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Narratives Unleashed: The New Era of Video Game Storytelling image

Narratives Unleashed: The New Era of Video Game Storytelling

S1 E18 ยท CodePlay Culture Podcast
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In this episode of CodePlay Culture Podcast, we dive into the evolution of narration in video games. We discuss the transformative journey from the simple, text-based stories of the early days to the complex, interactive narratives that define the gaming industry today. We explore how technology, voice acting, and innovative scriptwriting have revolutionized storytelling, making games a unique and powerful medium for narrative exploration. We also highlight key titles that have pushed the boundaries of what stories in games can achieve and ponder the future of narrative design. Join us for a fascinating look at how video game storytelling has evolved and what it means for gamers and the industry alike.

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Transcript

Introduction and Opening Anecdote

00:00:00
Speaker
Welcome to the Codeplay Culture Podcast, where we discuss tech, gaming, health, and the world around us. Alexander went over to the box and opened it. Inside was an insignia ring from his grandfather. Alexander took it.
00:00:21
Speaker
Okay, so that was, we're talking about narration of video games. Like, I have certain people's voices in my head, like, uh, snake, snake, if you go over here and do this thing, and he's like, yeah, Corbro, or yeah, you know, whatever. Like there's certain iconic, yeah, we can just get, um,
00:00:43
Speaker
Is it whoever is the narrator from most movies like in Morgan Freeman? Yeah, Morgan Freeman does like the narration and then the trailer guy like do you ever see that funny SNL thing where it's like
00:00:58
Speaker
Imagine going on a date with a guy that does a trailer narration. He's like, would you like popcorn? And would you like extra butter? And he's like, no, like, jeez, calm down. But like, yeah, narration, reading or no narration.

Guest Introduction and Narration in Gaming

00:01:15
Speaker
Welcome back to Co-Play Culture podcast where we talk about all things
00:01:19
Speaker
gaming tech ideas, cultural impact on these things, mental health, physical health and wellness, and pretty much we should just rename the podcast to Life. Today we're talking about narration in video games and the evolution it's taken over the many years joined with me
00:01:39
Speaker
as always, luckily, and almost always, equally luckily, is our guest, Chris Croyder. And we have Rui. Rui, how are you, dude? I'm doing pretty good, man. Chris, how are you? Doing great, man. Okay, so I'll kick it off, obviously, because I already kicked it off pretty awful. But self-love is something I'm working on. I will say, I was never a really good reader. Like,
00:02:09
Speaker
because reading is boring and I like video games and maybe that's a cool way of saying that, right? I'm not sure the reason, whatever, insert excuse here, right? There's a template for excuses. But my favorite RPG, Tales of Symphonia, Namco Bandai, post merger, there's done a lot of voiceover. I literally for 60, 70 hours of that game, I fell in love with reading.
00:02:38
Speaker
Because I loved the story. And it made me a better reader. And it helped me have a newfound look at why you should read and the calming effects of doing it before bed.

Narration vs Narrative: Immersion in Gaming

00:02:53
Speaker
And I realized it was really the content that was a problem, not how you absorb the content, as in reading. But that's the example of no narration.
00:03:05
Speaker
So here's our show all about narration. And here's my example of like, it was pretty impactful to not have any narrative. Yeah, but there's a difference between narration and narrative. Ah. Right. I mean, really, you floated the topic. Maybe you want to touch on that a bit, like kind of what you wanted to tackle with this. Yeah, no, it was it was more of, you know, the evolution of narration, like for me personally, I know I love video games and I did play them.
00:03:33
Speaker
a lot growing up. But when the introduction of narration, given a certain narrative, because, you know, we can use those those terms together, right? That sucked me into a video game like never before. All of a sudden, I was completely just immersed in that game. I did not want to put it down. Right. So I feel like that really that evolution of narration
00:03:59
Speaker
and character narrative throughout gaming. That evolution is what drew me and is what continues to draw me in day by day, right? If not for that, I think I probably would have put games down forever if they were still, um, non, you know, more like, um, those older RPGs that don't have any kind of narration, but they do have obviously narrative, uh, story driven narrative, right?
00:04:22
Speaker
You have to forgive me. What is the definition of narrative? I know I'm putting on my narrative. I mean, it's a sentiment for story, right? Like, what's the. The context of the story where it's. Yeah. Well, what is the story being told? Right. So let's pull up. Hang on. How is that story being told would be through narrative, through words on a page, through an audio book, it might be through a board game, an RPG.
00:04:49
Speaker
Right. There's, there are different forms of literacy. So it's how you reading, but what are you reading would be the narrative as opposed to the narration. I mean, that's a very broad. Oh yes. So, so what are some, some like very iconic narratives that you guys have have experienced? Like I'll tell you one, like final fantasy seven for me was, was iconic, man. Me too. It hit me in high school. So it's hard to top that one. Yeah.
00:05:16
Speaker
Yeah, I was kind of jealous of people like you that had PlayStation ones. I had to like go and like get really close with a friend, like man, his breath. Like, but I love hanging out with my friend because he's got a PlayStation one. I'm just kidding. I'm like,

Evolution of Video Game Storytelling

00:05:30
Speaker
that's no one from the past. So if I sat beside you playing FF seven, that wasn't a thing. I was just like, you know, whatever, breath or whatever.
00:05:38
Speaker
Yeah, chocobo was a gishal grass breath of like, man, that chocobo has been choking on bow to too much lately because that stink bird is stanky. But yeah, maybe for me, I mean, even the earlier games was at Zork, you know, the old tech space adventures and RPGs are like the first and all the way through the latest one. I mean, for me, Tears of the Kingdom is still keeping me engaged 100 whatever hours in. Yeah.
00:06:08
Speaker
It kind of gets the whole narration versus reading on the page. There's also the limitations of when we were kids and we're playing with an 8-bit system or even before that with games and VGA graphics, there's only so much narrative you can really improve. It's just basically a computerized book. Yeah. This is why the market has grown exponentially, right? I think it's for this reason alone.
00:06:37
Speaker
Graphics is not really a deciding factor, I think. Well, the iconic games that stick with you are because of story, right? Final Fantasy VII and Final Fantasy VIII. No one talks about VIII the same way they ever do at VII. You talk to anybody of our age group. VII, it stretched beyond the RPG boundary in the way very few games have.

Storytelling in Games and Their Cultural Impact

00:06:58
Speaker
Okay, so, and Chris, have you, I'm gonna like be friggin annoyed right now if you haven't like, listen, like put down pom poms, Logan, but like, have you played The Last of Us for PS3, 4, 5? No, I don't, I don't know PlayStation. Okay, so like that thing and like, have you like seen enough to know that like, holy crap, you're missing out?
00:07:22
Speaker
Yeah, I mean, I don't have FOMO with games because I just don't have, I have limited time, right? I made a choice. I know it was available on Steam for a while back, but I'm not too active.
00:07:32
Speaker
I'm getting my daughter into gaming now, so I have a switch. But beyond that, I have no desire to go to other systems, and I just don't have the time or bandwidth. Fair enough. So for that one, for people that do have limited time, just play the first, do a demo, do the first hour, whatever. It is the narrative or the story or how it's set up and how it's told. And Naughty Dog,
00:07:57
Speaker
or Insomnia or whoever. They already had a track record of, they had these commercials on PS where your girlfriend would sit beside you, watch the game because like, oh, is this a movie? This is fun. Where it's actually enjoyable for non-gamers or people that are very adverse to gaming to just sit and enjoy. It was
00:08:17
Speaker
Okay, so forget about all of those zombie movies or Resident Evil or what's your Walking Dead or World War Z. Yeah, World War Z. It was literally like, wow, this is like compelling these characters. Like you fall in love with the characters, like how they talk. It's a story well told. That's why they made us Netflix or whatever show about it. And that was so good. And who was in it? Who started it is like that Pablo
00:08:44
Speaker
whatever is literally Mandalorian guy or like Narcos guy, like they got huge names. And that was like the first, like, can you imagine the studio that made that? Like, let's say we're game devs, us three. Arguably we are. Right. I mean, like just, you know, non graphical sense, maybe, but like, imagine we did that. We released this game. We're like, yeah, it's pretty good. We liked what we made. It was pretty good. And then Netflix comes on or it wasn't even Netflix. I think it was someone
00:09:14
Speaker
someone else, but they're like, hey, we're going to make a movie. We're going to put like top stars and that thing is awesome. Like, oh, like really? Like we, we liked it. We thought it was like pretty game changing. Like how hard would it be to be humble at that point? This is a like definitive piece of pop culture, like inserted in the timeline of humanity of like when games just cross that border between being not games in so many different ways.
00:09:42
Speaker
orchestral score emotion, like, you know, people cry like non gamers cry. I'd have to imagine that certain parts of that thing. It's incredible. That's a hard game to top man. Like seriously, the last decade, we haven't seen anything like that. It goes in three times. Like it's the same game. Like they keep on remastering. It's not remastering.
00:10:05
Speaker
Yeah, but, you know, it's a good story. Well told can transcend the boundaries of its original creation. I mean, that's right. I mean, we we had the Mortal Kombat movies in the 90s. That's why the first one from a video game perspective that I can remember. Yeah, the bar was set very low, I guess, for the movie was so good, man. I loved it. No, don't get me. The music was phenomenal. I hit that. You remember, you know, like his like I don't I don't like I remember walking out of there or talking with friends. I was like,
00:10:33
Speaker
Like, why did they decide to make his spear like a snake thing that bites you? Because in the game, it wasn't like that. But it was incredible. Johnny Cage punched Goro in the balls. We all wanted to see, right? Yes. It had moments, but like, you know, I think it can transcend. I think more people know about Mortal Kombat from the movies than they did play in the

Narration's Role in Accessibility and Engagement

00:10:53
Speaker
games. And I mean, the franchise is still going, for better or worse.
00:10:57
Speaker
Yeah, I can't play that stuff anymore. It's just too brutal. But for me, that's the reason, the type of story being told. The Last of Us, I know about the story and everything. I know it's popular. It's just not the kind of story I like to read, generally. And so I think there's a certain categories of games, like Anything Horror. I know you guys are Resident Evil fans. I loved playing the first one on PlayStation. I don't like that type of story normally, so I didn't really keep up with the franchise beyond the Miller-Jovovich movies. Did you like the PlayStation 1 you said?
00:11:27
Speaker
Well, yeah, I mean that that's there was there was a revolutionary game. I think in a lot of ways. That's why, you know, it was one of the few games that was so popular back then. I just played everything. There are two types of Resident Evil, right? There's the there's the action one, then the.
00:11:43
Speaker
fun one. I mean, sorry, the puzzle one. Yeah, I love the puzzle things. Right. So like that first one had a GameCube remaster and it was so it wasn't even HD because GameCube was like for a 480i resolution. But it was so beautiful. I think they did actually release a like a fully like fork or they're going to. But like if you want to like relive, like that's a good one to relive. You know, when you go into the save room and you got the ink ribbons for the typewriter,
00:12:13
Speaker
And there's that calming music that comes on to let you know that everything's okay. I swear to God, this is like, you know how like our dreams will predict the future and the feeling that we interpret that is called deja vu? That's at least my philosophy on it. It feels like we, I have seen this somewhere, but it's probably just a miswiring or exactly correct. But I will say in a dream I had, it was a VR or meta three, whatever of
00:12:42
Speaker
Metroid 3, right? I'm in Samus's suit. Obviously, I'm a chick. It's me, right? I'm in this suit. And it was in a save room with the Resident Evil music. The floor had various tiles removed and some ooze running through it. There was cockroaches just running over cables, but it was that whole
00:13:05
Speaker
music I'm like I'm in a safe area I'm looking around I'm like like dude I'm never leaving this safe area because like that would be horrendous to be like Samus and walking through in VR and like but man that that that game just left so many impressions on me
00:13:22
Speaker
I feel like there needs to be a mental health counseling service for gamers. Oh goodness. They'd make a killing, man. Yeah, we'll delete that from the show and then we'll just register

Complex Narratives and Player Stories

00:13:37
Speaker
a website, start a company, all this stuff. It's a pretty good idea.
00:13:42
Speaker
broken clocks right twice a day. But I think, not to the topic of narration though, I think, you know, versus narrative, kind of the rabbit hole there, but narration for me in games is really increases the drama of the game, right? Again, I'll use the more recent example of Tears of the Kingdom, like not everything is narrated with actual voices, but the high drama moments are.
00:14:02
Speaker
And that's kind of like Lhasa. It's like my five-year-old daughter enjoys watching me play. I'm saving like big moments for like when she's there because she wants to know what happens in the story. She can still follow it along. But she can't read.
00:14:14
Speaker
A lot of the, I'm just like, Hey, I can read quick. So boom, boom, boom, boom, boom. And then when you talk, she's like all engaged, right? So it can add an element to games that improved both accessibility, but also like, Oh, they're actually talking. This is like a real big moment. It gets you to kind of lean forward a bit and really engage with the story. Right. Um, yeah, no, uh, like that too, right? Yeah, yeah, absolutely. Yeah. Yeah. No, uh, Logan mentioned, uh, you asked me earlier about that game. Um,
00:14:42
Speaker
Kingmaker or Pathfinder, right? Pathfinder. Yeah. And that game is completely player driven narrative, right? Every choice, every choice the player makes drives a different narrative. There are hundreds of your own adventures, right? Yeah, exactly. So those kinds of games are, they really resonate with me. I mean, you think civils, I think one of the nice things that civilization five is six did, you know, with all the glitz and glamour and
00:15:09
Speaker
advanced gameplay mechanics. They added the little cutscene videos with the leaders and talking and introducing themselves in their own language. They put a lot of money and resources behind that. My buddy was one of the developers of the game, so I got the inside track on that. But the amount of work that they had done to make sure they got the authentic language they were
00:15:29
Speaker
They went and got people like native speakers to come in and record and make sure they got it right At a huge cost because it just added a lot of drama and realism to a game that you know The narrative the narrative is just driven by the players like, you know You're either right for them or you're gonna lose your battle or you're building a civilization But those high drama moments epic like I built Stonehenge or something get that nice cutscene video with some narration they started reading quotes from famous people just added such a nice fun element to a
00:15:57
Speaker
your accomplishments or your detriment and you're telling a story yourself. Yeah.
00:16:03
Speaker
I've probably said this to you guys before, so I feel like I don't have that many anecdotes. I'm running out of my Rolodex for anecdotes. I'm like, you need to have something great. When I turned around and looked at the box on the ground, it was pretty good. That was a good anecdote. As long as you guys got a visual from that, it hit me like that. Normally, you retain memories due to PTSD. Something bad happened because we're programmed to
00:16:33
Speaker
remember that so we can survive to pass on our genetic code, so on and so forth. But I remember that because I was like, would you like to create a memory for this experience? I'm like, yeah, man, that was pretty cool. I stored that indefinitely. I had free will on the retention on that memory. But getting to the narrative and the narration and
00:16:56
Speaker
branching off from the Civ stuff, you're talking about the Sid Meier stuff. And you're talking about the more recent one? Is it four or five? Six.
00:17:06
Speaker
I didn't really play much there. Six I played a lot of actually early on, but not then all the expansions and stuff I had.

Narrative Techniques and Gaming Interfaces

00:17:14
Speaker
Oh man, I got to play six. So like Command and Conquer, not... No, because that was the one that like got popular. And why did it get popular? It got a popular, unfortunately, because the first one was
00:17:30
Speaker
is perfect, right? It was like, you know, the example I'm trying to get at and it happens sometimes like, like, Oh, have you heard this of like, like, no, well, that's only popular because of this, but the original dude, if you guys played the, you know, the one with the Tiberium and no, Tiberium sun is the second one. Right? So like, these are all, I don't remember.
00:17:53
Speaker
So there's some really good examples, I think, where narrative adds a lot to the experience while you're playing. It's not just cut scenes, right? Like, you would use Metal Gear Solid. Like, I played the heck out of that game originally, right? Oh, yeah. But think Portal, Portal 2, Halo, Halo especially, Half-Life. There was a whole series of games there in the early 90s where, like, it was talking to you as you, it was, it's function, like, in a lot of senses, world building and engagement.
00:18:24
Speaker
Yeah. There's a large class of games, but like Portal only works if you have the smart ass robots and the and the back and forth banter. Right. If you don't have that backstory, Bioshock, another phenomenal example that the narration could take multiple forms. It's not just like someone like, you know, talking to Solid Snake or it could be like all of a sudden it's a cutscene video of this old person talking. It's a historical perspective. And then it's. Yeah.
00:18:53
Speaker
another character directly talking to you. It was mixed media, I guess is a better way to phrase it, right? Yeah. Like when PlayStation 5 came out and it had the speaker in it, it would like, I think it was Metal Gear Solid, I don't know, five or four, whatever the one that it was like on PS3. I don't know, whatever. Sometimes they'll actually talk to you through the controller and like you have to put it up to your ear. Like it's like a phone and stuff like that. I'm not talking about
00:19:19
Speaker
Nintendo DS Yoshi touch and go where people are on a bus blowing into their DS like trying to get the balloon to raise likes Yeah, like not everything in Japan will work in North America. I'm sorry I think Dreamcast could have done more with that little Tamagotchi device. Oh my god Dreamcast again like head of his time like like
00:19:38
Speaker
uh people when that thing like it was a heartbreaking it's like can we just mourn for a second of like for train cast not surviving um yeah exactly it's like okay the guy that made uh sonic or whatever i'm i'm blaming one guy or not blaming whatever it's like he comes back to the group shareholders are like she's like okay i finally i finally i was gonna do some japanese x and i didn't want to do that so he finally comes back he's like
00:20:08
Speaker
Alright, I finally figured it out. This is the Sonic. They've all wanted. I finally done it. I know it took 25 Sonics. They all somewhat failed. This is the one. And then it comes out, it's like, I didn't really do that well. Like, guys, I'm trying to, they're trying to like chase something. And I don't even know if the world
00:20:46
Speaker
No, that's what I'm saying. It had this like special like, you know, time in a place of like,
00:20:53
Speaker
In on Sega Genesis, there was blood in Mortal Kombat and SNES or NES or what wasn't. And it's also not Nintendo. It's just an alternative. Right. And then places came out and span the market even further. I mean, yeah, I think Sega had the right idea in terms of being edgier. Right. They just. Yeah. Even the NHL hockey game, the NHL PA 93 had the hit the player and the blood comes out and that made it into movies like. Yeah. I'll tell you what, though, Sonic is a little more kid friendly.
00:21:23
Speaker
Um, then super Mario. I don't think I can even like my daughter couldn't.
00:21:28
Speaker
figure it out. But I also can't process things that quickly, too. I think it's also maybe just old man yelling. Yeah, it's like, who looks at the world like that? It's like, OK, well, for the next two hours, I want you to drive insanely fast. You have your Model 3 with plaid, right? And then you just gun it. And then instead of looking forward, I want you to just look out the rear of the side of the car.
00:21:54
Speaker
and just see if you can avoid traffic. But you can't know what's about to hit you at velocities that are super physiological. It's not a great design for sure. Not every game needs narration. Not every game needs it, yeah. One of my favorite games growing up was Wipeout, the racing games. Oh, yeah. All the way up to the PlayStation ones.
00:22:18
Speaker
There was enough world building in there in the music. It was more chilly. I think adding voices, if you added a whole plot line or a real narrative, you're immersed in a world that doesn't need a lot of narration. It really would have taken you out of the game. There was a pit crew like, do this, do that. Yeah.

Craft of Game Design and Writing Contributions

00:22:34
Speaker
Do you guys know what game I was trying to mention for that intro by any chance? It's probably just not bad. So that was King's Quest 5 where these are the Sierra games or the point and click adventure.
00:22:51
Speaker
Excuse my ignorance, they made more than one. I remember the original one. Yes. So what like spawned from that is like, you know, like Police Quest, Leisure Suit Larry, Dave the Tentacle. We're talking about Indiana Jones and the
00:23:06
Speaker
Yeah, the Sierra game stuff. Yeah. Yeah. All that stuff like that was Maniac Mansion. Maniac Mansion. There's so many point and click like things. There's a lot of narration there. I just remember like in Indiana Jones and the Fate of Atlantis, which is a LucasArts game. Oh, man, I can't believe the brain produced the correct juices to recall that. And you see like the Indiana Jones mouth and it's like, I don't know about this artifact is all these like pixels.
00:23:36
Speaker
There's a movement now, I mean, obviously, you know, being a science fiction writer, I'm keyed into that community to like actual books. And there's a lot of popular authors that are being contracted to write the stories and narratives for games, right? I have a good friend that wrote a 90, basically, it's a 90,000 word book and broken out into narration over the course of the Lewis and Clark adventure, right? The game Merryweather. There was John Scalzi more famously, he's a very prolific sci fi writer, probably one of the top
00:24:02
Speaker
dogs in the industry right now. And Midnight Sunny, he wrote the game, basically, or created the world. Because they have the world building and the skills, but also writing snappy dialogue and narrative. So you're seeing a lot more of not just the famous artists and developers, but also famous writers that help add more narrative oomph behind a story. And then having that name and their following associated with your story or your game.
00:24:28
Speaker
and they can now digitize you and make you an actor in a game. So the narration can come from the real actor's voice as well as the real actor's digital representation of the real actor, which is kind of what they did for Death Stranding for the guy from Walking Dead. What's his name? Death Stranding guy, Deo Kojima. I don't know, but he's a real AMC Walking Dead star that he's just,
00:25:10
Speaker
You know what, I want you to, Kojima, I want you to do a bunch of stuff that you don't want to do." And he's like, he's like, screw you. He's like, Cartman, screw you guys. I'm going home. And then he makes a studio and the stuff that he produced now is like, so like crazy. I'm like, if you haven't played Death Stranding, there's like a remastered one now and it's just
00:25:18
Speaker
got a baby in a bottle strapped
00:25:33
Speaker
It's for the best way. The it's like a meta. I'm not a game is the wrong term. Like there's it's the the art of using narrative and narration or of games. Right. There's a really good book by Gabriel Zevin called Tomorrow and Tomorrow and Tomorrow. That one I highly recommend. It's a great novel, but it's about the game development process and exactly we were talking about like screw you. I'm going home doing my own thing because, you know, pressures of money and studios and early success and how it
00:26:04
Speaker
And then how it informs the human elements that can then inform more narratives and different types of games, right? Like what elements of the developer's psyche or personality come through the narration, the narrative, whatever word you want to use for it. That's also, it says the art isn't representative of the person, but I think the best stories are told from a place of knowledge and experience,

Games as Artistic Expression

00:26:29
Speaker
right? Right. So like their whole like,
00:26:33
Speaker
you know, daily, their whole like, you know, how was your day is bleeding through their current expression of their creativity through that narration or narrative of like, at this point of his life, when he created this game,
00:26:51
Speaker
he was in such a place where this kind of game was possible. And if you look at some of his games more recently, oh, I guess in the case of Hideo Kojima, they're getting more weird. It's almost like once it's that whole, okay, you were working under a series of CEOs commanding you to do at their whim, but then once you were birthed as like entrepreneur ready,
00:27:15
Speaker
You've now crossed into the place of like, man, I get to do everything I want. And the people sometimes that come out, that get birthed, like him, are creating the world's most beautiful art. You know, like this guy's crazy in the best way possible. I can't think of a better word, but like without that experience of what they're going through, they would never actually produce that at that time.
00:27:36
Speaker
Yeah, I'm drawn to stories like that. I mean, Ready Player One probably being one more famous. Ready Player Two, I mean, from a novelization was just as good as not better, but like. Wait, they had a Ready Player Two? Yes. That's. Really? You have it on 4K disc or do you want to make a blueprint? Oh, yeah. Oh, the book is better than the movie. I will. I will bring it. I'll bring with me when I see you guys in a couple of days. I have a copy of the physical book.
00:28:04
Speaker
Amazing. Yeah. I'm going to take a photo of every page very slowly and you guys can wait. Is it worth it? To my donate pile. So I'll donate to you. Yeah. There's certain authors that are just immersed in that video game world and formed by it in large part. They have all the Easter eggs, but they're also trying to tell a narrative and I'm drawn to those sort of stories that it's the art of making games because I've dabbled in the game design world, the writing world, science fiction in general. Yeah. It's a cool theme. There's a long tradition of that as well.

Conclusion and Future Topics

00:28:37
Speaker
All right, I guess that's it. We're at time. With that, I want to hit pause on our gaming narrative journey. From text adventures to cinematic masterpieces, we've played through the evolution of storytelling games. Remember.
00:28:53
Speaker
I'm reading this off a prompt. I'm sorry. I'm going to have to edit this out. Remember. I mean, I was the internet signaling again. Yeah, exactly. All right. All right. All right, everybody. We're at time. Logan, any last words? Yeah. Keep on gaming on. Awesome. Chris, thank you so much for being here. Anything you want to add to this conversation before we depart on our journey?
00:29:22
Speaker
It's an awesome topic. We had to revisit it. Yeah, we'll definitely revisit this and we will be back next episode. Thank you all for being here. Goodbye.