Introduction to NACL Saltcast with Jake and Dave
00:00:16
Speaker
Blistered by the fires of hell and tainted beyond dissension. He cures the path of perpetual torment. In his ravens age, he found no peace and with boiling blood, he scum all the feelings, seeking vengeance against the dark lords who had won.
00:00:45
Speaker
He knows the text of the bite of his sword. Man can be doomed soon.
00:01:09
Speaker
Hello, everyone. Welcome to another episode of the NACL Saltcast podcast. My name is Jake. I'm joined by my co-host, as always, Dave. Yeah. How you doing tonight, Dave? Doing OK. Doing OK.
00:01:26
Speaker
That's good. No, I know you won your Dota game, so I know you're doing alright. Can't be that bad. It could be worse.
Discussion on Podcast Intro and Game Experience
00:01:37
Speaker
Tonight we wanted to talk about redoing the intro.
00:01:43
Speaker
No, leave it in. Just leave that whole thing in. I can cut that out. Let people know our studio is close to home. Studio is in the home. Tonight we want to talk about a game we both played. Some other friends have also played. I think I was the first one to jump on the bandwagon, but everybody else was. Oh, OK. I know, right.
Exploration of Doom 2016's Release and Impact
00:02:07
Speaker
Yeah. See that guy. But even though I didn't spend a whole bunch of time on the older Doom games,
00:02:13
Speaker
Oh, it's a Doom game? Yeah, spoilers, right? Oh, no. Just a Doom game. It's a spin-off. Oh, I thought you named the game. The game is Doom, and then the community is called Doom 2016. I didn't realize there were so many iterations of Doom. Yes, yeah. The first 2015 were pretty successful. Jokes on your zero index.
00:02:39
Speaker
As you may guess, the release date was 2016, developed by id, and really successful as far as a single player shooter in 2016.
00:02:51
Speaker
I think it's the only one I played in 2016 that I can recall. Yeah. Aside from maybe some Overwatch, which was definitely out at that point in time. I think it launched that year. Yeah, but as far as single player, it was... Man, granted, I got into Doom late, probably just this last year. Yeah. Did you play any of the older games? Doom 1 or Doom 2? I think it was before my time, but I did dabble a little bit in Wolfenstein. Yeah, yeah. So I got those 2D spooks, for sure. Yeah, those were...
00:03:20
Speaker
Very similar, probably, in their style. I played not the original Wolfenstein, really, until actually playing the remake. Because the remake, I believe, New Order, has the actual game in it. Yeah, there's a little secret area. Go play the original.
00:03:44
Speaker
It's less fun now than I think. No, it's definitely dated. I'd rather kill 3D Nazis if I had to pick. Right, yeah. But that's a different game. This is Doom. 2016. 2016, yes.
00:04:02
Speaker
And there was a there was a lot of hype for this when it was announced. I remember the Trailer I saw had the if they're called revenant the skeletal jet back or jet pack. Yeah, mr. Doo-doo. Yeah. Yeah, mr. Doo-doo And the protagonist is fighting them kind of in a
00:04:23
Speaker
an engagement and they showed one of the few special animations where an enemy kills you in the game where he rips Doomguy's arm off and then like smacks him in the face with it repeatedly and rips the other one off and finally killed him.
00:04:40
Speaker
It was pretty violent. This game is a little bit violent. You might want to leave the kids at home so they can play. Yeah, people were really excited for that. There's a lot of remakes and continuations not carrying forth the spirit of the previous games. You mean like Duke Nukem being a fairly recent example around the same time? Yeah, this was probably a better reboot of the franchise than
00:05:09
Speaker
bringing duke into the modern age but uh but yeah it was a really exciting super action packed and people were really hyped for it so i picked it up uh pretty pretty quickly and immediately was trying to get people in immediately i was trying to get people involved with it because uh i was like this is this is actually a really good single player shooter it's been a while guys i realized like
00:05:34
Speaker
You may be disillusioned. It was quite fun. Do you have any memories of when you, when you started playing? Did you have any perceptions of what you're getting into? No, no. I just, did you get a little bit about doom? I think I got it on a steam sale and I was like, okay, let's get back to like some single player, first person shooters. Like they're always fun regardless.
00:05:59
Speaker
I'm trying to remember if I did this. No, I think I was using a 360 controller. Yeah. Just that had more impact me use certain weapons. I should get into it in a little bit. The rumble. Yeah. More impact than the rumble your keyboard has. My keyboard is loud enough as it is. No, it's definitely hyped for when it came out to actually get into it and immediately like the atmosphere and use it kind of starts you off in that, which is nice. Yeah.
00:06:28
Speaker
So, but again, I was going in fairly blind, but after like the opening sequence in the first level, you're like, Oh, blood's pumping.
Immersive Experience and Transition in Doom 2016
00:06:36
Speaker
Let's go. We should definitely, definitely talk about that. Cause that was probably the thing I was more likely to kind of.
00:06:44
Speaker
I think that it introduced the game in an exactly appropriate way. So for the uninitiated, you essentially have this kind of demonic voiceover of some prophecy of the Doom Slayer, as he's called in this game. At the beginning of the game, and you wake up on what it essentially is some sort of almost like a sacrificial altar. Yeah.
00:07:10
Speaker
I guess a stone tomb that you're kind of chained to and there's runes on it because you're essentially bound there as an immortal character almost. Yeah. And you have no idea what's really going on. All you know is that these demon looking humanoids are essentially praying to the altar that you're currently laying on. And immediately in the opening cutscene Doomguy breaks out of the manacles.
00:07:36
Speaker
Uh, grabs at one of the guys trying to bite out his hand and just smashes him on that table. It's just like, all right, well, here we go. And I was like, when games do this, where they use the in-game engine for like the cinematic portion. Oh yeah. So that it's almost like a seamless transition once you started actual gameplay. Right. It's scripted, but it's not a cut scene. It's not like loading AVI dot AVI file.
00:08:03
Speaker
But I mean, it's not such a drastic difference if you think of the days of Warcraft 3, where your in-game is vastly different from the cutscenes. Right, yeah. Sometimes they would zoom in or something and like, actually render a scene that's playing out as people are talking back and forth, and you're like, this is not a cutscene. But yeah, the moment that stuck out from the intro for me was when Doomguy actually, he gets his armor on the praetor suit, and
00:08:33
Speaker
someone starts talking to you this this someone who's involved in the facility you're clearly on a facility on Mars and or somewhere else you know but presumably Mars were doom always seems to take place and he's like hey you know I've got all like but you need to help me like here's like some mission objectives things to you know take care of and doom guys just like
00:08:59
Speaker
He just grabs the monitor and just rips it off the side and throws it to the ground Which I loved that was when I knew I was on board for sure
00:09:12
Speaker
Yeah, it's nice to have it spit in the face a little bit of your standard. Hey, go do the thing. Go down this hallway. Do the thing. A very linear gameplay. It's like, hey, you know what this game is. You know what it's about. You're going to go kill some shit. Fuck some shit up. Do what your own pay is what you want to. There's some loose objectives along the way for storyline purposes. But
00:09:35
Speaker
Yeah, they actually, it was almost, I don't know if you played any Doom 3 or not. A little bit, yeah. A little bit. But it was kind of just a parody of that game, too. Because in that game, it seemed like there was always someone telling you what to do. And I think the developers, I actually watched an interview with one of the creative designers.
00:10:02
Speaker
There's so much iteration for this opening sequence where they're just like, what do we want to convey to people? How do we let them know that they need to go kill demons and what they need to take care of and what they should care about? What's their emotional investment in this? And then eventually they just reach a point where they're like, wait, people are playing a Doom game.
00:10:26
Speaker
They don't care. They already know. Like, let's put the protagonist and the player in the same headspace where they're just like, I don't care. Wave your hand. I don't care. I'm here to kill demons. So that is the protagonist, basically. That's all he wants to do. And I think it's pretty liberating when you can successfully shed all of that
00:10:55
Speaker
plot contrivance and everything and have a fun game where you and the protagonist agree exactly on how you want to, you want to handle it. Yeah. And it allows you to project yourself onto the character. Cause like original link, like there's just, there's no sound. Right. You're just the person you're from that first person perspective. You see their hands, but they don't say anything throughout the entire game. So allows you to put yourself in that space.
00:11:23
Speaker
Conversely, I'm currently playing through Monster Hunter. And there are so many notifications and other things, storyline-wise. And Quest's like, hey, go here, and reminders, which I honestly do love the game, spending a lot of time on it. But that really annoys the piss out of me to have that constant, almost Navi-esque voice saying, hey, do this. Listen. Hey. It's nice to just be able to take it at your own pace and enjoy the game for what it is.
00:11:53
Speaker
And that's a good segue, great job there. As far as the pace, Doom is a really fast-paced game, mechanically, right off the get-go. They have this little short intro, you know, you kill the
00:12:12
Speaker
demons in the room, talk to Guy, go up the elevator, you have that amazing sequencing of emerging from the elevator, cocking the shotgun, and the music starts as you step out into Mars.
Mechanics of Fast-paced Gameplay: Glory Kills
00:12:25
Speaker
which is just glorious. But the game is paced pretty rapidly. It rewards you for moving quickly through groups of enemies. I think one of the ways it does that, to steal this point away from you, is if you have an enemy who is critically wounded and just needs another log tap, you can do the right analog stick, which is R3,
00:12:50
Speaker
to do essentially a kill move. Yeah, glory kill. Yeah, the glory kill, where you don't target a part of their body and rip it off them or beat them to death with it or something. Yeah. But then you'll get some, I believe, health and ammo back. Yes. But if you just throw in a great area, you can also just chain these glory kills together and you're just kind of going through ripping it flesh. Like, you don't even, the guns are now holstered at this point. Right, nobody needs this. You just slap and body parts off. We're here to melee and tear.
00:13:18
Speaker
Rip and tear right until it's done Yeah, it's it's nice to be able to balance like the shooting and the glory kills together I like it. Yeah, it definitely rewards you for being aggressive when you can run up
00:13:33
Speaker
weaken a guy significantly with a couple shots, and then move in for the glory kill, grab some ammo and health, and just keep training through all the enemies. You feel awesome. I think that's really the feeling of just fighting in Doom was probably the strength, the underlying strength everything else was based off of. Just how good it feels to just walk up and be like, I don't even care how many demons there are. I'm gonna get them.
00:14:05
Speaker
Yeah, and the further you get in the game, the more demons they seem to add, or you got flying demons, there'll be more projectiles you have to worry about. Whereas, again, to counterpoint with another game, so like the Halo franchise, right? You're in fucking Mjolnir armor, you're doing work as Master Chief. Yeah. But let's say there's like four enemies, you're like, I'm gonna use some of those cover and shoot them in the head and take my time. So it already slows down the pace of the game, because you have more things you need to
00:14:33
Speaker
worry about but if you're just going through and weaving you'll regen your armor you'll get health packs from killing people which is kind of your incentive to keep going right because if you just sit in a corner you can get swarmed pretty easily yeah they're fast and a lot of those enemies are pretty pretty agile they'll jump over things or fly over things or shoot you in the back
00:14:54
Speaker
Those cameras. Yeah, I know, right? Honorable duels at sunrise. But yeah, the enemies are really mobile. And they'll punish you for just kind of sitting behind cover. You can take a moment, kind of think about how you want to approach the situation, but you're not going to be able to get Gears of War it. And it doesn't feel nearly as cool as when you pop those power-ups and charge right into the enemies and tear them apart.
00:15:22
Speaker
Yeah, if you get quad damage and you see you have a timer on it, you're like, well, I'll be, I want to be efficient. So you go and try and shoot as much as you can and get that damage output. Yeah. Yeah. No, there was a, and my favorite obviously is Berserk. Berserk is just by far. I forget which one that is. So Berserk is, uh, you.
00:15:42
Speaker
lose access to your weapons but you raise your fists in front of you basically and all of your attacks with your fists are killing moves you'll just tear enemies apart any enemy so it's just a glory kill per enemy you hit pretty much just by hitting them you just you just walk up hit them when they're gone
00:16:00
Speaker
It is very badass. It is remarkably satisfying. And the other ones, I think that's my favorite. The other ones are like a little less dramatic. I think there's invulnerability, which makes you invulnerable. I think there's haste.
00:16:20
Speaker
And yeah, basically, I mean, not the abilities from the crisis suit, because that came after Doom, but the same thing. And yeah, they're pretty rare, but the game had like a couple ways you could actually maximize your ability to use those power-ups. They had runes you could unlock. Did you spend any time in the rune system in your playthrough, or did you kind of...
00:16:51
Speaker
Passively, I believe so. Like if I grabbed a rune, I believe you could do, I think you had to do a challenge rune to unlock the rune. So then I would try and equip the ones that seem to fit my playstyle, which usually
00:17:05
Speaker
Aim on recovery, damage resistance. I like passive abilities typically. Right. Rather than more active things. I don't care about pickup radius. I feel like I'm enough of an adult to go collect my ammo in hell. Not that lazy. Not that lazy. You move pretty fast. But if you're running through and you don't want to backtrack over enemy, it might be useful to have something like that for sure. Right.
00:17:25
Speaker
I know you could upgrade the runes over time. I think Super Shotgun had one. Or if you got enough kills, where you killed two people from one shotgun blast, you could upgrade the damage of the shotgun. Yeah, they had, as far as the progression system, they had the weapons, and then you could mod the weapons in some ways with like increased damage or other components like that.
00:17:49
Speaker
And those are pretty cool. Sometimes they change the weapon pretty dramatically. And then they also had the runes from the challenge rooms you were talking about.
Progression System: Runes and Weapon Upgrades
00:17:59
Speaker
I think my favorite for that, and it was pretty late game, but it was a combination of two runes. The first was as long as you had more than 100, at least 100 armor, and then you could do a challenge to reduce it to 75.
00:18:14
Speaker
So at that point, as long as you have over 75 armor, your weapons don't consume ammo. I think the BFG was the exception. I'm not 100% on that. But your weapons just don't consume ammo. And then I would combo that with one that made it so as I glory killed enemies, it would give me more armor. They would just drop tons of armor.
00:18:36
Speaker
And it turned into this just like, as long as I don't get hit, I can just tear through anything. I had a chain gun that split into like multiple. Oh, the triple chain gun? Yeah, triple chain gun. I'm just like, I'm just going to walk through this. And that's basically what I did for in-game is just like the lightly strafing lawn mower. It was remarkably satisfying when it worked.
00:19:03
Speaker
If I got hit, if I played a little poorly, I got hit or something, I could drop underneath my armor threshold and suddenly those chain guns are tearing through ammo. But yeah, I think that was personally my favorite combo. And the game just really rewards
00:19:24
Speaker
Finding a playstyle that works and then following through. Getting better, not getting hit. You know, that's the key, right? For most shooters, yes. And fighting games. There's a whole list, actually. Sometimes you have to hit and not get hit. That's the added level of difficulty.
00:19:42
Speaker
So, out of the weapons you said you were doing Shane Gun. Yeah. Which other one stood out to you? Besides obviously the iconic BFG. BFG, obviously. Amazing, but I like the Super Shotgun. That was the old-fashioned style shotgun in design. Yeah, I think it... The Double Barrel. Double Barrel, yep. Tons of damage. You'd have to watch out for ammo sometimes with it.
00:20:06
Speaker
But against certain enemies, it was really kind of only second to the BFG. It was only second to the BFG, the rocket launcher, the chain gun in some situations, and the chainsaw. Do you remember the mechanics for the chainsaw?
00:20:25
Speaker
I believe you went up to them and pressed X. I think it only consumed a charge if you had a smaller enemy. I think bigger ones maybe took extra charges. Yeah, it would take fuel. Yeah.
00:20:37
Speaker
That would make more sense than charge. You had a solar power chain. It was enough that like, it was a slow kill, you felt the weight to it. Yes, yeah. You just carved through. As you're carving through, like all these ammo and other pickups, like health, we're just shooting out. Which is another thing, like if you're running through being swarmed, you're like,
00:20:58
Speaker
I'm low on ammo and shit. Yeah. Instead of a glory kill, just chainsaw through somebody, get your stuff, keep the bloodbath going. Yeah, it was all about maintaining that tempo, right? I also use the chainsaw for a lot of enemies that I just didn't want to fight. I'm just, I'll just drop like the whole, all of the fuel and kill this one big guy.
00:21:19
Speaker
Occasionally I come across a Keiko demon who was usually like the giant eyes are flying around. If I could get close enough to one, I would just do it and stab it in its eye. Instead of trying to use a clip or two of a gun that I'd rather save.
00:21:36
Speaker
Also I like that they have different animations for killing pretty much everything.
Aesthetic Design and Detail in Doom 2016
00:21:40
Speaker
Whether it's through gory kills or just certain weapons or the chainsaw obviously.
00:21:51
Speaker
Yeah, it actually took me a while until the game explicitly made me learn it to get the optional objective. Because as you're progressing through the game, you're going through Mars, eventually traveling to hell, as you pretty much always do in the game game.
00:22:07
Speaker
They had optional objectives and you could get more upgrades if you completed the optional objectives And one of them was like you have to explicitly stomp head stomp the I think hell Knights or something like that I was like, all right. Well great. I'll just get the random glory pill so I get the heads and it's not happening It's not happening. They were sit you they were like depending on where you angled your attack and
00:22:33
Speaker
is where the glory kill actually executed and i thought that was amazing once that happened i was like they animated like three or four of these for some of these enemies like what in the world that's too cool too cool i really like just the aesthetic of doom
00:22:52
Speaker
As I always say, I feel like we talked about a game and we just filleted it a lot. Obviously it's a game we enjoy since we're talking about it. It's the opposite of the title of the podcast, actually. I hate games that are not this.
00:23:10
Speaker
But the time they spent into obviously the look and feel of things, it's obviously not like the most beautiful game if you consider something like Monster Hunter or Nier, where it's so much is in the environment and lush colors and blue and looks gorgeous. The levels were just obviously well designed. The characters and enemies were well designed.
00:23:34
Speaker
Q is a reminder to talk about Samuel Hayden the badass. Oh yeah. But also just the sound quality that they put into things. Yeah. I remember watching a YouTube video where they talked about how they did the sound for the glory kill on. It's like a four legged dude. He had a gun arm and a cyber demon. There's a different one.
00:23:56
Speaker
maybe let's say yes for the sake of me not remembering doom purists will literally kill us but essentially you reach in and you rip out his heart through his throat oh yeah i know the guy you're talking about i don't think the sound effect they did for this because they tested a lot of things but they ended up on pushing like a steak covered in honey through a vuvuzela
00:24:22
Speaker
Which it, I never would imagine that being a thing. Yeah. But it sounds so visceral. Someone heard that sound once and they're like, all right, we're gonna use this for Doom. I think like, I think it ripped out just this later. It was like, rip out the heart and then down the throat, right? And then it exploded. Inexplicable. Oh, yeah, those glory kills are great.
00:24:46
Speaker
I mean, the sound effects along with the music that they did, keeping the original sounds of the previous dooms, some of the iconic tracks, but then just distorting the living fuck out of it, but still making it sound awesome. It's just, it's there underneath all of these layers for people to listen to. And oh my gosh, so good.
00:25:10
Speaker
the whole game like you said is very very tempo yeah and everything about it the music the the combat um the power-ups of glory kills it's all it's all meant to like push you forward and keep you moving toward the end um and uh obviously there is a story
00:25:29
Speaker
They didn't forego the story entirely. A lot of it is hidden kind of as far as like lore and things like that in the like Journal essentially you could get more information on enemies as you progress through the game, right? And there's some really cool things in there. There was things like there was an explanation for from the perspective of the science team and
00:25:50
Speaker
like what berserk was and they're like oh this there's this rune of demonic power and if someone uses it they immediately suffer a heart attack and die and that was that was the outcome of like all of their experiments with it but you pick up berserk and you're the doom slayer you don't suffer a heart attack and die you rip everything to pieces and i just love that it's all just meant to set it up and make it awesome
Character Analysis: Samuel Hayden and Argent Energy
00:26:20
Speaker
Um, but people, people always try to manipulate the doom guy. Like you said, Dr. Samuel Hayden, this, uh, massive, uh, something like three meter tall robot Android kind of essentially with a metal voice. Yeah. He did sound pretty tinny.
00:26:40
Speaker
But not like Helper Jenkins' robot tinny. Yeah. He still had like a very deep, probably almost demonic type voice. Like, this is Dr. Samuel Hayden. Dr. Samuel Hayden. I'm Dr. Samuel Hayden. And it lingered a bit. Oh, God. Yeah. That's too good. But I like this character because he's very
00:27:03
Speaker
driven. He knew what he wanted. He knew the risks of it, of taking the Argent, Argent energy, Argent energy from hell. But he saw it as utility as a means to an end. And then everything else around that was unfortunate. Yeah, but he accepted the consequences for what they were.
00:27:26
Speaker
Yeah, he thought it was necessary, right? He's like, you don't understand, Mr. Doomslayer. Step into my office. And you try to shoot him in his office, he's just like, stop that. That's not gonna do anything. Literally, he just tells you to stop it if you try to shoot him. It doesn't just like, bounce his office shell. Save your ammunition. Just an awesome, awesome, like, not necessarily just an antagonist, but ultimately, eventually.
00:27:51
Speaker
And his character was just, he existed there as the voice of a pragmatic approach to the issue. And it wasn't like crazy, like previous ones. Other ones were like, ah, hell power, like, ah, I need it, I need the energy, whatever. This guy's just like, Earth is having an energy crisis, tons of people are gonna die. If we don't find a way to harness this, you can kill the demons, that's fine.
00:28:18
Speaker
We need to find a way to harness this, though. Yeah. But as you go, you essentially destroy a lot of parts of the facility that have become overrun. But it's parts of the facility that are keeping the argent energy in check, essentially.
00:28:33
Speaker
I think he lets, he gives you the option to actually like disassemble it. He tells you how to take it easy. And so your character finally gets to the, I think it's like a power cell you need to remove. Yeah. And I think it's like you got to kind of poke your mouth a bit and he's like, I don't fucking know what I need to do. And then he just punches it repeatedly until it breaks. He's like, what are you doing? That's not the instructions at all. You're a terrible listener.
00:29:01
Speaker
And it just accelerates past that. After the first one where Doomguy hesitates, for all subsequent ones he just smashes them in, culminating with them just smashing them in with his foot right. He doesn't care. He sees something from Hell and he's going to destroy it.
00:29:16
Speaker
Don't try to fix what isn't broken and break things that you don't want to fix. That is possibly his mantra. But yeah, he does help you throughout it. When you actually get to his office, he's like, here's tons of ammo and stuff. He provides guidance for you. He does help you chase down the primary antagonist for most of the game is Olivia Pierce, who is the
00:29:39
Speaker
actual, like, one influenced by hell and manipulated into doing a whole bunch of things. Yeah, she's just trying to open the portal for the sake of letting demons come over. Yeah, she's the brainwashed. Whereas, Simulhayden's like, maybe just like a little hole. Yeah, just a little bit of hell. Pinprick, and we'll just draw some energy from that. We'll close it back up someday.
00:30:02
Speaker
Hell won't even notice. He helps you chase her down until ultimately you go through several boss fights. Many of them are quite awesome. But you end up with a very powerful relic of some sort that
00:30:23
Speaker
he immobilizes you in takes right cementing himself as the antagonist of any future game and he like lights it up at the end it's not not like a lightsaber but it expands like a demonic rune blade yeah yeah it looked awesome
00:30:41
Speaker
It was so cool. He even says at the end, he's like, I can't kill you. I never really consider as enemies, but you are in my way. Yeah. So I can remove you from here. And then he sends you off somewhere else, maybe to another plane. It's not disclosed at that point. Yeah. But then you get the outro music and you're like, Oh, I'm ready for two.
00:31:02
Speaker
The whole game is full of a lot of... When you're discovering new weapons, new power-ups and other things. Secrets. Finding the little Doom guys. Exactly. I've almost considered getting a Funko Pop one.
00:31:19
Speaker
I like the little fist bump, if you find the classic, because there's a special animation when you pick them all up and Doom Slayer looks at them. But if you find the classic, he actually extends his fist for a second and then gives a little fist bump. And I thought that was a nice touch.
00:31:34
Speaker
Yeah, it was just so fun from start to finish. There's like a couple points where I think like the difficulty was, like it was a little bit, there's one part in particular I remember, a door, you have to basically wait for a door to open and there's a cutscene of like a demon in front of you and it was in a large room with a bunch of enemies and if you're playing on higher difficulty,
00:31:57
Speaker
you can die really really easily in that room and the checkpoint is pretty much always before the door opens so it suffered it did have one point where it suffered from that hole making you rewatch the cutscene when you die but that was the only thing that i remember that stood out is uh
00:32:14
Speaker
Oh, this actually hurts. Everything else I think I very much enjoyed. I did play a bit of the multiplayer, did you check that out at all? I think I might have seen a cutscene on YouTube, but I don't really have any first-hand experience.
00:32:33
Speaker
It had a lot of interesting ideas. They had your standard deathmatch, things like that, but one of the standout ones was there'd be one player who could claim a demon power-up, like a demonic rune, and they would transform into one of the super powerful demons.
00:32:55
Speaker
And you would essentially be able to just kill anyone by hitting them with a melee attack or like super powerful ranged attacks And everyone else's goal was to try to kill you And if they managed to kill you They then would transform into a demon and be able to start racking up kills like that. So it's kind of like Halo 2's Not King of the Hill I wish I remember game lines. Yeah, I know what you're talking about. There's one
00:33:23
Speaker
I can't remember what it is. Essentially you were super powered and had like two bars of health and an overshield and you did more damage and you were against everybody else and they wanted that. Yeah.
00:33:35
Speaker
But yeah, there were, unfortunately, there wasn't a whole lot of same power for the multiplayer for me, but I didn't care. I got all of my value out of the single player, and it was already amazing enough to recommend to all of my friends, which I did. Spread the good demonic word. Well, I'd like to thank everybody for listening to yet another episode, you know, or possibly your first of the NAACL solid cast.
Conclusion and Thank You to Listeners
00:34:04
Speaker
My name is Jake. My name is Still Dave. Still Dave, yes. Till next episode where he changes his name. And we'll see you in the next one. Thanks for stopping by.