Introduction to How We Roll Gaming Podcast
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D20 Radio. at Your game is rolled.
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How We Roll Gaming is dedicated to spreading enjoyment of great role-playing games. We hope to bring you insights into games you may not have played, tips to be a better game master and player, and share us stories of momentous events at our tables.
00:00:29
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Every game is a new story to tell. I'm Daryl. I'm Nick. And here's Robert. And this is How We Roll.
Weekly Updates from the Hosts
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Welcome back to the How We Roll Gaming Podcast. I'm Daryl. I'm Nick. I'm Robert. How are you guys doing? I'm actually doing really well because this week has been actually very busy at work. A lot of people have been Calling in, and I'm just glad to be done for this week.
00:01:05
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That's good. I am too, because without going into all of the dirty laundry, our our client reduced force, and so some of us contractors might be getting additional duties assigned to us. Duty.
00:01:31
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But extra pay, right? Ha ha ha ha
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yeah yeah ah right duty
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but i i have been very very excited we we missed you last time around um ah we did yeah Yeah, I'm sorry. i just was not feeling good that day. Just couldn't do it. No, I totally get it. I i was that way yesterday.
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but we we had we had to pick We had to pick up some significant slack, but I think we made it work. I think we did.
Free League's Alien RPG and Tech Issues
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But and kind of tied into the bulk of last episode's content, I keep checking my email over and over again all week because Free League has started to start They've started shipping their Evolved Edition Alien for Kickstarter. They've even promised that they are doing pre-orders for the Evolved Edition to start right now.
00:02:40
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But they promised that the that the Kickstarter, like us, are expecting, and I've seen already some on Reddit and other sites that some people have already gotten some.
00:02:53
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Yep. Most of the ones that I've seen who've already gotten theirs are in Europe. Mm-hmm. That would make sense. Not surprising. Not surprising. It it makes sense. I keep checking my email every day looking to see if I have a shipping notification and it's not there. I'm like, but I want it. and And i'm even I've even had trouble. They've they've updated the PDFs on DriveThruRPG for everyone who has access to them.
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I actually need to get back to them because I haven't updated my PDFs. I need to contact them about that. I got the core book updated and downloaded.
00:03:35
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all of them are be All of those should be updated by now. They're all updated. But you know how on DriveThru you can go in and you can, like, if there's a bundle of files for a particular title, like for the starter box, you can select all and download it as zip file.
00:03:53
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I keep getting an error telling me that I need to sign in to drive through to do
Couches, Banter, and Hospitality
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that. And so I'm signed in. Like and that's that's actually been an issue. I've i've seen that on the Kickstarter.
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People been asking about that. I mean, I've, I've run into that issue before, but I don't remember how I got around it and got it fixed.
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i I think maybe I tried and I might try another browser when we're done. That's not possible. I, um as I'm so excited.
00:04:29
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I'm so excited too, but I've also i've been busy this half in a week because I got brand new couches for my living room. Woo! I know you've been excited for that.
00:04:43
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we We won't trash them too much. yeah They're pretty sturdy. They're good quality. Challenge accepted.
00:04:55
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Nah, nah. We'd be a little courteous. Keep them in good condition for a while. I said we wouldn't trash them too much. And Nick accepted. But it's like... I'm excited for you guys to see them. It's like... It's... Me, Kasa. Sue, Kasa. It's like... I hope that you... You updated the will yet.
00:05:22
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Again, can't do it. No, good because one of you has again one of you has to marry into the family, and none of you have the balls to do that.
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Nick, we've we have offered a polycule.
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I don't want to mess up a good thing.
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but but ah let that cousin Let's get into some less disturbing content.
Introducing Delta Green and Related Influences
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Yeah, so let's talk about Delta Green.
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Well, first, before we talk about Delta Green, we have to talk about something else. Is it Delta Green related? Yep. All right. All right. Let's do it. Before we dive into our subject, we want to let you know about one of our other great shows on the D20 radio network.
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I Should Roll is an actual play podcast set in the Mass Effect universe using a homebrew system that's a mix of Vibe, Blades in the Dark, Fade, and other mechanics. Pretty much a love child that would break my mind trying to use.
00:06:37
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But they currently have two long-form campaigns running, Riot of the Valkyrie, set in 2184. if you know your lore Mass Effect, and Dangerous, Dangerous, said in 2189. Very interesting times.
00:06:51
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Very much. And you can find out more about I Should Roll on their website at ishouldroll.com and get the podcast through your preferred podcast platform.
00:07:05
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Now we can talk about some Delta Green. Also, this is heavily classified. Heavily classified. Don't put this group chats.
00:07:18
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ah groups yeah so Because if you do, they will find you. So when when I have described Delta Green to people, my elevator pitch for Delta Green is take Lovecraft and cross it with the X-Files.
00:07:47
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Longest outfit I expected, but nice. You have to have the whole thing. yeah yeah But I want to say, like as an elevator pitch, not a bad one. Especially considering the time period it was developed.
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I'd also sprinkle in a little Men in Black-ish. Yep, and that I... I don't know how litigious Will Smith is, so you can't pull you know the Men in Black song.
00:08:16
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True. answer we We don't i get it mean i want to get it in the last time. I don't want Will Smith showing up at my door and saying, get my song out your mouth.
00:08:28
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Well, he's got get through the door first.
00:08:33
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But yes, basically, basically if you've ever played Call Cthulhu, it's like, But what if the players actually had resources that isn't just from the crazy rich old man in England? This is actually the whole crux of like, we do have to go back and explain like, what is Call of Cthulhu a little bit?
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Because that's not... a little bit of lip service to like, what's the inspiration is? Well, we got to start with An author called H.P. Lovecraft.
00:09:13
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Influential, and yes, he's there's a lot to go into it, but he's influential in creating the cosmic horror genre. Like any author or artist, he has eccentricities, and he was a product of his time in certain areas. and But nonetheless, he is influential in this specific type of ah of the genre of cosmic horror.
00:09:42
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Basically the father of it. It's basically the fear of the unknown. Things you can't understand or comprehend. Or at times, and especially in his time, things they just didn't know. Kind of like in that time, the ocean was still pretty unknown. Like, we couldn't really see past much of the surface area.
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And he also aimed towards the cosmos, like the greater galaxy, what could be out there? Basically equal parts like the unknown is scary beyond our comprehension could be below us and above us and all around us.
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And the big thing was that we as humans, we're not at the top of the food chain. We're not even on the food chain. We are plankton. Yes, we are literal plankton microbes that in this sea of cosmic beings that pretty much don't even acknowledge us unless we can do some menial task for them. And even then, it's like the lesser about, like, it's the equivalent of them, like, lifting a pinky finger.
Delta Green Game Mechanics and Horror Elements
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Basically, in Delta Green, it's you are expecting in both Kala K'thu and Delta Green You're expecting your character to either die or go insane. Because Delta Green actually has a cool line it that Delta Green agents, if you if you're able to retire, you did your job bad.
00:11:21
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And sanity is a finite resource. and Very finite. Similar to both. Call of Cthulhu, and Delta Green. Which, Delta Green was born out of the original Call of Cthulhu RPG.
00:11:39
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Yes, because Call of Cthulhu is basically your humans investigating these cosmic horrors. You're the Scooby gang. and did yeah but so other You're the Scooby gang, but the classic setting for Call of Cthulhu is generally the 30s.
00:11:57
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yeah Yes, and but the The person you're chasing, or the being you're chasing, is not going to be Old Man Henderson, trying to scare people away from his mansion to do an insurance fraud scheme.
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He may be someone wearing the skin of Old Man Henderson and trying to summon some minor old one in the bottom of the mansion.
00:12:20
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Which we will get to about old ones later. But basically, you're fighting cosmic beings, things that can't be explained, monsters, and you're pretty much an average joke. Like, big things is, and HBG Lovecraft was big on this, you're like an archaeologist, or a professor, or a drunkard, or a police officer, or a thief. You're a guy.
00:12:45
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You're a guy. You're just a regular person. If we want to draw a pop culture comparison, If Delta Green is Lovecraft meets The X-Files,
00:12:59
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um Call of Cthulhu Classic is Lovecraft meets The Thin Man or The Mummy, the Brendan Fraser Mummy.
00:13:11
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Or yeah if you wanted a mainstream idea, i would think more if you had an adult version of Stranger Things. That too. like Yeah.
00:13:23
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Honestly, it's... You're not kids, but you're basically looking at the same thing. It's basically like you're experts or not experts, but can have been delved into something way deeper.
00:13:35
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The difference is like, now you're working for the government. And it's part of why I made that... Part of the reason I made the comparison that I did is, fun little aside...
00:13:49
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Years ago, I worked with someone who had been GMing a Call of Cthulhu campaign for several years with some of his friends. And they they started in the mid-90s running it. And this was around 1999, 2000, somewhere in there.
00:14:09
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It must have been 1999 because after The Mummy came out and I borrowed the DVD from him because I was stupid and didn't go see it in the theater, Instead, I went to see The Matrix.
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I was stupid. ah you Well, that's just because you don't like you-know-who, who's in The Matrix. yeah Well, no, just objectively, The Mummy is a better movie.
00:14:32
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And when I went to the... They have different genres, but... Anyway. Anyway. That's not the that's not the argument here. I can be argued in casual nerdy. You guys can have a question.
00:14:48
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after I had seen The Mummy that fall when I borrowed his DVD, he said, yeah, our PCs are Rick, Evie, and Jonathan.
00:15:02
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in everything but name, that's what their character types are like. And that's what they've been like since the beginning of the campaign. And that's what their dynamic had been since the beginning of the campaign.
00:15:15
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And that's what their personalities had been since the beginning of the campaign. Because since, again, it this does it was the time period, but also H.P. Lovecraft incorporated a lot of his...
00:15:31
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antagonist organ creatures and great old ones and oh outer gods. And many of them did correlate around ancient Egypt.
00:15:44
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Yes. There was plenty of ways to like incorporate that. i think there's like and one of them. Yeah. Nylar Hoto has like three different different entities all in ancient Egypt.
00:15:56
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Yeah. And I think the cat god is Bast or something that's in there too. Yeah. And well, you also will learn that H.P. Lovecraft did not like the ocean.
00:16:07
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Like at all. ah His most famous works were about creatures in the oceans. Well, deep ones. There's a lot of squamous creatures, lots of eyes, fists. Like if you've ever seen Creature of the Black Lagoon, basically that.
00:16:26
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And all of this is to say that Lovecraft's universe is full of horrors that if humanity even knew a fraction of it, we would lose our minds.
00:16:39
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We would be unable to deal with it. And that's where they come in. that's where Delta green comes in. I'm going to borrow a line from, from Mike Mignola here.
00:16:54
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I'm going to borrow a line from hell boy that there are things that go bump in the night and Delta green is what bumps back. Pretty much. They are basically secret organization within secret organizations. They are literally like an agency within the agencies. Like,
00:17:13
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Only certain people in the FBI, CIA, Homeland Security even know they exist type of agency. And they realized like they were like, oh, and this all does connect back to one of the classic stories of the shadow out of Innsmouth.
00:17:28
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It's like, oh, after that story happened, the FBI went in there. Like the Navy at the time. Big raid with the Navy and was like, oh, wow, this is stuff.
00:17:43
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We can't let anyone know about this. Yeah, they were just like, yeah, we can't let this get out. So ah we're going to cover this up. But what if there's more of this out there? We need some type of team to work on this.
00:18:01
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And that started a the first sort of inter-law enforcement intelligence team I believe it was called the Naval Intelligence Office or something. This what they started out as.
00:18:19
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would grow throughout the years. yeah They grow over time. and ah well World War II definitely kicked up a hornet's nest. cause then yeah The big thing about Delta Green, it's not just American agencies that have their this Delta Green-like organization. The British have it.
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The Soviets had it. And in World War II, the Nazis had it.
00:18:44
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Only in debt in their case... these guys Yeah, in this case, though, they weren't trying to prevent it. They were trying trying to exploit it like a bunch of idiots. So basically, they they and in this universe, if there was Indiana Jones, Delta Green was with backing his offer operations.
00:19:05
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Yes. And well... Delta Green really had to put a stop to that, especially when they started making overtures to the Deep Ones. Ooh, Nick, you just gave me an idea for a short-run Delta Green mini campaign.
00:19:23
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Indiana Jones. Indiana Jones and Delta Green. Oh, honestly, that's pretty much the easy that's the easiest one to think of. I want to be the merchant in the felt hat.
00:19:39
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You want to be Sala? I want to be Sala.
00:19:43
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And you know this this will, of course, be pre-gens. Yeah. you So there will be Indy. Indy? There will be Indy, Sala, Marcus.
00:19:54
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Just to satisfy Nick, there will be Short Round. Yay! Nick's putting dibs on Short Round. Which female lead are we using? I'm banking on the first one.
00:20:06
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Marion? It's gotta be Marion. Marion's a classic. Yes. Okay. i'm Making a mental note, I need to work on this.
00:20:19
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This would be a great con game. This would be a great con game. That would have been so much fun for last year's Gamer Nation Con.
Building the Delta Green Universe
00:20:28
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I loved our Bob Ross thing, too, though.
00:20:31
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But yes, basically it goes from 1918... nineteen by nineteen eighteen And they got an entire timeline all the way up to... Did they do they hit... What part of the did they hit? I don't think they hit 2025. We are in the modern day now.
00:20:47
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it the two But basically... In the classic, Delta Green has also been rebooted a couple times. But the original run, which was... and This is a spinoff of Call of Cthulhu, was the early ninety s But it has since been rebooted it but with a lot of the original creators to bring it into the modern timeline.
00:21:15
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Exactly. I think it goes sometime into the early 2020s. And yeah the the handler book, the book for the GMs, I'm pretty sure half of it is just the timeline of Delta Green.
00:21:30
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Oh, if you're you're not kidding. I have it right front of me. It is. Like, roughly 90%. Roughly 80%, but that's so much history.
00:21:42
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If you as a GM want lore into the universe, this is the system for you. You want to know everything about the timeline on how everything works? They got you.
00:21:52
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these writers it's basically It's basically the idea like, oh, do you want to run it this time period, this time period, or right now? Yeah, so like, do you want to start an Innsmouth?
00:22:02
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Do you want to go to World War II? Do you want to happen during the Cold War? Do you want to, after the terror attack? You want to the modern age? We got it all for you. The only thing is they don't know the future.
00:22:15
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Yet. Yet. But yeah, you can be anywhere from 1918 all the way up to like 2020. And they got it. And beyond. And there's there's constant new work coming out.
00:22:30
Speaker
Exactly. I think one of the oh One of the guys has a... Well, the Patreon has also moved over to a different website to where he just pumps new things out almost every month.
00:22:42
Speaker
And the system itself is pretty simple. Yes, it is. so It works 100%. Yeah, go ahead.
00:22:52
Speaker
It's a very simple system, but but I think that you understand it the best, so let you tell us how this works. Okay, so basically it works on the percentile system.
00:23:06
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Everything has a percentage. All your skills have a percentage of working. And you the rule is you have to roll below your percentile. So basically if you say unarmed combat, if if you don't do anything with it, it usually is a base of 40 with most characters.
00:23:24
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So anything below a 40 is a success. Anything higher than a 40 is a failure. and But with Delta Green's rules, when it comes to criticals or extreme successes, unlike Call of Cthulhu, where it's based on how low you get, and Delta Green, it's based on if you get doubles, which basically means two of the same digits. So if you get an 11, 22, 33, 34, as long as it's below the percentile, you got a critical success.
00:23:53
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Basically, you're looking for steak eyes in terms of... yes ah Or if you get one, because of course one always has to be a critical success because you really double a one.
00:24:04
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Or on the other hand, if you go over your percentile and it's like a 55, 77, 99, that's a critical fumble.
00:24:15
Speaker
And then something bad happens. Or course, if you hit 100, which has happened in our group, I think multiply. Yeah, yeah, yeah. Three times. Yeah, that's about it. But with this, there's no real like experience leveling system.
00:24:33
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It's a very unique way. It works on you. it You learn through failure. So like when you do a roll, when you fail it, you put a checkmark on it.
00:24:44
Speaker
And then at the end of the gi end of the session, you roll a d4. And basically you can you upgrade your ability by the d4 minus one. So if you get a one. you don't like don't level up. But two to four, you'd be able to level up your skill.
00:24:59
Speaker
So you actually want to fail a little bit so you can increase some stats. But that's sort of that can be a describing that. That is also the fact that if you fail bad enough on certain rolls, some things can go really wrong. But if you do succeed and not get it terribly wrong, you do get a chance to be better at the roll.
00:25:24
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Yes, and then, of course, there's your characteristics. Just strength, dexterity, intelligence. But there's also willpower, and then power. most And both of those contribute to the most important.
00:25:40
Speaker
Sanity. Sanity! Because you're normal people. And the rules really stay. Like, if humanity knew this, this would break their mind. So, of course, you as you agents...
00:25:53
Speaker
What you see is going to start breaking your mind. yeah if you do To contrast the fact that this is Delta Green. You are going into this what is known into what is known the unnatural.
00:26:06
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You know that it exists. You may have seen it before experienced trauma before the or other experiences to put you a little bit more sealed in the average person.
00:26:21
Speaker
In Call of Cthulhu ah sanity is way... Most of those games end with either you all murdering each other or in asylum.
Character Development and Cosmic Themes
00:26:34
Speaker
and like An Arkham asylum type. Or murdering each other in an asylum. Yes. Asylums are very big in Call of Cthulhu.
00:26:45
Speaker
But with Delta Green, well, there's different types of sanity loss. We can lose it from extreme violence, like If you have to torture some somebody, you're going to lose a little bit of sanity because you kind of have to be a little bit of a psychopath to do that.
00:27:00
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A heavy combat encounter with a large weapon, you lock off someone's arm or hit a civilian. Or if you see something slither into a guy's mouth and then explode him from the inside, that's definitely going to stay with you.
00:27:14
Speaker
But again, that's going to... You are least somewhat sealeded Because you've seen, at least, you know the unnatural is. And you're also federal agents who have seen.
00:27:28
Speaker
Some have you. Some of you are federal agents. Yes, some of you, because not just federal. The book does offer different prayer paths.
00:27:40
Speaker
Right. One of the things I like about Delta Green is that your characters may be part of law enforcement at local state or federal levels. They might be civilians too.
00:27:53
Speaker
They might be government employees, but not part of law enforcement. They might just be, you know, civilian contractors. Yeah. Like I, in our campaign, I'm having a ton of fun with my character who is a a horror and science fiction writer.
00:28:14
Speaker
who got a little too close to the truth. Yep, that's exactly right. Or my character... there good thing? Sort of like a Stephen King Clive Barker.
00:28:30
Speaker
Yeah, there there's another author that I used as inspiration, but yeah he turned out to be trash. So, yeah. and I think you said it was like Stephen King mixed with house, basically. Yeah.
00:28:44
Speaker
No, Stephen King mixed with Neil Gaiman, but Neil Gaiman is trash. i Definitely. I was thinking definitely ahli Clive Barker is probably the best choice. and And then the the methodology of him working with Delta Green, not so much House, but you were on the right track, Castle.
00:29:06
Speaker
Castle! You were playing but you were...
00:29:11
Speaker
castle but you were What if Stephen King and Clyde Barker stumbled upon things, but you had the personality ah of Castle.
00:29:22
Speaker
Of Rick Castle. yeah yeah Yeah. Or, yeah for example, my character is actually a Catholic priest because the Vatican does have their own exorcism wing that works on exercising demons. So I just thought, well, what if that wing in the Vatican knew about the unnatural and therefore were able to get alliances with other agencies who could send experienced priests to do stuff.
00:29:48
Speaker
So i'm I am Carlos Castillo, a Catholic priest. Very fun. and he's got We're definitely going to talk about your character, definitely in a glory story. It's important.
00:30:02
Speaker
Yes, and i find and I like it because it's my character is a mixture of he knows the unnatural exists, but in this universe. But for me, it's interesting because In real life, in my personal life, I am ah Christian. I'm a Protestant. I do believe in God and all that and all that. So, but I think it's interesting to think of in this universe where God probably doesn't exist in the Delta green universe to be a Catholic priest fighting this unnatural, but still believing in God and having to battle with that proof that he may not exist versus my versus Castillo's deep held belief that God does exist.
00:30:42
Speaker
And there is the denying them through his will that he has a very powerful will. And even that there is some power to that. Like not to fully explain, because there's a whole lot of explanations for certain things for this massive, the Lovecraft universe is not contained to anyone's interpretation. It is incredibly large. It's in the public domain, but it's like, there's plenty of individuals that say like,
00:31:12
Speaker
Faith in of itself is a power in of itself. As long as you believe in something, you can stand against something. So there is no reason to.
00:31:24
Speaker
That's what that helps like ideas like there is the faith. There is the papacy. There is individuals that can create signs, but it's only because they believe strong enough in them.
00:31:38
Speaker
Yes. Faith power. I was going to say yes, but the big point is you don't have to be the big bad cia CIA agent to play this game. You can be no a normal person. heck You could even be a criminal.
00:31:50
Speaker
There's even a criminal character profile you could do. it's usually But the reason you would want to be in a Delta Green game is because most groups in a Call of Cthulhu game are very weak.
00:32:10
Speaker
Yeah, you may have one character that actually has a gun, and it's probably just pistol. Yeah. that That friends group that, you know they walked into the mummy, and during the movie, they're all looking at each other like, are these these are our Call of Cthulhu characters?
00:32:31
Speaker
oh say They decided, their their version of Rick O'Connell decided, Oh, I don't have that big rollout bag of guns that Rick has.
00:32:44
Speaker
Can I have that? Yes, you can have the big rollout bag of guns. Yes, and I call it Cthulhu. That's not really a thing, but in Delta Green... Unless you're like, all right, we're old school bootleggers, or we're friends with Al Capone, or we're part... Or someone from Texas....ex-military.
00:33:06
Speaker
That's even before Texas did that. If we're World War I veterans, we're able to bring this stuff home. Yes. But in Delta Green, you got some resources. You got connections.
00:33:21
Speaker
is It's all on the government dime. But you got to be careful to make sure they don't notice that dime being spent. Now, Nick, you mentioned Lovecraft being in the public domain.
00:33:34
Speaker
Some of the element, most of it is, not all of it is, because I recall several years ago ah when Fantasy Flight first released Genesis, people kept saying, we want a a Lovecraft Genesis setting.
00:33:55
Speaker
And Sam Gregor Stewart's response consistently was, Yeah, you can homebrew that all you want. That's a rights mess that we don't want to have to untangle.
00:34:08
Speaker
That is a very complicated mess of rights, understandings, and... Yeah, that's all about... I do understand it but it's like... That's all about IP and rules and copyright, and we are not a lawyer's podcast, so we ain't gettingnna even going to touch that. But trust me, I do understand it.
00:34:28
Speaker
Interestingly enough, though... Because Fantasy Flight has their Arkham Horror board game, they have since, in the past year, year and a half, adapted Arkham Horror into its own game setting, which, while I still haven't gotten it on the table yet, I understand that it is a ton of fun.
00:34:51
Speaker
Yes. And as we've already said many times, it has the best starter game, according to Daryl. Yeah. Well, lets say it in terms of of bang for the buck in the physical contents, yes.
00:35:05
Speaker
I could, and I'm probably not the best person to explain like the intricacies of legal the of the Lovecraft. We're not here to discuss that. i i want in your But but i will say that Everyone is legally allowed to have Cthulhu in any project they want to.
00:35:30
Speaker
He is completely part of the public domain. and The entity known as Cthulhu is there. So that's, if if anyone has any questions about that, I can at least assume that there's a lot more stuff to go into, but like, no, Cthulhu is public domain.
00:35:51
Speaker
And yes, going back to how we were talking sanity, is basically you see something, encounter something, fight something, end a session, you're going to lose something.
00:36:03
Speaker
So you always have to make sanity rolls for certain scenarios. And same with the percentile. You got to roll below. If you do, you kind of power through it. If you fail, it gets worse. Because in sanity, there's actually isn's there's a gimmick to where there's both a what you lose when you succeed and what you lose when you actually fail the role.
00:36:26
Speaker
Because sanity is, no matter whether you... These ties to here your reality, your yeah friends, your family. Basically, whether you succeed or fail, you still encounter something that is going to shake you.
00:36:38
Speaker
It's just how bad it shakes you. Right. ah so I have a scenario. ah you You have a pet that you really care about going into it.
00:36:53
Speaker
And you see something really messed up. You could, rather than suffer personal sanity, suffer your relationship to your pet or your family member.
00:37:07
Speaker
Yes. Characters have what's called bonds. And they are equal to, I believe, your charisma score. they can't go They have to stay there. They can go down. But they can't go over your charisma score.
00:37:18
Speaker
And you can lean on those to not take the sanity loss. but it does hurt your relationship. So maybe you were really close with, say, your sister, but you use a bond to not suffer three sanity loss. That could mean just this job is wearing down on you.
00:37:34
Speaker
You're not in contact as much with your sister. You kind of push her off kind of protect yourself. Or eventually you're you're you're just no contact with each other.
00:37:45
Speaker
You lost someone that could help you come back. And this is why another thing is if you lose bonds, you can also gain bonds. Like, you're working with a team. Sometimes you create bonds with your team members because, well, they understand what you're going through. That's sort of a the the inverse. Like, you lose those on the outside.
00:38:09
Speaker
they can' You don't want to involve with that. Yes. And then, well, that's sanity and bonds. But one skill. but one skill as we talked about how skills can be increased if you fail.
00:38:23
Speaker
But there's one skill that you rarely have much in, but you only gain it through encounters with the unknown, and it's called the unnatural ability. Basically, you encounter something that defies comprehension, you can't understand it, but just because you've been there long enough, you've experienced enough enough stuff in a certain scenario, that this unnatural skill grows little by little to where you could try and roll and be like,
00:38:50
Speaker
You don't logically know it, but like instinctually, through experience, you kind of realize what this is. yeah It's like... Yeah.
00:39:01
Speaker
but yeah Basically, your're you've stared into the abyss long enough that you can discern ah certain depth in it. You can't go all the way, because that just means you go insane.
00:39:12
Speaker
But you know enough to be like, I know a little bit of what this is about. You can gain power from that, but it also will also alienate you from everyone. Yes.
00:39:24
Speaker
And... Again, the the game... It's one of those... Again, like, I would never say, like, when people ask me, like, role-playing games, how do you win? like, that's not usually the goal.
00:39:38
Speaker
And especially in this type of game. It's an exploration of... the unknown, the inexplicable, the horrific.
00:39:49
Speaker
The big thing about the Deltacreen is you are not beating the unnatural. You are literally just delaying it until
Themes of Doom and Player Comfort
00:39:58
Speaker
the time where Armageddon happens and you're just going to die. You're basically trying to keep humanity alive as long as possible. You're kicking the can down the road until you know you can't kick that can anymore.
00:40:10
Speaker
It's one of those bleak concepts. it's like But the fun is like you learn more. You see more. You explore these characters that you're playing. It pushes your characters to like literally make absolute limits of sanity, what they would do, moral choices.
00:40:34
Speaker
And like I said, the unnatural, you're not going to have a lot of it, I think. in our In the GM handbook, one of the NPCs that you could use, like leader of the modern-day Delta Green, they're on Naturals. I think the highest I've seen is 22, just to show how little you get.
00:40:54
Speaker
and That NPC I'm talking about has been in there since for 40 years. That's the highest they've ever gotten. since and They haven't changed those stats since the beginning. Exactly.
00:41:06
Speaker
but then The other fun part about But yeah, and then it looks the unknown actually took down my camera, but we'll keep going. Yeah. Oh, the unknown did that.
00:41:21
Speaker
Give me a minute. I got to get rid of this stupid old one. There we go. All right. That was an easier encounter than most of those happened.
00:41:32
Speaker
Right. What did what did you roll, man? You rolled doubles, didn't you? Nah, nah, nah. I roll double doubles. Oh!
00:41:44
Speaker
But speaking of, like, of that, most games you have ah some bad guys. Oh, now it's you?
00:41:55
Speaker
There we go. Mine went out of focus. ah Oh, man.
00:42:04
Speaker
Sometimes we have some enemies that are easy to see. Sometimes you have enemies that are easy to beat, but that's in regular games. In a Delta Green game, you are dealing with the unnatural.
00:42:17
Speaker
Some real nasty beasties that are sometimes, like our good friend Robert, difficult to see.
00:42:28
Speaker
Yes. Or yeah ah if you do see them, you don't want to see them. What kind of monsters do you think we're going to see? Could you handle is like an easy as an an average beastie?
00:42:45
Speaker
Well, that's pretty pretty self-explanatory. In honor of Lovecraft, there are the Deep Ones, basically the fish people, who are still tough, but can be can be reasonably fought off, at least the lesser Deep Ones, like the ones that are still Kind of human looking, but kind of a mix between human and fish.
00:43:08
Speaker
More man than fish man, but still freaky deaky. Yeah, and they can still fight you. Some can even use weapons. and But then there are the Greeter Deep Ones, who are those that have basically gone gone ocean, or gone native in the ocean, and are like seven feet tall with bullet resistance scales and Teeth that could grind you up in one bite.
00:43:35
Speaker
Stuff like that. Glassy eyes. ah The reason you want to leave, you don't want to go go into the deeper. yeah Exactly. Or there's also the entities that phase in and out of reality. So sometimes your bullets just go right through them.
00:43:55
Speaker
That's always fun. Yeah, it's definitely always fun. Or the ones that like have abilities to where if they touch you, you basically get transported to another reality.
00:44:07
Speaker
Because that's a thing. And forget the Sogoths, these massive amorphous beings that have built massive structures.
00:44:21
Speaker
Well, they can just slide into any the area. And it's like absorb you into them. Many eyes, many mouths. T'kelele, t'kelele.
00:44:33
Speaker
Yeah. Or there's the Mego, which are basically fun fungus aliens who can but who basically have created their own esoteric advanced was sci-fi weapons and can also break your mind or even take your mind.
00:44:53
Speaker
And transported to the future or the past, depending on how they feel like to experiment with you. Yeah, because ki because for them, time is more like a suggestion, not really a rule.
00:45:06
Speaker
though But i was I will say that they do acknowledge that Pluto is a planet, so they got one thing for them. Broken Clock is right twice a day, at least. so
00:45:19
Speaker
But then... As agents, you are always going to fight the minions. Because there are basically god-tier beings in this world to where they are statted out, but they're one of the few beings that even though they're statted out, you can't kill them.
00:45:38
Speaker
It's the exception to the usual rule. RPGs, there's an unspoken rule. you set it, there's a unspoken was like if you you set it you can kill it.
00:45:53
Speaker
In Delta Green, it's basically, we've statted it out. we Call it Cthulhu and accept it with Delta Green. It's like, yeah, we can stat it. We've statted it so we know how badly it can kill you.
00:46:07
Speaker
Yes. And every single one of these godlike beings literally have an ability that says, if you somehow miraculously get them down to zero... You don't kill them, you just banish them for a while.
00:46:23
Speaker
There's a great example of someone saying like, okay, okay you nuked the great Cthulhu.
00:46:36
Speaker
He reincorporates in five days like later. I've seen groups nuke Cthulhu and the response was, okay,
00:46:47
Speaker
The Great Cthulhu has been destroyed. The TM will roll several dice. He will and reconstitute himself in two weeks.
00:47:00
Speaker
And now he's radioactive. yeah So now he's Godzilla Cthulhu. Basically. It's like you can banish them for a while, but they'll be back.
00:47:12
Speaker
Probably better than they were before. And this is all contingent on the fact that you actually attacked them and you aren't, and your mind just didn't break from immediately seeing them. Because if you go sanity roll with them you roll a D100 to see how much sanity you lose. Basically, they rolled like, okay, we rolled enough to acknowledge Cthulhu exists, launch the nuke, and it hit him. It's like, well, he's got to come back.
00:47:39
Speaker
And guess what? He's radioactive now. And likely angry. Yes, you basically you've managed to annoy the the godlike monster rather than hurt it.
00:47:56
Speaker
Congratulations. like Congratulations. you went You've gone up from not even ah not even a thought to a pest in this creature's eyes. Everyone is going to die already, but now he's going to be very personal now.
00:48:13
Speaker
And you're going to get cancer on top of that. Yes, and those are the creatures, but of course there's also the humans in the world that just love messing with the unnatural. These are your cultists, or your lone actors, or your super-secret society group. People that think they can manipulate things, people that will be obviously twisted to dark religions, and people that think that, like,
00:48:39
Speaker
oh I can trick this massive god that's under the sea. Yeah, or the ones that are just like, this is the true god of the world.
00:48:50
Speaker
Let's worship him bring about his creation, yada, yada, yada. And even it's like, again, like, the main factor of Lovecraft being in horrors is like, ah these massive beings, like, they don't even see us as a thing.
00:49:06
Speaker
They're like, oh. It's like, can you really see Like, as a human, can you really see the bacteria on your skin? No, not really. now it's there If bacteria summoned you to wake up in the day, it's like, would you like acknowledge that? No.
00:49:28
Speaker
No. It'd be very significant to that. It's like...
00:49:34
Speaker
Yeah, humans are a problem. Like, in the GM rulebook, in the modern day, it's like, The danger isn't really like mystical societies or groups of organized ah humans. it's It's just the lone actors that stumbled upon something or just crazy enough to try it. It's basically that that one loner that's through his machinations is just really screwing up everything and you need to deal with that guy.
00:50:01
Speaker
but event But the main factor is the great old ones will eventually wake up. They will wake up. Delta Green is a solve.
00:50:11
Speaker
A band-aid. Yes. Like i said, you're basically kicking the can of worms down the road until it bursts open.
00:50:22
Speaker
Because, again, that you you can't fight when they wake up. The stars will be right and they will all wake up. But they're like... doesn't mean it's like a week, a month, 10 years, 20 years.
00:50:39
Speaker
Basically just however long you can let humanity continue to live until all the great beings wake up and start fighting each other and we just get destroyed in the collateral.
00:50:51
Speaker
That's what they're supposed to do. And I do have to thank Nick and our friend Steve for getting me started with Delta Green, me and Stephanie.
00:51:07
Speaker
so And I got thank Nick and Daryl for my own venture into it. Honestly, like... you you are You're the first person... When we were sitting down during during the summer of the virus and having conversations that ultimately led to the birth of How We Roll Gaming...
00:51:29
Speaker
yeah You mentioned Delta Green and I was like, oh, that sounds interesting. And then a couple of Gamer Nation cons ago, our friend Steve from Me and Steve Talk RPGs was running a session of Delta Green at the con and Stephanie and I signed up for it.
00:51:47
Speaker
And it was a lot of fun. ah how be i'm i have a long-term love for a friend that been in several campaigns for Call of Cthulhu, many Delta Green games.
00:52:05
Speaker
And I am running one currently. We can discuss that in the end. but it's like, I felt like Delta Green was probably the best game to introduce you guys all into.
00:52:18
Speaker
Yes, and we even ran it ourselves at the last con. the The way the rest of the group was introduced to it, you Nick had mentioned it to most of you. But that same quick start adventure that Steve ran for us, I ran for you.
00:52:34
Speaker
Yeah. Yes, I remember that. And we were basically all just John or Severin be like, nope.
00:52:43
Speaker
But it's like that. I saw how you guys interacted with that. And it's like. and I feel like. ah I don't want to hijack that. If you want to I want to.
00:52:56
Speaker
to do with these Do you guys have anything else to discuss before I talk about impossible landscapes? I would just say also as players and GMs, because it's so out there, so unnatural, so anything could happen, as a GM, you basically have free reign to be like, the book says, here are some monsters, here are some beings you might be able to use, but hey, if you want to, go nuts, create your own thing.
00:53:23
Speaker
Just make it not like fully unkillable, or want or if you do want to, by all means, but just basically you can create your own monsters. Make it weird. You can create your own mythical artifacts or rituals, whatever you can think of. You want to create a ritual that lets you teleport across the globe?
00:53:43
Speaker
Be my guest. Just make sure to calculate what you need. Sanity cost. you want so Power cost. you want some of this weird guy that's like weird looking? You can do that.
00:53:56
Speaker
you do want to no yeah you want to create You want to create a squirrel that looks into you and then you just see a bunch of squirrels on your body? By all means, go for it. Robert! so Robert!
00:54:09
Speaker
Robert, don't tip my hand for one of the one-shots that I'm going to run in the campaign. Robert! You're right. I'm sorry. I'll go with the acorn ID instead.
00:54:21
Speaker
ha ha. Now, I will also add that given a lot of the themes of Delta Green, it's a game that you really, really do want to have that session zero and find out what themes everyone in the group is and isn't comfortable with, where everybody's lines are.
00:54:41
Speaker
It is a horror game. like And
Running a Delta Green Campaign
00:54:45
Speaker
it's it can be a very grisly horror game. Grizzly... my It could go very deep and dark. like Basically, some of the sessions that the the actual like official sessions that have come out, some of them get pretty dark.
00:55:08
Speaker
And Nick, you you encountered that early on in our campaign when you didn't realize how strong of a no-go clowns are for Stephanie.
00:55:21
Speaker
No, that that's true. I admit, and that's when we reconvene with impossible landscapes.
00:55:33
Speaker
I have a much larger list on like, what is a no go and no go a larger, like a list to go through.
00:55:44
Speaker
Yes. As they, as Daryl and Nick said, as as darrel and nick said This is a horror genre, so you definitely gotta ask what, basically, what are your lines and what are your veils in the session zero.
00:55:59
Speaker
But there is also expectations of as we also end up in those lines and veils describing what those expressions of horror are, the psychological gore, etc.
00:56:16
Speaker
Yes. As we all know, there's Very much different types of horror. Yes. And honestly, that that is probably the biggest lesson I've learned in going into the second part of the campaign we're working on.
00:56:32
Speaker
Made some adjustments. But we'll also do a pseudo-cessing 0.2 once we got back into Impossible Landscapes to make sure that everyone's okay with, like, content.
00:56:49
Speaker
Yes, so I know I have one more. There's a lot more going on in that, in those, without spoilers. Yes, and then before we get into that topic, I do have one more thing, but do you guys have anything else to add before we get into our own campaign?
00:57:06
Speaker
Can't think of anything. Honestly, I feel that you guys are handling those very a fine, very interesting. Okay, then I will say the last thing I thought about is You're fighting the horrors. You're doing what you need to But the big thing about Delta Green is that it is a secret organization. You're secret agents.
00:57:29
Speaker
So when you go in and do an op, you also have to make sure that you do it without rousing attention. Because if you get into a big old gun chase and shoot a bazooka at a and a deep one in the middle of San Francisco, that's kind of a problem.
00:57:46
Speaker
You also you have to complete the mission, but you automatically Also got to make sure that the large public doesn't really know about Delta Green. So cover-up is just as important as actually tackling the problem in this game. This is this is interesting.
00:58:01
Speaker
We can discuss this in private as we are running a campaign. But I'd say like, as a general, it's like Delta Green would make sure they're of obstacles.
00:58:20
Speaker
There are no... There no widgets. Yes, I believe the order of operations is... The top priority is secrecy. The second priority is detainment.
00:58:33
Speaker
And then, like, the last priority is actually saving people. Secrecy is paramount. Containing the threat is next. Actually helping people or saving people is actually the low priority in Delta Green. Yes.
00:58:46
Speaker
Which is, again, like... That's part of the, of the games sort of a parameters. Like you are part of the government.
00:58:58
Speaker
You have to remove some parts of your like morality and understanding. was like, you're trying to keep everyone safe from the insanity, the, the monstrous unnatural. So you have to do some pretty messed up stuff.
00:59:18
Speaker
Yes. Oh, and witnesses blew up. Well... Lesson sense to tie up. that trade blue That train That tram got exploded.
00:59:32
Speaker
Well, we'll just blame that on a terror attack. Or bad wiring. Or car crash. It's like, guess what?
00:59:43
Speaker
They don't know about the the wriggling horror that you all had to deal with. like Actually, that's part of what would probably be then the sanity check. It's like, okay, I had to kill several people to make certain that this thing that I stopped happened, but I still saw that thing and did something horrible.
01:00:08
Speaker
Yes. In this game, if you're able to defeat the horror and save people while keeping it secret, That's the best outcome. that that That's the S tier, S plus tier.
01:00:23
Speaker
like Yeah, that's basically in a video game, you got S in that round. And that's not the usual result.
01:00:34
Speaker
Exactly. if so, it's likely going to probably... It's...
01:00:40
Speaker
it as a game as it's like, that's not supposed to be result. But if you get into it, that's so aggressive. Exactly. but no Speaking of running, I believe we can now kind of put in a little bit of our triple alliance campaign we're all running through the Delta Green universe. Yes.
01:01:03
Speaker
Definitely good way to give some examples of how we've been running. Again, Not Triple Alive, it's the Triumvirate. Yeah, but there's hope there yeah there's no way to... There's no perfect way to run any game.
01:01:19
Speaker
But we've been running this game for a good couple of years now. Yes, and since so we started off, Nick, you can explain a little bit of kind of... least, what's the base of it?
01:01:34
Speaker
The base is honestly very... Very heavy content. We are running Impossible Landscapes.
01:01:47
Speaker
If you know you're Delta Green, you know that's a very popular one. and and If you're a Delta Green fan, you know that that this is the campaign.
01:01:59
Speaker
So by Dennis Deathwire, has a Patreon, and he he Oh, he did do a ah new drop of information. Don't download it. That's actually like spoilers.
01:02:18
Speaker
Yes, and don't worry. I'm not touching it. I'm being good, Nick.
01:02:25
Speaker
i'm being I am showing tremendous self-control because right after we started this campaign, I ran across a copy of the book at Half Price Books and it was still Even though it was half-priced books, it was still regular cover price.
01:02:44
Speaker
I regulated it of print. I have it in PDF form, but I'm not touching it. but i saying like We are running Impossible Landscapes. It is a long-term campaign. and I trust two of my good friends, Robert and Daryl, to run sidewise in side inside of it.
01:03:19
Speaker
Yes, because both so good to... Because takes place over 1995. fifteen twenty years real time starting yeah nineteen ninety five Yes, so there is a time jump, so we decided, well, it's not like nothing happened between those years.
01:03:42
Speaker
So Daryl and I decided, okay, every year we'll have a kind of one-shot, as Daryl calls it, monster of the week type of act campaign. Absolutely, and...
01:03:55
Speaker
I ran the first part, which introduced a great deal of elements ah without spoilers alert. It has to do with the king in yellow.
01:04:08
Speaker
Yes. And I will say our first one shot after act one of impossible landscapes was fun because we got to have a little fun and Nick incorporated every everyone's favorite and well-known Slenderman as a monster. Yeah.
01:04:23
Speaker
and But we're waiting to get it into the next act two of Impossible Landscape. And there's so much to work with.
01:04:36
Speaker
Yes. I have a couple of one-shots in there to go along with, including... yeah um i'm not saying. I have an idea for what happened to the characters on...
01:04:52
Speaker
December 31st, 1999. But yeah, i I have an idea for what happened to the characters on December 31st, 1999. I chose this as I love the concept, love the idea.
01:05:09
Speaker
And I also wanted to help my players that also love the concept and idea to explore those areas. And also I'm playing a player character in all of those.
01:05:21
Speaker
Yes, and for me, at least, it's helping me dip my foot into the horror genre because i of all the type of genres I could run something in horror would not be my first pick.
01:05:35
Speaker
I am not very good at creating horror in that regard to like scare on nerf players. I can work with suspense, but horror is not really my strong suit, but it's it's a good training attempt as far as these one shots. And i've been working on Once we get into Acts 2 and 3, which will be one after the other, but that's why I'm letting guys have so much time to play a around.
01:06:01
Speaker
It's going to be some of the scariest stuff I've ever and we're worked with. I'm really excited about it. Yes, because ah believe Impossible Landscapes is the one that it's very big on ex existential horror.
01:06:19
Speaker
if yeah I've heard a lot about that. It's very big on extent existential horror rather than body or gore or any type of those horrors. There's some of that, but that's honestly like, that that that that's the jump scares.
01:06:36
Speaker
The actual, real horror is like the the psychological, the surreal horror. We'll get there. yeah like i'm I'm so happy that you're giving me time to like actually build up some stuff for that.
01:06:52
Speaker
Well, we've also had a bunch of other campaigns that have diverted our attention, but yes. Some some of which have just really caught fire in the best ways possible.
Ethical Consumption and Resource Accessibility
01:07:03
Speaker
yeah but once Once we catch back into Impossible Legends, I'm so excited. It may not be the forefront, but we have not forgotten it and it's always in the back of our mind i ah constantly in the backdrop working on some new stuff but to make it work yeah I i need to schedule my monster of the week session yeah I'm fine if you guys are taking your time because that's just giving me some time to work on some new stuff for though I will say it would be fun it'd be fun to play Castillo again
01:07:44
Speaker
Because when I ran my one shot, because I was after Nick, everyone always made the jokes like, oh yeah, he's busy fighting a demon with a flame sword in the name of God. yeah, I have a couple jokes that Ari like sort caught God's eye to excuse you where Kisiel was.
01:08:05
Speaker
Yes, because Kisiel is also an exorcist, so he he gets a second job. Delta Green is an amazing thing. also connected to the larger Call of Cthulhu stuff. It's like, yes, there's some issues with Mr. Lovecraft.
01:08:26
Speaker
But also, there's also no denying how important he is into the genre, to the creation of these works that we are all talking about.
01:08:38
Speaker
Yes, I think it's a good good thing to point out. like You can You can say he was not the best person, but you can still admire the work he did. Yes, and both here and on Casual Nerdity, we've been having discussions lately about ethical consumption of media.
01:08:58
Speaker
And I mentioned earlier that one of the authors that served as kind of inspiration for my character been proven to not be as good of a person as we all believe to be.
01:09:15
Speaker
And there's a slight difference there. While I will not be supporting any more of that person's work, that person is still alive and would still be actively benefiting from my consumption and purchase of their of their work.
01:09:35
Speaker
Whereas Lovecraft has passed on from this mortal coil. And he has many problems, but also you don't have to engage with any of those.
01:09:48
Speaker
or probably and What I was about to say is i can buy a copy of one of his works and it will not be enriching him in any way.
01:10:01
Speaker
Yes. I would say, like yes, he he is a problematic and invisible, but still has Ritz works to look into.
01:10:14
Speaker
We would just say if you do go read or listen to some of his books, remember it was during a different time, so if you hear certain words or you feel certain biases, just know and a person who was himself not...
01:10:29
Speaker
who was himself no very mentally well. That's also true. Yes. but All of that is like just there is value in learning from that.
01:10:44
Speaker
From viewing some incredibly good literature. And guess what? 90% of it is free. And it's true. Call the domain.
01:10:55
Speaker
Yeah. Or if you don't want to look around to get all the books. I mean, Audible has an entire collection of Like all of it, it's like 40 hours. You just buy it in a bulk and just read whatever story, listen to whatever stories you want. Or on YouTube, there's plenty of people that have done readables. Audible also does readables for free.
01:11:15
Speaker
Lots of them for free. I have downloaded one of the complete works on Audible, but I also at Barnes & Noble got one of their Barnes & Noble editions.
01:11:30
Speaker
collected works for $10. But anyway, there's a lot of ways to engage in the Lovecraftverse, but we talked about a small part of it. We talked about a spinoff of Call Cthulhu, the Delta Green books, which are really good.
01:11:51
Speaker
And there's still the Call of Cthulhu books, which that could be a discussion at another time. Yes, and I'll just say at least for Delta Green, if you want a good deal, you could either, i know Humble umold does a bunch of does some bundles from time to time about Delta Green stuff. or As fast as fast there October.
01:12:11
Speaker
yeah Or like Nick said, Dennis Ditweiler is one of the main authors of Delta Green and does have a Patreon and another account. Very cheap, like $6 or $7, and then you get a boatload of resources.
01:12:25
Speaker
And that same quick start that Steve ran us through and that I ran all of you through, um it it's a quick start that's called Need to Know. And the digital version of that is a pay what you want on DriveThruRPG.
01:12:41
Speaker
It's also available in a physical copy that's a whole whopping $10. There's a whole lot to get into this area out there, like I'm sure some of us could wax on a lot about the many areas in this, but this is a good way to get started. in This type of RPG horror.
01:13:06
Speaker
Actual horror-based RPGs. Not to be confused with RPG horror stories. No, this is an RPG and a horror story. Horror genre RPGs.
Conclusion and Light-hearted Farewell
01:13:21
Speaker
Yes. A horror genre kind of like if there was a giant man-eating squirrel outside of Nick's house.
01:13:34
Speaker
Daryl, if you ever introduced that to me, I would like literally like like launch myself like Mach 5 out of my house. It's not going to be a giant man-eating squirrel. It's going to be regular sized.
01:13:49
Speaker
But man-eating? was going be man-eating! ah Did I say that it was going to be man-eating? you did! Look, all I'll say, Nick, is and don't know how big you are in anime, just don't watch season two of JoJo's Bizarre Adventure.
01:14:07
Speaker
Nick's absolute least favorite Marvel character is the unbeatable squirrel girl. Oh, obviously, she's unbeatable. Yeah, that's the reason.
01:14:20
Speaker
I'm just waiting until in our superhero game when RGM just brings in a Squirrel Hero. I'm to love to see how you interact with him, Nick. a if what If I ever get around to running Marvel Multiverse for all of us, I will absolutely check out to see if there are stats for Squirrel Girl or not.
01:14:42
Speaker
Even if there aren't, you're gonna make steps. know you. We've reached the threshold of bullying me. Not bullying, since this is a horror genre. We're horrifying you and scaring you.
01:14:55
Speaker
You got it. Yes. and And it's appropriate, since we're just a week away from Halloween as we record this. Oh, yeah. True facts.
01:15:10
Speaker
Oh, so I hope everyone has a good Halloween. set Some fun costumes and stuff. Yep, I'm going to go to birthday party myself. If you're listening to this and you live in Nick's neighborhood, dress your kids up as squirrels and go to Nick's house.
01:15:30
Speaker
ah Ready yet? Just find... I don't know how you'll get it, but just find some squirrel pheromones and just spray his house with it. I mean, they sell that kind of stuff.
01:15:48
Speaker
sounds really bad
01:15:52
Speaker
bad. What are you going to do if kids show up at your door dressed as squirrels, Nick? Are you going to deny them candy because they're dressed as squirrels? No, I know nick what Nick will do. He'll be like, I'll be right back.
01:16:05
Speaker
Here, have some toothpaste. Okay. And then they then they will TP and egg his house, as it should be. Because if you give kids toothpaste, you're a bad, bad man, Nick.
01:16:21
Speaker
I've given apples before. Nick, you gave apples. Were they at least candied apples or caramel apples? Yeah, candy apples.
01:16:33
Speaker
Okay. Okay, that's a little better. That's better. Not caramel. Those hurt my teeth. Caramel apples hurt my teeth.
01:16:46
Speaker
and And they didn't have razor blades, right? No, obviously. you You paused way too long there, Nick. i'm I'm concerned.
01:16:56
Speaker
um I'm going to have to begin an investigation right after I say, check out our website, howwerollgaming.com. There you'll find information about our current campaigns, podcast archive, and links to our merch store on social media. yeah Yeah, yeah, yeah, yeah. Well, you can tell it to the judge.
01:17:16
Speaker
You can also directly support the show through Patreon. Just go to patreon.com slash howwerollgaming and you'll see our different membership tiers starting at just $2 month with special recognition on our Discord server and higher tiers, giving you honor on-air credit and discounts on our merch store.
01:17:32
Speaker
They were candy devils. And finally, if you have any questions you'd like us to answer, topics you'd like to cover, or even submit to your own RPG glory story, shoot us an email that podcast at And it was candy devils. Candy devils!
01:17:53
Speaker
Did they have ra candied apples with razor blades? Got it. Yes, hello. yeah need to report Yeah, I need to report an assault. ah Yeah, I'll hold.
01:18:09
Speaker
Okay, we until then, did join us next time for How We Roll Gaming or for the how we roll gaming podcast, and ah hopefully we won't be completely confused accusing Nick of you numerous felonies. I didn't do it!
01:18:29
Speaker
Nick, what do you say when when we leave your house after every game? Don't do anything stupid, and if you do, name it after me. Mm-hmm.
01:18:41
Speaker
Mm-hmm. Mm-hmm. But how do we end this podcast? we We thank everyone for listening and invite them to join us again.
01:18:53
Speaker
And we reassure them that we are just kidding about all of the horrible things that you have done. Yes, this is all in good fun. wish we We are very honest.
01:19:06
Speaker
JK. Nick, no, we're not just kidding that we're honest. we are not kidding that. That is honest. Honest, yes. I am a Boy Scout.
01:19:23
Speaker
Although we we were plagued by like quite a few supernatural elements on this one, which was very appropriate. But join us next time. Hopefully the spirits will be cooperating with our technology much better.
01:19:38
Speaker
And so we will see you then. So until next time, I'm Daryl. I'm Nick. And I'm Robert. And this is How We Roll.
01:19:53
Speaker
This episode of the How We Roll Gaming podcast is copyright 2025, How We Roll Gaming, LLC. All games and associated intellectual properties are copyright their respective owners, and How We Roll Gaming makes no claim of ownership by discussing them here.