Introduction to How We Roll Gaming
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Speaker
D20 Radio, your game is rolled.
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How We Roll Gaming is dedicated to spreading enjoyment of great role-playing games. We hope to bring you insights into games you may not have played, tips to be a better game master or player, and share stories of momentous events at our tables.
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Every game is a new story to tell. I'm Daryl. I'm Nick. And here's Robert. And this is How We Roll.
Weekend Plans and Star Wars Discussion
00:00:43
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Welcome back to the How We Roll Gaming Podcast. Hope everyone is doing good. Nick, Robert, I hope you fine gentlemen are doing well. Doing well. Doing very well.
00:00:54
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And I'm doing great as well. Just get that new position at my jobs. Kind of a lot to take in, but it Taking it day by day, and weekend's almost here, so I can't complain.
00:01:08
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Been there. Been there. Got some decent night's sleep. It's been a little bit erratic for rose but got some good night's sleep for one.
00:01:19
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and The boy and I went to go see the 20th anniversary release of Revenge of the Sith Monday night, and I'm going to bookend the week with another movie and go see Thunderbolts, ding, on Friday, tomorrow night, as we're recording this. That's our Revenge of the Sith on Monday as well, and had a decent crowd where it's like, we kind of just did all the lines. It was kind of fun. Yeah.
00:01:49
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and I wasn't able to do that, but I did get all caught up on Andor on Disney+. plus So that's what I did. Right on. We will have to talk before the game on on Sunday you but in spoiler terms, because you we we don't want to be a spoiler podcast.
00:02:08
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Of course not. But just a initial thought, yay, nay. I'd say yay so far, because I like what I like what they're approaching and I can't wait to see what they handle with it.
00:02:22
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I will say bolt bold choice for three episode arcs. but Yeah, and besides, spy dramas are always fun.
00:02:32
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It's very Tinker Tailor Soldier or Spy, if you haven't seen that. That's a great spy thriller. and I'm just going to say this, too. Given that she's prominent in this series, but nowhere to be seen in Rogue One, when it comes to Bix, I have a bad feeling about this.
00:02:53
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ah They haven't said that in there, but if they do say that in that series, ah I can imagine it's going to be way worse than any other series. If they say, I have a bad feeling about this in Andor, that's like...
00:03:07
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That's a bad feeling. Speaking of catchphrases, I was far too giddy in the 20th anniversary intro to Revenge of the Sith when Hayden Christensen's like, and this is where the fun begins.
00:03:25
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i was like, he said the thing. He said the thing. ah for me, it's always been the, hello there.
Free Comic Book Day and Star Wars Gaming
00:03:38
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And then Saturday i will be going most of the day to partake in annual free comic book day. My, my friend Dave and I always make a day of it. ah I get to his place about eight o'clock and between all the stores that we hit and sales and grabbing some food while we're out, I get home around four or five o'clock in the evening and And we can attest he's shown us the app with all his, with all his itinerary.
00:04:09
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And for behind this, for some behind the scenes at the, uh, I'll be working with, uh, your wife, Stephanie on her, I'm planning her first, uh, co-op campaign, co-co-GM campaign.
00:04:25
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Yes. Yep. And this is the month where I'm going to roll out my legend of the five rings campaign for, for my group. and or And to celebrate May the 4th, you and I will be doing another session of our Legacy of the Force campaign.
00:04:43
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Yes, we will. and know that We got a pray pretty packed weekend celebrating May the 4th, planning future stuff, and in general, just being dorks.
00:04:58
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Hey, who are you calling a dork? I am a nerd, thank you very much. I am a connoisseur.
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Search your feelings. You know it to be true. You're dorks at heart. We are dorks at heart.
Connecting with the RPG Community
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And part of being dorks at heart is that we are very glad to be a member of the D20 radio network alongside some other great RPG podcasts.
00:05:27
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Yes, we are. One of them focuses on a setting near and dear to our old Nick's heart. The Eberron Renewed Podcast is an actual play podcast set in the D&D Eberron setting. G.A. Merrick and his players focus on long-form storytelling and character development, and in their latest episode, the party prepares a fencer into Pella's Watts.
00:05:48
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Great group in a great setting. I love me some Eberron! We know you do! Yep, and I don't think our group's been to Palace Watch, so it'd be interesting to hear. You guys are kind of a bit on the opposite side of that map in that case.
00:06:04
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Yep, and yeah we're dealing with... Is more near to where our tavern is, or is it more near to where the demon volcano is? A little more so west and east of both of those. ah There's no reason to say that you won't get and get there.
00:06:22
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yeah as you forget We're like in the middle of the map, Nick. That doesn't help. Yeah, telling us that it's a little west and east of where we are, that's like, that that's two contradictory things.
00:06:33
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You have me very confused, Nick. Well, I'm not trying trying to spoil you. You guys might get there at some point, at some point. Or not. Nick, Nick, I have a copy of the map. I know you do. have the book with the map.
00:06:46
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Yeah. And I have a digital copy. We're just going to go behind your back, Nick. i Yeah, don't do it on the podcast. Oh, man.
00:06:57
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Man, didn't we establish last week that as soon as we start picking on Nick, the episode's over? Bye, everybody. See you next time. gotta go. See ya.
00:07:08
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We don't make the rules, man. That was speed run. That was a speed run. Or I guess we can say this was more of an interrogation, so we're good. Okay. That's fair.
00:07:20
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That's very fair.
Exploring the Alien RPG
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Now, quite a bit lately, we have been talking about the Alien RPG, in part because you Nick and I ran that two-table game at Gamer Nation Con, and in part just because it keeps coming up because we love the game.
00:07:38
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was in our ah are one of our glory stories. Yep, it was. And so this time around, we're going to give an overview of the game, how it works, why we like it, all of that good stuff.
00:07:52
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Yes, we are. Now that we should front load that currently this is the first edition of the Alien RPG. Right. We will be discussing the first edition of the Alien RPG by Free League.
00:08:09
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um Free League just completed a Kickstarter for what they are calling the Evolved Edition. They are being very careful today. not to call it a second edition, that it's just going to be some rules tweaks and balance things, mostly based on the expansions that have come out and things that they have discovered through actual play and feedback.
00:08:34
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There willll also be new content and additional rules involved to make miniature play, which they will also be providing miniature, selling miniature to the future.
00:08:46
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And also to incorporate solo play, which I'm interested in seeing because I've never played a solo RPG and I'm not sure how it works. And this will be the first one that I own that has solo rules built into it.
00:09:02
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Star Trek Adventures has a solo system that Modiphius has released, but it's its own separate product. I've done two solo, but they're very different, and like I had adapted them into that. so This will be my first like actual rule set for solo play.
00:09:21
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Yes, and it's always good to hear that they have, not really an update, but additions coming on, because I forget, how old is the Alien RPG now? yeah It came out in 2012.
00:09:35
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It's pretty recent, actually. 20 or 21, somewhere in there. Yeah, just knowing how recent it is, and yet people love it so much that they are. Giving it an update is a good sign for all of you interested.
00:09:48
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Exactly. So it it should be hitting that edition should be hitting later this year. And once we receive our Kickstarter copies, because Nick and I backed the Kickstarter for the launch of it,
00:10:03
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We'll go over them, and spoiler alert, we will have a follow-up episode kind of going over the differences between first edition and evolved edition. We will say that we are currently playing in the current edition, and Ari find it to be a fascinating and well-made system.
00:10:23
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So we're going to talk about that, and we're going to see how, hopefully, the idea is that evolved edition is just going to be that. An evolved better version of what we have now. And it's just going to enhance what already is. Because what already exists is awesome.
00:10:41
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It's a pretty darn good system. It is simple and effective and captures the spirit... Spirit? Captures the spirit of the Alien franchise.
00:10:55
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So... If we were to distill it down, the Alien RPG system by Free League, pretty simple mechanics-wise, you have very limited attributes and skills.
00:11:10
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You can add talents. You start off with a talent based on your character archetype. You can add more as the game goes along, of course.
00:11:21
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And everything works together in kind of a synergy to create a very cinematic and as-befits-alien tension-filled session.
00:11:36
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Now, first thing to say, it is a horror system. So this is definitely like, if you're faint of heart, that ain't the system. This isn't the system for you.
00:11:47
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Yeah, if you're not looking for horror, we'll just say the system isn't for you. Now, it's not as existential horror as, say, a Call of Cthulhu or Delta Green, but it's very much, rather than scares and horror, I would say that it is very tension-filled.
00:12:07
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Yeah, that's the word I going to use as well. there's You set a tension and it just keeps building, falling, building more, falling. if it was a movie, I'd argue that like it's more psychological horror until the actual monster shows. What's really putting yourself on edge is the atmosphere, the tension.
00:12:30
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And the game does very well in playing up that. It does very well. Now, also in terms of lore, obviously most people who are going to be playing an alien RPG, they're familiar with the alien movies.
00:12:44
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And so they're wanting to kind of capture that essence. and So the law the book is beautiful in that it incorporates everything that has come so far, with the exception of the Alien vs. Predator crossover movies.
00:13:03
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But it it encompasses everything that has been filmed. And it also has a nice little, um i don't quite know how to put it, almost a choose-your-own-adventure aspect in that while includes... It acknowledges expanded material.
00:13:24
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It acknowledges expanded materials, including William Gibson's unfilmed draft of Alien 3 that has since been made into an audible original audio drama that completely conflicts with the filmed Alien 3 and the way that the book works.
00:13:45
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and the game system posits those events, is that pieces of each may have been what really happened, but we don't know. So if you're more partial to William Gibson's story, great, that's what really happened.
00:14:01
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If you're more partial to just saying, if it's on film, that's what counts, and Ancillary Media doesn't, then the filmed David Fincher Alien 3 is what counts.
00:14:14
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Yeah, the great thing is it doesn't make you choose. There's a vast history of also Dark Horse Comics and... Now, Marvel Comics.
00:14:25
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Now, Marvel Comics as well. They're just like... They say that, like, you can expand and look into those, adapt them, work them into the system.
00:14:37
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They aren't being... They're basically allowing the fact that there's been roughly around, like, 30th to 40th years of like material now. Yeah, it's built sort of like... A little bit like Star Wars. In the space theme, there are expanses that you could explore in with the alien RPG.
00:14:57
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And just take a choose to make your stories. And like there's some things like... like Alien snakes. Alien rhinos. And Alien King.
00:15:09
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It expands on... some of the concepts even from some of the official filmed media. it It takes concepts and ideas from, say, Prometheus and Alien Covenant and runs with them.
00:15:28
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One of the major selling points of the New Evolution one it they're taking from Alien Romulus. And I'm sure there's also a little sprinkling of Alien Isolation in there as well.
00:15:41
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as well I believe there is. believe that that is on the timeline in the core rulebook, I believe. And you keep telling me that no, I will not include food the creature from Romulus.
00:15:56
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Yeah, no, that's a little hard no for me. Asterisk. Ding! That's the official sound effect for asterisk now. Nick, you have to say, do that every time there's an asterisk.
00:16:09
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Ding. Ding. There you go. So the system itself, youre your stats are pretty simple. You have four attributes.
00:16:21
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Those are your core. They stay. Well, let's start with what are our dice we're working with. Because I've usually got the good old D6s. Well, and I was going to mention that after spelling out that you've got...
00:16:35
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the four core attributes, each of which has three skills below them. And that's what determines your dice pool. And those dice are made up of D6s.
00:16:46
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You can use any D6s you want. You need to be able to differentiate between two colors of them. If you buy the official dice, they come in black standard dice and yellow yeah stress dice.
00:16:59
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And what you're concerned with rolling is sixes, which are your successes. Yes, anything else is just a miss. It's irrelevant. Which means that you can use any for your base die, any d6.
00:17:16
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Yes, so for example, like how to determine your dice pool, the four or aspects are strength, wits, empathy, and agility. Whatever that base is starts how much dice you have. So for example, you have three in strength, you'll have three dice in the pool.
00:17:33
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Then one of the Abilities of strength is called close combat. Say you have two in that. So you'd get two more, giving you a base roll of five. And then any other modifiers or abilities you may have could increase that, decrease that, depending on the scenario by the GM.
00:17:51
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And then as well, there may also be something called a stress die, which guess I'll leave that to Daryl to explain. So that's fit as actual, like, just straight up. but Sure.
00:18:05
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ah that's right So you roll those dice and you look for your sixes. yeah Easy peasy. succeed But if you got more success, that means you can stunt, as it's called.
00:18:19
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Yes, depending on what you're trying to do, you have certain things that could happen. but the But the fun thing is on every single one of them, you could always just say you impress someone. By being a cool guy.
00:18:32
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But you can even use some of those extra successes if it's narratively appropriate and the GM approves to allow one of the other members of the party who failed their role to automatically succeed.
00:18:47
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And you can basically narrate that as, you say, you're climbing up a ladder. Your party member fails their role. You grab them. And help them up the ladder.
00:18:58
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like And help them up the ladder. It helps with the narrative flow, but it's... Again, like, I do love that the fact that the... At the end of the flow chart of stunts is, like... You can just... You can be cool.
00:19:14
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You can just do it in style, and just style through.
Character Classes and Gameplay Dynamics in Alien RPG
00:19:18
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almost feels very alien, but also just feels really cool. The other aspect, we were mentioning the stress dice.
00:19:27
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You can accumulate stress dice in multiple ways. You can take one willingly by saying, I'm going to push this action. You can take it voluntarily by pushing the action that adds an extra stress die in your pool.
00:19:44
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Which is why we said, like, if you're going to be using non-alien dice, differentiate them by some degree, like color or like separate them from your pool. Color or what they are. like Some D6s will actually have the number written on them. Some of them just have dots. If you just know a way to differentiate them, that's all you need.
00:20:05
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Yeah, you just need to be able to differentiate. You can also take stress by encountering something stressful. If this is an alien scheme, there's going to be stress.
00:20:18
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Yeah, you can the first time you see an alien, you may take a stress. You see someone get ripped in half.
00:20:29
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Or if you see a really mauled dead body, like one of them is missing its entire head and it's one of its arms is chewed through, that's a stressful situation. And the thing about these stress dice is they stay with you until you de-stress mechanically.
00:20:48
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There's a good reason that you want some stress die. That gives you extra dice on your dice pool. Right. You have that extra chance of success.
00:21:00
Speaker
But you also have a chance that the one result is called a panic. Yes. It's easy to tell with the alien the official alien dice because they have the picture of the facehugger on the one symbol.
00:21:17
Speaker
In the the case of you don't have that ability to have those, it's always the one. On the dice, you determine is the stress die. And when you panic, you don't... The fun thing is, because it's on a table.
00:21:34
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And Robert hates him some tables. Oh, I totally hate So you roll a panic. You roll a single D6 and add the result to your current stress level.
00:21:49
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And then you consult the table. And panics can be anything. The results can be anything from keeping it together, which means nothing happens.
00:22:00
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You're like, it's scary, but I'm like, oh, um' I'm... I'm good. I'm good. I'm good. Go to something like, you have a nervous twitch, or you freeze, or you flee in the opposite direction, our personal favorite, you scream.
00:22:18
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and And before we go into the explanation of Scream specifically, some of these panic results may lower your stress but raise the stress level of anyone around you. It may raise your stress level and raise the stress level.
00:22:39
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Or make everyone else do a panic roll themselves. Which is exactly what Scream does. Scream raises the stress level of everyone that can hear and causes them to roll a panic.
00:22:56
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Which results in... Which can result i in If you have high enough stress... You could get an endless cycle of screams.
00:23:08
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The scream. The scream cycle. And it's up to your group whether you want it to be an endless cycle or you have a hard stop on the number of screams you can have in one round. Or what we have adopted is after, I believe it's what, two rounds?
00:23:23
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ah screen Two or three. After two or three rounds of screams. Depending on the situation. then someone can roll their leadership to calm everyone down. Because that's one way to get rid of stress is like if you're in a non-stressful environment, you can de-stress as long as you're there for, is it like, did they say an hour in the game? I forget.
00:23:47
Speaker
Depends on if they're in like a safe location. Or like Daryl said, someone could use their leadership to calm people. but the board there's there are some talent say yeah There are some talents that will allow you to de-stress yourself and or others.
00:24:08
Speaker
And there are drugs that can... There are pharmaceuticals that can de-stress you. But when we say talents in the Aliens game, you have your attributes, you have your skills, but then you also get to choose...
00:24:25
Speaker
talents which are related to your career that you choose in the beginning. And careers are pretty simple. They're your classic classic. Yeah, you could be a doctor or mechanic or pilot, or depending on what you're playing... could be a bit more extract, as you could also be just a kid.
00:24:48
Speaker
Yep, there's a kid archetype. And, of course, this being Alien, and one of the most popular movies in the series being Aliens, you can be a colonial marine.
00:25:02
Speaker
Yes, you can. and depending on the game you're playing, you might want to be one or the other. You could also be and android. Yes, and androids are fun because they can be secret androids.
00:25:18
Speaker
Yes, because... being a secret Android, this is one of my favorite bits of the system. it's or It's tied into one of my favorite bits of the system, which is everyone, I won't say does, because depending on the type of play that you have going, not necessarily.
00:25:38
Speaker
But arguably the best way of playing. Arguably the best way of playing is everyone has a secret agenda. Or at least a goal.
00:25:50
Speaker
yeah Everyone has an agenda regardless of how you're playing. Whether that agenda works in the benefit of you be of your group as a team is entirely up to you.
00:26:02
Speaker
That's it. like because If you're playing role-playing game, obviously you have quote-unquote goal, even personal. Or, yeah you exist in a world that's dog-eat-dog.
00:26:16
Speaker
And Alien recognizes, just like in the movies, that Aliens are dangerous, but people can be just as dangerous. Yep. they The aliens may be dangerous, but to quote warrant office officer Ellen Ripley, you don't see them screwing each other over for a goddamn percentage.
00:26:35
Speaker
Exactly. So I love the agenda system because the agenda system gives you so much to play with. And day even in campaign play, like it can grow, it can change, but like,
00:26:50
Speaker
Campaign play? what What do you mean, Nick? Yeah, what's campaign play? could you elaborate on on why you specifically said campaign play? I mean, these are role-playing games. don't Except for one-shots here and there, doesn't everyone play a campaign?
00:27:06
Speaker
The alien system has differentiated between two types of play. And what are those, Nick? Cinematic play is a more structured play.
00:27:19
Speaker
But in terms of how they presented, like, several sets in place, where
Combat and Mechanics in Alien RPG
00:27:26
Speaker
going to be as much as you wanted to, as long as you wanted to, or proper campaign play, which is your classical, like, D&D campaign storyline expanding going on.
00:27:41
Speaker
So you're saying cinematic would be more like, basically, we're playing in an alien movie. Yeah. much more structured with characters that aren't meant to, like, they can c grow a little bit through the storyline.
00:27:57
Speaker
But ultimately, the end goal is sort of railroaded. If cinematic play is a lot like an alien movie, why, that sounds like I should expect a high body count of PCs.
00:28:17
Speaker
An alien definitely delivers because... You're squishy. You're very squishy, and it's very, very easy to die. Yes, you're your health is equivalent to your strength, which maxes out at, what, five?
00:28:38
Speaker
Yeah, it maxes out five. So you can have, at most, five, or at least two, I believe. Mm-hmm. yeah there's ah You can't have a one. Or, one good thing about an Android player is their strength can go above five. They can go all the way up to, I believe it's eight.
00:28:58
Speaker
They can go all the way up to eight health. And Android, they also since they're logical constructs, can't take stress. but also they don't get the benefit So they don't get the benefit of pushing, but they also go and get the downside of panics.
00:29:14
Speaker
They can be completely ruined, and they can't die. Now, here's the fun part that you mentioned a little bit ago, secret androids, Robert. Yes, secret androids.
00:29:26
Speaker
If the Android PC's agenda says that they are secret, they play like normal. and they And they'll pretend to take stress, but your player will actually take stress because you're a secret android.
00:29:43
Speaker
Right. So you you take stress, everything operates as normal, until such time as they might be revealed as an android. And after that, you play like an android. You get the bump in health and strength, you can't take any more stress, but you're also outed to the group.
00:30:01
Speaker
And depending on how your team, how your group handles that revelation, can be good or bad. And what the actually, like, the android is actually now their...
00:30:13
Speaker
true personality and secret goal. Yeah, because reveals can be interesting. I remember the first time we played a cinematic, one of our other players was a secret android. And he got revealed because I thought he got injured fighting an alien.
00:30:29
Speaker
So I took a syringe and tried to stab him to like help him. And he started bleeding milk. And that's how he was revealed. Yeah, it's a fun thing to do.
00:30:40
Speaker
you You played it, actually, both of you played it really well. like, I'm sorry. if like You were like, I tried to help you. It was really good.
00:30:50
Speaker
It was really good, and it helped with the roleplay. Now, another thing that i that, as a GM, I like about this system... is when it comes to the adversaries, which aren't entirely limited to the aliens, but we're talking mostly about aliens and other created life forms, if we're referencing Prometheus and Covenant and the like again.
00:31:17
Speaker
Certainly combatants. ah so Especially with a coming out this summer ambiguities. ah yeah alien earth.
00:31:28
Speaker
look through Yes, and I want my alien earth. Come on, Hulu. So, what I like about the adversaries like that is, as a GM, I don't have to strategize for them.
00:31:44
Speaker
The way the adversaries work is they have prescribed things that they do if someone gets near them. A moveset.
00:31:55
Speaker
A moveset. And then if they're... If they get close enough, you roll a d6. And that determines if they leave and ignore you.
00:32:08
Speaker
If they attack. Or whatever. It's all on the table. And then you roll that attack. And I know you love it. It's a table. it's a table and tate And the attack table...
00:32:23
Speaker
Well, it could be something as simple as it scares you. Like it gets up in your face and just roars. Or it could be if you roll a six. Because that's the one thing about this table. It's like you don't want to roll a six because that's usually... The higher is bad. Higher is bad. Let's just say on a six for like an alien warrior, that's head bite, which I believe it it if it hits you, has an automatic crit of...
00:32:49
Speaker
really high, that could be instant death. other than they said that it's If it hits, and then it does the actual roll for it. Yeah, pretty much all of the sixes are insta-kills.
00:33:02
Speaker
x It does require a separate roll, but at that point, it has enough dice in the pool to like... Because when an alien attacks, it has to roll its own dice.
00:33:14
Speaker
And for a normal character, say you're shooting a gun, You could maybe roll up to, without any modifiers, and you stat it out well, you could roll maybe... Seven or eight dice. Seven or eight dice.
00:33:26
Speaker
Alien warriors have a base of ten that they roll. Yeah, they just need one success. ah The amount of success doesn't really help them at all. They just need one.
00:33:40
Speaker
They just need one, because they always have that base damage, and if they're on that headbite crit, as long as they get through and hit you, you're dead. Put yourself in the same situation situation if you were in a cabin and Jason Voorhees is there.
00:33:54
Speaker
That's where you are. And of course, aliens. Staying true the material. If you hit an alien and you make you bleed, you also gotta worry about the acid blood.
00:34:06
Speaker
Because if you're near the alien and some of that acid gets on you, now you take acid damage. Yes, indeed. One thing that I like to do when I'm GMing Alien, and I've seen Nick do this too, because our first both of our first times playing, even though it wasn't the exact same set session, were run by the same person they did this.
00:34:31
Speaker
And you know shout out to Brev. Brev, thank you for giving us a wonderful introduction to the system yeah that we had been wanting to play for a while.
00:34:44
Speaker
If at all possible, I have the player's roll for the aliens. Because it's all table-based. It's all table-based. I'm not saying, you know, roll this attack or pick an attack to roll.
00:34:58
Speaker
Roll me a d6. And for those of us who are known to roll high, you don't want me rolling the attack. No. because Because Robert is... and Depending on your point of view, Robert is either cursed or anti-cursed when it comes to rolling attacks against other players.
00:35:19
Speaker
In the playtest before the con convention, when we ran the alien thing, I was cursed because you made me roll an attack on myself when I got the six.
00:35:29
Speaker
But that's not to say that Aliens leaves you completely defenseless, because you do have armor, if you can find it. and They have weapons, if you can find them. And it could be something as easy as a nail gun, ah or the big smart gun.
00:35:44
Speaker
The campaign that we're running right now, and despite my best attempts, I have not killed a single player in this campaign here. Not for lack of trying. One of our players was certainly right in front of the alien, and somehow dodged a headbite. Of an alien queen, and had an alien headbite right in front of them.
00:36:06
Speaker
And my character narrowly avoided the surprise tail spike that was going to puncture me right through my chin by just dodging to the left. They're playing in a campaign that is slightly where they have a lot more armor.
00:36:21
Speaker
They're playing as colonial marines. They have actual armor. stuff thinking can um Actual armor, military-grade weapons. They can actually...
00:36:32
Speaker
their average weapon can kill an alien because in the alien universe, it's like a nine millimeter and you're fighting against a thing that can... Puncts with titanium or something.
00:36:46
Speaker
Yeah. And if it if it does puncture through it, guess what? You just got sprayed with molecular acid. Yes. Which is also a good thing that if you ever want to play this, you decide.
00:36:59
Speaker
Do you want The potential for more combat with colonial marines, you can actually stand total to total aliens? Or do you want to raise the tension by playing regular colonists who would have to be more aware of their surroundings and more in a and a fight or flight response?
00:37:15
Speaker
But the bigger problem is like you need more heavier firepower, stronger materials if you're going to go colonial marines. If you're doing like your efforts like areas like one or three xenomorphs is a problem.
00:37:36
Speaker
If you're a colonial marine, um multiply that by 10.
00:37:43
Speaker
But if you are a colonial marine, Overwatch is your best friend. Yes, Overwatch is a nice little action that you can take that basically says, okay, my only action is I'm going to watch for trouble.
00:37:58
Speaker
Yeah, if you've ever played an XCOM game, literally the same thing. You do Overwatch, anything moves, you immediately shoot it. The thing there is, anything means anything.
00:38:11
Speaker
Friend or foe. You better be okay if like, I don't know who's coming around that corner, but whoever's coming around that corner, they're getting turned into the Swiss Seas.
00:38:23
Speaker
But when it works, it works. That it does. When it doesn't, it turns like, oh, no, that that that's a panic roll.
00:38:35
Speaker
Yep, if you accidentally kill one of a friendlies, yeah, that's definitely a panic and a stress die. Very much so. Now, we've talked a lot about equipment, armor, aliens, but you can't forget the vehicles either.
00:38:49
Speaker
And they are important. It's just sci-fi settings and a military setting as well, as well as a regular setting. You got, like, trucks.
00:39:01
Speaker
You got pickup trucks. You got space freighters. And you got some big old, like, capital ships.
00:39:12
Speaker
Yep, and you got ACVs, dropships, jet fighters. And it's on the American side. American? What do you mean, Nick?
00:39:22
Speaker
I thought it was all American. We gotta remember that there's the UPP, the Union of Regressive Peoples. You know I can't not make that joke anytime you say UPP, Nick.
00:39:36
Speaker
Yep. Or as I like to call them, the Space Commies. But they are the Space Commies. They are the Space Commies. And then there's also the Three World Empire, which is basically what if Britain, Japan, and I forget the third one, but they just decided to work together.
00:39:55
Speaker
The book goes into some nice detail fleshing out the world that we only see tiny little glimpses of in the movies. Tiny talks about little... And we actually get to hear about like in Aliens, is like we're going to do a bug hunt. it's like We get to talk about the bug.
00:40:18
Speaker
Yep. In fact, our campaign that it's running It's basically said after ah few years after this war happened between the and between the space commies and the United Americas, that we've been slowly building up the tension to where, oh there's now a new war.
00:40:37
Speaker
it's on It's on the friends. It's like on the teetering. No, no, I'm pretty sure the last session you said war was official. So with we should just recycle the opening crawl from Revenge of the Sith?
World-Building and Community Engagement
00:40:53
Speaker
War! Nick, are there heroes on both sides? Are we going to have a cool space battle like the beginning of Episode 3? ah Yeah. Are there heroes on both sides?
00:41:04
Speaker
And or is there evil everywhere? No, there's going to be evil everywhere. No heroes on both sides. Okay, no heroes on both sides? Just evil is everywhere.
00:41:16
Speaker
Okay. I just wondering. And aliens race reign supreme.
00:41:23
Speaker
But it's going to be the black goo. ah Not the black goo. And of course... Wait, is that the same black goo that killed Tasha Yar in Star Trek?
00:41:36
Speaker
No. Are you Are you sure? Okay, I'll take your word for it. But speaking of how they've dished it out...
00:41:47
Speaker
Aliens also has ah great galactic map. They really fleshed that thing out, put a lot of planets... Fleshed out the borders of every single galactic powers faction.
00:42:02
Speaker
It's beautiful. If you've ever... The only better one I've seen is Star Wars, and that's that's a little bit biased on me, but it's a really good map. Oh, and they they did a recent one.
00:42:14
Speaker
actually did that recently. How they updated it. Yeah, I saw the updated Star Wars map. That was awesome. I think in terms of like Galactic Maps, it's up there in one like the most consistent and well done.
00:42:28
Speaker
But are we really surprised because it's Free League? No, we yeah I'm not surprised anymore. Free League probably one of the best RPG makers right ah reallyly is probably one of the best sorry makers right now Yeah, if you want a good RPG, look up anything Free League has made. Yeah, Free League is awesome.
00:42:51
Speaker
They're doing Lord the Rings, One Ring. think I have book for that. The Alien RPG is the first Free League game that I had experienced.
00:43:03
Speaker
And I really liked it. And so based on the strength of that, I picked on picked up the starter set for the One Ring. just looking through the I've never played the One Ring. Just looking through the starter set, I went and I bought them the core rulebook.
00:43:21
Speaker
Then the Walking Dead RPG uses basically the same engine. As Alien. So I backed that on Kickstarter. I got deal with Alien.
00:43:33
Speaker
And then I was like. Since they were in the same country. They were doing this amazing art book stuff. Stuff with Steven Sauenberg. Which gave us like.
00:43:45
Speaker
Tales from the Loop. ah I've got that starter. Based on your recommendation Nick. Things from the Flood. Did another book. Which is pure art book, but he also did.
00:44:00
Speaker
Since his most recent it's a movie now. The Electric State. The Electric State. And it's Oh, you skipped one in there, Nick.
00:44:12
Speaker
In addition to the Alien license and the Walking Dead license and the Lord of the Rings license, they have the Blade Runner license. Oh, I have that too. Yeah. They've done Blade Runner. As you can tell, we're big fans.
00:44:26
Speaker
we're big I am at the point where anytime a Kickstarter pops up that says it's from Free League, I back it. because There are so many that I have not yet even played.
00:44:40
Speaker
I'm looking for... Let's see, I'm looking at my shelves right now. I haven't played Dragon Bane yet, but I backed that. Haven't played Tales from the Loop yet. Haven't played Twilight 2000.
00:44:52
Speaker
Haven't played Electric State. Haven't played Blade Runner. Haven't played One Ring, but I have them all. I got... Honestly, I think we should do like a series now.
00:45:05
Speaker
If you wanted a comparison, it's like, but In video games terms, Free League is like CD Projekt Red before the Cyberpunk mishap, where it was just all the games they made were good.
00:45:17
Speaker
You knew what you were getting. And least for me, when I pre-ordered something, usually I knew it was going to be good if it came from CD Projekt Red. That's what it is with Free League. Yeah, as I think we could actually make a series.
00:45:29
Speaker
Of the RPG developers? Yeah, we could definitely do that. doing like a session or so, like in post-session report around, like, really, because we love to really actually finally take these starter games that we have and have never played and run the starter games.
00:45:49
Speaker
Yeah. but So let it be written, so let it be done. But I want to like, it's only because, like, Alien huge franchise and it is heavily involved here.
00:46:04
Speaker
There are several books that have been... I don't know if you know about that, but I own several books. yeah that the You own books? Well, what he's talking about is the current in the current line of ancillary media and tie-in novels, three of the tie-in novels in the back of them have one-shots for the Alien RPG.
00:46:30
Speaker
that are based on the story in that novel. long Full-on character seats, full-on maps and stuff like that. it's it's yeah my My wife's aunt was kind enough to get me all three of them that have scenarios in them for Christmas a couple of years ago.
00:46:49
Speaker
That's a generous aunt. um They're air paperbacks. They're paperbacks, but still, like,
00:46:58
Speaker
They're paperbacks, so they're like $10 each. But it's like the whole continuity is still like in lockstep. And on top of that, as with most really good RPGs these days, there is a thriving community of players making community resources for the game.
00:47:20
Speaker
Yes, like this wasn't even official, but after Romulus was made, you Daryl brought up someone had already made content from it, like alien pods, their own attacks, or the creature in Aliens Romulus, or the whole floating blood anti-gravity.
00:47:38
Speaker
That was all in there. The reason I found all of that is I was sitting down because I wanted to stat out the auto-aim pulse rifles that were in Romulus.
00:47:49
Speaker
And then I looked and I was like, well, somebody's already done it, and these are good stats. And that's just how you know a system's good, when someone can just see a movie and be like, I know the alien system and I can easily put this in there. is a living It's what I would call a living system.
00:48:06
Speaker
It's like, yes there's enough people that are like, oh, there's media? i want to do that. like Before proper media does, but they're doing that because like I don't know if they're going to do that.
00:48:20
Speaker
They're going to put it out there it's like but beforehand, but guess what? Proper media i could good take on They're going to be inspired by that. Yes.
00:48:32
Speaker
Aliens is very fertile ground. Very much so. I mean, again, like we got Alien Earth this summer, Quest and... And I'm sure that'll introduce some things that we can adapt into the system.
00:48:49
Speaker
I did much the same thing back when I was still new into the Star Wars system. I mean, I still have my site up. I still make homebrew material, not as frequently as I used to or as frequently and often as I would like.
00:49:08
Speaker
but I do some as well like when I necessarily need to. The passion and excitement that someone one has for both the setting and the system that drives them to make all of this awesome content.
00:49:27
Speaker
Especially with like Aliens is huge with great films and content. Predator is huge. And someone who's already made Predators in the Alien RPG because we actually played a cinematic about that.
00:49:45
Speaker
We did one, but like we could expand that. We could add more toys and fun within the future. And one thing that is is kind of that allows this, that fosters this, is, yeah, we have a fair number of Alien movies and even the ancillary media, but so much of that has been tightly focused on one through line of characters, but the universe and setting itself is so expansive that you can say, okay, well,
00:50:24
Speaker
this is going on over in this movie over here. our game takes place over here and this is what's happening. And they're so far separated that they don't interfere with one another.
Horror Elements in RPGs
00:50:37
Speaker
Oh, again, like if if you actually look like I've shown you guys the map, the official so canonical folks map of alien.
00:50:48
Speaker
And it's beyond the Milky Way. Yes. As I know. Something could be happening in this quadrant. Well, we're over all the way over here in this quadrant, and you will never see each other.
00:51:01
Speaker
And at that house, the horror, honestly, it's like you're in your own area. It's like someone else is dealing with something else, but you don't know what's going on here. Exactly.
00:51:13
Speaker
But yes, we talked about the dice. We've got the weapons, the characters, how they're made. We've got cinematic versus campaign. I think one final thing we need to talk about is the nature of horror.
00:51:28
Speaker
Because this is a horror system. Definitely. if And this will be little bit more for our GMs thinking of running in the alien RPGs. You've got to commit to that horror.
00:51:44
Speaker
Horror is a spectrum. It's also something that I've always I've also really I've been trying to like write horror for a lot of my life, but it's like I realized that horror is very subjective.
00:52:00
Speaker
Yes, what's scary to one person may not be scary to another. But one nice thing about it being a system based on an existing property.
00:52:11
Speaker
you have examples of the kind of horror that players coming into a game that says alien, the role playing game right there on the tin, they're expecting a certain type of horror.
00:52:25
Speaker
Yes. And so you have, you have examples to play off of that allow you to do that. But when you're doing something with horror, what is something that is vital?
00:52:39
Speaker
Session zero. Exactly. Getting everyone's temperature on what they are comfortable with and what might be a hard pass.
00:52:51
Speaker
Yeah, because like... If work with indie in a cinematic, aliens, do they know what alien is? Because we've had some players who have never seen aliens.
00:53:02
Speaker
And fortunately, at least one time it worked and worked well. please Please refer back to our RPG Glory Stories episode, episode 5. But in a way, like it does come back to the fact that knowing what your here your players about the horror scenario or preparing them for a horror scenario is important.
00:53:29
Speaker
Yeah. Get the feel of the room. Figure out what people are okay and not okay with. And just be honest in saying, There's an alien RPG. There's going to be horror. You might even die. Expect to die even.
00:53:43
Speaker
If I had to put up like the... If this was like a and movie. it's like here Here's like the... ah What did you expect?
00:53:55
Speaker
years Here's the rating. Body horror. Yeah, there's definitely going to be some body horror in Alien. Creature horror, of course. It's going to be creature horror. There's going to be jump scares.
00:54:08
Speaker
It's going to be just tense atmospheres, like the dark hallway with the flickering light. And they there's going to be you know the fear of the unknown. you know What's going to happen here? If you walk in saying, okay, this is alien.
00:54:23
Speaker
My character doesn't know this, but as a player, I know this. Anytime something is slightly out of the ordinary, like, there going to be a chestss burster here is there going to be a here? facehugger here?
00:54:34
Speaker
Is there going to be a full-on alien here? Is there going to be black goo that mutates us all? Is there going to be flying snake things? Are you going to just, like, rip open to yourself and you're going to watch it happen?
00:54:49
Speaker
There's someone on my team in Secret Android that has secret orders to snap my neck if I get too close to something. There's a lot of horror. Is this representative of the company just a selfish sleazebag who will be willing for us to all die that we can get a bonus?
00:55:09
Speaker
Well, that's the obvious. is this like Is this Colonial Marine... all fine or does he have deep down ptsd that might cause him to snap and just start shooting blindly is he just is he a a ah weird clone trooper like i have the the next thing the next like thing that drops from the ground is like i'm gonna i'm gonna fire blindly at everything i see you also gotta watch his stress too because if you get too much stress it's gonna be really easy to hit
00:55:41
Speaker
The panic that just makes you entirely catatonic. And you can literally do nothing but watch as your character gets killed. Again, honestly, I will... That's how I died in a cinematic.
00:55:53
Speaker
It was. But I will say, like, this is one of the best systems in terms of, like, this monster is a bad guy. But it's also the fact that you could just completely, like, attack each other.
00:56:09
Speaker
yeah did Of every system that I've played, even other games that use the same engine, like Walking Dead, Alien is the one that I think has replicated the concept of tension and consequences to that tension and paying it off the best.
00:56:31
Speaker
yeah like I can agree with that. We ran a dual game and honestly, The endgame was not our anything that we did, Daryl.
00:56:44
Speaker
No, we've we mentioned that in our Gamer Nation Con review episode. Yep, it was all the players. The final act where we expected a great big monster battle between two different variations of alien queens.
00:57:02
Speaker
We ended up throwing that monster battle out the window and it was a backdrop. It was a background. It was like... Someone else could like... but for the If someone else was observing it, they'd be like, oh, it's a... It's a metaphor. It's like... Inside was like, no, no these guys are just fighting each other.
00:57:23
Speaker
The players and the information that they had about the characters were such that everything was brought to the table.
00:57:33
Speaker
The players understood the assignment and... with the characters' lives on the line, and all of these petty grievances that we had established for them, those petty grievances became excuses to for them to do horrible things to one another.
00:57:57
Speaker
Oh, ah I've been thinking about the other side that I had. It's like, I was surprised how civil they fucking were. And that is Aliens.
00:58:08
Speaker
But that's aliens. It's like, the idea is like, at the end, like, you know, that is actually ah the ultimate, like, result. We wanted, like, monsters fighting each other, but the actual... We got monsters fighting each other.
00:58:25
Speaker
Yes. We got human monsters fighting each other. Yeah. Where true, no one will hear you scream, but they also won't hear you put the bullet in the back of that bastard.
00:58:36
Speaker
Yeah. And they're they the real monster is man. The real monsters were the friends we made along the way. Well, I mean, that it does kind of work with Alien, you know? Yeah. They make their friends, and it's like, I'm your friend, and we kill the other guys because we're not friends.
00:59:00
Speaker
Oh, but now you know I killed the other guy, so I need to take you out, too. It is a great system. Is there anything else that we want to touch on about the system? ah We did not mention buddy and rival.
00:59:15
Speaker
Buddy and rival. Nice. Good, good, good. So every character has a buddy. Every character has a rival. They're not necessarily the same.
00:59:27
Speaker
And it can even be that... Not reciprocal. Not reciprocal. Your buddy... may see you as their rival. And I believe you can even change your buddy and rival along the way, especially in a campaign setting. like you You absolutely can.
00:59:43
Speaker
great example of buddy and rival, and this will be a great story of the first time. Well, I don't know about great. It's a fun story. You will can all be the judge about great.
00:59:55
Speaker
um But the first time that I played... we were playing what is one of the best core rulebook starter scenarios that I have ever played.
01:00:07
Speaker
A period, yeah. yeah Where this scenario, you are colonists on the colony on LV-426 shortly before the events of aliens.
01:00:21
Speaker
Shortly before... It's like hours. Hours. Well, I don't know about hours because of the length of time that space travel takes in this universe. ah That's true, but it's like... But it's immediately before.
01:00:36
Speaker
It's very short before. It's pretty dire. It's in between the time that Newt's father comes back with the facehugger on him and the Marines are called in. I was playing ah the pilot of the group.
01:00:52
Speaker
My secret agenda was that I was a Weyland-Yutani company plant. And once everything started going pear-shaped, my priority was to make sure that word of this infestation does not leave the colony and anyone is expendable to that effect.
01:01:15
Speaker
One of the other player characters is the colony administrator. On the administrator's character sheet, the pilot is the administrator's buddy.
01:01:27
Speaker
On the pilot's character sheet, the administrator is the pilot's rival. And part of the secret agenda is that, and character background, is that as part of your secret agenda, you have buddied up to the administrator, even though you hate their guts.
01:01:45
Speaker
And so during the course of the session, yeah There have been Weyland-Yutani representatives who have come to the colony, so there is a single shuttle at the landing pad that they brought.
01:01:59
Speaker
And everyone had decided, okay, we need to get there. I had gotten a hold of one of the two executive key cards, the other of which was broken in half when we found it.
01:02:11
Speaker
I got a hold of the other one. When nobody was looking, I tried to sneak off to get to the shuttle. Darren, who was playing the administrator, great player. This is the first time I'd had a chance to play with Darren.
01:02:24
Speaker
And the way we bounced off of one another with this is when I knew i enjoyed playing games with Darren and wanted to play in a game that he ran.
01:02:35
Speaker
Darren was like, what happened to my buddy? My buddy's missing. We need to find my buddy. Meanwhile, I'm trying to screw him all over and leave him behind, right? They just don't know this.
01:02:46
Speaker
None of the others know this. They find me. They actually kind of saved my life. We make it to the shuttle and they have to open up the hangar doors.
01:02:57
Speaker
And I'm like, you guys go do that. I'll warm up the shuttle. They said, okay. As soon as they started heading to the control room to open up the bay doors, I closed the shuttle hatch.
01:03:11
Speaker
And the the administrator is looking through the window. like What are you doing? Why are you doing this? I did it in real time. I won't do it here on camera because you i don't know if YouTube would would hit it or not.
01:03:30
Speaker
But I just looked through looked across the table at Darren and shot him the finger. Which he he knew that I was in character, that I wasn't doing it to him, wasn't personal.
01:03:43
Speaker
And he called Stephanie, my wife's character, over who was a scientist and who had computer skills. Like, override the hatch. They overrode the hatch.
01:03:54
Speaker
I took the ah key card and threw it on the floor and blasted it with my shotgun. To which Darren says, okay, no, that's that's it. I don't care that you were my buddy.
01:04:06
Speaker
You gotta die. So they killed me.
01:04:11
Speaker
And one of those 20-20 hindsight things, I found myself wishing, man, if I had to do that all over again, instead of tossing the card on the deck and blasting it, I would have tossed it on the control panel and blasted it.
01:04:26
Speaker
Because Stephanie was able to repair the other key card that had been snapped in two, and they took off into space. But this was a short-range shuttle. There was no ship to pick them up.
01:04:38
Speaker
So they started drifting in space and found that there were egg specimens on board the shuttle. Fade to black. Wait, was I there?
01:04:50
Speaker
No, that was when Stephanie and I played when Brev ran it. You played a different game that Brev ran. oh yeah, right. He ran twice. You played it the second time he ran it. Yes, that's a perfect...
01:05:02
Speaker
You were, in fact, at the time we were playing Alien, you were across the hall playing The One Ring. I was, yeah! Yes, that's a perfect example of how Buddy and Rival can work.
01:05:16
Speaker
Yep, it's my favorite example. I don't think I'll ever encounter a Buddy and Rival situation that beautiful again. ah Yes, though I do think that's the one thing we forgot to cover, unless you guys have anything else.
01:05:31
Speaker
I can't think of anything else. We did. So check out the Alien RPG. um I don't know
Transition to Evolved Edition of Alien RPG
01:05:40
Speaker
what available... As we record this, at the beginning of May 2025, I don't know what availability is going to be like oh because they are making that transition into the Evolved Edition.
01:05:53
Speaker
Well, we can put the Kickstarter in it. Well, the Kickstarter has ended, so you can't support the Kickstarter anymore. The Kickstarter has closed.
01:06:04
Speaker
But... Code links to Freely. You can put links to Freely. You can get PDF copies of the books and of the Starter set. Alien dice.
01:06:16
Speaker
I think you can get that in stores too. yeah the The dice are going to stay the same. So... they'll still be buying the books and they should be based on certain knowledge that they will be minor They won't be completely outdated.
01:06:36
Speaker
One of the things that Free League has said during the Kickstarter is that, for instance, the two expansion books that they've put out, the Colonial Marines book and the Building Better Worlds book, that the changes...
01:06:49
Speaker
to Evolved Edition are going to be so relatively minor that anyone who owns a copy of the PDF currently, it will be updated to the updated version when it comes out.
01:07:02
Speaker
And they will have a document on how to convert from First Edition to Evolved Edition. Yes. But yes, get it.
01:07:14
Speaker
Or find a way to play it. We recommend it. It's great game. We totally recommend it. And to say that if there's going to be like people say like. Whether it's going to be a new edition.
01:07:27
Speaker
It sounds like you can still pick up the year this little isn't the original edition. Yeah, i I know that they're still out there. I saw it at the game store a week or two ago. I just don't know when someone is listening to this, what availability is going to be like on first edition.
01:07:43
Speaker
but if If they're listening in between now and when the ah the new version comes out. But regardless, I think that pick it up. It's a strong system.
01:07:56
Speaker
Really incredible. Well, worth it. And... We are not responsible if you become addicted to free league games like we are.
Closing Remarks and Listener Engagement
01:08:04
Speaker
We're not we totally, we're addicted. It's like, oh, oh. Liar.
01:08:10
Speaker
Nick, Walking Dead is right now my favorite RPG that I'm playing in.
01:08:16
Speaker
I take that as a as a compliment. It is a very good compliment. I love the setting, and I love my character, and I love playing it. and yeah this is This is our addiction. Oh, oh i have the have the electric state here.
01:08:31
Speaker
oh So do I. You have the electric state. You have bunch of the other ones Daryl listed. yeah The only one that I think you don't have, I don't think you have 22,000.
01:08:43
Speaker
I can quit when I want to, Robert. No, you can't. ah qui what i want to robert now you buy Yeah, I don't think you have Twilight 2000.
01:08:54
Speaker
I think that's the only one I named off that you don't have. I learned it from watching you, darrel Oh, wait, Robert, he doesn't have the one ring. You and I have the one ring. Yeah, I have it, yet he's played it, so that's an interesting dichotomy. Oh, I don't.
01:09:14
Speaker
I don't. i I don't need You know what that means, Nick? That means that you need to get your precious. i don't need it. I what you're talking about.
01:09:29
Speaker
Your precious. i'm not I'm not looking at eBay right now. It calls this to you. Well, we we should we should probably then start wrapping up so that yeah nick can Nick can listen to inanimate books, call him, and and beg him to order them.
01:09:52
Speaker
As he just slowly pulls out his wallet. Yeah, he doesn't even need to do that. He's got all of his card information saved. he has He has one-click purchase on Amazon. True, true.
01:10:04
Speaker
On that computer that he totally has set up by now. Now Xander's going to be set helping him set that up on Saturday while he and Stephanie are brainstorming her campaign. How long have you had that computer now, Nick?
01:10:16
Speaker
20 years. ah Here we go. Now we are picking on him. and then sign me And that is the that is the sign that we need to start signing off. So check out our website at howwerollgaming.com. And while you're out there, you're going to find all of the links to our socials, to Blue Sky, to Facebook, to um Threads, and Facebook. I said Facebook.
01:10:44
Speaker
All of the places. And you'll also find information about our current campaigns while you're there. Yep, and you can also directly support the show through Patreon. Just go to patreon.com slash howwerollgaming and you'll see our different membership tiers starting at just $2 a month with special recognition on our Discord server and higher tiers giving you on air on-air credit and discounts on our soon-to-be-relaunched merch store.
01:11:08
Speaker
Finally, if you have any questions that you'd like to answer, topics that you want to cover, or even submit your own RPG Glory stories,
01:11:20
Speaker
Shoot us an email a ah cast at at howwerollgaming.com. Or you if you play the Alien system and you want to tell us that we were absolutely right and it's awesome and you love it and now you can't wait to play more Alien, we would love to hear that too.
01:11:40
Speaker
And you you know the movie defenders say that for just a dollar a month, they are the best deal on the internet. They beat us by a dollar, but I think for a minimum of $2 a month, we are an awesome deal on the internet too.
01:11:53
Speaker
Yeah. Yeah. But we would love to hear from you. We would love to have you join us next time as we talk about more gaming subjects.
01:12:04
Speaker
But until then, as always, I'm Daryl. I'm Nick. And I'm Robert. And this is how we roll.
01:12:16
Speaker
This episode of the How We Roll Gaming podcast is copyright 2025, How We Roll Gaming LLC. All games and associated intellectual properties are copyright their respective owners, and How We Roll Gaming makes no claim of ownership by discussing them here.