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Diablo IV...or Budget More? image

Diablo IV...or Budget More?

Soapstone
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Join Dave and Jake as they catch up on Diablo IV and tease some cheaper games you may want to play instead in this week's episode! Now with show notes!

Games mentioned:
- Diablo IV - https://store.steampowered.com/app/2344520/Diablo_IV/
- Gloomveil Demo (free!) - https://store.steampowered.com/app/4248580/Gloomveil_Demo/
- Poco (free!) - https://store.steampowered.com/app/3454610/Poco/
- Z.A.T.O// i love the world and everything in it (free!) - https://store.steampowered.com/app/4122860/ZATO__I_Love_the_World_and_Everything_In_It/
- Chrono Ark - https://store.steampowered.com/app/1188930/Chrono_Ark/
- Subnautica 2 - https://store.steampowered.com/app/1962700/Subnautica_2/

Intro:
Z.A.T.O - Trailer Theme

Outro:
Poco - Cave Rave

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Transcript

Weather and Outdoor Activities

00:00:32
Speaker
How's it going everyone? Welcome to another episode of Soapstone. My name is Jake and I am joined by my co-host as always Dave. What's going on Dave?
00:00:43
Speaker
Right now, I just keep looking at the temperature and it's nice and sunny outside. Oh, it's so nice. Yeah. Yesterday was a little overcast. Some sun came out, but it was still a great fucking day just being outside.
00:00:58
Speaker
I was outside a little bit earlier with the dog today, just out in the backyard and just... ah Yeah, it's really nice. When I when i got up, um I just opened up all the windows. So I was like, yeah, we're going to air out the entire house. like this is like This is great.
00:01:15
Speaker
um A lot better than it has been recently. We had like a particularly cold day that was also very going say blustery, very windy. um And there was a we had the window open at night for the cat. Cause he has a little Ottoman just in front of the window. And he just like sits on and perches on and like, we'll look out the window and observe.
00:01:36
Speaker
We call it TV. um for him uh but we had like a gust of wind so gust the wind almost always runs um parallel to our house yeah and we had a gust of wind just come straight in through the window and he was just having such a bad time really really close that off but he like hopped it down and he's just uncomfortable uh We, we, cause he, he's a rescue. So when he's in front of the window, my um ah my wife, she says that ah he's um playing homeless.
00:02:12
Speaker
He's kind of like role playing being out there in nature again, but he doesn't actually on the outside looking in. Uh, exactly. um but really nice day to day.
00:02:26
Speaker
If I had more ambition, I

Social Life and Gatherings

00:02:28
Speaker
would do yard work, but I'm not going to. It's been a week. I'm just play with you. i took off the Weed Whacker this morning and just and destroyed some plants in the corner. it feels cathartic.
00:02:37
Speaker
It does. Weed Whacker's good. yeah Also wear jeans while you do it. Yes. That's pretty much any yard work recommended if you can get it It's going to be hot. Yeah, but you don't want shrapnel in your legs. Uh-huh. Yeah.
00:02:52
Speaker
Or bugs or anything else like that. It's... Grass. Mm-hmm. Just cakes on. Nature's pretty much reprehensible. Like, there's nothing redemptive there. Um... Yeah, I got it. Exactly. ah Not too long ago, I didn't get these specifically for outside, but i might use them if I do any like um work closer to the ground. But I got like knee pads, like a skater would or something like that. But they're like, ah you know, larger meant for adults. And I actually got them because the attic when working in the attic, it's a low overhead. So you might have to crawl on your knees to certain areas.
00:03:33
Speaker
um And I'll you know admit it, mid-30s, knees don't hold up like they used to. kind of sucks. does not take that much crawling around before you're like, I'm having a bad time.
00:03:47
Speaker
Yeah, there's not a lot of time that my body spends hunched over or crouched. So it's not used to the, hey, why are your legs bent like this? Why haven't we moved? I'm like, I have to kill these plants by hand. yeah the crouch walk is actually

Gaming Updates and Discussions

00:04:03
Speaker
really funny because there's points in the attic where like it's a little you have a little bit more clearance and for a period of time i can kind of crouch walk but like i imagine i look like a cryptid like there's there you know kind of just like he goes along the beams so he doesn't fall through the drywall and the insulation uh-huh pretty important actually
00:04:25
Speaker
um But yeah, that's what real life is like. Also like just events, visiting with friends as we can. And then there was a block there where I think it was like three days where like, I think I got hit with every invite all at once for for upcoming things or reminders of upcoming things. i was like, you you guys realize that like,
00:04:51
Speaker
I only leave sometimes. It's an exception that I go out and do something. This was my one. ahha Exactly. I'm looking forward to having a friend get together towards end of June.
00:05:07
Speaker
Yeah. Worst case scenario, it'll be some friendly faces, some beer, sweat under the sun a little bit. Mm-hmm. And the best case scenario. a dog and or All the kids will be at a neighbor's house.
00:05:26
Speaker
Yes. We've lined the walls and floors. Yeah. um No, I mean, yeah, jokes aside, i i think it'll be a good time. Summer months are definitely there's the time to do it.
00:05:39
Speaker
I can acknowledge that even as someone who doesn't really go outside all that often. You can open the windows. You can enjoy it. and I think it just just there's something... cathartic about letting nature take care of your temperature versus like homeostasis a fan or something else yeah it it feels nice to go out and just have the the sun kiss your skin make out with the the the arms the hair on your arms yes yeah sun is very promiscuous is basically where we're getting The sun will do it with anybody. I'm just saying. I'm just saying. Sultry ball of gas.
00:06:22
Speaker
Yeah. But yeah, should be should be good stuff. um In other news, video games. I have played some.
00:06:35
Speaker
um And then we had a delayed record. So I even have like a little bit more to talk about than last time on my list. That's why we delayed the record. Jake was looking to get more recording material more content.
00:06:47
Speaker
Yes. I was like, all right, let's let's freaking go. um But the ah the high level summary Diablo by Diablo. Do you want to talk a little bit about Subnautica?
00:07:00
Speaker
And I played a game nobody knows what it is called k Chrono Arc because it was recommended to me on Steam of all things. and I can't remember exactly why i bought it, but I have to talk a little bit about it, but like not a lot.
00:07:16
Speaker
There's a very specific amount about it I need to talk about. Time them, folks. Yeah. um Anything on your list? oh well I relaunched Grim Dawn because I was playing Grim Dawn.
00:07:31
Speaker
I'm going Necromancer Shaman build, which is just pets. and It's just like my idle dicking around while I'm kind of watching something. Yeah. Game at the moment.
00:07:42
Speaker
Grim Dawn was good. Like, I think we had a dedicated episode on it. If I recall correctly. It's better than Titan Quest. Yeah. I mean, honestly, you say that, but like Titan Quest isn't bad. Like Titan Quest, Titan Quest kept the the lights on when Path of

Diablo IV Deep Dive

00:07:59
Speaker
Exile and Diablo were in their downtimes.
00:08:03
Speaker
Path of Exile has never been in its downtime. It's constantly been going. That's actually. I don't know if could say that for Path of Exile, but... But I will say ah new game wise, I tried out two things and they are blind recommends or pickups for me. Mm hmm. One is the Gloom Veil demo.
00:08:20
Speaker
OK.
00:08:23
Speaker
ah It's very difficult to talk about a blind recommend, I'm realizing. What type of game is Gloomvale? What's the... It seems like they have like a third-person isometric RPG, kind of like Tunic.
00:08:35
Speaker
Okay, gotcha. It has some of that ah cartoony, arcade-y style. But like you're a little beetle and you're going around interacting with other bugs in the forest.
00:08:47
Speaker
ah There's some combat, some other stuff. But it looks very pretty, very cute. Right. All right, we'll get it in the list. I might have to start putting in links to some of the things that we mentioned. Maybe for the indies.
00:09:01
Speaker
I imagine somebody like replaying the audio. How did you pronounce that? Was that an H or Uh-huh. Well, see what it was, if I could just peel the curtain back for a little bit, I do listen to other podcasts. And what I've realized is some of the um more prestigious ones slash the ones that actually make money.
00:09:20
Speaker
um Just kidding. We're super, super rich. Like we have so many advertisers. um But the ones that actually make money, they have, ah they'll reference it. They'll say, um you know, for further reading, check the show notes. Yeah.
00:09:34
Speaker
And I'm like, oh, oh, that sounded nice. Like that sounded intentional rather than just saying like texts or the doobly doo or whatever. You're like, ah, yes, the show notes. Like we had ah some librarian catalog, everything coming out of the episode. so anyways, that's what I'm going to try to start calling them just to kind of like ride a little bit of that renown.
00:09:58
Speaker
Going from $5 words to $10 words. Exactly. Yeah. We're up charging for word now. um But Gloomvale sounds like an interesting option for the first blind recommend.
00:10:13
Speaker
Um, well, I did say second one, right? Yeah. The second one is a game called Poco. P-O-C-O. It is free on Steam.
00:10:24
Speaker
It's like an hour long, kind of a puzzle point click adventure. Very cute. Very well made. There's some love put into that. Um, I played it a little bit inebriated, but there were some points where I was actively giggling.
00:10:41
Speaker
Gotcha. Okay. All right. Has some cute, cute bits. Yeah. A little bit of a teaser for the vibe of the game at the very least, or it's super dark and sad. And the fact that Dave was giggling says more, more, more about you than anything else I will say last night, I recommended this to a friend on this cord.
00:11:02
Speaker
And they're like, oh, is there like something something dark about it? like Something like dies or something evil happens? i'm like, why are you saying that? Do I have a reputation now? Is that what you are expecting?
00:11:14
Speaker
I honestly think it's free games. Because this is what I wanted to cover. Coming off of that, like... I don't know if we've ever done. i think we had an episode on free to play games maybe 15 years ago.
00:11:27
Speaker
Probably. I don't know if we talked about like free games ever. um And clearly this is not the time with zero preparation to go into it. But like anytime I see an actual free game, no microtransactions.
00:11:43
Speaker
Nothing else. no No monetization at all, basically, unless you like search up the person and they have a coffee or something like that. You can send them money. That is fascinating to me. Because like there are some games that fall into that. And I can actually i think that there is some overlap with a something slightly twisted, like Doki Doki Literature Club.
00:12:04
Speaker
Actual free game. Really? Yeah. ah I guess I forgot about that The so I can't say for Poco. It's it's probably more towards to the funny. What was the other one? I was thinking of um Oh, no, it's got an absolutely insane name sort like one Was portal one free at least the the I know portal the first slice I think is what they called it was free they had a um ah I don't know if it was a demo. TF2 has to be free. It is now. Yeah. Okay.
00:12:39
Speaker
It wasn't at launch. It launched with Orange Box or I think Retail 20. Yeah. yeah but I think a lot of those Orange Box things went to Steam either free or very cheap. Yes.
00:12:50
Speaker
i This is going to bother me because I can't remember. ah Oh, no. it's I love the world and everything in it. This is one of the few games that Jake has recommended to me earnestly. Yes. ah Zato with ah dots between each one. Check the show notes, yada, yada, yada.
00:13:09
Speaker
um Slash, slash. I love the world and everything in it. And it's basically like a visual novel sort of thing where like things are something is going wrong.
00:13:21
Speaker
um But it's completely free. um And so I do think that maybe maybe there's some overlap between people who are willing to put out their creative effort on Steam for free and the people who are like, I'm going to really mess somebody up with the content of this story.
00:13:39
Speaker
I do figure it's just like... I'm technically working on a game. i doubt it's ever going to be commercial. I doubt it's be good. It's just a fun side project for me to explore. But I could imagine if you are starting out with something like that, that you just a concept comes up.
00:13:59
Speaker
And it becomes like a little pet project. And you're like, I want to release this as a full thing and like get some feedback from people. Okay. But it might not be something like I wouldn't feel right charging for this.
00:14:12
Speaker
Gotcha. Would be my guess. No, I think that definitely plays into it. Sometimes people are like, you know, they they have some discrepancy for how they value their own work compared to something that maybe is double or triple A.
00:14:27
Speaker
Or maybe they're using it as a lead up because I think like Doki Doki, they released like another game later that actually cost money. um But it had, you know, tremendous exposure because the first game was literally free. um Super Meat Boy, similar situation, Flash game first um and then released as like the full game um on various. Binding of Isaac would have been the same way.
00:14:49
Speaker
Exactly. Initially a Flash game. Yeah. Looking back at that, holy shit. Flash was the time. Yeah, it really was. It's apparently kind of making a resurgence. I saw someone.
00:15:02
Speaker
um It's not like Adobe Flash. They were using like Web3 things now that are like not actual viruses. um But I can't even remember where it was, but it was on some so social media. They were like, oh, yeah, check out my stuff on Newgrounds.
00:15:20
Speaker
I was like, what was that? Right? Like, what was that thing? But apparently, like, the site is very active still, and it's, you know, this isn't like Tumblr or something like that, where it sort of, like, fell off a cliff or got, like, bought out or whatever.
00:15:38
Speaker
Newgrounds just stuck around long enough to become a new subculture, because the why not? You know, if you're around that long, you might as well. so I have to imagine part of that is because i think a lot of it is owned and run by gamers or people who aren't very corporate.
00:16:01
Speaker
I want to say, is it Tom? Tom Folk. Yeah. Yeah. Who is like you, like you're saying a creator, creator himself. Right. So yeah.
00:16:12
Speaker
so Like he was involved with a lot of early stuff. I think like alien hominid as well. Weird stuff. Yeah. But that was new grounds though.
00:16:24
Speaker
Some of the weird stuff, uh, solid fingers and whatnot. Yeah. Um, anyways, to the actual games I was talking about. So I played through Diablo background. We had an episode on Diablo four and it launched My take and you can you can disagree with me on this. My take was like the game was good, but it was a little under baked for for launch. Like it

Exploring Free and Indie Games

00:16:52
Speaker
didn't have all the support systems to keep people playing.
00:16:56
Speaker
Yeah, it felt like it was a complete game, but it wasn't super fleshed out.
00:17:07
Speaker
like It felt like once you beat the the main story, um maybe did some extra side content to get certain unique properties. It really felt like, all right. All right, I'll see ah Like there wasn't anything else to do or explore or expand. um Because even the item selection felt kind of limited.
00:17:31
Speaker
Yeah. As far as the pool. If I recall correctly, and I could be wrong about this, I don't think they had unique tier gear at launch. They definitely didn't have sets because technically they still don't have set gear, um which they eventually replaced to get into that for like the new expansion. But um there were definitely like dimensions, I guess, from the end game that were missing.
00:17:58
Speaker
um I think they had Tree of Whispers was the the kind of like end game activity in quotes was like higher tier nightmare dungeons where you're just getting better loot. The difficulty thing going up in Torment has been there forever since D3. And the...
00:18:13
Speaker
um and the um The tree of whispers, which is just like do miscellaneous things around the map so you can get like cash is basically like loot boxes without a key of items. Right. i'm Just like

Subnautica 2 and Game Development

00:18:27
Speaker
bonus chests probably be the best way to describe it.
00:18:30
Speaker
But that's not super compelling for me. Right. um No, because I think unless you really want to go back and play through Another character to try them out. Mm-hmm.
00:18:45
Speaker
You're kind of good on the game. Yeah And the classes the classes were cool and the classes still are cool um Like some of them play very differently and I don't need to go back and re arbitrate basically everything we covered in the Diablo 4 initial episode but like I only played it for a couple months, I think at launch.
00:19:06
Speaker
um And it might have been even less than that. I think I I'm pretty sure I made a rogue for like the early access week or whatever. And then a necromancer. And that was it, according to the characters I have now. Like I only made one character in Diablo 4 after the game launched. Yeah.
00:19:23
Speaker
I mean, I guess I just kind of made shot. I might have made multiple shamans, which all kind of went into the same lightning build. um Or was that Druid? I forget what they have as their classes for four. Yeah, they had Druid and eventually like Spirit Binder or Spirit Bonder or something like that. But that was the next expansion.
00:19:42
Speaker
Yeah, Druid must have been what I was thinking of. But yeah. Sorry, go ahead. Even like ah this skill gameplay. Like Diablo is fun as far as an ARPG. Looks gorgeous for sure. Yeah.
00:19:58
Speaker
But I feel like I have four buttons and I'm just kind of like repeating through. Which I mean, I guess you could say the same thing about any ARPG.
00:20:13
Speaker
But for me, it's not super exciting to go through all of that combat. Yeah. Yeah, and I think i think that's fair. they actually I'm going to use that point as a launchpad for something, which is the TLDR for the new Diablo content is if you enjoy Diablo and you enjoy Diablo 4, the next expansion, Vessel of Hatred and Lord of um Hatred,
00:20:40
Speaker
I hate to use the same word. Blizzard does this all the time. It's ah at least it's not of the swarm or something. ah But ah anyways, the um it's not a reason to play the game if you don't enjoy the base game.
00:20:56
Speaker
Like if you don't enjoy Diablo four as it is now, there's not going to be anything added here that's like fundamental. um That's the short of it.
00:21:08
Speaker
ah That's maybe i would track a negative for some people, right? But they're not fundamentally reworking the game. um But here are the here's here's the rest of it, right? So Lord of Hatred, I bought that expansion. If you didn't have Vessel of Hatred, which is the second expansion, then they give that to you. So that's nice. um i played through I made a character, a um ah Warlock is one of the two new classes. And the latest expansion, it's Paladin, which they technically released last season, I guess. So I don't know if that counts as a new...
00:21:40
Speaker
class or not, but for the people who... Right? and um And Warlock. And played through the base campaign, Vessel of Hatred and Lord of Hatred. Just did the whole story, basically.
00:21:55
Speaker
But they do give you the option. So when you make a new character, you can choose which campaign you want to start in. And if you've beaten the game, you can choose to just make a character after all of the campaigns.
00:22:07
Speaker
um You just make a new character. It's like, do you want to just not do the story on this one at all and just do the other content in the game? Sure. Pop off. um That's valid. I do actually have questions around like it's really weird starting at level one. Yeah. Because you're like, what side do I do?
00:22:25
Speaker
Because like a lot of times if it's like, hey, you've beaten the game. It's like, oh cool. I'm here with my level 60 character. Yes. Or something. It's. It's weird to just go and not have those carryover bonuses in any way, shape or form. It's just, hey, I can now go to this area, which I assume they have to difficulty scale or lay it out so you can still progress without needing the XP of the base campaign.
00:22:53
Speaker
Yes. Like the everything open world. Scales in fact, this is something that some people might just disagree on or find take exception within the game in general But really the entire game scales like you can be in a party with other players on different difficulties, I believe, compared to your own.
00:23:13
Speaker
If not in a party, you can at least be in the same open world event where there's like a hell rift or something like that. And so someone can be on like torment 12, which is the highest difficulty. Everything does tons of damage and someone can be on like easy mode and they're just there together in the world fighting the same enemies.
00:23:30
Speaker
And in the background, everything is scaling somehow. For these two people. I don't understand it. I'm sure someone has an explanation. But it seems technically difficult from my perspective.
00:23:43
Speaker
I mean, you'd just... You'd pool the health, right? Yeah. like Functionally, there has to be modifiers on damage dealt to enemies. And then how much the enemies deal to you.
00:23:55
Speaker
I think that's probably the biggest thing. um It's just really funny to be like... Like you you do get better, right? It's not like the oblivion problem necessarily where like the entire world is leveling with you.
00:24:10
Speaker
And because of that, you never really feel any stronger. But once you reach the point where you have like a pretty decent build, kind of like one shotting trash, clearing higher level enemies a little bit harder, like a little bit quicker.
00:24:25
Speaker
um That kind of just like carries through as long as you keep your build up as you're going through to like actual level. And they only need to do it to level 70. Level 70 is technically the cap in quotes.
00:24:37
Speaker
And then it's just adjusting the difficulties for more like magic finding crap like that. But um I miss going to level 99. Why do you have to take these numbers from me? I mean, they have they do have the Paragon board. so but You say that, but you you you play the Constellation in Path of Exile. so that's true that's That's really just an advanced, better Paragon board. Yeah.
00:25:04
Speaker
But but yeah, so the stuff that they added just to go through here. So a lot of this is categorized as like gear manipulation where um just to like surround just to like circle that idea in the most straightforward purist form of an ARPG a hack and slash ARPG like Diablo.
00:25:29
Speaker
They're like, hey, you are just going to farm for loot. And if a good item dropped, you go and you identify it and you're like, oh my gosh, it's the best thing ever. And you use it. And if it's not the best thing ever, you throw it away and you go back to farming to grab more of it.
00:25:46
Speaker
um Path of Exile, i think, is the first game I played that really was like, what if we didn't do that? And instead, we have potential stored in the items that you can get.
00:26:01
Speaker
And through, you know, consuming resources and rerolls and stuff like that, you can, like, extract potential from an item that, on the face of it, might not look that useful.
00:26:14
Speaker
Um... Yeah, you can make everything currency at the very least. Yeah. And all currency trades up. Yeah, like a perfect example of this for like Path of Exile is when I was playing it you played it a lot more than me.
00:26:29
Speaker
um Eventually I got to the point where was like, oh, like this, a normal rarity item dropped, but it has a lot of sockets. Like I bet we could do something with this.
00:26:40
Speaker
And that's like silly, right? That's very far removed from that kind of like purist original example I provided where you're like, oh, it's not a legendary, it's not rare or something. Why would I care? So I...
00:26:53
Speaker
I feel like it's the same thing. It's just at different points in the game. But it's kind of like that. Oh, here's a new possibility. And it gets your your brain juices flowing for, oh I can kill them this way instead. Yeah, it's like it's having that power spike of, oh, hey, there's now like a 50% chance. This is going to do double damage. I'm like, I'll take those odds. Uh huh.
00:27:18
Speaker
And then just stack attack speed. So like for Diablo, they have it's the more casual one at the high level. Like they are aiming for the casual audience.
00:27:29
Speaker
um Some of the decisions they even had in the base game really reflected this having like legendary aspects. So you could break down any legendary piece of gear. The aspect is just stored in a codex and then you can just imprint that on a different rare.
00:27:44
Speaker
That was that's a cool system. i actually really like that because sometimes you get a legendary, but the rest of its affixes suck and you're like, what am I doing? So as a a downstream consequence of this, most legendaries in Diablo four, you probably just destroy them. If you're not like leveling, if you're in the end game, you can kind of just destroy all of them um unless they happen to roll really luckily because it's much more valuable to just imprint it on a rare. And there you go. Now you have a good item with the affixes that you want and all every fucking aarpg the super late game is you have a really good rare item because those just get the the most amount of stat affixes and like the better stat rolls yeah because usually uniques which are the rarity above rare will kind of be capped by them having some type of unique effect
00:28:39
Speaker
And unique still exists. So I don't know if they reacted them or if they've been in the whole time, but like Diablo four has unique still and their special effect is basically like you can't modify the items with a lot of the systems that we're talking about. I'm going to I'm going to mention, but like you can't reroll individual affixes like you can for other items.
00:28:58
Speaker
um But yeah, the TLDR, so I don't spend forever talking about this particular thing, is Diablo 4 now has, I don't know exactly where each of these were added, but they have...
00:29:11
Speaker
Your standard loot drops. You have tempering, which is just making adding like percentage bonuses to all the affixes that are on an item. um Masterworking, ah which is... oh sorry. Tempering allows you to pick one affix to add to an item.
00:29:29
Speaker
It's basically like a free slot on everything where it's just like, oh, I just want to add a little bit of extra... like physical damage protection or maybe it's like an amulet and I want to have like life on hit or something like that.
00:29:43
Speaker
Like different types, different gear slots can have different temper affixes, but you pretty much want to temper everything that you use is the short of it with whatever stuff makes sense. More slots, more better. Yeah, exactly.
00:29:56
Speaker
Master working gives you a little bonus to all of the affixes that are on the item um and the other things they added. Runes and rune words back in but they don't function exactly the same way um Instead like they have one type of rune is a resource builder so ruins are only useful on an item if there's two slots um the first one is a resource builder and The last one is a resource consumer So the first one will say something like every time that you use a potion gain a hundred offering and the second one will be like every time that you have 200 offering like cast chains of torment Okay, and it could even be like a cross class skill it can be there's like not a huge list of them But it could be like druids petrifying stare or like sorceress like frost blast or whatever
00:30:52
Speaker
um Or summon wolves is the one that i actually use. I summon a bunch of spectral wolves that my class has nothing to do with, but they're just really good. So bonus wolves, why not?
00:31:04
Speaker
So it sounds a lot more... I don't want to say plug and play, but it sounds very customizable. So you're not going to be screwed out of, oh I keep having bad luck with loot. You can't really do what I want to do versus I have a thing i can slap on things I wanted to do.
00:31:26
Speaker
And then just change that later if I get something with better numbers. Yes. And like Diablo four is really just continuing to just stack boxes of damage onto like your damage pillar. And that's really what the rune combinations kind of come in as as like, oh, here's a little bit more more survivability is a little bit more damage. OK, just stacking things on top.
00:31:46
Speaker
So what is the rune word part of that then? So the rune word part of it is there are mythic uniques, which are like the end game of end game items, where if you have um specific runes and a fairly large number of those, I think it's like five or six.
00:32:09
Speaker
like duplicates of them. You can craft them all together to make one mythic unique um that is really just like the latest game of late game chase. It'll have some ah generally very powerful uh unique affix um but it's basically a dump it's a dump for all of the runes that you've been building up through a farming and re-rolling um like transmuting them is like an affix on the item uh it's i don't even know if it requires a base item that's the difference between like ring words and the base game like or from diablo 2 but it's just like
00:32:49
Speaker
It's their replacement, essentially. It's like you you are ultimately taking all of the runes and then making a really expensive item at the very tail end of it, which is probably a compound. But um I'm not sure on that part. I haven't made any yet. Actually, I played the game a decent amount and I did not get enough. I didn't farm enough runes to actually make one of them. But
00:33:13
Speaker
Yeah, it's definitely different. And it's definitely that part's very late game. The runes themselves, you could start using them really whenever if you have sockets. You can only have two combinations also. So like two pieces of gear that each have two sockets.
00:33:28
Speaker
And you're just like, OK, let me put in a builder and a consumer and a builder and a consumer. And that's probably just so people weren't running around like doing everything passively through the runes because one of the builders, it's like a rare, but one of the things that provides resources like every five meters ah traveled like gain offering.
00:33:48
Speaker
And I had that one hooked up to like a warlock chains ability that like CCs all of the the enemies around me with like flame chains and like does damage to them or whatever.
00:34:01
Speaker
It also like protects me a little bit. And so literally my function now, this doesn't help your problem of only having four buttons to hit, but I just run around the map and like chains are just being applied to everything around me every like five seconds.
00:34:17
Speaker
And it's just funny, um but it's incredibly passive. They didn't want like too many of those things happening all at once. um The engine's like, no. Yeah, what if we didn't?
00:34:29
Speaker
Um, but yeah, that's neat. And then the the cube is the big thing. ah You gain the most minor of spoilers. It's probably on the box.
00:34:40
Speaker
You get access to the Harajara cube at the end of the last expansion. And it has like just a list of recipes. They didn't do the full Diablo two thing where it's like, do you have a prima strategy guide? Right. Did you did you go to GameFAQs? Did you print out everything from the library for what you can do?
00:35:00
Speaker
um There might be some hidden functions, but for the most part, you just get a list of recipes and you can see how you can interact with gear. But it allows you to do like focused rerolls and all this other stuff to kind of like manipulate small things, transmute items into a different item stuff like that.
00:35:19
Speaker
Always been a big fan of the cube. m It's been around since D2 and it's just like a little pocket dimension that has only ever improved my life. Yeah, it's really nice. Do you need some extra slot space? There you go. That's the one thing they don't have is you can't carry it around with you. It's not just like an extra backpack.
00:35:38
Speaker
It's... I guess I won't spoil it, but it's not mobile anymore. Well, in Diablo 3, they have it like on a pedestal at camp. i will I will spoil it then. It's the same thing. It's the same thing as the way it works in D3. I forgot about that. um I don't want to spoil.
00:35:57
Speaker
It stood up on a pedestal. aha Yeah. Basically the same function. Yeah. But yeah, that's neat. um Other things that they added was they'd brought back set bonuses, but it's basically they drop as what are called charms that you just attach to like a different to your quote unquote talisman, which has a number of slots based off of whatever.
00:36:22
Speaker
like the quality of the talisman is um and the charms come in set bonuses like so some aren't for sets they just give you like movement speed gold find whatever the crap um but they can ah you can also find them for specific sets where it's like oh this one's more focused on dealing fire damage or abyss damage or survivability or whatever the crap Okay, that actually solves a question I was going to ask earlier, because I always really enjoyed the idea of sets in Diablo 2, because Diablo 2 being a formative experience, and it was just a new possibility of cool, shiny thing.
00:37:03
Speaker
You give me that level nine six fight.
00:37:07
Speaker
Rogue encampment. m But a lot of those sets, even like Saigon's, which I was just mentioning, would have like five or six pieces.
00:37:18
Speaker
Yeah. And it did have some partial bonuses, but usually you'd want the whole thing. um So it only felt like you could really use the set for like a couple of levels. And then it's like, hey, this piece of armor, though, actually gives you armor. You're like, I do kind of need that. Yes. And it feels like it's it's never good because you're like you're always trading something up for the set bonus. Exactly.
00:37:44
Speaker
Whereas if you have that separated out similar to how Path of Exile did with their um gem slots. Mm hmm. you You have more chances for customization without having that trade off of I don't want to get rid of this cool thing that I have. Yeah. Or this thing that I basically need stat wise.
00:38:04
Speaker
Yeah, no, it's I think it's a pretty elegant solution. I agree with what you're saying. When in doubt, split it out. Kind of. Yeah. I mean, like it's possible to what's weird here is like, again, this is the casual game, right? Diablo four is like the casual, more casual version of ARPGs compared to something like Path of Exile.
00:38:24
Speaker
So they do kind of have to write a line where um if they ju do if they do choose to like split it out, it's not adding complexity that would like turn people off. But in this case, it's like it's still accessible enough that you kind of... I think they're only best of both world adding accessibility.
00:38:40
Speaker
Yeah. And the the charms actually like drop to their own like pocket of your inventory too. So it's not like... It's been taking all the space you would get while you like pick up loot when in doubt split it out yeah exactly um The other the last thing I'd mentioned for the ah talismans and charms is ah one of the cube recipes um Allows you to take a unique and turn it into a charm specifically for the unique affix.
00:39:10
Speaker
um You can also find them as like rare drops out there. So you can find a charm that's just like here is the here's the meat and potatoes of a unique item you could equip and just put that on your talisman.
00:39:24
Speaker
And that could be like awesome because like one of the ones I was using that i i found relative. don't want to say relatively early, like mid game through my my last character experience was like um It made it so um I could build up an overshield basically up to a percentage of my health.
00:39:43
Speaker
And I got a variant of that that was um up to 100% of my health. So I basically just had like double health and like overshield was built, I think, while I dealt damage or something very attainable.
00:39:56
Speaker
And I was just like, oh, I can like I can unlock higher difficulties now. Like this is the thing. This is the thing that actually kept me from getting one shot um by everything except end game bosses, which did not care. But um I'm playing a warlock. So it it's a little bit to be expected.
00:40:14
Speaker
um But yeah, like you can get that as a unique charm and be like, oh, it's all about freeing up more gear slots so you can make more decisions, you know, for your actual paper paper doll for gear, which is what you were saying. Yeah, because I was thinking about that with um Path of Exile and Uniques because they still have that problem of I shouldn't say it's a problem, but I like the way that Diablo 4 sounds like they're doing it ah because a lot of the uniques will have game changing. Yes, they're necessary to build.
00:40:49
Speaker
Yes. Like on max roll, I, the build that I ended up going for warlock basically like blows up the screen with an ability called apocalypse that charges when you deal damage to people.
00:41:01
Speaker
And then it just creates a demonic, like, ah pentagram, uh, on the screen, depending on how many kills I have essentially. And there are ways to cheese out more kills to charge it faster or kills in quotes to like charge it faster.
00:41:17
Speaker
um But the build is entirely dependent on having a unique called like Gauntlets of the World Breaker. And if you don't have that, then it's not sustainable. It actually like falls. ah It tips over and it won't be something you can actually run in in game content.
00:41:39
Speaker
Similar deal to the what you're describing, right? Like it's a must have. You can't escape it Yeah, but if you split it out, you now have a free slot for a different unique mythic affix. Exactly, yeah. And that's really what it's all about is ah getting as many as possible and then seeing what happens.
00:41:59
Speaker
Exactly. It's binding of Isaac. It's binding of Isaac. At the end of the day, it's all binding of Isaac. More affix, more better. Exactly. um So two other things. And then I'm done with done with Diablo 4.
00:42:11
Speaker
i One of these is a bonus thing. This one doesn't count. I like the story. If you're interested in the story for what's going on, the last expansion is pretty cool. I spoiled the final boss fight for Dave. I made him watch it like he was doing something else. Taxes or something. I was like, Dave, look at this.
00:42:28
Speaker
And i think it's I think it's really cool. But I actually do like the story. I'm kind of a sucker for the Diablo lore, though. It's always interesting and gothic.
00:42:42
Speaker
Yes. And Diablo 4 was a return to roots in a lot of ways like that compared to 3. um 3 was too fucking bright and cheery and shiny all of the fucking time.
00:42:53
Speaker
That was the the launch complaint. That was the traditional thing. Like the secret pony level was the developers acknowledging the community sentiment that everything was too bright and cheery in Diablo 3.
00:43:08
Speaker
um For Like from the opening cutscene they're like, oh no, we're gonna be like super brutal Don't worry about that. Like we're gonna be really brutal. Don't worry. We're gonna kill everybody everybody's gonna die um But yeah, the actual two things are so in the second expansion they added back mercenaries um Which were present in Diablo 2 and I can't remember. They were in three as well. um There was there was a way to get mercenaries in three, but I don't remember what they did in three, to be honest. um
00:43:39
Speaker
ah So they add back mercenaries, but each mercenary has their own little micro skill tree, which I think might have also been present in two. Not 100 percent sure. I know there was like a core skill they focused on at least in two.
00:43:52
Speaker
I think, too, they would just level up passively. That's what was. but they always had one thing. So in Act 2, a lot of times you'd get a specific spear guy because of whichever aura he had.
00:44:06
Speaker
Yes, exactly. So the way it works in 4 is there's, like, a set of four or five different mercenaries you can, like, choose from. They're just people. They're NPCs. And they each have, like, a small skill tree that takes, like...
00:44:19
Speaker
10 minutes of playing the game. Maybe longer than 10 minutes to like build out, but you can max them out very easily. And then their skills just cast on cooldown, basically, like when they're in combat. So it'll say like, oh, he'll use this defensive bulwark move every 20 seconds or something like that.
00:44:36
Speaker
um But here's the other here's the actual like innovation thing. um They also have a reinforcement slot. So you have your standard mercenary that's with you all the time and then you can have a mercenary on backup and you can pick from that mercenaries abilities. So one example is like there's a guy that has a bubble.
00:44:57
Speaker
He'll like generate for you this defensive ah bubble and it redirects 90% of the incoming damage you would take to him if you're in the bubble. um And for the reinforcement, you pick a trigger for when you want the the person to come in and cast the skill. Then it'll go on cooldown. You might have to wait 20 seconds or whatever.
00:45:19
Speaker
But the obvious trigger, and I think this is probably what most people did when they were like going through mercenaries the first time, I pick that guy, I put him on reinforcement, I'm like 90% defense bubble if I am injured, which is like under half health in the game, right? and But you could do it offensively. You could be like cast it as soon as combat starts or if I CC an enemy or something like that.
00:45:42
Speaker
um And that's actually really cool. I really like that sort of like you make a decision once, but it doesn't like overcomplicate the gameplay while you're just farming, listening to like Evanescence or whatever. um It sounds like when Tower Defense games added a way to set priority with towers.
00:46:02
Speaker
Versus like, hey, we're going to hit, at you know, the The first thing all the time which isn't gonna be good if something has a shit ton of health exactly. yeah um But it's a nice little that's that's the the theme it seems like when they're adding these systems they're nice a little additions that don't like Compromise the simplicity I want to say like the moment-to-moment gameplay But they allow you to make some decisions about your build.
00:46:29
Speaker
That's like the kind of stuff they had And then the very, very, very last thing and I'm done is War Plans, which is the end game activity where it's the same thing as Reaper of Souls for Diablo three. They're like, hey, pick your Slay the Spire esque route of activities that you want to do. And your payoff is when you complete the plan at the end.
00:46:50
Speaker
So it's like Nightmare Dungeon, ah Pits of Hell, Helltide, some other thing. And you're just like, okay, well, I'll progress down these activities. But as you do that, you actually level skill trees, I'm putting in quotes right now for the people that can't see me, for each of those activities where you can like Tailor the rewards add difficulty change some aspects of them um Like for that season of gameplay Which is pretty interesting um And it's really just an endgame chase. It's something to do insert whatever RPG you play That in-game activity is what war plans is in Diablo 4 Maps yeah, it's it's maps
00:47:36
Speaker
And that's it. That's the entirety of it. Overall recommend if you like Diablo 4. And if you don't like Diablo 4, no, you probably won't enjoy this. It's still Diablo 4.
00:47:51
Speaker
What have you been up to outside of Diablo 4? Yes. um So the other ones I wanted to just mention, I'll say more briefly. than the mini Diablo 4 episode, um, was, uh, Chrono Arc, which is, is going to be my, my blind dimension. Actually, going steal that from you, Dave.
00:48:12
Speaker
Um, if you like, ah kind of like light roguelike deck builder RPGs, but you want like a JRPG where,
00:48:24
Speaker
The story is full of mystery and things are gradually being revealed. There's a little bit of that ah um ah secrets beneath secrets beneath secrets beneath secrets going on.
00:48:37
Speaker
um It's actually crazy fun. I'm having a really good time with it. It came out two years ago. um But give a look to the Steam page. Check the show notes.
00:48:50
Speaker
Don't need to go into depth on it. If you don't like JRPGs, you probably won't enjoy it because it is kind of like watching an anime. um I fucking hate to anime, dude. There you go. Yeah, it was a mistake, obviously. Free slow, boring, hate it.
00:49:10
Speaker
And what was the other thing? I mentioned it at the start. And then I pushed all thoughts out of my head with Diablo 4.
00:49:21
Speaker
Has it been another game that you've been checking out on the side? Oh, it wasn't. It was news. It was Subnautica. So Subnautica 2 hit early access this year. um We talked about like some of the early drama games a while ago.
00:49:37
Speaker
i don't remember it. Yeah. Because when you messaged me earlier, I was like, yep, nothing. Yes. So the recap was um the developer for Subnautica and the publisher for Subnautica basically were in this disagreement. So the developer was purchased for a lot of money.
00:49:55
Speaker
by the publisher, I think Unknown Worlds um is the publisher. I can't actually remember who the developer for Subnautica is. I should. I'm going search real quick just so I'm not super, super wrong. um okay no and Unknown Worlds is the developer and the publisher. though That's not right.
00:50:17
Speaker
I don't actually know. No, it says developed and published by Unknown Worlds Entertainment. Okay, that's confusing. That's the reason for my confusion, though. um So basically, the studio was purchased for a lot of money.
00:50:31
Speaker
And the publisher was like, are we being ripped off here? Crafton is the publisher for Subnautica 2. um They're like, are we being ripped off after we bought this company for all of this money?
00:50:46
Speaker
Uh, and apparently the publisher used ah the the CEO used chat GPT to be like, how do I get out of this deal where I would have to pay the leadership of the the developer company? This I think is $250 million dollars bonus if they get like some huge amount of sales in the follow up game.
00:51:07
Speaker
um And this the reason we know about this is because it came out in court because they ended up suing each other over this and the publishers like the CEO is just disengaged from the product. They're doing all this other stuff. They're like working on all these other activities. They're not focusing on the game. So we want to oust them and replace them with our own guy again.
00:51:27
Speaker
decisions probably made by ChatGPT. um And the ceo's ah CEO was like, no. why Like you're literally just trying to weasel out of this.
00:51:41
Speaker
ah Let us work on the game pretty much. A court in Delaware, which is where like the developer, I guess, is incorporated, um was like, you have to reinstate the original leadership. You can't just like cut them out of this to save money.
00:51:59
Speaker
um Like there was an agreement. There was a contract. All of that is the background while the development team is trying to actually work on the game. So they're periodically like releasing these like live logs and things like that where they're talking about like design for different creatures and things like that. And it's just like the background context is the leadership of the company is like throwing knives at each other. and It's just an absolutely crazy thing.
00:52:27
Speaker
um But forward basically now. um ah the early access release was announced right as soon as the CEO basically got like reinstated for the developer.
00:52:43
Speaker
i And that happened like before the CEO made that call. So what it seems like is the publisher was like, hey, you know, if we can't do it, just ship it. Like just send it now before the CEO has control again.
00:52:58
Speaker
Because... Maybe the idea is if they ship it a little bit earlier, you know, the sales won't be as good, so they won't have to hit that bonus criteria. There's all kinds of tinfoil hat stuff out there.
00:53:11
Speaker
But it's just so much drama for like behind the scenes. It is crazy what people will do for money. Yes, absolutely. yeah Absolutely.
00:53:24
Speaker
um So they had an early access trailer, which came out like after the CEO was, you know, back on board and working on things. And there's no mention of the publisher like at all crafting on like any of it.
00:53:37
Speaker
Presumably they're still making money off of it because they're a publisher. But like, who knows what the next news cycle thing is going to say? The game launched this week into early access. It's the most wishlisted game on Steam this year.
00:53:52
Speaker
um It's huge. Subnautica one. Again, this is kind of boring industry chat stuff, but it was also absolutely huge. I think it was the most expensive game that Epic actually bought and spent money money on to give away for free on the Epic Game Store.
00:54:11
Speaker
um So like subnautica is a big deal whether you consider it's ah a good game or not. It's like in the double a space um A lot of people are interested in it um But yeah, it's early access this one has up to four player multiplayer um Which I have so many questions about because like ah ah Let me just ask you, Dave, because I've just been ranting for a bit here. How do you feel about thalassophobia? The fear of deep water.
00:54:44
Speaker
i understand it, um but it needs to be deep. Like I can walk into the ocean I could push myself to like have my feet not touch the bottom. Yeah. um But after that, like that's deep enough for me to drown in. And that's been a fear of mine for a very long time.
00:55:10
Speaker
Right. So I don't like going where oxygen isn't because I found I really do need that day to day. That's fair. Right. Know thyself. Exactly. Basically. Yeah.
00:55:22
Speaker
um So a lot of people are in the same boat as you. I'm in the same boat. I do not like the idea of just being in open ocean and not knowing what's underneath me for however long down, however far down. And that's one of the things that makes Subnautica really compelling.
00:55:37
Speaker
But like any sort of horror game, which in some ways Subnautica is, even if a lot of it's atmospheric, right? um Like there are... actual sea monsters but like they're not once you understand them they're not necessarily scary because you can like they had a bad childhood exactly no it's like well you know what their risk you know what their risk profile is and then you're just in a situation where you're like okay well i I either die or I don't right but it becomes a video game then at that point um
00:56:11
Speaker
But any horror game where you bring your jokester best friend in is not going to be as scary as any other type of situation. Maybe you can go to like whimsy.
00:56:25
Speaker
Maybe you can jointly be scared of something that endangers your progress in the game. But like two people dying to a sea monster is funny. One person dying to a sea monster is traumatizing. so One person dying to a sea monster where one person survives.
00:56:44
Speaker
Exactly. that's That's the peak experience. That's that's ideal. That's to say nothing of four player co-op. I am not convinced it's possible to have like a tense experience.
00:56:59
Speaker
At least to anywhere near the same degree. If you have four players running around, someone's harvesting kelp while the other person's being monstered by catthulu ah murdered Do you think that one of the main selling points of the first game was that tension?
00:57:15
Speaker
Oh, yeah. Yeah. 100%. So that's actually my concern. Yeah. You kind of set that up. and Just teed it up for me. That is my concern for the second game. It's like...
00:57:28
Speaker
Part of me, like I enjoy playing survival games with friends, but Subnautica, so much of it was like the tension of needing to explore the unknown.
00:57:40
Speaker
And that's so much less tense if you know someone is going to laugh at you if you die. If you like check out that game and you just get grabbed by an arm and you're gone. Yeah.
00:57:52
Speaker
yeah So I actually don't know whether i would Whether I'm interested in playing this one in multiplayer or not, but I don't know It's more and more things to think about.
00:58:06
Speaker
Maybe as like a secondary playthrough thing. Yeah, maybe. There's also the part of the issue with Subnautica 1 is the progression in the game is also really just tied to to knowing things, to figuring things out.
00:58:19
Speaker
The difference between like a first time playthrough and a second time playthrough is like massive because you might know where like all of the key technologies are and resources in your pocket the whole time yeah legitimately one of the biggest without providing without spoiling one of the biggest walls in subnautica one is there's like there is a hidden area that you need to get to at some point in the game.
00:58:44
Speaker
And there are a few hints you can basically use to like in like the dialogue and narrative in the logs and things to like zero in on one way to maybe get there.
00:58:58
Speaker
But a lot of people miss that. And otherwise, it's actually just natural exploration is the only way for you to find this entrance. um And that was a big wall for like a ton of people.
00:59:12
Speaker
That's a one time experience. Yeah, that was me. That was me entirely. i think part of my issue is probably maybe disjointed playthroughs. But I remember setting up a little sonar station.
00:59:27
Speaker
i was just trying to look for I think it was like not a material, but like unknown objects. Yeah. Yeah. Either scrap or blueprints.
00:59:38
Speaker
Yeah. And I just wasn't getting anything new or I'd find like one thing, but it wasn't the thing that I needed. And just felt like. I don't know what I need to do to progress. It didn't feel like I had a path, a direct path forward. It was a maybe you'll get lucky at some point. Yes. Mm hmm.
01:00:00
Speaker
It's ah actually, it's probably my biggest gripe with the first game, and it's a really tough game design problem to solve because the game is built around exploration.
01:00:12
Speaker
So they can't, like, they can't give you a quest marker saying, like, hey, for the next step, you should go here because it's antithetical to the very DNA of, like, the pillars of the game that they have built up.
01:00:24
Speaker
But... the game is pretty much over for a ton of people if they just get stranded there or even worse than that in some ways they feel like they have to look up the next hint the next answer because they're like ah like is this still early access like is there no way to progress right that feels pretty bad too so yeah i don't want i don't want to be thinking that i'm done yeah exactly um But yeah, we'll see what they did first. I'm not a good to below zero was considered by a lot of people. That's their middle game.
01:01:02
Speaker
Not to be necessarily as good as the first one, which is not really what you want to get from a developer. Right. You want your your latest product to be the new hotness. um But there were some improvements in certain areas. They just didn't give us the Cyclops. Come on. Give me back to the Cyclops. Ah, geez.
01:01:20
Speaker
I will not spoil anything for Subnautica 2, but I've watched a friend play a little bit on Discord, and I will say the game looks gorgeous. It is a lot more The technology has advanced, we'll say that much. That is fair.
01:01:36
Speaker
i think the system requirements are a lot higher too. Yeah. But with that, you can all obviously have deeper levels of immersion. More.
01:01:48
Speaker
ah and doey But like if you want to have like a realistic scary eel type thing, you can achieve that a lot I would say easier. Yeah.
01:02:01
Speaker
More detail. But yeah, absolutely. i got spoiled on one of the Leviathans because i showed up in like a YouTube short before I could scroll away from it. and I was like, oh, I don't like that. um So that's what I want. That's what I want in the Subnautica games is that feeling of, oh, I don't like that.
01:02:21
Speaker
it's It's a big crab. Just one giant crab. which is more It's honestly, it's just the crab from another crab's treasure. Health bar appears. Um,
01:02:32
Speaker
But yeah, we'll see what they do with it. It's also early access. So, I mean, game is not complete and I don't know to what extent it is complete. I checked before this record. i think it's very positive on Steam right now, which is good. That's a good starting part point.
01:02:45
Speaker
um It's also $30, which is not too pricey as far as games go. That's ah that's a good AA space. Yeah. but You're not going to typically get games cheaper than that.
01:03:00
Speaker
Yeah. Unless you're Hollow Knight. um Which I think was 20, want to say. yep both were 20. Which is kind of crazy. There will be a which is additional.
01:03:16
Speaker
That's fair. But I mean... Whether DLC, follow-up DLC counts against that or not is like, did you strip things out of the game? Are you doing like some sort of Mass Effect-esque thing where it's like you just remove content from the game to make the DLC? And they didn't for Hollow Knight.
01:03:30
Speaker
Because it's a big fucking game. Yes. Yeah. And to be fair, since we were talking about Subnautica for Below Zero, that also wasn't like an add on expansion. That was a separate game entirely. So.
01:03:42
Speaker
OK. So that's good, too. But we'll see how it lands. It'll probably be a follow up when we get the latest tea. I think the latest the last of phobia. Yes.
01:03:54
Speaker
For ah for what's going on there. All right, Dave, I'm gonna put you on the spot. What is what are the words of wisdom? What's the advice ah we need to convey to the audience today and this ah this climate under the sea?
01:04:12
Speaker
Are you really wet if you've been underwater the whole time? That's deep. That's a thinker. We'll leave you guys with that one. As always, you can contact us. Our information is down in the show notes.
01:04:27
Speaker
<unk> along with the links to some of the games that we talked about today. If we remember to put them there, that's on me. um But thank you guys for listening. And as always, we'll see you in the next one.
01:04:39
Speaker
Is it wrong to pee in the shower if it's just you?