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Students of Conflict - Season 2 - #2A - NAFT Championship 2024: Jim (The Dreamer, Insomniac vs Sonnia Criid, Unmasked)  image

Students of Conflict - Season 2 - #2A - NAFT Championship 2024: Jim (The Dreamer, Insomniac vs Sonnia Criid, Unmasked)

S2 · Students of Conflict: A Malifaux Podcast
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In this episode we talk to Jim about a hard fought game in his journey to a 2nd place finish in the North American Faux Tour Master’s Invitational Championship. We learn some valuable lessons on the strengths and weaknesses of The Dreamer, Jim finally convinces Doug to give Dreamer, Insomniac a try, and an adorable cat decides she needs to be a bonus guest on the show.

Hosts: Doug and Clay

Guests: Jim, Zoe, and Grant

Tournament: North American Faux Tour (NAFT) Master’s Invitational Championship, 8-9 Jun 2024 (GG4)

Tournament on Longshanks: https://www.longshanks.org/event/16165/

Encounter:

Round 5

Deployment and Strategy: Flank, Plant Explosives

Schemes: Death Beds, Deliver a Message, Hold up Their Forces, Sweating Bullets, Protected Territory

Jim’s Schemes: Death Beds (Web), Protected Territory

Andre’s Schemes: Death Beds (Pyre), Sweating Bullets

Final Score: 7-7

Crews:

Jim’s The Dreamer, Insomniac
Size: 50 - Pool: 7
Leader:  The Dreamer, Insomniac
Totem(s):  Lord Chompy Bits
Hires:
 Widow Weaver
 Vasilisa
 Lady Yume
 Bandersnatch
 Daydream
 Wicked Doll
 Wicked Doll 2
 Wicked Doll 3

Andre’s Sonnia Criid, Unmasked
Size: 50 - Pool: 6
Leader:  Sonnia Criid, Unmasked
-Expert Marksman
Totem(s):
 Purifying Flame
Hires:
 Director Rodriguez
 Witchling Thrall
   -Lead-Lined Coat
 Witchling Handler
   -No Prisoners
 Thalarian Queller
 Hex Bow

Plugs from Guest:

The Other Coast Podcast: https://open.spotify.com/show/3Qgr5HId5bSWr8CsSQoRM1?si=406db2c10a53497e

Danger Planet GT (19-21 Jul, Embassy Suites Boston at Logan Airport) … Announcement video, with links to event packet, registration, hotel, and more: https://www.youtube.com/watch?v=7yLLTEmiMOY

“Who is the Beatdown?” Episode from the Breachburnt Podcast: https://open.spotify.com/episode/3cpjccplnkBNsRUHQS6FWx

Recipes discussed (recipes can be found in the Students of Conflict discord channel): Fruitcake cookies: https://houseofnasheats.com/fruitcake-cookies/

Thank-Yous:

HUGE thanks to Top Doug Design for all the terrain we play on here in Texas and for sponsoring this podcast, to Wyrd Miniatures for allowing us to use their artwork from the 2nd Edition Student of Conflict, and to Dragon’s Lair Comics & Fantasy Houston for providing such an amazing space for the community. Also, thanks to the North American Faux Tour TO Council for choosing to hold the NAFT Championship Tournament here in Texas!

Top Doug Design: https://www.topdougdesign.com/

Wyrd Miniatures: https://www.wyrd-games.net/malifaux

Dragon’s Lair Comics & Fantasy Houston: https://www.facebook.com/dlairhouston

NAFT: https://www.usfauxtour.com/

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Transcript

Introduction to the Podcast

00:00:10
Speaker
Straight out of the heart of Texas, here come the students of conflict, helping you become a better Malifaux player and reach the top of the podium, one game at a time.

Hosts' Recent Tournament Experience

00:00:33
Speaker
All right, welcome to Students of Conflict. We are Clay and Doug. Hello! And hello! And we actually survived the North American FOTUR Championship weekend. We are now back in this recording booth trying to become better Malifaux players, leveling up ourselves, and hopefully helping level others up as well. It's gonna be one of those kind of evenings we can tell. um We do that by taking an in-depth look at just one game from our guests. We ask them about the key decisions that they made before the game, during the game, and now that they're looking back at the game, what were the things that they learned and that they can pass on to others? We interview our guests together so we can get some good cross-flow and different perspectives, and then we release them as one individual podcast per guest, helping people level up one game at a time.

Meet Grant and Jim: Pro Tour Champions

00:01:15
Speaker
Today, we are speaking with Grant and Jim.
00:01:18
Speaker
Hello, I am half of that. I am the other half. These guys came in first and second at the North American Pro Tour Masters Invitational Championship. It was held on 8th and 9th June 2024 here in Houston, Texas. We will be releasing our discussions with them in Season 2, Episodes 2A and 2B.

Discussion with Jim, the Dice Man

00:01:37
Speaker
I'm going to shut up now and turn the mic over to Doug. Thank you. With me today, we have Jim, the Dice Man, Dyson. How are you doing today? Oh, you know, I'm doing well. How are you, Doug? How are you recovering after the weekend?

Icebreaker: Malifaux Model Dish

00:01:53
Speaker
I'm doing well. I mean, this this week has been a month, I swear, but you know, I'm feeling recovered. How about yourself? Feeling recovered? Oh, yeah, bounced back, back at the office and missing and looking forward to next year.
00:02:09
Speaker
Awesome, yeah, I've got a chat with ah Owen and the rest of the TOs, and we'll put out there into the world as soon as we've got anything set up. So I'm excited to finally have you on the podcast, IvyNel, played at tournaments with you, and I don't think I've ever actually played against you before. Not yet. Well, hopefully, hopefully soon. It'll be awesome, I'm excited.

Jim's Tournament Experience and Strategy

00:02:35
Speaker
So since this is your first time on the show, if you don't know, we love to ask our guests an icebreaker question to kick everything off, you know, get everyone going and kind of set the mood. Also, some point along the line, we turn this into the only Malifaux cooking podcast, sort of, I guess.
00:02:58
Speaker
I love it. It's my favorite part of the show. I was left unsupervised and I'm always hungry. So our icebreaker question for this episode, if you had to prepare a dish for your favorite model in the entire game, what would you prepare and why? So I thought about this for a minute, but not a long minute because my favorite model in the game is the Cylinder. and they eat anything. it's true So I thought of something that I know would draw anyone who eats anything. And they they are my fruitcake cookies. I love fruitcake. Fruitcake's pretty good, but you know, some people don't like it, but these cookies, man. Fruitcake when done well is amazing. Fruitcake when done poorly is a door stop.
00:03:53
Speaker
Indeed. And that's the thing. These aren't super dense. They're more. It's a it's like a citrusy cookie that has all kinds of candied fruits and nuts in them. So it's like, it's like the holidays. But in a not you eat it and fall asleep format. So a handful of these, throw them into the pond, the syllabus will jump there and they won't eat my leg. oh okay that's good to know i want some cookies now yeah but we finished up the last of the gooey butter cookies from the tournament came home with me because everyone else left so i got to eat them and i finished those up after dinner tonight nice yeah they were good oh my god those cookies were so good and those brownies oh i needed a moment there
00:04:46
Speaker
yeah So which round are you talking about tonight and why? So we're going to be talking about round five, the final game top table against

In-depth on Dreamer 2 Mechanics

00:04:59
Speaker
Andre's Guild. And that pool was the flank plant explosives pool is the second plant explosives pool of the event. um in the schemes where deathbeds deliver a message, hold up their forces, sweating bullets, and protected territory. um Okay, and you were playing the Dreamer 2 into this one. I was. In fact, I soloed Dreamer 2 all weekend. Well, I'm excited to hear you talk about this because I am not going to lie.
00:05:36
Speaker
I've looked at Dreamer 2's card isn and I don't understand it. I'm not quite sure how it's supposed to work. Clearly you were able to get it working working properly because you soloed him and then took second place at the invitational. But I have not had the, I'm not sure if it would be pleasure or misfortune to play across the table from Dreamer 2 yet. So I'm not quite sure how it works. So I'm excited to hear your take on this. Sure. So do you want to start generally about why Dreamer 2 in the event and then go into the game or? Yeah. So you said you sold them for the event. So why Dreamer 2 for the event and why specifically for this round?
00:06:21
Speaker
So for the event, and this is just kind of for me, tournament part of tournament prep is figuring out what to bring to an event. Because like a lot of us, I have a pretty sizable collection. And it's very hard to carry all that through on an airplane. And certainly you don't want to be checking that luggage, right? Correct. You want it to be in your carry on. I cannot tell you how much many goddamn models I'm still having to fucking repair

Tournament Strategy and Adaptation

00:06:50
Speaker
from making the fool's errand of bringing a whole faction. Yeah, yeah, I definitely always make sure I bring my models as my carry on and not my check bag. you So I have been on Neverborn since Nova this past year.
00:07:10
Speaker
And I've dallyed in other factions, but Neverborn's been consistently part of the rotation. So I wanted to stick there. And then I was looking at what I had in Neverborn that I felt could adapt to the the packet once you had released it. And I actually started chatting with some of the fellas down in the Oceania region, you know, our friends Down Under. And they shared some pretty interesting takes on Dreamer 2 that convinced me to go with him for the event. Okay. like what What were these ah the takes that they were presenting? Because I haven't heard a lot from the Oceania meta lately.
00:07:55
Speaker
So u what it really comes down to is that, for me, the common wisdom about Dreamer 2, and apologies if my cat's coming through the microphone. Oh, no, we love that. opposite That's fantastic. Okay, what is the kitty cat plan? This is Zoe. Oh, my gosh. She's a big girl. Say hi. and Now she's all quiet. She's camera shy. And of course here in like a totally acoustic medium, you'll just have to take our word for it listeners that that that is a cute cat. Oh my goodness. She is cute, but she is loud. big kitdding And just be careful. If I've learned from Alpha, she knows bleeding disease. yeah She either knows bleeding disease or she has positives to attack me next to an ice pillar. One of the two. I don't think I want to get hit by either. No. ah So.
00:08:55
Speaker
Dreamer 2, the common wisdom has always has been for me based on a list that came out of the UK meta, which is focused on running three insidious madnesses and trying to maximize your lucid dreams to take advantage of the combination of insomnia and drifting off. And for those who don't know Dreamer 2's card, ah Insomnia is on the front of his, they're both on the front of his card because they're abilities. Insomnia says, but drifting off says that after an enemy model's activation, if you have five or more cards removed from game, you bury Dreamer and then put those removed from game cards into your hand and what's in your hand becomes your removed from game pile.
00:09:45
Speaker
And then the insomnia part is at the start of any friendly activation. If Dreamer is buried, you lose two cards removed from the game. And if there are no cards removed from the game, at after that you unbury Dreamer.

Performance Reflections and Adjustments

00:09:58
Speaker
So his gameplay loop is essentially filtering cards into this removed from game pile to craft a hand and then teleport around the board. And a lot of his models that have Lucid Dream seem like they are great hires so that you can do that every turn. The problem is a lot of those models are summons and they're kind of as durable as summons are, which is to say they die. And even in this gaining grounds, taking a crew full of things that just die is a great way to lose a game.
00:10:40
Speaker
Yeah, and especially in this pool, you know, it's like, it's it's not the killiest pool in the world, but it's a pretty killing one. It is. And the fact remains, the fact is that in Dreamer, in Nightmare, the keyword, you have a lot of models that can do pretty good work when you feed them a handful of severe. Lord Chompy Bits has an amazing attack. Widow Weaver and Vasilisa, who's a versatile, but she's honorary here. They can summon, stitch together, who are great summons for for coming in free. And over the course of the event, there there were other models I brought in that had good attacks or good uses for those severe. So the the long and short of it is,
00:11:31
Speaker
If you fill your list with models that can use good cards, then the only support model you really need is Dreamer himself. You don't need to fill it with these cheap summon models that you hire for Lucid Dream, because Dreamer himself will the draw you that hand.

Lessons Learned from the Tournament

00:11:54
Speaker
So using ah Dreamer is more of a support master in this case than a, okay. Yeah, you if Dreamer does any interaction with an enemy model, I want it to be one or two times a game max. He really wants to be staying away from danger. The main action you're taking with Dreamer, if, and we'll go into particulars about this game in a second, is
00:12:23
Speaker
his um drift his endless slumber attack, which gives a target slow and adversary nightmare, has no target number. And it has a built-in trigger called counting sheep, which has no restrictions. It is not an enemy-only trigger. So you can s flip a card and tell a daydream that you hired to relent and just have the best version of tools for the job in the game.
00:12:54
Speaker
And then you can do it again on that same daydream, flipping two cards because you've adversary. And if you really want to dig for cards, you you don't relent the attack. And you can start flipping through, you know, five, six, seven cards in an activation with Dreamer on top of having seen whatever you flipped up to that point. and You can easily have a handful of nothing but Severe's reliably at turn one of every game. Well, now those are sitting out of play then. Well, Dreamer removes up to six cards on his activation, so he is primed to swap just by himself. That's suddenly making a lot more sense.
00:13:43
Speaker
I typically will hire one daydream because you can, if you don't want to do the teleport early in turn one, you just endless slumber twice, you have four removed, and you just wait to the right point to go with that daydream. Who's slow, but who cares, it's a daydream. And they'll lose the dream once, boom, you've got your five, and then you're ready to swap at that point. you the The list is reactive. or I feel Insomniac does better as a reactive playstyle rather than proactive playstyle. And that was really relevant in this game. So if we wanted to transfer over to the game. Yeah, yeah. So what were some of, you know, the big lessons and themes from this game in particular?
00:14:37
Speaker
So the the first and the first thing that really was important for me that I took away from this game was the importance of the pregame. Normally, you know you go to a game, you see the pool, you see the table, you do that, announce the faction, announce the master step. That kind of didn't happen as much here. I had already locked in. I'm doing Dreamer 2 all weekend. Andre had been soloing Sonya 2 all weekend. So I kind of already knew going in that he was playing Sonya II, I was playing Dreamer II. Seeing the table that we had, we had a lot of line of sight blocking terrain, which was great because my focus pregame and my struggle pregame was on the fact that out of all my games this weekend, Andre had the strongest ranged threat.
00:15:36
Speaker
And I perceive that to be one of Dreamer's big weaknesses. He's a ranged threat that can reach out with positives and shoot his Defense Four face off the table. Lord Cooper said hi. is Yeah, actually Grant and I play that Nova and he double walked Lord Cooper and focus shot Dreamer in the face and nearly one rounded him. It was actually triple walked and used a bonus action for the shot. Right. So it's like, I'm very aware of that weakness. So I started doing, I call it getting in my head. I don't know if you guys have heard of that phrase, but I started really, I was focusing more on what my opponent could do to me that I was losing sight of what I could do on the table. And, you know, there's a little.
00:16:30
Speaker
worry there whenever you're going into top table of an event like, oh, geez, I don't want to screw up here, you know? um And so I tried to focus on what I could accomplish with the terrain available to me. And you're playing on the, what, the Soulstone Quarry board, right? Yes. So there were two forests. He took the site the deployment zone that had two forests near the edge of the flank for him. And this scheme pool, when you we take a moment to look at it, there's some emphasis on getting into the middle and holding a fight with hold up their forces and sweating bullets. Deathbeds kind of wants to be wherever the action is and deliver a message once you to be near the enemy leader. That's a lot of
00:17:25
Speaker
Go in on the enemy crew. Protected territory is the only real option for scoring far away. Run the strategy plant, encourage you to spread out. So you did a good job with this pool of having you know the schemes kind of counteracted, which we're trying to do with the strategy. So it made a very interesting choice.
00:17:50
Speaker
I'm glad you enjoy the pool selection there. I do put a lot of thought into trying to craft a a pool where you have to make interesting decisions. Yeah, there's like a tension between almost every possible option that you can take, you know, it'll pull you one way or the other. It is all these pools were very cool. Right, and um the Breachburnt Fellas, I don't know if you've listened to one of their recent pods, they were talking about that concept from Magic of who's the beat down, about how important it is going into a matchup to identify when you're the aggressor or not. And I made the determination that, you know, I'm against Sonya, she's got my range on me.
00:18:40
Speaker
Sonya herself has built-in tomes and access to anti-armor with Expert Shot. And armor and terrifying are my only defensive tech. And he also has ruthless models and keywords, so he makes hazardous terrain I can't ignore with Incorp. Like, he has all

Final Reflections on Tournament Strategies

00:18:58
Speaker
the tools to counter my stuff. So he's the aggressor. That sounds like a rough matchup there. So what can I do? So I tried to go back and say, what can I do to score points? And if I'll focus on scoring first and then worry about denial later. I ultimately settled on death beds for web markers and protected territory. My theory being
00:19:27
Speaker
It's flank, so we have to go wide, or we have the option to go wide, and I have wicked dolls, and wicked dolls are phenomenal scheme runners. They have stealth, which is one of the few things that beats ranged ranged attacks, yeahp because they just can't shoot you. And while he does have access to hexbows in keyword, um If I play my cards right and and time my activations, I can activate a doll after his expo is gone, and then he can't deny me. ah Deathbed's webs is because I took Widow Weaver and Bandersnatch. Widow Weaver has disruption by placing people on webs, so I can kind of drop webs outside his death bubble, go in, yoink a minion, and kill it, ideally, and get a reveal point.
00:20:23
Speaker
and then just run away and drop scheme markers next to webs later. So that's like the minimal interaction with him that could score me points. Oh, and the Bandersnatch and Widowweaver, you know, dynamic duo of put the ah web upfield and, hey, jump up far upfield. They go up, put another one up, and now you're suddenly getting lots of options for them to jump around and dodge away or, you know, strike from the shadows and then disappear later, sort of. Right.
00:20:57
Speaker
And also, it's planned explosives, so I can give them bombs. They just, ah see using the sea's prey ability, just jump to one of those webs, drop their bomb, and now I'm not spending actions walking around doing that. I mean, what Walking is for peasants. It is. and Or it's Walking is for the MVP of this matchup, who we'll talk about later. um But I do know that Guild isn't the fastest keyword and fastest faction and I do know that Andre has a tendency to stick in keyword and Not really do out of keyword hires most of the time so I wasn't super worried about a Louisa or a Undercover reporter hire coming in to ruin my day but knowing you know it against a
00:21:51
Speaker
you know, John Q. Guild off the street, I would be worried about something like that. No, they're slow moving because they're so weighed down by all of their lead line coats. Yes, which would be a problem if I wanted to fight them. But uh, so yeah, that was kind of my thoughts going in was, all right, I can't fight him, or I don't want to fight him. How do I score around him? I guess we should go over the lists now. Yeah, yeah, so ah the list, will what list did you bring? So I i brought Dreamer Insomniac with Lord Chompybits. I hired Widowweaver, Vasilisa, Lady Yumei, the Bandersnatch, three wicked dolls, and one daydream. ah That comes in at seven soul stones left. No upgrades.
00:22:44
Speaker
Wow, not not bringing any ancient packs on you. I didn't, because I gotta be honest, there is exactly one flip that I don't want to Black Joker, and it's one that I can take multiple times in activation, and that's the summon a stitched flip. Nothing on Dreamer's card cares if it Black Jokers, because you're usually targeting friendlies, and you're bringing a, this is a 10 model crew. If I brought two ancient packs on a 10 model crew, most other crews are still going to have ah equal or plus one on initiative to me just because of the past tokens I give them. So to me, those extra stones were more useful in going for triggers and damage reduction than it was to for the benefits of the upgrade.
00:23:36
Speaker
I mean, and you play this, this crew, right? You're suddenly getting a hand refresh in the middle of not just a new hand, a new stacked hand. That actually was a We'll come back to that. Okay, no This crew, didn now did you run the same crew the entire weekend or did you, how close to your standard or Dreamer 2 list is this? How much change do you make to your crew between games?
00:24:08
Speaker
So the core of it is Widowweaver, a daydream, and two wicked dolls. That's the the core I hired every game. The big change here is I swapped a second daydream for a third wicked doll, and I dropped Teddy, of all people, for Vasilisa. The Teddy comes in because he is a great, u ah he uses those upgrades, and not those upgrades, those severes in hand really well, because between Flurry and just having a stat six, three, four, six attack, the boy can make a lot of attacks.

Analysis of Key Matchups

00:24:49
Speaker
And he has enough wounds that he's hard to remove in a single activation.
00:24:55
Speaker
And one thing that Dreamer has that we didn't talk about, because it doesn't come up all that often, is his Tactical Action Lead Nightmare. And this takes a three to go off. It's nothing. It has a built-in trigger called anaerophobia, where you basically bury one of your models inside an enemy model, And so like the big problem with Teddy is that he's a Defense Four model who will die to concentrated fire because he's Defense Four. Well, if you're not against someone one who punches buried things and you bury Teddy, they can't punch him. So he just sits in the void until he activates, pops out of their shadows and eats them.
00:25:47
Speaker
Now always with with Teddy, now obviously you didn't bring him this game. Are you ever, the a wisdom I've heard about Dreamer too, and I don't know how much you did this or not, but is that because Dreamer can summon Lord Chompy Bits, were you ever using the Teddy's consumability to say, all right, Chompy Bits activates, Teddy eats him, Dreamer resummons him? I did not do that. I did not give myself an opportunity to do that, really. I don't think that's a bad idea at all. um I usually made Chompy the first line of offense. So I made a lot of use of that on your heels trigger on his gun and just threw him in the enemy face. So he, my my enemies usually did the courtesy of killing Chompy for me.
00:26:47
Speaker
That's awesome in your other games and you yeah, no that makes sense cool um I Did use consume on the wicked dolls for when For so the big thing about this list is you're trying to upgrade your higher some of your hired wicked dolls into stitch together. And so the easy way to do that is to, you know, make a single, make an attack with Teddy or chompy because they're min three. It's a perfect kill. You occasionally flip black jokers on that and you don't want to spend a second action killing a doll. So usually if you're in range to punch a doll, you're in range to eat a doll. And when you consume a doll, they still drop a scrap. So.
00:27:35
Speaker
It's, uh, he's really good for that reason too. And when Teddy dies, you can turn him into a stitched because he drops a scrap. How convenient. Yes. But, um, yeah, in this matchup, I figured that he would probably be shot off the board before he got to the frontline. And so I brought Vasselt Lisa, who is also like really fast. um She has effectively moved six, and she can carry a doll with her when she walks. And so when I was talking about my MVP model, Vasilisa is my MVP model this game. She kind of scored me three or four VP by herself.
00:28:18
Speaker
ah But I brought her because she is armor too, which yes, Sonia can mulch that armor, but I deployed Vasilisa. Since Andre was a attacker, I asked him to deploy where Sonia was going first, and then just put Vasilisa on the exact opposite side of the board. ah Because Vasilisa is armor too, which is more than enough for most people to chew through. And she has this fun action called field repairs. which is a three inch stat six target number 12 action that heals constructs one, two, three. She's a construct. So she can heal herself one, two, three. And it has this funny little trigger called mend, which is that the target heals two. So she can heal herself three, four, five for a six of Rams.
00:29:12
Speaker
which um also, I flipped Black Joker on that heal once, but because I hit the Ment trigger, she still healed herself to full. hu Oh, that's nice. it it It's really good. Oh, that's that's solid. Yeah, I was super impressed with Vasilisa playing against that damn thing. Mm-hmm. Fucker wouldn't die. i need to i need to take ah I need to take a look at her again. Yeah, the last reason that I brought her is she has this ability on the front of her card called Tangled Threads, which is during the start phase, every enemy with an aura 2 of a friendly puppet gets staggered.
00:29:50
Speaker
Now, you're summoning stitched together and they're going in to be like, disruption pieces. They're trying to go and get in his way. i For those of you who haven't played with or against Sonya Unmasked yet, one of the really strong elements of her card is an ability called Enraged by the Mage. So... Enraged by the mage, other than being really fun to say, says that when a friendly witch hunter is pushed within eight inches of Sonya outside its activation and it ends engaging an enemy model, it can punch him.
00:30:28
Speaker
Witchling thralls have a two, four, six damage stat six attack, have ruthless and built-in crit strike. yeah Director Rodriguez has a stat six, three, four, five damage attack with trigger to do plus one damage.
00:30:44
Speaker
I don't want Andre pushing his models to get extra attacks out of them. That's bad for me. What stops people being pushed out of their activation staggered. Oh, that that's a smart list building there. That's knowing your enemy's crew. And so that was a decision that was made that ultimately Vasilisa was worth the risk of being one rounded. If I kept her away from Sonia for the benefit of tangled by threat, tangled threads.
00:31:16
Speaker
He ultimately did go with a more elite crew. um He had Sonya with expert marksmen, so he had the anti-armor tech. ah Purifying Flame is the totem.

Pre-game Planning and Tournament Challenges

00:31:28
Speaker
Director Rodriguez, he did bring a Thrall with lead-line coat, so there was nothing I could do to kidnap it. A witchling handler with no prisoners, which caused a very funny moment to happen near the end of the game. A Thalarian Queller and a Hexpo. So all the things I was worried about, all my fears validated. I'm telling you, start of turn one, I was very close to feeling like, oh man, I made it to the final table to to fumble the ball. And this is the big lesson moment, is that I was able to pull myself out of that head space. And what helped me pull myself out of that head space was watching my opponent
00:32:13
Speaker
and seeing how the game ah the turn progressed and realizing where my strengths existed. So things like, Sonya does not have a lot of card draw. that Seeing him doing actions and then failing and then not cheating meet led me to go, oh, maybe he isn't going to blow me off the table turn one. And then I am able to use the terrain to move up, and he says, oh, I can't do anything, so I'll just advance a little bit. And I start to exhale and go, huh, my plan is working. I'm advancing up the board. I'm getting bombs down turn one. He doesn't have a lot of threat on Vasilisa. Maybe I have a chance. And you've got some solid activation control on here. And I got some solid activation control. and so
00:33:08
Speaker
That allowed me to pull myself out of my funk and focus on actually playing the game. And I want to say it was around turn three or four, where I had this sudden moment of, oh, I've guaranteed seven points. that's ah That's a good feeling when you're like, wait a minute. Right. And so now I can really focus on trying to secure that hold and try and deny what he has. Can I can I circle back to you? In some of your opening comments, you were talking about the breach burn episode on kind of based on the magic article, which was the beat down. And so did it
00:33:51
Speaker
Were you thinking about that during this? Were you like, oh my gosh, maybe I might have just turned into the beat down now? Or it or was that just one of those things that kind of came up as you were reflecting on it afterwards? In the moment, I was trying to evaluate whether I needed to be the aggressor and remove pieces, or if I needed to stay away. And I was able to remove his totem with Chompy before Chompy died the first time. And I didn't get much more attrition after that. So I i never saw a moment where I said, ah, i'm the I'm the beat down now.

Concluding Thoughts on Performance

00:34:30
Speaker
But I did realize, ah, he may be the aggressor here, but I am successfully feeding him stuff that I don't care about.
00:34:40
Speaker
and and and still scoring my points, if that makes sense. You're you're throwing you know him juicy targets that aren't going to get you points, but that keep him occupied while you go deep while everyone else does their thing. And to be fair and to give him credit, he did turn that against me. ha So I did throw Chompy up in the middle early to kill the totem and to try and kill one of his minions. And he was able to use that to secure his sweating bullets scheme. Which, and because Chompy's a henchman, he does give that up fairly easily. And also gave him death beds because he took death beds on pyres because he's so near, why wouldn't you take death beds on pyres? Kind of makes sense. Someone's gonna die and it's probably gonna be near a pyre. Like, yeah.
00:35:34
Speaker
but And so I actually never got to reveal death beds on webs because I never had a chance to isolate one of his models without sacrificing Widow Weaver, who was too important to my overall game plan. Gotcha. And that caused a really funny kind of sequence in the middle of turn, I want to say four, where Andre is verbalizing. He's like, we're both talking out loud during the game. And he says, you don't have death beds. You don't have hold of their forces. And I go, he hasn't clocked that I have been dropping scheme markers next to webs. So he doesn't, he doesn't know yet that I have a point almost guaranteed. How can I use this to my advantage?
00:36:26
Speaker
um And so. I didn't really do much with that because I didn't have an opportunity to at that point, but just the awareness that I knew I had the point locked in and he didn't know that I had the point locked in helped me feel like, oh, I still have an edge in this game.

Strategic Adaptability and Outcomes

00:36:45
Speaker
It's like an A plus poker face moment as well. I always admired your face moments because I don't have as much of a poker face. and I'd be like, yes, he's got it. And you know it might get something away at that moment. That's so good on you, Jim, for not. Maybe. I mean, Malef is a game of hidden information and known information. And there's an element of that
00:37:09
Speaker
It's actually kind of funny when you talk about it with dreamer, because when you're sculpting your hand with the lucid dream effect, that's open information. But once you swap it into your hand, it's technically no longer open information. So. you know, your opponents will remember, oh, I saw that you had 13s in hand. And you might have cheated that 13 and they might in the heat of the moment, forget that you've cheated the 13 and still act like you have a 13. So not really showing the state of your hand is a good skill to develop as a dreamer player, just to keep your opponent on their toes.
00:37:52
Speaker
Yeah, I mean, I know for a fact that, all right, if my opponent said, you know, had their big hand set aside there, I'm like, okay, I'm watching that. But then once that's in their hand, I'll completely forget what was in there. Even it's like, okay, there may have been some garbage in there, but they still had, you know, a fairly stacked hand. I'll be like, I'm just imagining, like, oh, they just have the hand of fire, even if they've already burned through it all. Mm-hmm. and And, you know, I mean, other than that, like it was those comments and then seeing him continually not make flips that he wanted to make. That was really what helped me focus on the game and know that just because I started the game in my own headspace and overthinking things that it is a game of two players and both players are kind of getting in their own heads about stuff. So, um,
00:38:50
Speaker
I don't know, that was an important lesson for me to take away from this game. Very cool. At the end of the game, just some fun moments from the game. Yeah. um Near the end, when I realized that he had... He had his deathbeds and there was no way I could stop the second point because he had enough but enough models next to enough pyres to drop the schemes. ah The endpoint of sweating bullets. have to have no enemy henchmen or masters that are unengaged within Six of the Center. At this point, my only lit surviving henchmen and masters were Dreamer II and Widowweaver, and they were in his deployment zone near the back. Because I had run around to drop bombs with Dreamer and Widowweaver and kind of just like leave him in the middle to have it. So second to last activation,
00:39:50
Speaker
And this is a bit of a, this moment actually turned the game from a loss into a tie.
00:40:01
Speaker
I see that he doesn't have enough models left to activate that can go and threaten the center of the board. I go with Widow Weaver. I drop a web within eight inches of the center and charge Dreamer. her Into the Dream Web trigger is not enemy only. So I had to top deck a mask, because I didn't have any in hand, and I had spent all my stones at this point, to get that trigger to toss Dreamer to where he could double walk to deny his point. And I had double checked my discard pile, and I had counted, and I didn't see very many masks.
00:40:45
Speaker
So I had one card in hand, I can discard a card with Dreamer to get a plus flip. So I had three chances to flip a mask on a deck that was, by counting, pretty high density in masks, any mask would do. And my gamble paid off. And so that was kind of like a reading the cards and knowing how your deck works. that was just really fun for me because i I felt like, oh, that's a next level play, punching your own self to teleport yourself into denial point. I would not have seen that coming because who punches their own master? Right? Yeah.
00:41:28
Speaker
But then also just, yeah, doing the math, you know, having the awareness on the math, yeah, definite ah that it's that it's a good, you know, a bet worth taking. um ah Yeah, definitely a level up, that's cool. One minute, just the winner Weaver goes like, okay, I'm tired of you, you can't. just smacking him I mean, it's it's only fitting, Dreamer won, he's knocking people with a cricket bat around, so this is just turnabout. And at the end of the day, it was a 7-7 tie. So we both played very much to our our best. So I was sitting right nearby for a large portion of that game and hearing both of you making lots of sound effects for the game. You were cracking me up.
00:42:19
Speaker
Look, you gotta to make sound effects when you're playing with toy soldiers, right? Oh, of course, and they flip better that way. Well, you have to make sound effects as tribute to Yugi Moto, or you won't flip good cards. Yeah, yeah I mean, if if you're going pew pew, you gotta you know make the pew pew noises. You do, it's true. The heart of the cards demands it. But um yeah, so that's kind of like the main takeaways I had for the game. Were there any other questions you had on on the game? or a dreamer or? I wanted to ask how ah Director Rodriguez looked like from your side of the table. ah Impactful, not so much. Scary. What was what was the story there? Horrifying. Okay. Director Rodriguez is amazing. i I legitimately would expect him and any crew that is led by Lady Justice or Sonya and
00:43:13
Speaker
I don't know that I would see, I don't know that I would expect him out of keyword, because he's at that point the same cost as a writer. But he's pretty good. I don't know that I'd be surprised with him out of keyword is the problem. Yeah, so like, for me, it was the fact that his melee is doing 345 with a trigger to do a pulse of one damage. And the 345 plus burning. Oh, plus burning. Oh, which ah is delayed damage, and in Sonya, when you die and you have, I think it's just burning two, you give them soul stones, so it's really bad. But it's super bad if you're trying to like dogpile him, because he just does ping damage to a bunch of models. um The fact that he has hovering flame,
00:44:09
Speaker
means that it's very hard to tie him down, because he can just, on a six, not only get away from you, but give you burning as a present. ah by here being yeah And I think the big thing that scared me about him and Sonya specifically in this matchup is the Blaze of Glory or Sonya's equivalent effect, that plus flip from burning, because Dreamer's big defense is Serene Countenance. and having a a way to build in anti-cerene countenance on top of adding focus and um as or just being a stone user stoning for a plus flip. I'm already on a stat disadvantage with Dreamer. and The thing about both versions of Dreamer is they're very fragile masters. Dreamer 2 is very fragile. He does not have the incorporeal to reduce damage.
00:45:07
Speaker
and he really can put himself into danger if you're not careful. so between like like Dreamer 1 has Diversion and you're kind of okay if he dies early in the game because then your lucid dream's never empty and your deck can become hotter and hotter. With Dreamer 2, Because you're filtering out good cards to pull into your hand, if you lose Dreamer and you've got four Severe's removed from the game, that's a real bad feeling. Well, yeah you're hoping you get those stitched togethers to bring them back in, but... Right, but I mean... But then you have to summon those stitched togethers. Yeah, and you're doing so without four Severe's. And so, yeah, anyone who has paused positive flips to attacks is something I really...
00:46:01
Speaker
i really respect as a dreamer play i'll put it down so yeah wow thank you rodriguez good good hi burn yeah And which is good to hear, because yeah, certainly you hear whatever, you know, reading the cards, I'm like, oh, this looks pretty dang good. This is going to be so it's like, no, it's really scary in real life, too. Sometimes it or it doesn't work that way. It's kind of good to hear that it actually works that way. Yeah. Well, when I was looking at director Rodriguez, I'm like, oh, I don't see the big deal. And then I'm like, wait, wait, wait. Oh, there are three, four. Oh, oh. And that lamp had bullshit. got What the fuck? Oh, God. Oh, you do be a spooky dude. He is spooky.
00:46:41
Speaker
He's spooky and he got a big old punch. Yes, he does. Another reason we should fear the bald. Indeed. hey Respect the bald. Indeed. I was not super worried about ash bringers and I didn't see them here. So there's kind of a non-issue. And then for me, I don't have any proxies for delirium or delirious thralls or the sisters.

Final Tournament Reflections

00:47:07
Speaker
And so I didn't even consider bringing them. I don't know how the sisters fit in into Dreamer yet. Delirium, I think slots in very nicely into like the Teddy or Vasilisa spot, because he seems like another good incorporeal beater. um And the Thralls, I'm not sure yet. I feel like they're really great summons, but I almost like them more in Pandora.
00:47:37
Speaker
I don't know. Well, I mean, delirium, um, what is it? He's got the, uh, misery on adversary, right? Yes. Which insomniac does hand out. Right. So that I can see that pairing really well with that. I mean, he's also got the ability to give out adversary, but you know, getting those extra little plinks and pings isn' is never a bad thing. Right. So, um, Yeah, I would say Ashes, over the course of the weekend, Ashes models were very present and impactful, but I did not have an opportunity to use any of mine over the course of the weekend. Okay. So now going into ah the after the game phase here and thinking about the game at hindsight.
00:48:28
Speaker
What advice would you give a bottom third player, ah you know, someone facing a crew for the first time? So I think the most basic things to know about Dreamer are that his crew has a lot of terrifying and has a fair bit of incorporeal or armor. um That said, his crew is also almost all defense or willpower five. when it comes to the minions and the enforcers and even the henchmen or like defense five most of the time. So just be aware that you'll have hand pressure dealing interacting with his models. But if you can save the cards to pass those terrifying checks and take focus swings, you can pretty easily take off his models one at a time. um Don't let the
00:49:25
Speaker
um the fact that they're going to pressure your hand, scare you, and terrifying. But um if you do have tools like Ruthless in faction, you know, bringing a lone marshal to that game would have just really rung my bell. Okay. And so um what would be some of the you know most surprising or you know gotcha mechanics or interactions for a new player to watch out for when playing into a Dreamer or Dreamer 2 especially? So Dreamer 2 especially, it's going to be the mobility.
00:50:04
Speaker
Your spiders can teleport 12 inches to a web and they don't have to see the web to teleport to it It's just within 12 That can catch some people off guard because they'll think ah I've cornered you and boop my spiders are over here Dreamer likewise. He teleports to two inches of any Date any nightmare so he can truly cross the board with no no action spent and Walking is for peasants. Walking is for peasants. oh The easiest thing to make a mistake on, both as the Dreamer player and against Dreamer, is the timing of Insomniac and drifting off. Drifting off... I'll make sure I'm talking about the right ones here, because I may... They're like one ability just split between two sub-abilities for me.
00:50:59
Speaker
So it's drifting off, the thing that buries him and swaps hands needs to be at the end of an enemy activation. An enemy pass token is not an enemy activation. It's explicitly passing an activation. So just because you get five cards removed, you don't bury Dreamer until your opponent does something with a model. Likewise, when you're buried as Dreamer, you have to discard those two cards during the start of a friendly activation, and then you have to unbury Dreamer when there are zero. Dreamer may have activated. You may only have a wicked doll in the corner, but you have to pop Dreamer out somewhere.
00:51:45
Speaker
So, realize that if you're watching those Remove From Game cards, you can plan for when Dreamer pops out, and you can maybe guess where he's going to be, and then you can counter deploy your pieces.

Closing Thoughts on Strategic Choices

00:51:58
Speaker
Like, put Director Rodriguez right next to that vulnerable looking daydream. Because if Dreamer pops out there, you can punch him.
00:52:09
Speaker
So I'm going to go off script for a little bit here for one thing. What would you recommend to someone who may have suddenly been convinced to try out Dreamer 2 for the first time? Pathetically, of course. I know a guy. Sure. I have this friend who knows this guy who's thinking maybe he's going to try Dreamer 2 Thursday. Who has not been able to have his head around Dreamer 2 at all. Is he perhaps named Bug Doman? yeah Yes, but it's not Doug Broman because that's a real person and I didn't make that not correct. what What recommendations would you give to someone throwing Dreamer 2 down on the table for the first game tomorrow night over a dragon's lair during our normal play night? ah Hypothetically.
00:52:56
Speaker
So you're going to want to bring Widow Weaver. i would I would start with a list that includes Widow Weaver, two wicked dolls, two daydreams, and then your pick between Vasilisa, Lady Yumei, Teddy, and the Bandersnatch, as whatever the pool kind of dictates. Your first turn and your first activations are all going to be pretty pretty consistently the following. activate wicked dolls and, I don't know, do whatever you want to do with them, but leave them near where Widow Weaver is, or, if you're running Bandersnatch, near where the web marker Bandersnatch drops for her is going to be. ah Use your model of choice to kill a wicked doll, leaving one alive, because they're good schemers, so might as well leave one alive.
00:53:50
Speaker
so that the scrap drops near where Widow Weaver will be. This is probably your third or fourth activation. Widow Weaver jumps up, summons a stitched off that. At that point, you have now flipped cards for attacking your doll, for summoning your stitched, and maybe you've gotten a lucid in here or there. Once you see two good severes in the top of your discard pile, That's dreamer time. Dreamer's going to loose it. He's going to endless slumber on a daydream. Grab those two severs and then you're going to endless slumber as many times as you want. So long as you keep drawing the best cards into your hand. um A fun trick you can do is let's say you, your opening hand has two severs in it already.
00:54:47
Speaker
and you've summoned your doll and you still have those two, so you're stitched stitching, you still have two severes. Dreamer uses Endless Summer on the Daydream, and the Daydream doesn't relent. You cheat the severe, the higher severe with Dreamer, and the and then the other Severe on the Daydream for their attack and resist, because then they get discarded into the top five cards in your discard pile, and you put them in your Remove From Game pile, and now they're back in your new hand with all the other Severe's that you've cycled into. Suddenly this is starting to make sense. After that,
00:55:26
Speaker
um You use your lead nightmares to push Chompy and Teddy into position, your last activations turn one or throw your big punchy boys in on the enemy. And from there, like, just kind of what what does the pool require? Is it raid the vaults and you're trying to hold down a position? Well, go eat things with Teddy and Chompy. um Or if you drew severe rams, go eat things with Yume. She's got severe six and puncture. So you have, like in a list that has Teddy, Yume, Bandersnatch, Widowweaver, two dolls, two daydreams. You've got three models with severe six and either can focus or have puncture triggers to get that severe six reliably. You'll summon a stitch so you have three to four models with reliable min three at stat six.
00:56:24
Speaker
You just have a lot of potential damage output. And if anything does start getting low, just have Dreamer say, oh, you go bury in them. Bury in that shadow. And on and that that is baked in on it, though, which it is. So, oh, they're going to kill Teddy because he's de defense four? No, he's just going to hide until his next activation. And so you don't go with the stacking it for one big activation. You go for the, hey, I'm stacking it for all of my friends. Right, for all your friends. and then um If the opportunity presents itself, you can go with Dreamer and try and nuke a low-willpower model with his other attack peer into dreams. The problem is that action is not super reliable, in my humble opinion, because it's entirely dependent the damage is entirely dependent on what's on the top of the enemy deck.
00:57:21
Speaker
Because for those of you who are not familiar, and for the listeners at home, peer into Dreams is your enemy, reveals the top 5 cards of their Fate deck, you make them discard one of those, and the enemy suffers 3-2-1 damage based on the value, so weaks get this card to do more damage. It's a stat 5 attack on a master, it's just not that real. Yeah, that feels not great. it's You use it to summon Chompy back most of the time, But that has to be on an enemy non master, or excuse me, an enemy non minion. So it's tricky. But if you see an enemy totem that's not got great stats, they're usually enforcers. So they're a great target to just like, they're not going to do much, leave them alive. Oh, geez, Chompy's dead here. Thank you, Scales of Justice. You've given me another Chompy.
00:58:17
Speaker
That would be my recommendation. ah Use Widow Weaver to summon stitched, apply stitched to the enemy forehead, go from there. Okay. Well, I think I finally may understand how Dreamer 2 can work, because I've just not been able to get my head around it. Yeah. I put in a fair bit of time with the triple madness list. And I, like I was saying at the start, I've really struggled with the fact that madnesses are really good, but they're min two, they're only min three if you get a ram and there's only so many of those to go around. And they do just die to someone who brings the tech to deal with dreamer. So this, this has felt like a, oh, I actually have models that don't just fall over to enemy threats and actually pose a threat themselves. So.
00:59:14
Speaker
All right, so now what advice would you give to a middle third player? You know, an experienced player, ah realistically lee looking to give you a challenging game. What advice would you give to them going into Dreamer 2? I would recommend they take a page out of Andre's book here and bring ranged threat. Nightmare is a is a melee crew, like most Neverborn. They have a lot of range 8 guns that are 2-3-4, and they're good guns against Armor or Incorp, but they're not great guns just as themselves. They're like a tech part of the crew. All the real damage comes from melee.
00:59:56
Speaker
And if you're up against a gun line, or not even a gun line, but someone who has a good 10 or 12 inch ah action that can do solid damage, nightmare's gonna be in a bad place, because you're probably on stat advantage on them. A focus shot on most of them will do ah severe, you know, cheatable damage, because there isn't a lot of hard to wound in the in the keyword. And they have to slog across the board to get to you. Likewise, the spiders are a big part of the scoring potential of the crew. Mostly Widow Weaver, but also Bandersnatch if he comes in. They're not stealth. And so if you bring a good gun, webs aren't concealing. You bring that gun, you get a bead on the spiders and you can burn through their wounds pretty quick. Yeah, I've i've definitely had times where I've overcommitted my spiders and they just got me.
01:00:54
Speaker
Yeah, and and part of that is once Dreamer swaps his hand, he is going to have a bunch of Severe's. But if you have comparable card draw or the ability to pressure him, you're going to then force him to spend those Severe's on not dying instead of making you die. And so if he spends all those cards that he just drew defensively, You might be burning your own resources to do so, but you've kind of stopped that. You're you're forcing him away from that kill. You stopped his plan. Yeah. And that's kind of what Andre did in this game, is that he forced me to use my resources defensively. And so I couldn't really afford to go in on top of the defensive tech he had. That's what I think a good middle third approach.
01:01:45
Speaker
but as someone who doesn't play dreamer, but has fought a dreamer with all crews that have a lot of hand sculpting. Um, don't split attention. Like if you need one model dead, don't go like, Oh, well, I'm going to attack this other model lava. Like focus who you need dead, dead. And if you seen it, if you throw an attack out there on some other model, that's not who you need dead. Don't cheat it. Except if it misses, because they have better access to cards than you. So, but you can still probably have like a severe or two to make sure one or two things happen. Just make sure those things happen and everything can else can go to hell. makes sense Yeah. Splitting your fire against Dreamer is not a great call because Dreamer has a lot of incidental healing through feed on fear. So if you do drop Chompy to hat, there were plenty of times this event where Chompy was dropped to half wounds and then by his next activation was back to full.
01:02:42
Speaker
or it's down to like Vasilisia, get her down low and then suddenly she's like, and self heal. I'll just heal myself for five, you know, keep going. So yeah, that would be my advice. All right. So what advice would you give to a top third player and also addendum to that. What do you wish you had done differently in this game? Like what ah was the big lesson you learned as a player in this game? So I think the biggest thing for top tier or top third players is to really use drifting off an Insomniac against Dreamer. And actually I do want to give kudos to Grant here because he he did this expertly in our game in the fourth round.
01:03:35
Speaker
um dream As said, Dreamer only buries at the end of an enemy activation. Dreamer also tends to bring a higher crew size. Because of that, you're giving the enemy pass tokens. if your opponent doesn't use those past tokens turn one, you can be in a scenario where you sculpted your hand and bottom of turn one, you don't get to swap it. And then the first thing that happens next turn is you get swapped because your opponent goes with something because they have first activation. And now any hand that any cards you had before are now in removed from game and dreamers stuck buried for at least two if not three activations.
01:04:21
Speaker
So that would be my advice is use activations and pass tokens to deny Dreamer access to those cards when he wants them and disrupt his plans for when to bury and unbury. That's cool. That's really cool. All right. So any other questions before we wrap things up with this? I don't actually have any questions that you had answered mine as we were going through. I had a bunch because I have never faced the crew. And yeah, it was great. A lot of the questions that I saw here that were from Discord were the questions I had myself. to but How do Dreamer work? I do not know.
01:05:01
Speaker
I've faced Jim's dreamer enough that I don't really have questions at this point. Awesome. Thanks for training him up there, Grant. I'm an expert in child murder.
01:05:16
Speaker
but it's sure I think I've killed the child every single time I've faced Dreamer 2 at this point. You have. good but So before we go, do you have any ah plugs or parting thoughts, Jim? I do. So I think it would be super keen for folks listening to this to go into their pod catcher of choice and search for the other coast. It's a podcast out of California. ah Jeff and Colgan are the principal hosts over there. And they have just, I really appreciate the takes on the game and the community that they bring. And they want to be part of the wider Malifaux community and you should give them a listen. And I'm on there sometimes.
01:06:04
Speaker
You used to be a regular before you left California for the the East Coast, right? Wasn't that the the the original start of it? Okay. Yes, it was. ah And turns out a three-hour time difference makes it very difficult to record in the evenings. for appreciable length support. Truth. And we're only one, but we we definitely appreciate both of you guys, our East Coast folks. And we definitely appreciate you making some time to hang with us, Central Coast time zone guys. So thank you. Absolutely. The only other plug I would like to make is that coming up here in July 19th through the 21st is the Danger Planet GT. I have the privilege of being able to help be on the TO team for the event.
01:06:49
Speaker
there Hopefully we can get links and information in the show notes for that. Absolutely. Yeah, I dropped the the video link that there's a an overview video On YouTube and so I dropped that in there because in there it's got the player packet. It's got the hotel registration It's got all the stuff is in that video as well as you get a watch a danger planet video Which is always fun. So it is ah they're great guys It's looking to be a great event and it's all you know All the proceeds are going to help the local dog rescue. So like you're helping dogs
01:07:22
Speaker
What more do you want? I didn't know it was helping dogs. That makes me even more excited that I'm going to be there. Yeah. Cause I know that ah other Doug, so not, not other Doug, other, other Doug, there's too many damn Doug B's and Malifone out. It just gets confusing. Need to have a Highlander tournament of Oops All Dogs. We're gonna have Oops All Dogs at some point, but I know that, uh, duh, Doug Brescher, Danger Planet Doug, is big on the dog rescues, and we we bond over our mutual love of the puppers. Yes. So, it's gonna be a good time. I hope to see everybody out there. I'll be there. I'm judging painting, apparently. Nice. Awesome.
01:08:07
Speaker
And thank you guys for having me on. Hey, thank you so much for coming on. I'm so glad we finally got to have you on the podcast. And you know what? I am hoping I get to play against you in Boston, because that would be fun. That would be fun.
01:08:23
Speaker
Students of Conflict is brought to you by Top Doug Design. Check out topduggdesign.com for all of your Malifotrain needs. Top Doug Design, 3D printable designs to enhance your tabletop. Students of Conflict is not an official product of Nuke Miniatures LLC. All intellectual property belonging to weird miniatures is used with permission. The views and opinions expressed in this podcast are those of the speakers and do not necessarily reflect the views or positions of entities they represent. Any content provided by our guests and or hosts are their opinion and not intended to align any group, club, organization, company, individual, or anyone or anything. Whoo!
01:09:21
Speaker
Don't worry, I can edit that to make you sound coherent. Or not, like whatever. I was gonna say, that's some b-roll right there. I love a blooper reel.