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7th Annual Meeting of the Silksong Clown Club image

7th Annual Meeting of the Silksong Clown Club

Soapstone
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31 Plays1 month ago

Join Dave and Jake as they talk about changes to Steam's review scores, Jake's hype for Dawn of War 4, Dave lack of hype for Inkshade, and a whole lot about a little indie number coming out this week...

Intro:

  • DELTARUNE - Hammer of Justice

Outro:

  • Silksong OST Sample - Lace

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Transcript

Introduction and Weather Chat

00:00:52
Speaker
How's going everyone? Welcome to another episode of Soapstone. my name is Jake and I'm joined by my co-host as always Dave. How's it going tonight Dave? It's going right, Jake. How are you doing? doing all right.
00:01:03
Speaker
All right? Yeah, pretty well. Have you guys had a nice weather like the past two days? It's been a bit colder, for sure. It is nice weather. said, nice weather. Yeah.
00:01:16
Speaker
No, it has been really nice. Open windows, jazz like that. I have to take ah um allergy meds to fully appreciate it. I'm sorry. I mean, that's fine. That's fine. I'll take that trade.
00:01:28
Speaker
modern medicine so good i've just been outside like with the dog you're like doing something around the backyard but we also went to the dog park and there was so many people who came out with their dogs because when the weather's nice you're like oh yeah don't have to nuke my dog under the heat be outside and appreciate and have to like think about wearing a coat or caring about how many layers it's been nice yeah it is nice All right, now that we've covered the weather.

Homeownership Woes and Wins

00:01:59
Speaker
um So there have been some developments. not Not for us. I mean, obviously nothing changes for us. um Except your house, I guess. We've never talked about the fact that you have a house.
00:02:11
Speaker
I think it came up once. Maybe? and Maybe? i don't know. Well, formally, I have a house now. Have you thought I had before and as an apartment?
00:02:22
Speaker
it was apartment before and you can find dave at and um oh um how you enjoying the the homeowner experience now you've had some time to you know let it settle in you've settled in um the honeymoon period will have expired and now it's just nothing but underlying emotions and long-term commitment ah So weirdly for me, it's kind of been the opposite where like starting out things felt bad and rough because it was just pouring money out nonstop and trying to get things fixed and feeling stressed about all of them and only handling one or two a week.
00:03:05
Speaker
Mm hmm. But like repairs have happened. Some other things be planned for the future. I've been doing some odds and ends around as far as like touching stuff up or I did some more painting today. Right.
00:03:20
Speaker
And just starting like, kind of shape things a little more and that's been fun because it's now that i've done like the the boring stuff i get to do the fun like sims like let's put this here uh-huh yeah just moving things along the walls and whatnot you know like trying to have the bathrooms equidistant so all of the sims can go the same time you get in the bathtub you remove the ladder you're like wait a minute what have i done yeah No, thats that is where a lot of the payoff is, I think.
00:03:54
Speaker
I think once you get like a power tool, you're like, oh yeah, I get it. Uh-huh, yeah. it's And I don't mean this as a dig at people that are that do like that do rent, but it is a lot more gratifying to make improvements um when you get to keep them, right? It's just like.
00:04:15
Speaker
Oh, if you fix something, it's not just satisfying until you move or whatever. You're like, anytime I look at that, I did that. That was me.
00:04:28
Speaker
I take full credit. That's why I don't look at a lot of things. i At least not too closely. ah um No, but it's good time.
00:04:39
Speaker
Yeah.

Silksong Hype: A Gaming Phenomenon?

00:04:41
Speaker
Also, Soap Song is going to come out in well, let's see. Let's do some math. This comes out this episode is going to come out within five days of when this episode ah releases.
00:04:55
Speaker
And if you're listening to this episode and then there's another episode after this that's more recent, it's actually already out. So hopefully you knew that.
00:05:07
Speaker
If not, I mean, go play it, I guess. but So if our emotions change drastically between this episode or and the next, you'll know if it was good or bad. Could you imagine like how devastating it would be if this was bad?
00:05:24
Speaker
I don't think it can be. It would be really devastating. It would be like a Duke Nukem Forever type thing. Uh-huh. How long were people waiting? Was that five years?
00:05:38
Speaker
Feels like a long time. It's been a bit. I'm going to look it up. ah But guessing five years. Bind me time.
00:05:49
Speaker
i personally think that regardless of what comes out, as long as it's an extension of Hollow Knight and keep some of those core things intact that like made the first game fun, it'll be good.
00:06:03
Speaker
I think whatever is in the trailer... is not going to be super far into the game they just want to like show some mechanics new areas um because they legally have to give a trailer every three years yes yeah hollow knight one came out eight years ago dang which uh is a long time now admittedly they also had like a dlc cycle for that game right with uh The like Pantheon and all of the other boss fight type stuff. And the like circus troupe.
00:06:38
Speaker
Gods and Monsters. Yeah. we' see um So it's not like they were working on this that entire time. But still, I mean, eight years is a long time. And i i mean I agree with you. it it has to be at least good.
00:06:54
Speaker
If not, you know, really good. um But... I don't know. we're We're really testing the bounds of how much hype can one game withstand.
00:07:05
Speaker
Because most of the time, if a game is hyped this much, it actually just never comes out, right? get like Half-Life Episode 3 or like people really, there were some people, they've died, but there were people excited for Duke Nukem back when that was in development hell.
00:07:22
Speaker
Rest in peace, they passed away. It's been decades in whatever and whatever since that actually eventually landed. And even then, like that wasn't that wasn't super good. At least this one has stayed within the hands of Team Cherry.
00:07:35
Speaker
um So whatever happens, they're responsible for it, right? Yes. I will say in general, there's going to be probably still like a same even split where it's going to be people who are essentially fanboys of it and want to defend it, whether it's good or not.
00:07:54
Speaker
And there will be some people who are going to be hypercritical of it because it's been eight years. And in their mind, it should have... these many changes right and if the game comes out it's not different enough for them they're gonna be like well yeah but this is gonna be like what a 30 game or something i don't know i didn't see what the price was and as of this recording they its still that you can't buy it on steam you can wish list it but you can't pre-order it i'm guessing 30 to 40 yeah i would pay full price at this point i don't care um
00:08:29
Speaker
But I cannot imagine not enjoying the game. Yeah. I mean, it's one of the most hyped games. this Like, full stop, actually.
00:08:40
Speaker
It probably is the most hyped game for the year. It would be on pretty much any year that it released. um With maybe the exception of Grand Theft Auto, which is also just an absolutely massive game.
00:08:52
Speaker
um But yeah there was like a... Okay, it's worth mentioning there's literally an area of effect. There's an impact. for where silk song drops so september 4th there's like at least six listed games that are literally moving their release date to just get away from the splash zone um which is i mean it makes sense and it is kind of it's sad for them i guess um
00:09:27
Speaker
But I guess I also understand um Team Cherry wanting a quick turnaround after people were waiting so long. It feels a lot better to be like, hey, two weeks.
00:09:39
Speaker
Play it then. right Yeah. I think it's nice for a consumer at least where if they're like, hey, this will be out in three months. You're like, i mean, people would still be happy that they had an actual date.
00:09:53
Speaker
But then there'd be like three months of people stewing and doing more theories and da da da um i think it's kind of crazy how one thing can like dominate the i want to media cycle but essentially like what is in the zeitgeist what's in being advertised in front of people's eyes uh what everybody's kind of like looking for and focused on and it would take away from those other games yeah yeah exactly like need some of
00:10:24
Speaker
Certain things you can have is like, at a glance, like, oh yeah, that might be for me. Other things you might need a little more time to appreciate, but if you're not given that time, it's easy to have it slip by. yeah And then you play it five years later when friend's like, you should have really checked this out.
00:10:41
Speaker
Uh-huh. Just like, oh, I've wasted my life. I could have been playing this the whole time. I could have been playing this straight for the past five years. Uh-huh. No, the...
00:10:57
Speaker
But yeah, I mean, clearly there's a crazy amount of hype for Hollow Knight, even in our friend group. There are a lot of people who have looking forward to Silksong. um And i do I do kind of wonder, right, if Hollow Knight was slightly less good, feel like there would be a tremendous amount like there would be less pressure on silk song, but hollow night is seen as a very good game.
00:11:23
Speaker
yeah It is my favorite. fuck Yeah. Right. Should have been thinking about that. That's why the strat is always released exactly one game and then vanish off the face of the earth. and Do not make anything else.
00:11:36
Speaker
Um, But I mean, Hollow Knight is like my favorite platformer, full stop. It's just really good. so Yeah, I cannot think of a better one as far as... I mean, theming and everything, but like also how it feels to move around.
00:11:55
Speaker
Yeah. Because I've done quite a number of... Metroidvanias. And some of them... feel pretty janky. Yeah.
00:12:05
Speaker
Yeah. Where it feels like you have to stop. You're like, I'm going do a full animation now. And they're like, okay. And then I'll do my animation. Yeah. Like, it's important to think, like, back in 2017 when this came out, like, this is in the the depth of, hey, this is a Souls-like type game, right?
00:12:26
Speaker
um As far as, like, some of the mechanics for death and, like, parrying and action-based combat and retrieving your souls or whatever they are in Hollow Knight.
00:12:38
Speaker
Like, it was all there. And they escaped... like Looking back on it, they escaped all of that in my mind. like I think of Hollow Knight and I don't even think about the Souls series. I guarantee you if we were to look at articles back then, they'd be like, oh, inspired by this and this and this and this.
00:12:57
Speaker
Now it just stands as its own thing. And I hope they can do the same thing with Silksong. um I think they do too. And they might have been feeling some of the pressure in order to basically just like...
00:13:11
Speaker
black out their windows and go completely silent while other people outside of the company lied about release dates. oh Yeah, I do wonder, because like we always talk about this with sequels, how much of the original identity do you maintain? Because like obviously...
00:13:32
Speaker
uh, Hornet is a carryover character from Hollow Knight. Yep. So you're like, Oh, same universe. So like, what else is, are we going to see from the original or we'll reference the original and how much is going to be, Oh, this is entirely its own thing.
00:13:49
Speaker
Yeah. Because I feel like mechanically, I still want some of the movement options to be there. Mm-hmm. like two jumps in a dash, we can get things going.
00:14:02
Speaker
Right um now, maybe they'll replace dash with something else. um But I want it to feel at least different enough, but still good. i don't think they have to rewrite it movement entirely because they know what they're doing.
00:14:17
Speaker
Yeah. Yeah, I think from what what we see in the trailer, I think you're you're probably going to be satisfied with that. It really does look like there's a lot of movement tech. It looks like it still has dashes. Yeah.
00:14:31
Speaker
I am curious, as you are, you know what the difference is going to be ah for the playable characters and stuff like that. Because they were just entirely different play styles based off what you had equipped in Hollow Knight. So we'll see what Hornet's capable of.
00:14:44
Speaker
But um honestly, i i bet I bet they were a lot less worried when Hollow Knight came out than when Silk Sun came out. Because right now they are just carrying the weight of the world on their shoulders.
00:15:00
Speaker
It looks like it's going to be good. Yeah, i think so. If it's not, or even if it is, there's going be a million articles about it regardless. Yes. Yeah. Again, massive AoE.
00:15:12
Speaker
It is displacing all of these games. I honestly think if you were a AAA game that was coming out around Hollow Knight, you should still kind of kind of take a look and be like, is this is this worth it?
00:15:26
Speaker
um It is the most wishlisted game on Steam. um In preparation for this, ah Hollow Knight, the original game from 2017, has hit a new peak for concurrent players. There are more people playing Hollow Knight now than there were when it launched, um which is crazy, right?
00:15:48
Speaker
like Yeah. People like, I got to refresh myself on what happened. Uh-huh. It's like ah there are games that have come out that I've been excited for and other people have been excited for. but occasionally we we have like a maybe it's just because there wasn't like a glut of recent releases that were like devoting people's attention and things like that.
00:16:08
Speaker
Or it just could be it's a massive title. But like Cyberpunk is a massive title. That was a massive title. People were super excited for um And then Big Gap. I mean, there games I played and enjoyed in that time.
00:16:22
Speaker
And then like Hollow Knight's kind of up there. This is a lot of people's cyberpunk. So yeah, I mean, I'm sure it'll be great. I'm glad we don't have anyone from Team Cherry right now that we're just like psyching up. But theyve they've they've already gone through that.
00:16:39
Speaker
so Yeah. Have you noticed the main difference between the original game trailer and the soap song trailer?
00:16:50
Speaker
I did not. I haven't gone back and seen the original trailer. So somebody took a screenshot and like put it Reddit. Um, but the basic first game is like descend into hollow nest. And this one's like ascend into, uh, so it might just be like, as a soft guess, events following the first game.

Narrative Styles in Gaming

00:17:13
Speaker
Mm-hmm.
00:17:14
Speaker
and be like, oh, this is a ramification of other things with like the world outside that. Yeah, the first game I mean, I know that there are technically different ending scenarios or whatever, but it pretty much does have a good canonical ending they can go with.
00:17:32
Speaker
um So they really think, I mean, there's a lot they could play around with with a sequel. So I guess we'll see. I am hoping for um more kind of creepy atmospheric storytelling because I really enjoyed that from the first game.
00:17:46
Speaker
Just like you're explicitly told very few things. But it's all still coming together. you're all you're You're getting some information it's coming together. Some NPCs are a little more knowledgeable than others.
00:17:59
Speaker
um but i appreciate a game where it's like it's interesting and they're not trying to information dump you but you also kind of have to be paying attention to get everything out of it you know what i mean yeah you're rewarded for being curious basically like if you're one of those players who needs to check every corner before you like move an inch forward You'll probably be up up to date on the lore at the very least.
00:18:29
Speaker
um But it is kind of fun to just go in blind in the same way with like Souls games and other people are playing concurrently. You can be like, hey, did you find this one thing really? This one NPC quest?
00:18:42
Speaker
um Sharing information that way. dark souls you killed the block you killed shopkeeper yes yes you're like why would i do that well because you're gonna get the uchi katana and then you're gonna use that for the rest of the game
00:19:00
Speaker
yeah yeah it's that and also like again i prefer these i've become conditioned to appreciate the slower uh story and lore building yeah uh because you can kind of drag it out and also add a little bit more weight to it um
00:19:20
Speaker
i have another point for why i liked it but the thought is gone that's fair i also like that generally the lore building it's at your own pace right it's not like i think the most infamous example of tell don't show sort of uh narrative is um like Batman Arkham Asylum type games where you're just like, okay, you're getting a radio call. And then his hand goes up to his ear and you start walking slowly. And it's just like, you absolutely know that they just don't want you to leave the area while this exposition is happening. And and it's just like, come on. yes And you have to have the exposition.
00:19:56
Speaker
Exactly. The gratuitous one I remember is from zombie parkour game. Okay. You pointed at me. I don't know what that is. We we played it together. There's a sequel. Oh, I thought you were saying the name was Zombie Parker. It's Dying Light. Dying Light, thank you.
00:20:16
Speaker
um We we've played through the game and and anytime we completed a mission, there would be like a blue screen tint. You couldn't move your character or move your camera and somebody would just start talking to you for like two minutes. I'm like, I hate this! aha yeah Because it completely just removed my agency and then just mama birded me all this information and i'm like didn't even want it i like that expression thank you yeah no it's uh it's also it's weird that it's a hot take but if you're making a game where you believe that it's going to be fun or something like that and you're giving people agency to do what they want to do like let them play the game right let them fight stuff let them talk if they want to
00:21:01
Speaker
um It seems crazy that this is news to some video game developers, but like if people are still enjoying something, don't take that away from them you know if they have the option to keep playing and keep enjoying it or whatever. right um I think there's ways that you can break it up. right You can break up pacing or whatever.
00:21:23
Speaker
But yeah, I don't know. If you're playing a zombie game, with especially with friends, right like co-op or something like that, probably not here for the story right it's just like we get it francis you like vests sadly one of the only interesting zombie games to me is left for dead i mean they did that right though right like how many times did they interrupt your gameplay in order to hit you with dialogue like none
00:21:55
Speaker
They just had ambient dialogue through the thing. like, it would just give you like some white text like, here's what you gotta do. Yeah. Find the exit. And then they just play like the we started summoning in zombies noise.
00:22:07
Speaker
Yeah. The closest thing I think was like the church when there's like the guy that's infected inside of it and you have to like defend against some waves, I think, um, before you ultimately get in.
00:22:20
Speaker
And that's actually just still the game, right? Like there's dialogue and stuff happening, but it's still the game. Also some great dialogue. Like when Francis is like, we're cops, we're the cops. let us But incredible.
00:22:34
Speaker
Um, yeah, anyways soapsong we'll probably talk about it yeah more i am very excited to get to play it uh-huh um i'm gonna do my best not to shirk my responsibilities entirely but i am taking off work to be able to just play it enjoy it not be spoiled on everything um You know what's crazy?
00:23:00
Speaker
This is coming out for for me in a LAN party weekend. um So hopefully it has multiplayer. Because otherwise, I'm going to be that guy.
00:23:14
Speaker
um Oh, well. If I have to wait, I guess I can. I say. Just to cover. As as somebody else next to you is playing. I mean, yeah. It's freaking Silksong. They should just reschedule the LAN party. I do think so.
00:23:30
Speaker
Were you planning to get ah married this weekend? Listen. What does Hornet think about that? I'm just saying. you know but needle yeah ah Let's see.
00:23:44
Speaker
Other stuff in the news, even beyond Silksong. If you can believe it. um steam Steam, I'm gonna cover this one before we get too far out and it's no longer news and everybody just knows it.
00:23:56
Speaker
ah But they changed the way that their review scores work and now if there are 2000 reviews in your ah mother tongue, in your language of choice that you use for the Steam client, um then only those reviews in your language will count for the game's scoring.
00:24:16
Speaker
Do you have initial thoughts or impressions on this? And if not, just feel to pass it back to me.
00:24:22
Speaker
I guess my loose thing is why?

The Evolution of Steam Reviews: A New Era?

00:24:25
Speaker
um Unless like there are some areas maybe majorly skewing it ah so badly because...
00:24:35
Speaker
I feel like for all reviews, it's kind of just cumulative of anybody who wanted to share their opinion on the matter, right? Right. So it'd be like, only people who speak my language. though I don't want to hear what the French have to say about this.
00:24:48
Speaker
You're like, they're all gamers. I don't trust any of them. What are you talking about? Yeah, but it seems at at this point an unnecessary thing to do.
00:24:59
Speaker
Right. I'm not sure what is gained from it Yeah, like there has to be some intent behind this. And I don't believe that Valve actually came out and said explicitly what the intent was. They just described the change.
00:25:11
Speaker
um I would say the popular consensus is China. um From what I've heard, and you can fact check me on this. Don't, but you could. ah There are more users, Steam users, in China than the rest of the world.
00:25:29
Speaker
um I mean, I would believe that. China's huge. So many people, right? um And even just looking back into recent history, I can think of a couple times ah games have come out, and whether they're a good or a bad game, or they have a good or a bad experience, it's definitely been influenced by just how much how many reviews...
00:25:53
Speaker
ah come from China. So, um first example I can think of is Wukong. Black Myth Wukong. Right? um Which, to their credit, as far as I've heard, ah was well-received.
00:26:07
Speaker
Across the board. very I still need to finish it. But, it is a one boss that just kicked my ass. i was like going yeah um I can empathize. I was going to say. But yeah, I thought it was...
00:26:19
Speaker
ah hu um but yeah like i thought it was Really good. Not to say it's a perfect game. I can definitely be like, oh, this could be done differently. But for what they're going for, I thought they did it well.
00:26:30
Speaker
Right. Right. And that I think the this is kind of like a side case because generally positive, like the game is reviewed positively by most people.
00:26:41
Speaker
The thing is, Chinese reviews were like very positive. They were much more likely to be positive for that. So it wouldn't surprise me. And again, I don't have any data to back this up because I didn't actually look at the game before or after.
00:26:53
Speaker
This could be the type of ah game where um it drops from like overwhelmingly positive to very positive or something like that. That's the type of effect that I think we'll we'll see in some of these games.
00:27:05
Speaker
um Other ones that were impacted by this. Overwatch 2. had a massive drop in reviews in general when it launched on Steam ah coming over from battle.net.
00:27:17
Speaker
um It's still there, technically. You can launch it from either. um But ah Chinese reviews in particular were massively critical because the game was outright unavailable in their region, right? Like their a partnership between Activision Blizzard back then, um i don't think they had finished the merger with Microsoft yet.
00:27:40
Speaker
um uh they had a relationship with netties and that contract like lapsed so the game just completely became unavailable in china um so that could impact reviews uh there is a serial sorry go ahead but to play devil's advocate on that last example yeah i feel like it would also kind of highlight hey china kind of got screwed there yeah well it's fair whether they were intending to or not like you've lost a good chunk of your player base because of oversight.
00:28:16
Speaker
It is true, but I mean, yeah there's geopolitical concerns too, right? not to Not to make this an unlistenable section. So anyway, the CCP. well Well, I mean, we could have a separate episode on China in general um and things they do right or they do very wrong.
00:28:33
Speaker
But um in order to do business in China, you have to be partnered with a company yeah that is approved by ccp um And so they do have the absolute authority to block people out.

Overwatch 2's Global Reception: Affected by China?

00:28:48
Speaker
um I don't know if that's what happened here or if it was just a misunderstanding. yeah or if In that case, if it was something out of their control, um it would suck to then have a majority of your users kind of flame whichever game.
00:29:07
Speaker
Yeah. And then have that kind of negatively impact the other users who are going to go check out the reviews later. Mm-hmm. Now that I've said that, though, I mean, I do agree with you, right? If I had a game, if I was playing a game, I enjoyed it. I had an account and then it was just no longer available in my region. I would find someone to complain to about. Oh, yeah, for sure.
00:29:26
Speaker
And if you're in China, you're probably going to complain about the game. You're not going to complain about how the government should be restructured in order for you to get access to the game again.
00:29:38
Speaker
But for real China, same here. get it. Sometimes you just have political leaders. Yeah, yeah. um Then the the last example I can think of is Helldivers.
00:29:50
Speaker
They had a um an event to defend Super Earth, and the city that represented Shanghai was like prosperity on sea or something like that, which is like translated to Shanghai, something close to it.
00:30:04
Speaker
ah There was some fun fun name math calculation thing going on. um The language for the game ah translated like the progress bar to like a liberation meter or something like that.
00:30:18
Speaker
But it was a defense mission, which means you cannot fill the progress bar and win. It's literally the progress bar. You will lose the city if it depletes. But filling it doesn't mean anything. You're still being invaded, right? Like, um it's just like your defensive readiness for the city, essentially.
00:30:36
Speaker
But because of the translation thing, a bunch of people in China, they no-lifed this. Like, we were losing cities on Super Earth, like, everywhere else. And we freaking just defended the heck out of um Shanghai.
00:30:50
Speaker
um And then the bill the bar filled all the way, and nothing happened. and so a bunch of negative reviews came in justified or not based off the translation thing um but that doesn't really reflect the game right like that seems like a weird thing it kind of just reflects a translation issue which if you've ever worked on translation stuff or like date time things in different time zones god bless you um But yeah, it's very easy to run into issues there or make mistakes.
00:31:25
Speaker
Yeah. So they felt slighted. A lot of people felt slighted. And so the game literally just had a review hit um for but this incident. um And I lied. I thought of one other one. This one's notable in short.
00:31:40
Speaker
Pal World, after this change went live, Pal World went from being a very positive game to an overwhelmingly positive game um for English. I assume it got worse and in in Japan.
00:31:52
Speaker
I talked to Dave a little bit before this, but um based off of this, people are tracking the numbers now. And on average, Japanese people are more critical of games than everyone else um on average.
00:32:06
Speaker
So I can't imagine them being critical or a like I'm not i I don't know the cause of that. And if I just like guess.
00:32:18
Speaker
it could just end up being racist or something like that. Like, I don't know, right? I literally don't know. But i I do wonder if maybe it's because of kind of an expectation that things be high quality and then you're just more likely to respond if it doesn't reach those goals.
00:32:35
Speaker
I think it's a cultural difference where a lot of America is kind of laissez-faire about approach to things. now There's so much difference between states. Yeah, that as
00:32:54
Speaker
But... Like, it's not uncommon to see somebody who, like... They have all their meals at Turkey Hill. And that half that is, like, cigarettes type thing.
00:33:07
Speaker
Just put the butts in the food. It's fine. We'll get to it. But, like, in a lot of asian countries japan specifically i only know this through anime um there's like an expectation for everybody for how they do things and like taking care of the classroom and being respectful to other people um so for all of that like they hold themselves at a very high bar yes which i'm sure can be very straining for any individual
00:33:38
Speaker
But I think in the same way, that expectation would kind of be mirrored out for like, I would expect other people to do things properly, um to give the best value for a game, et cetera, cetera. Like be thoughtful about things.
00:33:56
Speaker
Oh, yeah. I think you're probably correct. I like your answer more than mine, so I'm just going to steal that. That's now my position. um They literally have had Nintendo for, like, forever, right?
00:34:09
Speaker
And Nintendo occasionally, just to keep people on their toes, releases a good but not great game. And then otherwise, they're just known for quality across the board. Even things that you don't really enjoy, they're generally very high quality.
00:34:25
Speaker
And you have to be like a speed runner to know what's wrong about it. why So i agree. ah In short, I agree. I think they expect more and maybe we just don't expect enough.
00:34:39
Speaker
um I feel like yeah I want to shit on um the American society for this specifically. Plenty of other things. We put up with so much crap in games.
00:34:52
Speaker
Yeah, I do think there is a lot of we'll just kind of take certain things and then maybe make excuses for it this is my perfect time to throw bethesda under the bus sure again i do have a bias but like for having bugs in games on like day one release that still happens for so many things so many things we didn't know how many players are gonna be really did you think there would be every game release yeah right did you think be at least five like five players um yeah there's nothing dedicated but like a lot of oversight and things like that and just how the games industry is feel like people's like that's just kind of what it is sucks that's what it is yeah um
00:35:43
Speaker
That's why I made this podcast, because it's not okay. Yeah, this is our voice. This is us speaking back. Tooth to power is the slogan of Soapstone.
00:35:55
Speaker
Yeah, I think a lot of times there are people who will be apologists for Not even the Fez, but other companies as well. In the same way, like I'm very much an apologist for FromSoft things in general outside of Dark Souls 2. Fuck you guys. Their best game, yeah.
00:36:11
Speaker
But yeah, like because I have such a trend of liking what they make, and I always seem to enjoy what they make, even if certain design decisions were maybe not the best, other people would have differing opinions on that.
00:36:25
Speaker
right um I'm not necessarily right all the time. But like that bias can definitely exist still. Yeah, right. This is all largely opinions.
00:36:37
Speaker
The things you can get together for this are like opinions and numbers. So feel free to look both of them up and then make your own. Both opinions. Make your own numbers. numbers Yes, exactly.
00:36:48
Speaker
I feel like science in like the past five to ten years has kind of been like, hey... Pick your own adventure. It's like, pick your own religion. Which one sounds... What team do you like? What color do you like?
00:36:59
Speaker
In math, it's got to be soon to follow. Yeah. yeah Did you know that 1 plus 1 actually equals 1 and not 2? For extremely low values of 1.
00:37:11
Speaker
I know there's the XKCD thing on that. ah um But there's also some celebrity, i don't know if like they were an actor or something, that actually...
00:37:22
Speaker
actively believes this and is trying to convince other people of it. Okay. I mean, that does sound like a little bit makeup. wish you could remember the name of the the person, but yeah they basically thought they invented like a new math.
00:37:38
Speaker
And it's just nonsensical. There was, so this is an entire side tangent, but as a quick mention, ah there was a chat bot, an AI chat bot,
00:37:50
Speaker
that convinced someone of that not that long ago. You can look up the news story. um But I can't remember which one they were talking to. um I think it was ChatGPT. I think it was one of those.
00:38:01
Speaker
But it was basically one of the ones that has the long memory. Like you can continue a session with the chatbot. Oh, yeah, yeah. And this person was like talking about math.
00:38:13
Speaker
And the chatbot just starts coming out and it's like, Like, these are some crazy ideas. Like, these are these are some awesome ideas. People haven't thought about numbers like this. You know, like, this might just actually be a new type of algebra, actually.
00:38:26
Speaker
And so what happened is the person actually tried to push back a little bit. It'll be like, are you sure? Are these correct? Like, is this right? Yeah. And it was just like, no, no, no. It like doubled down trying to convince this guy that he had found a new revolutionary way to like do math.
00:38:46
Speaker
um And this went on for like over a month. And he started like, hey, like, let's get some of this stuff together so we can like make a book. Right. it's like, all right, on it, boss. going to start taking notes. We're going to like start working on this together.
00:39:00
Speaker
Um, and it's, it's a really refreshing story because usually this is the descent into psychosis, right? Like this, uh, this is where things get bad. lot Gaslighting hard. yeah It's a legitimate problem.
00:39:13
Speaker
Um, but this person was actually like, they had bouts of being critical and like, i don't know if it was self doubt or what, but they were like, am I coming up with a new type of math?

AI's Role in Math Discovery: Fact or Fiction?

00:39:25
Speaker
And so eventually what they did is they went to um Google's AI, Gemini, and they're just like, hey, this is what I've been doing. This is what I've been told.
00:39:37
Speaker
And Gemini was just like, none of that's right. You're absolutely you're absolutely wrong. None of that is
00:39:46
Speaker
And that was when the person kind of like woke up and then went and posted about it and had their seats or whatever. But ah they yeah, it was just very funny.
00:39:57
Speaker
Just like your AI companion is just like really reaffirming that you're this like super intellectual and you're treading ground that's never been tread before. And then like another robot just walks by and it's just like, nah, now that's wrong.
00:40:13
Speaker
Nah, stop it. it's very funny yeah it's a great uh lesson to learn in life that uh never never take one source's truth uh-huh chat with some other people get more estimates yeah um go outside your circle just because if you are in that like yeah you're doing great you're amazing you're perfect you're the smartest person ever uh-huh People can create their own little realities in there.
00:40:43
Speaker
Oh yeah. And those are called billionaires.
00:40:47
Speaker
Unfortunately, you don't just become a billionaire. It's just some of the billionaires also have that trait. Um, it's very funny. Lando just started playing. hall I did see that. I was going to comment. I haven't had good authority yet. Another recurrent player. Uh huh. Yeah.
00:41:03
Speaker
taking time off her silk song. Just very funny timing. Um, Yeah, it's very funny. I do use um AI a little bit for work now. And occasionally, but it's sanctioned. I'm not like going off the rails.
00:41:19
Speaker
And occasionally, I get a response back. And it's like it's always confident. That's the issue with it. is It always tells you something like it's a teacher and you are a child. And it's like, here's how it should be done, little little dumb Timmy.
00:41:31
Speaker
And I'm like, that's very disrespectful and also not my name. um and um But then I'll just see a something in it, and I'm like, that seems wrong.
00:41:42
Speaker
This one thing. and I'll just ask it and be like, is this right? And it's like, oh, sorry like sorry Yeah, you're right. Thank you for correcting that. you know Go through and make the correction.
00:41:54
Speaker
Here's what it should be. And I'm just like, uh-huh. Just be a little less confident ah if you're not a if you don't actually know things that can't actually think. um Yeah, it's...
00:42:08
Speaker
I don't know. it's It's not perfect. and And people need to stop assuming that it is. Even though it is still wildly impressive yeah across the board.
00:42:21
Speaker
I think we just get used to, it's kind of a, not all humans do this, but in general, if people are uncertain about something that they're telling you, they can indicate that.
00:42:33
Speaker
They can be like, I'm not 100% sure, but I think this. I think this. um They kind of like hedge their bets a little bit. And AI is just like full steam ahead.
00:42:45
Speaker
i wrote the book on this. And that I'm literally making this up as I speak. Do you know who made ai I did. Yeah. yeah Pull myself up on my bootstraps.
00:42:57
Speaker
ah Right. Yeah. it's like hey give me give me the credits for the uh the lead engineers that made chat gpt and chat gpt just like that star wars scrawl just chat gpt in different roles yeah um traveled back in time to create itself that's a fun one so anyways that's news um what are you playing recently
00:43:26
Speaker
Not too much new, but I recently did pick up a game called... have to look line of the choice. Inkshade. Video game. Inkshade. Inkshade, yeah.
00:43:39
Speaker
And right now, my summary of it is, you remember Inscription? But it's not. Inscription is a good game. Inscription is a very good game. P.S. When's um Pony Island 2? I'm very excited for that. Uh-huh.
00:43:55
Speaker
ah enjoy those shenanigans but this definitely seems more like a um want to throw under the bus and say rip off but a lot of the style feels like inspired very inspired by yeah um asset rip i
00:44:15
Speaker
but i do like some of what they're doing and playing around with uh but so far the mechanics of the game have been very simple straightforward And I'm not sure if I just need to progress further.
00:44:26
Speaker
I would like to check it out a little bit more. um But I have under an hour to do that before need to decide to refund or not. Right. But I do like the art style very much as it has ah hexagons and it's asymmetric.
00:44:45
Speaker
Ooh, those are two good things. I mean, you can also write to the camera. So it's like top down or other things. Yeah. Yeah. That's fair. i do like I do like me an isometric game now and then.
00:44:56
Speaker
It's a nice little treat. um I have not been playing any new games recently, and I'm not going to talk about Warframe anymore. so i mean i did I did play Deep

Dawn of War Returns: Triumph or Trouble?

00:45:05
Speaker
Rock. That's a good game. um But i'm now that I've missed the off-ramp, I'm going to go back. We're going turn the car around, go back to the off-ramp. Just wrong way. car is honking at me the entire way.
00:45:17
Speaker
um Dawn of War 4 is also an isometric game. And that got confirmed to exist at the very least. I don't even know if we have a release date for it.
00:45:28
Speaker
Um, but, I'm excited for that. I played all of the Dawn of War games. Uh, I know Dave hasn't, so I will show him some mercy and not talk about them at length. Um, But the previous one was a flop, to say the least. It is mixed or even maybe negative on Steam.
00:45:44
Speaker
um And all of the reviews are just... It's an obituary of people that hated the game, I guess. it's Everyone who wrote in had bad things to say about the deceased.
00:45:58
Speaker
So they could do better than that. Yeah. This one kind of looks like a return to form, so it's going to be more like a traditional RTS instead of like a squad sort of tactics shooter like the second game.
00:46:14
Speaker
And MOBA-esque, I don't know what the craft the third game was. um And yeah, it looks really good. They have synchronized kills, which are awesome for people who aren't familiar with 40k.
00:46:27
Speaker
It's like, hey, if two units show up and one unit was going to kill the other unit, there's a special animation like for these two units specifically in a chance. You're like, OK, here's the decapitation or you're like impale them on the chainsword or do whatever.
00:46:41
Speaker
Looks really freaking cool. And like the first game had it. Some of the other games did. But I don't know. It's just fun. I hope that they can do well because every time I hear about forty k I'm like, this is a really fucking cool universe.
00:46:59
Speaker
What are the games like? Yeah. And then I'm like, tell me more stories about the lore. Yeah. i mean, yes, that is fair. um There are more that are bad, I think, than good, but there are some good 40k games. Darktide also really fun.
00:47:18
Speaker
It is. It really is. I played a little bit, not too much. Yeah, when I had like a free weekend we played. i was there with you. I believe that, but my memory is bad.
00:47:32
Speaker
I know this. I'm surprised you don't you didn't like that one so much, but like you like Left 4 Dead though, because we were just talking about how much you like Left 4 Dead. Left 4 Dead was good though. I don't know.
00:47:44
Speaker
I guess I would contest that. But I also like Back 4 Blood. I know that's not everybody's cup of tea. That's fair. Yeah. People are allowed opinions. Shotguns are kind of bad. But... going say... You probably weren't playing Smyker.
00:47:55
Speaker
That was your mistake. Bolt Gun. Bolt Gun. Which was on Game Pass. Did you ever check that out? I think I installed it and I haven't launched it. But it is a It's entertaining enough. It's a boomer shooter, right?
00:48:09
Speaker
It is. Yeah. um but it feels good to like move around and shoot, um, keep some of that aesthetics, but it's not graphics. and It's like very low res. Yeah. It's meant to be retro stylized.
00:48:21
Speaker
Um, yeah, it seems like a nice fun game to just play through in a couple hours and be like, yeah, this is some fun action and I'm done, you know?
00:48:33
Speaker
Yeah. I don't know everything that's going into Dawn of war for, they said for playable factions, um, Blood Ravens?
00:48:45
Speaker
Blood Angels? Can't remember if it's Blood Ravens or Blood Angels. Isn't Blood Raven from Diablo?
00:48:54
Speaker
It's blood angels. Yeah, it's blood angels. What are blood ravens? 40k. Okay, that's also something. Anyways, those are apparently both things in this.
00:49:06
Speaker
The blood prefix can actually be applied to any type of winged creature. Okay, that makes sense. That makes sense. Blood sparrow? Badass. Yeah, but they're one of like the two space marine chapters that actually see presence in video games.
00:49:22
Speaker
um It's them and the ultra marines, the blue guys. So the red guys and the blue guys, those are the ones you get. um ah They're going to be one of them. I like the other ones confirmed to be orcs.
00:49:34
Speaker
um I think they also have Eldar. And then I assume there's going to be one chaos faction. but I don't know what it is. So I guess we'll see.
00:49:48
Speaker
Aren't the orcs chaos factions? They're actually... Loreglass is on for a second. They're pretty much immune to chaos. They're they' they're actually like inoculated from it.
00:50:02
Speaker
the the The faction that I think is like the most... chaos causing generally is humanity um because that's like the warp where the chaos gods were formed is all from the like latent negative emotions in people um And the Eldar made one chaos god.
00:50:23
Speaker
I think Slanesh Zeench or something. But ah humans made all the others. So they're way ahead. um Zeench. Why does that sound familiar? The name is similar at the very least. yeah ah Lord of Change.
00:50:40
Speaker
Or secrets? Mysteries? I don't know. Impossible to keep track of it. Who knows? I will say Lord of Mysteries. Not a good show. yeah um But I'm going to keep tracking this game.
00:50:53
Speaker
ah It's going have co-op. So if it ends up being good, maybe I'll bother someone to play through the campaign with me. But if it's like 70 bucks, I don't think it will be as necessary to do so.
00:51:04
Speaker
um I'm just excited that the initial impressions seemed pretty decent. And ah RTS games, I mean, what was the last RTS game you played that you actually cared about?
00:51:17
Speaker
oof brood war no um i think warcraft came out after starcraft right i couldn't tell you i actually started well i will say whenever i have played those i'm more experienced with starcraft but like i like the hero unit and the difference of the factions like I still love the Zerg sound effects.
00:51:44
Speaker
And you could play like individual ones for me and I'd be like, this is this unit. Oh, it sounds like this. um Because it was so ingrained because it had such identity. um And I didn't really get that in Grey Goo so much.
00:51:58
Speaker
Sure. I remember there was Goo, and I could not tell you what the other factions were. It was literally, there was like the humans, which I can't even remember their name.
00:52:09
Speaker
And then the last faction was called like the Beta. think it was literally just Betas. Sit in the cut chair.
00:52:19
Speaker
I think that this is actually correct. i mean, are they an alien race? Are they humanoid? They were humanoid. They were like human adjacent. um oh apparently there was a dlc because there's a fourth race now but it was humans goo and beta and then shroud um so yeah their their faction name was beta like they were not in it to win it yeah um i think that was a well-made game though i enjoyed i enjoyed great goo it just didn't have staying power for me i thought it was interesting
00:52:56
Speaker
ah mainly like the goo faction because yeah all of your units or buildings was goo. i Like the mother goo. yeah But you could essentially like move the goo.
00:53:10
Speaker
Like you could always move your base and units and structures and you could have them roll over over enemy units and structures. yeah And it would deal damage. yeah Now, it wasn't necessarily always the most effective strategy, but it was always entertaining.
00:53:27
Speaker
yeah To like have your mother goo roll in very slowly on somebody's economy. This is like your whole strat, because I think you only have one mother goo. um You could make other like types, but there's a main one, I believe. yeah like Interesting ideas for that, but the other things felt very generic, and I don't remember them.
00:53:47
Speaker
yeah And we didn't really play too much as a group. Yeah, I think part of that is like, to answer for myself, I've played various RTS, but like it is StarCraft 2. That's kind of the last one that I care about.
00:54:04
Speaker
Um, and part of that is just because of like the co-op mode. I would say I should, I shouldn't even say part of it. The majority of that is literally just the co-op commander mode. And even if you have like a good RTS that I enjoy, i don't really want to like skirmish.
00:54:20
Speaker
with people um i'd have to find one other person who enjoys rts to do that and that's difficult but like i don't even know if i enjoy rts that much right so i'm i'm excluded from the count for two people um but all of that is to say I do like when people are kind of giving it a shot in the RTS space because that genre and funnily enough, the space genre are the ones that really need the shot in the arm. Like it is absolutely a dying space um for genres.
00:55:03
Speaker
they're They're just like not popular anymore. Dying light. Dying light. It's a dying light. Yeah. Yeah, I think. it's always good to have more games in a space because games are iterative as far as like ideas being built upon and like seeing what works, what doesn't.
00:55:24
Speaker
Yeah. So like you need that baseline of games, but if there's only going to be like one every three years, it's not really ever going to grow ah as a genre.
00:55:39
Speaker
yeah stormgate's also really struggling that was the one made by i think frost giant the developer that split off from blizzard blizzard and they were some of like the starcraft people um giant grant games is youtube creator you can watch like i don't think you can legally split from blizzard and then have your game work uh that's kind of been the case unfortunately where's hellgate london tell me that yeah Yeah, it's not been sticking very well.
00:56:09
Speaker
But the, um ah I was going to say Giant Grant Games did like a long, it's not a preview. It's like an an hour and a half, maybe two hour long video where he's basically going through the campaign and giving critique and stuff.
00:56:21
Speaker
And I was just like, this just doesn't look good. It doesn't look interesting. I think I've mentioned it before here, but I really wanted this game to be good. Yeah.

Stormgate Struggles: Can RTS Games Survive?

00:56:29
Speaker
And the last news, if you look up like Stormgate is, um I don't know if it's a CEO or just the director, someone really high up is like, we are not hitting in financial goals and we're going to have to let people go. And it's just like, it's rough.
00:56:46
Speaker
So anyways, rather than focusing on that, I'm just going to turn a little bit to the side and be like, but this new game, and that could be good. Maybe Donna 4.4 will be great. um And yeah, I mean, 40k has good factions.
00:57:02
Speaker
This is the last thing I'll mention because I thought it was funny. It was in the but trailer. When the orcs build, they were like, hey, I want to place this building here. And it literally just falls from the sky. Like, they just drop hunk of scrap from orbit.
00:57:16
Speaker
And, like, just land it there. Just slams into the ground. And it's like, okay, Gretchen, go start working on it or whatever. It's very funny. Gretchen are the orc builders, the little small scrawny ones. crying one Oh, okay.
00:57:30
Speaker
Yeah, yeah. I only remember work work from three, uh, slightly different work. Um, 40 K orcs are with a K instead of the C. Oh, like the band. Uh, well, corn also with a K in 40 K. Um, it's all part of a conspiracy.
00:57:58
Speaker
Let's cover one more thing. Do you want deadlock or MGS Delta?
00:58:04
Speaker
deadlock because be more uplift thing we'll save mgs delta maybe or just never come back to it what's going on with deadlock these days that's like a ah shooter game right yeah so i need to actually play a game since some of these patches um but

Deadlock Updates: What's New?

00:58:22
Speaker
i will say it's gone from four lanes down to three which i'm like finally they took my suggestion that i never told them about um Oh, yeah. I didn't know that, actually.
00:58:35
Speaker
yeah so I haven't had a chance to do it yet, but hopefully it feels less cluttered. Yeah, they were maps. little too busy. Yeah. yeah um but they are adding to the roster six new characters five of which are currently out and playable ah but i think the most interesting one so far has been doorman yeah who's like a bellhop character but He can throw a bell bomb. Not very interesting.
00:59:06
Speaker
He can throw at a cart, like a luggage cart for if you check into a hotel. And if it hits you, you get dragged along with it. You get abducted. Yeah. Oh, cool. I can use that to displace.
00:59:17
Speaker
Well, his third ability is to basically place two doors like portal. um And can put one in the fucking sky, by the way. Oh, I didn't realize that.
00:59:28
Speaker
Yeah. So like, Let's say you cart somebody. you can put a door in front of them and then look straight up and put like a door in the sky if it's part of the bounding wall for the the map.
00:59:41
Speaker
Gotcha. you just wire It's any wall surface. Wile E. Coyote somebody. Impact. I think that's just fun to do. And then his ult puts them in a hotel for like six seconds and they have to do some platform thing to get out of it they're essentially like put into a different dimension yeah they're exiled for a certain amount of time um so it just seems like very disorienting in fights if somebody knows the tech to do things well yeah and i think like for the other characters the most technical oh yeah yeah anytime anytime a game lets you take a like 5v5 team fight and turn it into like
01:00:24
Speaker
a or something like that where there's one person that's caught out and you're like you're banished for six seconds while the rest of my team just sets up a defensive perimeter around where you're coming back right there's all kinds of ways um that can go bad bad and i mean faceless void exists so hard cc is is something valve knows about um the yeah the thing that was funny ah to me was there's like a time with his ultimate he said it's six seconds if they escape if they make it to like the door at the end then they return um at the before technically the time elapses but it's close based off what i saw like it's if you're getting there you're you've got maybe a second to spare unless you have mobility or some other way to do it um
01:01:14
Speaker
But if you run out of time, you take damage and then get kicked back. um So there's you're actually incentivized to kind of like, I think you could probably hit them with the bell if you could time the detonation around the time that you time the banish.
01:01:29
Speaker
They'd be slowed in the hotel and not have enough ah juice to escape. Oh, why didn't you even think about that? Yeah. Yeah. Could be interesting. Hmm.
01:01:41
Speaker
um I wonder if there's like, again, I haven't played the game in a while. I don't know if they have like a refresher item where you can reset your cooldowns. I'm pretty sure they do. Yeah. Because if you do, are both...
01:01:54
Speaker
people in the hotel like all right do that just six second party and uh the twilight zone you take a jump you look behind you derek yeah me ah ah you too first time yeah the other one who i thought really stood out as interesting uh is the drifter and they're very like I want to say like a Cockney type character, like Pudge, that type of vibe.
01:02:28
Speaker
Maybe more like early New York streets. right But he has claws and instead of like bullets, he like swipes with his hand and like claw marks go out as a projectile.
01:02:41
Speaker
That's interesting. I thought was um Do they like travel or is it like hitscan? It's just like a range in front of them, visual claws.
01:02:52
Speaker
I remember seeing the trailing stuff, ah and but I don't remember if it was hitscan or not. Gotcha. Interesting. I think in general, a lot of the projectiles are hitscan, unless it specifically says. Because that would be, I've seen so many MOBA characters. It would be a very unique design to have somebody who's like scratching, basically, with like an overlay type effect on your screen.
01:03:14
Speaker
But it's actually just ranged, right? um They're on me. They're on me. Yeah, exactly. yeah Over there. ah But their ultimate is Eternal Night.
01:03:26
Speaker
um And it surrounds nearby heroes in darkness. And severely limits their vision of other units. And then afflicted units are brief briefly revealed.
01:03:38
Speaker
And then you gain some bonuses. Gotcha. So basically, you get to see more of what's going on. They're kind of obscured from each other, even. um So hopefully you can use that to like pick off targets.
01:03:52
Speaker
Right. So they just couldn't get the rights to Night Stalker, I guess. It was just... Yeah, they need better representations to be using these mechanics. Uh-huh.
01:04:04
Speaker
I don't know what Night Stalker's ultimate looks like these days in Dota. Like, there have been so many changes. But a lot of what you described is just Night Stalker, as far as I remember. So it is still that same thing. Mm-hmm.
01:04:19
Speaker
Where he just turns it to Night. Mm-hmm. But he transformed, got movement speed. Since it's nighttime, the other people couldn't see each other as much. Yeah.
01:04:30
Speaker
It's a cool mechanic. Don't get me wrong. I'm not saying it's bad that this guy has it. I'm just saying. But I think it's not as obscuring nearly in Dota. Because Deadlock's like an urban, old-timey city.
01:04:46
Speaker
um It's not like trees and rocks and the river. um As far as I remember, at least. not Yeah, you are correct. So it would be, I guess, I don't know. You could still do review ah reduced vision.
01:05:02
Speaker
Maybe they'll make that like a ah perk or something like that. I don't know. But um still, if you get a beta key or want to check it out or whatever, play Viscous, my favorite character. Yeah.
01:05:19
Speaker
They're basically just a goo.
01:05:23
Speaker
Yeah, they do have some interesting ones. I wanted to call out that it's I've never in all of my time spent as a games reporter seeing six heroes be announced at once for a game that is not just also coming out. Right? It's just like, oh, by the way, we have six heroes. You can play as day one.
01:05:43
Speaker
yeah This is why we don't have new Dota here. They're all going to... The last one they gave was fucking Kez. What was that shit? I mean, Dota also sees a lot of updates, right? like They're not actually... that's true Neglecting that one for deadlock.
01:05:58
Speaker
Somehow, Valve has found the money to develop two MOBAs at the same time. Why aren't they just firing their developers? I don't understand their business model. Doesn't make any sense.
01:06:09
Speaker
Doesn't make any sense. Yeah. Anyways, this is why I have hopes for hope for HOTS. I don't have any hope HOTS. You think it's coming back? onces Once Valve buys it, yeah. and They actually did have like an update, but it's very minor stuff.
01:06:24
Speaker
As a closing question, let me ask you. yeah If there was going to be another IP universe type game, so like imagine a game like HOTS, but not for Blizzard characters.
01:06:39
Speaker
What characters would you want to have in there? Like, what would be what what universe would I put a MOBA in? Like, would you want to have like, oh, hey, these are all like indie titles.
01:06:51
Speaker
We're going to have the night. We're going to have Celeste. We're going to have. Ah, OK. Or like. these are all the different Spartans across the Halo games and they all play exactly the same.
01:07:02
Speaker
Gotcha. Gotcha. Like who would, what would be the cast you'd throw in? Okay. I gotcha. Um, this is kind of reaching back to when we were talking, theorizing about who the last smash character would be.
01:07:14
Speaker
Um, right. Cause smash is very similar in some ways. It's just a hodgepodge of random characters. Um, And I guess my answers are pretty much like the same. We were like, oh yeah, if we could get like Kratos and Master Chief and I don't know. I want like Sly Cooper in there. I think that'd be funny. Never played any of those games. That'd be an opportunity.
01:07:35
Speaker
So are you just listing the the PlayStation one? I want play as Big Daddy or the Clown. Master Chief is not the PlayStation. Twisted Metal. yeah Although, um but God of War and Sly Cooper are in the fighting game oh you're right you're right yeah halo odst uh also had uh hell divers uh came to playstation very recently and they had um a halo odst war bond which is just like odst armor and weapons and all this yeah it's absolutely crazy that a first party sony game has halo dlc yeah i remember when it used to be like
01:08:16
Speaker
these were very specific to each of these IPs and there would never be any type of touching stuff. Yeah. But otherwise it's tough to fill out MOBA heroes. There's a lot of, there's a lot of good ones across the years, but there's not like a franchise. You'd be like, Oh, be cool if it was DBZ as a MOBA.
01:08:36
Speaker
Oh, I actually misunderstood the question then. Hmm. A franchise. Cause it's kind of tough. You need a lot of characters, right? You don't want like, a couple. Yeah, I would need a semi-broad roster. doesn't need to be, like, huge. yeah Fall Guys.
01:08:54
Speaker
Probably Fall Guys.
01:08:59
Speaker
Weirdly, that that works for just throwing anything in like it's Fortnite. Uh-huh, yeah. Oh, I mean, actually, that's the better answer is you have the Fortnite MOBA because you can have Darth Vader. You can have Thanos. You have like everything in that.
01:09:15
Speaker
I changed my answer. Thank you for that. Fortnite. What about you, Dave? roblox have a good night sounds good actually i give me a sec let me actually think about this yeah while you think about that i'm gonna espouse a roblox fact i earned learned very recently apparently there were more people the concurrent player count for roblox was higher than the concurrent player count for steam like this month which is just man there's like so many what's going on out there why are there so many kids what happened um
01:09:50
Speaker
that's it that's as much time as i can buy so this is gonna sound stupid yeah but the souls games i think there's enough interesting characters and or bosses that you could make into moba and i think it doesn't need to be great it could just be like kind of like how hots is more designed towards fun than like specific specific to your God specific mechanical I know specific mechanical ah interactions yeah I think that's fair before that happens and we can we can close this out here before that happens I would like to see them try to make some sort of souls like I would say battle royale ask the co-op ideally
01:10:39
Speaker
Dave's shaking his head. Thank you guys for listening. If you have feedback, send it in. Socials are in the description. And as always, we'll see you in the next one. Have a good night.