Introduction and Promotions
00:00:00
Speaker
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00:00:33
Speaker
Hello everyone and welcome to Firelink Podcast, episode number 35 for Wednesday, September 4th, 2024. My name is Marty Sleev. I am joined by Casey Wosu, Nick Calandra, and of course, producer Eric. Oh my God, you're a donkey.
00:00:49
Speaker
incredible ah Welcome everyone to this wonderful ah Wednesday evening. We have a great show for you.
Experiences and Games at PAX West
00:00:56
Speaker
We're going to Casey and and Nick are fresh from PAX West in Seattle. They'll talk about ah their, their journeys, their highlights, any cool games.
00:01:06
Speaker
They played, we're also going to talk about the Minecraft, the movie, no, sorry, a Minecraft movie, which there's only one movie that should be called a movie and it's a goofy movie. ah But was it the goofy movie? Now I don't know. It's a goofy movie. And this is a Minecraft movie, which I feel like is offensive unless they're going to do an eye to eye.
00:01:28
Speaker
ah i try see pi union Yeah, exactly. The Minecraft movie has a trailer to just release. We'll talk a little bit
Exploring Seattle Adventures
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Speaker
about that. And then our main topic, as you see here, um is Concord, the big AAA ah live service ah game from ah Firewalk Studios, the the first party Sony studio that ah within 14 days of being released, Sony has said is going to be ah shut down for the time being and TBD what will happen to the future of that game. So we're going to talk about ah that and and then its development and um kind of all all our thoughts surrounding that and also some stuff we've been playing. Nick's actually played a big game, which is Space Marine 2. That's a big game, people. I think it's out now, out tomorrow. ah The ninth.
00:02:17
Speaker
Get the fuck out of here. The Bargo, you can. Oh, that's not a Bargo bus and that's just a regular and confident Bargo. That is a confident Bargo, which we love. So we'll be I like I like a new series called Confident Bargo, where we just talk about things. so It's like, this is a nice kind of Bargo. How are you guys doing? Welcome. Welcome back from Seattle. How was your trip? Were there any ah fun to stand out moments, events at the show, not at the show?
00:02:44
Speaker
Tell us about KCD and I had an adventure to find quesadillas or food in general. That was not, yeah, we weren't trying to find quesadillas. We were trying to find any sustenance. and this students a the throughout The entire the entire ah trip, I believe, like it wasn't just me. Like Nick would sort of pick someone out of the group and to kind of get stranded slash lost with them overnight.
00:03:10
Speaker
No, that only happened. You know, one night I spent with you in Milwaukee, we got very lost in the city driving around. So maybe this is the same thing. Yeah, we were driving around trying to find. Oh, yeah. We were going to make or something. Yeah. So, Jesse Swapp also took Nick up on an offer and ah he told me that you guys played beer pong and like we're actually doing like really well, but that he had to tap out at like round three because you were like, let's keep going. We can take these guys.
00:03:41
Speaker
uh yeah no he was going to meet a ah buddy down at like his uh game bar uh which actually like had a like a wall of taps which was really cool and they had some really really good beer there uh he talked about just he told you about the uh the vanilla like green one
00:03:58
Speaker
I think so. Yeah. That sounds good. Anyone watching live, Jesse is the titular Jan Joe zone in the chat right now. So if anyone's watching live, that is the same Jesse. He can you can fact check on the thing, but yeah, we ah basically, we were just looking for something to do. And, uh, this couple, I kind of walked by and I was like, Hey, want to play beer pong? And they're like, yeah, sure. Okay. So we went back and played beer pong. and Yeah, there's like an older couple in there playing like heavy metal Metallica. So that was kind of a vitala concert in like close in the city. Like we I think that was the day before, like a big Metallica concert. Really quick thing. If someone says an older couple.
00:04:34
Speaker
Where does your mind go? Uh, I mean, I'm talking like 60s, 70s. Yeah, I'm thinking like, okay, that is where my mind goes. I wasn't sure with you, Nick, like an older couple would be like me and Jack. but the couple casey ten years older than you a couple The couple we played was like our age and it turned out like one of them was actually from Kansas city. Cause that was, that was interesting. So yeah, Jay, uh, Jesse, uh, Elsie, okay.
00:05:03
Speaker
Listen, she's, she's like apparently coming to the city soon and they're like swifties out in a street, like brushing the streets. Yeah, but they're like, they're out there like sweeping the streets for her. Good. Make it a little cleaner. That's funny. It's not like the city, but like Taylor Swift fans are like, we want to make sure our city is clean enough yeah for this royalty. That is insane. Exactly. Uh,
00:05:29
Speaker
Yeah, so we played beer pong and then he left and then I ended up staying there and just talking to a couple of locals from Seattle. They're like, how'd you find this place? Like, I don't know. Who did a big wander? Just manifested the Space Needle. I didn't know. I mean, I've seen it before. I did not go this time. Yeah, we we didn't get close, but Omar and Jesse Schwab did. They took a trip to the Space Needle. Congrats. We did go to the dough zone, though. And Jesse's zone. You went to both the dough zones.
00:05:57
Speaker
<unk> literally called the dodo like p no zo yeah Yes, it was a like a dumpling spot. It was but so fantastic. It was to dumplings, all sorts of fried nice ah bakes and noodles and whatnot. It was great. Oh, I've never even heard of it. People in chat know it. This is this sounds like something I need in my life. Oh, great. And then what was I guess maybe it was those own. But was there like a ah standout thing you guys ate in Seattle? You're going to love this, Marty. We ate mad cheesecake at a cheesecake factory how everything think about your visits the Cheesecake Factory. Oh my God, wasn't it? How good is the menu? First off, how good is the menu? Second off, those columns, those incredible Roman arches. I didn't like the fact that on Monday we talked about cheesecake factory and Yahtzee was like poo-pooing it to Jay, like, oh, it's just trash. And you go there and it's like a little diarrhea zone. Yeah, it's not the lowest tier, but it's not the highest tier. It does. It does sit somewhere, you know, above trash.
00:06:52
Speaker
i Way above trash. Are you kidding me? There's arches. There are columns. There's arches. You know like a lot of old fraternity houses of arches and columns, right? no Right. Well, you I wasn't eating their fraternity. I was a goddamn nerd in college. know what ah You know what Jack had for dinner the last night we were there, though? Pizza. Carrot cake.
00:07:16
Speaker
And then, you know, that's a great, yeah. Carrot cake for dinner. More, more key lime pie. And then key lime cheesecake for dessert. Yeah. sounds like Sounds like he lived the cheesecake factory dream. That's what it sounds like. Yeah. That last time we kind of bought it. I have been to that cheesecake factory several times because it is just directly across the street from packs. So it's great. Yeah. also Yeah. Apparently, apparently we found the secret New York city deli as well.
00:07:39
Speaker
It's not a secret. It's very, it's very just out and open in downtown. So no so like a single person told, ask Nick, how did you find this place? This is like the the hotspot. And Nick took that as a badge of honor.
00:07:51
Speaker
Incredible. I mean, all of our fans showed up there. People kept coming in and knowing who we were. So it was our secret. vacation That basically proves it's not a secret. Like a ton of people showed up randomly. Really ruined the secrets. Any. ah Let's just get right into that first
PAX Game Highlights and Impressions
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topic. This is this any game highlights.
00:08:14
Speaker
from Pax, any of the things you played, things you saw, um any anything that folks should get excited about that you were able to. Should we talk about the ones that we have in the ah the video case here? Should we see? Yeah, I don't see why not. Give a little sprinkling. You don't need to give all your details. Because our video highlights like, I guess, three each like me, Nick and Jesse Galina.
00:08:38
Speaker
ah But like we did see a lot of stuff that we didn't have time to talk about. So like, yeah, we can definitely give shout outs to some of that other stuff here. In addition to the stuff that, you know, we probably highlighted in the video. um i I got to play undisputed again, because I did play that as a hidden gem. Not too long yeah ago. the but getting wait he played yeah it's It's basically a spiritual successor to Fight Night ah Champion.
00:09:04
Speaker
ah you know, that full motion control style boxing game. Um, it, it has come a long way ah since that early access version. The one that is on sale now, even I believe, I don't think they've updated it to this new version yet, but like a lot of the stuff that I had problems with, they addressed entirely like the kind of cinematic feel of like some of the counter punching and stuff, the impact of like some of the lower weighted boxers, like they pumped all that up. Um, they even added this sort of,
00:09:34
Speaker
signature style system. So like some of the marquee fighters like Evander, like na like ah Mike Tyson, Muhammad Ali, Roy Jones Jr. Like they all have signature styles and moves that when you play and utilize that style, you can feel the difference in how much more effective they are in a fight. And like that really kind of made the characters feel like characters as opposed to just, you know, palette swapped boxers that all do the same thing. um And it it really made the dynamics of the back and forth fighting Like really fun. and ah they They added a lot of extra movement options that weren't in the base. Well, not the base, but like weren't in Fight Night prior. So that you can kind of do particular gesture and button combinations that, you know, move you forward and, you know, weave and dodge to one side or like stand in place and just weave back and forth and whatnot. Stuff that you just couldn't do in Fight Night, but like adds a lot of versatility to your defense, as well as like some of the signature boxer style offense stuff.
00:10:26
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So like I was very, very impressed with um how it feels now um and had a lot of fun playing it on the show floor. I even went back for a later thing that I won't talk about, but it was, it was a good time. That's great. ah One of the games that I came away really enjoying is actually a game that we revealed during the escapist indie showcase few years ago. A key locker that musical cyberpunk turn based RPG. Okay.
00:10:50
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If you like the combat of sea of stars, it's quite like that. Lots of time, time based maneuvers and all that kind of stuff. And also like throws in some like. ah
00:11:04
Speaker
I'm like that is not like sea of stars at all. I think we played a very different game. I don't think that's good. I mean, it's got that element into it. It's got like some some of that is the game value. Yeah, it might be. I don't see that part in the demo that I play. But yeah, some of the parts are like doing some rhythm games and all that. And the writing was also also pretty funny. So it's a game that has come a long way since we first revealed that. And I'm actually quite excited to play more than on my steam deck. There's a demo on steam and go play that.
00:11:33
Speaker
Oh, yeah, that's awesome. Yeah, we're going to have ah we're going to have all sorts of stuff from PAX, including the panel that Jesse Galina and Jack Packard hosted about ah dungeon mastering. ah We'll have ah um obviously the the favorite games of the show of the team, as well as a very fun video. that I don't think we've we've talked about yet, but we won't a very. ah silly, strange video that I'm going to be honest, I didn't think it would work. But from what it sounds like, it worked. It was one of those times where I'm very glad to be wrong, ah which I'm um ah very excited about seeing that. So ah yeah, that that stuff should start running out later this week slash next week. So tune in for all of that.
00:12:15
Speaker
um Yeah, happy to have ah happy have the team back. That was a big, ah i I'm glad y'all were able to go out there, meet some meet some folks, play some games, meet some industry folks, meet some fans and everything. That sounds great. That's always like a great affirmation of of ah why we do all this. Gave Casey and Jesse their first real, like, being their media experience at a convention, so having to get up early and run to appointments.
00:12:40
Speaker
go behind closed doors and play lots of games that maybe you didn't want to play, but get forced into anyway. And then you ended up liking like at the plays and booths. We played a lot of different games there. I mean, I didn't know what to expect at that booth in particular, but yeah almost everything they sat us down with was was pretty fun, in all honesty. um and Speaking of which, um the game, the first game they had me sit down with ah Hamura Hamura Hime.
00:13:06
Speaker
No, but it's essentially like a mix between like a bullet hell and Bay, wouldn not like Bayonetta slash near on automata. So like very, you know, spectacle fighter action heavy game with like beautiful cell shaded looking art. But then like boss fights had like tons of like projectiles and beams and stuff flying around that you had to like get out of the way of like, you know, this was a parts game this yeah and it was visually looks so much like a Marty. game Yeah, it was a lot of fun. I watched someone else play.
00:13:35
Speaker
Yeah, that one that one plays. That one plays really good. It's got like a heavy, but heavy focus on Perry's as well. So yes, hero influence in there. That was a good one. I've probably seen it on Twitter at some point, but yeah, that was a game I've never heard of or had any on my radar and it almost made it into that video. Oh, yeah. Yeah. Like that that was, I think, the top of all of ours. ah ah What do you call it? Honorable mentions. Honorable mentions. Yeah. outside Yeah. There was also a game next to it that was like this act like pixel like F3D half pixel mecca game.
00:14:12
Speaker
We're basically metal bringer metal bringer. Yeah, that's not a great title, but ah essentially like you go around destroying a bunch of shit and then you can like pick up their weapons and just transform into the mech and like get these crazy, crazy builds. ah Also, that was also again, I really enjoyed playing that. ah It's very hard to tell what's going on screen because there are so many sort effects. Yeah. But you know what? When I know I'm just blowing shit up, it was it worked for me. It's pretty fun.
00:14:40
Speaker
and i think It's just one of those games that feels real crunchy. like just you just Everything that's happening on screen feels satisfying to like do. For sure. Yeah. That's great. And just to be clear, I asked two and only two two things from you guys, and it was to play Zelda and to play Slitterhead. And you guys did neither of them, correct? We texted you about Slitterhead. To be honest, we did try.
00:15:06
Speaker
We know there was like three is at minimum. yeah Wait, for what? Zelda or Slytherin? For Zelda in particular. Yeah, like the the Nintendo booth and the Capcom booth because of Monster Hunter Wilds were insanely long and they were not taking any press. Do not play Monster Hunter either.
00:15:21
Speaker
I could not. I tried several times. I even, uh, messaged via Twitter, one of their PR folks be like, Hey, I'm here. You're here. Can we get something set up? And he basically apologized to me. He's like, I'm sorry. Everything's too backed up. You can't, you can't do it. I went there in person. And then you can do anything. Like it's a four hour wait. I literally do you know who I am?
00:15:44
Speaker
And most of the time they're like, we do not. And you're like, well, this didn't go well. When Casey was going to play Monster Hunter, like he was literally sitting and sitting at the front of the line, just like praying to let them in.
00:15:56
Speaker
I didn't stand in that line for one single second. The slither headline. No, but I did try to get us on the list and they just were all booked up, I guess. Yeah. I think they were, they were all booked up for slither head. Um, I mean the, the, the, the, the word on the street, everyone, like I go up to people and they have tears in their eyes and they say, sir, we are so excited for a slither head. Um, I didn't watch the people who were playing slither head and I'll be honest, that game doesn't look that great. it's not a record fine You guys are not part of this litter hide. Uh, obviously like some of us are and some of us aren't, which is fine. Like ah history will, uh, we'll, we'll mark who was correct and who was wrong in that case. so I'll be happy to be wrong. I hope that game is as good as you hope is from you as a second one, a dead defender. And so just a little bit called out. Look, Nick, I call it. I can see it.
00:16:52
Speaker
the ky valleyally play good games mar
00:16:56
Speaker
Uh, so excited, uh, for Zelda and Slytherin though. Good. It's good. We got a good, uh, good, good lineup of games, uh, coming up
Industry Leaders and Practices Q&A
00:17:06
Speaker
there. We're going to have all sorts of stuff, uh, for you guys for, uh, before we start talking about our, uh, Minecraft topic and then get on to our main topic, a couple of little super chats.
00:17:16
Speaker
came in ah throughout the show. Jewel Rao, thank you so much for re-subscribing the Tip Jar. Six months, we appreciate it. Zub Mehr with a $5 Dono, thank you so much. Nick Calandra is better at managing a media company than Bob Iger, David Zaslav, Bobby Kotick, and of course, Jim Ryan. I i might agree with three of those. Uh, Bob Iger made Disney so much money. yes but i Yeah. Bob Iger was like, you will buy Marvel for $4 billion dollars and it will now be worth change the face of media. Honestly, I was i like, I like you better than the rest of them though. So congrats, Nick. If I was Bob Iger, I would just be on an Island and you never hear from me again, which Everybody would be happy about, so that's funny. name That is my dream. That is, I would just love it. Not for you to be on the island. I would love for me to be on the island. I know i would i i thought your dream was for me to be super rich. I got away figure i can't be that petty, right?
00:18:19
Speaker
And uh, Joel Rau, thank you so much for a five Euro dono on the topic of a Warhammer 40 K space Marines two, which Nick has played a little bit of and we'll get to later. No field of view slider that they not learned from total biscuit. All right. P also Nick without a hat looks way younger. You do look a little old baby, like a sweet little baby doesn't have an FOV slider. What's going on there? You just mod that in the PC game. I'm sure somebody modded in.
00:18:48
Speaker
But yeah it seems like that should just be, should there be like ah a better a business bureau of you need these things in a game? There should be like it should be like standard options that you have to have in a PC game. Yes. Yeah. Yeah. Yeah. Like a car needs airbags. Your game needs an FOV slider and a baby.
00:19:08
Speaker
I'm pretty sure there are like accessibility advocates that are fighting for some sort of thing like that. Yeah, but there's no, yeah, but there's, there's no governing body. He's been really good at, um, you know, providing a lot of those Ubisoft, like the star was outlawed since the time of those, but, um, yeah, there's no, there's no across the board kind of thing that the ink war hammer just doesn't have one. Cause they really want you to have a ultra widescreen monitors. You can see all the crazy stuff going on on the screen.
00:19:38
Speaker
ah So they're making a game for two two percent of the people who are gonna buy it good um come i glad thank everybody room for no I'm excited I'm gonna buy that game on a council and i'm I'm excited to tear apart some big old bugs you play the first one Uh, no, but I did. I think I told the story where I backed my chair up and knocked over a war hammer, a sword that they sent the company and it shattered on the ground and that was my second day at work. Um, so.
00:20:13
Speaker
like that I'm still going to take care of this game existing because I streamed the first one and then like a week later they announced the second one. Yep, it's 100% you. 100% you. Congrats, Nick. Thanks, Fat Cock. You're welcome. That was a file I don't know. I wasn't calling you Fat Cock. Get out of here. That was the worst time. I'm gonna read that out. He's just trying to recreate the Fill My Ass Up Instagram.
00:20:41
Speaker
Fill me sup. Thank you so much for a dollar demo. Why do people want field of view sliders? I personally don't see the point. I don't understand it either, but I guess some people get dizzy. Some people want more things to see. I don't know. Accessibility options. It's not on me, right? Yeah. Strictly single player, right? No. Yes. No. Nope. Sorry. I meant I meant it's not PVP.
00:21:08
Speaker
Yeah, there's PvP in it too. There is PvP. Yeah, because I think usually some a lot of people want more vision because you can literally just see people that would normally be outside of your field of view in competitive games. But like, yeah, for single player, i'm I'm not sure what the appeal is there. I like i like a bigger field of view in first person shooters and for in single player games. Yeah, it's just a preference thing, I guess. I know. Sometimes sometimes like the gun and all that is just too close up to the screen. It's nice to pull the camera back from the head a little bit.
00:21:42
Speaker
Motion sickness, I think you can do. Yeah. Yeah. Somebody's just put low FOV and give headaches. So there you go. All right. Uh, pattern pike with a $5 download. Thank you so much. Pattern pike. Do y'all think they'll try to rework Concord or use its assets or any of its gameplay for anything? Do you think it's just totally down the drain? Save this one for when we talk about Concord? Yeah.
00:22:07
Speaker
Yeah. Okay. Adam, we're going to save you. We're going to talk about what we talk about. Concord later on the show. Uh, Nick, the OG, thank you so much for a $5 don't know. No hat, no glasses at this point. I can't blame people for confusing us. TBH side note. Shut the space screen to my ultra wide monitor. So not only you guys look like not only you named the same, but you're also a couple of ultra wide boys. I don't have an ultra wide. I just have a curve monitor. No ultra wide to me.
00:22:33
Speaker
none those were wide to me There's really no way to know that. Ultra-curved. You think Fat Cock has an ultra-win monitor? Jesus Christ. I don't like what you say. it Does it sound like that when I say it? Yes. Yeah. Oh, it sounds way better in my head. Fat Cock. With a $5 don't know if they do so much Fat Cock. A Better Business Bureau has a private company with ratings based on a pay tier and a government agency. Does that mean we should like the BBB or we should not like the BBB?
00:23:04
Speaker
The fact that they're a private company definitely gives things problematic. yeah or something I like that Fat Cock is on the side of the people. Fat Cock is always advocating for the people. A true man of the streets. So thank you Fat Cock. We appreciate it. Thank you so much. Let's open Minecraft.
00:23:22
Speaker
with America's three number one Minecraft experts here.
Minecraft Movie Discussion
00:23:27
Speaker
No, the quick Minecraft story we want to talk about is after 10 years after it was originally announced, the Minecraft movie got a trailer.
00:23:39
Speaker
Um, and so it is called a Minecraft movie. I put the link to the trailer, uh, inside the chat. Uh, this, uh, the, the, the trailer is, is relatively short. My big three takeaways were, uh, it starts with the Beatles, like a Beatles song, which is great. Uh, it is a live action hybrid, which I don't think I was expecting. And it's an isekai, which, um, in my opinion makes sense for what the story of this movie is going to be.
00:24:06
Speaker
Uh, mainly because my other three personal takeaways were it looks terrible. Kids will fucking love it. And it is going to make so much money. It's going to make so much money. Yeah. Like there's so much money and nothing we say matters. there There's no way it's not going to make just a bug, a bug, a billion dollars. Yeah. But a big old beat billions. Yeah. I will say that the how How many video game adaptation movies of the past couple have not been Isekai? Because I think they kind of like Borderlands, I guess, is pretty recent, but that wasn't. But yeah the story of Mario itself is sort of an Isekai, but that wasn't Isekai. Sonic is an except it's our world. Sonic comes to our world. Yeah.
00:24:53
Speaker
um Maybe it's like an easy entry point for a kids movie. Yeah, Monster Hunter was an Istikai. They do this all the time now. This seems to be the path that has been chosen, but it's the path that's been chosen for a lot of the mediocre ones. Even the ones that make a bajillion dollars, it's still not great adaptations when you just pluck regular folks and introduce them full stop to the video game world. Like they're just analoging what they want to do to the wider audience with the character in the movie. And I think that's kind of lazy. Yeah, but also.
00:25:29
Speaker
lazy, but it makes sense because it is the easy thing for the audience to grasp onto of like they're a stranger in a strange land. Oh, so am I. So you will be my surrogate throughout this world. ah A couple of things about this movie. So it is directed by Jared Hess, who is best known for his debut of Napoleon Dynamite.
00:25:50
Speaker
and he went on to do Nacho Libre. And according to an an entertainment writer and reporter Drew McWeedy, he has said that, and this is a, he's a Hollywood kind of insider, ah he, the most recent draft of the Minecraft movie he read has 40, four zero credited screenwriters.
00:26:11
Speaker
That's a lot of cooks in the kitchen. That's a lot of cooks in the kitchen. Uh, I think the borderlands movie had like six or seven, which is a lot. Uh, so 40, and this is again, a movie that's been in, in some sort of development for literally 10 years, announced in 2014 folks like Sean Levy, who most recently directed and co-wrote a Deadpool and Wolverine was attached to it at a one point. Rob Meccolini, uh, who from, from it's always sunny and filled Delphia was at one point attached to write it. Maybe their names are still on because maybe like a goof of theirs is still on the screenplay. um Yeah. And so the six stars, Jason Momoa, ah Jack Black, some random ass kids and is they are human and everything else is CG. So um um of but honestly, I'm just kind of happy video game movies are like a weird coin flip now.
00:27:01
Speaker
to where it is like, I see like arcane season two coming up. I'm like, hell yeah. And I'm like, the last of a season two, hell yeah. And like secret level still. I'm like, hell yeah. And I see this and I'm like, this will make 1.5 billion dollars. And this, there's no way this could be good. So I like the coin flip. I appreciate the coin flip. Are you guys going to see a Minecraft movie in theaters? No, probably not on like purpose.
00:27:26
Speaker
stumble in there go like long theater I probably not by design. Like this is, this is the sort of thing where. your kid had to be interested in this Yeah, absolutely. My son will, would murder me if I didn't take him to this movie theater, uh, given the opportunity. Um, but that's part of the thing. It's like, if if if you were a big fan of this, like a kid,
00:27:47
Speaker
you're gonna get your parents to take you. If you used to be a big fan of Minecraft, you're gonna go see it, because like Minecraft has a very, very long legacy. There are people who were super obsessed, who are full on adults now, like they will go see this movie. Yeah, this game came out 15 years ago, right? Yeah, if you play video games in general and have never cared about Minecraft, you might still go see this movie, because you've at least heard of it. You know Minecraft is a big deal. You might want to see how bad it it is.
00:28:12
Speaker
So yeah, it it's the sort of franchise that is too big to fail, and we don't have that many of those in the industry. like I guess Mario was one, Sonic is another, and now Minecraft.
00:28:27
Speaker
Yeah. If they would ever make a GTA movie, I feel like that would be in the same. I don't know. I don't know. not That's been in production, right? There was daard yeah mean that's really not even an official. That's like where at one point they were like, Eminem's going to star in it. Yeah. I do remember. I do. when we were in like but That was like GTA four era. So, um, did they announce a date for this with that trailer? I believe it is next spring or summer, April 4th.
00:28:53
Speaker
says Okay. timing was spectacular Yeah, that was amazing. looked out at the corner of the screen I was like, April 4th. Um, yeah. it'll be yeah make I'm more excited for Darren's review of it than I am with the movie itself. So just I just want to replace minecraft. Do you think that's necessary? i know him character or as what I just want to know what he thinks of this mess. I don't think he played borderlands and he still wrote very good. There's fine. Uh, also a couple of people have been asking,
00:29:23
Speaker
Darren last of us still happening. I just feel like we need to do a closer to season two, right? Sure. And already like, I just feel it feels like it makes sense. Season two will be probably around the time of Minecraft. So there we go. Um, perfect. Uh, before we move on to our main topic, a couple more super chats. Thank you so much. Fatcock back at a little $10 donation. I'm going to be honest. Fatcock. I don't really remember the podcast right now. Uh, not a government agency. Sorry. Okay. So the,
00:29:51
Speaker
the better business bureau. I thought I said not a government agency, right? Didn't it? Uh, it said it was, I thought I said it was not a government agency. It was like a privately owned thing.
00:30:02
Speaker
No, but Fat Cock did say it was a government agency. So he was probably just correcting his typo and paid $10 to do so. but he lies ahead that That's the cock. Um, and then, uh, FoxFuzz, we'll, we'll, we'll get to you when we talk about, uh, Concord shortly, but Cree, thank you so much for $2 don't know. I was going to say something, but comment canceled. Maybe that leads us right into keep your secrets.
00:30:28
Speaker
Maybe that leads us right into Concord.
Concord Game Launch and Shutdown
00:30:30
Speaker
with um So if you guys didn't know, understandably, ah Concord, the latest ah first party game from from PlayStation launched on PC and PS5 about a week and a half ago. And then yesterday, Sony released this blog post in which ah they said, quote, an important update to Concord. And they said that the game is going offline on Friday, this Friday, the sixth, which is 14 days after the launch. um And they kind of, you know, they thanked their fans who who supported the game, but they they said that they are hearing the feedback and that um they they are going to take the game offline. And this is an online multiplayer game, so that means the game will not be playable as of Friday.
00:31:20
Speaker
um And they they instituted a policy in place for refunds and and specifics on, ah you know, if you bought the game on PC, if you bought the game on PlayStation, here's how refunds work. And they give no specifics on if, when, or how, in what state the game will come back. um And this was a game that notoriously was has been in development for a very long time. This was ah Firewalk Studios, the developer um formed in 2018 as a part of a ah kind of like a development collective called Probably Monsters that was located in Bellevue outside of Seattle that ah was was founded by former Bungie and Activision folks. And then they said that they wanted to sort of incubate
00:32:02
Speaker
ah various studios. Firewalk was one of those studios, and again, it had the the lead of Destiny 1 and former former CEOs of Bungie, a part of this. ah the Probably Monsters, that parent company, raised $200 million dollars in Series A funding in 2021. Sony has been sort of like partnered with Firewalk Studios and Concord from a very early time. Eventually Sony acquired Firewalk last year. And ah this was one of their their games that was a part of big ah PlayStation's big sort of live service and initiative um with stuff like The Last of Us Online and and Marathon and ah Fair Games and and I think almost a dozen
00:32:47
Speaker
ah projects. But yeah, this thing was officially ah revealed at the game awards last year. um The full reveal was earlier this summer, the beta launched, it was um not received well. It just felt like a ah thing that um was had very high production values, but um everyone was kind of like, where does this fit in the market? And sure enough, the game released, to ah it did not break 700 concurrence on Steam. I think they said the estimate was 25,000 in sales.
00:33:21
Speaker
25,000 copies in sales. Um, and so that, you know, led to, to Sony, um, saying that they're, they're, they're taking it off the table and who knows what happens with the future, which was a long way, uh, for us to, uh, sort of get to the main topic of what happened here. Uh, Nick, you have an upcoming, uh, unpacked video on this that'll be up next week. So, um, you know, just what are some base thoughts on what happened here? Yeah. Um,
00:33:51
Speaker
I, you know, when I played the beta, I liked the gameplay. But obviously it was just a taste of the game. And I didn't realize like the beta was all there was. I was thinking like this is a hero shooter. It's going to have some unique type of mode, some something to keep players coming back because like their biggest selling point.
00:34:10
Speaker
was that they're going to have weekly cutscenes for narrative. You know, like that was the reason for you to come back. And and that that that didn't sit well with me from the beginnings. I was like, why? Like, who are these characters? I don't care about these characters. um And that's a big sticking point in my script for next week is like that. There's you get the opening cutscene for the game and nothing happens. Like they're just sitting around a computer talking about like.
00:34:33
Speaker
that stuff, Eric showing it on screen right now, like nothing. There's nothing there to get me invested into the game. And when I got into the matches, I was thinking before the beta was done, like, there's got to be something here that like there's got to be a reason for this narrative to exist to connect to the game play in some way. It can't just be cut scenes. And then I go into the game and it's just team death, match and domination and kill confirmed. And the full game came out. That's exactly what it was. There was no.
00:35:03
Speaker
thread to connect those characters to the gameplay in any way. ah And so like from that point on, I was like, ah there's nothing really here like it's fun. But what am I? What reason and do I have to come back every week? Because I don't care. I don't care about cosmetics. There's no characters to unlock because they're unlocked from the start. So. ah Are you really expecting me to come back every week for a cut scene?
00:35:30
Speaker
ah And so and like I thought maybe like the game plays well enough that I was like, maybe once word of mouth kind of gets around, then maybe more people jump in because like it's fun. It's a good arena shooter, but that's not enough in 2024 to be like, I'm going to leave Call of Duty or Battlefield or any of these other games to come play this. Yeah, I think that that oversaturation of competition is maybe the biggest factor in what happened here. um But the only way to have combated that
00:36:08
Speaker
would be to break down the barrier to entry, which Sony was fully uninterested in doing. Like, remember, we heard about Concorde a very long time ago, but saw almost nothing about it or what it was until, like, what, earlier this year, if anything? The full reveal was made. I mean, it was like originally four months ago. That original teaser trailer was a spaceship going through. Yeah, like it didn't tell us anything. It was like a cool logo, like a kind of a retro sci-fi logo.
00:36:36
Speaker
Like what a lot what a lot of these current popular and successful um hero shooters, free-to-play shooters, whatever, did was have kind of a, with Apex Legends of course being the exception, but that there's a big reason why that's an exception. But what these other ones did, Destiny included,
00:36:52
Speaker
They had a bunch of details leading up. They got people excited. They let you play betas. They let you play ah demos. They launched and they stayed out long enough to get feedback because almost all of them weren't weren't hits at the start. A lot of them had issues that folks were like, hey, you need to do this, you need to do that. And over time, they kind of molded.
00:37:15
Speaker
their games into the thing that made them stick around like sony didn't give me much of anyone hands on time with it outside of like you know the very limited close beta scenarios And then when they launched it, they launched it at a $40 price tag in a sea of other games that were already up and running. And before anyone could even be curious about what Concord was doing, even though it was already, you know, relegated to this tiny box, they're now going to rip it off the ah offline. So like, yeah it will never even get a chance to improve if if there was ever a chance of that happening.
00:37:51
Speaker
Yeah, you mentioned some of those other games. And even though, you know, they were new IPs, ah they had something behind them. But Destiny was from the creators of Halo. Yeah. Yeah. ah You know, Battleborn, which was not a success, was from the creators of ah Borderlands and Apex Legends was from like y'll the not only from like from the people who made Titanfall, which is incredible, but from the architects of modern warfare. like so like Whereas this is this is a new studio um under Stoney, which
00:38:31
Speaker
Has not has has not proven that they're able to like set something afloat in the multiplayer space Like held average 2 was early this year, but that wasn't a Sony thing, right? That was arrowhead and so yeah like none of these like Sony like we haven't seen the last of us like a So a big Sony hasn't done anything with kills owner resistance. We don't know what's going on with this fair games game ah so so it's it's these are things that like there's no I Don't know like behind it that we can really grab onto, which which is a bummer because I'm sure there's incredibly talented people behind this. Yeah, like I said, it's it's one of the best feeling hero shooters I have played. Like, it feels good to play that game, which, you know, that's what I thought would carry it forward, at least, because if you liked it, if you wanted Overwatch, but don't like the feel of Overwatch and you want the feel of something more like Call of Duty or whatever and Destiny, this hits that mark.
00:39:27
Speaker
but and So they should have let people play it, really. Well, I know. But that's what the but that's my point. Like at this point, it didn't matter because there's just no unique uniqueness to this game. There's no unique game mode in it. I think people in general are tired of team death, manage, kill, confirmed domination and are looking for more strategy, more unique things. Those are the games that are like completely taking over the market, whether it's an extraction game or a battle royale or something like that. It's got a hook to it. Just running around, shooting people in the face.
00:39:58
Speaker
unless it's Call of Duty isn't really enticing people at this point. Like every, every game right now that's successful has some type of big objective based mode to it. And every game that's just been an arena FPS has not fared well. Quake tried to come, Quake Champions tried to come back.
00:40:16
Speaker
uh, didn't do well. Lawbreakers was mostly just team deathmatch didn't do well. Well, those, those in particular, they were sort of harkening back to an older style of shooter, right? Like they were, they were chasing sort of like a glory days style audience. This was kind of following in the footsteps of more recent successes, stuff that is still successful today. It's just one more. It didn't have any objective modes. It didn't have a payload mode or anything.
00:40:44
Speaker
Hmm. Okay. It literally was definite confirm the trend of what was really hot when the game went into development. Yeah. know Yeah. this if this had come out for the art yeah if This had come out like a long side overwatch. I um of think and with Blizzard, probably not, but it would have had a better chance because it does play really well.
00:41:06
Speaker
And like, I think a lot of hero shooters just don't feel good to play. You know, we were talking about that with deadlock. We're really like deadlock because it feels good to play and I don't find a lot of mobas that feel good to play. um And it's a tough, you look at this game and it very much feels like this was green lit at a time when Overwatch was fresh and hot. PUBG, Fortnite, these were like up and coming, like the biggest games on the market. Guardians of the Galaxy 2 hadn't released yet. And like, it just felt like one of those like, this is an incredible idea. But the fact of the matter is like AAA development is
00:41:40
Speaker
kind of broken. Especially in terms of the scope and chasing trends like this to where you just cannot be agile enough to, if something is cool right now, this is not the kind of thing you can do to try to capitalize on it at this scale, especially with Sony's You know sony almost has this double edged sword of like the reason we love their single player games are got a war there sushi mother spider-man there. Last of us is because they have the state of the art storytelling in mo cap and everything and they tried to marry that in the multiplayer.
00:42:16
Speaker
You know, they tried to bring that over to this multiplayer live service ongoing thing. And I just don't feel like those are compatible. Right. Like as impressive as the technology behind it might is, it just doesn't feel like those two audiences ah really have the same cares or the same priorities. I mean, there's there's audiences I was I was going to.
00:42:36
Speaker
tackle some of that in my own pack script, but it is just a way too deep of a subject. I almost think it's something Jay should tackle. But like, I mean, there are people that absolutely love the lore of League of Legends and Overwatch and by the comics and the manga and and watch the shows and and all that. But like, that's this game's issue is like it just.
00:42:57
Speaker
It had no pre-marketing, so you didn't even get to know who the characters were. And that's hard before the horse, right? yeah Yeah, I don't think I don't think it would have helped it really. um And kind of like you were saying before, like, you know, you have Blizzard and all that, but with and riot with the pedigree behind these games that they can kind of get away with just making weird and wacky characters and all that in this game. This game just doesn't have an aesthetic like the retro sci-fi thing.
00:43:23
Speaker
Like hell, divers hell divers to is cool, right? You got capes, you got blood and guts and guns and big weapons and and it big explosions and all that. This game just doesn't have like Concord doesn't have an aesthetic to it. I don't know what it is. And that's too realistic and not stylized enough. Like even even even the characters like I just none of it makes sense narratively. It's just a bunch of random stuff on kind of just a hodgepodge. Yeah. And like we can.
00:43:52
Speaker
Do that, though. Right. Like, oh i mean i just watch a ran je yeah. Overwatch is like a bunch blizz weird action figures of the toy box. It's like they mastered like silhouettes and like every character looks it as almost that smash thing we talk about where it feels like an artist made everything fit in the same universe. Whereas this it's it's a reliance on realism of of aliens and and weird things just makes everything a little weird.
00:44:19
Speaker
Yeah, I don't know. Just the games that I see doing really well have a very clear vision and direction ready or not. ah Yeah. Yeah. Reza warfare, you know, these I don't I don't know if the F.P.S. market. I don't think the F.P.S. market has any room for more of these kind of zany looking games right now.
00:44:40
Speaker
They always do similar. those Those games didn't take the better part of a decade to make. Right. Yeah. Right. Right. You know, it took a long time, but I'm sure their team wasn't as big as Firewalk, right? No, no. Yeah.
00:44:55
Speaker
Yeah, I'm really trying to wreck my brain out outside of the timing, which does factor a huge
Concord vs. Overwatch
00:45:01
Speaker
amount. But like, what is the major difference between Overwatch and Concord? Like, they're both super generic names. They're both a collection of kind of kooky characters. They have quality hero shooting mechanics at their core. It's just no objective.
00:45:17
Speaker
Well, one like word of mouth in this game was already soured by social media, but I don't really count that as much of an impact. Yeah, I would not factor any of that stuff as a reason why it didn't sell. One launched in 2016 and one launched eight years ago. when you had though yeah i mean When Overwatch launched, Overwatch was the only game like that out and now look how many games. i mean Most of the games didn't try to get can't go after overwatch have failed. Like the only real competitor to it is paladins and it's free to play. And I don't even think paladins is doing that well anymore. I'm not mistaken. Get not get close down.
00:45:58
Speaker
No, I'm not going to get something else. A of super chests that came in related to this, uh, pattern pipe, as we mentioned earlier, uh, y'all think they'll try to rework Concord or use any of its assets or any of the gameplay or anything, or do you think it's just totally down the drain? So that's the thing we don't know is are they going to bring this back free to play? Are they going to try to rework?
00:46:21
Speaker
You know, because there are examples of ah games that ah launched in a really rocky state and that they did end up turning around. And for every you know anthem, which kind of landed DOA, we have a Final Fantasy XIV going into realm reborn. We have a No Man's Sky. We have a Cyberpunk. We have a Rainbow Six Siege, which is probably a better comparison just because of the the sort of online live service aspect of it. um But I feel like those are very much few and far between, right? Those are exceptions to the rule. You could probably name them 10 times the amount of of failed games, whether it's, you know, Anthem or Marvel's Avengers or anything that um or Battleborn, like we talked about earlier, that don't end up doing that. um But do you guys see, like, what do you guys see as the future? What is Concord in a year? does it even No, like I like it. I truly don't think so. I think, uh,
00:47:19
Speaker
like that The fact that it didn't even crack 1,000 players on Steam is just wild to me. like ah Even during the beta, it didn't crack more than 2,000. The cost to keep the game online is going to be more than the people playing it. and when ah just don't yeah i don't know like you know i I could totally see them taking stuff from this and making a ah short fun single player FPS in some form maybe but I don't know as a multiplayer action game unless they like completely redo it and give it actual objective based modes and not just generic stuff maybe I don't know.
00:47:59
Speaker
but, yeah you know, even siege in my, my video, like siege had a very clear vision and people wanted that game to succeed. People at a very you even though kind of still have on entry. Yeah. Yeah. People just don't care about Concord.
00:48:13
Speaker
Yeah, and and that that's what makes it tough because even if they went the route of keeping it out there to help have the player base help shape it in a certain direction, there isn't enough player base. And like the ones where they were probably going to start to tail off as well because the numbers were so low. So like if it it does seem unlikely in my mind that this will come back.
00:48:35
Speaker
ah But yeah in terms of like reusing anything because yeah it's a huge amount of work that went into this for sure that seems criminal to just throw away. I don't know how possible it is to launch a game and then unlaunch it as a tax write off. I don't know if that's a thing video game companies have done or can do. like this less I mean, so Fox was with the $2 don't know said maybe Concord is a write off all of the producers. um I don't think it's going to be like that in terms of ah David Zaslav, who got mentioned earlier, which congrats Nick, you're a better ah leader than Zaslav. Movies like Batgirl and movies like the the Acme, coyote Coyote versus Acme, yeah yeah um literally will not see the light of day as a tax write-off.
00:49:19
Speaker
i I don't think that's how this works. That being said, ah i do Sony and all large scale publishers and developers share tech, share assets, so I'm sure there will be work that was put into this game that will be used in other Sony games. It may be a physics based thing, it may be background objects, but um in the same way that I am sure stuff that was in Suicide Squad, Kill the Justice League will be used in whatever Rockstar's next game will be. um it's It's very much like game, like game studios like Mother Loafs. Mother Loafs? That's a thing. Mother Loafs. Sourdough.
00:50:03
Speaker
You guys remember sourdough things? No. and no Did you guys have pandemics where you were?
00:50:09
Speaker
The motherloafs. Chat someone for the love of God, tell me they know what a motherloaf is. For people who bake sourdough bread, there's a thing called a motherloaf and for some people it lasts like a century. You have like a hundred years of a motherloaf and you use that sort of as the base for baking sourdough bread. Sourdough starter, thank you filthy and free. Thank you Peter Kennedy, the only two people who matter in my life right now.
00:50:36
Speaker
um Oh, the mother loaf is the Brooklyn nine nine thing. It's called the sourdough starter. And I'm rewatching Brooklyn nine nine right now. i'm mother aloneaf hundred no And And the mother loaf got full boil. Oh no. So I say in conclusion, ipso facto, ah the the the some of the stuff can get motherloafed.
00:50:59
Speaker
Sure. Yeah, they can basically strip it for parts. Right. Like, yes. Another the the closest thing I can think of to this game is a crucible from Amazon. Like I literally was in a ah preview event for that game. That game launched then went back to beta somehow. I've never seen that happen before. Was that like within days? It was within days. And then it was canceled completely. Yeah, it was just that that might have the record.
00:51:24
Speaker
Yeah, I still have like a, i they sent me a press kit for it at one point. I have like a nice like bottle from them. So that's all that's left to crucible is a water bottle. Rip crucible. ah Lon Dragon with a five dollar don't know. Thank you so much, Lon Dragon. Talk about the backlash against the characters. Those designs sucked bad and got rightfully mocked by the internet.
00:51:49
Speaker
I mean, the character designs just did not like when you see like that's kind of what a shooter like this lives. I guess it's first impression lives and dies on. Like that's the thing. Any hero famous or overwatch is like, oh, my God, these are like incredible, immediately identifiable designs. um The game just didn't have it. Like the designs of Team Fortress. I don't remember that. I just remember the gameplay in Fortress 2. Yes, it's design.
00:52:16
Speaker
No, I think it's designs immediately were like, Oh, this is like an instant classic. I do not think that was something that ah took time. I guess i might be writing but i don't I don't remember much talk, but also that game was before social media was a big thing. So yeah.
00:52:31
Speaker
Yeah, I honestly would not know in Team Fortress's case. like I wasn't big you know on the PC shooter scene. um I will say, yeah, i I do think that these characters are overly generic. like they They feel like a bargain basement version of the Guardians of the Galaxy.
00:52:49
Speaker
um and what the other games in this sort of genre have is stylization. Like this did go to photo realistic. Like it's like a guy who's got, it looks like an actor who was wearing movie makeup. Like that that big green guy who was like one of the main characters. Like I don't know his name. He doesn't look like anyone of note really. um So yeah, like it's the characters are boring. I don't i don't think they're like bad. They just don't leave an impact.
00:53:20
Speaker
Yeah, I don't think that is bad for their purpose, which is to be identifiable heroes in a hero shooter. Like you want to see someone that goes, oh, they look cool. And so you go and play them. And these look like characters in a movie that you wouldn't. That's like you're not playing a movie. You're just watching them do whatever they do. Yeah. Yeah, there's just no there's no there's nothing cohesive about it Give me hell divers, give me cool helmets and capes on it like this. I don't think how that looks that good. You keep putting that. du position Yeah, I think it looks like kil i think it looks like structure creepoper sorry that. that's That's I mean, that's my aesthetic. I like that hardcore so kind of military stuff. I'm not really into like the super zany kind of characters. So it's not even that zany. It's just it's style. I like overwatch.
00:54:09
Speaker
mimicked like the Disney Pixar look, which is something that I don't think we've seen before in like a shooter. So like that gave it like its own look. And it was like a ah look that people were comfortable with already. Right. buzzard That's because there's an entire thing. Yeah, that was his thing. Right. Valorant um basically looked like um what do you call it? Like that's what's the right to other game?
00:54:38
Speaker
League of Legends. Yes. Yes. It doesn't look like League of Legends stylized like artwork, but now it's in a shooter. Like that, it leaves an impression. Like those are cool looking characters. Like this just didn't look cool. Like, yeah, no, it doesn't add some cool to it. A couple of things before we move on to what we've been playing. Uh, one, Concord has an episode in secret level, which is the show we talked about.
Concord in Secret Level Series
00:55:06
Speaker
A week or two ago, that is the Amazon show from Tim Miller that is launching in December. And that is the anthology animated series that each episode is based on a different game. Your Mega Man's, your Sifu's, your Outer Worlds, your Battle War, that kind of thing. There's an episode on Concord. So it's possible there is an episode on a game that will not exist as of Friday, which is very interesting. Also, I guess Mega Man doesn't exist anymore.
00:55:36
Speaker
When Concord was put into that trailer, I was like, what are we, what are we doing here? Like somebody's just trying to force this force to believe Stoney is one of the producers of the show. So I think there is Sony money behind it, which makes sense.
00:55:52
Speaker
Also, get us, Nintendo, put some money behind this. Get us our fucking Kirby short. What are we doing? Get your chibi robo in there. Why are we doing any of this? Eric, stop putting Funko Mega Man there. That seems like that should be illegal. Also, I kind of want to I had an idea. You know who should stream the Funko game? Because it's mostly not Mega Man. It's mostly it's like Jaws and NOPE and Back to the Future. You know who would love all of that? You think Darren. You think Darren would.
00:56:17
Speaker
just been murdered Number one Funko fan. Uh, the other thing I want to talk about is this, like some people are like, Oh my God, this is the end of days for Sony. Cause this is going offline on Friday. You know what comes out on Friday? Astrobot. I know it's going to be a legitimate game of the year contender.
00:56:36
Speaker
Astrobot so it's just funny to me that who will it sees out? i link to sell Extremely well think first one was a The first one was like a console packing right not so as well as that game cuz as many as many people own that as own a PlayStation five. ah But I think it will sell very well. And I think um that this just might be like opium and copium. But and I really, I really hope it's like i I know the love is out there for the Asher about franchise, but I I.
00:57:12
Speaker
I fear that the the large swath of Sony's fan base doesn't care about this sort of game. like they They want you know the high production value cinematic IP type thing, which Sony has been very good at putting out and like advertising as this is what makes Sony the best. like It's God of War, it's Ghost of Tsushima, it's Spider-Man.
00:57:36
Speaker
This feels more Nintendo? Yes, if this doesn't sell well, this is gonna be my Joker moment, where I'm like, I'm just done. I don't, I don't think there's, I don't think there's like God award numbers or anything like that. But I think three to five, three to 5 million pretty easily. I think 35 million. 35. We'll do it. They have a stupid large install base. So like, yes, it's super large install base is also like desperate for a Sony exclusive right now. It's been a while since the first party. I keep seeing leaks.
00:58:08
Speaker
of different characters who are in the game. And let me tell you, every one of my favorite characters in literary history are in this game. literary history um no's just play a shit it's just it don't be a watch we do't want to have a down over anywhere this game They cannot play this game. Uh, any, uh, any, any final thoughts before we move on to what we've been, what we've been playing, what we've been eating, what we'll just be, uh, glad to see the conversation die on Concord. Cause that's just been done the entire time.
00:58:44
Speaker
but Yeah. Love we updates on that. Um, you know, depending on what, what Sony ends up doing with it in the future. All right, stuff we've been playing, stuff we've been watching. I'm going to start with Nick because Nick's been playing the Warhammer 40K Space Marine 2.
Warhammer 40K Space Marine 2 Impressions
00:59:03
Speaker
Ooh. Yeah. That was a lot of numbers and words and I think I got them right, which is obviously one of the big games of this week alongside the aforementioned Estrabats. So, Nick, you put a little bit of time into it. What are your thoughts on Warhammer?
00:59:16
Speaker
40k space marine 2. Yeah, I mean, I just got back from packs. I just just got the start today. So I played through the entire first mission of the game and holy, holy am I excited to play more of this game. It has been a long, I feel like it's been a really long time.
00:59:34
Speaker
because we've just had a really good pure action game and not like another Souls like or anything like that, like big, heavy, spectacle, tons of shit going on screen, blood, guts, gore, cool cut scenes. It's got it all heavy orchestral music. It's just it's it's entirely my jam. I'm so excited to jump back into more of it tonight. Like feels great to play. Ran great on the PC. Looks amazing.
01:00:02
Speaker
Go Field of View Sliders. Go Field of View Sliders. that's a bad That's a big mark on it, I guess. But ah yeah, it's exactly what I wanted and what the trailers have been showing me. And I will be ah happily playing many more hours of this game.
01:00:18
Speaker
It looks really cool. as ah as ah I wouldn't say not a fan of war. I'm just someone who's completely ignorant. don't have to be a fan of war higher like I'm just really excited to to jump into this. Like is it doing anything new or interesting gameplay wise? Like the first one I remember was sort of a Gears clone, but it did Like it didn't put you in cover and it had like some more involved melee stuff in the first one, right? Is this one double downing yeah doubling up on that stuff? Yeah, I mean, there was no cover in the first game. ah would hardly It was more of a God of War game than it was a Gears of War clone, I would say. Oh, with with third-person shooting? Okay.
01:00:59
Speaker
Yeah, yeah. I mean, like you basically marry the guns with the the melee combat and it works great. And it plays just you I mean, that that game came out 2011. So this this is like got all the modern tech and everything. It it just feels great. Everything has impact.
01:01:17
Speaker
ah There's awesome executions. I mean, you can basically charge into somebody, knock them out and then just click RT and you do like a really cool flashy gun animation to pop their head off. I'm watching. I'm watching your play. All this looks. Yeah, looks delightful. This is the big dumb action game, which that's the PVS. Oh, up stuff that they're he's showing off there, but it's got some kind of single. Yeah, it's got a full single player campaign and it has like separate PVS missions. And then I think PVP as well.
01:01:47
Speaker
Oh, sorry. Go on. I was just going to say like you, if you've been waiting for like a big traditional action game with heavy spectacle, like this is it. The reviews are really good for which I was really excited to see. Also asked is the campaign not co-op. You can play the entire campaign with three up to three other people. Casey, do you think you're going to play this?
01:02:11
Speaker
um I am interested. Yeah. Like, especially from looking at the footage and stuff, it does look like, like big, dumb, actiony fun. And I'm up for that. um I'm curious though, you said the campaign is full co-op, but then there's also like fully separate co-op missions. Like what's, like, what is, is that like, is that explained like more wise or whatever? Like why, why are there separate modes for,
01:02:37
Speaker
Uh, no, I, I, and I haven't played those missions yet, so I can't speak to them. Uh, they put out, they put out some like explainer explainer videos for it. Um, but yeah, it's a, it's a, it's a big game. It's a lot of continent. Dang art.
01:02:51
Speaker
A lot more than I was expecting to know but i have bugs it They put so many bugs in this game. Yeah, they so they use the tech from ah World War Z in this game. So like you get these huge, huge swaths of like, I think they're called Terenas that come after you and it on screen like the tech just looks incredible.
01:03:10
Speaker
Like if you remember, I think Casey, we, we played World War Z for gaming and like how the zombies would like climbing over each other to get up the wall. Yeah, it was impressive. The aliens do that in this and it looks so much better than that. There's a, yeah, there's a scene early on in the in the campaign and that first mission that you want, when you see, you're just like, am I going to get to fight all this stuff? And then the game's like, yeah, you get to fight all this stuff. They're like, Oh, fuck. ah Yeah, it looks really cool.
01:03:38
Speaker
Yeah, the reviews came out a lot of eights, a lot of nines, so sounds super cool. Yeah. Yeah. But I'm glad they got this one right, because like Focus has been putting out a lot of games that I find really interesting, like ah Banished and Atlas Fallen and just kind of haven't really hit the mark for me. But yeah, like this game quietly decent in the background. Yeah. Yeah. But this this game like hits all those hits all the marks. And I feel like they knew they could not fuck this one up.
01:04:07
Speaker
in any way. and they They met the achievement there. Yeah, seems like a cool ah you know alongside stuff like Wukong and Star Wars Outlaws. like it's it's It's cool that it feels like we're in that season or like every week or two, we're going to be getting a ah big old pretty AAA game to play on our consoles and PCs. FoxFuzz with $2 down on thank you so much. Games without an FOV slider feel claustrophobic. That's a good way to put it.
01:04:32
Speaker
I had to change, I talked about last week how I had to change my Star Wars Outlaws ah aspect ratio because it has this sort of cinematic 16 by nine. as a fault And had to change that. And obviously I i like watch a shit ton of movies and I'm fine with that. But like when I'm playing a game, I'm like, Ooh, you're a little tight. You're a little older, 1886. I put it to full screen and they were like, you're going to miss some stuff. I'm like, I'll be fine. And I've been fine. Also Star Wars Outlaws still haven't got to play a lot. Only we played a little bit since last week. Delightful.
01:05:02
Speaker
If I get one word for it, delightful. That game should be played in like 25 minute doses. And it's just every once in a while, I'm like, I'm going to see how my Star Wars friends are doing. I go in and I'm like, that was a good, that was a great time. So that's what happens. Two years from now. You'll be fine. You know what? Some critics have to finish it within four days and other ones will take two years and easy peasy. Nick, anything else you've been watching playing?
01:05:27
Speaker
Uh, yeah, I mean, I, you know, I got to take ah a little break from being in the public eye for a little bit. So I got to play a lot of different stuff. I completed. Thank goodness you're here. I completed like I'm helpful. I completed Footlock the Siege of Dawn, which i I quite liked, except for that last last boss battle that that. Yeah, I just put the difficulty down the story after I beat him. And in Casey, did you beat that game?
01:05:58
Speaker
So you beat him and then you have to like look up at him and click RT to finish him off. And if you don't do it fast enough, he like resets. That sucks. Did you do it on the first try? I guess I don't remember having to keep fighting the boss over and over. and find I didn't find a final boss that.
01:06:18
Speaker
Challenge. He wasn't he wasn't that difficult, just like the camera stuff that they still haven't really fixed. Made it hard to like click that R.T. fast enough. So like he kept resetting and I'm like, nope, I'm done with this game. I don't know. But yeah, it was like it was a lot shorter than I expected to. Like that third act kind of just. Yeah, it definitely felt rushed. They like they like squeezed a bunch of stuff in like that third act. But I was kind of happy to see it end by that point. So I didn't complain much. Me too. Yeah, it was it.
01:06:48
Speaker
weird, weird game, that one. But the ah the new genre that I got into that I was real surprised to get into is kind of the stealth action genre. And I've been on this podcast many times saying I am not patient enough for stealth games and I'm still really not patient enough for stealth games. ah But I played I just played through and beat Sniper Elite five. And not a whole lot to say about the game. Yeah, they're they're fun games. They get a little frustrating because like there's just too many enemies in my opinion, but Then I remember like the game kind of wants you to be more aggressive and action focused. You're talking about Warhammer having so many enemies and this has too many enemies. You got to pick an amount of enemies you want. ah That's true. ah Well, give me more. I think those are very different games. so I think those are very different scenarios.
01:07:34
Speaker
They're very different games. But playing that made me finally jump into the Hitman franchise. to ah Series of games that people have been kind of bugging me to play for a long time. And I've i've tried Hitman 1 and 2 a bunch of different times and it just never really clicked for me. The modern Hitman 1 and 2, I'm assuming. Yeah, the new the new ones from. Yeah.
01:07:55
Speaker
um But I finally like kind of like with the soul series where I just learned to be okay with dying over and over again so I can learn the game. I was on patient gamers kind of reading a thread about hit man. And it finally just clicked for me. Like somebody said, ah just learn the levels. Like don't worry about completing the game. Just explore, learn the levels, mess around with things and see how it goes.
01:08:20
Speaker
And that's what I finally did. And then I played through like all of him. I wanted like two days and I just I got sucked into it. And now like. I just appreciating how deep and well designed those levels are and like really like some of those levels, I probably spent two hours in just exploring every nook and granny sing. It's all about the simulation. Yeah.
01:08:44
Speaker
my My big problem with stealth games is feeling like I'm doing it wrong when I play them and like feeling like I'm going to be punished for not, you know, just going up behind a guy and and taking out with the gun instead of doing some type of cool. One of the cool executions or whatever. um But as I've you know kind of played the levels and replay the levels a little bit and learning like where things are and knowing how to set it up, I finally found like.
01:09:07
Speaker
treat Treating as a sandbox puzzle game is a lot better than treating it as like an action stealth game. Yeah, so many so many different solutions to every single map and and execution. Yeah, those modern IO games are incredible. um Yeah, I'm so excited to see what they do with the the Bond game.
01:09:24
Speaker
Yes, absolutely. Like it was to their credit when they started releasing like their maps, uh, seasonally because like they've really kind of much forced it forced you to spend time in those levels the way it was intended. And I think a lot of people were really got it by them doing it that way. Yeah. Yeah. So I'm a hip
Stealth Games and Hitman
01:09:44
Speaker
man too. Now and and' I'm to, I'm going to play all three, but yeah, just,
01:09:49
Speaker
one of one of those light bulb moments for me. Finally, if you're like a genre of games that I've had a hard time getting into just because I'm not patient enough or I never I feel like I said, it just was stealth games in general. I just feel like you get punished a lot. Somebody, somebody pointed out in chat dishonored traumatized USC is like, yes, dishonored. Absolutely. I hate it. I hated that. They give me all those cool powers to use and are like, nope, you shouldn't use those because you will cause chaos in the world. And I felt like I did the game wrong.
01:10:17
Speaker
ah hit my Hitman's very much feels like almost like improv to where like the game is constantly saying yes and. like You fuck something up and you're like, okay, we'll all roll with it. let's Let's see how you get out of this. and It's nice because everything's kind of micro and bite-sized as opposed to my decisions have lasting impact. um Those are very different flavors. but yeah yeahp I delivered some woman woman blackmail and then she turned around and I kicked her into a ven and it was great yeah exactly is god deaded Uh, cool stuff. Uh, Casey, we've been playing watching.
Thoughts on Netflix's Giri/Haji
01:10:50
Speaker
Uh, most of what I've been playing with stuff at packs. So I don't really have, uh,
01:10:57
Speaker
anything on the side of that and you'll you'll hear about that in videos to come. um But because I was like doing travel, I did get a chance to catch up on some TV stuff. ah Like i I told you guys weeks ago that I started Geary Haji, which is a Netflix series. It's like half based in Japan, half based in the UK.
01:11:15
Speaker
Um, and I got much further into that series and I'm having a great time with that show. It is so good. It's also, I can say it's, it's a real classic, like,
01:11:29
Speaker
Eastern crime drama. Like you're working, like you're dealing with like the ins and outs of the Yakuza, like how they affect, you know, the police department, the police, that particular cop's, you know, family and his involvement with the Yakuza. And then basically the UK police and authorities are involved in it as well, because there's this whole extradition thing and a runaway person who's supposed to be dead and blah, blah, blah, blah.
01:11:51
Speaker
um But what's what I really found interesting is there there are stories like this that everything is too personal. like it's It closes its loop in a way where it's like, this isn't normal. like This person wouldn't have this sort of connection to this other person in this scenario. like Everything is too insular. It's it's too close to home.
01:12:13
Speaker
to to like artificially create this drama. And this show is doing that, but it's doing it well. like I love how stupidly close and intertwined everything is. like and like they And they know how how that looks and are playing into it. like You'll get flashbacks and then realize that characters in the flashback are characters who are important today, and that some character who's dealing with them in some different capacity now met them when they were a child. And it's like, that that really doesn't have any bearing on the story, but they just want you to know how how close all of this is.
01:12:48
Speaker
And like everyone everyone on it is like fantastic in terms of their theirre acting. like the The tension is good. like There's good action and like ah like gunplay and stuff in it. um No martial arts, ah but ah like just quality tension and drama and and comedy. There are comedy relief characters who are like lovable, but like super sarcastic. And it's it's really just firing on all cylinders in terms of entertainment. And like I can't wait to like move on to each episode. like It's definitely like the sort of thing that The first episode is a little slow and that it took me some time to get back into it after that. Like it didn't immediately make me want to jump in. But by episode two, I was hooked. Episode two like kind of kicks everything up a notch. And like they the first episode just takes some time to introduce you to everyone. And episode two kind of.
01:13:33
Speaker
hits the floor running. and So that's been a really, really great watch. I think I'm gonna have like three episodes left before it's finished. So hopefully it doesn't shit to bed in the last three episodes. But i'm I'm like on the edge of my seat, kind of see how things play out. Julia, you're putting in chat that it's canceled. Did you know that? I did not know it was canceled. No. Why did they cancel my show? Broke our hearts. I hope it at least wraps up to the satisfying conclusion then, because that's gonna suck if it doesn't.
01:14:00
Speaker
I think the last episode of Firelink I was on, you were talking about a show you also enjoyed and then found out it was canceled then too. Yeah, I don't know what show that was. I just need to never recommend a show to you cause I don't want you to be the harbinger of doom, touch of death.
AMC's Preacher and TV Gore
01:14:17
Speaker
ah But I don't know how long ah the next show I've been watching has been on Netflix, ah but Preacher, I only noticed it fairly recently that AMC series. Yes. Because back when it was on AMC, like I watched it years ago and finished two seasons and I guess there was some sort of a gap or I just never came back or got distracted and didn't see three or four, however many are left. But now that it's all on Netflix, I jump back in. um And it's great. Preacher is great. it's and It's like a mix of of the boys and Supernatural.
01:14:50
Speaker
yeah And, like, I love those characters. It's weird to me, I'd never seen any of the main cast in this show anywhere before or after this. Because, like, that's usually how this would have happened, is, like, I would see something else and be like, oh, that's what's the name from Preacher? Oh, I haven't seen what happened to Preacher. Let me check in with Preacher. But I've just not seen anything with these characters or actors, I should say, in it. And, like, I completely forgot about this show until it popped up on Netflix, like, a couple of days ago.
01:15:18
Speaker
So I don't know. i'm I'm enjoying it. I'm probably gonna finish that. Hopefully that also ah got to finish before, before it's canceled. Cause I don't think there's any new creature. The main guy, Dominic Cooper played young Howard Stark in the first Captain America movie. So like ah Tony Stark's dad that was him. du Yeah. He doesn't look anything like he does in that movie. No, it was him. Oh shit.
01:15:42
Speaker
And then ah the ah Ruth Nega, who plays, a what's her name? She's got a flower name. Tulip. Tulip, yep. She was most recently the wife and presumed innocent with J.J. Long. I've not seen that app. Yeah. She's really great though. She's great. Yeah, they're all fantastic actors.
01:15:59
Speaker
I saw the first season of the show, but I read the entirety of, that was like one of the graphic novels that I was yes with in like high school, um which is it's, it's great. So yeah. And I heard the show was really good. And that's kinda, that was, I believe some of the production through like because Seth Rogen. Yes. Seth Rogen is a producer. Yeah. And I might be wrong. I think some of it, some of that lineage bleeds down into the boys.
01:16:21
Speaker
in terms of some of the production crew. That makes sense. because Yeah. Yeah. like it Like this, this is a deep cable show. So like it' it's not like a premium channel. So like it doesn't show you the gore, but like it gets about as close as you possibly could get without just being gratuitous. And I like that. I like that it has. Well, it's forced to have the restraint to not just be super gory because that stuff I like the boys, but that does turn me off.
01:16:49
Speaker
when the boys are just like real, real deep in the gore and the and the guts and whatever walking goods on AMC is deep into the gore. No, they're they're still restrained a bit like and and their stuff is like um it's not it's not damage to humans. They'll do that to creatures. Right. So like I think that's that in a way they can get away with
Yellowjackets on Netflix
01:17:07
Speaker
it. Did you watch that second season of The Walking Dead? That old dude gets his stomach ripped open. Yeah, that's goofy. There's stuff you could do on a cable that you There's stuff you could do on HBO that you can't do on cable. Yeah. Right. Like a thing like the boys, like no one's like busting out of giant peepholes. Who wants busting out of peepholes? Yeah. Thanks, Eric. That just got the risk from demonetizing. What are you doing? It's not her show. I don't remember who. The old guy that wore the sun cap on every episode.
01:17:44
Speaker
Merle? Derle? No, not Derle. It's gotta be Merle or Derle. No, you'd be like the owner of the farm, right? No, no, that was Herschel. That was Herschel. No. Ah, fuck. I don't remember his name, though.
01:17:55
Speaker
He's like his podcasting is trying to remember the name of the character on a show from 14 years ago. That's always that's always good podcast. Dale. Yeah, Dale. No, you're. Merle and Earl. No, it's like a Dale and Earl. Super nice. Dale. Super nice. Dale had like one of the most gruesome deaths on the show. We got super next day. Speaking of ah Netflix, though, Yellowjack is coming to Netflix soon. Nice. Yeah, with the original season for a season. Yeah.
01:18:25
Speaker
So Casey can finally watch it. Cause he'd never, he was smart. and Never subscribed to Paramount like us dummies. I'm not going to watch it. absolutely Yeah. That wasn't a showtime. Yeah. I kind of fell off it. I'll check it. that
01:18:36
Speaker
oh Something difficult for a season. I don't care about the rest of you. This is a bunch of fucking people in the jungle eating people, not even a jungle. It's thick Canadian forest, which is a mile and made into a city. Yeah.
01:18:53
Speaker
The Covers over there want to go walk over to Vancouver. The only thing I want to tell people to play is Bakkaru, which is ah it is a new game from Goodfeel, which is a a developer who's worked closely with Nintendo in the past on stuff like Kirby's Epic Yarn and Yoshi's Wooly World and anything that's got like felt ah connotations.
Bakaru Game Recommendation
01:19:20
Speaker
ah They also developed, that I believe they were the lead on the Peach game that came out earlier this year. But a good feeling is a developer that was formed from a lot of former Konami folks ah in like 15, 20 years ago. ah And ah this game, Bakkaru, released in Japan last year. I actually bought it in Japanese on my Switch. It is available right now on Switch and ah PC.
01:19:42
Speaker
I bought it in Japanese and finished the entire thing. And I fucking loved it. And it is a, this kind of spiritual successor to the Goemon slash mystical ninja series. If you guys ever played like Goemon, mystical ninja were games on the 16 bit era, the 64 bit era.
01:19:58
Speaker
Uh, but it's these like incredibly charming, uh, kind of throwback, uh, 3d adventure action platformers. Uh, this one set in sort of a mythological field, Japan. Uh, it's, it's main, uh, mechanic has you doing all these like crazy transformations while collecting, uh, all sorts of like weird tchotchkes across levels, beat bosses, like, um, just exploring like really colorful and, uh, uh,
01:20:27
Speaker
uh, just like charming landscapes. And, and it was one of those things in Japanese. I was like, this is like, this is kind of like the vibe I am looking for that I miss from games of the like 64 slash game cube era. And, uh,
01:20:42
Speaker
like just it coming out in English, I was playing it and I'm like, oh, either though the writing and the character is even more charming now that I can understand what they're saying. it This is great, obviously. Yeah. And I'm just glad that this game got a localization. Like there was no, uh, they didn't announce it originally. And so there was no guarantee whether it would happen. And so, yeah, it's cool. It's out on PC on a switch as Eric put, uh, there's an English demo. level on switch at the moment. So ah if you, again, like if you like me are very excited for Astro Bot and that sort of game later this week, um this kind of thing scratches that same itch from generations past that I'm just really, um I'm really excited. Folks are still making this game. So delightful. Bakaru. Nice. Thank you. Thank you for your service, Bakaru.
Pokémon Games Discussion
01:21:27
Speaker
Not a game i'm so I'm playing right now that ah from my childhood that ah
01:21:33
Speaker
they keep making No. Pokemon Violet. Oh, why do you play that one? I'll play that one. I'm playing Pokemon Soul Silver right now. play so That's the most recent one. Oh.
01:21:49
Speaker
switch oh yeah i don't why Yeah, you're right. Scarlet and Violet is the brand new one, but I don't know why that it sounds so old to me. Because the names are boring. I guess so. I mean, ruin like, all right. All the names are boring. If we're going to. We're old stuff. I love Pokemon blue and red. Those are just colors. but but that But that's why I guess, yes, because they're just colors, I feel like it's older than when they were doing like precious you know gems, precious metals and a sword and a shield. Yeah. Yeah. Lazy are the names. The the new one, the legends and one has like the most
01:22:27
Speaker
Weird like the weirdest name of any Pokemon game. Legends Arsonist. No, the new one that's coming. <unk> It's just the name of a new Pokemon or something, isn't it? what Legends like Zestria or something. Yeah, I don't know what it is, but weird made up Pokemon. um Yeah, no, I put down Violet like a bunch of different times because like the performance just really bugged me, but I was just been really itching to Play some turn based JRPG had probably could be playing a better one, like persona three yeah or something like that. list Of other ones. What about Chrono Trigger? What about Final Fantasy six? What about Earthbound? that It just wanted a ah vibes game. And fun fact, we saw like 11 messes over the course of packs. That's true. Did you see 11? And one Lucas.
01:23:18
Speaker
But a shit ton of nesses. No cares about Lucas. I care about you. You literally made me cry. I don't know how much either of you played Violet at all. But once you get out of this area, the performance does get quite a bit better. And that's a great lock you in a building. No, no, no, no. You have to explore the open world. But like the performance gets better and. That.
01:23:42
Speaker
Pokemon formula kind of just clicks in and then as you all know, playing these games like once you get kind of clicked into that formula, it's hard to get out of it. And so that's it's like finally clicked for me as a game that like I'm actually quite enjoying weirdly enough.
01:23:58
Speaker
Still still has like one any any talent you go to is ugly as shit and people disappear into the nether. But when you're out just in the fields catching Pokemon and doing battles and stuff, it's great. Just like you said. a You wanted a vibes based game and you might have chosen the Pokemon game with the worst vibes. But really, I really want to get better vibes. The grass looks nice.
01:24:21
Speaker
Does it? Yeah, it's okay. There's some windy areas. Did they release any sort of fact ah any sort of like fixes for this? like I don't didn't think so. Apparently, the DLC came out and the game got worse, so I don't know what I'm into. I don't know what I'm in for when I get to the later areas in the game, but for right now, it's working for me.
01:24:46
Speaker
Eric put no pictures of some just real terrible texts. Oh, yes. No, that's it's like the game is fucking ugly. And also like you're going to a battle and your camera will go below the earth and nothingness and animations like the tail whip is just a literally them turning the character and using the model will move back and forth. That really put me off when I think when I had spent some time playing shield because like I thought maybe they were going to try something new. And it was like your Pokemon is just Uh, actually figured just button heads with, with the wall or whatever. like It's pathetic. It's, it's, it's absolutely pathetic. I don't know why I'm playing in these pictures. Eric is putting up, uh, like they have the ability to strike channels and like prohibit streaming for people who like you use their games and where they don't agree with. So I hope this, this ah single podcast, does that happen like how dare you show that we're like that's just literally your game
01:25:47
Speaker
that's that's not you That's what the game is. I'm telling you guys prediction. ah So we're a year and a half away. So the beginning of 26 is going to be the 30th anniversary of Pokemon globally. Game, super switch, revolutionary.
01:26:06
Speaker
That's what they've been doing. we shall wait They've been waiting. They've been given us granola for the past like 10 years because they've been saving that real protein for this 30th anniversary. That's what my Pokemon graphics and look like.
01:26:20
Speaker
what has happened. Eric's doing now looks better than we they got to get out of this. Uh, and, uh, before we do our little wraps up, quintuple a with a $2 down. Oh, thank you so much. Quintuple five, I see six mentioned, Nick, how much ever wanted to suplex a train, a train filled with ghosties.
01:26:39
Speaker
You can do so. I live by a lot of trends. Think about Superplex and the hit game final fantasy six sponsor back when to play. Uh, what a game. Uh, we did it. Yes. Oh my God. A tight 90. I'm so proud of us. Uh, Nick, what do you have going on? What should, what should folks check out?
Upcoming Streams and Content
01:27:00
Speaker
You know, it's ah we may or may not be doing a multiplayer stream tomorrow. We got to figure that one out. But let's assume not for right now, because we're all tired from packs still. And then I will have multiple games like you, though. ah But well, I you will have an unpacked episode next week and we'll get back on my normal schedule now that I am ah back in action.
01:27:24
Speaker
Yeah, an unpacked episode on the titular concord stuff. If you want to deeper dive into the concord shenanigans, check that out. Yeah. Casey. Yeah. see to meet chicago goa um yeah ah There should be some PAX content on the way. ah There should also be another casual talk video on the way. A couple of us got to play deadlock in early access and we're going to sit down and have a little talk about that. So I should pop out at some point as well. Um,
01:27:52
Speaker
all my personal stuff. Uh, the wedding streams should be back this Friday as I am back from, uh, the trip. So if you're not a fiance, we'll be continuing, um, undertale. Uh, we had a great time starting it up, uh, two weeks ago. Um, I don't know how long that game is, but, um, I don't know. Well, we'll probably play it all the way through to the end. Like six, eight hours. Okay. So yeah, we'll, we'll probably finish in maybe one, two more streams.
01:28:15
Speaker
um Outside of that, Superman Sunday will be returning on Sunday as well. So hang out with me over at Sigma Gears 9 Twitch for that stuff. The New Adventures and I remaster episodes dropping on Saturdays. ah Head to the merch store, order some Adventures and I plushies if you haven't already.
01:28:36
Speaker
Yeah, I think that's it. Oh, Marty and I, Thursday, DMC should be back tomorrow. yeah um That we might be near the end. Yeah, like we're going to finish it tomorrow, but I think we're in the bed we're in like the back third. I think. Yeah, we're we're getting close, which means Metroid is around the corner. So, yeah, get ready for that. Casey Casey and I got a good deal out of Wario 64 for. Oh, yeah. Our racing wheels. So, yes yeah, I want to see the racing style goes last time I was on the podcast. So, like yeah, nick Nick and I, you know what? And there's also Twitter. That's a multiplayer tomorrow.
01:29:15
Speaker
Well, I don't know about my availability for tomorrow, but, um, I want, I wanted to say Twitch is doing that new experimental like code streaming thing. That might be really fun to do like racing streams where you can see both me and Nick's perspective somehow. So like that might be something we do. And maybe it'll be a Twitch exclusive or something or not. Who knows? We'll figure it out. That might be something coming down. road Yeah, we've been playing. I've been practicing four is a seven getting pretty good at.
01:29:41
Speaker
I can't have the phone. I I the phone.
01:30:08
Speaker
shadow the uery stream The finale or another there's gonna be our last one we're gonna get to the boss and either Jack's gonna beat him or he's not and I believe in Jack. I believe in Jack will beat him. I believe in Jack as well Excellent then Matty D. Thank you so much for being a member for six months just as word. Oh, yeah, I got you Matty D. Appreciate you Excellent that'll that'll do it for us here at finally episode Mm hmm. Before we go, if you are not on Patreon yet and you like to battle masters and want to see everybody's runs, you should go there soon and join the $10. Yes. Oh, we will. ah Yeah, we will have not only is a weird video from Yahtzee.
01:30:50
Speaker
we will have weird stuff. Yeah, we're going to start, we're going to start populating some of that, that kind of $10 tier with a bunch of bizarre shit that might not fit on the actual channel, including just hours of us bashing our head against the walls in every battle master episode. And Yahtzee, who made a very strange ah very strange video that I'm very excited for folks to check out. And yes, King that the full, there'll be a video of all of our runs in their entirety. A majority of it might be Casey. There's no way Casey's still playing to this day. Some people say he never left Lord. right That video was like a live stream of Casey's run.
01:31:35
Speaker
was really yeah Did the character just stand at the bonfire contemplative leash? I go wrong. For Casey, Nick, and Eric, this was Marty. This was Firelink episode number 35. Thank you all so much for joining. Anyone who watched live, anyone who's watching the VOD, anyone who's listening on their podcast service of choice, really, really appreciate you all. So I hope you all have a wonderful rest of your Wednesdays, and we'll see you all later. Bye, everyone. Bye. Bye.