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S3 Ep260: Pridecast image

S3 Ep260: Pridecast

S3 E260 ยท Soapstone
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79 Plays2 years ago
Join Dave and Jake as they discuss childhood memories, the Diablo IV early launch thoughts, season passes and their impact on games, dailies, the OW2 PvE cut, and even more in this week's episode! Happy Pride month!

Intro:
  • Bossfight - Milky Ways
Outro:
  • Electric Six - Gay Bar
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Transcript

Unintentional Recording and Humor

00:00:00
Speaker
Are you ready? Yeah. Also, I'm good, because we've been recording, apparently. Why does it say pause recording? When did this start? I don't actually know. Is there a button that kicked it? Who has the edit? Me? I think you're going to fuck this start. It's been going for about 10 minutes. If we start right now, you just cut the first 10 minutes. Anyways.
00:00:29
Speaker
10 minutes 30 seconds or so cut all that out and we'll go this isn't gonna help you the silence is gonna be easier honestly

Introduction and Pride Month Celebration

00:01:28
Speaker
How's it going, everyone? Welcome to another episode of Soapstone. My name is Jake, and I'm joined by my co-host is always Dave. How's it going tonight, Dave? It's going good. I'm glad to be here as your ally and companion. Yeah, it's good. Happy, happy Pride Month, everyone. I almost said week, which would have been really funny.
00:01:48
Speaker
We're really concentrated with our enthusiasm. The month's kind of long, guys. How many days are in a month? 30? Ooh. We're like, hey, we already gave a...
00:02:03
Speaker
We already gave February away and that had the least days so I guess June. Right. This is me just pretending to be how like whoever decides what the holidays are. But they're very bigoted and very withholding. Yeah, there's a lot of I don't know what the I guess themed months or awareness months and things like that.
00:02:30
Speaker
That's fine. I mean, I don't pay attention to most of them. But if someone's like, hey, this thing at this time, we're like, cool, whatever, I support it. Especially if I get a free t shirt from work. That's what I'm wearing right now. I'm rocking. And it just says pride.
00:02:46
Speaker
So there you go. Not a very complicated message. I think it actually says something else on it, which is the name of the company. The name of the company, which is the one I would not say on the podcast. It's actually pride. Exactly. But yeah, no, it's a freebie. It's a nice comfortable shirt. It's not like one of these
00:03:09
Speaker
You know, like a cheap t-shirt that doesn't really feel that great to wear long-term. And then there's excellent t-shirts, which are like super soft, super good. It's somewhere in the middle. What I don't get is like, I know there's obviously different t-shirt companies. You'd be like, Hey, here's this logo or design and we need enough for, uh, people at the company or an event going on and what have you. I don't know when anybody's like, Hey, I'm going to go with like the shittier version. Right. Like.
00:03:38
Speaker
I

Artistry in Tie-Dye Competitions

00:03:57
Speaker
There was, um, speaking of shirts, uh, I saw a short clip on Reddit recently that was like a tie-dye shirt, but it was a tie-dye shirt from like an ultimate tie-dye competition. And the guy made several, like basically copies to kind of like, he had test ones and things like that. And it actually took first place at some big tie-dye competition like Oregon or someplace you would expect tie-dye competitions to take place. And, um,
00:04:02
Speaker
don't
00:04:25
Speaker
it was just like it was super tightly wound up together there was like like pins and things like that all over it and he's kind of describing he points at like a knot and he's like oh yeah this is like like an iris pattern and this is this and this and this and i'm like yeah sure whatever
00:04:41
Speaker
And then he like unveils it and it's just absolutely brilliant blue, like full art, basically style with multiple patterns and crap built into it. I've just like never seen a tie dye shirt anywhere near it. It was freaking awesome.
00:04:56
Speaker
yeah cuz like as a kid it was like basically the same as painting eggs for Easter you're like rubber bands throw in some water wait have the dye and like that was it and everyone's like had typically like monochromatic or maybe like a couple of colors if you kind of like dipped it in various
00:05:13
Speaker
Corners and it was always just fine And I didn't know that it could be good until I saw a video on reddit. It sounds like it was of something similar where again, it's like a very Tightly wound fabric. I think it's supposed to be like for a Almost a tablecloth like a Not a mural either Tapestry will say tapestry. That's a good word. I like that
00:05:39
Speaker
Like you see things bunched up, but it's really hard to envision what it's going to be. Cause you just see it like the, the small compression. You don't know how it's actually going to turn out, but it is fucking insane. If they can do with it.
00:05:54
Speaker
It's like one of those things where, oh, it's exactly this, where the majority of the population sees it as pretty much like a hobby or kind of like, oh, we just did this the one time at summer camp or something like that. And then there's a small group of people who literally never stopped and it just became an obsession for them.
00:06:13
Speaker
It's literally that.

Childhood Trampolining and Sibling Rivalry

00:06:16
Speaker
But the products look really cool. If this was a more visual podcast, this is where I'd be like, hey, Roberto, snap that picture up, show them the tie-dye clip. But we're not there yet. Technology's not there. I mean, I'm not there with Roberto yet. I don't quite trust him, I would say. Just to put the right thing on screen or just to be responsible for the podcast.
00:06:44
Speaker
Yes. Okay. That's fair. That's fair. All right. Well, once Roberto proves himself, then we'll have a video format. We'll make that the title of the episode when he actually does. Roberto appears himself. I'm just imagining him like listening to this for the edit. He's just like, guys. Do you have any fun summer activities that you're fond of?
00:07:08
Speaker
Oh, hmm. Whether it is, I'd consider making tie-dye part of that. Egg race, three-legged race, hacky sack, cornhole, going under a giant parachute as a kid.
00:07:24
Speaker
I would say I had I was pretty well insulated as you know religious upbringing child so I didn't have too much of that my brain the first thing I went to was church camp so that's where I'm at but church camp is pretty fun a lot of the time outside of that we had a trampoline that's not really a seasonal thing but it's more associated with the warmer months I think and
00:07:53
Speaker
I'm still pretty sure I could do a front flip. Pretty sure. Backflip is tough. Statistically, like in actual trained amongst trained professionals, a backflip is easier. But psychologically, a front flip is easier for me. Yeah, because I think a lot of kids have done a somersault before. You just like mess around on the ground versus Oh, I'm just gonna roll backwards. It's not natural.
00:08:22
Speaker
Yeah, pretty much. Did you ever see the video of like a kid who went to a trampoline type thing and he's being trained by this guy how to do a backflip? I don't think so. Oh, it was cool. It fell under wholesome means for me whether or not that was the subreddit or not. Right. Because like you just see the kid like just jumping like, okay. And it's like, okay, you want to like lean back and he kind of just had him go onto these giant mats. Hmm.
00:08:53
Speaker
And then he's like, okay, now you gotta like pull your legs in. And he basically did like all these basic steps and then started like piece them together. And I was like, oh my God, maybe it's something I could actually do one day. It's a muscle training. My spine would break, but it's a cool thought.
00:09:10
Speaker
Yeah, well we all have to make sacrifices. There's also- They were innocent. But I'll do the backflip. Yeah, there's no room. My apartment doesn't have
00:09:26
Speaker
uh flat terrain really for the most part so everything's on a hill there's really no ability to have a trampoline and not immediately be a death trap that'll just propel people into the road on like first bounce but
00:09:43
Speaker
I don't know. I have good memories of that. I remember my brother is just a couple of years younger than me. And so we always had that kind of like sibling rivalry screwing with each other. So someone would be like trying to jump on the trampoline. And the other person as an antagonist, we both developed the skill of negating someone's jump.
00:10:06
Speaker
um which is like a very uh for people who aren't familiar it's like a very brief intensive uh like shock absorption motion basically at the same time that the other person is landing and

Evolution of Trampoline Safety

00:10:20
Speaker
they go from like expecting any amount of normal height to just like collapse onto the ground because the trampoline is not bouncy anymore um it was a real fun time
00:10:32
Speaker
But he also launched me into a pine tree one time, so he got even. He's like, negate. I will negate your negation. I will double the bounce. That was the other thing is you could time it so you could like launch somebody that was expecting a normal jump too.
00:10:49
Speaker
There's a trampoline meta out there. It's it's fun It was always like the ones that were enclosed and granted I grew up on a lot of ones that were not It's like hey, what do you want to do with these Springs? Like just cover some plastic. I was gonna go near it And you always always had like a an ankle kind of like go through like fuck But when anybody was double-balanced even the ones that were enclosed like they had the walls go up maybe eight feet And half of your body would be above that and you're like
00:11:19
Speaker
A little too high a little bit too much right cuz if I if I go outside of the trampoline enclosure I know the ground's not gonna bounce Yes, it's not and you're over eight feet up eight feet less like the height of the trampoline, right? They're like Nah, maybe we don't it goes from fun to like I feel like I'm falling out of a second-story window you're going No
00:11:42
Speaker
Yeah, it's it's really like it kind of reminds me of I want to say lawn darts and like that trampolines have been a thing for a long time and like they've never been safe, right? It's the way I think about it when I think about people driving cars. It's like, why do why do we let people drive cars? Well, because driving cars is so normal.
00:12:04
Speaker
But if cars were invented right now, they would not let people drive them, right? You're not like, oh, yeah, put a bunch of those massive metal death machines on the road and just trust everything is going to be OK. I feel like if trampolines didn't exist, they wouldn't exist. That's a stupid thing to say. But they came about now versus probably the 60s to the 70s where they had no safety regulations at all. Exactly.
00:12:32
Speaker
Like ours had a metal outer frame and then just exposed springs. Like the version above that would have at least covered springs and then the version above that would be enclosed. But now we just had a great time with it. Intel.
00:12:50
Speaker
classic young childhood friends screwing with you came over and we're like, all right, no shoes on the trampoline at all. Like this is, we know bad things will happen if someone has shoes on the trampoline and they're like, no, I'll just jump with my freaking shoes, poked a little tiny hole. Nothing happened that day. And then later it tore completely. Terrible.
00:13:14
Speaker
Wait, can you not have shoes on the trampoline? Um, well, I mean, you can have shoes if they don't have like cleats or something like that. I'm sure it's fine. Cleats literally have spikes on the bottom. Yeah, it was, uh, it was not great.
00:13:33
Speaker
Do you still have any fond memories of a certain bounce house? Oh, yeah. Yeah. Um, I can't remember the name of it. I knew it was out there. Yeah. Somewhere near bloom. But, um, that was fun.
00:13:51
Speaker
I will say the gastrointestinal system is a little bit less resilient as an adult compared to a kid. So, you know, I'm not doing a flip on every jump and I can probably only go so much before I'm like, okay, let's not.
00:14:09
Speaker
um or die It is still very fun though to just I mean while you still have your legs about you um, just kind of jumping up and down and then like you essentially have a field of Trampolines they can kind of bounce off a wall for one Safely and not near bevel type thing. Um, but I really enjoyed they had a separate section of here's three Trampolines and then just like a foam pit Yeah
00:14:38
Speaker
Not the type they had at TwitchCon, but like an actual foam pit that was like deep, deep, deep. Because you would just try and get some speed and air and then just dive into it. And it was very hard to get out because of how much foam and how deep it was. And like when you go to push off all the foam, so it just compresses like, I don't know what you wanted me to do.
00:15:01
Speaker
It's a type of thing where it's like there's 10 friends bouncing in the bounceplex. One of them jumps into the foam pit. There are nine friends bouncing into the bounceplex. Where did Timmy go? I don't know. Let's keep bouncing. No, that was fun though. Also very ambitious for even college students.
00:15:24
Speaker
to go. I think everyone else was a kid when we were there. Literally everyone else was a child. Besides our group. Yes. It was very much like everyone went to Chuck E. Cheese's and there needed to be some token child in order to get in the door or something like that.
00:15:44
Speaker
everybody makes sacrifices yeah what about you do you have a fun summer activity from the childhood from the hood as a child from the hood filled with children
00:16:03
Speaker
A lot of the ones that I ascribed, I probably all have like a memory with at least. There was a park down the road from my house growing up as a kid. And they had like a little summer program. It was only for like a week or something. But your parents would essentially drop you off. They're like, entertain them for a couple hours. And you just do whatever the whoever the appointed counselor or older person was.
00:16:29
Speaker
But I do remember the, the giant parachute that everyone would kind of like, uh, eat up into the air and then run under and that being fun. Um, I'm sure we did some things like wiffle ball, dodge ball, kick ball. There's, there's nothing like a good rubbery thawonk from like you kicking a ball.
00:16:51
Speaker
Mm-hmm. Yeah, and then actually air resistance it goes like 20 feet top I was also a child Yes, right Yeah, that reminds me kind of like riding bikes also that was that was something I did more in the summer because we would have like we basically had a nice square block like large pieces of
00:17:18
Speaker
property. I don't know. But anyways, you could go around in like a full full full cycle. And
00:17:26
Speaker
I feel like every generation is like, man, when we were kids, their parents just let us do whatever. And the reality is every generation has those kids, I think, basically. It's just they have the perception that everything's like covered in bubble wrap and safety and all of that these days. And I don't know if that's actually the case or not, but it was very much like, hey,
00:17:51
Speaker
I'm going to go ride my bike. I'll be back before it's dark. There you go. That's the requirement. Oh, we haven't seen the kid in six hours. That's fine. Right. But it was fun. I still kind of want to get a bike.
00:18:10
Speaker
I remember, yeah, I have a lot of fond memories of over the summers, whether it was like high school or college era, just still having a bike, going down the hill to that same park where I had the summer camps, and like meeting up with other people who lived kind of close enough by that they could also bike there, or if I had someone, already hang out with somebody, and we'd throw around a frisbee, or just like, hang out, or walk across to like the local,
00:18:37
Speaker
Grocery store and I get soda or don't like whatever we could get with our you know, five dollars. Yeah on hand It's just fun like hanging out like a warm summer evening so it's hard to get dark a little bit like I think Rita's is open and then you'd go over to Rita's which is right behind the grocery store like it was
00:18:57
Speaker
Yeah. Then you eventually come back and you're like, hey, how was it? And you're like, that was great. Then you're like, cool. And you top five your parents, you go in the basement, keep hanging out with your friends. And like the sun had just set. It's now 9 p.m. And you can still hang out and do stuff. Like, loved it.
00:19:14
Speaker
I was just like, it's it's hot. Why can't I sleep? I know my wife was remarking about like the longer days and how that was nice for her very recently. She's just like, it's like nine p.m. and it's getting darker, but like the sun's still around and it's just like, yeah, I know I understand why there are so many songs written about summer. It's because like.
00:19:42
Speaker
I don't know. I think everybody kind of has that sensation of, or hopefully does, of like, kind of just like in the pool, staring up at the blue sky. It's, um, what was the, um, my brain associates this with telepop music. Just breathe that song. Just incredibly chill. Uh, I'll send it to you on the side. Are you guys, I know the song. Uh, yeah.
00:20:06
Speaker
It's one of the songs that I kind of imagined. It's like people probably listen to this while they're high. But I really appreciate it. Like I just really liked it. I know this song. And just that whole vibe. Just that really chill don't have to worry about school or whatever the crap vibe.
00:20:25
Speaker
Yeah. It's always associated with a lot of lack of responsibilities. I mean, obviously, if you're a kid, summer is your time off of school. And then you can just hang out with anybody because nobody has plans. And if they do, it's like, oh, what, you're going on a family vacation? You want to throw Frisbee? Okay, man. All right. Yeah. Uh-huh. If Jay were dead to you. Yeah. Jimmy's out of the front group. That's simple as that.
00:20:52
Speaker
uh-huh and you just being completely absent was basically understood by your parents because they didn't really want to deal with you for an extra eight hours like they need you to do something in the time you would be at school basically anyway so as as charming

Summer Childhood Memories

00:21:09
Speaker
as I think I am now I know I was definitely not the most charming kid at a point
00:21:16
Speaker
So I'm sure that they were like, oh, he's with friends. They're not going to, you know, get into anything crazy. They'll be fine.
00:21:25
Speaker
Whereas in my case, it was just like, please just hang out with your friends. You're not just sitting there in a chair staring at us like a psychopath. Uncrosses legs, recrosses them the other way, resumes staring. Something wrong with that boy. True. True. Accurate. They should have seen the signs.
00:21:48
Speaker
I did want to ask because we diverted a little bit What have you been playing recently anything new going on or just
00:22:00
Speaker
Have you have you sworn off games altogether? Right? Yeah, that's that's where I'm at So I don't know to what extent this is actually a trap Because I think last time we talked about how it's like I can't just talk about Pathfinder because There's
00:22:19
Speaker
there's so much and i just don't want to get into it because like we have a few listeners right that's what's holding me on um but for the over the last i'm gonna say several weeks i'm gonna put i put in what i think is probably hundreds of hours um
00:22:39
Speaker
into Pathfinder Wrath of the Righteous after seeing a Mandalore video on it. Great channel, by the way. Recommend it. Check it out. Really good. Friend of the show. If you're listening Mandalore, reach out, bring on for an episode. It'll be fun.
00:22:55
Speaker
Um, but, uh, it's, it's very fun and without nerding out a bunch, it really scratches this kind of like OCD, must make numbers higher, must optimize things. Um, part of my brain that like straight up, I do nothing. The closest thing I can think of is literally Eve. Like I was sitting there, I think for four hours.
00:23:24
Speaker
Um, optimizing a character's build so that I could get their buffs to last long enough with the right set of gear and the right levels and the right perks and stuff like that. So they would cross a threshold. It's five minutes. If I could get them to last five minutes, I had a feat, like a character unlock, basically that made them last 24 hours.
00:23:44
Speaker
And I spent what many people would consider a false gaming session, optimizing this character for this. And then at the end, I was just excitedly telling my wife, hey, I can get greater invisibility all freaking day. Mind blank, so true scene cannot even see my party. I can literally just walk up and attack things. And she's just like, she's so gracious. That's the only way I can put it. I've been the one that's saying like,
00:24:14
Speaker
I apologize for my recent behavior. But she listens.
00:24:24
Speaker
So the other side of that coin is being me, who's so disenfranchised and just like, Hey, what did you think of Eldering? I was like, this is good. I really enjoyed it. And like, that's the extent I get it. And people are like, okay, I can't get an example. But yeah, I know. But it's always nice to find a game like that where you get so, dude, Marlow Briggs.
00:24:48
Speaker
We had to hold ourselves back because we were like, we're we would do three episodes for Elden Ring, but like how many could we do from our low breaks? Maybe one. Yeah, not even. But no, it's.
00:25:06
Speaker
It's always huge, because recently with the new Breath of the Wild, Cheers to the Kingdom, that came out. So many people I know have been checking that out. I've been hearing good things. And though I don't think it's an active pickup for me, I'm really happy to hear that people are checking out and enjoying it. Even some friends who don't game that often. I'm like, oh, they're gaming. It's been unlocked.
00:25:35
Speaker
I mean, it's especially nice for that though, right? Because I mean, we've refuted it for years. But I mean, gaming is a gateway drug to more gaming, basically. And so if someone starts playing free cell a little bit more, I'm like,
00:25:53
Speaker
They're only one step away, right? Like they're pretty close. Have you seen Solider? About Tears of the Kingdom since you mentioned it though. Apparently I did hear that it is the fastest selling, it's the fastest selling Legend of Zelda game of all time. And it's also I think the fastest selling Switch game of all time. It's selling faster than Smash Ultimate, which was the second place.
00:26:24
Speaker
I was kind of surprised Smash Ultimate was in the number one spot, to be honest. It's still Fighter-like. It doesn't have a lot of party appeal.
00:26:36
Speaker
If you said like, hey, family member, do you want to check out Smash to be like, oh, that's like a fighting thing or you have to be good or whatever. Not as much my thing versus, um, I think a lot of people in a family could be like, Hey, here's this big open adventure game. Um, and we've improved on it since the first one, but that was really critically acclaimed and well-received. Do you want to just watch me play or like check out some stuff? Like, I think it has a lot more global appeal. Yeah.
00:27:05
Speaker
The interesting thing for me was the top selling Zelda game prior to this was not Breath of the Wild. It was something like it was like Skyward Sword or something like that. It was it was an older one, like significantly older. So I know I mean, Nintendo doesn't really need money, but we've had a lot of they're getting money off Tears of the Kingdom. That's that's one point. The other point was like I think it also came out in a news story that they
00:27:36
Speaker
we're basically done with the game early, pretty much, and they're just like, we're just gonna, we're just gonna spend time polishing it and stuff like that.
00:27:46
Speaker
I might be conflating this. I want to issue a correction in real time. I might be conflating this with Final Fantasy 16, where I heard recently Yoshi P was like, the game's done. We don't even need a day one patch. We don't need any of that. It's just going to launch. And also they don't have DLC plans. And it's just like, Yoshi P, please, please.
00:28:10
Speaker
like i'm gonna go back to final fantasy 14 at some point you don't need to you don't need to bring me up like this this is vicious you can't but like you freaking love to hear that right you get things like golem golem or like redfall
00:28:27
Speaker
And you're like, please, anybody, just make a game. Make it single player. Don't have DLC. Don't put microtransactions in it. And make it done. There you go. So one of my, probably my only go-to Let's Play channel at this point is OniPlays. OniNG did a lot of dumb and fun cartoons back in the days of Newgrounds, a lot of which are on YouTube. Dragonball's PP is him.
00:28:57
Speaker
But they did some playthrough of Gollum, and they had heard it was going to be bad. They didn't really look up too much ahead of time. But on the community page or store page, they were like, oh, there's DLC. There's a $3 DLC or little thing you can get. A microtransaction for him to say, my precious.
00:29:18
Speaker
Uh-huh. $3! It's unbelievable too bad. What the fuck? I saw they had ones for emotes too. Like you could get an emote and then there was one, maybe it was the collector's edition or something, basically gave you like lore entries essentially. And they were not written well. And it's just, yeah, it's really rough.
00:29:46
Speaker
It is sad off of like the backs of some great things. You got like God of War, Elden Ring from the year prior, where now we're like, yep, people are doing some random dumb bullshit. Yeah. I think it really shows the duality of man though, or woman in this case.

Diablo 4 Launch Excitement

00:30:05
Speaker
But for video games, like we have some games coming out that are just, we know they're going to review really high or they have reviewed really high.
00:30:14
Speaker
Tears of the Kingdom, obviously, perfect example. Diablo 4 has really good impressions. I kind of want to talk about it at some point. I did want to ask you a question. Sure. I knew that it was coming out today, and that's one of the reasons why I'm holding off, maybe picking it up and also hearing some feedback from friends and reviewers about how it actually is. At what point- The early start is today, if you bought the more expensive thing.
00:30:39
Speaker
At what point did you figure out that we were recording on the same day that Diablo 4 came out? I think it was within an hour of us starting to record, but it was in the opposite direction. I didn't think... So initially there was an event that was in Discord and it was just like people can opt in if they're going to be doing the early start or something and both Dave and I were like, maybe.
00:31:03
Speaker
And then later I started to see more early previews, stuff like that, and I was like, fine, I'll probably wanna play it over the weekend. I'll pick it up. And then I hit the button, I was like, yes, I will attend this thing. Thinking that it was Friday, which is not when we record, we record on Thursdays generally.
00:31:20
Speaker
uh and then uh getting ready for the podcast and stuff like that it's like i got a discord notification actually from the from the bot that we use it was like hey there's 30 minutes until your event and i was like huh tomorrow's not 30 minutes away so um i'm here with the podcast uh so you guys can hear me
00:31:45
Speaker
That's, that's the sacrifice instead of playing Diablo four. But to be honest, I doubt that people are even in the servers yet. It's, it's going to be a mess. I haven't even launched out on it to see like how far they've gotten. I just, I gave them a little GLHF. Um, I hope they're having a good time. Yeah. Hopefully like save us some prime evils or something. Right? Like if we get there and it's just like rack an issue, then I mean, what's the point? Um,
00:32:14
Speaker
I was going to say, speaking of the, when I went to install the pre-order, there's a checkbox for like high res assets. You can turn it on or off. And the game is like 46 gigs without high res assets. Otherwise it's over 80. It literally doubles the size of the installation practically to get those fancy graphics.
00:32:39
Speaker
and I was like, I almost didn't go for the fancy graphics. I was like, does it matter? It probably doesn't. Maybe I'll end up turning them down anyways. But yes, the thing, at least from like the betas, I had issues with frame rate a lot, a lot, a lot, a lot. And like I have a
00:33:01
Speaker
2070 super so my graphics card is not like a 700 by any means but it's also definitely not top of the line um but i have to imagine for like someone like me i would want to shine your graphics but it just it wouldn't come through in the same way for me yeah yeah i have a 3070 so just one generation newer
00:33:26
Speaker
but not a super. So like, uh, probably, and maybe less VRAM or something like that. Um,
00:33:33
Speaker
And I also had some performance difficulties. I do think that a lot of them were due to network issues, which I'm hoping that they can fix just due to like the always online nature of the game. Even some of the reviews I saw were like, even when graphics were looking good, when you were doing area to area transitions, you might get a little rubber band. I'm like, that's not super great. It's enough that it's immersion breaking.
00:34:02
Speaker
I'm really hoping that, uh, it stabilizes a bit. I mean, I know it will because some people are just not going to play the game past beating the game, but, um, I don't know. It also kind of sucks to have your first impressions of the launch game be ruined by some performance issues or harmed. I should say ruined is too strong a word, but you know, negatively impacted. Um,
00:34:26
Speaker
Yeah, you only get one chance to make a first impression. Yeah. You only get one shot. One opportunity.
00:34:38
Speaker
The other thing I wanted to mention is it's not all rainbows and roses for Diablo. They have basically shown that they're pretty much going to have the same season pass model that Overwatch has. And you're going to get some premium currency over the course of the season pass, but not enough to buy the next season pass.
00:35:00
Speaker
So theoretically, if you played a bunch every season, it would cost you less than ten dollars. There's two tiers basically this season pass. There's the accelerated one, which just comes with like instant 20 levels. This is the you want to spend more time at briefcase work than you do want to actually spend playing the game tier. And then there's a standard season pass at like 10 bucks. And I guess you can get that down if you're doing the season like every
00:35:30
Speaker
season, but I don't love it. No, it sucks. We're even experiencing this with Destiny 2 right now, where, hey, there's a new season thing. I want to play some content with my friends. Oh, I have to buy the thing? Okay, there's 15 bucks.
00:35:49
Speaker
Oh hey, people want to do like a dungeon. Let's do the dungeon. Oh, I have to pay a separate $15 for that. I'm like, what? No, I'm good. I'm good. Yeah. Destiny, I think.
00:36:01
Speaker
is a little bit worse in some ways. And that like they're well one it's 15 bucks instead of 10. I kind of like the $10 price point that's about reasonable for me. As long as your season is not like a month. I really want seasons to last like three months. And $10 for three months. Okay, that's fine.
00:36:24
Speaker
But like having a separate pass for the dungeon, which is what destiny does. Like if you don't, you can get the deluxe edition or whatever the crap you can buy it all up front, which I think is what I did for this set of seasons. Then they throw in the dungeon pass or whatever the crap that's their, their discount. Right. But it's really not. And it sucks to do that when it's just like, I don't know. 15 bucks is a lot for a dungeon.
00:36:50
Speaker
Yeah, because let's say be generous and say it's an hour and a half of content. Like you're paying $10 an hour. Yeah, if you're slow. That's the thing. And you're probably going to be running it multiple times. But still, it sucks when you have the mentality of you've already sunk a lot of money into the game.
00:37:12
Speaker
So like destiny you can opt into any of the season stuff and go back and do that unless it's like a Specific seasonal thing like catch crash, which isn't around anymore. Obviously, but They have one of those each season. It's the seasonal activity. It's very formulaic
00:37:31
Speaker
but I've bought most of them and let's say they're 6 or 7 and probably 15 to 30 each so I was definitely drunk for a lot of those purchases so I could get past that hump
00:37:46
Speaker
But on the other hand, let's say if you haven't played for a while and their friend's like, hey, we were thinking about checking out this game again, you down and play for a little bit, $10 or $15, even at a price point for, hey, I'm going to be coming back to this for a couple of weeks. Not the worst thing in the world. I've spent more on fast food at any given location and gotten less value.
00:38:10
Speaker
Yeah. I know they're not directly comparable, but they're getting there. The price of a meal is around the price of the average season pass now. I don't understand why a salad at sheets cost me more than a burrito. How? How? Lettuce inflation.
00:38:28
Speaker
I wish they wouldn't flake my fucking lettuce. It's so flat. Last time we got some spicy chickens, of course, because it's the salad and it's delicious. It is good. But they didn't completely separate up the chicken pieces, so they kind of just had them mostly sliced, but you kind of have to rip them off yourself. I do shake some together.
00:38:49
Speaker
I pour in the dressing, shake every living fuck out of it, and I hope that, you know, breaks apart the chicken. This stuff was unfortunately a little bit too connected for that, so you would shake it all up and then you'd still have a chicken, like, a chicken breast basically there in the middle of yourself. It was funny, but...
00:39:07
Speaker
Yeah, I mean, I actually looked this up because I wanted to be correct if we're going to criticize a game for their price of their their dungeon key is what Destiny calls it. It's $20. It's $20 for a dungeon key. That is an indie game. That is a very good that is the price of factorial for a long time, maybe even currently. Yeah, it's.
00:39:32
Speaker
A lot of times games as a service model does not justify price to value if you look at anything else. But again, it's going to come down to the individual level of, you're going to be playing with friends. It's easier to be a part of the groundswell than, I'm going to do this on my own and like, Oh, I want to buy the next season of stuff. If you don't have a group that you're playing with.
00:40:01
Speaker
I think the thing for me is I kind of like being able to jump between games. Like I really like that at any point I could go back to Starcraft Co-op and there's no downside to it. I have nothing to catch up on. I can just pick a commander, have fun, stop playing the game, right? Like Dota, similar situation, right? You have that familiarity, it's something you can just jump into.
00:40:22
Speaker
Um, would you want to stop playing the game with context to dota? Right. And that one didn't relate to dota for a night for the, for the evening. Yeah. You obviously start in the morning before you get out of work, but, um, just to get one in, right. Just to pick me up, put me down actually. But when I think about games, like, so I, I, we're going to build the elements real quick here.
00:40:51
Speaker
I hate getting the feeling that I'm missing out on something.
00:40:54
Speaker
My wife is grinding through the Overwatch battle pass to get me this Galactic Overlord Sigma skin, because I really want that. But I actually didn't want to play Overwatch much recently. I've been playing Pathfinder. And she tells me whenever I get a play of the game and I look at it and stuff, I'm like, oh yeah, my D.Va play is getting a lot better. Very funny. So I don't like the feeling of missing out on something.
00:41:22
Speaker
i like the ability to jump into a game because it's just what i want to play right now and then i don't want to juggle a bunch of season passes at the same time right oh like i paid for the season passes for everything for destiny for this year and i'm already kind of like that might have been a financial mistake um
00:41:43
Speaker
I probably will play each season a bit, but I kind of, I might not for a bit, right? So that's not super great. And now like Diablo is going to come out with season passes. I don't want to be juggling these, right? Like, yeah. Like the FOMO is one thing if it's one game, but if you have multiple games, it's.
00:42:05
Speaker
It's kind of what I feel I had with, or maybe even still have, between Dota 2 and Destiny 2, because I have people who are always willing to play Dota, like multiple discords now, and they're always down, they're always actively engaging and interacting.
00:42:21
Speaker
And there are times where I'm just like, I'm just good on Dota or I want to talk to other friends who I've met more in person. And maybe I'll pop on Destiny 2 or be something social. And right now I'm decently caught up on the weekly stuff.
00:42:37
Speaker
But there's going to be a day or a week where I'm like, I don't want to do this right now. And then it'll be, do I try and catch up and burn through everything and burn myself out and be like, fucking hate this game. It's grinding and shit. Or do I just, you know, force myself through this log on top of, you know, having matching the gathering failures or something else? Like a lot of games want your time.
00:43:02
Speaker
And it's hard to allocate based on what you're feeling or what other people want to do as well. Yeah.
00:43:10
Speaker
I actually, I have a love hate relationship with dailies. I'm glad you specifically called that out. The worst game that I played that had those, the worst implementation was the Neverwinter Nights MMO, which was a game I was enjoying, but the dailies were actually just so oppressive that there wasn't really room to creatively do anything that day that you want to do. They already expect that you're putting several hours into finishing your dailies.
00:43:40
Speaker
And they might not be things that you just naturally would want to do as part of gameplay. So they literally pushed me out of the game because I had this feeling like I have to complete the dailies and the dailies weren't the things that I wanted to do. And so my brain was just like shut it down short circuit. We play something else. And I was like, OK. And like I.
00:44:02
Speaker
it's one thing if it's your primary game then dailies are pretty much always fine or maybe even encouraged because they give you some free currency or whatever the crap but like if you want to have freestyle fun in a game dailies can be the end of that unless they're really open right like you can kind of accomplish them doing whatever
00:44:21
Speaker
So, with magic, I probably actually do the dailies for that. Thankfully, at a point, somebody's like, hey, dailies can roll over a couple days. You can have up to three daily quests going on. I like that with magic, because maybe I'll forget a couple mornings before work, and I can come back to it. But that's my way of getting free packs and stuff, because I want to sink more money into it.
00:44:46
Speaker
So it's cool and the challenge is to be like hey Play this many red spells or play this many creature spells plays many lands, right? so it funnels you a little bit, but it's not super restrictive so I can be like a Red and creature. Oh, I have a deck for this which is like a little shitty token drops get them out there. Oh
00:45:06
Speaker
or I feel like I can do something else. Whereas with some of Destiny's stuff, these aren't dailies, these are part of seasonal activities. A lot of times it seems to funnel you more into a, hey, you have to do this exact thing this way. And you're like, I don't really even like crucible in the first place. And now you're saying I have to get crucible kills using this specific weapon.
00:45:27
Speaker
And I don't like that playstyle of weapon either. So it feels like there are certain quests and games, especially dailies, where it's like, hey, change your playstyle to get this one objective done. You're like, that's not fun for me, though. Yeah, that's a good point. I'd say for Destiny, they generally do it more like weeklies. They unlock weekly objectives for the seasonal week activity or something like that.
00:45:54
Speaker
The nice thing is unless you're in the last season, you can kind of catch up and do this stuff from the past at any point that year, which is nice. But I mean, for that last season, you don't have that leeway anymore. And maybe you don't want to grind a whole bunch. That's what we did when we came back to Destiny, right? I caught up on like pretty much all of my seasonal stuff from the entire year because I was just going hard on Destiny. But now I don't really want to do that anymore.
00:46:24
Speaker
So I think there's been a lot of progression in the way dailies actually worked. Hearthstone is kind of a museum in general, but also for the way that their dailies worked. They started out very specific, like play shaman games, win games, do this stuff, do this stuff. And then at a point, I think across pretty much all of the Blizzard games, they're like,
00:46:44
Speaker
Do we need to have these be so restrictive? And it became like play this class or this class, just play this many cards, just play this many games. If it's win some number of games, it's a small number. And then the last one I remember really before I quit was they didn't make it in the past. You couldn't complete dailies playing against a friend. And they just removed that entirely. They're just like, oh,
00:47:08
Speaker
uh why do we care if we have two people playing our game that's like two more than usual they do let's let them play right like yeah it's it feels so weird to me to like have a player base and then restrict what they want to do yeah because they're gonna remember those restrictions be like
00:47:27
Speaker
Stevie and I had this with magic for a while. I forget if you can do it now. I feel like they've gone back and forth. But we used to play against each other for our challenges. It's like, okay, we can get the friendly camaraderie actually engaged because we're talking while we're playing. And I know this person, I can specifically try and dick them over, do something namey.
00:47:46
Speaker
It's like, no, you can only play against strangers. Oh, you must win a game? Okay, what if like you're forced to play shaman or something you don't like, you're not comfortable with, you don't have a good deck for, and you're being put against people who are just kicking your ass. You're like, okay. Again, it's like you're forcing a player to do something shitty outside of what they want to do versus just saying, hey, you came back to play again today. Here's a little reward and incentive. Cool. Nice. Thank you.
00:48:14
Speaker
And that's all within the content context of like a one on one game. Objectives, meta objectives can like immediately get toxic or dangerous if it's a team based game. Right. I think we've all had some game where someone was like, I'm sorry. Do you want to talk about Dota 2 and Kevin Kroll? Yeah.
00:48:34
Speaker
a lot of companies have had to learn that lesson some some better than others
00:48:51
Speaker
And it will have like a little map of like, hey, you have to win a game with this hero or type of hero. Or maybe it'll be something like, hey, you have to win with a hero without feet. And you can pick any hero without feet. There actually is a decent number of them. And that will get you past that thing. And you're basically working towards the edges of the different parts of the map to get specific skins.
00:49:14
Speaker
Um, but again, because people are being incentivized to play characters that might not normally play or be good with a lot of people would just be like, Hey, I just got to pick this from my cabin crawl. You're like, okay. It kind of fucks over our draft. Um, and it's actually bad and you're not good with this character. Yeah. But it's your rail again, railroading a player into doing a specific thing. And now it's affecting other teammates as well. Yeah.
00:49:45
Speaker
I know, again, I'm not super excited about Blizzard's monetization scheme with everything going to seasonal type content, and obviously we never even talked about the full announcement, I guess, of Overwatch 2 PvE, but like... We can. I feel like we should.

Overwatch 2 PvE Cancellation Disappointment

00:50:08
Speaker
We talked about Overwatch 2 enough. We should probably continue that thread.
00:50:13
Speaker
Yeah, before jumping on that thread, I'd just say they did basically reach a point where for the most part, their quests are very, they're all in the direction of winning the game focused. It's not like kill still your teammates or do something like that. For the most part, it's just like play the game, do well, you're going to complete everything. Which is nice because then you don't really have to worry about it.
00:50:41
Speaker
It's pretty much the opposite of like the Call of Duty quest back when you remember Warzone and it's like, hey, I'm on a quest. I have a mission from the moment that we drop in that I have to drink every single gas can on the map. My body will explode, you know, or something like that. Something super arbitrary or crazy.
00:51:00
Speaker
But I guess that's fine if you're playing with friends because you can all consent hey This is gonna be a roguelike adventure this time something weird is happening Yeah But again even with destiny would be like hey while you're on this thing you have to get kills with a shotgun. I'm like Not going shotgun. I've never liked shotguns, but here we go So you'll see me like running up to any small enemy I can find the shotgun just like getting a single kill not helping with ad clear at all
00:51:31
Speaker
But again, because you know, that's what they told me to do. Yeah. Good soldiers follow orders. It's all we're saying. Um, so season, in short to recap, dailies can be okay. Don't make them obnoxious. I think season passes can even be okay, but don't hit me with FOMO because if it's too intense, I'm just going to run away in fear. Yeah. Actually have value in your season pass versus just, Hey, we're actually just going to gate keep you out of content.
00:52:00
Speaker
that's true yeah like it's like hey you want to do this thing level up get some cosmetics and some other fun stuff cuz you invest in the game cool versus oh you can play season pass sorry you can't have this new character the fuck yes that one that's this particular day get blizzard and overwatch and I think that one's valid
00:52:22
Speaker
Do you want to talk about the debacle? We'll talk about the debacle. You mentioned the cosmetics and season passes. I like the Destiny armor. Let's come out with a couple seasons. Those are good. And they give you an exotic at the start of the season. That's nice. That's like a new character. It's not.
00:52:37
Speaker
Overwatch 2, for anyone who is, I guess we're your only source of news, if this is news to you. They canceled the PvE component of the game and they mentioned that they pretty much knew that this was going to be coming for a while. Their take on it was that
00:53:01
Speaker
They were reluctant to give up on it being on their roadmap entirely, but when they made the roadmap that they published at the same time that they said, hey, we're not going to have a PVE component at all. Um, they're like, okay, this literally doesn't fit. We don't have the bandwidth for it. We're going to have people in the seasonal, um, you know, seasonal content, making heroes, making activities and stuff like that.
00:53:25
Speaker
Um, and so in short, it got canceled and this was announced all the way back when overwatch two was announced as the primary reason that there was going to be a two after that overwatch logo. Yeah. Um, I don't know if anybody remembers at previous episode were like, Hey, overwatch two, just like with payday three, like, Oh, what are you changing? What gets carried over? Like what justifies you having this as a separate game?
00:53:54
Speaker
And they didn't really provide one, apparently, because they shit candid. Yeah.
00:54:05
Speaker
But I understand the, like I've worked on projects in my own professional life where you're like, yeah, and then it doesn't happen. And you're like, that kind of sucks. Or maybe something has to change because there's a late requirement in the game, what have you, or some other restriction. What?
00:54:25
Speaker
this really was their whole touting point for Overwatch 2. Like it was advertised constantly. So it is weird that they're like, hey, we didn't roadmap this specific thing that we said was going to be there. Yeah. Versus like cutting something else, like a new character. I think people would be entertained with the characters they have for a long time. New characters are always fun in games, but like you can always pepper them in later. Mm hmm.
00:54:54
Speaker
I think if I can lick the boot for a little bit for some of the justification on their side.
00:55:02
Speaker
I think history has basically shown that the community is not super happy with live service updates because that's pretty much what the end of Overwatch 1 was like. They stopped releasing new characters. They pretty much stopped doing events. If they did events, they were all just rehashes of the old ones. The game was essentially on life support before making the jump to 2.
00:55:27
Speaker
And then once two kicked off, they're like, I think they had two or three new heroes at launch and they've been adding them at a pretty decent clip, it feels like. And for the people who are playing Overwatch every night, I think that's a good pace for them. But.
00:55:45
Speaker
as much as I agree with you like I agree the I know what it's I know how it feels like to be working on something and then you're just like this is deprioritized so this does not matter anymore or we just do not really have the resources to allocate to this that doesn't actually surprise me the fact that they canceled the PvE mode was not terribly surprising to me
00:56:05
Speaker
But it does suck because they said they would do it, so points against them, right? Failed goal and dishonesty. They could have told people earlier and they didn't because they wanted to show people the roadmap at the same time. And it really does show that the live service model is basically sucking so much blood
00:56:30
Speaker
from the development of this, that there's no way that they can work on this PvE at the same time. Cause they had like teasers for it. Like they showed like work in progress skill trees and action shots and some character interactions and all this stuff. And it all just vanishes. Would you say that's not a thing anymore? Yeah. Um, I kind of hate the life service model.
00:56:55
Speaker
As much as I understand it as a player and as a company saying like, Hey, we want, do we want people to say, have this is our, this is our main game. This is the game they come back to each night. Like.
00:57:07
Speaker
It's a it would be a separate discussion for me to describe all the ways I think it's hurt destiny. And I but I took that and I transplanted that understanding and I put it on overwatch for a second. I was like, I freaking get it. When you're worried every month of making content that's got to come out next month, and it has to be this treadmill, it has to be this treadmill, right? Like you have to push the next story chapter or whatever the crap. You know, month by month by month.
00:57:39
Speaker
You can't allocate resources to other stuff. It just takes everything. Yeah, but I don't think they need.
00:57:47
Speaker
to do as much as they're doing. Like if the game is good, people will play it and they don't need to have other things that keep coming down the pipeline. If things do come down the pipeline, it's still very exciting. Right. Like I'm definitely playing some early access games and like I get excited. I look for like the little news updates of like, Hey, this next patch is coming in this one. Oh, cool. I get to look forward to that. Something I can check out. Um,
00:58:15
Speaker
But I guess it's because I have other games. Like I have enough of a suite of entertainment, so I'm not just so focused on only this one thing. And I've already burned through this one thing, therefore where's my new content in this thing?
00:58:30
Speaker
vampire survivors isn't like they don't have a board that's expecting a certain number of season pass sales every month it updated today and I like I had a brief heart palpitation I was like dear god no it was just like some minor fixes no new achievements no new content like thank god
00:58:51
Speaker
I saw a related comment on Reddit recently, people were talking about addictive games and Factorio came up and someone had the comment like that the developers at one point threatened DLC and I was like that is the most accurate way you could possibly put that. So help me God.
00:59:11
Speaker
But I mean, it's because these are more traditional type games, right? You ship a complete thing and you're good. Maybe you have an expansion pack. You don't call it that anymore. You call it TLC or you don't, but people play it until they're done with it. And then they do something else. And that entire model is anathema to live service, which is the reason I kind of hate live service. Like, however good the Diablo story is, it's going to be work. I almost guarantee you it's going to be worse for every following season.
00:59:41
Speaker
Yeah. So I don't want to like poo-poo on the parade of Diablo 4's literally happening today. But like, I do not trust Blizzard in general. I'm very worried about, I mean, the story might be serviceable, I think. Yeah.
01:00:01
Speaker
review said it was okay i i made more than that i don't know it's not they've not been doing a great job three wow wow did i trip over that bar that's crazy um they brought deckard kane off screen he revives off screen and comes back i'm waiting for the fucking show up again he's he's one of the lesser evils deckard kane keeper of knowledge
01:00:29
Speaker
It's actually Deckard Siam. He's just completely and obnoxious yellow. And all his particle effects are static yellow boxes as well. They just up rez a model from Diablo 2 and call it a day. It's freaking great. God.
01:00:46
Speaker
But yeah, that's one of the things that I'm not crazy about with it. It's because it, I don't wanna say promotes stagnation, but it also kind of does. So like they're not looking to innovate on an existing IP or build on it. I mean, obviously Diablo 4 is an advancement and a departure from some previous stuff. So kudos to them on that. But more so play wise, seems good.
01:01:14
Speaker
Yeah, more so with like something like Overwatch. They're not really trying to like break the bank and try something new. It's just like, hey, what works? How can we make it? Oh, summer games, Chinese New Year. And they'll just find whatever that is, throwing a cosmetic and people will be happy. I'm not saying it's a bad thing to have that. But it's more so when you're charging money for that. And people are just like, I just want to play a thing. Right.
01:01:46
Speaker
Yeah, I think it's a tough rope to walk.
01:01:51
Speaker
to basically balance continuing to like separate people from their wallets which is you know again business this is what they're aiming for at the top um but also how do you make a good game and unfortunately i think that those those odds can be crossed right because if they had theoretically let's just time machine back for a second to where we had more time in the podcast every time machine back it's like there was a point in overwatch where they could have just been like hey
01:02:19
Speaker
We're going to stop development on this for now. We're going to work on Overwatch 2. We're going to ship it when it's done. And that actually would have been okay, I think. It might not have been super hot for the Overwatch League. Oh, the Overwatch League? Oh, did I miss that? Did they have a game recently? Let me check the YouTube.
01:02:46
Speaker
Yeah, so unfortunately, if that was an argument to be made that they wanted to support it, then I mean, it has its own issues. But like, even Modern Warfare, right, has been making a new game every year or two games per year, whatever it is now. I think it's a game every year, generally. Two, three, four. But they don't try to like add it all into the same game. Eventually, they kind of did, I guess, but
01:03:14
Speaker
There's kind of this idea that people can accept what you give to them as that is a distinct thing and then expect you to start putting all of your effort into the next thing. And that next thing could be something different or it could be something advanced. And, but that's.
01:03:33
Speaker
Historically, that is what game development is. You made a game. People are like, oh my God, that's so cool. Why are they going to do the next thing? And then you had to fucking wait. That's what we have with FromSoft. And I'm waiting on the DLC, but I'm very excited. It's what we have with Team Cherry for Hollow Knight into Silksong, which we'll be waiting on forever. We're very excited. Half-Life 3, rumored to come out before Silksong.
01:04:03
Speaker
Yeah, we can leave until the cows come home. But that is something that we are actively looking forward to. And I do not expect them to ever put content back into Hollow Knight. It's cool that they had a DLC. I haven't even checked out all the DLC, right? But I'll still go back to that game. Because it was a complete package on its own. Yes. They didn't release it. And it's like, hey, season one of Hollow Knight, you can explore Hollow Nest, right?
01:04:29
Speaker
Like it was a game when it launched and you played it as a game and then you could do something else with your life. You don't have to put time into it all year. And that's the issue.

Critique of Live Service Models in Gaming

01:04:40
Speaker
I think live service is the poison that runs through the veins of these publishing companies. How do we continue to get money from people? That's the only thing.
01:04:52
Speaker
someone has a checkbook somewhere or an Excel spreadsheet and there's one big money amount for how much you would sell off Grand Theft Auto and then there's another amount where it's like how much you'll sell off Grand Theft Auto if every user buys shark bucks every month and that second one is a lot higher and so they're like we'll build the game around that.
01:05:11
Speaker
If there is anybody in the camp who's like, you're dumb and wrong. I don't agree with what you guys are saying. Think about it this way. Have you ever purchased an album, a physical CD of... No. I'm going to go back to... Okay.
01:05:28
Speaker
I'm going to go to the example of when I was a younger lad, I got disturbed, right? Emotionally. Not the band. But I got their album, Believe, which I think was their second one after.
01:05:44
Speaker
one of the five things out the sickness in any case and I purchased that and I owned it and all six was a lyrics for what say the city was 15 bucks right my own that in perpetuity awesome I don't want to listen to it again I can I'm not being charged for it per song for if I want to go back to it it's just hey here's the service you paid money for and that's it our transaction is done
01:06:12
Speaker
right you can always come back if you'd like to check out any of our other wares and i think the closer analogy would be subscribing to the patreon and getting one song per month across the year and then by the end of it you're like that was kind of like an album all right that's the way it kind of feels like with destiny we'll get to the end of it and i'll be like that was kind of like a video game
01:06:37
Speaker
um and later we're not talking about it now later we can talk about it but i think live service model has legitimately harmed storytelling in destiny and i'm thankful that i don't care about the story in diablo because i don't think it would have do up many favors there either but any parting words of wisdom for the the nicient game developers out there and their cocoons ready to break free and become
01:07:07
Speaker
so songs I was waiting to see how elaborate this example is gonna become before I said anything I mean it's the usual stuff that I have to say of don't be an asshole if you're going to design a game I designed it to be fun something that you enjoy and expect other people to enjoy
01:07:31
Speaker
There's certain things in games where you can easily point out, oh, this was like somebody who's so far removed from video games just saying, you have to make this, it will sell. We're spoken. There are things like that. There are things where things just get pushed through development and it fucking sucks when you see the end product. We can talk about Redfall, we can talk about Gollum, we can talk about so many things. There's so many obvious examples to point to and be like, just don't do this. So please, don't do that.
01:08:00
Speaker
Yeah. In addition, it is Pride Month, and I know I will always make off-color jokes for tongue-in-cheeks purposes throughout the podcast. That's very much my sense of humor, but I will speak for both Jake and I and his rainbow shirt. I would like to consider us allies.
01:08:21
Speaker
Maybe not the most advanced allies we possibly could be by any means. It depends on what you call us in for. We're the situational call in your video game phone where it's like, hey, I'm in a war zone. That's actually not our skill set.
01:08:39
Speaker
I'll speak for Dave and I. That's not our skill sign. But maybe if you have an LSG up. I just want you to know that whether it's us or other people in the game community, there will always be a place for you and however you identify.
01:08:58
Speaker
And people will always be shitty to a degree, and it's something that we need to work on as a culture to kind of remedy. But yeah, don't give up. People are shitty, but people are usually shitty just because they're dumb. So we need to continue to keep educating people.
01:09:17
Speaker
That's a good, I can add nothing to that and I will not meme on it. Um, if you guys have thoughts about the podcast or suggestions for future episodes, you can send those in soapstone podcast at gmail.com or join the discussion on Facebook. Uh, historically a very safe place, our page at facebook.com slash soapstone podcast. And as always, we'll see you in the next one. Have a good night.
01:09:43
Speaker
I wanna take you to a gay bar I wanna take you to a gay bar I wanna take you to a gay bar, gay bar, gay bar Let's start a war Start a nuclear war
01:10:26
Speaker
Until you have any money I wanna spend all your money