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Students of Conflict #10A - Houston June Tourney: Maeve (The Dreamer vs Leveticus, Pariah of Blood) image

Students of Conflict #10A - Houston June Tourney: Maeve (The Dreamer vs Leveticus, Pariah of Blood)

S1 · Students of Conflict: A Malifaux Podcast
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This episode we talk to Maeve about a game in her journey to a 2nd place podium at the Houston June Monthly Malifaux Tourney and how she countered an elite Leveticus list featuring Three Horsemen

Hosts: Doug, Clay, and Nick
Primary Guest: Maeve
Other Guests: Andre and John

Tournament:
June Malifaux Monthly Tournament - Houston, Texas - 10 June 2023
Tournament on Longshanks: https://www.longshanks.org/event/9006/

Encounter:
Round 1
Cursed Objects
Corner Deployment
2- Vendetta
3- Assassinate
6- Hidden Martyrs
7- Catch and Release
11- Set the Trap

Map:
The Dreamer’s Playland (page 17 at https://tinyurl.com/LonestarFauxTables)

Schemes selected:
Maeve: Catch and Release (Insidious Madness), Vendetta
Ryan: Assassinate, Set the Trap

Crews:
Maeve’s The Dreamer (Neverborn)
Size: 50 - Pool: 5
Leader:
The Dreamer
-Ancient Pact
Totem(s):
Lord Chompy Bits
-Inhuman Reflexes
Hires:
Widow Weaver
Serena Bowman
Daydream
-Ancient Pact
Daydream 2
Mysterious Emissary
Insidious Madness

Ryan’s Leveticus, Pariah of Blood (Outcasts)
Size: 50 - Pool: 1
Leader:
Leveticus, Pariah Of Blood
Totem(s):
Hollow Waif
Hollow Waif 2
Hires:
Death (Dead Rider Alt)
Famine (Hooded Rider Alt)
War (Pale Rider Alt)
Hodgepodge Emissary
Prospector

Plugs from Guest:
Bayou Breakdown Podcast: https://podtail.com/en/podcast/the-bayou-breakdown/

Boring Conversation Podcast: https://podbay.fm/p/boring-conversation-a-malifaux-podcast

Fox Tale Games Podcast: https://podcasters.spotify.com/pod/show/foxtalepodcast

Thank-Yous:
HUGE thanks to Top Doug Design for all the terrain we play on here in Texas and for sponsoring this podcast, to Heroic Scale Gamers for streaming Lonestar Conference matches, and to Wyrd Miniatures for allowing us to use their artwork from the 2nd Edition Student of Conflict.

Top Doug Design: https://www.topdougdesign.com/

Heroic Scale Gamers: https://www.youtube.com/@HeroicScaleGamers

Wyrd Miniatures: https://www.wyrd-games.net/malifaux

Recommended
Transcript

Introduction to the Podcast

00:00:10
Speaker
Straight out of the heart of Texas, here come the students of conflict, helping you become a better Malifaux player and reach the top of the podium, one game at a time.

Hosts' Goals and Interview Focus

00:00:33
Speaker
All right, welcome to Students of Conflict. We are Clay, Nick, and Doug. Hello. Greetings. Hello. And we are trying to become better Malifaux players. We're leveling up ourselves and hopefully leveling other people up as

Interview Structure with Top Players

00:00:49
Speaker
well. We do that by interviewing top third players from the Lone Star Conference playing in Malifaux tournaments across the US. And sometimes we pull in top third players from other North American faux tour regions who journey to ours.
00:01:01
Speaker
We are not trying to capture these guests' entire tournament journey. We just want to take an in-depth look at a single game from each of them. What were the key decisions that they made before the game and during the game? And now that they're looking back at the game, what are the things that they learned that they can pass on to other people? Our basic format is to interview our guests all at once, just as soon as possible after the tournament. Well, it's all fresh in their minds, and we can get some good cross-flow between them all.
00:01:23
Speaker
Rather than publishing one long marathon podcast, we break it up, releasing one individual podcast per guest, helping people level up one game at a time.

Guest Introduction: Maeve, John, and Andre

00:01:31
Speaker
Tonight, we're speaking with Maeve, John and Andre. Hello. Hello. Hello. Awesome.
00:01:37
Speaker
These wonderful folks came in second, third, and first respectfully. Respectively. Respectively. I'm going to get this right. June Malifaux Monthly Tournament held in Houston on the 10th of June, 2023. To be fair to you though, we also took the podium respectfully. We did. It was a very respectful tournament. It was. It was. We're going to be releasing these discussions with them as episodes 10A through C.

Maeve's Gaming History and Preferences

00:02:03
Speaker
So, hello! How are you doing today, Maeve? I'm pretty good, honestly. I'm still kind of in shock that I managed to podium, and I wasn't even in my own... I never podium at home, and I flew, what, five hours, six hours away?
00:02:23
Speaker
podium there, so that's a little bit interesting. That makes me excited. I'm always excited when players come to the tournaments from out of state. Even more excited when we get to interview them for the podcast. It's just, yay, new people and some of my favorite people in Malifaux coming on the podcast. That's awesome.
00:02:47
Speaker
So something we'd like to do when we have a guest on the podcast for the first time is we like to ask them, what is your gaming background and how did you get into Malifaux originally? Oh my gosh. Let's see, I started playing MTG way back in like 94. I think I played,
00:03:13
Speaker
I started like everybody back then did because it was the only game around playing 40K and tier-knit player from way, way back. And then like the first time I ever got really like into a miniature game was weirdly enough, Mage Knight.
00:03:33
Speaker
I went like I played in like one of the only Worlds tournaments for Mage Knight like the first couple years it was out and then it died completely and I played I think when I moved to Wilmington, North Carolina I got into War Machine
00:03:55
Speaker
And our local place had all kinds of like first edition Malifaux boxes right at the beginning of like when second edition was coming out and they were all on sale for like 10 bucks each. So I bought a ton of them.
00:04:13
Speaker
And like everybody bought them, like our whole group bought them and then nobody but me played.

Maeve's Tactical Insights and Strategies

00:04:19
Speaker
So that's like six months. Um, so like after that, I had to move, um, to Raleigh, which is a couple hours away. And, um, Don McCormick at that time, you know, who was a big.
00:04:33
Speaker
The one of the big Malibu people back in the day, um, was putting stuff together. And so I've been playing with the, the Raleigh crew, you know, that North Carolina met us since the beginning of second edition. So a long time.
00:04:50
Speaker
Cool. And so what factions and masters did you start out with? And, you know, what is kind of your main faction slash masters now? Throughout second edition, I pretty much stuck with, like I played a little bit of everything, but I pretty much stuck with Arcanists. Rammus was one of my favorite masters throughout second edition. Oh, Rammus, rest in peace.
00:05:15
Speaker
Yeah, gotta love the crime boss. But then I ended up at the end of second edition beginning of third edition, my son had been playing Bayou and he's grown up going to college, all that kind of stuff. So he left all the stuff behind. And when third edition started doing play testing, I remembered that throughout all of second edition, Bayou just never got play tested.
00:05:44
Speaker
You know as hard as some of the other factions. So I was like, you know, I'll jump in on this. I'll play it I loved the idea of zip like one of my favorite and I found during third edition. I found sommer who
00:05:59
Speaker
answered all of my like Ramos questions from the very beginning like he very much green and with guns but he very much played that same kind of summon ball style that nicotine to we played and you know Ramos to we played and that was that was it I played sommer and
00:06:22
Speaker
I have probably played well over 100 games with Sommer in third edition. Pretty much it was almost all I played at the beginning, but all the way through to GG1. Rest in peace, question mark? Question mark. Poor Sommer. Okay. Well.
00:06:44
Speaker
Something else we like to do. We like to do a little icebreaker question, kind of, you know, get us warmed up and going for today. So what is your favorite front of card ability in the game and why? Oh, I can tell you what my least favorite is. But no, my absolute favorite front of card ability, I really like.
00:07:09
Speaker
um the monologue what is it called um on the front of uh pirate i think it's just called monologue i think it is um yes monologue i i love it um before i when i before i started playing him i was like not super sold on how good it would be and then you just look at how many times like oh i just drew a one all right i'm gonna pass chuck this one and now they got distracted
00:07:37
Speaker
And you're eating people's focus or you're getting, you know, putting them on negatives when he's swinging into them. I love that ability. It's super flavorful and still fairly strong without being like something that you just, you know, that is like overtly strong. Yeah, it's a strong ability without being objectively and negatively experienced. Right. Like not being, you know, the the B.S. that's on the front of Damien to his card. Yeah.
00:08:06
Speaker
Are you saying that guy's strong? I'm not sure. I'm just happy Perdita too. Wasn't dropped in that conversation. You know what you did, Nick. Yeah.
00:08:17
Speaker
All right, so since we talk about a single game from your tournament journey, which round of the tournament are you talking about today? All right, so I wanted to talk about round one, because I think it was a great game. My opponent was Ryan. I do not remember what his last name is. Ryan Cruz, awesome dude, and what he's been on the show before too, so. And we had a cursed objects game, quarter deployment,
00:08:47
Speaker
Um, and you know, I played dreamer one. So I think that like, there's a lot of people that would be like, Oh God, a summoner and cursed objects seems really, really bad. But I kind of learned like while playing that game sort of, especially for dreamer, not for necessarily any other summoner, but for dreamer, I kind of learned how to play around the cursed objects. And so that's why I kind of wanted to pick that matchup.
00:09:16
Speaker
Cool. And what were some, you know, big lessons and themes from the game? One of the main themes was that sometimes when you have pulls that are like that, if you are the one playing defensively, then you can pick where the battle happens.
00:09:40
Speaker
And if you're the one setting up the battlefield, you can get yourself control that the other person isn't expecting. He played Levee II. He played a very elite crew with three riders, and he wanted to come in hard. He wanted to take out chompy bits as soon as he possibly could. And I didn't move past my half of the board. Like I barely got out of my deployment zone on purpose to sort of force him to come into me.
00:10:07
Speaker
The other thing that I did Because he was playing in elite crew and because he would activate You know those models very early because he didn't want them to take too much damage Or waste his fate tokens. What I did was every time so I got I got a that wonderful double out summon on turn two and I held them back until turn three and
00:10:33
Speaker
I didn't, I didn't drop them, even though I won willpower duels, I didn't drop them until turn three. I waited until after he had activated two of his riders, then when they failed a willpower duel, or then when I activated dreamer and they failed a willpower duel, I dropped them both beside those two riders after when they had the ability to, to be able to interact and had them drop their markers off on already activated.
00:11:03
Speaker
riders. So now his riders had two tokens on them each and he has to waste an entire action to put a marker back on my outs to kill them. And so I'm eating away at the amount of activations that he the amount of actions that he has and it was pretty effective overall because he ended up getting
00:11:28
Speaker
I don't think he got more than one point on Cursed Objects the whole game. He killed a Summoned Stitch together. No, that's great. Could you, and I'd like to interrupt for some of our, you know, bottom tier listeners. Folks who may not be familiar or may have not faced Summoners before, kind of how Summoners work in, could you just drill in a little bit on that, how Summoners work, particularly within Cursed Objects, and then how are you able to exploit that with Dreamer in particular?
00:11:57
Speaker
So cursed objects, you know, at the beginning of the game, you pick five models or you pick you pick you have five cursed tokens you can give over to models, you can give multiple cursed tokens to models. And when they die, they lose that token and you gain the point. If you summon a model, the model automatically comes in with a with a cursed objects token on it. So you want to be really careful usually playing summons because they can give up points very easily, especially squishy summons like Alps.
00:12:28
Speaker
But you can interact. Any model can interact to give the token away. And it's very important to know, especially for new players,
00:12:38
Speaker
The summon rules specifically talk about summon models interacting with markers. It doesn't say anything about the tokens. So summon models can give away their tokens. So if you do play a summoner into that kind of a list, that kind of a pool,
00:12:59
Speaker
It's very important to either have big tanky summons that aren't going to die easily or have that ability to get rid of those tokens as quickly as possible. That makes sense. Correct me if I'm wrong, but Dreamer's unique in that manner that he's the only summoner that can keep a summon off the board long enough to be able to have them interact when they come back out, right? I think Taric can do that as well. Taric can, yeah.
00:13:25
Speaker
Yep, fair enough. And that's why I wasn't as scared to play him because like, I'll be honest with you dreamer two was probably like, from an objective place dreamer two was probably the correct choice in that game. But I
00:13:40
Speaker
just can't play dreamer too. I don't know what it is. There's a mental disconnect. Same. I just don't, I don't know what he's doing. So I didn't want to, and I didn't have a lot of time to practice. Um, life has been super crazy and I haven't put in enough time playing, you know, before I showed up. So really I had only played like two, two games of dreamer.
00:14:03
Speaker
recently before I came to the tournament. So I didn't want to try to stress my brain out. Plus, when he declared Levy, one of the things about Dreamer 2 is Dreamer 2 wants to keep models alive so that you can lose the dream. And Levy 1 is really, really, really good at making sure none of your models exist.
00:14:24
Speaker
So I was trying to figure out how to control that and keeping models that are buried or models that levy can't erase. Yep. Something else for new players to note as far as the cursed objects thing is that when a model is summoned, the opposing player, they get to choose whether or not you put a cursed token on them, which
00:14:54
Speaker
90% of the time you're like, yes, I want to put more tokens out there for me to score off of. But it's important to know that, hey, maybe against Terra or the Dreamer, that might not be the best idea to give them tokens. No. Or if you're, or if you're playing, uh, zip one, not a good idea. I've seen a game where zip

Dreamer's Crew Dynamics and Challenges

00:15:17
Speaker
had eight tokens stacked on him at the end of the game. Cause he can't get rid of them. He can't interact to get rid of them.
00:15:22
Speaker
Oh, yeah. So, um, but yeah, that's, I mean, I hadn't had a lot of experience playing against, uh, levy one or levy two, but I also just looked at his crew knew it was big and beefy knew it was going to come for me. So I played pretty far back. He got into my dream or my, uh, chompy.
00:15:43
Speaker
early, but he didn't quite have enough to get rid of him. I used all my stones to keep Chompy and Dreamer alive on like turn two and three. But by the time turn three was over, I had gotten so much of an advantage that I didn't need the stones anymore. And he ended up killing Dreamer on turn four.
00:16:07
Speaker
which gave him a point of assassinate, which was fine, because it also denied him a point of set the trap that he could he could have easily gotten. So or not set the trap in. Yeah, set the trap. Well, I think that leads us into kind of what was the what was the pools? Yeah, we haven't discussed what are the pools other than cursed objects. You've got Vendetta, assassinate, hidden martyrs catch and release, set the trap.
00:16:35
Speaker
Okay. And what did you bring in your crew? And what did I bring in my crew? So my crew, I brought, um, my, it's a pretty basic, uh, dreamer lists for me, um, dreamer with ancient pack, Lord chompy bits within human reflexes, widow weavers, Serena Bowman, a daydream with ancient pack, another daydream without ancient pack.
00:16:55
Speaker
mysterious emissary and insidious madness mysterious emissary is kind of the flex spot there it's ten soul stones that you can trade in and out you could put a a writer in there you could put candy in there all of those sort of things obviously you don't want to put candy up against levy because
00:17:16
Speaker
He can or organs as writers because they have ruthless and can just eat through her manipulative But yeah, that's my that was a pretty basic Like I said, it's pretty basic dreamer list for me and it works pretty well. It's got enough flexibility and summons To be be able to play just about anything obviously dreamer is not the best into assassinate because he does get taken down pretty
00:17:43
Speaker
pretty often, I don't think he usually survives till the end of the game. But. Terrain countenance is some pretty decent defensive tech because ruthless doesn't get around that. It is. But man, I shove him straight up people's gullet. I play him very aggressively, because if you have two outs in the pocket,
00:18:06
Speaker
And, or daydreaming at Alpe or whatever, then he's swinging at min three and he's really fairly tanky. So they're going to take a lot of resources, getting rid of him. And as Andre is always fond of pointing out, um,
00:18:21
Speaker
Having cards out of the game works so much better when Dreamer's dead. And Chompy is a pretty solid leader at that point. So if I lose Dreamer on turn three, I don't really care all that much because then all my good cards, all my bad cards are getting filtered way out of the deck. And by turn four and five, I'm swinging like it's pre-nerf Dreamer.
00:18:42
Speaker
Okay, now I see only brought five stones in your pool there. That's a lot of times in a summoner, you see people running with a pretty robust soulstone pool.
00:18:57
Speaker
I only planned on summoning turn 1 and 2. I didn't expect him to live past turn 3, so I only needed the 5. And then he ran Levee II, two Hollow Waves, the Dead Rider, Hooded Rider, Pale Rider, Hodgepodge, Emissary, and Prospector. And he only had one Soul Stone, but the Prospector gets him back one every turn.
00:19:22
Speaker
And he doesn't really have a lot to spend on it. So it's a fairly chunky list, but he, he really wanted to wait until turn three when everything, when he had enough fate tokens for everything to really, really go off. Um, which gave me just enough time to kind of, especially, um, at the end of turn two, the emissary put two of his riders and hazardous terrain.
00:19:45
Speaker
And yeah, I just kind of started slowing him down. Like there was just enough attrition on my part to really start disrupting his plan.
00:19:56
Speaker
This is super interesting, just like a tightrope of a game, though, too. It's like the Fate Tokens are going up on one side, and your deck's getting better and better and better on your side, and it's like, how's this going to work out? Obviously, it worked out in your favor. Well, that's why you use Dreamers and outs. You basically want to start just chipping down as many of those Fate Tokens as possible during the turn.
00:20:19
Speaker
so that, you know, he doesn't have as many to use. Plus Dreamer has Diversion Aura, so they can't use their bonus actions that they really, really want to if they're within 4 Dreamer.
00:20:30
Speaker
If I'm playing him aggressively and shoving into people's faces. Oh yeah. That's right. I didn't even think about that. That's nasty against those riders. I haven't thought about that. They kind of count on those. That's kind of their thing. Kind of? And I had a moment because I had put Vendetta on the Emissary and Famine, the Hooded Rider alt that he was playing.
00:20:52
Speaker
And I had a moment where I was like, oh God, I don't know how I'm gonna score enough points on this because he started the hooded rider out on one side and then ran it to the other side. And the emissary is not gonna get there. And I'm like, okay, well, I can get at least one point for just killing the hooded rider and emissary stays. But then he ran the hooded rider all the way back to the emissary. And I was like, okay, that works. Thank you.
00:21:21
Speaker
I definitely appreciated it. But yeah, I mean, it was it was a very good game, very tight game. There were a couple of moments like early on, he got a few pretty good hits with the dead rider on turn two or the beginning of turn two that could have killed Chompy and did not. So if he had killed Chompy on turn two or beginning of turn two, the game probably would have been a little different, but
00:21:49
Speaker
Okay, and I see you chose Ketch'n Release. Which model did you pick for Ketch'n Release? The Insidious Madness. And he did exactly that. He ran up to Levee, he hit him, and then the next turn he scattered and ran away. Because Scatter is an absolutely insane ability. I love that ability so much.
00:22:07
Speaker
And I hate when my opponents have it. Yeah. And luckily it's only on like, what, three models. I know it's on madness and I know through hard, uh, learning the hard lesson that, uh, Mecha Mima has it. And executioners have it. And I think that's it. I think those are the only three people that have it. Executioners never use it because they're just murdering things, but. Did we mention guardians? Oh, did guardians have it? Yeah. Guardians have scattered too. Yeah. So four models.
00:22:35
Speaker
And does Fuhatsu still have it, or is that just old Fuhatsu PTSD? That's old. That's henchman-fu, yeah. Yeah. And Ruffles has better scatter in Crazy Chicken. Just a little shout out. My bud Ruffles. Oh, Ruffles, dude. But yeah, Ryan was a fantastic opponent.
00:22:56
Speaker
we had an absolute blast. We spent most of the game just chatting. I think he did say that he hadn't ever really played Dreamer much before when we sat down. So I do think that not being familiar, honestly, out of all three games, I think that really
00:23:16
Speaker
gave me a little bit of advantage all day was because all three of my opponents really didn't have a lot of dreamer experience. So they were just kind of like, what are you doing? And I was like, summoning these outs. Well, what are they doing? Hold on. Hiding in the void. Right. And then the outs would come down because outs are
00:23:40
Speaker
If you have the ability to get the double out, summon out, do it every time. That's never a waste of red joker. Yeah, what card does it take to actually get the double out? It's the red. Red joker. The red joker for double out. Okay. And I managed to land it. I managed to land it in all three games.
00:23:58
Speaker
Nice. That's amazing. Someone a lot more insidious madness is when I play the dreamer. So yeah, yeah, usually usually it's I like to summon either like an alp and a daydream that extra daydream is a good one or double alps or if I need the insidious madness the insidious madness. So
00:24:20
Speaker
Manus are really good. Is it just the lucid dream that you're going for on the Alp and the ability to make your deck better and better and better? Or is it just, overall, they're just solid models for Five Stones?
00:24:31
Speaker
No, good Lord, outs have made the kill. So when they popped in, they automatically do a damage to anything they're engaged with or anything they're base to base with, which I've had them hit three models before, like plop in the middle and just pop one damage, three models. And then they instantly get an attack off once they come into play.
00:24:53
Speaker
So you basically interrupt your dreamer turn or whatever turn to have them pop out, do one damage, take a swing, then they get
00:25:06
Speaker
They get a bonus to their attack based on how many other models are buried. So If you have multiple like outs buried It's not always a good thing to like drop them both out at the same time Like drop one it gets a positive to its attack. It's only a stat five. It's only like a one three four, but it adds up They also have I think they have latch on so they can give slow out They have puncture
00:25:33
Speaker
Plus they have natural musk, which gives all enemy models within two inches of them a negative to damage flips, which makes them a target that your opponent almost has to take out first. So it's kind of like giving everything in the scrum an extra five hit points because they really want to take those Alps out before they deal with everything else. So for five points, they do a lot.
00:26:02
Speaker
Yeah, I need to summon Alps more often. Why have I been sleeping on these guys? I don't know. I don't know. But yeah, the extra daydream, so the out daydream summon, which is the normal one if you don't have the big card for it, is, you know, the daydream pops out and gives you an extra lucid dream, which is, you know, always good. And can suit friends around. Yeah, and send your friends around and is sometimes just wasting their time. Sometimes he's just there to be annoying.
00:26:32
Speaker
One, it's insignificant. So if they kill it. Oh, no. Yeah. And your whole crew doesn't drop markers, which can really make some crews very, very mad. Nephilim hungry. Yes. Yes.
00:26:48
Speaker
Yeah, my round two opponent, Christian, which we'll hear about later, was struggling because he was playing Seamus and there were no corpses for Seamus to do anything with. And I was like, sorry, you can let your guys die and then we'll do corpses. All right, so during the game,
00:27:11
Speaker
What were some, you know, interesting lines of play and key decisions that you made and that your opponent made? Um, so one of the big ones was when he towed.

Role of Emissaries and Terrain Advantages

00:27:26
Speaker
I really think he just didn't quite like read the emissary card well, or didn't like know what the mysterious emissary was capable of. Cause he parked Levy
00:27:37
Speaker
the dead rider and the pale rider real close to each other in a forest. Oh, goodness. And the emissary within eight inches of the emissary. And so the emissary dropped like four markers and one activation.
00:27:56
Speaker
four hazardous markers in one activation, pretty much on his whole crew and staggered everybody. And that was the after Levy had gone, which was gorgeous. I love that. So if you could clarify why sitting models in severe terrain against a mysterious emissary is a bad idea. I'd love to hear that. I know why.
00:28:21
Speaker
But the listeners at home. Because our dear friend Misty, who is one of those models that either has an absolutely amazing game, or he does nothing, the whole game. He has an ability, which if you are in severe terrain, you get a negative two duels against him. Because it's a move duel, which a move duel would normally be kind of rough against riders, because they all have seven. Move seven, yeah.
00:28:50
Speaker
but when they're on a negative and you've got a decent hand that's that's gorgeous we love to see it plus when he has a trigger that does blast and his damage track is two three blasts three blasts so his blasts become hazardous severe terrain which makes it
00:29:10
Speaker
kind of, you know, it just kind of like all builds up and gets, you know, gets worse and worse as you go on. And it not only blasts, it hands out staggered. So the next time you go to shoot them, it gets even harder to resist and it's beautiful.
00:29:27
Speaker
I do love the mysterious Emissary. He's so good. He's so good. He's so good. Or your opponent knows how to play around him and he stands there all the whole time and does nothing. Oh yeah. I mean, as someone who plays a lot of Titania and Barkis, um, it feels hard just to not bring that mysterious Emissary a lot of the time. I wish that we had access to give him vast more often.
00:29:52
Speaker
Yeah. I would like for him to be able to move and hit twice instead of most of the time. He just moves and hits once. And then that feels sad. Until they're stuck. That's unnecessary. That model does not need more EP. Yes, it does. Or you need other models so you know, shuttle it about.
00:30:13
Speaker
shove it up. Yeah, the board. Yeah. But no, he's he was a great tech pick into this. And I did that for that exact reason. There was some decent terrain on the board that I knew he had to come through. I got to pick the sides of the board. So I knew, you know, I knew I was picking the battlefield
00:30:33
Speaker
And I knew that he was going to have to come to me because his that's what his list does is, you know, get to me. So I just kind of stacked the the battleground up to my standards. And then he did exactly what I needed him to do when he, you know, he and I mean, he was towing into the severe terrain with that rider. And I was trying very hard not to like telegraph it in my face like how excited I was.
00:31:02
Speaker
Oh, and the writers also got that really nice defensive resistance trigger, which, well, you can't declare resistance triggers if it's, you know, on a different resist stat. Yeah. Oh, and I'm going to mention this. So which board were you playing on? It felt like you literally set up the terrain. I was playing on the dreamer board, so I had the home field advantage, all the little toys and all that stuff. It was wonderful.
00:31:32
Speaker
Yes, that was totally random. The TO didn't specifically set you up to do that knowing that you were a plain dreamer. They didn't plan that out at all. No, no. For those who are listening to this and we're not able to actually see that board, it is a fantastic looking board. In the show notes, we actually have a link to Doug's tables and you can see photos of that. But yeah, it looks like a play
00:31:59
Speaker
mat with little toys on it. And the place that Dreamer would be playing back in England, thinking about kicking ass in Malifaux. You know, it's a great, it's a great map. All the boards were fantastic. I absolutely loved. I love seeing all the boards there in Texas this weekend.

Strategic Traits and Threat Management

00:32:19
Speaker
Oh, thank you. Yeah, I think I think other than that,
00:32:26
Speaker
Another key moment was once again Ryan didn't like Know exactly what the emissary did so he ran the dead rider in thinking he could use the mass trigger on his attack to pull the the emissary into the rest of his crew and the emissary of course has planted roots and
00:32:48
Speaker
So, yeah, I was like, well, the your guy can move my guy staying right, right where he want, where he wants to be. And that put the writer kind of stuck back away from everybody else and staggered and all of those things. So it didn't it didn't work very well for him there and kind of got two of his big models because he's playing such an elite crew. You got to his big model stuck in trying to attack.
00:33:18
Speaker
a model that they just couldn't really take down without their bonus actions because Dreamer was nearby and without being able to, you know, spend more time attacking and less time running.
00:33:32
Speaker
So how much did having terrifying in your cruise end up affecting the game? Because in our recent the hand management episode, we talked a lot about how terrifying ends up being a kind of a hand management strategy because it's helping you to have your opponent waste their hand.
00:34:02
Speaker
How did that work out for you? Because you had a crew with a lot of terrifying in it. And he had a crew with almost all ruthless.
00:34:10
Speaker
Oh yeah, that makes sense. So yeah, all of his riders are ruthless. Um, it did work in my favor for Levy because he spent a lot of time trying to get big hits out because he was trying to reduce my important, um, uh, my important activations as quickly as possible. So he was sort of throwing out a lot of heavy cards there. So when it came to Levy's turn, he was struggling to hit people.
00:34:36
Speaker
That he should have been able to hit because he didn't have as many hands in his our cards in his hand So on levy it did kind of make a difference But he had three models his three big beater models that were doing the work were ruthless. So They didn't really care about my terrifying as much as I wanted them to
00:34:54
Speaker
And it's kind of like, that's one of the really cool things about Levee as when you're looking in between like title and non-title is that there's such a huge amount of how do I build for this master parody? Because things that work against Levee 1 and things you're worried about against Levee 1, you're not as worried about against Levee 2, you have a whole other suit of things to be worried about.
00:35:23
Speaker
Okay. So what, when you're going against levy two, what is there to worry about? Cause I know I have not run into levy two on the board yet and I haven't seen them on the table all that much yet. Well, ruthless is definitely a thing. So, you know, if you're, if you're relying on many people, like I said, I really like, like sometimes I'll take instead of the emissary, I'll take candy and candy is just dead weight. Like candy is going to die very quickly to a rider.
00:35:52
Speaker
Because they have the fate tokens to spend for suits Then they don't mind that plus like she can stun them which is really good They don't like to be stunned, but levy also has the ability to remove stunned so you know that's unfortunate But you really just
00:36:14
Speaker
With Levy, it's really about the riders. The fact that he can bring three very strong, three or four very strong models is big. And you've got to be able to know that's coming and know how to deal because dealing with three riders is very different than dealing with Levy, one and his irreducible nastiness or a rusty Alice and Herman three guns.
00:36:46
Speaker
so you know how you approach them. Yeah, instead of min-three guns, you're getting big old min-three swords. Yeah. Yeah. Which...
00:36:54
Speaker
Sometimes I'm more afraid of the big men, three guns. Um, though, if you, you, if he hadn't taken emissary, he could have easily taken, uh, Alice. And then he does ride with me three times with her and she's in range to start shooting, which is not something you want to see. Um, but in general, you know, you stop with, with levy two, you stop worrying about all the irreducible damage and realize that you're just going to get pressed really hard, um, very quickly.
00:37:24
Speaker
I do have a question actually. How much did the hodgepodge emissary play into the longevity of his crew? Did it really seem to help or was it just kind of a lost cause? He, so unfortunately he put the hodgepodge in a position where, um, it got kind of stuck behind my hazardous terrain.

Alternative Strategies and Adaptations

00:37:44
Speaker
So turn two, I think turn two, it really did like it kept me from killing the the pale rider on turn two, which was something I really, really was looking forward to doing. And it did keep the like, I don't think the pale rider died. The dead rider died. The hooded rider died.
00:38:08
Speaker
The prospector died. So I don't think he ever got. I wasn't ever able to get that.
00:38:19
Speaker
uh, pale rider off. So it did, it did help in some ways. And they do feel really strong with like the regeneration, um, upgrade and, and that sort of thing does make a big difference. Plus you just get the flex of having the fourth rider, you know, being a donkey rider as long as I was about to say, is the hodgepodge emissary an honorary rider because donkey.
00:38:45
Speaker
I think I would have been more worried if he had brought because because what he wanted to do is he wanted to kind of hold back a little bit. So I think it would have been more worrisome if he had spent those points on like ashes and dust and thrown ashes and dust into my crew that I had to deal with ashes and dust on turn two. And then on turn three, he sends in those super powered faded up riders.
00:39:10
Speaker
you know, to deal with all the rest of my stuff. Because the hooded, I mean, the hodgepodge didn't really like, I never went, oh crap, he's got the hodgepodge. Got it. So you do not highly rate the fifth horseman of capitalism, understood? Yes. In other times, the hodgepodge has made me want to like, throw things at my opponent, but not this game. Right. I guess also it's appealing to have a range eight
00:39:41
Speaker
Writer because of the extra one inch of movement, right? Yeah. Yeah, I mean it does definitely be very fast But you know Ryan had told me that his thing was to hold them back, you know to not be super Like he didn't want to supercharge me right off because he wanted to make sure he had his fate token so that extra move Is it isn't necessary? Yeah. Yeah true that
00:40:06
Speaker
So another question that applies to this game, but also a little bit to the tournament overall. So in Houston here in the Texas meta, we are using clocks now for our events. Prior to this, have you used chess clocks in any events? Not in events. I've been using them with my normal play partner.
00:40:34
Speaker
I play like one or two people because our meta is kind of like scattered at the moment. And I've been using them pretty regularly just to kind of get used to them. But I had never really played them in a tournament setting. Okay. And how did it feel playing them in a competitive setting for the first time?
00:40:54
Speaker
Um, anybody who's ever really played against me knows that I play very fast. I had to learn how to do it. I played summer for a hundred games. I had to learn how to play fast.
00:41:09
Speaker
So I tend to make pretty quick decisions. And I didn't feel like the clock, I think only in one game out of the tournament that the clock really came into play that I started really sweating. And that was the second game because I had to slow down and think more to be able to score the points that I wanted to. I didn't feel very stressed about them. I think it was pretty organic.
00:41:35
Speaker
Um, there's a little, I felt like there's a little bit of place where, um, if your opponent isn't as new to it, doesn't know how to hit, you know, to hit the timers often that like, you have to have like a little bit of grace for people learning how to play it. But overall, I don't feel like it disrupted the game at all. Or I didn't feel like I was panicking because, Oh my God, there's time running down. Like it felt pretty, pretty good to me overall.
00:42:02
Speaker
That's good. And having played against you at Nova, I can attest that, yeah, you do play fast. You were running around with that brew master there. And I'm like, what's going on? I was playing brew master. John can tell you trying to keep track of all that poison is nuts. Like you got to be quick. You've got to be like, OK, I did my thing. You go. I'm going to check everybody's poison. Pretty much. Yeah, I mean, but it also helped that you killed half my car off. So then, you know, I didn't have to think as much then. I did. I did. That was.
00:42:31
Speaker
Honestly, that game ruined you because of that big hill and you couldn't charge up the hill. Yeah. Was it the stupid ice map hill? It was. Stupid ice map hill. It was the ice map. And Brewmaster sat up there and went, I am king of this hill and no one shall have it.
00:42:51
Speaker
And he proved to be true to his words. Yes. But your Malisource Rex did get very, very drunk stacking my my my golem, so.
00:43:04
Speaker
But it was fun. It was a party, man. It was a party. It was a party. That was a good game. But yeah, I am in general a pretty fast player. I try not to second guess myself. I try to save my time in the game for moments when I really have to stop and go, OK, how am I going to score these points?
00:43:27
Speaker
I said I hadn't played Dreamer very often like recently, but I played Dreamer a good bit earlier and I really like to sort of

Advice for New and Experienced Players

00:43:38
Speaker
like practice that round one a whole lot, the unpack and everything so that like I want my turn one to try to be over within like 10 to 15 minutes of starting the game.
00:43:50
Speaker
Like you want to get into the meat of the game quickly. You don't want to spend your first 15 minutes going, you know, your first round of the game where nothing is really happening going, uh, what do I do here? What do I do here? How do I move it here? I want to make sure that everything is kind of going like clockwork. So the one we get into the major, like the meat of the game, I have time to stop and go, okay, this is where I can think and, um, change plans if I need. Okay. So.
00:44:18
Speaker
This round, who would you say was your MVP model of the game? And why? Emissary. Emissary, yeah. He was the appropriate tech piece for that game. That's awesome. Yeah, it sounds like, you know, that, oh, my toe's in a forest?
00:44:39
Speaker
And screw your day. And once he realized that it was a problem, he threw two riders at the emissary and like it tanked just long enough to be able to let everything else get through. And he didn't even kill it. So. That's just sad. Yeah, it was, it was rough. It was real rough.
00:44:58
Speaker
When you had Serena Bowman there, I'm assuming she was, uh, she was on the other side of the board. Oh, so she wasn't healing. Yeah. No, she wasn't healing him. It was just, he didn't get enough attacks through. And, uh, then the next thing you know, there were double outs in his face and dreamer was in his face and chomping was in his face. And that was it.
00:45:20
Speaker
So we survived just long enough for the reinforcements to ride in and take down the cavalry. But he was at like, I think at the end of the game, he was at like three health left. So. Nice. So now we're going to shift to kind of the after the game recap here. Something we like to talk about is.
00:45:43
Speaker
You know, we break it up into, you know, a bottom third player, a middle third player, a top third player. What is some advice you would give to a bottom third player facing your crew for the first time and, you know, really.
00:45:58
Speaker
looking at, learning what to do there. Like maybe they've never seen the dreamer on the table. What are some major gacha mechanics that your crew might have that they aren't expecting? I mean, obviously the emissary and the negative flips on that attack there was definitely kind of one of those gacha things, but stuff like that. I think sometimes it is like,
00:46:28
Speaker
If you see dreamer being thrown up the table, he is a distraction. He's trying to make sure that chompy lives through most of the game. Um, so it's not unlike a lot of crews where like going after the master hard is what you really, really want to do. It's okay to let dreamer live a little while and take out like chompy is your number one. Um, widow Weaver is usually scoring me a lot of points. So she's another one to look to take out like, you know, um,
00:46:59
Speaker
figuring out what your target priority is, is really, really big. Dreamer doesn't always score me points. Other models are scoring me points. So try to find those models. If I have an Insidious Madness on the table from the beginning of the game, that is there for a specific purpose. He's not, you know, and so killing him early.
00:47:19
Speaker
is usually a good idea. Um, the other thing is to remember that like daydreams are very easy, fairly easy to kill. Like there are only three wounds within incorporeal, but a lot of the time you have one with ancient pact, which is giving me, um,
00:47:36
Speaker
you know, helping me get back, uh, going first advantage, you know, and, and from this, so getting rid of that one that has H a packed is really a big deal. Um, it's also the only real good source of card draw that I've got. So killing that is, is a solid plan. Um, so really it's, and, and, and like I would say with every, every single player and I try, you know,
00:48:00
Speaker
In a tournament setting, it's a little different, but like if you ask me questions about my crew, I'm going to tell you honestly what's going on. So do not be afraid to write before the game. Be like, Hey, I've never played against this thing before. I don't know what it does. Can you give me like a breakdown? Because what you don't want is for them to suddenly go, Oh yeah, I've got two outs in here, three outs sitting in the pocket. You just failed a willpower duel. Blam, blam, blam. Model's dead.
00:48:29
Speaker
Um, which can absolutely happen. Yeah. It could be a suddenly the, Oh, there's nothing on the table. And now behold, my friends are here. Yeah.
00:48:42
Speaker
All right. I want to ask one and you talked a bunch of target priority kind of stuff there. Where does Serena fall on that list? You know, it's like killing the cleric is great, but she's got a demise effect. And it's like, if you need her to be dead. So for instance, in my second game, I played against Christian, he had in your face. And Serena was one of his only good targets. And it took him
00:49:07
Speaker
two turns, full turns to kill her, but he got her dead. If you focus her down, and they give you a chance to get to her, you definitely want to try to take her out, but it's going to cost you some resources because she does have that demise. So if you're going to go after her, I think you need to put all the effort into going after her.
00:49:30
Speaker
there's no reason to plinker to try to like push at her or whatever. Like you, you've got to put full seriousness into it because the next turn she's just going to be back up to full health and laughing at you. So now, um,
00:49:48
Speaker
What advice would you give to a middle third player, you know, someone who's got some experience under their belt, has maybe matched up against the dreamer a couple of times and is looking to improve their game and start, you know, climbing that podium a little bit more. Playing against dreamer.
00:50:05
Speaker
yeah pressure put pressure on the hand dreamer doesn't do much if he doesn't have a hand and he doesn't have a lot of ways to replenish his hand now that's not the same for dreamer two dreamer two plays a little differently but i can't really um talk about dreamer too much because once again brain does not compute
00:50:26
Speaker
To be fair, I look at Dreamer 2 and go, how does what this? No. It's on the list. By the time I get back to Houston, I will have an answer for you.
00:50:43
Speaker
Yeah, definitely putting like if you are trying if you know, you've got a decent dreamer player in your in your meta Which you should never warn players should be playing more dreamer. He's really I love him a lot Hand pressure if you can force him to use his good cards Against like saving Serena or saving chompy or doing any of the things he needs to do he has less cards his crew in general has less cards to deal with one of
00:51:13
Speaker
Neverborn just does not have a lot of like really really good ways to draw cards in general They have a few masters that can kind of do it but yeah putting that pressure on the hand so that you're having to rely off the top of the deck is And you want to do it quickly because you want to pressure that deck early and you want to pressure their hand early in the turns because on turn four and five and
00:51:39
Speaker
they could have seven to eight weak cards out of their deck and they're flipping a lot hotter. Um, that's the other thing that I think is a mid-level thing is like, especially late in the game. Don't think, you know, if you wanting to cheat to keep, if you need something alive and dreamers attacking it or one of Trump is attacking it and you go, okay, well, I have a card that will stop this attack, but I could also just like put them on a negative instead.
00:52:06
Speaker
don't go for that negative if the moderate can kill you because that deck's flipping hot and you're going to see moderate weak flips constantly and if that red joker's in the in the deck you know that's it's going to come up faster you know a lot of times red joker will show up
00:52:24
Speaker
In turn four and five, Red Joker will show up twice in a turn pretty easily for Dreamer. And you don't want, you know, to suddenly just get spiked because you could have saved your model and you didn't. So, you know, if you're going to chunk a card at a model to keep it safe, just make sure you win the duel. Don't, you know, don't throw an eight out when a 12 would have kept your model alive if you desperately need that model alive.
00:52:53
Speaker
Um, that happened a couple of times this weekend where somebody was like, I don't understand how you keep, I think Ryan said, he's like, I don't understand how you keep flipping moderates. And I was like, there's eight, nine cards out of my deck. That's the point of this entire thing. Well, it really does. I mean, uh, you know, reasonably experienced players kind of started to know how to judge the heat of their deck. Well,
00:53:20
Speaker
the dreamer, if they've got that lucid dream engine going, it kind of throws off that calculus. It does. It does. Unless you're really paying attention to what they're doing there. I know when I've played against it, the mental math didn't quite click over on the right. Their deck is getting slimmer and slimmer and slimmer.
00:53:42
Speaker
Well, and even though you have to drop half your cards back, those cards are still in your discard pile. So that pop of that turn can still be pretty hot, even when, you know, you don't think it's going, you know, you're looking at it going, oh, they've only got five, six cards out of their deck. Well, yeah, but they did that means they put six weeks in their discard pile. So there's still 12 cards out of their deck starting that turn.
00:54:06
Speaker
Now, here's a question that that kind of leads to for me here is on those later turns where you're dumping, you know, a bunch of those cards into the discard pile and you personally know you've got a hot deck. Do you tend to front load your big important actions on those turns?
00:54:30
Speaker
No, I mean, that's hard to say because, you know, this is the what's the the Malifaux mantra. It depends. It really depends on what my you know what those big turns need. I am a dreamer crew. A lot of times I like to rely on actions that don't need flips to do to get me the points.
00:54:53
Speaker
So I'm looking at you know sending something off to score, you know to drop markers or You know activating madness scattering dropping a marker those kind of things so I'm always sort of looking for like Where do I need to go with the least amount of variability in the game? that I'm playing because You know, that's it. You can front-load everything but in general I'm
00:55:22
Speaker
sort of relying on that, like, how am I going to turn this deck? How am I going to make it work? Because there's a fine line because the minute you reset the deck, all those half of those, you know, all those cards that you dumped out are now back in your deck again. So you kind of have to play that, like, top of turn, middle turn sort of, you know, vibe with it. You're excited to get the red joker back in the deck, but you also get, you know, all your sevens, eights and nines in as well.
00:55:51
Speaker
All right. Now, what advice would you have for a top third player? Like what do you wish you had done differently in this game? And what big lessons did you take away from playing in this game? I think the big lessons I learned is really like I hadn't seriously thought about how good it was to hold those models back for cursed objects.
00:56:17
Speaker
until later in the game. It was really because like turn one, I think I summoned in the City of Madness and I dropped it out almost immediately and it nearly died. And I was like, OK, this is that was stupid. So then I, you know, I kind of thought about it. And when I got the red joker to be able to red joker get to Alps, I was like, OK, now, now I don't need to drop them. Now I can hold them back. I think the important thing is, you know, it's like I was saying earlier, when you're that top level player is which
00:56:48
Speaker
I definitely don't consider myself a top level player, but is to know where the fight is going to be. Learn how to judge like where on the map the fight is going to be and sort of preset everything to be in its most effective spot. Like turn one, you don't turn one, you can kind of fiddle around a little bit, but turn two, everything needs to be where it's going to be.

Reflections and Meta Insights

00:57:18
Speaker
because it's going to have a hard time getting away from that spot once it's there. Like you don't want to waste actions on turn two going, oops, I should have been here, but now I'm here and now I have to fix that. So, you know, with this pool in general, it's cursed objects, so there's nothing, the only thing that dictates where the action is going to be is where the models are.
00:57:42
Speaker
You know it's different when you're covert or your guard the stash because you know that action is going to be centered around those specific you know ideals and you are those specific places and you have in this one you had
00:58:00
Speaker
Mendeta and assassinate once again all of that's gonna happen where the models are hidden martyrs gonna happen where the models are catch the release set the trap everything about that is where the models are and When you're playing against a crew that has like a bunch of fast BD Models that are gonna try to alpha you off the board You know where he's coming. He's coming wherever you are. So set him up to be wherever
00:58:30
Speaker
you want him to be. And I think in the same, like if you're playing against that, so if you're playing against a dreamer crew that doesn't have any problem with you kind of pushing into them because they've got incorporeal and terrifying to sort of hold them back, like your job is to, how do I scalpel out the important model that I want to kill? You know, I want to take out Widow Weaver. I want to take out dreamer.
00:58:55
Speaker
How much effort how much am I going to put into taking out this model where it is and can I get to it. So once again it's a lot of that like playing your turn one over and over and over again until you know what you're going to be doing.
00:59:12
Speaker
You know, you've got that idea of like, Oh, this on this turn, I'm going to move up. I'm going to focus on all these guys. So all these guys are eight inches up the board because I have the hodgepodge emissary. Well, you know, I know that on turn, the next term I can ride with me five inches and then I've got an eight inch charge. Plus, you know, whatever. So I know kind of like what my ranges are. I know how far I have to get. Based on your experience in all the other metas, uh, how did Texas fair?
00:59:42
Speaker
Um, I dodged the big boys. I see Andre ready, ready, ready. I dodged. I mean, I dodged a lot of the big boys. I didn't get to play against Andre. I didn't get to play against Brian. I get to play against John. I didn't get to play against you, Nick. Um, everybody was awesome. That's, that's the, anybody who's seen, who's listened to my podcast knows that like, I'm in this for the people. I love the people and everybody I played, I played Ryan. I played Christian. I played Elijah. All great guys had a blast.
01:00:12
Speaker
hanging out. It was super cool to walk into the building. And everybody's like, you know, everybody that I know was like, Oh, my God, it's so good to see you. And then everybody that didn't know was like, Hey, you know, who is this? And you know, they were very, very chill, very cool. So
01:00:29
Speaker
As far as being welcoming, it was fantastic. Of course, being a trans girl in Texas, a little nervous, right? You don't know how things are going to play out, but the Malifaux community, as always, continues to be an amazing place. It's so unique that I have never really had many bad experiences
01:00:53
Speaker
just dealing with people even before transition, just dealing with people in the Malibu community. Everybody's been awesome. So I loved it. I got three very competitive games, which is what I was expecting.

Maeve's Contributions to the Community

01:01:08
Speaker
It was great. I definitely appreciated being able to come out and do the thing and somehow walk away with second. I took a nice little fail upward on round two, only losing by one point.
01:01:33
Speaker
I lost by one on turn one I lost by one on turn two and then um
01:01:46
Speaker
on round three, I won by six. So that game kind of got away from Eli a little bit. And yeah, so I had like that last round, let me just propel right upwards to the top. I was like, OK.
01:02:05
Speaker
We will take it. Congratulations. We are so glad you came out, man. Thank you so much. For sure. It was awesome to meet you and play again. See ya. So I do have a very important question for you since you were borrowing my dreamer, since you didn't want to fly with models, which you know what? Flying with models is a pain in the ass.
01:02:24
Speaker
So totally understand that. Now, I really got to make sure that, you know, did the dreamer behave well for you since you were babysitting him for the night? I mean, did these vegetables go to bed on time? He didn't seem to play very well with others, but.
01:02:39
Speaker
but he did behave well for me. And Doug gave me the, you know, he asked me, he's like, I've got two decks, I've got a great deck and I've got a cursed deck, which one do you want? And I was like, I'm gonna try the cursed deck, let's do it. And that cursed deck really worked out well for me. Granted, it's probably much better when you shuffled out most of the wheat cards out of it.
01:03:02
Speaker
Well, I think that just goes to prove more evidence that weird specifically cursed that deck against me. I just think it's more evidence that that deck is in fact cursed. Double Alps in each game is a pretty good indicator that it is only cursed for you, Doug. So we're glad you were able to put that deck to good use, Maeve, for sure.
01:03:27
Speaker
So before we take off, do you have anything to plug or any parting thoughts for us? Oh boy, do I, because I am terminally on the internet.
01:03:42
Speaker
So Malifaux things I have my buy a breakdown podcast We will be coming back very very soon. I got a couple episodes. I'm just editing up ready to go I apologize for not getting into those. It's just it's been crazy I'm on boring conversation with Jesse Where we talk about other malifaux stuff. So by a breakdown is about interviewing players and getting you know, just the
01:04:12
Speaker
talking about how awesome the community is. Boring conversation, we do other, you know, we talk about like, you know, play stuff and that sort of thing. And then I also have a actual play RPG podcast called Foxtail Games, where we play different role-playing games. And we just finished up our first season. We did a horror role-playing game called Curse of the House of Brookwood. It's really fantastic. We have a couple of
01:04:41
Speaker
Malfoy players on that one, including one of your gracious hosts, Nick was on the first season. The Nick Westbrook was on the Nick Westbrook. Oh, so much fun. Maybe such a great GM. So if you haven't listened to it, you're not really Nick's friend is what I'm understanding here. That's right.
01:05:02
Speaker
Yeah. That's out there on the internet now. It's official. It's out there on the internet. But yeah, we had the incredible Jim Dyson was on there. Anybody who knows Gentleman Jim is a fantastic guy. And then we had our own Maryland salt block. Nathan was on there as well.
01:05:20
Speaker
Anybody that knows Nathan, he's a big guild man. He is the guild stan at this point. I've never seen anyone as absolutely dedicated to a single faction. But it's a lot of fun. We're doing our second season now. If you like RPG games, come check it out. If you like Malifaux stuff, check out the other stuff.
01:05:47
Speaker
I've been on pretty much everybody else's podcast too. So I'm around. And now you've been on ours. Yeah. And now I've been on this one. So that's the real reason I came to Texas was clearly I needed to another podcast under my belt. Exactly. And we'll have links to those podcasts in the show notes so everyone can go find them and listen to them and prove that you are Nick and Maeve's friend.
01:06:16
Speaker
Absolutely. That's right. That's how I judge my friends is in their friendship towards me is listens and likes Definitely on contributions clearly. It's this patriot in my case. How good you hug? I'm a good hugger. I'm not gonna lie Solid hugger. Yeah, so proud of that. I'm blushing in Audience can't even see it well
01:06:41
Speaker
Maeve, thank you so much for coming on the show. It was a blast to have you come out to Houston. I was so excited when you reached out a couple of months back and said, hey, I'm coming to Houston. And it was even better than I anticipated.

Podcast Conclusion and Sponsor Shoutout

01:06:58
Speaker
It was great to have you here and wonderful to have you on the podcast. So thank you so much. Yeah, absolutely. It was a lot of fun.
01:07:08
Speaker
Students of Conflict is brought to you by Top Dog Design. Check out topdogdesign.com for all of your Malifotrain needs. Top Dog Design, 3D printable designs to enhance your tabletop. Students of Conflict is not an official product of Root Miniatures LLC.
01:07:23
Speaker
All intellectual property belonging to weird miniatures is used with permission. The views and opinions expressed in this podcast are those of the speakers and do not necessarily reflect the views or positions of entities they represent. Any content provided by our guests and or hosts are their opinion and not intended to malign any group, club, organization, company, individual, or anyone or anything. Hoo!
01:08:05
Speaker
What are we doing here besides just joking around and giving some outtake stuff? Getting derailed by Doug. Not a problem. I started it. I'm going to stop talking and hand this over to Nick. Thank you. How about you hand it over to Doug? God damn it. What is my problem tonight?
01:08:20
Speaker
Okay, so that was like, maybe the worst I've ever done this little intro, but that's okay. And so we do this just to like, give me outtakes. So thanks. I love the outtakes. They're my favorite part. Patreon stuff. Yay. We gotta have a Patreon first. Boop.