some reason expecting you to do damage to them. But no, it's damage Yes, you hit them and I could you just give me a Gosh, no, okay. I'm just let me just roll for this
00:36:38
Speaker
Okay, let's do that. Let's go natural 20. Okay. So these are five high stacked crates almost to the ceiling. And as you kick out the second one to the bottom, it causes the other three above for them to collapse. Something strange happens.
00:36:52
Speaker
One crate lands directly forward where you're looking. The ladder is to your left, but you kick to the side and one falls directly in front of you. But it doesn't hit the ground. It hits something else first, smashes, this is a top crate falling, smashes onto something and you can see bits fly in a weird direction and you hear this, and then there's nothing again. But it hits something. Nix was right.
00:37:21
Speaker
Where exactly, if I was to designate it a five foot square space, was that impact? It was the space directly in front of you, to the right of where the boxes are, this one directly in front of you. Kind of you've walked south, it's to the south basically, it's the square to the south. Pretty much slap bang almost in the middle of the room, 10 feet away from the stairs, I keep saying that, from the ladder to get out.
00:37:50
Speaker
Okay. Uh, I'm going to use a key point and I'm going to do a flurry of blows, please. Do you need to do grapple to do this? Yes. I'm just gonna drop that girl. Yeah. You're right. Yeah.
00:38:07
Speaker
Okay. I dropped that and I thought you're going to say drop that bitch or something like that. Um, yes, I'm going to just release that grapple then because everyone's right there and I'm going to spend a key point and I'm going to use flurry of blows, please. One in that space that just received impact from the box. Could you roll with disadvantage, please? Yes.
00:38:30
Speaker
Unless protection from evil and good does me a thing that I don't. No, it stops things from hitting you rather than giving you advantages. That's fine. OK, OK, 14. I should bring up the stats really, shouldn't I? Hits! If it's not still in the space, then that's cool. Four points of damage.
00:39:00
Speaker
nice thank you very much sorry first time i played a monk his flurries are blows one extra attack or two extra yeah so basically it's you using a bonus i thought no two yes two bonus two attacks mark i'm doing it again please all right roll the hit no you just do the damage again don't you oh no you hit again don't you roll into it roll into it with disadvantage yes please 11
00:39:28
Speaker
11 misses, you suddenly feel this rush of air as the space in front of you, your fist moves forward and it just hits nothing, whereas it hits something tangible, something gooey, but something tangible just now.
00:39:43
Speaker
You also feel a weird feeling, it's gonna take a reaction here, and the crate to your left, that's almost under where the ladder is, comes shooting out towards you, moving at quite a fast pace. Could you make a dexterity saving throw, please? Does he benefit from... Unfortunately not, from the good news. Okay, that's a natural one. It's a natural one.
00:40:10
Speaker
You take four points of bludgeoning damage. This five foot wooden crate smashes into the side of you, crumbling itself to nothing and its contents pouring out. It's full of, gosh, what was it full of? Mugs. There you go, it's full of mugs. Okay, so as that mug crate hits me, it's gonna take it on the chin and I'm just gonna shout, it's right fucking here. It's its turn.
00:40:41
Speaker
There's a moment of silence after that as the dust physically and metaphorically starts to settle. When Nyx from your right side, which is the one next to the bunch of crates, you hang on a minute. You just seen this creature approach.
00:41:05
Speaker
I assume you would have carried on looking in the mirror, wouldn't you? Oh yeah, as soon as, so I'm studying this mirror, like it would be a map. Just kind of trying to check out all angles, trying to get the best kind of angles so I can see most of the room. And yeah, as soon as Marora is attacking, I'd be, if it's happening all in situ, Nyx is pointing and going, there it is, there it is, each time. You see a humanoid step out from around the crates.
00:41:33
Speaker
stands at probably about six foot three in height, bold, human-looking, except that the nails and bones of his fingers have been extended long, long, long, five, six, seven times as long, sharpened to a point on both hands. They lie long down to his sides. And he walks with his hands down by his sides. He's topless.
00:41:56
Speaker
bald head and what looks like some kind of loin cloth around the central area of his waist. His legs are long, thin, sinewy. And he moves though with like almost a dancer's grace, calmly ran the crates, making eye contact with you in the mirror as he moves into your vision and then moves out of your vision and the pillar. Holy shit. Mark, I'm so sorry. It's okay.
00:42:22
Speaker
If a shed load of mugs have just shattered on the floor in front of me, and I know where this thing is, am I gonna get an opportunity attack if I see debris moving away? You would, you would, you would, except this creature's bonus action can disengage. Sick, all right. So unfortunately, you would see kick from still move, and you could take a swing if you want, but for flavor, it's got the discipline. Gonna get that sentinel attack one day, and then this is not gonna happen.
00:42:52
Speaker
Uh, and next, this creature is going to attack you. Oh, that's a, that's a, that's a big old 24 to hit. Yeah, that hits. You take four points of slashing damages across your kind of a cheek and down your shoulder. This big scratch comes, uh, down your body. Okay. Okay.
00:43:23
Speaker
That's the end of its turn. Emron, your turn. You've heard everything that's been going on. I've seen the crates smash into Marota and you hear Nick's now calling out in pain. What do you want to do? Am I able to see how injured Marota is without taking an action?
00:43:40
Speaker
uh yeah what's your passive perception 13 12 a billion i want to know wrong character i think it's i think it's like perception of 13 13 yeah you can see that morota is not in the rest of manners she's bleeding heavily okay i am going to um
00:44:07
Speaker
probably an action to do that. Okay, I'm going to cast, I'm going to place, everyone's going to place his hand upon Marota, and I'm going to cast Healing Word, and everyone's like, Eludor's faith and health, fill your veins. And I'm going to cast Healing Word. Thank you.
00:44:32
Speaker
uh naf you get four points of health back that's fine thank you very much keep him going keep him going i'm gonna look to ala and say get to the ladder get up
00:44:48
Speaker
She's going to take her turn now then, I think, and she's going to try and skidaddle. She's going to get to the ladder and get about five or six feet up. She's quite close to the top now. Anything else you want to do, Emron? Yes, I'm going to move. I'm going to sort of follow her around and be blocking from wherever. I've heard Nick shout out in pain and sort of putting myself between Ella and whatever this thing is.
00:45:16
Speaker
Okay, nice. Thank you very much. Alfa, your turn. You've heard what Nix has just been saying about the mirrors and you've just heard him call out in pain. What do you like to do? I'm going to put myself in a good position obviously. I want to try and get a good look of Nix and the surrounding area around him. So I'm just going to move a little bit to the south and hopefully get a decent angle of in the mirror of the reflection and just see if I can see any particular
00:45:47
Speaker
Very nice column. That is a perfect angle for you to look behind the pillar through the mirror to then see next to the crate to see what would be in the next space. That's very well done. Thank you.
00:45:59
Speaker
I like that. Yes, and you see, as I described earlier, this tall svelte, but gaunt and emotionless face of a humanoid, stood long clawed hands, staring down at Nyx, kind of quite close to him, as Nyx is looking into the mirror. Is that from the back of him? That's from this side. So Nyx is looking into the mirror on his right side, next to the crate. That is where this creature is.
00:46:26
Speaker
right okay so after seeing that alpha is almost going to kind of
00:46:32
Speaker
swing round behind one of these pillars and as he does in Fusion Time, you're actually going to see a slight glimmer come from his chest and he's going to go down his arm and he's going to go straight into his finger trigger on his pistol and he's just going to fire. He can't see anything but in the direction of where he saw this monster in the hopes that he will hit it. Alright, roll to hit with disadvantage please.
00:47:02
Speaker
Come on, come on. I'm trying, I'm trying, I'm trying. That's a 10 to hit. 10 unfortunately misses the shot, pings off the pillar just to the north of where you currently are, unfortunately missing. Anything else you want to do? Fair enough. Yeah, I would just kind of yell to Nix as well. Well, I say, yeah, I would speak to Nix and say, move, he is next to you now.
00:47:28
Speaker
Nice. Thank you very much, Alpha. Allers, you've removed the kind of gag and the sight from Aller, and you can see her piercing blue eyes looking back at you as you said that. She looks sternly at you and says, it's a skulk. Use the mirrors. And then she's going to try and get to her feet. And that's all she's going to do. Sorry, I should mention, Reigns, it's your turn. It's your turn. Top of the round. What do you want to do?
00:47:58
Speaker
Rains is going to hear that and her feet are still tied, is that correct? Yes. Rains is going to use his turn or his action to untie her hands and then got a bonus action. Am I aware of what's happened to Nyx that Nyx has been hurt? You've heard him probably shouting, ow!
00:48:23
Speaker
And you can hear what Alfa's been saying as well. Yes, you've heard it twice now, yeah. I'm just going to say to the unnamed, currently the artist known as Lil' Al, deal with the Selenblast and the homunculus is going to fly off towards Nyx and as it's going to get to Nyx this turn, that is the question. He's about 40 feet away from you. No, he's not. It's going to get to Alfa. It's going to get to Alfa and land on Alfa's shoulder.
00:48:52
Speaker
for now, but it can cast a spell that has the range of touch, so it's readying a cure wound when it can get to Nyx. Nice. Very, very nice. And Nyx, it is your turn. Do you want to do any movement, Rains? Do you want to do any movement? I will turn and look into the room, and I will say as I go, undo your own feet.
00:49:20
Speaker
and I'm just going to start to move towards the nearest mirror. Okie dokie, and there's one to the west of the room and one to the north of the room that's currently available to you there. Lovely, thank you very much, Rains. Nix, your turn. Can you just point where they are on the map? Sorry, so I can move them. No problem. There is one to the north, and there's one that Nix has stood directly in front of to the west. Nix is at that one. Rains is going to head north.
00:49:48
Speaker
Okay. Uh, next, speaking of which is your Tony, just your arm slashed open and you're feeling a little bit woozy. Um, and I was just said what he said about moving. It's right next to you. What would you want to do?
00:50:01
Speaker
Nix is staring at the demon that stood to his right but he's staring at him through the mirror and as he took that last hit he ain't looking so good and he's panting a bit heavy so he will look almost staring daggers at the demon who stood to the right and kind of just clutching his chest and his right hand is on his hip
00:50:29
Speaker
the crew of the Esmeralda. We don't die on land. And he's going to reach for his dagger on his right hip and pull out the sheaf and in the same action while looking in the mirror, just strike right directly to the right room. Roll to hit, please. First ever attack from Nix. And it's a 19 hits.
00:50:57
Speaker
with a measly 1d4 plus two for three points of, I assume, piercing damage. Yeah, it's piercing damage. Is he rolling with disadvantage on this attack or not? No, he is not. You can see the target through the mirror. You can see the target through the mirror. That is right. Fantastic. Thank you very much, Nix. Good shit. Good shit, good shit, good shit. I love that line. We don't die on land. Get that on a t-shirt. Lovely. Anything else you want to do?
00:51:31
Speaker
Oh, no. I want to get out of there. You can run, but it will take, well, you may trigger an attack opportunity, but you can run. It's taking its reaction. Yeah, it took its reaction to dodge around Morota. Get out of here, Pigeon. Yeah, shoo, go up there. Get out of here.
00:51:52
Speaker
you get out of here. And Nix is going to actually. Yeah, he's going to he's going to he's going to fucking run out of there. He ain't no Drago. Not the listeners know who that is. So Nix would turn about face and just run. So as he's looking to the mirror to the left of him, there's this kind of small walkway. And then just around that corner, there's a little hidey hole between the two crates and the wall. And Nix is just going to go run.
00:52:22
Speaker
Smashes back against the the wall to just give himself something to kind of lean against to keep him stood and just kind of pant heavy and Keep a hand on the wound that is bleeding profusely But his right hand is still attached to the dagger obviously very nice very nice and the rotor you are free and
00:52:46
Speaker
to move and do what you like. Sorry, I don't know why I paused like that. What would you want today? I was just looking at why Reigns' little figurine has moved there. Because that's where he moved. I don't know how he... Did he move through those objects? Or did he go around there? You just turned around and looked into the room. That's all he did. No, I said I moved towards the North Mirror.
00:53:06
Speaker
Oh, you'd be walking through a pillar then, mate. So you might have to walk along the wall. Sorry. That's an error. First time around. Cause I shouldn't have got to her in one turn. It's okay. Because the gap, the gap next to the set of arm, right? I kind of assumed you skedaddle through there. So you're like, Oh, that's difficult terrain. I'll take that and move in the directory. Yeah. As far as I did. That's fine.
00:53:28
Speaker
No, actually, you can get there. You can get there with diagonals, actually. Yeah. So ignore me. Ignore me. You're all fine. Sorry, Morita. You got everyone just sprinting past you behind you. What do you want to do?
00:53:39
Speaker
Yes, so hearing Nick squeal a few seconds ago, and then this creature, I saw a movement, you know, it sort of, I know it left that space, I'm going to run around the corner. And then presumably, as I do, I'm directly line of sighting that mirror and seeing the creature in the mirror. If I'm turning the corner here.
00:54:03
Speaker
Yes. Yes. You would have seen it. That divider has flattened. Yeah. Yes. The divider is flattened. Yes. You would have caught eyes on it. Where you're currently stood though, you don't get line of sight on it.
00:54:13
Speaker
Yes, but I can keep running because I have 40 feet of movement now. Yeah. So I'm just going to like run around the corner thinking, Oh no, Nick's is in trouble. And then in the mirror, see this thing and see Nick's hiding in that corner. And then all I'm going to do is I'm going to take out the whip and I'm going to just swipe low at its feet. And I'm going to make an attack, but I'm going to make the shove attack and attempt to try and make it. Oh, nice. Okay. Yeah. Oh God. Roll to hit.
00:54:40
Speaker
Yeah, it's just a regular type, but it doesn't do damage if I land it. Come on. Okay. Okay. 22. Yes. Sweet. The creature is prone. It's prone.
00:54:55
Speaker
So it has to use half its movement to stand up again. So that should deal with that problem. And then I'm going to use Flurry of Blows and hit it twice in the head while it's on the floor. Blah, blah, blah, blah, blah, blah. Blows. All right. Flurry of Blows, baby. Extreme pummel. They're with advantage because it's prone. Which seems weird.
00:55:19
Speaker
Why? 17. You get advantage. Wait, do you get advantage? I get advantage on it once it's knocked prone. Yeah, okay, good. Once it's knocked prone, yeah, sorry. Yeah, because it's ranged attacks that... Yeah. It's disadvantage if it is prone because it's a smaller target, yeah. As I say, melee attacks, it should definitely be advantage. And yes, 17 does hit. So yes, you have made... I'm rolling both hits. I have 14 on the second. 14 hits as well, both hits. So you can speed roll those bad boys. That is...
00:55:51
Speaker
11 points of damage with Flurry of Blows. These shots come in. You just hear kind of thick, wet thudding as it hits. What you can imagine is some kind of visceral skin as you make contact with these creatures. It's like this noise as you make contact with it. Really nice hits there. Good move, Danny. Thank you very much. Anything else you want to do? Nope, that's everything. Cool. It's going to... It's turned out and it's going to... Well, you don't know what it's going to do.
00:56:20
Speaker
or you don't experience Morita is an attack. That is a 19 against your armacost. I'm rolling really well. I'm sorry. Two points of slashing damage. Thank you for healing me. Well, you're welcome to down, wouldn't it? Um, and then, Oh yeah, let's do this. Alpha the pillar.
00:56:42
Speaker
that you're leaning against or you're behind is you're just going to feel some rubble fall from above you as the entire pellet is going to come crashing down kind of onto your position. Could you please make a dexterity saving throw, please? Extreme. That is a 14.
00:57:05
Speaker
You pass. Damn it. It's 13. This pillar comes smashing down and then you see the roof above. Just kind of bow in ever so slightly and crack. But the ceiling is still upright for now. That pillar is now out. It is the end of its turn. The skulks turn. Emron, your turn. You've just seen Marotta. You can pretty much see line of sight as you stand with your back to the girl. She climbs up the ladder. You can see what Marotta's doing. She seems to be punching something or whip coiled around something. What do you want to do?
00:57:33
Speaker
I'll just say if that creature attacked her it would have been attacking at disadvantage if it's affected by the good and evil just so you know It's as it is in down is just a human Okay, that's fine as long as I'm nomadic humans
00:57:52
Speaker
That's fine. Yeah, that's fine. I just yeah, it just just in case so I just know it's fine. Thank you. Yeah, I did. That's what before that's why I was checking because I wanted to make sure I got it right. But yeah, it just hasn't done as a human not a fave fiend or Wow, so anything about yeah, sorry. Oh, yeah, those are all great. I'm dead stuff ready. But I think the one I don't know what it's not dead or don't deem it up. So is Marota's whip wrapped around something right now? Yes. No, it's
00:58:21
Speaker
i just sort of did a leg sweep yeah right so the whip is free it took half its movement you didn't see it but it took half its movement to stand up and then strike at marota right but i wouldn't i can't see it because she's blocking the mirror isn't she correct but you can see which way she's facing yeah
00:58:49
Speaker
Shot it, let's give it something else to shoot at. Everyone will surge forward, see where she's hitting, and he will surge in, crying Alito's name, and with his hammer, be like, Alito take thee, and I'll try and attack it with my hammer where I think it is. All right, roll to hit with disadvantage, please. Okay.
00:59:25
Speaker
that's an 18 I rolled an 18 and a 21 yes that hits
00:59:34
Speaker
And then that's five points of bludgeoning damage on whatever this thing is. You take a random sweeping blow at the space next to where Morota is, and it just thuds something thick, hits something, and this noise erupts from the space as your hammer hits something, but you pull it back, knowing now that something is indeed right there in front of you. Anything else you want to do, Emon? No, that would be...
01:00:03
Speaker
It. That's it. No problem. Alpha, the pillars just tried to collapse on you. You've seen Emron sprint. Your father sprints across the space and lays siege to a flacking sickening sound on something. What do you want to do? I'm just going to run. No, not run. I'm going to like casually walk in between Marota and Emron. So we've got like this nice L pattern going off and where I've just seen this.
01:00:28
Speaker
hammer swing down and hit something, and these screams of agony and pain, literally point blank range, almost as if he's just shooting the floor. Alf is going to take a shot with his pistol, he's going to see the same kind of energy fumble from his chest.
01:00:45
Speaker
threw his arm into his fingertip. Nice roll to hit with disadvantage please. Oh for god's sake. We can't see it. I don't even need to roll my first wall and it was a 60 hit. We want to take it to natural one. Well fair. It could be though you still got to roll with disadvantage.
01:01:05
Speaker
Oh, that's a 20! That's what you get, you fool. Right, yeah, six misses, unfortunately. Just strikes the ground, hits them, bounces off. I think even tabs are these bullets you're wasting. That's two more you're down. Out of game, because of the infusion that I've got. I've not hit anything, so it's not come up. I have magical ammunition now, so I don't want out. For God's sake. Are you serious?
01:01:33
Speaker
It's already a plus one to hit as well at level 2. I have a plus one to hit and a plus one to damage.

Battle Resolution

01:01:39
Speaker
Shane, you can't fucking hit anything though. I need to hit things first. Jeez. But yeah, just so you know, plus one bonus to attack and damage roll is made with it when it seems to make a ranged attack. It ignores all loading. If the weapon lacks ammunition, it produces its own. Do you know... Do you remember last episode?
01:01:58
Speaker
Do you remember last episode when we talked about like, oh hey, what did you get when you levelled up? Callum, that would have been something really important to talk about, you know. I said I took repeating shot. Yeah, but the DM doesn't, all the listeners don't know what that is, so. No, no, no, I don't know what that is. It's gonna be explained when I actually hit something, but I've got to hit something. It's from Callum's bullshit and mysteries. We're using this by now. It's not bullshit and mysteries. Didn't that come out after Tasha's cauldron of everything? Callum's bullshit.
01:02:27
Speaker
Callum, does your attack count as magical as well, or is it just normal? It is magical, yes. Oh fuck off, really? Yeah. So it bypasses any mundane immunity? Well, all my creatures have EMPs now, that's it.
01:02:43
Speaker
magical plus one at level two. No, I know. I know. And unlimited ammo is just like, don't, don't, don't remark. I'll double check. I'll double check his stats for you. Thank you. You let two artificers in this campaign. It's okay. They won't die. The other ones took a flying kettle. So, you know, this is true. This is true. All right. Um, the game break, sorry, alpha has had his turn. Um, all that is going to move.
01:03:16
Speaker
move up towards where the broken pillar is and where this creature is hiding. Oh no, it's going to, I don't know what she's going to do. She's going to dash. She's going to move right up. She's going to sprint from one end of the cellar to the other. So she's standing next to the mirror and she's going to grab ahold of the mirror, like she's going to move it. But the energy comes away from her. Basically she's taken a dash action. She can't then move the mirror as well.
01:03:45
Speaker
Oh, actually, she's gonna shove it. No, she's not, she can't do that. She's just gonna stand there and look like she's going to pull the mirror to move it. That's the end of her turn. Reigns, your turn. You're moving up towards the northern mirror. What do you want to do? As a bonus action, the homunculus is going to take off in the direction of Nyx and is going to cast, going to get towards Nyx, appear. Wait, what are you? What are you? What are you? No, no, no, no, no, no. It's swiping with this dagger.
01:04:15
Speaker
It's going to cast into a little ball of smoke, kind of like, you know, like the thing that cures Tony Stark when he crashes through the wall, it's going to like dissipate into smoke. And then just in that, it's going to touch Nix and Nix is going to get cure wounds. Unwanted touching! Unwanted!
01:04:33
Speaker
and you receive, oh, it's the best I could roll, 11 points of healing. Full health again. More than he's got hit points. I had two HP. You do notice that as this thing dissipates the solvent, because it had tea leaves in it, that you do now have the faint taste of tea in your mouth.
01:04:55
Speaker
Is it, is it, is it still in front of me, like hovering, like something out of you in the beast? Cool. Good to know. Okay. Thank you. Raines. And that's your bonus action with your action. What do you want to do? Yep. Obviously I can't, I'm out of spell slots anyway. Raines is going to continue towards move towards, to move towards the mirror. And when he gets there, he's just going to turn the mirror and point it in the direction of.
01:05:21
Speaker
where, well I guess what he would, Marota is where he thinks this creature is. Okay, that pillars in the way that you could drag it back five feet and then angle it and you'd probably get the angle and then. That's what Renz would do. Yep, and as you do that you see this creature hunched down long clawed as I described earlier, looking up at Emeron Alpha and Marota and now this weird halfling you can see behind them as well. Anything else you want to do?
01:05:48
Speaker
It depends if I still got an action. I hate to be that guy, Darren, but how much movement do you have that you could go and touch Nix and then be there? No, no, no, he's not touching me. No, no, no, no, he's not touching me. No, no, no, no, he's not touching me. No, no, no, no, no, he's not touching me. No, no, no, no, no, he's not touching me. No, no, no, no, no, he's not touching me. No, no, no, no, he's not touching me. No, no, no, no, he's not touching me. No, no, no, no, he's not touching me. No, no, no, no, he's not touching me. No, no, no, no, he's not touching me. No, no, no, no, he's not touching me. No, no, no, he's not touching me. No,
01:06:17
Speaker
If I'm saying that she can't move, yeah, yeah, we're not, anything else I've said, yeah. Rains is then going to just start tapping his arm between turns as if to try and ignite, almost like getting a spark and a lighter to try and bring up the firebolt. Now he can see this creature. Nice, nice, nice. Nick's your turn. You've got this weird squirrel thing floating in front of you that's just made you feel all gooey inside. Ah, you're coming with me. And Nick's is going to grab it from me there and put it into his leather pocket of his coat.
01:06:49
Speaker
I think you need to make a grapple check. Yeah, you can contest a grapple. OK, right. Give us a grapple check, then, mix. Amazing. What is a grapple check? Athletics. It's got a modifier of zero, I think. 16. Let me check it. If it's using acrobatics, Darren, I think it gets its dex modifier, at least. That's plus two. Yeah, I'll check in what that is. Plus two. OK. Plus two. Well, mine's a bizar. Hold on. Here you go. Here's its save.
01:07:19
Speaker
It doesn't, yeah. It just kind of like flies back, like tails out of Sonic the Hedgehog, because it flies by spinning its two tails. It's just going to just fly up out of the way if you go to grab it. It's tails, isn't it? It's from me, which is Sonic. Oh, that would have been fun. I wouldn't like you to do it, but it does have its own mind. I've still got movement.
01:07:48
Speaker
And I'm fully healed. You are. I'm feeling good. I'm feeling good. Fantastic. So Nix is going to peer around the corner of the box and see the kerfuffle that's going on with the group, Morata. And he's going to see the ladder and he's going to be like, okay, this is looking good. And start making his way towards the ladder.
01:08:10
Speaker
Okay, you can probably make 30 feet's worth of movement towards it. At the end of your turn, then the little girl, Ella, will have gotten up the ladder and has climbed free of everything that's taking place up there. Any of you guys want to do next? I know you've taken your action, got your movement, that's it. Morata, your turn. Emeril and Alpha has joined you. This is massive gunshot that's gone onto the live crack noise that fills your space, just in your right ear as you're kind of pummeling down this creature. What do you want to do?
01:08:34
Speaker
I've just given up on my hearing at this point and it seemed to be either death unnaturally or death by a gunshot. The creature is standing again. Are you looking in the mirror at it? Yeah. Yeah, you can see it now standing up. It's looking at Alpha and Emerald more than it's looking at you. Yeah, it's eyes in the mirror. I'm just going to, again, make a side swipe and try and knock this thing prone again using the whip. Okay. It's a regular attack, please. No disadvantage. Six.
01:09:02
Speaker
Ah, that misses, it does a little hop, skippity jump like kids in a playground, hop there, hop there, and just steps over it very densely. No, it doesn't, it just, the whip doesn't make contact how it did last time, unfortunately. Okay, and then, annoyed at that, I'm just gonna take my spare open hand, my left hand, and just do a cross-body punch, and I'm gonna hit this thing dead in the head. Nice. This is your bonus attack. Yeah. Yeah. For a 23. Oh, nice, it hits.
01:09:34
Speaker
Four points of damage. Very nice, very nice indeed. And you also notice though as you look at it in the reflection, you can see a really, really specific scar across its face. It runs directly from one side of its head, almost above the eyebrow line, across the forehead, across from one side to the other. It's just something interesting. The rest of its skin is almost really perfect and placid.
01:09:58
Speaker
But this one scar seems to go across the middle of his head. Seems odd. Just because you're so close to it and you can see the mirror so closely, it's just a detail you could make out there. Thank you very much. It's going to take a swing at Alpha, the creature. That is a 21 against your armor class. Yeah, that hits. You take, oh yeah, full damage. Six points of slashing damage. Kind of a bitch. The... What can I slam into you guys now?
01:10:27
Speaker
Oh, here you go. The room divider that's fallen down, it's going to slide back on itself quite quickly. Underneath M-ron and Alpha, five feet. Could you both make dexterity saving throws, please? Or be knocked prone. M-ron and Alpha. So M-ron, what'd you get? Four. Oh, Alpha, what'd you get?
01:10:48
Speaker
20. Okie dokie. So, M1, you are knocked prone. You don't take any damage, but it's just taking your feet out from under you. Alpha, you jump back on top of it, and you're absolutely fine. That is the end of its turn. M1, your turn. I'm going to get back up again. You get knocked out. You get up again. If I look in the mirror, can I see it? If you look in the mirror, you can see it.
01:11:15
Speaker
Right, then I'm gonna heft my hammer two-handed and swing a weir, boys, and have a go at it with my hammer. All right, roll two hits. 22. That hits! That's five points of bludgeoning damage.
01:11:43
Speaker
Nice, bit of damage comes studying and you can see the creature reacting to it as you look in the mirror, as you take your swing against it. Nice, anything else you want to do? No, there is nothing more I can do. At this time, yes, I still think it's evil, so I'm going to keep concentrating. I'm not going to damage, it's fine. I can keep concentrating on my protection from a good and evil spell. Go. Okie dokie, nice. Alpha, your turn.
01:12:13
Speaker
Yeah, with Alpha, what are you going to do? As he jumps up slightly to avoid the room divider that's kind of swung back up, as he comes back down, he's going to try and slam his foot down just on top of where the creature is. That's purely for flavor. I'm not going to do anything. Now that Rains has moved the mirror, do I have a decent line of sight on the creature? Can I see the creature in the mirror?
01:12:42
Speaker
I mean, if you just look to where Morota is, you're like six foot something, standing on a room divider that's two or three inches. I didn't know if Morota was in the way. You're taller than her. I think. How tall is she, Morota? I think I said I was.
01:12:59
Speaker
I think you were about the same size as me. I think you're on a room divider which is going to give you a couple of inches so you could just literally look in the mirror that's 10 feet away from you. As long as I can see the creature to get rid of this advantage I am perfectly happy. I will look in any mirror that is presented to me. Yes. You can look in a mirror and see the creature now from your current location.
01:13:21
Speaker
lovely so yeah point blank again one foot just kind of on its chest okay or where i think its chest is going to be could you roll with disadvantage please yeah yeah you shooting at it calum
01:13:32
Speaker
I am shooting at it with disadvantage. Yeah, because you're within five feet of target. You're shooting at five feet. I actually forgot that. I actually forgot that. I was just doing that just to piss off Callum. But yeah, actually, you're totally right. You are. You are far. I don't mind if it's genuine. It's genuine. You're within five feet unless you take a certain feet. Yeah. Well, everything against me. Yeah. Against you.
01:14:00
Speaker
I mean that would have been amazing because because because that would have been a critical hit Callum I know my first role would have been a natural 20 unfortunately my disadvantage role hits well I think it's with the 14 it does hit with the 14 yes hey I'm gonna finally hit something oh my god I wrote a one on my damage die so I do three points of niche that was a piercing damage I think with a pistol
01:14:26
Speaker
piercing, magical, bludgeoning poison, darkness, damage, you find little wish bullets. Yeah, I wish too. All right, cool. Thank you very much then, Alpha, for that. Ola is going to swing the mirror around so that all three of you have got very easy line of sight on the mirror. And then she's just gonna say, just fucking hits it again.
01:14:52
Speaker
and that's the end of her turn. Reigns, your turn. You can now move this mirror. You'll see in the reflection of it, you can see this creature now. You've just got the fire going on your wrist gauntlet and you're ready to rock and roll. What do you want to do?
01:15:05
Speaker
First things first, the unnamed homunculus darts its way over to me with a dash action and lands on my shoulder. And I go, did you heal the solemn blast? And there's a little ticker tape that fires across its teeth and says, yes. And then it says, he tried to kidnap me. What do you mean he tried to kidnap you? And then what I'm gonna do is I'm gonna look around and how clear is my line of sight on this creature? It's fine.
01:15:32
Speaker
We'll talk about that and I'm just going to snap my fingers and throw a firebolt at it. Alright, roll to hit. I'm assuming you're looking in the mirror to get the angle on the... Yeah. Yeah, cool. Yeah, roll without disadvantage then. 24 to hit. That hits. Is that a crit?
01:15:58
Speaker
No, it's one off. It's a nine turn. Oh, is it? I genuinely didn't know. I'm sorry. I'm sorry. Two points of fire damage. Oh, baby. Oh, donkey.
01:16:14
Speaker
Donky, donky, donky. You see this creature just like take the hit and it kind of just teeters a little bit on one leg than the other as it starts like try and scratch out again, but it looks almost drunk on its feet or where it currently stands reigns.

Post-Battle Discoveries

01:16:26
Speaker
Thank you very much. Next, your turn. You're making your way to the exit. If I'm not wrong. Making my way. Yes downtown. He's going to walk down the way towards the ladder, which
01:16:44
Speaker
he can make the bottom of it. But as he gets to the ladder, his eyes cross over the shiny armor that he saw at the start of the battle. So he's going to make his way to stand in front of the armor. If there's space between the statue and the armor, I think there is, it would be.
01:17:01
Speaker
And he's going to try and prize the helmet from the armor. Yep. It just comes away. It's just stood on like a wooden stand within itself, holding it in position. And you can take that. Yep. Amazing. He's then going to put it on his head. It's a little big. And as you know, it fits perfectly. The horns hold it in place.
01:17:23
Speaker
So does it go over my face or because the horns, does it kind of sit on top of the horns? So that goes over your head. It goes over the head, but if you didn't have the horns, it would be too big for your head. But because of the horns, it actually acts as like the padding necessary to make it fit. You do look like a child with like an adult hat on a little bit. Like this is designed for a, like it's like an oversized set of armor there. So it does look a little bit overzealous, but yeah, it does fit.
01:17:51
Speaker
you could wear that as if it's quite comfortable as you wiggle and jiggle around a bit nice and uh it's just checking him he's checking himself out in the uh breastplate of the arm in front of him just seeing if it fits and kind of turning himself and then he's gonna pop the the collar on his leather jacket
01:18:09
Speaker
And he's just used all his movement. He's going to walk. He's going to look back towards the ladder. Nice Michael. Lovely. Thank you very much. Morota. And you just see this fireball hits in as Reigns joins the fray. What do you want to do? Whip and kick, please. Hell yeah. Give me that damage roll, baby. Straight roll. Yeah. Yeah. You can see in the mirror. 15 and 12. Both hit.
01:18:39
Speaker
12 meets it beats. Ah, max damage. 12 points of combined bludgeoning and slashing. Get in. The creature goes limp on the floor. As the whip whoops around, it falls down, and then the hammer blows of fists come smashing down until it feels almost like the meat in the abattoir you were training with not only a few hours ago. As you stand there looking in the mirror over this creature, it slowly just
01:19:08
Speaker
not fades, but almost turns to like a weird goo and then slowly kind of dissipates through the floor silently until nothing remains in the space. There is silence once more, except for the clinging clang of Nyx wearing armor.

Episode Conclusion and Promotions

01:19:26
Speaker
There's a voice from behind you as Orla steps forward. Now's a bloody good show, boys. I'm Orla.
01:19:37
Speaker
We need to talk about your payment. And that's what we're going to leave it for this week's episode of the Fellowship of the Tabletop. You've just fought a skulk. Nice. That's the best way to leave an episode. You've just got to discuss your payment. Hell yes to that. Hell yes to that battle. He's happy. Oh, that was a very weird fight. That was challenging. I thought it was a little bit different to start us off with, more conventional ones.
01:20:03
Speaker
I thought I'm using the lovely dungeon alchemy map at the moment, so I thought dungeon alchemists, dungeon alchemists map, a very basic one to begin with, so I thought there are some mirrors there, why not be good fun to play with this gulp. There you go.
01:20:16
Speaker
Good shit, guys. Smashed it. That was cool. That was brilliant, mate. Very cool. Very cool. What I'm going to do is I'm going to take a little screenshot. This is for you, listeners, of the map that we've been using. And if you find our way to our website, I'm going to start, thanks to Danny's beautiful renditions of previous episodes, we're going to start putting those out on the website under each specific episode. So if you needed ever to recap or to think, oh, what did happen? It will be written in text form.
01:20:45
Speaker
That's whether the link to the episode and then any paraphernalia of maps or artifacts that we might have found. So there's a good way to keep in touch. Our own little wiki page, if you will, but it's on our own website, which is.
01:20:58
Speaker
fellowshiptabletop.com. Real easy to find. We've also got other socials while we're here. Let's bend your ear and talk about more things. We have Facebook and we have a Twitter page. It's basically the same thing at fellowship table and you'll find all of us. And then if you want to go one step further and follow us individually, you can do so too because we have individual Twitter pages for your pleasure.
01:21:19
Speaker
Thank you very much for listening. Tune in and make us a party every day. We love you for it. Hope you're all well and safe out there in the big wide world. Please leave us a review on whatever platform you're listening to right now. Give us a thumbs up and a like and a subscribe, whatever the whole fucking spiel is around that. But if you could also tell your friend, that would be great. We'd really, really appreciate that. Like I said, if you wanted to give us a poke or message or something individually, you can do so. I'm at iWorld1. Darren's at...
01:21:48
Speaker
Darren Page06 Danny's at Total Party Thrills Will, Willy, Will, Will, Will is at Natural20will
01:21:57
Speaker
Oh, Callum, I mean, do you want to break more things in this game? Like, let's take a poll. Wait, the amount of stuff I've got planned for this is beyond belief. Mark, just say no. There's always a ways to break things. Callum's bullshit list continues to grow. If you wanted to find out more, you can find him at theD20Gamer. And if you want to follow our ridiculously talented DM, he can be found at hastily rolled DM.
01:22:26
Speaker
Until next time guys!