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Game Critiques, Indiana Jones and the Great Circle, and Star Wars image

Game Critiques, Indiana Jones and the Great Circle, and Star Wars

Unqualified Game Chat
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In Episode 105 of Unqualified Game Chat, hosts Azario Lopez and Spentopia dive into a spirited discussion on nostalgia, gaming preferences, and the challenges of modern game development. They reflect on memorable gaming moments, dissect criticisms of Indiana Jones and the Great Circle and Star Wars Outlaws, and explore Square Enix's evolving approach to game design. The episode blends humor, insight, and personal anecdotes, creating a lively conversation for gaming enthusiasts.

Timestamps & Chapters:

00:00 - Intro
01:20 - Navigating Social Interactions
04:04 - Seasonal Gaming Reflections
09:00 - Square Enix's Visual Shift
14:15 - Star Wars Outlaws: A Smuggler’s Perspective
25:00 - Game Criticism and Immersion
32:01 - Indiana Jones and the Great Circle
42:00 - The Charm of Nostalgia in Games
44:00 - Closing Thoughts

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Transcript

Introduction to Episode 105

00:00:21
Speaker
Hello, and welcome to episode 105 of Unqualified Game

Winter Banter

00:00:28
Speaker
Chat. I am your host, Azar Lopez. And with me today is the very festive, the very cozy, the very winter. Is it bearing? You're bearing winter? A bearing winter.
00:00:41
Speaker
Well, yes, serving winter boom on a silver platter on a gold on a platinum platter, platinum platter made out of all my little trophies. who Spencer, the legacy. Well, it's snowing quite a bit here, so I'm all winter. It's a it's it doesn't snow where I'm from, but it gets very cold. Yeah. Not to make this about me, but.

Social Interaction Insights

00:01:07
Speaker
boy but um but but but hey let's whatever uh whenever i'm talking to someone and i say something and they start talking about themselves i was like i'll like pause to be like okay but let's let's start talking about me again and then they kind of like thing because it's like that's how you relate to people you know yeah yeah yeah i also i also said something pretty like my friend was having some uh some social problems navigating like social interactions. And I'm like, dude, you can tell pretty early on when you're talking to somebody, if they don't want to talk, if they don't care about what you're saying, and it's by what they say, how they respond to what, to what you're talking about.
00:01:46
Speaker
they say, well, that's crazy. You're cooked. Yeah. Yeah. Yeah. Yeah. yeah Dip out, dip out as quickly as possible. and And on that it's if they say, if they start giving you advice right away, or if they say that's crazy or just like, Oh, cool. They don't want to talk. If they ask a question, if they, if you, see if you're talking about something and they follow up with a question, that means they're engaged. That means they,
00:02:12
Speaker
they want to they they want to know

Generational Gap in Gaming Discussion

00:02:14
Speaker
what you're talking about. but and Actually, i had a I was talking to my dad and my brother over Thanksgiving. and we're talking I was telling trying to talk to him about like the game industry, which is already a bad idea.
00:02:25
Speaker
but um They were just like, I was like, yeah, see, I'm like, I do work. I, I, yeah I do, um, noisy pixel and I'm like on the internet and, and I'm like trying to navigate these different like mindsets. And right away, they're just like, just be yourself. And I'm like, well, that's not really what I wanted. to hear Yeah. we want hear Like,
00:02:51
Speaker
No, you guys are supposed to be like, well, why do you feel that? you It wasn't like that at all. And then I quickly knew, I was like, you know what? Like, this isn't, this isn't going to work there. They're definitely the type of people that are, um, more, uh, physical, you know, like, but you put those, put those emotions back down. Yeah. And just a little suppression as a treat.
00:03:11
Speaker
Yeah. Yeah. Yeah. Get those emotions. and they Get them away. and and And you know what? To their credit, I am like that with some things and some things I'm not. But ah yeah,
00:03:22
Speaker
on that, how's the snow? Uh, I liked it better in my apartment when I didn't have to shovel. That was great. Cause show sucks. It's the worst that kills your back. hello But yeah, no, it's, uh, it's never gets easier. It doesn't have a snowblower, but it's broken. So we're, uh, we're in real danger. That see, I'm all about shortcuts. So anything like that, I would be like, you know what? We're getting a new snowblower.
00:03:54
Speaker
Yeah, we have to order the part, so it hasn't come yet. Because we have a postal strike in Canada. You what yeah guys can't ah take get a break, you know? we Yeah, so it's my dad ordered it through UPS, so it should be arriving. But, ah you know, didn't... ah Didn't anticipate that. So your free health, your free health care will fix that back. That's true. Right up for you. Right up

Creative Process Challenges

00:04:24
Speaker
for you. It's kind of an interesting week of releases. I think we're in this downtime where we get to play games that we're I don't know, we we kind of passed up on
00:04:39
Speaker
work on projects that we've been meaning to finish. Every time I start trying to finish my Sandland one, I start getting these ideas for other things that I

Project Release Anxiety

00:04:53
Speaker
want to do. Yeah. The Theo Maker's Dilemma. Yeah. Did you know there's nine Game Boy games that came out this year? Wow. That's weird. Yeah. That's cool. Well, I'm doing a feature on it. Oh, yeah. That's exciting. I'm excited to see that.
00:05:09
Speaker
Yeah. So it's like stuff like that always comes up and I'm like, fuck, but it it turns into the point where I like. I'm scared to release my sand land piece. It's like it it's like it up too much in your head or it's. Yeah. Match up to. I've invested myself too much. and It's like when we do our we actually have three banked history videos. We do fully edited. Yeah. Fully edited ah that we could put out and I'm just afraid to put them out. I don't know what it is.
00:05:39
Speaker
They are really good. I love the evolution one. Yes. I will say that one. That one is pretty. Did we ever put out Red Ninja?

Evolution of Video Editing Skills

00:05:49
Speaker
I don't know. I'm trying to think of the last because we did a mana game.
00:05:53
Speaker
Yeah, I think mana was the one we put out because yeah the remaster was coming out and we're like, you know, we'll put out the mana one. we have We have some good ones. Fuck. I should just put them out. Leave a comment below if you want to see our unaired history things. Yes, they're they're very they're very well done and I'm very proud of them. But when we created them, we were at like 20,000 subs. Yeah, that was years ago.
00:06:16
Speaker
Yeah, that was probably like 2020. I still have not gotten better at video editing, so oh my skills are the same. Dude, I sometimes like with the the neo ah what neo Fantasian neo dimension that just came out. oh I was supposed to edit that video and I was like, Mark, you're going to do a lot better at this. So he he kind of takes it um when it when it's like a big game like that, I would rather.
00:06:44
Speaker
I'd rather Mark do it. Big Mark. Big Marky Mark. Um, but he actually did a, uh, a preview and he usually does it. He did the sniper elite resistance preview. That, that, that series has a lot of fans. It does. I've seen lots of people talk about it and I feel like there's been a lot of free PS plus ones. I've never played any of them.
00:07:09
Speaker
The weird thing about it is like Rebellion, like the the innovations that they do to those those games aren't graphically different. They just focus on like systems and and adding new little little tweaks here and there. He kills. Yeah, but it looks the same. It's like, yeah, I mean, good on them for for stretching that. I just want to snipe people and yeah they give them more people to snipe.
00:07:35
Speaker
Yeah, I don't know if people go into like the the sim elements of it because it's it's still kind of arcadey, I don't say. um ah But like a more violent madam every year you get your sniper elite. Yeah, I wish a yearly. wish I wish we got a yearly Halo game.

Square Enix Visuals Debate

00:07:56
Speaker
That would be interesting. If there was one series that I think should have a yearly release, it should be Halo.
00:08:03
Speaker
I think you should get back the yearly releases, baby. Oh, they do it. ah Thirteen. Thirteen to thirteen three. Yeah. I mean, like 79 pretty quickly. That was like that was 1999 20,000. Like, all right. Well, it was like seven.
00:08:22
Speaker
97 was 7, I think. And then 8 was 8 or 9, I don't remember. And then, yeah, 2000, I think, was 9. So pretty consistent in there. Now that Fantasian's scores have come through, I was seeing a lot of 9s. And i do i I do not count 10s for those types of games because I think that I think that if that game was critical a critical success, it would have received those scores on the Apple Arcade, which is where I played

Game Score Influence on Square Enix's Strategy

00:08:53
Speaker
it. You know, and it's like, you guys, okay, you're here, but i yeah there is feedback to give to this game. I wouldn't say it's a perfect game, um but I do agree with that that. It is a must play. So I would probably give it a nine as well. Even though even on the Apple Arcade version, um I would say it's a great game, not necessarily a great
00:09:13
Speaker
bubble game, but yeah, I enjoyed the little preview at packs that I played. It was a, it was very different from anything else that might similar. So my question is, do you think that square is going to see these scores and kind of reevaluate their approach to kind of game development where where we saw the first spoken, we saw the, the final fantasy, uh, 16, like super graphical, highly like I don't know, flashy. Do you think yeah we're going to see a toned down square and in the coming years?

Square Enix Marketing Challenges

00:09:47
Speaker
I hope so. Cause I, I've banged on this drum forever, but I really think square visuals peaked with their PS2 style for like kingdom hearts and like PSP, like the city is style where like, if you
00:10:03
Speaker
It was very colorful and it very clearly was like, oh, that's like Tetsuya Nomura artwork. Or like you could tell very much instead of like very realistic. And I think even the PS3, like stuff like Final Fantasy 13 has a really nice look, and even with a higher quality. But I think it's gotten to the point where it's like, it doesn't need to be, I don't need it to be that intensely sharp. And like, like I would rather just have a cool style that's like lower great than the more expensive. I mean, it's it's like nice to look like it's gorgeous to look at Final Fantasy 16. Yeah, like, look at Final Fantasy 14. It has MMO visuals. And it's like, enormous. It's yeah a beloved game and it rocks. So I mean, I hope that even if they continue, like, obviously, they're not gonna make like seven part three, not
00:10:52
Speaker
visually, but I hope that they, they're open to making some smaller games that might, uh, that might like, maybe like smaller scale remakes of the SNES games or something to make it more accessible. But it's, it's not the, the massive remake quality of, of rebirth where it's a different, completely different visual style and system, blah, blah, just something more quaint and and easy to get out there.

Game Awards Anticipation

00:11:20
Speaker
Yeah. I, I will say that there's, there's like, I think they have something to prove. Like I feel like square wants to be up there with the Sony's. They want to be seen, especially like their, their, their business arm of the, of the entire operation. It just seems like they're like, we're Japanese developers and we, we have a, a, um,
00:11:44
Speaker
a bar yeah to to set for not only jrpgs but what japanese games and they do have a reputation final fantasy is like the triple arpg so i understand like wanting to uphold to that but i think you can yeah you can do that with the main entries and have the the side ones or the remakes be more experimental more uh double a kind of thing i think like look at the uh mana remakes and everything i think a trigger remake like that would rock I think in what sucks is that when they do release games that are on the smaller scale like ah like harvest Stella yeah or um
00:12:22
Speaker
That one, uh,

Critique of Square Enix's Marketing for Smaller Games

00:12:24
Speaker
that one adventure game that, uh, uh, was it, you know, the, I don't know. It was like a ace of turn. I don't know. It's like the ghost game fan fan was ever in some paranormal site. There it is. I see. I walked myself there. yeah i I got in the car. I drove around the block and then you remembered where you were going. And I remember where I was going. Um,
00:12:49
Speaker
Yeah, but like they don't know how to freaking market those games. That's true. Not only do they have to develop them, but they need to learn how to market their games. They did not do shit for Fantasian. I'll tell you that much. Oh, whatever, whatever sells that game gets is from JRPG fans who just want a traditional like using Reddit threads.
00:13:12
Speaker
Yeah, like that it is. It is going to that game is going to succeed the same way that Star Ocean um the ah remake, the the recent remake and and for Star Ocean 2 was the second second story hour or whatever.
00:13:27
Speaker
ah the The success that that saw was all based on just fans, you know, just word of mouth. And I think they I think they marketed that towards the end pretty well. yeah Games like Harvestella come and go. And then you hear a year later, oh, this is like the best game ever. Why didn't anyone play this? Why didn't anyone buy? Yeah. And it's like no one knew it existed.
00:13:52
Speaker
Yeah, I wish there was a life for these games. And as much as I like physical games, it does make sense that these publishers prefer digital sales because they actually make money off of them. who ah Whereas if they if you buy a used game, they never see any of that. you know It's true. um So i think I think a lot of the time,
00:14:20
Speaker
you'll see like, oh, they lost money on um Rebirth being PS5 exclusive or, but it's kind of make its money back sooner or later. I promise you like they, like they, cloud strafing it is going to do fine. Yeah. And they play the long game. They, they do, they, they definitely, and that's all publishers. Exceed included, uh, Chloe tech mode. They, they play a very long game and how they release.
00:14:46
Speaker
And the staggered release of like putting out a complete edition or putting out like an upgrade, you know, they're just reusing assets, which cuts down on development time, but it creates a whole new release. Yeah. I think it's similar to how like sometimes a game will come out on i know like the Google store or whatever, like randomly, and then they'll treat it like a whole new release when it comes to console. Yeah.
00:15:13
Speaker
Like, Oh, don't forget. Like, are, are like, don't, don't look at that. But it's, it's, it's a brand new game. Yeah. It was never on there, but it's, it's coming. I mean, kind of like fantasy shit, you know, yeah literally games been around for three years. yeah You could play it for 6 99

Digital vs. Physical Game Sales Strategies

00:15:30
Speaker
and you can, you can have it for a month and just end your subscription with Apple, but you can play it for 6 99 if you want. yeah Um,
00:15:39
Speaker
Yeah, it's a it's it's insane. i did buy I heard that the physical release of that was like limited, so I did end up i interesting that picking that up. ah But yeah, i'm I am curious. like what's What's the future of this this company? you know it's It's pretty interesting. Well, we have the the Game Awards coming up, so we're definitely going to see at least what it's something to watch for. Come on.
00:16:05
Speaker
Come on, it's been too. You can't. they I can't believe they still do the Square Enix announce it way too early thing with arts. That's so goofy. it You know, it was more goofy is with the way the way they released that first trailer to is that some random like event yeah and like three in the morning or something like that. Like it's insane. and Like no info at all. And the the mobile games been delayed again.
00:16:33
Speaker
Yeah. Yeah. What is that? The dark whatever missing link, I think missing link. Yeah. It's a missing game like they am missing game. That's right. Yeah. now Yeah. One foot in quadratum on one foot out. You know, that's that's the way it's crazy. Like Kingdom Hearts three came out. what What was it? Twenty eighteen or nineteen, which is like that's a long time ago.
00:16:59
Speaker
It's like, oh, do you ever look at Kingdom Hearts three and like see like the the pirate the world and just be like, like, this is Kingdom Hearts. Like, yeah, that that's the purest form kingdom of Kingdom Hearts to me is like hyper realistic Johnny Depp next to. good Yeah, kids like that's what is. There's a famous picture of like from Kingdom Hearts two of like Orlando Bloom's character, Will, like holding Elizabeth. And he's like, I can't believe this is happening and behind him. It's just goofy. He's like, ah It's like the perfect clash. That's that's what Kingdom Hearts is to me. onson Yeah, I am. So so with the next Kingdom Hearts, it's always interesting when they release these games because the the age of the fans have yeah kind of risen, but there is still new gamers. I first played Kingdom Hearts one when I was 12 years old. You know, it's like
00:17:55
Speaker
That's my relationship with it. But I would love for new 12 year olds to, to have that same experience, you know, it's it's, it's kind of tough. It's, it's kind of tough now. I think, um, just in the age of like keeping, uh, keeping somebody, somebody's attention and they always say, Oh, there's, there's too much distractions and stuff. But I really think that.
00:18:21
Speaker
You, it is possible to kind of train yourself to, to kind of quiet those down and yeah focus on, on whatever you're playing. Some people do it better than others. I suck at it. Um, I have to have like music playing and, uh, YouTube while you eat. Yeah. YouTube while I eat. Yeah. go But, or while I shower too, I put the phone on and I'll watch like CNN. Okay. Yeah. watch it Yeah. I'll pick up on my news when I, when I take a shower, just cause I need to do two things at

Personal Multitasking Habits

00:18:52
Speaker
once. yeah And, um, but I think it's, and, and I guess that goes to our discussions for what we're playing, um, right now. Um, I hope the review will be live by the time this comes

Game Reviews Update

00:19:05
Speaker
up. If not, then embargo is going to be over, but I'm trying, I'm on the last.
00:19:10
Speaker
dungeon or area of Indiana Jones and the Great Circle. and And Spencer is playing through Star Wars outlaws in its pure in its in its definitive form. Shiny new form. Yeah. Yeah. It's it's a whole little Lucas Lucasfilm game corner today. where Yeah. doing the So you've played Assassin's Creed um and you played through those recently, if I remember correctly.
00:19:37
Speaker
how does that How does that kind of translate to what Star Wars outlaws is doing with the Ubisoft formula? It's interesting. I heard that before the game was more splinter-selly because you know you do a lot of stealth, um but they've made it, i get because i to clarify, I didn't play it till now. So I never played any previous version of this game. I'm just playing with all these big updates now, um because Will sent me a copy

Star Wars Outlaws Gameplay Experience

00:20:06
Speaker
to play. It's very nice from Lovey Will. And um so I got it and I was playing through Metaphor and I finally finished that.
00:20:13
Speaker
right when that update came out. So I was like, okay, this is this is the time this is good timing. um And now so that update made like you can blast your way out of situations instead of like instant fail states and stuff like that. And that I think that's made a huge difference because I've been having a very fun time with the game where like,
00:20:33
Speaker
I'll be stealthy but then outside of the occasional mission where it's like you have to be stealthy or you'll just get murdered by every because there's so many people it's like oh well if you get caught you you shoot your way out and you're like a Han Solo because that's the premise of the game is you're an outlaw you're a smuggler thief kind of roguish character uh named K who's uh who's on the run because there's a ah bounty owner after the beginning of the game So you are you you are being stealthy, but you're you're able to be like Han Solo, where it's like, okay, time to time to blast my way out of this Imperial base or something. And that option makes the game far more like like what you would want from a Star Wars smuggler thief game. And it's
00:21:18
Speaker
in terms of being like Assassin's Creed so far the open world part is similar in terms of like you speed around the planet and there's like things appear on the map and you can go get a treasure or something which i i do like that is a fun distraction thing um but so far i haven't had to climb towers to to fill out areas um i haven't And you can't kill random people in towns and stuff. So it is fairly different. But there is definitely that DNA in there, which isn't a pun with these sounds that treat DNA stuff. But it's ah I'm having a very good time. I'm really enjoying it. It feels more akin to like Uncharted than anything else in terms of the gun play and the punching and the climbing and stuff. So I've been ah quite enjoying that. I'm not super deep in because i I get distracted by side stuff in games like this all the time.
00:22:09
Speaker
where I'll be like, oh, I'm just going to drive around and do a bunch of side objectives for two hours. And then I'm way too strong for the for the plot. um But yeah, no, you like you can go to space and fly around. You can drive around on your motorbike and or your speeder bike and and and hunt treasures or rob bases. And I would say if you were on the fence about playing it because of the the reviews and stuff, this is the best time to play it because ah I've been having a very good time.
00:22:39
Speaker
And I think these updates have been quite substantial because all the complaints and stuff I read are things that were fixed. So I've i've been quite happy. I'm glad that you're seeing those complaints because all I see is the complaints about ah people saying it's woke and but and my D.I. Yeah, that's that's the you know, in i woman I don't need to see every character as me. I will say that ah A lot of the people that buy these games don't have no insight into what the hell these people, the the the war, these people are raging. They're fighting ghosts. There's nothing there. You're punching the air. I'll tell you, it's an echo chamber because no, no dad or mom out there is going to give a shit about
00:23:29
Speaker
looking on Twitter about it's it's about what game they're gonna buy their their kid or and no kids gonna be like I don't want to play a Star Wars game because there's a girl in it kids just like I love Star Wars I want to play that it's it I think I think the I think the outrage stemming from a lot of this and I've already been seeing it on some of my coverage for Indiana Jones, which we're going to talk about in a little bit, but it's it's like they write them off before they even play it. oh no And I'm starting to have like actual dialogue with people because
00:24:10
Speaker
They, I think our criticisms on these games is that they're not realistic or they're, they do things that video games do. Uh, the yellow paint criticism, the, where does the weapon go after they hit the person, you know, they just disappear. So the fuck what? Yeah. Like, who cares? Like I understand sometimes it looks goofy, the yellow paint, but I'm, I guarantee they tested it without it.
00:24:38
Speaker
It's know what to do.

Criticism of Unrealistic Games and Political Agendas

00:24:40
Speaker
Yeah. And it's a video game. Yeah. And it's a Star Wars world. Why? Sure. There's yellow. Sure. Why not? There's a call. So it's a crazy shit. It doesn't make break my suspension disbelief that there's yellow paint. I will say the character, the main character, there's this weird, like,
00:24:56
Speaker
break between who you like when you play as her and when she's in dialogue where like in dialogue in the story she seems to be very bad at her job where like she'll be trying to lie and stuff she'll be like um yeah uh definitely and it's like oh that's very clearly a lie or she'll be like oh man i can definitely do that oh what am i going to do but then like you easily pull it off and you're like doing an incredible job and so it's like and She should be more confident because like yeah, gabe she's doing all these insane feats, but then in cutscenes They're like, oh she's a average smuggler. It's like oh I fucking rock
00:25:30
Speaker
and dads ah That's where my like when I'm criticizing a game, it always mostly comes down to the story and narrative when it comes to those types of games, because I can look past a couple of frame rate drops, you know, I can look past ah the weapon disappearing. um But if it impedes gameplay, then then sure, you bring it up.
00:25:56
Speaker
And there's a couple of things in Indiana Jones that that that does, but in the case of like criticizing a game for, I don't know, it being woke or whatever.
00:26:09
Speaker
I think that I think most of that stems from narrative, narrative design or narrative direction less about has to do with with gameplay. And ah but it seems like when when these arguments come up, it's blanketed ah across the entire game. Yeah, I can I can enjoy Assassin's Creed Valhalla and not give a shit about the story, you know,
00:26:35
Speaker
um But as an end, as a gamer, you just got to kind of ask yourself, like, do, can I look past this? If you can't, there's, there's other games. There's so many more other games than ever. Yeah. There there's almost too many. That's why I wouldn't like these, like,
00:26:54
Speaker
Criticisms come around it's it's it's exhausting because I just want to say like dude there' there's like so much Out there wasting your your energy like you can be enjoying other games instead and I can't yeah, obviously like if you have actual criticisms It's like there's nothing to stop you from voicing them. Yeah, but a lot of those Situations, it's not real.

Relevance of Outdated Gaming Critiques

00:27:16
Speaker
It's literally things like where's the gun go? like Like things like or it's just like no, they're yeah they're just laughing at they're just laughing at the the the the game systems less ah about like Yeah, what their arguments stems for is that like there's like it's like 2013 era dorkly comics or so. Where is the gun goer? That's really and Mario does we dude, isn't that crazy?
00:27:41
Speaker
He's taking mushrooms, bro. I always do, mushrooms get high-posed, Link is breaking people's pots in their houses and they're getting PO'd. in ah Yeah, so it's, I don't know, it's an interesting thing to to dissect, but I will say always, like, make your own opinions. Don't, leave don't honestly, because like like certain podcasts that you listen to, you can kind of tell especially the smaller podcast, who they listened to to get that information. And then you kind of followed up the ladder with a lot of these comments. I see it, but I already saw it three days ago on Twitter when yeah it blew up, you know, like your opinions.
00:28:26
Speaker
double check with yourself that they're your opinions and not even from us. Don't don't just use our opinions. fuck Yeah. Yeah. i'd Be yourself. I'm that's all we can recommend because yeah we're wrong about shit. That's I've I've I've platinumed the first OG Neptunia games. So that's where my gamer credit lands. I have platinumed way too many Lego games for some of my age. So fun games fun. They're fun. They're good. bre I like drunk Dragon Ball Evolution.
00:28:56
Speaker
That's crazy. That's me. I walked out of that. I walked out of that theater. Happy as could be. I walked out. P-O, you can't even picture like 12 year old Spencer, how angry 12 year old Spencer was. Cause like, Dragon Ball Z, there's never been a time in my life that I remember where I didn't like Dragon Ball Z. So I was like, when they were announcing stuff in the movie, I was like, this makes no, there's no fucking Krillin. There's no, Bulma looks like nothing like Bulma. There's no Oolong, what's going on? And then I saw the movie and I walked out and I was like, that was one of the first movies I ever saw where I was like, that stunk. That wasn't what I wanted at all.
00:29:33
Speaker
ah Uh, I gladly watch it again. Azaria would play the PSP game if they re-released it with trophies. Oh dude, if they put, if they put those characters in Sparking Zero. That would be funny. That would at least be fun. I would, yeah, like Justin Chatwin, Goku. I, I would, I asked the producer about it and he answered seriously. Um, just that they're always looking for more characters and then, uh, I dunno, it would be fun. I mean, why not?
00:30:04
Speaker
Can you imagine the Dragon Ball Evolution character pack? Can you imagine the shitstorm that would cause the second it's another? That'd be so funny. I bet there there's some licenses around there there. I don't think it's possible because somebody actors. Yeah. Someone has some some type of art style at all. It would be so weird to have like realist like like Square Enix looking like that. pay less They left it open. So maybe that could be where the story concludes.
00:30:32
Speaker
Could be, yeah, it ends where we're super began with, with Dragon Ball. Pissing off Toriyama. Daima, that's the, that's the new one that's happening. Yeah, Daima Rolex and have a good time with Daima.
00:30:45
Speaker
I haven't watched any of it. Should I? I would say so. I mean, I any new Dragon Ball for me is like is like heaven that rocks. um But I'm quite enjoying. It's very like it's a lot more like it's like a combination of all the things that Toriyama was like designed and worked like there's a lot of Dragon Quest in it. There's a lot of sand land and and Dragon Ball like original Dragon Ball. Nice. And there's like blue dragon characters look like blue dragon character. It's it's very interesting. I'm i'm very happy with it.
00:31:15
Speaker
Yeah, it's, it's one of those things like sand land, like, I, maybe it is a choreography on a sudden, like, just like, I don't want it to like, I don't want to think about it, you know? Yeah. I want to think about it.

Star Wars Outlaws Preliminary Rating

00:31:29
Speaker
Um, but on, but back to star Wars, um, what would you rate it?
00:31:38
Speaker
So far, I mean, I'm not super deep, but I would say like seven point five eight. Like it's I'm having a very good time. i'm I'm thoroughly enjoying it. And and you guys, those are that's a good score. That's a good game. Yeah, that's a good. to If you're I would. try You know, because you factor in cost and a lot, I think I give a lot of indies, sevens to eights because they work within their means. They're like, Oh, this is, this is the type of game I, I'm trying to create. If they deliver on what they're saying that they're going to create, then you got to give them props. So maybe some systems are weird or whatever, and you can offer some insight, but like you're selling your game for 15

Indiana Jones Game Analysis

00:32:21
Speaker
bucks, you know? Yeah.
00:32:22
Speaker
i Got it. I have to take that in consideration, but that leads me into my discussion about Indiana Jones and the girl tell us They so the review should be up. I'm I'm gonna try I'm gonna try to do it tonight But we got so we got survivor and you know how important that is to me. That's true um It's it's a fun game I It's very beautiful. It, but Bethesda really needs to stop using the word immersive, I think is the, uh, is like the, because when you say, mury when you, when you say, uh, immersion, it's like the player.
00:33:09
Speaker
You're, you're, you're putting the player in the first person of indie who for all of us is this just nostalgic larger than life archeologist who gets all the women who knows all the answers, who can fight, who can, he's just like, he's smart. He's an explorer. He's tough.
00:33:27
Speaker
I have always been to play i have really i've always wanted to be a combination of Indiana Jones and ah Han Solo. yeah and and if i look If I think about if i think about like my idols growing up, ah down Harrison Ford would be I wanted to be him. You know, Zarya was one of the cooler. kids You can tell based on who they wanted it to be. i was cool I wanted to be Luke. I was like, wow, I want to be. Oh, yeah. Dude, I. so Yeah. So so I used to wear two belts and I would wear one and then I would wear another one that was only on one. ah Like a wig. No, it was only on one that was on one hook so that the belt was slanted. So I'd have a belt and then I have another belt that like that's cool. It's like we're enixed.
00:34:16
Speaker
Yeah. it's It was like my, I was trying to be Harrison. I was trying to be a Han so on Solo. the Yeah. yeah yeah yeah so that's Dude. I, I was committed to the bit. hello So I will say that there are moments while I'm playing this game where I like, I'm like, ah I'm having so much fun right now there there's some scenes where like indies interacting with like the the villain and the the side characters and i'm just like holy shit i'm watching a new indiana jones movie yeah it is so great in those moments but then the the the issues where these huge studios where they have different
00:35:01
Speaker
people who don't talk to each other, try and create a game and then somehow stitch it all together. That's what, that's what's affecting this. No stage feels cohesive. You have like the dungeons, which are, which share in each stage, but I think the over, like there's some levels that are just, you just straight through like the, like the opening of the game is terrible. Um,
00:35:26
Speaker
ah everything until you get to maybe um Giza is like a tutorial in the sense that it just it feels like it feels like you're playing three different games sometimes yeah it's um I, I, the, the AI, the AI is, I turned and I even tried to like make it harder than me. I played on the toughest difficulty. Um, and still I.
00:35:59
Speaker
I, you can, you basically, if you get caught, if you stand it in a doorway, the guys will just like walk in and you just pop, pop, pop. Yeah. They just but pop but funnel in and you just whack them all. There's like stamina, but it doesn't do anything. You know, it's like, like you can literally cheese your way through any encounter. Um, there's a, there's a big issue with, if you're holding like, uh, if you're holding a, in a weapon or, I don't know, a light,
00:36:27
Speaker
um And you try to pull up the camera he'll drop whatever he's hit he's holding I'm like, can you just like have him like I don't see where he puts that I would much rather you him just like put it on his back instead of convenience over realism You have to fucking pick it up and you have to take out your camera and your lighter a lot okay, and there are there are even times where I You have to like, like fend off, like a scorpions using a light, but you can't pick up two items at once. So you have to throw an item and pick up the light light and and then throw the light or pick, you know, it's like, fuck dude, just let me hold two items. Terrible item management. It's weird. I don't know how anybody is having fun with that aspect. Yeah. But then you get into the puzzles and God damn.
00:37:19
Speaker
They fucking nailed it. You feel like indie? You feel like fucking Indiana Jones, dude. It is. So cool. Sometimes turn the difficulty up because there is a ah light option for the adventure part. You can, you can really fine tune the entire experience. Um, but man, when you solve these puzzles, some of them are really straightforward, but like, so was the films, you know, like he wasn't like breaking new ground and the films are like doing things that are like, you're just like, Oh, that's another word for Jesus. Okay. That's how I solve this puzzle.
00:37:56
Speaker
dude, they do this thing where like, when he's talking to another, like a smart person, he'll like ask a question and they'll answer it, you know, enthusiastically. Like they're just all of the dough about these archeological historical things. And it is just so clever, really good writing, really good villain, very, I mean,
00:38:18
Speaker
Take into consideration that the last few Indiana Jones films were not that good. Yeah. Okay. So release that like nostalgic and just enjoy a fun video game. I, uh, I don't know the score I'm going to give it. I'm going to wait till I ride, ride it and then see where my head is after I read what I write. Um, I have a vague, I have a vague score in mind. Um, but.
00:38:47
Speaker
I think you gotta know what you're getting yourself into in this game. ah If you're looking for an action game, I'd say stop. Do not play this game. It's it's more like dishonored with Indiana Jones. That's interesting. Yeah, you can, there's like five different ways to get to the same place. You don't necessarily, you can like Maybe get yourself into a weird side activity. Find a key that gets you into this other place or that acts as a shortcut. It's up to you. You can climb the roof sometimes and like sneak it through windows and solve a fun puzzle. and um And the way that they do upgrades is they do adventure points. So that's why you take your take a lot of pictures because you get points from taking these pictures of things. And it's all very... I maybe use the gun like maybe four times. That's cool. That's like the movie that where he doesn't use that often. You do not. Yeah, he he. And when I do use the gun, it's during some of like the boss fights that I'm just like, oh, I just I never use the gun. I'm just going to shoot these. It's just me and them are just going to. That's like the movie when you see a sword guy. That's perfect. Yeah, ah there is there's there's like it is very Indiana Jones. I'm having a great time. That sounds awesome. I also like the way that they do the environments where I don't you don't run a lot like you can run, but I don't want to because like I want to look in like the caves and like the books and and look at the fun like stuff they do. It's just the fucking AI. You miss the fucking AI.
00:40:25
Speaker
It really, that's where the immersion gets taken out of in item management and AI because they are just, these guys are just so freaking dumb. And if you, there yeah, I, it's, it's incredible that even on like the hardest difficulty, I can still cheat. And I would expect that on a low difficulty. If you're going playing, if you're playing easy, just cheese your way through the game. That's what it's made for. But God damn.
00:40:55
Speaker
There's like, there's just, there's just, I like, I'll take down a guy and maybe around the corner, there's another guy, but he doesn't hear me or I'm sneaking up a guy behind a guy and I'm holding a fucking like a torch and I can still sneak up behind him. Like he doesn't see the light and my shadow directly behind him. Come on. Yeah. Come on. If you're going to say immersion, fix that.
00:41:24
Speaker
I want to be immersed. I want to be Indiana. Do you want to wear that damn fedora? I want to wear it. If I was ever going to wear it, if I was ever going to be the fedora guy, it would be the indy. It would be really good. So I hope to have that out tomorrow or maybe I'll put it off Friday and kind of sit with the experience, but I should beat it by tonight.
00:41:47
Speaker
nice I'm excited for it to come to PlayStation, because I have Xbox. Next year. And it'll be all fixed by then, just like Outlaws. Any issues will be gone. And the PC version, the requirements are insane. So, I don't know. Cool game. I think it's going to be a lot of on a lot of um adult men, like 40 years old, you know, like their, their Christmas list.
00:42:10
Speaker
getting your dad the deploy it kind of game It's definitely. You know, I think that might be the target audience for this game is yeah he put out in Indiana Jones game. He was like, Oh, that sounds interesting because you don't want there. How would the cute turn? And I'm just like, fuck yeah. You know, and I'm like, he's like, he's like hanging from a blip and I'm like,
00:42:36
Speaker
um oh Dude feels so good. It just it's just off. It's just fun. It's just fun I I don't know if it's $70 fun, but definitely $50 $60 fun nice. Yeah Yeah, I think uh Yeah Machine games can't, can't really do wrong until they do like a weird looter shooter. Yeah. That'd be a rough day. That'd be a rough day when they do that. No, they did with that's with the, the, the, the dual girls, but that one came and went like whatever happened to those dual girls. I'm, I mean, I'm not a little shooter guy, so I don't, I don't need any more of those, but I know a lot of people are. So I'm not, yeah, but I played borderlands too.
00:43:26
Speaker
Oh, but yeah, I don't know the appeal. You know who killed ah the the guy, the the ah the owner of that, the creator of that guy. rany Yeah. The magician. ah He kind of I'd never got into borderlands because I've never liked him. Yeah. And then he was just like, damn bro, it's 2013 again. I don't know.
00:43:51
Speaker
I need to see ah Cliff Blazinski and David Jaffe make a game together. They bring bring the break to the old bring the old heads back. The old heads back. Yeah. That would be fascinating at this time. There's some kind of twisted metal. Yeah. Crazy. to be my ex explosionion But that's that's it all we have for you today, guys.
00:44:13
Speaker
um everyone thanks for listening
00:44:28
Speaker
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