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Ep. 19 - Wildheart - The Wake of the Surge image

Ep. 19 - Wildheart - The Wake of the Surge

S3 E13 ยท The Fellowship of the Tabletop
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The freak second Tidal Surge takes its toll on the group, the escape is revealed with heavy consequences. The remainder of the party make it back to the ravine edge in time only to be mobbed by well-wishers and then those with more nefarious aims. Exhausted and spent, the group fight to defend their wares and their very lives.

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Transcript

Introduction to Emerald Shores

00:00:01
Speaker
Here we go
00:00:34
Speaker
Emerald Shores, glories felt in ancient lore.

Tidal Surges and Treasures of Wild Hearts

00:00:38
Speaker
Bartina sings to heal his scars, to call her chosen stone and stars.
00:00:44
Speaker
In Wild Hearts land where legends grow, tidal surges rise and flow. Golden treasures deep below, time to get moist, here we go.
00:00:59
Speaker
Welcome to Wild Heart, the Tidesurge Gambon. Want to explore more? Head to fellowshipofthetabletop.co.uk for maps, lore, and our latest blog.

The Second Tidal Surge

00:01:12
Speaker
Check out our interregnums dropping every other Tuesday, and Bellum Draconis, our sister podcast, releasing every Friday. Now, let's dive in.
00:01:26
Speaker
The roar returns. as the unprecedented second tidal surge barrels down into the moor from which you are attempting to escape. Your roles have all been counted.
00:01:39
Speaker
I shall now recount the events that took place on the ravine side.
00:01:45
Speaker
Rocks shaking. Rocks, not rock. You feel your blood pushing through your body, pounding in your ears. Your breath is ragged. At each stage, rock you turn to pull up and boost others around you.
00:01:58
Speaker
The surge infusion rock lags the further you get away from the ravine floor, but your natural athleticism, fear

Garrick's Sacrifice

00:02:06
Speaker
and something more primal powers you on.
00:02:11
Speaker
Falco, you call out encouragement, reprisals, help and hindrance to keep morale as the scale commences and more debris tumbles about.
00:02:22
Speaker
Reefer, confused by the events and struggling to keep pace, you're caught twice by falling debris. You sustain nine points of bludgeoning damage.
00:02:35
Speaker
Once, you almost slip. Once. Your hand on the surge-wet rock fails you. The chalk no longer as effective as it was after the first wave.
00:02:50
Speaker
Your center of gravity shifts and you scramble. Arms flailing. Head falling back. Eyes filled with the blue sky above.
00:03:02
Speaker
The wisps of clouds skittering through the air. The steam spray or sweat that caresses your face.
00:03:12
Speaker
There's a serene moment of silence, of freefall, of comfort, knowing that there was nothing to stop this.
00:03:24
Speaker
You close your eyes and fall.
00:03:30
Speaker
Fall for what seems like an age. Maybe you think of Cassidy, of what he might have been, of what he could have been. What things would have been different if the surge had offered another path?
00:03:46
Speaker
The roar intensifies in your ears.
00:03:52
Speaker
A crack.
00:03:54
Speaker
Blinding pain. Reetha, your eyes open, but you're still suspended in the ravine.

Aftermath and Tensions

00:04:02
Speaker
Your back aches. You can feel wet on the back of your head through your hair.
00:04:09
Speaker
You're upside down. You look. You're down towards up to the blue sky and the wisps of clouds and the lights all around.
00:04:22
Speaker
A strong hand gripping your ankle.
00:04:26
Speaker
Garak looks to you, concern in his eye. He says something, but the roar is too loud and the blinding pain makes your vision blur. The wave approaches.
00:04:40
Speaker
Garrick smiles. A knowing smile. A smile that makes you feel safe. Calm.
00:04:50
Speaker
At ease.
00:04:53
Speaker
The sunlight bursts through the ravine as the morning sun crawls across the sky, adorning Garrick in a silhouette of sorts. Yet in reverse. Yet it's there and the light is shining and Riefy your head throbs again.
00:05:11
Speaker
In an instant, Garrick bends with the one arm still has on the leg of you and throws you the right way round, switching his grip to her waistband to assure that you have hold of the wall.
00:05:23
Speaker
He smiles again and heaves you up the wall. You scramble the final stretch. Rock and Farco, eyes wide, reach down and grab the bloodied reefer, grabbing shoulders, arms, waist.
00:05:40
Speaker
the water punches past. Reefa's legs fly to the left and it is pure chance that she isn't pulled in by the crest of the wave into the water. The boots that you're wearing, Reefa, are ripped from your feet.
00:05:54
Speaker
Your legs are battered by the water and something else, cuts, bruises, lacerations cover your legs from the mid-thigh down. The bruises glow and throb in the green light.
00:06:10
Speaker
Six seconds earlier, Garrick, your hand releases as you see Reefer trip and fall the final section of the ravine wall.
00:06:24
Speaker
You look to the wave now, now unfathomably close. Your heart beats heavy in your chest. The spray of the water from the wave feels cool and hot simultaneously.
00:06:40
Speaker
You smell burning, or rot, and the salt of the earth itself. You hear nothing, and yet it seems that you hear what has punctuated your life in Wildheart.
00:06:53
Speaker
You actually, properly hear the wave for the first time.
00:07:01
Speaker
Garrick, your fate is all but sealed. But you have a chance here. A chance to turn the dial. to influence the outcome.
00:07:12
Speaker
You feel a sudden rush as your heart doubles in speed, adrenaline coursing through your veins.
00:07:19
Speaker
The wave has an initiative role. Beats the initiative role, and you have the opportunity to complete one action. No bonus action, no reaction, no help, just an action.
00:07:35
Speaker
The wave's initiative roll has been preset. I've got it written on my OneNote here anyway. Shout out from Microsoft because they need the help. Would you please make the initiative roll, Ian, and let us know what Garrick got.
00:07:50
Speaker
Holy shit. How is an eight against the wave of doom? oh Coursing adrenaline subsides in an instant.
00:08:04
Speaker
The wave approaches. Its power supreme. Its energy endless. A wall of rage and ruin.
00:08:17
Speaker
That role was to give you the possibility of advantage on this final role. Just to really stretch out this fucking pain. This is Garak's final moment. The water is almost upon him.
00:08:31
Speaker
One roll, no rerolls, no help. A d20, a single d20 roll will decide your fate. But know that even fate cannot always contend with the might of the Tidal Surge.

Warnings and Escape Plans

00:08:46
Speaker
Would you please make a straight d20 roll to see if by some divine entity can save you.
00:08:58
Speaker
Okay.
00:09:07
Speaker
That's a four.
00:09:10
Speaker
No!
00:09:14
Speaker
In these final seconds before the wave hits, Garrick, is there anything that you want to do?
00:09:24
Speaker
I think Garrick would...
00:09:29
Speaker
let the strength and the tension release from his body as he accepts his fate. And ah he's only got his shield left, so he would just do the best he can to brace against the impossible nature of the wave and hold the shield out in front of him.
00:09:56
Speaker
while silently committing himself and whatever being he has left to the faith of Atenas.
00:10:09
Speaker
And there we go. And with that, you, in your last few moments, feel this roar intensify to almost deafening levels.
00:10:25
Speaker
The heat of the water, strangely. And the light that seems to come from the surge itself.
00:10:36
Speaker
And then nothing.
00:10:40
Speaker
Silence.
00:10:43
Speaker
And then a series of images of an uninhabited land, flooded. Of a spire high on a mountain.
00:10:56
Speaker
and then a calm, warm light beckoning you forward.
00:11:07
Speaker
Returning back to the top, and unfortunately without Garruk, we have the three remaining members,

Ambush and Combat Begins

00:11:19
Speaker
Rock, Falco, Reefer.
00:11:23
Speaker
Reefer, from your mid-thigh down, unimaginable pain, it's kind of like almost the burns one would get from acid, almost mixed with lacerations from a tornado of sand perhaps has affected at the bottom of your legs, ripped the bottom half of your trousers, clean off from the knee down, boots gone, it's it's it's very painful for you at the moment.
00:11:52
Speaker
It's up to you. ah Actually, Rifa, could you make a constitution saving throw, please, just to see if you can maintain consciousness during this? Rock, Falco, the wave has just smashed past. You've just managed to drag Rifa up. What did you manage to roll, Rifa? 17.
00:12:07
Speaker
seventeen 17 okay you can if you want to remain conscious but it would be very easy for you just to relax back into it and and kind of ko yourself for a little bit you you kind of you're fighting against this urge your body's urge just to kind of shut down for a bit and just recover you're not dying you're you know you're alive but it's it's that kind of much much residual pain you've got going through you right now i am I think her first kind of initial reaction knowing that it was Garrick who kind of threw her up and how close she was she'd automatically kind of turn towards the surge you
00:12:52
Speaker
you know as if she's going to try and reach out and grab him but obviously she then sees that it's too late um and then kind of in
00:13:04
Speaker
ah bit did like defeat almost she would let unconsciousness take her but like not not fully so she kind of would close her eyes but still be kind of fighting it enough to be aware of what was happening around her okay yeah ah Rock, Falco, you unscathed is maybe the wrong word for this this moment, but you're relatively within your you know physical, you're fine realistically. and
00:13:37
Speaker
You've just seen Rufa kind of pop her head back over the edge of the ravine down. The wave has passed now and all that remains below is now just the trickle of the tide of the stream of the moor, which is slowly refilling. What would you two like to do?
00:13:52
Speaker
ah mechanically rocks on three hit points. but Oh shit. Yeah. You're probably after the fight. so So Rocky's battered bruise, his nose was kind of crunched in somewhat within that fight against the actual rock.
00:14:08
Speaker
Uh, but he would be kind of panting out of breath at this point up at the top. Uh, and for now, probably just that kind of that that rush and that adrenaline but mixed with this overwhelming exhaustion he's probably not fully taken in what's happened I don't think yet so he's yeah he's he's not necessarily turning back to the top of the surge he's just there kind of like he's he's yeah he was very close himself kind of to death in the bottom of the ravine so now he's kind of just taking a moment i think ah Falka how about yourself
00:14:53
Speaker
as As Garrick disappears, he would just let out a huge... No!
00:15:02
Speaker
And just... um
00:15:05
Speaker
Rifa's up, right? She's safe? No? She's safe. She's kind of leaning back over the ravine to see if Garrick made it up and then it's just kind of like, from your perspective, probably just looks like she's just collapsed.
00:15:16
Speaker
She's still breathing, but um just like collapsed and is kind of... Yeah. Okay. I'll start like angrily like pounding my little bear halfling feet into the earth, angrily like shaking my fists and looking up to this guy. Why does this keep happening to good people?
00:15:35
Speaker
Why? now Fuck you, Vatinus. Why didn't you save him? The perfect opportunity. You know what, Vatinus can suck my penis. How about that, huh?
00:15:48
Speaker
And then I'll just kind of like slump. But defeated. Okay. During this all, there's a... ah four five hundred people on either side of the ravine cheering as the three of you, two members of the red team and no one else, have managed to get out.
00:16:14
Speaker
And the two on the red team were on the opposite side and you can see them getting, if you were to look across or reef your eyes would open briefly and look over to the other side of the ravine, you see them being congratulated and you'd feel, you see these group of people entering towards their kind of, the platform they've managed to get back towards and and kind of greeting them and and and congratulating them. and And the same thing starts to kind of happen to you as well. There's a rush of,
00:16:40
Speaker
30 or 40 people that start making their way up to the platform which you've managed to climb back on which isn't your one it was up to the platform of the yellows next to you ah that you managed to pull the ropes back onto to ah to get yourself back up to and start to come up and approach you and um it's just general kind of pats on the back and it's just general hubbub and noise and white noise and there as Falco you sit there and as you said, a bit deflated. yeah A number of people come up and try to kind of try and shake your hand um and kind of pat you on the back. do would Would you let them shake your hand?
00:17:11
Speaker
I'd probably take the first couple not fully understanding their intent. um And then like probably a bit rabid Wolverine, I'd probably turn around like eyes wide like mad-dogging them a bit. um And i'd start I'd probably start shouting to everyone that's coming close to us, well, why are you cheering?
00:17:35
Speaker
He died down there. You see in their expressions, kind of a shrug of the shoulders, almost like a, yeah, hand.
00:17:45
Speaker
No one says anything directly to you, but you kind of get the impression that they they don't really care. They're more interested in those that have survived. But in and amongst those, Falco, at one moment within it, as you gesticulate towards them, you realise that in your in your... Are you right-handed? Is he right-handed or left-handed? Is that curiosity?
00:18:03
Speaker
Right-handed, yeah. Okay, yeah. and So in the right hand, at one moment, someone has put a note into your hand, um which I've just sent to you to look when you want to. The rest of the... There's quite a lot of hubbub around, and a couple of individuals do come up and approach you. and Drift is one of the first.
00:18:21
Speaker
ah He runs up, elated to see you, and then sees Reefer in the position you're kind of in, and looks towards to to you, Rock, and sees you bloodied, bruised, and battered.
00:18:32
Speaker
and kind of approaches you and goes, what do you need? Is she okay?
00:18:40
Speaker
I think, yeah, she's a little worse for wear. He'll say kind of through blood kind of dripping across his face. Did you manage to get any potions at all? I can't remember.
00:18:57
Speaker
Uh, yeah, didn't you all get, didn't you get some? um've we've got i've got I've got one or two. Yeah, I used your gold. I bought i bought a couple. And he pulls out at one of the um potions of healing.

Counterattack and Strategy

00:19:10
Speaker
It's kind of a standard potion of healing and hands it to you, Rock.
00:19:14
Speaker
And you can roll that or use it when you like it. It's up to you. Rock will kind of take it in his hands and be looking around. Now he's kind of stood up, almost like head spinning a little bit, looking around at the group and and fully taking in the scene and fully taking in what's happened and Falco and his outburst.
00:19:30
Speaker
And kind of... ah
00:19:34
Speaker
He'll walk over to the edge of the ravine and just look down. And I know he's not going to see anything. Everything has been fully taken away. Rock, to an extent, knows that as well, but he's still going to look down at where they've come from and where Garrick didn't come back from.
00:19:56
Speaker
Could you give me a perception check, please?
00:20:00
Speaker
Yes, I certainly can. Oh, fuck. It's it a natural three, but my perception's not too bad, but it's not going to be great.
00:20:09
Speaker
what's your seven over What's your passive then? ah Passive is... a You wouldn't necessarily be looking for this, but... Yeah, 14 is the passive. Okay.
00:20:20
Speaker
No, that's fine. Yeah. So when as you look down, just scanning through the ravine, like you said, not necessarily looking for him, you know the outcome, but you need to look nonetheless. and You do spy out the corner of your eye at the very base of the ravine, rehardened, a slightly distorted, wonky, rounded, cornered 20-pointed star still etched into the bottom of the ravine that Garrick had done on the sand there when he was had the urge to pray.
00:20:50
Speaker
And you can still see that etched into the ground there, um hardened now for until the next tidal surge comes, which... who knows?
00:21:01
Speaker
ah With that, there'll be a kind of a saddened smile somewhat. And... he'll walk back and he'll kneel down next to reefer and he'll try and kind of pour the potion for reefer instead of himself.
00:21:15
Speaker
Okay. And reefer, you've got rock trying to in your semi-conscious state, trying to push a potion into your mouth to, to, to recover you. Um, but what, what do you do?
00:21:28
Speaker
I think kind of automatically she'd open her mouth and swallow. And then as she kind of came round, um, to a bit more consciousness, she'd just kind of pull right down to do a gentle kind of headbutt, just like, you know, in companionship, and and just whisper, I'm okay.
00:21:54
Speaker
And you? Yeah, Rock would definitely do the same, but you've definitely got some of his nose blood on your face. As he pulls away. And he'll be like, sorry. And he'll probably kind of smudge it a little bit.
00:22:08
Speaker
Yeah, I'm okay.
00:22:13
Speaker
I don't think Garrick made it out.
00:22:25
Speaker
She just kind of looks back down into the ravine. She's still kind of in a bit of shock and processing it because she had that point of thinking this was it. She was falling. And and then it all kind of happened quite quickly. So it's still she's still kind of not quite with it.
00:22:58
Speaker
and But having, kind of in her semi-conscious state, having heard kind of Drift's concern, she'll kind of... I'm assuming he's close, so she'll kind of tug on his shirt and get him to not, like, kind of bend down, and she'll give him a gentle headbutt and again say, um I'm okay.
00:23:17
Speaker
I'm okay. Don't look it.
00:23:22
Speaker
Thanks.
00:23:24
Speaker
um Your legs look... Does that hurt? That's a silly question. A bit.
00:23:38
Speaker
Would you help me stand? I'm just going to look to rock as like maybe maybe, maybe, um, rock might be ah i'm a bit small. You see? Yeah, of course. No, of course. And he will try and say, and just kind of support or just kind of push your back up a little bit and um, and allow either yourself or rock to kind of take the brunt of it, but he'll try. Yeah.
00:24:03
Speaker
Um, and and
00:24:07
Speaker
she doesn't necessarily believe in the Dinas herself, but knowing how much, they meant to Garak she'll just kind of look over the edge of the ravine and just say Vadinus you have a good one there take care of him could you make a constitution saving throw please yep just to see if you can keep yourself upright in your current state you can add your health but your
00:24:38
Speaker
but your
00:24:42
Speaker
those of my and it comes and it was was very close it hovered on it but luckily it changed it almost went crit one but it didn't okay it was seven so plus six of 13. okay yeah you can you can remain upright and higher than a 10 i'm going to give it few for now moments your the potion when you choose to take that if you've drunk it um can heal HP, your health, but it heals the bludgeoning damage. It doesn't seem to remove the pain of the surge that remains. That's still there. That's still throbbing. The lacerations, the bruising, the ah glowing pain in your legs won't go.
00:25:24
Speaker
ah won't lessen that at all. so like yeah Everything else will be sorted it depending on how much health you've lost and what you roll, but that will remain and from taking that potion at least.
00:25:37
Speaker
it Sorry guys. Sorry, what what do I roll for the potion? It's a 1d4 plus
00:25:45
Speaker
four I want to say four. don't know if they've been buffed in the 2024. It might be worthwhile just having a quick look. It might be well because all the healing spells have been buffed. I'm assuming that the potions will have done as well.
00:25:57
Speaker
Well, that would be that'd be a sensible thing, wouldn't it? Yes, it has been buffed, actually. 2d4 plus 2, so just changed the odds pretty much on it, haven't they, really? Yeah, that sounds worse.
00:26:08
Speaker
But then the Potion of Healing, that's a common one, the Greater Potion of Healing is 4d4 plus 4. Okay, okay. Superior is 8d4 plus 8, and Potion of Healing Supreme is plus 20.
00:26:22
Speaker
Okay, get one of those next time. Yeah. So, uh... Sorry. Yeah, i got a four and a three, so then plus two, i've got nine. Nice. Yeah. So it just heals the stuff that you bonked on the head on the way up, but I don't know if you had any residual damage from the surge dive before...
00:26:38
Speaker
Nonetheless, yeah that that removes that element of the of the damage, but that this pain in your legs still remains. and Drift then walks up to to to Falco and he just kind of like stands next to you kind of of similar height.
00:26:52
Speaker
And wherever you're looking, he's going to kind of look as well, kind of looking towards where Rock and Rufa is and all these people that are just around filling up the space. yeah worryingly close to the edge of the ravine but it's part and parcel of life here um and we'll just kind of stand next to you and every now and then just look over to you waiting.
00:27:14
Speaker
He'll, um, fog us heads down. Drift was here like a... Where's that Drift?
00:27:25
Speaker
Where's, um... Where's Garrick?
00:27:32
Speaker
He... He's still down there somewhere.
00:27:40
Speaker
Down... Any points to the ravine?
00:27:46
Speaker
Yeah. Yeah, he didn't make it up. Okay, so we just need to go get him, then.
00:27:54
Speaker
We need... Yeah, yeah, yeah. cover right I'll come. It's seven days till the next one, so I'll i'll grab a rope. um Where are the ropes? And he starts looking around.
00:28:07
Speaker
Um... Yeah.
00:28:11
Speaker
Adrift, I don't know if it's going to work. I don't think he can come back up. day The wave got him.
00:28:22
Speaker
Yeah, but he would have, like, hidden... and you know In a rock or not, you know, in a crack or... Yeah, yeah, that's what I thought, but I don't think he was that smart, Drift.
00:28:38
Speaker
But we should... We should, like... to Can we not do anything, then?
00:28:47
Speaker
What does that mean?
00:28:50
Speaker
I don't know. I mean, look, out of all of us, I thought that he was definitely making it back up.
00:28:58
Speaker
But um... But no, I think he... I think he used his last chance to save her. But that's the kind of guy he was.
00:29:12
Speaker
Right.
00:29:15
Speaker
So... So he did what a knight does and... He saved someone else.
00:29:26
Speaker
Yeah, yeah, he did eat did what a knight does. What a fucking knight he was, or could have been.
00:29:35
Speaker
Well, we can tell his story. That's how we can live on. we We can tell people about him and what he did. And, you know, I drift idly. We didn't really know where he came from.
00:29:47
Speaker
I think she does. We could ask her. I want to find out everything about him. He's just... yeah Yeah, we are like that could be what we do. We can we can find out. We can find it out everything about him.
00:30:02
Speaker
Yeah, and... numb oh Hey, maybe you and me can write it down together and we'll we'll make a bit of a story of him. I'm have to rely on you for that because I'm highly illiterate.
00:30:15
Speaker
But I'll definitely, you know... I'll do the questioning. I'll do the questions. I can ask people and I can tell you it then you can put the scribbles down and write down.
00:30:26
Speaker
Yeah. Yeah. Good plan. Good plan. So he's, he's, yeah that's it. He's not. So that's, that's him.
00:30:34
Speaker
Like that's just, just like that.
00:30:40
Speaker
Yeah, i mean... why didn't why you... you're You're his squire. You're supposed to look like, squire him, and squires mean you've got to go and, like, help, like, be there when he...
00:30:56
Speaker
No, he helped me. he um He helped me, and I i chose to...
00:31:06
Speaker
Look, I'm not going to make excuses. I know that he was there because I encouraged him to go after glory and gold. But, um...
00:31:17
Speaker
Well, shit, I suppose, yeah, it is kind of my fault.
00:31:24
Speaker
wish these people would start fucking cheering! just going to look around at that to the others around and then lock eyes back on you.
00:31:38
Speaker
I don't know what to do now.
00:31:43
Speaker
ah so oh lets Let's take a lap. Buddy, let's some let's get out of here. Get all these pieces of shiny shit that we decided to risk our lives for and make our way back to the town.
00:31:56
Speaker
He's going to nod.
00:32:00
Speaker
Okay. Should I go tell Rock? What are you going to tell him? Well, that we're going.
00:32:10
Speaker
Yeah, you go, Tilrag. I don't really care, to be honest. ah I'm going to go ahead of everyone. I'm going to take this, whatever this is, bronze mask.
00:32:23
Speaker
I'll meet you back at the tavern.
00:32:27
Speaker
All right. Just... Just don't go too far, all right? Just... Be safe.
00:32:38
Speaker
Yeah, you too. Yeah. And Drift's going to turn to find out where Rock and Rufa are. Whereabouts are you two at the moment?
00:32:52
Speaker
Rufa, I think we had you near the edge of the ravine-ish stood up, and Rock, I think you'd help helped her Is that about right? Yeah, that's right. Did you say that Drift ah had two potions as well?
00:33:04
Speaker
Or was it just one? Yeah, okay. If there's two, Rog's definitely having one as well. And I have just rolled eight. Eight points of healing, so that puts him yeah relatively well. So the nosebleed kind of stops. A part the nose almost resets and somewhat.
00:33:20
Speaker
And he's yeah he's feeling a bit better about himself, so he can actually help reefer up. from that point and kind of turn back around. um And I'll say, i did not think that that was gonna happen.
00:33:38
Speaker
I didn't know that two of them came along. I thought it was just the one and we we kind of did it.
00:33:48
Speaker
I don't think that was normal.
00:33:53
Speaker
You're right there. And you hear from the one of the ladders coming up onto the platform. You see Alara approaching and it's part uh impressed part sorrow because she's watched the surge dive this is tide caller alara that you'd met the previous evening um with regards to the exodus of the tide callers from start from um from storm spire um but also said she'd be there and could do maybe do something and she hadn't
00:34:26
Speaker
She walks up to you both with ah with quite some pace after saying that and um and gets in quite close to you both, pulling you both by the kind not scruff your neck but the front of your tops in close to her and she whispers quite urgently, what you managed to find down there is worth a lot of money.
00:34:46
Speaker
People are going to be looking for you. People are going to want what you have. I recommend that we get the fuck out of here now.
00:34:56
Speaker
Okay. That sounds good. did dirt Did you call that second tide? No. No one did. You saw it, right? I saw it. It was there.
00:35:09
Speaker
I knew this would happen, but not now. Let's go. Let's go. And she's going to kind of put an arm, ah kind of put one of Ruther's arms over her shoulder and very spindly frame that she is. Try and support a little bit of your weight um in moving. You can walk on your legs, but it feels like every step is like shards of glass, and needles, daggers in your legs, into the into the muscles, the bone of your legs as you walk. You can walk on them, but it's... it's it's You only get pins and needles and you're like, ah you physically can't stand on it It's that, but ramped up to D and D levels. I don't know a lot.
00:35:45
Speaker
Um, it's up there. And so it's, it's plausible to walk on it, but it's just, it's, it's difficult. and if you were walk unencumbered without any help, you'd be, I'd be getting you to do, um constitution saving, just to see, can you withstand the pain? Can you keep up? Right.
00:35:59
Speaker
And, uh, Firstly, you kind of make your way down the ladder. There's a ladder to get up there. It's all kind of a flash of life that but you've got yourselves here. But around you, you've got a kind of a makeshift camp that's kind of developed around the moor, which is the location where you've jumped from and There's a mini graveyard, there's a blacksmith, there's central drinking area large ale a other bits and pieces like small shops that have been up especially this event. You see people in the process of taking them down.
00:36:25
Speaker
um there is a kind of so ah central or central kind of drinking area with large casks of ale and a few other bits and pieces like small kind of very teal shops that have been set up especially for this event
00:36:41
Speaker
Still quite a lot of people here hanging around, looking around. And um the first thing is you come down this ladder, Arifika, to get you to make a constitution...
00:36:51
Speaker
The constitution for these? Yeah, I'm gonna constitution for these in terms of the intensity of pain. Constitution saving throw, please. 10 is going to be the kind of base um difficulty DC for this. So as long as you get more than 10, you're okay Yeah, 13.
00:37:07
Speaker
Yeah, absolutely. It's incredibly painful and slow, but you managed to get down. Alara, help me down.
00:37:14
Speaker
Take it easy, one at a time. Come on. As you get down, she puts so your arm back over her shoulder and starts making your way a few steps across the square. And then there's a change in the air.
00:37:28
Speaker
ah change in the air Don't worry, it's not another one. There's a change in the air and and you hear you hear this that suddenly the volume of everyone lowers slightly and um there's there's this shift in in energy and and and things start to i to feel different, feel odd.
00:37:48
Speaker
There's a sudden mutedness to the sound of everyone all of a sudden. and And from behind you, Rifa, sorry, it's just the position you're in at the moment, and i'm you feel, oh, fuck, a kick come in.
00:38:02
Speaker
Not towards the edge towards the ravine, but in inwards. So this from someone from the edge that had been watching, or someone from that angle. and You fall prone and sustain two points of bludgeoning damage.
00:38:16
Speaker
Alara spins round and... Rock, you um' I've got you still still kind of placed on the platform for now, about to come down. You see this take place.
00:38:27
Speaker
ah You see a figure dressed in what looks like kind of dark green clothing. um just approach and just literally kind of like, this is Sparta, kick Rifa in the back and then go to draw dagger.
00:38:42
Speaker
Whilst that's happening, you got 14, was it passive perception? Yeah. You also notice that there's a shift because your platform is quite high. You see a shift and people's heads turn, but you see a couple of people start to snake their way through the crowd in the direction of you.
00:38:58
Speaker
You can see that they are also dressed in relatively similar clothing here. Is this the fear that Alara had about having and a kind of a number printed on your back? You're not sure at this point, but you've just seen an act of aggression take place on your unsuspecting partner.
00:39:14
Speaker
Cool. How far above them am I? You are 15 foot, no, 10 foot above them. Elbow drop. immediately, the moment I see Reefer get kind of kicked in the back, knowing that she's kind of hurt her legs, her legs don't work no more.
00:39:31
Speaker
ah He's just gonna fall off from his platform, dive down onto the aggressor. Okay. I'll give you this as a surprise round of combat. So give me a, um Falco, you were in this, by the way, you're just going to be in a different position ah to the others.
00:39:46
Speaker
i Could you, yeah, roll to hit, please. Okay. ah as soon as I might just have to man-eat-rox, Dindy, be honest, being very slow. It is a 16 to hit.
00:40:00
Speaker
ah That hits. Cool. In which case, that is a tasty five points of bludgeoning damage, and I can push them five feet.
00:40:11
Speaker
It says away from me, actually. If I'm coming down from the top, that doesn't make sense, does it? so Into the ground. We can if take the angle you're moving up, and that you can push back away from the area you've jumped from towards, if you'd like.
00:40:22
Speaker
Okay, if it's possible to, maybe not elbow drop then, dropping down and almost like, ah i imagine, ah how would that work? like a Kind of like a Jackie Chan style kick, a heel kick to their face so that he can kind of land between Reefer who's prone in front of him and this enemy who's behind him and kind of spin round, fists raised.
00:40:46
Speaker
That would be ideal, but whether or not that happens, ah yeah. That's a problem. Yeah, absolutely. Reefer? um Can just in that moment before, like almost maybe is rocks in the air, and just feeling this kick and, you know, she's in pain. They've just lost Garrick. She kind of just lets and um her emotions get the better of her.
00:41:10
Speaker
And she just points and casts hellish rebuke on the guy that kicked her. Absolutely. Yeah, no problem.
00:41:19
Speaker
It might be nothing to kick. I love it.
00:41:24
Speaker
and
00:41:28
Speaker
Sorry, it's just taking its time. It's okay.
00:41:33
Speaker
Do I need to roll to hit first and then damage it? You tell me. ah It's been a long time since I've looked at Hellish Rebuke. and So Hellish Rebuke. Oh, it's a deck save. throw Yeah. Yeah.
00:41:45
Speaker
yeah
00:41:54
Speaker
What's the DC? 11. Okay. okay So it's on me for that. 18. So um it takes half as much damage on a successful thing.
00:42:10
Speaker
Okay. So is Mm-hmm.
00:42:15
Speaker
That's what says.
00:42:19
Speaker
three d ten that's that's what it says 3d10 of fire damage.
00:42:29
Speaker
Although... That's massive. Is that right? Yeah, so at a second level, it would take 2d10 and then any level... Because you shouldn't be able to have a higher level spell slot than level 2 currently.
00:42:42
Speaker
Yeah, ah it says both. It says 3d10 and then in the blurb, it says 2d10. So I'll go with whichever you prefer. I think it's 2 at this level. 2 at the moment. Yeah.
00:42:54
Speaker
Yeah, that's fine. And then i have it. Is that right? Yeah.
00:43:02
Speaker
Cool. Not problem. got 12, so it'll be six points of fire damage, and it'll be it gets surrounded momentarilyily momentarily by hellish flames Okay, so what happens is this this little kick lands on you. This green-robed, green-cloaked figure kicks you in the back and you release this hellish rebuke at the same time. Rock, as you are mid-air, this figure just bursts into flame as you kick and he slides back. The flames kind of flicker around him as he flaps them off.
00:43:36
Speaker
He's still upright and you see... you um He's got a dagger in his ah in his right hand when that happens. were just going to quickly We're going to fall into initiative, so please you three roll your initiative.
00:43:47
Speaker
But whilst you're rolling that, I'll just describe Falco. As you've walked away, what you imagine, what you remember is the route back towards Storm Spire, about a 10 minute walk from here. ah You walk through the central portion of this um area, which is a large...
00:44:02
Speaker
an open plan pub pretty much with a number of casks of ale, ah a couple of round tables, an area for food and a couple of individuals still sat around ah just kind of taking it in, finishing their drink and as you kind of wander your way through you also notice one or two um figures very quickly making their way back towards where you're going.
00:44:27
Speaker
um given your perception, i'm going to say that you, you know, having trust, follow that eye and you see this event take place because it would be within your eyeline to see this kick. There'd be a scream from other people and there'd be a little bit of, you know, that energy and noise of fights that tends to happen.
00:44:43
Speaker
and So you're going to be involved in that ah initiative order as well. So um I'd like you to roll in that as well. And also jump yourselves onto roll 20 because we're going to have a...
00:44:55
Speaker
map because i made one so why not hooray it's lots of people so just describe them in just a second and whilst we are waiting for that to load up let's take some initiatives did anyone get more than 20 excellent uh 15 to 20 yeah i actually got a natural 20 but because my initiative is minus two it's an 18 Okay, that's fair enough.
00:45:22
Speaker
It's still very good, given that you're broken. 18 for Falco as well. ah So Falco will go above. I ah meant to write names down. I just wrote the number 18 down. So I'll go Falco first, because you're going have the higher dex modifier. Then refer.
00:45:40
Speaker
um And then, Rock, what did you end up getting? 12. what's Your dex modifier huge though, isn't it? Well, not huge. It's a plus four, I think. Or is it plus three? Much be plus three. That's a big boy one, isn't it?
00:45:52
Speaker
Your dex modifier is so huge. Oh, yeah. Lovely. I see my dex modifier. and Do I get anything? Maybe I'm wrong. I've been... and
00:46:05
Speaker
For rolling a natural 20.
00:46:08
Speaker
Gold star. Just a gold star. It's big old thumbs up. Okay. I've been watching some other D&D kind of stories and so I just wondered if that was... Oh, is this ah other DMs do it differently? is that a Yeah, they do. You get an extra action on your first go if you roll an actual 20. Yeah, just thought I'd throw that one out there.
00:46:30
Speaker
Well, with me, you you know what you get? You get a high five, you get 30 extra gold. Hey, fuck it, be level four. You can you can have that.
00:46:41
Speaker
no sorry um oh it's interesting that's interesting i haven't is that a homebrewed thing yeah so i think so fair enough fair enough i'll bear it in mind thank you for the feedback i'll be sending out the microsoft forms and you can fill it in right um is that one on microsoft tonight aren't you fucking hell i am come on bill gates give me a go
00:47:07
Speaker
build your gates. Right. Has everyone on managed to get on to roll 20? We've got a couple of people to wait. Oh, no. I've still got Garrick on there. Not anymore. That was a really ah harsh deletion. We're top left corner. As you can see, Ruck, you've jumped down next to Rifa. Basically, anyone in green...
00:47:29
Speaker
from your current perspective ah that surrounds you at the moment are potential enemies not necessarily are but potential given the state of um how the others were moving Falco you are at the other side of the little bar area I'm just pinging you now hopefully you can see all your name tags as well and again you've noticed one or two of these figures kind of brush past you very quickly and again they're armed um which again seems odd given what everyone's kind of here for but still quite a large number of patrons hanging around.
00:48:00
Speaker
You're the highest in the initiative order, though, Falco, um and you can see a number of figures, like I said, moving back. They haven't necessarily done anything aggressive yet, but you've just seen someone kick Reefer, and then you've seen a bloodied blur of a Goliath, Hardouken kick this guy in the chest. He then strangely burst into flames-ish. That's kind of what you've taken in in the last couple of seconds.
00:48:28
Speaker
Okay, all right um
00:48:33
Speaker
alright. So we think there's, you said the the people in green that we can see, so would we know, or would I know by turning around a rough number of potential assailants, people that are heading in the same direction?
00:48:50
Speaker
Yeah, give me a perception check if you're actively looking for the number of assailants and I'll see what i can what what he can see. See what he can see.
00:49:01
Speaker
Oh, 20. Well, that means you get another action. No. i Sorry. Sorry. i that have a couple more times Wow. Christmas already because the claws are out. No, um it's fine. i you know I take in all feedback positively.
00:49:20
Speaker
ah Yes, you can see through space and time and um yeah you can you can very quickly like ah the Sherlock Holmes with Robert Downey Jr yeah working out all the moves.
00:49:32
Speaker
You can make out the number of a set. You see the one guy pass, you see the other guy that's just kicked. You put two and two together and you have a quick scan of the arena. ah The area, not the arena. and You notice one, two, three individuals nearish to you. They seem to be two different distinct colors of green, a kind of a darker green and a lighter green. The lighter green seem to be more kind of skinnier, smaller, and the darker green seem to be slightly wider, heavyset individuals. and You can see two of these heavyset individuals near to you with one skinnier dude.
00:50:02
Speaker
There's one guy that's sat up on a kind of a higher ledge just off to your left, which is near to the ah to the platform. You also notice the one that is in combat range with Rufa and Rock and near Drift.
00:50:15
Speaker
And then on the opposite side of the platform, ah stood in amongst a crowd, you notice ah another individual. So that's one, two, three, four, five, six. Six individuals.
00:50:27
Speaker
Three of the dark green, three of the slightly lighter green. Understood. And then their focus at the moment is on Rock and Rufa and the flaming man.
00:50:38
Speaker
Flaming person. Again, this is a natural 20 or 20 overall? 20 overall. ah twenty ever um I it's still good enough. Just like rock, but I am not like exactly... No, I mean, again, it's a very, very good roll for that. You notice that the majority of them have eyes on on um the situation with Riffa and Rock, but the lighter green that stood directly in front of the main cask in the center of this area ah is looking, not looking that way, but he's looking directly at you.
00:51:09
Speaker
Oh, okay. All right. um Then I will stop asking questions and I will i will sigh to myself. And i I would like to, with my bronze war mask that looks half boar, half fish as per description.
00:51:26
Speaker
I would like to... Yeah, but just to clarify that, so sorry. Just to clarify that, it's not necessarily halfway through the middle, half a boar, half a fish. It's kind kind of like a like fish in a boar. Yeah, you got me. Cool. Yeah, your standard fish boar.
00:51:37
Speaker
Mandate. Absolutely. I will hold it aloft high above my head and I'll stand onto the table and I will call out to everyone because I i know that they're a bit rough and worse wear.
00:51:50
Speaker
I'm going to call out to everyone. Behold the cursed mask of Yambaba. Any that attack the title search champions shall be cursed. I'm just going to try and get everyone away that we don't have to do this shit.
00:52:07
Speaker
Okay, what what's what's the aim then? your Persuasion or? Persuasion, to ah whatever you want to let me roll. Yeah, I guess it's deception because you know fuck all about this mask. and yeah And is the concept that you're trying to, what, as in scare off the assailants or scare off the citizens? I imagine it's like a fight is like just breaking out. like The first first blows have been thrown.
00:52:29
Speaker
yeah I feel like I could maybe stop the momentum and instead of like these people trying and to get at them further, the gold and the artifacts, it might persuade them to, let's fight another day and go attack someone else.
00:52:45
Speaker
Okay. yeah like Deception? Deception. Yeah. 19. Okay. With your...
00:52:58
Speaker
Okay, with that, I can say that the majority hear you, five of them. The one that's in combat with Riffer and Rock has flames in his ears, so he can't really get busy at the moment. He can't hear that. ah But the others other the five will, and I'll just give you a quick lowdown on what they... yeah okay Okay, okay, okay, okay, cool. um That was two Tale of Two Cities, that. I rolled a natural one, two, and then 19s and 20s.
00:53:26
Speaker
So it's bottom ends and both. So um what you do is there's a what this one stood literally five feet next to you where you're stood on this table, and he starts backing off where he will start on his turn.
00:53:38
Speaker
ah start backing off away from he you see concern in his eyes and the one that initially was looking at you shakes his head and smiles um you're too far away at this point without another perception check to see how the others react but they will obviously react to it on their turn sure okay thank you No problem, thank you.
00:53:57
Speaker
ah Lovely Falco, thank you very much. Rifa, you've been kicked in the back, you flame on, and then Rock has jumped down by your side. Your legs are in serious agony. roll the constitution saving throw, it please?
00:54:11
Speaker
Yeah, shut Sorry, just ah assume that's going to be a turn-ly thing. Until you fail it.
00:54:23
Speaker
It's a natural 20, so 26. Okay, you grow a third leg. no and you you know Okay, no, okay. With that... She uses her tail for balance, maybe. of course, there you go. You grow a foot at the end of it. Yeah, like tight yeah maybe... um No, but what also, you note... Okay, have to give a natural 20.
00:54:41
Speaker
um You notice that it the the glow fades slightly and it subsides down a little bit down your leg. I'm talking like an inch. um But it's still incredible pain. It it subsides for a second.
00:54:52
Speaker
Do you think, okay, it might be going and then it then it returns with another wave? No pun intended. Well, no, absolutely pun intended. and But the... the it you you yeah You're upright, that's fine. Now you can do your turn. What would you like to Yeah, so Well, use, I guess, her half her movement to stand up.
00:55:14
Speaker
Because she was prone. Prone, yeah, absolutely. Yeah. and
00:55:20
Speaker
And then...
00:55:23
Speaker
She's going to...
00:55:35
Speaker
i think she's still kind of in this... over-emotional, not-quite-thinking straight. So rather than pull a weapon, she's going to head towards the guy she just sat on fire.
00:55:49
Speaker
And... um With her tail basically just trying to smack him around the head. Okay. So an armed strike then? Yeah.
00:56:02
Speaker
He's kind of almost pinned back. There's a makeshift forge fire pit that's kind of been set up um just off to the side. Around here, they've been making chains and buckles, straps, things to help with the yeah with the the large winches that are behind you for the rope pulley systems behind you.
00:56:21
Speaker
and And so he's kind of almost backed up near there. You can feel the warmth on your face as well, Rufus, as you lay this attack. That's an 11. To hit. hit yeah Yeah, that misses. He manages just to parry um with his offhand, still with dagger in hand. Anything else you want to do with you turn, Rufa?
00:56:42
Speaker
No, because I had a proper look at my sheet and it turns out I played her wrong in the first episode. um What, played it too strong or too weak? So when she with two-weapon fighting, unarmed is not included in that. She has to have two light weapons in her hands. Ah.
00:57:03
Speaker
um Didn't you double-wheeled, dual-wheeled mugs, though? I did, but I had some unarmed cheeky arm strikes in there. and So we'll just have to go back and replay that whole episode. None of this counts, then. We have to go back to the beginning. Yes, the Garrick's alive! Woo-hoo!
00:57:21
Speaker
And then Reefer wakes up and we're still in... It was all just a dream. Clifestone Keep, yeah. She's about to leave. he's... but he's is he's He ain't coming back. Right. So there's no, and then he woke up there. He's gone. that's You know, if it's fucked your legs up what will that do to him? Anyway, right.
00:57:42
Speaker
Enough about him. more um Actually, in this um emotional state, she'll use her bonus action to action surge.
00:57:53
Speaker
Okay. To take one additional accent action. So tail goes one way, tail comes back the other way. Okay. Right. Roll to hit. course this is a feature of your third level being third level, is that right? No, I had got this from before. That's how much I know about fighters.
00:58:13
Speaker
Every fighter I know dies very quickly. It's going full Squirtle Tail Whip. Yeah. Squirtle! That's an 18 to hit. Okay, that does hit, yes. You can roll the damage for that. It's just a straight five.
00:58:27
Speaker
Okay, that's five points, that's all he has. Yeah, kind of imagine I hit him into that fire place pit. Yep, absolutely, and his head thwacks against the side of it, and then he stands, stumbles, dagger at the ready again, and then just as he lunges forward, takes three side steps to the right and topples into the ravine.
00:58:50
Speaker
Splash. ah He's gone. Anything else for the turn, Rufa?
00:58:58
Speaker
ah No, that's that's it for me now. everything Rock, you've just seen Rufa go full um full Super Saiyan on this guy and just quack quack with tail. ah and And this person has died.
00:59:09
Speaker
ah But you can you noticed from being up high the the other people that were moving in on your position, you've heard Falco shouting something, but you know your your head's kind of pumping with the the um awesome battle soundtrack that's playing in your head at the moment.
00:59:25
Speaker
Cool. ah So, ah do do the other guys look like they've kind of withdrawn weaponry as well? Yep. and You can see two of them. Well, one of them that definitely has. You can see the back of another one and Falco and lots of people behind there where you definitely saw one or two others.
00:59:41
Speaker
Okay. And it looks like a couple of people are kind of approaching Falco or and encroaching on him upon the table? Yeah. Cool. Awesome. ah So kind of dropping down and seeing that and getting ready to strike, but not necessarily needing to with this person that Rifa kind of went after, ah he will turn to the the group of assailants, basically, and just say...
01:00:04
Speaker
Now is not a good time for this! and He's going to get a little bit angry at the situation that's happened and these people, there's constantly people that are trying to attack and things like that and this anger is somewhat bubbling or building in him. He's going to take a couple of steps forwards towards this group of people and he's going to go through the same kind of martial arts motions as he has done previously But this time, as he's doing it, the kind of the the fire near to where Rifa was that kind of beat the shit out of that guy starts to kind of ah bubble and flicker a bit and some of the flames just draw themselves out towards rock and the fire itself almost seems to kind of
01:00:43
Speaker
bubble over the surface of his body as he's going through these motions and he kind of notice it or sees it for the first time. And you see his fist kind of clench somewhat, a smile spreads across his face. He is going to activate a feature of his now with his subclass that is unlocked, his elemental attunement.
01:01:06
Speaker
but but So he's spending a focus point ah to do this. And for this turn, his melee attacks are kind of infused with fire. So they'll be doing fire damage instead, just for this turn or so.
01:01:20
Speaker
And he is going to kind of, ah even just from where he is, punch forwards towards where one of the as assailants that's going towards Falco is. But the fist extends within fire and makes contact he's got an increased range now of 15 feet overall with his melee attack and he's going to punch this guy that's got his back to him that's that's approaching towards falco um to start with as always he's going to start with his unarmed strike um so this is basically and on on fire stretch armstrong that's pretty much pretty much yeah
01:01:56
Speaker
But it's a natural one, so that is obviously not going to do anything. So he's going to use his action to kind of do the same thing. that goes to miss, maybe he's kind of not necessarily used to this. He's been training for this, but it's never fully worked necessarily. So he'll use his action to do the same thing on arm strike, but it's a 17 this time to hit the guy in front of him.
01:02:20
Speaker
that hits. Amazing. I'm also going to need a strength saving throw from that guy that he has just hit.
01:02:32
Speaker
Please. yeah As effectively now with this new um this new type of attack, he can push or pull these people away from order towards him.
01:02:45
Speaker
ah so I got 10. Awesome. Then that that fails. it ah said think is a dc twelve I think I think, for that um at the moment. So what he's going to do, this strike is going to come in. It's going to hit him for, let's just roll that sweet, sweet damage, ah eight points of fire damage.
01:03:06
Speaker
And he is pulled 10 feet closer towards rock. So he's effectively put this strike through, it's come through, and he's just going to yank that energy back until he's face to face with this ah guy that's in front of him. He's got nothing left regarding actions or bonus actions or anything like that.
01:03:25
Speaker
ah So he will just, now that he's face to face with this guy after he's kind of done this damage, just say... It's probably best that you leave right now. and And his turn. Okay, and as you yank and pull him back, there's a large cask sat on its side.
01:03:41
Speaker
and that It's kind of half in front of his shoulder. And he doesn't expect this. As you rip and pull him back, it damages the side of this barrel, spilling just gallons of ale across the floor, making the area around them soppy and wet as it starts to seep into the dry, dry earth of this of other this area of the moor.
01:04:00
Speaker
Thank you very much for that rock. and It's their turn now. And you see from the guy that you just pulled, he looks up to you and just winks with a single eye and a smile creeps over his face.
01:04:16
Speaker
And there's some movement.
01:04:20
Speaker
And the figure that was 50 feet away from you descends and moves and kind of starts to circle around you almost like ah a wolf. And another, five, seven, 12, 13, you see a dash, um comes out from the other side as well. And they their approach is slow, like they're trying to kind of scope you out.
01:04:42
Speaker
They're picking you out. They've seen what you've done. They watched you in the ravine. basically single-handedly punched rock until it died ah not obviously you you you fucked it up and um and they know you are well you can assume they know you are the threat here um falco the one that's nearest to you stays nearest it stays put but the other figure that's up on the side um is going to
01:05:16
Speaker
ah sorry, up on the side to the north of his west, is going to jump down five, down, one, two, one, three, five, two, two. thirty um so you're gonna have two of these guys kind of behind you as you as you say what you said sorry i lied the person that was closest to you already that chap is going to back up 10 feet and look confused up at you as um he is reacting to what happened to him you're all natural one to your deception and is worried that he's going to be cursed by this mask he takes 10 feet back from you and then he's going to run away from you
01:05:48
Speaker
um and tries to get towards where Rock is, but he gets stuck trying to get over the table and around people and doesn't quite make it into range yet. so first, ah two individuals that are nearest to you, sorry, three individuals closer to you.
01:06:03
Speaker
Only two of them can make attacks. Rock, the first one is going to make a hit. The one who you yanked back and did the wink and smile is going to try and hit you with an 11. Doesn't hit.
01:06:14
Speaker
The other one is going to do a 19. Will hit. Six points of slashing damage. Reaction. Sorry.
01:06:26
Speaker
Reaction deflect attack. So I can negate that by D10 plus six. I negate 15 points of damage. As the attack comes in from behind, he just swings around and just kind of bashes that out the way as well.
01:06:41
Speaker
Okay. The guy that's running, that'd run away from Falco and was running towards you, and you see Ruchi's down to his hip and throws up a a throwing knife towards your location as well for 16 against your AC.
01:06:55
Speaker
That one will hit.
01:06:57
Speaker
Now what I can do. Three points of piercing damage as this catches through your your trap, your giant jacked trap on the left side ah God, I'm so hench.
01:07:09
Speaker
God, it's because I'm so vascular, man. yeah and And Falco, the chap that's behind you, he's going to take a swing down low at your legs here, um looking to maim because he's a lovely chap, you know.
01:07:23
Speaker
Oh, that's a D8. That's not going to give me what i want. Oh, that is a 10.
01:07:29
Speaker
Doesn't hit. He swings and maybe you just jump over. Maybe he mis-aims it. Maybe you know deflect it with a mask. i don't know. Something. Basically, it stops him from being able to to hit you.
01:07:41
Speaker
Is that the one? Two, three, four. He's moved. He's attacked. He can't do anything because dashed. That's him. Yep, that's him. Right, Falco. Is this someone swinging you from behind? and Not in a fun way. and What you're do you want to do?
01:07:53
Speaker
I'll hold up the mask to my face and turn around to look at him and say... I warned you! And I'll golf club swing with my war pick. Okay, nice.
01:08:10
Speaker
but oh five High rolls. That's a 20 to hit. Yep, that hits.
01:08:16
Speaker
Seven points of piercing damage. Very nice. Bit of damage. And this pick bang catches him. does Is there a sap thing? Is there something else that happens with a war pick? With my war pick? I remember there's something about its saps, doesn't it? it affects sap yeah disadvantage. What does sap do?
01:08:40
Speaker
disadvantage, yeah, that's right. I it's disadvantage on the next attack. Disadvantage on the next attack roll. Okay, yeah, sorry, that was more reminder for me. i'm sure I'll make a note of that every time i use the Warpick. Thank you. Anything else you want to do You staying up there, you moving, you bonus action?
01:08:54
Speaker
Um...
01:08:57
Speaker
i will I won't say it directly to him, but hopefully it will inspire. I'll use my last Bardic Inspiration as a bonus action, and I will inspire hopefully inspire Rock. oh And does it it doesn't knock that guy down, does it? He's still on his feet.
01:09:14
Speaker
Knock who, sorry? Sorry, the one I hit for seven piercing. Oh yeah, he's still up. Yeah, yeah. Still up, awesome. um I will, I'll shout out as I make contact with him, that's for Garak! And hopefully inspire um Brock on the other side of the the space.
01:09:32
Speaker
Nice. You got note of that, Will? Oh yes. That's a Yeah, buddy. he are buddy Okay, um Wicked. Thank you very much, Rifa. The rage you've just taken out and this one guy, boom, boom, and he's down into the ravine. You spin around and see these three, four start to engulf and kind of surround and trap.
01:09:53
Speaker
It literally looks like a trap has been sprung upon Rock as these four individuals pounce down onto him. All their attention is on him. None of it is on you. What would you like to do?
01:10:06
Speaker
Yeah, kind of with all her... emotions going high she kind of almost forgets about the pain in her legs um whether that then will have an effect on this i don't know but kind of want so i've just forgotten yeah could you make a constitution saving i forgot thank you reminding me 19 yep absolutely fine all good she kind of went i kind of want her to just it's up to you really want it
01:10:39
Speaker
be a grapple or shove or just like a hit, she wants to di dive tackle the one that's like most directly towards her. Is your aim to pin them, control them, to hit them, to hurt them?
01:10:52
Speaker
That might help this decide. Yeah, yeah like and all of the above, all of the above. Rolling that, let's make it happen.
01:11:06
Speaker
Yeah, just... um
01:11:09
Speaker
I mean, it'd be nice to hit him with some force, but yeah, it's to kind of almost rugby tackle and wipe him out. So I guess take him down to the ground. Okay. So a form of a grapple. Grapple.
01:11:21
Speaker
Yeah. Why do I always forget the fucking grapple rule for this now? Deck save for... Me, thank you. yeah You. Oh, strength save. Strength save. I think you get to choose deck save strength.
01:11:33
Speaker
ah I do all. No, the same person making the save. Okay. Okay, well either way, you're going to get into range with this person, so you're moving the 10 feet to get into range. that's a natural 20. Yeah.
01:11:47
Speaker
I like this, it's good. um Yeah, so... ah Yeah, you you managed to thump into him, um but he doesn't move. He's quite solid. Despite you being absolutely hard as nails, Rufo, your legs are like straw in in your current state and you can't get the power out of them to push off. Everything is hurting. it's just It's almost blindingly painful.
01:12:10
Speaker
and Yeah, so you can't get him down to the ground. You got bonus action. Anything else you want to do?
01:12:18
Speaker
You're still directly behind Rock now as he kind of has this figure in front of him in two, one to the right, one to the left, barreling down on him. and She'll
01:12:31
Speaker
not quite go back to back, but basically she wants to kind of protect his one side against the other, one of the guys in face face him.
01:12:41
Speaker
um And she's going to do bonus action, Second wind. and So she'll get 1d10 plus three hit points of physical and mental stamina regained.
01:12:55
Speaker
Nice. Okie dokie. ah Roll that rather and add that on in your turn. Right. Then, down to rock. You feel the... um the kind of the The presence of Rufa at your back, ah you're used to these forms of combat now and you have a sense that she's kind of looking over your rear guard, one might say, ah but you've got these figures, four of them, and you can feel them out of your peripheral vision, one in front of you, one to the left, one to the right, one mid-right, kind of three o'clock two o'clock-ish, approaching.
01:13:28
Speaker
You're not looking at 100%, but you've had a sudden newfound strength as you've all leveled up. And we'll talk about that later. and As you've all leveled up, and given the tidal surge, you've just survived RIP Garrick.
01:13:41
Speaker
So what are you want to You've all, fuck you, you've all survived.
01:13:47
Speaker
Excellent, love it. ah So, you said the guy that winked at me, that's in front of me, he kind he kind of drenched himself a little bit um in some sort of mug or ale or whatever the fuck it was.
01:13:59
Speaker
Yeah, more than anything is that in front of you now, the other side behind him, between you and Falco, is difficult a bit of difficult terrain. So if you try to move through it, there's it's like an it's like a foot's worth of Ale mixing, making kind of a sloppy mud. so he's a bit wet, but mainly it's over the floor making that bit difficult.
01:14:16
Speaker
It's all good. Either way, he's winked as well he's seen that and he's heard Falco say what he said and his he's kind of this frustration is bubbling within him as he's kind of channeling this kind of... like ah like a kind of His martial arts here is kind of fluid somewhat, but it stops for a second and he just raises his hands up and brings them down. The fire dissipates, charging round him now, bursting off him is lightning.
01:14:42
Speaker
And with this person drenched in front of him, ah he is just going to kind of shake his head and say, I told you to run. And he is going to try and make a strike, an arm strike, girl, surprise, at the person that is in front of him.
01:14:58
Speaker
That's a fucking natural two. So wait, it's seven, 16 hit, no, it's not going to take me there, ah which is frustrating. So I've called it now. I'm going have to go for this guy again.
01:15:11
Speaker
going to have to give it a go and maybe the luck will be on my side. That's a little bit better. That's a 20 this time. Non-natural to hit. Yes, that does hit. Yeah. Yeah. i Sorry. I was making a comment off Mike about the Meta Pigeon. Get out of here, you with your knowledge of the AC. Get out of here, you. Indeed, indeed. Yeah, it's six points of lightning damage directly to his solar plexus.
01:15:35
Speaker
And I am going to, because he's pissed me off, he's my second ah hill, the giant tumble, ah to knock him prone instantly. And I also want him to make a strength saving throw to see if I can just basically knock him on his ass and slide him through the ale, is the intention.
01:15:53
Speaker
He got a two. Cool. So he's knocked back, because I can push him back five feet with my tavern brawler feet. He's knocked back on his ass 15 feet through the sludgy mud behind him, prone and sliding away from him.
01:16:09
Speaker
And then he's going to turn his attention back around to those that are either side of him and just say, you need to go. Amazing.
01:16:21
Speaker
And you just noticed, I added a few more points of damage on as the as the ale electrifies for a second. You see another guy, I've just drawn the shape of what's kind of roughly um the AoE of this ale.
01:16:33
Speaker
and There was one other individual in it at the time I rolled a deck save for him. He is going to manage to get out, but a lot of his movement is going to be him diving out of the way as he notices what's happening to the the water around it. Not that he understands electricity, but, you know, we'll give him that.
01:16:49
Speaker
and The other guy, he's still alive, barely, but he is panting as he tries to pull himself up. Again, this is all just flavor. It's not their turn yet. Oh, it is their turn. um Yeah. Anything else you want to do? I think you've done enough, but is there anything else you want to do?
01:17:01
Speaker
ah Because he's directly between two assailants and he can't necessarily move without one of them striking at him. ah he's not going to. He's just going to stay there.
01:17:12
Speaker
And probably seeing Reefer actually nearest to one of them, he'll direct most of his attention to the one that Reefer's not directly next to. ah But he won't turn his back on them. Okay. So it's that... um And ah firstly, the chap who is in the kind of ale electricity mixture is going to jump out of the way um of it to begin with. He rolled quite well on the decks and is going to move through his companion to get in range of you, Rock. So he's now in between kind of where you and Rifa are. Rifa and Rock are both in range of this individual. And...
01:17:46
Speaker
and
01:17:49
Speaker
You now kind of almost surrounded electric ale to the, to the south, these three figures to the north. The only person saving an exit out of here, not that exit's an option, but it is if you want it always. Um, Reefa, Reefa is, is, is there in the way. The guy that slid through the mud first kind of slowly gets himself up to his feet, burning 15 feet in movement.
01:18:09
Speaker
He turns to Lee, well, turns away and realizes Falco's there on the table and is just going to, with his dagger kind of staggered swipe at him, trying to, trying to hit him. Four, okay, 17 against Falco.
01:18:25
Speaker
Yeah, 17 I'll hit. Three points of slashing damage. The guy that's behind you, that you took a swing at, ah, fuck's sake, seven.
01:18:36
Speaker
to hit does not hit okay and again he's still kind of like shaking off the the damage from the pick as it smashed into his clavicle um and he can't quite get the swing on it and he's still on the table and it's an awkward position and just can't get the swing down on it even though he's a big beefy lad the other three are aiming their attacks directly on this now enraged ah not really enraged but um annoyed let's say rock this goliath as the trap slowly closes in.
01:19:05
Speaker
The figure that's nearer to reef nearest to Rifa that Rifa tried to tackle is going to go first. Ah, fuck me, natural 20.
01:19:17
Speaker
12 points of slashing damage. the sure Reaction to use my deflect attack again to reduce that damage. And I can reduce it by nine.
01:19:30
Speaker
So i'll say you still take three points of slashing damage from that one. The guy the dagger, you kind of break these down into kind of warriors and rogues, if you will. And um the lighter colored ones are the ones with the daggers, the roggy like ones.
01:19:43
Speaker
ah Rolls a 11 to hit, which I'm assuming is... Does not. The other chap who's managed to jump out of the way of electricity is going to then sprint up and barrel down and take this ah short sword to the head. That's an 18, so 21.
01:19:56
Speaker
twenty one Yeah, I'll hit him. Ah, fuck. Max damage, 11 points who of slashing damage. Oh, load I'm still up just.
01:20:09
Speaker
Okay, that is everyone's turns from the bandits. On that turn, Mark, would any of the ah civilians have moved or would they be staying where they are?
01:20:23
Speaker
um yeah very good point quite a few of them will um will be shifting their shifting themselves out of the way at at the time i just haven't taken time to kind of do that no no of course yes has it but yeah they'll have basically shift and move out of the way whenever someone who looks like they're in the fight or involved they move back there are no guards or like Tidewatch vanguard people here at all it's just just civilians are they're not getting involved in this so anytime anyone gets close they're just shifting and moving away out of line of sight out of that kind of Anything like that.
01:20:54
Speaker
Awesome. Okay. All right. ah Top the round. Falco, your turn. As the the guy in front of me that just was knocked across by Rock's lightning, is he is he prone, was he?
01:21:09
Speaker
He's on the floor. He was prone, but he'd stood up and taken a swing at you. In that case, I will... take inspiration from rock and i will charge up with a bit of lightning and cast a level one thunder wave on those two guys next to me okay very nice very nice ah no holds barred now i think uh so they need to make con save con everyone to the north we'll get a 17 the guy behind you that you bonked in the head
01:21:46
Speaker
15. was the pass? Both saves, so they take half damage um and don't get knocked back. So they take 2 points of damage. That's exactly the damage that the guy in front of you had.
01:21:57
Speaker
and So he if this this fires him back, flinging him against the barrels that are directly to the north of in these large casks. And did you hear ah a kind of wet thud, and then his he just slumps down to the to the um to the ground.
01:22:12
Speaker
The guy behind you... Yeah, he's still got health, so he's going to take that as the wind blows his cheeks back a little bit. I don't know Thunderwave does. Slap, bang, boom.
01:22:24
Speaker
Ow, my ears. Anyway, he's unhappy about it. I don't know why into a while turned into a comic book strip all of a sudden. Slap, bang, boom. Whammy. I don't know. I'm sorry. ah Falco says his own on Amata Pair.
01:22:36
Speaker
That's a good character trait, actually. might do that.

Reefer's Fall and Rock's Agility

01:22:41
Speaker
Ooh, nice. Yeah, there you um right uh reefer your turn you've just seen these three individuals absolutely that they are literally ignoring you and you see them just pummeling down bang bang bang bang these hits as he parries this fire this flame this um lightning appearing and the blood is rushing through and you can hear it just pummeling through your ears as this pain just overtakes you and and starts to move up your legs could you make another constitution saving throw at disadvantage please
01:23:12
Speaker
as it almost feels like it's creeping up your legs yep sure this is to see if you can stay upright and not go prone
01:23:26
Speaker
ah that's 10 okay do you manage to stay upright but you're up this actually goes against what you really want here at this point um you're upright but you go unconscious so this pain this pain spreads up up up and and all of a sudden you just feel this white haze descending and you hear um the the the tide we think is the tide again a repeat your heart starts to creep but it's not it's just the blood rushing in your ears the constant oh
01:23:56
Speaker
of the wave in your head again and again and again you see the blue sky the wispy clouds and just darkness as you're you become unconscious so rock you don't notice this to begin with but you you hear the slap of mud or ground and you realize that reefer has Rock is going is... here we go. Rock going use his bonus action disengage.
01:24:22
Speaker
onto the floor nearby and will no longer be involved in the combat for this round so what rock is going to do it we go ah rock is going to use his bonus action to disengage and he's heard a thud or so. He's going to take a step to the right to take him away from the two that are attacking him, turn, and as he turns to the one behind, ah the lightning is going to dissipate, and there's just going to be these kind of almost like...
01:24:53
Speaker
ah Like he's breaking the sound barrier, this undulating almost waves of sound as that damage type changes to thunder. He's bringing the thunder.
01:25:04
Speaker
ah He's going to go for an attack now on this guy to his north. Now, the reason he's taken this step in as well is because of what he saw Reefer do first time, which was a line...
01:25:18
Speaker
someone up with a fireplace and he has taken a step to the right to get himself directly in line if he manages to make this connection with this person ah to knock them backwards hopefully into the fireplace ah with a big old totally hit if they can ah fail a save. It's an 18 to hit initially ah Yeah, that does hit.
01:25:40
Speaker
Nice, which is eight points of thunder damage, and I need them to make a strength saving throw. Okay, let just take off the initial damage. Okay.
01:25:51
Speaker
ah a Strength saving throw. Yes, please. Here we go. Do I get any bonuses for what? Strength 16, so it's plus two...
01:26:03
Speaker
That's an unnatural 20. Fine. He doesn't get blasted 15 feet back, sadly, but he does get blasted five feet back into the barrel or the what looks like a grindstone behind him.
01:26:17
Speaker
Absolutely right. in Both of them. Yeah, we could assume that actually it wasn't so much his save, it was more the items that saved him, that he smashes back into those, they knock over, he's he's still on his feet, but that's what kind of broke his hit the push and kept him there not further back.
01:26:34
Speaker
but So you have this kind of gap now, five feet gap all around you um that you've kind of established around yourself, reefer down at your feet. So he's, because Rief has kind of dropped near to him with a wet thud, he knows that he's she's been somewhat ah fucked up by this as well. He knows that she's been in the fight.
01:26:54
Speaker
He's just going to look down at her with panic, ah but also he's bleeding quite heavily now at this point. And he's just going to kind of, he's seeing in his head that Falco is still up. Falco is still on his feet. For all he knows, currently Falco is the only one still alive.
01:27:13
Speaker
And so he is going to use his full movement. ah So he's used five already. um So that'll be 15 to get himself round to the kind of the side of the barrels. And he is going to leap kind of over the barrels. And he's got 45 feet of movement.
01:27:30
Speaker
He's basically going to get himself beside Falco on the table. So he's not on the table, sorry. He's kind of leaping over the barrels like ah like a hand on it and feet to the side.
01:27:41
Speaker
The other side of the... ah ah the like I don't know whether it's still electrified or not, but the ale that had kind of spilt out of this this big old tankard as well.
01:27:53
Speaker
So he's getting himself over there. He's getting himself next to Falco. He's getting himself lined up with this person that's attacking him. ah But the the injuries are looking quite severe now for Rock. So the intention, hopefully, is that he has moved himself far enough away. He's got 45 feet at movement speed.
01:28:11
Speaker
ah Far enough away from the other guys now to kind of... in his mind, push them back, leg it away to give himself a little bit of time, at least until they come back in.
01:28:21
Speaker
But he is now face to face with yet another. Yeah. So you kind of outran them basically. Yeah. So even if, yeah, exactly. Push them back and get himself close to Falco.
01:28:33
Speaker
Absolutely. Okay. Yeah. That, um, that works. Yeah. And, and, um, so the other three that were in range with you, the whats sort do you first moved away from and then pushed back, ah two of them well sorry one of them stays and lowers himself down towards Rifa, and two of them sprint towards you and both arc round this electrified, it's not anymore, but this what they think is electrified water ale on the ground, um and it's going to take their action and their, sorry, their movement and their action in order to get two you.
01:29:13
Speaker
You have one on either kind of wing of yourself behind you. You've got one in front, like three spokes on a wheel almost, Falco on the table to your right. The two behind you now can't make an attack because they've used their action to to move, yet the one directly in front of you can.
01:29:31
Speaker
And he's been taking the swing. You see he's bleeding from the the collarbone um and you can see it's kind of chipped or shattered the bone in his clavicle, but he's still swinging and he sees you approaching. His eyes go wide and he takes another kind of backhand swing towards you for a ah unnatural 20.
01:29:51
Speaker
Yeah, we'll hit.
01:29:53
Speaker
10 points of slashing damage. Okay, I'm going to deflect the attack with my reaction and reduce it by 11 points. Okay, okay. thats so Oh my god.
01:30:06
Speaker
Fucking hell. it's fine. it take I take no

Rock's Reluctance to Retreat

01:30:09
Speaker
damage as he kind of deflects this hit that's coming in, just kind of glances glances off his abs doing no damage. Ding. The...
01:30:18
Speaker
they
01:30:21
Speaker
It's looking like dire straits at this moment. Falco, top of the round, your turn. Rock's now right next to you and he's drawn the attention of the other two individuals. What do you want to do? So bonus action. I'll pull a knife and I want to make a two-weapon fighting attack against the one that just tried to attack Rock.
01:30:42
Speaker
So this is with my dagger as a bonus action. Okay. This is the one that you've been kind of back and forthing with yeah for a bit now. Yeah, 21 to hit, 3 piercing damage.
01:30:55
Speaker
Lovely. Yep, that definitely strikes true. He's still got... He's still up. He's still fine. Oh, not fine, obviously. You've fucked him up. I'm not going to get any benefits, but um for...
01:31:07
Speaker
for picturesque reasons, he's he's in like a barbarian rage. He's like, ever since he shouted, um that one's for Garak. He's now like, he's entering some kind of blood-fueled murder rampage.
01:31:23
Speaker
And then is my as my main action, I'll take a war pick attack against the guy in front of me with sneak attack, if that's okay, because I've taken a level in rogue. Ooh, okie dokie.
01:31:39
Speaker
Um, five to hit. That misses. Lovely. It's new to him. it's just, he's just discovering this new, new capacity.
01:31:50
Speaker
Yeah. He misses. Understood. Anything else you want to do with your time?
01:31:57
Speaker
a
01:32:04
Speaker
yeah i Yeah, I am going to... This whole moment is a real like fight or flight thing. To give it a bit of colour.
01:32:17
Speaker
any Any moment before the tidal surge and everything that happened down there, he would have been gone by now. so But now he's going to choose to jump off the table.
01:32:34
Speaker
oh and it'll probably incur an attack of opportunity but he's going to pass through Rock's and space and position himself between the two above him.
01:32:48
Speaker
Okay, so the two that had run and followed Rock down making you a space away from the one you've been back back and forth and with. Yeah, he's going to get an attack of opportunity. He's going to use his reaction to try and hit you for a 14. Hits.
01:33:01
Speaker
it's
01:33:06
Speaker
That's 9 points of slashing damage.
01:33:11
Speaker
Thank you. Okay. Rock. You've got Falco at your rear, taking the the rearguard like you had Reefer, like you had Garrick.
01:33:26
Speaker
These three individuals are pressing in on you. The air is almost oppressively warm, that fatigue, not an exhaustion of any level, but that that just drain of energy is bearing down on you.
01:33:41
Speaker
What do you want to do? It's similar to Falco in in a way. If we were in a different situation,
01:33:52
Speaker
ah he's got the ability to to get out of there, to potentially even get someone else with him out of there. They've lost their companion in Garrick not sort of five, ten minutes ago. Reefer has dropped to the floor with all ah her her of her riches, if you like. they The reason that Garrick is dead is because of the riches they've taken with them, effectively.
01:34:18
Speaker
They lose that. Garrick's died for nothing. So he's not willing to drop that, he's not willing to kind of give that over. And he's definitely now not willing to leave people in the shit. He's seen Falco fighting for his life. He's going to do the same thing.
01:34:35
Speaker
Is the person in front of him ah looking looking bad? With your passive of 14, he's looking like he's taking damage.
01:34:48
Speaker
Cool. ah I'm going to go ahead and take my action. Kelsipreeze, unarmed strike against him. I want to grab the back of his head and slam it face first into the table ah that is beside him.
01:35:05
Speaker
um It's a 13, but I'm going to roll my Bardic Inspiration on top of this. Did you say it was a d6? D6, yeah. six yeah shot yeah cool awesome which i'm currently trying to find because i can't see where the dicing is there that's a plus of four so 17 to hit 17 hits as just this wave and reminder of the of the the speech on the in the market back when you first met falco and now you and him back to back last man standing and the reminder of his speech he gave about garrick
01:35:39
Speaker
The Knight of Stone and Stars, that were those words ringing through your head again, just brings that extra energy as you swing, your um grab a hold of his head and try and slam it into the ground. Yeah, literally hand round the back. The thunder is still coursing ah through him at this point. It's not changed he's because he's not doing anything different martial arts. He's literally grabbing the back of this person's head and he's bringing it down on the table. Nine points of thunder damage is that extra kind of...
01:36:07
Speaker
force comes in to smash his head into that i'm assuming he's still up he is up he's prone but he is up for all intents well he's not he's not dead yeah but you hear him just groaning and you just see the back of his head kind of moving and his as his arms kind of twitch and try and tries to raise himself back up again Okay.
01:36:33
Speaker
I am going to use my final focus points to do flurry of blows ah so I can get two bonus action hits off.
01:36:43
Speaker
The first one is an eight to hit. Is it the same individual you're aiming for? Yeah, same individual. He is prone. Oh, shit. Okay. ah So a 15 was the second then.
01:36:56
Speaker
The 15 will hit. Nice, nice, nice, nice, nice. Awesome. So still with the thunder damage, another eight points as he's going to raise his head and slam it back down. Usually, Rock goes for non-lethal damage at this point. That's not even going through his mind.
01:37:14
Speaker
Similar to Falco, the kind of the fury, the the battle presence is is kind of overtaking him and he's just going to raise it back up and bring it back down with force. As just the punch kind of a punch to the back of the head. So it's it's it's ah it's an unarmed strike, flavoured as, literally grabbing him, smashing his head into the table twice. So the first one was the first attack, this one is the second.
01:37:34
Speaker
And on that second hit, um the table splinters and smashes, and his neck catches on the on the the ah kind of ah jagged edges of the table, catching his artery. And you see him just fall to the ground with this large pool of blood up appear very quickly at his at his feet.
01:37:51
Speaker
He's dead. ah Rock is basically going to scream with that and turn around and say, I told you to go! And he's going to, with his second bonus action with this Flurry of Blows, an arm strike on the one that is closest to ah the the kind of the ale that spilled, but it's only a four to hit.
01:38:14
Speaker
Sorry, it's a nine to hit overall. Yeah, that's going to miss. That's going to miss. He's not flanked, is he? There's no flank anymore, is there? Oh. I think that's gone as a concept. It's a shame. I loved it.
01:38:28
Speaker
Cool. no that's That's him with almost all of his resources spent. It's the green cloaks turn. The first, well, they're both going to aim them unless anything changes towards rock.
01:38:45
Speaker
The first one rolled 12. ah twelve no No, 11. 11, not a 12. Still no, fortunately. The second one
01:38:57
Speaker
22. Okay. Roll low, roll low. ah Nine points of slashing damage. Reaction. ah just need to roll relatively well on this.
01:39:11
Speaker
This deflect attack as he's going to give everything that he can. Did you say nine? So I need a three or higher. Yeah, it's a six. So I deflect 12 points of damage. okay
01:39:24
Speaker
And then we Nice, nice, nice, nice, nice. Falco, top of the round. You've got one on your right, one on your left. You hear the crack of the table behind you as rock screams that line out. You feel this kind of, it feels almost like way, like the the the like a storm is approaching from behind you, but you realize that noise is just emanating from rock.
01:39:47
Speaker
What do you to um like Breathing heavy Blood Like Slowly trickling from the corner of my mouth I will straighten my wide brim hat And i I will say to myself More than anything else I can do this all day And I'll take a I'll take a war pick attack Against the green cloak on the left Okay Yep With a six
01:40:18
Speaker
That misses And then I'll take A knife attack against the green cloak On the right With snake attack 19 to hit 8 points of damage Very nice that does hit It's almost he isn't expecting the fact that your attention Is turned to the the left As this very much cloak and dagger attack Comes in underneath your war pick You managed to get in and strike him Was that 8 points of damage did you say?
01:40:44
Speaker
Yes yeah Okay Yep, and this catches him in the leg and he he screams in pain. He's still up.
01:40:55
Speaker
Rock. Sorry, i Falco, is there anything else from your side you wanted to do? No.
01:41:06
Speaker
No, that's it. Okay. Rock, your turn. Okay, so Falco is now kind of surrounded, isn't he? ah and you got Barrels to the people either side, you behind to the south.
01:41:21
Speaker
Yeah. um
01:41:26
Speaker
Right. I would, for flavor, like to kind of leap above Falco, kind of over Falco towards the barrels to the top so that he can get between the two of them without being within Falco's space.
01:41:42
Speaker
ah But he's going to double foot to either side of both enemies. So he's going to take one on armed strike as an action to one, one as a bonus action to the other. I'm going full Princess Fiona in track.
01:41:54
Speaker
correct there is ah There is a better reference, I know, but the first is an 18 to hit. Nice. Yeah, that does hit. Just to check on the um on the the mechanical, what you're doing. So you're going to be on top of the barrels.
01:42:11
Speaker
So leaping over, yeah yeah. So he's he's effectively moving 10 feet to the north. Gotcha. Probably in the process to attack. through falco Yeah, but attacking left and right. So he could technically move into Falco's space, take two attacks and then move out of it.
01:42:25
Speaker
That's difficult terrain, but he's just for flavor. He's literally leaping over um with a double kick intention. But yeah, the first one takes five points of thunder damage.
01:42:36
Speaker
Which side do you want to have to be? Left five points of thunder damage. Yeah, and if he can be if he can make a strength saving throw as well whilst I roll to hit the other with... that's cool Nine for the one on the right.
01:42:52
Speaker
That one doesn't make contact, but the one the strength roll was a four. Yeah, cool. So he's pushed back 15 feet to the left. So I imagine maybe not... but Well, maybe a princess for you and a kick if you like, but the he almost gets perched on the one on the right, which lets him lean into the one on the Just what was thinking. With his boot and, yeah, hoofs him 15 feet backwards.
01:43:12
Speaker
Nice. You're now five feet elevated, by the way, on top of those barrels. Amazing. And with that, he'll bring himself kind of down in a martial pose ah towards the one that's closest to him.
01:43:24
Speaker
And he'll do the old Neo kind of... beckon gesture yeah Mr. Ray Anderson Mr. Raka

Conclusion and Outro

01:43:32
Speaker
and Alvinua I've forgotten your full name
01:43:39
Speaker
I did learn it at one point anyway let's get back to it this is intense shit right it's their turn the one that is closest to you is ah going to take a swing at you rock your attention the attention is firmly on you given the the damage you're committing to and what you're doing at the moment here and
01:43:58
Speaker
19 to hit it's gonna hit 10 points of slashing damage rolling very well i'm sorry my that no no not at all i need to use my reaction i need to draw a four or higher to negate the damage Is that a seven? Yeah, 13.
01:44:14
Speaker
ah Negated 13 points of damage with that deflect attack as he slaps the attack once again to one side. Jesus, monks are strong. And just as you've done that, the other one sprints back in, sword high, and again, he's going to reach up and try and swing for you as well.
01:44:29
Speaker
16? Hits, yeah. okay i was to Nothing I can do about this one. Okay, it's the lowest possible damage, four points of slashing damage. It's It's enough. Rock is down, tumbling onto the top of these barrels.
01:44:47
Speaker
You're still up upon them, and he kind of catches your... I imagine he catches the back of your legs and trips you down, and as your head hits, there's a ringing noise in your ears again and again, that blue sky, the wispy clouds as your eyes haze out, and you're down.
01:45:04
Speaker
Falco, top of the round, you hear a thud from directly in front of you as you see the face of Rock above your eye line, but within your view as you see his eyes roll back in his head.
01:45:18
Speaker
What you want to do?
01:45:23
Speaker
I kind of see it as like a slow motion moment of like a thud on the barrels and he turns their eyes wide, realizing that alone in this.
01:45:36
Speaker
And as we come slow motion, I'll swallowing to my left-hand side with a war pick attack. Okay, roll to hit.
01:45:47
Speaker
Come on. Fuck.
01:45:52
Speaker
So five to hit. That misses. This was never your forte. And a dagger attack with sneak attack on the lovely gentleman behind me.
01:46:04
Speaker
okay I don't know if you'd get sneak attack because you need allies. Oh, because you need to be allied. Yeah, you need an ally. He is... Hang on. He's not... I might not need it, but I'm just checking.
01:46:21
Speaker
Sneak attack, that's right. If one of my allies is within five feet... And doesn't have the incapacitated. doesn't have the incapacitated. Yeah. yeah
01:46:33
Speaker
That's a 20 to hit with the dagger attack. Five points of piercing damage. So close.
01:46:46
Speaker
You slash him across the chest and you see him start to bleed heavily from the chest through his what looks like leather armor and yet he is still up staggering holding this short sword, holding himself up against the barrels with one hand, sword a kim a swordar aloft with the other.
01:47:04
Speaker
Okay, well there's nothing else to do but wait and hope that I can dodge these attacks. ah But before that happens, though, Rock, it comes around to your turn. Yeah.
01:47:18
Speaker
This is off a conversation we had off mic not too long ago, Will, actually. But could you give me ah death save and a memory from Rock?
01:47:31
Speaker
I can. I can. flash appears in Rock's consciousness. He hears a voice. Again.
01:47:43
Speaker
An old bearded fellow, hands behind his back, loose fitting clothes and sandals, stands in front of a monastery with a younger looking rock, with a staff across the front, alongside 20, 25 other young training monks in the High Ridge Monastery going through the motions as almost as one they kind of crack this staff to one side. That is a five, one failed death save.
01:48:22
Speaker
Thank you. to The bandits, well band they're not bandits I call them now just so I don't give you the name of them because you don't know it yet, but the enemies pressed down upon you, Valka. The one that you've hit and is in a bad way is gonna swing against you to begin with.
01:48:44
Speaker
Four, it's lowest damage, four points of slashing damage. Okay. The guy to your left. 17 to hit.
01:48:57
Speaker
Hits.
01:48:59
Speaker
Nine points of slashing damage.
01:49:06
Speaker
And I fall unconscious.
01:49:10
Speaker
And the world goes dark.
01:49:16
Speaker
And there's a weird moment where the roar returns to your ears and then subsides again and returns and subsides again.
01:49:35
Speaker
And then there's this cold energy and then darkness.
01:49:43
Speaker
And this cycle repeats quite a few times. You think it repeats once, twice, three times. It might've been a thousand. It might've been two.
01:49:54
Speaker
And then you feel the cold once more. first And that's a wrap on this episode of Wild Heart. But the adventure show doesn't stop here.
01:50:05
Speaker
Dive deeper into the world of Wild Heart over at fellowshipofthetabletop.com.uk There you'll find and Expanded Lore, a detailed map of Erith and brand new blogs covering both Wild Heart and Kunis. Got questions, wild predictions, we'd love to hear them.
01:50:27
Speaker
Drop us a message at fellowshipofthetabletop at gmail.com. Chuck a theory on the blog or join the conversation on our socials. Your input might just shape what happens next.
01:50:41
Speaker
And if you're craving even more stories of Wild Heart, don't forget to check out The Interregnums, our short fiction podcast bringing the hidden corners of this world to life.
01:50:54
Speaker
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01:51:16
Speaker
Meanwhile, Heartland where legends grow Tidal surges rise and flow Golden treasures deep below Time to get moist, here we go