Speaker
that were in that time skip, yeah you missed the most important part of this character's characterization, and that was a huge misstep. Because because with Uncharted, like there's no remorse, but it's very pulpy. It's like it's supposed to be like Indiana Jones, where Indiana Jones, yeah it's not about deep character drama, it's about Whoa, excitement, wow. Yeah. And and i think I think because it's like that Mission Impossible, like, next skill, next skill, next skill, you know, like John Wick, you know, it's like... You don't think of it as like killing people. But I feel like it was a huge misstep to not allow this character to feel emotional about the way that she's killing these people. Even something like the Tomb Raider reboot, which like, it's not my favorite, but... the way that like you can kill your first enemy and she's like, Oh my God, like she's very heavily impacted by, which is good because then, you know, she has no issue killing the rest, but that's something like it's it's more than at least shows like, it shows that breaking point in this game. You never see this breaking point of like, like this is just, it's it's described as just this person's job. And, and from there you are literally moving from one area to the next.