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Ep. 30 - Wildheart - Sneaky Fingers image

Ep. 30 - Wildheart - Sneaky Fingers

S3 E30 ยท The Fellowship of the Tabletop
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14 Plays13 hours ago

The fight begins and the group fend off an ambush. Aaronax fuels his water shaper ways and calls on the Tide, Rif'a fights tooth and nail and tavern mug, Falco cowers behind a rock and convinces a child to fight some fully grown men before becoming inventive with his mage hand...again.

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Transcript

Introduction to the Heartland and Aranax's Journey

00:00:12
Speaker
Heartland where legends grow Tidal surges rise and flow Golden treasures deep below Time to get moist, here we go
00:00:30
Speaker
Gold on emerald shores, glories felt in ancient lore. Martina sings to heal his scars, to call her chosen stone and stars.
00:00:41
Speaker
In wild heartland where legends grow, tidal surges rise and flow. Golden treasures deep below, time to get moist, here we go.

Aranax Joins the Group on a Cliffside

00:00:54
Speaker
As the sun continues to totter in the sky, we see the tottering footsteps of our dwarven companion Aranax catching up with the group precariously placed on the cliff edge.
00:01:06
Speaker
His breath is ragged, as he seems to have always been just off round the other corner from the group, following the same command that Iradia had given the group in order to find the drowned temple, to find the rest of their items, to deliver justice for Garak, and to find Falco's hat.
00:01:26
Speaker
And yet at the moment, the path has been somewhat scuppered. Aranax! As you crest the most recent hill and you almost prepare that dwarven sigh to fill the air yet again as the group hide round or scupper off around another corner, you see that actually they aren't. They're now still.
00:01:49
Speaker
Finally, thank the surge, they're still. And they seem to be huddled around what looks like a makeshift tent on the edge of the ravine, with the sheer cliff wall to their right,
00:02:01
Speaker
and the depths of the tidal surge to the left.

Sensing Danger: Green-Cloaked Figures Appear

00:02:04
Speaker
This path sits about 15 feet wide, and this tent seems to have been precariously placed, and what you notice, still from your distance of about 70-80 feet away, through your haggard dwarven eyes, you notice there seems to be a small black cloud almost hanging around above this tent that seems to be moving quickly, almost like bees or wasps or flies or something of that ilk.
00:02:31
Speaker
What strikes you last before you you start your journey down properly is that you feel someone watching you.
00:02:43
Speaker
And you get that sensation on the back of your neck and on your back of your hair is kind of standing on end and there's there's an unsettled feeling. And strangely, that also seems to be mirrored by the group you can see that your quarry is to reach.
00:02:58
Speaker
suddenly all their eyes shoot up, up towards the edge of the cliff, 40 feet, 35, 40 feet into the air. And as you follow their eyes up as well, you see the definite movement of figures, outlines of green cloaked figures on the cliff wall above.

Stealth and Strategy: Aranax's Approach

00:03:21
Speaker
Aranax, going to give you one of chunk of free action time before we're going to go straight into combat what would you like to do ah have the would-be attackers seen me or the eyes on the group as a whole give me a perception check please can see if you
00:03:52
Speaker
That's a cold seven.
00:03:56
Speaker
You're almost certain they haven't seen you. Wonderful. Okay. Right. And Aranak's kind of just tiptoes, walks. He's got 30 feet of movement.
00:04:12
Speaker
So he's just going to follow the face of the cliff towards the um his back against the the stone of the cliff so he's not kind of peering over the edge and he's just kind of doing a sidestep each time that he stealthy does it Aranax stealthy does it use this opportunity to take a fucking rest and he's going to move his full 30 feet now it puts me almost close to drift
00:04:47
Speaker
Okay, because it was tucked into a little alcove. Yeah. There's a little alcove there, isn't there? Yeah. He's going to pick up a little pebble on the ground and just kind of throw it just in front of him because he obviously can't see Drift, but he he knows he was there from the better vantage point that he just had. And he's going to try and get their attention. Just like, Drift, Drift, look up.
00:05:16
Speaker
And that's that's all I can do, really. fab Thank you. I will ah get the group to respond that just ah quickly. and Falco, you're too far away from that little pebble falling to to

Tension Builds: Movements on the Cliff Edge

00:05:28
Speaker
have noticed it. But Rifa, you rock and drift would have been close enough. And so actually...
00:05:38
Speaker
Rifa, what's your passive perception? And while you're looking that up, Aranax, can you make a roll to... i'm going to just test that you can throw this in the right place and so it doesn't just fall straight off the cliff and plop into the water making no sound. Just your your ability just to toss a little stone. So just give me a a roll to hit.
00:05:55
Speaker
It's a very low DC because you're just throwing it onto the ground and gravity is literally doing the work for Four. Four.
00:06:03
Speaker
Okay. You line the stone up one, two, and as you let go, like a darts player is is straight off the edge of the cliff. Not doesn't even clack against the edge, giving any side, just disappears off. And you don't even hear it plop into the, into the waters below. There's no point in trying to roll a persuasion. i Sorry, of of a perception off that, unfortunately.
00:06:24
Speaker
must of be You could have just done a stealth check as well. That's that's another option.
00:06:29
Speaker
I've done what I've done. It's okay. It's okay. No one saw. No one saw. We forget about it. Move on. Move on. All right. The, as you look up Aaron X and, uh, reefer and Falco and, and, and rock, and as you, as you look up, what you will see now is the definite movement, quick movements between rocks and shadowed trees of figures.
00:06:56
Speaker
It happens for a few seconds, this just movement, the quick movement between trees. You know someone's up there, their intentions seem aggressive, and yet at the moment nothing has been done apart from rocks falling, giving you the clue that they were up there.
00:07:14
Speaker
know if we go straight into combat, but this this feels like a ah calming moment slightly in the middle of it. Falco, you're nearest to the, and you're looking more sheer, more up towards where these individuals are. Is there anything you want to do?

Falco's Street Smarts: Cutting the Tent

00:07:27
Speaker
i will I'll look up to them. um
00:07:32
Speaker
Falco would probably think it's an animals or something of the like. And he'll turn back to the others and say, and say um are we done here?
00:07:53
Speaker
Am I afraid to move? Are we in our lookup? You hear me? i was Yeah, I was kind of doing an action and action around um ah action round each just to just to reintroduce people back into the into the room and then go into the into the combat. So unfortunately not for now. um Rock, though, in response to that, would just, with a very slow hand given his high perception, have pointed up towards the the top of the cliff um with quite a solemn look on his face at at retort to that Falco.
00:08:26
Speaker
um is there anything else you want to do? It's not really with your turn, but just in this moment.
00:08:34
Speaker
Yeah, not playing him too dumb. i'll um He'll whip out his rapier. And I want to say the tent that's next to us that we that Falco peeped into in the last game.
00:08:46
Speaker
is it How is it tied down? If it is tied down at all, or is it just on makeshift sticks? It's got... ah A relatively well-made A-frame of stick at each end, stick across the top, and then it's pinned down with stakes, four stakes, sorry, i'm three stakes on each side, so six in total, pinning down the the kind of waterproof sheets over the top of it with ah ropes that are kind of laced into the fabric.
00:09:13
Speaker
Okay, if ah the best way for him to cut any ropes on the tent to release like the the fabric above, that just to try and release that canvas if he can.
00:09:26
Speaker
ah Yeah, okay. There's quite a lot to do, so if if it's just a little bit of that, then... Well, I'll let you do a i'll let you do a roll to hit. I'm imagining nearest to one of the stakes would be the most sensible place to start. Is that is that where he's aiming for?
00:09:39
Speaker
Yeah, with the aim to to release the material so that he could use it for something if he needed to. Are you aiming for the material or the rope or the stakes or what part of it? If he could cut it clean so the whole thing's just one big piece, that'd be great. But if it's too much to do, then just carve like a bit out of the material.
00:09:55
Speaker
Okay. Yeah, let's um roll to hit. And then we'll see where we go from there.
00:10:05
Speaker
no Good start. That's a six. ah You do manage to just poke a hole in it, um but just as you try and pull across, your rapier is too far in and it's only the pointy end that really does much damage here. So you haven't quite got the the musketeer um scratch in line, right? So you kind of poke it little in a little too deep. with And um unfortunately, you just make the the single incision for that, unable cut anymore. You guys aren't rolling very well at the moment.
00:10:37
Speaker
Rifa, over to you, um just for kind of this free action turn that isn't really a turn, that's kind of initiative, it isn't initiative. and Anything you want to do in this moment?
00:10:49
Speaker
um Yeah, so we'd she'd just been looking through the

Rifa and Falco Prepare for Combat

00:10:53
Speaker
bag um yep and kind of seeing Rock pointing out and these shapes on top of the cliffside.
00:11:05
Speaker
she's going to get the letter and the key and she's going to kind of slip them into her tunic so they're like tucking to her like a banding that she has ah so they're a bit more secure um as as she's doing that she's going to ah whisper to Falco what on earth are you doing
00:11:28
Speaker
can I respond or or should should I wait for it um it's kind of a we'll wait for it wait for it wait for it and rock on the other hand is going to use the movement he's got uh as you obviously are aware this no um will playing rock is not here so i'm just going to don't want to load the dc so i'm just going to move him around for now he's going to run and jumped part of the ravine stupidly to get around falco unnecessarily as well and is going to be kind of looking up at the wall and he's going to be looking, Rox's going to be looking for the best handholds and ways up that he wants to get up. But that's going to be, because he's already done the point and the move, that's all he's going to do. Rifa?
00:12:10
Speaker
um And not waiting for an answer from Falco, she's going to grab the short sword, turn to drift and kind of thrust it at him say, and and say use this as a last resort if necessary.
00:12:28
Speaker
and But for now, go hide round. I'm going to indicate um just behind on the and the map, the bit which kind of tucks round, so he's a bit more hidden. Okay, yeah, out of sight from from the others. And Drift takes the sword and takes very seriously and reverently takes the sword, nods his head, and then quickly completes the task and runs back quick as he can roundabout turn and sprints around the corner and runs directly into Aranax.
00:13:00
Speaker
And, and that is where we're going to fall into um our initiative order as drift and Aranax fight to the death. No. and Could you all please roll? Could you all please roll initiative, please?
00:13:14
Speaker
Rolling like shit tonight. Oh, God, me too. Nothing above it. That's disappointing. Okay, did anyone get more than... there's enough. There's not very many of us. Falco, what did you get?
00:13:26
Speaker
A 22. Ooh. Nice. I used to get on the initiative. Aaron X? 12. Rifa? 18. Nice. Drift got 10.
00:13:37
Speaker
it's going to go... to ten so it's gonna go This line you guys, are that Rufa and Falco? Oh, I've blended the names to Ralko. That's not right.
00:13:49
Speaker
Oh, no. Oh, God, no. None of that. And then Aranax.
00:13:59
Speaker
Okay. So
00:14:05
Speaker
Falco, top of the round. You just poked a hole in a tent and rocks ran ahead to try and scale the cliff. What would like do? Okay. So having wasted my free action before, I'd like, I want this, I want this canvas off. So I'm going to keep cutting. And if I can, cause I've got my two weapon fighting, i don't know if I could use that against a tent, but I'll take on my dagger to assist if that's, if that's required.
00:14:35
Speaker
I mean, isn't there like the utilize action? Yeah, there is. i mean, I could literally just do it with my hands and like untie it, but i imagine it's tied down in more than one place and it might take more than a turn. So I just want to... Okay, okay. Yeah, roll roll the dice and try and......to release the material, if that makes sense.
00:14:51
Speaker
Sure. Okay. Yeah, let's go for it again. i mean, I gave you a very generous DC for it, but... um Still failed. Mm-hmm.
00:15:09
Speaker
but So you failed again? Oh, right. It's a 13. Okay, no, part it was 8. it was a 6 that you failed on last time. So an 8. What damage do you roll for your rapier?
00:15:21
Speaker
What type? I know it's piercing, but is it like 1d6 plus 1 or what's the... Let's see. It is 1d8 plus 2.
00:15:31
Speaker
Okay, so maximum of 10 damage. So what I want you to do is... I want you to do, if you are able to roll more than or equal to far and half your max damage, so 5 or more, then i'm going to say you will cleanly manage to slice through one side of this tent and free the material.
00:15:48
Speaker
I got six on that roll. Then you manage to just, it almost gets caught at the end, but you slice straight through the ropes and the material. And so it just, the tent then starts to collapse down and the last remnants of the flies burst out and up and into the air above your head. But the the tent material is now free.
00:16:07
Speaker
Oh, what an achievement. Okay, I will. You killed a tent. I've killed a tent. I'll, um with my, Would you let me pick it up? and I don't really need to pick it up. Yeah, would you let me just pick it up off the ground?
00:16:21
Speaker
And then that would be my turn. It's a bit big. As an action, yes. um That's interesting. How much would you say it weighs

Tent Canvas Tactics

00:16:33
Speaker
in pounds if you can?
00:16:35
Speaker
no you'd be sorry No, you'd be able to carry it It's not thick material. It's it's quite thin. or I imagine it's like sheepskin... just very water resistant, but thin it's, it's a traveling tent. So it's got to be light enough to be carried by the, well, not the corpse that's in there now, but the person that was in there previously. So, um, you'll be able to carry out Yeah.
00:16:55
Speaker
Okay. um So I do have an intention for this. And whilst I'm doing this as well, I'll answer Rifa's question, but to myself, I'll be like, an old trick I used to use in Bray, as she like just completely ignores me and doesn't hear what I say. um But as much of a waste of return that was, that's the end of my go.
00:17:13
Speaker
Nice. and Brilliant. Thank you very much. Rifa, you have just turned back away from handing the short sword to Drift, and you see Falco flourish and Hayar a tent.
00:17:24
Speaker
i killing it in dead seems to be ignoring the fact that as you and Rock are both aware, there's there's as danger ahead. What would you like to do um do? she's going to... Sorry, just count how far. One, two, three.
00:17:45
Speaker
Oh, yeah, plenty. So she's going to... run past Falco and she's going to kind of tuck herself, um,
00:17:57
Speaker
like get herself by rock, but took herself up against the wall. Um, In fact, maybe not even run it. Sorry.
00:18:08
Speaker
One, two, three, four. Yeah, so she's actually going to go like the far side so she gets herself close to the wall of the cliff and kind of sneaks to set her way around and in the hope that like maybe she's a bit more hidden from them from the top because unless they look right over and down, they hopefully can't see her. Yeah.
00:18:33
Speaker
Good thinking, Batman. And then as she goes past Falco, she's just going to whisper, is this more of your street smarts?
00:18:42
Speaker
Very good. um And then as her bonus action, and she's going to call her Echo, but can I call it, because I don't want it to be hidden, can I kind of call it so that it's she's out behind me in between me and the cliff kind of almost like if

Rifa's Echo Knight Abilities in Action

00:19:10
Speaker
you were to see the back of me it was like a second glowing skin to kind of like call her but then also oh does she need to be in her own individual space that's a very good question
00:19:22
Speaker
I'm going to homebrew it. Well, it's all bit homebrewed anyway, let's be honest. um that And say that because the echo naturally comes from you for a turn, it can share a space with you in the first instance of being...
00:19:38
Speaker
called or recalled so using a bonus action to recall it if it's been destroyed it can be in the same space as yours if you wish it to be but after that it has to you have to separate and treat it you can move through the space like and any other ally but for the first space let's say that you can have that kind of it be birthed from you at the same from the same space because it is part of you that's coming out yeah let's do that that sounds fun okay great it's fitting with a lot of the the lot the language we've used around and the law around the echo kind of floating just a little bit above you and below you so that yeah that works yeah we'll go with that yeah okay great thank you um and then um
00:20:17
Speaker
for my action it's um i don't really want to do anything at the moment Okay, you can hold an action.
00:20:31
Speaker
um You could hold a dodge action, so if they throw anything or fire anything, get attacked. Yeah, I'll do that, because I know what want to do Or you can have a condition but a conditional action where, like, if I get attacked by anyone, then I'm going to do this with my echo, or if going to get attacked, then I'm going to throw my dagger. Yes, but what I want to what i want to do with my echo uses a bonus action, so I wouldn't be able to do it as...
00:20:57
Speaker
my action So I'll just um basically hold it for the dodge accent action if anything gets like kind of thrown down. and Cool. it But it will be still keeping kind of close to the cliff and just dodging left or right.
00:21:12
Speaker
Okay, so but basically if I take an attack again well they take an attack and against you, it's a disadvantage, which means you're more likely to miss it. Yes, welcome to the world of bonus action economy, which is the worst. It's the same as the blade singer, the wizard, because everything's all the good bits you need are bonus actions, and you only get one per turn, so it's real...
00:21:31
Speaker
kicking the ghoulies. Anyway, thank you very much for that. Aranax, you've watched Rifa push herself up against the wall. Falco, attack a tent. You've just been ran into by Drift, who looks just as confused as you do at the moment. What would you like to do? Okay, Aranax, after being taken aback by seeing Drift, he doesn't really know. just knows of him. He saw him in the underground cellar with the barrels, but I don't think we've ever had a conversation. Nope.
00:22:02
Speaker
No, not at all. But I know of i know that he's he's friendly to the party. ah Okay. ah Get ready to see some crazy shit.

Magic and Mystery: Aranax and the Dark Figure

00:22:12
Speaker
And Aranax is going to bend down and pick up another pebble that he had thrown earlier to try and catch Drift's attention.
00:22:19
Speaker
um And he's going start, hold that pebble in one hand, and he's going to again, sidestep. It'll take a while, but 30 feet of movement. Sidestep, and he's going to eyeball Drift as he just kind of shimmies on past. It's all part of the plan.
00:22:35
Speaker
And um he'll make his way around the cliff edge. With 30 feet of movement, I can get to the now destroyed tent um that Falco has destroyed. as he As he wanders over to the tent,
00:22:49
Speaker
A single drop from the water down below on the cliff edge would just kind of travel up. It's just a single drop, and it will change color to from blue to like this kind of iridescent yellow.
00:23:01
Speaker
And as it hits the pebble in Aranax's hand, he's cast light, and a bright light starts shining. And as soon as it lights up, he's going to close his fist. So that covers the light um because it blocks the light. I'm reading the description there. yeah And that's it. He's made his full movement. and I finally caught up, Falco. as ah Is someone in there? That's the end of my go.
00:23:26
Speaker
but I think I know what you're going to do and I love it. This is great. um I don't don't know if you know what you're going to but i have ah have an inkling and it's great. Okay, cool. Thank you very much for that. It is, ah you hear a movement from up above and you can now distinctly make out three figures in green.
00:23:47
Speaker
ah who are nearest the cliff edge, but you hear this voice from beyond it and you just hear a weird kind of half echo, almost like the voice is chanting something and you feel this pulse of energy from the cliff edge above you.
00:24:05
Speaker
But from your current position, you have no idea what that is or what it might have been. That's the end of that turn. It is the turn of now the Vales route, or Vales route, the individuals that are up on the cliff. And they are going to attack.
00:24:21
Speaker
The first one is going to is on the far left. He peeks out and he has ah a you see a short bow. It's go to take a shot firstly against Falco. That's going to be ah an 11 to hit first.
00:24:34
Speaker
Ooh, misses. And then the next one's gonna like a 20, 24 to 23 to hit. Yes. Okay. You take six points of piercing damage. Oh, thank you.
00:24:45
Speaker
The second, the second one along is going to look down and can't quite get eyes on reefer, which is what his intention or her intention was. He sees, they see rock instead. Uh, the first, no, he's going to go straight for it. So there's something he's got called a pinned shot.
00:25:05
Speaker
And he manages to do it. takes a little bit of damage, but what this is extensively does is it it this fires a shot through Rock's foot and pins him to the ground, slowing his movement speed by half. So it's going to really impede his ability to climb up the cliff edge.
00:25:21
Speaker
The third one you see just watches and doesn't fire anything. and That's the end of their turn. Rock is going to ah look back towards Drift and kind of see that Rifa's done right by him.
00:25:37
Speaker
He's going to nod to Rifa and

Coordinated Combat Efforts

00:25:39
Speaker
would, if he was closer, do a little headbutt. It's not the right kind of place for that. And he's going to rip the arrow out of his foot and start trying to climb. But because of the damage that's been done to him, even with the... um double dash or the additional movement, et cetera. He still can't get to the top of the cliff, but he is now 30 feet up. He's about five feet away from the top of the cliff now trying to get up there, but he's not, he's still not at five feet and he is struggling to get up any higher.
00:26:07
Speaker
That is the end of his turn as well. Falco, back round to the top of the round. Rock is almost at the top. Reefer's double charged past you and now has her echo. Aranax has appeared with a glowing stone in his hand.
00:26:19
Speaker
Drifter's hidden safely behind the the the alcove. What would you like to I'll turn to an arrow and axe zero. What the hell? are Where have you been? we been we' We need you. we but We're just about to get attacked by him. And then as the arrow hits him, he'll be like, oh, shit!
00:26:36
Speaker
Who shot me? Asshole! And I'll cast a vicious mockery on the guy that shot me with ah with an arrow, which is... ah If like I can see him, right? Yeah, you can see him. Yeah, yeah. So that'd be... It's a wisdom 13 save. Oh, it's cool because I was going to say that there's no kind of cover things for these either. So just it's a wisdom save. Nice.
00:26:56
Speaker
um ten 10.
00:27:01
Speaker
Doesn't save. its Nice. Let me just roll his damage. think it's one of the first ones, I think, normally. is. So excited. Yeah.
00:27:10
Speaker
So he takes three points of damage, but he has disadvantage on his next attack. o that's good, because they are double attacking at the moment. That is, say at the moment, forever. and That's really useful. Nice, thank you very much. Anything else, bonus action movement?
00:27:26
Speaker
ah I will use my... Bonus action to just move a little bit further to the sheer cliff. So five feet towards them, hoping it gives me some form of cover from the ones that are a bit further away from the edge of the cliff.
00:27:40
Speaker
um Otherwise, no, that's it. That's everything. Fab. Thank you very much for that. Rufa, rocks climbing the wall to your left, Falco's appeared to your right, your echo, you feel it cold against you behind, form up.
00:27:55
Speaker
What would you like to do? um so how high did you say the cliff was where you're currently at about 35 feet 35 feet um awkwardly enough to take you more than a turn funny that yes um how far would you say like reefer could jump up how high Your jump is necessitated by your strength modifier, I believe. This me trying to remember rules here. This is why normally either of the wills are great for it. Jump in D&D 5E. It depends. I know depends if it's a long jump or a jump up.
00:28:32
Speaker
Or is it like a bit of a rock that she, basically I need to get at least five feet in the air. So is it like a rock she could use to jump straight up?
00:28:42
Speaker
Just having a look. There will be, yeah, fallen rocks at the base that are about two or three feet in height. your Yeah, your strength determines how far you can jump. A high jump, you can leap into the air a number of feet equal to three plus your strength modifier if you move at least 10 feet on foot immediately before the jump. If you make a standing high jump, you halve the distance.
00:29:07
Speaker
So what's your... step so three So if I jump on a rock, up on a rock that's two metres high and then jump up just straight from that, that'll be five. It's jumping and action.
00:29:20
Speaker
Or is it a movement? It's a movement. Cool. Yeah. Okay. don Great. Great. All right. So while climbing, swimming, each foot movement costs a difficult terrain. Jim's discretion, slippery, so jumping.
00:29:34
Speaker
doesn't so i'm I'm assuming it will take your movement. However far you move, it necessitates what your movement cuts out of your mood. Let's go with that for now until one of the wheels tells us otherwise. So if you, if you jump five feet, you still have 25 feet worth of movement. If your normal amount is 30 feet. Yeah. Okay.
00:29:52
Speaker
Okay.
00:29:55
Speaker
Perfect. So she's going to hop onto like a two feet, three feet high rock, jump straight up, which means that at that point of height of a jump, she will be less than 30 feet from the very top, which means she can send her echo up there.
00:30:17
Speaker
Because I've got 30 feet of movement with it. Ah, I see. Yeah, this is this is the bit that I, before we record, I said there's something I know that will happen straight

Rifa's Unique Combat Style

00:30:25
Speaker
away. and I'm so glad because it's exactly what you should use it for as an echo echo night because it gives you that range. Absolutely fine. Yeah, perfect. Yeah. So it's you're not hanging on to it. You're literally jumping up and just poof and you're setting your echo up. so there's ah there's a few things for me to get up there, not my echo, to happen in quick succession.
00:30:48
Speaker
So i need to jump up at that high point. I need to send the echo up, which I can just do. this it doesn't require an action or anything. And then as my bonus action, I want to then immediately switch with her.
00:31:05
Speaker
Right. Okay. Wow. Yes. So basically, I can move her 30 feet without no action. as my bonus action, i can swap with her.
00:31:16
Speaker
ah Regardless of the distance, at a cost of 15 feet of my movement, however, if at any point we are 30 feet apart, she disappears. So it's got to be kind of like bang, bang for it to work. So if you want me to see if I could do a check that I grab hold, a jump, I grab hold of something and then do it.
00:31:36
Speaker
then i'm happy to do that how how do you want to do it because either way i like you know how i roll this i wanted to try i want to will let the dice decide i'll set up a series of ways and means for you to make it feel cool and work you can say right i want to jump up and then cast i imagine there's like a point or there's a gesture or something you do there probably isn't anyway a mental thought you have to send up to where you send your echo you have to look there at least don't you and If you then want to grab hold of the wall and then swap, we can do a set for that. If you want to just make it, you know, cool as fuck and you're just midair and you bamf and switch, um we can do it that way as well. But you tell me which way you want to do it and I'll set up the um the the corresponding difficulty in the process.
00:32:17
Speaker
and Put the pressure on you. Yeah.
00:32:24
Speaker
I would say the second way. and Yeah, yeah only because... She's just thinking ah like she needs to get up rather than thinking too... I mean, I know I thought about it like kind of logically and broke it down, but like she wouldn't. I don't think in that moment she's just more acting on an instinct. Right.
00:32:46
Speaker
Yeah, I imagine it's a bit like how, this is a weird one, bear with me, like how Spider-Man like can just, and like the next one just naturally comes, like yeah it's a natural knowledge. like that If you were to throw something, you don't yout think how to throw something, you just throw it.
00:33:00
Speaker
And I think if he's trying to get to that, okay, cool. um Let's go, i mean, to be honest, it's pretty much the same either way. Let's go with athletics and athletics check. Okay.
00:33:12
Speaker
to see if you can jump, look away, and then two separate kind of mental thoughts. Okay, so it's an 11. However, if that fails, turns out that I have tactical mind, which I didn't realise about.
00:33:30
Speaker
Explain tactical mind to me, please, if you would mind. That sounds good. I actually know what it is. ah So if I fail an ability check, I can use... uh expender used a second wind which i'd also forgotten i had so all those times i passed out in combat i didn't need to be passing out in combat but no it works though she's still learning never mind she's learning what she she's learning what she can do so it works okay um and i roll 1d10 and add that to the result of what i've just rolled That's really good to know anyway. i'm It passes though. Meets it beats. It was 11 to pass anyway. So you managed to jump up midair. You push mentally this thought to for for the e your you echo to appear on the cliff edge. And then as a bonus action, you rip through space and time and swap places with the echo. So now the echo is at the base of the cliff and these veils route are now face to face with what's probably a quite pissed off tiefling at the top of the cliff.
00:34:26
Speaker
Yeah, so then... oh yeah, you still had the action. Yeah, so... As my action...
00:34:43
Speaker
Can I please... ah This guy right in front of me... and I'm going to grab... I think she'll just... I think I'm going to just grab ah reach just grab instantly at my belt.
00:35:00
Speaker
And then just where she's placed stuff, I think she'd automatically end grabbing one of the ale mugs. Okay. And she's just going to smack it around his face. All right, let's roll to hit then.
00:35:13
Speaker
do you remember how to play the ale mug? It's been a while since episode or two. So I know it was... It was... ah it was um I don't get a proficiency bonus on it. That's right. and And then i can't remember if we're just putting the same modifiers

Continued Assault: Action Surge

00:35:31
Speaker
if I did an unarmed attack. Yeah. Yeah, it was. yeah that's right.
00:35:34
Speaker
Cool. Glad you remembered. So it's 13 to hit. This is one of the ones with a um ah bow in his hands, by the way, the fighter narrowed down, and at 13 misses, he manages to bring the bow up and block it. Okay. Okay.
00:35:56
Speaker
I think you're still one attack at a time, aren't you? Yeah, I think that's all i can do. You're a perfect central focal point for all their damage now, though, which is great. ah searchge no turn tap So I'm use my
00:36:16
Speaker
which I also didn't realize I had. I have looked at my stuff, I promise. miss now But it's actually gone it's actually now gone in. Yeah, absolutely. That's all right. And that's that's why early days, is it's low low stakes. you know It's just like a death deadly tidal surge we did. Nothing nothing big. Cool. so yeah like ah so Low stakes? I've got a character, Def?
00:36:35
Speaker
Exactly. That's what mean. I was being sarcastic. So this gives you a full action again, doesn't it? Does it give you bonus a yeah bonus action as well? and No, just one additional action. Okay, cool. Right. What do you want to do with it and So how... how you Did the guy just dodge, did you say? Yeah, he managed to parry. He pulled up his um bow to block you from hitting him. Flavor, basically you missed.
00:37:00
Speaker
Yeah. so As
00:37:06
Speaker
as he's parried down, I'm going to let that momentum... take me into him and just go for headbutt. I imagine he's bringing the bow and arrow down and towards himself to parry that away and I just use that momentum to go straight it. Okay, yeah, roll to hit them.
00:37:28
Speaker
One day we'll get you a proper weapon, but i like this. That is a unnatural 20. Oh yes, perfect, that hits. And that's ah just a straight five.
00:37:40
Speaker
Nice. Straight five. That's your standard damage without any weapons is five damage. Poor Falco there doing three damage with his asshole comment. What should also say, Rifa, as you appear up there,
00:37:56
Speaker
um you notice a few things. Firstly, you notice that... There's a number of bedrolls on the floor. There are four bedrolls on the floor below you. And as you quickly take in your surroundings, there are three of the veils root stood at the back near the edge, near to the fire.
00:38:15
Speaker
Crouched down is another figure, a figure that has a large book open in front of them, pale white skin and marking similar to those that you don't recognize.
00:38:28
Speaker
But he seems to be chanting.
00:38:34
Speaker
The others aren't paying attention to him. The fire is burning. It looks like a camp. They've been waiting. They've been waiting for you. This is a purposeful thing, isn't it? They haven't stumbled upon you. this is This is very much done on purpose.
00:38:49
Speaker
Thank you for your turn, though. Aranax, you've just seen Rifa shoot up the wall with incredible speed using her echo. What would you like to do? Some of us aren't as fast or built for speed.
00:39:03
Speaker
As Aranax moves past Falco, takes his full 30 feet of movement. um He's going to put himself on the edge of the cliff that the party started on so that he's got a clear view

Magic and Illusions: Aranax and Falco's Moves

00:39:18
Speaker
at the top. And I assume from my vantage point, I can see three attackers.
00:39:25
Speaker
Yep. yeah And similarly to what Reefer had to do because of ranges, Aranax is a bit too short to get the spell off um with 35 feet ahead of him. So he'll do a quick look up, calculate that, turn back.
00:39:48
Speaker
towards the cliff edge and look down to the water and they're just his swing one hand he's got his other hand still clasped the the pepper of light i guess it's called now he'll swing one hand around his head and um and i like pluck out um a little bit because he wears this kind of cloak that's made of kelp he just plucks out one of the kelp and as he kind of pushes that towards the water this kind of gush of water comes from where the tidal surge would be and it just lands in a perfect cube of five feet and turns to ice right next to aranax and uh he'll get on top of that with the remaining movement and so there he is he stood on ice and he's like steady steady as he's trying not to fall as he casts shape water basically can you turn it to ice
00:40:40
Speaker
You can turn it to ice as long as no one's in it, but no one was in it, but now I'm on it. Yeah. So we're good. That's fine. No, no, that's awesome. I didn't know that was part of I've never really read it. Most of those nice, nice spells. I tend to look over which one does more damage. So that's really great. What great use of that. You're nice one. um Thank you very much for that. Aaron X. Rifa, you're the only one who would notice this really.
00:41:03
Speaker
well because you're the only one that can see it. The dark figure stacked next to the fire with the book sees you and stands up. And then with a single gnarled finger, he points to the one to the right of you. So Falco, this is the one that had been ah viciously mocked by yourself.
00:41:20
Speaker
And you just hear this dark glottal noise wouldru on the or come from him. And this small, sinuous, snake-like black, almost airy liquid moves towards the one of the one of the veil's roots.
00:41:36
Speaker
And you just see this... not the same as, but sit not dissimilar to the way your echo, when it sits very close you, kind of looks like a second shadow very close to you. This happens to this man as this dark, almost shadow settles just about. And as if you see him move, it's almost like he moves and then this this shadow takes a second to like catch up in a way similar to your echo would, but this is a dark, dark shade. and You have no idea what it is, and yet something's happened to this person.
00:42:07
Speaker
It doesn't seem to affect his demeanor though. That's the end of the ah dark figures turn. The other three are going to look to their defences.
00:42:19
Speaker
Firstly, The individual that has just been something's been done to the ah been done to apologies ah is going to look down again towards Falco, furrow his brow up being called an asshole and he's going to try and fire his arrows back at you. But something just niggles at him each time that like, am I an asshole?
00:42:42
Speaker
Like my mom called me that once. Do I really need to be evil? and These kind of things cause him to roll at disadvantage, nonetheless. um So that's going to be a 10 to hit on the first one.
00:42:55
Speaker
think it is just on the first attack, so it wouldn't disadvantage on the second one. It would be just regular on the second one. Yeah, yeah. Okay, well that is going to be a 19 to hit then. Oh, yeah, that'll do it.
00:43:10
Speaker
or Max damage, 9 points of piercing damage.
00:43:15
Speaker
um The second one is going to...
00:43:20
Speaker
i awkwardly see Rifa stood that close to him and is going to stumble back to try and get away from this mug wielding foe ah close towards the cliff edge. He's moved back five feet, so he's on the edge of the cliff, but he needs that space in order to let off his bow. In doing so, has given you room for an attack of opportunity, Rifa. If you want to take it by burning action, you can take another hit if you want.
00:43:47
Speaker
Is that something going to do
00:43:50
Speaker
Sorry, can you say that again? i can't Because he's left your melee range. So I can use an opportunity attack. Yeah, you can you can use it. Yes. But then ah when we get to my turn in the round, i'll still have my normal attack. Absolutely. you you All this burns is your reaction, which means if you wanted to use something like counterspell or another attack of opportunity in this round, you wouldn't be able to do it. But for you, it bet and it doesn't take your action. It burnish action. doesn't take any of that stuff.
00:44:21
Speaker
and I think as he stumbles away, I'm just going to reach out, grab the bow again, pull him forward into another headbutt. Okay, nice. Yeah, roll to hit.
00:44:38
Speaker
Let's hope we get some good damage on that.
00:44:42
Speaker
So that's 24 to hit? Oofta, yeah, that does make contact. And it's um just five. Straight five. every Very good. He smacks him in the head again and again. You hear something crunch in his jaw or his tooth or something as he stumbles back. He still manages to move back away from you, ah but um he you know his lips bleeding now profusely. and With that, though, he's going turn and with his eye now starting to swell slightly, fire off his shortbow towards you for firstly an 18 to hit.
00:45:15
Speaker
Yeah, definitely. Yeah. so that's going to take six points of piercing damage. The next one was like an eight. It rolled off the table, but an eight to hit. ah No, that doesn't. Can I just check? So because I did opportunity attack, I don't get a reaction.
00:45:28
Speaker
i do get a reaction. You've now used your reaction for this round. Okay, cool. That's fine. It refreshes the minute you have your round again. At the end of your next round, when you next have a go, yeah it will have refreshed and you'll have it new from there. perfect.
00:45:44
Speaker
Finally... Again, I'm using Roof at You as an example for this because you're now up on the on the ridge edge, but many of you will, I'm sure, see this again. ah The one to your left, closest to Rock, who hasn't fired anything, you realise why he hasn't fired anything. He has this long, ornate a sword that has a quite sharply hooked end backwards on itself and and it all out of metal. And he draws this out of a very interesting scabbard and he's going to take it and lean down over the cliff and he's going to take a big swing towards rock to try and and hit him. He's going to succeed and he takes a bit of damage. Rock falls 10 feet, but manages to catch himself lower down and just grab a hold of the rock with a big gash now across his trapezoid. That's amazing.
00:46:33
Speaker
He does have another attack, but he's not in range of anyone he wants to involve. He wants to keep Rock down. And that's what he's done so far. That is the end of their turn. It Rock's turn. He's going to return with a vengeance and sprint up the side of this cliff. Now free from it and end up next to this guy where he takes two clean hits across his face with his fists. No magical enhancement, nothing. Just a straight clobbering time. And as the melee between Rock and this long-sworded man continues.
00:47:02
Speaker
at Falco, top of the round, rocks up, reefers up, Aranax is behind you with ah standing on ice. Aranax on ice. What would you like to do? ah I'll look at Aranax. And if Aranax were to look back at me, he would see a a heavily damaged Falco.
00:47:22
Speaker
um ah Falco will sigh and say, that's cool. And I'm going to take the dash action. And you'd watch Falco turn and uses full movement to run all the way past Drift um and take what cover he can down behind the furthest rocks.
00:47:43
Speaker
Okay, nice. Back by Drift. and And next to Drift, you do see him kind of sticking out. like As you come around the corner with his sword up, and as you come around the corner, he's like amped and ready to go as you come bloodied around the corner.
00:47:57
Speaker
Tag, you're in.
00:48:00
Speaker
I just realized I didn't give Drift an order, but i'll but I'll pop him now where he needs to be. Cool.
00:48:10
Speaker
Tiger, I love you. Thank you very much. ah Moving down the line, Reefer, your turn now. You are up and in the thick of it with Rock by your side as well. What would you like It's the chanting, guys. He's still chanting.
00:48:25
Speaker
He's cast a spell at the other guy that had cast we've cast Vicious Mockery on. But no, after that, he's he's what he's muttering to himself. Yeah. Okay. um So i'm going to run straight towards the fire. Next to it, not on it.
00:48:43
Speaker
and And I'm assuming kind of around the edges is like hot ash. Yep. So I want to scoop... I load up with the mug and throw it in his face. Okay. ah ah Consider this an improvised weapon.
00:49:02
Speaker
um Could you please give me a sleight of hand check? Yeah. To see if you can not burn yourself in the process. First of all.
00:49:16
Speaker
What?
00:49:21
Speaker
Okay, you sustain two points of fire damage as some of the embers fall into your hand. that you now Now, could you roll to hit? Yeah. Like you were with an improvised weapon.
00:49:35
Speaker
Okay. Which is your MO now, pretty much. so you'll be It is. 17. Hits. um Okay, let's roll. So you can roll at 1d4 of fire damage.
00:49:51
Speaker
If you want to roll that, if you've got, ah I've got a default right here, Alice, I'll just to roll it. you okay One point of of fire damage. Sorry, rolled minimum. Of course I did. And he is going to be blinded until the end of his next turn, which means that any attack against him has advantage. And whenever he tries to attack, he rolls a disadvantage. Okay. Yeah. Okay, so, um because I'm definitely, ah well, I've got 30 feet away from my Echo, so I'm going recall her back into the space behind him, and I'm going to do Unleash unleash inkcan Incarnation.
00:50:30
Speaker
ah so my Is that an action? No. and So whenever I take an attack action, i can make an additional melee attack from the Echo's position. Yep, that's fine. Yep.
00:50:43
Speaker
um And she is going to also pull out the um like a echo version of a mug and just smack it from behind.
00:50:54
Speaker
Nice. All right, roll to hit.
00:51:02
Speaker
Ten. Misses. yeah It's almost like he knew this echo was there and with a single hand and a few fingers above, oosh this kind of like pulse of energy pushes away the the um the mug away from her head.
00:51:17
Speaker
Flavor, she missed. yeah Anything else you want do with your turn, Rufa? Because he's now blinded, can I quietly...
00:51:30
Speaker
move I want to try and quietly move, use some more of my movement to move around some at a different angle to him. So if he was to throw out a spell in where he thinks I was, or when he like saw me, I wouldn't be there.
00:51:43
Speaker
Yeah, that's fine. Um, And because you haven't left his range, you would be allowed to do that anyway. Yeah, I see. I see what you're thinking. Yeah. In order to properly hide away, you might, you'd have to take the action stealth in order to move silently. You've just kind of shuffled sidestep. If he's got a high perception, you don't know at this stage if he's noticed that or not. But yeah, I see your thinking. Brilliant. for explaining that. And Aaron X, down to you, dancing on ice.
00:52:09
Speaker
We are down the edge of the ravine on an ice cube. What would you like to do? ah Tap dance my way to the trophy. Then one once I've achieved that, Aranak still with a pebble of light clasped in his left hand. He'll raise both left and right.
00:52:27
Speaker
ah One hand open, the other hand clasped around the pebble as he is in range for two. It was the third, but he fucking moved back so that he could get better range on the firing. But we'll run with it anyway.
00:52:43
Speaker
And as he raises his hands up, the moisture around the air of those two people. So there's um one next to Rock and there's one just nearest to Refa, the one that Aranax can see. um There's almost like this area of moisture yeah that just affects them. It's almost like you're seeing heat waves come off the real hot tarmac of a road. There's just this kind of...
00:53:06
Speaker
shimmering light as they have to make those two a charisma saving throw of 13 otherwise they get hit with a bane Nice. So just remind me, which two again is the one that Rock is close to the one that is close one that is facing off with and the one that is closest to Reef, not her Echo.
00:53:28
Speaker
um Yeah. So it's like a 7-10 split. Yeah, I got you. I got you. All right. I'll do Rock first. Charisma, did you say? 13. So the first one is the...
00:53:45
Speaker
11, so that one fails. And the second one... 6.
00:53:52
Speaker
six So both failed. They both failed, which means that whenever a target that fails is safe makes an attack roll or saving throw before the spell ends, which is a concentration spell of one minute, the target must subtract 1d4 from the attack roll or the save.
00:54:10
Speaker
Boom, boom. Amazing. Wow, great. And before the end of this episode, Aaron Axel, just shout out to Falco. I can't see you anymore, but if you do want healing, can you just step out like five feet?
00:54:25
Speaker
Fab, thanks very much for that. ah It's the um the black-robed man with now the ash in his face. And as his hands go to his face and this groan echoes out of his mouth, as he draws his hand down away from his face, he almost seems to pull away another version of himself, like ah another black shroud that seems to pull away from himself. He kind of tit almost tickles it out. And as it comes away, it forms almost like a wisp.
00:54:49
Speaker
into a fully formed black version, a a misted shrouded version of himself. He does it once, twice, three times. it's ah I've called it the darkness surge, but it's just a play on mirror image. So cast mirror image and these these images, Reefer, seem to move and then suddenly you start to lose track of where he is as the dark images take on the exact replication of him. Basically you and you roll to hit this person now, roll of D6 if it's a three or more, you hit one of the duplicates instead of him. And then that duplicate disappears and um you miss basically. So it's confusing where you're going to hit him.
00:55:28
Speaker
He's then going to do it. He's just going to clear the dirt and the ash away from his eyes because he's blinded. He's not going to do anything else on his turn apart from that. That's an internal thing that he's done.
00:55:39
Speaker
That's the end of his turn.

Strategic Deception: Ghostly Illusions

00:55:41
Speaker
It's the veils route. Firstly,
00:55:47
Speaker
The ah Veils Ruit that's nearest to Rifa is going to turn to you, Rifa, and is going to... Oh, God, no, this one doesn't have a any kind of... um just has the bow, so he's going to have to try and step back again or attack with disadvantage. He's just watched his mate get absolutely pummeled by you. So instead, what he's going to do is he's going stay exactly where he is and attack you with disadvantage.
00:56:13
Speaker
Okay, so the first hit is a disadvantage. That's a 16 or it's a 13. So it's an 18 to hit. Yeah, that hits.
00:56:20
Speaker
yeah that hits plus five The second one is a... Is that the baned one? Minus 1d4. ah So what did I say? at An 18. Minus 1d4. Minus 1. So that becomes a 17. It still hits.
00:56:34
Speaker
Okay. she The next one...
00:56:40
Speaker
I'd rather do 4 to take that off. Okay. That makes it 11 to hit. Yeah, that hits. That hits. What the fuck am I doing? Why did I cast Bane?
00:56:52
Speaker
You're fucked. We've said before she needs to get armor. There's just not been a chance. Shit. You take 9 points. Really? take 9 points of piercing damage. 9? God. Followed by 6 points of piercing damage.
00:57:08
Speaker
I should have saved the card. Really? Hold on. So that's 12 points. in tap No, sorry. 13 points. Cool. She's looking pretty shit. You've got second wind. Yeah, I guess I'll be using her if ah if I make it that far.
00:57:23
Speaker
and Can I, as a reaction, cast Hellish Rebuke on him, please? Absolutely. Absolutely. um Is that charisma save? Dex. Dex. Eight. Eight.
00:57:35
Speaker
and That misses. So it is... Hold on. I've lost my... think here we go ah three d ten
00:57:48
Speaker
Why is that not... Fuck, 11 points damage. I rolled 1 and 3 2 of them.
00:57:54
Speaker
ah eleven points of damage wrote a one and a three on one of and two of them That is shit. Okay, and this this ah fire just erupts from its insides and it seems to burn parts of the creature, this this human, but it does not kill them.
00:58:12
Speaker
The other one, we'll do the other one that has the bane currently on it facing off against rock. and You see it just slouch down and each of these hits get just parried one, parried twice as he tries to bring this sword up and just clunks into the ground, clunks into the ground. It's just this...
00:58:27
Speaker
This watery weight seems to drip off the pummel of his sword, bringing the weight of the sword off like something is pulling at it slightly and making it, forcing it to miss as the Bane takes effect, missing both of them. The one on the edge of the cliff is going to turn and is going to take a shot down towards Aranax, a big kind of high air shot. This is going to be a disadvantage anyway because he doesn't have good eyes on you. It's a three-on-one. or it's a 16, so it's an 8 to hit you, Aaron Axe.
00:58:58
Speaker
Misses. Buck. The second one is going turn directly front him towards Rock and lose shot at him for an 8, which is going to miss him as well. um Though, what Rock does as it misses is he's going to take the arrow, and so and as it sails over his shoulder, take a hold of the arrow and spin back around and throw it back at him, causing...
00:59:18
Speaker
two points of piercing damage as the arrow buries itself in his leg. That is the end their... Even when he's not here, Rock is fucking cool. I know, right? It's great. One, two, three. That's their turn. It's over to... Rock! Who has burned his action. But instead, what he's going to do... Ian,
00:59:38
Speaker
ian can I ask you to roll it's just a straight d twenty and it's positive if it's a 10 or more? It's two. Okay. He grabs hold of this guy opposite him and tries to shove him off the cliff. um And there's a to-ing and a throw-ing. The man drops the sword and kicks out one of Rock's feet, the damaged foot that he'd got shot in earlier. And Rock slips and is prone, holding onto the side of the cliff.
01:00:05
Speaker
That is the end of Rock's turn. As he tried to shove him off and it's backfired on him. Falco, top of the round, you're hiding with, oh no, sorry, then drift, drift, drift.
01:00:16
Speaker
He looks at you, Falco, confused for his brow, and then nods his head solemnly. is what knights do. And he's going to use his action to dash, 5, 10, 15, 20, 25, 30, and then his movement to run, 5, 10, 15, and see Aranax give you like a a quick wave. And then he's going to shove the sword down through his vest, and just holding it, awkwardly sticking out at a really weird angle, it moving all over the place. And he's to start climbing, climbing, climbing. He's going to get 10 feet up the wall up to help.
01:00:51
Speaker
That's all he can do. Falco, top of the round. A boy has just done something that you will not. What would you like to do? ah fruit ah I'll watch him go.
01:01:03
Speaker
ah probably like, I'd catch my breath and not say it, but i was like, no, no, no, wait, wait. Oh shit. He's gone. um And then like leaning up against the rock, um my small bit of cover, I'll say it to myself, well, if you can't use your fists, use your brain. And I'm going to cast Mage Hand underneath. what I should have asked this right at the top. What colour is the tent canvas fur?
01:01:32
Speaker
It's quite a ah ah light greyish brown. Perfect. Perfect. I'd like cast Mage Hand underneath said grayish-brown tent cover.
01:01:43
Speaker
So that it kind of like wriggles like a a rat through to the middle. um And I'd like to use my... ah When I cast Mage Hand, I can move it up to 30 feet.
01:01:55
Speaker
So I want to lift it directly up 30 feet and hopefully it appears like a ghost.
01:02:03
Speaker
Okay.
01:02:05
Speaker
Okay. Okay. um i mean i've yeah i've cast my spell so i can't do anything with it but that's what i want to try and do okay is your aim here
01:02:19
Speaker
ah i feel like i've heard this when i've edited the episode i say a lot what's what what are you trying to do here charlie What are you trying to do? if If I had unlimited actions, what i would get to is that I'm going to try and lift this this tent canvas up to appear like some kind of spectre or ghost. yeah And then I'm going to say some words gotcha okay okay so go with said all illusion.
01:02:47
Speaker
And that action in itself would be some a form of persuasion or or deception or... Yeah. Yeah. Depending on comes out. Falco's mouth. Absolutely. So we'll use, yeah, that, I mean, that would be an action in itself. So we'll get it up and then, w and then um you're tenting and then we'll see,
01:03:05
Speaker
possibly next go and that's as much as you can do. You can like free action talk, but not really because it'll be, yeah it'll be purposefully trying to have an impact. Yeah, exactly. Cool. yeah Nice. I really like that. Brilliant. Thank you very much. refa round to you. and There's now four of these black hooded figures now moving awkwardly between you and it's kind of confusing your view slightly is as you and your Echo look on it now. What seems to be four Echoes of their own.
01:03:31
Speaker
would like to do? Yeah. So, I was going to do something to try and help Rock, but just the way you've described that, I don't if I would have actually seen what was happening with him.
01:03:46
Speaker
um
01:03:49
Speaker
So I probably... Unless he he went down with a loud... bang or noise or something that would have drawn my attention over to that do you want to have noticed him if so roll perception you can roll role perception then um your passive isn't quite probably high enough to notice there's a lot of stuff going on around you but yeah if you're actively trying to wait let's quickly take in my surroundings given your tactical advantage you have 15 yeah Yeah, that's fine. You noticed it. He's a big blue man, isn't he? So he falls and it's it's noticeable and your eye quickly catches him. You see him grab hold of the top. You still see his head and very large chiseled jacked arms on on the top of the cliff edge. But um hes you see him down.
01:04:33
Speaker
Okay, so first thing I want to do is bonus action, second wind. So i get 1d10 plus three hit points back. Very good.
01:04:44
Speaker
Yeah, absolutely. Is... but Oh, one the plus three. So four hit points back. Yay. Woohoo.
01:04:56
Speaker
Then I'm going to move my echo oh two ah I'm assuming the guy is looking down at rock now.
01:05:11
Speaker
It hasn't been his turn, but yes, he will eventually be. So basically I want to move my Echo to behind yeah yeah yeah yeah this guy so he can't see. And um my action, i can choose to have it from myself or my Echo.
01:05:26
Speaker
And my Echo's just going to dive tackle him off the cliff. Whoa, spear, spear, spear. Because it doesn't matter if she hits the ground. So she's just going to try and take him off the cliff.
01:05:38
Speaker
Absolutely. All right, so... it's The shove action is the realistic, the the rule that we're running here, aren't we? So, I've got to look up rules because of shovel action. no it's not shove. What is it? Push. Push.
01:05:57
Speaker
That's weapon mastery. We'll go with that for now. See if that gives us... ah oh What is it? and Will would know because he does it all the time, doesn't he?
01:06:09
Speaker
Shove action. Um...
01:06:13
Speaker
Surely. It's just a shelf. Unless you're going down with her Yeah. yeah you teacher This echo is fully committed to just going off the cliff because as soon as it's 30 feet off me, it just disappears. Absolutely. but So is that a strength check? When you shove a creature, make an athletics check instead of your usual attack.
01:06:33
Speaker
ah Your target makes an athletics or acrobatics to defend against the shove as long as it's not incapacitated. If you roll higher than your enemy, you can choose to knock the creature creature prone or you push the target five feet away. The flavor, we can say that your echo goes with it because that sounds awesome.
01:06:48
Speaker
um Absolutely fine. So you roll, and i guess you're using, do you have your own stats for strength? and wisdom all that stuff ah for for the echo i think it is just yeah yeah quickly read it
01:07:07
Speaker
it has a higher armor class than me but that's not hard i mean that tent had higher armor class than you anison
01:07:19
Speaker
If there's nothing there, I'll assume that it the same. Yeah, don't think there's anything. It just says that I can choose to make an attack that originates from my space or my echo space and make the choice each time I attack.
01:07:30
Speaker
Yeah. I mean, this thing has the capacity to hit things in this realm, so therefore it has the capacity of pushing things. So, yes, yeah I have rolled my athletics. You need to roll your athletics. If you get higher than me, it works. 24?
01:07:47
Speaker
twenty four
01:07:51
Speaker
Yeah. I don't think I can physically, i physically, even if rolled a 20, wouldn't be able to I rolled a 12. So yeah, 100%. So you have to minus one D4 from it as well. I do have the minus one d four from it as well. Three. So it's a nine. Thank you for reminding me of a Bane. God, that's a good little addition. the echo and Bane is really good. And this person goes flying off this top of this cliff. And as it falls about 10 feet away, uh,
01:08:17
Speaker
The echo disappears as it falls 30 feet away. He falls 35 feet and hits the ground. That is 3d6 of damage.
01:08:28
Speaker
So let's just see if he survives the fall.
01:08:34
Speaker
six five five no way he splats against the floor and that's more than enough to kill him given the damage the rocks already done to him aranax you stand on top of this ice and after you've cast your bane as you look up you see one of them just fall and splat literally five feet away from you guts head just mess on the floor below you as this is 35 um catastrophe that is right next to you now.
01:09:04
Speaker
ah Luckily Drifter's already halfway up and doesn't have to look back at this. The kid's going to have PTSD. So and he is dead. That cliff fighter is dead. We move on. Really nice use of the echo there, Reefer. Aranax, Handley, you've just watched Death in Carnage. What would you like do? This never gets easier.
01:09:25
Speaker
um Aranax still conducting from his fucking ice contraption, ah pebble in one hand.
01:09:37
Speaker
Falco, you didn't fucking listen, anding but stay hidden now as, um, His eyes lock onto a reefer's form and sees how injured she is.
01:09:50
Speaker
And we'll just with one hand kind of, uh, hold his hand over to where the water is, ah behind him. And then in one fluid motion, uh, motion motion, push his hand forward. And it's like water almost follows that. And you're, you get squirt in the face reefer with a,
01:10:08
Speaker
healing word um which i can hit at so a range of 60 you got eight points of heals put back into you thanks i imagine it just kind of there's kind of the cold of the water just kind of rejuvenates there i see cool um yeah as it just kind of hits into you and absorbs into your skin um as you do that Sorry, as you do that, Aaron Ax, and you feel the water almost like, you know, Ali G, where the electricity goes through his arms, turn on the engine, bitch on the pension, suck my dog. and I love that scene. Anyway, as as it's going, as the water passes through you and and you feel the energy of the of of the water and the tidal surge kind of pass through you, only for a brief second you hear you hear something and you're not sure whether it's...
01:10:56
Speaker
just a thought you're having or, or it's it's, it's, just this thing is entered into your head and it it sticks with you for a few minutes after just the words she lies,
01:11:10
Speaker
but it's whispered and it sounds feminine and as well in its voice. She lies. That's all it says.
01:11:21
Speaker
And that, Is there anything else you want to with your turn? Movement, bonus action? it's just as the water moves through and before it hits Reefer, because it's healing word, he would have just said, help her um as as the action of healing word. But then he would have faltered just a little on the ha as that kind of the she lies filters through to his brain. Yeah.
01:11:46
Speaker
That's the end of my go. Oh, no. if He's going to just hop on down off the ice and and just just in front of it. So he's got ice behind him now and not a 70-foot drop as he just hops down.
01:11:59
Speaker
Very good. Very good. and So it's the man in black's turn, the four men in black's turn. And after the ash and dust and soot has been removed from his eyes, he's going to look directly at Reefer and you see these slightly pale purple eyes look back at you from all four of them. And they kind of coalesce and move quite quickly, but they're kind of going to barrel around you. So they're going to stay within your range, but they're going to be They're to move north, almost like they're moving away from you.
01:12:33
Speaker
So they're in line with one of the other members of the Vale's route. And all four all four of these forms have this disgusted look on their faces and they shake their head in perfect unison.
01:12:46
Speaker
As this dark mass seems to appear from all four of them and almost like in a Hadouken style move, They fire this pulsing dark energy directly into the chest of this member of the Veil's Root, shunting him off the cliff into death.
01:13:09
Speaker
He turns to you and looks directly at you now. And with a single hand reaches it out, palm facing outwards. And as he reaches his palm outwards, there's almost like almost like a black...
01:13:24
Speaker
a smoky glove detaches from his hand and moves out closer towards you, almost like a mage hand. And as it gets closer, it moves to a single finger, which darts forward towards your head. He's casting chill touch against you, which is a spell. It's not a spell save. Sorry.
01:13:44
Speaker
Oh, is it a spell save? Gosh, why have not written that down? haven't forgotten. touch i think it's a hit. Chill touch. I think it's a hit. It's a roll to attack job. Yeah, attack roll. Yeah, that's right. Thank you. From a weapon. It's an 18 to hit.
01:14:02
Speaker
I mean, yeah, that that hits. Check in seven points of necrotic damage. And until the end of your next turn, you are unable to receive healing.
01:14:16
Speaker
Smart. So that it does that include if I were to use second wind? yeah ah Yes, it prevents healing. Literally the point of the spell. Yeah, it prevents healing.
01:14:28
Speaker
And then he smiles. They all smile and they turn. Well, two of them turn away from you and two of them continue to face you. You still do not know which one of these is the actual person.
01:14:44
Speaker
That's the end of the turn. The veils route. yeah The last member has just watched him, watched his mate be yeeted off a cliff and is going to look towards between you and it, you and that. And he's going to fire a shot directly at this man in black, one of the men in black for an 11. The shot just misses. He panics, reaches into his quiver, reaches out for a second, fires again, 12, misses. And again, that these these people these figures don't even take into consideration this person now. That's the end of their turn.
01:15:16
Speaker
Rock. It's Rock's turn. He climbs up onto the cliff edge and he hasn't seen that and he's going to run and drop kick the Vales route man directly in front of him. His athletics gives him
01:15:30
Speaker
19 and the Vale Street Roll Day. Ha ha. Three. Okay. So he manages to kick him off the cliff and he falls to his doom. Rock lands on the edge of the cliff, skidding, not with a foot or two's distance before falling off himself in expert precision, stands himself up, looks back around and sees this mess of...
01:15:51
Speaker
of black figures now between you and sees the state of reefer and takes it in. That's the end of his turn. Drift continues to climb up with Aranax's moddy coddled support below and manages just to peek his head up between this and sees this these these figures, these darkened figures standing in front of him, two looking towards him, two looking at their backs towards reefer. He doesn't know what to do. So he holds an action to dodge.
01:16:19
Speaker
That's the end of his turn. Falco, top of the round. and You, on the other hand, are holding up and your your your ghost. I am, yeah. So I will i'll move closer so that I can move the ghost closer. um I'll move to where the tent is now.
01:16:40
Speaker
And I want to lift the ghost tent up to 30 feet. That's as high as I can get it. Okay. But so the man in black can see, or or what i I don't know how many people are up there, the group can see. um And I will call out in my spookiest voice,
01:16:59
Speaker
i am the last I am the spirit of the last person to travel here, here, here, here. I curse all of yous, yous, yous, and your mother's mother's mother.
01:17:14
Speaker
Okay. What are you trying to what you trying to do, Charlie? what Is that intimidation? Yeah, intimidation. Okay, right. Um... I'll tell you what, give me a performance check.
01:17:27
Speaker
it's gonna I'm going to roll 1d4 anyway. If you roll good enough, you'll roll I'll roll with a but advantage. for I know you'll roll the intimidation. right First, give me give me your career give me your um performance.
01:17:40
Speaker
Performance is 17. 17. is high enough because it's 15 or more. Now it means you can roll your intimidation at advantage.
01:17:54
Speaker
12. Advantage. Advantage. advantageage Sorry, no. I'd set this very high for this. Unfortunately, there's a 22. But I've written down high scores before and you guys have hit So, um no, it's it's up.
01:18:09
Speaker
You've done your thing. Whether or not it is intimidating or not, you, from this perspective, can't tell. ah Except that I've given it away and told you it's not. Anything else you want to do with your turn? Movement bonus action? um ah No, I can't do anything with bonus action. So, that was my go.
01:18:25
Speaker
Cool. Not problem. thank you very much. Fifth round, Reefer, you're now facing off with what seems to be some kind of, I don't know, ornate spellcaster.
01:18:39
Speaker
ah what you You do notice Rock looking at this thing with slight trepidation. i shouldn't use that word. And slight, like, he recognizes it or something about it.
01:18:53
Speaker
Not in a positive way.
01:18:56
Speaker
So... As I can't heal, i use my bonus action to recall my echo back. Okay.

Echoes and Illusions: A Tactical Puzzle

01:19:05
Speaker
You can
01:19:09
Speaker
just say straight out no to this. i like where this is going.
01:19:17
Speaker
These... Basically, I can move my echo. and I've just wondered if I moved her... I can't remember if we were like, yes, she can go through things or not.
01:19:31
Speaker
I can't remember. Because basically I wanted to see if I could try and move her through that line of four people to see if I could get a sense of which one is the real one.
01:19:44
Speaker
I mean, you could do that. The only problem is you can't innately feel what... I imagine it's you are mentally tasking your echo to do something, not necessarily you can you can kind of feel... To be honest, they all they would all feel the same on that first hit, and only then would the illusion shatter and break.
01:20:03
Speaker
So it wouldn't be particularly effective either. Cool. I mean, maybe that's something that would happen at a higher level, because I think...
01:20:14
Speaker
when I get Echo Avatar, I can transfer my consciousness to her. So maybe that would be something. Yeah. That would be something yeah I could do. Yeah. Okay, cool. yeah's Good to know. Okay. Then, um,
01:20:29
Speaker
for, uh, my action, I'm going go for, um, The person in front of my echo right now, is that like the one on the furthest left or are they all shifting? How is it?
01:20:47
Speaker
They're all within that five foot shape and they are stood almost like shoulder to shoulder, but they seem to, some of them seem to move and swap places, almost like trying to constantly keep you slightly on edge, but they're all within the the one icon space of five feet.
01:21:03
Speaker
yeah Basically, you roll to hit that thing, and then we roll the d6. If it's higher than three, you hit an illusion. But if you hit lower than three, you hit the actual one. Okay, perfect. So can I just backtrack slightly? Because I've just called my echo, can I have her come up in a space that, like we said, kind of in a similar space,
01:21:26
Speaker
so that she is yeah between me and the closest one, almost in a way of, I can then get her armor class for like that one round.
01:21:38
Speaker
Cause it's a higher armor class than mine. No, no. I'm just seeing what I can push her. No, absolutely. And I, I'm always, I'm always game for fun, fun changes, but no, that, that will be a step too far. And because yeah, that affects. yeah Okay, cool. She's like, um, attack for opportunity and stuff like that. Nice try.
01:21:53
Speaker
Yeah. Okay. All right. Okay. so i'm just going to attack. Okay, nice, what to hit.
01:22:03
Speaker
Yeah, i've got I'm going to actually get the longsword and just sweep out out them. You know, be like as if like I'm just trying to get... you Yeah, because there's so many. I'm just... Yeah.
01:22:18
Speaker
All right. So is
01:22:28
Speaker
21 to hit. Oof, that hits. So, yeah, you roll the damage and I'll roll the D6. Oh, no. Okay. Have you got dice to hand? If I say roll the D6, you could just do that, Alice. Yeah. Or is that staff? Cool. Do you want to roll a D6 first because it will save you rolling damage if it's one of the um mirror images? One.
01:22:47
Speaker
So you roll damage, please, because you hit the actual you hit the actual person. Great. It's the only time you want to roll low. that Yeah, 11 points of damage.
01:22:58
Speaker
That's more like it. Maybe we stick to the long sword. Excellent. I like the most avail. Oh, me too. I love it too. and So, yeah, you slice across and this figure stays.
01:23:08
Speaker
It unfortunately means that... for each attack until the mirror images are destroyed, we have to do that additional check. You can't just know that's the one now that that's why I said the kind of shift in position and perspective yeah because it's constantly confusing you. But yes, you have managed to strike and strike true with 11 points.
01:23:24
Speaker
Rub a dub dub. Very good. Anything else you want to do with your turn? Uh, no, because the only thing I can, uh, I mean, I'm going to move my echo like and I'm going to move my echo to stand in front of drift.
01:23:40
Speaker
Okay, yep, that stays within range, so it won't affect um your attack opportunity, so that's fine. and
01:23:48
Speaker
Whatever, he needs to be there. There, yeah, cool for him. Okay, nice. Aranax, your turn. Every battle at the moment is taking place in tall areas.
01:24:00
Speaker
As Aranax pockets the fucking useless so far light of pebble and does what a dwarf can do. They can't run far, but they can run fast and they can climb fucking well. He's going to use his full 60 feet of movement as he does a dash accent straight up and he won't get to the top, but he'll be ready for the next turn. He'll get to the top.
01:24:24
Speaker
What's the movement?
01:24:27
Speaker
Movement's 35 feet, isn't it? Oh, fuck yeah. I'm going all the way up. I've got 60 feet. So he's going to make it all the way to the top. Have you got 35 feet of movement? Yeah.
01:24:39
Speaker
You're at the top? I've got 30 feet of movement. He's going to dash. Yeah. so yeah love yeah yeah Because he'll have to play with. So once he gets to the top,
01:24:52
Speaker
he takes in the scene and he's going to position himself to the right of rock five feet behind him uh so he can survey the scene and still hope so you're far enough away you got reefer's echo in front of you drift in front of you reefer in front of you everything yeah yeah with a little bit of 15 feet of distance away from our our foe perfect end of my go Lovely, thank very much. and It's our man in black's turn. And he is going to cast Arms of Hadar, a ten-foot range.
01:25:34
Speaker
You see this black pulse of light. d to and smoke comes out of the ground, almost like something's hit an anvil hitting, a hammer hitting an anvil wider and wider until it takes in 10 feet. And suddenly this black, almost ashy-like substance fires up into the air. um Everyone within 10 feet of his space, which is Drift, Reefa's Echo, and Reefa need to make a strength save Reefa.
01:26:03
Speaker
13, please. So I'll roll drift. Oh, strong boy. Is that a knockback spell? No. Oh, thank God. That'd be awesome, wouldn't it? But no.
01:26:15
Speaker
That's a hell of a good shot. Next time. No, that'd be too conditioned for the combat now. This is just bit of damage. Rifa, what did your Echo get? Do they get different? Yeah, you've got better stats. Yeah.
01:26:30
Speaker
So I'll be honest, because I rolled for reefer first, and that was a 10. Thank you. and And then the echo got 24. Oh, so easy to swap. Yeah.
01:26:42
Speaker
Thank you for your honesty, though. appreciate it. It was really tempting. but I bet.
01:26:49
Speaker
Makes this next bit feel a bit bad, doesn't it?

Reefa's Struggle and Vision

01:26:51
Speaker
um You take seven points of necrotic damage. She's down. There's a theme here, she's down. Yeah, you can't take any reaction, but ironically you're down, so you obviously can't take any reaction. Let me just quickly check one thing.
01:27:08
Speaker
um The only question I have is regarding necrotic damage because it might do something different when it downs you. I just want double check. I'll come back to it anyway, don't worry. Favourite type of undead. Yes, I know that.
01:27:28
Speaker
I don't think so. I think it's normal. You can heal it. I had a feeling it was something like it did something different. Resistance? No, no, no, no. Okay, never mind. I don't know where i got that from. Maybe was my little Baldur's Gate brain. Who knows? Okay, and that's all good then.
01:27:46
Speaker
Nothing deadly happens off the back of that. That's the end of... Oh no, he has another turn. He's going to then turn and all four of these figures are going to turn away from Rifa now and look over towards where Aranax has stood and the same kind of hand gesturing out almost like to hold his hand...
01:28:04
Speaker
and reaches out and the glove detaches and moves out it moves to a finger then shves shoves forward towards you this black ashy finger as he casts chill touch against yourself that is 22 to hit which is going out that motherfucker's gonna hit that's max damage eight points of necrotic damage and you cannot heal until the end of your next turn
01:28:30
Speaker
That is the end of the Zealot's turn. Veil's route do not exist. They've been bamfed off the cliff. Rock is going to turn. And as the echo dissipates and falls away, he is going to run to replace the echo's position and he's going to start taking swings. One, two, three at these. He's going to burn key points. He's going to burn fucking everything. 17, four,
01:28:57
Speaker
nine 15. two of the hits are going to get through. a six means one of the ah mirror images disappear. A four means another disappears. So now there's only one, there's two of him now.
01:29:12
Speaker
There's one that's the real him, one that's the last of the mirror images as he looks knackered, swinging at nothing, hitting nothing but air. um But he has managed to remove two of these. Moving on down, Drift is not going to step forward. This thing is freaky as fuck and isn't going to touch it. So he stays exactly where he keeps the but the the action held again. Falco, top of the round, what do you want to do?
01:29:37
Speaker
ah If I can, I'd like to start moving up the side of the cliff. Is it scalable? Yeah, absolutely. It's all scalable along here. So I'll move i'll move my 25, well, 25 of my 30 to this point on the cliff. So I'm just ah northwest of him.
01:29:55
Speaker
And then I'll use my action to hover my mage hand, to send my mage hand with the ghost over his head. And then I'm going to say, can't hit what you can't say. And then I'm going to drop my mage hand and try and Okay.
01:30:13
Speaker
Bathe him in the ghost. Okay. All right. All right. I like it. I like it. So what the fuck do I roll for ghost blinded?
01:30:25
Speaker
um Let's go with give me an arcana check first. Okay. If you'll be so kind.
01:30:40
Speaker
Six. Okay. Okay.
01:30:44
Speaker
It's going to cover one of the two. It's not going to get both. It's going to cover one of the two. Could you roll ah just a straight D6 on a three or higher? It covers the illusion. Yeah.
01:30:58
Speaker
Three. Three or higher, it just hits the illusion. So covers the illusion and as it lands on the illusion, it just returns to nothing. And it's just the the tent on the ground. And now it's just the single person stood in front of him. So it wasn't a total failure. You've narrowed down the options of your melee friends down to a single person now.
01:31:19
Speaker
Cool. think I'll do the turn. No, no, that's it. Effective, I think, despite ghost tent. I love it. um Right.
01:31:29
Speaker
Moving down the line, reefer, you go from this kind of surge out of darkness, kind of surges through your body and just your eyes again, flitter and close. And in the moment your eyes close, you see your echo in your clothes eyes, looking back at you.
01:31:49
Speaker
urging you to stand, urging you to get up. Could you please make your first death save?
01:31:58
Speaker
Yep, I will do that now.
01:32:02
Speaker
Five. That's a fail. Yes. As you try and try and push your body, just the the pain you're of going through, the pulsing in your legs from the tidal surge, just the constant bombardment of of pain and suffering you're being put under, you try to turn away from the echo, try and turn away from it and just the comfort of the quiet, of the dim light, of the muffled sounds, of the stillness, and you move towards that.
01:32:32
Speaker
Thank you for that, Reefer. Aaron Axe. Is that a campfire I see to the left of rock? It is a campfire you see before me. All right, cool. After Aranax or Reefer go down, ah he will reach out a hand towards the ah the flame and the flame doesn't come to his open hand. Instead, it travels directly from the fire. on Tarifa and just kind of pushes against your heart almost like a phoenix would as I channeled affinity and preserve life 15 points of HP you are up shit thank you that's it damn that's all you got now I am youre out quickly running out of shit here guys I'm quick I'm running out of shit here guys fucking kill the fuck
01:33:25
Speaker
Amazing. Thank you very much, Aranax, you lifesaver. And with that energy, the the head of the the only person snaps over the shoulder, around the corner of of rock towards yourself as he's going to look at it look at you and then fire out again. all he's got left now, fuck it, is another cantrip of chill touch towards you, Aranax. And that's going to be a 16 against your AC.
01:33:53
Speaker
And again, another straight max damage, eight points of necrotic damage firing out towards you. That's again the end of his turn. He's got nothing left in the tank here.
01:34:04
Speaker
um He's looking around, no way out. Rock's turn as as this person looks, looks, looks, looks up to Rock and just smack to the face, bo smack to the face, headbutt a third time. His nose splinters and bursts. His teeth start falling out his mouth. He's up. He grabs hold of Rock and tries to pull him forward, fists clenched in combat. But that is the end of Rock's turn. Falco, back the top of the round. You're hanging on the side of the cliff. You dropped your mage hand. the shit The tent has lowered itself. What do you want to do?
01:34:35
Speaker
that is load as well I will ah' climb up the rest of the cliff um and being sneaky, I know I'm not going to make a stealth check or or anything, but being sneaky, I'll move into behind are um our black robed friend and I'll make a sneak attack with my rapier.
01:34:54
Speaker
Okay, roll to hit.
01:35:00
Speaker
Bad rolls tonight, man. That's 11. That misses. that misses
01:35:07
Speaker
um ah If I can use two weapon fighting, I'll make a dagger attack as well.
01:35:18
Speaker
Okay. 11 again. ah Just not having a good time. Maybe just the physical exertion of climbing a cliff. Yeah. yeah He doesn't see me, but I i totally miss him.
01:35:30
Speaker
um And that's my awesome go. I think, though, you've you've had such good luck with your melee damage up until now, haven't you? You've had to ah run a very, very...
01:35:42
Speaker
Yeah, and I know. Had good role then. No worries. There's always next round. And Rifa, despite you turning away, you wanting to return to the quiet, to the sleep, to the solemnity of just of just the muffled sound of just quiet without the pain, without the suffering. and Again, your your echo appears in front of your face. and in a determinate and forceful way tells you, get up. And this burst of energy just comes from your chest, tingling up your arms and legs in a positive way. You seem to be like and ah Red Bull, nothing, you're not getting like haste or anything like that, but just you're full of energy and boom, you kind of spring

Seeking Answers: Grappling the Enemy

01:36:22
Speaker
up.
01:36:22
Speaker
You don't because you're still on the floor, but you your eyes burst open, like almost defibrillated to the chest style, pumped full of energy, 15 HP. and You're currently prone. It would cost you half your movement to stand up, but you are free for a full turn.
01:36:39
Speaker
Yeah. um I think with that kind of ah adrenaline rush and ah she's just...
01:36:52
Speaker
gonna go and die for a grapple she's you kind of she doesn't even think about yeah yeah kind of taking in what the current situation is she's just going to kind of always feel like like that energy pulse ah from the echo kind of almost like you said kind of drops her upright and like almost takes her momentum into this this grapple and okay with the plan that she would like, you know, some answers for once rather than actually just killing.
01:37:29
Speaker
so she wants to grapple and hold. Okay. So the grapple function. you want to roll? it's your ah We just did this, didn't we? Your athletics. I think I get to choose strength or dex, don't I?
01:37:43
Speaker
For grapple. Oh, yeah. I'm getting this wrong, isn't I? Grapple. Yeah, target strength or dex. The target must succeed on a strength or dex. Oh, it chooses which.
01:37:55
Speaker
You choose athletics.
01:38:01
Speaker
No, you as a target get to choose whether you do a dex save or a strength save. Yeah. So I've gone with dex and it's a three. Yeah.
01:38:15
Speaker
Oh, good. That that and misses. Yeah.
01:38:22
Speaker
So you were talking like headlock style? we're talking um I want to, whichever arm he's been pointing, doing the like creepy finger, I want to kind of wrap that arm up in like lock. And then I want to put my other hand over his mouth so he can't speak any incantations.
01:38:43
Speaker
Oh, very nice. Okay. Yeah. And that, that works because of the, um, the shite role. I think creepy finger will be the name of the episode. i think that's it. Yeah. Thank you very much. Uh, nice, uh, nice. You got in that, in that hold that excellent Aaron acts, uh, things seem to be going positively. Reefer suddenly stands up full of beans and, and, and grapples this individual covering his mouth. what do you want to do?
01:39:08
Speaker
ah He's feeling a little bit worse for himself. So he's got to step back 10 feet. And as he does, so clap his hands together. And in the absence of any moisture around the air, because he's just climbed 60 feet or 70 feet or however, 35 he's climbed, he's sweaty. As he claps his hand together, it's almost like he's drawing his own moisture out. And as he pulls his hands apart, this kind of sweat shield turns up as he casts resistance on himself for the damage of necrotic bitch.
01:39:36
Speaker
And that's the end of my go. Excellent. Very nice. See if it works this time. ah Thank you very much. The Zealot's turn. He's trying to try and break free. And will be unsuccessful and as he tries to pull your hand away from his ma his broken mottled mouth. He can't quite do it. the The sweat and the blood across his mouth and the blood from yourself, Rifa and his own mottles together. And he, you just can't get a grip on your hand. You're so strong over his mouth. He can't move your hand. He can't position himself in order to cast.
01:40:08
Speaker
ah any of his spells and therefore he is incapacitated from his spellcasting. He is going to try and punch you in the side of the head though nonetheless, and just as anything, just as a six to him.
01:40:21
Speaker
Yeah. A six, did you say? Six, yeah. That doesn't hit. No, it doesn't hit. Just misses and tries to get you. I'm imagining kind of like Russell Crowe and Hawking Phoenix at the end of Gladiators. He's trying to fight against him and he's just it's just not working.
01:40:35
Speaker
I watched that film again recently. What a what a revelation. and That's the end of his turn. He's got nothing else left. Rock is going to step up and with him held... Sorry, Riff, go ahead.
01:40:47
Speaker
um Just kind of seeing Rux step in and and not knowing what he's going to do. um I'm just going to shout out Antifalco well. and We should get some answers.
01:41:08
Speaker
I don't know why he's here, what he's doing, but he might know something important. He might know who these people are. And why they're so hellbent on killing us.
01:41:23
Speaker
At that, Rock doesn't even break stride, but you see a sight slight sneer on his face as he steps up and with a swift headbutt will hit him twice in the head to incapacitate.
01:41:40
Speaker
had four hit points left. He's successful in knocking out this figure and he falls limp to the ground, alive, non-lethal damage, ah but in knocked out on the floor.
01:41:55
Speaker
Falco, as you now get good eyes on this person, Aranax as you properly now also lay eyes on this person you both along with Rock recognize this type of person you've come across his type before not long ago in the flood fields when you first met Aranax finding the mushrooms you saw people of a similar ilk and if you remember back they'd refer to themselves as the Starless Pulse.
01:42:28
Speaker
And as this figure lies, writhing on the floor, groaning quietly in an unconscious state, with you stood almost in a five of a five dice around him, with Drift looking on, Aranax panting, Falco panting, Reefer bleeding, Rock standing tall over the lot.
01:42:48
Speaker
The sun continues to rise on this day of days.
01:43:01
Speaker
In wild hearts land where legends grow Tidal surges rise and flow Golden treasures deep below Time to get moist, here we go