Introduction to Wild Heart and Bartonus's Quest
00:00:02
Speaker
 Looks like that hole is perfect for a halfling. In
00:00:16
Speaker
 wild hearts land where legends grow Tidal surges rise and flow Golden treasures deep below Time to get moist, here we go
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Speaker
 Gold on emerald shores, glories felt in ancient lore. Bartonus aims to heal his scars, to call her chosen stone and stars.
00:00:46
Speaker
 In wild heartland where legends grow, tidal surges rise and flow. Golden treasures deep below, time to get moist, here we go.
Explore More at Fellowship of the Tabletop
00:00:59
Speaker
 Welcome to Wild Heart, the Tidesurge Gambon. Want to explore more?
Schedule Announcement: Interregnums and Bellum Draconis
00:01:05
Speaker
 Head to fellowshipofthetabletop.co.uk for maps, lore, and our latest blog.
00:01:13
Speaker
 Check out our interregnums dropping every other Tuesday. And Bellum Draconis, our sister podcast, releasing every Friday.
Mission to Retrieve Stolen Treasures
00:01:22
Speaker
 now let's dive in you descend down into the cellar of what you hope is going to be the hideout of veils root the veils root group the group that you've been searching for and looking for the group that stole your belongings the group that stole the treasure of the tidal surge when garrick died the group that stole falco's hat after
00:01:48
Speaker
 punishing the man looking after the stall above it you've made your way down through a very steep set of steps down towards the cellar space below a chalk cellar above and rock i believe you were first just to remind me was it rock followed by reefer was that right yeah we'll say that and followed by falco and then aranax is that the kind of order that we're coming down in yep Cool.
00:02:14
Speaker
 So, Rock, I'll tell it from your perspective, but each of you will see
Discovering the Food Cellar's Secrets
00:02:17
Speaker
 this as you enter down. As you lower yourself down, you see a quite dimly lit space. There are a number of actual candles that are lit in this space. It's a cellar.
00:02:29
Speaker
 It's a food cellar. You notice down the center of this quite long rectangular room, you're in the top left corner, Some shelving in the center that hold artisan loaves of bread, cheese rolls around the edges of the space, especially on the right hand side, you can see stacked up boxes, a couple of barrels.
00:02:52
Speaker
 At the far end, you seem to make out ah some more different types of cheeses that are rolled up, sorry, rolls of cheese on the floor. Directly to your left, as you look at the space, you see a very large, kind of a 10 foot long wooden crate with what looks to be a longsword upon the table as well.
00:03:10
Speaker
 Odd for a, but ostensibly as the cellar or pantry of a bakery. As you look around the space, there are no other entrances or exits into or from this space.
00:03:23
Speaker
 Rock, you've headed down first. You're at the base now. And just before the next person comes down, Rock, I'll just give you a bit of time to do anything if you want. So you've just your feet have just hit the bottom of the of the floor of the space. It's a wooden floor as well, so it's a quite well looked after space.
Wire Trap Encounter and Investigation
00:03:42
Speaker
 a number of kind of brick i sorry and stone walls um interspersed with wooden bits of walls as well like they filled in cavern spaces etc uh to make it a nice space a nice shaped room your feet hit the ground rock is there anything you want to do just as you first set foot in this cellar yeah he's gonna cast his eyes about and see if he can spot any kind of humanoid activity um perception Okie dokie. I liberty like that yeah still got a minus two to my roll.
00:04:11
Speaker
 Got blessed though. Oh shit, yeah. So that's positive. So that's 14 plus the bless. I'm just going to get a d4 out and just roll it on the table I think in a second because it's quicker. Just get your out mate. Polypore on the table.
00:04:25
Speaker
 ah Gladly. I just smash it on the table. ah But I've rolled max with it. So yeah, that's an 18 overall. 18 okay right so as you look around the space uh your eyes glance corner to corner look to the shadows look to the flickering candles that that adorn the left side of the space you don't see anyone moving however in the glint of the nearby light give me given the fact that you've rolled an 18 what you notice directly at your feet not two or three inches away from your shin is a very thin
00:04:57
Speaker
 a wire that is taught that it's about a foot off the ground tight from the wall that is close to your right hand side all the way across to the crate it's a foot off the ground and it's taught against uh yeah like i said a couple inches away from your shin okay uh if he kind of noticed that he would just quickly turn back to the group and just say, i can't see anyone yet. i There's just a wire here. It looks like a trip hazard.
00:05:30
Speaker
 And I'm going to step over the top of it. Okay. um You're very athletic, so I'm not going to make you roll for it. It's only a foot high.
00:05:41
Speaker
 ah you can You get the first foot over at least, and you can get the second foot over as well. Absolutely fine. Not a problem. Yeah, you don't want to trip over that.
00:05:51
Speaker
 And he'll kind of make his way further into the room, not looking out necessarily for traps. But yeah, that's what he's doing to try and see if the people are down here. And he's not been overly quiet about it either because he's, they have been told what they're looking for down here. And that's exactly what he's looking for.
Trap Disarmed with Chaos and Cheese
00:06:10
Speaker
 Okay, no problem. Rufo, your boots hit the ground next. You've heard Rock say about a trip hazard. ah There's a wire, a trip hazard. You hit the ground with your natural perception of 14.
00:06:20
Speaker
 You notice this wire and knowing from your experience and history um of of warfare and and the general demeanor of life ah down south of Wild Heart, you know this to be some kind of trap.
00:06:38
Speaker
 um She um steps over it and then she's going to... Seeing that there's nobody kind of in the immediate vicinity, she'll recall her echo into her and so that it's not visible anymore.
00:07:02
Speaker
 And then she wants to follow the kind of the wire to see how it attaches. ah basically see how if she can figure out kind of what the system of this trap this trip hazard why it is is it connected to anything that would then send an alert or is it just there to trip people up Okay, give me an investigation check please. I'm saying you've stepped over it and you've moved out of the way of the ladder down and because it stretches about 15 foot across the space towards this wooden box as Falco and Aranax start making their way down as well. So what did you get for the investigation? Actually, actually yeah, look gone go ahead. Actually, we'll do that.
00:07:45
Speaker
 Yeah, 15 total. Okay, yeah, you notice that it's attached with a rather simplistic knot on a a kind of a hook piece of metal sticking out of the wall that's right near you.
00:07:57
Speaker
 As it goes across the space, it goes into this large crate. ah Someone seems to have cut hole very haphazardly, maybe with a knife or a sword, pushed a hole in where this rope is going in. And as you look, you can't see anything within that. Wait, you're a T-flat. Do you have dark vision?
00:08:15
Speaker
 Oh, um... believe you might be, actually. think so. Okay. Sorry, just need to find it online. Have a check, but if... Ah, do you know, i can't say, if you if you do have dark books, you see this, then that's unfair advantage. Um...
00:08:34
Speaker
 Sorry, where will it... Ah, yes, I've got dark vision. Yeah, so in the inside you do see you make out a glint of what looks like a coiled piece of metal, similar to that of a spring, perhaps.
00:08:47
Speaker
 okay Aside from that, you can't see it, it's quite a tiny little hole. Yeah, and going back to the other side where it's attached to the hook,
00:08:58
Speaker
 does it look possible that I could
Breaking Through to Hidden Rooms
00:09:02
Speaker
 unattach it? ah Absolutely, yeah.
00:09:08
Speaker
 It's just a knot. It's done with like a double, a very yeah kind of double knot onto this hook.
00:09:15
Speaker
 While you're having a think about that, you've been kind of moving around this space to give you a chance to think i was about that. and Falco, you've um your your little little little hoofs have touched down on the space below.
00:09:29
Speaker
 I imagine you clip clop. I imagine him in slightly high heels. I don't know why. Anyway, um that's not canon. That's not canon. anyway, you touched down on the floor here um and you see reefer looking at this this this trip wire again you've noticed it because rocks called it out already despite the fact that you can't really see where it is that clearly rocks off wandering around the space a little bit there doesn't seem to be anyone here what would you like to do uh he'll look down at the where reefer's examining the wire that i can kind of make out in the dark oh who left this here look someone may trip over this and i'll go to just pull the wire out the way
00:10:07
Speaker
 you're going to wire? i'm grabbing his wrist. What? Okay.
00:10:13
Speaker
 I think it might be a trap. Oh. Yeah. Yeah, of course. Oh, yeah, yeah, yeah. That's one I thought too. Has he stepped over it yet? No, no, I just went to reach for it as if i was just going to yank it with my hands. Can lift him over it?
00:10:31
Speaker
 You know, like you do kind of with a child. but You can do whatever you like. It's whether or not Falco will be happy about it. It's your fault. Yeah, I'm going I just don't... Trust him to not set off by accident. So I'm just going to... Don't tell me. You tell Falco.
00:10:52
Speaker
 I'm just going to... Yeah, yeah i'm hoping with him being...
00:11:03
Speaker
 and Smaller that. I'll be able to just hop them up over it. Ah, the classic way of treating little people. I see. yeah um Well, okay. It's going to be a strength check for that, please. Let's write down a number. You've got blessed.
00:11:22
Speaker
 You're blessed, yeah. But then any saving throw, you're also blessed. Yeah, we'll do we'll do it once through each for all four of you, and then we'll assume that that's the minute kind of gone for that, so I'll relax after that, if you unless you cast it again, that'll be... Everyone will have one chance. Otherwise, it feels like a wasted spell slot, if I say.
00:11:41
Speaker
 and That's... Hold on, let me just roll my d4...
00:11:48
Speaker
 ah Unnatural 20. Okay, yes.
Combat with Veil's Root Begins
00:11:51
Speaker
 ah You managed to, i mean, whether or not he's happy about it is another thing altogether, but you managed you have the strength and capacity to lift up Falco Ledoux and move him over the tripwire without an issue. It's quite a lightweight for you.
00:12:09
Speaker
 So Falco, you've just been hoiked into the air. do you Do you lift me up and then do so do you stop me at any point or do you literally just lift me up and put me down?
00:12:21
Speaker
 I'm literally just lifting you up and putting you down and then I kind of go back to focusing on the trip passage. She's kind of got a bit of one track mind thinking about this right now.
00:12:32
Speaker
 Okay, so what what you wouldn't see as you turn back to working on the trap is Falko doesn't move. ah You put him down and his feet plant and he just stares at the back of your head as you're undoing that trap or doing whatever you're doing to the trap um for like a good long while. um And Aranax would see that as he's like placed down and Falko starts like biting his lip and then like his eyes start to sort of flicker around the room.
00:13:01
Speaker
 And then after about five five to eight seconds, he'll um slowly turn and awkwardly walk on towards where Rock went. Okay, perfect segue for Aranax. Aranax, you come down and you just see the end of what has just been described there of of Falco's rage settling and finally him moving off.
00:13:22
Speaker
 As you see directly in front of you, Rifa is down looking at what you can make out. It's just a glint in the light, a very thin ah string that stretched taut across the entrance to the space. What would you like to do?
00:13:35
Speaker
 Aranax would take in this whole scene and or try and step over. Aranax is not so tall himself, so try and step over the wire.
00:13:48
Speaker
 See how that goes? Yeah, I'd like you to make a um ah some kind of check. Yeah, that's fine. He's going to kind of hoik up his leather armor that just kind of goes over his knees. It's almost like made for someone of a taller stature.
00:14:03
Speaker
 And he just kind of hoiks them up. It's like, okay, and then just um tries to creep over. after and He does not want to be picked up. Does not want to be picked up. So he's kind of giving wide eyes at what just happened.
00:14:15
Speaker
 acrobe yeah yeah yeah Acrobatics check, yeah. And it's slightly higher only because the wire will be a higher vantage for you compared to a tiefling or a goliath. 13. Ooh, meets a beat. Is that Ooh. I blessed you guys. Oh, blessed you. You selfless.
00:14:32
Speaker
 You selfless man. I'm not fighting. No, what you? Dwarf. Dwarf. Dwarf. course he is. Yeah. Dwarf. yeah And as Aranax just makes it over, he's going to pat his because he's he's of a rather rotund structure. And he looks over at Falco. If you get a bit more girth on the old day out stomach, she wouldn't be able to lift you.
00:14:56
Speaker
 all the right Don't worry. i got plenty of girth.
00:15:01
Speaker
 and As that happens, Rifa, what you notice is that as as he's kind of saying that and that trail leg is being dragged over the top of this, his heel does but i'm going to just wobble the wire. Not enough to set it off, but your you're very very your face is very close to this whole situation and you see it just wobble as he does almost, almost catch it. And your breath holds for a second and then the rope settles again.
00:15:24
Speaker
 So the bless now has fallen from the the three of you and obviously not Aranax. So everything after this will be Sans bless. And we're in the space. Rock, you've been kind of wandering around a little bit up to this point.
00:15:35
Speaker
 ah Is there anything you have been doing or anything you want to do at the moment? I mean, if he's not spotted any kind of obvious enemies within the space, ah he's probably going to be taken in what's within the room.
00:15:46
Speaker
 um And you mentioned previous as well that looked like there was some sort of long sword within the space as well. ah And I know that that seems to be attached to this large crate that, or on top of this large crate that the tripwire is coming out of.
00:16:00
Speaker
 I mean, does it look does it look ah like a used fighting sword? Does it look pristine? ah Give me an investigation check, please. Okay. And certainly I'll let you know what you see.
00:16:12
Speaker
 Yeah, I think if he if he spots that and kind of he's probably not fully taken in what Reeve is doing, it's a 12 overall. Yeah, it looks, it's it's it's not pristine.
00:16:23
Speaker
 It looks like it's been used. You can see the the the marks of a wet dome that's been dragged along a blade, you know, enough to say that this sword is... has been used in some regard and then resharpened again. That's quite obvious.
00:16:37
Speaker
 Also the handle, it so it's ah it's a decent kind of two-hand hold. I don't know all that sort. And you can see the leather that's wrapped around the the hilt of it is is quite, is is a little bit worn. It's not pristine. So it's there's there's been some use in this.
00:16:51
Speaker
 Okay. ah yeah Rock will just pick it up and say, ah Hey, Rifa, I mean, you could keep that other one for cutting bread and you could use this one for perhaps cutting into people you don't like. And he'll take it over to her like a puppy dog.
00:17:07
Speaker
 And Rifa, you're still deep in thought around this as as as Rock comes over. Anything you want to do in retort? So...
Chase Through Brewery and Hidden Doors
00:17:18
Speaker
 She's just going to kind of give a ah brief glance to it because she's going to try and disarm this booby trap.
00:17:30
Speaker
 all right. so based on what she saw with it being a spring and that if you were to catch it, it would then cause a sharp jerk.
00:17:48
Speaker
 She's a going to hold on, like, gently hold the taut string to keep it at that tension. Yeah. I...
00:18:02
Speaker
 um i'm so sorry what is so distracting isn't alice for the listeners what's just been going on is the other three gentlemen in the group have been commenting on the words booby tension talk hold on gently anything like that and it's it's that alice is trying to regale us what rufa's doing at the same time as dealing with this chat that's popping up so that that that's where they are Sorry. So you're holding you're holding the string to keep it to undo it. And then with the other, like just kind of push the other end in to undo that knot.
00:18:35
Speaker
 And then she's going to slowly, and she wants the spring back to go back to its neutral position rather than, because based on how this trap set up, I imagine it gets set off if the spring got pulled even further stretched. If that makes sense.
00:18:53
Speaker
 so yeah. Yeah. that's And gently do that. Okay. That's interesting. I really like that. So what i think we do first is a sleight of hand.
00:19:07
Speaker
 Oops, sorry. Aranax. Aranax would watch after making his comment and patting his belly. would turn around expecting to see Reefer kind of rejoin the group. And as Reefer's like bent down, clearly obsessing over this detail, Aranax is just going to just take note of this situation um and realizes the skill needed here and just kind of, and also feels the after effect of Bless start to wear away as the the magical essence starts to, it the concentration is no longer needed from him.
00:19:37
Speaker
 So he's just going to kind of lean in and um just tap on the shoulder. Do what you need to do. And guidance will hit you. You got a d4 to any ability check with your chosen skill.
00:19:50
Speaker
 Sorry, what do I get with that one? 1d4. You get 1d4. Ah, perfect. Thank you. I think might need it because I have a minus two on deck, so sleight hand might not go so well.
00:20:04
Speaker
 And then AaronX is going to step back from this whole situation. Yeah, it's not good.
00:20:13
Speaker
 and So five plus three, got an eight. ah Okay. You, it's a double knot and you first pull tension with your right and you are unclasping it with your left. You're pulling it round and it's it's kind of like a oica metal hook that it's attached to quite a thin metal hook.
00:20:32
Speaker
 And as you're pulling it round and round and round, the rope slips a little bit through your fingers and you're gonna hold it tight for a second as you hear a creak of the spring across the room and there's silence in the room for a second. Whether or not Rock and and Falco know what's happening, it's beside the point. but There's a moment, minimum pause, a silence,
00:20:50
Speaker
 And as you're holding the rope, it it doesn't seem to to give any more. So as you've finished pulling it off the end of the of the hook and you unclasp it, your hand slips.
00:21:05
Speaker
 You feel ah just a shooting pain at both your legs that is still not fully recovered. And as you flinch down, your fingers drop for a second, but you hold on to your left hand.
00:21:18
Speaker
 but you pull down towards your legs with your right, thus setting off the trap. Could i ask you to make a dexterity saving throw, please? And Aranax, I'll need you to make a dexterity save. Wait, you said went back, didn't you?
00:21:31
Speaker
 did. Okay, I'll let you off for this one then. No, you're fine, you're fine. It's just be brief for them. Eleven.
00:21:40
Speaker
 Let me get some dice.
00:21:44
Speaker
 Ten points of bludgeoning damage. As what happens is the side of this crate where the sword was on bursts and the side closer to you where the string kind of enters into you hear a loud click and like ah almost a ka-ching noise. It's not ka-ching, but it's a contraption adjusting.
00:22:03
Speaker
 and what flies out of this is a it's a stone, a big big piece of masonry that comes flying out and you see it's like pushed and yanked by this kind of almost like mini kind of catapult s device that's within this box and it flings this rock out, slams into your into your shoulder, almost pins you back against the wall before it falls, thuds just this big rock on the floor next to you.
00:22:28
Speaker
 yeah Yes, so 10 points of bludgeoning damage for that. and And it's loud. It's a big old loud noise and crap. like It totally destroys the side of the crates, this wooden crate, as it flies out. And there's bits of debris everywhere now and dust in the air as well.
00:22:46
Speaker
 ah Don't touch the traps.
00:22:51
Speaker
 Yes, app that probably wasn't the wisest of move. ah Are you particularly hurt? Other than the obvious.
00:23:01
Speaker
 Just my shoulder. I think it'll be fine for now.
00:23:06
Speaker
 You sure? You seem like the one out of all of us who could battle the best. So I kind of want to make sure you're in tip-top shape. So be honest. How bad?
00:23:18
Speaker
 There'll be some bruising. I can still move my arm.
00:23:25
Speaker
 Yes, okay. If it gets worse, let me know.
00:23:32
Speaker
 Yes, ah thank you. and Good work on the trap! Arnax just holds her thumbs up.
00:23:41
Speaker
 She's um just going to kind of give like a confused look. She can't tell if you're being serious or if you're joking or she hasn't got any clue with...
00:23:54
Speaker
 what that kind of what you're trying to mean with that um and then she's just going to glare at her own legs like that they've betrayed her okay uh rock and falco you've you've kind of wandered off into the space and heard this almighty cacophony of noise and turned around and riff has just been smashed by this rock uh by the stone, comma, rock from the ah box that you've you've taken the longsword from.
00:24:19
Speaker
 I've been standing behind her, kind of waiting for her to turn around, and then she got leveled by this bit of masonry.
00:24:26
Speaker
 Oh, that, oh dear. ah Don't pull the ropes. Guys, don't pull the ropes. I think they're attached to so things that go boom.
00:24:41
Speaker
 Uh, I'll be fine, and she'll do a gentle headbutt to you. Okay. Good. i Don't pull any more ropes, Reefer. Okay, take this.
00:24:53
Speaker
 And he's gonna kind of put the long sword, like, just push it towards you.
00:25:01
Speaker
 Are you sure? Oh yeah, no, I have no idea how to use this thing. I just kind of, I kind of told you before, i I told the group before, I'm really good with my hands. If you find like a, no, that wouldn't work either.
00:25:15
Speaker
 Falco, do you need anything for your mouth? Is there anything that can help you with your mouth? No, my mouth's good, thank you. Okay, okay. Maybe if you find like some wraps for my hands, that can kind of, well, I don't know.
00:25:26
Speaker
 I'll keep an eye out. Yeah. What a shame, Rifa got hurt.
00:25:35
Speaker
 And that sucked. All right, we'll take it out of like any kind of turn order now, guys. And it's just kind of a free-for-all. You're in this space. and what do you want What do you want to do? It's kind of a free-for-all.
Final Battle and Cheese Chaos
00:25:47
Speaker
 I want to find some fucking enemies.
00:25:48
Speaker
 All right, so how how might Rock go about doing that, then? If he wants to find some enemies, what is he doing? ah He is just now kind of looking around. There's been a big explosion. Is there any reaction to said explosion?
00:26:00
Speaker
 ah Perception check, please. Oh, donkey. And this is without the extra blast. Come on. And you're still a bit exhausted. not really concentrated on what you're doing either, so I can't give you guidance. All good, friend. Don't need it. 21, baby.
00:26:15
Speaker
 Okay, you... yeah Okay, good. You definitely notice, as you as you hear that and you finish that, you just turn around and listen and watch the dust and listen and listen. You hear a scuffling of, like, feet scuffling.
00:26:31
Speaker
 If your back is to the ladder you came down, in terms of direction, or facing into the long part room south, the scuffling came from the right theyre it through the wall, at the wall, on the wall.
00:26:47
Speaker
 Okay. There's boxes by there, there's a crate, there's the long side of the wall as well. Okay. Okay. He'll just turn back to the group, hearing that, and heads, let's go.
00:27:00
Speaker
 And he's going to kind of get himself ready and charge in that direction.
00:27:06
Speaker
 chuck ah ah Charge out the wall? Oh, yeah. Okay. is that Like, if if if there's an element of the wall that is... He's not just running headfirst into a wall, hopefully. Okay. I'm the Jaggernaut, bitch.
00:27:23
Speaker
 um If there's no feasible way, kind of, it looks like there's no other way, like, around it or anything like that, then he's going to... I'll blend that into your and your perception and investigation checks you've done so far anyway, Rock, but it just looks like a ah ah a so ah solid wooden wall that goes the whole length of the space the whole way down from where you landed all the way down that right side. And then at the very base, excuse me, of the the very end, it's odd. It's like three quarters of a wooden. One bit of it is stone and then it's stone all the other way around.
00:28:02
Speaker
 So on your right, so kind of like nine o'clock down to six o'clock, it's wooden walls. And then the rest of it, the wraparound there is is either solid stone, rock or a combination. So ah knowing that, hearing that ah he's not just going to kind of drop his shoulder and charge, he will probably try and if there's a box that isn't too heavy, he's going to pick it up and kind of spin around with it and hurl it at the wooden part of the wall with the attempt to kind of smash into it, smash through it.
00:28:33
Speaker
 It's wood. Wood can be broken. um That's his intention. Okay, let's go. ahead Give me an athletics check for that, please. but ah Yeah. Please be good this time.
00:28:44
Speaker
 Okay, you and hurl this with athletic deference at a section of the wall. Could you give me a... Could you roll just a straight d6? Ooh.
00:28:55
Speaker
 Yes. Just to say which part of the wall, just to to random give us a random sense of that. Yeah, that's five. Five. Okay, and it was a, what did you roll a 14?
00:29:07
Speaker
 14 on the athletics, yeah. 14 on the athletics. Okay, you smash this thing and it it just explodes and a number of apples just fall to the ground. quite like Almost about 50 apples roll on the ground.
00:29:20
Speaker
 And the crate has just exploded. and As you look over on the wall, it's almost completely untouched, save for a crack that's probably about two inches long and about an inch wide, giving you a clear light through. And what you notice is strange about this is There's a green glow coming back from the other side, similar to that of Glowmos.
00:29:41
Speaker
 There's something on the other side of the space. Cool. They're in the walls.
00:29:48
Speaker
 Yes! You said it! Sorry. I knew you would. I knew you would. I can't get through. i I tried the apple box. Look around. Have we got any other harder fruits, vegetables, whatever there is. There's a cheese wheel here.
00:30:05
Speaker
 Cheese wheel. He's going to grab it, lob it. All right. Same again. Unless anyone tries to do anything else, that's what he's doing. He's lobbing stuff at the walls. Because that makes sense, apparently.
00:30:18
Speaker
 Sure. Yeah. that the analysis in but yeah i think I was just watching. That's Rock 20 with the cheese wheel. Fucking hell. Yep. Okay. I'm just watching this show and you're doing this at the same point that you've you've hit previously. I assume you're aiming for the same kind of area.
00:30:36
Speaker
 I mean, that would be a smart thing to do whether Rock does it. I don't know. But yeah, he's's he's trying to break through. So that would make sense. Okay. Okay. and now there is a perfectly round spherical cheese wheel shaped hole in the wall and what you see is you not saying you move or anything, but just from your locale, you can see there is another space beyond this.
00:30:59
Speaker
 There you can see a table with food, chairs, four chairs around it, and beyond that, some other things. It looks like maybe beds. You're not close enough to really look through it at your current position.
00:31:09
Speaker
 and going to put you where I imagine you kind of are at the moment, Falco. You're looking through where these crates are directly. Wherever you're pinged is where the kind of market is, about halfway down through that wall. Mm-hmm.
00:31:22
Speaker
 Goddy damn, I'm surprised that worked. Oh, fucking hell. Me too. kind of giving Rock a look to kind of be like, you're really following what he's saying. It's not, I'm not verbalizing it, but I'm just kind of giving him a look a bit like, really?
00:31:53
Speaker
 Falco. He'll shrug somewhat back at you. um And then I'm going to walk to the ah hole in the wall.
00:32:07
Speaker
 What can I see in but If I look through. If you look through, that you make out the following and in a matter of a second. And you see a table about 10 feet away that has on it foodstuffs, four chairs around it.
00:32:23
Speaker
 You see beyond that, maybe a desk of some description. And then probably about in the couple of seconds you looked, four or five or six beds in the distance. It's a long rectangular room off from where you you have that.
00:32:36
Speaker
 And this all comes in like in the first second you look because in the next second, you hear a very loud scrape followed by a very fast flashing dagger.
00:32:51
Speaker
 Does a 16 hit your armor class?
00:32:55
Speaker
 Yeah, definitely. You take three points of piercing damage as an arm and a dagger comes thrusting through and round. and They were going to stay hidden for longer, but he rolled a three on his stealth.
00:33:07
Speaker
 Um... Wilders, I'll free up the space now so you can see what you're up against at the moment. And we are going to enter into initiative. So if you wouldn't mind rolling initiative, everyone, that would be grand. So that's the room you've got in front of you. that's a nice space.
00:33:25
Speaker
 Thank you. I imagined a bit of grand designs when I do these. It's kind of like my time playing The Sims as a child has really paid off. You still have the same kind of music in the atmosphere background. 100%. Piano kind of, yeah. Though my favorite really was any of the SimCity 3 building music. um I was a real slut for all those games. It ruined my GCSEs.
00:33:45
Speaker
 No, A-levels. That's how old I am. Old enough. Right. and Who am I going to roll? i did Okay. Let's start with... Rufa, what did you roll?
00:34:00
Speaker
 and So i got a natural 20, it's 18 in total. course. ah Thank you very much. Falco? I also got a nat 20, which is 22 in total.
00:34:11
Speaker
 Very nice. Okay. we were go refer Rock? I did not roll a natural 20, and minus 2 is 15. 15 is still good, though. And Aranax?
00:34:22
Speaker
 Seven. a Very nice. So um we're going to go Falco followed by Reefer
00:34:36
Speaker
 and then and then Rock and then Aranax. So that's our order. Falco, Reefer, Rock, Aranax. And they're going to be in the in the mix somewhere as well when they come up.
00:34:50
Speaker
 So that was their kind of attack of like a surprise, ryannd if you will. um And now the space is very much yours. as this As we're now heading into kind of combat, ah the space is still the size of a ah cheese wheel at this moment. But you notice now it has been... it is It's not plywood because they haven't got plywood, but it's thin planks that have been almost stacked one on top of the other, but like a fence almost would be built to separate this these spaces. um Within the space is quite busy. It's quite full. Four chairs, a desk, a number of beds at the end. But these two figures are pushed up after that first initial hit. They obviously had bumped themselves up against the wall, either side of where the crack appeared.
00:35:32
Speaker
 um and were kind of waiting for something big to happen. And unfortunately, Rufy, you gave them that a big thing that happened, that place you're in the middle there. There is green light in the space. And as you notice, again, in your in your adventures as you try and kill these fuckers, the space is adorned with glow moss lanterns as well. and It costs more to to to to light with glow moss as it would to light with normal candles.
00:35:58
Speaker
 But it does have a rather iridescent and eerie green glow, which it spreads across the space. It disperses across the space. Right. Fuck that stuff. Let's get into combat. So Falco, Rufo has just been stabbed in...
00:36:10
Speaker
 the body area in her person, what would you like to do? Oh, no, Rifa got hurt again. i will. I'll look up at her and with like a ah stern sort of like James Bond, like smile, I will say to her, looks like that hole is perfect for a halfling. And I'm going to jump off. either if there's It looks like there's a box that in front of where the hole is.
00:36:35
Speaker
 Yeah, there were like two stacked boxes rock through the first one, but there's another one that's about three feet, two and a half, three feet off the ground. Perfect. So I'll launch. I want to launch off that and I want to dive roll through the cheese hole out into the room.
00:36:49
Speaker
 um And I'll roll out of it as well when i when I hit the decks, like trying to make it as flary as possible. All right, let's go acrobatics. I'd like you to roll me an acrobatics check and then also a performance check. Just do both and then...
00:37:05
Speaker
 What we can do is we can have fun with if the acrobatics is shit, but the performance is good. or performance Either way, we've got a bit of um fun to play with. Oh, yeah, we do. ah So that's 21 for acrobatics and 24 for performance.
00:37:18
Speaker
 Holy shit. Okay, right. This is Jackie Chan levels of perfection. this is um it's It's a step. It's deft. It's quick. It's elite. Fantastic.
00:37:29
Speaker
 off the box in through diving through and you it's a perfect roll up and i'll even have you brandish your um you can have your your rapier brandished as you finish the turn and as you turn you skid a couple of inches back and do your your bum just kind of backs against the table almost giving you a natural you've got ah something to your back to almost protect you chair to your left chair to your right enemy to your diagonal left enemy to your diagonal right as well that was almost perfection itself And ah so rolling out of that, I don't want to look at the bad guys, i want to look straight at Reefer, I will say, because I'm just that good, and I'll let off a level two Thunder Wave.
00:38:13
Speaker
 All right. Is it they're rolling deck saves?
00:38:18
Speaker
 um Yes. Sorry, I just got to check the spell.
00:38:26
Speaker
 It's a DC 13 con save. Oh, con save. Okay. The one to the north rolled a 9. The one to the south rolled a 10. Cool. So they both fail the save. They take five points of of lightning damage. Okay.
00:38:45
Speaker
 have And it says... that Sorry, thunder damage. And it says they're pushed 10 feet away from me, but obviously there's a wall there, so I don't know if they get pushed into the wall or... So the one to the north gets shoved into what looks like some kind of... was going to say bureau then, but it's not a bureau. It's a chest of drawers or something like that, like a sideboard. That's it. A sideboard. Back to our Sims days.
00:39:05
Speaker
 ah Gets slammed against that and is going to... Because he can't move, it's a lot of force, he's going to fall prone. and But the one to the south, again, given your diagonal nature, he's going to slam against the wall diagonally, but...
00:39:21
Speaker
 He's going to stay upright. He's going stay upright because there's ah there's a crate right next to him. And he manages going to hold onto that and keeps himself from falling down. Both take the damage. One of them is prone to the north. The one to the south is managing to keep himself upright to the south. These are, I should have also mentioned,
00:39:37
Speaker
 very, very similarly clad individuals to those that were at the moor on the day of the Tidal Surge. I should have made that clear to you. Same kind of style robing, same kind of hidden but grizzled expressions, both human-sized, both it kind of like layered in kind of leather armor with daggers in their hands at this point.
00:39:59
Speaker
 Thanks, Falco. Anything else you want to do? ah No, that'll be it. I'll end my turn now. Lovely, thank you for that. Aretha, you've just seen sheer perfection in an acrobatic form through a halfling. What would you like to today um She's going to use her bonus action to call her Echo, so she appears behind this guy here, ah the one that's to the right of Falco, the one that didn't go prone.
00:40:25
Speaker
 Yep. and And she's basically going to grab the the Echo, is going to grab the back of the head and slam him face first into the wall and she'll look at well ideally an ideal way it would knock the guy unconscious so then she can turn to Falco and be like looks like it fits the tiefling too. Okay nice. and Yeah okay it was unarmed strike we're going for.
00:40:58
Speaker
 Yes. I get we're using the echo instead of yeah i can each yeah each attack Yeah, each attack action I can pick who it comes from. Yeah, but then it's a three times per long rest you can do something else, isn't it? Four times per long rest. Depending on whether this hah how this ends, I and might do an extra attack.
00:41:19
Speaker
 Sure, no problem. Through the echo. We'll see how it goes first. Yeah, roll to hit with the unarmed. I know it's not a punch you you're aiming to hit against the wall, but we'll treat it as an unarmed strike. if you'renna Give me a roll for that, please.
00:41:31
Speaker
 21. Ah, fuck, yeah, that hits. So it's straight five of damage. ah Five points of damage. You slam his head, he doesn't fall unconscious, and he tries to... ah He's confused, more likely than anything, that you managed to get through, because this weird apparition just appeared behind him, but he's still upright.
00:41:50
Speaker
 Yeah, so she will... ah do an unleash incarnation which gives her a second attack, and heightens the Echo's fury um and the chair that's to the left of her, she's just going to pick it up and straight across the back of his head with the chair.
00:42:10
Speaker
 Okay, is that with an improvised weapon then? So treat it the same way that we did the um the mugs from before? Yeah. You remember that?
00:42:22
Speaker
 So that's a 12. ah That misses, that misses unfortunately. As he swings, he just ducks just in time now that he's turned and facing this this echo thing that's behind him. ah It's the veil root Veil's Roots turn, that's gonna be hard to say. the They're both gonna do exactly the same thing.
00:42:42
Speaker
 They're both gonna take the disengage action and they're both then going to run. And what they're going to do is they're going to run directly south. And directly south, there's a break in the wall, the wooden wall that separates this.
00:42:57
Speaker
 And there's another space beyond that. And they're going to scrabble behind a barrel and disappear out of sight. Rock, you've got something. ah One of them was prone, so half their movements people would be gone standing up.
00:43:10
Speaker
 Correct, yeah. And then right up to 15 seconds.
00:43:15
Speaker
 Okay, so one of them is still stuck. I can't put him in the right place, but he's so he's um in the process of getting round. Wait, no, hang on second. Yeah, puts him there because he's got 30 feet in movement. Rufa?
00:43:33
Speaker
 and Yeah, so i my echo ah can use my reaction if one comes out of... with but the ah of god they've got a they've taken this oh because they've taken this sorry yeah just ignore me so one of them is scabbled away the other one is just kind of got up to the street tried to scrabble away dock dodge dodging your attacks and kind of gets himself he's trying to get around this barrel and gets himself he's just slower than the other one before it's anyone else's turn uh that's all they're going to do rock it's your turn you've just seen them leg it south what would you like to be
00:44:06
Speaker
 Have I seen them leg it south? like Is Rifa still standing in the... or getting... is she still close to the hole? Or is she like... Well, imagine that for Falco to legeal himself through, he's almost like jumped and then pushed Rifa's shoulders down in order to go through the hole, um the cheese hole. So no, actually, you you've you've seen the scuffle, you can hear the noises and you can hear that thunder wave that suddenly echoes through the space.
00:44:34
Speaker
 But Rifa's kind of stood in the way and you can hear, you can see her directing something with her mind, but you just see kind of gestures really at the moment. Cool. do Do we get them? I can't see.
00:44:45
Speaker
 ah Is Falco okay? Reefer, duck. And Rock, seeing what Falco has done, is going to fling himself forward and cannonball. I know I'm too big for this.
00:44:58
Speaker
 I know I'm too big for this, but he's he's going to kind of leap, try and leapfrog over Reefer's shoulders and cannonball to get himself through the cheese hole. But make of that what you will. you're going to use her shoulders to propel you forward?
00:45:11
Speaker
 Not necessarily. don't think he needs to kind of push off off your shoulders. He's literally just going he's going to take a couple of steps back and then sprint forwards and kind of leap over your head, but duck himself really short. And if that means he has to smash into a bit of the wall, so be it.
00:45:26
Speaker
 but Okay, yeah. it's internet Let's do a athletics check for that, please. This is not going go well with the minus two because I rolled so well too far.
00:45:41
Speaker
 you step back, back, back and then you sprint and you are running as fast as you can. All that training comes rushing back, your blood's pumping and just at the last minute you feel that lag again like you have previously and yourelatting your legs just a little bit sluggish and as you push up and push off Rufus's shoulders you just don't have that that same forward momentum. You're more up than it and you just kind of fall on back on to reefer i'm not going to say you you you hit the wall hard you hit it fucking hard above and you're going to sustain three points of bludgeoning damage as your head smashes against um wooden wall you don't manage to break through it you hear a crunch not from your skull from the wall uh it's very hard to go life skull but um you're a crunch from the wall but it doesn't break through and then you're going to fall and collapse down into the space uh just behind reefer uh and you'll be prone
00:46:35
Speaker
 from full falling down. He'll just go, I don't understand. used to be so good at this. He's got a bonus action dash. He's gonna stand himself back up. And if he took sort of 15 feet back, had 30 feet still with a dash, brings him up to 75, using half of that 30. He's still got 35 feet at movement speed.
00:46:57
Speaker
 ah So what he's gonna do is he is gonna head back to the cheeses and he's gonna say, there's still tons to do. he's gonna pick up another cheese and he is going to launch it at the wall to try and make another hole.
00:47:11
Speaker
 Okay, because now that you can see absolutely now you can see the map, ah what section of the wall is currently broken, whereabouts you want to hit? Do you want to aim to the right and therefore closer to the ladder, so more north away from the combat, or to the south below where Reefer is currently ensconced in the hole of the wall?
00:47:31
Speaker
 I mean, cheing his kamakazi during his kamikaze charge, did he did he get any vision of what was going on through? Like, does he see that they've charged themselves south? or Not really, no.
00:47:46
Speaker
 not you are you But you would have to move south in order to get the cheeses. The cheeses are to the south. Then he'll sling it at the nearest section of wall to him where he can get the most force from it. Okay, so let's it makes sense because as there's three nice cheeses. One's already been taken, obviously, the biggest maybe. There's two other cheeses there as well on the shelf that we can obviously very visibly see.
00:48:05
Speaker
 Why did I put cheese? Anyway, right, so you can and go turn and just smash this into the wall, which is is going to be to the left of Rifa, to the south of us on the map. Could you give me an athletics? Yeah, we athletics before, didn't we? Athletics check, please. so Okay.
00:48:18
Speaker
 Okay. Third time's the charm. Okay. It's a minus two. That's a 13. It meets a beat. This other chi-shaped hole, a little off, not not the perfection of the previous one, chi-shaped hole appears through, and you see the rather eerie, strange echo reflection of Reefer staring, almost staring back. You'd be staring slightly to the...
00:48:44
Speaker
 left of where you're looking down towards the south from your location. But it almost looks for a second like this this slightly more staunch, more experienced, slightly older looking, slightly echo is staring at you, which is a little bit unnerving, I think, as as the hole is first made. But yes, you've made another cheese hole.
00:49:06
Speaker
 Awesome. Excellent success. And seeing that kind of other reefer, he'll kind of look at it with a little bit of shock still and be like, we kind of need to talk about that, I think. And then he's going to go just grab another section of cheese and start kind of chowing down on it.
00:49:22
Speaker
 Okay. He's thrown two. Yeah, he can't help He can't throw a third. You can, there can. all right. Lovely. Thank you. Aranax, chaos has broken out. And what what have you been doing?
00:49:33
Speaker
 What are you doing? Sorry. Aranax doesn't... really understand what's going on from this chaos either. He's just kind of stood there and watched him. guy throw some cheese.
00:49:45
Speaker
 Someone jumped through the hole that the cheese made acrobatically. Someone else do the same thing and then more cheese has been thrown and footsteps have ran off in a and different direction.
00:49:59
Speaker
 ah He looks down at himself. He's all of four foot six sideways and height. ah Can he... he looks at the He looks down, looks at the hole in the wall.
00:50:13
Speaker
 you make that through? Can you get through? ah rock left a ah large enough hole? Give me... ah What do want? I want you to check your... ah yeah You want us to open a fucking door.
00:50:25
Speaker
 Is this a wise? Is this checking if you're wise or if you're intelligent?
00:50:33
Speaker
 I mean, is there a fucking door there? Because I'd open the door. i just ah I've just assumed everyone going through the hole is... Is there a door to the left of this hole? you Give me an investigation check.
00:50:49
Speaker
 Okay, that's a natural one. Yeah. yeah There's a door. You see what looks like a series of planks...
00:51:03
Speaker
 that seemed to match up the shape of a rectangle that would look like a door. I do not want to do this. But Aranax.
00:51:15
Speaker
 Why don't you just go through the fucking door? And we'll open what he... there's no handle.
00:51:23
Speaker
 Or they'll push it. Okay. ah Nothing happens. Okay. Okay.
00:51:35
Speaker
 That's the end of my go. I'm at a loss. I thought so. Yeah. All right. Back at the top of the round. Falco. You've dived dived through. And then as you stand and they start to kind of run away, Rufus Echo thing appears next to you that was very good at scaring the man above.
00:51:50
Speaker
 And then suddenly, like it was a cannonball coming through the wall, another cheese is hurled through. And in the... roughly in the distance you can through the hole you can make out a bit of rock as he's just eating down on some edam cheese just absolutely going to town on it uh what do you want to do they both both the enemies in front of you have tried to scarper one is still within your sight at the moment um i'll have just a quick look around the room just like a brief look at my shoulder scan see what's see what's there um okay is there any positive interest
00:52:23
Speaker
 On the table behind you, you've got what looks like a woodcutter's axe on the table and then a number of different fruits, some of which are local to um to to what Wild Hearts, but specifically specifically there specifically four chairs around it, wooden, wooden, wooden.
00:52:36
Speaker
 On the table to the north, under the Glowmos lantern, you've got a number of artisan loaves, you've got some fruit, French sticks there by the looks of things. What looks rolling pin, some flour, some grapes, food basically. And you've also got a table and a chair, which looks actually does look like a bureau with a stack of papers, ink and quill.
00:52:53
Speaker
 You've got the cupboard to the north that the man got hit into and then... what looks like five sorry six beds what you notice about the six beds is they are all uh used beds in as much as that the covers are on or off they aren't pristinely made beds they have been slept in recently all six of them okay um then i will Like, Rifa is kind of taunting him. She's kind of like giving him the, ah ah like an unnecessary aggression.
00:53:26
Speaker
 He's trying to like, he's trying to prove to her, even though he doesn't want to, he's trying to prove to her that he's worthwhile. Um, So he'll stamp his foot like an angry toddler as she she retorts at him, and he will um wipe his hand over his face. You know like how people do it and they change their expression and they have a smiley face?
00:53:48
Speaker
 He'll wipe his hand over his face, and as he does, he is going to ah turn his face and his clothing into a small version of Beefy Large using the Disguise Self spell.
00:54:01
Speaker
 Fucking hell, okay.
00:54:04
Speaker
 um That just happens, doesn't it? It just happens, yeah. I'm um i'm happy I can read the spell out if if need be. Please.
00:54:16
Speaker
 It is. You make yourself, including your clothing, armor, weapons, and other belongings on your person look different until the spell ends. It's a one hour duration, not concentration.
00:54:27
Speaker
 ah You can see one foot taller a one foot short shorter or one foot taller and can appear to have be heavier or lighter. You must adopt a form that has the same basic arrangement of limbs, so humanoid.
00:54:39
Speaker
 Changes, they're brought by this spell... fail to hold up to physical inspection for example if you use the spell to add a hat to your outfit objects pass through the hat and anyone that's touches any and anyone who touches it would feel nothing yeah to discern that you are disguised a creature must take the study action to inspect your appearance and succeed on an intelligence check against my spell save dc she's 13 isn't it Yes, yeah. Cool.
00:55:07
Speaker
 Okay, awesome. So I'm going to turn into a yeah a shorter Beefy Large. And you just turn into the same exact same outlook and persona that we saw earlier cowering in the corner against him.
00:55:20
Speaker
 against tim I'm not going to take this joke as my own, but we'll just put Beefy Small. I think it's genius. Beefy Small's in the room. Yes, absolutely. And Rifa, you just watch as Falco switches into the figure that we have intimidated one episode ago.
00:55:34
Speaker
 Anything want to with your turn? Yes, yeah, absolutely. So you're doing that, I'm going to follow the path of the green cloaks um into the next room um and see what happens.
00:55:47
Speaker
 Okay, as you skedaddle your way around the corner ever so slightly, you can't quite see over the barrels and the figure in the way. So it is kind of he's he's blocking your way, even though he's trying to escape. you can't actually see it's one or two two barrels high here, totally blocking the space.
00:56:04
Speaker
 You can't quite see around the corner without passing through the space that he's in. Ah, I see. Okay. um So could would they be able to see me at all? Would they be able to see, like, if i looked around the side of the barrel?
00:56:16
Speaker
 The individual trying to run away would, yes. The Veil's Root cutthroat, let's call them, would be able to see you, yeah. Oh, I know I've used my action to cast a spell, but if I can, i just I'll just say to him, I think this is how Beefy Large sounded. I can't quite remember.
00:56:31
Speaker
 i think I think it was something like that. So I'm going to look, just like peek around the side of the barrel and go, they've got hundreds of them. They're all coming down the stairs. Okay, brilliant.
00:56:43
Speaker
 um We might add that one to it. Yeah, it's kind of... I'll let you do the speech. I won't make you do a performance or a deception role just because they're kind of counted as an action, but I'll let you get away with that for now. But it might impact on them slightly.
00:56:57
Speaker
 Anyway, we'll see you a second. Rifa, you've just seen Falco switch into Beefy Small and then say that towards... And he's only like five feet away from you. You are still head peering through this cheese hole with your Echo now stood behind Beefy Small slash Falco.
00:57:15
Speaker
 If anyone just jumps into this, it might sound like absolute fucking chaos. Right, what would you like to do? Internally, Rifa's impressed, but I think Falco brings out a pettiness in her that she realise she had, and she's just going to mutter, I see no difference. um and then Roll psychic damage, that's a burn out of time.
00:57:43
Speaker
 And then looking to her left, like through the hole, can i how far down is the first person? Can I see that Yeah, as you stick your head through, you can see about 10 feet away from you is this figure kind of close to the wall, trying to scuttle really close to the wall past these two cumbersome barrels.
00:58:04
Speaker
 And you can see from that angle further beyond. And you can see there's one barrel, there's another big barrel, and then there's lower barrels and quite a few of them on the floor as the wall continues down along there. Aside from that, you can't discern anything else.
00:58:17
Speaker
 So I can't see the first they're like the first person who went... three No, correct. You can't see the first person that went through, but you can still, you can now see, you can see the other person that did go go that way though.
00:58:32
Speaker
 Yeah. Okay. So um it doesn't use any form of action, but I can mentally command the echo to move 30 feet in any direction. So I want to move as far as i can a down. Okay.
00:58:57
Speaker
 I'm just trying to see if she is like a solid thing or if I can mentally jump her or if so that because she's not real she's not a appearing reappearing reappearing because if I called her and know she could just appear in a space but As she's already out.
00:59:21
Speaker
 Whether that movement... Does she have move? Yeah, i see what mean. Around.
00:59:31
Speaker
 Well... Unless it's close to hand, for now, let's... Let's rule that it's... Oh, go ahead. Oh, no. It just... It kind of... Contradicts itself a bit in that she... The Echo can get attacked, which would meant mean...
00:59:49
Speaker
 It's physical, yeah. It's physical, but then it's... The description of it makes it sound like she's not. So it's your call.
00:59:58
Speaker
 I think you're right. I think the way it makes sense that if you have to make it appear somewhere, that costs you a bonus action to kind of re-summon it. um Which is in it's written, isn't it? Whereas...
01:00:10
Speaker
 Yeah, let's argue that it has to kind of wisp. Like, i imagine it kind of ethereally, like a little bit of fog. um It's got to like, move. And it moves quickly, and we can make it sound cool, but let's say it has to physically move, like, in a...
01:00:23
Speaker
 moot traverse across space in order to get somewhere. um Given its nature though, it being almost like gas, let's say that it can move past things, but you could move through that space to get to the lowest location that you wanted to get to.
01:00:37
Speaker
 However, you're passing by an enemy that will take an attack of opportunity against it. That will still happen.
01:00:45
Speaker
 Yeah. So yeah. in Basically, yes, you can do it. Yeah. Okay.
01:00:58
Speaker
 Ooh, does she do that then?
01:01:03
Speaker
 Yeah, she's got a good... The Echo has a much higher armor class than Rifa does herself, so i will move the Echo down to that lowest point.
01:01:15
Speaker
 We need to get you some armor, don't we? and Yeah. um and and then ba And then can we play... that attack, because that will then affect what I do with my action. Absolutely. Because this movement isn't an action, it's just... I can just move her.
01:01:29
Speaker
 ah He is going to take an attack of opportunity and going to lash out with the hand as it as it gets close, almost out of fear than anything else, and it's going to get 15. ah That does not hit. Okay, just misses as you kind of pass around and through it and reforming but never mechanically never losing form. You don't have to resummon it ah in the lowest space that you can see, which is down to the south of the space.
01:01:53
Speaker
 And what you see, Rifa, is ah Yeah, you can kind of see through the the Echo's eyes, can't you? and No, not yet. Okay, then you see that the echo forms stood on some barrels, so it's about five or six feet higher than it was prior, um and that's that's all you or you see at the moment.
01:02:17
Speaker
 Yeah, so for my bonus action, I'm going to switch my position with the echoes. Okay, right, there you go. And what you see is a another large space and what it looks like ah ah a brewery almost, an underground brewery with a huge number against the northern wall that shares with the space that Falco and everyone else is in at the moment.
01:02:38
Speaker
 A number of large stood up on end barrels, about seven or eight of them. You can also notice three down the side, the southern side that you're entering through as well. In the center of the space, there's these large but vats of of liquid and some even four even larger, very, very, very large casks of, you assume, some kind of brewed liquid ah around the edge of the space as well.
01:03:03
Speaker
 There is a 10 foot wide doorway to the northwest. and what looks like a small room directly to the south where you are now stood, Reefer.
01:03:13
Speaker
 You also now see the figure of the individual that had run away. he still stood up against the northern wall with an another figure stood in the space as well. So now there's an additional enemy that you've seen. So there's three of them now that you can see and they see you.
01:03:29
Speaker
 Yeah. So can i hold my action? um and oh no hold on i've got sorry i'm just still learning how to yeah it's all right play this echo knight um sick it gives you a lot more kind of options for movement yeah than you had previously so because i moved the echo knight that takes 15 feet of my movement so i think i've got 15 left 15 left
01:04:06
Speaker
 fifteen left ah think. Sorry, I can't find it
01:04:12
Speaker
 yeah let's say 15 for now. Yeah, I'll figure it out. I'll be back.
01:04:22
Speaker
 Oh, she's got to get past another the barrel, hasn't she? So that's not going to...
01:04:29
Speaker
 Can she jump ah with that movement where you let her jump over the barrel to get as close to... this guy, the guy they were following before as she can.
01:04:41
Speaker
 Um, they are these barrels. I'm talking the right five, six feet high five, five, five. Yeah. Yeah. You could in theory climb up it and climb over it fi with 15 feet movement.
01:04:52
Speaker
 Yeah. So you could end up on the other side of the barrels if you'd like. Yeah.
01:05:03
Speaker
 yeah do that. Um,
01:05:10
Speaker
 Oh, could she go back here? Oh, no, not near that one. No. i
01:05:20
Speaker
 Yeah, she'll jump over. She'll jump over. um And she'll she'll go back and say, and there's another one in here, just to let the others know. Okay, nice. Thank you very much. And it is the Veil's Roots turn now.
01:05:35
Speaker
 And what's going to happen is they are... There's going to be a little bit... Sorry, Ruth. Sorry, that was just my movement. So I haven't actually taken an action yet throughout all of that. Have you not? No. No.
01:05:46
Speaker
 Wasn't your action to move the... No, that requires no action to move my echo. And then your bonus action to switch places with there Switch places. the rest of your movement enable your action. Yep, sorry. Yeah. So can I hold it? and And if it looks like this guy... oh Yeah, if it looks like the guy is going to continue running away, I'll dash to catch up with him.
01:06:16
Speaker
 did so the The guy who would we saw previously.
01:06:21
Speaker
 Will that work? Is that allowed? Because it's kind of built into the movement. You can use the ready action to move up to your speed as a reaction. It's the effect of doubling your movement for a round. The ready action allows you to wait for a trigger and then use a reaction in response.
01:06:45
Speaker
 What do we think? what do we think What do we think? Otherwise, if we're not sure, I'll just hold my action and um if this guy, the guy that I'm now in front of, so the ones between me and Falco, continues running down, she'll just kind of turn around and try and slam his head into that wall again.
01:07:13
Speaker
 Okay, so specifically if that individual moves down towards you, you want to do an unarmed attack against Yeah, I'll do that. No problem. All right, cool. No, it's all right. Let's hold that. um Right, so it's their turn now. Firstly, the one that's kind of trapped in between ah between the gaps trying to get down, Roof, the one you just mentioned, is going to swing at your ah your echo thing.
01:07:35
Speaker
 21 to hit. then i'm rolling i'm assuming that gonna hit that's gonna hit anyway um and it has one hp doesn't it so that i think bamfs out and just just decimates into into into fog and disappears i won't delete it off the board because you're probably going resummon it i'll move him back to the beginning her sorry don't to misgender your um echo and then the other two in the space ah are going to move towards you quite vociferously. The first one is the chap that you had previously had run away. The second one is a different figure that steps out from behind and both are stood at your left and your right flank.
01:08:14
Speaker
 There's no flanking, I know, but they're both going to move in that position. What you notice though is that the guy that was nearer to you initially is smaller, the guy to the left is larger.
01:08:25
Speaker
 Eventually, if either Rock or Falco see this, they would notice that the larger chap ah is more akin to those that lasted in the battle, or the ones to take down Rock and Falco. So the individual who had struck you first, the smaller one, is going to try and hit you first with a natural one misses.
01:08:43
Speaker
 The larger individual is going to try and hit you with 18 as he has this um this ah short sword in his hand. Does that hit? Yeah that hits Cool, thank you You're going to take one d eight plus one. at Seven points of slashing damage as his hit comes down across you as he... Oh, sorry, sorry.
01:09:06
Speaker
 Pack rush. Plus two. Nine points of slashing damage in total as they both do to come in and and and crack a hit off on you. And what you also see is, well, you don't see, but the camera would see, is that a a third figure appears from a small room to the southwest and just pokes his head round. He's not...
01:09:29
Speaker
 getting all the way in there can't have a movement for it ah you'll understand why in a minute but he moves in and reefer you also see out of the corner of your eye directly in front of you out of the large doorway between the large casks and the far far end of the room from your current location to the left another figure one of these larger figures steps out of the shadows uh reefer could you give me a perception check please know you've got a natural 14 but
01:10:02
Speaker
 See what we got there. You have cat amongst the pigeons here, I'm afraid, Riefer. 17. Okay. You hear where that individual's just stepped through, the and the kind of opening to the far end of this room, this vat, this brewery room that you can't see all the way into.
01:10:23
Speaker
 You hear a shout and some kind of scuffle in there. that isn't attached to you, like like there's something else going on in there.
01:10:36
Speaker
 That's what you hear. That's the end of their turn. Oh, except the and sorry the individual who's who who who um smashed up your echo is going to try and continue wiggling down the space, 5, 10, and is going to try and yeah get out around the space before you next to his buddy. So he is going to be within range for your unarmed attack reefer if you'd like to roll that.
01:10:59
Speaker
 And then next up, we've got Rok, then Aranax. know you guys are prepped and ready to go So um if you just give me the attack for that. That's 12.
01:11:10
Speaker
 12, that misses, unfortunately. so As you kind of lean over the barrels to get him, he he kind of sees your arm coming in, ducks himself down, kind of puts himself on half cover and avoids the grab of your arm. at Thank you very much for that, though. Nice. We're getting getting to grips with Echo Knight. I fucking love it. I think it's great.
01:11:25
Speaker
 ah Rock, over to you. You've just... God, what have you seen? You've seen this ah this Echo to disappear as it gets hit and then just scuffling and noise and shouting ah down to the left, to the tails.
01:11:39
Speaker
 Yeah. Yeah. i ah I can't... oh Oh, that's good cheese. I can't get in. ah hey Oh, Aranax, did you say you found a door? And he's going to charge to Aranax because Aranax says he's found a door.
01:11:54
Speaker
 ah Can I see? I'm doing inverted commas, listeners. The door that he has mentioned. He's looking at the wall of yeah wood.
01:12:08
Speaker
 Do you want better than his. Yeah, I want to see if I got up to what you. let Whatever you let me have. Perception my better role. But um I mean, if it's perception, it would be a 16 with the minus two.
01:12:22
Speaker
 Yes. Investigation, it would be a bit less. You do see a door. but not where Aranax is stood staring. As you get close, you see almost the glint of the light shows this very straight line to the right, about 10 feet away from where Aranax is stood.
01:12:41
Speaker
 And actually, you've got to walk past it and then take a step back and you see the light kind of glint awkwardly and it's very angular lines against the grain of the wood. And even in that, you see a small hook ah quite low down, a kind of hip height for a human, where there's almost like some kind of some some kind of twist mechanism within it. Yes, you do see one, but it's not where Aranax is stood.
01:13:05
Speaker
 Perfect. No, that's fine. He'll still say to Aranax, Oh, you found it! Excellent! Thank you, Aranax! And he's going to try and push open the door. ah it's It doesn't doesn't budge in. At all. He's going to try and pull open the door.
01:13:18
Speaker
 Okay, it pulls open. There you go. Ha ha ha!
01:13:22
Speaker
 If you'd have said it, I would try to open the door. I would have given because he's a push. i was like... But he would. was It no actually dropped the shoulder into it. But i and I'm annoyed that as a player, i was like, yeah, I could i can get around that. But as a character, I'm annoyed at myself. like i would have just fucked myself there. But yeah Any other time, i wouldn't have been so facetious, but the fact is you're opening onto these barrels and it literally would not go. So as you open it up, you literally see the back of a... No, you don't. You see him looking up at you, confused, cowering, a guy who's hiding behind a barrel, one of these green cloaks, as Riefus... trying to grab almost like Bilbo and trying to reach over and grab hold of this fucker and bash his head against the wall.
01:14:00
Speaker
 He's just like lowering himself down behind these barrels to avoid it. And then, oh fuck, looks up as he sees that you've just figured out this secret the secret door. And and you're stood there literally face to face with this guy.
01:14:11
Speaker
 Okay, he'll go, ah, I found one. I'm going to make a grapple attack bonus action. So DC 13 saving throw. either Natural one. deck Excellent. He grabs him.
01:14:23
Speaker
 He grabs him, he pulls him out of the door ah with his movement, kind of points him towards Aranax. Look, I got one! And he's going to kind basically swing him around into the shelves, the cheese shelves behind him. There's cheese dripping down his face now. He doesn't have it in his hands. He's obviously dropped it once he's once he's gotten to the... He's probably got slippery hands, actually.
01:14:44
Speaker
 ah once he's grappled this guy, but he's going to use a kind of a reflavoured unarmed strike to kind of fling him into the shelves behind him. Nice, alright, that's the intention.
01:14:56
Speaker
 Cool, okay. i Are you happy for an unarmed strike or... you Yeah, absolutely, let's go unarmed strike. provide Awesome. Okay, let's go with minus two to that, that's a 17.
01:15:07
Speaker
 ah Yeah, that makes contact and you you up and swing around, bang, smashes up against this. The shelf teeters and then falls. Well, it doesn't teeter at all. It just smashes and falls over.
01:15:18
Speaker
 ah Cheese everywhere. One roll rolls all the way back down the room. it's It's, you know, it's an absolute... Oh, God, I was trying to think of a cheese pun then, but it didn't come to me quick enough. It's okay.
01:15:29
Speaker
 I'll... um No, but it's gone again. right now Anyway, yeah, how much damage does that cause? It's five points of bludgeoning damage, and with that throw as well, because of his tavern brawler feat, he's going to push him back five feet um from himself.
01:15:46
Speaker
 Nice. To the north? Yeah, yeah, basically. shuff through like Almost like he's grabbed him and thrown him through the shelf to the north. Yeah. And for argument's sake, yeah, he's he's he's yeah not te well five feet away from you and yeah, unpleasantly cheesed.
01:16:02
Speaker
 Quickly look back to Aranax. Are you okay with him? There's more in there. And he's going to use the rest of his movement because again, 45 feet overall is what he's got got. He's going to go diving through the room.
01:16:15
Speaker
 uh getting on top of the barrels and he's got his action still now uh and what he's gonna do with his action is he's gonna go ahead and just basically grab the nearest because that was my bonus action grapple oh wait no i haven't because on arm strike you're right i'm still getting myself in there right next to reefer um then with her being surrounded and kind of attacked um on top of the barrels looking down ready to fight um And he's going to look at the guy as well that basically shanked him up and nicked all his stuff and goes, so hey, I know you.
01:16:47
Speaker
 And that's going to end his term. Very nice. Okay. Rock's in the room as well. He's so dumb. I love him. I love him so much. Right. Thank you very much for that rock. Great. We found the door.
01:16:59
Speaker
 Nice. Aranax, for all intents and purposes, this Goliath has just pulled someone through from a wall and then smashed him through a bunch of cheese, again, using cheese as a weapon, a running theme so far. and then said, you got this, thumbs up, and then and then run off. And now, in the space, all you see is this man staring awkwardly back at you with daggers in his hands, and that's it. There's no one else here. It's just you and this guy, and there is nothing. And it's like a moment of silence as the dust just kind of slowly settles as he looks at you and you look at him.
01:17:36
Speaker
 What do you want to do?
Aranax's Struggle and Falco's Inspiration
01:17:39
Speaker
 Op him? but Yes, well, I guess i should ah fire at at you. um Sorry about this.
01:17:48
Speaker
 And Aranax is going to get his short bow. It's the most fucking awkward like five seconds as he's as he fucking looks a little arrow in his short bow he kind of takes aim and fires.
01:18:06
Speaker
 ah The guy's going stand there like, all right, but yeah okay, roll to hit. He didn't say that, but I It's only 11.
01:18:16
Speaker
 what so He hasn't picked up any arrows and he's missed every time. I assume missed this guy. you you he He doesn't even move. He's so confused by what's happening. He just stands there and he just thuds into the ground between them both, but a lot of of awkwardly vibrating in the in the wooden ground.
01:18:35
Speaker
 but He's still confused. just kind of go Well, yes, ah you know, situation called for it. um And so question, because Aaron actually awkwardly look to the place where Rock jumped over.
01:18:53
Speaker
 you say those there's barrels in front of the door. There's barrels on the other side of the door. If you open the door and pull the handle out... Because i assume the door now open, so I can just look through this open doorway.
01:19:07
Speaker
 I'm just seeing barrels, correct? You'd have to move five feet, but yeah, you could definitely see through. and And those barrels are five to six feet tall. All right, cool. So Aranax, being only four foot six inches, is only seeing barrels.
01:19:22
Speaker
 yeah So Rock is, for all intents and purposes, disappeared from view from him. So i'm not I can't do anything because I can't see all my spells. I have to see people. So you given the situation. You can up. You can see there's space up there.
01:19:38
Speaker
 But you can't see anyone there. It's just more. Other than the creature in front of me. Given that I'm four foot six inches tall. I can't see. Fuck all. Correct. Right.
01:19:49
Speaker
 My jump is not good. So um in this instance, after awkwardly shooting and missing, Aranax is just going to take a step back. Like how far back have I got to go in this tiny room that I'm in as I keep eyes on my deck?
01:20:07
Speaker
 Four five feet max. And then you're against wall. Until my back is against the wall, Aranax is just kind of like... Yes, well, the the situation, you see, it all called for it. I i didn't mean any... i Yes. i Anyone?
01:20:23
Speaker
 And then that's the end of my go. Because that's all I fucking got. Fantastic. Fantastic. ah Falco, you, i imagine, were peering down this side alley, seeing this individual cower and then just the rock arm come in, grabbing and just chaos noise happening in the other room as and then rock reappear with a big smile on his face, covered in in in trees and stand from the angle you you can look at next to where Reefer is bamfed into.
01:20:51
Speaker
 ah The individual that stood directly in front of you that you were going for has now gone. What would you like to do? I will, I'll like peer peering through prison bars, but just between the barrels, looking out to reefer and rock, just like frontline charging in.
01:21:06
Speaker
 I'll look a bit disappointed, like shrug my shoulders. I'll drop my disguise self because that plan's gone right out the window. And then can, as so with the guys squeezing down the side of the barrels, can I get through quite comfortably?
01:21:20
Speaker
 Yeah, absolutely. Given your halfling frame, it's not a problem. You can move. i mean, you you have that sidewalk, but it's not going to affect your impeding movement at all. Awesome. In that case, I'll i'll move down ah between the barrels and I will pop out next to this first green cloaked guy where Rock is.
01:21:40
Speaker
 And as I pop out, I'll lunge forward with my Rapier appearing from between the barrels and make a Rapier attack with Sneak Attack because I've got an ally within five feet.
01:21:51
Speaker
 Absolutely. 11. yeah's thrill to hear ah eleven ah That misses. It's not for want of trying. He doesn't see you yet. It's just the angle. You can't get your shoulder back in time. You're still practicing this sneak attack or way of attacking someone in a sneaky manner. It's all just little bit new. It just doesn't quite click.
01:22:10
Speaker
 Yeah. could i can i If he hasn't seen me, would you let me pop back into the barrels or would he would he get an attack?
01:22:18
Speaker
 When do you get the the bonus action to to use dash, disengage, or... That would be next level for Rogue. Next level too. Okay, then you can move back, but you won't necessarily be able to kind of stealth or hide yourself. Yeah, yeah, of course. Yeah, yeah you can take movement, that's fine. No, I'll still worry. I a fucked up, so I'll stay there.
01:22:36
Speaker
 That's all right. Yes, that would be... Will that be the end turn? ah Oh, no, I'll say to Rock with my bonus action... This is a Longest Yard quote.
01:22:49
Speaker
 ah It ain't easy being cheesy. and give bardic inspiration. ha. very nice that's one that'll be the end of my turn lovely thank you very much uh reefer you hear that line as rock appears to your right you're no longer alone despite the feeling of being surrounded suddenly your allies come to your aid and falco pops out of the barrels rock appears covered in cheese and stinking of it uh right next to you on top of these barrels there are three in your vicinity but there are three of you as well the odds have now turned even what would you like to
01:23:27
Speaker
 um So ideally these next things would happen kind of as close to simultaneously as possible. So she's going to recall her echo to appear behind the larger of the guys.
01:23:50
Speaker
 Then She's still got the that long sword in her hand. um
01:23:58
Speaker
 She's not unsheathed it yet. ah So she just wants to smack, try and basically smack the long guy the the long guy, the tall guy, around the face with it, and at the same time do and unleashing in income unleash incarnation which gives the echo that extra attack and um because she's behind the guy she's going to hit she wants the echo kind of regardless of whether that attack with the sword hits or misses
01:24:37
Speaker
 it will be a distraction for the Echo to grab them and if you'll let it throw, try and throw the larger guy into the other guy onto the to the right of her.
01:24:50
Speaker
 I'm lost. Let's do things one at time. Yeah. Right. Okay. So first things first, the attack. I've got the, we've bamfed your echo in behind the larger of the individuals. Yeah, so that was my bonus action. Yeah, that's bonus action. Next is your attack.
01:25:04
Speaker
 With the sword. Which, ignore what I put in the chat. It's, yeah, Will has rightly said as well, it's a D8 if it's one-handed, D10 if you're using both hands. So it depends on how you're holding it. Two-handed.
01:25:18
Speaker
 Cool. and Kind of baseball bat. style across okay okay yep so roll to hit for that and then if you hit roll a d10 for the damage okay and this is against the taller of the other individuals correct uh yes so it's a natural 20. yep that hits um and then d10 is oh four every damage is good damage let's say better than a zero better than three yep you just catch him glancing across the across the the arm and the the deltoid if you will yeah so then while he's kind of distracted by that I want to do unleash incarnation which is um the extra attack my echo gets yep and that's your second of four yeah yes to grab the large guy and
01:26:13
Speaker
 if you'll throw him into the other guy, you know, kind of just... or... So mechanically, you move yourself to the opposite side of him and shove, and if he ends his space in the same space as another creature, they'd both fall prone.
01:26:30
Speaker
 um But then you'd have to he'd have a dex or strength save to avoid the shove attack. So your action would be a shove attack. yeah Or you could try for a grapple attack on him. ah the ah the The rules of placing him into another creature's space, it's vague, so that would be Ebb discretion. But mechanically, that that's the options if that's the intention.
01:26:51
Speaker
 Yeah, I think, from giving what you've the shove is probably the most apt for what you want to do. Yeah, I'll do... the ah if we just re-retcon it slightly and shift your echo to the opposite diagonal which puts you in like ah and a in a tic-tac-toe three knots and crosses perfect three diagonal across aka the strong strong moving in uh not to cross my tic-tac-toes oh man you know me bro play it hard bro um then yes i know it's it's all because of the that and then you could absolutely try um try the shove action
01:27:24
Speaker
 Yes, I'll do that. and What do I need to roll for the shove action? You don't. He does. It's a saving throw.
Enemies Strike Back and Rifa's Fall
01:27:32
Speaker
 I don't know whether it's because it's shove. I don't know whether shove is explicitly strength.
01:27:37
Speaker
 That would be something that would be useful just to have a coin. Oh, and I've got it. The target must succeed on a strength or dexterity. It chooses. Yeah, because shield bash, the new updated shield bash is strength only. I found out recently. Oh, really?
01:27:51
Speaker
 Fun fact, Kristen. That is very interesting. Let me just load that out. So that's 11. That does not succeed. So it gets pushed back into the same space as this individual here.
01:28:05
Speaker
 um I'm going separate them just for ease, ah but they are both now prone for all intents purposes. Yep. Yep, that's my go. Very nice. God, suddenly the action economy of Rifa has just like exponentially grown massive. and um That's dangerous for...
01:28:22
Speaker
 for me right uh moving on it's their turn and they are not happy firstly i feel like we no no let's deal with what's in the room first um the two individuals that fallen over stand back up and the the guy who's come from the small room doesn't agree not just has one thrown against him is going to move up towards the echo and is going to take a hit against it and that's going to be oh yeah that's a unnatural 20 which um I'm assuming hits I'm going to spam your echo. Yeah, that hits and she disappears. The echo disappears. I'll put back in the corner, but you know to get her if you need her.
01:28:57
Speaker
 ah Falco, the one that you tried to take a swing at is going to turn around, realise you're there, and he's to take a dagger attack towards you for a 17 to hit. Yeah, that'll do it.
01:29:08
Speaker
 You'll take four points of slashing damage. ah The individual that is freed up the large of the chaps is going to step forward towards the real reefer and take a swing. Ah, balls on me. That's not me. That's on you. That's a natural 20. Eight.
01:29:25
Speaker
 Twelve points of slashing damage on reefer. That was a good old roll. The guy who stepped around the corner... She falls unconscious with that. The guy who appears around the corner starts taking few steps forward. 30. 15, 20, 25, 5, 10,
01:29:45
Speaker
 30 foot forward. He's not going to engage, but he's going to take... He's going to drop into it he's got, ah again, a long sword in his hand. He's going to drop into a combat-ready stance, almost like he's holding ah the the opportunity to do something.
01:30:00
Speaker
 Falco, from your location, could you please give me a perception check? can't.
01:30:18
Speaker
 eleven Okay, the, yeah, you see as this guy approaches and because he starts to kind of, you start to get it almost cornered. He's 10 foot away from you, but you will be cornered in this but space if they get closer. and What you notice on this individual is that he's, he's again, quite a sturdy, late 40s looking man, bald head.
01:30:39
Speaker
 What you notice is odd is he's got a a wound on his cheek, like ah like a bite mark, like some kind of, I don't know, something's bitten him and hes a little bit of the blood's trickling down his face. It's a fresh wound, ah but he's coming towards you and there's this is bite on his face there.
01:30:56
Speaker
 And Rifa's down, slumped up against the barrels next to you, Rock, next to you, Falco. You three are aware of what's just happened with Rifa. So
Cliffhanger Conclusion and Call to Explore More
01:31:06
Speaker
 Falco, as you see this bite mark on his cheek, as your eyes scan round the rest of this room, this large, quite warm, acrid smelling vat room of brewery, you see a number of these other figures, and again, you see Rifa down the same way that she went down not, I think, two or three days ago, with you and Rock and without Garak, and these same people pressed their advantage upon you.
01:31:35
Speaker
 Aranax, you find yourself still eye to eye with this figure, the the shaft of a bow of a of a arrow still shuddering in the ground between you both as eyes flick from arrow to the enemy to the arrow again, neither of you daring to make the first move.
01:31:56
Speaker
 And that's a wrap on this episode of Wild Heart. But the adventure doesn't stop here. Dive deeper into the world of Wild Heart over at fellowshipofthetabletop.co.uk.
01:32:11
Speaker
 There you'll find Expanded Lore, a detailed map of Erith and brand new blogs covering both Wildheart and Bellum Draconis. Got theories?
01:32:22
Speaker
 Questions? Wild predictions? We'd love to hear them. Drop us a message at fellowshipofthetabletop at gmail.com. Chuck a theory on the blog or join the conversation on our socials.
01:32:35
Speaker
 Your input might just shape what happens next. And if you're craving even more stories of Wild Heart, don't forget to check out The Interregnums, our short fiction podcast bringing the hidden corners of this world to life.
01:32:52
Speaker
 This drops every other Tuesday. Until next time, subscribe to keep up to date, stay curious, and as always, watch the time.
01:33:12
Speaker
 In wild heartland where legends grow Tidal surges rise and flow Golden treasures deep below Time to get moist, here we go