Introduction and Welcome
00:00:49
Speaker
How's it going, everyone?
Daily Life and Humor
00:00:50
Speaker
Welcome to another episode of Soapstone. My name is Jake. I'm joined by my co-host who's always Dave. How's it going tonight, Dave? I don't know. I honestly didn't think about it. I put all the onus on you every single time. That's the one advantage I get for opening with the intro. Right, but the thing is, and we've talked about this, but like every single time I know it's coming, then I'm like, huh, now's the time to start pondering.
00:01:17
Speaker
It's good. Weather's like overcast and windy, which the dog likes. And she got her nails did today. And work was pretty light. And I picked up some Thai for dinner.
The Art of Joke Telling
00:01:32
Speaker
Oh, I was, I gotta tell this joke because it's best told in audio. Sure. Um, I was telling some people that I was like, Oh, uh, gotta go to a nail appointment tomorrow. They're like, Oh, like for you, like you're getting a manicure. I'm like, we'll know it's for the dog. She's getting a headache here.
00:01:49
Speaker
Cause she's a pet and because she only has feet. I felt so clever and I still do now and I'm going to ride that high until I die. What you got to do is you just follow up with a subverted anti-joke later. It'll just be like, so I took my dog, right? She's a pet and I wanted to get her nails done. So we went to get a manicure.
00:02:13
Speaker
Just leave people disappointed, which is a goal for any joke. Honestly, if you can't aim for humor, aim for disappointment. I think that that's fine.
Video Game Ideas and Funding
00:02:24
Speaker
Yeah. As long as somebody gets something out of it, I think the goal has been met. Yeah. Speaking of getting something out of it, though, we don't play that many video games anymore. No.
00:02:41
Speaker
Maybe we still play video games. I don't know. It seemed like a segue. I haven't played as many video games this week, but our namesake, not for the podcast name, for the episode name. I wonder if there's a game name soapstone actually.
Pronunciation Debate: 'Epoch'
00:03:00
Speaker
We could make, maybe we could fund somebody to make something. What do you, what do you, what do you, what do I get five bucks for a game, man? This is just ski-free with different assets. Uh-huh. That's what I would want is I want someone who just has like a pre-made
00:03:17
Speaker
Just like RPG maker template or game maker template game and all they do is like paint a logo Like and not in like actual paint I just mean like really janky Windows paint and then they're just like there you go There's your game. You don't have licensing to it But no We have to make a determination very early on
00:03:45
Speaker
in this episode and it is important. And regardless of what we pick, we will lose roughly half of our listenership. Um, but is it Epoch or Epoch? I thought it was Epoch, but it doesn't sound like that would be the correct pronunciation, but Epoch sounds like you're trying to say epic, but you have an impediment. So I've been, I've been going to Epoch.
Exploring Last Epoch's Crafting and Loot
00:04:15
Speaker
Now that is the correct answer. Like not even just from a pronunciation standpoint, the game people also pronounced the epoch, but I kind of think that the reason that they do is just because it sounds more pretentious to say epoch than epoch, right? They're like, Oh, it's the, uh, Epicurean epoch, whatever. And this was like, no, no, no epoch. Right. Epoch and biggie. Mm-hmm.
00:04:45
Speaker
It's not epoxy, it's epoxy. Or epoxy, obviously. Epoxy upon your house. Your house will be mildly sticky. Yeah. So that's a good question. So we've settled on epoch, which I think the game, I also agree with the game agrees with. Now second question would be speculation.
00:05:11
Speaker
What do you think, what do you think the last epoch is? I'll be honest, I didn't pay attention to any of the story. Anything can happen. I knew this. I don't know what an epoch is, so I don't know what the last epoch would be. If you had a time, an epoch, something with every minute.
00:05:38
Speaker
And in this game, it's it's not it's like the name of an artifact, but it's very confusing. And I like your definition more because it's a little bit of that whole we're taking we're taking something that has a meaning and we're just going to like a name and artifact after that. Right. But it's just like.
00:05:56
Speaker
It wouldn't make sense to have a magical artifact in D&D that's just called a millennia, right? No, it'd be the millennium puzzle. Right. Exactly. Is that Yu-Gi-Oh? I think that's Yu-Gi-Oh. Yeah, it is. Yeah. So I looked this up. Technically, the definition for epoch is a period of time in history or a person's life, typically one marked by notable events or particular characteristics. Also, not a good definition for a magic item.
00:06:27
Speaker
No, they should have been on this one. Zero out of 10 game. Zero out of 10. Make your title make sense, or I won't play it. Yeah. I won't play it for 90 hours. Yeah. I will say, since we can actually start talking about the game and I won't just keep going off on little side tangents, the Epoch is a magical item in the game. There are three parts of it.
00:06:52
Speaker
And most of the main story is trying to chase down the last part. So you have full control over timey-wimey powers. You can do the Doctor Who thing. A triforce, if you will. It's a little different. I mean, in the case of the triforce,
00:07:16
Speaker
That's interesting that you brought that up because that's actually the opposite of time control, right? When young link touch the triforce for the first time. I mean, this, I'm using Ocarina of time, obviously.
00:07:30
Speaker
He wasn't old enough, so they're just like, hey, we're going to lock you in a closet until you're a teenager and then shove you out in the world. He definitely didn't have control over time powers. They're like, you can come back to being a kid, but only if you give up that sword. Kids aren't allowed to have cool swords.
00:07:48
Speaker
Did he like leap forward and he like now has like the brain of an adult or a teenager that age? Or is he still like a 10 year old boy? I am pretty sure he's still a 10 year old boy because it basically just jumps to
00:08:07
Speaker
I mean, it's not like anything happens to him that's untoward. It's just the game's a little bit darker for Adult Link. There's like slightly darker themes and some of those dungeons are terrifying, but like Young Link had to deal with Beneath the Well. So it's not like he was avoiding trauma anyways.
Comparing Loot Systems: Last Epoch vs Torchlight
00:08:25
Speaker
But yeah, I think it's instantaneous. He just like shows up and they're like, hey, we really needed an 18 year old to be the hero of time. So here you go. Now, he wasn't able to sign off on the the Triforce's terms and agreements. You sure to find that you're over 18.
00:08:42
Speaker
Yes. Yeah. Or in Link's case. Yeah. But he did what I think any kid would have done in that situation where they're like, Oh, the door is finally open. No one else has been in here. I'm going to grab the sword. I'm going to remove the sword, right? Like, but anyways, I didn't, what do you got there? A sword. No, where did you get a sword? The master sword. Where did you get the master sword? Um, don't use a sword in the last epoch. How about yourself?
00:09:13
Speaker
No, I really tried to start a martial class, but I kept getting distracted. I think my main right now.
00:09:23
Speaker
I literally remade a whole acolyte and I surpassed the level of my previous like 75 acolyte to get to 76 as an acolyte. That's pretty good. That's a hit. But I really liked, it's kind of like necromancy as far as that flavor. It just seemed fun to do. I'm like, oh, what does it have? But like every time I've been playing, I do find like an item or like a skill tree.
00:09:52
Speaker
What if I redid the whole build and went into this? Would that be cool? I think it's not that easy to just switch over. It's not. Although as you're playing and you find items, it kind of makes you consider, what if I use the build using these components? It gets my brain churning.
00:10:19
Speaker
Yeah, I'm definitely going to have thoughts on the build crafting for this game. I guess just to lay a ground floor, what type of game is Last Epoch? If someone had played another game, what would be the closest thing to Last Epoch you could relate it to? I mean, it's an RPG.
00:10:42
Speaker
I kind of want to give it Path of Exile relation. You think it's closer to Path of Exile than Diablo, which is the obvious one that you're traipsing around in order to get more game journals. Yeah, Diablo IV left me so disappointed. I don't want to give it anything.
00:10:59
Speaker
But yeah, I mean, it is an ARPG, so they will all kind of fall in that same family. As far as like you have a couple of distinct classes, each of those classes can have like a sub-variety of builds. Wait, I gotta interrupt. We are pronouncing it ARPG and not ERPG, right? Just to make sure we're, okay, we're on the same page. Bunch of different builds. We do the ERPG offline. It's solely a text-based adventure.
00:11:30
Speaker
It's electronic people, it stands for electronic, yeah. I'm sorry, I thought of the best joke I had to make it. I'll try not to interrupt.
00:11:44
Speaker
Yeah, it's just, it's been a nice twist on it. I think initially, you and special guests in front of the show, Dice, were playing it in early access a while back. And I was like, I'm going to wait and see. Yeah. And then it had its full release. I'm like, I mean, I haven't played ARPG in a bit. Let me check it out. Yeah. And it's, like I said, it kind of makes me excited to try new builds. As far as the progression, it didn't feel like I was
00:12:13
Speaker
weighted down I had to like burn through and grind stuff on like a new character they're like hey we're gonna kind of get you up to oh you're playing as this class yeah and it maybe takes like an hour versus some other games it's like oh well once you reach level 50 then you can do none of that shit
00:12:32
Speaker
It doesn't have the live service training weights on where it's like, we need to really slow down your progress so that you're going to be playing through like the majority of the battle pass or whatever. Like there is no such thing.
Crafting and Character Building in Last Epoch
00:12:45
Speaker
Yeah, I mean, it actually does the opposite of that. It has some built-in things that make the game feel a lot better. If you played a lot of ARPGs, like, you know, you run around in isometric, you kill lots of stuff, bunch of loot drops, and it kind of sucks to manage all of that. Because if you're just trying to kill enemies for XP or loot,
00:13:09
Speaker
You want to do it quickly and you don't want to be bogged down by like, okay, 50 items dropping a pie. Like, what does that one do? What does that one do? This game actually has loot filters. But I'm like, why haven't other games been doing this? It's so nice. So you can say, hey, I'm only looking for things that are of this rarity or higher.
00:13:29
Speaker
Which to be fair, some games, some other games do allow you to go that far, but they very rarely allow you to get more granular than that. Yeah, I can look for like a very specific, hey, it has to be this type of weapon, this rarity, it has to have these bonus affixes on it, it has to be within this range, aka better than my current build.
00:13:52
Speaker
And it's nice because, again, endgame content, you're just going to be rolling through killing a bunch of stuff and lots of things are going to drop. And you don't want to go through every single fucking thing.
00:14:05
Speaker
I think that's actually I have not played other similar games like enough to compare recently, but it does feel like a lot more loot drops in this game. Like if you press the show items, regardless of loot filter button, like your game will just crash sometimes. It won't actually. But like there's just so much crap that drops all of the time. And sometimes it's even like the game has
00:14:33
Speaker
Uh, I think there are the icons. Was that the word idols idols? I confused myself because I accidentally wrote the word icon in one of my filters once. And now forever, I'm going to like flip flop on whether they're called idols or icons, but it's basically a little Tetris grid off to the side. And, um, there's a shrine you can hit, which is just like a little blessing thing, like in Diablo. And it just drops a bunch of them all at once. And.
00:15:01
Speaker
It's actually, it would be super disruptive for farming speed if you had to pick all of them up, but you can have a nice little loot filter to be like, that's void resist or something like that. I don't care. Get rid of that nonsense. I really care about these affixes or whatever. Um, which is really nice. So the game trusts it. I will say it requires you to use the loot filter at a time at a point, or else you're going to just lose your mind. There's too much stuff that drops.
00:15:27
Speaker
Yeah. And it's not all like a monster pack and like an elite. And then you just look at your screen and the text is literally a word wrapping. It's like, oh, I have to fill this in the same screen. Oh, shit. And you click on. Oh, I do want this one. And it walks you like off screen to go get it. You're like, where the fuck was that? There's too much shit. This is the word cloud. How many times is bloodthirsty show up here or whatever?
00:15:57
Speaker
And the other thing is to contrast the loot drops with a game like Torchlight, which honestly is probably aging and fewer people know that one for reference. In that game, you had a pet that you would want to shovel a bunch of loot onto so that the pet would just run back and sell it at the town. And you could just keep farming, which was a cool idea. But it is predicated on the stuff that's dropping being worth anything.
00:16:23
Speaker
That's not really the case in Last Epoch. Apparently, before we started playing, the best way to make money was to sell keys that dropped. Keys were worth thousands of gold each, and they're not worth that anymore. They patched that before we started playing. Even looking at the uniques that would drop, it's like, oh, this will sell for 500.
00:16:45
Speaker
And for reference, like if you try and buy an item from like a generic vendor, it's going to be like several thousand, which you can definitely get from like going out and killing enemies and picking up gold drops. But as far as like the resell value, it does nothing for you. Yeah, it's it is actually not worth the time to pick up items to sell, like.
00:17:10
Speaker
pretty much full stop. There just aren't items that I've seen in the game that it's worth that concern. In fact, the stuff is so inexpensive that if you have an inventory or so invaluable, if you have an inventory full of gear and you're in a public space and you just determine that you don't want anything that you picked up,
00:17:28
Speaker
it's actually still probably more time efficient to drop it on the ground rather than to walk over to the NPC and sell it unless you're really really starved for like an inconsequential amount of money because it's just yeah full inventory so you can get like
00:17:46
Speaker
one extra shadowing rune or something, which might turn some people off. I think if you played other RPGs and you kind of like the idea of farming for items that you can sell for money, you can still do that for players, but none of that stuff's going to be worthwhile to NPCs. Yeah. The NPCs are all like.
00:18:07
Speaker
There's, they kind of exist for like, Hey, do you not have a helmet? I can sell you a helmet, but it's never going to be anything good. There was like, okay, if I'm only getting shit gear from the vendors, do I have to just find everything?
00:18:24
Speaker
Not exactly. So a lot of the cool stuff that I get will definitely be found. Anytime a unique drops, there's like a little icon, there's a special noise. I'm like, uh-huh. And I get that rush of dopamine as I go, oh, where is it? Shows up on the mini map, the beacon of light. But as far as getting actual good gear, you can take something like a base helmet.
00:18:52
Speaker
And you're like, hey, I'm going to forge this. I'm going to do a rune of discovery. And it's going to level up that item and fill it with these different affixes randomly. Or if you have shards or affix shards you picked up along the way, or you've maybe generated some by shattering other items with the rune of shattering that cost 2K, you can essentially build the item that you want. And the game has a lot of tools for
00:19:20
Speaker
essentially letting you get to that point. You're like, oh, I want my build to be this, not, well, I guess I gotta just hope for some good drops on the ground and then we'll go from there. Yeah, it's definitely, it's a little bit of a nerdy aside, but one thing I appreciate about the game is there's not a functional difference between a magic item that has four affixes, like a decked out magic item,
00:19:49
Speaker
And just a basic one with one affix, right? Like if you go into crafting and you have a bunch of shards, when I say affix, it's just when we say affix, it's like chance to poison on hit or health regen per second or cold damage percent or something like that. Anything that you're trying to go for in your math mancy of playing an ARPG.
00:20:10
Speaker
but you'll see like, oh, here are the slots where like I can start crafting up these affixes. And you're like, okay, well, if you could do that with a basic item and there's no difference between a basic item and like a good one that drops from that perspective, what's your limitation? And it's crafting potential.
00:20:25
Speaker
Right. So if you get a really good item that drops and it's got like a pretty high crafting potential, it means that you probably have enough opportunities to kind of like mold it and shape it, do different things to it to make it really what you want. But if you started with actual garbage with like low crafting potential, there's no way that you're going to like max out all of the affixes to the highest people who have not played crafting potential is just.
00:20:50
Speaker
Anytime you're doing a modification to an item by like forging it, it's going to take away from that crafting potential. Yeah. So if you have 10 crafting potential and like adding an affix takes five, all right, you can do that twice and then you're just shit out of luck.
00:21:06
Speaker
And they do, they do have a pretty big range for how much it'll take a lot of the time. Like there's, there's a, uh, I think it's a glyph. Yeah, glyph. Um, you can use called glyph of hope and eventually the game drops him so much that you should just be using them anytime that you're crafting.
00:21:23
Speaker
Where it's like oh 25% that it doesn't take any crafting potential so theoretically if you were super lucky You could just max max out like one item with crafting up to the craftable max limit, which is different than yeah drop limit in the world also, basically what we're talking about now is why I wanted to say that last epoch is probably closer to path of exile because you kind of have that room to like
00:21:49
Speaker
essentially shape where you want your build to go and kind of control some of that RNG. Whereas other ones just feel very, you get what you get. But I will say, if you think this sounds complicated, it's really not that complicated. And Path of Exile is a motherfucker in comparison.
Experimenting with Builds and Playstyles
00:22:08
Speaker
Because there's maybe a couple of different runes. You can slap in some shards.
00:22:16
Speaker
And that's pretty much it. It's not that complicated to understand that system. But Path of Exile will add, hey, do you want to randomly do this? Do you want it to do this? Do you want it to do anything that can possibly happen? They'll be like, oh, we have a little thing for that, a little resource. And that becomes the economy to collect those things. Path of Exile doesn't use gold. Yes.
00:22:39
Speaker
I think it's a really cool system, but it is definitely complex from an ARPG standpoint, especially if you're new to the space. Yeah. It's really funny to think of in Path of Exile terms, it's like, how many rare item re-rolls is this magic item worth, if I were to sell it, right? Because that's literally what you're doing. You're getting an item back that gives you re-rolls or something like that.
00:23:02
Speaker
It's just I love it. We tangents it off immediately. What was your character built? Like, what did you go in as? So very, very briefly, it was an acolyte that I saw. Dave was basically already we gravitated to the exact same archetype out of all of the ones available in the game, which is like the. Is it Litch, I think, Litch specialization acolyte?
00:23:27
Speaker
Yeah. Um, and I hadn't gotten anywhere near the decision point. So I was just like, all right, for the purpose of talking on the podcast, let's vary it up. We'll have different experiences. I will make a mage and go to rune master. And then Dave's like, I hear you. I see where you're coming from. I'm also going to make a mage.
00:23:51
Speaker
I made like six different characters a lot of them think it has like a level 15 I was just kind of like trying out some stuff. Yeah
00:23:59
Speaker
But where Dave's talking about like the necromancy and all of that stuff and acolyte has a lot of that. You basically start with like a base class that gives you like a smattering, a sampler for what the advanced classes are kind of capable of. And then you pick a direction to be like, this is where I really want to go.
00:24:22
Speaker
And you can still kind of pick some like skills and things from other classes a little bit, but whatever your main classes is the one that's going to allow you to put points in the tree all the way to the end and like unlock all of their special things if you want.
00:24:37
Speaker
Um, so I picked rune master, which is basically invoker from Dota two, but it was like first iteration invoker where the order for all of you basically get like three orbs. And, and the first iteration of Dota, the order for each orb mattered for the spell that you would generate. So you'd be like fire lightning ice. And that's a spell. And then ice lightning fire, a different spell. Dota two fixed this because that's dumb.
00:25:06
Speaker
Rune Master and Last Epoch unfixed it and they went back to this idea of like, oh yeah, the order for all of these matters, but it made leveling fun. I appreciated the mechanic and as soon as I hit the end game, they're like, no build is gonna use this. Everybody's just gonna use like basic skills and maybe one of the invocations. I'm bitter. Yeah.
00:25:32
Speaker
I mean, with my build as well, technically the main ability that I'm focusing around has two damage types. But because of that, I'm looking into more of a damage over time stat to pump into instead of just fire or necrotic. If I still get bonuses to those, awesome. That will still contribute to my damage overall.
00:25:55
Speaker
I found very early on. I'm like, oh, let me make it a fire-specific build. And it's like, nah, I don't think that's going to happen for you, chief. I'm like, OK, that's fair.
00:26:06
Speaker
Yeah, I also have a dot build, but it's based around freeze. So the two main functions are build up freeze, which is just a condition that does what you would expect it to. Just freezes an enemy. And there are very few enemies in the game that are truly immune to freeze. It's just bosses have massive amounts of resistance to it. But if you just get overwhelming amounts of freeze, it does not matter. You can permafreeze bosses.
00:26:32
Speaker
And then just sit there and kill them. It just takes a little bit. And then the other effect is Frostbite, which is just a dot, like Dave was mentioning, that does damage over time. Really different experiences between our characters. We can give you a good wide picture of everything available in this game.
00:26:55
Speaker
I will say that my build was essentially, or it currently is a very AOE focused. So essentially I took like a flamethrower ability which deals kind of like chronic damage and fire and then as a part of the tree I'm like oh I can move this direction where it'll cost a little bit more for me to
00:27:16
Speaker
actively channel this ability but it'll do the flamethrower in a circle around you like oh I see some potential here so as I'm casting I also put in a point so I can move while it's casting the circle so you'll see me like blink around and then just essentially rise up like I'm Jesus just float through as like there's just cloud of death with me and I'm like yeah
00:27:41
Speaker
it has some issues it's not perfect but it felt like a good play style that i kind of got into and like this is fun yeah it's really fast too like dave and i have grouped up a couple times and like i feel like i have pretty decent clear speed but i just
00:27:56
Speaker
We actually checked the math and like my teleport has a lower cooldown than Dave's and Dave's still running ahead on all of this stuff because it just does a lot. But if you want to build that way like the game definitely lets you there's a bunch of different directions you can play it. I didn't mean to imply that like
00:28:18
Speaker
I kind of forced myself into a corner with the build. I wanted to see what some of the end game difficulty was. And I wanted to see that earlier than I might have naturally seen it if I kind of just like slowly let my character and build unfold, made micro optimizations and stuff like that. So I was like, what makes it so the enemy can't play? And that's basically the build I went with. But there are a lot of valid
00:28:44
Speaker
Yeah, there are a lot of other classes and I don't even think like, um, I looked at like some class rankings and things like that. And some others are considered even better for clear speed. The one that surprised me is there's one that's like a Falconer.
00:28:59
Speaker
Um, where it's basically, you play is essentially Roland from borderlands. Um, and, uh, the bird is apparently really, really good. Um, all right. And I still don't fully understand how it works, but they said that they had like the clap, the fastest, um, clear speed in the game. So just kill everything on the screen. I'm like a guy with a bird, like really?
00:29:25
Speaker
But apparently more like a bird with a guy at that point. Uh-huh. Exactly. Were there any other classes that kind of stood out thematically for you? I mean, I definitely saw primalist. I'm like, Drew, would you say I didn't get too far into exploring it. Um.
00:29:44
Speaker
But it was cool to have just some extra summons around. I mean, for how low level it was, I wasn't specialized. It didn't feel like I was doing that much damage. Obviously, at level 15. But that one seemed fun. I wanted to do a specific lightning build, but a martial lightning. So on hit, I'm dealing lightning. Lightning's happening around me.
00:30:11
Speaker
Because Diablo 4, to its credit, I did enjoy the lightning build there. The only thing that really threw me off is it didn't seem to have the level of
00:30:24
Speaker
nuance and minutia that I want to get down to. Right, you want to do some build crafting on it. Yeah, because they're like, Oh, hey, you can get some stuff from completing dungeons that are like, Hey, your lightning will hit an extra time. But it might penetrate 5% of their defenses. And I want like, this is gonna wildly change everything. Yeah.
00:30:47
Speaker
Like when I was casting spirits and going like a full ghosty boy as the acolyte earlier on, I'm like, this is fun. And it's using a necrotic damage type. And then I found a little unique item that is in your offhand. It's like, hey, all those ghosts, they're now fire. Oh, OK. So, oh, maybe we need to make it a fire build.
00:31:11
Speaker
But even amongst the skill trees itself, as it levels up, you essentially put points in it. Like, oh, I want it to be a little bit cheaper to cast. Oh, I want it to have this additional effect. And for a lot of them, you can be like, oh, this is fun and all as a poison AoE, but it'd be better if it was ice or fire or something else.
00:31:32
Speaker
So there are ways for you to change your damage types around. So at no point do I feel like I'm locked into, hey, you kind of have to do this one of three builds thing. It's like, hey, go fuck around. See what's up.
Game Mechanics: Last Epoch vs Diablo
00:31:46
Speaker
Yeah. Rune master is like a perfect example of that because there is a particular skill that makes it. So, um, the three first three skills you have on your bar and I think you get four plus a right click is I think that's correct. Yeah.
00:32:01
Speaker
So like the first three skills you have on your bar, the elemental ordering of those three skills is the only way that you'll ever do invocations. This is invoker in Dota 2 if he only did Sun Strikes or he only did Definy Blast or whatever, right? And so the build is specifically like, hey, the one we really care about is one that just gives you a ridiculous amount of ward, which is overshield basically in this game.
00:32:29
Speaker
And that's the only one. So you can do whatever you want, but you need cold fire cold. And you think that would be like a massive limiter, but it's not when so many skills can be converted to fire or cold. Right. So, um, I really like that flexibility. That's really cool. Yeah. Um, at some point I want to try the other classes, but I think the main ones are rogue, uh, which is going to be like your.
00:32:58
Speaker
Sneaky beanie stuff or ranger. Yeah. Um, definitely your more dexterity, focus type, uh, primalist, which I think is probably closest to druid. I'm not as familiar with the subclasses there, but I know there's one that's focused more around summons, one that's more focused around transforming and two difference. I won't say elemental, but like nature entities. Right. Um,
00:33:27
Speaker
There's the mage that Jake was doing. There's the acolyte that I was doing. Um, I'm forgetting the fifth class. I know it's Marshall. Well, as far as like it's closer to like a paladin, I thought a really cool graphic I sent you. Uh, so the last one's Sentinel. Sentinel. Thank you. Yeah. And like, so each of these base classes has three masteries.
00:33:53
Speaker
And we've talked about a lot of them, we don't have to talk about all of them. But some of them seem like really cool. So Sentinel, I'll mention the three masteries for this and some looking at literal spoilers for the classes. Our Forge Guard, which is basically like the summoner type. I'm going to give a reference specifically for Dave and other people who played like Diablo 2.
00:34:16
Speaker
But there was a, I think it was a iron golem that inherited its properties based off the item that you sacrificed to the golem. And this is basically that class, but it doesn't like sacrifice the items as far as I know. It's more like the gear that you have equipped, you can make summonable like versions of it to just fight as pets alongside you, which is really cool. That's a really cool idea. That's cool.
00:34:42
Speaker
Void Knight, which is the one that by far I'm most interested in, which is like, it does a damage type that generally other people aren't doing because the enemies, the main enemy of the game is Void.
00:34:57
Speaker
but is just like get up in people's face, play around with your health bar, dark knight type edgy nonsense. And I'm a big fan of that. And then Paladin, which no one needs or deserves an explanation for. It's freaking Paladin, what are you gonna do? It's always gonna be good. I think Void Knight builds actually take a dip in Paladin just for some of the healing, so you can play around with your health bar more.
00:35:24
Speaker
I definitely have found, because I'm doing especially Warlock as my subclass, so that I can have some of the second half of the tree stuff for specifically damage over time and stuff that's closer for my ability.
00:35:43
Speaker
Not necromancer. Necromancer sucks. Lich has some points earlier on in those trees where I'm like, oh, this gives me mana regen. Very useful. Because after I do my ability, which kind of channel burns through my mana, I cannot regen mana while I'm doing it.
00:36:01
Speaker
That's one of the caveats of it. So when I'm out of that actively thing, I need to get my mana back up fast because as I'm dealing damage, it's also generating overshields. So I need that cycle to keep going and I need to shorten the downtime where I'm not attacking because I will just die randomly.
00:36:20
Speaker
And I like that optimization, right? Like that can lead to some skill things. Because on Mage, I had a similar issue. Like when I was just casting all these spells as rapidly as I could. I didn't pick the one that cast the biggest spells that cost the most and gets bonuses for that. That's the Sorcerer Mastery. But I still like drained all my mana fast.
00:36:36
Speaker
So I kept focus on the bar, which is this kind of like stand here and just kami hami ha yourself back to full mana. But it felt really bad to use that when Dave was running around at Mach five, obliterating everything. And I'm like, I'm sitting here focusing, getting my mana back, even though it's relatively fast and it's very efficient for getting your mana back. You still are kind of like standing there. Yeah. That's one of the reasons I fell off of sorcerer. Cause I was trying that out for a little bit and it never felt good to just have to stop.
00:37:06
Speaker
Because enemies are still going to come towards you. You can put points into being a little bit more defensive while you're standing there. But I'm like, but why would I want to just stop doing stuff? That doesn't seem to fit in my brain. The thing, the point that kind of like redeems it in my eyes, and I only use this a little bit towards the end, but you can modify the skill so that the first point you click when you start channeling, it's a teleport.
00:37:31
Speaker
So now it's a teleport on your bar with like a pretty decent, like very reasonable cooldown. And you just have the option to use it to just jump forward. And if you keep holding the button, now you're just generating mana in place. It's really cool. It could be like a cool initiation and stuff, but.
00:37:48
Speaker
Ultimately, I took it off the bar and then I switched it for a true teleport, but that was because I solved the magic problems through other itemization and skill specialization and stuff like that so that I could basically go infinite or close to it. Yeah, it's... I know I kept saying, oh, I'll find an item and then consider changing the whole build. Yeah. The same is true of abilities. As you go and unlock, I'm like, oh, what does this do? How can this synergize with other things?
00:38:17
Speaker
I very much have a build craft brain to like, I see like all these possibilities. I'm like, Oh, it's the same reason I like playing, uh, MTG arena. Cause I'll see a card and like, Oh, I wonder what deck I could put that in. Maybe we can have a deck based around that as like the wind condition. And it's fun to essentially put those puzzle pieces together and be like, Oh, will this be a viable thing? Or will this just be shit? Yeah.
00:38:46
Speaker
And I think, I think maybe this, this is kind of just expand on what you said earlier, but maybe the difference between this and Diablo to a certain extent is like Diablo wants to really streamline things. Path of Exile does not care if they streamline things at all. They're just like, here are infinite directions. Have fun. Right. Um, last epoch fell somewhere in the middle to me where they're like.
00:39:10
Speaker
Here's a bunch of skills. They're fun to use, but if you want to like drop meteors on everybody's head, you're going to have mana problems unless you start looking into ways to maybe fix that. And Diablo doesn't do that. They don't give you the problem and then let you sign, kind of like find the solutions, like itemize for reduced mana usage or whatever to make your build work. At least not when I played. Um, it was much more. Diablo four.
00:39:36
Speaker
I think it still had a mana, but like, at least from when I was playing the druid or whatever that class was, it felt like each ability had like a significant cooldown. And like there were potions or other things to kind of mitigate that. Yeah. And Diablo II was just all, all potions. Like you didn't have problems to solve. You're just like, this causes mana. I'm just going to be mashing through my juvie potions on one through four to do PvP.
00:40:06
Speaker
There was kind of a good change away from it, to be honest. Yeah. Mainly because you'd have to each time go and refill up your potions again. But I do like this newer system of, hey, potions will occasionally drop. You have a max number based on whatever your belt's going to let you have. And I have a thing where my potions don't even give me health. They give me the overshield, the ward.
Factions and Trading in Last Epoch
00:40:31
Speaker
And if I already have a full number of potions, me just walking over a potion will just automatically just, and now I have bonus ward. Yeah. And I think there's even like a threshold. If you don't have the one that makes it so your potions are converted to ward, you won't automatically pick up potions if you're already at like pretty high health.
00:40:49
Speaker
But if you're a little bit lower than you will, um, which is cool. It's, it's actually, we can have a little like sub chapter in the episode on just like how potions have been dealt with across the Diablo franchise and beyond and stuff. Cause it's, it's changed over the years, but.
00:41:07
Speaker
Last epoch has, I'm not going to do that. Last epoch has a good implementation. Um, that's, that's fairly reasonable and you can lean into it. If you want to be like a potion build, there are experimental, like an experimental affix that like doubles the effect of all of the affixes on it's a belt. You can get on a belt. Um, like when you use your potion for a period of time and then just put like other points into guaranteeing like potions are going to drop while you're fighting bosses and stuff like that. But.
00:41:51
Speaker
Let's take something like Dark Souls, I guess more like Sekiro. Sekiro, there's one way to play it, right? Now I've definitely gone back and played it several times because it is a very fun game. But usually if I'm going back to replay a game, I don't want to replay the exact same thing. So I'm going back to another Eldering run, I'm going to change up the build, try something new.
00:41:58
Speaker
I don't think its meta.
00:42:14
Speaker
If I'm doing it in ARPG like last epoch, I have so many options. And a lot of that will be dictated on what current items I have put away in my stash. A stash that seems to have nearly infinite tabs. I just keep throwing things in there and I have never, never organized it past the second day.
00:42:38
Speaker
Yeah, I don't know if we really mentioned it other than saying that it wasn't bogged down by life service things, but like it does not have, there are some, I think cosmetics you can buy, but even like the stash expansions and stuff like that, that's all gold. That's all in game, at least I've never hit, I haven't hit in the upper cap and stash tabs are costing like 50K or 60K a piece now. Like, so the game is very much scaled for being able to play it
00:43:06
Speaker
without spending any more money on it, right? This is a game you buy and then you just play it.
00:43:12
Speaker
The thought, the sheer thought. But yeah, we talked a lot about the classes. They're very cool. If you're interested in those, there are some good summaries of those on YouTube as well. I checked one out that was just like, cause anytime a game throws all of these classes at me, I'm like, cool. Someone give me an overview of what they're like to play. Cause otherwise I'm going to just be concerned I picked wrong.
00:43:40
Speaker
Yeah. And like you said, it might start off kind of slow and then develop into some other beast a little bit later once you get more skills or something. To another point of what Jake said about being concerned of playing the character wrong, you can re-specialize your skills and which ones you have, quote unquote, mastered so that they will have points in them.
00:44:04
Speaker
Or even just your character class abilities. The only thing you can't change is once you've locked in your mastery, as far as your subclass, that is permanent. Which is why I rolled the new acolyte. Because I'm like, oh, I don't want to be full lich. I don't need stuff on the second half of that tree as much.
00:44:26
Speaker
And I didn't even realize that. I was actually giving Dave bad information. I was like, you can just change your mastery whenever you want. I mean, like I haven't, but you can clearly work your way up the trees. You can work your way halfway up a tree for another mastery of your class.
00:44:40
Speaker
that you didn't pick as your actual mastery. So you can do like a little bit of hybridization, but you're never gonna be, I'm never gonna be a full sorcerer or spell blade on my mage. Also to throw Diablo IV under the bus again, if you remember Diablo IV's skill tree, you essentially had to like start from the root node and say like, oh, this is gonna be my resource generator.
00:45:04
Speaker
And here will be one of its two directions you put it in, which by the way, two compared to like 20, fuck off Diablo 4. But like you had to have a resource generator, you had to have a resource spender, which would be like your right click or something.
00:45:27
Speaker
And then you had like a utility skill, you had like an ultimate, maybe something else. And you technically didn't have to use all of them. You probably could have just shoehorned in on one thing. Yeah. But it's not good. The game wants you to pick like something with a cooldown, something with a spender, something with a generator. Three generators is weird. So.
00:45:52
Speaker
Yeah, it's just, again, I like having this many options in Last Epoch. Because I've gone to, oh, I'm casting Ghost to, oh, I have a poison aura. I seem to be consistently killing myself with my poison aura. Maybe I should try something else. It gives you a problem and then asks. It tries to be smart enough to solve it.
00:46:15
Speaker
There's a node in my poison aura tree, which like, Hey, we can apply poison like three times as fast, but it's going to be, you know, enemies and yourself. Right.
00:46:28
Speaker
So I was like, oh, that's, uh, yeah, let's do it. And I did like two or three instances of something. I'm like, Oh, I'm dying. Like every time, uh, I can pay attention to my potions, but still like it's, it's too much to manage. So I literally said like, Hey, um, for right now I want to remove that point from there. And they're like, Hey, you can earn back that point and like.
00:46:51
Speaker
whenever you've gotten enough XP again, and you can replace it in something. I'm like, thank you. That was a mistake. I'm glad I experimented, glad I tried, but let me go in a different direction now. Yeah, I changed most of the abilities on my bar. If not all of them, once I got to the later levels, I was just like, seems like I'm going into a completely different type of build. I'm going to use Frost Claw. I'm going to change all of these things up. It's really cool. I really appreciate games that live at your respec because
00:47:21
Speaker
If not, there's this kind of psychological fear. And it goes back to...
00:47:27
Speaker
Diablo two is great for many things, right? Like I'm not, I'm not digging at Diablo two, but we've come a ways since then. And Diablo two, I think gave you one respect per game clear on a given difficulty. The first time you cleared a difficulty, you got that respect. So you could do that at most three times in a character, normal nightmare in hell. Yeah. And like, that's fine. It does encourage, you know, creating.
00:47:52
Speaker
multiple characters, even if they're of the same class. The thing is, as a kind of as a casual, just say, I actually don't want to make multiple characters of the same class. Starting with Diablo three, they were just like, hey, just change your abilities. Just don't be in combat and you can change what's on your bar. Oh,
00:48:13
Speaker
I feel like I'm slightly less invested now because I can just do it whenever, but I think I like this, right? I think I like the ability to swap it out. And Epoch lands somewhere in the middle where it's like, you can change what you want, but we're probably going to give you like a little bit of time to work up the skill points on the skills that you just switched to if you changed your specialization.
00:48:34
Speaker
But that's actually not even the case once you get to max level or not even max level, like high level. As soon as you, um, switch your skill out, it's just like, here's all your specialization points. So, um, for a specialization, it's like, these are the ones I'm going to have put points into versus just, it's token quote unquote level one, uh, with nothing built into the tree. But you can have up to a specialization of 20 in a given skill.
00:49:00
Speaker
And then you can have modifiers on top of that that might add to it. But the base is 20. And let's say you're like, I'm not feeling this skill or this spell. I want to try something else. You're like, man, it kind of sucks to switch from a level 20 something to a level one. So what the game does is after you've leveled enough over time, you're like, hey, your minimum specialization points are 9 or 10.
00:49:29
Speaker
So if I switch to a new ability, it's not fully handicapping me to start from scratch. They're like, hey, here's half your points to kind of work with for like, Hey, let's start here. And then you'll typically get them back pretty fast because it's tied to XP you get at that level. So if you're like, Oh, I'm level 80 and doing stuff.
00:49:53
Speaker
the skills, quote unquote, only level 10. So it's gonna close that gap pretty quickly and it does not feel as bad to switch around and try stuff. The game's actually really smart about it too, because it uses, this is kind of nerdy again, but it uses multiple thresholds. There's the maximum level a skill can be, and that is determined by like your character level. So you're not gonna have 20 points in the fireball if you just decided to never switch off of it by like the time you're level 20, that's like absurd.
00:50:21
Speaker
Instead, it's capped somewhere. Then there's the natural progression, which is just like, oh, you can like slowly get some skill points in this skill because you're not at the cap yet. And then there's the accelerated progression for like, we're trying to catch you up a little bit, doesn't really seem like you're using the skill or you switched to it recently or something. And then the floor that Dave mentioned. And the fact that those are all moving actually makes it feel like you can respect at any point in the leveling process and you're not really penalized for it.
00:50:50
Speaker
Yeah, it's just really good at accelerating things for like, oh, I want to play the game, not be bogged down in video game detritus. Yeah. Also, I want to shout out, there are two different quote unquote factions within the game. One is like the, I'm going to call it like the solo self found. You can fulfill prophecies. What's the circle of fortune you said? Circle of fortune. Yeah. Yeah. And that's all around like.
00:51:19
Speaker
I can quote unquote buy prophecies like, Oh, if I kill this boss, these things are guaranteed to drop. Yeah. Where it's like, Oh, it would definitely be too unique. So if I kill this boss on this difficulty in this area, I've been playing with circle of fortune and I've min max some things where I'm like, I know that this particular pair of unique boots that I need for my build only dropped from this boss.
00:51:44
Speaker
Well, what if right before I fight that boss, I go grab a prophecy that is the next boss I kill drops five pairs of unique boots, right? You can do that. The game doesn't stop you. It feels like you're cheating.
00:51:59
Speaker
And I love it because it lets you skip out the RNG nonsense. Sorry, I had to hard sell A Circle of Fortune. It's good. It is a cool one. I definitely started out there. But for all my other characters after the first one, I'm like, oh, let's do the trading faction. Do you have the name of that?
00:52:18
Speaker
checks out merchant skill. Um, but when you go to that area, there's essentially all these different NPC merchants, like 20 to 30 of them, but they each kind of what specialize in having like, Hey, I sell daggers. I sell boots. I sell ambulance. But essentially when you go and talk to them, you're seeing all these items listed in the market that other players have put there.
00:52:44
Speaker
So it'll cost you some faction favor points and then whatever the amount of gold it was listed for. But it was really fun for me because, again, I didn't open up 13 wikis to see what all the items are. I'm like, oh, right now my amulet kind of sucks. What amulets are out there for me? And I'm like, oh, that's a really cool one. Oh, that's expensive as shit. That must be like some high tier. Maybe I could save up for that. Or maybe I could find something that's more level and cash appropriate for me right now.
00:53:14
Speaker
And you can also list your own items to sell. Nobody's bought my stuff yet. I haven't really looked at the market before listing the items, so I might be doing insane prices for what is basically trash, which I think is what happened. But it's just a... A couple double exalts or something. Throw it in there. You know someone's hoarding them somewhere. You just need two good rolls. It felt good.
00:53:42
Speaker
more of like the the the in-game universe felt a lot because it could have just had like a hey it'll open up a new window and this is like the the trading board and you can find anything right like I was aware of Path of Exile's model of hey there's literally a separate website yeah this is all above board but
00:54:04
Speaker
You can literally message somebody who's in another country in their language saying like, hey, I'll sell you listed this item. I would like to buy it for the amount you said. And they're like, OK, cool. I'll invite you to party. We'll do the trading. Call it there. And again, it's a separate thing versus. And they're in their stash, too. Yes. Right. It's just like, oh, someone just joined your world to trade for this specific item. Here is where that item is in your storage so you can trade it off. So dumb. Love it.
00:54:34
Speaker
It's so much effort to go around having an actual in-game trading interface. I have never seen a game put more effort into not implementing a feature.
00:54:47
Speaker
I'm counting Destiny because Destiny wouldn't actually put that much effort in. They would just not implement the feature. They wouldn't implement any features. When we were playing, I wanted to give you some items because I'm like, oh, this is for a sorcerer. I'm not playing a sorcerer. Let me give this to Jake. The game's like, no. You found this on your own separately. You cannot give that to Jake. I'm like, okay.
00:55:13
Speaker
Yeah, they do isolate the two factions in a way. You can switch between them. I don't know if you lose progress or not, but you definitely lose access to.
00:55:22
Speaker
If you're doing the prophecies or benefiting from like the circle of fortune gets passive RNG boosts where it's just like, oh, if a unique item would drop, there's a good chance that two will drop or something like that. Any item like that, that comes from a bonus from the circle of fortune has a special little symbol on it, the faction symbol. And only people who are in that faction of that rank can use that item.
00:55:46
Speaker
So, Circle of Fortune is fine if you're doing small group gameplay. Maybe you just want to play with a specific group of friends and you want to be able to trade items between yourself. But it still relies on resonance, which is what Dave was talking about. Basically, if you play with another player for enough time, a separate resource will drop called a resonance. There's different types.
00:56:11
Speaker
But the base one is like, oh, you can give someone an item from like your play time together. Like, oh, cool. Let me do that. And then there's a higher. So it doesn't have to be just from it didn't have to drop during your play time together. OK. Yeah. It just has to be tradable, not faction locked. Basically, they can't be in the other faction or to lower level within the faction.
00:56:36
Speaker
Okay. So if I had any item in my stash that would be good for Jake, I could essentially use that residence to be like, here you go. This is for you. Yeah. And there's a different type of residence for a higher trading tier, like your uniques and exalted. Yeah.
00:56:51
Speaker
Which to be honest, I feel like you should be a little trade exalted. They're not like, they kind of are the end game chase, but they're the end game chase that you have to feed into your crafting to make good. So it's like, yeah. It's just like the game is definitely built around like, Hey, no twinks, no twinks at all. No twinks at all. They don't want to have some low level person come in and they'd be like, Oh, we're just going to give you these God items. Um,
00:57:16
Speaker
like a separate character or your body joint play type thing. It is really funny. It's kind of interesting because like you would think that a game that would crack down on twinks as much as this one has is like doing it because they're trying to like maintain market integrity or some sort of gameplay integrity or something like that.
00:57:37
Speaker
But no, they've actually already split off the market, right? Like in the same way that these high RNG bonus items that Circle of Fortune gets can't be traded to people in the merchant skilled. If Dave buys, if he finds like a good deal and is like, hey, I saw that you wanted this frostbite item, here you go. He would have no way to give it to me. Just like push around an invisible force field and he could like not hand me the boots. He could drop them on the ground and I'd be like, there's no boots there. It doesn't look like anything to me.
00:58:06
Speaker
Um, and basically there's no way I can get it unless I also join the circle or the, uh, the merchant skill. So it's interesting, but I like it. And whether it's a good idea or a bad idea, whether it's positive or interesting idea, it's different glad they leaned into it versus not implementing anything at all. Yeah. Or just kind of being like, eh, something half-assed.
00:58:33
Speaker
And it feels good. It feels really good to have an option to just be like, if you want to just play on your own, just, you can just do circle of fortune. It's fine. Like if you don't want to interact with other players, if you don't want to buy their crap and honestly, merchant skilled is probably better long-term. Um, you can still make your RNG absolutely wild in circle of fortune. So it's always crazy when you like buy a bunch of prophecies, which takes time to get the favor playing the game to get there, basically killing enemies, completing quests and stuff.
Development History and Value
00:59:03
Speaker
but you build up a bunch of prophecies and then I accidentally kill a boss classified enemy before I got to the boss that I actually wanted to kill to fulfill the prophecies. And it's just like all of these uniques just rain out of its body. And I'm like garbage, garbage, garbage, garbage, garbage, garbage, because they're not within the pool that I want. But that's my miscalculation. I'm glad the game lets you do that. That's very cool.
00:59:30
Speaker
It's just From my experience with it so far again, I'd put like 90 hours into it. I probably will still do more It's a good take on an ARPG as far as a lot of choices they've made it still does not have the the level of polish and Minutia that Path of Exile 2 is gonna have right which I think they
00:59:57
Speaker
released a demo build to some YouTubers and other personalities. Yeah, I mean, things would be half of Exile complicated at this point. I just want a fun, good system. And this has definitely been fun to play and experiment with. I don't think that this one needs to be necessarily a competitor like this launched in the early access. It had a Kickstarter.
01:00:27
Speaker
It had all of this stuff that like a full 100% ownership backed by 10 cent game does not need to do in order to get out the door. But I also noticed like, so this was, so I looked it up on the Wiki or the Wiki page right now. Their Kickstarter was in 2018 and they reached their goal of $250,000. That
01:00:53
Speaker
is not a lot of money in modern game development like amounts. So they've made a lot of money since launch, right? I'm sure they made some money in early access. I'm not saying they're poor, but they're like indie rich. They're not like aiming for Diablo numbers. They're not aiming for Path of Exile numbers.
01:01:16
Speaker
I would compare this game to games like Titan Quest or Grim Dawn. These are games that are scaled for basically small party or single player gameplay. And I think it does really well in that space. Also, I think Grim Dawn, I know we've mentioned before several times in the podcast, Grim Dawn is good. Titan Quest exists. It is very hard to go back and play it.
01:01:45
Speaker
I don't know. We must have had an episode on Titan Quest probably like 15 years ago at this point. The thing I love about Titan Quest is like after they revived, they like released a lot of their stuff on Steam. They're like, oh, by the way, we're making a new expansion for it.
01:02:04
Speaker
And it was like a decade old or some nonsense. It was like a 10 year old game and they're like, yeah, there seems to be some excitement. So we're just going to release a new expansion for the game. Not the second game. I love that. I thought it was funny. Yeah, that's everything for last epoch. I recommend it. Those are last thoughts on the epoch.
01:02:32
Speaker
I also don't think it was full modern day price, which was nice. I might've gotten it on sale. Well, I bought it back when it was. I think it was 30 or 40. Yeah, like that's a very reasonable price for a game you can get a lot of hours out of if you like ARPGs.
Conclusion and Listener Engagement
01:02:50
Speaker
So 35, you're right there in the middle. So yeah, give it a shot. Any closing thoughts, Dave, before I...
01:03:02
Speaker
Round us off. Experiment. Experiment with abilities and builds. It's fun because once you find something that works or you think could work, endorphins and dopamine is just muah. Yeah.
01:03:19
Speaker
My counter is don't experiment. That's for people to play Path of Exile. They're crazy. I don't understand how they do it. Just look at the build online. I'm just kidding. Maybe spend a little bit of time to play around a little bit. I would I would second experiment and then figure out like how far off you were from optimal. Then make the jump if you want or not.
01:03:46
Speaker
the game is pretty well balanced. So it's not until you get significantly far in that you're going to be like, do I suck? But it's also not easy. It's not a cakewalk like like Diablo. You can die to bosses in this game. I have a lot sometimes in one shot. But
01:04:11
Speaker
If you guys have other ARPGs or maybe games between the major releases of this year that you're looking forward to, that you'd like to recommend for us to try out, you can send those recommendations in. I will say we're getting mighty close to that Elden Ring DLC. So like, temper your expectations.
01:04:33
Speaker
Substone Podcast at gml.com, or join the discussion on Facebook, which I think is only basically mobile games and things like that at this point. Facebook.com slash Substone Podcast. And as always, we'll see you in the next one. Have a good night, exile.
01:05:02
Speaker
Oh, I'm sorry, I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry.