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Ep. 160 Witness Me - Bellum Draconis image

Ep. 160 Witness Me - Bellum Draconis

S2 E160 ยท The Fellowship of the Tabletop
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The Undying Champions continue their rescue missions, but not all is as it seems and not everyone remains quiet.


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Intro written and produced by Joseph McDade

Music kindly provided by Fesliyan Studios

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Transcript

Introduction and Character Setup

00:00:00
Speaker
That's a crit, natural 20. You're getting burned, boy. Roll damage. Suck it, Mr. Krabs. Tasty.
00:00:34
Speaker
Hello everyone and welcome to this week's episode of the Fetish of the Tabletop, Boundary Chronicles, We're all life, my 5E2034, D&D Podcast, the Magical World of Aireth in the homebrew kingdom of Dralak. Joining you for this week's episode, we have Pupi, plays the rules consultant, Cumin, Cleric, Emron. We come in peace. Apple Pie, Smashing Edgelord, Calum, who plays the Warforged Chart Officer Alpha. I'm here, let's play. Wildu plays the Dragonborn Druid, Balvalcon. I sometimes come in peace. Ian, who speaks... Ian, who plays the Tiefling Wars for Nyx Karel.
00:00:59
Speaker
I always come. Darren, who plays the half-orc barbarian Thodaxanjari. Callum comes in pies. Ha!
00:01:07
Speaker
um i expect peace I expected Ian to say i am peace what's brilliant is that because AI can do a deep dive into our episodes and extrapolate like key quotes and thematic story points Callum you are going to be known on the internet for your fascination with pies and you are Mark I'm Mark, and I'm playing the human blade singer, Seth Farrerever, and murderer of the

Comedic Tone and Graveyard Reflection

00:01:36
Speaker
yeah innocent. But last, and by my name's least, is the love juice lapper, the cavity clam clacker, the vegan butt slapper, the sex dungeon master. Dungeon master, Danny!
00:01:46
Speaker
Come! We are! Mail the noise! Rock the boys! get while walk walk by the civilllians Kill the peasants. They had it coming. That's what they get for being poor. So, and fast speech speaking of which, somehow, speaking of death, we find old Gale sat in a graveyard oh um just just chilling on an old gravestone. His long toes like scraping against the concrete of the stone of the of one of these. And he' just his longest toe is just goes tracing the letters of the the name and the and the date of death, etc. Just, you know. as he rolls the orb from hand to hand, from finger to finger, and he looks at us and begins.
00:02:26
Speaker
I'll just re-summon you a hoot, it's okay.

News and Initial Actions

00:02:30
Speaker
Up the poop chute! Seth is somewhat broken by the news of his freedom from the tattoos. Alpha uses the rune to revert back into an artificer as the group try to decide what happens with the memory rune, but Alpha decides to hand it back over. Well, back over, hands it over to Sparrowhawk. Emron casts Locate Object on the list of 13 names, and he sees the main throne room with six personal guard, King Leopold Sleetguard in there too, torturing the ever-living shit out of Delmont Trace to within an inch of his life.
00:03:01
Speaker
Nyx demands to know what the plan is, and when he finds out, he rubs his ring. All foresight and talks to me, and I'm all like, Negatory, bitch, don't do that.

Sewer Exploration and Challenges

00:03:11
Speaker
plan! The group decide to stick together. A coin flip actually decides that thanks to Emron and they climb up the sewer grate. With an excellent kick from Farrak on some heated metal they actually make it in. Ball cars pass without a trace as they go all the way up that poop chute and they get into the kitchens and half fuck up the plan to capture the cooks but actually manage it within the corner. Nick's charms a sheriff and finds out some pretty vital information like the throne room is upstairs and which way to get there and also there's a treasury.
00:03:39
Speaker
And then those chefies are gagged and we think Greg's just gonna move through this place and just tie people up. It'll be fine. But no! Seth non-lethally kills both of the servers with necrotic swords. The cooks are somewhat disgruntled. Shit seems to be hitting the farm. Bal's all threatening death. Nix is trying to console Theroux. Like, I'm gonna for the knockout blow!
00:04:02
Speaker
And Seth, as you withdraw your scimitar from the now corpse of one of the waiters in the dining room, the rest of the party behind you in the kitchen mouths agape at your um sheer malcontent for Shadamendi and life that sleepguard in life, I may say.
00:04:23
Speaker
There is one route out of this quite grand dining room. It is on the north easterly wall and heads into, as if your instructions are to be believed, into the grand hallway.
00:04:36
Speaker
What do you all wish to do?

Combat and Confrontation

00:04:38
Speaker
I think Tharok was knocking out some chefs. I was. Tharok, punch away at advantage then, because they are bound and prone. Non-lethal, just to a third. Have you got necrotic fingers, though? No, I don't. Just checking.
00:04:51
Speaker
Well, given the shit that's probably on them, maybe. God. First one's a 17. 17 hit.
00:04:59
Speaker
ah seventeen more hit ah Well, that's a dirty 20, but I'll roll. I want the crit. want to knock him out with a crit. No, unnatural 20. That's five damage each, isn't it?
00:05:10
Speaker
Yeah, five damage each.
00:05:15
Speaker
Perfect. That will down them, ah but because it's non-lethal, they will just remain stable, but they are unconscious.

Plea and Emotional Resolution

00:05:21
Speaker
Thank you, Tharok. Fuck, let's just go. and Seth's going to make his way into the room and seeing the necrotic bodies on the floor kind of shoot a glance towards Seth.
00:05:35
Speaker
He's going to motion with his hands back into the room and eliminate kind of other lights within the room of the kitchens, but kind of maybe leave this room as it is. or the body Did you say the bodies are under the table? Yes, under the most northern table, the closest one to the kitchen. Okay. Is it obvious, like when I'm walking the room, do i see them immediately there?
00:05:53
Speaker
yeah i tried to tuck them under but you're yeah so you're coming from the open side of the table anyway so you'll see them under there but you'd have to be coming from the kitchen to see this so if someone just walked in from the hallway amazing it was a bit more obscured he'd see that yeah and and and make his way over to the door where they want to you do notice in in seth's face as he kind of shoots a look back to you there's a changed look in his face like that of
00:06:19
Speaker
It's one of doing and it's not one of thinking. There's no thinking behind his eyes. There's no emotion. It's just doing. um um And he just shoots that kind of cold stare back to you and then looks back towards Emron and nods um towards

Session Conclusion and Social Media Shoutouts

00:06:32
Speaker
the door.
00:06:33
Speaker
Emron's with you every step of the way. Okay. yeah In everything he does. Well, I mean, he's there to be his conscience, perhaps. Pass without trace is still active. Okay, so who is opening the door to the hallway? Are we all together? Oh, yeah. Farrakh wants... Farrakh's knocked those two out. He'll have gone straight through.
00:06:53
Speaker
Nick salutes the bodies. Loot those poor old servers. A single copper piece. Loot those servants. I think Bile's got the the highest perception. Picture from child. As well, doesn't he? So bi it would make sense for Bile to kind of be peeking, if that works. Yep, so whoever is opening, then please make your stealth check. Nick's just going to quickly write sorry on ah on... Somewhere on Patricia, on her face.
00:07:14
Speaker
Your friend. Sorry. With... The sauce boiling away. Some sauce is going to dip into its finger and just put sorry. Nice. and So, whoever's opening the door, make a stealth check. Yeah, that's a 24.
00:07:26
Speaker
Great. As it reveals...
00:07:31
Speaker
One half ish, the grand hallway. So what you can see before you is you can see to the Northern edge, the great door, that heads back into the courtyard in the center of this, uh, grand hall is the staircase at least to the next level. And there is a door, um, in the Southern edge of this room as well. Okay.
00:07:55
Speaker
The guard that you can see you're seeing from behind because they're facing directly towards the door, guarding the base of the stairs. Cool. I'll see that kind of turn back and say, we could lure him in and beat the shit out of him in the room. Might make sense. If you can pretend to be one of the servants that was in here and just ask for a quick bit of help, that might work.
00:08:18
Speaker
What sort of armor has he got What sort of armor has he He is wearing the black... Personal guard. Heraldry of the personal guard. Personal guard. Seth starts to redraw his blade of wounding.
00:08:30
Speaker
Okay. i looks that Looks to Babal for kind of reassurance that this is the right thing. I think bring him in. In here. deal with him in here rather than us watch out there. Everyone just for everyone to back away from the door.
00:08:45
Speaker
Back away. Seth doesn't oh tucks up against that um southern wall so he's in line directly in front. I'm going to use thaumaturgy to make instantaneous sound that originates from where we are.
00:08:57
Speaker
I'm going to create um ominous whispers. Let's if that lures him this way. What do they sound like Will? Yeah.
00:09:08
Speaker
come and help us what is this what's this come and help us mystery mystery mystery something's running mysterious who missed the tree uh does have to make a save of anything No, it it all it says is um you create an instantaneous sound that originates from a point of choice within range. It's a rumble of thunder, the cry of a raven, or ominous whispers. And then we'll see whether he reacts to it.
00:09:34
Speaker
Okay, and he just sort looks around, turns to his right, where you can't see, further to the eastern side of that hall. I think I heard something. One moment, turns and walks towards...
00:09:50
Speaker
steps in and is faced immediately in a split second facing a half orc roll initiative oh shit buddy boy
00:10:11
Speaker
all my days okay anybody roll above a 20. Yes, Seth, 23. Wolf. And above 15. And above 10.
00:10:24
Speaker
i know about a ten Yes. 14. 14 for Tharok as well. 13. Suggest that's Tharok that goes first. Let's hope he's surprised because then he's at disadvantage. Nyx.
00:10:36
Speaker
13. 13. Emron and Alpha, what did you roll? I got a three. Okay. Emron? I got nine. and That was with advantage. Oh, no. Mine was advantage as well. Fantastic. Thank you. Right. i'm I'm going to use part my alert feet, which I've never used before, and which allows me to swap initiative places with anyone else who's willing. And Seth is going to take lose his first place spot and move and swap with Tharok.
00:11:05
Speaker
So Tharok will go first instead. He's directly in front of the guard. Seth's 10 feet away. Yep. All right. It's like he'll give the nod to Tharok just as he comes into, I don't just for flavour. Nice.
00:11:16
Speaker
Top of the round, Tharok. I'd like to rage. Yep. Yeah. Quietly. Farrak always rages quietly. We've had a guy who did rage the old-fashioned way. and It's like being British. Someone cutting in line. It's that kind of quiet rage, isn't it? It's a clenching of the jaw. and a li tut He's just trying to find his own way of raging, guys. Drago kind of canonised the rage-rage approach. It seems to tighten slightly. It doesn't always.
00:11:43
Speaker
ah And yeah, what he's going to withdraw to withdraw the sword, the flametongue longsword. I can't ignite it this turn, but I'm going to swing at him with it.
00:11:55
Speaker
Hell yeah.
00:11:58
Speaker
As the whiskey gets passed around the table. Like naughty schoolboys trying to hide it. Nick says low down to the initiative. He's found the bottle. Don't tell anyone. thank you All right. Roll to hit.
00:12:09
Speaker
You have friends around you, but you are not at advantage. Okay. That is a 17 to hit. Misses. As you attempt to swipe and it just hits square into the side of his ah armor.
00:12:24
Speaker
The next one is an 18 to hit. Meats and Beats.
00:12:31
Speaker
He takes 11 points of slashing damage and I will sap him which means his first attack on his turn has disadvantage. Okay. Nice.
00:12:42
Speaker
Anything else you want to do with your intent That is all the candy. Alright. Thank you. Seth, you seeded your first spot but it's now your turn. right, Seth's going to step forward and his hand instantly goes down to so to summon his um Shadow Blade, but he's going to stop realising this is the beginning of something much longer and keep just his... He's going to switch his Blade of Wounding into his into his dominant hand, which allows him to attack... Two to actually that and a cantrip. Mm-hmm.
00:13:09
Speaker
Because you can do two attacks when you attack and then I get a second attack. So the first thing he's going to do is he's going to swing down. He's going to run his handle on the flat side of the but blade and cast Booming Blade, which allows me to attack with it.
00:13:20
Speaker
Bang! Striking down um against him for just, intents and purposes, of rate a regular attack for now. Yep. um Which is a 10 to hit. Misses. Okay, so that negates that. He gets the second attack.
00:13:35
Speaker
Which is going to be a natural 20. Let's go, 27. That will hit. Oh, shit. So he's going to take, that's piss, 10 points of slashing damage. And then, if you remember from last episode, we get to take some necrotic damage. So you can double all dice rolls, yeah.
00:13:50
Speaker
If that's appropriate. Yep. Look at that, that's a lot of dice. 18 points of necrotic damage. 28 total. Absolutely. Oh, one ah so Yeah, that's it. yeah well got yeah Perfect.
00:14:03
Speaker
yeah he's Sorry, I haven't moved, but he would have moved into the space between ah between the two characters currently. Yeah, you kind of to like perch a butt cheek on the table, but you're able to just sit there. Nice. And the the second strike is a very clean one. And he lets out...
00:14:18
Speaker
controlled in response to your strike. So he has got the booming blade thing. Yes, so if he moves away, he'll take some damage. He'll take 2d8 of thunder damage. I'll let you know. Perfect. I thought for an instant that made a big booming noise as well. cry No, no, no, it is, yeah. Yeah, yeah. Nix.
00:14:36
Speaker
So Nyx is, by the looks of the maps, next to Patricia. after hearing the kerfuffle next door, she's going to tap her on the side of the face. ah She's unconscious. Yeah, I know. But 30 feet... Caress her cheek.
00:14:49
Speaker
caress her cheek He's going to make his full movement and pop up behind Alpha. And I see that it's just the one guard, right? Yep. It's just the one. Just the one, actually. garb You guys.
00:15:04
Speaker
So predictable. So predictable. So he's just going to fire off a quick purple strike of Eldritch Blast. Oh, there's two of them.
00:15:16
Speaker
us what There's what? There should be two, shouldn't there? There's not just one for you. Two Blasts. But I can choose. 17 to hit. Miss. Miss? Yeah. He's got 18. Oh, damn.
00:15:29
Speaker
Okay, well then with the second Eldritch Blast, it's going to be 17 hit. Miss. yes that this no seeend am i go Thank you very much and Nix is a little bit in shock there because he felt like he got the spell off quite well Rain serendipitously discovered his armour class didn't he? He was 18 to meet him B Yes Barok What going to do is he's going to use his movement to scoot through people I've got 30 foot movement I want to get away like next to where k Nix is
00:16:00
Speaker
And as he's kind of moving his way through this bit, it'll occur an attack of opportunity on the guard if he wishes to take it. You betcha it will. He's just been struck hard by Seth, so he's angry. And he will strike you.
00:16:13
Speaker
Strike you down, son. He will strike you Yeah, it will do.
00:16:27
Speaker
ah Nine points of slashing damage. Cool. Yep, ball takes that and still kind of moves his way forwards. He turns around from there, trickling out from his mouth into his hand is his flame whip, and he's going to do a flame whip attack and at said guard for an 18 to hit. That hits.
00:16:46
Speaker
ah He is pulled 10 feet closer to me. Does it have to be an Occupied? He will knock into Tharok, so he'll only move five feet. Okay. ah But he also, and that's the booming, well, i'm hoping that, I don't know if it would if it triggers Booming Blade on force movement or not, ah but... You check the roll on Booming Blade. Yeah, I'm looking now.
00:17:04
Speaker
It's eight points of fire damage. Thank you. If the target willingly moves five feet or more away, the target will gain... So not willingly moved. Okay, that's fine. If he moves after that, then... Cool. I know that now. Whoops. And having gone through those people, that's 20 feet of movement to get through five people.
00:17:26
Speaker
then he will move... Yeah, there's no more room to move in or out, so he's just going to kind of yell into the net. Yeah, it's a bit bold next there, isn't it? don't think he can move through, but if he can't move in... If he moves into an occupied space, it counts as difficult terrain. If you're forced into an occupied space, you might take the prone condition because literally bouncing off the person. It comes down to DM discretion.
00:17:46
Speaker
I'd say that there isn't the spatial momentum for him...
00:17:52
Speaker
Like you'd have to gain an amount of speed to knock him to Tharov and then fall down. It's kind of like you're stood already next to each other and you know. The one in the spell says up to 10 feet as well so it doesn't have to be.
00:18:03
Speaker
So he's been yanked five feet closer. Cool. End of your turn? Yeah, nothing else he can do. Emoronich. ah So the doorway is just that five foot space, isn't it? Yeah, square it's currently open, wide open.
00:18:14
Speaker
Okay, is it an action to shut the door? It would be an action to shut the door. It's using an object. If I look through the doorway, is it do I see any guards clearly? From this angle, no, you can't see any. If I step, sort move forward. Yep.
00:18:28
Speaker
Do I see any guards? How far forward are you? How far into that room are you stepping? I'm sort of like leaning towards house i' moving towards the guard. actually Because so much of the space is obscured by the staircase. okay It would slightly reveal and just what happens to the south of the staircase, which is kind of like a wraparound chamber. we set The staircase is in the centre of the room and there is like a ah corridor behind it. I was sort of checking and see if there's anybody else in immediate line of sight that isn't. I'm going to hit the guard, Captain, please, with my hammer. Go for it.
00:18:57
Speaker
Or should I say my maul? Oh, that's a 16 to hit. Miss. Yeah. Fuck.
00:19:11
Speaker
um That's all I can do at this stage. Ender my goal. It's the guard's turn.
00:19:20
Speaker
Anyone here speak Celestial? I used to, until they changed the rules. Oh, what the fuck? They took away the ability for... Unless Danny gives it to me. For an Asimar to understand Celestial. As to mouth.
00:19:33
Speaker
so But not Tieflings and Infernal, which is really annoying. Before... so He has a hand on his longsword, and before he strikes, he just puts a hand to his temple and mutters something. hey god And then takes a strike. One at you, ah Seth, and one at you, Emron. Flipping out, what do do to him?
00:19:50
Speaker
You hurt him. yeah I know. ah The one against you, Seth, is 13 to hit. miss The one against you, Emron, is a 26 to hit. Yeah, that hits.
00:20:01
Speaker
Fucking hell. Danny, thanks. Take it personal, right?
00:20:09
Speaker
ah You sustain 11 points of slashing damage. Me? Yes. Thanks. You personally. Me personally. That cuts deep, Danny. And that is the end of its turn. Alpha. Alpha.
00:20:24
Speaker
Take your time, mate. Take your time. You haven't had whole round. had a whole lot of time. Take it easy, man. Come on. There we go. That's right. You've got time, mate. Take your time. No rush. No, I'm going to bring Beta into it. I'm going to have my Force Ballista as my... It's back....action. My little... Ballista's back....has returned.
00:20:41
Speaker
um And I'm going to roll to hit with him. That will be both my action and my bonus action. Go for it. Don't forget to mark it on the map as a target. Okay.
00:20:51
Speaker
19 to hit. Yeah, buddy.
00:20:58
Speaker
Ballista that buddy. 7 points of force damage. Thank you very much. um Pushing the target creature 5 feet away as well. Okay. um If that is plausible.
00:21:11
Speaker
ah Yes. Yes.
00:21:15
Speaker
Bottom into a wall. Anything else you want to do Nope. Bottom of the round. And you see ah Emron, another guard rushing in from the other side of that stairwell. and is going to just lob a javelin at you is the only thing it can see behind its its colleagues' um plate armor.
00:21:34
Speaker
So does A all one nine hit you? No. You just watch as this javelin flies through the room and ah sticks in the other side of the dining room. But that's all it can do this turn. So top the round, Therok.
00:21:51
Speaker
Farrakh is going to press into close quarters on this first guard captain, the one who's taking the beating, and as he does that, the blade is going t to ignite as I ignite the flametongue, and I'm going to so swing at him. Ignite that flametongue, baby. That's a crit. Natural 20.
00:22:08
Speaker
You're getting burned, boy. Roll damage. Suck it, Mr. Krabs.
00:22:17
Speaker
That is 14 points of slashing damage. Yep.
00:22:27
Speaker
And then it is 23 points of fire damage. Nice. This guy falls to the floor in a heap. You killed him. I can't believe you killed him. Who would do such a thing?
00:22:39
Speaker
Well it was either he died or the Hold of Eryth was doomed apparently. Yeah exactly, you're getting in now Tharok, you're in there. Do you have another attack? Yeah I do, I will now press the one that I've seen behind Emron. They're coming right for us!
00:22:52
Speaker
And I'll go for him as well. what ah That is a 19 to hit. hits Beautiful. hit that's part it That is 6 points of slashing damage.
00:23:06
Speaker
And 12 points of fire damage. Thank you. End of your turn? That is the end of my game. Seth. Can I get to the guard captain from my current position? Because Emron and Tharok crowding.
00:23:21
Speaker
yeah Can I see any route through to get in melee range? They're the either side of a threshold. Cool. So you're only at range. Can eyes on, though? You're eyes on. Out of melee range. You are 10 feet rather than 5 feet. Okay. And he's he's taken damage, hasn't he, the guard captain? I'm going to cast Toll the Dead. And I'm going to, because he's been damaged...
00:23:41
Speaker
I can roll d12s instead of... They're d10s, ignore that. and They're d12s. I'm going to roll instead of d8s for it. Oh, and it's full damage. What's the save I need to make? If the cantrip's it will be save. so just but we're wisdom saving throw. Okay. 15. Please be shit.
00:23:59
Speaker
we want che We've got to die for it, don't forget. We can... 19.
00:24:03
Speaker
Can we change it? Is it half ort change can't do a while or is it it on a Must succeed with a take. Yeah. Unfortunately, it resists the top there the call of death.
00:24:19
Speaker
um ah Yeah. ah yeah Cool. Nyx, you're up. Can I see the guard captain at all? and Just like over the shoulder of Barok. ah What's the food like on the table? Unserved yet. It was still being cooked by the people that just been knocked out. Not anymore. Nick's kind of saunters over the table and looks a bit sad at the fact that there's no food there. Spies like the shoulder of the guard captain's like... And he puts a hand over his eyes and he mimics a gun and he shoots out an eldritch blast. Don't we give him cover to be a knob?
00:24:55
Speaker
ah No. Okay, just checking. don' you Don't you like that? Don't you? in your eyes yeah so you go youve read there's probably oh that was a 25 that'll hit yeah there's probably silverware on the table you can loot beep beep it's for the greater good take the silver greater good greater good 6 points force damage great he's gonna go for a second one for 19 yeah nineteen hit
00:25:28
Speaker
Yeah, I was just going to show you the D10s. I know, I did i couldn't couldn't find it in time. 10 points for damage! Nice. Two clean strikes. Yeah, thanks. Anything else you to do with your turn?
00:25:40
Speaker
No, there's no food. ah Bar the Towering Volcano. Yeah, buddy! ah He is going to kind of see that they're fighting someone that he can't actually see. See where Nyx has kind of got him to. Beep, beep, beep, beep.
00:25:53
Speaker
And what he'll do is 10 feet away from Nick, so on the other side of the room, he's going to spirit, the Wyvern, on the other side of this room with that fire explosion that will probably hit the table, admittedly, as that is summoned into play. um Depending on what happens as next is what I choose to do next after that summoning.
00:26:16
Speaker
We'll blame the burning on the demons. See, this is the thing. Like, if it starts setting things alight, I can something about If there were people there, you could really hurt them. Just the dead. Formation. Just the corpses that are getting crisp. Burn those bodies. Did you just put it? What was that? I'm trying to find a suitable token for the spirit. Who put an ancient gold dragon? Use the ancient gold. He's summoning Valkyraeth. With a bonus action. Into the kitchen.
00:26:43
Speaker
Could sort out some monglings, please? Okay, so you summon the wildfire spirit there near the... near No, opposite side of the room to him so that it would have line of sight on the guard. Like, there. Away from his friends, because he's learnt that one over multiple trials. So you sort of summon him amongst the corpses of the servants that Seth summoned. Yeah, why not? They're dead. Yep. I didn't kill him. I can't die anymore. i didn't kill him. Does it set anything on fire? Destroy the evidence. No, everything is sort of treated. Amazing, in which case he will. With that summoning, he can't do anything with that now, but he's out now. That's a use of his ah wild shape. What he'll do is he'll go forward, scrambling across the table um on the map, south as far as he can. So ideally scrambling across one table and then maybe standing on the other table to the south to get line of sight. Yep.
00:27:29
Speaker
And then he'll do another flame whip um for a 22 to hit. well hit Awesome. Then they will take the shittest damage I can possibly roll, which is six points of fire damage. And if he can be pulled 10 feet in, he would be. cannot. can't So be it. um But yes, that's my turn. Thank you.
00:27:52
Speaker
Emron. ah You are in melee range. Yeah, I'm going to hit him with my hammer.
00:27:59
Speaker
Hope it's better than the other one. Out of a lead-o. For fuck's sake. Not the best deal of life. You're shit at this, aren't you? 15. Miss. You do have prep die, you guys, that you can use.
00:28:11
Speaker
Oh, can I add a d6 for that, guys? No, you fucking can't. It's got be three or higher. I'm going to add a d6, please. You motherfucker. Leads you with two prep die. Stealing all this fucking prep die. For a captain. We need to save them.
00:28:24
Speaker
Nice. Excellent, I'm going to roll damage. ah you'll You'll see why this is worth it. Three damage. yeah You're going to push him back into the room over the staircase. He takes 13 points of bludgeoning damage. Thank you very much. He's still alive. still alive He will take... So worth it. 1.4 damage.
00:28:45
Speaker
one point four damage Oh, shit. Amazing.
00:28:51
Speaker
well we all live We don't want to kill people. He gets pushed back five feet. no out of the room. Excellent, away from us. And then he needs to make a constitution saving code. He's making things up now. And and he needs to... He dies. Because I'm using topple. cool and Nine.
00:29:11
Speaker
ah He fails, he falls prone. Yeah, he does. Okay. I'm then going to use the rest of my movement to get out of the fucking doorway. Yeah, boy. So stop a bottleneck and move around to the south of the guard, Captain, to try and hopefully free things up. But we'll be there just case the Captain tries to get away. Okay. And that's going to allow you a little bit of sight into the courtyard.
00:29:35
Speaker
Where there's the ancient gold dragon. Yes, absolutely. Are those doors shut or not? They're open. Oh, no.
00:29:42
Speaker
she be golden in and Divide and conquer Hold the door
00:29:53
Speaker
So you can see a bit more into the courtyard And there is a second formed row of Are they looking other way? They are, they're looking towards the gate But here's prone Which you may wish to know alpha as it's your turn Yeah, I'm still going to do the same what I'm going to do anyway, even though I'm going rolling with disadvantage. Can I get myself into a better position so I have line sight? You can move Tharok. You can move through Tharok, sorry? Yeah, half difficult training. can use melee range now.
00:30:21
Speaker
Yeah, I see it. I'm going to do... and I thought you knew what you were going to do. Yeah, yeah. You might have only 10 minutes. Nothing will change. I'm going spend five minutes pontificating and thinking about it. Exactly. got his gun back.
00:30:37
Speaker
Well, Force Cannon first or Force Ballista. Yep. Disadvantage because the ranged attack
00:30:45
Speaker
a list of that body. Son of a bitch. yeah That is 14 to hit. That will miss. Does it make any noise when it shoots? Is it thunder? No. okay no I read those famous silent guns very carefully. Very carefully.
00:30:57
Speaker
As such, I'm going to stick with Firebolt as well. Another disadvantage, please. um yeah
00:31:05
Speaker
Well, that's not going to hit anyway. so um That was 14. So even if I roll better, going to matter. There we go. You don't have melee weapons. It's the guard's turn.
00:31:16
Speaker
And it's going to stand and no longer be prone anymore. sure And it's going to put a hand to its table and repeat that same action. And it's also going to take a swipe now Alpha and at Emron.
00:31:27
Speaker
ah Alpha, that is an 18. Miss. And Emron. 102. more than two more fourteen miss two hear you darrock top of the round that you can hear scrambling coming from upstairs
00:31:33
Speaker
14. 14. Misses. There you go. 102. Daddy, I've done something to piss you off. Tharok, top of the round, but you can hear scrambling coming from upstairs.
00:31:47
Speaker
Tharok will just say, we need to move and we need to move quick. And I'm going to move in on the guard captain who's down and still prone. No, he stood up now. Oh, shame. But I'm to try and hit him. Yep.
00:31:59
Speaker
No. That will be a 13 to hit. No. Second attack? Better. That will be a 23 to hit. That hits.
00:32:12
Speaker
He takes five points of flashing damage. Mm-hmm.
00:32:17
Speaker
And then seven points of fire damage. He is looking very, very, very poorly. And I will sap him just in case he does get to his turn and therefore he has disadvantage on his next attack. Great. Thank you so much. Seth.
00:32:29
Speaker
Seeing what Tharok's done, seeing the state he he's in, and ah Seth's not going to waste his time on him and he's going to walk dramatically straight past Tharok, past Emron, towards the stairs. Um...
00:32:43
Speaker
taking the attack of opportunity in the process which will be at disadvantage because of the sound I think the way up to the other end then he'll go to whichever oh so the way up is in the north side yes that's near the entrance to all the thingies um but you would it would reveal well let's you tell me which way you're going I don't know yet now have think that changes thing need to go upstairs don't we yep and you heard clattering from up there as well and The doors, are they doors that go outwards into the courtyard? assuming they're double doors because they're 10 feet space. thick, yeah. Are they out or do the doors come in towards the... the Out into the courtyard. You're thinking if you could shut them. that that They're currently out in the courtyard. Okay, okay, okay. Oh, shit.
00:33:29
Speaker
Is there anything else in the room apart from... Sorry. From from this angle, there is one door to the south. And there is the other unexplored eastern side of this room. Well, there are six guards!
00:33:40
Speaker
ah Okay, okay.
00:33:47
Speaker
He's already making mistakes. Fuck Let's go for it. He's going to walk around to the southern side and just explore the rest of this room. So if I turn 15, 20, 25, 30, so like hugging the back the back of the stairs. So he's got his back to that as he moves away. He is going to instigate the attack of opportunity from the the guard captain disadvantage given Tharic's very useful sap.
00:34:08
Speaker
So the attack of disadvantage is a 11 to hit you. Misses. Great. um What you can see in the southern so section of this room as you move around is that door to the south, ah which is um slightly ajar.
00:34:23
Speaker
Then there is a door due east. Sorry, two doors due east. One in the southeastern corner, one slightly above it. And then to the northeast, there is another door which leads. And you can see the symbols of Tiriani engraved in the doorway above that.
00:34:36
Speaker
So there's three three doors to the east, one to the southwest. Okay, he's going to move, he's going to dash, use his action to dash. No, he's not, fuck it. He's got 5, 10, 15, 20, 25, 30. five ten fifteen twenty eight to thirty He's going to move five feet back and just look over his shoulder towards the guard, Captain. Point a finger out again, and from the room they were just in, Nithravar, just this the sound of this Dolores bell rings from Nithravar's wide open maw. Anyone that can see, just the... It's like worryingly wide, just this bell rings out and and it centres around the guard captain's head. He has to make another, going to do it right this time, and save, which as I find it is a wisdom saving throw 15, please.
00:35:20
Speaker
I'm imagining the robots in World's End. You know that. one That is a 19. Okay, nothing happens. shit oh Fuck you, Danny. And that's the end of Seth's game. Thank you, Seth.
00:35:31
Speaker
Nyx.
00:35:33
Speaker
Nyx is going to move his full movement, which will take him to the party by the captain guard. boom yeah bu up bum pom po po ah And he is going to look at the entranceway. It's open, isn't it? It's open outwards. And he's like, fuck that noise. And he's going to cast a darkness spell right in the foot, open in the stairs. Announcing. It doesn't not come out of the doorway, but it yeah ah secludes that entire... Yeah, that's it.
00:36:05
Speaker
So he's going to just point there and that purple energy is going to just shoot out and he's just going to kind of cast it. not like a big long cast. It's this smoke billowing out of his hands that just collects in that kind of sphere right there. So a square, is it?
00:36:20
Speaker
What's the radius of your darkness spell? That's good question, I was doing a lot of flavour 15 foot in a sphere 15 foot sphere Oh sphere I just want it to so that we can get round Around That radius or diameter?
00:36:40
Speaker
Yeah radius or diameter? 50 foot radius? a different spear would be Yeah radius, a 30 foot diameter Yeah, which is all that. Who knows Pythagoras?
00:36:52
Speaker
is Is it specifically not spilling out into the courtyard? so Specifically not spilling out courtyard. So stops at the threshold both. Absolutely. There you he's He's just casting this around because we all know where the guard is and everything like that.
00:37:07
Speaker
um All attacks have been made at disadvantage now on the guard. That's fine. It still serves its purpose. That's the end of my go. Okay, thank you very much. ball Yeah, I've just lost line of sight on the guard from the doorway. um Am I able to, knowing where it was? i mean, it was disadvantage anyway, because he's prone. yeah Can I get my wildfire spirit to flame seed? Yeah, there'll be a disadvantage. Yeah, to start with. ah No, it's not going to hit.
00:37:37
Speaker
ah So it just kind of, beep-bew, tries to fire at that one. Fails horribly. do Tell me what the lowest outcome of the rolls were, just in case it fires straight through the courtyard. Yes, 7 7.14. Okay, great.
00:37:48
Speaker
And then Baal will have to use his movement. He can just get out of the door and south of it with his full movement. um So he'll do that. He'll get out of the door south of it. And you said that we can we can hear steps coming down? theres um There's muffled activity coming from upstairs. Okay.
00:38:10
Speaker
But I'll just quickly say to the group, we need to get up there. And ah he will drop concentration on Pass Without a Trace because that horse has bolted. And instead, in the darkness, because up from where he was, he would have been able to see the stairs. That's just been enveloped in darkness. yeah Would I be able to try to cast Bonfire...
00:38:37
Speaker
where I think the base of the stairs is in that magical darkness. Does the bonfire emit magical light? Or regular light? The word and of the spale is... ah The magic bonfire fills five a cube... Bonfire ignites bofi ignites family to objects. Doesn't say anything about light.
00:38:57
Speaker
So the only way to... to Unless it's magical light, it it will not appear in darkness. That's perfect. That's exactly what he's looking for. So he has got a bonfire at the base of the stairs...
00:39:09
Speaker
that is just there, he knows it's there? Yeah, you couldn't see the base of the stairs when you cast the spell. So I'm going to get you to roll a perception check. Okay.
00:39:20
Speaker
And if it meets a DC, it'll go where you think it is, otherwise i will decide. So whoever's drawing that square can stop. Do you not and you not need to be able to see the point where you want the fire to erupt? Sure, but he's using... I'm attempting to memorise where it was. I'll let it be a skill. I'll just check. it Cool.
00:39:36
Speaker
um so that is fifteen Okay. Yes. You believe you successfully placed the light at the base of the stairs.
00:39:47
Speaker
Cool. And he's got no more movement. His wildfire spirit ah will... Well, he can move that 30 feet flying out of the door above head height and it will just kind of hover over the head of Nyx.
00:40:00
Speaker
um So it's not in the same space as... Okay, that's me. Great. Thank you. ah Emron, you cannot see the guard anymore, completely shrouded in darkness.
00:40:16
Speaker
I'm going to attack where I believe he is anyway. Great. Do so at disadvantage, please. Okay. I'm using my dice because I'm fucking...
00:40:25
Speaker
You fucking... Don't do that. I'm a pained in D, man. one does Yeah, misses. 16. It misses. Thank you very much, Emron. Alpha. Because I miss, I'm going to move away, probably take the attack opportunity. You will take the opportunity. He's already raised it on me. Oh, thank you. Great. You said there was another doorway to the south? There is a doorway to the south. Is it where Emron currently is at the south? Yes. Is it open or jar? It's a jar.
00:40:48
Speaker
What do I see? It's a door. you there There is no lights on inside, so you'd have to open it to let more light in. Okay, I'm going to ignore that then.
00:41:00
Speaker
i gonna keep moving round.
00:41:05
Speaker
So I'm trying to like skirt the darkness just to cover up themselves, hoping that the others will be able to finish off the guard can't see. um And that is the end of my go. Alpha. Alpha's going to follow in tow, so he's going to go down south and start towing around the darkness. I'm to attempt to try and fire off ah where I think the guard is I have rolled... um in ah advance of this and I got 9 with my cannon and 17 with my firebolt. Both miss.
00:41:40
Speaker
Thought they would do. That's fine. Shit. But yeah, just leave me about there just next to Seth. Is that it? Yeah. yeah okay they not going The guy that's going to make two strikes at you, Tharok. Mm-hmm.
00:41:53
Speaker
ah For a 25 and for a 10. Is that a disadvantage with him being in the darkness? so he He is in the darkness, but he's striking targets he can see. But he got you can't... hug you see classic god article Unless you've got you can see magical darkness, you're also blind.
00:42:10
Speaker
Double check. He can't see shit, son. But fine, that'll be... Just in case. Both may miss.
00:42:26
Speaker
Unless he's got devil's side. He's from the sky, he's not below. you can see in If you can see through magical darkness it doesn't affect you. and Both attacks miss, and but the guard is going to move.
00:42:42
Speaker
Fuck, we don't know where he is. If i he moves, and you'll know this, obviously I won't, but if he moves into the space of the fire, the bonfire that Baal has made, he's going to need to make a dex save.
00:42:55
Speaker
I'll make it anyway, just for pantomime. If it's a visual... um and save he rolls a disadvantage if it's he automatically fails it was visionbased i take you seriously because because um because if because if he's blinded that's part of the blind condition is that anything sight based is an automatic fail but just FYI I um remembered one rule it's 11 points of fire damage if he did but we're not going to know let's hear the screams
00:43:28
Speaker
Right. There you go. Done. Top the round, Tharok. Save the world. There's no possible threat at the moment.
00:43:38
Speaker
Tharok is... He knows the guard is still alive, but he he knows what's also waiting in that direction and willingly walking into it is not a good idea. Yeah.
00:43:56
Speaker
I was just going to swing it in, but obviously he's gone now, which has completely changed that. You don't know that he's gone.
00:44:05
Speaker
Yeah, Farrakh's raging, and and and as far as he's aware, he's still there, so he's going to swing twice. Go for it. Why am I put applying logic? I'm in a bloodlust rage. Oh, is he still there? I'm going to hit him. That is a 19 to hit. Okay. some damage.
00:44:21
Speaker
or some damage
00:44:25
Speaker
That is 10 points of slash and damage. Okay. And then another 10 points of fire damage. Interesting. did you make another attack? I'm raging, so yes I do. yeah That one's going to miss if he's still there. That's a 14 to hit.
00:44:42
Speaker
You aren't convinced either of your strikes land. Okay.
00:44:48
Speaker
Okay, I will use the bonus action to extend the rage. Okay. Okay. And that's that's the end of Far Off Term. Thank you. Seth, what would you like to do? Seeing darkness form, he's going to use this to his advantage. He's going to knowingly nod to Alpha, and then he's going to turn to where he imagined the stairs were previously.
00:45:09
Speaker
and leap through the darkness, not leap, I'm going to walk through the darkness to head up towards the stairs. Okay. If Baal sees Seth move into the darkness, he'll drop concentration. And I imagine you're going to keep a hand on the stairs kind like guide you around. Yeah, and as he gets low, he's going to put his hand on the top of the balustrade and then spin around that and start feeling his feet stucking up the stairs until, I'm assuming it's going to 15 feet up before I get out of the round. Yeah, make a deck save.
00:45:38
Speaker
A dexterity saving throw would be a 14. ah You fall prone as you trip over some metallic large object on the floor.
00:45:50
Speaker
A very hot metallic object. ah yeah You birdie bitch. Seth, we'll use this turn to use object, I think. We'll just kind of reach out and just have a feel around and get a sense of what it is there. um ah know what want to roll for that but just to figure out what the thing is that i've tripped on you take six points of fire damage as you touch a burning hot plate metal it's fine i can take it and put your hands in flame i can't take it really can i um six points points of fire damage yep taken and you think i'm set up you think you're touching a fire
00:46:30
Speaker
thought dropped fire's dropped. Oh. Yeah, I said when he moves in, when seth if I see Seth moving into the darkness, I immediately drop the concentration. My apologies. Half that, as you're touching, just heated plate metal. So three points of fire damage. Okay, and I can identify that as plate may metal. Yes, and as you kind of move around, you're like, oh, that's a body, that's a face, that's the long slaught sword. And plate metal was what the guard was wearing. I can't tell the color, obviously, but I can tell that that also was plate metal. Yeah. Okay. Okay.
00:46:58
Speaker
What have done? 5, 10, 15, full prone. I get back up again. And that's it. Nyx, it's your turn. No Perceivable Threat. Nyx knows where the stairs is. He casts the Darkness. So he's going to use a double movement. He's going to dash. He's going to walk straight forwards. As soon as he feels the cold stone on his hand, he's going to follow around.
00:47:19
Speaker
Interesting. I'm going to keep going, but what you tell me. He's going to follow it around with the idea of just following around, hitting the stairs, and going all the way up. Make a deck save as you might trip over both a body and set. Yeah, that's fair.
00:47:35
Speaker
How does a ten do? Yeah, you fall over. Cool. You fall into Seth and Seth's able to like prop you back up again. You're not knowing who's there. It's me. Next. You land a little bit on the steps and get like a little bit of like knocked into your side, nothing damaging.
00:47:52
Speaker
um I'm going to go up the stairs. I'm assuming we're all hearing that as well. Yeah, yeah. It's a... Well, no, it's more mainly to Seth, but I'm trying to keep my voice low. Yeah.
00:48:05
Speaker
I'm just checking whether we can hear to know that things are all right. Yeah, no, I'm just really, really talking. then And then i'm I'm kind of just pushing hands over you. You sit with maybe a finger in your eye, and just like over in your head just to kind of climb up and find the foot of the stairs. And then on all fours, he's going to go up the stairs. Okay.
00:48:24
Speaker
Does anybody else want to stay in initiative for these moments? We'll let a couple seconds naturally. As long as the Croclet Creek's on the attack. Is everyone's intention to follow suit? Yes. oh Oh, yes. Okay.
00:48:35
Speaker
Ah! darkness where we all belong when the void encapsulates a soul and the heat death of the universe ends. ah I take that as Nyx, as Nithrafar also wanting to go up upstairs.
00:48:49
Speaker
Negatory. So, we'll say Nyx is at the front of this. Oh, shit. I can perceive you. Well, at least we know the clockwork things haven't come after us. Not yet. It's always time. hey Get in the darkness. Good job that guy burns silently.
00:49:07
Speaker
Yeah. and Handy, handy, dandy, silent burning.
00:49:14
Speaker
Piss. Piss. as I reveal the next floor. Rebellio! In this castle. Bombarda! natural Reducto! I realise if we turn right at the top of these stairs, it's not like right on the map. It'll be right as our characters go. Yeah.
00:49:32
Speaker
So it'll actually be left on the map. So, Nyx Carell, as you emerge out of the darkness stealthily, would you like to make a stealth check? but Yes, I really would like to make a stealth check. You get no plus ten, my guy. i Guidance! Guidance!
00:49:44
Speaker
and um but um and but i give myself the guidance at thirteen broy now
00:49:55
Speaker
You merge up the staircase carefully. On all fours. On all fours. Keeping a low profile. Because that's how he was navigating to that. Not so much a low profile. And then you sort of come out of the darkness. And then you see again. It's his natural position as well. So it makes sense. Yes.
00:50:12
Speaker
And tail swishing. As you merge. up And you can see through the banisters that surround this. To the left of you. two of those stone defenders. Pissed.
00:50:24
Speaker
To the right of you, two of these guard captains remaining a very tight sentinel gaze across this chamber at each other. Not noticing the big pool of magical darkness?
00:50:36
Speaker
It hasn't emitted that high up. Oh, cool. It's 15 foot by 15 foot by 15 foot. That's fortunate. Yes. Very fortunate, some might say. and But you can hear lots of shouting and screaming coming from the room behind the two guards, the human guards, the sleep guard guards.
00:50:56
Speaker
Shouting and screaming. Just tell him what tries. What would like to as i'm Sorry, next in the order was... Bal, would you be following quite close? Yeah, for sure. um ah Imagine moving up with the same amount of caution as Nyx. You find yourself right behind him. A's to mouth. Yep, perfect.
00:51:20
Speaker
Standard. Your usual position. And then I'm taking this as the order, so behind that will be Emron, then Alphur, then Tharok, then Seth. I know what i'm going to do. Well, that's a change.
00:51:32
Speaker
Silas.
00:51:34
Speaker
You look excited. Don't do it. Don't do it, Frodo. I was going to say it for later, but this is a good time. For late late. me um
00:51:48
Speaker
For late. Do it. I'm so intrigued. Nick's is going to do it. Okay. ah Right, so he's he's crawled up the stairs and he's surveyed the scene and he's done some quick math in his head. While he's mathing, he's realised that seven of us going up these stairs, six of us are going up these stairs, seven including Nith, is going to cause enough of... There's no way that we can stealth our way out of this because of the sheer...
00:52:19
Speaker
smallness of the stairs and the volume of space we're going to. So as he crawls up and he sees to his left the guard captains two and to the right clockwork stone people times two he's going to hedges bets and through the... Did you say there's like a a banister? Yeah, like picture like stone not small stone banisters. Right, okay. He's he's going to feel barbed next to him and try to kind of grab him to not go too far. Let me just let me just try something.
00:52:46
Speaker
And then his horns just start to glow purple as he puts a hand out from in between the banister and he traces a shape in the air. That's almost like he's tracing a um a ah what's it called? Sands of Time type hourlass an hourglass. He's tracing that as this kind of this purple pattern's following him and he's just going to push it forwards as this pattern goes in between the guard captains and he gets bigger and bigger and bigger and the guard captains would see because it would get to about 30 foot deep and it would start twisting and create this pattern of colours in a 30 foot cube within range as the pattern appears for a moment and vanishes.
00:53:29
Speaker
Each creature in the area who can see the pattern must succeed on a wisdom saving throw or have the charmed condition for the duration. While charmed, the creature has an incapacitated condition and a speed of zero.
00:53:39
Speaker
Nice. As I've created hypnotic pattern. Wow. who' Wisdom 14. Are the clockwork stone things in range for that as well? it just the guard captains? What's the range room? It's a 30 foot cu cube.
00:53:53
Speaker
Each creature in the area who can see the pattern must succeed. So I think it's only the guard captains. yeah Thankfully we can't sit. This is why to do it now. imagine we're all like hands on the back of the person in front of us. No, no, no, no, no. No, there's no clean way. They are essentially 30. There's no way of getting all four. No.
00:54:18
Speaker
In a in a circular radius. It's a square. Oh, then you could attempt they they are They are the corners of that square all would fall within the 30-foot range. Oh, shit. Oh, that shit. Yeah, I would absolutely do that. I would centre then. and but Okay, right, so Retcon, close your eyes, as he says to Baal. And he's going to create that same hourglass and pop it up massively into the centre of that square.
00:54:43
Speaker
And it's going to shine a bright purple, catching everyone's attention. and they need to make a wisdom 14 saving throw. Okay. Hmm. Grand new spell. You're amazing, Nyx. That's great. ah The guard captain.
00:54:58
Speaker
The northernmost guard captain is charmed. What was DC, sorry? fourteen 14. Southernmost guard captain is charmed. The defenders are immune to the charmed condition. um Still. That's still amazing. How long does it last?
00:55:15
Speaker
ah It's a concentration. The darkness blower has dropped as well. okay I've got a minute. That's awesome. And they're incapacitated. Speed of zero and incapacitated. Is that until they take damage? or The spell ends for an affected creature if they take any damage or if someone else uses an action to shake the creature out of its stupor. Okay.
00:55:34
Speaker
i just wanted to check whether we could... Do I see that spell taking hold of the guards? Yeah, they kind of just kind of get slump. And like lean against the wall, a bit a bit intoxicated almost. They look drunk.
00:55:47
Speaker
Because it's the first time Nixon's doing this. He's going to just keep his hand kind of held out somewhat as if he's got this link between them. And he's just going to say to Baal... Don't fuck with them. I've got them at the moment.
00:55:58
Speaker
Okay, okay. And Baa's going to go rush it up the stairs. Okay. And Baa, as you rush up the stairs and you get ahead of Nyx, you look and see these two guard captains looking intoxicated, drunk, and and unable to kind of make sense. And then you look to the eastern wall and you see these two great hulking stone giants.
00:56:19
Speaker
Completely motionless. Okay. He's going to stop for her like two seconds without doing anything, staring.
00:56:31
Speaker
If they don't rush to attack him, right, ah he'll turn and rush towards the door between the two guard captains. You're straight through? No, I'm rushing towards the door and I will stand at the door because my party is not with me. The door is closed. Okay, that's fine. I'm not i'm not even going to try and push it open until the rest of the group comes up the stairs. Okay.
00:56:51
Speaker
The rest of the group. Following. Following is... Emron, to begin begin with? Yep. Following Baal. Okay, let me summon you. I'm here. Present! Is anyone not following?
00:57:02
Speaker
Or I can just pull you all in. Seth's just sitting this one out. Are there all civilians downstairs? He's going to take on all the civilians downstairs. I think there was a sleeping quarters where they were all asleep. He's XP farming on the servants. Am I the bad guy? LAUGHTER
00:57:20
Speaker
Okay, so you're all stacked against what is quite clearly a throne room door. This is the grandest door you have seen. I'm going to... prove ah ah shit wording, um prepare an action.
00:57:33
Speaker
The minute that the door opens and there is aggression, I'm going to instigate Bladesong. Okay, but you will use... I'll use it either way. But when I see combat... It's not a spell. If you don't see combat, then you will lose that charge of Bladesong. Fuck it, no, never mind. never mind okay um and what Have a think. I'm just going to reveal the room that you're stood in. Are we going in there? So...
00:57:58
Speaker
To the north of you is a great big window that leads out to the castle wall top itself. And you can see in the far distance on the wall above the gatehouse more guards that are sentry out of the northern point of this castle.
00:58:13
Speaker
um i did it Poop shoot was a good shout, guys. Fucking hell. We could have taken them. They're only normal guards. For an entrance would have an absolute right-off. It's just taken several rounds for two guards. Between the steel defenders that are motionless at the moment, there is a hallway, and then there are two grand sets of stairs to your south that lead to the higher chambers, where it's been told the treasury, amongst other rooms, resides if you're able to. So look at this structure. You guys are going first. I've got these two guards. But the wall you're all stacked against is the throne room. Yeah, yeah.
00:58:48
Speaker
Are we going there to fight straight away Yes, yes, yes. How long can you hold these two? You'll say to Nick. I've got 30 more seconds, so please go in when you can. I'm cast Bless on us. What's us? How many of you? All of you. So that's a to that third level spell slot. I don't have third level spell slots. So I've got um three, four of us.
00:59:12
Speaker
So that will be ah myself... Tharok, Seth,
00:59:22
Speaker
and Alpha will be blessed. Okay. Thank you, my G. Please remember that you guys have those boons. And who is opening said door? Baal. Baal.
00:59:33
Speaker
As you place your hand on the throne room door, it's got these quite grandiose doorknobs that you have to sort of use two hands to kind of pivot one with. like Because of those big rings that you you know see on old old latches. And you push open this very broad door that's like 15 feet tall. Holy shit, is he Aragon-ing? I was gonna ask if I can Aragorn this shit. Yes!
00:59:57
Speaker
And as you Aragorn this shit, but there's no there's no reverse light like that that scene and in Edoras. I cast a light. And you lose concentration on the hypnotic. No, it's it it's not a concentration spell. You can do it anyway. LAUGHTER We could all do it. Three of us could do it through spotlights. If there are any women in the room. I'll literally hold up the claim in place. As with the men. As you step into one of the most significant chambers we've ever been in. You've ever been in. In in Sleek Guardian ah Kingdom.
01:00:34
Speaker
It reveals. Oh, fuck. We can do it. This throne room. a No, we can't. Maybe we should have saved my hypnosis. Save your progress so far. Quick quick save here. that yeah And as you open the door, expecting to see more guards or expecting to see servants, you instead see a series of...
01:00:57
Speaker
King Leopold's personal guard, a handful of nobles, King Leopold himself with a small bloody dagger in his hand and chained up on the northern side of the room, Delmontrace bleeding from the gut.
01:01:14
Speaker
All turned to you in quick succession.
01:01:20
Speaker
And in the seconds before the king makes a judgment, is there anything you would do in that snap moment as you have the surprise?
01:01:31
Speaker
Or would you draw blades against your own king? Mohammed's already there. Seth would draw one blade and the only blade he thinks at this moment it is necessary. And he'd draw the blade of King Leopold of Sleekard's son.
01:01:47
Speaker
and hold the ring and push past Tharok and push past Baal into the room and holding up the short sword of his son, holding up the insignia, the ring, Seth would say,
01:02:13
Speaker
Your Highness, require we you require
01:02:19
Speaker
Delmon Trace, leader of the Apkriskra,
01:02:25
Speaker
to come with us.
01:02:28
Speaker
We want no further bloodshed today.
01:02:34
Speaker
I break my vow for this cause. I break my vow for the good of Slitgard. I come on the behest of your son, Sebastian.
01:02:53
Speaker
Please listen to us. Your Highness.
01:03:00
Speaker
Make a persuasion check. Don't forget to add your bless. I can't guidance him. You've gone too far.
01:03:09
Speaker
I'm use my heroic inspiration. Yeah, and we've got dice. All the dice. How many heroic inspiration have you got? used it already. yeah she and We got dice, we got dice, we got dice. Use the dice. Auto crit.
01:03:20
Speaker
What? Natural 20. How? There is an auto crit. This is the moment. Auto crit. And you can, don't forget to add your bonuses to that as well. Yeah, okay. So, oh my hands are really sweaty. We can use a if danny will permit given that dice that we've held for almost a year now we're going to all in agreement for this i'd like to the glasses are off i'd like to auto crit on this persuasion check plus one 21 plus four 25 plus add the i one of our d6 prep die yeah fuck it you got two left you sure add a d6 prep die add both
01:03:58
Speaker
I'm like shaking I haven't got anything 25 27 28 add plus 3 from Flash of Genius and my wisdom thing I can do it as a reaction you said 27 and then you rolled 6 you rolled yeah you said 23 that's 33 33 plus take it anyway plus 3 36 36 plus my house King Leopold makes us king I fold I fold Well, persuasion only works if he was inclined to do it anyway. I like to think that Barl was gonna open the doors and then Seth Aragorn's his way into this room. So he's standing there, the ring kind of over the second knuckle of one hand held up high, holding the blade, not in aggressive way, but just holding the blade itself with the pummel of it up high, both things high in the eye, almost like holding white flags to kind of signal surrender. not surrendering. He's trying to retain the control of Delmond Trace away from King Leopold.
01:04:59
Speaker
Don't do it, Danny. And as Seth breaks his vow of silence for the first time in almost a year of episodes recording, but of weeks, there is a drop, a drop of blood from the dagger that is the only sound that penetrates this moment. The party know how significant it was that Seth broke this silence.
01:05:25
Speaker
King Leopold Sleetgaard II begins to chuckle.
01:05:33
Speaker
And as you redraw your breath, Seth, after the first time you've said words in months,
01:05:45
Speaker
that's where we're going end. Of the fellowship with a tabletop. I know I was going to end.
01:05:53
Speaker
Sweating. Sweating. If don't say the end, it's not the end. We've not said our safe word. We'd like to keep going. ah Log on. Yeah. ah Jog on. Speaking of logging on.
01:06:09
Speaker
You can log on to our X pages, which is at Fellowship Table. And then if you wanted to, Mark, that was amazing, man. What the hell? I had absolute good. I felt them. goosebumps up my arm. I had to show Will, who's it' lovely, sitting next to me. Erect hairs. Just because it was, yeah, erect hairs, I guess. um i'm Follow us individually. I'm at iRoller1. Will's at... Lock up your apple pies because Calum is a sniffing can be found at... The D20 Gamer.
01:06:44
Speaker
can be found out. Natural 20 Will. Darren can be found out. Darren Page 06. Our VIP of the D&D, Mark. Danny can be found out. Total Party Thrills. And our MVP of this here session, Mark, can be found out. Just said some words. H-L-E-R-L-D-M.
01:07:01
Speaker
Until next time, guys. now