Confusion at the Port
00:00:00
Speaker
But not in a, like, spoiler-ly way, just like, you know, what am I doing when we ah make port? Docking the ship.
00:00:11
Speaker
Okay, yep. And then, like, am I following? Am I not following? You've got a port-a-wreath moment, look around, got his hand on his shoulder.
00:00:23
Speaker
It is my best understanding that you will find out in due course. Yeah, you've forgotten, haven't you, Greg? LAUGHTER
00:01:01
Speaker
Hello everyone and welcome to this week's episode of the Fellowship of the
Introduction to Fellowship of the Tabletop
00:01:04
Speaker
Tabletop, Belum Draconis. We are a live play 5E 2024 D&D podcast set in the magical homebrew world of Aerith in the kingdom of Drallak. Joining you for this week's episode, we have Darren, who plays the half-orc barbarian Tharaxanjari. My bookcase fell on my head today. I can only blame myself. We've got Will, who plays the dragonborn druid Bal Valkon. This guy, Fawkes!
00:01:23
Speaker
Ian, who plays the tiefling war-saurant Nyx Karels. Sea battle! PewDie plays the rules consultant human cleric Emron. Let's fight some stuff on a boat. The granny smith pie-smashing edgelord Callum who plays the warforged shartafisser alpha. Hey, what's that over there? My name is Mark and I am playing the human blade singer Seth Faroreaver and by last but my name is least, he puts the rim in rim job, the cum in community, the bum in bum fire and the dick in indicator.
00:01:53
Speaker
He puts the oh yes master in Dungeon Master Dungeon Master Dunning! Oh yes! Oh yes! oh Old Gal is um eating what a can only be described as overcooked rabbit. He bites through some of the flesh.
00:02:14
Speaker
He's still got the ears on. Shoes through some of the flesh, ah his toes, long toes scraping against the floor on a stool that's a little bit too high for him. for him He looks at us and begins.
00:02:25
Speaker
Give it to us raw and wriggling. Ooh, ship!
Battle at Sea and Cursed Cloak
00:02:30
Speaker
Ball polymores himself into a hock and decides to fuck off, apparently. But Seth's all like, oh, shit, get some fish out, lure that bitch back, and then catches him, and they fall to the water and almost drown, but don't quite.
00:02:43
Speaker
Dolphin Ball helps out, and they all get themselves back on the boat, and they're safe. Turns out there's debris in the water and it's a Shadow Mendian ship! Alpha goes diving, Baal smells cannon fire, and Alpha brings up a drow body with a plan to ask some questions through Speak with the Dead.
00:03:00
Speaker
Nithravar interrogates this body and discovers a sea battle happened between Sleegard and Shadow Men, and the mission of the Shadow Mendians was to dis destroy Goldfew Castle,
00:03:12
Speaker
and kill King Leopold Sleetguard. Nyx and Tharic are all like, hey, let's fight at sea, but they're talked out of it. Emron and Sparrowhawk have a heart-to-heart and talk of dreams. Emron reassures Sparrowhawk within that.
00:03:25
Speaker
Nyx tries to remove Baal's cursed cloak, and it works, but it attaches itself to Nyx instead.
Decision on Engaging Metallic Orbs
00:03:30
Speaker
Seth sees three metallic orbs heading towards the ship and hears a voice saying, you will surrender for a search.
00:03:38
Speaker
Enemies of Sleetguard beware.
00:03:43
Speaker
And that same message repeats itself louder and louder as these creatures fly closer to the boat. We need to respond. Seth's still pointing to his book where it just says target practice, question mark. I thought we were going to just blow them up.
00:03:57
Speaker
But if we blow them up, that's literally saying, come and attack us. Not if they don't. Which I'm all for. But they know where we are. Only if... but i Maybe these are just on a patrol to stop things from getting close.
00:04:09
Speaker
If we get rid of them, then they don't know we're coming. Nah, I would say that they are repeating back everything we we're saying. Sparrowhawk, what say you? You're the experts here, but...
00:04:23
Speaker
Surely, me identifying myself is going to allow this safer passage.
00:04:30
Speaker
It's a risk. I'm... unless yeah they're not unless you're not popular amongst them. Think of this, though. If you don't identify yourself, see battle.
00:04:43
Speaker
Which I take comfort in your encouragement. Thanks. Savvy! Anyone else? show You okay there? Joey's choking. yep us Maybe you don't eat your own cooking. We don't.
00:05:01
Speaker
Also, what happens if, and just points at Alpha, they look at him? Do they just scan the ship? Is it possible I could maybe hide underneath?
00:05:13
Speaker
I mean, this a new thing. I don't think agree he's going to know what they're doing. We have to decide now whether we're going to fight them at range before they get close or whether we're going to wait for them get here.
00:05:25
Speaker
If I may, you have tried to dissuade me from sea battles. And if you still want to dissuade me, i would say let them scan us.
00:05:36
Speaker
Okay, so make Alpha invisible. I can do that. Should we also throw him overboard, Tom, with a rope? No, just to make him invisible. That would be fun. Come here, Alpha.
00:05:48
Speaker
Might do things to you. and kind of Let Nick's touch you. Just from behind. Yeah, I'm going to head towards Nick. As you're heading towards me, the purple lightning is starting up horns again, and just the same single touch onto your shoulder, and you flash with a purple light and vanish.
00:06:10
Speaker
Alpha, go below now. um Everyone says, looking around wherever Alpha might be.
Boarding by Scanning Creatures
00:06:15
Speaker
The creatures fly within 60 feet of the ship. You'll see and hear kind of footsteps on the wood go towards like the yeah door that leads underneath the deck and just see it lift up.
00:06:27
Speaker
Footsteps go down and the door shut by itself. I suggest you all stay close to me and Baal. I don't know their checks, but we're both of this kingdom. Okay, and then we just act casual, yeah? Yeah.
00:06:43
Speaker
Put your hand in your pocket Emron. Yep, perfect. okay Relax your shoulders. Yep, yep. Yep, we're ready. You're ready. that way They fly within 30 feet. Seth stands to attention.
00:06:57
Speaker
Within 15 feet. And they begin to flutter on board. And they come up to the hip on all of you. They're not big creatures.
00:07:06
Speaker
But you watch as this single large eye in the centre of their core just turns red and this red glow emanates over all of you, over the dockhands of the Osmine Isles, not an enemy of Sleekar.
00:07:22
Speaker
Next in the lineup, it comes to Baal. Baal clones three angles. they move on enemy of Sleetgaard. Seth, not an Sleetgaard. They move an Sleetgaard. an enemy of sleekard they move to so no an enemy of sleekka the move to th not an enemy of sleekard And then they scan much longer they have just...
00:07:53
Speaker
Traces of Shadow Mendian identify yourself rings out in like perfect unison from all three units. I'm ah Emron. I'm a blacksmith.
00:08:06
Speaker
ah I grew up in Shadow Mend, I haven't been there for a long time now, so not been there for a while.
00:08:14
Speaker
And then you listen, they play a recording back of your same name, Echoes.
00:08:22
Speaker
and they look like they begin to encant something back in the direction of the North West and then they continue scanning the ship
00:08:34
Speaker
and then after about five minutes they don't look to go below depth
00:08:46
Speaker
And they turn and fly back out to sea. Is it in the direction they've come? the direction they've come.
00:08:55
Speaker
Every now and again, your voice, recorded, plays out quieter and quieter as they fly away. Maybe should have not used my real name.
Debating Group Identity and Flag
00:09:05
Speaker
Could have done that bit better, yeah. But, yeah.
00:09:10
Speaker
They didn't attack. No, they didn't. No, but they have... If they know who we are... or they know who I am, then they know we're coming. Which they knew anyway.
00:09:23
Speaker
Only one side knew we were coming in anyway. Now another does. Fuck. Sorry. It's not your fault you. None of this is anyone's fault.
00:09:34
Speaker
I mean, we had the champion of the Duel of the Deserts on the ship. They they could have recognised them as well. feel like we need to get the Undying Champions kind of ah flag for this festival. do Do we have a flag? I feel like we should make a flag.
00:09:49
Speaker
We could have our own signature. Right now it still bears an upside down cat. Yeah, I don't see us being the upside down cat. It doesn't really say Undying Champions. It doesn't, does it?
00:10:02
Speaker
That was just a side thought. How are you with carpentry? Carpentry, great. Actual weaving and woven of threads.
00:10:12
Speaker
If it's made of leather, I'm your man. feel like that's different. If it's made of leather, you're our man. It would have a in the wind as it whips in on itself. I can do stuff.
00:10:30
Speaker
so I can do stuff with leather. Okay. Good to know. It's good to know, Nix. Oh, yeah, Sammy. We are good to... And with a side glance towards Sparrowhawk.
00:10:47
Speaker
Good to continue. He nods, but the sun is almost now completely out of sight. Okay, slowly. Or do you guys want to... Oh, fuck it, I'm the captain, aren't I? We'll...
00:11:01
Speaker
We'll stay here for the night. ah Let's job anchor and hoist all the sails and get a good sleep. I feel like feel like tomorrow is going to be a day.
00:11:12
Speaker
Are your crew or the crew going to keep a watch for us or do we need to help with that? They'll keep a watch. And Alpha is like, yeah he'll be awake and not awake. You know what does.
00:11:23
Speaker
Doesn't this also suggest that we know who's in charge of the castle?
00:11:31
Speaker
So does that mean Delmontrace is a prisoner there? That would be my guess.
00:11:46
Speaker
ah I mean, hang on. Delmontrace, as you are listening in on this, can you in some way or form let us know if you're prisoner in that castle? That would be great.
00:12:01
Speaker
Everyone sort of just looks around. Nick shrugs to the group. And your voice kind just carries on the wind.
00:12:08
Speaker
It's a future thought thing. You know, that he's looking at me, I'm looking at him. You've done that with Prego as well. Do you just talk to yourself and however many people listening are listening?
00:12:19
Speaker
How many voices in my head at any one time? Lots. I mean, they're watching you all the time. so Well, I knew Prager was watching, but do you reckon it's dumb?
00:12:31
Speaker
I kind like it. Oh, no. As the focus is on these two at the moment, you notice that Baal's cloak is now on Nyx's shoulders. Oh, Nyx, you've got a very nice... Are you double cloaking? Yeah, no. LAUGHTER
00:12:46
Speaker
um and No, no, this was an unfortunate mistake from a spell gone right. It it worked, it just we not not how we we imagined it would. We do need to pick this up though, Barl. Do you want this or not? Because I would i like, you know, any gestures towards one of the deckhands.
00:13:08
Speaker
Well, I don't know, couldn't you give it to an emerald sort of look towards Tharok? Tharok? What is it? What does it do? I've never seen this before. Flying barbarian. I feel like you would look very good with a cloak, Tharok. I'm looking at you now in a whole new light. Red is your colour, Tharok.
00:13:27
Speaker
A new cloak? Depends. What does it do? You don't have to answer the question. Oh, er... Helps you in battles. You'll become stronger. Yeah. And you fly. You can fly. Oh, fuck yeah. That sounds awesome Yes! It explodes. And you can fly.
00:13:40
Speaker
it it does what? I said you can fly. and Yeah, it's good. Because it sounded like you said explode and I just want to pick on that. No, no, no, no, When he says explode, he doesn't mean in a fire sense.
00:13:53
Speaker
You're an orgasm. going to come.
00:13:56
Speaker
Fucking someone speak. Someone stop speaking in fucking riddles and tell me what the fucking cape does. I like this bluntness. It's awakening something in me. Yes, it it explodes it it draws in fire. It explodes a little bit and then you can fly for a little while and then it explodes again.
00:14:13
Speaker
In fire again or in some... Yeah, yeah, Just fire. just Just big, too big fire. go all use Picture this, though. Use your imagination brush, if you will, of you with your biggest weapon in your hand.
00:14:27
Speaker
I'm imagining it, Nix. Carry on. Taking flight and flying at your enemy at full speed. You chopping them down. Or picking them up and dropping them.
00:14:38
Speaker
That too. Big splat on the ground, yeah? Yeah. Shit. And Barl's done it several times and didn't die, if that helps. I haven't died a single time that I've had it on. Can we speak in your language?
00:14:50
Speaker
ah speak um We pep your interest. Oh, all right, yes. um Sure, why not? I'll take the cape. So, when you take the cape, it's difficult because it's it's kind of... No, no, he said he'd take the cape. I feel like... We're reaching a chord here. How about you just take the cape? Nick needs to do a certain thing to get the cape. I have to do the thing? Nick starts tugging at the cape.
00:15:11
Speaker
Is it locked in? Locked in. And, you know, he needs to beat you need to be warm. It's attracted to warm things. Oh, so wanted to get my spells different and changed tonight. You still can this time. I can't. Well, yeah, but no, because I'm out of the ability to take this thing off since I made Alpha invisible. You can't do that.
00:15:30
Speaker
I have finite resources. What do you mean you can't take the fucking thing off? It's like a hug. ah warm hug. Permanent. A flying warm hug. Permanent warm hug. Not in a choky sort of way, in a cool warm embrace.
00:15:45
Speaker
Either way, it's not coming off tonight, so this is kind of a false conversation. In the morning, if you wanted to, we could give you this cloak. know want to do it in the morning, with the way that tomorrow's going to go. This conversation is redundant then, Nick. That's why I literally just thought I didn't know I take it off now. I thought just because it was stuck on you didn't mean it had to be stuck on me. Clip, clop, splish, splosh, let's go to bed.
00:16:10
Speaker
Oh, love is death. On that sour note.
00:16:16
Speaker
It looks as though the group are retiring. Does anyone want to do anything else for the evening? One of them sleeping on the floor.
00:16:28
Speaker
No. Okay. In which case, you divide your watches between the crew who are ah on rotational watch... And you will complete a long rest at sea.
00:16:40
Speaker
Hooray. Alpha, you awake to a reminder that there are now 48 days remaining.
Reflecting on the Journey
00:16:51
Speaker
The time sponsored by Acherist. 48 days. Yes, if you wish to change your spells, if you were able to do that long rest, please do. Yes, thank you very much. Thank you, I will. Emron, done before you awake. Of course, yeah.
00:17:02
Speaker
Dream time. Dream time. what Dream time.
00:17:07
Speaker
like in the night garden, but... And you've come to expect it sometimes. And it doesn't happen every single night. It didn't happen last night. No, it did. Sorry, it happened last night, but it happened the day prior.
00:17:20
Speaker
Yep. It's almost like when you're thinking too much about it, it doesn't happen.
00:17:28
Speaker
When you're awake this morning, you're certain you had no dream.
00:17:37
Speaker
You don't wake up exhausted. you don't wake up out breath. You don't wake up in a cold sweat. You wake up feeling entirely long rested. Thanks.
00:17:49
Speaker
But... Nothing. I felt like there was a but coming at the end of that. Butts the dream. As you take in your morning breath, Seth and Bal, you breathe sleep guardian air once again after a number of months. Well, Seth, for you, a number of years away from, well, Bal, your actual kingdom of birth. Seth, your adopted kingdom of birth.
00:18:22
Speaker
and close his eye at that and just um breathe it in through the nose and enjoy the smell again, before opening up and preparing for the day. And the other thing you notice as you kind of can't help but look on the horizon because it's constantly being scattered is the 12 sort of tendrils, the 12 leashes that are coming out of this object in the sky.
00:18:43
Speaker
And you are now closer to the one in Goldview than you were the one in Scorchhound. That is now the most prominent one on your horizon.
00:18:53
Speaker
And indeed yesterday as the sun was setting, it was kind of in parts obscured by this one to your, your Northwest. Is it going into gold view or beyond just beyond by, by, by what you can navigate here and what you can tell here, but it, it's also for Nick's setting a really useful purpose for navigation. Cause it's kind of reassuring what he already best believes is the right direction.
Planning Goldview Approach
00:19:22
Speaker
okay By your favourable wind standards, and the wind is slightly heavier today, so you're able to channel a bit more out of those sails, Nick, as you anticipate without interruption, you'll arrive a couple of hours before sunset.
00:19:35
Speaker
At least you'll be able to see gold view in that time.
00:19:41
Speaker
i'll relay that information to the group but with a caveat of that doesn't necessarily mean that we'll be able to rest on the ship tonight because judging by the... Reception. Glance over at Emron that we got.
00:19:55
Speaker
They might want to see us. I mean, do we just go tonight?
00:20:01
Speaker
Yeah. I mean, in um I'm trying to be careful with my language use at the moment, given everything that's... And he'll tap his head.
00:20:18
Speaker
Do we have long boats on this thing? Are there but a there other boats for us to... No. So, we need to get to a point where we can get off the boat. Leave your crew on board.
00:20:33
Speaker
why doesn't the crew come with me and we're more in the city? That's a good idea. Weren't you, and one sort of a siding eye towards Nick's, and then... Why doesn't the crew... And he's realising that you're catching up and saying, why doesn't the crew come with me and we're more in the city? Yes, that's a good idea. Okay, right.
00:21:00
Speaker
you'll let us off more in the city. Correct. Good.
00:21:07
Speaker
And as there is a tense silence amongst the group, as they're trying to figure out what is safe to reveal and what is safe not to say, Seth. Just nods slowly but up and down. You don't know. And then shakes his head and nods again.
00:21:24
Speaker
Sparrowhawk next to you while this is happening. He's just going to um point at your book.
00:21:35
Speaker
Is that going to shrug?
00:21:38
Speaker
He's going point at his book, roll his eyes and gesture for it to be revealed. Show his palms, get the book out, put it on the table. Or the floor, wherever.
00:21:50
Speaker
And he's subtly going to write on a page. How are you splitting? How are you splitting?
00:21:58
Speaker
He's going underline the word splitting and put question mark. He writes two groups, question mark.
00:22:05
Speaker
He'll write back front gate.
00:22:09
Speaker
Can we see this happening? This is kind of happening just in their their their quiet corner. and On their own? Yeah. Okay, fine. Okay. And he writes both, question mark.
00:22:25
Speaker
ah Seth's going to write
00:22:29
Speaker
The less minds Nyx has the option to read, the better. We've got it in hand. He nods. Satisfied, you think?
00:22:43
Speaker
Yeah. No disrespect. He nods again.
Strategy Discussion and Ship Direction
00:22:52
Speaker
How do you wish to spend your day as we are assuming the resailing positions and Alpha, no doubt you are re-channeling the wind in the favorable direction. At the moment, yes.
00:23:03
Speaker
um As per command of Nyx, I will read out the wind any which way. um As the day goes on, I will approach Nyx, however.
00:23:14
Speaker
Excuse me, Captain. you alpha You really don't have to do the excuse me captain thing. Just the next thing is absolutely fine. I'm sorry. I thought I'd be more formal as we are on the ship.
00:23:25
Speaker
You do whatever you want to. It's not for me to say what you should or shouldn't do. Very well. I guess I am the captain though. So yeah, captain sounds pretty good.
00:23:37
Speaker
I am merely wishing to inform you that as we approach Goldview, I believe the other side of me might be more pertinent with the skills to what we are trying to accomplish.
00:23:51
Speaker
I am wondering, as I have been able to direct the ship, are your sailing skills up to the challenge of managing this if I am not directing the wind? um I can direct the wind. I've been able to do it the whole time, but you've just offered.
00:24:05
Speaker
I was just making sure. Then yes, absolutely. i can I can direct the sales as needed. Thank you. Very good. I just wanted to make sure.
00:24:16
Speaker
That's fine. Thank you Aye, aye. Alpha. Yes. What's going on? But not in a, like, spoiler-ly way. Just like, you know, what am I doing when we ah make ports?
00:24:37
Speaker
Docking the ship. Okay. Yep. And then like, am I following? Am I not following? You've got a portal brief moment. Look around. got his hand on his shoulder.
00:24:50
Speaker
It is my best understanding that you will find out in due course. Yeah, you've forgotten, haven't you? Great. I was going to say, calling time out here. Ask the wrong person on this ship.
00:25:04
Speaker
User error. bomb Water damage. I'm sorry. Could you be more clear? Thanks, Alpha. That'll be all. Thanks, Captain. Emma's going to find Baal and hopefully be somewhere away from Nick's. We'll have this conversation.
00:25:22
Speaker
So, just to double check the plan. Me, Seth, Nick's going to the front door. Yes. You going with the others through the sewers.
00:25:35
Speaker
Up the poop chute. Up the poop chute. Are Am I still scouting? I need it!
00:25:44
Speaker
How does he know that? How does he do that? is it i don't Is it like a tingle? Anyway, irrelevant. Yes. do i Am I still to scout the joint? I don't think that'll work in your bird form. Not the bird, no.
00:26:00
Speaker
i But I've got many forms and last night I was channeling my ah abilities. i'm I'm pretty confident. Well, I've swapped one out, shall we say. And I could become a cat, sort of feline.
00:26:14
Speaker
Will you still be able to do your thing? Yes, it's Wild Shape. But you won't be able to get into the castle, though will you? Well, I can get close without being spotted and seen. i suppose what you could do is you could go into the chute and then Wild Shape in and go from there.
00:26:29
Speaker
I'm not going by myself. No, no, no. So you're going to take you, Alpha, and Tharok. Yes, You go, so when Sparrowork parks the boat, right me and Seth and Nix are going to get off.
00:26:47
Speaker
You're going to come... DM giggling. Am I need? Are you sure? I'm not needing. I did have to hold something back there. So going to get off with each other. We're going to get off. Yeah.
00:27:04
Speaker
the drink really that My dick's like a stick fighting water here. And um I'm taking the sewage pipe. Yes, but aren't you going to have to use... It's a sewage pipe.
00:27:18
Speaker
I can't remember. It's accessible from the boat or do you need to go on land? I'll quickly double check with Sparrowhawk. Because it might be that we all get off the boat and then me and Seth and Nick go ahead and then you go the other direction.
00:27:29
Speaker
i think that makes sense. um It was halfway up the cliff side, wasn't it? Was it going to be like Oh, oh, hi, Seth. I genuinely can't remember. That's why I was letting you know. I think, remember you were saying half over the cliffside.
00:27:42
Speaker
Yeah. So we need to get out on the boat. so ah There were four routes in. Climb the walls proper. Climb the walls half the way to get access ah ah a sewer tunnel that will lead you underneath the kitchens.
00:27:54
Speaker
to go in via the dock stairwell which will take you into the cellars or go to the main gate cool okay so we get off the boat before it docks then and climb yes well yeah so what you could do is i think the plan was you fly up to the grate drop a rope down the rest of them climb up you go in i can't fly up without i thought you could fly well if i fly i'll i'll fuck off somewhere else No, no, no.
00:28:19
Speaker
Can't you fly without going to Wild Shape? Oh, yes, I can, but hope I can only do that once. okay. And then I've got no other way out. Yeah, good point. I mean, it' you're happy climbing... We can climb. Okay. And as a backup plan.
00:28:32
Speaker
Meanwhile, the three of us, myself, Seth and Nick, will go around the front gate. I suppose we'll just... wait a certain amount of time and then hope that's given you um enough time to go is it that you're hoping for a distraction or is it that you're well think i don't know whether we're gonna be distraction and be at the front gate and go from there what i suppose suppose ultimately sorry well i mean if sleek guard isn't in control of the
00:29:04
Speaker
the upchriscra fucking couldn't remember their name then perhaps actually this is all mute because it's the people who were in charge of the castle that we were worried about but if it's not the upchriscra it doesn't actually matter what Nyx knows hence the scouting but no i I imagine we'll improvise it's what we do well with what happens when it all goes wrong get down one trace we know where to get to but What if something goes wrong with your group and we don't know? how we
00:29:37
Speaker
i don't know whether Nick has to be able to see you to communicate.
00:29:44
Speaker
um Do we ask him to keep a connection open between one of you well himself and one of our group? Depends how long can do it for. Let me talk to Seth, whether we could send a message you, I don't know. okay let me let's let I'll go and have a chat to Seth and see what he can do, just so we know whether we can communicate with you at range.
00:30:03
Speaker
Yeah, if there's like a worst-case scenario... i'm just We fuck things up all the time, Emron. I fuck things up all the time. I'm just wondering if there's a worst-case scenario, everything goes horribly wrong...
00:30:18
Speaker
If there's a signal, a sign or something for us to get somewhere together, I just... What about your wildfire spirit? Yes. You could make that explode in the air as a signal.
00:30:32
Speaker
And if we see that, we know it's gone to fuck. I'll send it up and keep it exploding. And we get out. Okay. You get your party out. I'll get our lot out.
00:30:42
Speaker
Okay. Because there's no point in trying to converge because we don't know the specifics. Okay. You get out, get to the keep. We'll get out, get to the keep. So if it goes wrong on our side, then that's my signal. What about your signal?
00:30:56
Speaker
I'm going to try and find out Seth can talk to you. And if he can't, see if Nyx can keep a connection open over distance. That's my second option. Okay. Okay. Okay, let me go and have a chat. um Okay.
00:31:11
Speaker
I'm sort of walked away. Is Seth up in the crow's nest? He is. Yeah, he is. Is there room for two up there? You could stand on the rigging and sort of lean over. Okay, everyone's going to climb up the rigging. Seth head will pop out, look confused as to what you're doing.
00:31:26
Speaker
I climb. Yep. I want to get to Seb. So, I'm going quick chat with Val about our plan in which you, me and Nix go to the front gate and the others go through the sewage pipe from the kitchens.
00:31:41
Speaker
He nods. Do you have the ability to cast things like message or sending without being able to see anybody? See the other person? He nods and then goes to the spell and points to where it very specifically says in old iconic language 120 feet.
00:31:58
Speaker
And everyone can't read that because he doesn't read old, arcanic language, but okay. Well, the numbers are the same, so there's one. Okay, but who knows? Come on, obviously. Numeracy, the language of and time. Universal language. Four minutes.
00:32:11
Speaker
Okay, so... He goes to the back of the book and then writes, yes, I'll have change some stuff, but only within 120 feet. They've got to be quite close. I don't have to see them, though, but if they're of that range, we won't able to contact them.
00:32:24
Speaker
okay Do we need a signal? question So at the moment we have this like, well, if we're going go to the gate and Bar's going go up the back, hu we we're trying to work out how best to coordinate the timings of it all.
00:32:38
Speaker
And should it go wrong, what any signal would be that it has gone wrong. He raises his eyebrows, nods his head and then turns to a separate page at the very top in, again, quite elusive cursive writing says the word shatter.
00:32:49
Speaker
And then he's going to point up in the sky. I mean, if you can do that... He nods. Okay, so that's our signal if it goes wrong. Okay. Then... We'll see to work out whether we... Timing-wise, whether we just wing it.
00:33:05
Speaker
Okay, what have think? You have a think. um have a quick chat with Nick in a... Roundabout way. He nods.
00:33:14
Speaker
And everyone climbs on the re. And you're going to see Nick's? Yes.
00:33:23
Speaker
ah yeahp emmmon You're nearly there. It's been a long time. I thought I'd give it a try. i've but I've got a question for you. Okay. You're speaking in people's heads thing.
00:33:34
Speaker
Yes. Do you need to be able to see the person to activate it or is it a permanent thing? How long's it work? Time ends? That kind of stuff. I need to see them at first and then I'm connected to them for a certain amount of time.
00:33:46
Speaker
Do you know how long that is? I will find out in due course. You search your memory book.
00:33:55
Speaker
What's weird player handbook you've got?
00:34:00
Speaker
Nick's pulled out a player handbook. The player handbook. Handbook. ah I can choose one creature you can see within 30 feet and the chosen creature can communicate with each other while the two of you are within three miles.
00:34:18
Speaker
oh Oh, good. Telepathic connection lasts for six minutes. Oh.
00:34:26
Speaker
So we need to be quick.
00:34:30
Speaker
OK. Good to know. Thank you, Nix. You are very helpful. ah but so it Just say that again. You are helpful.
00:34:41
Speaker
Wow. I hope very the first time around. I will take it. Okay. Okay. Good. good Don't worry. going to look after you. Right. And then everyone walks away. Oh, okay. Everyone, before you go, yeah yeah i know obviously details can't be specific.
00:34:58
Speaker
Am I just following you? You're going to follow me. And that's all I need to know. Be read. Right. Right, reet. Reet.
00:35:09
Speaker
Right, it's going to be reet. Now that we know that we've got this link, the anything you want to say to the Crisco? Because I've been cursing them just for fun in my head. Well, I mean, we don't know we're actually still in charge of the castle.
00:35:19
Speaker
I've been like cunts, cunts, cunts, c kunts cut cuts cuts conunt conunt conunt kunt kunt kunts kunts kunt kunt kunts kunts kunt kunt k um i needed um constantly how doesy do um okay ah No, just... It's fun. Trying to use it to really annoy them.
00:35:43
Speaker
How do you know they're listening? right I just assumed that they would be ever since I learned. because why me that's like Maybe Prager's also hearing it as well. um Well, no, that's just a happy accident if he's hearing swear words of that nature.
Fate of Acquaintances
00:35:58
Speaker
wonder what happened to him, though. Probably dragged into the hells, been tortured miserably, or, you know, we're all fucked. Is he around, though? As Nick pulls up his sleeves and looks at the tattoo mark that Prego left and he just kind of gives it a rub and sends a thought through it of just like, yeah, you're a cunt too.
00:36:16
Speaker
Just like, oh is he still around? Well, Prego told us that the only thing keeping him here and therefore his brother not was that happi he was making deals with folks. We made deals with him.
00:36:29
Speaker
to for one thing save Seth and you know hopefully keep him here but now he's been dragged physically to the elves we haven't got a fucking clue really yeah
00:36:44
Speaker
yeah unless we go and try and find him ah I don't feel like we need to i feel like if we get that seat at the table he'll find us if you can escape his brother if he is imprisoned by brother
00:37:00
Speaker
I don't really want to go and rescue him. Just a thought. ah Yep. Okay. cons Everyone's going to wander away and go and find Baal.
00:37:17
Speaker
Any luck? So, signal from us will be Seth shattering the sky. Right. And if we're in the deepest, darkest castle...
00:37:29
Speaker
So, Nick's can have a mental communication with someone. Oh, good. Perfect. Which you can start. Okay. As long as he starts off within 30 feet and it can last for three miles, he says. Oh, buddy. We've only got a six minutes.
00:37:42
Speaker
ah Six minutes? Six minutes. That's the longest he can last. he He said he could do it at six times at that time, but, you know. um I just ah suppose what it means is that when we do leave the boat, you've got six minutes to tell us,
00:38:00
Speaker
tell him all good or more time needed without telling them what you're actually doing. Oh, shit. This is all academic, really. if If they're not in charge of the castle, it doesn't fucking matter.
00:38:12
Speaker
Okay. ah We don't even know if Delmontrace is still there. Unless... Unless... Okay, we... Oh, shit.
00:38:23
Speaker
If we sneak our way in and it's... i don't I don't know. i don't know It sounds like that's the best we've got. The explodey shatter spell. We know what we need to do we know and what we need to do to get out. wonder how close we can get the boat before we need to... Because obviously my spell's only 1,200 feet.
00:38:40
Speaker
one thousand two hundred feet What spell? Finding... Locate objects. To know if Delmon Trace is in the castle. And that would be useful for us to know before we infiltrate. Exactly. So on the point where we are outside the castle... Before we split. Before we split.
00:38:57
Speaker
Cast it, see where we're at. And then you just let us know and... What do we do if we don't get a connection that could be the castle? If the castle bits of the castle are further away, let me go torture Shadow Sparrow Oak.
00:39:10
Speaker
Fucking hell, this is such a roundabout way of doing this. Getting me steps in tonight. Everyone. Everyone. Right, spite.
00:39:22
Speaker
So, when we get, when you drop us off and we get to the foot of the cliff near the castle, yeah how far away is you the other furthest part the castle from that point in Fee?
00:39:36
Speaker
Height or... Basically, our locate object to to find where Delmontreus's list is, and hopefully that's on Delmontreus, has a range of 1,200 feet, as far as I'm aware, according to what people say that's what I'll condone.
00:39:50
Speaker
Am I going to be able to cover enough of the castle to be able to know he's there, or are we going to leave a bit out and go, oh, fuck, we don't know? I think he'll be okay. Oh, good. Tiny castle, good. Okay, that's reassuring.
00:40:05
Speaker
And you're happy with what you're doing going to park the boat and then get horses outside the city ready for to meet you. Yes. Cool. I think it might be best if we take the ship out of the Royal Harbour just in case. Yeah.
00:40:18
Speaker
The plan if it all goes to pot there's going be a signal from Baal and a signal from us. Baal's symbol will be his big fiery thing in the sky. Right. Seth will be shattering the sky so if you happen to hear or see either of those you know it's gone to fuck and we'll be getting are making our way to the keep separately to avoid having to meet up just so you know if it goes to pop Okay, good chat. But it won't.
Final Docking Plans
00:40:45
Speaker
No, it won't. It won't go, but we're preparing for the worst to hope for the best. No, preparing for the worst. get I don't know how that works. Your strategies work for you. the Strategy is a very strong word and we appreciate you using it.
00:41:00
Speaker
and Right, okay. Buckle, bungle.
00:41:04
Speaker
Bah! can just imagine Nick's seeing him run. um Just smiling at him but running to see other people. how's Sparrowhawk? What did he say? So he says when if we cast a spell at the cliffs of the castle we should be able to know exactly where he is. Assuming he's not protected by lead.
00:41:27
Speaker
Okay. and Right. Okay. At which point Nyx will do his spelly thing I'll take him away and you've got six minutes to say how far up you are. Six minutes to climb.
00:41:40
Speaker
Well, mean, the point if you say we're halfway, we know to wait a bit longer. doesn't Didn't you say it needs to be within 30 feet? No, no. Once he casts, once he starts it, you've got to be within 30 feet.
00:41:51
Speaker
And then you've got three miles. Yeah, in six minutes. Yeah. Okay. So the point is, well, we cast it. we start We walk away. You start climbing. You've got six minutes. and then you say, after six minutes, Nix, tell them we're halfway up.
00:42:08
Speaker
Right. Oh, I'm with you. okay not Not tell Emron that, you know, the upgrist grove overrun the castle. No, no, no. I'm with you. yes yeah That kind of thing. Not a problem. Because that way, if you're not there, you can and that gives us an idea of how long we need to wait until we go into the front door. Okay.
00:42:22
Speaker
Again, still academic, because we don't know what flag's going flying from the castle walls, if any. We'll work it out. We will. Okay. I'm going to go sit down now.
00:42:38
Speaker
It's the end of the episode, right? Everyone's fucking knackered. Nick, you have a really productive morning. The conditions, thanks to Alpha, are perfect for sailing.
00:42:53
Speaker
And you encounter no obstacle that slows you down. We get past the mid-morning point and now the sun is slowly... heading towards the west where it will set. But also to your western horizon now is the eastern cliffs of Sleetgard as you're now having to turn and almost to the point where you're sailing northward to follow the landscape up the coast.
Approaching Goldview and Memories
00:43:17
Speaker
And ahead of you, just as you move around quite a bulky crop,
00:43:24
Speaker
is the cliff. The cliff in which Goldview Castle sits. But... Eight, nine miles away. It's suspect on your horizon right now, but there is the castle and behind it and around it, there is the city of Goldview.
00:43:39
Speaker
The last time you were here, you were chased by a dragon. The last time you were here was the first time you met Morota. The last time you were here was the last time you saw most of the crew of the Esmeralda.
00:43:53
Speaker
As this city hits you with a wave of memories. And as for everyone else, it comes into view. By all would have been traveling through here on your way back from the Blight, tending to the lands and burning more and more of what once was.
00:44:13
Speaker
Seth, you see this regal city and immediately you're filled with an immense sense of misplaced patriotism for a kingdom that you weren't born to, but a kingdom that you serve relentlessly.
00:44:25
Speaker
Darok as this city comes into view, you're taken back to the last time you would have sailed these waters when you were moving to the front of the Blight to serve there.
00:44:35
Speaker
And then Alpha and Emron. The last time you saw this city, your other companion was with you and you arrived full of excitement, nerves, and all the family around you you needed.
00:44:52
Speaker
Just like now and then?
00:44:57
Speaker
directing director the narrator gonna roll punch emron in the face sorry couldn't resist deadpool style and
Observing Naval Presence and Gathering Information
00:45:07
Speaker
sparrow hook who takes into view and and stands a little bit taller seeing his home capital
00:45:15
Speaker
as you all bask in that moment Alpha, you just change direction of the wind slightly and use that northward breeze now to move along the coast and you're passing farms, you're passing docks and fishing villages along the way full of Sleet Guardian civilians.
00:45:35
Speaker
sorry is it clear that they are sleep gardens yeah okay so so but we're not in the city proper this is like still rural yeah um it's a good sign there are there are people living their lives completely um unaffected let's say by the events in the capital here say fishing boats sorry yeah not coming me out as far as you are okay but like in in the shores Everyone's going to sort of look over to the group.
00:46:02
Speaker
You don't suppose we could ask on the way past who's running the city, because given we've heard what's been going on across Ereth, maybe getting a bit of news? Is that a good idea? Why didn't we think of that It's great idea, Emron.
00:46:13
Speaker
What? I said it's a great idea. oh Why didn't we think of it? We just did. It's a great idea. Well thought. Doing lot of that, really. You're going to walk over there and ask one of them? Fuck off. Fuck off.
00:46:37
Speaker
If you wish to. Nix is the captain. ni Nix, could you get one of your crew to perhaps friendly hail over? As we're passing some of the fishing boats, perhaps one of your crew could in a friendly way sort of ask what news of the city or something like that so it doesn't look obvious that we're fishing for information. Yeah, yeah, yeah.
00:46:55
Speaker
that's ah That's a good idea. ah Brought... Captain. What everyone said. ah What did he say, Captain?
00:47:08
Speaker
Move close to the city. What did you say? So, Brot, what we want to do is we want to find out sort of like, you know, what what news of the city, who's running because obviously there's been bad things happening in Neryth. So perhaps as as a boat arriving in the city, might be nice to ask the local fishermen as we pass them, what the fuck's going on?
00:47:24
Speaker
He takes one look off to his starboard side.
00:47:29
Speaker
Is that right? Starboard is the right. No, it's a port. Right so to the port because you're moving north with the when everything's to the west of you. To the port side. It's a fair distance.
00:47:40
Speaker
About 240 feet away is the boat. At the start of the fishing boats. But maybe there might be some... Could we get closer to them? i ah Currently, Nick's is on the wheel. Nick's, do you think we could get closer to the boats talk to them?
00:47:54
Speaker
You've got a big boy voice, Emron. I'm towing the perfect line right now. if I take any more towards the coast, i we're going to get beached. Okay, maybe there'll be some more boats as we get closer. Can you shout loudly?
00:48:07
Speaker
ah could make my voice louder. They might not be able to shout back, though. Are the captain's orders? Sether looks over and just just goes thumbs up, thumbs down, and then yeah maybe. Hang on.
00:48:22
Speaker
And Nix will cast Tharmiturgy. was going to do that as well, but... Oh, in which case, you're good. No, no, don't do it. Oh, okay. And then just tap you on the shoulder and this purple energy kind of centres around your Adam's apple and fills your... Sphphphacus. Everyone sort of leans nonchalantly, hand in pocket, shoulders relaxed, because that's how it's been told, it's nonchalant. Against the side of the boat. Yeah.
00:48:50
Speaker
and loudly shouts, hello there fellow sailors, what news of the city? Are things good? And one puts his thumb up. Or are things really bad? Puts his thumb down. Ty-dye, can you man the cannons?
00:49:04
Speaker
Captain. And just very quietly the distance, you just see a tiny figure on the horizon go, hey, in response, just waves at you. ye Are things bad? Are there big metal objects attacking or are they okay?
00:49:20
Speaker
Use your hands to gesture good or bad.
00:49:24
Speaker
One hand goes thumbs up, one hand goes thumbs down from best you can see at 240 feet away. And everyone's got better eyesight than me be looking. Yes, i have really good eyesight. He's got one thumb up and one thumb down. It's really not fucking helpful.
00:49:38
Speaker
Look, this was a great idea until it became some kind of pantomime. he says voice really And again, you just
00:49:50
Speaker
okay Have you got the strong southern to northern winds? So it's really hard to... Could we stop the winds, maybe? No, I can't stop the winds. Fuck me, what is happening?
00:50:01
Speaker
What is going on? This she is no... We're getting all of our tomfoolery and fuckery out of the now. isn't the grand entrance that the Undying Compass deserves. Champions. What? The severed Compass Undying Compass? We're severing what now? You're keeping Nick's out of the loop. He's feeling it a bit.
00:50:20
Speaker
Never mind, it was a good idea. Never mind. Bye. And then, you think they're waving back at you.
00:50:29
Speaker
Camera cuts to them. Don't go to the key! Don't go to the key! And you continue then. Yeah, yeah, Nyx continues. He's a bit shaken up from, as he as he had those memories kind of put upon him as he enters Goldview. Because the last time, yeah, he was marooned here. So he's thinking about the Esmeralda and all of the stuff that's happened in between.
00:50:56
Speaker
What's maybe more hard-hitting is, could you make a perception check? Whoa. In fact, Alpha, you can make yours advantage. Emeron, can you make one?
00:51:07
Speaker
Yeah, that's cool. That's it.
00:51:20
Speaker
did you get, Ian? 15. I rolled it very quickly. I got a 15. What did you get, Callum? 15. 15. 15? 15. Oh, okay. There's this moment... Then he got a 15, just in case you... I heard. a few times.
00:51:34
Speaker
15. Ian, what roll did you get? There's this moment... amongst these japes of how awkward that moment went with the fishermen, where you notice Nyx and Alpha aren't there for the foolery.
00:51:54
Speaker
As this coast looks very familiar.
00:51:59
Speaker
And you can't help Alpha but kind of stand a little bit closer to Nyx so that he knows you're standing closer to him.
00:52:08
Speaker
as you're sailing by the cliffs where you and Marota fell a great fall.
00:52:19
Speaker
And you're just taken back nine and a half-ish months.
00:52:29
Speaker
And I imagine you continue sailing.
00:52:34
Speaker
Yeah, the Knicks will look up at the cliff and as they as they pass it by and Just a sullen kind of nod and a shake. You study the cliff and the same avian creatures still roost along the clifftop. This kind of purple light just kind of starts to spark and crackle around his horns. Peritons? Peritons. Peritons, yes.
00:53:00
Speaker
well We actually see Marota and Nix's original corpses. think realize that would all gang Yeah. a proud motherfuck miic how far were they really we can it's ah It's about 200 foot sheer drop 200 foot, okay It's just like Looking internally I can throw it at 123 Your perfect memory just places you back on that clifftop The last time you looked down Just because Nick's quite close to me still looking You're close to me
00:53:33
Speaker
I didn't come to fight you. ah there's Just as I'm looking it up at like the stone finger edge kind of the cliff, I'm just going to turn to Nick for a brief moment.
00:53:47
Speaker
I spent days wandering these oceans looking for both you and Marota.
00:53:58
Speaker
And then by sheer luck and happenstance, you came back into our lives anyway.
00:54:06
Speaker
Hmm. Yep. Yep. I don't know. Yep. Very coherent, Nix.
00:54:17
Speaker
Yep, yep, yep, yep, yep. yeah Anyway, I don't want to be thinking about this. They're reading my thoughts. ah Arseholes. Dicks. Am I needed? um And you continue then, you should sort of persevere through this quite emotional, challenging time.
00:54:34
Speaker
Continue sailing, I imagine. You recover from that moment to Althor and re-conjure the wind. Yeah, yeah, yes, for now.
00:54:45
Speaker
um We slowly progress then following this cliff line, the shoreline until you're within maybe five miles of the city and it's getting bigger and bigger on the horizon.
00:54:59
Speaker
And this stretch of water outside Goldview, ships are beginning to appear on
Goldview's Magical Protection
00:55:06
Speaker
your horizon, not making that journey that you've made, that journey that keeps you quite close to land but and takes you to Scorch Helm.
00:55:17
Speaker
A fair distance to your north is open water. And where most of the international sort of seas are between Goldview and the rest of Erith. And it's to that far distant north, 15 miles or so, you can just begin to see an entire armada of Sleek Guardian ships in the bay.
00:55:37
Speaker
Okay. In the Bay of Gold? Yeah. Sleek Guardian. Sleek Guardian ships. Hmm. Any other colours flying? Not from 15 miles, but you see it. But you're just you're just seeing the formation and the fact that their back is facing gold view rather than their front is facing gold view, that you're making the conclusion that they are defending the city, not attacking the city. no Yep.
00:56:00
Speaker
ah I'll signal this to the group as well. Just out loud, just everything that you said. No, we're not having a shit battle, Nyx. No, no, no, no, no. I'm not saying a ship battle like because there's fucking lot of them.
00:56:14
Speaker
But, you know, it's just food for thought. They are. they They're in defensive
00:56:22
Speaker
formation. We might want to tread lightly. so i mean, out Baroque, I mean, do does the city have boats that will check on boats as they come in or will they wait until we dock to check us?
00:56:37
Speaker
The whole time that Sparrowhawk's been seeing this I've not known a navy not of this size in our entire history Okay Someone's been busy I'd explain what my father's been doing if they are our ships But we've had maybe a dozen at best previously And that's a lot of ships out there Yes, it is.
00:57:09
Speaker
What is our story of why we're sailing into Goldview? Are we a merchant ship? Are we a... We have no flags.
00:57:21
Speaker
Now is the time to change them before we're seen too closely. Do we have any flags in and anyone's going to look towards Tharok who has lost that boat? Is there a stock of flags that we need to be able to fly, Tharok?
00:57:33
Speaker
That's a good question.
00:57:36
Speaker
Farrakh will immediately, just without thinking, ahead to head down into the hold to just go through areas that McBenner dealt with all that. So he's going to just go start diving through chests and whatever he can find to see if there is anything.
00:57:49
Speaker
It's nothing. This has always been an independent vessel as long as it's been owned by McBenner. Apparently not. Okay, ah let's get rid of the... His follow-up to the upside-down cap. Pushy divers.
00:58:03
Speaker
The pussy divers? They're not going in, it's the pussy divers. It's the cat going down. Everyone's sort of... Are you still... Is Seth are still up in the crow's nest? Yeah, is, yeah. Everyone's going to sort of wave at Seth and then point at the at the flag and sort of gesture to pull it down.
00:58:17
Speaker
Oh, fuck, I can shout. Seth, pull the fucking flag down. Yeah, we're flying no colours. Seth can reach out and use a scimitar and cut the majority of it off and let it flap down.
00:58:28
Speaker
and did not throw her away. Yeah, and it's... Go on. We'll fly no colours. We'll be a merchant. Simple merchant vessel. We don't have any stock in the hold. If anyone wants to come on board to try and check if we're a merchant vessel, we have nothing. We're to buy.
00:58:42
Speaker
Fair enough. because we've got Look at that. Look at that synergy there, Tharok. This is what it is to be a part of the Undying Champions. It's that synergy. Synergy. Because it'snergy we've got lots of gold to buy stuff with.
00:58:53
Speaker
Plenty of gold, which we won't show them. No. No.
00:58:59
Speaker
Very good. Mix gives you a cheesy smile and the thumbs up. Farrow nods. just Okay, fine. Yes, that sounds good. We're here to collect lumber for a shipbuilding project in Dralak that we know about.
00:59:12
Speaker
And Keltrad as well. No, because we they don't make up. Keltrad's from Dralak. I know, but they might have some here, in which case we should resource and find it. Okay, so. ah You would know, Bal, that Keltrad is illegal in Sleetguard.
00:59:29
Speaker
ah No, no, no, no, no. no no that yeah That's a Dralak thing. that's but They don't do that here. It was worth just fine. Just checking. We don't have any Kelton on us, do we? I hope not. If you I think the captain should look after it.
00:59:42
Speaker
Throw your baggies overboard.
00:59:47
Speaker
So you get within about three miles of the city and the city's horizon now is beginning to become a bit more punctuated. You can see more details. Those ships are about 10 miles out at sea. You aren't going to get much closer because you're kind of veering away now. That's about as close as you're going to get.
01:00:01
Speaker
But you could spy maybe four dozen in vessels on your on your closest horizon. But as you look, at taking the city and you see that very long tether, now that we're approaching sunset, it's putting quite a large shadow over the city.
01:00:16
Speaker
Yeah. Cause you've westerly sunset and this, this, this, this tether from the object in the sky from the steel nightmare kind of goes over the city and layers it in almost a small blanket of shadow right now.
01:00:28
Speaker
And as you take in that detail.
01:00:33
Speaker
You can see, you can begin to see almost like if you stare at ah a dark night for long enough, you see more and more stars over time. As you look at the city's horizon, you get closer and closer and closer.
01:00:44
Speaker
You can see these football shaped metallic creatures zipping around the city like birds. You can see on the cliff tops and edges.
01:00:58
Speaker
small battalions almost of those stone shielded mechanical creatures that you encountered at the conclusion of the Jewel of the Desert Champions not attacking the city looking like part of that city's military you can see on little crops out at sea, more of these triplets of these monodromes that just scanned you coming in, having that same sort of sentry recon-like duty.
01:01:31
Speaker
And occasionally three of them fly off in a different direction. Or you see three more coming back over that ah time it takes.
01:01:39
Speaker
This city is massively protected, it seems, by the creatures from the Steel Nightmare. unlike when you saw them in Scorch home Helm and they were aggressing.
01:01:53
Speaker
And as you're taking this in, Sparrowhawk is equally taking this in and looking quite distressed at the idea of this.
01:01:59
Speaker
And just breaks his concentration for a moment to look at Seth once again and just goes, what is that? And Seth, your arm is glowing white.
01:02:11
Speaker
Your tattoo is glowing white. like it did the moment that Nyx died. Seth's gonna look confused down at his arm.
01:02:23
Speaker
You're feeling a burning, tingling sensation now all the way up that tattoo. He's gonna scramble down as quickly as he can through on the deck and we'll hold it out and turn it over so everyone can see. Yeah, as you all sort of gather round Nyx's extended, sorry, Seth's extended arm, like yours, Baal, the moment you held
01:02:44
Speaker
the dragon egg into the sky after the jewel of the desert champions. The ink slowly dissipates off your arm, leaving no tattoo, leaving no white mark and just whispering in your ear an army with unwavering loyalty to Sleetgaard.
01:03:12
Speaker
And that's where we're going to end this week's episode of the Fellowship of the Tabletop, Bellum Draconis. I just made that connection as well. I was like, oh shit. It's all your fault. was going to die again.
01:03:22
Speaker
Whoa. That's good though, isn't it? That's good. That's good. No, no, because on the Web and Lord's He's Sleetgaard, as in Leopold, not... So you can follow us individually at our different X pages. We have a website as well and we have a Blue Sky and a Facebook and just a Google us, you'll find us. I'm at IRolled1. Mark's at... HastilyRolledDM. PoohBear's at... Naturally20Will.
01:03:44
Speaker
Darren's at... DarrenPage06. Will's out. Fellowship NPC PC. Gonna smash your sister pie calendar. The D20 game. That's so much worse. That's so terrible.
01:03:55
Speaker
Smash sister pie. And I'll be going. Our dungeon master Danny can be found out. Total party thrills. Until next time, guys.