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Ep. 26 Ol Gell - Bellum Draconis image

Ep. 26 Ol Gell - Bellum Draconis

S2 E26 · The Fellowship of the Tabletop
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102 Plays2 years ago

Morotah, Alpha and Nyx head off to seek a solution to the Goblin problem, on their travels they meet a mysterious figure. 

 

Follow us on our Twitters - @FellowshipTable

Intro written and produced by Joseph McDade

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Transcript
00:00:00
Speaker
at the black ruff mansion now it's a shit name sorry guys i'm having a real dick with a i'm now overthinking this more than i've ever thought anything in my life okay black ruff mansion i like it i quite enjoyed that name nope it's gone it's gone it's dead sorry right strike it

Introduction to the Podcast

00:00:45
Speaker
Hello everyone and welcome to this week's episode of The Fellowship of the Tabletop, Bellum Draconis. We are a live play 5e D&D podcast set in the magical home-brewed world of Eryth in the Kingdom of Sleepguard. My name is Mark and I am the Dungeon Master and also with us for this week's episode we have... Danny, who plays the half-orc monk Bro to Broken Tusk. Bonjour! I almost got it right. Callum, who plays the Warforged Artificer Alpha. Hello! And Ian, who plays the War...
00:01:13
Speaker
Oh no, I've got it. I've got a dragon. No dragon. No, no, don't do it. Let me hang in the silence. Ian, who plays the Tieflin warlock next corral.
00:01:31
Speaker
Hi. Sorry. I'm sorry. Yeah. That's all right. You got that. I had a real mind blank. That was really embarrassing. That's okay. That's okay. Well, I don't know. You chose my character. I know how you feel. I don't know what that says about me. Existential crisis time. No, not at all. Not at all.
00:01:46
Speaker
It was just a three of you for now at the moment, guys. We're going to go on your little jaunt. The other two wanted to go and hold hands and walk back to Goldview for a bit. Fair news to them. So we're going to go on what you guys want to do. Let's split that down, party. See what happens. But to find out what happened on last week's episode, we're going to pass over to our chronicler, Danny, for an update on what happened on last week's episode of the Fellowship of the Tabletop.

Recap of Previous Adventure

00:02:09
Speaker
In the last few pages of our adventure, our not-yet-heroes traversed the outskirts of Goldview's capital, in the direction of their potential business associate's home, Goldport Keep. Now in the hands of Blight veteran turned monster hunter Orla, the party arrives at a humble hold, with minimal furnishings and a ransacked roofing.
00:02:32
Speaker
but a place of great potential. True to her word, on arrival, all a gold port shared with the party a number of avenues to earn coin. After conducting some experimental magics on his armour, Rains and Emron venture into Goldview to follow up on these leads, whilst Nyx, Alpha, and the no longer captured Marota head eastward into the Moors in search of a band of goblins who have become a thorn in Goldport Keep's stony side.
00:03:06
Speaker
That was beautiful I will put in as our DM is completely muted again. And thank you very much for that very well-rounded recap, Danny. Wonderful. Absolutely wonderful. So it's the next day you guys wake up and you find yourselves in the... I want to kill something. I'm going to go and kill... Back story. What do you want me to do? I'm going to shoot the sun. Yeah. Good luck DMing that, you bitches.
00:03:34
Speaker
Eternal darkness, but I've got dark vision so it's okay I was gonna fail all my warlock things so I can't be a warlock. Yeah Unfortunately, that's a better Nixon I do no no I don't want that pressure
00:04:00
Speaker
I don't want that pressure. I know. Nix is Nix now. I can't change that. Also, I have a question though. This is a totally offset question that makes no difference to the audio. So it's really boring to listen to. Is it Nix N-I-X or Nix N-Y-X? It's N-Y-X. That's what I thought. People keep using N-I-X like sex Nix. And I thought, I was pretty sure it's N-Y-X. N-Y-X indeed is correct.
00:04:25
Speaker
We find ourselves in the half-empty, half-disused room that makes up the large hall of Goldport Keep. We've just said our fond farewells to Emerald and Raines as they head out, hand in hand, I imagine, back towards the city of Goldview, leaving their precious creation, Alpha, in the safe, sturdy, and not at all
00:04:49
Speaker
Dirty hands of Nyx and Marota. And Orla. Dirty hands? And I can think of the word nefarious evil. A little bit of machinery. Plotting. Hands off my cock. You know what? That was quite quick for you, actually, Callum. That was quite quick for you. Thank you. I will take it as a compliment, but yeah. Always good to be good. All the turns. All the turns. If I can have a start here, we would be. Christ.
00:05:20
Speaker
How long has that been? That must be at least half an episode. All that turns to you, the bright morning sun behind streaming into the windows and turns to the three of you and says, so are we going? Are you going? Are we going now? What do you want to do? I can point you in the direction if you want me to stay here and look after things or
00:05:47
Speaker
Well, Liz, there's no need to put yourself in danger in any way or that, you

Planning the Adventure

00:05:52
Speaker
know, you just recovered from being stuck in that basement. Well, you just recovered from being stuck in that. Maybe we should stay and have. No, no. Okay. No. I don't know how successful me and Alpha would be alone. That's true, actually.
00:06:13
Speaker
No offense, Alpha. I just couldn't carry you. Although maybe when you're not under the shadows of your dad and your daddy, you might actually be like some fearsome, multi-tool, crazy thing. Change your name to Leatherman. Leatherman. I'm not a Leatherman. I am made mostly of wood and metal.
00:06:37
Speaker
I'm just putting thoughts out there, Alpha. You're free. You're free. Leather man. Sentient being. You can choose the identity of whomever you want. I have already chosen my identity as Alpha upon the first day. There's a thing called nicknames and it's normally a sign of endearment from friends. So, you know, I take that as a compliment. Also, those who are monster hunters, monster hunters usually have nicknames too. What is yours, Orla?
00:07:08
Speaker
That's a very good question, unfortunately. I thought you were a monster hunter. Listen, you little tin pot man. I can't answer it. In this whole, my father, bless his soul, before he passed, didn't want me to follow this path. And if I mention that name within here, and she looks up, a tear falls down her eye. I would sully his name.
00:07:32
Speaker
So I can't tell you my nickname, unfortunately. That's convenient. Yes. Very well. If that is your wish, then I will push no further. She walks the turn away. Thank you. Right. You said the Moors to the East. Yes. And is there...
00:07:54
Speaker
Have you scouted at all? Is there some sort of notable holdout or are we just heading in that direction and looking for tracks? She sits herself down at an unusual place at one of the many tables that's set up there. Many covered in dust with the one place that she normally sits. I have gone there many times actually and noticed a few possible locations. The first one is I think the first you should travel to.
00:08:19
Speaker
up about two miles east of here there's a slight hill in the moors and upon that is an old abandoned shack, well I say abandoned this seems to sometimes be a candle lit inside a hermit maybe of some description but if that might be our first place to go because that is the only other building between here and where they know that they are held up it's an old manor house called saint trinians it's been empty for
00:08:49
Speaker
What? What? What? Like... Like the film. Like the film. Is that a film? Ah, fuck it out. It's a very famous film about a boarding school for girls. Has it? Has it? Is it? Is it allowed in it? Yeah. I didn't like it. I think two or three films. Oh, fuck's sake. Will I find another one machine in there? I will never find one machine. Erm...
00:09:11
Speaker
I'm going to cross out Trinians. You all look funny at me then. Sorry, I literally thought I just, I was like, I need a mansion, Saint Trinians, there you go, that'll do. I loved it. I'm pretty sure of all the copyright infringements we've had, that's not the one that's going to flag up. Okay. I've made, I've made up one that hasn't, I have made up. This is the one I've always gone with, obviously. Thank you for the look Danny, I just saw.
00:09:40
Speaker
And I was like, hang on a minute, I've done some, I've done fucked up. All right. That is the only building, that abandoned shack up on the hill, the only building that separates Goldport Keep from where I know there will be, Mergor Estate. It's an old abandoned mansion that hasn't been used by anyone of notoriety for quite some time now, 20, 30 years. Since the owner died, it's been,
00:10:09
Speaker
looted many times and now it's just a shell of a building, the second floors all collapsed, the tower's gone, but there's talk of the basements and the lair underneath it and the area of land underneath it that the goblins might have inhabited. Mark, may I please do a history check on the name Murgor to see if that has any
00:10:36
Speaker
Is it like a fairy tale? Is it like a thing that's spoken around Goldview? Like a spooky thing or does it have any connotation whatsoever? Yeah, give me a history check, please. Thank you. First roll of the session. Non-natural 20. You've heard of it spoken about in Clay Peak Hall quite often and normally it's spoken in derision because
00:11:06
Speaker
The last people who owned the mansion were incredibly rich and blew all their money through gambling.
00:11:14
Speaker
gambled away everything they owned until they had to basically tell everyone, all their staff to leave. They had no money. The terms and the way in which the final members of the family died were incredibly suspect as well. Many spoke of natural causes, though there were talk of murders, there were talks of suicide, there was talk of other nefarious means that they might have gone to darker and more demonic places to get them out of their situation. The actual outcome of which
00:11:43
Speaker
No one really knows the truth, but rumors abound at Mergore Manor. Mergore Estate, sorry. Cool. And Orla, you said there was maybe another place? Yes, the shack would be the first place to go. If they've come to us here, they must have passed that shack, that old hermit's place on the hill. There first, it's on the way towards Mergore Estate, and then
00:12:12
Speaker
Mergore Estate will be where I know they are. The last time I went by and it was a few weeks ago now, they were setting up tents and stuff around the back and many of them were entering into the main doors which had ripped off the hinges and I'm almost certain they're making use of the basements there. All right. Okay. Are you sure this is a good idea?
00:12:37
Speaker
You know, we're just going to scope it out for now. And if Nix is feeling particularly emboldened, maybe it will overthrow them. You know, it's hard to say. Is that the idea then? Not just to kill them, because killing is easy. Lots of blood. Goblins are weak as shit. We can just stab them all. Killing them is an option. But you know, you want to think long term. It might be handy having some neighbors who, you know, you can rely on.
00:13:08
Speaker
I would prefer to raise a dialogue with these goblins, if at all possible. Yeah, that sounds fun. Let's just push Alfa front and centre and let him work his magic. It has already been proven that my social interactions are not up to speed. It is possible that someone like yourself, Nix, would be the better person. I think that's your daddy's talking. I think that with them here, you're going to really shine, son. Yeah.
00:13:34
Speaker
I appreciate your confidence. And your idea, Alpha. And so you should be front and center, taken the ball by the horns, as to say. We're not going up against the ball. We are going up against goblins. All it turns to you, Alpha. When you speak to the goblins, then, you must remember this. They only respond to power. They are a wicked ship. There's loads of them there, OK? You might have to show power in order to get power.
00:14:01
Speaker
Bear that in mind when you speak to them, Alpha, you alone. What kind of power do they respond to exactly? Shoot one in the face and make them all fall in line. That, or physical violence, pull arms off, something that shows that you are more powerful. Even better than that, the lead goblin, Liag's, terrifying chap. Kill him. One on one.
00:14:27
Speaker
Shoot him in the face, pull his arms off, something that shows that you are more powerful than the most powerful thing they have, and therefore, Alpha would lead a pack of goblins. Alpha would lead a pack of goblins. This is what I'm saying, is that maybe we can turn this into a very advantageous position with a couple of smart moves.
00:14:49
Speaker
We're actors, you're... Yeah, you can order us around. So it's like you've already got power, your muscle. Yeah, absolutely. And when it eventually does go wrong, Alfred, and let's be honest, it might, it will, then we can just kill them all, which is always the most...
00:15:06
Speaker
I would definitely prefer not to kill them all if at all possible. Just get that really big hand cannon out and that's just gonna blow their minds and maybe the face of one of them if you aim it right. I also have a tricks up your sleeve that we haven't seen yet Alpha. I have a little friend just here on my shoulder. Oh okay on your shoulder.
00:15:30
Speaker
Yes, and he's going to point to the little turret thing that nobody's actually seen in action yet, aside from Alpha and possibly Reigns. He would quite possibly help me. How? I am not sure. Okay, that's fine. I can't wait to find out. Yeah.
00:15:49
Speaker
Now, time is gonna go against us. You should probably make tracks. I've made you up some provisions here. She's packed up a little cheese and breads and stuff like that to keep you going and a couple of water skins. It should only take you, what, half an hour to an hour to get to the shack. Two hours beyond that. Kill them all nice and quick and you're back for dinner. I'll keep the stew brewing. How far is there anything you need? Like cheese, bread? Do you have this stuff or are you more like oil?
00:16:18
Speaker
I have no need for sustenance of any kind. I am ready to depart if you are. Don't you need servicing or anything like that? I sometimes need repairs depending on the level of damage that I have sustained, but thus far nothing has been...
00:16:37
Speaker
Leave my exhaust alone. I've lost my condom around the edge. I do need no sustenance. There is no food or drink that needs to enter my body. I can't do anything.
00:17:01
Speaker
I can't, I'm stopping that train of thought right now. It's like a Southpike episode. I'm asking, I'm just making sure that, you know, I don't know if you've ever been offered this stuff before, but now you're with me and Marota, you know, you can have whatever you want. As I said, I appreciate the concern. And, you know, I don't know if your daddies let you smoke the good stuff, but when we get back, you know, just can all have a bit of a sit down, knees up, you know? The good stuff. What is good stuff?
00:17:30
Speaker
Aye. You'll just wait and see. Oh, this is most exciting. It will take a load off. A load off of what? Oh. It'll feel like you're travelling without actually leaving the room. Oh, now that sounds rather interesting. Should we set off? Don't fuck this up. I am ready. And we'll have a go. I will endeavour not to fuck this up. You won't.
00:17:55
Speaker
We add out of the wall-less keep of the mixed-up gold vault, gold port keep, and Ola sees you off with a quick wave and then she continues to tend and tidy up, trying to make the place more approachable for now the fact that she has guests visiting. We take a right turn and head east off the path that we came on, which led to the north and through the thickets and low bushels of the moorlands that frequent this area of gold view, of Sleetgar.
00:18:25
Speaker
You walk for quite some time, the bushels and thickets are thick at certain points. I think I mentioned before, those of you who are au fait with the British landscape at the moment, the new forests are very sparse, lacking of trees with lots of thick bushes and things like that around the bounce.
00:18:41
Speaker
And you start making your way through these kind of woven paths, some bits more difficult to traverse than others, until off in the distance, not too far away, as the sun now sits quite high in the sky, you see an old shack, wooden shack with
00:18:57
Speaker
broken, boarded up windows, an open door, and a wooden roof that has holes and gaps missing in the areas to give you a full roof on the top. There seems to be no smoke coming through, which might give the idea that anyone is there.
00:19:13
Speaker
But that is the only building you've seen. It sits upon a hill. And that is what Alder has previously mentioned. You're probably about five, six minutes away from getting there. Whoa, man. Anyone else feel like this shack needs a little bit of love?
00:19:30
Speaker
Oh, God. I do not wish to know your intentions to the shack mix. No, Alpha, I meant in a way that it needs some TLC. Look, it's quite shabby. Oh, you mean repair work? Yes, if that's how you call it. Why? Do you think that's your remit? Given the materials, I most certainly could offer some repairs to the shack. Well, maybe you could offer that as some form of peace treaty to the goblins.
00:19:59
Speaker
Something to bear in your mind? Do we call it a mind? Yes. Yes, you do. Not Memory Bank. There is only Rains, of course, in the Memory Bank. I, however, prefer my mind. Why don't you tell him that? I'm not too sure. Rains has always just referred to it as my Memory Bank. But it's your thing, you know? You get first dibs on its name.
00:20:27
Speaker
There is not very many people who I have met who have referred to my memory bank as my mind. However, while I have been around particular people, the word has taken a nice turn of phrase in my mind, as you say, I have become quite accustomed to it. Perhaps I will tell him upon his return. Yeah, something to bear in mind, I guess. Right. Your mind. My mind.
00:20:55
Speaker
So what's the planning guys? What are we doing? I'm just going to see, is there any tracks or anything in these parts? Give me an investigation check please, Marukta. I'm not good at this. Nine. No.
00:21:20
Speaker
Not for me, you currently know. It's still about five minutes out. The only tracks you can see you think are your own and that these paths have been walked by others but no idea when or how long or if indeed it's natural or kind of man-made or person-made. Maruta, what are you doing? I'm trying to see if there are any sign of people passing through here recently but I...
00:21:49
Speaker
And you can tell that from the ground? Well, yeah. Do you know how soil works? How dirt works when it's damp? You sink. Exactly. So if other things were walking around here, they would sink too. Do you understand?
00:22:11
Speaker
Oh, and just for a moment, Alpha is going to kind of push his foot into the ground, lift it up and then just see what remains. And he's just going to do that a few times in different spots. And then I'm going to proceed to then put my feet and sort of try and smudge it out a bit. And now people would know we're here, which is not so great. Oh, why is that not great? And so no.
00:22:37
Speaker
I don't know, poachers, anti-robot men. I mean, given the fact that Mirot has already been stolen away from us once, we've just got to be careful here and there. Making obvious sounds of our tracks is probably not the best idea. This is a logical approach. And yeah, I will join Mirot to just rubbing out the big old tracks that I've made on the ground.
00:22:58
Speaker
Do you make, like, tractor marks when you do that? Like, you're waiting. A little clap-trap wheel. Yeah. Hey there. Stairs? No.
00:23:13
Speaker
Are we still heading up towards the, sorry. Yeah, we're just going to keep walking, but just try and pick ground that isn't like really damp. And Alpha will be trying to walk as light footed as what he possibly can actually manage as he understands it, which is basically just moving really slowly and just being very, very careful. Are you still wearing your cloak? Yes. Around your head and stuff? Yes. Hey Alpha.
00:23:40
Speaker
You can let the cloak down around your head now. You're with me and Marota. You don't have to hide yourself. Feel the wind on your... Do you feel the wind? I don't know if you feel the wind. Yeah. Do you feel the wind? I am not sure.
00:23:58
Speaker
Let down your cloak. Take your clothes off now. It's almost like a dramatic fashion. He's just going to slowly lower the top of his robe and just pause for a brief moment as he feels a rush of wind, a rush all the way past his head, his face. Does it feel nice? It's a lovely outfit. I'm not sure.
00:24:26
Speaker
It's a new feeling. I will keep it down for now. I will see how I adjust to such a change. It's going to help, you know, when you're face to face with a goblin chief and you're trying to intimidate the fuck out of him, if he can actually see all of your person. Give us your best like grimace or evil face. Like give us a bare your teeth. Do it.
00:24:50
Speaker
Alfred's going to basically try and stare at Nick's and Marotta then, and nothing really changes at this point.
00:24:59
Speaker
There is no change in the expression whatsoever. Is he doing it? I feel like this is it. Next, can you like make him like redder or? I don't know. I don't have such powers. I mean, like Alpha, what happens if you give us a wide, you know, open your eyes really wide and your mouth really well. Let's go, let's go big. Let's go really big. Open your mouth as wide as possible and your eyes as wide as possible.
00:25:24
Speaker
Okay. Alpha just really being used to a very blank kind of expression for the most part. He's really just going to try and adjust and see how do you get these really weird cartoony images of people smiling or things like that for the first time. And it just looks more hideous. It's that kind of image. I think he's going to start laughing at this.
00:25:44
Speaker
I don't think this is working. It's not an open mouth thing, but you can see a grill... What about you, Momoa? I'm certainly scared. I'm not. I've got an idea.
00:25:55
Speaker
I'm going to reach into my satchel and take out my calligraphers kit. And I'm hoping I could just fashion this into a tattoo. And I'm just going to do a couple of facial tattoos if you'll allow it. What are you putting on my face? Just like tribal, tribal paint. Sick. Like situate the eyebrows, but give them a really harsh angle. And then, uh, yeah, just, just what color is your face?
00:26:22
Speaker
It's like a bronzy color. Okay, so just lots of black and then some like silver highlights. All right, cool. What'll make you roll for that?
00:26:31
Speaker
I would say slight of hand for the brushstrokes. Yeah, the brushstrokes. I'm pretty sure if it's tools, I just roll a dice and add my proficiency because I'm now proficient. Well, yeah, you didn't say you're using calligrapher. Yeah. What is your proficiency modifier? At this level, we're all plus two. Yeah. All right. Give me, go on then. I've got a set of DC for it then. Go on. Roll to 20. Come on, crit. That would be a little bit. Are you consenting to this?
00:27:02
Speaker
Um, you have convinced him that it's a logical course of action to look as intimidating as possible. Great. So if you've made a decent case for it to be, ah, shit. What is it? Four is going to end up looking like Andy Pandy. It's a four plus your proficiency. No, no, no, no, no, no. It's two. It's two and a plus two. Oh, sorry. It is. You're right. It's six.
00:27:24
Speaker
Okay, six. For a consenting man to let me paint his face. With a calligraphy set. Bender from Futurama. Unfortunately, what really ends up happening is you draw like a mono brow across. They can be scary. Thick black lie that makes him feel like he's constantly frowning the whole time. It's, yeah, part terrifying, part hilarious. And then you accidentally poke him in the eye. Oh.
00:27:56
Speaker
Wow, guys, come on. I was listening to you right outside the door. Are we doing this right outside the door? No, I imagine we're still just... You were about five minutes away, so I was assuming we've stopped while he's painted my face. Well, let's hope that, you know, let's hope that this Layarx has a fear of the single eyebrow. I think you look great. Thank you, Nick.
00:28:25
Speaker
All right. I'm just going to believe that. I'm not even going to roll an insight check. Maybe some scar sticks. What do you think? Those daggers you got? I want you to think of something. Maybe we can use some acting here. I've done some training on the ship with some of the crew before their shows. I think what we could do here with this anger, Alpha, can you tap into your memory, your mind, and kind of feel something at a moment where you would have felt anger deep
00:28:54
Speaker
anger at something someone I don't know, I don't know your history enough, but you could use that memory and draw upon the emotion. And that's what you that's the emotion you're trying to evoke from yourself here in front of the goblin like, give me something get give me, I don't know, reach down and and tell me to fuck off or something as angry as you can as possible as angry as possible. Let's see. Let's go for it in the room scene go.
00:29:21
Speaker
OK, what you're actually going to see happen for a brief moment, his chest is going to glow a very dim orange. OK, it's happening. And then that's going to go brighter and brighter and brighter. Yes, it's a firebolt coming up to his head. And what you actually see happen now, his eyes will go glazed red. Oh, yes, this is it.
00:29:44
Speaker
instantaneously I'm pulling a pistol out and I'm aiming it at Nix's head. Okay, okay, okay. I think it's gonna work. I think that'll work. Think of something cooling, a good memory, a good memory. And then the same thing kind of happens, you get the orange glow, gets a little brighter, goes up to his head, and then the red glaze goes away. Wow, that was... That's impressive how quickly you can draw on that, that's a skill.
00:30:11
Speaker
Was that intimidating? Absolute unit, that's what you are. I am an automaton, yes. I would say that's pretty intimidating there, Alpha, yeah. This is going to be a breeze. Okay, so with that in mind, maybe Alpha, do you want to take the lead on this and maybe then start just kind of...
00:30:33
Speaker
to boil the anger, maybe not go full throttle all at once. Let it let it boil up slower, like, like you're rising to as opposed to just like from nothing to everything. Because that was that was that was pretty scary. Yeah, you did a good job. Good job. I'm proud of you. And Nick's will clap your shoulder. Alpha doesn't understand that gesture. So yeah, Nick's hands hurt afterwards. Yeah.
00:31:02
Speaker
That's fine. So I was going to take that all on board. And then I'm assuming we're just going to start moving again towards the shaft. All right. And as you get closer, you start to realize now there's a lot of very, very, I want you to roll for this. So basically, you know, your, um, your passive insight would see this hundreds, what looks like hundreds of footsteps, uh, outside coming from all angles towards this door. It either looks like they've been moving in or out or a lot of things have moved in or a lot of things have moved out very quickly. They look humanoid.
00:31:32
Speaker
Footprints, almost large footprints. There is no door on the hinges. It's just open to the inside. And as you approach the shack, it's probably big enough for one very, very large room. And there's no light except shafts of light that shine in through the gaps in the roof.
00:31:49
Speaker
Over the windows are large, bolted on, cross-beam pieces of wood to kind of block entrance. One of them has been smashed and broken, the other one still holds, both of which still have a thin, white, muslin-esque curtain that sits to the inside that flaps inwardly with the breeze that Callum described so eloquently just now.
00:32:13
Speaker
At the far end from your current position, before you even enter into the shack, you can see a small, dilapidated stone fireplace at the far side. You're just stood outside Callum with the other two behind you. What would you like to do? You're going in, you're going out, you're walking around, what do you want to do?
00:32:30
Speaker
I'm pretty much going to be standing at the front. I'll look down, see all the footsteps. I'll point those out to my rotor as well. I'm very proud that I've learned something new about tracking now. And then I will just turn and face both nicks and motors and it's like, do I start intimidation now or inside? I would go in loud and proud, my boy. OK.
00:32:56
Speaker
And you say there's like a door that's hanging off of its hinges kind of thing. It's open, so you can see the fire under the room, but you can't really see. Next, we'll just lean over you and just close the door very, very slowly and quietly. OK, you can do your thing.
00:33:12
Speaker
Yeah, he thinks back to some of the novels that he's read and where heroes sometimes make a grand entrance to gesture they kick down doors in their particular taverns or if they're trying to be really dramatic or something like that. So that's basically what you're going to try and do. He's kicking down this weak outer door. He's going to barge into it and say,
00:33:33
Speaker
You're going to try and channel that inner rage just a little bit that we haven't before. Don't tell me the door's weak. Don't tell me. So you said it was open hanging off its hinges. You have profiled this steel door. Find adamantium. I will take out my tinker's tools and just unscrew the door until it's weak. Okay, fair enough. When you barge in, say...
00:34:03
Speaker
Avast motherfuckers. Avast motherfuckers. Yeah, you go. But with anger. With anger and bravado. Like, roar it like you're a lion. Yeah. Roar. Well, no, not the roar. Roar out Avast motherfuckers. OK, Alfa thinks you understand, and you get a bit of a blank look, and then he's just going to look to you and thumbs up.
00:34:33
Speaker
So yeah, with that in mind, then, if the DM will put me, I'll be kicking the door down. OK, give me an athletic check, please. Can scratch off the Mbingo card tonight. Yeah. Who had? Who had the DM from it? I brought you one minute in. Not bad, not bad. 10, unfortunately. Meets the beats. That was the DC. Managed to kick the door in. Off its hinges. It crashes into the room. Dust flies up. The door is off its hinges. What would you like to do?
00:35:03
Speaker
I am basically stomping in now as much as I can. And I remember what Nick said. I've asked mother fuckers. And you stomp, stomp, stomp your feet echoing on the wooden floor, a hollow wooden floor beneath you. As you walk in and shout that out, you see the beams of light coming through the curtains flapping. There's no one there. A green cup, a green rug sits on the floor and the place is absolutely ransacked.
00:35:33
Speaker
Tables knocked over, chairs ripped apart. There is nothing, there's nothing here where a chandelier should be or a light in the middle of the room. All that hangs now is a rope, a single long piece of rope that almost reaches down to the floor, but just kind of hangs in the breeze like something was once upon it.
00:35:56
Speaker
I'd say that was a pretty good practice. That was very good. Very good. If I was in this room right now, after you kicked down the door, I would have been pissing myself, Alpha. And especially when you said a vast motherfuckers, I would have, I would have asked it. That is good to know. I think you should. It doesn't appear that anybody is here, however.
00:36:20
Speaker
No, you know, and it was a warm up gig, really, because when we do it again, there'll be a whole audience ready to receive your Avastid. My learning will not be wasted. Exactly. Right. Now we find downstairs. I do not believe a downstairs at the shack was mentioned. Well, there's a layer underneath the shack. I thought downstairs was at the manor. Have I got that right?
00:36:48
Speaker
I thought it was the same place. Sorry about that. It is quite welcome. Mistakes are accepted as you all. You are only human. Oh, nice. I like the sass there, Alfa. Did you know that you were performing sass? Also not human entirely. So only half orc. It doesn't have the same ring. Oh, OK, Alfa. There's a line and
00:37:17
Speaker
Nah, you just crossed that one. No one's human here. Oh yeah. How very true. You spent too much time with your dad. We are not human. He is not human either. Yeah, I see it. Oh, you're a daddy? Sorry, I forget which one's which. Dad is not human, father is. Ah, sorry. Yeah, yeah. But that is OK. My apologies if I offended you, Marota. I'm going to say nothing and just pull that rope.
00:37:47
Speaker
Yep. What? You said there's a rope. Yeah. Just hanging from like, what is chandelier or something used to be. I'm just going to pull it like it's a doorbell. Yep. Um, and okay. So young goodness rope. Um, and what happens to tumble
00:38:12
Speaker
out of from your eyes is that you hear a slight pop. And then the rope pulls down free. And upon the rope appears a person, stumbling to the ground, thuds against the ground, dust rises.

Old Gale's Request

00:38:31
Speaker
All you see is purple robe, white hair, and kind of angry eyes.
00:38:41
Speaker
And we're going to bring in at this point, who's been waiting patiently for the whole episode, Will, not our rules consultant, Will, of Vasil fame from not two episodes ago. He's going to join us for a couple of episodes. Will, would you like to give a description of what they seek that comes crashing to the ground in front of them?
00:39:02
Speaker
I most certainly would. So hello, everyone. You tumbling to the floor in front of you, as eloquently was mentioned, was mentioned as this kind of purple robed figure. There is a big bulbous purple turban on their head, which has a single white feather from it. This person I imagine has kind of fallen flat. And I suppose the first thing you would notice is their stature. This is a halfling.
00:39:31
Speaker
with wearing sandals.
00:39:33
Speaker
There's just a, I mean, the robe is flowing free in his right hand, still grasped firmly in his grip is a, just like a wooden staff. And on the top of this, you would see kind of larger than you'd imagine on the top of the staff, like a crystal ball, but it has got a big crack down the center. And as he kind of hits the floor as well, you probably hear and see
00:40:02
Speaker
even more of a break even more of a shattering there and following him relatively swiftly to the floor and landing on his turban is a beautifully white snowy owl and uh yeah crashing to the floor you just hear him go oh god damn i wasn't expecting that oh my you're not a goblin sorry
00:40:32
Speaker
What are you doing here? You would have thought that I'd have seen that coming. I mean, I've seen that there was a sea spider donkey punching daddy issues, but I didn't see you were going to pull me out of the roof. How have you already twigged he's got daddy issues? Spider donkey daddy issues? I am very confused. Yeah, you will.
00:40:53
Speaker
You've been coming here all this time. I've just been waiting for it. The first things you do is just pull me out the roof. That's not very kind there, Donkey Punch. Sorry, you said you've been waiting for us. Yeah, I've seen you for a long time ago. Since when? Well, since I done looked... Oh! And you'll see him look at the crystal ball at the end of his staff and go, oh, you done did another crack in it.
00:41:19
Speaker
Oh, he's not gonna give me many affirmatories or negatories. Oh, man. I'm afraid I am still so very confused. Young sir, old sir, who are you? I've got so many questions right now.
00:41:34
Speaker
He'll kind of stand up and dust himself off. And at this point you'll see he is most certainly not a young man. This is a very old halfling. He is wrinkled to buggery on his face and he's got like a beautiful mustache, white mustache that's probably a bit kind of dusted now from hitting onto the floor. Oh, I do apologize. I should introduce myself. I forget you's not seen me before. I'm old Gail. Nice to meet you.
00:42:02
Speaker
Old Dale, did you say? No, old girl. Old girl. Yeah, that's me, old girl. And who's this charming individual? And I'll point to the owl. Ah, she's a hoot. Right. A hoot, it's nice to meet you. And it will just kind of twist its head and just look at you. Sorry about the whole pulling you down from the top of your
00:42:50
Speaker
I don't think any of us are going to forget it anytime soon, Alpha. Can you make sure that we don't forget it? This is what you do, right?
00:43:00
Speaker
Indeed, I can do. Of course, only if you want to, by the way, if you want to dump this memory out of you, that's absolutely fine. I'm not going to tell you that you should keep this. That was very reignsy of you, Nick. I know, I'm sorry. I think it's because of the amount of times I've just heard it happen. I had to catch myself. Sorry, Alpha.
00:43:20
Speaker
So we going then or? Going where? What's your deal, old man? Sorry about pulling you off your lights there, but why are you following us? Our apologies. Oh, I didn't do no following for you. You just come to me to give me a hand to get back my old crystal. Your old crystal? Oh, yeah. Well, this one's all snappy now. Look, you see the big old crack. Did I do that?
00:43:43
Speaker
Well, no, it's had a crack in it from before. Let me start from the beginning. I've got the powers. See, I can see things that ain't yet come to pass. I see things from the past. I see things from the future. I see all kinds of things, and this here little orb, this helps me seize into the future. Now, I did have myself a nice special orb. It's much shinier than this one, and most importantly, there ain't no crack.
00:44:10
Speaker
now that's my good old and that's what i had when i came myself here but i mean i was testing out this one this is a bit a duffy one this one got a big crack in it and it's one don't give me many of the negatories or affirmatories that i need to be seen into the futures but i thought i'd try it out
00:44:27
Speaker
And then who the fuck it? Some goblins came along. They start trying to ransack the place. I climb up the rope. I get into the pocket dimension and I pulled that rope up just in time. They gobbled. They come in here. They steal everything. Even my good orb. So the goblins took it.
00:44:45
Speaker
That's right. But don't worry, I don't see in the orb. I seen you coming to see me. I seen you coming to help me get the orb. I come back here. I set up old girls' wheels and woes. Wheels and woes? Oh yeah, that's my new store. It's going to be in this place. It looks amazing. You should have seen it. Well, this is going to be your shop. Well, yeah. Oh, I do forget sometimes you can't seize into the things that I seize. But yeah, that's what's going to happen.
00:45:12
Speaker
That's fantastic. And you just need your orb back, is that right? Oh, that's the main thing. Obviously, they steal all my bits and bobs, all my kind of monies, and all my shinies, and my clickety-clacks. But it's the orb. That's the thing that I need. Because like I say, I don't get many straight-up affirmities if I don't have my good orb. This one sometimes works. This one sometimes shows me all the nasty stuff.
00:45:36
Speaker
So next, his shinies have gone missing too. Yeah, I'm very adept at finding shinies. What are you going to do with your crack orb after you find your, after we find your good one?
00:45:53
Speaker
Wow is this my backup or if you know what I can say it's not completely duffer it does the work in order sometimes. Just saying like maybe if we do this for you and you've already seen it so you know this is going to happen. Maybe as a as a sign of goodwill you could give us the cracked orb as a as a as a gift.
00:46:14
Speaker
is possible yeah well i mean i could do your futures for you if you want no something with monetary value perhaps well you don't know whether one won't leave the money or one ain't gonna leave the money but well we can i suppose if i get myself the new orb i don't need the old one i could maybe fashion another that's fine all right so we have an accord okay could you possibly find the location of somebody with your orb
00:46:40
Speaker
where I see things that are things that will be and things that don't happen. So I don't know whether I kind of sees people all over. It's just whatever comes to me comes to me. Are you a hick or like a quack? You know, is it like a traveling show thing? Or are you saying that you genuinely can see into the future?
00:47:02
Speaker
Well, I say that I've got the powers of divination. I don't see these things here. I've got lots of trainings in my time. Insight check. Are you for real? Yes, give us insight check. Go for insight, Darny. Against will, against your either your persuasion or your... Actually, yeah, it has to be against me, doesn't it? Persuasion or your line one. Deception. Deception. That's not my brain. I got a 12.
00:47:32
Speaker
I got a 15. You are, yeah, pretty sure. This seems to make sense. Right. Okay. How do you feel about this, Alpha? This man appears to have been wronged by the goblins. I am perfectly okay in helping him out. It doesn't appear that he has done any harm to anybody. He is a pure victim. My apologies, sir.
00:48:02
Speaker
Oh, no apologies needed, it's just the big lady that pulled me out of the roof. That's the apologies, but that's already happened, so we's good. I'm going to ask that again, though, Alfa. What do you actually feel, though? Because I feel like you have a surface response, which is what you normally say when you're around your... I can't do it... Reins and Emron. But what do you actually feel about this situation? Just a pure wonderment. If you spend half a second more thinking deeper,
00:48:34
Speaker
Hmm. This man has been wronged. I would like to make it right for him. Okay, 11. Shall we all just skip any dude out of here then and find your orb? Well, that's what I thought was going to happen. Yeah, that's what I see. Gil, is it we're sort of trying to let Alpha, you know, boss this a little bit so
00:49:04
Speaker
If he does anything that's particularly courageous, will you just mark that, make sure he knows? Well, you want me to say it out loud? Yeah, like a little bit of a who or a woo. If he does something that's particularly, you know, maybe your owl could do something. Yeah, it's a bit fun like that. You want me to say something big loud and get celebratory as you're talking about. Oh yeah, I can do this. Positive, you know, I just did an M run then.
00:49:33
Speaker
Positive reinforcement. Like positive reinforcement, you know, something like that. Well, yeah, I mean, I could probably tell what he's going to do that's pretty good if I had a bit of time. But yeah, sure, it's going to be the first time for you guys. So yeah, I'll make it fresh. I'll make it new at the moment. Why not? I feel like there is something maybe after all of this to be done there with the future of Alpha. I mean, it's obviously your choice, Alpha, but I find this quite fascinating.
00:50:03
Speaker
We are having the good shit in the future, if I recall. We are. We are. Good memory. Memory, man. There is hope for you yet, Alpha. You're just going to have to take yourself to the toilet for that one. Fair enough. Shall we go? I like you, Gale. Sorry about your rope and stuff. That's all right. And he'll kind of start tying the rope around his waist and fix it almost like a belt.
00:50:33
Speaker
Nice, so we're going to the Miragor estate next. That's what I don't hear. That's where all those garbles be. Do you have like a location device on you for this orb thing? Does it talk to you? Do you know when you're near it? Is there some sort of magical essence between the two of you? Yes, an orb. It's like a crystal ball. It don't do no talking. That's crazy talk. Well, it wouldn't be the craziest thing I've heard today, but I thought I'd ask.
00:51:02
Speaker
But I got the magic. I can do a little spell and find out exactly where it is. That's how I know this is there in that manor house. Yeah, that's kind of maybe what I was talking about, but that's OK. We'll get there. You think I'm not got the magics. I've got all the magics, baby. I think you are full of magic and I, for one, cannot wait to see it in action.
00:51:27
Speaker
Well, like I said, I've already seen it. We haven't introduced ourselves. How rude. I'm Nyx Carell. I think he knows Nyx. He's been calling us for a while. Isn't it a bit weird that like he knows, but we still haven't introduced ourselves. It's very weird.
00:51:44
Speaker
Well, you say that, Donkey Punch. I don't get the names through with the sights. I just see certain things around you. Oh, I think I'm Donkey Punch. I don't know if we know your name yet. Are you Donkey and I'm Punch? Oh, are you Donkey and I'm Punch? Well, can you punch like a donkey? Who are you talking to? Well, I'm talking to you, bitty. Oh, my... I could have let that go. Right. I would be careful.
00:52:12
Speaker
Marota is... She can punch better than a donkey. Quite dangerous. Yeah, I've seen... I've seen... I'm sorry, that's... I probably shouldn't have gone saying... Sometimes I rub my big mouth. Ah, you do? So, watch it. Okay, I stopped using the names that I'd unseen. What is your names? I'm Nix Correll. At your service. You know, I would have put you down for an arachnia. Not a Nix, but I like Nix.
00:52:40
Speaker
Twice a thing has been mentioned. Yeah, no, I'm, I'm Nix. I'm a Nix. I'm Nix. Just Nix. Pleasure to meet you, old gal at your services. Much as you's a smile. Absolutely. A pleasure. I am Alpha. Hello. Well, it's a pleasure to meet you. Oh, you got a metal face. Oh, wow. I did not see this.
00:53:04
Speaker
I thought you saw us arriving. Have you heard up most of the time, Alfred? Yeah, I don't see lots of things, but it's this damn crack. I don't get not positive looking through the thing. That's why I need to see my crystal, my new crystal bar, the fancy one. It goes on the end of this video, stick here. We shall retrieve your crystal for you. Well, I do appreciate that. Thank you very much, Alfred. It's a pleasure to help. That's very kind. And before I offend you any further, what's your name, lady?

Marota's Distrust

00:53:30
Speaker
I'm not sharing it at the moment.
00:53:34
Speaker
If that's okay, it's not that I don't trust you, it's that I was just captured by people and I don't trust you. Oh, you was talking about the crossbows in the alley. Yeah, I done seen that. That was some scary shit. It seems like you're seeing a lot of us. Well, like I said, if something's come to me, some things don't come to me. And I done seen some things about you, but not your name, but that's fine. I'll call you. Can I call you big lady? Sure.
00:54:03
Speaker
Well thank you very much big lady and Nix and Alpha, let's go. Yes, let's go. Alpha lead the way. Absolutely, please follow me. And yeah, as we leave and start making our way towards the manor, you're still going to have a Alpha that is trying to watch his footsteps as they walk. So it's going to look very, very awkward just to kind of do really gentle footprints all the way.
00:54:30
Speaker
As you make your way further east, the four of you now taking yourself further through the moors, you start to change the traverse. You start to traverse the landscape and it starts to change. You start to come across thin woodlands that you know you have to pass through. This is not difficult terrain. You can walk quite easily between the trees that are quite spread out. All kinds of trees, ash, birch, oak,
00:54:58
Speaker
insert other trees here, beach. Why am I still naming trees? Why David Attenborough? Anyway, an array of colors as well. It's a lovely serene, calm, quite well kept and looked after set of trees. You start to notice patterns in the order of them and the way in which they are laid out. This obviously is the start of the estate, a part of the estate, a woodland attached to the estate, the Mergle estate.
00:55:23
Speaker
and then you see it between the trees, not too far away, the dilapidated, broken remains of this manor house. It stands stark, like a saw on a blight, not a blight, that's the wrong word, I can't use that word now, a saw on the landscape around it. The once grand mansion of Murgor Estate now is in absolute ruin.
00:55:48
Speaker
The second floor, the roof of which has collapsed in on itself, flattening almost. The roof of the first story, so the ground floor, has held up and so the building looks like it's just kind of flattened on itself, squatted down on itself. It's once opulent roofs have fallen in. There was at one moment
00:56:11
Speaker
a large kind of rounded tower, quite archaic, brilliant design attached to the top left, the top northeastern corner of it. Yet this has fallen into total disrepair. As you come through the trees, you start to notice the ground changes. The mossy, peaty, natural leaf-covered ground that you'd walked through on this lovely walk through the estate changes to very similarly tread ground that was around Old Gales' shack.
00:56:40
Speaker
hundreds of footprints, simply of coming and going, coming and going. You're not quite on it yet, but it seems to surround the outside of the building. And what we'll quickly do now is ping you over to our new map, designed beautifully by myself from Dungeon Alchemy. Thank you very much guys who make Dungeon Alchemy. And what you see and you're on the far east corner hidden in the trees. Hopefully that's past you over now.
00:57:09
Speaker
what you start to make out and you can see them, you can smell them, you can hear them. The building sits in a square with a jutty-outy
00:57:21
Speaker
section at the back. There's almost an alcove form 30 feet, almost by 30 feet at the back corner of it, where you can see smoke and you can hear the noises and sounds and smells of goblins. They've made camp and they've wrecked the area. They've wrecked the camp now. That's a Tarzan reference, don't mind. Around the corner. This doesn't seem to be the numbers that Ola was talking about.
00:57:48
Speaker
There's probably five, six of them around in the area, and they're kind of sitting around the camp. Nearby is an old statue which they've pushed over and are using the remains of which as seating for them around their small campfire. There's four tents, three sat squat in the alcove of the building, hidden against some lean twos, and then a larger tent to the south of the building, which stands on its own and covers a wider area.
00:58:15
Speaker
There are also a number of crates you can see around, and there's one or two fires nearby as well. From the current location, none of them have seen you yet, but you have spied them. There's also a large log, which they've used to kind of block up to about 10 feet high, a felled tree. At 10 feet high on its side, they used to kind of create a little kind of barricade to kind of protect that exposed flank. You're in the trees now, peering through between the,
00:58:45
Speaker
Why do I always forget this word? The main part of a tree, you know, the big bit. Trunk. Trunk, wow, I forgot that last campaign, I swear. You did. Hiding behind the trunks of the trees and behind the bushes, you're still probably about 50, 60 feet away at this point, but you've spied them. They have not spied you. What would you like to do? I would just turn to Gail. We're intending on going in quite loud and direct. Is that okay with you?
00:59:13
Speaker
I ain't done scenes, what happens next? Sometimes it's murky, sometimes I don't seize everything, so I'm up for doing what you's gonna do. I was gonna say, have you already seen this? Oh, no, no, no, no, no. Sometimes I just see flickers. I just seen you's coming to my door. I seen's my all, but I ain't seen much else by this point. Takes me a long time, makes me very tired. I see. Convenient. Yes.
00:59:42
Speaker
Well, not really for me. I'd like to seize everything. Alpha, remember to do what you practiced. We go in loud and strong. And you demand to speak to Liags.
01:00:01
Speaker
Liacs, yes. Remember the anger. Yeah. Feel the anger. Those goblins need to think you're going to rip his throat out. Draw upon that dark place. You did a thing earlier that I'm going to call angry mode, if that's okay. Angry mode, okay. Beast mode. Yeah, we could go with that. I will let you guys decide what you wish to call it.
01:00:31
Speaker
I am not familiar with coming up with unique names for certain things. But I see. I remember how I felt and bring rage forward. It's good. That's good. Please. Do you need me to poke you in the eye again or are you good to go?
01:00:57
Speaker
I will be fine without the eye poking. Thank you, Marota. Great. Well, we've got your back. Absolutely. Haven't we, Nix? Yep. This isn't going to be one of those fall asleep at the wrong moment. Convenient moments. I don't think I've got any problems with that with Emeril not being here. My deity is nowhere to be found. I think I'm safe. Okay. Okay. I'm just going to take a moment, tap the little turret on his shoulder.
01:01:27
Speaker
Wake up, Beta. I may need your help. And then little turrets just gonna light up and he just got like a single light on there, almost like an eye. And what it's actually gonna do, we're just gonna quickly scurry across the front of his chest and go down and just settle down on his wrist.
01:01:48
Speaker
Nice. Guys across the body onto the wrist. Awesome. All right. Um, can you see yourself just a quick, uh, production point where can you see yourself on the map? Can you, you shouldn't be able to have movement over yours. Um, Oh, Gail, I've given you the little, I couldn't find a purple robed old band. So I've given you a red robed old man. I hope that's okay.
01:02:09
Speaker
Oh, question mark, question mark. That's the first time I've ever heard that in my 30 days. The purple livery of old Gil, is that the same hue as the crisscross purple livery? No. This is much more flamboyant, older, yet newer, yet you've never seen it before yet. It feels strangely familiar.

Confronting the Goblins

01:02:39
Speaker
Oh, okay. So, but no, totally, totally different in design. Yeah. Not a member of Chris Graham.
01:02:44
Speaker
I would have immediately stopped in my tracks. We should have done that. That would have been an interesting one. You always keep coming up with the actual plot I have. So Alpha, you're actually the smallest. I don't know if you can see yourself, but I can see myself in the trees. Okay. So as we move forward now, if you want to choose and move yourself along, each of you kind of feel free to move yourself and describe yourself.
01:03:15
Speaker
That'd be great. Not any kind of initiative or anything like that, but I know where you are. Just in case we do hit initiative. I think the moment that Alpha acquiesces and accepts that he's going to take the first move, I'm just going to get my horn out and get ready to blow it. Okay. Cool, cool, cool, cool.
01:03:46
Speaker
Before Alpha steps forward, is there anything else, oh, Gail, or Nick wants to do? Are you happy just following up? How are you just following? A hoot is going to be on the top of my turban, just sitting there probably crapping on my cloak. I'll just look up and go, well, we've got to do that thing. That's right. A hoot, you've got to be ready.
01:04:12
Speaker
That's going to be great. Okay, awesome. Alfa, you get a nod from your party behind you. Okay, that's fine. The spotlight is well and truly on you, Callum. Yeah, Alfa's going to take a moment and it's almost like a little bit of a delay, but he's rebooting. He's rebooting. A slight dim orange glow emanate from his chest and he's going to shoot straight up into his head. Now, they wouldn't see it, but his eyes are going to go blaring red again.
01:04:41
Speaker
And he is basically, he's not running, but he is walking with great determination. You would feel the ground tremble between his 300 pound feet steps. Just as he moves straight away downwards, he's going to put himself pretty much in open view between this hay bale and this tree trunk that's been pushed over. It's native of statue, not hay bale.
01:05:09
Speaker
this base of a statue and this tree trunk that had been pushed over.
01:05:14
Speaker
I'm going to also cast Thaumaturgy from the ground and add tremors as that's happening. So you see Nyx just get down to one knee and he's going to put a single hand down on the ground and you see the horns glowing purple as he's transferring his energy down and he's going to push into the ground and from that there's a rumble as the ground starts to sound like it's breaking in time with Alpha's footsteps.
01:05:41
Speaker
As he gets there, red eyes are glowing.
01:05:46
Speaker
He's going to look at all the goblins and in the best kind of voice you can muster, goblins, take me to Liag. And without even hesitating, he's going to use the cannon that's now on his wrist. He's going to point at one of the tents and he's just going to make a ranged spell attack against it. Just the tent itself. Just the tent itself. He's not out to hinder anyone. He's making a show. He's aiming for the tent. He's looking to do damage to property at the moment rather than actual goblins.
01:06:16
Speaker
All right, give me a attack. Attack roll, please. Roll to hit. That will be 14 to hit. Yeah, that hits. It had an AC of 5, so I think we're good. Yeah, it's a 10, for Christ's sake. Just for point of reference as well, the cannon that I created is a Force Ballista, so alongside with... Yeah, of course it did.
01:06:39
Speaker
Alongside with any damage, it will automatically get pushed up to five feet away. So it's almost like I'm using the force of my hand movement to push this tent over with great force up against the wall so it falls down. You're not the guy slinger. Push for that intimidation. Walk into a saloon and kick over a table.
01:07:00
Speaker
Yeah, exactly. All right. And as the, as the, the shot fires, I'm going to blow the horn really loud as well. Just so there's this cacophony of sound. Like intimidation with four advantages. I can only give one that's the only problem. No, I'm not. I'm going to give, yes. So the 10, so all right, before I describe the entire thing, can you please roll intimidation with advantage plus three? So whatever roll twice, whatever the highest roll add three.
01:07:30
Speaker
intimidation is not something that I thought I would be using at all. No, I know, this is what's so great. Natural 20. Oh! Three. And then you just hear Will, Emron Will is there, his eye just starts randomly twitching wherever he is. It's not a natural 20, doesn't count, doesn't count. It means I've performed the best that I can possibly perform.
01:07:55
Speaker
Absolutely, so what's your overall score? It's 23 overall. With advantage in the plus three. I have a zero modifier to intimidation. This is what happens. I have like no charisma. Until now. You step up between the dilapidated statue, its head heft, hewn laying in the grass, the mossy grass below, the mud covered grass of this goblin land.

Alpha's Challenge to the Goblins

01:08:21
Speaker
You look over the goblins and they're bleeding two tents.
01:08:25
Speaker
You shout your footsteps, echoing like you're walking on a hollow ground. You feel powerful. You dig deep into that memory, that one memory you have of anger from all those months ago from that person, that person.
01:08:43
Speaker
And as you shout, your voice booms across. You bring out your hand cannon creature, skeletal thing, like the dude from Toy Story with the creepy head. Boom, fire this out. The tent just collapses on itself, smashing against the wall of the mansion, and then kind of squeaking down. The tent is destroyed. None of the goblins are moved. You speak your words. You hear this horn, a clax, and sounds off in the distance, and you see birds.
01:09:10
Speaker
fly off from all the trees in the area around you the goblins ain't got a fucking clue what's going on all of them wide-eyed staring at you and silence none of them move even the one with the crossbows quivering his hands lower down slowly they all stare at you one two three four five six seven of them don't move a muscle
01:09:36
Speaker
Then from the tent, behind you, not behind you, sorry, at the furthest tent away, one more goblin steps out. He looks slightly taller. He still carries with himself a shield and a sword. And he steps out and looks around, looks at everyone staring at this figure that's just appeared. Who are you? What have you done to my friends?
01:10:05
Speaker
I am Alpha. You have threatened my friends and taken what is not yours. Ciao! You have a choice. Make amends and follow me, or your life will be punishment. He stares back.
01:10:33
Speaker
He looks around at all his other goblinoids who stand perfectly petrified at this figure that's just appeared. A single bead of sweat drips down his face as the last bird flies off from a nearby tree. A gust of wind picks up dust and a small ball across in front of you both.
01:10:54
Speaker
And as he pulls in a breath to respond, that's where we're going to leave it for this week's episode of the fellowship potato talk.
01:11:20
Speaker
Well, I love it. In fact, at any moment I can, I can call on Will and say, well, you can't see a Friday night. Bring literally any character you want. And, and every time it's just perfection. So thank you so much for waiting that long. Stepping in like a champ with old girl. I love them already. They're fantastic. Well, speaking for stepping in.
01:11:45
Speaker
and becoming a part of our week will. We have to extend our thanks, not only to you, but to our listeners who so choose to stick with us and listen to our We Show. And we love you for it out there. If you wanted to keep in touch with the podcast, you can do so on one of our various social media pages. We have a website, fellowshiptable.com. We have a Twitter page, which is at fellowshiptable. We have a Facebook, which is at fellowshiptable as well.
01:12:13
Speaker
Also, something I found out the other day, we're not the only fellowship.
01:12:18
Speaker
podcast anymore. And this might be a plug for another of you guys out there. There is the fellowship of the dungeons or something like that has popped up as of late on my social channels. So make sure that if you are searching for us, it's the fellowship at the tabletop and then you've got the fellowship of the dungeons or something. I am sorry if I've messed it up, but welcome to the world. Hello. Hello guys. If you do listen to us.
01:12:48
Speaker
We have, of course, our individual Twitter pages, if you should choose to DM us at all. I'm at iWorld1. Callum's at TheD20Gamer. Danny is at Total Party Thrills. Will is at Fellowship NPC PC. Nice! And our glorious DM is at Hastily World DM.
01:13:37
Speaker
Until next time, guys.