Become a Creator today!Start creating today - Share your story with the world!
Start for free
00:00:00
00:00:01
S2 Ep56: Smash image

S2 Ep56: Smash

S2 E56 · Soapstone
Avatar
73 Plays6 years ago
Join Dave and Jake as they nerd out about an expensive game that they're already making their money back on in playtime.

Thoughts? Comments? Requests for new episodes? Feel free to email them in! 
SoapstonePodcast@gmail.com 

Like our podcast? Like our podcast! We'll post when new episodes are uploaded!
https://www.facebook.com/SoapstonePodcast/
Transcript

Introduction and Banter

00:00:33
Speaker
How's it going, everyone? Welcome to another episode of Soapstone. My name is Jake. I'm joined by my co-host, as always, Dave. How's it going, Dave? Fucking swell. Yeah, it's pretty good. A bit rainy, but other than that, I think it's... Oh, no, the weather is short. For sure. Dave, that's all I'm ever asking about is the weather. How's it going tonight? He didn't even bring up the weather tonight. It is in Clement. Yeah. Clement Tyne will remember that.
00:01:05
Speaker
My knife is definitely not a desk anymore. I moved it a couple episodes back. It's hidden somewhere. Never have kids because there's just knives hidden around your apartment now. I will keep that in mind.
00:01:20
Speaker
You can use that as leverage if you ever need to. I'm sorry. I really can't try to forget. There's knives sitting around my apartment. You're starting knocking for the hall of art in the wall. All right.

Super Smash Brothers Ultimate Discussion

00:01:34
Speaker
Well, tonight we are talking about a game called Super Smash Brothers. Specifically Ultimate, though. We may have some comparisons to the years I would expect.
00:01:45
Speaker
Sound effect of me kicking away the n64 What is this a useless guy I loved in 64, but as you guys know from previous episode, but Super Smash Brothers, which you'd also know from the previous episode. Yeah, I I now have a switch. I have smash I have been converted. Yeah, I've actually been converted for a long time But I've probably had the switch for a good two weeks to stop me have to stop the Jew jokes That's what's right there
00:02:14
Speaker
We gotta start switch jokes now. Yes, please. Dave approaching in 30s just like, finally. Racism was great in my 20s, but I don't know. It doesn't age that well. But yeah, you have a switch, which is, I think, you know, it's a pretty hefty investment for just Smash.
00:02:35
Speaker
But I can't judge you because I'm in the same boat. So my excuse, I tell myself in the mirror, it's like my mantra every morning is you will buy other games for the switch at some point. Yeah. Like Breath of the Wild. There's lots of other good titles for sure. Yeah. I'm actually probably going to pick up Breath of the Wild pretty soon.
00:02:52
Speaker
I've almost picked it up on like four different occasions. And then I'm just like, eh, just wait a little bit longer. I would say let's buy it and play it at the same time. But I'm going to take a pee break and you're like, all right, I'm 30 hours in. Like I played for two. Also, you should get that urinary problem figured out. The pee breaks 30 hours. Have you ever done a titration experiments in a high school or college? That word sounds very familiar, but I'm not.
00:03:21
Speaker
It's where you're adding, uh, two liquids together and something on the right term. Um, but you have one on a dropper and you need to measure out exactly how much was added before there's a reaction. Okay. So it has like very slow drips over time. So sometimes it could be like 30 to 40 seconds per drip. Right. That might even be on the low end. Usually those labs take fucking forever. If you're doing it like high level chemistry in college.
00:03:49
Speaker
I didn't do chemistry in college. I explicitly avoided it as much as possible. I went into physics. I don't think I would do chem again. Yeah. The roundabout joke is that that's how my penis acts with urine. Ah, okay. Gotcha. But smash. Yeah, smash. Um, it's like, it's like a drip of heroin. Okay. It hurts so good. No.
00:04:13
Speaker
Like we've been, uh, recording, you know, for a while. Um, but more recently, since Jake got the switch, we've been playing smash post recording as a kind of like reward all the time, like just catch up and bro out. They started with your practice. Yes. Um, so we're doing that for a while. And we always had this running joke of like, I've been okay at like picking up other characters and like learning how they operate and fighting on a.
00:04:39
Speaker
near equal level to some of somebody who I might main with right and Jake's running joke was um One of these days I might come over and like find like that that switch you have hidden in the closet. Yeah Like I was practicing in secret So when I actually got the switch, I kind of like half left it out. Mm-hmm So Jake saw like the the switch box and wrapping just on the thing. Yeah, he's like, did you guess? Nah, dude, I think you left that there. I knew it
00:05:09
Speaker
it's it's honestly it's honestly worth it though it's kind of we've had some like staple games sort of over the years a big one that we both shared was dota 2 where I've dropped hundreds of dollars in dota 2 I don't care because I got a stupid amount of time out of it and
00:05:27
Speaker
If you take the 2000 hours and then divide it you're like it doesn't look so bad Yeah, I mean pennies pennies at a time. I have like I consider sometimes 60 purchases entirely wasted for a single playthrough of a game. Maybe I didn't really enjoy or Something that I never get around to playing anyways Smash isn't like that smash was like this was a reactive purchase for me. I picked up smash ultimate because I played it at land party and
00:05:54
Speaker
and everybody

Gameplay Styles and Strategies

00:05:55
Speaker
kicked my butt, but it was super fun. Like, that's rare for me that I can play it, and Smash isn't really like a fighting game, quote unquote, it's like a brawler. It's like, yeah, there is a pro scene. It's entirely different to watch someone play Mortal Kombat than to watch them play Smash.
00:06:19
Speaker
Yeah, as one would expect right like in a lot of fighting games is easy for you to Easier for you to joke with somebody and get them into like a combo where they if you have perfect inputs They can't get out of it. Yeah smash shares some similarity with that but there are things like
00:06:36
Speaker
Air dodges roles attacking people at the right time. Yeah, your upbeat recovery and other things to get out of that, but it still is a very Intense brawler right like I watch videos of I think we both do we watch like Mortal Kombat videos sometimes and
00:06:57
Speaker
I don't even know 100 percent why I do it. They're always kind of the same. They're the same format. It's just fun to watch. But in a game like that, you can take like half of someone's health bar with a perfectly executed combo or it's like, oh, I landed a hit. The next seven hits are pretty much guaranteed as long as I don't screw up my button inputs. Smash has relatively until you get to like the pro tiers of play, fewer combos.
00:07:23
Speaker
Yes, which makes it more fun for like a casual player. I mean, obviously it's like a Nintendo game So they want you know, people just be able to jump in accessible. Yeah. Yeah, and As soon as you have more than two people it's all insanity. So that's what we were playing at land party. That's why never
00:07:38
Speaker
Play more than two people. Right. It's fucking insanity. It's like skill kind of goes out the window when you're like kicking one person's butt and then someone else comes up behind you and Falcon punches you or something like that, right? Yeah, it's much harder to account for that. And there's like items and other things going on. It's still very fun at that. But for me, I can only do like the multiplayer stuff for so long before I'm like, okay. Right. Rubs me just slightly the wrong way.
00:08:04
Speaker
We play in a very, um, uh, I almost use the word sterile kind of environment where it's like random stage final destination only. So it doesn't even have the platform on the stage has the same shape. There's no stage morphs or like funky environmental effects or anything like that. Basically removed like 90% of the actual smash content. And just to, just to focus on the fighting. Um, and it's crazy fun.
00:08:34
Speaker
Yeah, that's what I like about it though. It's super enjoyable. We've played probably a couple hundred matches by now. I'm at a thousand. I got the thousand award. Like when we were playing last night. Playing behind my back. I was playing with you. We were playing online. But it never feels stale because
00:08:57
Speaker
Let's say we keep doing the same matchup over and over again, right? You learn some of how I play and you adapt to my techniques and abilities. Big air quotes here. Um, and then maybe the same will happen for me. You'll be playing a lot of one character. I'm like, all right, I don't know how he does this shit. I'll respond with this, or maybe I'll pick a different character. Right. And there's so many different combinations of things that can happen. And like I said, just doing like the same matchup, like three times in a row, like full three stocks and like,
00:09:27
Speaker
Yeah, still learning. Yeah, we kind of are standard nightly kind of ritual essentially at this point is we each pick one of our mains kind of quote unquote, and then we go through our roster of characters. And I don't even think we've talked about it being taboo to switch back to a character you've already played, but we don't do that that much. Like we usually make it through the roster before we really go back to people we already played.
00:09:55
Speaker
Yeah, I don't want to sit on one person too much because then they can't breathe Yeah That's why I never got that babysitting job Is that reading rainbow The sound effect from reading rainbow yeah, that was the I think scene transition. Yeah. Yeah, but now the quarry with the weather
00:10:18
Speaker
Uh, but yeah, we play a bunch of different characters and not the same ones We noted this recently. Uh, you you pointed this out I think just last night or the night before we don't really have overlap besides ganondorf who everyone will you know dip their toes in the water of just smashing and Winning games. So when we started dave was like ganondorf is my jam Basically, like that was that was your go-to slow boy big boy heavy hitter. What up?
00:10:46
Speaker
Yeah, and he's super fun to play, but I was just like, all right, I'm kind of getting my butt kicked here. I can kind of fight Dave with some other characters, but Ganon's just like, I just get destroyed. So I was like, all right, I got to start playing Ganon. And then we had like a couple versus matches where we were both Ganon. And now it's kind of saved for special occasions almost at this point, because we know it's like a grudge match, basically. We both put time into character. And it's a completely different kind of dynamic.
00:11:16
Speaker
Then some of our other matchups like Again, it's freaking fun though Yes, and I really like a grudge matches in general. Mm-hmm, whether it's a mirror or not. Yeah, because that's how I grew up playing games when I would play Soul Calibur 2 with my buddy Chad and
00:11:34
Speaker
He was really good with a straw that I'm like you're a piece of shit. I hate you I get my ass kicked so many times. I'm like, okay. I will learn a straw, right? So I had the game I would like learn some of the stuff in the off time like okay I got I know how that combo is done. Mm-hmm, or I know like oh that's gonna attack twice low So when I played him again, I'm like I will also be a straw
00:11:59
Speaker
And I kind of got to a close enough level where we would just go at it, right? It's really fun like see who's gonna come out on top tonight, you know Yeah, and we kind of have that back and forth of smash as well like I haven't kept track of the cumulative Like who's ahead who's behind? Oh, it's not me. It goes back and forth. So like I
00:12:21
Speaker
one night I'll just be like smashing it basically you know to abuse that word and like get a lot of work done I'm just like all right like I've locked in kicking butt then like the next time I don't think anything changes environmentally but there may be there's some other variables involved and Dave just starts like kicking my butt and I'm like I'm not doing anything different right uh maybe it's the weather maybe it is the weather yeah definitely
00:12:50
Speaker
But on that note, I do appreciate a nice good storm. Maybe a jolt of lightning right So lightning may be added to smash at some point. They've already got some other Final Fantasy characters
00:13:05
Speaker
That was a really good joke. Thank you for carrying this podcast. But Pikachu, yeah. Pikachu is somebody who I kind of picked up midway because Jake was playing a lot of, I think, Ridley at the time, and you still do. You've definitely gotten better with him. I was just like, I need somebody I can get in there with and just
00:13:25
Speaker
Harass him. Yeah, so I just picked Pikachu randomly. I'm like, holy shit. Is this working? Yeah, and I like how everything feels as far as like hit timings and Smash power or getting off an actual thunderbolt. Yeah. Oh, I love it
00:13:42
Speaker
And Pikachu's got like a very good hit box as far like hurt box to hit box ratio, which is like hurt box, I guess is where he would be hit by an attack where he would be hit and hit boxes like how where his attacks will hit.
00:14:00
Speaker
And a lot of Pikachu's like forward air, so forward A attack move by default A, unless you've been on your controls in the air move with Pikachu. I find very oppressive. It literally like forces me to be on the ground in a lot of cases or try, if I'm gonna like try the air fight, I have to come at you at weird angles because a neutral air or A button press with no input direction
00:14:26
Speaker
Doesn't cut it like Pikachu will just out range you it's very hard to fight that in the air head-on apply to the forehead And yeah, just the pikachu's moves come out really quick a lot of range on the side smash
00:14:43
Speaker
Oh, yeah, it's good for ledge guarding. Yeah If you're using quick inputs or like that directional stick stick for smashes. Mm-hmm his down smash It just immediately vacuums people up. Yeah in the same way Like using link or young links up B. You just bring them in the blender. Yeah No, you're like, well am I going in a tent? Nope. It's already off Comes out so quick
00:15:05
Speaker
Yeah, and Pikachu's like Pikachu's been around since so the smash games I've really played were just n64 switch like everything just the jump you did the Pikachu's been around since since the start Feels more oppressive in this one because they introduced all of those side attacks
00:15:26
Speaker
that didn't exist in n64 like side b that wasn't an input so yeah to catch you up just a little bit because i missed a lot of the n64 days but i came in around mele when i got the gamecube right remember previous episodes yeah um do we or one one previous episode uh but i was playing a lot of
00:15:46
Speaker
Link and actually ever just from the Zelda game. So it was like linked Zelda. Yeah, Zelda proper not chic And Ganondorf Were they they were both the same character at one point though, right? They was that you could do a gallery to transform into chic He just stayed as the one character though, or you could also
00:16:08
Speaker
There was a way to start as chic. Could you pick it on, um, uh, skin select? No, no. It was like, you were a Zelda, but like, when like the loading, she started up, you already had to be like in mid transformation, like putting in the input or something. Okay. And you just load into the battle of the sheet, something like that. That's cool.
00:16:27
Speaker
Anywho, yeah, they added a lot of side specials and other things in melee and melee was crazy Yeah, I said as far as mash earlier. That's not true. Those have been around. I said side smash earlier Yeah, but you're correct. He's right. Yes special side special, but they just have like a lot more in the way of roster than what was the original game like I
00:16:51
Speaker
10 to 12 it was it was probably more than 12 but 13. Yeah 12 and a half. I think there's around like 16 something like that 1620 Okay, but it was it was light. Yeah, but then may like like doubled it at least I feel
00:17:07
Speaker
Yeah, they added a crazy amount. It was all Fire Emblem, but I mean, kind of. Not really. There's only a couple Fire Emblem characters, I guess. Roy and Marth. Yeah. Who else was in melee?
00:17:24
Speaker
They were basically the same character, probably actually just Roy and Marth. I think that's right. Okay. But that's a 10% increase over the original N64 count or whatever. They've added a lot of Fire Emblem characters since then. The originals feel very different. They do. If you go between N64 and Switch, Donkey Kong feels like crazy different.
00:17:47
Speaker
Um, would you say that they've since you felt much bigger of a gap in the smash timeline? Do you think that they have fully improved? Oh, yeah. Oh, yeah. A hundred percent. Cause like an in 64 people were just unnaturally fast. Like all of them were by the times like ultimates come along, they've really separated out like, um,
00:18:11
Speaker
I think when Ganon was introduced, he was a clone of Captain Falcon, but slower. Yes. Um, he was just like the slower, his things were all identical, but we're slower and dealt more damage. And they're similar now, but they have more differences. Their moves are different. Um, some of them are, a lot of them are the same, but some of them are a little bit different, but he's very slow by comparison. Like Captain Falcon is crazy fast and switch. And he.
00:18:41
Speaker
Like in the days of 64, they're like, now we'll let them keep this being. Yeah. Yeah. No, that one's the one that's kind of funny to me. Cause he doesn't seem like the character that should be insanely fast. Just kind of looking at him. He's not like Fox or some other furry that should be really fast. Um, but he is, he's crazy fast.
00:19:01
Speaker
Yeah, like he drives a fast car, but he can also outrun his own car. Yeah. So there's that. Um, but yeah, they've really expanded on a lot of the characters. I mean, link was around. You said you played link back in the day. He was around in 64, but there's a now three variations of link.

Character Dynamics and Evolution

00:19:22
Speaker
Uh, you playable in the game, young link, um, link to link. Yeah. Um, and they all feel different.
00:19:33
Speaker
a lot of them are similar as far as Basic moveset it's just How each of those plays kind of like in the differences between? Ness's or Lucas's side be right So it's like those nuances in a way Some of the abilities are a little bit weird cuz like link is now Link is now breath of the wild link
00:19:58
Speaker
Like he has the delayed bombs from that game. But back in 64 days, he was like Ocarina of Time link. So there's like a couple differences. And the younger the link goes, the faster they are and the less damage they do.
00:20:17
Speaker
So I feel like that is canon though. You can't have a little tiny Pikmin character that's like hitting for Ganon damage. Yeah. They do need like a, um, they need like a, uh, adult link. So it's not just, it's not young link. It's not link. They have an adult link and he actually just has the Gorn sword, the giant freaking two handed sword. It'll be great. And his wife and kids are cheering with the background. You can do it.
00:20:45
Speaker
Oh man, that'll probably never happen. He's like, after I win this fight, I'll pay off my mortgage. But yeah, there's a lot of really interesting characters. And for the most part, I've found myself not playing any of the characters that were around in N64.
00:21:03
Speaker
Yeah, they it's kind of like, Hey, do you want to try this really cool new thing? Yeah. Or this cool thing. I'm like the really cool. Cause like, I've never been a Mario fan boy and his stuff's like nice and balanced. Yeah. But.
00:21:20
Speaker
I want to either hit hard or like do a cool ability or have somebody who's a little more technical than just what I think would be linear. It's too linear in balance for me, pretty much.
00:21:34
Speaker
And he's also a, um, kind of like a medium white character. So usually there's, there's like slower characters. There's, there's exceptions to all of these, but there's slow characters that are harder to knock like off the stage. They're usually larger. The more meat you got, the less far you go and somebody hits you.
00:21:52
Speaker
Yeah. And then you have like the really light characters like, um, Jigglypuff. Um, all the little Pokemon basically. Mm-hmm. Mewtwo has a lot of very light. Mewtwo goes fine. Um, Ridley also takes a fair amount of knockback. Um, but he's very large. His hit boxes.
00:22:12
Speaker
Yeah, he's a heavy boy though. Yeah, it's not easy to just smash him off into the blossom. Yeah He's kind of he's kind of an interesting middle middle ground creatures who he's very new. He was announced for for switch and smash ultimate and he was one of the first characters I was like gonna learn Ridley cuz he looks awesome and he's edgy and
00:22:35
Speaker
Yeah, he has a badass theme. He looks cool. I don't know your favorite thing is the side B. Yeah. Well, yeah, it is really good. I have to be more sparing with it now. It's easily punished. So his side B is like a command grab where he'll like jump forward, try to grab someone. If they're shielding to like block a standard attack, he'll grab through it. Like grabs go through shields. And you just drag them along the ground and then throw them once you reach the edge of the stage.
00:23:04
Speaker
You can also preemptively throw them, you can cancel it, but I almost never do that because we play on Final Destination stages, so there's an actual ledge. But if you played on one of the stages where there is no ledge, it's just you can walk out of bounds.
00:23:20
Speaker
Then it becomes much more important to cancel. Oh, she's saying like bridge of elven. Yeah. Yeah. Yeah, you can just throw them off the stage for a kill By getting them close and throwing them off if you don't do that There's a rule in the game that if you're doing a command grab of any type Where you're both linked basically your forced movement essentially. Yeah, you die first
00:23:43
Speaker
It doesn't matter if you're like choke slamming them into the ground like Ganondorf does. Yeah. Ganondorf dies first. They want to change some of the gimping because there are a lot of command grabs and moves like that. We can just be like, I have you now. They're like, oh, that sucks. Yeah. Donkey Kong's is still a little more technical, but like Ganon side V, if he grabs you midair, he's just like, all right, we're plumbing down to the bottom. Yeah.
00:24:11
Speaker
So it's not like you're burning your last object. Well, we'll both die, but I'll die slightly after. Right. That's making me the victim. Right. And it's still, it's still advantageous if you're up a stock. So it was like stock is a life. Um, usually we play at three. So if, uh, I like how you're half explaining some things, but everything else we assumed that they're like, we're going to what smashes. Right. Right. Do you not text me? Let me know. I want to leave people slightly confused, but not as confused as they would be.
00:24:41
Speaker
Um, but, uh, yeah, you can trade basically. Um, but if you're, if you're both on your last life, then you're going to be in the other person to win. If you're up and they're on their last life, you have two lives. Then, uh, you win. If you get that, you'll die first, but they'll die also. And then you win the game. And it's a very stylish way to win to end the game. It is. Yeah.
00:25:05
Speaker
so there are times where jake or myself will become very greedy yeah where it's like but i want him to know why he lost exactly yeah you gotta go for it i want him to remember this moment sometimes you just have to style um because it's just it's it's so much fun to pull it off um this is pretty much
00:25:27
Speaker
Maybe not the number one cause but a leading cause of my my Ridley SD's Or self-destruct is trying to get a downside. Yeah, I'm like, I'm there's no way it's gonna hit me You don't even have to move you can just guarantee I'm gonna miss basically One time I actually hit you but you weren't even a kill person. You just like recovered and I still died Yeah
00:25:53
Speaker
Who do you think is the most stylish character right now for whether it's spikes or smashes or killmos?
00:26:01
Speaker
Uh, it would hmm kind of kind of has to vary there's some really cool spikes Um gannons gannon spikes any down spike i'm a huge really fan of um, I also like joker's down spike one because it's like one of his Better ways to really kill somebody take some skill to land and it only down spikes really heavily if you have arson um, otherwise
00:26:28
Speaker
Each kind of towels with their hair their hairs that go by yeah, it's not a meteor spike Yeah, so meteor spike is like they can't Counter it basically their spike to the bottom of the the stage instead of like a little bit of knockback. They're just gone and I'm trying to think if who else really has Nice spikes. There's cannons also got the side the the side air
00:26:54
Speaker
Is it his forward air? Forward air is the overhand punch. Yeah, overhand punch, which if you hit them at the right angle, knocks them down. I'm a fan of that on any of the characters. I think Donkey Kong has assembly. Oh yeah. If they have like the punch that spikes, that's way cool. Like, um, I think I first saw the video of King K rule by, I think this was like a, one of little Z's first meme compilation videos. Yeah.
00:27:23
Speaker
And he jumps and it's actually his back air. So like the character has to turn around and do like a full overhand with the giant boxing glove. And then just donks them right down. It's so rewarding to see that happen. I don't think I've pulled it off myself, but I like to dream. Yeah.
00:27:40
Speaker
Kincaid rules pretty good. We don't see him played a lot. I don't think he's a main for either of us. He's slow and he kind of has annoying projectiles, but you can get around it quick. I feel that we've gotten better for picking mid weight or lightweight characters to get in past that shit. Yeah.
00:27:58
Speaker
That being said, I just got completely bullied by him last night when Landon was playing. I was just like, projectiles and projectiles and projectiles. I'm like, okay, Ness. Oh, come on, I'm not that bad. I'm not saying you are, but Ness mains traditionally are PK Fire. When I play Lucas, it's PK Fire.
00:28:23
Speaker
It's like see your follow-up for PK fire is You'll move in for a dash attack 90% of the time. Yeah other Ness's follow-up to PK fire is oftentimes a PK fire Do it again How many times can just stack this to be fair if you get like a second one you're that's your metric for like I can kick this person's ass Yeah
00:28:45
Speaker
Because they're just like, I'm on fire. Fuck. And they don't do anything or react. Right. You have to, um, you have to directional input away from the fire. Um, or else it's really easy to follow up. So when I started playing against you on NASA, I actually didn't know that. So I spent too much time burning in it.
00:29:02
Speaker
Or I'd have a bad reflex and try to like push through. Like Oracle says in Dota 2, it's like you must push through the burning. I freaking love Oracle. Anyways. Different game. Different game. But no, you have to pull out of that. And sometimes if you're at a low percent, you have time to shield before the dash attack hits you.
00:29:25
Speaker
Yes, but then you forget it's like a three hit dash attack and you let go and i'm like there's the window we in there Yeah Now it's there's there's so much nuance to the characters that um Like you can be
00:29:42
Speaker
This this happened a lot like when we started like there was a stage where I was really bad at Ridley and You just kicked my butt with everybody then I started to like abuse a couple attacks that you didn't really have Reflexes trained for and particularly like the grab I'd be yeah the motherfucker is constant as a side be I
00:30:01
Speaker
Is he on the grout? Here comes the side of me. Yeah. Um, cause just shielding was the, was the reflex. Eventually you got over that and you picked up Wolf, which absolutely destroyed my Ridley. Like I got almost no stocks off of you in any matches against Wolf. Like I literally stopped picking Ridley into your Wolf because it was such a hard counter. I had to, I started playing dark pit.
00:30:28
Speaker
Because you picked wolf so much. I had to have something that could fight him like at similar speed. Yeah And I also don't think wolf is fast or my best character at all. It was just a random enough pick where like the
00:30:45
Speaker
I feel like his attack pattern is kind of, at least for me, it's more slow and weighted and timed out. Like, oh, did he land? He's going to roll here. Let me go in. Right. Type thing versus like, you're on the, you're on the chase. Right. A lot of that's because I have shit timing. Um, and some of his attacks come out a little bit slower. Um, but it felt like a good mix up at the time.
00:31:07
Speaker
And some attacks are quite fast. Oh yes, the tilts. They're just like, and gone. Claws. Like good mix of range. And for me, it's just the tempo of your attacks with Wolf threw me off on Ridley because I was like, how do I actually get in?
00:31:23
Speaker
Yeah, part of that was also comboed with the fact that it took me a long time to um Adapt to your uh, I think it's your up B recovery onto stage or your your shine effect Well, it's it's the up B where he kind of Super Saiyan charges and plays then you can pick a direction to go in Yeah, because there's one where you catch on fire Then there's one where you cut the one that cuts diagonally is the thing. Oh, that's uh, that's a side B side B. Yeah
00:31:50
Speaker
So for those of you who haven't fucking played the game at all, what are you doing? Wrong. Side B can be used as recovery if you're off stage. But unlike Falco's or Fox's side B, which just goes left or right, depending on your direction, after like a brief delay, this goes at like a 30 degree angle. So it's really weird when a time, it's at like a fixed distance too.
00:32:16
Speaker
But if you hit somebody, yeah, it deals some nice damage and it hits them with a claw attack that kind of spikes them down. So there was one time that I did this recover back on stage and Jake's like, never gonna let this happen again. Spoilers. It happened again. Yeah, it's because I want to I want to ledge guard. I want to like guard with a smash attack or something else to can. Oh, no, no. You're a gimper at heart. Yeah. Well, I would the fireball I could use
00:32:44
Speaker
more safely in that position as long as it was a short burst. But if I tried to charge it, yeah. These are the intricacies. You can hear in what we're describing the situation. We're playing it out in our head to think of what we would do in that circumstance now.
00:33:02
Speaker
And that's ultimately how we, like, had to get better. Like, one of us would pick up a new character and the other person would just suck. Like, just suck at the game until they figured out what their hit combos were, what moves were particularly dangerous, when were they vulnerable.
00:33:17
Speaker
Yeah. So like right now, um, Jake's been really good on cloud and Ridley and for whatever reason, I. I'm having some trouble not consistently losing, but there are a lot of times I don't do so hot. So right now I'm playing some Daisy Falco and Pikachu. Right. Faster characters that can kind of punish a little bit more. Get in there. Yeah.
00:33:40
Speaker
And I feel like it's been to some success. Do you want to know what the current strategy has been as far as the assaults? And maybe you actually know. So you're saying how you'll engage me? Right. So with those characters, a lot of it is projectile into, I know you'll shield the projectile and then hit the dash attack when the shield drops.
00:34:03
Speaker
like kind of force that interaction. Oh yeah and the same way you play Mewtwo. Exactly yeah those three characters I've all done pretty well with and it's that same pattern on all of them projectile into clothes on melee use it use the fact that you're dropping shield and the the um the lag after that to try to like land a hit.
00:34:25
Speaker
Yeah, that's what's been in common for the three of those. Once you solve that, all of those characters will just drop and win right dramatically. I just need to hold a more shield. It's a lot of interesting reactions and things like that though.
00:34:44
Speaker
Interactions like that. Yeah, like we were talking about Ganon Ganon plays very slowly as we mentioned But because his attacks come out so slowly You can slow your brain down to instead of just being like I'm gonna like try to land all of these hits with Ganon It's just like they'll probably try to land over here. Hey, if you miss a little bit, it's okay Yeah, you're still gonna hit them. Yeah, or if you actually fully missed do it do the same attack again. They will roll in
00:35:13
Speaker
But the the reading I think is like so essential to Ganon's playstyle. Well, yeah, he Compared to everybody else to be fair. They're like Milliseconds of delay between a lot of these smash attacks for each character. Yeah, but for him specifically It's easy to read if you're going into the attack, you're like his swords that it's gonna be here. Yeah
00:35:36
Speaker
So if you can time ahead of time where you think somebody's going to be or for a ledge guard or like force them into something. Yeah. Like a lot of times you'll see on just like a battlefield getting like those platforms because his up air will, it just has too much coverage, right? Yeah.
00:35:54
Speaker
It's like a screw attack from Sam. It's also, I think, one of the most fulfilling and rewarding things you can do in the game is read an opponent's switch. Back to describing what Smash is, that's anticipating what the opponent will do.
00:36:11
Speaker
reading a roll and then hitting them with a side smash attack. It just feels so good. Literally it's like I'm gonna take the sword I'm gonna swing it behind me essentially away from where they currently are and just pray that they roll into it and then you do it and you're like oh my god I'll just put down the controller and just walk away.
00:36:36
Speaker
The other part of that is like it's head games because if I get hit by that I'm like, oh I'm a dumb piece of shit and it's like a morale Kick in the kick in the shins and then I'm gonna be a little bit in my head trying to not do that again Yeah, like I've definitely been coming back on stage. She like a smash attack and air dodged off like no kill myself. It's fine I've done that too. It's just like the panic like I don't I don't want to get it the panic air dodge I do this with the ouchies with with Ridley cuz he has a
00:37:07
Speaker
I don't know how many directions it would actually go. Three and then two and then three and then two.
00:37:15
Speaker
What's that come out to around 10, eight to 10 directions? He can like... You're talking about his upbeat? His upbeat, yeah. He can't pick any direction to go. It's either a straight direction or a diagonal. And so there'll be times Dave's like guarding the ledge a bit and I'm coming in too high. You really want to come in from the bottom so you can grab the ledge, have some invincibility frames and pick a safer approach. But if you're coming in too high, you're like, all right, I'm trying to make it to the ledge, but I can't go straight into him.
00:37:45
Speaker
So I'll angle it down and then I just miss the ledge entirely and I die. I'm just out. I'm like, well... I probably should have picked a play that wasn't instant death, right? Like, it happened though. Like I said with Pikachu, I'll use the side B, but it has a bit of...
00:38:07
Speaker
Slippery momentum. Yeah, because remember last night i'm like, well i'll recover from right at the side b And you started a wizard punch i'm like sure hope I kept the ledge Spoilers, I didn't and then I died. Yeah It's just it's just too fun um and smash is also one of those games where
00:38:28
Speaker
You can try hard it and just pick the most effective move, the thing that you think is most likely to hit in a given situation. But going for style is just so much more fulfilling, like chasing people off the ledge. We're a little bit better now, I think. I could always wait for you to get back on and try and be like, OK, we'll reset the stage. I'll try and land a smash attack now.
00:38:53
Speaker
But it's nice to know that you have the control if you knock somebody off stage you're like They're fucking mine. Yeah, and then you go off and you hit him with a spike or you just hit him out Just a little bit too far where they can't come back and there are some characters like Joker with arson where you can jump out hit a spike and then safely recover He has crazy vertical recover while he has them arson out but
00:39:16
Speaker
There are other characters like Ganondorf where if you go out for a spike, you may not be coming back. Like your best bet may just be trading stocks and maybe you would have like a higher percent already or like they have a higher percent. Maybe there's all these situations, but it always feels right to trade stocks killing somebody else with a cool move.
00:39:39
Speaker
It's the right move. I'm welcome to opposite opinions. It's like the equivalent of Let's say somebody breaks into your house, right? And you say you get out of here you scoundrel and then you close lock through behind them You're like man some people yeah versus getting the baseball bat and chasing the fuck out of your house and down the street right Make them jump across the river as you chuck the bat
00:40:04
Speaker
i was gonna i was gonna use that analogy but given that you're self-destructing someone's broken into your house so you blow up your house yes much like that you both lose but but uh i don't know i've had some matches where i did literally lose um due to a stylish trade i thought but it still feels like i'm winning that's that's what matters in the end say what you want we count those we count those
00:40:34
Speaker
Speaking of stylish, sometimes I pick moves just because they look really stylish. Like Mewtwo, he's a character I quite enjoy because he's full of himself, he's edgy, he just floats all over the place. He's just great, he's just great. If you don't know who Mewtwo is, he's the one Pokemon who learned about friendship and made me cry. Yeah, he's that one.
00:40:57
Speaker
and in this case he's got a forward throw where he psionically holds somebody in front of him and you can like beat on him a couple times which you usually want to do before you throw them. You can hit him more times depending on what the percentage is at.
00:41:15
Speaker
And then you can either throw backwards, forwards, up or down. And if you do the forward throw, Mewtwo like flings them out into the air and then you just like gestures with his hand and hits him like a rapid fire three blasts in the air.
00:41:31
Speaker
And it looks awesome. I don't even think it does that much damage. I've started looking at it. It doesn't. It's like around 14%, 12%, something like that. It's so cool though. But it's the coolest freaking thing. So I do it almost every time because it's all about asserting dominance.
00:41:48
Speaker
Same thing with you. You play Falco and Falco has this, uh, his back throw. Um, I didn't like actually realize he kind of flings them back and then like shoots them with a, with his, uh, and there's a delay. Yeah. Like they fly out of it and then he had to pop some in the area. Like he's skeet shooting, um, backwards and it looks awesome. So like, why would you do something else? Efficiency is the answer, but sometimes you just got to style on somebody. It's great.
00:42:18
Speaker
Yeah. I'm trying to think who I like to style with. Yeah. Like who's somebody who like, if I'm chasing you as them, I'll be like, I'll chase him off the ledge. I'll do it. Probably Ness. Yeah. I feel like Ness is good at like dash attacks, getting like really quick aerials to push somebody off the edge. Yeah. His down air is still pretty nice too. He has like this nice, he's like the little kid sneakers. He's like,
00:42:46
Speaker
yeah down there for a nice spike or if i can hit you with the recovery yeah yeah that's the traditional nest style is hitting them with the upb i can't even hit myself with the upb there's a reason i've kind of written to my retired lucas
00:43:03
Speaker
But like the the higher Risk abilities like that the higher the reward same like his pk flash It's like a very slow channel. You can move it first. You can see it from a mile away But then once it detonates, it's this huge area and deals a lot of percentage and knockback, right? So if you can ledge guard with that, oh my gosh. Yeah, I was playing Lucas the one time and Is it pk freeze for him? I think yeah, that's his uh
00:43:33
Speaker
Yeah, that would be his neutral B. Yeah, that's neutral B. And it's just like from mid stage, I had knocked Dave like pretty far off the ledge and then I got it off of the ledge into the middle of the air and hit him with it and he's just entirely gone, entirely gone. There's crazy knockback on it. It's absurd. I feel like it has to be proportional to how far it's traveled.
00:43:52
Speaker
That might be it. Yeah, or like giving it some directional momentum But yeah, it's like an ice cube and somebody just like threw the ice cube away. It's like, yeah, get dirty ice cube come back with a clean health bar Yeah, it's uh It's it's tremendous fun. But then we also have our um, so a lot of like style matchups
00:44:13
Speaker
But then we have some matchups that are much closer in skill level. Like we expect the match could kind of go either way a lot of the time. And so we just try to pull out all the moves and like.
00:44:29
Speaker
those matches i enjoy a lot where it's really really close um and there's a lot of trading back and forth and you don't know how it's gonna how it's gonna end up so who would you say that matchup is currently for where we're at i think so we had one we i i know it happened um once last time we were playing so last night
00:44:54
Speaker
Um, I think we were both playing on characters. We didn't play a whole lot Can't remember exactly who what the matchup was though. They were both it seemed like they were both relatively Lightweight Was it was like a token or it was young link and who was the other I think I remember playing young link against your Mewtwo. Yeah might have been that I don't know
00:45:18
Speaker
But close matches are good is the takeaway. And the game's adaptive enough that if you're getting your butt completely kicked with one character, sometimes just switching to someone else is enough to throw them off. And we play we play like Highlander rules sometimes. Usually when we have like three people playing. Yeah, because we we only have one other friend who plays the game with us sometimes. And that's
00:45:45
Speaker
I won't say their name. I already did. As they've not paid royalties. Fuck. Yeah. They've not paid their dues. That's all right. It's a pseudo name. It's not as real. But we all live in the same apartment complex before I moved. Jake and the other guys still live there now. Yeah. But we meet up at somebody's apartment, and then we just play. But you take turns, because we're to have one view, one view, one. Yeah. A free for all, if you will. Yeah, a free for all.
00:46:15
Speaker
I was visibly searching for what that term would be called. A threesome. No. Deathmatch. But essentially, we would just start taking turns, but we thought the fairest way is to do three stocks. Whoever wins stays on, but they're forced to be that character. Yeah. So if you want on like a duck con, you're like, lol, that was for giggles.
00:46:40
Speaker
You now have to do that until you lose. And if it's somebody who you really suck with and you got lucky with, you'll be kicked off the hill pretty quickly. Yeah. The flip side is if you're doing really well, other people have to like go to the drawing board and start theory crafting because they're just like, how do I break this? But like given the variance in the game and the fact that none of us are professionals, I think, I mean,
00:47:09
Speaker
I at least know that I've been hiding my true skill for decades. Yes There's enough of variance in there that you can usually take a game off of somebody given given infinite time You can take someone to take somebody off the hill
00:47:26
Speaker
But yeah, it's it's a fun little mode. I like that. I like that idea of going in and kind of making your own custom rules, which is something like we didn't talk about that in classic games and older consoles and things. But I know we did that a lot with games like GoldenEye, where it's just like, hey, you can't do X. There's just like, this is now taboo. Like we will stop being your friend if you pick up a job or something. That's exactly what I was going to say. I'm not for night, not for fuck was the one you said.
00:47:56
Speaker
Uh, odd job, gold nine, not for gold nine, but I came in around night fire. So we'd play on game cube, but odd job as a character there. And we play, it's not snow blind. It's two port.
00:48:11
Speaker
Essentially there's a castle on one side and then there was like a snow cabin on the other end because that made sense But it was outdoors snow level and it was one of the bigger stages But I got good enough at throwing the hat which to be fair had a decent amount of like homing tracking I'm trying to like up at the angle I'm like this will kind of like float into where they're gonna be So yeah, he had the hat as an ability in this game
00:48:34
Speaker
Yeah, so it wasn't like a once and done. Okay. Um, he did. He can kill somebody respond after like 30 seconds and golden eye. So it was a thing of golden eye. He was just short. Like the game auto tracking wouldn't track to him. Yeah. Yeah. Yeah. Yeah. Interesting.
00:48:50
Speaker
Yeah. Because you had to rely on auto aiming, basically in GoldenEye, because otherwise you had to hold right trigger and move the joystick, which means you're standing still and was bad. So is that bad in guns? Bad in gun games? Bad in guns. But yeah, being able to throw your hats is kind of hilarious.
00:49:09
Speaker
Yeah, it was a one-hit kill. Yeah. It was just like a golden gun. You could just be like, I'll throw this. And like, if you thought someone's going to be around the corner, cause you're looking at your radar or more likely just looking at their screen. Right. Because it's a small TV. Um, how do we even get to night fire?
00:49:27
Speaker
We were talking about how custom rules. Oh, yeah. Yeah, like something like that, where it is a little bit deemed overpowered, that became part of the meta. Yeah. Because like, maybe it's saying Smash 4, it's like, hey, no meta night. Like that's, you're tryharding too much. It's so friendly. We're playing in the basement on the couch. Don't be a dick. Right.
00:49:49
Speaker
I think that right now there's not a character like that, though. There's nobody there's nobody currently off limits because we're all pretty confident in our ability to to try. Yes. Like there's nobody that's like if you pick this character, it's presumed like you will implicitly win. Right. Therefore, you can't play that character.
00:50:11
Speaker
Like Ganondorf is, has like a really decent success rate for no matter who picks him. But at the end of the day, we know like, I can pick somebody faster and like slap him around and just dodge the smash attacks. Right. Or you at least feel confident enough that you theoretically could. Yeah.
00:50:30
Speaker
And I know there's actually, so I was going to ask you about this. I know. So Ganondorf has a command grab. Yes. Um, that ends with dropping people on the ground. Um, and you confirm into what I think is a down tilt, like reliably, and I can't get up attack the down tilt comes out fat, like faster. Huh.
00:50:56
Speaker
And I haven't been able to do that, so I will wait for the recovery. I shield, then I go for an attack. And that's the attack I've been trying to, I was going to try to ask you about. You should be able to get up attack out of that. Yeah. I don't know. Like the attack's usually pretty quick. And you have iframes until the get up attack starts. Usually.
00:51:16
Speaker
I mean, if you're like laying on the ground, I can, which is usually what happens. I'll do the down tilt, which is like the, you stick out the boot. That's moot. Look how long my leg goes. Yeah. Which, uh, which I guess the, it's the, the standing boot that spikes, but the ground boot, uh, doesn't spike.
00:51:37
Speaker
If he just goes on his back leg and just Sparta kick somebody, that spikes for some reason. It kicks them down. Yeah. The down tilt, which is like the, I sticky my leg out. Yeah. That will actually knock them up. Yeah. That's what happened. I died off the top of the screen because you kicked me on the ground and just Gannon's moves don't make any sense. That's the takeaway here.
00:52:01
Speaker
But yeah, the side tilt does kind of just be like going that way. Yeah. It's like a full punt, but gravity is on like a times two multiplier. Like if this was 300 and Leonidas was like, uh, this is Sparta and then hit the, uh, the side tilt, the standing side tilt with Ganondorf, the other guy would have cleared the pit. He would have gone over the pit.
00:52:26
Speaker
And then fall. It's absurd. So we haven't talked about this at all, but have you been playing anything outside of the multiplayer? Because it does have other modes, Jake.

Game Modes and Features

00:52:41
Speaker
Right. I think I've played most of the modes at this point. So in multiplayer, we've only done Battle Arena, which is a wrestling ring. It's a lobby, basically. Yeah. They have some cool features, like a queue system. So you could theoretically go into a public Battle Arena and just be like, I'm in queue for a match. And then loser gets knocked out, loser gets knocked out, whatever, until you show up. Or you can change the rules. So the winner, I think.
00:53:09
Speaker
Hey Jake, have you been playing any of the non-multiplayer modes? Right, right. So that's what we usually do. The non-multiplayer modes are things like classic mode, which is like the older campaign.
00:53:22
Speaker
Like the simple arcade, you have like seven or eight stages. Yeah. Coupled around your character. Coupled bonus stages. Um, that's kind of cool. They have a nice little twist on it. So you can start, you pick your intensity, which is basically your difficulty level. And as you win matches, your intensity goes up. Yes. And if you lose, it'll drop back down. Like we're sorry. We didn't mean to push you. Yeah.
00:53:43
Speaker
And it reduces the rate that your intensity will continue to build. Yes. So like if you just go on a record and smash, like destroy everybody, your intensity will end really high, especially if you start off, um, really high. Um, but it does adjust the difficulty of the matches, basically, um, as far as like the AI is concerned. And then when you get to like the last phase, um, uh, usually you fight just like master hand or like crazy hand, but on like the higher intensities, you'll fight both.
00:54:13
Speaker
at the same time. And that's an experience. Yeah, I just kind of like play patty cake with my body and it's not great. Yeah. You can also do classic mode in co-op, which is really cool. You just play with two characters, which is nice. They've added a lot of support for that in patches since the game came out. And then the other main non-multiplayer mode is World of Light and Spirit Board.
00:54:44
Speaker
I know you have sunk a metric fuck ton of time into those. Yeah, just a lot of it. In brief, it's kind of about accumulating cards that have special effects and individual kind of like power level, primary spirits and support spirits. And some of them have like higher rarities and they have cool effects. So you'll like start a battle metal or giant or have brief invincibility.
00:55:13
Speaker
Which seems overpowered out of the gate, but a lot of these challenges are designed to be pain in the ass things like, oh, if you stand on the bottom, you'll fall asleep or everything's poison or they heal over time. So they give you these challenges. You kind of have to switch up which spirits you're using or the character's strategy to kind of
00:55:36
Speaker
outmaneuver the challenge. Exactly. Like there's one where you just are up against like a crazy number of Mega Man's. Mega Man? I don't know. Mega Man? Yeah. And so for that one, I'm like, I'm going to switch off to Ness because they all like they preferred the blaster shot. I'm just like, I'm just going to sit here and heal whenever I need to. And that made it much more manageable. Yeah. But it's a lot of adapting to those fights.
00:56:04
Speaker
Spirit board is random encounters like that. Some of them are quite difficult because of those effects that are set for the fight and then world of light is the actual campaign which It can also be played with two people and it's basically the opening cutscene for smash which is like everybody else is corrupted by this big bad alien that
00:56:32
Speaker
you know cannon yeah and uh you have to you have to free them and that's how you can actually unlock a lot of the characters yeah um you can either just play matches to unlock characters in smash or if you unlock them in world of light you also unlock them yeah but both of those seem to be a little bit unguaranteed and slow for me i know we're talking as i was still unlocking characters i was doing classic mode yeah because at the end of each classic mode which you could kind of speed run it in like four to five minutes
00:57:02
Speaker
Maybe six. Especially if you skip the bonus stage. But after each time it's like, hey, somebody wants to fight you. I'm like, let's do it. And then you walk into your character and then you do it with them and you just rinse and repeat. Yeah.
00:57:17
Speaker
it is it is cool though it's it's a cool little diversion and you can fill out your roster in uh in world of light and the campaign is really long oh yeah surprisingly so the uh main character that you fight is gleam i remembered their name after saying ailinga it's gleam
00:57:41
Speaker
and Minor spoilers, I guess there's another one But it's not that much minor spoilers. It was literally in the there's two golems there. The other one's not called gleam But it's freaking awesome. I'll have to show you the cutscene like after this if you don't care about spoilers I don't think you do
00:57:57
Speaker
I feel like it's not a plot intensive game. It's not, but it's really cool if you're going through trying to clear a world of light and there's like a bit of a twist and some mechanics at play that I didn't expect at all. So I want people to be able to experience that on their own. And there's some some cool fights and things like that.

Faithfulness to Original IPs and Community Engagement

00:58:16
Speaker
So even though something added for classic like some of the boss fights, I was like, really? Yeah. Rathalos, you say? Yeah. Oh, yeah. High intensity fight Rathalos.
00:58:26
Speaker
Um, it's cool. They added stuff like that and they still like paid homage to the game like oh throw this seed and it'll explode and blind him i'm like That's like the game. Yeah, it's it's hilarious actually like nintendo when characters get added to smash They are ridiculously faithful to the source material. Yes, and it makes me just kind of wish that nintendo owned every ip um because like sometimes they're like
00:58:54
Speaker
So they have a lot of Metal Gear Solid stuff in there. And I'm like, man, if Nintendo actually owned Metal Gear Solid, it wouldn't be as crazy as when Kojima had it, admittedly. But it would be good, unlike when Konami has it. But that's a different universe.
00:59:16
Speaker
Yeah, and they they keep adding like patches for for the pve content The most recent one made it so you can play with four characters or four players on spirit board Instead of two previously and I have no idea how that could possibly be balanced. I get that if any of the players die It counts as a loss Even so like with four characters, you're just gonna be out numbering most of the things you're up against put your bodies against their bodies and press
00:59:44
Speaker
Right. So anyway, didn't they announce some new characters recently? They did. We had a we sword fighter. It's pretty good one. And .com. So.
00:59:58
Speaker
Yeah. So for those of you who are not duck hunt mains, um, you can play in the second time around in his rare ware form. Yeah. Oh, somebody's in rare ware form today. Um, the obvious dumb joke being about, uh, Banjo-Gazuli. Yes. Which is highly requested by the community for a long time.
01:00:21
Speaker
I've also just been like peaking some of the subreddit and it's just like, oh my gosh, he's always in the roster. Like guesses are like, this is probably going to be the one. So it was cool that actually came to fruition and they were correct. It seems to be another split style hero. Yeah. So you can switch obviously between Banjo and Kazooie.
01:00:42
Speaker
I saw Kazooie was used for the dash because he puts banjo on his back and runs. But I didn't see any other time that Kazooie was the main guy. I'm not sure I'd have to revisit the trailer to see for sure.
01:00:59
Speaker
He's not somebody I necessarily plan on playing that much. It could be. I'd have to see the move set. I just might be too weird for me to be like, yeah. Yeah. And whereas the sword guy seems kind of.
01:01:15
Speaker
bland for me, at least at first glance. Again, I'll have to see how they play. Yeah. Cause maybe it'll be like right in my alley and like, Oh, this has an answer for everything. The final timing is perfect. Something in my alley, something for me. Yeah. I don't know. It's, um, I've already had, I already have a couple sort of characters. I enjoy playing that. So I don't know if I need another one. That's less stylish to me. That's, that's what I pick characters based off of.
01:01:44
Speaker
I want to change a previous answer as we're coming up on time and again, no one listens as far. Nobody. Literally no one. We've proven this. I hear you there sitting at your desk smiling thinking you actually have made it. You haven't. This isn't the end. We're halfway through. Buckling, buckles.
01:02:03
Speaker
But when I get to play Snake and I have something actually kind of combos together, it's usually just I have placed a landmine or C4 somewhere. And at some point later, you're like, oh, I made it back on stage. I'm like, there. Yeah, there.
01:02:19
Speaker
So it feels really cool to land those. But again, it's few and far between. It's mostly just, I see the pro scene do it. I'm like, wow. They make it look so cool and easy, which is why I started playing Ness. I'm like, wow, look at those cool quick inputs. Guy's totally dominating. Ness is pretty impressive to go up against, to be fair. Like, yeah. I struggle with Ness sometimes. They cause problems.
01:02:47
Speaker
What's crazy to me and like I still haven't even thought of ever adding this into my pretend move set. Yeah Um, you know nesses down b took like absorb energy regeniles. Um People will use that as like a brief pause delay and then as they're like coming in towards somebody So they might dodge a smash attack briefly and then fucking like side air them. Geez. It's crazy. Geez That's crazy
01:03:14
Speaker
Yeah, no, it's It's fun. I like Smash
01:03:19
Speaker
It's really good game for anybody who has not played it. I'm not saying you need to pick up the console in the game. I am contrary opinion. Find a friend who does be sure to play with them. It is loads of fun. Even if you are doing like everybody's playing multiplayer or check out some videos online because I played melee back in the day and then like watch some of the pro

Conclusion and Listener Engagement

01:03:43
Speaker
scene. I'm like, this is cool. It's way beyond me, but it's really cool.
01:03:47
Speaker
We talked about the community a little bit before, but they're awesome. Even the subreddit you're talking about reading some of those posts, the sense of humor that the community has is just great. I recommend it.
01:03:59
Speaker
Yeah, it's a very positive. Uh, they're, they're good on their means group. And also the amount of respect and any type of fighting community is always, it warms the cogs in my heart. Yeah. I've always heard that term is cockles. I said cockles. Oh, I thought you said cogs. I was like, I asked the mechanical heart. A clockwork heart. Dave, you've been picking up a lot of steampunk things recently. I don't know.
01:04:29
Speaker
Me and the boys. All right, full of plug. Yeah. All right. Well, thank you guys for listening this long. We lied. It's not halfway over. It's entirely over. As always, you can send your feedback into us at soapstone podcast at gmail.com or reach out to us on facebook.com slash soapstone podcast. It'll automatically direct to HTTPS. That's what Facebook uses.
01:04:56
Speaker
Yeah, we'd love to know who you guys are mating Who you like playing as and who you hate playing against? Yeah, so we can practice that. Yeah Jake and I are on the same page Alright, well, we'll see you in the next one. Bye
01:06:35
Speaker
you