Introductions and Light Banter
00:00:30
Speaker
How's it going, everyone? Welcome to another episode of Soapstone. My name is Jake. I am joined by my co-host, as always, Dave. How's it going tonight, Dave? It is going great. Yeah? Is that the pizza? Is that the pizza talking, or is that your feeling? It is. Because I remember the last time you asked me, I hadn't eaten food for like 24 hours, and I was like, it sucks because I'm hungry. This is now the inverse where I am... Well, I'm not gonna say I'm not hungry, but I've eaten food. Right. We are in a good spot. It is much better than having not eaten food at all, and still wanting food.
00:01:01
Speaker
I reiterated what you said. Well, that's what you're here for. Right. Except for the times where you actually just expound and go off for two minutes. This is actually Jake buying time for me when I like, Jake, I'm gonna take a pee break, but don't cut the audio at all. Right. Just insert some random statements and things like that.
00:01:18
Speaker
It's also a a strategy. I've Picked up a lot more in like documentaries and things like that. No, it's I say that like I'm gonna deploy in a podcast strategy But you just rephrase I mean, it's the same thing as therapy you just rephrase what the person said back to them Yeah, and then most people will actually base build off of that Yeah, cuz like if we're having a discussion about subject X Mm-hmm
00:01:44
Speaker
Uh, you might say something, I might rephrase it and you're like, well, you didn't entirely get what I was trying to convey. So you might try and approach it from a different way based on your understanding of my understanding.
Eating Habits and Podcast Recording
00:01:57
Speaker
And it's kind of built from there. Even if like, so if you state, if you say a statement and I'm just like, Oh,
00:02:03
Speaker
I say the same statement kind of like as a question, is this what you mean? That allows you to either elaborate and be like, oh no, I actually kind of was coming at it from this angle, or you can be like, correct, additionally, but we need someone to interject there, someone to bounce the idea off of before we're comfortable really proceeding.
00:02:23
Speaker
Unless you're me, then I'll just monologue for like five minutes at a time in the middle of the podcast This is true on the podcast and off of the podcast. It's true We ate pizza right before this and I was just like looking at your plate I was like, oh he's like done with pizza and I look down and I had two slices As soon as I finished I looked at yours you had three and a half slices I also like how you had the slices like mine were because they're square
00:02:48
Speaker
Pizza. So it ends up being four pieces. So I like spread them out on the plate and I had them alternated because I'm like, I'm going to go in each order. Okay. You, I went to stack. Yeah. You literally went like stack of pancakes. Like you're going to cartoonishly put them up. Like you put the plate over your head. You just moved the plate and you eat all the slices that would kill me, but it actually took you a much longer time to eat all of your pizza.
Online Gaming and First-Person Shooters
00:03:13
Speaker
I was talking a lot though, and I'm not necessarily the fastest eater revelation for the listeners. It takes a while. Find solidarity in the fact that you now know that Jake eats slowly. Speaking about eating slowly, tonight's episode is about online first-person shooters and how we have played them.
00:03:39
Speaker
Yeah. I like how it's like, we're just going to crash in the wall and slowly pick each other up like, Oh, we can go from here. Like people expect the segue to like, take a, take a turn down a little side path and that becomes your new main course or whatever your main track. Yeah. But sometimes you just got to pick the segue up and just carry it over to another track and drop it down. You know, that's exactly what you got to do.
00:04:03
Speaker
I mean, it's a slight variation from your brief pause, but that's not what we're talking about tonight. Tonight we're talking about multiplayer first person shooters. Yeah.
00:04:15
Speaker
So those are, that's a genre, really. It's pretty broad. But they've had a lot of entries over the years, I mean. Oh? Yes. And that's it. Thanks for it, Noah. What shooters kind of did you jump into? Did you get into shooters pretty early in your gaming career?
00:04:36
Speaker
So technically yes, I would do some Very basic out like we're talking about descent back in the days of DOS, right? Maybe like an early doom or like Wolfenstein were kind of my very initial entries. Yeah, I was like I Enjoy it as a concept but once things came around To probably halo one. Oh, that's actually at that point. She's called halo combat evolved, right? Yeah. Yeah
00:05:03
Speaker
That was really my main entry into running and gunning. I didn't get onto PC shooters until probably either Left 4 Dead 2 or Modern Warfare 2.
00:05:16
Speaker
And Halo one did come out for PC because that's, that's where I played it. I played on PC. Yeah. Um, it's actually funny cause you mentioned running and gunning. Uh, it was kind of like offhand, right? You're just like, that's what I got into running and gunning. It's also where the industry got into running and gunning. Cause Halo is where it's like, Hey, regenerating shields, you know, um, you can do your little stop and pop like with cover. That's still kind of encouraged. Um, but you're not punished for taking chip damage anymore. So you can play more aggressively.
00:05:46
Speaker
Whereas a lot of the older games go back to shit like a golden eye. If you got shot, you weren't going to bleed out, but that health wasn't coming back. Yeah. You'd have to go find like static packed or something.
00:05:58
Speaker
armor and health packs was the way to go. Um, yeah. And that, that was like, that was a pretty massive, uh, shift. I played golden. I like, cause it was one of the games I got when, um, uh, when we got our in 64, uh, it was kind of in a bundle there with all the games. The guy had, we bought it from included like Ocarina of time and draw his mask.
00:06:21
Speaker
Kirby crystal shards. I did not actually have crystal shards. Yeah, I actually I had to to rinse that one but It had golden eye and it had Mario Kart I Think was the other one. It was actually a pretty solid setup overall if you're paying under 200 bucks You're doing good there kid. Yeah. Yeah, those are spec I rocketed now cuz they don't release them anymore obviously and
00:06:45
Speaker
Yeah, I talked about it a little bit before, but I remember that first night after we actually got the N64, my parents were like, because I was homeschooled, they were like, hey, you can't play until you're done with your homework in the morning. But it was there in a box, in this cardboard box, within sight of my bunk bed. I just stared at it.
00:07:03
Speaker
i literally could not sleep for a while because i was so excited from just staring at it i basically knew that i had found my new god and i wasn't willing to tell my parents that it is weird though having like that um being youthful but being so excited about a thing where it will prevent you from sleep yeah like uh it's like it's christmas let's say you're like a sleeper of a friend's house you're playing games until wee hours in the morning you're like all right guys you gotta go to sleep you're like mom shouts down into the basement and you turn off lights
00:07:33
Speaker
People turn back on play. Yeah, but then you'd be like, all right, everyone's gonna sleep and you can't keep playing people trying to sleep Yeah, but you're sitting there like waiting like I know man, that's actually never what I do that now. That's exactly what it's like No, it's now. It's like you just value sleep too much Not over the top about it, but like when I go to sleep for the night We're good. We're
GoldenEye and Split-Screen Nostalgia
00:07:56
Speaker
done. Yeah, like nothing gets in the way of that. Yeah, I'm old man now So usually cap out around like midnight for work hours
00:08:03
Speaker
Yeah, I can't sleep like midnight's a little, still a little bit early to me. Oh, I've tried. So I had a PTO like, uh, last week and I basically inverted my sleep schedule over the PTO. And I was just playing games to like seven or eight in the morning and then going to sleep, waking up at like two. Um, but I thought everything was perfectly fine. Then like last night I went to sleep around 12, like 12 30 and then just woke up like super early. And I was like, like five o'clock or something like that.
00:08:33
Speaker
I was like well, I can't do this and just like force myself to go back to sleep, but Otherwise I have to stay up a little bit later It's it's it's a curse
00:08:47
Speaker
Man, if there's only way, only if there's a way to prevent that. Right, yeah. Like, exercise, eating right, eating at the right time, going to sleep on schedule. Jay, that'll be his own episode. We'll do a whole thing. Yeah. Did you do a lot of Halo multiplayer though?
00:09:04
Speaker
Um, not really. Actually, you know what? I think I had the game pirated, I believe for PC. Those were harder to get connected for matches. Cause I think you had to basically have people there and like people, um, I guess around this time or a little bit later would be passing around like thumb drives with Halo on it. But at the time I think thumb drives are a little bit more expensive. So that was less.
00:09:26
Speaker
less of an option for kind of like a multiplayer thing. And I also played games mostly by myself back then. I wasn't part of like a group of friends that really played games. And if we played games, it would just be like on a console at their house. There's a lot of split screens set up. Yeah, exactly. Where you have the top left, probably four square inches to work with. Oh, yeah. And you try to make sure you didn't see Timmy who was definitely scoped in on somebody that looked like my guy.
00:09:54
Speaker
There's some pixels back there. Those are my pixels, dude. Why are you crouching randomly? I don't know dude. I'm itchy There is a so I remember like for golden I I had a lot of fun Had a lot of fun with golden eye and there were some cool like atmospheric levels like Is it Baron Samadhi or Samadhi?
00:10:14
Speaker
I straight up have never played Goldeneye, so I cannot weigh in so much. That's right. It's the end of the campaign anyway, so not really multiplayer. But I remember the AK-47 in Goldeneye, like, looked like a pencil. Like, it looks like he's holding a pencil. Like, just pause the podcast, look it up, return to the podcast. Like, it's a pencil. That's exactly what it is, because they have like three pixels to use for it. And so they chose a cylinder.
00:10:43
Speaker
I don't know what this is. Right. But I played that some at my house. My parents weren't huge fans of like shooters and things, but more at a friend's house where we would do the traditional like facility was the go to level and was really popular. Actually, that one that map actually got ported over into Perfect Dark later. Nice.
00:11:09
Speaker
Is this something that you guys would do just like versus or would be like co-op versus bots? So golden I only supported versus um You couldn't drop any bots in that one in order to really get bots working You basically needed the expansion pack which perfect arc used And there's like there's a lot of similarities between these two games golden I kind of just like opened the door I would say for first person shooters on the n64 but it was never like
00:11:37
Speaker
Like it, it was cool. It was fun, but as soon as we had something better, we almost never went back to it. You know, sometimes we still, you know, like land party, we'll go back to like TF2 or something like that. Even though there are newer games that, you know, we play more often. It's hard to do that with GoldenEye. Like it's janky from what I've seen at least.
00:11:59
Speaker
And it's like, so the controls, if you're holding the N64 controller, which depending on when you guys were born, I don't know if our listeners would even be familiar with N64 controllers, but it was like Z trigger to fire. So under the middle there, right trigger was aim. So R1, essentially on like a modern controller.
00:12:20
Speaker
Um, you could also like move the view around with the C buttons, the four yellow ones. Um, and then like, I think B was reload. So you literally move your finger down to reload. Can't remember what A did.
00:12:34
Speaker
That's the thing. It had too many handles. Yeah. Cause you either had to go like a wide grip, like a steering wheel, or you had to go like a right hand under the main analog with the Z trigger. Yeah. And then hope to God is using D pad for something. Yeah. This is really awkward to do exactly what you're describing.
00:12:51
Speaker
It was, it was super awkward. And so they had like a hundred percent auto-aim at like medium range, essentially, you know, like, you know, yeah, that's right. Right term. Um, like at long range, you'd have to, also you couldn't move while, um, adjusting your reticule because holding R changes it. So the joystick now changes where you're aiming. So you always stand still to aim.
00:13:16
Speaker
Yeah, it was that is that is brutal and like uh, the the game didn't have that much in the way of really um memorable weapons had the golden gun which is the one hit kill hit kill. Yeah Um, and then I think like there's a cheat code for the golden pp7, which is like james bond's gun Um much less balanced than the golden gun because it like has a clip Yeah, yeah, it'll just rapid fireball. It's the one hit kill
00:13:42
Speaker
And then freaking proximity mines, which I think are carried through many games like this, and they're always the worst.
00:13:52
Speaker
Like you just don't like being cheated around a corner. You're like you go in you're like, oh fuck They were like almost impossible to see because the game's already like super low resolution. Yeah, like you're playing in multiplayer So you're playing split split screen because there was no online multiplayer for n64 and On top of all of that they're like, all right now there's a pixel and that pixel is what the mine is that's on the wall, right? Like there's no way you could see that plus they would attach to any surface
00:14:22
Speaker
And these little circles that just like look like quarters basically Yeah, it was absolute insanity like people would Find the room those spawn in and then just mind the entrance mind the entrance door. There you go Don and you just stand slowly all the way so they can't shoot you around a corner Yeah, you're sick now you come to me. Yeah, I think camping just progressed as the the genre moved forward though and
00:14:48
Speaker
Oh, definitely. Like when we were going off of the James Bond thread, uh, playing night fire on the game cube. I got really good at the snow blind, not snow blind level. There's one that's like a castle and then like, uh, opposite that is like a little ski lodge. Yeah.
00:15:10
Speaker
But the way it's laid out, like one is uphill. The other one was downhill. There's some like rocks in between. So it's not just like a Baron. You can snipe anybody to approach. There's like two side paths, but there were also these, uh, like this tram that would go around the outside and it would actually go in and stop in the castle and then go down to ski launch. Oh, but I got really good at just running up on top.
00:15:33
Speaker
And a bunch of other shit, but I would camp so hard in that game because you did you had so many options for sniper rifles Rockets guided rockets. Yeah. Oh, I'm gonna control a helicopter or a miniature tank and all this other bullshit so it behooved you to just stay out of sight and then once you got sight on somebody because I Believe it did have some type of proximity sensor. Mm-hmm, but at distance Nah, you just had it kind of like scope away for somebody movie like track them
00:16:02
Speaker
Yeah, I think that was one of the big differences. So that was like Xbox, right? For Nightfire? That was GameCube. Oh, GameCube, okay. I'm sure it came out for both things. PS2 as well. I don't know if they would have done anything with Xbox, per se. I remember one of those came out for Xbox, but the sight lines really opened up with the hardware. So it's like, oh yeah, long distance. That barely existed in GoldenEye. It's all like popped around the corner and shot somebody. It's just like, we can only run it as much. There you go.
00:16:31
Speaker
Yeah. And then everything else is fog. So, so yeah, they kind of like, I think they, they jumped on the whole sniper rifles or an actual weapon for, you know, later games in the series. And notably when you are scoped, you can still move. So it's going to be nice. It was really nice. Like you'd have somebody scoped, you'd shift a little bit and usually you don't want to snipe from higher up. So you had more vantage point, more visibility.
00:16:56
Speaker
But there are many times I would go to snipe somebody and then like walk off a ledge Yeah, and then fall like I just see snow. Yep. I fucked up That's the advantage of the of the dual sticks The dual analog. Yes. Yeah, because you can move with one and look with the other the fucking idea Yeah, it's where technology has brought us
00:17:18
Speaker
Well in the console space, yes, I want to say keyboard and mouse has had that shit down for a while. I just played with two mice Yeah, kind of kind of before like so I didn't play much on the the modern consoles in 64 was the last like big one for me but we jumped from
00:17:40
Speaker
Uh, we convinced our parents. I told this story a little bit, I think before, but convinced our parents to get us, um, perfect dark with some sort of child bribery. Like we'll do this work or something like that. You promised to do chores. They're like, you're already slated for chores for them. Like until you leave the house. Okay. Um, but the only way, so it was rated, um,
00:18:00
Speaker
I think it was rated M. I believe it was definitely M. There was like a leave a fair amount of quotes, graphic violence for the time. It had blood was the thing. That was the thing like in 64 didn't really have. They just had the James Bond gun barrel classic sequence, like where, you know, you get shot and then the blood comes through. I always thought that was a camera aperture, by the way. I thought that made way more sense. Um,
00:18:25
Speaker
What is that actually supposed to be then? It's a gun barrel. Yeah, it's the rifle. Oh, so you're looking down the gun barrel at the person at the person. Yeah. You get shot and then blood covers the end of the barrel. Yeah. Gotcha. Yeah. But I can make sense from like the the rifling how it kind of goes into the focal point. Yeah. I just I always thought it was a camera because it just makes so much more sense to me.
00:18:46
Speaker
Okay. The reason I should have known it's a gun, a lot of the intro sequences, the bond movies will have like you as the POV. It'll kind of like shoot out into other scenery or the intro credits. Yeah. Yeah.
00:19:02
Speaker
Yeah, no, it's weird, right? But that was basically like the blood in that game more or less, because anything else would have been wasteful rendering. But then Perfect Dark was like, hey, they've got the expansion pack, which is like another, I think it was like four megabytes of RAM. It was something ridiculously low, but amazing for the time.
Perfect Dark's Innovations
00:19:21
Speaker
And so they're like, all right, if you shoot enemies, let's like put blood on the opposite wall.
00:19:28
Speaker
And they're like, all right, we can do that, but I mean, we're going, this is going to have to be emirated. They're like, fine, we'll put in a swear word then, you know? But I convinced my parents to get it because they had a paintball mode, which took out all the blood and replaced it with paintballs.
00:19:46
Speaker
That's some that's some Chinese level soldier ship, right? I think I very blood it's goo very rarely use that mode to actually got it. I was a reputable child. I hope your parents listen to this. They just are horrified from all these stories. Like he he what? I mean, it was a really good game, though. They have heard it was super solid. Did you play like a fair amount or?
00:20:13
Speaker
Um, pretty much all of my childhood gaming has to be channeled through my cousin because I have again reiterating, uh, so little in the way of gaming consoles or access to technology or any fun. So every time I go up for the summer, we'd get into a lot of games and perfect dark was definitely one of them. Yeah. I remember like, I know we're going to talk about anyway, but just going into the bathroom with the far, far site. Yes. Far site.
00:20:42
Speaker
And I would just snipe people through the fucking wall. It's like a one-hit kill if they didn't have shields. Yeah. And even if you did have shields and you got shot once, you're like probably gonna get shot again. So the farsight was actually like, you mentioned going to the bathroom. I think that is the facility. Probably. There's the same map from GoldenEye. They just moved it over to Perfect Dark. But yeah, you'd close the door because literally what are they going to do? Like they are they going to shoot through the door when they don't know you're there?
00:21:11
Speaker
And then the far sight I remember actually had two modes because some of the guns in that game had like you'd like hold B or whatever to to change your mode far sight had Um an auto seeking mode where it would just pull your view like through all of these three dimensions So far sight for the uninitiated is just like the most overpowered gun Yeah, it's a heat gun that like tracks in on people you see their infrared and then shoots through all walls all walls all walls
00:21:39
Speaker
all walls. You can target somebody on the opposite side of the earth. Yeah, the fire site. But as far as the tracking worked, it would put them in your, like you said, your field of view. Yeah. And it would kind of like loosely track them, but you still had to move the analog stick from that point, usually inverted. I don't remember if you could change the controls at that point in time to actually hit, go over their body, then fire.
00:22:04
Speaker
Yeah, it wasn't all easy, but it was still really fucking easy the gun also looked like uh, like a Blue ocarina from like ocarina of time that's just been like stretched out to like swordfish proportions. That was the first time
00:22:20
Speaker
Well, because they had a lot of alien technology in that game. Yep, that was which I feel was in also in early edition because typically just Hear your pistols. Here you submachine guns. Here's your sniper rifles or a heavier machine gun. Here's your rocket launcher. Yeah This was rares take on. Um, pretty sure it was rare. Yep
00:22:39
Speaker
That was a contribution to it over GoldenEye, which was the clear inspiration. And then that was actually like the plot too, like the main story is you and your friendly aliens, which were the greys versus like the enemy aliens that were trying to invade.
00:22:54
Speaker
It was actually really cool. It had a cool plot. But in like boss fights and things like that. Farsight was ridiculous though and its other mode was complete trash because it was the manual mode which was used for if you wanted to manually seek between three degrees of or yeah like three dimensions to find your targets on the map.
00:23:18
Speaker
Instead of trying to like seek to them, you would have to look them out and then look like through all of these layers to try to find them. It was basically unusable. Weird. They had some other good guns though. Oh, yeah. Like, I know we always, always bring it the laptop gun outside of podcast discussion, but it was like this really cool, tight, compact laptop, which is like an attaché machine gun when it had like these, I think I had like 50 bullets.
00:23:47
Speaker
Yeah, it wasn't crazy like clip but The reason it was so low is because you could deploy it as a fucking century Yeah, it would be like this automated turret and you could stick on like the ceiling wall Or you can also like be like, oh i'm gonna hold this point for a little bit Nobody came by you walk back you pick up the last I pick
00:24:06
Speaker
We're going over here. Yep. It literally had like the ammo after whatever it shot out as a sentry gun. This was the evolution of camping with the proximity mines, which the game also had. You can now proximity mines and a laptop. This is basically how the engineer came to be. I think it's like camping seems fun and everybody else seems to hate it.
00:24:28
Speaker
This is for me Yeah, that one laptop gun is probably my favorite gun like in that game It's really cool stylistically as far as like an idea for a gun Because like I said, a lot of things were pistol machine guns But even a lot of their variety in machine guns felt pretty good. Yeah, or their pistol like weapons or repeater pistols
00:24:52
Speaker
I just like when you would see somebody you'd start spamming the trigger and It had decent spread because you weren't that close. Yeah suck that aiming right. We all did it was an in 64 controller. What are you gonna do? Yeah, the other the other big thing perfect dark did for for me was like I play a lot of co-op games I sometimes prefer playing co-op to competitive and perfect dark was like hey
00:25:17
Speaker
This is one of those games where the expansion pack was actually optional, but if you didn't have it, your performance may suck. It'll hit the frame rate. But if you had the expansion pack, you could load up bots. I think there were holograms or holos, I think they were called. Way before Dark Souls. And you could color code them to teams, so they would just look like green holograms or red holograms or whatever.
00:25:42
Speaker
Have them on your team enemy team players on different sides give them different levels of AI from like completely meat shields that just run around and get shot to like instant perfect tracking like God forbid you around the corner like yeah smoking gun
Halo's Influence on FPS
00:25:59
Speaker
just like never put this AI of bot together with like a farsight or the game's actually over like as soon as they pick it up. Oh a farsight was also a one-hit kill I don't think we said that regardless of where you hit them on the body they died.
00:26:13
Speaker
With the caveat of if, if they had shields, they could survive it. Right. Exactly. Yeah. Um, but yeah, it was really fun. Play with my brother, load it up, throw a bunch of bots in there and go to town. It was, it was a good experience as a shooter.
00:26:29
Speaker
kind of open the door. In that time and space, I want to say like a couch shooters. Yeah. Whether I'm doing like halo co-op or more likely halo two versus where you have people over and you take turns. Um, just getting to really know the maps and then learn like the little nuances of, Oh, if I upload my clip and then put in a melee, I can have this damage output. Yeah. And then I can reload my gun on and behind this rock over here.
00:26:59
Speaker
And just getting to do all that, I miss it. It was really good. I didn't play a lot of Halo multiplayer, but I still appreciate how much of a step forward it was. Because I hadn't even played Half-Life before that. This was a jump from N64 to Halo.
00:27:18
Speaker
That is a fucking jump that's a jump um and I think the big thing for me was like it's when I started caring about a story in a game kind of like perfect arc did all right, but then halo was like You'd like you see that first level Kill some guys, you know on the ground or whatever and you turn and you see that you're just on this massive ring in space and you're like oh that's
00:27:43
Speaker
yeah really cool was really ramped up as far as scale yeah like graphics mechanically how it handled the fucking music everybody knows yeah i feel like that's probably on par with
00:27:56
Speaker
Hmm that probably not as high but very close to like mario as far as no disability. Yeah, you just heard you were like a You start yawning a weird way people like oh, is that the halo thing? That is it was freaking awesome and like I didn't play a lot into that series but I have really good memories of the first
00:28:18
Speaker
Well, what was your first multiplayer shooter that had like online? No, no That had actual like vehicles. Oh, okay. Well, it probably would have been halo then Because I mean they I guess for halo one. It was really just like the warthog and I think yeah like a tank for a mission. Yeah the scorpion, right? Yeah, but I don't think they had dm
00:28:46
Speaker
Banshees are the flying ones, right? And then there's ghosts. Ghosts are the land speeder. I feel like ghosts might've come up. I think they were in there, yeah. Or it was available in mode. It all kind of blends together like 20 years later or whatever it's been, 15 years later. It's been a good bit. And like six games in the series at this point, you know. Well, let me rephrase for a slightly different question. Do you like vehicles and shooters?
00:29:16
Speaker
Like do you want for your multiplayer like just guns guns and a melee option guns a melee option and maybe vehicles right or mini controls like I know a lot of the newer shooters like uh Rainbow six have a lot other A lot of other varied options where you're not necessarily just going around running gunning like the gadgets you just do for call of duty or something
00:29:39
Speaker
Yeah, this is a really good question actually and I do have an answer for this and it's It depends on the game But the the first game that really opened up the vehicle space for me because like they exist in halo But to a certain extent the warthog was like a trap. I felt like where it's like Oh, yeah, the guy's running for the vehicle and you shoot him and he dies
00:30:04
Speaker
Well, specifically in that case, a Warthog had like a driver's seat, a passenger's seat, and a gunner's seat. Yes, yeah. So if you were going to that type of vehicle, it was meant to be like a team thing. Exactly. But if you're like, well, maybe I can just pin down mine this point. I can run the Warthog and drive away. Someone will snipe you because they see you doing that shit. Exactly.
00:30:24
Speaker
Whereas like so the the series that really opened it up for me was battlefield Battlefield 2 is when I came into that series which Honestly like to this day still has a lot on the modern battlefield games, I think but that was a game where you could Dedicate yourself to a specific vehicle. Actually, I thought of another example like while I was doing this planet side the MMO and
00:30:48
Speaker
the first one initially but um battlefield had dedicated vehicle roles like there was people who like literally never were on the ground with a gun they were like i'm only a pilot and if there's no vehicle available i'll wait for the next one to spawn i'll grab it and i'll go because i'm only a pilot but then they were like they could carry they could carry actually you know like in that role and they were devastatingly good
00:31:15
Speaker
I don't know if you played. Did you play bad company at all when he came out? No, it sounds familiar though. Yeah, it was battlefield bad company was kind of their their little spin-off thing almost their parody but the first one I think came out on the frostbite engine had it so you could have a helicopter pilot and Then a gunner on the chain gun like back to the warthog strats, but now you're in the air and I
00:31:43
Speaker
It felt so good to play in a squad with somebody, you know, was like a really good gunner. Um, and someone you knew was a really good pilot and you're just like, sorry, enemy team, we're tryhards and just like tear through all cover to find them. That's freaking freaking amazing. Uh, so yes, I like vehicles and games. Um, but it depends on the game. Like I wouldn't want it in a smaller map, like call of duty or something like that.
00:32:12
Speaker
I mean, whether they're like, isn't space review. Yeah, exactly. That's fair. Or like if they, if they do that, cause there's so many spaces, like you have to do it right. Like Titanfall has a really good split. Well, isn't Titanfall thing where you are normally in a Mac? I know you can be out of a Mac. You usually start on foot and then you have to get enough points to the neck. And then call it in, uh, run up, uh, mount the Mac or be pulled into the Mac. And then.
00:32:41
Speaker
Okay, that's probably like more of a 50-50 split because generally when I think of vehicles in Shooters like this going back to the halo example. Mm-hmm Since they spawn intermittently. It was usually a bit of a power spike Yeah, because let's say you're in blood Gulch fairly open map if somebody gets a banshee or a tank Yeah, and they see you you're in deep shit. Oh my gosh you'd have to already have a rocket launcher or
00:33:08
Speaker
Wait for them to charge you with the Banshee and you land your Plasma Grenade. Yeah. Or if we're going to Halo 2.
00:33:16
Speaker
Mounting their Banshee and kicking them out of it.
Team Dynamics in FPS Games
00:33:18
Speaker
Mm-hmm midair and then killing them before they land. That's freaking awesome Hijacking in any game is just the best. Yeah, it's the best feeling like GTA got me a taste for it. Mm-hmm. Yeah, but other games like Halo 2 well, there's a so I could think of like two other examples of vehicles and games and
00:33:40
Speaker
The first one is that kind of reiterates the point I think I have for vehicles and games is for planet side. Yeah, which is I'm I actually really like playing a support role if it matters or if it feels like it matters, I guess is the reality of it like that that game originally had an entire support role is gonna sound ridiculous.
00:33:59
Speaker
where you could get basically a solar panel truck, drive it to your warp gate, which is like your safe spot, deploy it. It would take like a minute to charge the energy cells on the truck. And then you could drive that truck up to one of your actual combat bases, where people that are playing the game are fighting to defend the base, go up and deploy it near the energy, like generator in your base, and then refill it, which keeps all the facilities in the base running.
00:34:26
Speaker
You literally have shot zero people. You haven't left the truck. And I remember the name of the truck entirely. It was an Ant, Advanced Nanite Transport. You've done nothing in combat and it felt so good. So good. I'm helping my team. Exactly. And I absolutely love that actually. You like having the weird support role in a shooter?
00:34:48
Speaker
There was a, the other one was called a phantasm and it was basically like a flying saucer almost like a stealth bomber, actually better look for it. And if you're in a stealth suit that the main guys in a stealth suit, the pilot, you can cloak the thing. And if you move fast, it's pretty visible, but if you move slowly, it's much harder to see. I would literally just fly my outfit mates, like my clan mates basically around and like stealth drop them into bases so they could go like,
00:35:14
Speaker
Complete these objectives or sabotage the enemy and stuff. I'm just like I'm just stealth transport. That's all I am It just feels really good. I don't know as long as you have a role in it
00:35:25
Speaker
Do you like cosplaying and role playing in games for like a specific role? If, let me say, if a game provides you an option, obviously you're going in the call of duty. You're usually going into, I'm looking to lean more of a sniper role. I'm running around two SMGs or I'm the knife guy or more like a demolitions type, setting up traps.
00:35:49
Speaker
I think that's something that like so call of duty is a little rough because it's all Even if you're playing on a team that's kind of still free-for-all like it still feels like it's free-for-all It's just everyone trying to carry less coordinated. You don't have as many much in the way of objectives. Yeah
00:36:03
Speaker
It's there's no like support roles like compared to battlefield where you literally have medics or like field ops like Wolfenstein enemy territory So it's harder to be a support in that situation. I think that's because companies like Activision realize like How good it feels? To kill everybody and get a nuke like how good it feels to wipe out the enemy team run through using scavenger to refill all of your people It was me I killed all of these people one person
00:36:31
Speaker
Yeah. And it's like, and that seems like it's the goal for that kind of game. So rather than being like a cog in the machine that led to victory, you're just trying to get the best KDA. Cause you're the giant cog that's rolling over the machine. Yeah. They're all cogs. There's no machine that's called duty. Yeah. Cogs of war. I like that though.
00:36:57
Speaker
All my opinions are very, it depends. Yeah. Like you said earlier, it's hard to commit a hundred percent. Cause I enjoyed the ever living fuck out of playing modern warfare too. Oh yeah. On PC. Because everything felt very responsive and tactile for like when I would shoot somebody, you get the hit marker. Yeah. That's like, Ooh, that's good. Oh my gosh. You're getting like the armor penetration and just sieging down a group and then getting to know those levels and leveraging that to like, Oh, we're going to some other missions. Oh, we're back here. Let's fuck these kids up.
00:37:27
Speaker
The hitmarkers are like so tactile and ingrained in the memory of I think people who played shooters around that time that it's literally a meme at this point. Literally just the hitmarker sound and like some blunts on the screen. I know it gets used in Dark Souls memes a lot, but it still resonates for me. They have the green screen, sniper rifle scope comes up, the Roblox death sound.
00:37:52
Speaker
No, it's it's freaking great call of duty. I think more than So like I love battlefield. I love planet side like I had a lot of fun with those games Call of Duty just feels really good to play Until you get too frustrated to play. Yeah, but it was much more fast-paced Yeah, however thing was being able to sprint being able to jump over things the quick reaction time and the drop shotting and
00:38:16
Speaker
Mm-hmm. Oh my gosh freakin drop shotting just drop to prone fire off in case anybody is unaware of the term If you're running around and shooting people Usually you're aiming for their heads to kill them quicker because location damages matter if you shoot somebody in the foot It'll work eventually. Yeah, but if you somebody in the head you fucking dead
00:38:41
Speaker
So everyone's like, we don't want to get hit. What if I crouched to duck and not get a hit since people would aim for evil's heads. Yeah. So you always see the two people like around a corner and they would both like crowd at the same time and can like shoot crossing out with each other. But you learn that and started to like assume that the person was also going to crouch or go prone.
00:39:00
Speaker
Yeah. Yeah. Other games have kind of handled that by like adding in explosive animations for like switching between stances. Um, could you drop all the way to prone and call of duty? I can't actually remember. It's been a long time. I don't think as one fluid motion, but I could be wrong. It's been possibly a decade. That seems too long. We'll say half a decade. It still sounds long, but it's actually only five years.
00:39:26
Speaker
Yeah, I feel like it actually may have been a decade. I don't know when Modern Warfare 2 came out, but a decade would only be 2009. So I don't know. People with access to the internet can look this up and determine exactly how long. But it's definitely something you get called out for, right? Like that breaks etiquette in those games. If such a thing exists. You don't drop shot. You don't nuke tube. Yeah. Don't use martyrdom.
00:39:49
Speaker
Yeah, martyrdom was like the worst thing like clustered maps. Mm-hmm and everybody loved shotguns they felt like that was the only legit way to play I fucking hate those games because it just becomes like a Reflexing somewhere around a corner use a shotgun. Yeah
00:40:05
Speaker
That's it. Yeah. Oh my gosh. I mean, there's a time and a place where I do enjoy it, but usually I like the more quick pace. Like you have some skirmishes, you regroup, you get some ammo, other people running around instead of just one, one hit kill dead. That actually reminds me of like probably the worst build. Cause I think you got two perks. They might've been from two distinctive pools or maybe you just got to pick two. You definitely had at least two.
00:40:30
Speaker
Yeah, but, um, scavenger. So this is, this is the, this is the cancer. I want everyone in the server to hate me built. Um, but scavenger a gun with a grenade launcher. It doesn't matter what you're not going to use the gun part. You're just going to use the grenade launcher. Um, and then if the game allowed you to, I can't remember martyrdom. Right.
00:40:49
Speaker
So kill a person with a grenade usually so they're balancing in quotes You can't see the air quotes, but balancing was like you only have like two or three grenades For the grenade launcher. Yeah, unless you have scavenger which case you can just pick up more grenades and then just never fight people only blow them up and Yeah, literally the entire is that everybody you for that swinging great oh man
00:41:16
Speaker
So you got killed by one of those guys with the, I can't remember, they're not 1911s, but the dual-wield shotgun, or yeah, single-fire shotguns with the lever action. You remember what I'm talking about?
Modern Warfare 2 and Call of Duty Culture
00:41:29
Speaker
I forget what they're called, but running around in Kimbo with those, you're like, bah-bang, reload. And that was usually like you got somebody. Yeah. They did like crazy damage, and they eventually got nerfed, actually.
00:41:40
Speaker
Um, I remember nothing about balance changes for that game other than those gotten hurt. I remember using the scar a shit ton. Yeah. That was my like, that's a working rifle munitions. Yeah. There's like people who felt like they were, they were pro were like the people with sniper rifles. Like, um, it's not, uh, it's not a penetrator. It's not perseverance, but it's something like that. What was the sniper rifle?
00:42:08
Speaker
Perturbator yeah, it's perturbator there you go look them up on YouTube and listen to them friend of the show perturbator I Can't remember the name of it, but there's a single fire sniper This is where all the the the 360 no scopes came from I don't remember it sort of it. Oh Yeah, there's so many there were so many like iconic weapons in that game that people would yell at you for using
00:42:35
Speaker
I remember playing Modern Warfare 2 so much over the course of a weekend in college. Shout out to Justin and Shane for hosting me and allowing me to abuse your computer to do so. But I'd go out to pick up some food or something and I'd see in the distance a very small helicopter, which is like a helipad up near college.
00:42:57
Speaker
We're just like fly by in the distance. I'm like, you have these online shit. It was just instinctive. I'm like, I've been playing this game too much. Yeah. It became a lot of big part of culture. Like I believe everybody in college was playing or had played a decent amount of call of duty. Yeah. This seemed before Nazi zombies was a thing, but not long before.
00:43:18
Speaker
There was actually, it was called the intervention. I looked it up. That was the name of the sniper rifle. Okay. It was the intervention. Pintervention. Yeah, yeah. Pintervention. Yeah, I think a part of it was just like the game felt so adrenaline inducing. That was a game that like pulled you in way more than other games that wanted you to be.
00:43:41
Speaker
conservative or running into the open was a bad idea. You could die in Call of Duty like five times in almost as many seconds because the spawning system was absolute trash. And it didn't really get to you because you were just about to get that guy, right? Like it's just, as soon as you spawn, you have an equal chance to spawn behind someone else and shoot them.
00:44:05
Speaker
Um, I also want to bring up, uh, at least one or two other notable games that I would, I'd be remiss if we did not hit on them. Okay. The first is left for dead two, which I played a, I'm gonna keep saying metric fuck ton versus imperial. That's the interesting thing. Metric F ton. Cause our note ton is used in metric and imperial units. Yeah. Yeah.
00:44:32
Speaker
I think the, I retract my statement. The purpose of metric was always used to be like metric. Oh, they're, they're serious. Yeah. Cause nobody said like Imperial anything. Yeah. But metric was like an extra attitude to throw on shit. They're like, Oh. Yeah. Left 4 dead is really when the team play opened up in the space for me. I mean, you actually had to go squad deep cause you only had up to four people.
00:44:56
Speaker
But it was four V four and it was like a very concerted, like you guys are communicating in voice to do shit. Yeah. Unless you're on a infected and you don't know anybody. Yeah. In which case people were either like screaming the N word in a group voice or playing their music in the background or just being a shit.
00:45:14
Speaker
Yeah, and that was really like the thing that stood out to me a lot for left 4 dead is like team play was so important on both sides because Like the survivors hard counter the infected the infected hard counter the survivors. It depends how you Coordinate it. Yeah, like if you could sing a lot of survivor and do like a coordinated attack even if you didn't get them down and
00:45:35
Speaker
Yeah, but you took their health down or like made them expend like a health pack. It was worth you were making progress Yeah, because you would respond and all you had to deal with was a timer and that's it You know, and so you'd set up again just to fuck them over. Yeah anything to slow them down take their health Get as much damage done and that that life as you could
00:45:54
Speaker
And the humans all needed like I'm imagining like the interlocking like, you know, like Roman, like phalanx, how they like greet each other. Okay. That interlocking of arms. Yeah. Forearm grabbed the forearm.
00:46:07
Speaker
Yeah. Yeah. Yeah. But like if you did not make call outs or like have somebody cover you, it was really easy to get incapacitated by like a smoker, a jockey, or just you get out of position slightly. And that communication of like, we need to go in down these targets and protect each other or just run in and right click near a buddy, right? Yeah. Given the shove worked so well.
00:46:31
Speaker
Yeah, it was team play was absolutely essential because the infected were super dangerous, but had very little health and the survivors were super dangerous and had a lot of health. So balanced. Yeah. But yeah, it was, it was just the debilitating States. I don't think like I played a game up to that point that was willing to be like, Hey,
00:46:53
Speaker
If player on opposing team is on a hunter, and they jump on player on survivor team, player on survivor team can do nothing. That's actually a pretty bold game design move. Like, yeah, because it's 100% you have to rely on your teammates.
00:47:11
Speaker
which no one wants to do. This is just being like charged like, hey, you're dead. But what? No, you're done playing. Yes, you're right. You fucked up along the way and you're here. This is what your decisions have led to. Yeah. People got really good at that game.
00:47:27
Speaker
No, and I appreciate that because I remember I would go through a level as a survivors. I'm like, okay, cool. Then I go through the infected. I look at it entirely, entirely different way and like, yeah, to come here, we can do a pincer attack here. And then you smoke somebody off the ledge and they're going to get that person. We're going to spit on the body next person. We're going to now boom the body. Yeah. And you just try and time them out as much as possible because they just want to get progress.
00:47:54
Speaker
Yeah, infected was the momentum game, right? You're like as long, if we can get infected, like even common infected on them enough to slow them down, we can hit them with some AOE, we can hit them with some disables and we can just like snowball this out of control.
00:48:11
Speaker
You also mentioned the the charge like to ledge I remember there being I don't know if this was really the case in two because I didn't play as much left 4 dead too but there were a few ledges where if the enemy if the survivors were hit at just the right angle or Speed or with the
Counter-Strike and Competitive FPS
00:48:26
Speaker
right attack. You could just knock them off the map and they would die
00:48:32
Speaker
in particular for no mercy which was like climbing a skyscraper you're just like you're gone yeah the joys of playing tank aka winston won yeah yeah this is the buff the buff winston really um that'd be crazy if he threw rocks instead of having a tesla gun
00:48:55
Speaker
It literally rips up part of the map. Yeah, you don't need this just a hole here now The cart can't move. It's stuck voxel deformation. Oh Man, but yeah, it was really nice to have like a pretty straightforward and feel-good shooter but also have the team mechanics on top of that because Everything about that game stylistic was really cool and it felt well as far as like weighted. Yeah, this is
00:49:24
Speaker
It's just a great time and four player co-op was like uncommon when that came out I mean, it's still relatively uncommon, but there's other games in the space kind of like vermin tide. Yeah, but which is I mean Almost identical to that formula. Yeah, it's just like Let's just put more focus on melee. Yeah and put in fantasy setting there you go but Yeah, Left 4 Dead was a crazy amount of hours crazy
00:49:49
Speaker
Speaking of crazy amount of hours not for me specifically, but I know it's kind of it's kind of popular. Yeah, like the pro scene Counter-strike. Okay. Yeah, I have very little say about counter-strike too, but I very I haven't played much of it I've played some of it pretty much just at LAN parties because we have one friend a shout out to Eric who's our one God and Compared to me and also like follows the scene
00:50:15
Speaker
But they have not changed maps or anything else. Yeah. They've updated the graphics with the.
00:50:25
Speaker
CS go global offensive. It's like Pokemon go for kids. But no, they've kept that super tight and they've not needed to fix anything as far as how the game's played mechanically. Like for what bullets can go through which walls and just knowing the maps and what people are going to do and where they're going to go.
00:50:49
Speaker
Yeah. Just the performance graphics change is all they really needed. I mean, they did throw the valve hats, I think, at some point, because everything has valve hats now. Even non-valve games have valve hats. But I think, I mean, this isn't the loop episode. That's a previous one. You can go back and listen to the loop episode if you want. Go back and listen to all of our previous episodes and come back. I wouldn't wish that on anyone.
00:51:14
Speaker
But it's one of those games where Valve is known for just getting really, really, really tight gameplay. And so why change anything in Counter-Strike formula? You already are an industry standard. Yeah, it's crazy what those people can pull off.
00:51:35
Speaker
Like I, I expect no scoping in there because people know what the fuck they're doing. Yeah. It's been around for so long that a lot of people have just purely mastered, mastered it. Fucking insane freaking op. It's it's its own meme. I don't even play the game. I don't know about the op largely because they eventually released it as a weapon for sniper and TF2. And I was like, hop, looked it up and like, Oh, everyone hates this. Okay. Yeah.
Unique Mechanics in FPS History
00:52:04
Speaker
Yeah, no, it's uh, there's been a lot actually played a lot of first-person shooters over the years Yeah, we're not even gonna Remotely get a touch on as many as we initially have this list. Yeah, we have like honorable mentions TF2 which by the way two thousand hours of my life I Still gotta say I I'm not keen on TF2. Yeah
00:52:26
Speaker
I feel like I was always just in a slump of not being good at the different characters and not fully understanding how the game worked. And then just getting very salty. For some reason, Overwatch kind of smoothed over those edges for me. It seemed more accessible.
00:52:42
Speaker
It definitely is. It's also more skill and it's not skill, skill based as in they both require skill. Overwatch uses hero skills like a MOBA. That's what I meant to say. I don't want to be lynched by the TF2 community. But something they did that was interesting is like.
00:53:03
Speaker
the key gameplay in TF2, the whole, this whole meta game between spies and engineers, and you've got the medic and the soldier and the demo and the heavy, like all of that feels really good all the way through like the modern era, which is something that I don't know if Overwatch will really accomplish. They came out with nine classes at the launch of TF2 and they've never changed it. Yeah.
00:53:27
Speaker
And people played that a crazy amount. There's like, there's 30 characters in Overwatch now. And people are still complaining about, you know, balance between them and whatnot. It will be forever, but... Man, if they only kept it simple. Yeah, nine Overwatch characters and we're done. Take that, dumbass. You get three for each, each roll and you're done. The meta this year is... Oh, it's the same people. Right, yeah. Oh man. Yeah.
00:53:54
Speaker
By the way, can you guess what game I'm going to mention that you forgot to put on the list? I forgot to put on the list. I know you probably want to talk about. That is a first person shooter. It is a first person shooter. It is a multiplayer first person shooter. It's not Borderlands. It is not Borderlands. OK, because that's what I was going to play tomorrow. But I would give you a hint of the movement can be a bit unique in this game. And it's not Titanfall, which was also a movement. And it's a first person shooter and it's multiplayer. Have I put a lot of time into it?
00:54:26
Speaker
Yes. Really? Interesting. Starts with a T. Team Fortress 2. Titanfall. Followed by an R. Trees. Yep, it's trees. What's the game? Tribes. Oh, Tribes, actually. Yeah, Tribes is interesting. I just don't have enough time to talk about Tribes and I could just solo make that podcast.
00:54:54
Speaker
I'm surprised you have not just like split off. You're like, I have the fucking technology. I want to do my own podcast. I'm going to see posts. I'm like, did we record something? Jake's like, no, I was just trying something out.
00:55:05
Speaker
I was going to try it. So there's, we, we talked about the soapstone types like a long time ago, cause it's the soapstone podcast. But when we were thinking of the name, I was thinking like, Oh, if we ever have like different formats, we can use soapstones for that. So like one example would be, uh, red science soapstone, which would be like, Oh, there's a guest, an invasion. Yeah. Cause the, uh, white science soapstones, the co-op traditional co-op.
00:55:29
Speaker
Or maybe there's a black sign stone is what I thought at the time, but it's really called separation crystal. Yeah. Black separation crystal. Exactly. That could be like a solo thing if everyone ever had an idea. They really wanted to just communicate. Maybe like a short form thing like, hey, I'm passionate about this game I've been playing.
Halo 2's Legacy
00:55:48
Speaker
Jake hasn't played it yet. Let me just rant for 20 minutes. Yeah. It would have to be for things we weren't really going to plan on playing together, I think.
00:55:58
Speaker
but Tribes is really good. I wish that a company other than Hi-Rez kind of had it right now, but I had a lot of fun with Ascend. I had a lot of fun with Star Siege. It's not a great time to start. It's a good game, though. Alright, as we're starting to wrap up on time, what do you think overall was probably your most impactful shooter, and what do you most enjoy as a shooter today?
00:56:28
Speaker
Right. Um, that's a good question. Actually, I asked good questions. That's why I'm the fucking co-host. I don't know if I can actually answer this one though. It's a good question. Cause I've taken something from each game, like, um,
00:56:43
Speaker
Gold and I was just hanging out with friends, that one honestly didn't matter as much, I could be playing anything. Perfect Dark, started the co-op experience. Modern Warfare, that was really competitive, didn't matter whether you were playing with friends or whatever, you're always solo.
00:57:00
Speaker
Um, like planet side was a strict team based initiative to the point where like the individual performance mattered, but you were supporting like a greater army, a greater force. That was a really cool feel.
00:57:16
Speaker
Um, and then taking it kind of into the modern modern times, like, uh, left for dead was the first time teamwork really, really mattered, like individual choices, and then operating as a team. And then overwatch for how easily it fits into my life as an adult with a full-time job and the ability to just play with friends, like after work. Um, that's really nice. So it's like.
00:57:45
Speaker
I don't know. It's a timeline of change in the games that I would kind of look toward playing, I suppose. So it's hard to pick one and be like, that's it. This is what defined me as somebody who likes first person shooter games. But it stripes. What about what about you? I'll pull the Hasan Minhaj and be like, the question that you asked me, that's your question.
00:58:12
Speaker
So I think most impactful would probably be Halo 2 for the sheer amount of time I spent on it. Yeah. I feel like I never talk about it too, too much because it's not terribly exciting. But Xbox Live is really my first.
00:58:29
Speaker
Online shooter experience like I did dabble in B net. Yeah for various Blizzard games, but they didn't have shooters back then, right? You had to point your finger at your friend and go bang and that's really all you had finger being a friend right? Finger ring friends
00:58:47
Speaker
I missed that sketch. Um, but it's really just a fuck ton of that and just getting to know how everything was and setting my sensitivity up to 10 and mastering that on a console. And I did a shit ton of that. Yeah. So I'd say that was probably my most impactful shooter as far as like time spent. It's my binding of Isaac of shooters, if you will. That's pretty high praise.
00:59:14
Speaker
And it's also probably have like the most nostalgia for me because it was like something that I had to play with all my friends. Everybody would come over or if we go to over somebody's house, it was like several summers of that game. Yeah. It didn't just fall off randomly. It's like that and smash as far as like, uh, games with friends versus did so much and everybody.
00:59:34
Speaker
They didn't have to be good where everybody knew how to play. Yeah. It's like, uh, no one was going to come over and be like, Oh, halo. No, I don't want to play halo. Yeah. You just split up the teams based on like, this person owns the game. We'll give them the shittiest person. Yeah. Yeah. There was a, there's a documentary. I'm not going to get too much into it, but they were talking about the multiplayer in halo and how, uh, like they just really couldn't replicate.
00:59:59
Speaker
how much love Bungie put into the multiplayer and some of the earlier versions of Halo and the versions they were making. So the community just didn't appreciate the later versions nearly as much. They're like, it's clear that they just didn't
01:00:18
Speaker
play it to have fun, like the original developers did. And I mean, like you should be able to have fun with your game. If you can't play your game and have fun, it's probably not a fun game. But yeah, I think that's, that's a pretty solid one. That's, that's like one of the, uh, the peaks, I think in the Halo franchise. Cause you got to use two guns.
01:00:41
Speaker
yeah again back to akimbo and it's cool to like mix and match classic being like the if you're a shitbag plasma pistol and pistol yeah because pistol was actually ridiculously good in halo right in halo one yeah it was it was a similar strategy in halo one where you charge up the plasma pistol let it go it hits somebody it would remove all their shields you switch the pistol dead and flap flap and in halo two it was the same thing but you were holding both guns simultaneously
01:01:10
Speaker
Yeah, or he'd run out the plasma pistol break their shields and then give them a bash and they're dead. Yep They also invented the backstabbing felt good. It felt good to assassinate somebody and get a little emblems of like Backstab multi-kill. Yeah other people kind of carried that afterwards, but I forgot that's where emblems came from for that. Yeah Did they have the energy sword? I realize we're just talking it was in two. Yeah. Yeah It's freaking cool weapon
01:01:38
Speaker
All right. Brief side tangent as we're sharing your run over time. Right. Welcome to energy sword the podcast. I think last time I played, I was visiting my friend, Chad up in here's his exact address. Right. Yeah. We were doing like a throwback or some Halo two. Cause he had an X box and like picked it up again or something. Uh, but we were dicking around with like sword canceling and like going outside of the map boundaries and just fucking around with it. We're just having sword
Conclusion and Listener Engagement
01:02:06
Speaker
I forget the name. There's like a a snowy level. Yeah, everything's like very dark blue You're like up in kind of like under on the underside of a mountain Uh, and you're not gonna be able to identify the name but yeah, it was very tight. Yeah area Um position around and try and get close to somebody the sword so once it was red Or the reticle lit up you could just pull the trigger and you'd lunge at them and break through the shields and kill them in one go Yeah
01:02:34
Speaker
and you you do these essentially like timing battles or you do like swords and shotguns where you either pick a shotgun you pick a sword and you decide which one you feel more comfortable with as far as timing is concerned yeah no i i really appreciate it nothing wrong with some sword battles with your guy friends yeah just pull the trigger when it's red
01:02:57
Speaker
As always, thank you guys for listening to this episode of Soapstone. You can reach out to us. If you want to send in an email, you can do so at soapstonepodcast.gmail.com or join the discussion on Facebook at the Facebook website, facebook.com slash soapstonepodcast. That's always cool. And apparently Spotify has been recommending us. I don't know. I don't know why, but you know, so we're getting exotic listeners from exotic locales.
01:03:27
Speaker
Shout out to the Netherlands. What up? What up? Indeed. Hey everyone, thank you for listening and we will see you in the next one. Yeah.